diff --git a/converter.go b/converter.go index c128e4d..a188f9c 100644 --- a/converter.go +++ b/converter.go @@ -13,10 +13,15 @@ func ItemToSql(item models.Item, reqLevel int, difficulty int) string { spellBump := 30000000 if difficulty == 4 { entryBump = 21000000 - spellBump = 31000000 } if difficulty == 5 { entryBump = 22000000 + } + + if *item.Quality == 5 { + spellBump = 31000000 + } + if *item.Quality == 6 { spellBump = 32000000 } @@ -117,7 +122,7 @@ func ItemToSql(item models.Item, reqLevel int, difficulty int) string { SellPrice = %v, Armor = %v WHERE entry = %v; - `, *item.Quality, *item.ItemLevel, reqLevel, *item.MinDmg1, *item.MaxDmg1, *item.MinDmg1, *item.MaxDmg2, *item.StatsCount, + `, *item.Quality, *item.ItemLevel, reqLevel, *item.MinDmg1, *item.MaxDmg1, *item.MinDmg2, *item.MaxDmg2, *item.StatsCount, *item.StatType1, *item.StatValue1, *item.StatType2, *item.StatValue2, *item.StatType3, *item.StatValue3, *item.StatType4, *item.StatValue4, *item.StatType5, *item.StatValue5, *item.StatType6, *item.StatValue6, *item.StatType7, *item.StatValue7, *item.StatType8, *item.StatValue8, *item.StatType9, *item.StatValue9, *item.StatType10, *item.StatValue10, *item.SpellId1, *item.SpellId2, *item.SpellId3, 375,