Rev65: Organize folders

This commit is contained in:
trickerer
2021-09-14 15:56:40 +07:00
parent 9c43e8add2
commit 237b74d17b
7 changed files with 591 additions and 569 deletions

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# Traumas
# Traumas
---------------------------------------
### Contents
1. [Traumas](#traumas)
- [Concept](#concept)
- [Technical Side](#technical-side)
- [Installation](#installation)
---------------------------------------
## Traumas
Just a stupid custom spell trigger system
### Concept
Damage dealt may cause negative effects, which will only get worse...
### Technical Side
- A unit script (spells)
- Currently 5 base and 5 chained effects (10 spells total)
- Using entries **455000-455200** in **Spell.dbc**, `spell_linked_spell`, `spell_proc`
- Expected client locale: **enGB**
### Installation
- [Download Files](https://github.com/trickerer/Traumas/releases)
- For client: move `patch-enGB-4.MPQ` into `/Data/enGB` folder
- For dbc: move provided `Spell.dbc` to your `/dbc` folder or apply provided patch (created using **MyDbc Editor ver. 1.2.2**)
- For script: move `traumas.cpp` file into `/src/server/scripts/Custom` folder and use diff to update other files
- For DB: apply `traumas_world.sql` to your `world` DB
[Demonstration](https://www.youtube.com/watch?v=aKRh-uHMMoc)

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server/traumas.cpp Normal file
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/*
* Copyright (C) 2020-2021 trickerer <https://github.com/trickerer>
*/
#include "ScriptMgr.h"
#include "Config.h"
#include "Log.h"
#include "SpellAuraEffects.h"
//version
static constexpr uint32 TRAUMAS_REVISION = 65;
//config
bool _traumasEnabled;
bool _traumasEnableDirect;
bool _traumasEnablePeriodic;
bool _traumasCritsOnly;
float _traumasChanceMultCreature;
float _traumasChanceMultPlayer;
float _traumasChanceMultCrit;
bool _traumasEnableCreatures;
bool _traumasEnableRankNormal;
bool _traumasEnableRankElite;
bool _traumasEnableRankRare;
bool _traumasEnableRankRareElite;
bool _traumasEnableRankBoss;
bool _traumasEnablePlayers;
bool _traumasEnablePlayerControlled;
bool _traumasEnableInPVP;
uint32 _traumasHpPctThreshold;
uint32 _traumasTriggerHpPctThreshold;
bool _traumasEnableCure;
float _traumasCureChanceMult;
uint32 _traumasDurationOverride;
//defs
static constexpr uint32 SPELLFAMILY_TRAUMA = SPELLFAMILY_UNK1;
static constexpr uint32 SPELLFAMILY_FLAG0_TRAUMA = 0x40000000;
enum TraumaTypes : uint8
{
TRAUMA_EYE = 1,
TRAUMA_LIMB = 2,
TRAUMA_BODY = 3,
TRAUMA_HEAD = 4,
TRAUMA_INTERNAL = 5
};
static constexpr uint32 TRAUMA_NONE = 0;
static constexpr uint32 MAX_TRAUMAS = 5;
static constexpr size_t TRAUMA_MAP_SIZE = size_t(CREATURE_TYPE_GAS_CLOUD);
enum TraumaBaseSpells
{
SPELL_TRAUMA_BASE_EYE = 455001,
SPELL_TRAUMA_BASE_LIMB = 455002,
SPELL_TRAUMA_BASE_BODY = 455003,
SPELL_TRAUMA_BASE_HEAD = 455004,
SPELL_TRAUMA_BASE_INTERNAL = 455005
};
static constexpr uint32 SPELL_TRAUMA_BASE[MAX_TRAUMAS] =
{
SPELL_TRAUMA_BASE_EYE,
SPELL_TRAUMA_BASE_LIMB,
SPELL_TRAUMA_BASE_BODY,
SPELL_TRAUMA_BASE_HEAD,
SPELL_TRAUMA_BASE_INTERNAL
};
namespace trauma_traits
{
template <TraumaTypes, CreatureType> struct Is_viable { enum { value = true }; };
#define NOT_VIABLE(t,c) template <> struct Is_viable<t,c> { enum { value = false }; };
#define NOT_VIABLE_ALL(c) NOT_VIABLE(TRAUMA_EYE,c) NOT_VIABLE(TRAUMA_LIMB,c) NOT_VIABLE(TRAUMA_BODY,c) NOT_VIABLE(TRAUMA_HEAD,c) NOT_VIABLE(TRAUMA_INTERNAL,c)
/*Giant*/ NOT_VIABLE(TRAUMA_BODY, CREATURE_TYPE_GIANT) NOT_VIABLE(TRAUMA_INTERNAL, CREATURE_TYPE_GIANT)
/*Undead*/ NOT_VIABLE(TRAUMA_EYE, CREATURE_TYPE_UNDEAD) NOT_VIABLE(TRAUMA_BODY, CREATURE_TYPE_UNDEAD)
/*Undead*/ NOT_VIABLE(TRAUMA_INTERNAL, CREATURE_TYPE_UNDEAD)
/*Mechanical*/ NOT_VIABLE(TRAUMA_EYE, CREATURE_TYPE_MECHANICAL) NOT_VIABLE(TRAUMA_BODY, CREATURE_TYPE_MECHANICAL)
/*NSpecified*/ NOT_VIABLE_ALL(CREATURE_TYPE_NOT_SPECIFIED)
/*Totem*/ NOT_VIABLE_ALL(CREATURE_TYPE_TOTEM)
/*Gas Cloud*/ NOT_VIABLE_ALL(CREATURE_TYPE_GAS_CLOUD)
template <TraumaTypes t, CreatureType c>
constexpr bool Is_viable_v = Is_viable<t, c>::value;
}
struct TraumaViability
{
const TraumaTypes t_type;
const bool viable;
};
typedef std::pair<const CreatureType, const TraumaViability> TraumaViabilityPair;
typedef std::array<TraumaViabilityPair, MAX_TRAUMAS> TraumaViabilityContainer;
typedef std::array<TraumaViabilityContainer, TRAUMA_MAP_SIZE> TraumaViabilityMap;
#define Tpair(t,c) TraumaViabilityPair{c, TraumaViability{t, trauma_traits::Is_viable_v<t, c>}}
#define Tpairs(c) Tpair(TRAUMA_EYE,c), Tpair(TRAUMA_LIMB,c), Tpair(TRAUMA_BODY,c), Tpair(TRAUMA_HEAD,c), Tpair(TRAUMA_INTERNAL,c)
static constexpr TraumaViabilityMap TraumasMap = {
Tpairs(CREATURE_TYPE_BEAST),
Tpairs(CREATURE_TYPE_DRAGONKIN),
Tpairs(CREATURE_TYPE_DEMON),
Tpairs(CREATURE_TYPE_ELEMENTAL),
Tpairs(CREATURE_TYPE_GIANT),
Tpairs(CREATURE_TYPE_UNDEAD),
Tpairs(CREATURE_TYPE_HUMANOID),
Tpairs(CREATURE_TYPE_CRITTER),
Tpairs(CREATURE_TYPE_MECHANICAL),
Tpairs(CREATURE_TYPE_NOT_SPECIFIED),
Tpairs(CREATURE_TYPE_TOTEM),
Tpairs(CREATURE_TYPE_NON_COMBAT_PET),
Tpairs(CREATURE_TYPE_GAS_CLOUD)
};
//scripts
class traumas_config : public WorldScript
{
public:
traumas_config() : WorldScript("traumas_config") { }
void OnConfigLoad(bool reload) override
{
_InitTraumasSystem(reload);
}
private:
static void _InitTraumasSystem(bool reload)
{
if (!reload)
TC_LOG_INFO("server.loading", "Loading Traumas system...");
_LoadConfig();
TC_LOG_INFO("server.loading", ">> Traumas config %s.", reload ? "re-loaded" : "loaded");
if (_traumasEnabled)
TC_LOG_INFO("server.loading", ">> Traumas system enabled (rev %u)", TRAUMAS_REVISION);
}
static void _LoadConfig()
{
_traumasEnabled = sConfigMgr->GetBoolDefault("Trauma.Enable", true);
_traumasEnableDirect = sConfigMgr->GetBoolDefault("Trauma.Damage.Direct", true);
_traumasEnablePeriodic = sConfigMgr->GetBoolDefault("Trauma.Damage.Periodic", true);
_traumasEnableCreatures = sConfigMgr->GetBoolDefault("Trauma.Target.Creature", true);
_traumasEnableRankNormal = sConfigMgr->GetBoolDefault("Trauma.Target.Creature.Rank.Normal", true);
_traumasEnableRankElite = sConfigMgr->GetBoolDefault("Trauma.Target.Creature.Rank.Elite", true);
_traumasEnableRankRare = sConfigMgr->GetBoolDefault("Trauma.Target.Creature.Rank.Rare", true);
_traumasEnableRankRareElite = sConfigMgr->GetBoolDefault("Trauma.Target.Creature.Rank.RareElite", true);
_traumasEnableRankBoss = sConfigMgr->GetBoolDefault("Trauma.Target.Creature.Rank.Boss", false);
_traumasEnablePlayers = sConfigMgr->GetBoolDefault("Trauma.Target.Player", true);
_traumasEnablePlayerControlled = sConfigMgr->GetBoolDefault("Trauma.Target.Player.Minions", true);
_traumasEnableInPVP = sConfigMgr->GetBoolDefault("Trauma.Target.Player.PVP", false);
_traumasHpPctThreshold = sConfigMgr->GetIntDefault("Trauma.HealthPctThreshold", 0);
_traumasTriggerHpPctThreshold = sConfigMgr->GetIntDefault("Trauma.TriggerHealthPctThreshold", 0);
_traumasCritsOnly = sConfigMgr->GetBoolDefault("Trauma.CritsOnly", true);
_traumasChanceMultCreature = sConfigMgr->GetFloatDefault("Trauma.ChanceMultiplier.Creature", 1.0f);
_traumasChanceMultPlayer = sConfigMgr->GetFloatDefault("Trauma.ChanceMultiplier.Player", 1.0f);
_traumasChanceMultCrit = sConfigMgr->GetFloatDefault("Trauma.ChanceMultiplier.Crit", 1.0f);
_traumasEnableCure = sConfigMgr->GetBoolDefault("Trauma.Cure.Enable", true);
_traumasCureChanceMult = sConfigMgr->GetFloatDefault("Trauma.Cure.ChanceMultiplier", 1.0f);
_traumasDurationOverride = sConfigMgr->GetIntDefault("Trauma.DurationOverride", 0);
}
};
class script_traumas : public UnitScript
{
public:
script_traumas() : UnitScript("script_traumas") { }
void OnHeal(Unit* /*healer*/, Unit* reciever, uint32& gain) override
{
if (!_traumasEnabled)
return;
if (!_traumasEnableCure)
return;
float chance = reciever->IsFullHealth() ? 100.0f :
(reciever->GetHealth() + gain >= reciever->GetMaxHealth()) ? 50.f : (gain * 100.f) / reciever->GetMaxHealth();
chance *= _traumasCureChanceMult;
if (!roll_chance_f(chance))
return;
//1 - eye
if (reciever->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_CRIT_PCT, SPELLFAMILY_TRAUMA, SPELLFAMILY_FLAG0_TRAUMA))
reciever->RemoveAurasDueToSpell(SPELL_TRAUMA_BASE_EYE);
//2 - limb
else if (reciever->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_MELEE_RANGED_HASTE, SPELLFAMILY_TRAUMA, SPELLFAMILY_FLAG0_TRAUMA))
reciever->RemoveAurasDueToSpell(SPELL_TRAUMA_BASE_LIMB);
//3 - body
else if (reciever->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT, SPELLFAMILY_TRAUMA, SPELLFAMILY_FLAG0_TRAUMA))
reciever->RemoveAurasDueToSpell(SPELL_TRAUMA_BASE_BODY);
//4 - head
else if (reciever->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_SPEED_SLOW_ALL, SPELLFAMILY_TRAUMA, SPELLFAMILY_FLAG0_TRAUMA))
reciever->RemoveAurasDueToSpell(SPELL_TRAUMA_BASE_HEAD);
//5 - innards
else if (reciever->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELLFAMILY_TRAUMA, SPELLFAMILY_FLAG0_TRAUMA))
reciever->RemoveAurasDueToSpell(SPELL_TRAUMA_BASE_INTERNAL);
}
void OnDamageEx(Unit* attacker, Unit* victim, uint32& damage, bool crit, bool direct, uint32 /*schoolMask*/) override
{ /*may be NULL*/
if (!_traumasEnabled)
return;
if (!attacker || !damage || !victim->IsAlive() || damage >= victim->GetHealth())
return;
if (direct ? !_traumasEnableDirect : !_traumasEnablePeriodic)
return;
if (_traumasHpPctThreshold && (victim->GetHealth() - damage) / victim->GetMaxHealth() > _traumasHpPctThreshold)
return;
if (_traumasTriggerHpPctThreshold && victim->GetMaxHealth() &&
damage < uint32(CalculatePct(float(victim->GetMaxHealth()), float(_traumasTriggerHpPctThreshold))))
return;
if (victim->IsControlledByPlayer())
{
if (victim->GetTypeId() == TYPEID_PLAYER)
{
if (!_traumasEnablePlayers)
return;
}
else if (!_traumasEnablePlayerControlled)
return;
if (!_traumasEnableInPVP && attacker && attacker->IsControlledByPlayer())
return;
}
else// if (victim->GetTypeId() == TYPEID_UNIT)
{
if (!_traumasEnableCreatures)
return;
uint32 rank = victim->ToCreature()->GetCreatureTemplate()->rank;
if (!_traumasEnableRankNormal && rank == CREATURE_ELITE_NORMAL)
return;
if (!_traumasEnableRankElite && rank == CREATURE_ELITE_ELITE)
return;
if (!_traumasEnableRankRare && rank == CREATURE_ELITE_RARE)
return;
if (!_traumasEnableRankRareElite && rank == CREATURE_ELITE_RAREELITE)
return;
if (!_traumasEnableRankBoss && rank == CREATURE_ELITE_WORLDBOSS)
return;
}
if (_traumasCritsOnly && !crit)
return;
//chance is (2x hp pct damage dealt)
float chance = (damage * 200.f) / victim->GetMaxHealth();
chance *= victim->IsControlledByPlayer() ? _traumasChanceMultPlayer : _traumasChanceMultCreature;
if (crit)
chance *= _traumasChanceMultCrit;
uint32 defense = victim->GetDefenseSkillValue();
if (defense > victim->GetMaxSkillValueForLevel())
{
static const float defenseBonusCap = 140.f;
AddPct(chance, ((defense - victim->GetMaxSkillValueForLevel()) * -100.f) / defenseBonusCap);
chance = std::max<float>(chance, 0.0f);
}
if (!roll_chance_f(chance))
return;
uint8 traumaType = _GetViableTraumaType(victim->GetCreatureType());
if (traumaType == TRAUMA_NONE)
{
//TC_LOG_ERROR("scripts", "No viable trauma type for cre type %u", victim->GetCreatureType());
return;
}
uint32 traumaSpellId = SPELL_TRAUMA_BASE[traumaType - 1];
CastSpellExtraArgs args(true);
args.SetOriginalCaster(attacker->GetGUID());
victim->CastSpell(victim, traumaSpellId, args);
if (_traumasDurationOverride)
{
if (Aura* trauma = victim->GetAura(traumaSpellId, attacker->GetGUID()))
{
trauma->SetDuration(int32(_traumasDurationOverride));
trauma->SetMaxDuration(int32(_traumasDurationOverride));
}
}
}
private:
template<typename T = TraumaTypes, typename...Ts>
inline static constexpr std::enable_if_t<std::disjunction_v<std::is_same<T,Ts>...>, std::array<T, sizeof...(Ts)>>
make_arr(Ts... ts) noexcept { return { ts... }; }
static uint8 _GetViableTraumaType(uint32 creatureType)
{
TraumaTypes ts[MAX_TRAUMAS]{};
size_t count = 0;
for (auto const& p : TraumasMap[creatureType])
if (p.second.viable)
ts[count++] = p.second.t_type;
switch (count)
{
case 1: return ts[0];
case 2: return Trinity::Containers::SelectRandomContainerElement(make_arr(ts[0], ts[1]));
case 3: return Trinity::Containers::SelectRandomContainerElement(make_arr(ts[0], ts[1], ts[2]));
case 4: return Trinity::Containers::SelectRandomContainerElement(make_arr(ts[0], ts[1], ts[2], ts[3]));
case 5: return Trinity::Containers::SelectRandomContainerElement(make_arr(ts[0], ts[1], ts[2], ts[3], ts[4]));
default:
break;
}
return uint8(TRAUMA_NONE);
}
};
void AddSC_traumas()
{
new traumas_config();
new script_traumas();
}

220
server/traumas.diff Normal file
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From be10315363d7f8fb01679b9f2feac4c7c67f6c73 Mon Sep 17 00:00:00 2001
From: trickerer <onlysuffering@gmail.com>
Date: Sat, 4 Sep 2021 20:32:33 +0700
Subject: [PATCH] Traumas
---
src/server/game/Entities/Unit/Unit.cpp | 5 +
src/server/game/Scripting/ScriptMgr.cpp | 5 +
src/server/game/Scripting/ScriptMgr.h | 4 +
.../scripts/Custom/custom_script_loader.cpp | 2 +
src/server/worldserver/worldserver.conf.dist | 126 +++++++
6 files changed, 142 insertions(+)
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index bffe3258..0e003392 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -700,6 +700,11 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons
// Hook for OnDamage Event
sScriptMgr->OnDamage(attacker, victim, damage);
+ // Hook for OnDamageEx Event
+ sScriptMgr->OnDamageEx(attacker, victim, damage,
+ cleanDamage && (cleanDamage->hitOutCome == MELEE_HIT_CRIT || cleanDamage->hitOutCome == MELEE_HIT_CRUSHING),
+ damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE, spellProto ? spellProto->SchoolMask : 0);
+
// Signal to pets that their owner was attacked - except when DOT.
if (attacker != victim && damagetype != DOT)
{
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 80197359..c1a3ceaa 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -2108,6 +2108,11 @@ void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
}
+void ScriptMgr::OnDamageEx(Unit* attacker, Unit* victim, uint32& damage, bool crit, bool direct, uint32 schoolMask)
+{
+ FOREACH_SCRIPT(UnitScript)->OnDamageEx(attacker, victim, damage, crit, direct, schoolMask);
+}
+
void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 3485c3aa..abf718e5 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -403,6 +403,9 @@ class TC_GAME_API UnitScript : public ScriptObject
// Called when a unit deals damage to another unit
virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/) { }
+ // Called when a unit deals damage to another unit (more parameters)
+ virtual void OnDamageEx(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/, bool /*crit*/, bool /*direct*/, uint32 /*schoolMask*/) { }
+
// Called when DoT's Tick Damage is being Dealt
virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
@@ -1083,6 +1086,7 @@ class TC_GAME_API ScriptMgr
void OnHeal(Unit* healer, Unit* reciever, uint32& gain);
void OnDamage(Unit* attacker, Unit* victim, uint32& damage);
+ void OnDamageEx(Unit* attacker, Unit* victim, uint32& damage, bool crit, bool direct, uint32 schoolMask);
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
diff --git a/src/server/scripts/Custom/custom_script_loader.cpp b/src/server/scripts/Custom/custom_script_loader.cpp
index 9e5e9ba2..3a2fbb44 100644
--- a/src/server/scripts/Custom/custom_script_loader.cpp
+++ b/src/server/scripts/Custom/custom_script_loader.cpp
@@ -16,9 +16,11 @@
*/
// This is where scripts' loading functions should be declared:
+void AddSC_traumas();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
void AddCustomScripts()
{
+ AddSC_traumas();
}
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 022bca30..017b8a70 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -4117,3 +4117,129 @@ Metric.OverallStatusInterval = 1
#
###################################################################################################
+
+###################################################################################################
+# TRAUMAS CONFIGURATION
+#
+# Trauma.Enable
+# Description: Enables Traumas.
+# Default: 1 - (Enable)
+# 0 - (Disable)
+
+Trauma.Enable = 1
+
+# Trauma.Damage.Direct
+# Trauma.Damage.Periodic
+# Description: Damage types that can cause trauma.
+# Default: 1 - (Trauma.Damage.Direct)
+# 1 - (Trauma.Damage.Periodic)
+
+Trauma.Damage.Direct = 1
+Trauma.Damage.Periodic = 1
+
+# Trauma.Target.Creature
+# Description: Can creatures (mobs) be affected by traumas.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Trauma.Target.Creature = 1
+
+# Trauma.Target.Creature.Rank.Normal
+# Trauma.Target.Creature.Rank.Elite
+# Trauma.Target.Creature.Rank.Rare
+# Trauma.Target.Creature.Rank.RareElite
+# Trauma.Target.Creature.Rank.Boss
+# Description: Filter creatures affected by traumas by rank.
+# Default: 1 - (Trauma.Target.Creature.Rank.Normal)
+# 1 - (Trauma.Target.Creature.Rank.Elite)
+# 1 - (Trauma.Target.Creature.Rank.Rare)
+# 1 - (Trauma.Target.Creature.Rank.RareElite)
+# 0 - (Trauma.Target.Creature.Rank.Boss)
+
+Trauma.Target.Creature.Rank.Normal = 1
+Trauma.Target.Creature.Rank.Elite = 1
+Trauma.Target.Creature.Rank.Rare = 1
+Trauma.Target.Creature.Rank.RareElite = 1
+Trauma.Target.Creature.Rank.Boss = 0
+
+# Trauma.Target.Player
+# Description: Can players be affected by traumas.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Trauma.Target.Player = 1
+
+# Trauma.Target.Player.Minions
+# Description: Can player-controlled units (pets, etc.) be affected by traumas.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Trauma.Target.Player.Minions = 1
+
+# Trauma.Target.Player.PVP
+# Description: Enable traumas in PvP.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Trauma.Target.Player.PVP = 0
+
+# Trauma.HealthPctThreshold
+# Description: Make traumas only trigger on units with health percentage below this number.
+# Default: 0 - (Disabled)
+# 80 - (Enabled, only trigger on unit with 80% HP or less)
+
+Trauma.HealthPctThreshold = 0
+
+# Trauma.TriggerHealthPctThreshold
+# Description: Make traumas only trigger if damage >= amount of target max hp percentage.
+# Default: 0 - (Disabled)
+# 3 - (Enabled, only trigger if damage >= 3% of target's maximum hp)
+
+Trauma.TriggerHealthPctThreshold = 0
+
+# Trauma.CritsOnly
+# Description: Allow traumas to only trigger on critical hits.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Trauma.CritsOnly = 0
+
+# Trauma.ChanceMultiplier.Creature
+# Trauma.ChanceMultiplier.Player
+# Description: A multiplier of a chance to cause trauma on mobs / players and their minions.
+# Default: 1.0
+# 2.0 - (2x chance)
+
+Trauma.ChanceMultiplier.Creature = 1.0
+Trauma.ChanceMultiplier.Player = 1.0
+
+# Trauma.ChanceMultiplier.Crit
+# Description: A multiplier of a chance to cause trauma on critical hit.
+# Default: 1.0
+# 2.0 - (2x chance)
+
+Trauma.ChanceMultiplier.Crit = 1.0
+
+# Trauma.Cure.Enable
+# Description: Give healing spells a chance to cure trauma (one at a time).
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Trauma.Cure.Enable = 1
+
+# Trauma.Cure.ChanceMultiplier
+# Description: A multiplier of a chance to cure trauma by healing.
+# Default: 1.0
+# 2.0 - (2x chance)
+
+Trauma.Cure.ChanceMultiplier = 1.0
+
+# Trauma.DurationOverride
+# Description: Override duration of trauma (base effect), in milliseconds.
+# Default: 0 - (Disabled)
+# 120000 - (Enabled, 2 minutes)
+
+Trauma.DurationOverride = 0
+
+#
+###################################################################################################
--
2.30.1.windows.1

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@@ -6,3 +6,12 @@ VALUES
('-455003','-455103','0','truma: heart - bleed'),
('-455004','-455104','0','truma: brain - unconsciousness'),
('-455005','-455105','0','truma: st - fraility');
REPLACE INTO `spell_proc`
(`SpellId`,`SpellTypeMask`,`Chance`,`Cooldown`)
VALUES
('455001','1','20','4000'),
('455002','1','20','4000'),
('455003','1','33','1000'),
('455004','1','20','4000'),
('455005','1','50','250');

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@@ -1,560 +0,0 @@
From be10315363d7f8fb01679b9f2feac4c7c67f6c73 Mon Sep 17 00:00:00 2001
From: trickerer <onlysuffering@gmail.com>
Date: Sat, 4 Sep 2021 20:32:33 +0700
Subject: [PATCH] Traumas
---
src/server/game/Entities/Unit/Unit.cpp | 5 +
src/server/game/Scripting/ScriptMgr.cpp | 5 +
src/server/game/Scripting/ScriptMgr.h | 4 +
.../scripts/Custom/custom_script_loader.cpp | 2 +
src/server/scripts/Custom/traumas.cpp | 332 ++++++++++++++++++
src/server/worldserver/worldserver.conf.dist | 126 +++++++
6 files changed, 474 insertions(+)
create mode 100644 src/server/scripts/Custom/traumas.cpp
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index bffe3258..0e003392 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -700,6 +700,11 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons
// Hook for OnDamage Event
sScriptMgr->OnDamage(attacker, victim, damage);
+ // Hook for OnDamageEx Event
+ sScriptMgr->OnDamageEx(attacker, victim, damage,
+ cleanDamage && (cleanDamage->hitOutCome == MELEE_HIT_CRIT || cleanDamage->hitOutCome == MELEE_HIT_CRUSHING),
+ damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE, spellProto ? spellProto->SchoolMask : 0);
+
// Signal to pets that their owner was attacked - except when DOT.
if (attacker != victim && damagetype != DOT)
{
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 80197359..c1a3ceaa 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -2108,6 +2108,11 @@ void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
}
+void ScriptMgr::OnDamageEx(Unit* attacker, Unit* victim, uint32& damage, bool crit, bool direct, uint32 schoolMask)
+{
+ FOREACH_SCRIPT(UnitScript)->OnDamageEx(attacker, victim, damage, crit, direct, schoolMask);
+}
+
void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 3485c3aa..abf718e5 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -403,6 +403,9 @@ class TC_GAME_API UnitScript : public ScriptObject
// Called when a unit deals damage to another unit
virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/) { }
+ // Called when a unit deals damage to another unit (more parameters)
+ virtual void OnDamageEx(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/, bool /*crit*/, bool /*direct*/, uint32 /*schoolMask*/) { }
+
// Called when DoT's Tick Damage is being Dealt
virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
@@ -1083,6 +1086,7 @@ class TC_GAME_API ScriptMgr
void OnHeal(Unit* healer, Unit* reciever, uint32& gain);
void OnDamage(Unit* attacker, Unit* victim, uint32& damage);
+ void OnDamageEx(Unit* attacker, Unit* victim, uint32& damage, bool crit, bool direct, uint32 schoolMask);
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
diff --git a/src/server/scripts/Custom/custom_script_loader.cpp b/src/server/scripts/Custom/custom_script_loader.cpp
index 9e5e9ba2..3a2fbb44 100644
--- a/src/server/scripts/Custom/custom_script_loader.cpp
+++ b/src/server/scripts/Custom/custom_script_loader.cpp
@@ -16,9 +16,11 @@
*/
// This is where scripts' loading functions should be declared:
+void AddSC_traumas();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
void AddCustomScripts()
{
+ AddSC_traumas();
}
diff --git a/src/server/scripts/Custom/traumas.cpp b/src/server/scripts/Custom/traumas.cpp
new file mode 100644
index 00000000..c8b954c9
--- /dev/null
+++ b/src/server/scripts/Custom/traumas.cpp
@@ -0,0 +1,332 @@
+/*
+ * Copyright (C) 2020-2021 trickerer <https://github.com/trickerer>
+ */
+
+#include "ScriptMgr.h"
+#include "Config.h"
+#include "Log.h"
+#include "SpellAuraEffects.h"
+
+//version
+static constexpr uint32 TRAUMAS_REVISION = 65;
+
+//config
+bool _traumasEnabled;
+bool _traumasEnableDirect;
+bool _traumasEnablePeriodic;
+bool _traumasCritsOnly;
+float _traumasChanceMultCreature;
+float _traumasChanceMultPlayer;
+float _traumasChanceMultCrit;
+bool _traumasEnableCreatures;
+bool _traumasEnableRankNormal;
+bool _traumasEnableRankElite;
+bool _traumasEnableRankRare;
+bool _traumasEnableRankRareElite;
+bool _traumasEnableRankBoss;
+bool _traumasEnablePlayers;
+bool _traumasEnablePlayerControlled;
+bool _traumasEnableInPVP;
+uint32 _traumasHpPctThreshold;
+uint32 _traumasTriggerHpPctThreshold;
+bool _traumasEnableCure;
+float _traumasCureChanceMult;
+uint32 _traumasDurationOverride;
+
+//defs
+static constexpr uint32 SPELLFAMILY_TRAUMA = SPELLFAMILY_UNK1;
+static constexpr uint32 SPELLFAMILY_FLAG0_TRAUMA = 0x40000000;
+
+enum TraumaTypes : uint8
+{
+ TRAUMA_EYE = 1,
+ TRAUMA_LIMB = 2,
+ TRAUMA_BODY = 3,
+ TRAUMA_HEAD = 4,
+ TRAUMA_INTERNAL = 5
+};
+
+static constexpr uint32 TRAUMA_NONE = 0;
+static constexpr uint32 MAX_TRAUMAS = 5;
+static constexpr size_t TRAUMA_MAP_SIZE = size_t(CREATURE_TYPE_GAS_CLOUD);
+
+enum TraumaBaseSpells
+{
+ SPELL_TRAUMA_BASE_EYE = 455001,
+ SPELL_TRAUMA_BASE_LIMB = 455002,
+ SPELL_TRAUMA_BASE_BODY = 455003,
+ SPELL_TRAUMA_BASE_HEAD = 455004,
+ SPELL_TRAUMA_BASE_INTERNAL = 455005
+};
+
+static constexpr uint32 SPELL_TRAUMA_BASE[MAX_TRAUMAS] =
+{
+ SPELL_TRAUMA_BASE_EYE,
+ SPELL_TRAUMA_BASE_LIMB,
+ SPELL_TRAUMA_BASE_BODY,
+ SPELL_TRAUMA_BASE_HEAD,
+ SPELL_TRAUMA_BASE_INTERNAL
+};
+
+namespace trauma_traits
+{
+template <TraumaTypes, CreatureType> struct Is_viable { enum { value = true }; };
+
+#define NOT_VIABLE(t,c) template <> struct Is_viable<t,c> { enum { value = false }; };
+#define NOT_VIABLE_ALL(c) NOT_VIABLE(TRAUMA_EYE,c) NOT_VIABLE(TRAUMA_LIMB,c) NOT_VIABLE(TRAUMA_BODY,c) NOT_VIABLE(TRAUMA_HEAD,c) NOT_VIABLE(TRAUMA_INTERNAL,c)
+
+/*Giant*/ NOT_VIABLE(TRAUMA_BODY, CREATURE_TYPE_GIANT) NOT_VIABLE(TRAUMA_INTERNAL, CREATURE_TYPE_GIANT)
+/*Undead*/ NOT_VIABLE(TRAUMA_EYE, CREATURE_TYPE_UNDEAD) NOT_VIABLE(TRAUMA_BODY, CREATURE_TYPE_UNDEAD)
+/*Undead*/ NOT_VIABLE(TRAUMA_INTERNAL, CREATURE_TYPE_UNDEAD)
+/*Mechanical*/ NOT_VIABLE(TRAUMA_EYE, CREATURE_TYPE_MECHANICAL) NOT_VIABLE(TRAUMA_BODY, CREATURE_TYPE_MECHANICAL)
+/*NSpecified*/ NOT_VIABLE_ALL(CREATURE_TYPE_NOT_SPECIFIED)
+/*Totem*/ NOT_VIABLE_ALL(CREATURE_TYPE_TOTEM)
+/*Gas Cloud*/ NOT_VIABLE_ALL(CREATURE_TYPE_GAS_CLOUD)
+
+template <TraumaTypes t, CreatureType c>
+constexpr bool Is_viable_v = Is_viable<t, c>::value;
+}
+
+struct TraumaViability
+{
+ const TraumaTypes t_type;
+ const bool viable;
+};
+
+typedef std::pair<const CreatureType, const TraumaViability> TraumaViabilityPair;
+typedef std::array<TraumaViabilityPair, MAX_TRAUMAS> TraumaViabilityContainer;
+typedef std::array<TraumaViabilityContainer, TRAUMA_MAP_SIZE> TraumaViabilityMap;
+#define Tpair(t,c) TraumaViabilityPair{c, TraumaViability{t, trauma_traits::Is_viable_v<t, c>}}
+#define Tpairs(c) Tpair(TRAUMA_EYE,c), Tpair(TRAUMA_LIMB,c), Tpair(TRAUMA_BODY,c), Tpair(TRAUMA_HEAD,c), Tpair(TRAUMA_INTERNAL,c)
+
+static constexpr TraumaViabilityMap TraumasMap = {
+ Tpairs(CREATURE_TYPE_BEAST),
+ Tpairs(CREATURE_TYPE_DRAGONKIN),
+ Tpairs(CREATURE_TYPE_DEMON),
+ Tpairs(CREATURE_TYPE_ELEMENTAL),
+ Tpairs(CREATURE_TYPE_GIANT),
+ Tpairs(CREATURE_TYPE_UNDEAD),
+ Tpairs(CREATURE_TYPE_HUMANOID),
+ Tpairs(CREATURE_TYPE_CRITTER),
+ Tpairs(CREATURE_TYPE_MECHANICAL),
+ Tpairs(CREATURE_TYPE_NOT_SPECIFIED),
+ Tpairs(CREATURE_TYPE_TOTEM),
+ Tpairs(CREATURE_TYPE_NON_COMBAT_PET),
+ Tpairs(CREATURE_TYPE_GAS_CLOUD)
+};
+
+//scripts
+class traumas_config : public WorldScript
+{
+public:
+ traumas_config() : WorldScript("traumas_config") { }
+
+ void OnConfigLoad(bool reload) override
+ {
+ _InitTraumasSystem(reload);
+ }
+
+private:
+ static void _InitTraumasSystem(bool reload)
+ {
+ if (!reload)
+ TC_LOG_INFO("server.loading", "Loading Traumas system...");
+
+ _LoadConfig();
+
+ TC_LOG_INFO("server.loading", ">> Traumas config %s.", reload ? "re-loaded" : "loaded");
+
+ if (_traumasEnabled)
+ TC_LOG_INFO("server.loading", ">> Traumas system enabled (rev %u)", TRAUMAS_REVISION);
+ }
+
+ static void _LoadConfig()
+ {
+ _traumasEnabled = sConfigMgr->GetBoolDefault("Trauma.Enable", true);
+
+ _traumasEnableDirect = sConfigMgr->GetBoolDefault("Trauma.Damage.Direct", true);
+ _traumasEnablePeriodic = sConfigMgr->GetBoolDefault("Trauma.Damage.Periodic", true);
+
+ _traumasEnableCreatures = sConfigMgr->GetBoolDefault("Trauma.Target.Creature", true);
+ _traumasEnableRankNormal = sConfigMgr->GetBoolDefault("Trauma.Target.Creature.Rank.Normal", true);
+ _traumasEnableRankElite = sConfigMgr->GetBoolDefault("Trauma.Target.Creature.Rank.Elite", true);
+ _traumasEnableRankRare = sConfigMgr->GetBoolDefault("Trauma.Target.Creature.Rank.Rare", true);
+ _traumasEnableRankRareElite = sConfigMgr->GetBoolDefault("Trauma.Target.Creature.Rank.RareElite", true);
+ _traumasEnableRankBoss = sConfigMgr->GetBoolDefault("Trauma.Target.Creature.Rank.Boss", false);
+
+ _traumasEnablePlayers = sConfigMgr->GetBoolDefault("Trauma.Target.Player", true);
+ _traumasEnablePlayerControlled = sConfigMgr->GetBoolDefault("Trauma.Target.Player.Minions", true);
+ _traumasEnableInPVP = sConfigMgr->GetBoolDefault("Trauma.Target.Player.PVP", false);
+
+ _traumasHpPctThreshold = sConfigMgr->GetIntDefault("Trauma.HealthPctThreshold", 0);
+ _traumasTriggerHpPctThreshold = sConfigMgr->GetIntDefault("Trauma.TriggerHealthPctThreshold", 0);
+ _traumasCritsOnly = sConfigMgr->GetBoolDefault("Trauma.CritsOnly", true);
+ _traumasChanceMultCreature = sConfigMgr->GetFloatDefault("Trauma.ChanceMultiplier.Creature", 1.0f);
+ _traumasChanceMultPlayer = sConfigMgr->GetFloatDefault("Trauma.ChanceMultiplier.Player", 1.0f);
+ _traumasChanceMultCrit = sConfigMgr->GetFloatDefault("Trauma.ChanceMultiplier.Crit", 1.0f);
+
+ _traumasEnableCure = sConfigMgr->GetBoolDefault("Trauma.Cure.Enable", true);
+ _traumasCureChanceMult = sConfigMgr->GetFloatDefault("Trauma.Cure.ChanceMultiplier", 1.0f);
+
+ _traumasDurationOverride = sConfigMgr->GetIntDefault("Trauma.DurationOverride", 0);
+ }
+};
+
+class script_traumas : public UnitScript
+{
+public:
+ script_traumas() : UnitScript("script_traumas") { }
+
+ void OnHeal(Unit* /*healer*/, Unit* reciever, uint32& gain) override
+ {
+ if (!_traumasEnabled)
+ return;
+
+ if (!_traumasEnableCure)
+ return;
+
+ float chance = reciever->IsFullHealth() ? 100.0f :
+ (reciever->GetHealth() + gain >= reciever->GetMaxHealth()) ? 50.f : (gain * 100.f) / reciever->GetMaxHealth();
+ chance *= _traumasCureChanceMult;
+
+ if (!roll_chance_f(chance))
+ return;
+
+ //1 - eye
+ if (reciever->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_CRIT_PCT, SPELLFAMILY_TRAUMA, SPELLFAMILY_FLAG0_TRAUMA))
+ reciever->RemoveAurasDueToSpell(SPELL_TRAUMA_BASE_EYE);
+ //2 - limb
+ else if (reciever->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_MELEE_RANGED_HASTE, SPELLFAMILY_TRAUMA, SPELLFAMILY_FLAG0_TRAUMA))
+ reciever->RemoveAurasDueToSpell(SPELL_TRAUMA_BASE_LIMB);
+ //3 - body
+ else if (reciever->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT, SPELLFAMILY_TRAUMA, SPELLFAMILY_FLAG0_TRAUMA))
+ reciever->RemoveAurasDueToSpell(SPELL_TRAUMA_BASE_BODY);
+ //4 - head
+ else if (reciever->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_SPEED_SLOW_ALL, SPELLFAMILY_TRAUMA, SPELLFAMILY_FLAG0_TRAUMA))
+ reciever->RemoveAurasDueToSpell(SPELL_TRAUMA_BASE_HEAD);
+ //5 - innards
+ else if (reciever->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELLFAMILY_TRAUMA, SPELLFAMILY_FLAG0_TRAUMA))
+ reciever->RemoveAurasDueToSpell(SPELL_TRAUMA_BASE_INTERNAL);
+ }
+
+ void OnDamageEx(Unit* attacker, Unit* victim, uint32& damage, bool crit, bool direct, uint32 /*schoolMask*/) override
+ { /*may be NULL*/
+ if (!_traumasEnabled)
+ return;
+
+ if (!attacker || !damage || !victim->IsAlive() || damage >= victim->GetHealth())
+ return;
+
+ if (direct ? !_traumasEnableDirect : !_traumasEnablePeriodic)
+ return;
+ if (_traumasHpPctThreshold && (victim->GetHealth() - damage) / victim->GetMaxHealth() > _traumasHpPctThreshold)
+ return;
+ if (_traumasTriggerHpPctThreshold && victim->GetMaxHealth() &&
+ damage < uint32(CalculatePct(float(victim->GetMaxHealth()), float(_traumasTriggerHpPctThreshold))))
+ return;
+ if (victim->IsControlledByPlayer())
+ {
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (!_traumasEnablePlayers)
+ return;
+ }
+ else if (!_traumasEnablePlayerControlled)
+ return;
+ if (!_traumasEnableInPVP && attacker && attacker->IsControlledByPlayer())
+ return;
+ }
+ else// if (victim->GetTypeId() == TYPEID_UNIT)
+ {
+ if (!_traumasEnableCreatures)
+ return;
+
+ uint32 rank = victim->ToCreature()->GetCreatureTemplate()->rank;
+ if (!_traumasEnableRankNormal && rank == CREATURE_ELITE_NORMAL)
+ return;
+ if (!_traumasEnableRankElite && rank == CREATURE_ELITE_ELITE)
+ return;
+ if (!_traumasEnableRankRare && rank == CREATURE_ELITE_RARE)
+ return;
+ if (!_traumasEnableRankRareElite && rank == CREATURE_ELITE_RAREELITE)
+ return;
+ if (!_traumasEnableRankBoss && rank == CREATURE_ELITE_WORLDBOSS)
+ return;
+ }
+ if (_traumasCritsOnly && !crit)
+ return;
+
+ //chance is (2x hp pct damage dealt)
+ float chance = (damage * 200.f) / victim->GetMaxHealth();
+ chance *= victim->IsControlledByPlayer() ? _traumasChanceMultPlayer : _traumasChanceMultCreature;
+ if (crit)
+ chance *= _traumasChanceMultCrit;
+
+ uint32 defense = victim->GetDefenseSkillValue();
+ if (defense > victim->GetMaxSkillValueForLevel())
+ {
+ static const float defenseBonusCap = 140.f;
+ AddPct(chance, ((defense - victim->GetMaxSkillValueForLevel()) * -100.f) / defenseBonusCap);
+ chance = std::max<float>(chance, 0.0f);
+ }
+
+ if (!roll_chance_f(chance))
+ return;
+
+ uint8 traumaType = _GetViableTraumaType(victim->GetCreatureType());
+ if (traumaType == TRAUMA_NONE)
+ {
+ //TC_LOG_ERROR("scripts", "No viable trauma type for cre type %u", victim->GetCreatureType());
+ return;
+ }
+
+ uint32 traumaSpellId = SPELL_TRAUMA_BASE[traumaType - 1];
+
+ CastSpellExtraArgs args(true);
+ args.SetOriginalCaster(attacker->GetGUID());
+ victim->CastSpell(victim, traumaSpellId, args);
+
+ if (_traumasDurationOverride)
+ {
+ if (Aura* trauma = victim->GetAura(traumaSpellId, attacker->GetGUID()))
+ {
+ trauma->SetDuration(int32(_traumasDurationOverride));
+ trauma->SetMaxDuration(int32(_traumasDurationOverride));
+ }
+ }
+ }
+
+private:
+
+ template<typename T = TraumaTypes, typename...Ts>
+ inline static constexpr std::enable_if_t<std::disjunction_v<std::is_same<T,Ts>...>, std::array<T, sizeof...(Ts)>>
+ make_arr(Ts... ts) noexcept { return { ts... }; }
+
+ static uint8 _GetViableTraumaType(uint32 creatureType)
+ {
+ TraumaTypes ts[MAX_TRAUMAS]{};
+ size_t count = 0;
+ for (auto const& p : TraumasMap[creatureType])
+ if (p.second.viable)
+ ts[count++] = p.second.t_type;
+
+ switch (count)
+ {
+ case 1: return ts[0];
+ case 2: return Trinity::Containers::SelectRandomContainerElement(make_arr(ts[0], ts[1]));
+ case 3: return Trinity::Containers::SelectRandomContainerElement(make_arr(ts[0], ts[1], ts[2]));
+ case 4: return Trinity::Containers::SelectRandomContainerElement(make_arr(ts[0], ts[1], ts[2], ts[3]));
+ case 5: return Trinity::Containers::SelectRandomContainerElement(make_arr(ts[0], ts[1], ts[2], ts[3], ts[4]));
+ default:
+ break;
+ }
+
+ return uint8(TRAUMA_NONE);
+ }
+};
+
+void AddSC_traumas()
+{
+ new traumas_config();
+ new script_traumas();
+}
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 022bca30..017b8a70 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -4117,3 +4117,129 @@ Metric.OverallStatusInterval = 1
#
###################################################################################################
+
+###################################################################################################
+# TRAUMAS CONFIGURATION
+#
+# Trauma.Enable
+# Description: Enables Traumas.
+# Default: 1 - (Enable)
+# 0 - (Disable)
+
+Trauma.Enable = 1
+
+# Trauma.Damage.Direct
+# Trauma.Damage.Periodic
+# Description: Damage types that can cause trauma.
+# Default: 1 - (Trauma.Damage.Direct)
+# 1 - (Trauma.Damage.Periodic)
+
+Trauma.Damage.Direct = 1
+Trauma.Damage.Periodic = 1
+
+# Trauma.Target.Creature
+# Description: Can creatures (mobs) be affected by traumas.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Trauma.Target.Creature = 1
+
+# Trauma.Target.Creature.Rank.Normal
+# Trauma.Target.Creature.Rank.Elite
+# Trauma.Target.Creature.Rank.Rare
+# Trauma.Target.Creature.Rank.RareElite
+# Trauma.Target.Creature.Rank.Boss
+# Description: Filter creatures affected by traumas by rank.
+# Default: 1 - (Trauma.Target.Creature.Rank.Normal)
+# 1 - (Trauma.Target.Creature.Rank.Elite)
+# 1 - (Trauma.Target.Creature.Rank.Rare)
+# 1 - (Trauma.Target.Creature.Rank.RareElite)
+# 0 - (Trauma.Target.Creature.Rank.Boss)
+
+Trauma.Target.Creature.Rank.Normal = 1
+Trauma.Target.Creature.Rank.Elite = 1
+Trauma.Target.Creature.Rank.Rare = 1
+Trauma.Target.Creature.Rank.RareElite = 1
+Trauma.Target.Creature.Rank.Boss = 0
+
+# Trauma.Target.Player
+# Description: Can players be affected by traumas.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Trauma.Target.Player = 1
+
+# Trauma.Target.Player.Minions
+# Description: Can player-controlled units (pets, etc.) be affected by traumas.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Trauma.Target.Player.Minions = 1
+
+# Trauma.Target.Player.PVP
+# Description: Enable traumas in PvP.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Trauma.Target.Player.PVP = 0
+
+# Trauma.HealthPctThreshold
+# Description: Make traumas only trigger on units with health percentage below this number.
+# Default: 0 - (Disabled)
+# 80 - (Enabled, only trigger on unit with 80% HP or less)
+
+Trauma.HealthPctThreshold = 0
+
+# Trauma.TriggerHealthPctThreshold
+# Description: Make traumas only trigger if damage >= amount of target max hp percentage.
+# Default: 0 - (Disabled)
+# 3 - (Enabled, only trigger if damage >= 3% of target's maximum hp)
+
+Trauma.TriggerHealthPctThreshold = 0
+
+# Trauma.CritsOnly
+# Description: Allow traumas to only trigger on critical hits.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Trauma.CritsOnly = 0
+
+# Trauma.ChanceMultiplier.Creature
+# Trauma.ChanceMultiplier.Player
+# Description: A multiplier of a chance to cause trauma on mobs / players and their minions.
+# Default: 1.0
+# 2.0 - (2x chance)
+
+Trauma.ChanceMultiplier.Creature = 1.0
+Trauma.ChanceMultiplier.Player = 1.0
+
+# Trauma.ChanceMultiplier.Crit
+# Description: A multiplier of a chance to cause trauma on critical hit.
+# Default: 1.0
+# 2.0 - (2x chance)
+
+Trauma.ChanceMultiplier.Crit = 1.0
+
+# Trauma.Cure.Enable
+# Description: Give healing spells a chance to cure trauma (one at a time).
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Trauma.Cure.Enable = 1
+
+# Trauma.Cure.ChanceMultiplier
+# Description: A multiplier of a chance to cure trauma by healing.
+# Default: 1.0
+# 2.0 - (2x chance)
+
+Trauma.Cure.ChanceMultiplier = 1.0
+
+# Trauma.DurationOverride
+# Description: Override duration of trauma (base effect), in milliseconds.
+# Default: 0 - (Disabled)
+# 120000 - (Enabled, 2 minutes)
+
+Trauma.DurationOverride = 0
+
+#
+###################################################################################################
--
2.30.1.windows.1

View File

@@ -1,8 +0,0 @@
REPLACE INTO `spell_proc`
(`SpellId`,`SpellTypeMask`,`Chance`,`Cooldown`)
VALUES
('455001','1','20','4000'),
('455002','1','20','4000'),
('455003','1','33','1000'),
('455004','1','20','4000'),
('455005','1','50','250');