mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-17 13:39:46 -04:00
Core/Player: Move TradeData to its own file
(cherry picked from commit 2d7d6f505c)
Conflicts:
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Spells/Spell.cpp
This commit is contained in:
@@ -28,6 +28,7 @@
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#include "ConditionMgr.h"
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#include "Player.h"
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#include "WorldSession.h"
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#include "TradeData.h"
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void AddItemsSetItem(Player* player, Item* item)
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{
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@@ -289,127 +289,6 @@ std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
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return ss;
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}
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//== TradeData =================================================
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TradeData* TradeData::GetTraderData() const
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{
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return m_trader->GetTradeData();
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}
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Item* TradeData::GetItem(TradeSlots slot) const
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{
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return m_items[slot] ? m_player->GetItemByGuid(m_items[slot]) : NULL;
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}
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bool TradeData::HasItem(ObjectGuid itemGuid) const
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{
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for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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if (m_items[i] == itemGuid)
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return true;
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return false;
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}
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TradeSlots TradeData::GetTradeSlotForItem(ObjectGuid itemGuid) const
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{
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for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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if (m_items[i] == itemGuid)
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return TradeSlots(i);
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return TRADE_SLOT_INVALID;
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}
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Item* TradeData::GetSpellCastItem() const
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{
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return m_spellCastItem ? m_player->GetItemByGuid(m_spellCastItem) : NULL;
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}
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void TradeData::SetItem(TradeSlots slot, Item* item, bool update /*= false*/)
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{
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ObjectGuid itemGuid;
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if (item)
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itemGuid = item->GetGUID();
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if (m_items[slot] == itemGuid && !update)
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return;
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m_items[slot] = itemGuid;
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SetAccepted(false);
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GetTraderData()->SetAccepted(false);
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Update();
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// need remove possible trader spell applied to changed item
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if (slot == TRADE_SLOT_NONTRADED)
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GetTraderData()->SetSpell(0);
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// need remove possible player spell applied (possible move reagent)
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SetSpell(0);
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}
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void TradeData::SetSpell(uint32 spell_id, Item* castItem /*= NULL*/)
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{
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ObjectGuid itemGuid = castItem ? castItem->GetGUID() : ObjectGuid::Empty;
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if (m_spell == spell_id && m_spellCastItem == itemGuid)
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return;
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m_spell = spell_id;
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m_spellCastItem = itemGuid;
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SetAccepted(false);
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GetTraderData()->SetAccepted(false);
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Update(true); // send spell info to item owner
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Update(false); // send spell info to caster self
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}
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void TradeData::SetMoney(uint32 money)
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{
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if (m_money == money)
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return;
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if (!m_player->HasEnoughMoney(money))
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{
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TradeStatusInfo info;
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info.Status = TRADE_STATUS_CLOSE_WINDOW;
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info.Result = EQUIP_ERR_NOT_ENOUGH_MONEY;
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m_player->GetSession()->SendTradeStatus(info);
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return;
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}
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m_money = money;
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SetAccepted(false);
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GetTraderData()->SetAccepted(false);
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Update(true);
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}
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void TradeData::Update(bool forTarget /*= true*/)
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{
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if (forTarget)
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m_trader->GetSession()->SendUpdateTrade(true); // player state for trader
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else
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m_player->GetSession()->SendUpdateTrade(false); // player state for player
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}
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void TradeData::SetAccepted(bool state, bool crosssend /*= false*/)
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{
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m_accepted = state;
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if (!state)
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{
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TradeStatusInfo info;
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info.Status = TRADE_STATUS_BACK_TO_TRADE;
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if (crosssend)
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m_trader->GetSession()->SendTradeStatus(info);
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else
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m_player->GetSession()->SendTradeStatus(info);
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}
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}
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// == KillRewarder ====================================================
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// KillRewarder incapsulates logic of rewarding player upon kill with:
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// * XP;
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@@ -29,6 +29,7 @@
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#include "SpellMgr.h"
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#include "SpellHistory.h"
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#include "Unit.h"
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#include "TradeData.h"
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#include <limits>
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#include <string>
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@@ -687,14 +688,6 @@ struct ItemPosCount
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};
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typedef std::vector<ItemPosCount> ItemPosCountVec;
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enum TradeSlots
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{
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TRADE_SLOT_COUNT = 7,
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TRADE_SLOT_TRADED_COUNT = 6,
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TRADE_SLOT_NONTRADED = 6,
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TRADE_SLOT_INVALID = -1
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};
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enum TransferAbortReason
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{
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TRANSFER_ABORT_NONE = 0x00,
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@@ -1007,56 +1000,6 @@ struct TradeStatusInfo
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uint8 Slot;
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};
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class TradeData
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{
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public: // constructors
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TradeData(Player* player, Player* trader) :
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m_player(player), m_trader(trader), m_accepted(false), m_acceptProccess(false),
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m_money(0), m_spell(0), m_spellCastItem() { }
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Player* GetTrader() const { return m_trader; }
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TradeData* GetTraderData() const;
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Item* GetItem(TradeSlots slot) const;
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bool HasItem(ObjectGuid itemGuid) const;
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TradeSlots GetTradeSlotForItem(ObjectGuid itemGuid) const;
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void SetItem(TradeSlots slot, Item* item, bool update = false);
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uint32 GetSpell() const { return m_spell; }
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void SetSpell(uint32 spell_id, Item* castItem = NULL);
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Item* GetSpellCastItem() const;
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bool HasSpellCastItem() const { return !m_spellCastItem.IsEmpty(); }
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uint32 GetMoney() const { return m_money; }
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void SetMoney(uint32 money);
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bool IsAccepted() const { return m_accepted; }
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void SetAccepted(bool state, bool crosssend = false);
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bool IsInAcceptProcess() const { return m_acceptProccess; }
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void SetInAcceptProcess(bool state) { m_acceptProccess = state; }
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private: // internal functions
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void Update(bool for_trader = true);
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private: // fields
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Player* m_player; // Player who own of this TradeData
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Player* m_trader; // Player who trade with m_player
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bool m_accepted; // m_player press accept for trade list
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bool m_acceptProccess; // one from player/trader press accept and this processed
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uint32 m_money; // m_player place money to trade
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uint32 m_spell; // m_player apply spell to non-traded slot item
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ObjectGuid m_spellCastItem; // applied spell cast by item use
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ObjectGuid m_items[TRADE_SLOT_COUNT]; // traded items from m_player side including non-traded slot
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};
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class KillRewarder
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{
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public:
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@@ -1325,7 +1268,7 @@ class Player : public Unit, public GridObject<Player>
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float GetReputationPriceDiscount(Creature const* creature) const;
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Player* GetTrader() const { return m_trade ? m_trade->GetTrader() : NULL; }
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Player* GetTrader() const { return m_trade ? m_trade->GetTrader() : nullptr; }
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TradeData* GetTradeData() const { return m_trade; }
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void TradeCancel(bool sendback);
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@@ -0,0 +1,139 @@
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/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "TradeData.h"
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#include "Player.h"
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#include "WorldSession.h"
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TradeData* TradeData::GetTraderData() const
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{
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return _trader->GetTradeData();
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}
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Item* TradeData::GetItem(TradeSlots slot) const
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{
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return !_items[slot].IsEmpty() ? _player->GetItemByGuid(_items[slot]) : nullptr;
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}
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bool TradeData::HasItem(ObjectGuid itemGuid) const
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{
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for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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if (_items[i] == itemGuid)
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return true;
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return false;
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}
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TradeSlots TradeData::GetTradeSlotForItem(ObjectGuid itemGuid) const
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{
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for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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if (_items[i] == itemGuid)
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return TradeSlots(i);
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return TRADE_SLOT_INVALID;
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}
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Item* TradeData::GetSpellCastItem() const
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{
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return !_spellCastItem.IsEmpty() ? _player->GetItemByGuid(_spellCastItem) : nullptr;
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}
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void TradeData::SetItem(TradeSlots slot, Item* item, bool update /*= false*/)
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{
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ObjectGuid itemGuid;
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if (item)
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itemGuid = item->GetGUID();
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if (_items[slot] == itemGuid && !update)
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return;
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_items[slot] = itemGuid;
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SetAccepted(false);
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GetTraderData()->SetAccepted(false);
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Update();
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// need remove possible trader spell applied to changed item
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if (slot == TRADE_SLOT_NONTRADED)
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GetTraderData()->SetSpell(0);
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// need remove possible player spell applied (possible move reagent)
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SetSpell(0);
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}
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void TradeData::SetSpell(uint32 spell_id, Item* castItem /*= nullptr*/)
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{
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ObjectGuid itemGuid = castItem ? castItem->GetGUID() : ObjectGuid::Empty;
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if (_spell == spell_id && _spellCastItem == itemGuid)
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return;
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_spell = spell_id;
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_spellCastItem = itemGuid;
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SetAccepted(false);
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GetTraderData()->SetAccepted(false);
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Update(true); // send spell info to item owner
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Update(false); // send spell info to caster self
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}
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void TradeData::SetMoney(uint32 money)
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{
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if (_money == money)
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return;
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if (!_player->HasEnoughMoney(money))
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{
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TradeStatusInfo info;
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info.Status = TRADE_STATUS_CLOSE_WINDOW;
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info.Result = EQUIP_ERR_NOT_ENOUGH_MONEY;
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_player->GetSession()->SendTradeStatus(info);
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return;
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}
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_money = money;
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SetAccepted(false);
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GetTraderData()->SetAccepted(false);
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Update(true);
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}
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void TradeData::Update(bool forTrader /*= true*/) const
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{
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if (forTrader)
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_trader->GetSession()->SendUpdateTrade(true); // player state for trader
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else
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_player->GetSession()->SendUpdateTrade(false); // player state for player
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}
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void TradeData::SetAccepted(bool state, bool forTrader /*= false*/)
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{
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_accepted = state;
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if (!state)
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{
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TradeStatusInfo info;
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info.Status = TRADE_STATUS_BACK_TO_TRADE;
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if (forTrader)
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_trader->GetSession()->SendTradeStatus(info);
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else
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_player->GetSession()->SendTradeStatus(info);
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}
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}
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@@ -0,0 +1,81 @@
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/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TradeData_h__
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#define TradeData_h__
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#include "ObjectGuid.h"
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enum TradeSlots
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{
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TRADE_SLOT_COUNT = 7,
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TRADE_SLOT_TRADED_COUNT = 6,
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TRADE_SLOT_NONTRADED = 6,
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TRADE_SLOT_INVALID = -1
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};
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class Item;
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class Player;
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class TradeData
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{
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public:
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TradeData(Player* player, Player* trader) :
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_player(player), _trader(trader), _accepted(false), _acceptProccess(false),
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_money(0), _spell(0), _spellCastItem() { }
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Player* GetTrader() const { return _trader; }
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TradeData* GetTraderData() const;
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Item* GetItem(TradeSlots slot) const;
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bool HasItem(ObjectGuid itemGuid) const;
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TradeSlots GetTradeSlotForItem(ObjectGuid itemGuid) const;
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void SetItem(TradeSlots slot, Item* item, bool update = false);
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uint32 GetSpell() const { return _spell; }
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void SetSpell(uint32 spell_id, Item* castItem = nullptr);
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Item* GetSpellCastItem() const;
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bool HasSpellCastItem() const { return !_spellCastItem.IsEmpty(); }
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uint32 GetMoney() const { return _money; }
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void SetMoney(uint32 money);
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bool IsAccepted() const { return _accepted; }
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void SetAccepted(bool state, bool forTrader = false);
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bool IsInAcceptProcess() const { return _acceptProccess; }
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void SetInAcceptProcess(bool state) { _acceptProccess = state; }
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private:
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void Update(bool for_trader = true) const;
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Player* _player; // Player who own of this TradeData
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Player* _trader; // Player who trade with _player
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bool _accepted; // _player press accept for trade list
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bool _acceptProccess; // one from player/trader press accept and this processed
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uint32 _money; // _player place money to trade
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uint32 _spell; // _player apply spell to non-traded slot item
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ObjectGuid _spellCastItem; // applied spell cast by item use
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ObjectGuid _items[TRADE_SLOT_COUNT]; // traded items from _player side including non-traded slot
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};
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#endif // TradeData_h__
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@@ -28,6 +28,7 @@
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#include "SocialMgr.h"
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#include "Language.h"
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#include "AccountMgr.h"
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#include "TradeData.h"
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void WorldSession::SendTradeStatus(TradeStatusInfo const& info)
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{
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@@ -53,6 +53,7 @@
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#include "SpellHistory.h"
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#include "Battlefield.h"
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#include "BattlefieldMgr.h"
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#include "TradeData.h"
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extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
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