Files
mod-mythic-plus/src/Scripts/CommandScript.cpp

411 lines
15 KiB
C++

#include "Chat.h"
#include "AdvancementMgr.h"
#include "MpDataStore.h"
#include "MythicPlus.h"
#include "MpDataStore.h"
#include "MpLogger.h"
#include "Player.h"
#include "ScriptMgr.h"
using namespace Acore::ChatCommands;
// make sure this is the new way to do this, i think it's the old busted shit
class MythicPlus_CommandScript : public CommandScript
{
public:
MythicPlus_CommandScript() : CommandScript("MythicPlus_CommandScript")
{
}
ChatCommandTable GetCommands() const override
{
static ChatCommandTable commandTableMain =
{
{"", HandleHelp, SEC_PLAYER, Console::No},
{"status", HandleStatus, SEC_PLAYER, Console::No},
{"set", HandleSetDifficulty, SEC_PLAYER, Console::No},
{"disable", HandleDisable, SEC_ADMINISTRATOR, Console::Yes},
{"enable", HandleEnable, SEC_ADMINISTRATOR, Console::Yes},
{"rescale", HandleReScale, SEC_GAMEMASTER, Console::No},
{"rescale all", HandleReScaleAll, SEC_GAMEMASTER, Console::No},
{"change melee", HandleChangeMelee, SEC_ADMINISTRATOR, Console::Yes},
{"change spell", HandleChangeSpell, SEC_ADMINISTRATOR, Console::Yes},
{"change health", HandleChangeHealth, SEC_ADMINISTRATOR, Console::Yes}
};
static ChatCommandTable commandTable =
{
{"mp", commandTableMain},
{"mythicplus", commandTableMain},
{"mp debug", HandleDebug, SEC_PLAYER, Console::No},
{"mp reload", HandleReload, SEC_GAMEMASTER, Console::No},
{"advancement", HandleAdvancement, SEC_PLAYER, Console::No}
};
return commandTable;
}
static bool HandleHelp(ChatHandler* handler, const std::vector<std::string>& /*args*/)
{
std::string helpText = "Mythic+ Commands:\n"
" .mp status - show current global settings of Mythic+ mod\n"
" .mp set [normal, heroic, mythic,legendary,ascendant] - Set Mythic+ difficulty in current beta only supports mythic.\n"
" .mp [enable,disable] - enable or disable this mod\n"
" .mp - Show this help message\n";
handler->PSendSysMessage(helpText);
return true;
}
static bool HandleReload(ChatHandler* handler)
{
sMpDataStore->LoadScaleFactors();
handler->PSendSysMessage("Mythic+ scale factors updated.");
return true;
}
static bool HandleDebug(ChatHandler* handler)
{
Creature* target = handler->getSelectedCreature();
if(!target) {
handler->PSendSysMessage("You must select a creature to debug.");
return true;
}
CreatureTemplate const* creatureTemplate = target->GetCreatureTemplate();
MpCreatureData* creatureData = sMpDataStore->GetCreatureData(target->GetGUID());
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->GetLevel());
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
handler->PSendSysMessage("WeaponDmg Main {} - {}",
target->GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE),
target->GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE)
);
handler->PSendSysMessage("WeaponDmg Range {} - {}",
target->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE),
target->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE)
);
handler->PSendSysMessage("WeaponDmg Offhand {} - {}",
target->GetWeaponDamageRange(OFF_ATTACK, MINDAMAGE),
target->GetWeaponDamageRange(OFF_ATTACK, MAXDAMAGE)
);
handler->PSendSysMessage("Attack Power Main {}", target->GetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE));
handler->PSendSysMessage("Attack Power Ranged {}", target->GetModifierValue(UNIT_MOD_ATTACK_POWER_RANGED, BASE_VALUE));
handler->PSendSysMessage("Armor {}", target->GetArmor());
handler->PSendSysMessage("Damage Modifier on template {}",creatureTemplate->DamageModifier);
if(creatureData) {
handler->PSendSysMessage("CreatureData: {}", creatureData->ToString());
}
return true;
}
// sets the difficluty for the group
static bool HandleSetDifficulty(ChatHandler* handler, const std::vector<std::string>& args)
{
Player* player = handler->GetSession()->GetPlayer();
Group* group = player->GetGroup();
if (!group) {
MpLogger::debug("HandleSetMythic() No Group for player: {}", player->GetName());
handler->PSendSysMessage("|cFFFF0000 You must be in a group to be able to set a Mythic+ difficulty.");
return true;
}
if (args.empty()) {
handler->PSendSysMessage("|cFFFF0000 You must specify a difficulty level. Expected values are 'mythic', 'legendary', or 'ascendant'.");
return true;
}
std::string difficulty = args[0];
// if(!sMythicPlus->IsDifficultyEnabled(difficulty)) {
// handler->PSendSysMessage("|cFFFF0000 The difficulty level you have selected is not enabled.");
// return true;
// }
if (!group->IsLeader(player->GetGUID())) {
handler->PSendSysMessage("|cFFFF0000 You must be the group leader to set a Mythic+ difficulty.");
return true;
}
if (player->GetMap()->IsDungeon()) {
player->ResetInstances(player->GetGUID(), INSTANCE_RESET_CHANGE_DIFFICULTY, false);
player->SendResetInstanceSuccess(player->GetMap()->GetId());
return true;
}
if (difficulty == "mythic") {
sMpDataStore->AddGroupData(group, MpGroupData(group, MP_DIFFICULTY_MYTHIC));
}
else if (difficulty == "legendary") {
sMpDataStore->AddGroupData(group,MpGroupData(group, MP_DIFFICULTY_LEGENDARY));
}
else if (difficulty == "ascendant") {
sMpDataStore->AddGroupData(group, MpGroupData(group, MP_DIFFICULTY_ASCENDANT));
}
else if (difficulty == "heroic") {
sMpDataStore->RemoveGroupData(group);
group->SetDungeonDifficulty(DUNGEON_DIFFICULTY_HEROIC);
}
else if (difficulty == "normal") {
sMpDataStore->RemoveGroupData(group);
group->SetDungeonDifficulty(DUNGEON_DIFFICULTY_NORMAL);
}
else {
handler->PSendSysMessage("|cFFFF0000 Invalid difficulty level. Expected values are 'normal', 'heroic', 'mythic', 'legendary', or 'ascendant'.");
return true;
}
handler->PSendSysMessage("Mythic+ difficulty set to: " + difficulty);
return true;
}
static bool HandleMythic(ChatHandler* handler, const std::vector<std::string>& /*args*/)
{
return HandleSetDifficulty(handler, {"mythic"});
}
static bool HandleLegendary(ChatHandler* handler, const std::vector<std::string>& /*args*/)
{
return HandleSetDifficulty(handler, {"legendary"});
}
static bool HandleAscendant(ChatHandler* handler, const std::vector<std::string>& /*args*/)
{
return HandleSetDifficulty(handler, {"ascendant"});
}
static bool HandleStatus(ChatHandler* handler)
{
Player* player = handler->GetPlayer();
Map* map = player->GetMap();
uint32 mapId = player->GetMapId();
std::string status = Acore::StringFormat("Mythic+ Status:\n Mythic+ Enabled: {}\n Mythic+ Item Rewards: {}\n Mythic+ DeathLimits: {}\n",
std::string((sMythicPlus->Enabled) ? "Yes" : "No"),
std::string((sMythicPlus->EnableItemRewards) ? "Yes" : "No"),
std::string((sMythicPlus->EnableDeathLimits) ? "Yes" : "No")
);
if (player->GetGroup()) {
auto groupData = sMpDataStore->GetGroupData(player->GetGroup()->GetGUID());
if (groupData) {
MpScaleFactor scaleFactors;
if(map->IsDungeon()) {
scaleFactors = sMpDataStore->GetScaleFactor(mapId, groupData->difficulty);
}
status += Acore::StringFormat(" Group Difficulty: {}\n Group Deaths: {}\n Scale FactorStr {}\n",
(groupData->difficulty) ? groupData->difficulty : 0,
(groupData->GetDeaths(player->GetMapId(), player->GetInstanceId())),
scaleFactors.ToString()
);
} else {
status += " Group Difficulty: Not Set\n";
}
}
handler->PSendSysMessage(status);
return true;
}
static bool HandleReScale(ChatHandler* handler)
{
Creature* creature = handler->getSelectedCreature();
if(!creature) {
handler->PSendSysMessage("You must select a creature to rescale.");
return true;
}
MpCreatureData* creatureData = sMpDataStore->GetCreatureData(creature->GetGUID());
if(!creatureData) {
handler->PSendSysMessage("Creature is not eligible for rescaling.");
return true;
}
auto instanceData = sMpDataStore->GetInstanceData(creature->GetMapId(), creature->GetInstanceId());
if(!instanceData) {
handler->PSendSysMessage("No instance data found for this creature.");
return true;
}
if(creature->IsDungeonBoss() || creature->GetEntry() == 23682) {
sMythicPlus->ScaleCreature(creature->GetLevel(), creature, &instanceData->boss, instanceData->difficulty);
} else {
sMythicPlus->ScaleCreature(creature->GetLevel(), creature, &instanceData->creature, instanceData->difficulty);
}
handler->PSendSysMessage("Creature rescaled: %s", creature->GetName());
return true;
}
static bool HandleReScaleAll(ChatHandler* handler)
{
Player* player = handler->GetPlayer();
if(!player) {
handler->PSendSysMessage("You must be a player to rescale all creatures.");
return true;
}
Map* map = player->GetMap();
if(!map) {
handler->PSendSysMessage("You must be in a map to rescale all creatures.");
return true;
}
int32 mapId = map->GetId();
int32 instanceId = map->GetInstanceId();
auto instanceData = sMpDataStore->GetInstanceData(mapId, instanceId);
if(!instanceData) {
handler->PSendSysMessage("No mythic instance data found for this map.");
return true;
}
sMythicPlus->ScaleAll(player, instanceData);
handler->PSendSysMessage("All creatures rescaled.");
return true;
}
static bool HandleDisable(ChatHandler* handler)
{
MpLogger::debug("HandleDisable()");
sMythicPlus->Enabled = false;
handler->SendSysMessage("Mythic+ mod has been disabled.");
return true;
}
static bool HandleEnable(ChatHandler* handler)
{
MpLogger::debug("HandleEnable()");
sMythicPlus->Enabled = false;
handler->SendSysMessage("Mythic+ mod has been enabled.");
return true;
}
static bool HandleChangeMelee(ChatHandler* handler, const std::vector<std::string>& args)
{
if (args.empty()) {
handler->PSendSysMessage("|cFFFF0000 You must specify a value to set the melee scale factor.");
return true;
}
Player* player = handler->GetSession()->GetPlayer();
if (!player) {
handler->PSendSysMessage("|cFFFF0000 Invalid session or player.");
return true;
}
if (player->GetGroup()) {
auto groupData = sMpDataStore->GetGroupData(player->GetGroup()->GetGUID());
if(groupData) {
float value = std::stof(args[0]);
sMpDataStore->SetMeleeScaleFactor(player->GetMapId(), groupData->difficulty, value);
handler->PSendSysMessage(Acore::StringFormat("Melee scale factor set to: {}", value));
return true;
}
}
handler->PSendSysMessage("|cFFFF0000 You must be in a group and mythic+ instance to set a melee scale factor.");
return true;
}
static bool HandleChangeSpell(ChatHandler* handler, const std::vector<std::string>& args)
{
if (args.empty()) {
handler->PSendSysMessage("|cFFFF0000 You must specify a value to set the spell scale factor.");
return true;
}
Player* player = handler->GetSession()->GetPlayer();
if (!player) {
handler->PSendSysMessage("|cFFFF0000 Invalid session or player.");
return true;
}
if (player->GetGroup()) {
auto groupData = sMpDataStore->GetGroupData(player->GetGroup()->GetGUID());
if(groupData) {
float value = std::stof(args[0]);
sMpDataStore->SetSpellScaleFactor(player->GetMapId(), groupData->difficulty, value);
handler->PSendSysMessage(Acore::StringFormat("Spell scale factor set to: {}", value));
return true;
}
}
handler->PSendSysMessage("|cFFFF0000 You must be in a group and mythic+ instance to set a melee scale factor.");
return true;
}
static bool HandleChangeHealth(ChatHandler* handler, const std::vector<std::string>& args)
{
if (args.empty()) {
handler->PSendSysMessage("|cFFFF0000 You must specify a value to set the health scale factor.");
return true;
}
Player* player = handler->GetSession()->GetPlayer();
if (!player) {
handler->PSendSysMessage("|cFFFF0000 Invalid session or player.");
return true;
}
if (player->GetGroup()) {
auto groupData = sMpDataStore->GetGroupData(player->GetGroup()->GetGUID());
if(groupData) {
float value = std::stof(args[0]);
sMpDataStore->SetHealthScaleFactor(player->GetMapId(), groupData->difficulty, value);
handler->PSendSysMessage(Acore::StringFormat("Health scale factor set to: {}", value));
return true;
}
}
handler->PSendSysMessage("|cFFFF0000 You must be in a group and mythic+ instance to set a melee scale factor.");
return true;
}
static bool HandleAdvancement(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
std::string message = "";
for(int i =0; i < MpAdvancements::MP_ADV_MAX; i++) {
MpPlayerRank* playerRank = sAdvancementMgr->GetPlayerAdvancementRank(player, static_cast<MpAdvancements>(i));
if(!playerRank) {
continue;
}
message += Acore::StringFormat("Your Advancement Bonuses: \n {}: {} bonus: {}", MpAdvancementsToString(static_cast<MpAdvancements>(i)), playerRank->rank, playerRank->bonus);
}
if(message.empty()) {
message = "You have no advancements.";
}
handler->PSendSysMessage(message);
return true;
}
};
void Add_MP_CommandScripts()
{
MpLogger::debug("Add_MP_CommandScripts()");
new MythicPlus_CommandScript();
}