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Initial Release
This commit is contained in:
@@ -1,4 +1,4 @@
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# AzerothCore-Converted-Modules-to-latest-TrinityCore
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AzerothCore Converted Modules to latest TrinityCore 3.3.5a WotLK
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# Custom-Scripts-Converted-to-latest-TrinityCore
|
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Custom Scripts Converted to latest TrinityCore 3.3.5a WotLK
|
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|
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Use commands .world to chat
|
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650
Other Scripts/Arena 1v1/LICENSE.md
Normal file
650
Other Scripts/Arena 1v1/LICENSE.md
Normal file
@@ -0,0 +1,650 @@
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# GNU Affero General Public License
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|
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_Version 3, 19 November 2007_
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_Copyright © 2007 Free Software Foundation, Inc. [http://fsf.org](http://fsf.org)_
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Everyone is permitted to copy and distribute verbatim copies
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## Preamble
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The GNU Affero General Public License is a free, copyleft license for
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||||
You may not propagate or modify a covered work except as expressly
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|
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||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
### 10. Automatic Licensing of Downstream Recipients
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An “entity transaction” is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
### 11. Patents
|
||||
|
||||
A “contributor” is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's “contributor version”.
|
||||
|
||||
A contributor's “essential patent claims” are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, “control” includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a “patent license” is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To “grant” such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either **(1)** cause the Corresponding Source to be so
|
||||
available, or **(2)** arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or **(3)** arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. “Knowingly relying” means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is “discriminatory” if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license **(a)** in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or **(b)** primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
### 12. No Surrender of Others' Freedom
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
### 13. Remote Network Interaction; Use with the GNU General Public License
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
### 14. Revised Versions of this License
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License “or any later version” applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
### 15. Disclaimer of Warranty
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
### 16. Limitation of Liability
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
### 17. Interpretation of Sections 15 and 16
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
_END OF TERMS AND CONDITIONS_
|
||||
|
||||
## How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the “copyright” line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a “Source” link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a “copyright disclaimer” for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<<http://www.gnu.org/licenses/>>.
|
||||
4
Other Scripts/Arena 1v1/README.md
Normal file
4
Other Scripts/Arena 1v1/README.md
Normal file
@@ -0,0 +1,4 @@
|
||||
# Custom-Scripts-Converted-Modules-to-latest-TrinityCore
|
||||
Custom Scripts Converted to latest TrinityCore 3.3.5a WotLK
|
||||
|
||||
Arena 1v1
|
||||
27
Other Scripts/Arena 1v1/conf/arena1v1.conf
Normal file
27
Other Scripts/Arena 1v1/conf/arena1v1.conf
Normal file
@@ -0,0 +1,27 @@
|
||||
###################################################################################################
|
||||
# 1v1
|
||||
# Arena.1v1.Enable
|
||||
# Description: Defines is the world chat enabled or disabled, default : Enabled
|
||||
# Usage: 0 = Disabled, 1 = Enabled
|
||||
|
||||
Arena.1v1.Enable = 1
|
||||
|
||||
#
|
||||
#
|
||||
# 1v1
|
||||
# Arena.1v1.Enable
|
||||
# Description: Gives value cost; 400000 is 40g
|
||||
# Usage: 0-400000 // 400k is 40g
|
||||
|
||||
Arena.1v1.Costs = 400000
|
||||
|
||||
#
|
||||
# 1v1
|
||||
# Arena.1v1.MinLevel
|
||||
# Description: Change player level requirement to join 1v1 arena
|
||||
# Usage: 1-255
|
||||
|
||||
Arena.1v1.MinLevel = 80
|
||||
|
||||
#
|
||||
###################################################################################################
|
||||
@@ -0,0 +1,9 @@
|
||||
SET
|
||||
@Entry = 190000,
|
||||
@NAME = "Arena 1v1",
|
||||
@Subname = "",
|
||||
@IconName = "Speak";
|
||||
|
||||
DELETE FROM `world`.`creature_template` WHERE `entry`=@Entry;
|
||||
INSERT INTO `world`.`creature_template` (`entry`, `modelid1`, `modelid2`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction`, `npcflag`, `scale`, `rank`, `dmgschool`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `AIName`, `MovementType`, `HoverHeight`, `RacialLeader`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) VALUES
|
||||
(@Entry, 21249, 0, @Name, @Subname, @IconName, 0, 80, 80, 2, 35, 3, 1, 0, 0, 2000, 0, 1, 0, 7, 138936390, 0, 0, 0, '', 0, 1, 0, 0, 1, 0, 0, 'npc_1v1arena');
|
||||
356
Other Scripts/Arena 1v1/src/npc_arena1v1.cpp
Normal file
356
Other Scripts/Arena 1v1/src/npc_arena1v1.cpp
Normal file
@@ -0,0 +1,356 @@
|
||||
#include "ScriptMgr.h"
|
||||
#include "ArenaTeamMgr.h"
|
||||
#include "Common.h"
|
||||
#include "DisableMgr.h"
|
||||
#include "BattlegroundMgr.h"
|
||||
#include "Battleground.h"
|
||||
#include "ArenaTeam.h"
|
||||
#include "Language.h"
|
||||
#include "npc_arena1v1.h"
|
||||
#include "World.h"
|
||||
#include "Player.h"
|
||||
#include "Chat.h"
|
||||
#include "WorldSession.h"
|
||||
#include "Log.h"
|
||||
#include "ScriptedGossip.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "Config.h"
|
||||
//#include "DatabaseEnv.h"
|
||||
|
||||
/*
|
||||
// NPC DETAILS - WORLD DATABASE
|
||||
uint64 NPC_Entry = 190001;
|
||||
uint32 NPC_DisplayID = 21249;
|
||||
std::string NPC_Name = "Arena 1v1";
|
||||
std::string NPC_SubName = "";
|
||||
uint8 NPC_MinLevel = 80;
|
||||
uint8 NPC_MaxLevel = 80;
|
||||
*/
|
||||
|
||||
class npc_1v1arena : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_1v1arena() : CreatureScript("npc_1v1arena") { }
|
||||
|
||||
struct npc_1v1arenaAI : public ScriptedAI
|
||||
{
|
||||
npc_1v1arenaAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
bool JoinQueueArena(Player* player, Creature* me, bool isRated)
|
||||
{
|
||||
if (!player || !me)
|
||||
return false;
|
||||
|
||||
if (config_minLevel > player->GetLevel())
|
||||
return false;
|
||||
|
||||
ObjectGuid guid = player->GetGUID();
|
||||
uint8 arenaslot = ArenaTeam::GetSlotByType(ARENA_TEAM_5v5);
|
||||
uint8 arenatype = ARENA_TYPE_5v5;
|
||||
uint32 arenaRating = 0;
|
||||
uint32 matchmakerRating = 0;
|
||||
|
||||
// ignore if we already in BG or BG queue
|
||||
if (player->InBattleground())
|
||||
return false;
|
||||
|
||||
//check existance
|
||||
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA);
|
||||
if (!bg)
|
||||
{
|
||||
TC_LOG_ERROR("Arena", "Battleground: template bg (all arenas) not found");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, NULL))
|
||||
{
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ARENA_DISABLED);
|
||||
return false;
|
||||
}
|
||||
|
||||
BattlegroundTypeId bgTypeId = bg->GetTypeID();
|
||||
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenatype);
|
||||
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), player->GetLevel());
|
||||
if (!bracketEntry)
|
||||
return false;
|
||||
|
||||
GroupJoinBattlegroundResult err = ERR_GROUP_JOIN_BATTLEGROUND_FAIL;
|
||||
|
||||
// check if already in queue
|
||||
if (player->GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
|
||||
//player is already in this queue
|
||||
return false;
|
||||
// check if has free queue slots
|
||||
if (!player->HasFreeBattlegroundQueueId())
|
||||
return false;
|
||||
|
||||
uint32 ateamId = 0;
|
||||
|
||||
if (isRated)
|
||||
{
|
||||
ateamId = player->GetArenaTeamId(arenaslot);
|
||||
ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
|
||||
if (!at)
|
||||
{
|
||||
player->GetSession()->SendNotInArenaTeamPacket(arenatype);
|
||||
return false;
|
||||
}
|
||||
|
||||
// get the team rating for queueing
|
||||
arenaRating = at->GetRating();
|
||||
matchmakerRating = arenaRating;
|
||||
// the arenateam id must match for everyone in the group
|
||||
|
||||
if (arenaRating <= 0)
|
||||
arenaRating = 1;
|
||||
}
|
||||
|
||||
BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
|
||||
bg->SetRated(isRated);
|
||||
|
||||
GroupQueueInfo* ginfo = bgQueue.AddGroup(player, NULL, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
|
||||
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
|
||||
uint32 queueSlot = player->AddBattlegroundQueueId(bgQueueTypeId);
|
||||
|
||||
WorldPacket data;
|
||||
// send status packet (in queue)
|
||||
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype, 0);
|
||||
player->GetSession()->SendPacket(&data);
|
||||
|
||||
sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CreateArenateam(Player* player, Creature* me)
|
||||
{
|
||||
if (!player || !me)
|
||||
return false;
|
||||
|
||||
uint8 slot = ArenaTeam::GetSlotByType(ARENA_TEAM_5v5);
|
||||
if (slot >= MAX_ARENA_SLOT)
|
||||
return false;
|
||||
|
||||
// Check if player is already in an arena team
|
||||
if (player->GetArenaTeamId(slot))
|
||||
{
|
||||
player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Teamname = playername
|
||||
// if teamname exist, we have to choose another name (playername + number)
|
||||
int i = 1;
|
||||
std::stringstream teamName;
|
||||
teamName << player->GetName();
|
||||
do
|
||||
{
|
||||
if (sArenaTeamMgr->GetArenaTeamByName(teamName.str()) != NULL) // teamname exist, so choose another name
|
||||
{
|
||||
teamName.str(std::string());
|
||||
teamName << player->GetName() << (i++);
|
||||
}
|
||||
else
|
||||
break;
|
||||
} while (i < 100); // should never happen
|
||||
|
||||
// Create arena team
|
||||
ArenaTeam* arenaTeam = new ArenaTeam();
|
||||
|
||||
if (!arenaTeam->Create(player->GetGUID(), ARENA_TEAM_5v5, teamName.str(), 4283124816, 45, 4294242303, 5, 4294705149))
|
||||
{
|
||||
delete arenaTeam;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Register arena team
|
||||
sArenaTeamMgr->AddArenaTeam(arenaTeam);
|
||||
arenaTeam->AddMember(player->GetGUID());
|
||||
|
||||
ChatHandler(player->GetSession()).SendSysMessage("|cffFF4500[1v1 Arena System]:|r Arenateam successfully created!");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* player)
|
||||
{
|
||||
if (!player || !me)
|
||||
return true;
|
||||
|
||||
if (config_Enable == false)
|
||||
{
|
||||
ChatHandler(player->GetSession()).SendSysMessage("|cffFF4500[1v1 Arena System]:|r 1v1 Arena is disabled!");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5))
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Leave queue 1v1 Arena", GOSSIP_SENDER_MAIN, 3, "Are you sure?", 0, false);
|
||||
else
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Sign up 1v1 Arena (unrated)", GOSSIP_SENDER_MAIN, 20);
|
||||
|
||||
if (player->GetArenaTeamId(ArenaTeam::GetSlotByType(ARENA_TEAM_5v5)) == 0)
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Create new 1v1 Arenateam", GOSSIP_SENDER_MAIN, 1, "Create 1v1 arenateam?", config_Costs, false);
|
||||
else
|
||||
{
|
||||
if (player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5) == false)
|
||||
{
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Sign up 1v1 Arena (rated)", GOSSIP_SENDER_MAIN, 2);
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Disband arenateam", GOSSIP_SENDER_MAIN, 5, "Are you sure?", 0, false);
|
||||
}
|
||||
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Show statistics", GOSSIP_SENDER_MAIN, 4);
|
||||
}
|
||||
|
||||
//player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Script Info", GOSSIP_SENDER_MAIN, 8);
|
||||
SendGossipMenuFor(player, 68, me->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool OnGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId)
|
||||
{
|
||||
uint32 const sender = player->PlayerTalkClass->GetGossipOptionSender(gossipListId);
|
||||
uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
|
||||
|
||||
if (!player || !me)
|
||||
return true;
|
||||
|
||||
ClearGossipMenuFor(player);
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case 1: // Create new Arenateam
|
||||
{
|
||||
if (config_minLevel <= player->GetLevel())
|
||||
{
|
||||
if (player->GetMoney() >= config_Costs && CreateArenateam(player, me))
|
||||
player->ModifyMoney(config_Costs * -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
ChatHandler(player->GetSession()).PSendSysMessage("|cffFF4500[1v1 Arena System]:|r You need level %u to create a 1v1 arenateam.", config_minLevel);
|
||||
CloseGossipMenuFor(player);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 2: // Join Queue Arena (rated)
|
||||
{
|
||||
if (Arena1v1CheckTalents(player) && JoinQueueArena(player, me, true) == false)
|
||||
ChatHandler(player->GetSession()).SendSysMessage("|cffFF4500[1v1 Arena System]:|r Something went wrong while join queue.");
|
||||
|
||||
CloseGossipMenuFor(player);
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
|
||||
case 20: // Join Queue Arena (unrated)
|
||||
{
|
||||
if (Arena1v1CheckTalents(player) && JoinQueueArena(player, me, false) == false)
|
||||
ChatHandler(player->GetSession()).SendSysMessage("|cffFF4500[1v1 Arena System]:|r Something went wrong while join queue.");
|
||||
|
||||
CloseGossipMenuFor(player);
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3: // Leave Queue
|
||||
{
|
||||
WorldPacket Data;
|
||||
Data << (uint8)0x1 << (uint8)0x0 << (uint32)BATTLEGROUND_AA << (uint16)0x0 << (uint8)0x0;
|
||||
player->GetSession()->HandleBattleFieldPortOpcode(Data);
|
||||
CloseGossipMenuFor(player);
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
|
||||
case 4: // get statistics
|
||||
{
|
||||
ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(player->GetArenaTeamId(ArenaTeam::GetSlotByType(ARENA_TEAM_5v5)));
|
||||
if (at)
|
||||
{
|
||||
std::stringstream s;
|
||||
s << "|cffFF4500[1v1 Arena System]:|r Your statistics ";
|
||||
s << "\nRating: " << at->GetStats().Rating;
|
||||
s << "\nRank: " << at->GetStats().Rank;
|
||||
s << "\nSeason Games: " << at->GetStats().SeasonGames;
|
||||
s << "\nSeason Wins: " << at->GetStats().SeasonWins;
|
||||
s << "\nWeek Games: " << at->GetStats().WeekGames;
|
||||
s << "\nWeek Wins: " << at->GetStats().WeekWins;
|
||||
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(s.str().c_str());
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case 5: // Disband arenateam
|
||||
{
|
||||
WorldPacket Data;
|
||||
Data << (uint32)player->GetArenaTeamId(ArenaTeam::GetSlotByType(ARENA_TEAM_5v5));
|
||||
player->GetSession()->HandleArenaTeamLeaveOpcode(Data);
|
||||
ChatHandler(player->GetSession()).SendSysMessage("|cffFF4500[1v1 Arena System]:|r Arenateam deleted!");
|
||||
CloseGossipMenuFor(player);
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
|
||||
case 8: // Script Info
|
||||
{
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Developer: Teiby", GOSSIP_SENDER_MAIN, action);
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Website: www.teiby.de", GOSSIP_SENDER_MAIN, action);
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Version: 2.1", GOSSIP_SENDER_MAIN, action);
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, "<-- Back", GOSSIP_SENDER_MAIN, 7);
|
||||
SendGossipMenuFor(player, 68, me->GetGUID());
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
OnGossipHello(player);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_1v1arenaAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_arena1v1_world : public WorldScript
|
||||
{
|
||||
public:
|
||||
npc_arena1v1_world() : WorldScript("npc_arena1v1_world") {}
|
||||
|
||||
void OnConfigLoad(bool reload) override
|
||||
{
|
||||
if (reload) // if gm is using .reload config command // or using .reload config on worldserver console
|
||||
{
|
||||
MindsearIsMyHero();
|
||||
TC_LOG_INFO("server.loading", "============ Re-Loaded Mod Arena 1v1... ========================");
|
||||
}
|
||||
else // On worldserver Startup
|
||||
{
|
||||
MindsearIsMyHero();
|
||||
TC_LOG_INFO("server.loading", "============ Loaded Mod Arena 1v1... ===========================");
|
||||
/*
|
||||
WorldDatabase.PExecute("INSERT IGNORE INTO `creature_template` (`entry`, `modelid1`, `name`, `subname`, `IconName`, `minlevel`, "
|
||||
"`maxlevel`, `exp`, `faction`, `npcflag`, `scale`, `baseattacktime`, `unit_class`, `type`, `type_flags`, `HoverHeight`, "
|
||||
"`RegenHealth`, `ScriptName`) VALUES (%u, %u, '%s', '%s', 'Speak', %u, %u, 2, 35, 3, 1, 2000, 1, 7, "
|
||||
"138936390, 1, 1, 'npc_1v1arena');", NPC_Entry, NPC_DisplayID, NPC_Name, NPC_SubName, NPC_MinLevel, NPC_MaxLevel);
|
||||
*/
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void AddSC_npc_1v1arena()
|
||||
{
|
||||
new npc_1v1arena();
|
||||
new npc_arena1v1_world();
|
||||
}
|
||||
99
Other Scripts/Arena 1v1/src/npc_arena1v1.h
Normal file
99
Other Scripts/Arena 1v1/src/npc_arena1v1.h
Normal file
@@ -0,0 +1,99 @@
|
||||
// quadral
|
||||
#include "DBCStores.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ArenaTeamMgr.h"
|
||||
#include "Common.h"
|
||||
#include "DisableMgr.h"
|
||||
#include "BattlegroundMgr.h"
|
||||
#include "Battleground.h"
|
||||
#include "ArenaTeam.h"
|
||||
#include "Language.h"
|
||||
#include "World.h"
|
||||
#include "Player.h"
|
||||
#include "Chat.h"
|
||||
#include "WorldSession.h"
|
||||
#include "Log.h"
|
||||
#include "ScriptedGossip.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "Config.h"
|
||||
|
||||
#ifndef ARENA_1V1_H
|
||||
#define ARENA_1V1_H
|
||||
|
||||
bool config_Enable;
|
||||
uint8 config_minLevel;
|
||||
uint32 config_Costs;
|
||||
bool config_VendorRating;
|
||||
float config_ArenaPointsMulti;
|
||||
bool config_BlockForbiddenTalents;
|
||||
|
||||
void MindsearIsMyHero()
|
||||
{
|
||||
config_Enable = sConfigMgr->GetBoolDefault("Arena.1v1.Enable", true);
|
||||
config_minLevel = sConfigMgr->GetIntDefault("Arena.1v1.MinLevel", 255);
|
||||
config_Costs = sConfigMgr->GetIntDefault("Arena.1v1.Costs", 400000);
|
||||
/*config_VendorRating = sConfigMgr->GetBoolDefault("Arena.1v1.VendorRating", false);
|
||||
config_ArenaPointsMulti = sConfigMgr->GetFloatDefault("Arena.1v1.ArenaPointsMulti", 0.64f);
|
||||
config_BlockForbiddenTalents = sConfigMgr->GetBoolDefault("Arena.1v1.BlockForbiddenTalents", true);*/
|
||||
}
|
||||
|
||||
// TalentTab.dbc -> TalentTabID
|
||||
const uint32 FORBIDDEN_TALENTS_IN_1V1_ARENA[] =
|
||||
{
|
||||
// Healer
|
||||
201, // PriestDiscipline
|
||||
202, // PriestHoly
|
||||
382, // PaladinHoly
|
||||
262, // ShamanRestoration
|
||||
282, // DruidRestoration
|
||||
|
||||
// Tanks
|
||||
//383, // PaladinProtection
|
||||
//163, // WarriorProtection
|
||||
|
||||
0 // End
|
||||
};
|
||||
|
||||
|
||||
// Return false, if player have invested more than 35 talentpoints in a forbidden talenttree.
|
||||
static bool Arena1v1CheckTalents(Player* player)
|
||||
{
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
if (config_BlockForbiddenTalents == false)
|
||||
return true;
|
||||
|
||||
uint32 count = 0;
|
||||
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
||||
{
|
||||
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
||||
|
||||
if (!talentInfo)
|
||||
continue;
|
||||
|
||||
for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
|
||||
{
|
||||
if (talentInfo->SpellRank[rank] == 0)
|
||||
continue;
|
||||
|
||||
if (player->HasTalent(talentInfo->SpellRank[rank], player->GetActiveSpec()))
|
||||
{
|
||||
for (int8 i = 0; FORBIDDEN_TALENTS_IN_1V1_ARENA[i] != 0; i++)
|
||||
if (FORBIDDEN_TALENTS_IN_1V1_ARENA[i] == talentInfo->PrereqTalent)
|
||||
count += rank + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (count >= 36)
|
||||
{
|
||||
ChatHandler(player->GetSession()).SendSysMessage("You can't join, because you have invested too many points in a forbidden talent. Please edit your talents.");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
# AzerothCore-Converted-Modules-to-latest-TrinityCore
|
||||
AzerothCore Converted Modules to latest TrinityCore 3.3.5a WotLK
|
||||
# Custom-Scripts-Converted-to-latest-TrinityCore
|
||||
Custom Scripts Converted to latest TrinityCore 3.3.5a WotLK
|
||||
|
||||
Gold Gambler
|
||||
@@ -1,4 +1,4 @@
|
||||
# AzerothCore-Converted-Modules-to-latest-TrinityCore
|
||||
AzerothCore Converted Modules to latest TrinityCore 3.3.5a WotLK
|
||||
# Custom-Scripts-Converted-to-latest-TrinityCore
|
||||
Custom Scripts Converted to latest TrinityCore 3.3.5a WotLK
|
||||
|
||||
Solo Instances
|
||||
@@ -89,27 +89,15 @@ on a Hunter in or out of dungeons.
|
||||
*/
|
||||
|
||||
#include "Pet.h"
|
||||
#include "Common.h"
|
||||
#include "DatabaseEnv.h"
|
||||
#include "Group.h"
|
||||
#include "Log.h"
|
||||
#include "Map.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "PetPackets.h"
|
||||
#include "Chat.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptedGossip.h"
|
||||
#include "Player.h"
|
||||
#include "Spell.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "SpellAuras.h"
|
||||
#include "SpellHistory.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "SpellPackets.h"
|
||||
#include "Unit.h"
|
||||
#include "Util.h"
|
||||
#include "Chat.h"
|
||||
#include "World.h"
|
||||
#include "WorldSession.h"
|
||||
#include "Configuration/Config.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "Config.h"
|
||||
|
||||
class BeastMasterAnnounce : public PlayerScript
|
||||
{
|
||||
@@ -118,12 +106,14 @@ public:
|
||||
|
||||
BeastMasterAnnounce() : PlayerScript("BeastMasterAnnounce") {}
|
||||
|
||||
void OnLogin(Player* player)
|
||||
void OnLogin(Player* player, bool firstLogin)
|
||||
{
|
||||
// Announce Module
|
||||
if (sConfigMgr->GetBoolDefault("BeastMasterNPC.Announce", true))
|
||||
{
|
||||
ChatHandler(player->GetSession()).SendSysMessage("This server is running the |cff4CFF00BeastMasterNPC |rmodule");
|
||||
if (firstLogin) {
|
||||
// Announce Module
|
||||
if (sConfigMgr->GetBoolDefault("BeastMasterNPC.Announce", true))
|
||||
{
|
||||
ChatHandler(player->GetSession()).SendSysMessage("This server is running the |cff4CFF00BeastMasterNPC |rmodule");
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -138,7 +128,7 @@ public:
|
||||
struct NPC_PassiveAI : public ScriptedAI
|
||||
{
|
||||
NPC_PassiveAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
void CreatePet(Player* player, Creature* m_creature, uint32 entry)
|
||||
void CreatePet(Player* player, Creature* creature, uint32 entry)
|
||||
{
|
||||
// Get Pet Scale from config
|
||||
const float PetScale = sConfigMgr->GetFloatDefault("BeastMaster.PetScale", 1.0);
|
||||
@@ -181,15 +171,15 @@ public:
|
||||
|
||||
// Initialize Pet
|
||||
pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID());
|
||||
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->GetFaction());
|
||||
pet->SetUInt32Value(UNIT_FIELD_LEVEL, player->GetLevel());
|
||||
pet->SetUInt64Value(UNIT_FIELD_FACTIONTEMPLATE, player->GetFaction());
|
||||
pet->SetUInt64Value(UNIT_FIELD_LEVEL, player->GetLevel());
|
||||
|
||||
// Prepare Level-Up Visual
|
||||
pet->SetUInt32Value(UNIT_FIELD_LEVEL, player->GetLevel() - 1);
|
||||
pet->SetUInt64Value(UNIT_FIELD_LEVEL, player->GetLevel() - 1);
|
||||
pet->GetMap()->AddToMap(pet->ToCreature());
|
||||
|
||||
// Visual Effect for Level-Up
|
||||
pet->SetUInt32Value(UNIT_FIELD_LEVEL, player->GetLevel());
|
||||
pet->SetUInt64Value(UNIT_FIELD_LEVEL, player->GetLevel());
|
||||
|
||||
// Initialize Pet Stats
|
||||
pet->InitTalentForLevel();
|
||||
@@ -234,10 +224,10 @@ public:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* m_creature)
|
||||
bool OnGossipHello(Player* player)
|
||||
{
|
||||
// Howl
|
||||
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
|
||||
|
||||
// If enabled for Hunters only..
|
||||
if (sConfigMgr->GetBoolDefault("BeastMaster.HunterOnly", true))
|
||||
@@ -280,13 +270,16 @@ public:
|
||||
|
||||
// Howl/Roar
|
||||
player->PlayDirectSound(9036);
|
||||
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* m_creature, uint32 sender, uint32 action)
|
||||
bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId)
|
||||
{
|
||||
uint32 const sender = player->PlayerTalkClass->GetGossipOptionSender(gossipListId);
|
||||
uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
|
||||
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
|
||||
switch (action)
|
||||
@@ -397,165 +390,165 @@ public:
|
||||
|
||||
// STABLE
|
||||
case GOSSIP_OPTION_STABLEPET:
|
||||
player->GetSession()->SendStablePet(m_creature->GetGUID());
|
||||
player->GetSession()->SendStablePet(me->GetGUID());
|
||||
break;
|
||||
|
||||
// VENDOR
|
||||
case GOSSIP_OPTION_VENDOR:
|
||||
player->GetSession()->SendListInventory(m_creature->GetGUID());
|
||||
player->GetSession()->SendListInventory(me->GetGUID());
|
||||
break;
|
||||
|
||||
// BEASTS
|
||||
case 1: // Bat (Shadikith The Glider)
|
||||
CreatePet(player, m_creature, 16180);
|
||||
CreatePet(player, me, 16180);
|
||||
break;
|
||||
|
||||
case 2: // Bear (Ursollok)
|
||||
CreatePet(player, m_creature, 12037);
|
||||
CreatePet(player, me, 12037);
|
||||
break;
|
||||
|
||||
case 300: // Boar (Armored Brown)
|
||||
CreatePet(player, m_creature, 29996);
|
||||
CreatePet(player, me, 29996);
|
||||
break;
|
||||
|
||||
case 4: // Cat (Shadowclaw)
|
||||
CreatePet(player, m_creature, 2175);
|
||||
CreatePet(player, me, 2175);
|
||||
break;
|
||||
|
||||
case 5: // Carrion Bird (Zaricotl)
|
||||
CreatePet(player, m_creature, 2931);
|
||||
CreatePet(player, me, 2931);
|
||||
break;
|
||||
|
||||
case 6: // Crab (Crusty)
|
||||
CreatePet(player, m_creature, 18241);
|
||||
CreatePet(player, me, 18241);
|
||||
break;
|
||||
|
||||
case 7: // Crocolisk (Izod Green)
|
||||
CreatePet(player, m_creature, 1417);
|
||||
CreatePet(player, me, 1417);
|
||||
break;
|
||||
|
||||
case 8: // Dragonhawk (Bloodfalcon)
|
||||
CreatePet(player, m_creature, 18155);
|
||||
CreatePet(player, me, 18155);
|
||||
break;
|
||||
|
||||
case 9: // Gorilla (King Mukla)
|
||||
CreatePet(player, m_creature, 1559);
|
||||
CreatePet(player, me, 1559);
|
||||
break;
|
||||
|
||||
case 10: // Hound (Darkhound - Registers as Wolf Pre-Cata)
|
||||
CreatePet(player, m_creature, 29452);
|
||||
CreatePet(player, me, 29452);
|
||||
break;
|
||||
|
||||
case 11: // Hyena (Snort the Heckler)
|
||||
CreatePet(player, m_creature, 5829);
|
||||
CreatePet(player, me, 5829);
|
||||
break;
|
||||
|
||||
case 12: // Moth (Aspatha the Broodmother)
|
||||
CreatePet(player, m_creature, 25498);
|
||||
CreatePet(player, me, 25498);
|
||||
break;
|
||||
|
||||
case 13: // Nether Ray (Count Ungula)
|
||||
CreatePet(player, m_creature, 18285);
|
||||
CreatePet(player, me, 18285);
|
||||
break;
|
||||
|
||||
case 140: // Owl (Olm the Wise)
|
||||
CreatePet(player, m_creature, 14343);
|
||||
CreatePet(player, me, 14343);
|
||||
break;
|
||||
|
||||
case 15: // Raptor (Lar'korwi)
|
||||
CreatePet(player, m_creature, 9684);
|
||||
CreatePet(player, me, 9684);
|
||||
break;
|
||||
|
||||
case 16: // Ravager (Rip-blade Ravager)
|
||||
CreatePet(player, m_creature, 22123);
|
||||
CreatePet(player, me, 22123);
|
||||
break;
|
||||
|
||||
case 17: // Scorpid (Krellak)
|
||||
CreatePet(player, m_creature, 14476);
|
||||
CreatePet(player, me, 14476);
|
||||
break;
|
||||
|
||||
case 18: // Serpent (Emperor Cobra)
|
||||
CreatePet(player, m_creature, 28011);
|
||||
CreatePet(player, me, 28011);
|
||||
break;
|
||||
|
||||
case 19: // Spider (Krethis the Shadowspinner)
|
||||
CreatePet(player, m_creature, 12433);
|
||||
CreatePet(player, me, 12433);
|
||||
break;
|
||||
|
||||
case 20: // Spore Bat (Sporewing)
|
||||
CreatePet(player, m_creature, 18280);
|
||||
CreatePet(player, me, 18280);
|
||||
break;
|
||||
|
||||
case 21: // TallStrider (Green/Purple)
|
||||
CreatePet(player, m_creature, 22807);
|
||||
CreatePet(player, me, 22807);
|
||||
break;
|
||||
|
||||
case 22: // Turtle (Cranky Benj)
|
||||
CreatePet(player, m_creature, 14223);
|
||||
CreatePet(player, me, 14223);
|
||||
break;
|
||||
|
||||
case 23: // WarpStalker (Gezzarak the Huntress)
|
||||
CreatePet(player, m_creature, 23163);
|
||||
CreatePet(player, me, 23163);
|
||||
break;
|
||||
|
||||
case 24: // Wasp (Blacksting)
|
||||
CreatePet(player, m_creature, 18283);
|
||||
CreatePet(player, me, 18283);
|
||||
break;
|
||||
|
||||
case 25: // Wind Serpent (Azzere the Skyblade)
|
||||
CreatePet(player, m_creature, 5834);
|
||||
CreatePet(player, me, 5834);
|
||||
break;
|
||||
|
||||
case 26: // Wolf (Ghostpaw Alpha)
|
||||
CreatePet(player, m_creature, 3825);
|
||||
CreatePet(player, me, 3825);
|
||||
break;
|
||||
|
||||
case 27: // Exotic: Chimaera (Nuramoc)
|
||||
CreatePet(player, m_creature, 20932);
|
||||
CreatePet(player, me, 20932);
|
||||
break;
|
||||
|
||||
case 28: // Exotic: Core Hound (Lava/Fire) (21108 - Fel/Fire)
|
||||
CreatePet(player, m_creature, 11671);
|
||||
CreatePet(player, me, 11671);
|
||||
break;
|
||||
|
||||
case 29: // Exotic: Devilsaur (King Krush)
|
||||
CreatePet(player, m_creature, 32485);
|
||||
CreatePet(player, me, 32485);
|
||||
break;
|
||||
|
||||
case 30: // Rhino (Wooly Rhino Matriarch Brown)
|
||||
CreatePet(player, m_creature, 25487);
|
||||
CreatePet(player, me, 25487);
|
||||
break;
|
||||
|
||||
case 31: // Exotic: Silithid (Clutchmother Zavas)
|
||||
CreatePet(player, m_creature, 6582);
|
||||
CreatePet(player, me, 6582);
|
||||
break;
|
||||
|
||||
case 32: // Exotic: Worm (Rattlebore)
|
||||
CreatePet(player, m_creature, 26360);
|
||||
CreatePet(player, me, 26360);
|
||||
break;
|
||||
|
||||
case 33: // Exotic Spirit: Bear (Arcturis)
|
||||
CreatePet(player, m_creature, 38453);
|
||||
CreatePet(player, me, 38453);
|
||||
break;
|
||||
|
||||
case 34: // Exotic Spirit: Night Saber (Gondria)
|
||||
CreatePet(player, m_creature, 33776);
|
||||
CreatePet(player, me, 33776);
|
||||
break;
|
||||
|
||||
case 35: // Exotic Spirit: Leopard (Loque'nahak)
|
||||
CreatePet(player, m_creature, 32517);
|
||||
CreatePet(player, me, 32517);
|
||||
break;
|
||||
|
||||
case 36: // Exotic Sprit: Worg (Skoll)
|
||||
CreatePet(player, m_creature, 35189);
|
||||
CreatePet(player, me, 35189);
|
||||
break;
|
||||
|
||||
case 37: // Rare: Tallstrider (Mazzranache)
|
||||
CreatePet(player, m_creature, 3068);
|
||||
CreatePet(player, me, 3068);
|
||||
break;
|
||||
|
||||
case 38: // Rare: Bird of Prey (Aotona)
|
||||
CreatePet(player, m_creature, 32481);
|
||||
CreatePet(player, me, 32481);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user