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Update SetnpclevelScourgeTrash.lua
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@@ -14,18 +14,26 @@ local npcIds = {
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10407
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}
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-- Function to cast spell ID 28234 on the creature and mask the level up spawning visual. this was really just for an event and can be removed
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-- Function to cast spell ID 41236 on the creature and mask the level up spawning visual. this was really just for an event and can be removed
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local function CastSpellOnSpawn(event, creature)
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-- Set the creature's level to a random value between whatever, in this case 25-30
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local level = math.random(25, 30)
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creature:SetLevel(level)
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creature:SetMaxHealth(creature:GetMaxHealth() * level / creature:GetLevel())
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creature:SetHealth(creature:GetMaxHealth())
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creature:CastSpell(creature, 28234, true)
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-- Set the creature's level to a random value between 25-30
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local level = math.random(25, 30)
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local originalLevel = creature:GetLevel()
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creature:SetLevel(level)
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if level < originalLevel then --modifies health of affected npcs by 3% per level. Adjust it to your liking.
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creature:SetMaxHealth(creature:GetMaxHealth() * (1 - (originalLevel - level) * 0.03))
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creature:SetHealth(creature:GetMaxHealth())
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else
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creature:SetMaxHealth(creature:GetMaxHealth() * (1 + (level - originalLevel) * 0.03))
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creature:SetHealth(creature:GetMaxHealth())
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end
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creature:CastSpell(creature, 41236, true) --teleport visual
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end
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-- Register the function to be called on creature spawn event for each NPC ID
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for _, npcId in ipairs(npcIds) do
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RegisterCreatureEvent(npcId, 5, CastSpellOnSpawn)
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for i = 1, #npcIds do
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RegisterCreatureEvent(npcIds[i], 5, CastSpellOnSpawn)
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end
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