Files
mod-mythic-plus/src/MythicPlus.cpp

234 lines
8.0 KiB
C++

#include "MythicPlus.h"
#include "MpDataStore.h"
#include "MpLogger.h"
#include "ObjectMgr.h"
#include "MapMgr.h"
bool MythicPlus::IsMapEligible(Map* map)
{
if (!Enabled) {
return false;
}
if (map->IsDungeon()) {
return true;
}
return false;
}
bool MythicPlus::IsDifficultySet(Player const* player)
{
Group const* group = player->GetGroup();
if (!group) {
return false;
}
MpGroupData const* groupData = sMpDataStore->GetGroupData(group->GetGUID());
if (!groupData) {
return false;
}
return true;
}
bool MythicPlus::IsDifficultyEnabled(std::string difficulty)
{
return std::find(enabledDifficulties.begin(), enabledDifficulties.end(), difficulty) != enabledDifficulties.end();
}
bool MythicPlus::IsDungeonDisabled(uint32 dungeon)
{
return std::find(disabledDungeons.begin(), disabledDungeons.end(), dungeon) != disabledDungeons.end();
}
bool MythicPlus::IsCreatureEligible(Creature* creature)
{
if (creature->IsDungeonBoss()) {
return true;
}
if ((creature->IsHunterPet() || creature->IsPet() || creature->IsSummon()) && creature->IsControlledByPlayer()) {
return false;
}
if (creature->IsCritter() || creature->IsTotem() || creature->IsTrigger()) {
return false;
}
# if defined(MOD_PRESENT_NPCBOTS)
if (creature->IsNpcBot()) {
MpLogger::debug("Creature {} is an NPC Bot do not scale", creature->GetName());
return false;
}
# endif
// throw out NPCs
if ((creature->IsVendor() ||
creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP) ||
creature->HasNpcFlag(UNIT_NPC_FLAG_QUESTGIVER) ||
creature->HasNpcFlag(UNIT_NPC_FLAG_TRAINER) ||
creature->HasNpcFlag(UNIT_NPC_FLAG_TRAINER_PROFESSION) ||
creature->HasNpcFlag(UNIT_NPC_FLAG_REPAIR) ||
creature->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC) ||
creature->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)) &&
(!creature->IsDungeonBoss())
)
{
return false;
}
return true;
}
void MythicPlus::AddCreatureForScaling(Creature* creature)
{
if (!IsCreatureEligible(creature)) {
return;
}
sMpDataStore->AddCreatureData(creature->GetGUID(), MpCreatureData(creature));
MpLogger::debug("Added creature {} to instance data for instance {}",
creature->GetName(),
creature->GetMap()->GetMapName()
);
}
void MythicPlus::AddScaledCreature(Creature* creature, MpInstanceData* instanceData)
{
// allow small variance in level for non-boss creatures
uint8 level = uint8(urand(instanceData->creature.avgLevel - 1, instanceData->creature.avgLevel + 1));
if(creature->IsDungeonBoss()) {
ScaleCreature(instanceData->boss.avgLevel, creature, &instanceData->boss);
} else {
ScaleCreature(level, creature, &instanceData->creature);
}
MpCreatureData creatureData = MpCreatureData(creature);
creatureData.SetScaled(true);
sMpDataStore->AddCreatureData(creature->GetGUID(), creatureData);
MpLogger::debug("Scaled Creature {} Entry {} Id {} level from {} to {}",
creature->GetName(),
creature->GetEntry(),
creature->GetGUID().GetCounter(),
creature->GetLevel(),
level
);
}
void MythicPlus::ScaleRemaining(Player* player, MpInstanceData* instanceData)
{
std::vector<MpCreatureData*> creatures = sMpDataStore->GetUnscaledCreatures(player->GetMapId(), player->GetInstanceId());
for (MpCreatureData* creatureData : creatures) {
AddScaledCreature(creatureData->creature, instanceData);
}
}
// Perform any memory cleanup when the creature is removed from the world and no longer needed.
void MythicPlus::RemoveCreature(Creature* creature)
{
MpCreatureData* creatureData = sMpDataStore->GetCreatureData(creature->GetGUID());
if (!creatureData) {
return;
}
sMpDataStore->RemoveCreatureData(creature->GetGUID());
}
void MythicPlus::ScaleCreature(uint8 level, Creature* creature, MpMultipliers* multipliers)
{
creature->SetLevel(level);
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(
level,
creature->GetCreatureTemplate()->unit_class
);
int32 rank = 0;
CreatureTemplate const* cInfo = creature->GetCreatureTemplate();
if(cInfo && cInfo->rank > 0) {
rank = cInfo->rank;
}
// Scales the creatures hitpoints
float healthmod = GetHealthModifier(rank);
uint32 basehp = uint32(std::ceil(stats->BaseHealth[EXPANSION_WRATH_OF_THE_LICH_KING] * cInfo->ModHealth));
uint32 health = uint32(basehp * healthmod) * multipliers->health;
creature->SetCreateHealth(health);
creature->SetMaxHealth(health);
creature->SetHealth(health);
creature->ResetPlayerDamageReq();
creature->SetArmor(stats->GenerateArmor(cInfo) * multipliers->armor);
// Scales the creatures mana
uint32 mana = uint32(std::ceil(stats->BaseMana * cInfo->ModMana));
creature->SetCreateMana(mana);
creature->SetMaxPower(POWER_MANA, mana);
creature->SetPower(POWER_MANA, mana);
creature->SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
creature->SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, (float)mana);
// Scales the damage based on the melee multiplier
float basedamage = uint32(std::ceil(stats->BaseDamage[EXPANSION_WRATH_OF_THE_LICH_KING] * cInfo->DamageModifier));
float creatureTypeMult = GetDamageModifier(rank);
float weaponBaseMinDamage = basedamage * multipliers->melee * creatureTypeMult;
float weaponBaseMaxDamage = basedamage * multipliers->melee * creatureTypeMult * 1.5;
creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, weaponBaseMinDamage);
creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
creature->SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, weaponBaseMinDamage);
creature->SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
creature->SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, weaponBaseMinDamage);
creature->SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
creature->SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, stats->AttackPower * multipliers->melee);
creature->SetModifierValue(UNIT_MOD_ATTACK_POWER_RANGED, BASE_VALUE, stats->RangedAttackPower * multipliers->melee);
MpLogger::debug("Scaled creature base damage from {} to {}", weaponBaseMinDamage, weaponBaseMaxDamage);
MpLogger::debug("Scaled creature reported base damage from {} to {}", creature->GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE), creature->GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE));
}
/**
* Function is copied because was not accessible in core creature class
*/
float GetHealthModifier(int32 Rank)
{
switch (Rank)
{
case CREATURE_ELITE_NORMAL:
return sWorld->getRate(RATE_CREATURE_NORMAL_HP);
case CREATURE_ELITE_ELITE:
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
case CREATURE_ELITE_RAREELITE:
return sWorld->getRate(RATE_CREATURE_ELITE_RAREELITE_HP);
case CREATURE_ELITE_WORLDBOSS:
return sWorld->getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP);
case CREATURE_ELITE_RARE:
return sWorld->getRate(RATE_CREATURE_ELITE_RARE_HP);
default:
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
}
}
float GetDamageModifier(int32 Rank)
{
switch (Rank)
{
case CREATURE_ELITE_NORMAL:
return sWorld->getRate(RATE_CREATURE_NORMAL_DAMAGE);
case CREATURE_ELITE_ELITE:
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
case CREATURE_ELITE_RAREELITE:
return sWorld->getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE);
case CREATURE_ELITE_WORLDBOSS:
return sWorld->getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE);
case CREATURE_ELITE_RARE:
return sWorld->getRate(RATE_CREATURE_ELITE_RARE_DAMAGE);
default:
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
}
}