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Core/Conditions: Update phases when quest objective is updated (#27583)
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@@ -17153,6 +17153,8 @@ void Player::UpdateQuestObjectiveProgress(QuestObjectiveType objectiveType, int3
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if (anyObjectiveChangedCompletionState)
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UpdateVisibleGameobjectsOrSpellClicks();
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PhasingHandler::OnConditionChange(this);
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}
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bool Player::HasQuestForItem(uint32 itemid) const
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