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Was originally intended to fix dynamic issue but still figuring it out. Here's a variation though!
2023-02-02 17:30:20 -07:00
2023-02-02 07:16:23 -07:00
2023-02-02 16:48:58 -07:00

Acore-SetNPCLevel

Set's predefined npc's levels and modify their hp by 3% per level change. Read Lua file for details. Pretty useless except for normalizing a bunch of mob levels for hit rating purposes. I created this script mostly to mask ding visual for mobs spawning for an event. Was breaking my immersion ;) This script has troubles with dynamic spawns.

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Readme GPL-3.0 892 KiB
Languages
Lua 55%
C++ 45%