[svn] Fix a bug that hunter cannot summon traps.

Fix a bug that debuff AOE affect caster.
Change target 8 from entry AOE to enemy AOE until find out its real effect.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-10-26 18:58:41 -05:00
parent 5faa23accc
commit 1f2c52137d

View File

@@ -554,6 +554,10 @@ void Spell::FillTargetMap()
case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
case SPELL_EFFECT_SUMMON_DEMON:
case SPELL_EFFECT_SKILL:
case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
tmpUnitMap.push_back(m_caster);
break;
case SPELL_EFFECT_LEARN_PET_SPELL:
@@ -576,8 +580,6 @@ void Spell::FillTargetMap()
tmpUnitMap.push_back(m_caster);
break;
default: // apply to target in other case
if(m_targets.getUnitTarget())
tmpUnitMap.push_back(m_targets.getUnitTarget());
break;
}
break;
@@ -1379,6 +1381,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
}break;
// area targets
case TARGET_AREAEFFECT_CUSTOM:
case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
{
if(m_spellInfo->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
@@ -1395,8 +1398,8 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
{
SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY);
}break;
case TARGET_AREAEFFECT_CUSTOM:
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
//case TARGET_AREAEFFECT_CUSTOM:
// m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
case TARGET_UNIT_AREA_ENTRY:
{
SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);