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41 lines
1.7 KiB
Lua
41 lines
1.7 KiB
Lua
--Made by Dinkledork. This script defines a table of 26 battle cries for a creature with ID 400014. When the creature spawns, it will randomly select one of the 26 dialogues and use it in a yell.
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local SwHorse = {}; --ID from creature_template
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local dialogues = {
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"Defend our lands with all you've got!",
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"Victory is ours, if we stand together!",
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"We are the shield that protects our people!",
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"Show no mercy to those who would harm us!",
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"Justice for our fallen!",
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"Stand firm, for the future of our kingdom!",
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"Today, we fight for everything we hold dear!",
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"Let our enemies know that we will not be broken!",
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"With honor and bravery, we will triumph!",
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"We will not bow down to tyranny!",
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"Rise up and defend our way of life!",
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"In the face of danger, we stand strong!",
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"For our families, for our friends, we fight!",
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"Our cause is just, our resolve unbreakable!",
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"Glory awaits those who face the fray!",
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"No quarter for the enemy!",
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"Hold the line, for the sake of all!",
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"Today, we make history with our bravery!",
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"The battle is upon us!",
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"We fight for the defense of our homeland!",
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"Make them pay for every inch they gain!",
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"For the Alliance!",
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"Ready yourselves for battle!",
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"Prepare yourselves for the oncoming assault!",
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"Steady yourselves, men. A terrible enemy approaches!",
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"Don't let the enemy make it to the castle!"
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}
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local function OnSpawn(event, creature)
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local randomDialogue = dialogues[math.random(26)] -- Selects a random dialogue from the "dialogues" table
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creature:SendUnitYell(randomDialogue,0) -- Makes the creature yell the selected dialogue
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end
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RegisterCreatureEvent(400014, 5, OnSpawn) -- Registers the "OnSpawn" function as a spawn event for the creature with ID 400014
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