Removed active triggers they are not used (invisibility type -15)
Increased maximum build id 48107, 12555
Removed std::string LogFileName, bool bLogChat - not used
Renamed men -> man
* use spellsets for trainer spell definitions
* reduce amount of data in our world db
NOTE: leave the old tables there to check if something went wrong.
* initial commit
* Fix build after rebase and add missing changes
* transports now should teleport fine
* Creatures and gameobjects on transport should have normal view distance
* transport creatures/gos visible distance
* feels better now
* comments
* icc transport remove us
* transport removal for instance cases
* passengers also should mount on player mounts :P
* Slight edit in transport removal code
* Fix crash in group loot code
* Make sure CompleteLoading is called also when map is invalid
* atempt to fix vehicles
* had a crash here so lets check if its inside the container
* rework some encounter related stuff
* encounter rework pt2
* Crashfix in unit enter and leave combat
* tbc and cata support
* Fix tbc and cata includes
* fix build cata
* respawn rework pt1
* fix some commands
* fix crash at reset instance
maybe dont use casts in the future stick to spawnid only
* fix crash
* Fix some warnings
* One more warning
* One more
* added gm command back
* fixed instance saves
* Update date for character db sql file
* fix sql error
* Update InstanceMgr.cpp
* fix areatrigger messages and added istance lockout
* define number
* fix build cata
* build tbc
* mop build
* cata fix modelscale
we can safely use getScale instead of the dbc value here
* fix crash in getCollisionHeight
* cata activate areatrigger opcode
* _t
* rename
* fix tbc instance difficulty data
* fix classic build
* correct max players
* fix crash and added instance bind response
* Fix todo
* Fix mutexes around object in range sets
* Fix sql charsets
* Fix crash when updating area auras
* change threading
* Update WorldMap.cpp
* fix random crash on startup
* change name
* delete a bunch of now unused mutexes
* correct misstake
* perfect update cycle
* Remove redundant mutex
* Some changes to map updating
* Fix timers for sessions and gameobjects
* Use c++17 locking method
* Some style changes
* delete no longer used MapMgrUpdater
* fix Respawn Handling on Continents
* More style and warning fixes
* Add in range container mutexes back
* Use shared lock around player container
* fix error msg
* Some test code for that startup crash
* fix Startup Crash
* Delete Redundant Cell Loading
now we load all Cells by default for Instances no need to call it again
* fix message
* 1 more attempt to fix it
* increase visibility of destructible buildings
* fix instance save message
* fix animtier
* Fix object visibility when dead
* Fix crash and areatrigger packet
* Remove EventMgr stuff from transporters
* change delayed transport update
* change mutex at insert and remove
* Revert "change mutex at insert and remove"
This reverts commit d7b15bb27d2bdef1a08dd5aee3a923f82d88c05e.
* fix bg crash
* execute new Map
* load cells in bgs
* remove the model on despawn
* fix crash when removing a map
* fix removing players
* Update GameObject.cpp
* fix vmap liquid issue
* Fix transporter delayed action mutex issue
* Update spell min/max range functions
* Revert unnecessary change
* Possible fix for startup crash
* Call for correct override method in GameObject despawn
* Fix some issues in finding correct area entry
* Fix typo
* Change threading to AEThread
* Port missing changes to cata extractors
* Remove unused includes
* fix battlegrounds ending soon
* remove unused function
* fix crash where object is nullptr
* Fix crash on map shutdown
* Revert unnecessary change
* review from appled pt 1
* review from appled pt2
* fix build cata and mop
* pch build attempt
* Add more missing includes for non PCH build
* Fix non pch build
* review from appled
Co-authored-by: Appled <346848+Appled@users.noreply.github.com>
Co-authored-by: Zyres <mr@eichbuehlerhof.de>
* vehicle handling
* Spells: Handle custom base points correctly
* fix Vehicle and Movement
fix Vehicle Position Updates, Fix Vehicles make no Damage
* Units: Add functions to handle unit spell immunity
* fix a crash on respawn
vehicles shouldnt chase
* fix cata vehicles
Fix Not able to switch seats from Acessory to Base
crashfixes and codestyle
* Auras: Aura effects should be properly updated on aura refresh
* review from appled
* review from appled
Co-authored-by: Appled <346848+Appled@users.noreply.github.com>
* fix ai_agents data
* fix already moved scripts (event changed from 0 to 5)
* undo onLoad function in 5f81bf2264
@aaron02 check out the already moved data and tell us if it is correct or not.