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49
RandomAttack.lua
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49
RandomAttack.lua
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local MAX_NPC_SPAWN = 1 -- Set the maximum number of NPCs to spawn simultaneously. Extremely high numbers will hurt performance
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local ATTACK_CHANCE = 10 -- Set the likelihood of an attack here, in percent
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local creatureEntries = {
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123,
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456,
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789
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} -- Add NPC entries above (CHANGE THESE)
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local npcdialogue = {
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"I am dialogue option1",
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"I am dialogue option2",
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"I am dialogue option3",
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"I am dialogue option4",
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"I am dialogue option5"
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} -- Add dialogue above
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local function SpawnAttacker(event, player)
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local map = player:GetMap()
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if map:IsDungeon() or map:IsRaid() or map:IsBattleground() then
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return
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end
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local chance = math.random(100)
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if chance <= ATTACK_CHANCE then
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local mapId = player:GetMapId()
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local x, y, z, o = player:GetLocation()
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local level = player:GetLevel()
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local health = player:GetHealth() * 1.65
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local npcCount = MAX_NPC_SPAWN
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for i = 1, npcCount do
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local selectedCreature = creatureEntries[math.random(#creatureEntries)]
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local randomX = x + math.random(-10, 10)
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local randomY = y + math.random(-10, 10)
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local spawnedCreature = player:SpawnCreature(selectedCreature, randomX, randomY, z, o, 7, 130000)
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spawnedCreature:SetLevel(level)
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spawnedCreature:SetMaxHealth(health)
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spawnedCreature:SetHealth(health)
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spawnedCreature:AttackStart(player)
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local selectedDialogue = npcdialogue[math.random(#npcdialogue)]
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spawnedCreature:SendUnitYell(selectedDialogue, 0)
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end
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end
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end
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RegisterPlayerEvent(27, SpawnAttacker)
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