Restored character creation that was broken due to some logic errors cause by shared_ptr refactoring

This commit is contained in:
leak
2014-07-17 23:15:33 +02:00
parent fe1289ed1a
commit 25c68cc2d3
2 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -310,7 +310,7 @@ void Item::UpdateDuration(Player* owner, uint32 diff)
void Item::SaveToDB(SQLTransaction& trans)
{
bool isInTransaction = !trans;
bool isInTransaction = bool(trans);
if (!isInTransaction)
trans = CharacterDatabase.BeginTransaction();
+3 -3
View File
@@ -7297,7 +7297,7 @@ void Player::ModifyHonorPoints(int32 value, SQLTransaction* trans /*=NULL*/)
newValue = 0;
SetHonorPoints(uint32(newValue));
if (trans && !trans)
if (trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_HONOR_POINTS);
stmt->setUInt32(0, newValue);
@@ -7313,7 +7313,7 @@ void Player::ModifyArenaPoints(int32 value, SQLTransaction* trans /*=NULL*/)
newValue = 0;
SetArenaPoints(uint32(newValue));
if (trans && !trans)
if (trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ARENA_POINTS);
stmt->setUInt32(0, newValue);
@@ -19746,7 +19746,7 @@ void Player::_SaveMail(SQLTransaction& trans)
void Player::_SaveQuestStatus(SQLTransaction& trans)
{
bool isTransaction = !trans;
bool isTransaction = bool(trans);
if (!isTransaction)
trans = CharacterDatabase.BeginTransaction();