#include "MpLogger.h" #include "Player.h" #include "ScriptMgr.h" class MythicPlus_UnitScript : public UnitScript { public: MythicPlus_UnitScript() : UnitScript("MythicPlus_UnitScript", true) { } void OnAuraApply(Unit* unit, Aura* aura) override { } }; void Add_MP_UnitScripts() { MpLogger::debug("Add_MP_UnitScripts()"); new MythicPlus_UnitScript(); }