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https://github.com/araxiaonline/wow-wotlk-declarations.git
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134 lines
4.2 KiB
TypeScript
134 lines
4.2 KiB
TypeScript
declare namespace WoWAPI {
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/**
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* @see https://wow.gamepedia.com/Vector2DMixin
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*/
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interface Vector2D {
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/**
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* compares to vectors for equalness
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* @param other
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* @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:IsEqualTo
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* @since 7.2.0 (2017-03-28)
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*/
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IsEqualTo(other: Vector2D): boolean;
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/**
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* returns x and y coordinate from the vector
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* @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:GetXY
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* @returns x and y
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* @since 7.2.0 (2017-03-28)
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*/
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GetXY(): [number, number];
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/**
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* sets x and y coordinate
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* @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:SetXY
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* @since 7.2.0 (2017-03-28)
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*/
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SetXY(x: number, y: number): void;
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/**
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* multiplies x and y by the given scale number
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* @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:ScaleBy
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* @since 7.2.0 (2017-03-28)
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*/
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ScaleBy(scale: number): void;
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/**
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* divides x and y by the given number
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* @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:DivideBy
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* @since 7.2.0 (2017-03-28)
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*/
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DivideBy(scale: number): void;
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/**
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* adds another vector to the current
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* @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:Add
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* @since 7.2.0 (2017-03-28)
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*/
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Add(other: Vector2D): void;
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/**
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* subtracts another vector from the current
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* @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:Subtract
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* @since 7.2.0 (2017-03-28)
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*/
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Subtract(other: Vector2D): void;
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/**
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* cross products the given vector into the current one
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* @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:Cross
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* @since 7.2.0 (2017-03-28)
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*/
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Cross(other: Vector2D): void;
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/**
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* dot products the given vector into the current one
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* @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:Dot
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* @since 7.2.0 (2017-03-28)
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*/
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Dot(other: Vector2D): void;
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/**
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* tests if the current vector is zero
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* @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:IsZero
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* @since 9.0.1 (2020-10-13)
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*/
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IsZero(): boolean;
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/**
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* get the squared magnitude (length) of the vector
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* @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:GetLengthSquared
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* @since 7.2.0 (2017-03-28)
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*/
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GetLengthSquared(): number;
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/**
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* get the magnitude (length) of the vector
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* @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:GetLength
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* @since 7.2.0 (2017-03-28)
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*/
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GetLength(): number;
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/**
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* normalizes the current vector
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* @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:Normalize
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* @since 7.2.0 (2017-03-28)
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*/
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Normalize(): void;
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/**
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* rotates the vector by the given amount of radians
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* @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:RotateDirection
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* @since 8.0.1 (2018-07-17)
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*/
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RotateDirection(rotationRadians: number): void;
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/**
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* Clones this vector into a new instance
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* @see https://www.townlong-yak.com/framexml/live/go/Vector2DMixin:Clone
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* @since 7.2.0 (2017-03-28)
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*/
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Clone(): Vector2D;
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}
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}
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/**
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* creates a new two dimensional vector from the given x and y coordinates
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* @param x x value
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* @param y y value
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* @see https://www.townlong-yak.com/framexml/live/go/CreateVector2D
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* @since 7.2.0 (2017-03-28)
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*/
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declare function CreateVector2D(x: number, y: number): WoWAPI.Vector2D;
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/**
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* checks if the two given vectors are considered equal
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* @param first the first vector
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* @param second the second vector
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* @see https://www.townlong-yak.com/framexml/live/go/AreVector2DEqual
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* @since 7.2.0 (2017-03-28)
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*/
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declare function AreVector2DEqual(first: WoWAPI.Vector2D, second: WoWAPI.Vector2D): boolean;
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