Add files via upload

This commit is contained in:
Dinkledork
2023-03-03 16:34:18 -07:00
committed by GitHub
parent 36942f9202
commit 9fc55f4488
27 changed files with 497 additions and 44 deletions

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@@ -3,8 +3,8 @@ local conjuredCinnamonRolls = 22895
local arcaneIntellect = 10157
local function OnGossipHello(event, player, creature)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\inv_misc_food_73cinnamonroll:50:50:-43:0|tTake some Conjured Cinnamon Rolls", 0, 1, false, "", 0)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\Spell_Holy_Magicalsentry:50:50:-43:0|tCast Arcane Intellect", 0, 2, false, "", 0)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\inv_misc_food_73cinnamonroll:50:50:-13:0|tTake some Conjured Cinnamon Rolls", 0, 1, false, "", 0)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\Spell_Holy_Magicalsentry:50:50:-13:0|tCast Arcane Intellect", 0, 2, false, "", 0)
player:GossipSendMenu(1, creature)
end

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@@ -8,9 +8,9 @@ creature:CastSpell(creature, kingsSpell, true)
end
local function OnGossipHello(event, player, creature)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\spell_magic_magearmor:50:50:-43:0|tGrant me a Blessing of Kings", 0, 1, false, "", 0)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\spell_holy_sealofwisdom:50:50:-43:0|tGrant me a Blessing of Wisdom", 0, 2, false, "", 0)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\spell_holy_fistofjustice:50:50:-43:0|tGrant me a Blessing of Might", 0, 3, false, "", 0)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\spell_magic_magearmor:50:50:-13:0|tGrant me a Blessing of Kings", 0, 1, false, "", 0)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\spell_holy_sealofwisdom:50:50:-13:0|tGrant me a Blessing of Wisdom", 0, 2, false, "", 0)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\spell_holy_fistofjustice:50:50:-13:0|tGrant me a Blessing of Might", 0, 3, false, "", 0)
player:GossipSendMenu(1, creature)
end

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@@ -29,7 +29,6 @@ creature:RegisterEvent(CastCS, 6000, 0)
creature:RegisterEvent(CastCons, 8000, 0)
creature:RegisterEvent(CastDS, 10000, 0)
creature:RegisterEvent(CastJOL, 11000, 0)
creature:RegisterEvent(CastAvengingWrath, 1, 1)
end
local function OnLeaveCombat(event, creature)

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@@ -8,9 +8,9 @@ creature:CastSpell(creature, lightwellSpell, true)
end
local function OnGossipHello(event, player, creature)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\Spell_Holy_SummonLightwell:50:50:-43:0|tCast Lightwell", 0, 1, false, "", 0)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\Spell_Holy_WordFortitude:50:50:-43:0|tCast Power Word: Fortitude", 0, 2, false, "", 0)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\Spell_Holy_DivineSpirit:50:50:-43:0|tCast Divine Spirit", 0, 3, false, "", 0)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\Spell_Holy_SummonLightwell:50:50:-13:0|tCast Lightwell", 0, 1, false, "", 0)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\Spell_Holy_WordFortitude:50:50:-13:0|tCast Power Word: Fortitude", 0, 2, false, "", 0)
player:GossipMenuAddItem(9, "|TInterface\\Icons\\Spell_Holy_DivineSpirit:50:50:-13:0|tCast Divine Spirit", 0, 3, false, "", 0)
player:GossipSendMenu(1, creature)
end

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@@ -1,21 +1,31 @@
local BlisteringZombie = {};
local function CastArmyOfTheDead(eventId, delay, calls, creature)
creature:CastSpell(creature, 42650, true)
end
local function CastSpit(eventId, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 25262, true)
creature:CastSpell(creature:GetVictim(), 25262, true)
end
local function OnEnterCombat(event, creature, target)
creature:RegisterEvent(CastSpit, 5000, 0)
end
creature:RegisterEvent(CastArmyOfTheDead, 25000, 0)
creature:RegisterEvent(CastSpit, 5000, 0)
end
local function OnLeaveCombat(event, creature)
creature:RemoveEvents()
creature:RemoveEvents()
end
local function OnSpawn(event, creature)
creature:RegisterEvent(CastArmyOfTheDead, 1000, 1)
end
local function OnDied(event, creature, killer)
creature:RemoveEvents()
creature:RemoveEvents()
end
RegisterCreatureEvent(400029, 1, OnEnterCombat)
RegisterCreatureEvent(400029, 2, OnLeaveCombat)
RegisterCreatureEvent(400029, 4, OnDied)
RegisterCreatureEvent(400029, 4, OnDied)
RegisterCreatureEvent(400029, 5, OnSpawn)

37
BoneSentinel.lua Normal file
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@@ -0,0 +1,37 @@
local BoneSentinel = {};
BoneSentinel.npcId = 400036
local function CastShadowCleave(eventId, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 38226, true)
end
local function CastEarthQuake(eventId, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 33919, true)
end
local function CastBoneBarrier(eventId, delay, calls, creature)
creature:CastSpell(creature, 49222, true)
end
function BoneSentinel:OnSpawn(event, creature)
creature:CastSpell(creature, 49222, true)
creature:RegisterEvent(CastBoneBarrier, 35000, 0)
end
function BoneSentinel:OnEnterCombat(event, creature, target)
creature:RegisterEvent(CastShadowCleave, 7750, 0)
creature:RegisterEvent(CastEarthQuake, 35000, 0)
end
function BoneSentinel:OnLeaveCombat(event, creature)
-- Do not remove events
end
function BoneSentinel:OnDied(event, creature, killer)
creature:RemoveEvents()
end
RegisterCreatureEvent(BoneSentinel.npcId, 5, function(event, creature) BoneSentinel:OnSpawn(event, creature) end)
RegisterCreatureEvent(BoneSentinel.npcId, 1, function(event, creature) BoneSentinel:OnEnterCombat(event, creature) end)
RegisterCreatureEvent(BoneSentinel.npcId, 2, function(event, creature) BoneSentinel:OnLeaveCombat(event, creature) end)
RegisterCreatureEvent(BoneSentinel.npcId, 4, function(event, creature) BoneSentinel:OnDied(event, creature) end)

48
Bonk.lua Normal file
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@@ -0,0 +1,48 @@
Bonk = {}
-- Create the item you want to give to the player
Bonk.ITEM_ID = 60112 -- replace with the ID of the item you want to give
Bonk.ITEM_ID2 = 37500 -- replace with the ID of the new item you want to give
-- Register the gossip event for the NPC
function Bonk.OnGossipHello(event, player, creature)
player:GossipMenuAddItem(0, "|TInterface\\Icons\\ability_druid_flightform:50:50:-13:0|tMech Wings for 25 silver.", 0, 1)
player:GossipMenuAddItem(0, "|TInterface\\Icons\\inv_misc_key_14:50:50:-13:0|tKeys to a Shredder for 45 silver.", 0, 2)
player:GossipSendMenu(1, creature)
end
-- Handle the player's selection in the gossip menu
function Bonk.OnGossipSelect(event, player, creature, sender, action)
if action == 1 then
if player:GetCoinage() < 2500 then
player:SendBroadcastMessage("You do not have enough silver.")
player:GossipComplete()
else
player:SetCoinage(player:GetCoinage() - 2500)
player:AddItem(Bonk.ITEM_ID, 1)
player:SendBroadcastMessage("You have received Mech Wings.")
player:GossipComplete()
end
elseif action == 2 then
if player:GetCoinage() < 3500 then
player:SendBroadcastMessage("You have received keys to a Refurbished Shredder.")
player:GossipComplete()
else
player:SetCoinage(player:GetCoinage() - 4500)
player:AddItem(Bonk.ITEM_ID2, 1)
player:SendBroadcastMessage("You have received Mech Wings.")
player:GossipComplete()
end
end
end
-- Send a unit yell when the NPC spawns
function Bonk.OnSpawn(event, creature)
creature:SendUnitYell("I've got Mech Wings and keys to Refurbished Shredders!", 0)
creature:CastSpell(creature, 20374)
end
-- Register the gossip events with the NPC
RegisterCreatureGossipEvent(400043, 1, Bonk.OnGossipHello)
RegisterCreatureGossipEvent(400043, 2, Bonk.OnGossipSelect)
RegisterCreatureEvent(400043, 5, Bonk.OnSpawn)

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@@ -16,7 +16,12 @@ local npcIds1 = {
400016,
300018,
400029,
400032
400032,
16383,
16394,
16423,
16422,
400036,
}
-- Table to store NPC IDs for group 2

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@@ -1,4 +1,4 @@
local BRAVE_IDS = {5412, 5511, 5512, 957, 7798, 11026, 5518, 5510, 5509, 1416, 5514, 29016, 29019}
local BRAVE_IDS = {5412, 5511, 5512, 957, 7798, 11026, 5518, 5510, 5509, 1416, 5514, 29016, 29019, 3518, 1472}
local BRAVERY_DIALOGUE = {
"I fear no enemy!",
"I will fight to the bitter end!",

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@@ -1,4 +1,4 @@
local FREAKOUT_NPC = { 30217, 4981, 483, 5193, 1402, 70021, 1257, 1286, 1285, 3520, 3513, 1432, 1402, 1444, 7917, 1212, 6173, 5489, 4982, 5484, 14500, 14450, 14496, 14497, 6579, 5519, 6007, 29152, 9977 }
local FREAKOUT_NPC = { 30217, 4981, 483, 5193, 1402, 70021, 1257, 1286, 1285, 3520, 3513, 1432, 1402, 1444, 7917, 1212, 6173, 5489, 4982, 5484, 14500, 14450, 14496, 14497, 6579, 5519, 6007, 29152, 9977, 1395, 2795 }
function OnEnterCombat(event, creature, target)
creature:CastSpell(creature, 31358, true) -- fear spell

31
OrgArcher.lua Normal file
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@@ -0,0 +1,31 @@
local OrgArcher = {};
local function CastShoot(eventId, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 37770, true)
end
local function CastSerpentSting(eventId, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 36984, true)
end
local function CastMultiShot(eventId, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 30990, true)
end
local function OnEnterCombat(event, creature, target)
creature:RegisterEvent(CastShoot, 750, 0)
creature:RegisterEvent(CastShoot, 15000, 0)
creature:RegisterEvent(CastMultiShot, 5000, 0)
end
local function OnLeaveCombat(event, creature)
creature:RemoveEvents()
end
local function OnDied(event, creature, killer)
creature:RemoveEvents()
end
RegisterCreatureEvent(400041, 1, OnEnterCombat)
RegisterCreatureEvent(400041, 2, OnLeaveCombat)
RegisterCreatureEvent(400041, 4, OnDied)

30
OrgBerserker.lua Normal file
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@@ -0,0 +1,30 @@
local OrgBerserker = {};
local function CastWhirlWind(eventId, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 53361, true)
end
local function CastEnrage(eventId, delay, calls, creature)
creature:CastSpell(creature, 12880, true)
end
local function OnEnterCombat(event, creature, target)
creature:RegisterEvent(CastWhirlWind, 7000, 0)
creature:RegisterEvent(CastEnrage, 10000, 0)
end
local function OnLeaveCombat(event, creature)
creature:RemoveEvents()
end
local function OnDied(event, creature, killer)
creature:RemoveEvents()
end
RegisterCreatureEvent(400040, 1, OnEnterCombat)
RegisterCreatureEvent(400040, 2, OnLeaveCombat)
RegisterCreatureEvent(400040, 4, OnDied)
RegisterCreatureEvent(400045, 1, OnEnterCombat)
RegisterCreatureEvent(400045, 2, OnLeaveCombat)
RegisterCreatureEvent(400045, 4, OnDied)

7
PallidHorror.lua Normal file
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@@ -0,0 +1,7 @@
local PallidHorror = {}
function PallidHorror.OnDied(event, creature, killer)
creature:CastSpell(creature, 28699, true)
end
RegisterCreatureEvent(16394, 4, PallidHorror.OnDied)

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@@ -4,8 +4,8 @@ local Patchqwerk = {}
function Patchqwerk.OnSpawn(event, creature)
-- Sends a yell message ("Patchqwerk make Lich King proud! You die now!")
creature:SendUnitYell("Patchqwerk make Lich King proud! You die now!",0)
-- Casts spell 41924 on itself
creature:CastSpell(creature, 41924, true)
-- Casts spell 46587 on itself
creature:CastSpell(creature, 46587, true)
end
-- This function is called repeatedly every 7 seconds when Patchqwerk is in combat.
@@ -76,8 +76,8 @@ creature:SendUnitYell("Patchqwerk go berserk!", 0)
creature:CastSpell(creature, 41305, true)
-- If its health rises above 95%,
elseif (creature:HealthAbovePct(95)) then
-- Casts spell 41924
creature:CastSpell(creature, 41924, true)
-- Casts spell 46587
creature:CastSpell(creature, 46587, true)
end
end

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@@ -4,8 +4,13 @@ local function CastCleave(eventId, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 20677, true)
end
local function CastSunderArmor(eventId, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 8380, true)
end
local function OnEnterCombat(event, creature, target)
creature:RegisterEvent(CastCleave, 5000, 0)
creature:RegisterEvent(CastSunderArmor, 7000, 0)
end
local function OnLeaveCombat(event, creature)
@@ -18,4 +23,8 @@ end
RegisterCreatureEvent(400013, 1, OnEnterCombat)
RegisterCreatureEvent(400013, 2, OnLeaveCombat)
RegisterCreatureEvent(400013, 4, OnDied)
RegisterCreatureEvent(400013, 4, OnDied)
RegisterCreatureEvent(400039, 1, OnEnterCombat)
RegisterCreatureEvent(400039, 2, OnLeaveCombat)
RegisterCreatureEvent(400039, 4, OnDied)

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@@ -1,23 +1,24 @@
local SWG_IDS = {68, 400033, 4034}
local SWG_IDS = {68, 400013, 400033, 400014, 1976}
local SPELL_ID = 100141
function OnSpellCast(event, caster, spell)
local target = spell:GetTarget()
if target and spell:GetEntry() == SPELL_ID then
local isValidTarget = false
for _, swgID in ipairs(SWG_IDS) do
if target:GetEntry() == swgID then
isValidTarget = true
break
end
end
if not isValidTarget then
caster:SendBroadcastMessage("Invalid target for this spell.")
spell:Cancel()
else
caster:KilledMonsterCredit(target:GetEntry())
end
end
local target = spell:GetTarget()
if target and spell:GetEntry() == SPELL_ID then
local isValidTarget = false
for _, swgID in ipairs(SWG_IDS) do
if target:GetEntry() == swgID then
isValidTarget = true
break
end
end
if not isValidTarget then
caster:SendBroadcastMessage("Invalid target for this spell.")
spell:Cancel()
else
-- give kill credit to NPC ID 68
caster:KilledMonsterCredit(68)
end
end
end
RegisterPlayerEvent(5, OnSpellCast)
RegisterPlayerEvent(5, OnSpellCast)

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@@ -16,7 +16,7 @@ player:GossipMenuAddItem(0, gossipText, 0, 1)
player:GossipSendMenu(1, creature)
else
-- Send an error message to the player if they don't have the necessary item
player:SendBroadcastMessage("You do not have the necessary item to calm the citizen.")
player:SendBroadcastMessage("They aren't responding to anything...Maybe you should go ask Arch Bishop Benedictus for help in the Cathedral of Light.")
end
end

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@@ -0,0 +1,22 @@
local questIds = {9265, 9264, 9263, 9262, 9261, 9260}
local itemId = 22892
local itemCount = 3
local totalLooted = {}
local function OnLootItem(event, player, item, count)
if item:GetEntry() == itemId then
for _, questId in pairs(questIds) do
if player:HasQuest(questId) then
if not totalLooted[questId] then
totalLooted[questId] = 0
end
totalLooted[questId] = totalLooted[questId] + count
if totalLooted[questId] >= itemCount then
player:CompleteQuest(questId)
end
end
end
end
end
RegisterPlayerEvent(32, OnLootItem)

35
Sever.lua Normal file
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@@ -0,0 +1,35 @@
local Sever = {}
function Sever.CastDiseasedSpit(eventId, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 17745, true)
end
function Sever.CastIntimidatingRoar(eventId, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 16508, true)
end
function Sever.OnEnterCombat(event, creature, target)
creature:RegisterEvent(Sever.CastDiseasedSpit, 10000, 0)
creature:RegisterEvent(Sever.CastIntimidatingRoar, 30000, 0)
end
function Sever.OnLeaveCombat(event, creature)
creature:RemoveEvents()
end
function Sever.OnDied(event, creature, killer)
creature:RemoveEvents()
end
function Sever.OnDamageTaken(event, creature, attacker, damage)
if (creature:HealthBelowPct(50) and not creature:HasAura(41305)) then
creature:CastSpell(creature, 41305, true)
creature:SendUnitYell("", 0)
end
end
RegisterCreatureEvent(14682, 1, Sever.OnEnterCombat)
RegisterCreatureEvent(14682, 2, Sever.OnLeaveCombat)
RegisterCreatureEvent(14682, 4, Sever.OnDied)
RegisterCreatureEvent(14682, 9, Sever.OnDamageTaken)

49
Skalathrax.lua Normal file
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@@ -0,0 +1,49 @@
local undeadDragon = {}
function undeadDragon.OnSpawn(event, creature)
creature:CanFly(true)
creature:SetDisableGravity(true)
creature:SetReactState(0)
creature:IsRegeneratingHealth(false)
creature:SendUnitYell("Your warm flesh will freeze under the shadow of my wings!", 0)
creature:PlayDirectSound(20429)
creature:CastSpell(creature, 100151, true)
creature:RegisterEvent(undeadDragon.CastSpell, 60000, 0)
creature:RegisterEvent(undeadDragon.CastSpell2, 20000, 0)
creature:RegisterEvent(undeadDragon.CastSpell3, 25000, 0)
creature:RegisterEvent(undeadDragon.CastSpell4, 30000, 0)
creature:RegisterEvent(undeadDragon.CastSpell5, 35000, 0)
end
function undeadDragon.OnLeaveCombat(event, creature)
creature:IsRegeneratingHealth(false)
end
function undeadDragon.CastSpell(event, delay, pCall, creature)
creature:CastSpell(creature, 100156, true)
end
function undeadDragon.CastSpell2(event, delay, pCall, creature)
creature:CastSpell(creature:GetVictim(), 200002, true)
end
function undeadDragon.CastSpell3(event, delay, pCall, creature)
creature:CastSpell(creature:GetVictim(), 200003, true)
end
function undeadDragon.CastSpell4(event, delay, pCall, creature)
creature:CastSpell(creature:GetRandomUnit(10), 200004, true)
end
function undeadDragon.CastSpell5(event, delay, pCall, creature)
creature:CastSpell(creature, 200005, true)
end
function undeadDragon.OnDeath(event, creature, killer)
creature:RemoveEvents()
end
RegisterCreatureEvent(400035, 5, undeadDragon.OnSpawn)
RegisterCreatureEvent(400035, 2, undeadDragon.OnLeaveCombat)
RegisterCreatureEvent(400035, 4, undeadDragon.OnDeath)

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@@ -0,0 +1,33 @@
local ALLOWED_MAPS = {
0,
1,
}
local ALLOWED_SPELLS = {100150, 100160}
function table.indexOf(t, value)
for k, v in ipairs(t) do
if v == value then
return k
end
end
return -1
end
function OnPlayerCastSpell(event, player, spell)
local spellId = spell:GetEntry()
local mapId = player:GetMapId()
if table.indexOf(ALLOWED_SPELLS, spellId) ~= -1 then
if table.indexOf(ALLOWED_MAPS, mapId) == -1 then
spell:Cancel()
player:SendBroadcastMessage("You cannot use that mount here.")
else
if spellId == 100150 then
player:PlayDirectSound(20428)
end
end
end
end
RegisterPlayerEvent(5, OnPlayerCastSpell)

20
Startstop.lua Normal file
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@@ -0,0 +1,20 @@
--DO NOT DELETE ME! FIXES AN ANNOYING AF BUG
local holidayEventIds = {17, 91}
local function OnPlayerLogin(event, player)
if not player:IsInWorld() then
return
end
for _, eventId in ipairs(holidayEventIds) do
local isHolidayActive = IsGameEventActive(eventId)
if isHolidayActive then
StopGameEvent(eventId)
StartGameEvent(eventId)
end
end
end
RegisterPlayerEvent(3, OnPlayerLogin)

36
TempMount.lua Normal file
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@@ -0,0 +1,36 @@
Thunderhoof = {}
-- Create the item you want to give to the player
Thunderhoof.ITEM_ID = 60111 -- replace with the ID of the item you want to give
-- Register the gossip event for the NPC
function Thunderhoof.OnGossipHello(event, player, creature)
player:GossipMenuAddItem(0, "|TInterface\\Icons\\ability_mount_tawnywindrider:50:50:-13:0|tLoan me a Wind Rider for 25 silver.", 0, 1)
player:GossipSendMenu(1, creature)
end
-- Handle the player's selection in the gossip menu
function Thunderhoof.OnGossipSelect(event, player, creature, sender, action)
if action == 1 then
if player:GetCoinage() < 2500 then
player:SendBroadcastMessage("You do not have enough silver.")
player:GossipComplete()
else
player:SetCoinage(player:GetCoinage() - 2500)
player:AddItem(Thunderhoof.ITEM_ID, 1)
player:SendBroadcastMessage("You have received a Wind Rider.")
player:GossipComplete()
end
end
end
-- Send a unit yell when the NPC spawns
function Thunderhoof.OnSpawn(event, creature)
creature:SendUnitYell("Lend yourself a Wind Rider for 25 silver! You won't want to fight the Scourge without one!", 0)
creature:CastSpell(creature, 20374)
end
-- Register the gossip events with the NPC
RegisterCreatureGossipEvent(400042, 1, Thunderhoof.OnGossipHello)
RegisterCreatureGossipEvent(400042, 2, Thunderhoof.OnGossipSelect)
RegisterCreatureEvent(400042, 5, Thunderhoof.OnSpawn)

43
TrapCredit.lua Normal file
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@@ -0,0 +1,43 @@
local NPC_ID = 400034 -- The ID of the NPC you want players to get kill credit for
-- List of allowed zones (use zone ID)
local ALLOWED_ZONES = {
1519, -- SW City
12,
}
-- List of allowed spell IDs
local ALLOWED_SPELLS = {
100144, -- Spell 1
100142,
100143,
100145,
-- Add more spells here as needed
}
-- Define the indexOf function for tables
function table.indexOf(t, value)
for k, v in ipairs(t) do
if v == value then
return k
end
end
return -1
end
function OnPlayerCastSpell(event, player, spell)
local spellId = spell:GetEntry()
local zoneId = player:GetZoneId()
if table.indexOf(ALLOWED_SPELLS, spellId) ~= -1 then
if table.indexOf(ALLOWED_ZONES, zoneId) == -1 then
spell:Cancel()
player:SendBroadcastMessage("You cannot cast this spell in this area.")
else
player:KilledMonsterCredit(NPC_ID)
player:SendBroadcastMessage("You have successfuly placed a trap!")
end
end
end
RegisterPlayerEvent(5, OnPlayerCastSpell)

19
TrapQuestA.lua Normal file
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@@ -0,0 +1,19 @@
-- Quest ID for the quest that should trigger the sound
local QUEST_ID = 30004
-- Creature ID for the creature that gives the quest
local CREATURE_ID = 12480
-- Sound ID for the sound that should play when the quest is accepted
local SOUND_ID = 20426
-- Emote ID for the emote that should play when the quest is accepted
local EMOTE_ID = 113
-- Register the event for quest acceptance
RegisterCreatureEvent(CREATURE_ID, 31, function(event, player, creature, quest)
if quest:GetId() == QUEST_ID then
creature:PlayDistanceSound(SOUND_ID)
creature:PerformEmote(EMOTE_ID)
end
end)

19
TrapQuestR.lua Normal file
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@@ -0,0 +1,19 @@
-- Quest ID for the quest that should trigger the sound
local QUEST_ID = 30004
-- Creature ID for the creature that gives the quest
local CREATURE_ID = 12480
-- Sound ID for the sound that should play when the quest is rewarded
local SOUND_ID = 20427
-- Emote ID for the emote that should play when the quest is rewarded
local EMOTE_ID = 113
-- Register the event for quest reward
RegisterCreatureEvent(CREATURE_ID, 34, function(event, player, creature, quest)
if quest:GetId() == QUEST_ID then
creature:PlayDistanceSound(SOUND_ID)
creature:PerformEmote(EMOTE_ID)
end
end)

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@@ -4,7 +4,7 @@ local spellid2 = 69930
local spellid3 = 52386
local yelltext = {
"Defenders, forward! We end this beast here and now!",
"We fight for Home, for Family...I only hope we are not too late.",
"We fight the Scourge to protect our homes, our families...I only hope we are not too late.",
"",
"Alleria...perfect timing as always.",
}