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https://github.com/araxiaonline/AscEmu.git
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V522 There might be dereferencing of a potential null pointer 'gameobject'. Player.cpp 8912
V522 There might be dereferencing of a potential null pointer 'unit'. Player.cpp 11456 V560 A part of conditional expression is always true: qst_giver. Player.cpp 8676 V560 A part of conditional expression is always true: player. Player.cpp 10034
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@@ -8673,10 +8673,8 @@ void Player::acceptQuest(uint64_t guid, uint32_t quest_id)
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sQuestMgr.OnQuestAccepted(this, questProperties, qst_giver);
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// Hook to Creature Script
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if (qst_giver && qst_giver->ToCreature() && qst_giver->ToCreature()->GetScript())
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{
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if (qst_giver->ToCreature() && qst_giver->ToCreature()->GetScript())
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qst_giver->ToCreature()->GetScript()->onQuestAccept(this, questProperties);
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}
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sLogger.debug("WORLD: Added new QLE.");
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sHookInterface.OnQuestAccept(this, questProperties, qst_giver);
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@@ -8908,17 +8906,19 @@ void Player::updateNearbyQuestGameObjects()
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if (obj == nullptr || !obj->isGameObject() || obj->isTransporter())
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continue;
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const auto gameobject = dynamic_cast<GameObject*>(obj);
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const auto gobProperties = gameobject->GetGameObjectProperties();
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// Update dynamic flags for gameobjects with quests or item loot
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if (gameobject->isQuestGiver() || !gobProperties->itemMap.empty() || !gobProperties->goMap.empty())
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if (const auto gameobject = dynamic_cast<GameObject*>(obj))
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{
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const auto gobProperties = gameobject->GetGameObjectProperties();
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// Update dynamic flags for gameobjects with quests or item loot
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if (gameobject->isQuestGiver() || !gobProperties->itemMap.empty() || !gobProperties->goMap.empty())
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{
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#if VERSION_STRING < Mop
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gameobject->forceBuildUpdateValueForField(getOffsetForStructuredField(WoWGameObject, dynamic), this);
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gameobject->forceBuildUpdateValueForField(getOffsetForStructuredField(WoWGameObject, dynamic), this);
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#else
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gameobject->forceBuildUpdateValueForField(getOffsetForStructuredField(WoWObject, dynamic_field), this);
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gameobject->forceBuildUpdateValueForField(getOffsetForStructuredField(WoWObject, dynamic_field), this);
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#endif
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}
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}
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}
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}
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@@ -10031,7 +10031,7 @@ void Player::sendUpdateDataToSet(ByteBuffer* groupBuf, ByteBuffer* nonGroupBuf,
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for (const auto& object : getInRangePlayersSet())
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{
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if (Player* player = static_cast<Player*>(object))
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if (player && player->getGroup() && getGroup() && player->getGroup()->GetID() == getGroup()->GetID())
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if (player->getGroup() && getGroup() && player->getGroup()->GetID() == getGroup()->GetID())
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player->getUpdateMgr().pushUpdateData(groupBuf, 1);
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}
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}
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@@ -11452,17 +11452,19 @@ void Player::updateInrangeSetsBasedOnReputation()
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if (!object->isCreatureOrPlayer())
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continue;
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const auto unit = dynamic_cast<Unit*>(object);
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if (unit->m_factionEntry == nullptr || unit->m_factionEntry->RepListId < 0)
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continue;
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if (const auto unit = dynamic_cast<Unit*>(object))
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{
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if (unit->m_factionEntry == nullptr || unit->m_factionEntry->RepListId < 0)
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continue;
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bool isHostile = isHostileBasedOnReputation(unit->m_factionEntry);
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bool currentHostileObject = isObjectInInRangeOppositeFactionSet(unit);
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bool isHostile = isHostileBasedOnReputation(unit->m_factionEntry);
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bool currentHostileObject = isObjectInInRangeOppositeFactionSet(unit);
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if (isHostile && !currentHostileObject)
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addInRangeOppositeFaction(unit);
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else if (!isHostile && currentHostileObject)
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addInRangeOppositeFaction(unit);
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if (isHostile && !currentHostileObject)
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addInRangeOppositeFaction(unit);
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else if (!isHostile && currentHostileObject)
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addInRangeOppositeFaction(unit);
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}
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}
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}
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