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Core/Spells: Handle summon effect on spell launch instead of hit
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@@ -1800,7 +1800,7 @@ void Spell::EffectProficiency()
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void Spell::EffectSummonType()
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{
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if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
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if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH)
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return;
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uint32 entry = effectInfo->MiscValue;
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