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https://github.com/araxiaonline/wow-wotlk-declarations.git
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472 lines
22 KiB
TypeScript
472 lines
22 KiB
TypeScript
/** @noSelfInFile */
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/// <reference path="auction.d.ts" />
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declare namespace WoWAPI {
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type ITEM_QUALITY_GENERIC = -1;
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type ITEM_QUALITY_POOR = 0;
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type ITEM_QUALITY_COMMON = 1;
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type ITEM_QUALITY_UNCOMMON = 2;
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type ITEM_QUALITY_RARE = 3;
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type ITEM_QUALITY_EPIC = 4;
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type ITEM_QUALITY_LEGENDARY = 5;
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type ITEM_QUALITY_ARTIFACT = 6;
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type ITEM_QUALITY_HEIRLOOM = 7;
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type ITEM_QUALITY_WOW_TOKEN = 8;
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/**
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* all currently known item qualities
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*/
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type ITEM_QUALITY = ITEM_QUALITY_GENERIC | ITEM_QUALITY_POOR | ITEM_QUALITY_COMMON | ITEM_QUALITY_UNCOMMON |
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ITEM_QUALITY_RARE | ITEM_QUALITY_EPIC | ITEM_QUALITY_LEGENDARY | ITEM_QUALITY_ARTIFACT | ITEM_QUALITY_HEIRLOOM | ITEM_QUALITY_WOW_TOKEN;
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type BIND_TYPE_NONE = 0;
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type BIND_TYPE_PICKUP = 1;
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type BIND_TYPE_EQUIP = 2;
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type BIND_TYPE_USE = 3;
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type BIND_TYPE_QUEST = 4;
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/**
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* all currently known bind types
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*/
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type BIND_TYPE = BIND_TYPE_NONE | BIND_TYPE_PICKUP | BIND_TYPE_EQUIP | BIND_TYPE_USE | BIND_TYPE_QUEST;
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type EquippableItemType = "Miscellaneous" | "Cloth" | "Leather" | "Mail" | "Plate" | "Shields" | "Librams" | "Idols" | "Totems" | "Sigils";
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/**
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* a clickable ingame item link
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*/
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type ItemLink = Hyperlink;
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interface CorruptionEffectInfo {
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name: string;
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description: string;
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minCorruption: number;
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}
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interface ItemLocationMixin {
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bagID: number | null;
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slotIndex: number | null;
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equipmentSlotIndex: number | null;
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IsValid: boolean;
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Clear(): void;
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GetBagAndSlot(): [number | null, number | null];
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SetEquipmentSlot(equipmentSlotIndex: number | null): void;
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GetEquipmentSlot(): number | null;
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IsEquipmentSlot(): boolean;
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IsBagAndSlot(): boolean;
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HasAnyLocation(): boolean;
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IsEqualToBagAndSlot(otherBagID: number, otherSlotIndex: number): boolean;
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IsEqualToEquipmentSlot(otherEquipmentSlotIndex: number): boolean;
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IsEqualTo(otherItemLocation: ItemLocationMixin): boolean;
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}
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/**
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* Output table for the AuctionHouse system.
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*/
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interface ItemKey {
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itemID: number;
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itemLevel: number;
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itemSuffix: number;
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battlePetSpeciesID: number;
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}
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interface ItemKeyInfo {
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itemName: string;
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battlePetLink: string | null;
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quality: ITEM_QUALITY;
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iconFileID: number; // FileID
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isPet: boolean;
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isCommodity: boolean;
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isEquipment: boolean;
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}
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interface C_AzeriteItem {
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/**
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* @see https://wow.gamepedia.com/API_C_AzeriteItem.FindActiveAzeriteItem
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*/
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FindActiveAzeriteItem(): ItemLocationMixin;
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/**
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*
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* @param azeriteItemLocation
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* @returns
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* - **xp**
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* - **totalLevelXP**
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* @see https://wow.gamepedia.com/API_C_AzeriteItem.GetAzeriteItemXPInfo
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*/
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GetAzeriteItemXPInfo(azeriteItemLocation: ItemLocationMixin): [number, number];
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/**
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*
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* @param azeriteItemLocation
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* @see https://wow.gamepedia.com/API_C_AzeriteItem.GetPowerLevel
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*/
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GetPowerLevel(azeriteItemLocation: ItemLocationMixin): number;
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/**
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*
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* @param azeriteItemLocation
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* @see https://wow.gamepedia.com/API_C_AzeriteItem.GetUnlimitedPowerLevel
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*/
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GetUnlimitedPowerLevel(azeriteItemLocation: ItemLocationMixin): number;
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/**
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* @see https://wow.gamepedia.com/API_C_AzeriteItem.HasActiveAzeriteItem
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*/
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HasActiveAzeriteItem(): boolean;
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/**
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*
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* @param itemLocation
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* @see https://wow.gamepedia.com/API_C_AzeriteItem.IsAzeriteItem
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*/
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IsAzeriteItem(itemLocation: ItemLocationMixin): boolean;
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/**
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* @see https://wow.gamepedia.com/API_C_AzeriteItem.IsAzeriteItemAtMaxLevel
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*/
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IsAzeriteItemAtMaxLevel(): boolean;
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/**
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*
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* @param itemInfo
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* @see https://wow.gamepedia.com/API_C_AzeriteItem.IsAzeriteItemByID
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*/
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IsAzeriteItemByID(itemInfo: string): boolean;
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}
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}
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declare const C_AzeriteItem: WoWAPI.C_AzeriteItem;
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/**
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* Equips an item, optionally into a specified slot
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* @param itemIdentifier itemId or "itemName" or "itemLink"
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* - **itemId**: The numeric ID of the item. ie. 12345
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* - **itemName**: The name of the item, ie "Worn Dagger". Partial names are valid inputs as well, ie "Worn". If several items with same piece
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* of name exists, the first one found will be equipped
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* - **itemLink**: The itemLink, when Shift-Clicking items
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* @param slot The inventory slot to put the item in, obtained via GetInventorySlotInfo().
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* @description When in combat this function now "picks up" the item instead of equipping it, similar to PickupInventoryItem. Out of combat, the
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* function behaves as expected. This change was made to address the issue of rogues using "poison swapping" addons to increase their DPS
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* @see https://wow.gamepedia.com/API_EquipItemByName
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*/
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declare function EquipItemByName(itemIdentifier: string | number | WoWAPI.ItemLink, slot?: WoWAPI.INVENTORY_SLOT_ID): void;
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/**
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* Returns a link of the object located in the specified slot of a specified bag.
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* @param bagId Bag index (bagID). Valid indices are integers -2 through 11. 0 is the backpack
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* @param slotIndex Slot index within the specified bag, ascending from 1. Slot 1 is typically the leftmost topmost slot
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* @returns a chat link for the object in the specified bag slot; nil if there is no such object. This is typically, but not always an ItemLink
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* @see https://wow.gamepedia.com/API_GetContainerItemLink
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*/
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declare function GetContainerItemLink(bagId: WoWAPI.CONTAINER_ID, slotIndex: number): WoWAPI.ItemLink | null;
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/**
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* Tracks the extent to which a player is wearing items touched by N'Zoth's influence.
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* @returns the amount of corruption independent of any resistances
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* @see https://wow.gamepedia.com/API_GetCorruption
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*/
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declare function GetCorruption(): number;
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/**
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* Tracks how much the player has offset their exposure to dangers that result from wearing items touched by N'Zoth's influence.
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* @returns Amount of corruption resistance, independent of how much corruption is actually present
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* @see https://wow.gamepedia.com/API_GetCorruptionResistance
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*/
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declare function GetCorruptionResistance(): number;
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/**
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* Returns detailed item level information about a given item
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* @param itemIdentifier One of the following four ways to specify which item to query
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* - **itemId**: Numeric ID of the item. e.g. 30234 for [Nordrassil Wrath-Kilt],
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* - **itemName**: Name of an item owned by the player at some point during this play session, e.g. "Nordrassil Wrath-Kilt"
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* - **itemString**: A fragment of the itemString for the item, e.g. "item:30234:0:0:0:0:0:0:0" or "item:30234"
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* - **itemLink**: The full itemLink
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* @returns **
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* - **effectiveILvl**: same as in tooltip
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* - **isPreview**: True means it would have a + in the tooltip, a minimal level for item used in loot preview in encounter journal
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* - **baseLevel**: base item level
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* @since 7.1.0
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* @see https://wow.gamepedia.com/API_GetDetailedItemLevelInfo
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* @tupleReturn
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*/
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declare function GetDetailedItemLevelInfo(itemIdentifier: string | number | WoWAPI.ItemLink): [number, boolean, number];
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/**
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* Returns cooldown information for the item
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* @param itemId The numeric ID of the item. ie. 12345
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* @returns **startTime, duration, enable**
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* - **startTime**: The time when the cooldown started (as returned by GetTime()) or zero if no cooldown
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* - **duration**: The number of seconds the cooldown will last, or zero if no cooldown
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* - **enable**: 1 if the item is ready or on cooldown, 0 if the item is used, but the cooldown didn't start yet (e.g. potion in combat)
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* @see https://wow.gamepedia.com/API_GetItemCooldown
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* @tupleReturn
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*/
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declare function GetItemCooldown(itemId: number): [number, number, WoWAPI.Flag];
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/**
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* Returns count information for the item
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* @param itemIdentifier Number/String/String - Numeric ID of the item, name of the item, or itemLink of the item to query
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* @param includeBank count includes bank items
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* @param includeCharges count is charges if any, otherwise number of items
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* @returns The number of items in your possesion, or charges if includeCharges is true and the item has charges
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* @see https://wow.gamepedia.com/API_GetItemCount
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*/
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declare function GetItemCount(itemIdentifier: string | number | WoWAPI.ItemLink, includeBank?: boolean, includeCharges?: boolean): number;
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/**
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* Gets the bitfield of what types of bags an item can go into or contain
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* @param itemIdentifier Number/String/String - Numeric ID of the item, name of the item, or itemLink of the item to query
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* @returns What type of bags an item can go into or if the item is a container what it can contain
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* @see https://wow.gamepedia.com/API_GetItemFamily
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*/
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declare function GetItemFamily(itemIdentifier: string | number | WoWAPI.ItemLink): WoWAPI.BAG_TYPE;
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/**
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* Returns an item's icon texture
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* @param itemId The numeric ID of the item to query e.g. 23405 for [Farstrider's Tunic].
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* @returns Icon texture used by the item
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* @see https://wow.gamepedia.com/API_GetItemIcon
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*/
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declare function GetItemIcon(itemId: number): WoWAPI.TexturePath;
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/**
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* Return information about a specific item
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* @param itemIdentifier Number/String/String - Numeric ID of the item, name of the item, or itemLink of the item to query
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* @returns
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* - **itemName**: The localized name of the item
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* - **itemLink**: The localized item link of the item
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* - **itemRarity**: The quality of the item. The value is 0 to 7, which represents Poor to Heirloom. This appears to include gains from upgrades/bonuses
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* - **itemLevel**: The base item level of this item, not including item levels gained from upgrades. Use GetDetailedItemLevelInfo to get the
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* actual current level of the item
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* - **itemMinLevel**: The minimum level required to use the item, 0 meaning no level requirement
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* - **itemType**: The localized type of the item: Armor, Weapon, Quest, Key, etc
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* - **itemSubType**: The localized sub-type of the item: Enchanting, Cloth, Sword, etc. See itemType
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* - **itemStackCount**: How many of the item per stack: 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc
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* - **itemEquipLocation**: The type of inventory equipment location in which the item may be equipped, or "" if it can't be equippable. The
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* string returned is also the name of a global string variable e.g. if "INVTYPE_WEAPONMAINHAND" is returned, _G["INVTYPE_WEAPONMAINHAND"] will
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* be the localized, displayable name of the location
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* - **itemIcon**: The icon texture for the item
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* - **itemSellPrice**: The price, in copper, a vendor is willing to pay for this item, 0 for items that cannot be sold
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* - **itemClassId**: This is the numerical value that determines the string to display for 'itemType'
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* - **itemSubClassId**: This is the numerical value that determines the string to display for 'itemSubType'
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* - **bindType**: Item binding type: 0 - none; 1 - on pickup; 2 - on equip; 3 - on use; 4 - quest
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* - **expactId**: unknown
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* - **itemSetId**: unknown
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* - **isCraftingReagent**: unknown
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* @see https://wow.gamepedia.com/API_GetItemInfo
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* @tupleReturn
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*/
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// tslint:disable-next-line max-line-length
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declare function GetItemInfo(itemIdentifier: string | number | WoWAPI.ItemLink): [string, WoWAPI.ItemLink, WoWAPI.ITEM_QUALITY, number, number, string, string, number, WoWAPI.INVENTORY_SLOT_ID, WoWAPI.TexturePath, number, number, number, WoWAPI.BIND_TYPE, number, number, boolean];
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/**
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* Returns instantly-available information about a specific item
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* @param itemIdentifier Number/String/String - Numeric ID of the item, name of the item, or itemLink of the item to query
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* @returns
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* - **itemId**: ID of the item
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* - **itemType**: The localized type of the item: Armor, Weapon, Quest, Key, etc
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* - **itemSubType**: The localized sub-type of the item: Enchanting, Cloth, Sword, etc. See itemType
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* - **itemEquipLocation**: The type of inventory equipment location in which the item may be equipped, or "" if it can't be equippable. The
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* string returned is also the name of a global string variable e.g. if "INVTYPE_WEAPONMAINHAND" is returned, _G["INVTYPE_WEAPONMAINHAND"] will be
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* the localized, displayable name of the location
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* - **itemIcon**: The icon texture for the item
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* - **itemClassId**: This is the numerical value that determines the string to display for 'itemType'
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* - **itemSubClassId**: This is the numerical value that determines the string to display for 'itemSubType'
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* @description Though it is not documented, this function apparently returns info available directly in client files. Because of that it returns
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* less data, but have several advantages over GetItemInfo: it always return data, when GetItemInfo can return nil for valid, but not loaded items
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* and it never initiates requests to server, that could be subject to throttling or forced disconnection.
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* @see https://wow.gamepedia.com/API_GetItemInfoInstant
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* @since 7.0.3
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* @tupleReturn
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*/
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// tslint:disable-next-line max-line-length
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declare function GetItemInfoInstant(itemIdentifier: string | number | WoWAPI.ItemLink): [number, string, string, WoWAPI.INVENTORY_SLOT_ID, WoWAPI.TexturePath, number, number];
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/**
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* Returns RGB color codes for an item quality
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* @param quality The numeric ID of the quality from 0 (Poor) to 7 (Heirloom)
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* @returns
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* - **red**: The Red component of the color (0 to 1, inclusive)
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* - **green**: The Green component of the color (0 to 1, inclusive)
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* - **blue**: The Blue component of the color (0 to 1, inclusive)
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* - **hex**: The UI escape sequence for this color, without the leading "|c".
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* @see https://wow.gamepedia.com/API_GetItemQualityColor
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* @tupleReturn
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*/
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declare function GetItemQualityColor(quality: WoWAPI.ITEM_QUALITY): [number, number, number, string];
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/**
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* Return spell information about a specific item
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* @param itemIdentifier Number/String/String - Numeric ID of the item, name of the item, or itemLink of the item to query
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* @returns
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* - **spellName**: The name of the spell
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* - **spellRank**: The secondary text of the spell, displayed in the top right-hand corner of the spell's tooltip
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* - **spellId**: The spell's unique identifier
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* @see https://wow.gamepedia.com/API_GetItemSpell
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*/
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declare function GetItemSpell(itemIdentifier: string | number | WoWAPI.ItemLink): [string, string, number];
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/**
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* Returns a table of stats for an item
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* @param itemLink An item link for which to get stats
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* @param statTable An optional, empty table that will be filled with stats and returned. If this parameter is omitted, a new table is returned
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* @see https://wow.gamepedia.com/API_GetItemStats
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*/
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declare function GetItemStats(itemLink: WoWAPI.ItemLink, statTable?: {}): { [index: string]: number };
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/**
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* Returns a link to the indexed item in the merchant's inventory
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* @param merchantIndex The index of the item in the merchant's inventory
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* @returns returns a string that will show as a clickable link to the item
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* @see https://wow.gamepedia.com/API_GetMerchantWoWAPI.ItemLink
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*/
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declare function GetMerchantItemLink(merchantIndex: number): WoWAPI.ItemLink;
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/**
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* @see https://wow.gamepedia.com/API_GetNegativeCorruptionEffectInfo
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*/
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declare function GetNegativeCorruptionEffectInfo(): WoWAPI.CorruptionEffectInfo[];
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/**
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* Returns link to the quest item
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* @param type "required", "reward" or "choice"
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* @param index Quest reward item index
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* @returns The link to the quest item specified
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* @see https://wow.gamepedia.com/API_GetQuestWoWAPI.ItemLink
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*/
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declare function GetQuestItemLink(type: WoWAPI.QuestType, index: number): WoWAPI.ItemLink;
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/**
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* Returns link to the quest item
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* @param type "required", "reward" or "choice"
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* @param index Quest reward item index (starts with 1)
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* @returns The link to the quest item specified or nil, if the type and/or index is invalid, there is no active quest at the moment or if the
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* server did not transmit the item information until the timeout (which can happen, if the item is not in the local item cache yet)
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* @see https://wow.gamepedia.com/API_GetQuestLogWoWAPI.ItemLink
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*/
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declare function GetQuestLogItemLink(type: WoWAPI.QuestType, index: number): WoWAPI.ItemLink;
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/**
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* Returns a single value: chat-ready item link
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* @param tradeSlotIndex index value of the "player's" (your character) trade slots (starts at 1 and proceeds to 6. 7 may be used for the
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* will-not-be-traded-slot.)
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* @returns a string that can be used to link items in the chat log
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* @see https://wow.gamepedia.com/API_GetTradePlayerWoWAPI.ItemLink
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*/
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declare function GetTradePlayerItemLink(tradeSlotIndex: number): WoWAPI.ItemLink;
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/**
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* Gets the link string for a trade skill item
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* @param skillId The Id specifying which trade skill's link to get. Trade Skill window must be open for this to work. Indexes start at 1 which
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* is the general category of the tradeskill, if you have selected a sub-group of trade skills then 1 will be the name of that sub-group
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* @see https://wow.gamepedia.com/API_GetTradeSkillWoWAPI.ItemLink
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*/
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declare function GetTradeSkillItemLink(skillId: number): WoWAPI.ItemLink;
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/**
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* Gets the link string for a trade skill reagent
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* @param skillId The Id specifying which trade skill's reagent to link
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* @param reagentId The Id specifying which of the skill's reagents to link
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* @see https://wow.gamepedia.com/API_GetTradeSkillReagentWoWAPI.ItemLink
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*/
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declare function GetTradeSkillReagentItemLink(skillId: number, reagentId: number): WoWAPI.ItemLink;
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/**
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* Simply view, except this function is for your trading partner, ie, the other side of the trade window
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* @param tradeIndex index value of the "player's" (your character) trade slots (starts at 1 and proceeds to 6. 7 may be used for the will-not-be-traded-slot.)
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* @see https://wow.gamepedia.com/API_GetTradeTargetWoWAPI.ItemLink
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*/
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declare function GetTradeTargetItemLink(tradeIndex: number): WoWAPI.ItemLink;
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/**
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* Returns usable, noMana
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* @param itemIdentifier Number/String/String - Numeric ID of the item, name of the item, or itemLink of the item to query
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*/
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declare function IsUsableItem(itemIdentifier: string | number | WoWAPI.ItemLink): [boolean, boolean];
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/**
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* Returns whether an item is consumed when used
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* @param itemIdentifier An item ID (number), item link or item name (string) to query
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* @returns 1 if the item is consumed when used, nil otherwise
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* @see https://wow.gamepedia.com/API_IsConsumableItem
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*/
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declare function IsConsumableItem(itemIdentifier: string | number | WoWAPI.ItemLink): WoWAPI.Flag;
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/**
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*
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* @param itemIdentifier An item ID (number), item link or item name (string) to query
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* @see https://wow.gamepedia.com/API_IsCorruptedItem
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*/
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declare function IsCorruptedItem(itemIdentifier: string | number | WoWAPI.ItemLink): boolean;
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/**
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* unknown
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* @param itemIdentifier An item ID (number), item link or item name (string) to query
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*/
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declare function IsCurrentItem(itemIdentifier: string | number | WoWAPI.ItemLink): WoWAPI.Flag;
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/**
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* Determines if an item is equipped
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* @param itemIdentifier Number/String/String - Numeric ID of the item, name of the item, or itemLink of the item to query
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* @see https://wow.gamepedia.com/API_IsEquippedItem
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*/
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declare function IsEquippedItem(itemIdentifier: string | number | WoWAPI.ItemLink): boolean;
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/**
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* Returns 1 if item is an equip-able one at all, your character notwithstanding, or nil if not
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* @param itemIdentifier Number/String/String - Numeric ID of the item, name of the item, or itemLink of the item to query
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* @see https://wow.gamepedia.com/API_IsEquippableItem
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*/
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declare function IsEquippableItem(itemIdentifier: string | number | WoWAPI.ItemLink): boolean;
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/**
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* Determines if an item of a given type is equipped
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* @param itemType any valid inventory type, item class, or item subclass
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* @see https://wow.gamepedia.com/API_IsEquippedItemType
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*/
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declare function IsEquippedItemType(itemType: WoWAPI.EquippableItemType): boolean;
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/**
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* Returns if you are in range of the specified unit to use the specified item
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* @param itemIdentifier Number/String/String - Numeric ID of the item, name of the item, or itemLink of the item to query
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* @param unit which unit the range should be checked to
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* @returns
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* - If the item is not in range, false; if the item is in range, true; if the query is invalid, nil
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* - If the item is not in range, 0; if the item is in range, 1; if the query is invalid, nil
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* @see https://wow.gamepedia.com/API_IsItemInRange
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*/
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declare function IsItemInRange(itemIdentifier: string | number | WoWAPI.ItemLink, unit?: WoWAPI.UnitId): [boolean, WoWAPI.Flag];
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/**
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* unknown
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* @param itemIdentifier Number/String/String - Numeric ID of the item, name of the item, or itemLink of the item to query
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*/
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declare function ItemHasRange(itemIdentifier: string | number | WoWAPI.ItemLink): boolean;
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/**
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* Called to handle clicks on Blizzard hyperlinks in chat
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* @param link Link to Use, (eg 'item:3577:0:0:0:0:0:0:276308480' is a [Gold Bar], 'player:Kaso' is [Kaso]).
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* @param text The Text of the link, including Text Colour Infomation and itemlinks (eg The previous two examples
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* : '|cff1eff00|Hitem:3577:0:0:0:0:0:0:276308480|h[Gold Bar]|h|r' '|Hplayer:Kaso|h[Kaso]|h'
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* @param button The button used to click the notes 'LeftButton' or 'RightButton' Apparently, See Notes
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* @description
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* - Do not insecurely hook this function to add your own link types; hook ChatFrame_OnHyperlinkShow(frame, link, text, button) instead.
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* Hooking this function insecurely will end up tainting Blizzard's combat log, which will taint UIParent's update routines and result in
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* "action has been blocked" messages
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* - This function is affected by Shift and Ctrl keys, and depends on what is being clicked, according to the below table
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* @see https://wow.gamepedia.com/API_SetItemRef
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*/
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declare function SetItemRef(link: WoWAPI.ItemLink, text: string, button: WoWAPI.MouseButton): void;
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/**
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* Uses an item, optionally on a specified target
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* @param itemName name of the item to use
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* @param target unit to use the item on, defaults to "target" for items that can be used on others
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* @protected
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* @see https://wow.gamepedia.com/API_UseItemByName
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*/
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declare function UseItemByName(itemName: string, target?: WoWAPI.UnitId): void;
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