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V547 Expression 'm_deathState != CORPSE' is always false. Creature.cpp 668
V730 Not all members of a class are initialized inside the constructor. Consider inspecting: isStatic. ObjectMgr.h 95 V595 The 'target' pointer was utilized before it was verified against nullptr. Check lines: 2097, 2114. AIInterface.cpp 2097 V523 The 'then' statement is equivalent to the 'else' statement. AIInterface.cpp 2438 @aaron02 V547 Expression 'm_deathState != CORPSE' is always false. Pet.cpp 613 V781 The value of the 'faction' variable is checked after it was used. Perhaps there is a mistake in program logic. Check lines: 11412, 11416. Player.cpp 11412
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@@ -94,7 +94,7 @@ struct TrainerSpell
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{
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TrainerSpell() : castSpell(nullptr), castRealSpell(nullptr), learnSpell(nullptr), deleteSpell(0),
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requiredLevel(0), requiredSkillLine(0), requiredSkillLineValue(0), isPrimaryProfession(false),
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cost(0)
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cost(0), isStatic(0)
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{
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for (uint8_t i = 0; i < 3; ++i)
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requiredSpell[i] = 0;
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@@ -2093,6 +2093,9 @@ bool AIInterface::isValidAssistTarget(Unit* target)
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if (getUnit() == target)
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return true;
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if (target == nullptr)
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return false;
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// can't assist unattackable units
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if (target->hasUnitStateFlag(UNIT_STATE_UNATTACKABLE))
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return false;
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@@ -2111,7 +2114,7 @@ bool AIInterface::isValidAssistTarget(Unit* target)
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#ifdef FT_VEHICLES
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// can't assist own vehicle or passenger
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if (target && getUnit()->getVehicle())
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if (getUnit()->getVehicle())
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{
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if (getUnit()->isOnVehicle(target))
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return false;
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@@ -2434,8 +2437,9 @@ void AIInterface::justEnteredCombat(Unit* pUnit)
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{
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if (!isEngaged() && getUnit()->getThreatManager().canHaveThreatList())
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engagementStart(pUnit);
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else // maybe add more here this part down is for petAI
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engagementStart(pUnit);
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// Zyres: this looks pretty wrong - fix it if needed otherwise everything sill start engagement @aaron02
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// else // maybe add more here this part down is for petAI
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// engagementStart(pUnit);
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}
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void AIInterface::engagementStart(Unit* target)
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@@ -603,22 +603,13 @@ void Pet::Update(unsigned long time_passed)
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case DEAD:
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{
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if (m_respawnTime <= now)
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{
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respawn();
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}
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}
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break;
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} break;
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case CORPSE:
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{
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if (m_deathState != CORPSE)
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break;
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if (m_corpseRemoveTime <= now)
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{
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OnRemoveCorpse();
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}
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}
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break;
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} break;
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default:
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break;
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}
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@@ -11409,11 +11409,11 @@ Standing Player::getReputationRankFromStanding(int32_t value)
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void Player::setFactionAtWar(uint32_t faction, bool set)
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{
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FactionReputation* factionReputation = m_reputationByListId[faction];
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if (!factionReputation)
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if (faction >= 128)
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return;
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if (faction >= 128)
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FactionReputation* factionReputation = m_reputationByListId[faction];
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if (!factionReputation)
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return;
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if (getReputationRankFromStanding(factionReputation->standing) <= STANDING_HOSTILE && !set)
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