Core/Spells: Fix talent Sword Specialization.

This commit is contained in:
Chaplain
2011-09-25 16:42:12 +03:00
parent 877579d386
commit 224bb96deb
3 changed files with 12 additions and 8 deletions
+7 -8
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@@ -1968,7 +1968,7 @@ void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool ext
return; // ignore ranged case
// melee attack spell casted at main hand attack only - no normal melee dmg dealt
if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL] && !extra)
m_currentSpells[CURRENT_MELEE_SPELL]->cast();
else
{
@@ -1993,15 +1993,14 @@ void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool ext
sLog->outStaticDebug("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUIDLow(), victim->GetGUIDLow(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
}
}
if (!extra && m_extraAttacks)
void Unit::HandleProcExtraAttackFor(Unit* victim)
{
while (m_extraAttacks)
{
while(m_extraAttacks)
{
AttackerStateUpdate(victim, BASE_ATTACK, true);
if (m_extraAttacks > 0)
--m_extraAttacks;
}
AttackerStateUpdate(victim, BASE_ATTACK, true);
--m_extraAttacks;
}
}
+1
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@@ -1455,6 +1455,7 @@ class Unit : public WorldObject
void CalculateMeleeDamage(Unit* pVictim, uint32 damage, CalcDamageInfo* damageInfo, WeaponAttackType attackType = BASE_ATTACK);
void DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss);
void HandleProcExtraAttackFor(Unit* victim);
void CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType = BASE_ATTACK, bool crit = false);
void DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss);
+4
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@@ -3472,6 +3472,10 @@ void Spell::_handle_finish_phase()
if (m_comboPointGain)
m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain);
}
if (m_caster->m_extraAttacks && GetSpellInfo()->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS))
m_caster->HandleProcExtraAttackFor(m_caster->getVictim());
// TODO: trigger proc phase finish here
}