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mod-premium/src/premium.cpp
2017-05-25 15:41:54 +01:00

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#include "Define.h"
#include "GossipDef.h"
#include "Item.h"
#include "Player.h"
#include "ScriptedGossip.h"
#include "ScriptMgr.h"
#include "Spell.h"
enum vendor
{
NPC_VENDOR = 54,
NPC_AUCTION = 9856, //Horde
NPC_AUCTION2 = 8670, //Alliance
ALLIANCE_MOUNT = 470,
HORDE_MOUNT = 6653
};
class premium_account : public ItemScript
{
public:
premium_account() : ItemScript("premium_account") { }
bool OnUse(Player* player, Item* item, SpellCastTargets const& /*targets*/) override // Any hook here
{
if (!sConfigMgr->GetBoolDefault("PremiumAccount", true))
return false;
QueryResult result = CharacterDatabase.PQuery("SELECT AccountId FROM premium WHERE active = 1 and AccountId = %u", player->GetSession()->GetAccountId());
if (!result)
return false;
if (player->IsInCombat())
return false;
player->PlayerTalkClass->ClearMenus();
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Morph", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Demorph", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Show Bank", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Mail Box", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Vendor", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT_16, "Mount", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Auction House", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, item->GetGUID());
return false; // Cast the spell on use normally
}
void OnGossipSelect(Player* player, Item* /*item*/, uint32 /*sender*/, uint32 action) override
{
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1: /*Morph*/
{
player->CLOSE_GOSSIP_MENU();
uint32 random = (urand(1, 26)); /* change this line when adding more morphs */
{
switch (random)
{
case 1: player->SetDisplayId(10134); break; // Troll Female 'Orb of Deception'
case 2: player->SetDisplayId(10135); break; // Troll Male 'Orb of Deception'
case 3: player->SetDisplayId(10136); break; // Tauren Male 'Orb of Deception'
case 4: player->SetDisplayId(10137); break; // Human Male 'Orb of Deception'
case 5: player->SetDisplayId(10138); break; // Human Female 'Orb of Deception'
case 6: player->SetDisplayId(10139); break; // Orc Male 'Orb of Deception'
case 7: player->SetDisplayId(10140); break; // Orc Female 'Orb of Deception'
case 8: player->SetDisplayId(10141); break; // Dwarf Male 'Orb of Deception'
case 9: player->SetDisplayId(10142); break; // Dwarf Female 'Orb of Deception'
case 10: player->SetDisplayId(10143); break; // NightElf Male 'Orb of Deception'
case 11: player->SetDisplayId(10144); break; // NightElf Female 'Orb of Deception'
case 12: player->SetDisplayId(10145); break; // Undead Female 'Orb of Deception'
case 13: player->SetDisplayId(10146); break; // Undead Male 'Orb of Deception'
case 14: player->SetDisplayId(10147); break; // Tauren Female 'Orb of Deception'
case 15: player->SetDisplayId(10148); break; // Gnome Male 'Orb of Deception'
case 16: player->SetDisplayId(10149); break; // Gnome Female 'Orb of Deception'
case 17: player->SetDisplayId(4527); break; // Thrall 'Orgrimmar Boss'
case 18: player->SetDisplayId(11657); break; // Lady Sylvanas 'Undercity Boss'
case 19: player->SetDisplayId(4307); break; // Cairne Bloodhoof 'Thunderbluff Boss'
case 20: player->SetDisplayId(17122); break; // Lor´themar Theron 'Silvermoon City Boss'
case 21: player->SetDisplayId(3597); break; // King Magni Bronzebeard 'Ironforge Boss'
case 22: player->SetDisplayId(5566); break; // Highlord Bolvar Fordragon 'Stormwind Boss'
case 23: player->SetDisplayId(7006); break; // High Tinker Mekkatorque 'Gnomer Boss'
case 24: player->SetDisplayId(7274); break; // Tyrande Whisperwind 'Darnassus Boss'
case 25: player->SetDisplayId(21976); break; // Arthus Small 'Arthus'
case 26: player->SetDisplayId(24641); break; // Arthus Ghost 'Arthus Ghost'
default:
break;
}
}
break;
}
case GOSSIP_ACTION_INFO_DEF + 2: /*Demorph*/
player->DeMorph();
player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 3: /*Show Bank*/
player->GetSession()->SendShowBank(player->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 4: /*Mail Box*/
player->GetSession()->SendShowMailBox(player->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 5: /*Vendor*/
{
Creature* vendor = player->SummonCreature(NPC_VENDOR, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
vendor->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
vendor->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
vendor->setFaction(player->getFaction());
vendor->MonsterWhisper("At your service", player, false);
player->CLOSE_GOSSIP_MENU();
}
break;
case GOSSIP_ACTION_INFO_DEF + 6: /*Mount*/
player->CLOSE_GOSSIP_MENU();
if (player->GetTeamId() == TEAM_HORDE)
player->CastSpell(player, HORDE_MOUNT);
else
player->CastSpell(player, ALLIANCE_MOUNT);
break;
case GOSSIP_ACTION_INFO_DEF + 7: /*Auction House*/
if (player->GetTeamId() == TEAM_HORDE)
{
Creature* auction = player->SummonCreature(NPC_AUCTION, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
auction->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
auction->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
auction->setFaction(player->getFaction());
auction->MonsterWhisper("I will go shortly, i need to get back to Orgrimmar", player, false);
}
else
{
Creature* auction = player->SummonCreature(NPC_AUCTION2, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
auction->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
auction->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
auction->setFaction(player->getFaction());
auction->MonsterWhisper("I will go shortly, i need to get back to Stormwind City", player, false);
}
player->CLOSE_GOSSIP_MENU();
break;
}
player->PlayerTalkClass->ClearMenus();
}
};
void AddSC_premium_account()
{
new premium_account();
}