Core/Spells: Handle summon effect on spell launch instead of hit

This commit is contained in:
Shauren
2023-08-10 00:20:20 +02:00
parent 1cae07870b
commit 0d8221d558

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@@ -1800,7 +1800,7 @@ void Spell::EffectProficiency()
void Spell::EffectSummonType()
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH)
return;
uint32 entry = effectInfo->MiscValue;