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Major overhauls of key systems and scripts
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@@ -120,6 +120,13 @@ public:
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// Load the player advancement data for the player when they login
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sAdvancementMgr->LoadPlayerAdvancements(player);
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// Cast all unique advancement spells
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for(uint32 i = 1; i <= 10; ++i) {
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uint32 spellId = 80000000 + i;
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MpLogger::info("Casting spell {} to player {}", spellId, player->GetName());
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player->AddAura(spellId, player);
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}
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}
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// When a player is bound to an instance need to make sure they are saved in the data soure to retrieve later.
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