INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('1485804', '21680', '0', '1', '1', '-2261.46', '-1915.02', '9.25095', '1.95427', '0', '0', '0.828898', '0.559399', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('200000', '202079', '1', '1', '1', '-964.555', '292.733', '109.7', '4.43777', '0', '0', '0.797239', '-0.603663', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('200001', '202079', '1', '1', '1', '9655.71', '2506.69', '1331.59', '1.90512', '0', '0', '0.814902', '0.579599', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('200002', '202079', '530', '1', '1', '-1887.49', '5359.28', '-12.4277', '1.21883', '0', '0', '0.572386', '0.819984', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('200003', '202079', '0', '1', '1', '-8987.01', '847.909', '29.621', '2.22167', '0', '0', '0.89607', '0.443913', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('200004', '202079', '0', '1', '1', '1775.51', '58.62', '-46.3214', '2.52786', '0', '0', '0.953285', '0.302073', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('200005', '202079', '530', '1', '1', '-4047.07', '-11568.6', '-138.481', '6.13938', '0', '0', '0.0718431', '-0.997416', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('200006', '202079', '0', '1', '1', '-4623.88', '-906.916', '501.07', '5.76448', '0', '0', '0.256457', '-0.966556', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('200007', '202079', '530', '1', '1', '9991.31', '-7092.76', '47.7047', '5.07985', '0', '0', '0.566019', '-0.824392', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('200008', '202079', '1', '1', '1', '1467.17', '-4226.68', '59.221', '1.14415', '0', '0', '0.541378', '0.840779', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('200121', '202079', '1', '1', '1', '-7219.52', '-3795.9', '-1.12415', '4.01808', '0', '0', '0.905497', '-0.424352', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502492', '190568', '0', '1', '1', '-2299.94', '-1893.3', '0.00107823', '5.94482', '0', '0', '0.168377', '-0.985723', '300', '255', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502493', '173066', '0', '1', '1', '-2322.89', '-1888.83', '-0.0680804', '4.55654', '0', '0', '0.760008', '-0.649914', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502494', '173064', '0', '1', '1', '-2320.28', '-1882.45', '-0.0628372', '2.96087', '0', '0', '0.99592', '0.0902397', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502495', '191746', '0', '1', '1', '-2315.73', '-1887.36', '0.0189148', '2.96144', '0', '0', '0.995946', '0.0899551', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502496', '190557', '0', '1', '1', '-2317.17', '-1889.56', '0.00123302', '0.196363', '0', '0', '0.0980237', '0.995184', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502497', '180884', '0', '1', '1', '-2299.52', '-1896.76', '0.0509515', '4.13626', '0', '0', '0.878857', '-0.477085', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502498', '180884', '0', '1', '1', '-2293.3', '-1890.54', '0.0513052', '5.87243', '0', '0', '0.203938', '-0.978984', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502499', '187741', '0', '1', '1', '-2297.11', '-1897.08', '0.051291', '2.8517', '0', '0', '0.989514', '0.144438', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502500', '187741', '0', '1', '1', '-2298.34', '-1899.41', '0.0527334', '2.23953', '0', '0', '0.899997', '0.435896', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502501', '187741', '0', '1', '1', '-2302.56', '-1896.55', '0.0527476', '6.07197', '0', '0', '0.105414', '-0.994428', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502502', '187741', '0', '1', '1', '-2301.34', '-1894.38', '0.0524308', '5.62036', '0', '0', '0.325379', '-0.945584', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502503', '187741', '0', '1', '1', '-2295.37', '-1892.65', '0.0533154', '1.17261', '0', '0', '0.553287', '0.832991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502504', '187741', '0', '1', '1', '-2292.73', '-1893.56', '0.0511696', '1.68443', '0', '0', '0.746119', '0.665812', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502505', '187741', '0', '1', '1', '-2291.37', '-1888.96', '0.0518308', '4.41761', '0', '0', '0.803283', '-0.595598', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502506', '187741', '0', '1', '1', '-2293.76', '-1887.79', '0.0528728', '4.9495', '0', '0', '0.61851', '-0.785777', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502508', '191956', '0', '1', '1', '-2283.22', '-1895.64', '0.0477292', '6.04041', '0', '0', '0.121091', '-0.992641', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502509', '142194', '0', '1', '1', '-2295.72', '-1903.79', '0.0513819', '2.17166', '0', '0', '0.884692', '0.466176', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502510', '185220', '0', '1', '1', '-2285.14', '-1910.5', '0.0480476', '5.50022', '0', '0', '0.381557', '-0.924345', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502512', '188692', '0', '1', '1', '-2275.09', '-1895.83', '0.0477919', '5.85597', '0', '0', '0.211989', '-0.977272', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502513', '180778', '0', '1', '1', '-2274.08', '-1893.57', '7.29174', '5.90468', '0', '0', '0.188126', '-0.982145', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502514', '190568', '1', '1', '1', '-5343.03', '-1911.16', '89.366', '3.75911', '0', '0', '0.952712', '-0.303875', '300', '255', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502515', '191956', '1', '1', '1', '-5356.3', '-1929.97', '89.4121', '0.926614', '0', '0', '0.446909', '0.894579', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502517', '173066', '1', '1', '1', '-5320.82', '-1905.16', '89.3944', '6.25823', '0', '0', '-0.0124777', '0.999922', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502518', '173064', '1', '1', '1', '-5324', '-1898.75', '89.276', '1.46534', '0', '0', '-0.668857', '-0.743391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502519', '191746', '1', '1', '1', '-5328.2', '-1904.77', '89.3918', '0.608118', '0', '0', '0.299395', '0.954129', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502520', '190557', '1', '1', '1', '-5328.9', '-1901.9', '89.3829', '4.89403', '0', '0', '0.640059', '-0.768325', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502968', '187299', '1', '1', '1', '-11346.8', '-4752.5', '6.3069', '5.11914', '0', '0', '0.549715', '-0.835352', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502969', '173066', '1', '1', '1', '-11342.3', '-4743.15', '5.9221', '2.29777', '0', '0', '0.912308', '0.409504', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502970', '173064', '1', '1', '1', '-11338.4', '-4740.77', '5.92155', '5.53736', '0', '0', '0.364327', '-0.931271', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502971', '190557', '1', '1', '1', '-11331.4', '-4737.28', '5.92063', '2.92722', '0', '0', '0.994261', '0.106979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502972', '191746', '1', '1', '1', '-11331.4', '-4737.28', '5.92063', '2.92722', '0', '0', '0.994261', '0.106979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502974', '185903', '1', '1', '1', '-11293.7', '-4719.75', '6.04452', '0.277335', '0', '0', '0.138223', '0.990401', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502975', '185903', '1', '1', '1', '-11299', '-4705.93', '5.55529', '0.37625', '0', '0', '0.187017', '0.982357', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502976', '185903', '1', '1', '1', '-11284.1', '-4709.34', '2.80915', '0.205643', '0', '0', '0.10264', '0.994719', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502977', '186475', '1', '1', '1', '-11275.9', '-4710', '2.02663', '0.0820747', '0', '0', '0.0410258', '0.999158', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502978', '186475', '1', '1', '1', '-11274.3', '-4693.11', '1.21273', '0.641148', '0', '0', '0.315111', '0.949055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502979', '185900', '1', '1', '1', '-11300', '-4716.81', '6.44873', '3.64381', '0', '0', '0.968637', '-0.248479', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502980', '185900', '1', '1', '1', '-11302.4', '-4712.89', '6.30693', '3.69399', '0', '0', '0.962099', '-0.2727', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502981', '193701', '1', '1', '1', '-11375.8', '-4733.59', '4.99626', '3.61371', '0', '0', '0.972268', '-0.233871', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502982', '193701', '1', '1', '1', '-11365', '-4728.69', '5.09613', '5.16923', '0', '0', '0.528622', '-0.848857', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502983', '165618', '1', '1', '1', '-11376.7', '-4731.94', '5.01752', '5.2513', '0', '0', '0.493354', '-0.869829', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502985', '165618', '1', '1', '1', '-11374.9', '-4735.61', '5.005', '2.23215', '0', '0', '0.898382', '0.439214', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502986', '165618', '1', '1', '1', '-11373.4', '-4732.48', '5.00376', '3.649', '0', '0', '0.967989', '-0.250993', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502987', '165618', '1', '1', '1', '-11367.1', '-4729.96', '5.02398', '0.532937', '0', '0', '0.263326', '0.964707', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502988', '165618', '1', '1', '1', '-11363.8', '-4731.14', '5.09329', '2.16373', '0', '0', '0.882835', '0.469683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502989', '165618', '1', '1', '1', '-11363.3', '-4727.66', '5.19284', '3.81189', '0', '0', '0.944362', '-0.328908', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502990', '165618', '1', '1', '1', '-11366.1', '-4726.35', '5.13206', '5.24698', '0', '0', '0.495231', '-0.868762', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502991', '181886', '1', '1', '1', '-11347.3', '-4752.62', '27.8834', '2.32124', '0', '0', '0.917051', '0.398771', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('502999', '185903', '1', '1', '1', '-11364.1', '-4726.16', '5.22036', '4.30489', '0', '0', '0.835557', '-0.549404', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('503000', '185903', '1', '1', '1', '-11374.4', '-4730.44', '5.04799', '1.31645', '0', '0', '0.611715', '0.791078', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507924', '203034', '1', '1', '1', '-2982.61', '89.039', '189.569', '1.71216', '0', '0', '0.755279', '0.655403', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507925', '193216', '1', '1', '1', '-3022.5', '28.4328', '189.913', '1.61789', '0', '0', '0.723561', '0.690261', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507926', '193216', '1', '1', '1', '-2995.79', '66.7091', '189.744', '5.9847', '0', '0', '0.148692', '-0.988884', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507927', '193215', '1', '1', '1', '-3018.66', '53.4629', '189.914', '2.50538', '0', '0', '0.949829', '0.312768', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507928', '177265', '1', '1', '1', '-2929.94', '66.786', '189.842', '3.84841', '0', '0', '0.938198', '-0.346098', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507929', '177266', '1', '1', '1', '-2923.58', '4.34591', '188.724', '3.11798', '0', '0', '0.99993', '0.0118074', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507930', '187295', '1', '1', '1', '-2976.88', '74.5824', '189.819', '4.87145', '0', '0', '0.648694', '-0.761049', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507931', '186682', '1', '1', '1', '-2952.18', '79.4408', '189.908', '4.47482', '0', '0', '0.785919', '-0.61833', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507932', '211017', '1', '1', '1', '-2942.45', '77.7105', '189.726', '1.23899', '0', '0', '0.580623', '0.814172', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507933', '211017', '1', '1', '1', '-2937.8', '77.0283', '189.578', '1.29397', '0', '0', '0.602782', '0.797906', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507934', '194009', '1', '1', '1', '-2979.38', '24.2967', '189.39', '2.77267', '0', '0', '0.983036', '0.183415', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507935', '185314', '1', '1', '1', '-3022.24', '-14.0228', '189.913', '0.593195', '0', '0', '0.292268', '0.956337', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507936', '180006', '1', '1', '1', '-2961.6', '81.9334', '189.913', '4.50448', '0', '0', '0.776664', '-0.629915', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507937', '183355', '1', '1', '1', '-2995.65', '66.7069', '189.741', '1.96394', '0', '0', '0.831592', '0.555387', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507938', '182316', '1', '1', '1', '-3022.97', '28.4365', '189.913', '1.90804', '0', '0', '0.815746', '0.578411', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507939', '182307', '1', '1', '1', '-2922.24', '52.3535', '189.604', '0.8556', '0', '0', '0.41487', '0.909881', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507940', '184700', '1', '1', '1', '-2928.62', '61.0674', '189.907', '3.1631', '0', '0', '0.999942', '-0.010753', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507941', '180329', '1', '1', '1', '-3018.16', '43.2666', '189.913', '2.74252', '0', '0', '0.980158', '0.198216', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507942', '180329', '1', '1', '1', '-3018.92', '43.6825', '189.913', '2.19274', '0', '0', '0.889555', '0.456829', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507943', '180329', '1', '1', '1', '-3018.93', '43.1292', '189.913', '3.44937', '0', '0', '0.988182', '-0.153283', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507944', '183994', '1', '1', '1', '-2949.31', '66.1804', '189.912', '1.94926', '0', '0', '0.827494', '0.561475', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507945', '183994', '1', '1', '1', '-2958.26', '66.7184', '189.831', '1.25025', '0', '0', '0.5852', '0.810889', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507946', '22249', '1', '1', '1', '-2960.05', '65.3729', '189.741', '1.21099', '0', '0', '0.569169', '0.82222', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507947', '22249', '1', '1', '1', '-2958.65', '68.862', '189.868', '4.46596', '0', '0', '0.78865', '-0.614842', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507948', '22249', '1', '1', '1', '-2956.6', '68.2037', '189.895', '3.75911', '0', '0', '0.952712', '-0.303875', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507949', '22249', '1', '1', '1', '-2951.04', '67.5125', '189.911', '5.82078', '0', '0', '0.229147', '-0.973392', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507950', '22249', '1', '1', '1', '-2948.97', '68.5063', '189.913', '5.09036', '0', '0', '0.561676', '-0.827357', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507951', '22249', '1', '1', '1', '-2946.39', '67.207', '189.913', '3.53921', '0', '0', '0.980303', '-0.197501', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507952', '22249', '1', '1', '1', '-2947.84', '64.6229', '189.913', '2.4907', '0', '0', '0.947508', '0.319732', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507953', '22249', '1', '1', '1', '-2949.74', '63.9054', '189.906', '1.73279', '0', '0', '0.761999', '0.647578', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507954', '22249', '1', '1', '1', '-2960.9', '67.5479', '189.788', '5.8522', '0', '0', '0.213827', '-0.976872', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507955', '22249', '1', '1', '1', '-2958.26', '64.6722', '189.774', '1.68174', '0', '0', '0.745222', '0.666816', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507956', '180332', '1', '1', '1', '-2949.6', '65.9548', '191.19', '3.69236', '0', '0', '0.962322', '-0.271914', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507957', '180332', '1', '1', '1', '-2958.21', '66.704', '191.105', '2.86376', '0', '0', '0.990367', '0.13847', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507958', '194487', '1', '1', '1', '-3025.45', '30.401', '189.913', '3.19071', '0', '0', '0.999698', '-0.0245556', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507959', '185591', '1', '1', '1', '-2923.49', '10.5137', '189.008', '3.48915', '0', '0', '0.984938', '-0.172907', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507967', '184380', '1', '1', '1', '-2931.88', '-42.9172', '189.132', '5.50192', '0', '0', '0.380773', '-0.924669', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507968', '184380', '1', '1', '1', '-3000', '-44.7427', '189.628', '1.11626', '0', '0', '0.5296', '0.848247', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507969', '194501', '1', '1', '1', '-2945.99', '-47.5684', '189.43', '2.27473', '0', '0', '0.90753', '0.419987', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507970', '194597', '1', '1', '1', '-2956.17', '-51.7024', '189.758', '1.92522', '0', '0', '0.820686', '0.57138', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507971', '194590', '1', '1', '1', '-2967.73', '-57.0096', '189.642', '1.6896', '0', '0', '0.747839', '0.663881', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507972', '183338', '1', '1', '1', '-3021.6', '36.7607', '189.913', '2.62031', '0', '0', '0.966224', '0.257702', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507973', '183338', '1', '1', '1', '-3022.34', '36.9527', '189.913', '4.8744', '0', '0', '0.647572', '-0.762005', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507974', '183338', '1', '1', '1', '-3020.87', '37.0931', '189.913', '3.30753', '0', '0', '0.99656', '-0.0828732', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507975', '183338', '1', '1', '1', '-3021.36', '37.1849', '189.913', '4.51311', '0', '0', '0.773938', '-0.633261', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507976', '183338', '1', '1', '1', '-3022.14', '37.4357', '189.913', '4.79585', '0', '0', '0.67699', '-0.735992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507977', '186425', '1', '1', '1', '-2931.73', '-40.3063', '189.132', '2.36125', '0', '0', '0.924843', '0.380348', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507978', '186425', '1', '1', '1', '-2934.88', '-43.0178', '189.132', '2.32433', '0', '0', '0.917666', '0.397353', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507979', '186425', '1', '1', '1', '-2945.29', '-45.4554', '189.74', '2.12798', '0', '0', '0.874298', '0.485389', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507980', '186425', '1', '1', '1', '-2948.37', '-46.8287', '189.913', '2.06514', '0', '0', '0.858619', '0.512614', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507981', '186425', '1', '1', '1', '-2955.03', '-48.8734', '190.192', '2.02587', '0', '0', '0.848388', '0.529374', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507982', '186425', '1', '1', '1', '-2959.4', '-51.0883', '190.29', '2.12404', '0', '0', '0.873342', '0.487107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507983', '186425', '1', '1', '1', '-2966.39', '-55.3903', '190.215', '1.77061', '0', '0', '0.77411', '0.633052', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507984', '186425', '1', '1', '1', '-2970.39', '-56.8795', '189.938', '2.19866', '0', '0', '0.890903', '0.454195', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507985', '186425', '1', '1', '1', '-3007.84', '56.1407', '189.899', '4.70801', '0', '0', '0.708652', '-0.705559', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507986', '186425', '1', '1', '1', '-2959.72', '79.6044', '189.913', '4.41741', '0', '0', '0.803342', '-0.595518', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507987', '186425', '1', '1', '1', '-2925.44', '13.6232', '189.668', '3.35318', '0', '0', '0.994409', '-0.105598', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507988', '186425', '1', '1', '1', '-3020.58', '-15.8852', '189.914', '0.588581', '0', '0', '0.290061', '0.957008', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507989', '186425', '1', '1', '1', '-3023.5', '-11.657', '189.913', '0.698537', '0', '0', '0.34221', '0.939623', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507993', '153578', '1', '1', '1', '-2980.72', '72.3344', '189.723', '4.9008', '0', '0', '0.637458', '-0.770485', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507994', '186425', '1', '1', '1', '-2923.81', '-0.580463', '188.894', '3.18218', '0', '0', '0.999794', '-0.0202903', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507995', '180905', '1', '1', '1', '-2948.17', '66.613', '191.222', '3.53258', '0', '0', '0.980952', '-0.194253', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507996', '180905', '1', '1', '1', '-2949.07', '67.075', '191.201', '4.215', '0', '0', '0.859398', '-0.511307', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507997', '180905', '1', '1', '1', '-2948.37', '65.7091', '191.206', '0.381385', '0', '0', '0.189539', '0.981873', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507998', '180905', '1', '1', '1', '-2950.41', '66.3184', '191.211', '0.281029', '0', '0', '0.140052', '0.990144', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('507999', '180905', '1', '1', '1', '-2949.72', '65.2312', '191.204', '0.642309', '0', '0', '0.315662', '0.948872', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508000', '180905', '1', '1', '1', '-2958.72', '67.5832', '191.121', '2.74478', '0', '0', '0.980382', '0.197109', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508001', '180905', '1', '1', '1', '-2959.32', '66.8859', '191.133', '3.97414', '0', '0', '0.914601', '-0.404357', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508002', '180905', '1', '1', '1', '-2959.02', '66.3032', '191.118', '5.51963', '0', '0', '0.37257', '-0.928004', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508003', '180905', '1', '1', '1', '-2958.1', '65.9298', '191.116', '5.95116', '0', '0', '0.16525', '-0.986252', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508004', '180905', '1', '1', '1', '-2957.54', '67.1823', '191.12', '1.90091', '0', '0', '0.813679', '0.581314', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508005', '186425', '1', '1', '1', '-3018.53', '39.7056', '189.913', '0.225829', '0', '0', '0.112675', '0.993632', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508006', '186425', '1', '1', '1', '-2934.04', '66.5095', '189.911', '3.57359', '0', '0', '0.976763', '-0.214322', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508007', '186425', '1', '1', '1', '-2922.84', '46.342', '189.648', '3.21143', '0', '0', '0.99939', '-0.0349114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508008', '186425', '1', '1', '1', '-2977.97', '72.2457', '189.725', '1.99297', '0', '0', '0.839567', '0.543256', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508009', '186425', '1', '1', '1', '-2975.03', '72.6795', '189.749', '1.77219', '0', '0', '0.774608', '0.632442', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508010', '186425', '1', '1', '1', '-2988.03', '71.621', '189.747', '2.56501', '0', '0', '0.958731', '0.284315', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508011', '194598', '1', '1', '1', '-2977.62', '-60.1162', '189.491', '1.4862', '0', '0', '0.676573', '0.736376', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508012', '194591', '1', '1', '1', '-2989.29', '-55.5191', '189.468', '1.0503', '0', '0', '0.501343', '0.865249', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508013', '186425', '1', '1', '1', '-3001.04', '-42.3139', '189.935', '4.36075', '0', '0', '0.819888', '-0.572524', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508014', '186425', '1', '1', '1', '-2996.52', '-45.3996', '189.93', '4.18011', '0', '0', '0.868186', '-0.496239', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508015', '186425', '1', '1', '1', '-2989.73', '-53.0715', '189.734', '4.17855', '0', '0', '0.868574', '-0.495559', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508016', '186425', '1', '1', '1', '-2987.45', '-55.6232', '189.598', '4.13928', '0', '0', '0.878136', '-0.47841', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508017', '186425', '1', '1', '1', '-2978.79', '-59.4318', '189.667', '4.72832', '0', '0', '0.701451', '-0.712718', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508018', '186425', '1', '1', '1', '-2976.16', '-59.2303', '189.737', '4.89719', '0', '0', '0.638848', '-0.769333', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508019', '180025', '1', '1', '1', '-2986.47', '89.2197', '190.02', '0.630888', '0', '0', '0.310239', '0.950659', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508020', '180025', '1', '1', '1', '-2985.7', '84.8806', '190.464', '0.136077', '0', '0', '0.0679858', '0.997686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508118', '180905', '1', '1', '1', '-11365.7', '-4728.97', '6.30953', '4.30486', '0', '0', '0.835567', '-0.549389', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508119', '180905', '1', '1', '1', '-11364.5', '-4729.21', '6.30953', '1.775', '0', '0', '0.775497', '0.631352', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508120', '180905', '1', '1', '1', '-11364.3', '-4727.99', '6.30902', '2.09614', '0', '0', '0.866462', '0.499243', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508121', '180905', '1', '1', '1', '-11365.3', '-4727.8', '6.30902', '2.08109', '0', '0', '0.86268', '0.50575', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508122', '180370', '1', '1', '1', '-11365.1', '-4728.52', '6.30902', '3.57138', '0', '0', '0.976999', '-0.213245', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508123', '180370', '1', '1', '1', '-11375.9', '-4733.45', '6.20969', '1.72984', '0', '0', '0.761044', '0.6487', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508124', '180905', '1', '1', '1', '-11376.3', '-4732.98', '6.20966', '0.6761', '0', '0', '0.331648', '0.943403', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508125', '180905', '1', '1', '1', '-11374.8', '-4733.37', '6.20966', '1.78504', '0', '0', '0.778655', '0.627453', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508126', '180905', '1', '1', '1', '-11375.8', '-4734.45', '6.20966', '3.4911', '0', '0', '0.98477', '-0.173864', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('508127', '180905', '1', '1', '1', '-11376.7', '-4733.59', '6.20966', '2.35707', '0', '0', '0.924047', '0.38228', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('5979784', '193183', '0', '1', '1', '-13052.9', '-2222.35', '4.87258', '5.50564', '0', '0', '0.379053', '-0.925375', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('5981567', '177044', '0', '1', '1', '-13063.4', '-2216.04', '13.5994', '5.51353', '0', '0', '0.375399', '-0.926863', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600049', '193446', '1', '1', '1', '-5336.84', '-1940.2', '86.9628', '3.41487', '0', '0', '0.990679', '-0.136214', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600050', '193446', '1', '1', '1', '-5339.25', '-1945.75', '85.718', '2.18551', '0', '0', '0.887899', '0.460039', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600051', '193446', '1', '1', '1', '-5344.32', '-1949.65', '85.6523', '2.29419', '0', '0', '0.911574', '0.411137', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600052', '193446', '1', '1', '1', '-5348.92', '-1954.13', '85.7779', '2.3904', '0', '0', '0.93029', '0.366826', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600053', '193446', '1', '1', '1', '-5353.3', '-1958.76', '85.4808', '2.38538', '0', '0', '0.929365', '0.369161', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600054', '193446', '1', '1', '1', '-5358.45', '-1962.59', '85.3128', '2.02999', '0', '0', '0.849478', '0.527624', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600055', '193446', '1', '1', '1', '-5364.2', '-1965.58', '85.483', '2.03872', '0', '0', '0.851772', '0.523912', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600056', '193446', '1', '1', '1', '-5370.48', '-1967.04', '85.7217', '1.7068', '0', '0', '0.753521', '0.657424', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600057', '193446', '1', '1', '1', '-5377', '-1965.86', '85.5381', '1.0896', '0', '0', '0.518248', '0.855231', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600058', '193446', '1', '1', '1', '-5382.44', '-1961.76', '85.696', '0.76825', '0', '0', '0.374748', '0.927127', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600059', '193446', '1', '1', '1', '-5387.3', '-1957.54', '85.9141', '0.873734', '0', '0', '0.423103', '0.906082', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600060', '193446', '1', '1', '1', '-5392.39', '-1953.49', '85.7296', '0.878748', '0', '0', '0.425373', '0.905018', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600061', '193446', '1', '1', '1', '-5397.29', '-1949.37', '86.174', '0.869582', '0', '0', '0.421221', '0.906958', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600062', '193446', '1', '1', '1', '-5402.52', '-1945.19', '86.4609', '0.869586', '0', '0', '0.421223', '0.906957', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600063', '193446', '1', '1', '1', '-5407.45', '-1941.16', '86.5363', '0.919763', '0', '0', '0.443842', '0.896105', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600064', '193446', '1', '1', '1', '-5412.17', '-1936.21', '86.6126', '0.623101', '0', '0', '0.306535', '0.951859', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600065', '193446', '1', '1', '1', '-5415.1', '-1930.33', '86.6576', '0.322033', '0', '0', '0.160322', '0.987065', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600066', '193446', '1', '1', '1', '-5416.65', '-1923.96', '86.6412', '0.146405', '0', '0', '0.0731373', '0.997322', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600067', '193446', '1', '1', '1', '-5414.61', '-1917.84', '86.3422', '5.50274', '0', '0', '0.380394', '-0.924824', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600068', '193446', '1', '1', '1', '-5410.08', '-1912.98', '86.3685', '5.51364', '0', '0', '0.375346', '-0.926885', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600069', '193446', '1', '1', '1', '-5405.07', '-1908.53', '87.1627', '5.27279', '0', '0', '0.483982', '-0.875078', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600070', '193446', '1', '1', '1', '-5399.49', '-1905.47', '87.2138', '5.21759', '0', '0', '0.507945', '-0.86139', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600071', '193446', '1', '1', '1', '-5393.68', '-1902.43', '87.6018', '5.2355', '0', '0', '0.500211', '-0.865904', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600072', '193446', '1', '1', '1', '-5388.08', '-1899.07', '88.2178', '5.20967', '0', '0', '0.511352', '-0.859371', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600073', '193446', '1', '1', '1', '-5382', '-1896.55', '88.6456', '4.97885', '0', '0', '0.60691', '-0.79477', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600074', '193446', '1', '1', '1', '-5375.76', '-1895.11', '88.733', '4.86176', '0', '0', '0.652374', '-0.757897', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('600075', '193446', '1', '1', '1', '-5369.31', '-1895.08', '89.0801', '4.53499', '0', '0', '0.766963', '-0.641691', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6019402', '195031', '0', '1', '1', '-13024.9', '-2249.56', '13.5965', '5.51551', '0', '0', '0.374483', '-0.927234', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6019767', '191747', '0', '1', '1', '-12992', '-2200.68', '9.64074', '2.63527', '0', '0', '0.968125', '0.250466', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6019871', '190557', '0', '1', '1', '-12992', '-2200.68', '9.64074', '2.63527', '0', '0', '0.968125', '0.250466', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6020258', '180884', '0', '1', '1', '-13043.2', '-2232.4', '13.5989', '3.89871', '0', '0', '0.929199', '-0.369579', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6020353', '180884', '0', '1', '1', '-13041.2', '-2230.39', '13.599', '0.791813', '0', '0', '0.385645', '0.922647', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6020450', '180884', '0', '1', '1', '-13045.4', '-2234.49', '13.5992', '3.9129', '0', '0', '0.926553', '-0.376165', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021011', '187741', '0', '1', '1', '-13044.8', '-2236.47', '13.5992', '2.34734', '0', '0', '0.922176', '0.38677', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021021', '187741', '0', '1', '1', '-13043.3', '-2235.25', '13.599', '2.27709', '0', '0', '0.908025', '0.418916', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021022', '187741', '0', '1', '1', '-13042', '-2233.87', '13.599', '2.41257', '0', '0', '0.934299', '0.356492', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021026', '187741', '0', '1', '1', '-13040.9', '-2232.34', '13.5992', '2.24197', '0', '0', '0.900528', '0.434797', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021028', '187741', '0', '1', '1', '-13039.3', '-2231', '13.5989', '2.41257', '0', '0', '0.934298', '0.356492', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021031', '187741', '0', '1', '1', '-13039.8', '-2229.05', '13.5989', '3.81756', '0', '0', '0.943425', '-0.331585', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021051', '187741', '0', '1', '1', '-13041.8', '-2228.59', '13.5991', '5.45337', '0', '0', '0.403105', '-0.915154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021054', '187741', '0', '1', '1', '-13043.1', '-2229.94', '13.5998', '5.53365', '0', '0', '0.366055', '-0.930593', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021056', '187741', '0', '1', '1', '-13044.2', '-2230.99', '13.5998', '5.25767', '0', '0', '0.490582', '-0.871395', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021062', '187741', '0', '1', '1', '-13045.5', '-2231.96', '13.5997', '5.56878', '0', '0', '0.349656', '-0.936878', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021064', '187741', '0', '1', '1', '-13046.5', '-2233.33', '13.5993', '5.38312', '0', '0', '0.434994', '-0.900433', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021066', '187741', '0', '1', '1', '-13046.9', '-2235.9', '13.599', '0.770867', '0', '0', '0.375961', '0.926636', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021526', '180371', '0', '1', '1', '-13043.3', '-2232.35', '14.5659', '1.06363', '0', '0', '0.507099', '0.861888', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021528', '180371', '0', '1', '1', '-13041.2', '-2230.3', '14.5659', '4.05011', '0', '0', '0.898586', '-0.438797', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021571', '193120', '0', '1', '1', '-13045.5', '-2234.49', '14.5659', '5.91173', '0', '0', '0.184663', '-0.982802', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021579', '180905', '0', '1', '1', '-13040.8', '-2229.74', '14.5659', '1.08371', '0', '0', '0.515726', '0.856754', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021587', '180905', '0', '1', '1', '-13042.1', '-2231.01', '14.5659', '4.28093', '0', '0', '0.842079', '-0.539354', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021593', '180905', '0', '1', '1', '-13042.6', '-2232.33', '14.5659', '4.32609', '0', '0', '0.829687', '-0.558229', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021597', '180905', '0', '1', '1', '-13043.9', '-2233.5', '14.5659', '3.37271', '0', '0', '0.99333', '-0.115302', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021599', '180905', '0', '1', '1', '-13046.3', '-2234.5', '14.5659', '5.50528', '0', '0', '0.379218', '-0.925307', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021619', '3706', '0', '1', '1', '-13025.3', '-2241.3', '13.5942', '1.51613', '0', '0', '0.687517', '0.726169', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021623', '3706', '0', '1', '1', '-13024.2', '-2241.86', '13.5942', '5.92767', '0', '0', '0.176825', '-0.984242', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021635', '186852', '0', '1', '1', '-13032', '-2248.19', '13.596', '5.4309', '0', '0', '0.413362', '-0.910567', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021745', '2907', '0', '1', '1', '-13026.4', '-2251.69', '13.5946', '5.90759', '0', '0', '0.186694', '-0.982418', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6021774', '2907', '0', '1', '1', '-13027.4', '-2252.26', '13.5931', '2.75641', '0', '0', '0.981511', '0.191405', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6023016', '179967', '0', '1', '1', '-13051.1', '-2225.7', '19.0793', '5.34669', '0', '0', '0.451324', '-0.89236', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6023225', '186806', '0', '1', '1', '-13028.9', '-2252.01', '13.5939', '1.91035', '0', '0', '0.816414', '0.577467', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6023255', '186475', '0', '1', '1', '-13012.5', '-2208.85', '9.26181', '2.21643', '0', '0', '0.894903', '0.446261', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6023258', '186475', '0', '1', '1', '-13015.2', '-2210.05', '9.28728', '1.13672', '0', '0', '0.538249', '0.842786', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6023263', '181252', '0', '1', '1', '-13020', '-2210.75', '8.4605', '3.53109', '0', '0', '0.981096', '-0.19352', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6023343', '175667', '0', '1', '1', '-13053.9', '-2232.38', '13.5986', '0.481124', '0', '0', '0.238248', '0.971204', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6379572', '202713', '1', '1', '1', '-11316.9', '-4716.13', '10.699', '3.25919', '0', '0', '0.998272', '-0.0587664', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6379578', '202713', '1', '1', '1', '-11317.9', '-4713.72', '10.3572', '3.60128', '0', '0', '0.973702', '-0.227824', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395546', '191615', '1', '1', '1', '4746.76', '-1978.54', '1076.99', '4.51118', '0', '0', '-0.774549', '0.632514', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395568', '186682', '1', '1', '1', '4834.66', '-1936.48', '1071.76', '4.00338', '0', '0', '-0.908592', '0.417684', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395585', '180052', '1', '1', '1', '4838.22', '-1947.61', '1071.93', '5.57807', '0', '0', '-0.345299', '0.938493', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395586', '180052', '1', '1', '1', '4841.3', '-1945.1', '1072.13', '3.47085', '0', '0', '-0.986479', '0.163886', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395587', '180052', '1', '1', '1', '4841.08', '-1947.42', '1072.12', '5.03144', '0', '0', '-0.585807', '0.810451', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395588', '180052', '1', '1', '1', '4838.57', '-1943.69', '1071.83', '0.438426', '0', '0', '-0.217462', '-0.976069', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395598', '180779', '1', '1', '1', '4822.21', '-1931.49', '1071.42', '4.59616', '0', '0', '-0.746982', '0.664844', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395599', '180779', '1', '1', '1', '4823.73', '-1931.35', '1071.57', '0.944057', '0', '0', '-0.454694', '-0.890648', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395696', '180779', '1', '1', '1', '4823.64', '-1931.43', '1072.56', '0.944057', '0', '0', '-0.454694', '-0.890648', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395697', '180779', '1', '1', '1', '4822.71', '-1932.71', '1071.37', '0.944057', '0', '0', '-0.454694', '-0.890648', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395700', '180779', '1', '1', '1', '4823.86', '-1932.21', '1071.56', '0.629898', '0', '0', '-0.309768', '-0.950812', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395702', '180779', '1', '1', '1', '4823.86', '-1932.21', '1072.55', '0.629898', '0', '0', '-0.309768', '-0.950812', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395703', '180779', '1', '1', '1', '4825.03', '-1931.95', '1071.66', '1.72082', '0', '0', '-0.758109', '-0.652128', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395843', '181627', '1', '1', '1', '4861.33', '-1976.85', '1073.84', '1.41779', '0', '0', '-0.650996', '-0.759081', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395845', '19048', '1', '1', '1', '4821.89', '-1947.24', '1070.67', '3.85645', '0', '0', '-0.936799', '0.349868', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395848', '186250', '1', '1', '1', '4818.03', '-1929.94', '1071.01', '1.3738', '0', '0', '-0.634144', '-0.773215', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395849', '186250', '1', '1', '1', '4829.18', '-1928.12', '1072.49', '3.26624', '0', '0', '-0.998058', '0.0622847', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395872', '185214', '1', '1', '1', '4847.35', '-1943.5', '1072.8', '4.12974', '0', '0', '-0.880409', '0.474215', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395873', '185214', '1', '1', '1', '4845.68', '-1942.4', '1072.99', '4.12974', '0', '0', '-0.880409', '0.474215', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395874', '185214', '1', '1', '1', '4844.01', '-1941.3', '1072.99', '4.12974', '0', '0', '-0.880409', '0.474215', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395877', '185214', '1', '1', '1', '4846.87', '-1942.81', '1074.98', '4.17685', '0', '0', '-0.868994', '0.494823', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395878', '185214', '1', '1', '1', '4845.03', '-1941.52', '1074.99', '4.03524', '0', '0', '-0.901825', '0.432102', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395883', '105169', '1', '1', '1', '4858.82', '-1978.73', '1073.67', '0.511868', '0', '0', '-0.253149', '-0.967427', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6395892', '188226', '1', '1', '1', '4854.64', '-1983.08', '1073.33', '4.00295', '0', '0', '-0.908683', '0.417487', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396063', '202891', '1', '1', '1', '4855.99', '-1980.81', '1073.45', '5.87926', '0', '0', '-0.200595', '0.979674', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396065', '202891', '1', '1', '1', '4855.99', '-1980.81', '1074.09', '4.32181', '0', '0', '-0.83088', '0.556452', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396067', '202891', '1', '1', '1', '4855.99', '-1980.81', '1074.74', '4.32181', '0', '0', '-0.83088', '0.556452', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396070', '202891', '1', '1', '1', '4857.82', '-1975.27', '1073.48', '5.84548', '0', '0', '-0.217109', '0.976147', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396071', '202891', '1', '1', '1', '4857.56', '-1975.61', '1074.12', '4.44119', '0', '0', '-0.796206', '0.605025', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396084', '202892', '1', '1', '1', '4850.79', '-1986.5', '1072.87', '5.17041', '0', '0', '-0.52812', '0.84917', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396085', '202892', '1', '1', '1', '4850.64', '-1982.09', '1072.92', '5.63144', '0', '0', '-0.320135', '0.947372', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396086', '202892', '1', '1', '1', '4852.65', '-1985.05', '1073.09', '5.26623', '0', '0', '-0.486847', '0.873487', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396093', '193059', '1', '1', '1', '4863.62', '-1983.94', '1074.35', '2.76002', '0', '0', '-0.981856', '-0.189629', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396094', '193059', '1', '1', '1', '4866.48', '-1978.24', '1074.74', '2.73882', '0', '0', '-0.97979', '-0.200029', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396100', '193059', '1', '1', '1', '4858.76', '-1991.37', '1073.37', '2.05087', '0', '0', '-0.854941', '-0.518725', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396268', '186558', '1', '1', '1', '4856.37', '-1949.37', '1073.62', '3.9162', '0', '0', '-0.925931', '0.377694', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396270', '186558', '1', '1', '1', '4860.27', '-1956.39', '1073.7', '2.51191', '0', '0', '-0.950845', '-0.309666', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396271', '300010', '1', '1', '1', '4851.09', '-1956.21', '1072.91', '3.43004', '0', '0', '-0.989618', '0.143724', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396272', '187889', '1', '1', '1', '4853.93', '-1956.43', '1073.14', '3.43004', '0', '0', '-0.989618', '0.143724', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396274', '190447', '1', '1', '1', '4850.83', '-1949.64', '1073.13', '3.88321', '0', '0', '-0.932034', '0.36237', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396289', '188019', '1', '1', '1', '4856.37', '-1939.81', '1073.59', '0.832211', '0', '0', '-0.404201', '-0.91467', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396509', '202168', '1', '1', '1', '4844.1', '-1998.39', '1072.8', '6.24121', '0', '0', '-0.020985', '0.99978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396511', '1721', '1', '1', '1', '4845.89', '-1996.94', '1072.76', '6.01816', '0', '0', '-0.132125', '0.991233', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396512', '1721', '1', '1', '1', '4842.53', '-1997.41', '1072.29', '4.5636', '0', '0', '-0.757707', '0.652595', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396529', '182934', '1', '1', '1', '4848.75', '-2003.75', '1073.19', '2.00653', '0', '0', '-0.843232', '-0.53755', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396537', '185966', '1', '1', '1', '4848.17', '-1999.05', '1073.1', '1.59734', '0', '0', '-0.716429', '-0.69766', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396578', '179682', '1', '1', '1', '4717.82', '-1969.11', '1087.44', '2.99186', '0', '0', '-0.997199', '-0.0747986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396580', '179682', '1', '1', '1', '4718.89', '-1978.35', '1087.37', '0.0316876', '0', '0', '-0.0158425', '-0.999875', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396585', '179682', '1', '1', '1', '4752.06', '-1977.62', '1076.91', '1.51537', '0', '0', '-0.68724', '-0.72643', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6396586', '179682', '1', '1', '1', '4752.79', '-1964.59', '1076.79', '1.51537', '0', '0', '-0.68724', '-0.72643', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6399680', '179972', '1', '1', '1', '4774.82', '-1941.88', '1073.7', '3.55236', '0', '0', '-0.978983', '0.203943', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6399681', '179972', '1', '1', '1', '4774.82', '-1941.88', '1074.94', '3.55236', '0', '0', '-0.978983', '0.203943', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6399690', '179972', '1', '1', '1', '4772.9', '-1943.97', '1073.69', '2.19598', '0', '0', '-0.890293', '-0.455388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6399691', '179972', '1', '1', '1', '4772.9', '-1943.97', '1074.94', '2.19598', '0', '0', '-0.890293', '-0.455388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6399692', '179972', '1', '1', '1', '4772.9', '-1943.97', '1076.18', '2.19598', '0', '0', '-0.890293', '-0.455388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6399694', '179972', '1', '1', '1', '4775.12', '-1944.68', '1073.62', '1.95564', '0', '0', '-0.829282', '-0.55883', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6399695', '179972', '1', '1', '1', '4775.12', '-1944.68', '1074.86', '1.95564', '0', '0', '-0.829282', '-0.55883', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6399698', '179972', '1', '1', '1', '4773.73', '-1942.58', '1073.67', '5.23311', '0', '0', '-0.501244', '0.865306', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6399700', '179972', '1', '1', '1', '4776.23', '-1943.42', '1073.55', '5.2606', '0', '0', '-0.489304', '0.872113', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6399701', '179972', '1', '1', '1', '4776.86', '-1945.57', '1073.58', '1.93994', '0', '0', '-0.824868', '-0.565326', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6399702', '179972', '1', '1', '1', '4772.99', '-1945.4', '1073.77', '2.61931', '0', '0', '-0.966096', '-0.258185', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400275', '179972', '1', '1', '1', '4804.68', '-1926.43', '1069.22', '0.939339', '0', '0', '-0.452592', '-0.891718', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400276', '179972', '1', '1', '1', '4804.68', '-1926.43', '1070.46', '0.939339', '0', '0', '-0.452592', '-0.891718', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400277', '179972', '1', '1', '1', '4804.68', '-1926.43', '1071.71', '0.939339', '0', '0', '-0.452592', '-0.891718', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400278', '179972', '1', '1', '1', '4803.25', '-1928.39', '1069.36', '0.939339', '0', '0', '-0.452592', '-0.891718', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400279', '179972', '1', '1', '1', '4803.25', '-1928.39', '1070.6', '1.29277', '0', '0', '-0.602304', '-0.798267', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400280', '179972', '1', '1', '1', '4805.25', '-1929.25', '1069.42', '1.83705', '0', '0', '-0.794707', '-0.606993', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400289', '179972', '1', '1', '1', '4806.71', '-1927', '1069.41', '0.648742', '0', '0', '-0.318713', '-0.947851', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400290', '179972', '1', '1', '1', '4806.71', '-1927', '1070.65', '0.648742', '0', '0', '-0.318713', '-0.947851', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400291', '179972', '1', '1', '1', '4807.12', '-1929.32', '1069.44', '1.74516', '0', '0', '-0.76599', '-0.642853', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400292', '179972', '1', '1', '1', '4808.18', '-1926.73', '1069.65', '1.614', '0', '0', '-0.722214', '-0.691669', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400293', '179972', '1', '1', '1', '4807.62', '-1924.47', '1069.59', '2.58239', '0', '0', '-0.961166', '-0.275971', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400294', '179972', '1', '1', '1', '4804.06', '-1923.58', '1069.04', '4.93702', '0', '0', '-0.6234', '0.781903', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400295', '179972', '1', '1', '1', '4804.23', '-1923.83', '1070.28', '2.65858', '0', '0', '-0.970979', '-0.239167', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400296', '179972', '1', '1', '1', '4801.19', '-1925.37', '1069.14', '5.81745', '0', '0', '-0.230769', '0.973009', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400297', '179972', '1', '1', '1', '4802.81', '-1926.5', '1069.23', '0.995892', '0', '0', '-0.477622', '-0.878565', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400298', '179972', '1', '1', '1', '4855.24', '-1941.37', '1073.58', '0.792473', '0', '0', '-0.385949', '-0.92252', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400299', '179972', '1', '1', '1', '4855.24', '-1941.37', '1074.82', '0.792473', '0', '0', '-0.385949', '-0.92252', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400300', '179972', '1', '1', '1', '4855.24', '-1941.37', '1076.06', '0.792473', '0', '0', '-0.385949', '-0.92252', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400301', '179972', '1', '1', '1', '4855.24', '-1941.37', '1077.31', '0.792473', '0', '0', '-0.385949', '-0.92252', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400302', '179972', '1', '1', '1', '4855', '-1943.32', '1073.65', '0.563922', '0', '0', '-0.27824', '-0.960512', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400303', '179972', '1', '1', '1', '4855', '-1943.32', '1074.89', '0.563922', '0', '0', '-0.27824', '-0.960512', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400304', '179972', '1', '1', '1', '4855', '-1943.32', '1076.13', '0.563922', '0', '0', '-0.27824', '-0.960512', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400305', '179972', '1', '1', '1', '4853.54', '-1942.02', '1073.49', '1.09956', '0', '0', '-0.522501', '-0.852639', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400306', '179972', '1', '1', '1', '4853.54', '-1942.02', '1074.73', '1.09956', '0', '0', '-0.522501', '-0.852639', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400307', '179972', '1', '1', '1', '4852.78', '-1943.72', '1073.41', '0.470459', '0', '0', '-0.233066', '-0.972461', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400308', '179972', '1', '1', '1', '4854.35', '-1944.74', '1073.58', '6.17559', '0', '0', '-0.0537709', '0.998553', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400309', '179972', '1', '1', '1', '4851.65', '-1944.33', '1073.28', '1.96193', '0', '0', '-0.831035', '-0.55622', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400310', '179972', '1', '1', '1', '4851.85', '-1945.69', '1073.31', '0.0384905', '0', '0', '-0.0192435', '-0.999815', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400311', '179972', '1', '1', '1', '4850.48', '-1944.56', '1073.15', '1.15297', '0', '0', '-0.545081', '-0.838383', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400312', '179972', '1', '1', '1', '4852.91', '-1943.72', '1074.65', '0.962119', '0', '0', '-0.462719', '-0.886505', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400313', '179972', '1', '1', '1', '4850.88', '-1943.44', '1073.2', '4.88047', '0', '0', '-0.645256', '0.763967', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400314', '179972', '1', '1', '1', '4850.88', '-1943.44', '1074.44', '4.88047', '0', '0', '-0.645256', '0.763967', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400315', '179972', '1', '1', '1', '4850.88', '-1943.44', '1075.68', '4.88047', '0', '0', '-0.645256', '0.763967', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400348', '180045', '1', '1', '1', '4828.42', '-2002.04', '1071.61', '0.336153', '0', '0', '-0.167286', '-0.985908', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400352', '180045', '1', '1', '1', '4814.29', '-1934.8', '1070.2', '1.89124', '0', '0', '-0.81086', '-0.58524', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400357', '179976', '1', '1', '1', '4821.64', '-1936.93', '1071.06', '4.60028', '0', '0', '-0.745614', '0.666379', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400378', '181305', '1', '1', '1', '4826.46', '-1948.88', '1071.16', '2.09466', '0', '0', '-0.866091', '-0.499887', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400523', '181305', '1', '1', '1', '4818.8', '-1945.43', '1070.44', '4.49169', '0', '0', '-0.780676', '0.624937', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400524', '181305', '1', '1', '1', '4821.9', '-1957.19', '1070.41', '0.140586', '0', '0', '-0.0702349', '-0.997531', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400534', '1587', '1', '1', '1', '4826.73', '-1949.51', '1072.15', '1.26999', '0', '0', '-0.593173', '-0.805075', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400536', '1587', '1', '1', '1', '4826.73', '-1949.51', '1072.15', '2.58317', '0', '0', '-0.961274', '-0.275595', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400537', '1587', '1', '1', '1', '4825.74', '-1948.9', '1072.16', '1.00924', '0', '0', '-0.483473', '-0.875359', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400539', '1587', '1', '1', '1', '4827.13', '-1948', '1072.15', '0.5647', '0', '0', '-0.278614', '-0.960403', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400540', '1587', '1', '1', '1', '4827.22', '-1948.73', '1072.15', '3.17301', '0', '0', '-0.999877', '0.0157061', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400542', '1587', '1', '1', '1', '4825.48', '-1950.31', '1072.15', '4.35267', '0', '0', '-0.822194', '0.569207', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400543', '1587', '1', '1', '1', '4825.83', '-1949.48', '1072.15', '2.95388', '0', '0', '-0.995599', '-0.0937188', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400544', '1587', '1', '1', '1', '4819.63', '-1946.19', '1071.45', '3.05991', '0', '0', '-0.999166', '-0.0408308', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400545', '1587', '1', '1', '1', '4818.52', '-1945.35', '1071.43', '2.49442', '0', '0', '-0.948101', '-0.317968', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400546', '1587', '1', '1', '1', '4818.15', '-1945.72', '1071.43', '0.33379', '0', '0', '-0.166121', '-0.986105', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400547', '1587', '1', '1', '1', '4820.13', '-1945.03', '1071.43', '0.33379', '0', '0', '-0.166121', '-0.986105', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400549', '1587', '1', '1', '1', '4818.92', '-1945.19', '1071.43', '4.82234', '0', '0', '-0.667185', '0.744892', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400551', '1587', '1', '1', '1', '4817.81', '-1944.74', '1071.43', '5.92268', '0', '0', '-0.179277', '0.983799', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400552', '1587', '1', '1', '1', '4817.51', '-1945.5', '1071.43', '1.1993', '0', '0', '-0.564353', '-0.825534', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400553', '1587', '1', '1', '1', '4820.97', '-1955.97', '1071.4', '5.23389', '0', '0', '-0.500909', '0.8655', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400554', '1587', '1', '1', '1', '4822.02', '-1956.37', '1071.41', '5.82372', '0', '0', '-0.227716', '0.973728', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400555', '1587', '1', '1', '1', '4822.37', '-1956.52', '1071.41', '3.60026', '0', '0', '-0.973818', '0.227329', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400556', '1587', '1', '1', '1', '4821.99', '-1957.63', '1071.4', '4.3888', '0', '0', '-0.811779', '0.583964', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400557', '1587', '1', '1', '1', '4822.64', '-1958.55', '1071.4', '2.3876', '0', '0', '-0.929775', '-0.368127', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400558', '1587', '1', '1', '1', '4822.64', '-1958.55', '1071.4', '0.92048', '0', '0', '-0.444163', '-0.895946', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400559', '1587', '1', '1', '1', '4821.89', '-1957.11', '1071.4', '2.15199', '0', '0', '-0.880062', '-0.474859', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400560', '1587', '1', '1', '1', '4821.41', '-1958.42', '1071.4', '4.47991', '0', '0', '-0.784345', '0.620325', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400563', '180049', '1', '1', '1', '4821.4', '-1956.97', '1071.4', '0.783821', '0', '0', '-0.381955', '-0.924181', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400568', '180049', '1', '1', '1', '4821.17', '-1957.79', '1071.4', '0.15236', '0', '0', '-0.0761065', '-0.9971', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400569', '180049', '1', '1', '1', '4821.91', '-1955.58', '1071.42', '1.26606', '0', '0', '-0.591589', '-0.80624', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400570', '180049', '1', '1', '1', '4822.89', '-1957.44', '1071.41', '5.19619', '0', '0', '-0.517134', '0.855904', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400571', '180049', '1', '1', '1', '4818.92', '-1946.27', '1071.44', '2.41273', '0', '0', '-0.934327', '-0.356416', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400572', '180049', '1', '1', '1', '4819.54', '-1945.59', '1071.44', '0.841938', '0', '0', '-0.408645', '-0.912694', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400573', '180049', '1', '1', '1', '4818.8', '-1944.67', '1071.43', '2.45043', '0', '0', '-0.940879', '-0.338742', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400574', '180049', '1', '1', '1', '4817.32', '-1946.46', '1071.44', '4.02123', '0', '0', '-0.904829', '0.425776', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400575', '180049', '1', '1', '1', '4826.6', '-1947.52', '1072.15', '4.61028', '0', '0', '-0.742272', '0.670099', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400576', '180049', '1', '1', '1', '4825.33', '-1948.55', '1072.17', '4.29612', '0', '0', '-0.83796', '0.545732', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400577', '180049', '1', '1', '1', '4827.43', '-1948.58', '1072.15', '6.27218', '0', '0', '-0.00550271', '0.999985', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400578', '180049', '1', '1', '1', '4828.35', '-1948.59', '1072.15', '3.7589', '0', '0', '-0.952743', '0.303778', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400590', '180052', '1', '1', '1', '4807.55', '-2007.36', '1069.35', '5.44124', '0', '0', '-0.40865', '0.912691', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400591', '180052', '1', '1', '1', '4808.35', '-2007.48', '1069.33', '5.91562', '0', '0', '-0.182752', '0.983159', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400592', '180052', '1', '1', '1', '4814.55', '-2009.79', '1069.75', '0.208128', '0', '0', '-0.103876', '-0.99459', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400593', '180052', '1', '1', '1', '4814.44', '-2008.08', '1069.75', '0.757122', '0', '0', '-0.369584', '-0.929198', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400594', '180052', '1', '1', '1', '4824.97', '-2007.8', '1072.33', '5.90069', '0', '0', '-0.190082', '0.981768', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400595', '180052', '1', '1', '1', '4828.2', '-2007.67', '1072.86', '0.389555', '0', '0', '-0.193548', '-0.981091', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400597', '180052', '1', '1', '1', '4831.44', '-2006.81', '1073.13', '2.02475', '0', '0', '-0.848094', '-0.529846', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400598', '180052', '1', '1', '1', '4848.07', '-1993.02', '1072.52', '5.04618', '0', '0', '-0.579816', '0.814748', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400599', '180052', '1', '1', '1', '4848.44', '-1992.6', '1073.35', '0.636168', '0', '0', '-0.312747', '-0.949836', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400600', '180052', '1', '1', '1', '4821.55', '-1926.11', '1072.42', '2.32163', '0', '0', '-0.917129', '-0.398591', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400601', '180052', '1', '1', '1', '4814.83', '-1924.23', '1071.63', '3.53036', '0', '0', '-0.981167', '0.193163', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400602', '180052', '1', '1', '1', '4797.76', '-1931.93', '1070.52', '3.13766', '0', '0', '-0.999998', '-0.00196536', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400603', '180052', '1', '1', '1', '4795.53', '-1933.96', '1071.19', '3.92149', '0', '0', '-0.924929', '0.380141', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400604', '180052', '1', '1', '1', '4781.4', '-1938.38', '1073.16', '2.85099', '0', '0', '-0.989462', '-0.14479', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400605', '180052', '1', '1', '1', '4778.46', '-1939.15', '1073.42', '3.83824', '0', '0', '-0.939947', '0.341321', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400655', '189315', '1', '1', '1', '4780.75', '-1992.66', '1073.6', '2.82904', '0', '0', '-0.987814', '-0.155639', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400658', '181250', '1', '1', '1', '4768.41', '-1981.48', '1074.85', '0.545108', '0', '0', '-0.269192', '-0.963087', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400660', '181251', '1', '1', '1', '4763.1', '-1981.72', '1075.59', '0.697473', '0', '0', '-0.341711', '-0.939805', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400667', '173109', '1', '1', '1', '4763.82', '-1986.2', '1075.16', '0.228803', '0', '0', '-0.114152', '-0.993463', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400677', '181250', '1', '1', '1', '4773.52', '-1983.19', '1074.31', '3.71241', '0', '0', '-0.959546', '0.281552', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400711', '22245', '1', '1', '1', '4771.37', '-1973.77', '1074.61', '3.53514', '0', '0', '-0.980703', '0.195506', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400713', '22245', '1', '1', '1', '4768.78', '-1974.73', '1074.86', '5.24731', '0', '0', '-0.495091', '0.868841', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400714', '22245', '1', '1', '1', '4770.29', '-1974.92', '1074.72', '5.23631', '0', '0', '-0.49986', '0.866106', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400716', '22245', '1', '1', '1', '4768.89', '-1976.14', '1074.86', '5.85363', '0', '0', '-0.213128', '0.977024', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400718', '191567', '1', '1', '1', '4765.91', '-1977.76', '1075.17', '4.60799', '0', '0', '-0.743036', '0.669251', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400728', '193789', '1', '1', '1', '4784.48', '-1984.91', '1073.28', '5.36276', '0', '0', '-0.444139', '0.895958', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400729', '177665', '1', '1', '1', '4783.29', '-1983.1', '1074.16', '5.19154', '0', '0', '-0.519123', '0.8547', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400730', '177665', '1', '1', '1', '4783.73', '-1983.94', '1074.57', '4.56322', '0', '0', '-0.757832', '0.65245', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400731', '177664', '1', '1', '1', '4782.7', '-1984.7', '1074.44', '0.724192', '0', '0', '-0.354235', '-0.935156', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400735', '177665', '1', '1', '1', '4781.71', '-1978.79', '1073.61', '4.59699', '0', '0', '-0.746706', '0.665154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400738', '188434', '1', '1', '1', '4781.09', '-1980.02', '1073.67', '3.36627', '0', '0', '-0.993697', '0.112104', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400746', '193618', '1', '1', '1', '4763.19', '-1976.28', '1075.38', '3.86579', '0', '0', '-0.935156', '0.354236', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400749', '193616', '1', '1', '1', '4759.55', '-1976.16', '1075.71', '5.37105', '0', '0', '-0.440421', '0.897792', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6400751', '191789', '1', '1', '1', '4764.7', '-1974.81', '1075.23', '5.15271', '0', '0', '-0.535615', '0.844462', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6401212', '185476', '1', '1', '1', '4811.7', '-1998.88', '1069.67', '4.4929', '0', '0', '-0.780297', '0.625409', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6403689', '185003', '1', '1', '1', '4723.74', '-1980.52', '1086.55', '3.16524', '0', '0', '-0.99993', '0.011825', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6403691', '185003', '1', '1', '1', '4722.82', '-1966.38', '1086.54', '3.02858', '0', '0', '-0.998404', '-0.0564744', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6403692', '185003', '1', '1', '1', '4727.51', '-1966.63', '1084.99', '3.0388', '0', '0', '-0.998679', '-0.0513761', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6403693', '185003', '1', '1', '1', '4728.48', '-1979.64', '1085', '3.34478', '0', '0', '-0.994844', '0.101421', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6404101', '180631', '1', '1', '1', '4844.29', '-1965.36', '1072.68', '6.16229', '0', '0', '-0.0604127', '0.998174', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6404922', '19315', '1', '1', '1', '4730.59', '-1971.41', '1062.68', '1.79559', '0', '0', '-0.781955', '-0.623335', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6405036', '185003', '1', '1', '1', '4732.29', '-1978.83', '1082.52', '3.28994', '0', '0', '-0.997251', '0.0741032', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6405037', '185003', '1', '1', '1', '4731.01', '-1966.63', '1082.82', '3.15799', '0', '0', '-0.999966', '0.0081975', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6405040', '191615', '1', '1', '1', '4745.71', '-1966.54', '1076.71', '4.78475', '0', '0', '-0.681065', '0.732223', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6407705', '19043', '1', '1', '1', '4792.08', '-1980.96', '1072.82', '4.28129', '0', '0', '-0.841982', '0.539505', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6431793', '175781', '1', '1', '1', '-2278.37', '1369.14', '64.7454', '5.38481', '0', '0', '-0.434235', '0.9008', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6446853', '185437', '0', '1', '1', '-5515.04', '-3463.67', '298.653', '3.5833', '0', '0', '-0.975711', '0.21906', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6447315', '188441', '0', '1', '1', '-5517.32', '-3442.26', '300.011', '3.75777', '0', '0', '-0.952915', '0.303238', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6447318', '182584', '0', '1', '1', '-5531.74', '-3444.56', '298.377', '4.93901', '0', '0', '-0.622622', '0.782523', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6447321', '182584', '0', '1', '1', '-5530.87', '-3448.33', '298.658', '0.119806', '0', '0', '-0.059867', '-0.998206', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6447322', '182584', '0', '1', '1', '-5531.03', '-3444.21', '298.438', '5.76368', '0', '0', '-0.256843', '0.966453', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6447324', '182584', '0', '1', '1', '-6021.02', '-3307.74', '261.357', '0.271386', '0', '0', '-0.135277', '-0.990808', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6447326', '182584', '0', '1', '1', '-6013.08', '-3309.23', '262.722', '6.187', '0', '0', '-0.0480718', '0.998844', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6447368', '179915', '0', '1', '1', '-6211.94', '-3402.95', '239.164', '6.07783', '0', '0', '-0.102496', '0.994733', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6447572', '185319', '0', '1', '1', '-6652.79', '-3330.23', '247.221', '5.97809', '0', '0', '-0.151959', '0.988387', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6447574', '185319', '0', '1', '1', '-6428.25', '-3332.62', '241.667', '5.85557', '0', '0', '-0.212185', '0.97723', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6447618', '185319', '0', '1', '1', '-5908', '-2532.02', '307.139', '3.1381', '0', '0', '-0.999999', '-0.00174601', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6447622', '185319', '0', '1', '1', '-5423.38', '-3005.05', '352.56', '1.88775', '0', '0', '-0.809837', '-0.586656', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6447625', '185319', '0', '1', '1', '-5445.52', '-3162.5', '342.831', '3.11297', '0', '0', '-0.999898', '-0.0143122', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472817', '181305', '1', '1', '1', '16240.1', '16279', '14.7846', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472818', '181305', '1', '1', '1', '16244.1', '16279', '14.7862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472822', '181305', '1', '1', '1', '16248.1', '16279', '14.7862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472823', '181305', '1', '1', '1', '16252.1', '16279', '14.7862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472935', '181305', '1', '1', '1', '16252.1', '16276.3', '14.7862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472936', '181305', '1', '1', '1', '16248.1', '16276.3', '14.7862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472937', '181305', '1', '1', '1', '16244.1', '16276.3', '14.7862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472948', '181305', '1', '1', '1', '16240.1', '16273.6', '14.7862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472949', '181305', '1', '1', '1', '16244.1', '16273.6', '14.7862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472950', '181305', '1', '1', '1', '16248.1', '16273.6', '14.7862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472951', '181305', '1', '1', '1', '16252.1', '16273.6', '14.7862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472955', '181305', '1', '1', '1', '16252.1', '16281.7', '14.7862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472956', '181305', '1', '1', '1', '16248.1', '16281.7', '14.7862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472958', '181305', '1', '1', '1', '16240.1', '16281.7', '14.7772', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472959', '181305', '1', '1', '1', '16244.1', '16281.7', '14.7862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472968', '181305', '1', '1', '1', '16240.1', '16270.9', '14.0455', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472972', '181305', '1', '1', '1', '16244.1', '16270.9', '14.0862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472973', '181305', '1', '1', '1', '16248.1', '16270.9', '14.0862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472974', '181305', '1', '1', '1', '16252.1', '16270.9', '14.0862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472997', '181305', '1', '1', '1', '16252.1', '16268.2', '13.3862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472998', '181305', '1', '1', '1', '16248.1', '16268.2', '13.3862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6472999', '181305', '1', '1', '1', '16244.1', '16268.2', '13.3862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473001', '181305', '1', '1', '1', '16240.1', '16268.2', '13.3862', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473151', '190190', '1', '1', '1', '16243', '16276.8', '15.778', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473152', '190190', '1', '1', '1', '16247', '16276.8', '15.778', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473153', '190190', '1', '1', '1', '16251', '16276.8', '15.778', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473615', '184671', '1', '1', '1', '16253', '16275.1', '16.178', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473616', '184671', '1', '1', '1', '16251', '16275.1', '16.1752', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473617', '184671', '1', '1', '1', '16249', '16275.1', '16.178', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473618', '184671', '1', '1', '1', '16247', '16275.1', '16.1752', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473620', '184671', '1', '1', '1', '16245', '16275.1', '16.178', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473621', '184671', '1', '1', '1', '16243', '16275.1', '16.1752', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473629', '184671', '1', '1', '1', '16243', '16278.5', '16.1752', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473631', '184671', '1', '1', '1', '16245', '16278.5', '16.178', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473633', '184671', '1', '1', '1', '16247', '16278.5', '16.1758', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473634', '184671', '1', '1', '1', '16249', '16278.5', '16.178', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473635', '184671', '1', '1', '1', '16251', '16278.5', '16.1752', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6473636', '184671', '1', '1', '1', '16253', '16278.5', '16.178', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6483038', '185906', '1', '1', '1', '16241.6', '16276.9', '17.1408', '0.011541', '0', '0', '-0.00576888', '-0.999983', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6483048', '177287', '1', '1', '1', '16247.6', '16281.6', '17.6611', '1.6754', '0', '0', '-0.743107', '-0.669172', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6484575', '181305', '1', '1', '1', '16240.1', '16276.5', '14.7307', '1.52128', '0', '0', '-0.689387', '-0.724393', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6484578', '182654', '1', '1', '1', '16240.3', '16276.8', '16.3124', '0.00631082', '0', '0', '-0.00315458', '-0.999995', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6487628', '19872', '1', '1', '1', '-5920.81', '-3968.23', '-58.7494', '2.14619', '0', '0', '-0.878681', '-0.477409', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488490', '192722', '1', '1', '1', '5751.98', '-5926.85', '-11.8358', '3.15179', '0', '0', '-0.999987', '0.00509848', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488491', '192722', '1', '1', '1', '5761.89', '-5926.74', '-11.41', '1.85982', '0', '0', '-0.801567', '-0.597905', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488492', '192722', '1', '1', '1', '5757.94', '-5933.41', '-13.0575', '0.499503', '0', '0', '-0.247163', '-0.968974', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488525', '192722', '1', '1', '1', '5771.84', '-5924.98', '-9.6194', '0.198577', '0', '0', '-0.0991253', '-0.995075', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488527', '192722', '1', '1', '1', '5783.55', '-5923.65', '-8.49787', '1.24486', '0', '0', '-0.58301', '-0.812465', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488528', '192722', '1', '1', '1', '5782.74', '-5919.12', '-8.49787', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488529', '192722', '1', '1', '1', '5795.74', '-5919.12', '-8.49787', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488530', '192722', '1', '1', '1', '5808.74', '-5919.12', '-8.49787', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488531', '192722', '1', '1', '1', '5821.74', '-5919.12', '-8.49787', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488532', '192722', '1', '1', '1', '5834.74', '-5919.12', '-8.49787', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488533', '192722', '1', '1', '1', '5847.74', '-5919.12', '-8.49787', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488535', '192722', '1', '1', '1', '5860.74', '-5919.12', '-8.49787', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488606', '192722', '1', '1', '1', '5870.44', '-5929.07', '-8.42197', '5.82451', '0', '0', '-0.227333', '0.973817', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488607', '192722', '1', '1', '1', '5864.25', '-5941.63', '-8.42197', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488608', '192722', '1', '1', '1', '5864.25', '-5955.63', '-7.42197', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488609', '192722', '1', '1', '1', '5864.25', '-5969.63', '-6.42198', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488610', '192722', '1', '1', '1', '5864.25', '-5983.63', '-5.42197', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488611', '192722', '1', '1', '1', '5864.25', '-5997.63', '-4.42197', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488612', '192722', '1', '1', '1', '5864.25', '-6011.63', '-3.42197', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488613', '192722', '1', '1', '1', '5864.25', '-6025.63', '-2.42197', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488615', '192722', '1', '1', '1', '5864.25', '-6040.63', '-1.69097', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488638', '192722', '1', '1', '1', '5864.25', '-6055.63', '-0.421968', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488639', '192722', '1', '1', '1', '5864.25', '-6070.63', '0.578032', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488640', '192722', '1', '1', '1', '5864.25', '-6085.63', '1.57803', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488641', '192722', '1', '1', '1', '5864.25', '-6100.63', '2.57803', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488642', '192722', '1', '1', '1', '5864.25', '-6116.63', '3.57803', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488643', '192722', '1', '1', '1', '5864.25', '-6132.63', '4.57803', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488644', '192722', '1', '1', '1', '5864.25', '-6146.63', '5.57803', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488645', '192722', '1', '1', '1', '5864.25', '-6160.63', '6.57803', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488646', '192722', '1', '1', '1', '5864.25', '-6174.63', '7.57803', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488647', '192722', '1', '1', '1', '5864.25', '-6190.63', '7.57803', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488857', '192722', '1', '1', '1', '5716.92', '-6133.46', '8.85606', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488858', '192722', '1', '1', '1', '5716.92', '-6118.46', '10.8561', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488859', '192722', '1', '1', '1', '5716.92', '-6102.46', '10.8561', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488860', '192722', '1', '1', '1', '5716.92', '-6086.46', '10.8561', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488861', '192722', '1', '1', '1', '5716.92', '-6070.46', '10.8561', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488862', '192722', '1', '1', '1', '5716.92', '-6054.46', '10.8561', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488865', '192722', '1', '1', '1', '5716.92', '-6034.46', '6.85606', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6488866', '192722', '1', '1', '1', '5716.92', '-6014.46', '2.85606', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489213', '192722', '1', '1', '1', '5716.92', '-5995.46', '-1.14394', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489214', '192722', '1', '1', '1', '5716.92', '-5976.46', '-5.14394', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489658', '192722', '1', '1', '1', '5712.12', '-5959.98', '-4.8512', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489659', '192722', '1', '1', '1', '5728.12', '-5959.98', '-4.8512', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489691', '192722', '1', '1', '1', '5740.96', '-5952.11', '-3.88314', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489692', '192722', '1', '1', '1', '5754.96', '-5949.11', '-2.88314', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489693', '192722', '1', '1', '1', '5768.96', '-5946.11', '-1.88314', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489694', '192722', '1', '1', '1', '5782.96', '-5943.11', '-0.88314', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489695', '192722', '1', '1', '1', '5796.96', '-5940.11', '0.11686', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489716', '192723', '1', '1', '1', '5721.12', '-5961.26', '0.176338', '1.60284', '0', '0', '-0.718346', '-0.695686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489722', '192722', '1', '1', '1', '5810.96', '-5937.11', '1.11686', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489723', '192722', '1', '1', '1', '5824.96', '-5934.11', '2.11686', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489724', '192722', '1', '1', '1', '5821.96', '-5949.11', '3.11686', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489730', '192722', '1', '1', '1', '5818.96', '-5963.11', '4.11686', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489731', '192722', '1', '1', '1', '5815.96', '-5977.11', '5.11686', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489732', '192722', '1', '1', '1', '5812.96', '-5991.11', '6.11686', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489733', '192722', '1', '1', '1', '5809.96', '-6005.11', '7.11686', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489734', '192722', '1', '1', '1', '5806.96', '-6019.11', '8.11686', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489737', '192722', '1', '1', '1', '5809.96', '-6033.11', '9.11686', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489738', '192722', '1', '1', '1', '5812.96', '-6047.11', '10.1169', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489739', '192722', '1', '1', '1', '5815.96', '-6061.11', '11.1169', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489740', '192722', '1', '1', '1', '5818.96', '-6075.11', '12.1169', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489741', '192722', '1', '1', '1', '5821.96', '-6090.11', '12.1169', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489742', '192722', '1', '1', '1', '5824.96', '-6105.11', '12.1169', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489743', '192722', '1', '1', '1', '5827.96', '-6120.11', '12.1169', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489744', '192722', '1', '1', '1', '5830.96', '-6135.11', '12.1169', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489745', '192722', '1', '1', '1', '5833.96', '-6150.11', '12.1169', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489775', '192722', '1', '1', '1', '5821.71', '-6163.08', '12.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489777', '192722', '1', '1', '1', '5836.71', '-6163.08', '12.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489778', '192722', '1', '1', '1', '5806.71', '-6163.08', '12.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489779', '192722', '1', '1', '1', '5791.71', '-6163.08', '12.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489780', '192722', '1', '1', '1', '5776.71', '-6163.08', '12.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489787', '192722', '1', '1', '1', '5762.71', '-6163.08', '12.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489804', '192722', '1', '1', '1', '5748.71', '-6149.08', '12.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489805', '192722', '1', '1', '1', '5748.71', '-6135.08', '12.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489807', '192722', '1', '1', '1', '5748.71', '-6119.08', '13.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489808', '192722', '1', '1', '1', '5748.71', '-6103.08', '14.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489809', '192722', '1', '1', '1', '5748.71', '-6086.08', '15.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489810', '192722', '1', '1', '1', '5748.71', '-6069.08', '16.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489811', '192722', '1', '1', '1', '5748.71', '-6052.08', '17.8832', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489813', '192722', '1', '1', '1', '5748.71', '-6035.08', '17.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489814', '192722', '1', '1', '1', '5748.71', '-6018.08', '17.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489815', '192722', '1', '1', '1', '5748.71', '-6001.08', '17.914', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489817', '192722', '1', '1', '1', '5748.71', '-5995.08', '17.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489818', '192722', '1', '1', '1', '5748.71', '-5989.08', '17.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489819', '192722', '1', '1', '1', '5748.71', '-5983.08', '17.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489820', '192722', '1', '1', '1', '5754.71', '-5983.08', '17.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489821', '192722', '1', '1', '1', '5760.71', '-5983.08', '17.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489822', '192722', '1', '1', '1', '5766.71', '-5983.08', '17.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489823', '192722', '1', '1', '1', '5766.71', '-5989.08', '17.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489824', '192722', '1', '1', '1', '5766.71', '-5995.08', '17.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489825', '192722', '1', '1', '1', '5766.71', '-6001.08', '17.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489826', '192722', '1', '1', '1', '5760.71', '-6001.08', '17.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489827', '192722', '1', '1', '1', '5754.71', '-6001.08', '17.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489828', '192722', '1', '1', '1', '5748.71', '-6001.08', '17.9252', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489832', '192723', '1', '1', '1', '5776.51', '-6009.96', '30.4073', '4.20898', '0', '0', '-0.860935', '0.508715', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489834', '192723', '1', '1', '1', '5771.77', '-5971.16', '32.5189', '2.63975', '0', '0', '-0.968684', '-0.248297', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489835', '192723', '1', '1', '1', '5753.79', '-5965.82', '32.7946', '3.23901', '0', '0', '-0.998814', '0.0486886', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489838', '192723', '1', '1', '1', '5761.77', '-6019.82', '36.4463', '1.18282', '0', '0', '-0.557533', '-0.830155', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6489840', '192723', '1', '1', '1', '5736.76', '-6007.92', '26.5476', '4.16812', '0', '0', '-0.871146', '0.491024', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490037', '193185', '1', '1', '1', '5707.53', '-5887.62', '0.000997014', '4.03265', '0', '0', '-0.902383', '0.430936', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490047', '192722', '1', '1', '1', '5704.29', '-5869.81', '0.00127361', '5.7566', '0', '0', '-0.260261', '0.965538', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490050', '192722', '1', '1', '1', '5728.41', '-5850.65', '0.169564', '5.07488', '0', '0', '-0.568064', '0.822985', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490051', '192722', '1', '1', '1', '5726.25', '-5852', '0.00188303', '4.23843', '0', '0', '-0.853349', '0.52134', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490059', '192723', '1', '1', '1', '5681.67', '-5915.33', '19.2458', '4.37352', '0', '0', '-0.816218', '0.577744', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490097', '201885', '1', '1', '1', '5734.91', '-5869.41', '0.00105692', '4.07349', '0', '0', '-0.893397', '0.449269', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490098', '201885', '1', '1', '1', '5694.67', '-5882.83', '0.0034513', '5.77859', '0', '0', '-0.249632', '0.968341', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490115', '180252', '1', '1', '1', '5758.38', '-5991.77', '20.0349', '2.9737', '0', '0', '-0.996479', '-0.0838462', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490131', '177418', '1', '1', '1', '5759.28', '-5991.47', '29.2392', '1.18692', '0', '0', '-0.559234', '-0.82901', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490132', '177418', '1', '1', '1', '5755.95', '-5991.62', '27.7741', '2.4035', '0', '0', '-0.932672', '-0.360724', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490133', '177418', '1', '1', '1', '5756.65', '-5995.16', '26.2313', '4.61126', '0', '0', '-0.741944', '0.670462', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490196', '192723', '1', '1', '1', '5703.88', '-5883.84', '9.35683', '0.0740123', '0', '0', '-0.0369975', '-0.999315', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490198', '192723', '1', '1', '1', '5717.36', '-5884.59', '9.46477', '1.10068', '0', '0', '-0.522976', '-0.852347', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490199', '192723', '1', '1', '1', '5721.07', '-5879.29', '9.68752', '1.28289', '0', '0', '-0.598353', '-0.801233', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490202', '192723', '1', '1', '1', '5688.08', '-5909.29', '19.2456', '0.572101', '0', '0', '-0.282165', '-0.959366', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490341', '202302', '1', '1', '1', '5758.54', '-5991.46', '31.1302', '4.7073', '0', '0', '-0.708904', '0.705305', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490497', '192723', '1', '1', '1', '5867.67', '-6048.04', '2.10247', '3.368', '0', '0', '-0.993599', '0.112963', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490513', '192723', '1', '1', '1', '5868.19', '-6108.51', '7.03718', '4.54285', '0', '0', '-0.764438', '0.644697', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490530', '192723', '1', '1', '1', '5861.51', '-6125.08', '6.68786', '2.6719', '0', '0', '-0.97255', '-0.232693', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490691', '192722', '1', '1', '1', '5751.65', '-6162.01', '12.8145', '0.819145', '0', '0', '-0.398217', '-0.917291', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490715', '192722', '1', '1', '1', '5852.69', '-6192.32', '6.77643', '1.42312', '0', '0', '-0.653015', '-0.757345', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490837', '192722', '1', '1', '1', '5841.46', '-6191.12', '3.02866', '1.38043', '0', '0', '-0.636701', '-0.771111', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490838', '192722', '1', '1', '1', '5843.63', '-6200.97', '2.60477', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490839', '192722', '1', '1', '1', '5828.63', '-6200.97', '2.60477', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490840', '192722', '1', '1', '1', '5813.63', '-6200.97', '2.60477', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490841', '192722', '1', '1', '1', '5798.63', '-6200.97', '2.60477', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490842', '192722', '1', '1', '1', '5783.63', '-6200.97', '2.60477', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490843', '192722', '1', '1', '1', '5768.63', '-6200.97', '2.60477', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490845', '192722', '1', '1', '1', '5753.63', '-6200.97', '2.60477', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490846', '192722', '1', '1', '1', '5738.63', '-6200.97', '2.60477', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490847', '192722', '1', '1', '1', '5723.63', '-6200.97', '2.60477', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490848', '192722', '1', '1', '1', '5708.63', '-6200.97', '2.60477', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490851', '192722', '1', '1', '1', '5708.63', '-6185.97', '3.60477', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490852', '192722', '1', '1', '1', '5708.63', '-6170.97', '4.60477', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490853', '192722', '1', '1', '1', '5708.63', '-6155.97', '5.60477', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490854', '192722', '1', '1', '1', '5708.63', '-6140.97', '6.60477', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6490974', '192723', '1', '1', '1', '5815', '-6157.44', '15.8284', '4.43123', '0', '0', '-0.799208', '0.601054', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491047', '192723', '1', '1', '1', '5799.42', '-6159.14', '15.3738', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491052', '192723', '1', '1', '1', '5784.42', '-6159.14', '16.3738', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491055', '192723', '1', '1', '1', '5769.42', '-6159.14', '15.3738', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491057', '192723', '1', '1', '1', '5754.42', '-6159.14', '15.3738', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491247', '186650', '1', '1', '1', '5758.39', '-5991.58', '29.447', '5.56738', '0', '0', '-0.350311', '0.936633', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491377', '186808', '1', '1', '1', '5710.91', '-5875', '9.57812', '1.28406', '0', '0', '-0.598823', '-0.800881', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491378', '186809', '1', '1', '1', '5712.21', '-5868.98', '9.75882', '4.73275', '0', '0', '-0.699873', '0.714268', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491426', '186809', '1', '1', '1', '5699.91', '-5891.18', '9.49393', '3.51067', '0', '0', '-0.983021', '0.183492', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491429', '201911', '1', '1', '1', '5694.66', '-5881.74', '0.00138342', '5.36736', '0', '0', '-0.442079', '0.896976', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491430', '201911', '1', '1', '1', '5670.46', '-5912.21', '0.000981395', '5.50166', '0', '0', '-0.380894', '0.924619', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491431', '201911', '1', '1', '1', '5683.83', '-5930', '0.00136477', '1.18118', '0', '0', '-0.556853', '-0.830611', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491433', '201911', '1', '1', '1', '5731.2', '-5877.4', '0.000447873', '2.18964', '0', '0', '-0.888845', '-0.458208', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491434', '201911', '1', '1', '1', '5712.49', '-5859.64', '0.00119877', '5.21813', '0', '0', '-0.507712', '0.861527', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491435', '201911', '1', '1', '1', '5655.3', '-5886.14', '0.00203716', '4.24581', '0', '0', '-0.851421', '0.524483', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491436', '201911', '1', '1', '1', '5643.61', '-5937.79', '0.00274378', '5.66188', '0', '0', '-0.305679', '0.952135', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491437', '201911', '1', '1', '1', '5663.62', '-5963.62', '0.0011264', '6.25093', '0', '0', '-0.0161259', '0.99987', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491445', '201911', '1', '1', '1', '5770.21', '-5886.08', '0.00257231', '1.83542', '0', '0', '-0.794213', '-0.60764', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491447', '201911', '1', '1', '1', '5811.51', '-5872.08', '0.00206895', '5.84017', '0', '0', '-0.219702', '0.975567', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491456', '201385', '1', '1', '1', '5736.47', '-5866.03', '0.00144143', '3.00174', '0', '0', '-0.997556', '-0.0698687', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491457', '201385', '1', '1', '1', '5715.26', '-5858.85', '0.00110686', '5.36186', '0', '0', '-0.444542', '0.895758', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491458', '201385', '1', '1', '1', '5679.14', '-5891.82', '0.00103659', '5.60769', '0', '0', '-0.331365', '0.943503', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491779', '186633', '1', '1', '1', '5575.81', '-5701.62', '9.14754', '1.33199', '0', '0', '-0.61784', '-0.786304', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491780', '186633', '1', '1', '1', '5575.74', '-5701.91', '9.16115', '1.33199', '0', '0', '-0.61784', '-0.786304', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491833', '186633', '1', '1', '1', '5576.8', '-5702.86', '9.15042', '2.32165', '0', '0', '-0.917133', '-0.398582', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491835', '186633', '1', '1', '1', '5576.57', '-5702.39', '9.14696', '5.80254', '0', '0', '-0.238018', '0.971261', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491857', '186633', '1', '1', '1', '5576.57', '-5702.74', '9.2235', '3.62148', '0', '0', '-0.971351', '0.23765', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491858', '186633', '1', '1', '1', '5576.81', '-5701.55', '9.14798', '3.2335', '0', '0', '-0.998944', '0.0459364', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6491948', '19316', '1', '1', '1', '5553.25', '-5744.98', '0.00242665', '1.61912', '0', '0', '-0.723985', '-0.689816', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6492451', '201911', '1', '1', '1', '5560.25', '-5725.67', '7.56742', '0.938922', '0', '0', '-0.452406', '-0.891812', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6492457', '201911', '1', '1', '1', '5548.68', '-5716.12', '9.93414', '0.560358', '0', '0', '-0.276527', '-0.961006', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6492461', '201911', '1', '1', '1', '5579.21', '-5738.22', '13.5178', '1.62614', '0', '0', '-0.726401', '-0.687271', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6494646', '19164', '1', '1', '1', '16349.4', '16171.5', '0.735522', '5.45608', '0', '0', '-0.401867', '0.915698', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511562', '190226', '1', '1', '1', '5550.88', '-5743.26', '0.000556075', '4.21675', '0', '0', '-0.85895', '0.512059', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511564', '190226', '1', '1', '1', '5546.12', '-5752.06', '0.000383474', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511566', '190226', '1', '1', '1', '5546.12', '-5762.06', '0.000502091', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511582', '202079', '1', '1', '1', '5538.58', '-5772.7', '0.000508', '1.18045', '0', '0', '-0.556548', '-0.830816', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511889', '202142', '1', '1', '1', '5771', '-5910.18', '0.0004', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511893', '202142', '1', '1', '1', '5791', '-5910.18', '0.0004', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511894', '202142', '1', '1', '1', '5811', '-5910.18', '0.0004', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511907', '202142', '1', '1', '1', '5831', '-5910.18', '0.0004', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511908', '202142', '1', '1', '1', '5851', '-5910.18', '0.0004', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511909', '202142', '1', '1', '1', '5871', '-5910.18', '0.0004', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511975', '202142', '1', '1', '1', '5881.54', '-5950.12', '0.000176', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511976', '202142', '1', '1', '1', '5881.54', '-5970.12', '0.000176', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511977', '202142', '1', '1', '1', '5881.54', '-5990.12', '0.000176', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511978', '202142', '1', '1', '1', '5881.54', '-6010.12', '0.000176', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511979', '202142', '1', '1', '1', '5881.54', '-6030.12', '0.000176', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511980', '202142', '1', '1', '1', '5881.54', '-6050.12', '0.000176', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511981', '202142', '1', '1', '1', '5881.54', '-6070.12', '0.000176', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511982', '202142', '1', '1', '1', '5881.54', '-6090.12', '0.000176', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511983', '202142', '1', '1', '1', '5881.54', '-6110.12', '0.000176', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511984', '202142', '1', '1', '1', '5881.54', '-6130.12', '0.000176', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511985', '202142', '1', '1', '1', '5881.54', '-6150.12', '0.000176', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511986', '202142', '1', '1', '1', '5881.54', '-6170.12', '0.000176', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511987', '202142', '1', '1', '1', '5881.54', '-6190.12', '0.000176', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6511989', '202142', '1', '1', '1', '5881.54', '-6210.12', '0.000176', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512016', '202142', '1', '1', '1', '5865.03', '-6223.69', '-0.216849', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512017', '202142', '1', '1', '1', '5845.03', '-6223.69', '-0.216849', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512018', '202142', '1', '1', '1', '5825.03', '-6223.69', '-0.216849', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512019', '202142', '1', '1', '1', '5805.03', '-6223.69', '-0.216849', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512020', '202142', '1', '1', '1', '5785.03', '-6223.69', '-0.216849', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512021', '202142', '1', '1', '1', '5765.03', '-6223.69', '-0.216849', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512022', '202142', '1', '1', '1', '5745.03', '-6223.69', '-0.216849', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512023', '202142', '1', '1', '1', '5725.03', '-6223.69', '-0.216849', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512120', '202142', '1', '1', '1', '5725.15', '-6223.25', '-0.000383', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512177', '202142', '1', '1', '1', '5704.88', '-6222.8', '0.000534788', '6.22532', '0', '0', '-0.0289296', '0.999582', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512184', '202142', '1', '1', '1', '5685.58', '-6200.14', '0.000535', '4.57416', '0', '0', '-0.75425', '0.656587', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512185', '202142', '1', '1', '1', '5682.82', '-6179.95', '0.000535', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512186', '202142', '1', '1', '1', '5682.82', '-6159.95', '0.000535', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512187', '202142', '1', '1', '1', '5682.82', '-6139.95', '0.000535', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512188', '202142', '1', '1', '1', '5682.82', '-6119.95', '0.000535', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512189', '202142', '1', '1', '1', '5682.82', '-6099.95', '0.000535', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512190', '202142', '1', '1', '1', '5682.82', '-6079.95', '0.000535', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512191', '202142', '1', '1', '1', '5682.82', '-6059.95', '0.000535', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512192', '202142', '1', '1', '1', '5682.82', '-6039.95', '0.000535', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512193', '202142', '1', '1', '1', '5682.82', '-6019.95', '0.000535', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512194', '202142', '1', '1', '1', '5682.82', '-5999.95', '0.000535', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512195', '202142', '1', '1', '1', '5682.82', '-5979.95', '0.000535', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512196', '202142', '1', '1', '1', '5682.82', '-5959.95', '0.000535', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6512502', '201381', '530', '1', '1', '-1306.27', '-12195.6', '1.70948', '1.34303', '0', '0', '-0.622175', '-0.782879', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6523854', '186419', '1', '1', '1', '5660.06', '-6059.25', '0.00117061', '4.50588', '0', '0', '-0.776224', '0.630457', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6523855', '180751', '1', '1', '1', '5697.93', '-5985.75', '0.00130889', '1.18521', '0', '0', '-0.558524', '-0.829488', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6523857', '180751', '1', '1', '1', '5713.15', '-5939.94', '0.00120225', '0.845136', '0', '0', '-0.410104', '-0.912039', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6523858', '180685', '1', '1', '1', '5727.94', '-5930.76', '0.00100557', '1.30381', '0', '0', '-0.606701', '-0.79493', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6523861', '180751', '1', '1', '1', '5696.68', '-5961.8', '0.000864911', '4.03385', '0', '0', '-0.902124', '0.431478', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6523866', '180662', '1', '1', '1', '5757.67', '-5969.85', '0.00188762', '6.04369', '0', '0', '-0.119463', '0.992839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6523868', '180751', '1', '1', '1', '5799.1', '-5988.21', '0.00135536', '5.88347', '0', '0', '-0.198532', '0.980094', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6523869', '180751', '1', '1', '1', '5846.89', '-6005.26', '0.00135536', '4.7305', '0', '0', '-0.700674', '0.713481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6523872', '190226', '1', '1', '1', '5742.12', '-5904.88', '0.00112583', '4.73285', '0', '0', '-0.699834', '0.714305', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6523873', '186419', '1', '1', '1', '5749.88', '-5916.18', '0.00224794', '1.15301', '0', '0', '-0.545098', '-0.838372', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532138', '202078', '0', '1', '1', '-4565.62', '1409.79', '480.605', '0', '0', '0', '0', '1', '300', '255', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532172', '19256', '0', '1', '1', '-4565.62', '1409.79', '480.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532529', '192722', '0', '1', '1', '-4617.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532587', '192722', '0', '1', '1', '-4625.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532591', '192722', '0', '1', '1', '-4633.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532592', '192722', '0', '1', '1', '-4641.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532593', '192722', '0', '1', '1', '-4649.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532594', '192722', '0', '1', '1', '-4657.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532595', '192722', '0', '1', '1', '-4665.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532596', '192722', '0', '1', '1', '-4673.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532597', '192722', '0', '1', '1', '-4681.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532598', '192722', '0', '1', '1', '-4689.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532656', '192722', '0', '1', '1', '-4697.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532657', '192722', '0', '1', '1', '-4705.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532662', '192722', '0', '1', '1', '-4713.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532664', '192722', '0', '1', '1', '-4721.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532665', '192722', '0', '1', '1', '-4729.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532666', '192722', '0', '1', '1', '-4737.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532667', '192722', '0', '1', '1', '-4745.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532670', '192722', '0', '1', '1', '-4753.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532671', '192722', '0', '1', '1', '-4761.62', '1409.79', '474.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532673', '192722', '0', '1', '1', '-4769.62', '1409.79', '473.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532674', '192722', '0', '1', '1', '-4777.62', '1409.79', '472.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532675', '192722', '0', '1', '1', '-4785.62', '1409.79', '471.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532676', '192722', '0', '1', '1', '-4793.62', '1409.79', '470.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6532677', '192722', '0', '1', '1', '-4801.62', '1409.79', '469.605', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6545788', '202141', '0', '1', '1', '-4793.06', '1425.07', '480.626', '2.35619', '0', '0', '-0.92388', '-0.382683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6545825', '202141', '0', '1', '1', '-4808.06', '1425.07', '480.626', '2.35619', '0', '0', '-0.92388', '-0.382683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6545830', '202141', '0', '1', '1', '-4823.06', '1425.07', '480.626', '2.35619', '0', '0', '-0.92388', '-0.382683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6546968', '202141', '0', '1', '1', '-4792.68', '1394.68', '480.626', '5.49779', '0', '0', '-0.382684', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6547008', '202141', '0', '1', '1', '-4807.68', '1394.68', '480.626', '5.49779', '0', '0', '-0.382684', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6547016', '202141', '0', '1', '1', '-4822.68', '1394.68', '480.626', '5.49779', '0', '0', '-0.382684', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6556240', '188137', '0', '1', '1', '-4840.43', '1434.98', '480.626', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6556241', '188137', '0', '1', '1', '-4840.43', '1384.98', '480.627', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6556251', '188137', '0', '1', '1', '-4829.87', '1432.64', '480.627', '1.13446', '0', '0', '-0.5373', '-0.843391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6556252', '188137', '0', '1', '1', '-4851', '1387.33', '480.627', '1.13446', '0', '0', '-0.5373', '-0.843391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6556256', '188137', '0', '1', '1', '-4851', '1432.64', '480.626', '2.00713', '0', '0', '-0.843391', '-0.5373', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6556259', '188137', '0', '1', '1', '-4829.87', '1387.33', '480.626', '2.00713', '0', '0', '-0.843391', '-0.5373', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6556263', '188137', '0', '1', '1', '-4859.58', '1426.05', '480.626', '2.44346', '0', '0', '-0.939693', '-0.34202', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6556268', '188137', '0', '1', '1', '-4859.58', '1393.91', '480.626', '0.698132', '0', '0', '-0.34202', '-0.939693', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6556552', '188137', '0', '1', '1', '-4864.58', '1403.51', '480.627', '0.261799', '0', '0', '-0.130526', '-0.991445', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6556555', '188137', '0', '1', '1', '-4864.58', '1416.45', '480.627', '2.87979', '0', '0', '-0.991445', '-0.130526', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6556606', '201911', '0', '1', '1', '-4914.18', '1328.66', '480.625', '5.40485', '0', '0', '-0.425187', '0.905106', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6556610', '201885', '0', '1', '1', '-4814.44', '1371.78', '480.626', '1.87527', '0', '0', '-0.806161', '-0.591697', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6556612', '201885', '0', '1', '1', '-4854.39', '1379.29', '480.626', '1.37261', '0', '0', '-0.633684', '-0.773592', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6556616', '201885', '0', '1', '1', '-4801.33', '1439.38', '480.626', '4.45217', '0', '0', '-0.792873', '0.609388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6556618', '201885', '0', '1', '1', '-4833.76', '1446.59', '480.626', '4.77418', '0', '0', '-0.684926', '0.728612', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6564044', '188230', '0', '1', '1', '-4863.44', '1439', '480.626', '5.52919', '0', '0', '-0.368129', '0.929775', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6564045', '188230', '0', '1', '1', '-4872.31', '1429.39', '480.626', '1.2959', '0', '0', '-0.603552', '-0.797324', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6564047', '188230', '0', '1', '1', '-4871.47', '1392.5', '480.626', '0.746115', '0', '0', '-0.364464', '-0.931217', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6564048', '188230', '0', '1', '1', '-4875.54', '1403.66', '480.626', '3.60732', '0', '0', '-0.973009', '0.230766', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6564049', '188230', '0', '1', '1', '-4875.97', '1416.48', '480.626', '4.75872', '0', '0', '-0.690539', '0.723295', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6564106', '188142', '0', '1', '1', '-4802.29', '1400.41', '480.626', '5.73577', '0', '0', '-0.270305', '0.962775', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6564110', '188142', '0', '1', '1', '-4802.13', '1420.27', '480.625', '0.646389', '0', '0', '-0.317597', '-0.948226', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6564118', '188142', '0', '1', '1', '-4814.86', '1398.87', '480.626', '5.64781', '0', '0', '-0.312371', '0.94996', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6564120', '188142', '0', '1', '1', '-4815.43', '1421.36', '480.625', '0.762633', '0', '0', '-0.372143', '-0.928176', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6564482', '188077', '0', '1', '1', '-4890.62', '1424.61', '480.627', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6564483', '188077', '0', '1', '1', '-4890.62', '1439.61', '480.627', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6564484', '188077', '0', '1', '1', '-4890.62', '1454.61', '480.627', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6564485', '188077', '0', '1', '1', '-4890.62', '1394.61', '480.627', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6564486', '188077', '0', '1', '1', '-4890.62', '1379.61', '480.627', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6564487', '188077', '0', '1', '1', '-4890.62', '1364.61', '480.627', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6671371', '170592', '1', '1', '1', '16217.5', '16403.2', '-64.3785', '0.00622563', '0', '0', '-0.00311158', '-0.999995', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6671377', '170592', '1', '1', '1', '16219.9', '16411.3', '-64.3788', '5.4883', '0', '0', '-0.38706', '0.922055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6671382', '170592', '1', '1', '1', '16228.5', '16412.6', '-64.3791', '4.68719', '0', '0', '-0.715959', '0.698143', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6671388', '170592', '1', '1', '1', '16228.2', '16392.9', '-64.3797', '1.57702', '0', '0', '-0.709303', '-0.704903', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6671399', '170592', '1', '1', '1', '16220.4', '16395.7', '-64.38', '0.905442', '0', '0', '-0.437414', '-0.89926', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6671495', '170592', '1', '1', '1', '16236.2', '16395.4', '-64.3797', '2.36242', '0', '0', '-0.925067', '-0.379804', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6671496', '170592', '1', '1', '1', '16238.1', '16403', '-64.3789', '3.11641', '0', '0', '-0.999921', '-0.0125929', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6671497', '170592', '1', '1', '1', '16235.7', '16410.8', '-64.3788', '3.87432', '0', '0', '-0.933637', '0.358221', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6709786', '182485', '0', '1', '1', '-2866.03', '-1723.66', '10.1751', '1.98094', '0', '0', '-0.836284', '-0.548297', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6709872', '179885', '0', '1', '1', '-2860', '-1707.28', '8.09907', '1.55613', '0', '0', '-0.701903', '-0.712272', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6709886', '19319', '0', '1', '1', '-2865.08', '-1728.24', '10.081', '2.90151', '0', '0', '-0.992804', '-0.119752', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6710264', '182403', '0', '1', '1', '-2889.57', '-1704.08', '6.29251', '0.103923', '0', '0', '-0.0519384', '-0.99865', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6719152', '202079', '1', '1', '1', '16238.2', '16256.6', '15.6099', '0.134251', '0', '0', '-0.0670749', '-0.997748', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6728406', '126052', '1', '1', '1', '-2981.36', '14.6166', '189.706', '1.36547', '0', '0', '-0.630917', '-0.775851', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6728413', '126052', '1', '1', '1', '-2977.29', '34.1964', '189.187', '4.50706', '0', '0', '-0.775851', '0.630917', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6728428', '126052', '1', '1', '1', '-2984.8', '32.7707', '189.161', '5.29246', '0', '0', '-0.475351', '0.879796', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6728437', '126052', '1', '1', '1', '-2973.84', '16.0423', '189.766', '8.43405', '0', '0', '-0.879796', '-0.475351', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6728444', '126052', '1', '1', '1', '-2969.53', '22.3676', '189.683', '9.21945', '0', '0', '-0.994735', '-0.102484', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6728611', '126052', '1', '1', '1', '-2989.11', '26.4454', '189.356', '12.361', '0', '0', '-0.102484', '0.994735', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6728645', '126052', '1', '1', '1', '-2987.69', '18.9257', '189.544', '13.1464', '0', '0', '-0.285986', '-0.958234', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6728649', '126052', '1', '1', '1', '-2970.96', '29.8873', '189.362', '16.288', '0', '0', '-0.958234', '0.285985', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6735650', '180410', '571', '1', '1', '5944.56', '630.425', '655.689', '6.01618', '0', '0', '-0.133108', '0.991102', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6735694', '180410', '571', '1', '1', '5939.24', '615.99', '655.789', '5.9392', '0', '0', '-0.171144', '0.985246', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6759822', '191615', '0', '1', '1', '-10446.4', '-1752.95', '90.7162', '3.08887', '0', '0', '-0.999653', '-0.0263561', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6763511', '179699', '0', '1', '1', '-10464.7', '-1655.29', '93.8612', '1.49386', '0', '0', '-0.679388', '-0.733779', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6763512', '179699', '0', '1', '1', '-10460.7', '-1657.63', '94.3503', '0.95878', '0', '0', '-0.461238', '-0.887276', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6763513', '179696', '0', '1', '1', '-10458.3', '-1659.52', '93.5659', '0.917154', '0', '0', '-0.442673', '-0.896683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6763514', '179696', '0', '1', '1', '-10454', '-1659.63', '91.8763', '1.07109', '0', '0', '-0.510311', '-0.85999', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6777208', '191949', '1', '1', '1', '16220', '16270.3', '13.0306', '1.37911', '0', '0', '-0.636193', '-0.77153', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6784045', '177185', '0', '1', '1', '-10451.5', '-1721.76', '86.3201', '5.02456', '0', '0', '-0.588591', '0.808431', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6787961', '187117', '0', '1', '1', '-13042.8', '-2206.56', '8.40775', '5.50307', '0', '0', '-0.380244', '0.924886', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6787966', '187117', '0', '1', '1', '-13041.1', '-2208.31', '8.40775', '5.50307', '0', '0', '-0.380244', '0.924886', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6787967', '187117', '0', '1', '1', '-13039.3', '-2210.07', '8.40775', '5.50307', '0', '0', '-0.380244', '0.924886', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6787972', '193461', '0', '1', '1', '-13035.4', '-2202.78', '4.62023', '5.14715', '0', '0', '-0.537963', '0.842968', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6788216', '185301', '0', '1', '1', '-12994.1', '-2242.48', '28.9112', '0.785398', '0', '0', '-0.382683', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6788218', '185301', '0', '1', '1', '-12987.7', '-2236.04', '28.9112', '0.785398', '0', '0', '-0.382683', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6788219', '185301', '0', '1', '1', '-12987.7', '-2248.91', '28.9112', '0.785398', '0', '0', '-0.382683', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6788222', '185301', '0', '1', '1', '-13000.6', '-2236.04', '28.9112', '0.785398', '0', '0', '-0.382683', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6788223', '185301', '0', '1', '1', '-12994.1', '-2229.61', '28.9112', '0.785398', '0', '0', '-0.382683', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6788224', '185301', '0', '1', '1', '-12981.3', '-2242.48', '28.9112', '0.785398', '0', '0', '-0.382683', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6788618', '187117', '0', '1', '1', '-13004.3', '-2225.63', '25.0402', '0.785398', '0', '0', '-0.382683', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6788644', '182943', '0', '1', '1', '-13008.2', '-2221.74', '24.0402', '0.785398', '0', '0', '-0.382683', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6788661', '187117', '0', '1', '1', '-13003.6', '-2217.14', '19.0402', '-0.785398', '0', '0', '-0.382684', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6788672', '182943', '0', '1', '1', '-13000.1', '-2213.61', '18.2402', '-0.785398', '0', '0', '-0.382684', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6788705', '187117', '0', '1', '1', '-13004.9', '-2208.8', '13.3402', '0.785398', '0', '0', '-0.382683', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6788761', '187117', '0', '1', '1', '-13012.1', '-2201.59', '7.04015', '0.785398', '0', '0', '-0.382683', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797289', '2726', '0', '1', '1', '-12994.4', '-2195.35', '9.26044', '5.06378', '0', '0', '-0.572623', '0.819819', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797295', '1685', '0', '1', '1', '-12997.6', '-2202.24', '9.21952', '1.44152', '0', '0', '-0.659955', '-0.751305', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797393', '193584', '0', '1', '1', '-12998.8', '-2199.84', '9.14682', '1.27658', '0', '0', '-0.595824', '-0.803115', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797394', '193584', '0', '1', '1', '-12992.3', '-2196.26', '9.51973', '3.86448', '0', '0', '-0.935387', '0.353626', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797397', '183269', '0', '1', '1', '-12993.1', '-2193.12', '9.17659', '5.80833', '0', '0', '-0.235205', '0.971946', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797401', '183269', '0', '1', '1', '-13001.1', '-2199.93', '9.14694', '1.30406', '0', '0', '-0.606802', '-0.794853', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797403', '183269', '0', '1', '1', '-13001.2', '-2201.88', '9.14694', '1.7404', '0', '0', '-0.764456', '-0.644675', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797404', '183269', '0', '1', '1', '-13000.9', '-2203.85', '9.14694', '1.7404', '0', '0', '-0.764456', '-0.644675', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797464', '183269', '0', '1', '1', '-12995.5', '-2193.05', '9.1473', '0.310978', '0', '0', '-0.154863', '-0.987936', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797797', '181502', '0', '1', '1', '-12982.6', '-2243.83', '30.0985', '3.87824', '0', '0', '-0.932933', '0.36005', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797803', '181502', '0', '1', '1', '-12990', '-2235.78', '30.0985', '4.08637', '0', '0', '-0.890484', '0.455014', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797807', '180432', '0', '1', '1', '-12984.7', '-2250.97', '30.0985', '2.35614', '0', '0', '-0.923869', '-0.382709', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797833', '183269', '0', '1', '1', '-12997.1', '-2245.34', '30.0981', '-0.785398', '0', '0', '-0.382683', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797838', '183269', '0', '1', '1', '-12995.7', '-2246.76', '30.0981', '-0.785398', '0', '0', '-0.382683', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797840', '183269', '0', '1', '1', '-12994.3', '-2248.17', '30.0981', '-0.785398', '0', '0', '-0.382683', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797841', '183269', '0', '1', '1', '-12992.9', '-2249.59', '30.0981', '-0.785398', '0', '0', '-0.382683', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797842', '183269', '0', '1', '1', '-12991.5', '-2251', '30.0981', '-0.785398', '0', '0', '-0.382683', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797843', '183269', '0', '1', '1', '-12990', '-2252.41', '30.0981', '-0.785398', '0', '0', '-0.382683', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797844', '183269', '0', '1', '1', '-12988.6', '-2253.83', '30.0981', '-0.785398', '0', '0', '-0.382683', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797845', '183269', '0', '1', '1', '-12998.5', '-2243.93', '30.0981', '-0.785398', '0', '0', '-0.382683', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797846', '183269', '0', '1', '1', '-12999.9', '-2242.51', '30.0981', '-0.785398', '0', '0', '-0.382683', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797847', '183269', '0', '1', '1', '-13001.4', '-2241.1', '30.0981', '-0.785398', '0', '0', '-0.382683', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797848', '183269', '0', '1', '1', '-13002.8', '-2239.69', '30.0981', '-0.785398', '0', '0', '-0.382683', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797849', '183269', '0', '1', '1', '-13004.2', '-2238.27', '30.0981', '-0.785398', '0', '0', '-0.382683', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797850', '183269', '0', '1', '1', '-13005.6', '-2236.86', '30.0981', '-0.785398', '0', '0', '-0.382683', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797946', '183269', '0', '1', '1', '-12987.2', '-2252.41', '30.0981', '-2.35619', '0', '0', '-0.92388', '0.382684', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797947', '183269', '0', '1', '1', '-12985.8', '-2251', '30.0981', '-2.35619', '0', '0', '-0.92388', '0.382684', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797948', '183269', '0', '1', '1', '-12984.4', '-2249.59', '30.0981', '-2.35619', '0', '0', '-0.92388', '0.382684', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797949', '183269', '0', '1', '1', '-12983', '-2248.17', '30.0981', '-2.35619', '0', '0', '-0.92388', '0.382684', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797950', '183269', '0', '1', '1', '-12981.6', '-2246.76', '30.0981', '-2.35619', '0', '0', '-0.92388', '0.382684', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797986', '183269', '0', '1', '1', '-13004.2', '-2235.44', '30.0981', '-2.35619', '0', '0', '-0.92388', '0.382684', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797987', '183269', '0', '1', '1', '-13002.8', '-2234.03', '30.0981', '-2.35619', '0', '0', '-0.92388', '0.382684', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6797988', '183269', '0', '1', '1', '-12995.7', '-2226.96', '30.0981', '-2.35619', '0', '0', '-0.92388', '0.382684', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798535', '186659', '0', '1', '1', '-13006.6', '-2201.53', '9.14643', '4.9452', '0', '0', '-0.620196', '0.784447', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798537', '186659', '0', '1', '1', '-13015.4', '-2215.58', '9.82778', '6.14292', '0', '0', '-0.0700731', '0.997542', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798539', '186659', '0', '1', '1', '-13020.4', '-2183.94', '10.5025', '3.43332', '0', '0', '-0.989381', '0.145345', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798577', '188701', '0', '1', '1', '-13029.3', '-2173.3', '21.1783', '4.28743', '0', '0', '-0.840323', '0.542087', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798578', '188701', '0', '1', '1', '-13027.8', '-2174.66', '19.9552', '4.0793', '0', '0', '-0.892087', '0.451864', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798584', '188701', '0', '1', '1', '-13025.7', '-2175.9', '18.6525', '4.2246', '0', '0', '-0.856935', '0.515424', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798587', '188701', '0', '1', '1', '-13023.8', '-2177.3', '16.6543', '4.15784', '0', '0', '-0.873659', '0.486538', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798591', '188701', '0', '1', '1', '-13033', '-2169.19', '23.4718', '4.69583', '0', '0', '-0.712937', '0.701228', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798592', '188701', '0', '1', '1', '-13035.4', '-2169.91', '23.1562', '5.37913', '0', '0', '-0.436792', '0.899562', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798593', '188701', '0', '1', '1', '-13037.6', '-2171.55', '23.0886', '5.57547', '0', '0', '-0.346517', '0.938044', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798594', '188701', '0', '1', '1', '-13039.2', '-2174.1', '22.6179', '5.86999', '0', '0', '-0.205129', '0.978735', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798595', '188701', '0', '1', '1', '-13039.8', '-2176.86', '21.9683', '0.191561', '0', '0', '-0.0956341', '-0.995417', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798599', '188701', '0', '1', '1', '-13037.4', '-2178.39', '21.268', '0.918054', '0', '0', '-0.443076', '-0.896484', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798603', '188701', '0', '1', '1', '-13035.2', '-2179.54', '20.5535', '1.14582', '0', '0', '-0.54208', '-0.840327', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798608', '188701', '0', '1', '1', '-13032.9', '-2180.4', '19.4948', '1.26363', '0', '0', '-0.59061', '-0.806957', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798612', '188701', '0', '1', '1', '-13030.4', '-2181.35', '18.4691', '1.04765', '0', '0', '-0.500194', '-0.865914', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798614', '188701', '0', '1', '1', '-13027.5', '-2182.39', '17.248', '1.14189', '0', '0', '-0.540429', '-0.84139', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798615', '188701', '0', '1', '1', '-13014.4', '-2183.33', '10.4803', '2.1904', '0', '0', '-0.88902', '-0.457869', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798616', '188701', '0', '1', '1', '-13021.2', '-2186.92', '9.662', '2.32784', '0', '0', '-0.918362', '-0.395741', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798703', '183992', '0', '1', '1', '-13067.3', '-2218.38', '13.5992', '0.667499', '0', '0', '-0.327588', '-0.944821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798706', '183992', '0', '1', '1', '-13066.6', '-2219.61', '13.5992', '0.5222', '0', '0', '-0.258143', '-0.966107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798709', '183992', '0', '1', '1', '-13065.7', '-2221.18', '13.5993', '0.816724', '0', '0', '-0.397107', '-0.917772', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798710', '183992', '0', '1', '1', '-13066.3', '-2220.18', '14.8386', '0.129502', '0', '0', '-0.0647055', '-0.997904', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798711', '183992', '0', '1', '1', '-13066.3', '-2220.18', '16.0831', '1.76706', '0', '0', '-0.772982', '-0.634428', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798712', '183992', '0', '1', '1', '-13057.7', '-2227.63', '13.5996', '0.423236', '0', '0', '-0.210042', '-0.977692', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798713', '183992', '0', '1', '1', '-13055.8', '-2231.69', '18.9414', '4.08711', '0', '0', '-0.890315', '0.455345', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798714', '183992', '0', '1', '1', '-13054.6', '-2232.87', '18.9897', '3.01819', '0', '0', '-0.998097', '-0.0616645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798715', '183992', '0', '1', '1', '-13052.7', '-2233.36', '19.0818', '4.64788', '0', '0', '-0.729541', '0.683937', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798717', '183992', '0', '1', '1', '-13053.4', '-2233.17', '20.2394', '5.16625', '0', '0', '-0.529889', '0.848067', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798798', '170481', '0', '1', '1', '-13041.4', '-2221.77', '19.0534', '3.90256', '0', '0', '-0.928485', '0.371371', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798800', '170481', '0', '1', '1', '-13038.7', '-2224.67', '19.0534', '3.90256', '0', '0', '-0.928485', '0.371371', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6798850', '170481', '0', '1', '1', '-13036.1', '-2227.48', '19.3951', '3.879', '0', '0', '-0.932795', '0.360406', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6799144', '179700', '0', '1', '1', '-13031.2', '-2250.65', '13.5964', '0.822978', '0', '0', '-0.399975', '-0.916526', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6799147', '48403', '0', '1', '1', '-13030', '-2250.05', '13.5968', '3.54832', '0', '0', '-0.979393', '0.201963', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6799206', '176453', '0', '1', '1', '-13023.2', '-2244.43', '13.595', '3.42185', '0', '0', '-0.990198', '0.139671', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6803669', '185547', '0', '1', '1', '-13006.1', '-2182.47', '9.14411', '4.71313', '0', '0', '-0.706844', '0.707369', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6804106', '186745', '0', '1', '1', '-13007.4', '-2193.64', '9.14594', '6.08954', '0', '0', '-0.0966735', '0.995316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6804930', '187292', '0', '1', '1', '-13028.7', '-2246.74', '6.65761', '2.39858', '0', '0', '-0.931782', '-0.363018', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6804934', '187329', '0', '1', '1', '-13034.5', '-2244.86', '7.6079', '8.59852', '0', '0', '-0.91587', '-0.401475', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6804995', '180771', '0', '1', '1', '-13067.6', '-2211.68', '25.1487', '5.96663', '0', '0', '-0.157617', '0.9875', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6804997', '180771', '0', '1', '1', '-13068.5', '-2212.77', '25.1005', '0.193954', '0', '0', '-0.0968251', '-0.995301', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6805007', '181886', '0', '1', '1', '-13068.2', '-2212.52', '25.1053', '0.486123', '0', '0', '-0.240675', '-0.970606', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6805008', '181886', '0', '1', '1', '-13067.6', '-2211.7', '25.1437', '5.36344', '0', '0', '-0.443833', '0.89611', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811031', '182943', '1', '1', '1', '-5346.5', '-1909.83', '102.992', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811057', '182943', '1', '1', '1', '-5344.15', '-1912.22', '102.992', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811058', '182943', '1', '1', '1', '-5343.17', '-1909.39', '102.992', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811059', '182943', '1', '1', '1', '-5340.34', '-1910.36', '102.992', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811060', '182943', '1', '1', '1', '-5341.31', '-1913.2', '102.992', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811147', '183992', '1', '1', '1', '-5345.99', '-1912.96', '103.388', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811156', '183992', '1', '1', '1', '-5344.86', '-1913.36', '103.388', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811158', '183992', '1', '1', '1', '-5343.72', '-1913.75', '103.388', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811159', '183992', '1', '1', '1', '-5342.59', '-1914.14', '103.388', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811161', '183992', '1', '1', '1', '-5341.45', '-1914.53', '103.388', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811162', '183992', '1', '1', '1', '-5340.32', '-1914.92', '103.388', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811166', '183992', '1', '1', '1', '-5339.9', '-1913.69', '103.388', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811168', '183992', '1', '1', '1', '-5339.47', '-1912.46', '103.388', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811170', '183992', '1', '1', '1', '-5339.05', '-1911.23', '103.388', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811171', '183992', '1', '1', '1', '-5338.63', '-1910', '103.388', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811174', '183992', '1', '1', '1', '-5339.76', '-1909.61', '103.388', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811175', '183992', '1', '1', '1', '-5340.9', '-1909.22', '103.388', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811176', '183992', '1', '1', '1', '-5342.03', '-1908.83', '103.388', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811177', '183992', '1', '1', '1', '-5343.17', '-1908.44', '103.388', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811179', '183992', '1', '1', '1', '-5344.3', '-1908.05', '103.388', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811353', '183992', '1', '1', '1', '-5345.99', '-1912.96', '104.633', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811358', '183992', '1', '1', '1', '-5344.3', '-1908.05', '104.633', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811360', '183992', '1', '1', '1', '-5343.17', '-1908.44', '104.633', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811362', '183992', '1', '1', '1', '-5342.03', '-1908.83', '104.633', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811363', '183992', '1', '1', '1', '-5340.9', '-1909.22', '104.633', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811365', '183992', '1', '1', '1', '-5339.76', '-1909.61', '104.633', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811366', '183992', '1', '1', '1', '-5338.63', '-1910', '104.633', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811369', '183992', '1', '1', '1', '-5339.05', '-1911.23', '104.633', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811370', '183992', '1', '1', '1', '-5339.47', '-1912.46', '104.633', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811373', '183992', '1', '1', '1', '-5339.9', '-1913.69', '104.633', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811374', '183992', '1', '1', '1', '-5340.32', '-1914.92', '104.633', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811378', '183992', '1', '1', '1', '-5341.45', '-1914.53', '104.633', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811382', '183992', '1', '1', '1', '-5344.86', '-1913.36', '104.633', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811419', '183992', '1', '1', '1', '-5343.17', '-1908.44', '105.876', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811420', '183992', '1', '1', '1', '-5342.03', '-1908.83', '105.876', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811421', '183992', '1', '1', '1', '-5340.9', '-1909.22', '105.876', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811423', '183992', '1', '1', '1', '-5339.76', '-1909.61', '105.876', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811424', '183992', '1', '1', '1', '-5338.63', '-1910', '105.876', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811455', '183992', '1', '1', '1', '-5339.05', '-1911.23', '105.876', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811456', '183992', '1', '1', '1', '-5339.47', '-1912.46', '105.876', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811457', '183992', '1', '1', '1', '-5339.9', '-1913.69', '105.876', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811458', '183992', '1', '1', '1', '-5340.32', '-1914.92', '105.876', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811475', '183992', '1', '1', '1', '-5341.45', '-1914.53', '105.876', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811686', '180338', '1', '1', '1', '-5343.16', '-1913.88', '104.633', '6.0576', '0', '0', '-0.112554', '0.993646', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811706', '183992', '1', '1', '1', '-5342.59', '-1914.14', '105.876', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811708', '183992', '1', '1', '1', '-5343.72', '-1913.75', '105.876', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811709', '183992', '1', '1', '1', '-5344.86', '-1913.36', '105.876', '-0.331613', '0', '0', '-0.165048', '0.986286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811721', '179700', '1', '1', '1', '-5340.86', '-1910.98', '103.388', '0.0532295', '0', '0', '-0.0266121', '-0.999646', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811843', '195031', '1', '1', '1', '-5341.1', '-1913.34', '103.388', '3.0819', '0', '0', '-0.999555', '-0.0298414', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811857', '186806', '1', '1', '1', '-5342.79', '-1910.03', '103.389', '4.35031', '0', '0', '-0.822866', '0.568236', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811862', '2907', '1', '1', '1', '-5344.3', '-1912.07', '103.388', '1.19301', '0', '0', '-0.561754', '-0.827304', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811864', '2907', '1', '1', '1', '-5343.45', '-1912.73', '103.388', '4.00866', '0', '0', '-0.907486', '0.420082', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6811875', '48403', '1', '1', '1', '-5342.17', '-1911.66', '103.388', '5.61481', '0', '0', '-0.328003', '0.944677', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6812173', '180034', '1', '1', '1', '-5377.91', '-1907.96', '89.0614', '5.42159', '0', '0', '-0.417598', '0.908632', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6812388', '187299', '1', '1', '1', '-5378.17', '-1914.59', '88.3067', '5.47538', '0', '0', '-0.393012', '0.919534', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6812408', '183992', '1', '1', '1', '-5375.47', '-1913.8', '88.6147', '3.70666', '0', '0', '-0.960353', '0.278788', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6814466', '182257', '1', '1', '1', '-5351.39', '-1910.26', '89.4139', '2.19614', '0', '0', '-0.89033', '-0.455316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6814467', '182257', '1', '1', '1', '-5349.44', '-1908.86', '89.4139', '2.19614', '0', '0', '-0.89033', '-0.455316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6814468', '182257', '1', '1', '1', '-5347.49', '-1907.45', '89.4139', '2.19614', '0', '0', '-0.89033', '-0.455316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6814469', '182257', '1', '1', '1', '-5347.49', '-1907.45', '89.4139', '2.19614', '0', '0', '-0.89033', '-0.455316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6814470', '182257', '1', '1', '1', '-5345.55', '-1906.05', '89.4139', '2.19614', '0', '0', '-0.89033', '-0.455316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6814477', '182257', '1', '1', '1', '-5342.97', '-1909.61', '89.4139', '2.19614', '0', '0', '-0.89033', '-0.455316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6814478', '182257', '1', '1', '1', '-5344.92', '-1911.02', '89.4139', '2.19614', '0', '0', '-0.89033', '-0.455316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6814479', '182257', '1', '1', '1', '-5346.86', '-1912.42', '89.4139', '2.19614', '0', '0', '-0.89033', '-0.455316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6814480', '182257', '1', '1', '1', '-5348.81', '-1913.83', '89.4139', '2.19614', '0', '0', '-0.89033', '-0.455316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6814481', '182257', '1', '1', '1', '-5346.23', '-1917.4', '89.4139', '2.19614', '0', '0', '-0.89033', '-0.455316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6814486', '182257', '1', '1', '1', '-5344.29', '-1915.99', '89.4139', '2.19614', '0', '0', '-0.89033', '-0.455316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6814487', '182257', '1', '1', '1', '-5342.34', '-1914.59', '89.4139', '2.19614', '0', '0', '-0.89033', '-0.455316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6814488', '182257', '1', '1', '1', '-5340.4', '-1913.18', '89.4139', '2.19614', '0', '0', '-0.89033', '-0.455316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827391', '190693', '1', '1', '1', '-5335.99', '-1918.81', '89.4199', '0.853895', '0', '0', '-0.414094', '-0.910234', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827393', '190693', '1', '1', '1', '-5337.43', '-1920.47', '89.418', '0.539735', '0', '0', '-0.266604', '-0.963806', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827395', '190693', '1', '1', '1', '-5339.32', '-1921.6', '89.4182', '0.225576', '0', '0', '-0.112549', '-0.993646', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827396', '190693', '1', '1', '1', '-5341.46', '-1922.1', '89.4182', '-0.0885831', '0', '0', '-0.0442772', '0.999019', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827397', '190693', '1', '1', '1', '-5343.65', '-1921.9', '89.4181', '-0.402742', '0', '0', '-0.200013', '0.979793', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827398', '190693', '1', '1', '1', '-5345.68', '-1921.04', '89.4179', '-0.716902', '0', '0', '-0.350824', '0.936441', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827408', '190693', '1', '1', '1', '-5335.99', '-1918.81', '92.0459', '0.853895', '0', '0', '-0.414094', '-0.910234', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827410', '190693', '1', '1', '1', '-5337.43', '-1920.47', '92.0459', '0.539736', '0', '0', '-0.266604', '-0.963806', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827411', '190693', '1', '1', '1', '-5339.32', '-1921.6', '92.0459', '0.225576', '0', '0', '-0.112549', '-0.993646', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827412', '190693', '1', '1', '1', '-5341.46', '-1922.1', '92.0459', '-0.0885828', '0', '0', '-0.0442772', '0.999019', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827413', '190693', '1', '1', '1', '-5343.65', '-1921.9', '92.0459', '-0.402742', '0', '0', '-0.200013', '0.979793', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827414', '190693', '1', '1', '1', '-5345.68', '-1921.04', '92.0459', '-0.716901', '0', '0', '-0.350824', '0.936442', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827430', '190693', '1', '1', '1', '-5342.12', '-1906.52', '89.419', '2.84357', '0', '0', '-0.988918', '-0.148462', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827431', '190693', '1', '1', '1', '-5340.02', '-1907.16', '89.4207', '2.40723', '0', '0', '-0.933344', '-0.358984', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827432', '190693', '1', '1', '1', '-5338.39', '-1908.64', '89.4207', '1.9709', '0', '0', '-0.833521', '-0.552487', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827433', '190693', '1', '1', '1', '-5337.53', '-1910.67', '89.4207', '1.53457', '0', '0', '-0.694183', '-0.719798', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827435', '190693', '1', '1', '1', '-5337.61', '-1912.86', '89.4207', '1.09824', '0', '0', '-0.521935', '-0.852985', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827437', '190693', '1', '1', '1', '-5338.61', '-1914.82', '89.4207', '0.661904', '0', '0', '-0.324944', '-0.945733', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827440', '190693', '1', '1', '1', '-5342.12', '-1906.52', '92.0461', '2.84357', '0', '0', '-0.988918', '-0.148463', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827441', '190693', '1', '1', '1', '-5340.02', '-1907.16', '92.0461', '2.40723', '0', '0', '-0.933343', '-0.358985', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827442', '190693', '1', '1', '1', '-5338.39', '-1908.64', '92.0461', '1.9709', '0', '0', '-0.833521', '-0.552488', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827443', '190693', '1', '1', '1', '-5337.53', '-1910.67', '92.0461', '1.53457', '0', '0', '-0.694183', '-0.719799', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827444', '190693', '1', '1', '1', '-5337.61', '-1912.86', '92.0461', '1.09824', '0', '0', '-0.521935', '-0.852985', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827445', '190693', '1', '1', '1', '-5338.61', '-1914.82', '92.0461', '0.661904', '0', '0', '-0.324944', '-0.945733', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827597', '190190', '1', '1', '1', '-5346.02', '-1911.83', '89.4177', '5.32743', '0', '0', '-0.459897', '0.887973', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827598', '190190', '1', '1', '1', '-5348.32', '-1908.56', '89.4177', '5.32743', '0', '0', '-0.459897', '0.887973', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827599', '190190', '1', '1', '1', '-5343.71', '-1915.09', '89.4177', '5.32743', '0', '0', '-0.459897', '0.887973', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827629', '182762', '1', '1', '1', '-5344.63', '-1910.85', '89.4177', '3.75663', '0', '0', '-0.953087', '0.302695', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827630', '182762', '1', '1', '1', '-5343.19', '-1912.89', '89.4177', '3.75663', '0', '0', '-0.953087', '0.302695', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827631', '182762', '1', '1', '1', '-5341.74', '-1914.93', '89.4177', '3.75663', '0', '0', '-0.953087', '0.302695', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827632', '182762', '1', '1', '1', '-5346.07', '-1908.8', '89.4177', '3.75663', '0', '0', '-0.953087', '0.302695', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827633', '182762', '1', '1', '1', '-5347.51', '-1906.76', '89.4177', '3.75663', '0', '0', '-0.953087', '0.302695', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827637', '182762', '1', '1', '1', '-5350.29', '-1908.72', '89.4177', '0.615039', '0', '0', '-0.302695', '-0.953087', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827638', '182762', '1', '1', '1', '-5348.85', '-1910.77', '89.4177', '0.615039', '0', '0', '-0.302695', '-0.953087', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827639', '182762', '1', '1', '1', '-5347.41', '-1912.81', '89.4177', '0.615039', '0', '0', '-0.302695', '-0.953087', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827640', '182762', '1', '1', '1', '-5345.96', '-1914.85', '89.4177', '0.615039', '0', '0', '-0.302695', '-0.953087', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827641', '182762', '1', '1', '1', '-5344.52', '-1916.89', '89.4177', '0.615039', '0', '0', '-0.302695', '-0.953087', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827645', '191131', '1', '1', '1', '-5343.47', '-1915.73', '90.7803', '1.06504', '0', '0', '-0.507707', '-0.86153', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6827646', '191131', '1', '1', '1', '-5346.44', '-1911.06', '90.7803', '3.7511', '0', '0', '-0.95392', '0.30006', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828062', '2695', '1', '1', '1', '-5348.47', '-1907.31', '90.7798', '6.02954', '0', '0', '-0.126485', '0.991969', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828064', '2695', '1', '1', '1', '-5348.42', '-1908.51', '90.7798', '4.30009', '0', '0', '-0.836874', '0.547396', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828066', '2695', '1', '1', '1', '-5343.53', '-1913.66', '90.78', '4.26475', '0', '0', '-0.846415', '0.532523', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828067', '2695', '1', '1', '1', '-5344.3', '-1913.29', '90.78', '4.26868', '0', '0', '-0.845368', '0.534184', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828109', '180338', '1', '1', '1', '-5344.99', '-1913.32', '90.7802', '2.34603', '0', '0', '-0.921922', '-0.387376', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828111', '180338', '1', '1', '1', '-5345.25', '-1912.65', '90.7802', '1.28181', '0', '0', '-0.597921', '-0.801555', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828112', '180338', '1', '1', '1', '-5347.52', '-1909.78', '90.7802', '1.17185', '0', '0', '-0.552972', '-0.8332', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828113', '180338', '1', '1', '1', '-5348.09', '-1909.43', '90.7799', '0.971578', '0', '0', '-0.466906', '-0.884307', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828151', '148418', '1', '1', '1', '-5353.22', '-1914.78', '89.416', '5.32521', '0', '0', '-0.460879', '0.887463', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828152', '148418', '1', '1', '1', '-5349.77', '-1919.68', '89.416', '5.32521', '0', '0', '-0.460879', '0.887463', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828181', '180338', '1', '1', '1', '-5342.56', '-1920.27', '92.2246', '4.80684', '0', '0', '-0.672939', '0.739698', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828182', '180338', '1', '1', '1', '-5341.53', '-1919.48', '91.9701', '5.23096', '0', '0', '-0.502178', '0.864765', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828183', '180338', '1', '1', '1', '-5340.02', '-1919.84', '92.9504', '4.90502', '0', '0', '-0.63583', '0.771829', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828184', '180338', '1', '1', '1', '-5339.39', '-1917.41', '91.1331', '5.78859', '0', '0', '-0.244783', '0.969578', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828185', '180338', '1', '1', '1', '-5340.18', '-1911', '91.5305', '6.20092', '0', '0', '-0.041119', '0.999154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828186', '180338', '1', '1', '1', '-5340.2', '-1909.13', '93.1738', '0.0826714', '0', '0', '-0.0413241', '-0.999146', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6828187', '180338', '1', '1', '1', '-5341.45', '-1908.86', '92.5166', '5.63544', '0', '0', '-0.318241', '0.94801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6832894', '186682', '0', '1', '1', '-12976.5', '-2179.52', '9.43141', '3.74908', '0', '0', '-0.954223', '0.299095', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6832941', '181305', '0', '1', '1', '-12986.4', '-2184.99', '9.6391', '5.27669', '0', '0', '-0.482275', '0.87602', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6832960', '2694', '0', '1', '1', '-12985.8', '-2184.56', '10.6355', '6.05422', '0', '0', '-0.114232', '0.993454', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6832961', '2694', '0', '1', '1', '-12986.7', '-2185.92', '10.6318', '3.63362', '0', '0', '-0.96989', '0.243542', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6832962', '2694', '0', '1', '1', '-12987.5', '-2185.41', '10.6294', '2.57177', '0', '0', '-0.959686', '-0.281074', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6832971', '187741', '0', '1', '1', '-12988.2', '-2186.95', '9.60246', '0.975828', '0', '0', '-0.468784', '-0.883313', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6832975', '187741', '0', '1', '1', '-12989.3', '-2185.14', '9.63262', '0.555642', '0', '0', '-0.274261', '-0.961655', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6832981', '187741', '0', '1', '1', '-12986.3', '-2182.79', '9.77774', '4.5926', '0', '0', '-0.748166', '0.663512', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6832987', '187741', '0', '1', '1', '-12984.2', '-2183.8', '9.3416', '3.77579', '0', '0', '-0.950144', '0.311811', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6833593', '192178', '0', '1', '1', '-13037.9', '-2200.12', '9.69868', '5.65522', '0', '0', '-0.308847', '0.951112', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6833606', '192178', '0', '1', '1', '-13032.6', '-2205.29', '9.69868', '5.58541', '0', '0', '-0.341852', '0.939754', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6851213', '183269', '1', '1', '1', '-5401.92', '-1918.93', '87.3449', '5.43821', '0', '0', '-0.410028', '0.912073', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6851215', '183269', '1', '1', '1', '-5410.89', '-1926.89', '87.1678', '5.43821', '0', '0', '-0.410028', '0.912073', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6851216', '183269', '1', '1', '1', '-5405.01', '-1917.08', '87.3449', '6.04908', '0', '0', '-0.116785', '0.993157', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6851217', '183269', '1', '1', '1', '-5407.8', '-1928.75', '87.1706', '6.04908', '0', '0', '-0.116785', '0.993157', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6851218', '183269', '1', '1', '1', '-5408.61', '-1917.33', '87.3124', '6.65995', '0', '0', '-0.187268', '-0.982309', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6851227', '188701', '1', '1', '1', '-5411.8', '-1922.01', '87.1759', '3.03577', '0', '0', '-0.9986', '-0.0528875', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6851234', '187299', '1', '1', '1', '-5378.17', '-1914.59', '88.3067', '5.47538', '0', '0', '-0.39301', '0.919534', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6851382', '188701', '1', '1', '1', '-5358.07', '-1916.33', '89.4123', '6.1516', '0', '0', '-0.0657444', '0.997836', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6851383', '188701', '1', '1', '1', '-5352.68', '-1923.6', '89.4125', '2.11073', '0', '0', '-0.87008', '-0.49291', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6851385', '188701', '1', '1', '1', '-5358.67', '-1930.63', '89.4127', '5.5547', '0', '0', '-0.356242', '0.934394', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6851386', '188701', '1', '1', '1', '-5366.36', '-1919.31', '89.413', '3.17808', '0', '0', '-0.999834', '0.018245', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6851546', '186682', '1', '1', '1', '-5372.23', '-1959.68', '86.0689', '1.45335', '0', '0', '-0.664387', '-0.747389', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6854826', '19405', '1', '1', '1', '-5351.55', '-1917.29', '89.4129', '0.577843', '0', '0', '-0.284919', '-0.958552', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867776', '192391', '1', '1', '1', '-5354.35', '-1945.05', '86.8232', '0.863141', '0', '0', '-0.418298', '-0.90831', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867810', '2910', '1', '1', '1', '-5366.18', '-1944.84', '86.8136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867813', '2910', '1', '1', '1', '-5365.68', '-1944.22', '87.1839', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867814', '2910', '1', '1', '1', '-5365.18', '-1943.59', '87.8136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867815', '2910', '1', '1', '1', '-5364.68', '-1942.97', '88.3136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867816', '2910', '1', '1', '1', '-5364.18', '-1942.35', '88.8136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867817', '2910', '1', '1', '1', '-5363.67', '-1941.73', '89.3136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867818', '2910', '1', '1', '1', '-5363.17', '-1941.1', '89.8136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867819', '2910', '1', '1', '1', '-5362.67', '-1940.48', '90.3136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867821', '2910', '1', '1', '1', '-5362.17', '-1939.86', '90.8136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867822', '2910', '1', '1', '1', '-5361.67', '-1939.23', '91.3136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867823', '2910', '1', '1', '1', '-5361.17', '-1938.61', '91.8136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867824', '2910', '1', '1', '1', '-5360.66', '-1937.99', '92.3136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867825', '2910', '1', '1', '1', '-5360.16', '-1937.36', '92.8136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867834', '2910', '1', '1', '1', '-5358.84', '-1938.43', '92.8136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867843', '2910', '1', '1', '1', '-5359.34', '-1939.05', '92.3136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867844', '2910', '1', '1', '1', '-5359.84', '-1939.68', '91.8136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867845', '2910', '1', '1', '1', '-5360.34', '-1940.3', '91.3136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867846', '2910', '1', '1', '1', '-5360.84', '-1940.92', '90.8136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867847', '2910', '1', '1', '1', '-5361.35', '-1941.55', '90.3136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867848', '2910', '1', '1', '1', '-5361.85', '-1942.17', '89.8136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867849', '2910', '1', '1', '1', '-5362.35', '-1942.79', '89.3136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867850', '2910', '1', '1', '1', '-5362.85', '-1943.41', '88.8136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867851', '2910', '1', '1', '1', '-5363.35', '-1944.04', '88.3136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867852', '2910', '1', '1', '1', '-5363.85', '-1944.66', '87.8136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867853', '2910', '1', '1', '1', '-5364.36', '-1945.28', '87.3136', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867855', '2910', '1', '1', '1', '-5364.86', '-1945.91', '86.7278', '0.892871', '0', '0', '-0.431753', '-0.901992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6867859', '21680', '1', '1', '1', '-5354.16', '-1945.03', '86.8247', '3.28049', '0', '0', '-0.99759', '0.0693906', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6868039', '188673', '1', '1', '1', '-5408.81', '-1931.77', '87.1937', '6.13719', '0', '0', '-0.0729347', '0.997337', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6868060', '183269', '1', '1', '1', '-5404.71', '-1928.55', '87.1641', '-2.8484', '0', '0', '-0.989274', '0.146074', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6868326', '185172', '1', '1', '1', '-5401', '-1913.02', '87.8545', '4.53875', '0', '0', '-0.765756', '0.643131', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6868337', '185172', '1', '1', '1', '-5360.01', '-1958.61', '86.0948', '3.57821', '0', '0', '-0.976265', '0.216579', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6869157', '67234', '1', '1', '1', '-5394.88', '-1912.16', '87.9865', '3.51151', '0', '0', '-0.982944', '0.183904', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6869321', '186805', '1', '1', '1', '-5349.64', '-1918.04', '124.507', '0.844222', '0', '0', '-0.409687', '-0.912226', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6869323', '186805', '1', '1', '1', '-5344.54', '-1917.97', '124.507', '3.07086', '0', '0', '-0.999375', '-0.0353569', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6869324', '186805', '1', '1', '1', '-5350.03', '-1912.2', '124.507', '2.23048', '0', '0', '-0.898017', '-0.439961', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6869676', '181556', '530', '1', '1', '-1349.53', '7947.04', '-99.5558', '3.58582', '0', '0', '-0.975434', '0.220291', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6874442', '113531', '1', '1', '1', '-11372.6', '-4791.27', '3.18132', '4.18146', '0', '0', '-0.867853', '0.496821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6874444', '113531', '1', '1', '1', '-11411.4', '-4773.48', '2.83297', '4.50505', '0', '0', '-0.776485', '0.630135', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6874585', '176215', '1', '1', '1', '-11408', '-4773.08', '2.73584', '4.4854', '0', '0', '-0.782637', '0.622478', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6874586', '176215', '1', '1', '1', '-11370.1', '-4792.51', '3.10401', '4.13355', '0', '0', '-0.879504', '0.475891', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6874591', '180744', '1', '1', '1', '-11389.5', '-4780.21', '2.84135', '4.01495', '0', '0', '-0.906161', '0.422933', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6874607', '1593', '1', '1', '1', '-11380.3', '-4804.88', '0.779131', '4.57258', '0', '0', '-0.754768', '0.655991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6874931', '1593', '1', '1', '1', '-11405.7', '-4793.79', '0.576035', '4.37388', '0', '0', '-0.816112', '0.577894', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877018', '182943', '1', '1', '1', '-11431.1', '-4750.84', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877019', '182943', '1', '1', '1', '-11431.8', '-4747.92', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877020', '182943', '1', '1', '1', '-11432.5', '-4745.01', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877021', '182943', '1', '1', '1', '-11433.2', '-4742.09', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877022', '182943', '1', '1', '1', '-11433.9', '-4739.18', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877023', '182943', '1', '1', '1', '-11434.6', '-4736.26', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877024', '182943', '1', '1', '1', '-11435.3', '-4733.34', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877025', '182943', '1', '1', '1', '-11436', '-4730.43', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877026', '182943', '1', '1', '1', '-11436.7', '-4727.51', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877027', '182943', '1', '1', '1', '-11437.4', '-4724.6', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877030', '182943', '1', '1', '1', '-11438.1', '-4721.68', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877046', '182943', '1', '1', '1', '-11441', '-4722.39', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877047', '182943', '1', '1', '1', '-11443.9', '-4723.09', '18.7588', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877048', '182943', '1', '1', '1', '-11443.2', '-4726.01', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877052', '182943', '1', '1', '1', '-11442.5', '-4728.92', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877053', '182943', '1', '1', '1', '-11441.8', '-4731.84', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877054', '182943', '1', '1', '1', '-11441.1', '-4734.75', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877055', '182943', '1', '1', '1', '-11440.4', '-4737.67', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877056', '182943', '1', '1', '1', '-11437.5', '-4736.97', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877057', '182943', '1', '1', '1', '-11434.6', '-4736.26', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877059', '182943', '1', '1', '1', '-11438.2', '-4734.05', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877060', '182943', '1', '1', '1', '-11438.9', '-4731.13', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877061', '182943', '1', '1', '1', '-11439.6', '-4728.22', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877062', '182943', '1', '1', '1', '-11440.3', '-4725.3', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877063', '182943', '1', '1', '1', '-11436.8', '-4739.88', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877064', '182943', '1', '1', '1', '-11436.1', '-4742.8', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877066', '182943', '1', '1', '1', '-11444.6', '-4720.17', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877068', '182943', '1', '1', '1', '-11441.7', '-4719.47', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877073', '182943', '1', '1', '1', '-11435.2', '-4720.98', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877074', '182943', '1', '1', '1', '-11432.3', '-4720.27', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877075', '182943', '1', '1', '1', '-11432.3', '-4720.27', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877076', '182943', '1', '1', '1', '-11429.4', '-4719.57', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877079', '182943', '1', '1', '1', '-11426.4', '-4718.86', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877080', '182943', '1', '1', '1', '-11425', '-4724.69', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877081', '182943', '1', '1', '1', '-11425.7', '-4721.78', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877082', '182943', '1', '1', '1', '-11424.3', '-4727.61', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877083', '182943', '1', '1', '1', '-11423.6', '-4730.52', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877084', '182943', '1', '1', '1', '-11422.9', '-4733.44', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877085', '182943', '1', '1', '1', '-11422.2', '-4736.36', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877086', '182943', '1', '1', '1', '-11421.5', '-4739.27', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877087', '182943', '1', '1', '1', '-11420.8', '-4742.19', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877089', '182943', '1', '1', '1', '-11420.1', '-4745.1', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877090', '182943', '1', '1', '1', '-11419.4', '-4748.02', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877092', '182943', '1', '1', '1', '-11422.3', '-4748.73', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877093', '182943', '1', '1', '1', '-11425.2', '-4749.43', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877094', '182943', '1', '1', '1', '-11428.1', '-4750.14', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877101', '186858', '1', '1', '1', '-11423.3', '-4750.41', '19.1659', '4.9754', '0', '0', '-0.608281', '0.793721', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877103', '186858', '1', '1', '1', '-11419.2', '-4743.33', '19.1659', '0.196251', '0', '0', '-0.0979681', '-0.99519', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877117', '186858', '1', '1', '1', '-11421.9', '-4731.55', '19.1659', '0.270863', '0', '0', '-0.135018', '-0.990843', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877130', '182943', '1', '1', '1', '-11438.8', '-4718.76', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877131', '182943', '1', '1', '1', '-11435.9', '-4718.06', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877132', '182943', '1', '1', '1', '-11433', '-4717.35', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877133', '182943', '1', '1', '1', '-11430.1', '-4716.65', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877134', '182943', '1', '1', '1', '-11427.1', '-4715.94', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877151', '186858', '1', '1', '1', '-11425.1', '-4720.06', '19.166', '0.263885', '0', '0', '-0.13156', '-0.991308', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877152', '186858', '1', '1', '1', '-11432', '-4716.02', '19.166', '1.79934', '0', '0', '-0.783122', '-0.621869', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877157', '182943', '1', '1', '1', '-11428.7', '-4722.48', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877159', '182943', '1', '1', '1', '-11427.9', '-4725.4', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877160', '182943', '1', '1', '1', '-11427.2', '-4728.31', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877161', '182943', '1', '1', '1', '-11426.5', '-4731.23', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877162', '182943', '1', '1', '1', '-11425.8', '-4734.15', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877163', '182943', '1', '1', '1', '-11425.1', '-4737.06', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877164', '182943', '1', '1', '1', '-11424.4', '-4739.98', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877165', '182943', '1', '1', '1', '-11423.7', '-4742.89', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877166', '182943', '1', '1', '1', '-11423', '-4745.81', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877167', '182943', '1', '1', '1', '-11425.9', '-4746.51', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877168', '182943', '1', '1', '1', '-11428.8', '-4747.22', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877169', '182943', '1', '1', '1', '-11429.6', '-4744.3', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877170', '182943', '1', '1', '1', '-11430.3', '-4741.39', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877171', '182943', '1', '1', '1', '-11431', '-4738.47', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877172', '182943', '1', '1', '1', '-11431.7', '-4735.56', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877173', '182943', '1', '1', '1', '-11432.4', '-4732.64', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877174', '182943', '1', '1', '1', '-11433.1', '-4729.72', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877175', '182943', '1', '1', '1', '-11433.8', '-4726.81', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877176', '182943', '1', '1', '1', '-11434.5', '-4723.89', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877177', '182943', '1', '1', '1', '-11431.6', '-4723.19', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877178', '182943', '1', '1', '1', '-11430.9', '-4726.1', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877179', '182943', '1', '1', '1', '-11430.2', '-4729.02', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877180', '182943', '1', '1', '1', '-11429.5', '-4731.93', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877181', '182943', '1', '1', '1', '-11428.7', '-4734.85', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877182', '182943', '1', '1', '1', '-11428', '-4737.77', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877183', '182943', '1', '1', '1', '-11427.3', '-4740.68', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877184', '182943', '1', '1', '1', '-11426.6', '-4743.6', '18.7699', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877195', '186858', '1', '1', '1', '-11436.1', '-4716.81', '19.1657', '1.80798', '0', '0', '-0.7858', '-0.618481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877206', '21680', '1', '1', '1', '-11430.7', '-4733.77', '19.1662', '0.175921', '0', '0', '-0.0878472', '-0.996134', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877707', '182943', '530', '1', '1', '12356.7', '-6595.25', '18.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877708', '182943', '530', '1', '1', '12355.3', '-6592.65', '18.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877709', '182943', '530', '1', '1', '12353.8', '-6590.04', '18.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877710', '182943', '530', '1', '1', '12352.3', '-6587.44', '18.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877711', '182943', '530', '1', '1', '12350.8', '-6584.83', '18.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877715', '182943', '530', '1', '1', '12351.9', '-6580.74', '18.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877717', '182943', '530', '1', '1', '12353', '-6576.65', '18.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877719', '182943', '530', '1', '1', '12350.4', '-6578.13', '18.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877720', '182943', '530', '1', '1', '12347.8', '-6579.62', '18.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877723', '182943', '530', '1', '1', '12348.9', '-6575.53', '18.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877724', '182943', '530', '1', '1', '12348.6', '-6568.83', '18.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877727', '182943', '530', '1', '1', '12350.8', '-6560.65', '18.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877731', '182943', '530', '1', '1', '12342.6', '-6558.41', '18.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877738', '182943', '530', '1', '1', '12340.6', '-6554.94', '20.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877749', '182943', '530', '1', '1', '12336.2', '-6547.13', '20.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877759', '182943', '530', '1', '1', '12330.2', '-6544.77', '18.9152', '2.08993', '0', '0', '-0.864908', '-0.501931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877928', '182943', '530', '1', '1', '12336.8', '-6542.99', '6.25729', '4.1618', '0', '0', '-0.872694', '0.488268', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877944', '152614', '530', '1', '1', '12317.6', '-6522.51', '21.4583', '6.21011', '0', '0', '-0.0365303', '0.999333', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877947', '182943', '530', '1', '1', '12321', '-6519.11', '7.47583', '4.17437', '0', '0', '-0.869607', '0.493744', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877953', '182943', '530', '1', '1', '12323.8', '-6521.35', '7.87261', '4.50817', '0', '0', '-0.775502', '0.631345', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877975', '182943', '530', '1', '1', '12333.9', '-6537.17', '6.96518', '1.97369', '0', '0', '-0.83429', '-0.551326', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877976', '194982', '530', '1', '1', '12329.5', '-6531.81', '7.48482', '0.437406', '0', '0', '-0.216964', '-0.97618', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6877979', '194982', '530', '1', '1', '12326.1', '-6525.3', '7.19748', '0.637694', '0', '0', '-0.313472', '-0.949598', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878141', '152614', '530', '1', '1', '12284.5', '-6507.86', '17.3932', '5.54925', '0', '0', '-0.358786', '0.93342', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878220', '194982', '530', '1', '1', '12281.5', '-6494.1', '21.4254', '6.11746', '0', '0', '-0.0827673', '0.996569', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878228', '194982', '530', '1', '1', '12281.8', '-6489.77', '22.8364', '6.08133', '0', '0', '-0.100757', '0.994911', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878230', '194982', '530', '1', '1', '12287.8', '-6486.92', '22.2871', '5.93053', '0', '0', '-0.175414', '0.984495', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878240', '194982', '530', '1', '1', '12294.8', '-6485.27', '21.9604', '1.65246', '0', '0', '-0.735382', '-0.677652', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878386', '178670', '530', '1', '1', '12296.8', '-6485', '22.7602', '6.27606', '0', '0', '-0.00356125', '0.999994', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878389', '187117', '530', '1', '1', '12304.2', '-6483.54', '22.9419', '2.14255', '0', '0', '-0.877813', '-0.479004', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878407', '194982', '530', '1', '1', '12312.3', '-6477.62', '27.9947', '0.538449', '0', '0', '-0.265984', '-0.963977', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878409', '194982', '530', '1', '1', '12318', '-6474.24', '27.2673', '0.356236', '0', '0', '-0.177178', '-0.984179', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878447', '194982', '530', '1', '1', '12346.2', '-6460.24', '20.2797', '5.05057', '0', '0', '-0.578028', '0.816017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878448', '194982', '530', '1', '1', '12353.1', '-6457.24', '20.8983', '1.96631', '0', '0', '-0.83225', '-0.5544', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878456', '194982', '530', '1', '1', '12358.2', '-6455.33', '22.7872', '5.09376', '0', '0', '-0.560273', '0.828308', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878457', '194982', '530', '1', '1', '12365', '-6452.56', '24.2787', '4.81573', '0', '0', '-0.669643', '0.742684', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878458', '194982', '530', '1', '1', '12370.9', '-6452.01', '24.3546', '3.25593', '0', '0', '-0.998366', '0.057137', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878460', '194982', '530', '1', '1', '12372.6', '-6451.6', '25.0565', '3.31344', '0', '0', '-0.996311', '0.085816', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878461', '194982', '530', '1', '1', '12372.5', '-6451.62', '25.5682', '3.31736', '0', '0', '-0.996141', '0.087772', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878464', '194982', '530', '1', '1', '12370.9', '-6451.59', '25.1086', '3.34797', '0', '0', '-0.994681', '0.103005', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878472', '194982', '530', '1', '1', '12369.7', '-6451.85', '24.8786', '3.35582', '0', '0', '-0.994269', '0.10691', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878478', '194982', '530', '1', '1', '12379.3', '-6450.69', '26.3063', '0.139616', '0', '0', '-0.0697517', '-0.997564', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878479', '194982', '530', '1', '1', '12379.8', '-6450.62', '26.8984', '0.139616', '0', '0', '-0.0697517', '-0.997564', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878480', '194982', '530', '1', '1', '12380.6', '-6450.51', '27.5884', '0.139616', '0', '0', '-0.0697517', '-0.997564', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878481', '194982', '530', '1', '1', '12377.9', '-6450.54', '25.5333', '0.0893464', '0', '0', '-0.0446584', '-0.999002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878483', '194982', '530', '1', '1', '12378.4', '-6450.67', '26.0041', '0.116843', '0', '0', '-0.0583884', '-0.998294', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878484', '194982', '530', '1', '1', '12380.6', '-6450.58', '28.3281', '0.0917056', '0', '0', '-0.0458367', '-0.998949', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878485', '194982', '530', '1', '1', '12381.6', '-6450.49', '29.0025', '0.0838542', '0', '0', '-0.0419147', '-0.999121', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878487', '194982', '530', '1', '1', '12382.4', '-6450.04', '30.2006', '0.0492964', '0', '0', '-0.0246453', '-0.999696', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878488', '194982', '530', '1', '1', '12384.6', '-6449.86', '30.4839', '5.75522', '0', '0', '-0.260929', '0.965358', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878489', '194982', '530', '1', '1', '12385.5', '-6452.04', '30.7941', '5.1426', '0', '0', '-0.539877', '0.841744', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878490', '194982', '530', '1', '1', '12384.8', '-6454.31', '31.5599', '4.0407', '0', '0', '-0.900641', '0.434564', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878492', '194982', '530', '1', '1', '12383.7', '-6455', '32.7524', '3.87614', '0', '0', '-0.93331', '0.359071', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878493', '194982', '530', '1', '1', '12382.8', '-6455.41', '33.8304', '4.01987', '0', '0', '-0.905119', '0.425158', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878494', '194982', '530', '1', '1', '12382.2', '-6456.01', '34.8285', '4.00416', '0', '0', '-0.90843', '0.418036', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878514', '194982', '530', '1', '1', '12381.8', '-6458.35', '35.341', '5.61815', '0', '0', '-0.326424', '0.945223', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878515', '194982', '530', '1', '1', '12380.5', '-6457.33', '35.341', '5.61815', '0', '0', '-0.326424', '0.945223', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878516', '194982', '530', '1', '1', '12379.4', '-6456.4', '35.341', '5.61815', '0', '0', '-0.326424', '0.945223', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878517', '194982', '530', '1', '1', '12378', '-6461.31', '35.5681', '5.7556', '0', '0', '-0.260744', '0.965408', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878519', '194982', '530', '1', '1', '12376.4', '-6460.36', '35.5691', '5.7556', '0', '0', '-0.260744', '0.965408', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878520', '194982', '530', '1', '1', '12379.5', '-6462.4', '35.3072', '2.57082', '0', '0', '-0.959553', '-0.28153', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878522', '194982', '530', '1', '1', '12377.1', '-6466.21', '35.3702', '3.33893', '0', '0', '-0.995136', '0.0985109', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878817', '187117', '530', '1', '1', '12341.5', '-6603.37', '9.2195', '0.603675', '0', '0', '-0.297275', '-0.954792', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878818', '187117', '530', '1', '1', '12336.7', '-6596.82', '3.58629', '0.687649', '0', '0', '-0.33709', '-0.941472', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878822', '181075', '530', '1', '1', '12332.9', '-6592.26', '1.39689', '5.44324', '0', '0', '-0.407734', '0.913101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878903', '184070', '530', '1', '1', '12350.1', '-6577.23', '19.3103', '2.10684', '0', '0', '-0.869121', '-0.4946', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878905', '184070', '530', '1', '1', '12333.4', '-6593.06', '2.4023', '5.4486', '0', '0', '-0.405288', '0.914189', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878933', '184070', '530', '1', '1', '12323.7', '-6522.98', '9.13241', '2.42168', '0', '0', '-0.935912', '-0.352233', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878935', '184070', '530', '1', '1', '12298', '-6485.35', '23.2605', '6.20808', '0', '0', '-0.0375444', '0.999295', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878943', '184070', '530', '1', '1', '12372.5', '-6451.69', '26.3078', '0.107102', '0', '0', '-0.0535256', '-0.998567', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878946', '184070', '530', '1', '1', '12382', '-6455.82', '36.1508', '4.01446', '0', '0', '-0.906264', '0.422712', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878947', '184070', '530', '1', '1', '12377.2', '-6463', '36.3725', '4.17547', '0', '0', '-0.869337', '0.494219', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878952', '184070', '530', '1', '1', '12308.5', '-6480.93', '28.2808', '0.578302', '0', '0', '-0.285139', '-0.958486', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6878957', '184070', '530', '1', '1', '12317.5', '-6474.49', '28.5727', '0.491908', '0', '0', '-0.243482', '-0.969905', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6879016', '194582', '530', '1', '1', '12335.9', '-6466.73', '20.787', '5.19565', '0', '0', '-0.517363', '0.855766', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6879121', '186393', '530', '1', '1', '12322.5', '-6471.61', '25.0056', '0.544505', '0', '0', '-0.268902', '-0.963168', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6879138', '186393', '530', '1', '1', '12363', '-6578.53', '7.62074', '1.85956', '0', '0', '-0.801488', '-0.598011', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6879140', '186393', '530', '1', '1', '12365.6', '-6574.37', '6.3902', '0.44584', '0', '0', '-0.221078', '-0.975256', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6879149', '186393', '530', '1', '1', '12368.5', '-6572.68', '4.71452', '0.520451', '0', '0', '-0.257299', '-0.966332', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6879150', '186393', '530', '1', '1', '12371.3', '-6571.04', '2.83811', '0.650037', '0', '0', '-0.319326', '-0.947645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6879152', '186393', '530', '1', '1', '12374.1', '-6568.94', '1.29783', '0.673595', '0', '0', '-0.330466', '-0.943818', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6879218', '178670', '530', '1', '1', '12361.8', '-6575.69', '8.11826', '5.16238', '0', '0', '-0.531529', '0.84704', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6879436', '186393', '530', '1', '1', '12363.9', '-6581.45', '9.46645', '1.7974', '0', '0', '-0.782519', '-0.622627', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6879440', '186393', '530', '1', '1', '12365.1', '-6584.34', '11.9063', '1.9105', '0', '0', '-0.816458', '-0.577406', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6879442', '186393', '530', '1', '1', '12366.2', '-6587.21', '13.9038', '2.00082', '0', '0', '-0.841691', '-0.539959', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6879445', '186393', '530', '1', '1', '12367.6', '-6589.95', '16.2971', '2.04479', '0', '0', '-0.85336', '-0.521322', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6879590', '184070', '530', '1', '1', '12375.3', '-6567.8', '1.86759', '3.75212', '0', '0', '-0.953767', '0.300546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6881730', '185301', '530', '1', '1', '12379.5', '-6528.81', '32.285', '5.39535', '0', '0', '-0.429479', '0.903077', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6881757', '185301', '530', '1', '1', '12450.1', '-6407.52', '38.9345', '0.780874', '0', '0', '-0.380593', '-0.924743', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6881880', '187057', '530', '1', '1', '12386.8', '-6520.49', '31.9284', '0.967313', '0', '0', '-0.465019', '-0.885301', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6881888', '187057', '530', '1', '1', '12391.1', '-6513.94', '29.422', '0.951388', '0', '0', '-0.457956', '-0.888975', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6881897', '187057', '530', '1', '1', '12393.5', '-6510.06', '31.2522', '0.126717', '0', '0', '-0.063316', '-0.997994', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6881917', '187057', '530', '1', '1', '12393.2', '-6504.35', '31.5761', '2.29709', '0', '0', '-0.912168', '-0.409816', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6881965', '187057', '530', '1', '1', '12397', '-6497.69', '26.2507', '1.08129', '0', '0', '-0.514689', '-0.857377', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6881975', '187057', '530', '1', '1', '12398.8', '-6493.9', '27.4996', '3.948', '0', '0', '-0.919808', '0.392369', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6881977', '187057', '530', '1', '1', '12400.3', '-6490.8', '29.2941', '0.482038', '0', '0', '-0.238692', '-0.971095', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6881994', '187057', '530', '1', '1', '12402.9', '-6487.66', '30.3712', '1.51896', '0', '0', '-0.688545', '-0.725194', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6881996', '187057', '530', '1', '1', '12404.3', '-6483.74', '31.678', '0.427256', '0', '0', '-0.212007', '-0.977268', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6881999', '187057', '530', '1', '1', '12409.4', '-6476.68', '30.2696', '2.94211', '0', '0', '-0.99503', '-0.0995784', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882021', '187057', '530', '1', '1', '12412.6', '-6470.24', '26.7747', '4.19088', '0', '0', '-0.865502', '0.500906', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882084', '187117', '530', '1', '1', '12419.2', '-6458.88', '24.3743', '2.69602', '0', '0', '-0.975286', '-0.220947', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882108', '187117', '530', '1', '1', '12427.6', '-6442.65', '25.0079', '2.76638', '0', '0', '-0.982453', '-0.186509', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882110', '187117', '530', '1', '1', '12432.1', '-6429.52', '30.8732', '2.90188', '0', '0', '-0.992826', '-0.119567', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882111', '187117', '530', '1', '1', '12437', '-6417.97', '35.0188', '2.5819', '0', '0', '-0.961098', '-0.276208', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882114', '186393', '530', '1', '1', '12443.4', '-6411.76', '37.7376', '3.67046', '0', '0', '-0.965241', '0.261362', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882129', '187117', '530', '1', '1', '12461.9', '-6409.34', '39.5287', '1.4209', '0', '0', '-0.652175', '-0.758068', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882131', '187117', '530', '1', '1', '12467.9', '-6402.47', '46.769', '3.29328', '0', '0', '-0.997125', '0.0757703', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882132', '187117', '530', '1', '1', '12458.3', '-6396.8', '54.0447', '4.78239', '0', '0', '-0.68193', '0.731418', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882138', '187117', '530', '1', '1', '12448', '-6397.73', '59.0133', '5.04704', '0', '0', '-0.579465', '0.814997', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882200', '187117', '530', '1', '1', '12438.9', '-6400.9', '64.4121', '4.9554', '0', '0', '-0.616186', '0.787601', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882203', '187117', '530', '1', '1', '12427.5', '-6404.59', '70.4205', '4.98813', '0', '0', '-0.603217', '0.797577', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882206', '187117', '530', '1', '1', '12424.7', '-6410.29', '75.2721', '0.278095', '0', '0', '-0.1386', '-0.990349', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882211', '187117', '530', '1', '1', '12431.7', '-6416.16', '81.4563', '1.23057', '0', '0', '-0.577193', '-0.816608', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882212', '192517', '530', '1', '1', '12453.4', '-6422.25', '84.234', '6.03721', '0', '0', '-0.122679', '0.992446', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882218', '181305', '530', '1', '1', '12439.2', '-6417.82', '84.9606', '3.15322', '0', '0', '-0.999983', '0.00581587', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882219', '181305', '530', '1', '1', '12438.3', '-6418.14', '84.781', '2.86891', '0', '0', '-0.99072', '-0.135919', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882220', '181305', '530', '1', '1', '12427', '-6416.66', '79.7161', '1.24723', '0', '0', '-0.583973', '-0.811773', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882224', '181305', '530', '1', '1', '12427.7', '-6413.26', '78.4339', '4.3849', '0', '0', '-0.812917', '0.582379', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882227', '181305', '530', '1', '1', '12422.7', '-6403.54', '72.7999', '5.12002', '0', '0', '-0.549349', '0.835593', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882229', '181305', '530', '1', '1', '12421.1', '-6406.71', '72.9799', '0.548999', '0', '0', '-0.271065', '-0.962561', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882232', '181305', '530', '1', '1', '12425.4', '-6407.23', '72.1252', '2.32164', '0', '0', '-0.917131', '-0.398586', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882233', '181305', '530', '1', '1', '12433.1', '-6404.42', '68.6085', '1.79857', '0', '0', '-0.782883', '-0.62217', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882235', '181305', '530', '1', '1', '12432.2', '-6401.29', '68.1424', '5.0187', '0', '0', '-0.590955', '0.806704', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882236', '181305', '530', '1', '1', '12432.5', '-6402.29', '68.0519', '5.0187', '0', '0', '-0.590955', '0.806704', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882241', '181305', '530', '1', '1', '12452.7', '-6395.73', '56.7622', '4.68994', '0', '0', '-0.715', '0.699124', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882242', '181305', '530', '1', '1', '12452.4', '-6398.82', '57.4554', '1.48075', '0', '0', '-0.674566', '-0.738215', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882244', '181305', '530', '1', '1', '12466.4', '-6394.66', '50.7839', '4.89007', '0', '0', '-0.641582', '0.767054', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882245', '181305', '530', '1', '1', '12466.7', '-6396.15', '50.7271', '4.91363', '0', '0', '-0.632501', '0.774559', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882246', '181305', '530', '1', '1', '12463.3', '-6396.38', '51.1848', '3.13863', '0', '0', '-0.999999', '-0.00148006', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882248', '181305', '530', '1', '1', '12460.9', '-6397.23', '52.1155', '0.41723', '0', '0', '-0.207105', '-0.978319', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882250', '181305', '530', '1', '1', '12468.3', '-6410.26', '43.1359', '3.07974', '0', '0', '-0.999522', '-0.0309222', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882251', '181305', '530', '1', '1', '12468.5', '-6406.57', '43.6419', '1.45788', '0', '0', '-0.66608', '-0.74588', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882259', '202616', '530', '1', '1', '12462.5', '-6423.96', '84.5554', '6.04225', '0', '0', '-0.120179', '0.992752', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882264', '181077', '530', '1', '1', '12450.9', '-6422.61', '84.5549', '6.12471', '0', '0', '-0.0791529', '0.996863', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882269', '191790', '530', '1', '1', '12452', '-6422.55', '84.5549', '6.09644', '0', '0', '-0.0932371', '0.995644', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882271', '191790', '530', '1', '1', '12454.7', '-6412.14', '84.6153', '1.33064', '0', '0', '-0.617313', '-0.786718', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882272', '191790', '530', '1', '1', '12449.8', '-6433.3', '84.9606', '4.54057', '0', '0', '-0.765173', '0.643825', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882273', '191790', '530', '1', '1', '12459.2', '-6433.33', '84.5549', '6.17734', '0', '0', '-0.0528999', '0.9986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882274', '191790', '530', '1', '1', '12462.3', '-6417.78', '84.5549', '0.152546', '0', '0', '-0.0761992', '-0.997093', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882275', '191790', '530', '1', '1', '12444.9', '-6411.64', '84.9606', '2.85903', '0', '0', '-0.990036', '-0.140812', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882276', '191790', '530', '1', '1', '12440.9', '-6426.19', '84.5826', '3.99', '0', '0', '-0.911366', '0.411597', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882278', '191790', '530', '1', '1', '12455.2', '-6427.16', '84.5549', '4.63717', '0', '0', '-0.733194', '0.68002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882279', '191790', '530', '1', '1', '12447.9', '-6427.04', '84.5549', '3.09779', '0', '0', '-0.99976', '-0.021899', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882280', '191790', '530', '1', '1', '12449', '-6416.57', '84.5549', '1.505', '0', '0', '-0.683467', '-0.729981', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882283', '181959', '530', '1', '1', '12441.4', '-6414.73', '84.9606', '2.86687', '0', '0', '-0.990581', '-0.136928', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882284', '181959', '530', '1', '1', '12439.6', '-6422.01', '84.9615', '2.88337', '0', '0', '-0.991677', '-0.128753', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882285', '181959', '530', '1', '1', '12453.3', '-6425.34', '84.5552', '3.12291', '0', '0', '-0.999956', '-0.00933927', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882286', '181959', '530', '1', '1', '12448.8', '-6424.6', '84.5552', '3.34597', '0', '0', '-0.994783', '0.102009', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882287', '181959', '530', '1', '1', '12453.4', '-6421.13', '84.5552', '4.91126', '0', '0', '-0.633416', '0.773811', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882289', '181959', '530', '1', '1', '12449.3', '-6419.72', '84.5552', '3.65306', '0', '0', '-0.967479', '0.252953', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882293', '185547', '530', '1', '1', '12454.3', '-6412.29', '84.5549', '4.44081', '0', '0', '-0.79632', '0.604876', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882294', '185547', '530', '1', '1', '12449.6', '-6431.48', '84.5549', '1.35026', '0', '0', '-0.625', '-0.780625', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882297', '165554', '530', '1', '1', '12450.3', '-6422.43', '84.5549', '6.01649', '0', '0', '-0.132954', '0.991122', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882298', '165554', '530', '1', '1', '12451.7', '-6422.23', '84.5549', '5.69447', '0', '0', '-0.290123', '0.956989', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882299', '165554', '530', '1', '1', '12452.5', '-6423.92', '84.5549', '5.02846', '0', '0', '-0.587013', '0.809577', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882300', '165554', '530', '1', '1', '12451.3', '-6423.77', '84.5549', '2.88196', '0', '0', '-0.991586', '-0.129451', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882301', '165554', '530', '1', '1', '12451.1', '-6421.21', '84.5549', '1.64574', '0', '0', '-0.733102', '-0.680118', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882302', '165554', '530', '1', '1', '12452.9', '-6421.58', '84.5549', '6.00078', '0', '0', '-0.140735', '0.990047', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882303', '165554', '530', '1', '1', '12452.3', '-6422.88', '84.5549', '4.18886', '0', '0', '-0.866007', '0.500031', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882304', '165554', '530', '1', '1', '12452.2', '-6422.86', '84.6664', '2.98328', '0', '0', '-0.996869', '-0.0790757', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882305', '165554', '530', '1', '1', '12450.9', '-6422.65', '84.5549', '2.98328', '0', '0', '-0.996869', '-0.0790757', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882306', '165554', '530', '1', '1', '12450', '-6424.09', '84.5549', '4.19122', '0', '0', '-0.865418', '0.501051', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882307', '165554', '530', '1', '1', '12449.6', '-6422.88', '84.5549', '1.7989', '0', '0', '-0.782984', '-0.622043', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882308', '165554', '530', '1', '1', '12449.6', '-6422.88', '84.5549', '1.48159', '0', '0', '-0.674876', '-0.737931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882309', '165554', '530', '1', '1', '12449.8', '-6422.61', '84.6948', '0.783374', '0', '0', '-0.381748', '-0.924266', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882310', '165554', '530', '1', '1', '12450.8', '-6421.63', '84.6131', '0.703264', '0', '0', '-0.34443', '-0.938812', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882311', '165554', '530', '1', '1', '12450.8', '-6421.63', '84.6131', '0.703264', '0', '0', '-0.34443', '-0.938812', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882312', '165554', '530', '1', '1', '12450.8', '-6421.63', '84.6131', '5.7895', '0', '0', '-0.244343', '0.969689', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882313', '165554', '530', '1', '1', '12452.2', '-6422.56', '84.8618', '5.60572', '0', '0', '-0.332292', '0.943176', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882314', '165554', '530', '1', '1', '12452.2', '-6422.56', '84.8618', '5.11249', '0', '0', '-0.55249', '0.83352', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882315', '165554', '530', '1', '1', '12452.2', '-6422.56', '84.8618', '5.11249', '0', '0', '-0.55249', '0.83352', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882316', '165554', '530', '1', '1', '12451.7', '-6423.55', '84.7141', '4.13153', '0', '0', '-0.879985', '0.475002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882317', '165554', '530', '1', '1', '12451.7', '-6423.55', '84.7141', '3.70741', '0', '0', '-0.960247', '0.27915', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882318', '165554', '530', '1', '1', '12451.7', '-6423.55', '84.7141', '3.11365', '0', '0', '-0.999902', '-0.0139709', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882319', '165554', '530', '1', '1', '12450.7', '-6423.36', '84.5549', '2.89452', '0', '0', '-0.992379', '-0.123221', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882320', '165554', '530', '1', '1', '12450.7', '-6423.36', '84.5549', '2.52067', '0', '0', '-0.952193', '-0.305496', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882321', '165554', '530', '1', '1', '12450.7', '-6423.36', '84.5549', '2.52067', '0', '0', '-0.952193', '-0.305496', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882322', '165554', '530', '1', '1', '12450.7', '-6423.36', '84.5549', '1.16036', '0', '0', '-0.548176', '-0.836363', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882323', '165554', '530', '1', '1', '12451.3', '-6422.49', '84.6956', '0.804578', '0', '0', '-0.391526', '-0.920167', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882324', '165554', '530', '1', '1', '12451.3', '-6422.49', '84.6956', '0.804578', '0', '0', '-0.391526', '-0.920167', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882325', '165554', '530', '1', '1', '12451.3', '-6422.49', '84.6956', '0.0223212', '0', '0', '-0.0111595', '-0.999938', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882326', '165554', '530', '1', '1', '12452.3', '-6422.61', '85.2159', '6.09345', '0', '0', '-0.094726', '0.995503', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882327', '165554', '530', '1', '1', '12452.3', '-6422.61', '85.2159', '6.09345', '0', '0', '-0.094726', '0.995503', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882330', '165554', '530', '1', '1', '12452.3', '-6422.61', '85.2159', '3.74982', '0', '0', '-0.954113', '0.299447', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882331', '165554', '530', '1', '1', '12451.3', '-6423.07', '84.7239', '3.16863', '0', '0', '-0.999909', '0.0135159', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882332', '165554', '530', '1', '1', '12451', '-6422.06', '84.7891', '1.56798', '0', '0', '-0.706111', '-0.708101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882333', '165554', '530', '1', '1', '12451', '-6422.06', '84.7891', '1.56798', '0', '0', '-0.706111', '-0.708101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882334', '165554', '530', '1', '1', '12450.9', '-6422.8', '84.8904', '4.49123', '0', '0', '-0.780819', '0.624757', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882335', '165554', '530', '1', '1', '12450.8', '-6423.5', '84.9129', '4.49123', '0', '0', '-0.780819', '0.624757', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882336', '165554', '530', '1', '1', '12449.8', '-6423.24', '84.7125', '0.825781', '0', '0', '-0.401259', '-0.915965', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882337', '165554', '530', '1', '1', '12450.6', '-6422.47', '84.9319', '0.825781', '0', '0', '-0.401259', '-0.915965', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882338', '165554', '530', '1', '1', '12450.6', '-6422.47', '84.9319', '0.825781', '0', '0', '-0.401259', '-0.915965', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882339', '165554', '530', '1', '1', '12450.6', '-6422.47', '84.9319', '0.137772', '0', '0', '-0.0688315', '-0.997628', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882340', '165554', '530', '1', '1', '12451.5', '-6422.5', '84.9676', '6.08638', '0', '0', '-0.0982452', '0.995162', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882341', '165554', '530', '1', '1', '12451.5', '-6422.5', '84.9676', '5.78164', '0', '0', '-0.248151', '0.968721', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882342', '165554', '530', '1', '1', '12451.5', '-6422.5', '84.9676', '5.04337', '0', '0', '-0.580961', '0.813932', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882343', '165554', '530', '1', '1', '12451.5', '-6422.5', '84.9676', '5.04337', '0', '0', '-0.580961', '0.813932', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882344', '165554', '530', '1', '1', '12451.7', '-6423.78', '84.9978', '2.68874', '0', '0', '-0.974475', '-0.224495', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882345', '165554', '530', '1', '1', '12450.4', '-6422.55', '85.2247', '2.07613', '0', '0', '-0.861424', '-0.507887', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882346', '165554', '530', '1', '1', '12450.4', '-6422.55', '85.2247', '2.07613', '0', '0', '-0.861424', '-0.507887', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882347', '165554', '530', '1', '1', '12451.5', '-6422.67', '85.2952', '5.98427', '0', '0', '-0.148901', '0.988852', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882348', '165554', '530', '1', '1', '12451.5', '-6422.67', '85.2952', '4.80303', '0', '0', '-0.674344', '0.738418', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882349', '165554', '530', '1', '1', '12451.4', '-6423.56', '85.1706', '4.06083', '0', '0', '-0.896221', '0.443608', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882350', '165554', '530', '1', '1', '12451.4', '-6423.56', '85.1706', '4.06083', '0', '0', '-0.896221', '0.443608', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882351', '165554', '530', '1', '1', '12450.7', '-6423.65', '85.2168', '3.25973', '0', '0', '-0.998256', '0.0590324', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882352', '165554', '530', '1', '1', '12450.2', '-6423.67', '84.8099', '2.54109', '0', '0', '-0.955262', '-0.295762', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882353', '165554', '530', '1', '1', '12450.2', '-6423.67', '84.8099', '1.70542', '0', '0', '-0.753067', '-0.657944', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882354', '165554', '530', '1', '1', '12450', '-6422.04', '85.0081', '0.388309', '0', '0', '-0.192937', '-0.981211', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882355', '165554', '530', '1', '1', '12451.2', '-6421.82', '85.031', '6.27565', '0', '0', '-0.00376711', '0.999993', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882356', '165554', '530', '1', '1', '12452', '-6421.85', '84.7945', '6.15078', '0', '0', '-0.0661564', '0.997809', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882357', '165554', '530', '1', '1', '12452', '-6421.85', '84.7945', '5.06064', '0', '0', '-0.573909', '0.818919', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882358', '165554', '530', '1', '1', '12449.9', '-6422.74', '85.1755', '3.08929', '0', '0', '-0.999658', '-0.0261473', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882364', '178645', '530', '1', '1', '12451.8', '-6418.3', '90.3571', '6.01569', '0', '0', '-0.133351', '0.991069', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882367', '178645', '530', '1', '1', '12449.6', '-6421.24', '90.3455', '6.05103', '0', '0', '-0.115818', '0.993271', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882368', '178645', '530', '1', '1', '12448.2', '-6427.16', '90.3455', '6.05103', '0', '0', '-0.115818', '0.993271', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882370', '178645', '530', '1', '1', '12445.6', '-6413.28', '85.2557', '1.86328', '0', '0', '-0.8026', '-0.596518', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882371', '178645', '530', '1', '1', '12442.9', '-6426.54', '86.0919', '0.685188', '0', '0', '-0.335931', '-0.941887', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882372', '178645', '530', '1', '1', '12461.3', '-6418.04', '89.0164', '0.559524', '0', '0', '-0.276127', '-0.961121', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882373', '178645', '530', '1', '1', '12457.4', '-6428.65', '88.181', '5.27584', '0', '0', '-0.482646', '0.875816', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882426', '179708', '530', '1', '1', '12451.6', '-6419.28', '84.5549', '5.37794', '0', '0', '-0.437327', '0.899303', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882427', '179708', '530', '1', '1', '12450.4', '-6418.94', '84.5549', '6.01097', '0', '0', '-0.135689', '0.990752', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882428', '179708', '530', '1', '1', '12453.7', '-6418.71', '84.5549', '4.159', '0', '0', '-0.873377', '0.487045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882429', '179708', '530', '1', '1', '12452.4', '-6425.79', '84.5549', '5.20515', '0', '0', '-0.513294', '0.858213', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882430', '179708', '530', '1', '1', '12451', '-6426.24', '84.5549', '3.05787', '0', '0', '-0.999124', '-0.0418494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882431', '179708', '530', '1', '1', '12449.3', '-6425.1', '84.5549', '4.17628', '0', '0', '-0.869137', '0.494572', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882432', '179708', '530', '1', '1', '12446.9', '-6426.16', '84.5549', '4.9656', '0', '0', '-0.612163', '0.790732', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882433', '179708', '530', '1', '1', '12449.1', '-6415.17', '84.5549', '0.733089', '0', '0', '-0.358392', '-0.933571', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882451', '179682', '530', '1', '1', '12439.3', '-6420', '85.7709', '4.53834', '0', '0', '-0.765889', '0.642973', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882452', '179682', '530', '1', '1', '12440.3', '-6416.13', '85.9513', '1.25537', '0', '0', '-0.587274', '-0.809388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882453', '179682', '530', '1', '1', '12463.3', '-6416.86', '84.5549', '0.15503', '0', '0', '-0.0774373', '-0.996997', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882454', '179682', '530', '1', '1', '12457.5', '-6430.28', '84.5549', '5.34808', '0', '0', '-0.450703', '0.892674', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882463', '180466', '530', '1', '1', '12454.5', '-6427.39', '84.5549', '1.49413', '0', '0', '-0.679489', '-0.733685', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882467', '180466', '530', '1', '1', '12344.1', '-6468.88', '23.0635', '2.68165', '0', '0', '-0.973674', '-0.227947', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882468', '180466', '530', '1', '1', '12338.7', '-6458.76', '23.064', '1.49256', '0', '0', '-0.678912', '-0.73422', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882472', '180466', '530', '1', '1', '12352.9', '-6595.58', '18.258', '3.211', '0', '0', '-0.999398', '0.0346961', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882473', '180466', '530', '1', '1', '12359.7', '-6592.49', '18.0877', '2.33135', '0', '0', '-0.919055', '-0.394129', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882478', '180466', '530', '1', '1', '12381.6', '-6532.11', '33.4711', '2.58169', '0', '0', '-0.961069', '-0.276308', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882485', '180466', '530', '1', '1', '12456.4', '-6412.35', '39.3984', '1.34705', '0', '0', '-0.623745', '-0.781628', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882486', '180466', '530', '1', '1', '12457.7', '-6404.74', '39.2593', '5.75724', '0', '0', '-0.259954', '0.965621', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6882487', '180466', '530', '1', '1', '12456', '-6419.19', '84.5549', '0.802165', '0', '0', '-0.390415', '-0.920639', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6888603', '2726', '0', '1', '1', '-2248.79', '-1855.35', '35.779', '0.927545', '0', '0', '-0.447325', '-0.894371', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6888606', '1685', '0', '1', '1', '-2251.78', '-1853.24', '35.7786', '1.02258', '0', '0', '-0.489302', '-0.872115', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6888610', '184618', '0', '1', '1', '-2255.25', '-1851.37', '35.7778', '0.966029', '0', '0', '-0.464451', '-0.885599', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6897644', '201911', '1', '1', '1', '5724.24', '-5893.08', '0.00145487', '2.47249', '0', '0', '-0.944558', '-0.328344', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6897645', '201911', '1', '1', '1', '5707.69', '-5914.75', '0.0020853', '2.54711', '0', '0', '-0.956147', '-0.292886', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6899715', '187299', '0', '1', '1', '-2293.82', '-1887.72', '0.0516727', '0.824746', '0', '0', '-0.400785', '-0.916172', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6899949', '201742', '0', '1', '1', '-2313.84', '-1886.27', '0.0388785', '2.5948', '0', '0', '-0.96286', '-0.270003', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6899964', '2726', '0', '1', '1', '-2250.32', '-1855.94', '35.7785', '0.894419', '0', '0', '-0.432451', '-0.901657', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6899974', '1685', '0', '1', '1', '-2254.14', '-1852.9', '35.7785', '0.940757', '0', '0', '-0.453224', '-0.891397', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6899978', '195031', '0', '1', '1', '-2259.62', '-1850.23', '35.7797', '0.965889', '0', '0', '-0.464389', '-0.885631', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6900220', '152614', '530', '1', '1', '12311.3', '-6524.05', '13.4765', '1.56945', '0', '0', '-0.706629', '-0.707584', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6900227', '152614', '530', '1', '1', '12311.4', '-6512.13', '15.4271', '1.67547', '0', '0', '-0.74313', '-0.669147', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6900237', '152614', '530', '1', '1', '12305.9', '-6503.81', '18.0515', '3.3808', '0', '0', '-0.992856', '0.119317', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6900244', '152614', '530', '1', '1', '12301.9', '-6517.67', '16.5006', '1.20603', '0', '0', '-0.567127', '-0.82363', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6900246', '152614', '530', '1', '1', '12295.6', '-6509.98', '21.573', '1.48955', '0', '0', '-0.677807', '-0.73524', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6900248', '152614', '530', '1', '1', '12288.8', '-6499.34', '17.3767', '4.51412', '0', '0', '-0.773619', '0.633652', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6902427', '50516', '530', '1', '1', '12308.3', '-6575.44', '20.7029', '1.05029', '0', '0', '-0.501339', '-0.865251', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6902429', '50499', '530', '1', '1', '12251.4', '-6580.59', '19.5587', '1.63934', '0', '0', '-0.73092', '-0.682463', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6902430', '50502', '530', '1', '1', '12251.4', '-6580.59', '19.5587', '1.63934', '0', '0', '-0.73092', '-0.682463', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6903823', '182943', '530', '1', '1', '12282.8', '-6498.78', '18.5292', '0.216966', '0', '0', '-0.108271', '-0.994121', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6903828', '182943', '530', '1', '1', '12277.8', '-6497.72', '20.2487', '1.13202', '0', '0', '-0.53627', '-0.844047', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904637', '182943', '530', '1', '1', '12380.1', '-6557.08', '0.398113', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904638', '182943', '530', '1', '1', '12378.9', '-6555.28', '0.384619', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904639', '182943', '530', '1', '1', '12377.8', '-6553.56', '1.4211', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904640', '182943', '530', '1', '1', '12376.8', '-6552.21', '2.22316', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904641', '182943', '530', '1', '1', '12374.8', '-6549.11', '2.22316', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904642', '182943', '530', '1', '1', '12373.7', '-6547.49', '2.05941', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904643', '182943', '530', '1', '1', '12372.1', '-6545.17', '2.04452', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904645', '182943', '530', '1', '1', '12371.3', '-6543.89', '2.04452', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904646', '182943', '530', '1', '1', '12371.3', '-6543.89', '2.04452', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904647', '182943', '530', '1', '1', '12371.3', '-6543.89', '2.04452', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904648', '182943', '530', '1', '1', '12368.9', '-6540.41', '2.04452', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904649', '182943', '530', '1', '1', '12368.9', '-6540.41', '2.04452', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904650', '182943', '530', '1', '1', '12368.9', '-6540.41', '2.04452', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904651', '182943', '530', '1', '1', '12366.6', '-6536.92', '2.04452', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904652', '182943', '530', '1', '1', '12365.4', '-6535.25', '1.73013', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904653', '182943', '530', '1', '1', '12363.1', '-6531.77', '1.73013', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904654', '182943', '530', '1', '1', '12361.7', '-6529.68', '1.73013', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904655', '182943', '530', '1', '1', '12360.1', '-6527.37', '1.73013', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904656', '182943', '530', '1', '1', '12357.8', '-6523.88', '1.73013', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904657', '182943', '530', '1', '1', '12355.5', '-6520.4', '1.73013', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904658', '182943', '530', '1', '1', '12355.5', '-6520.4', '1.73013', '2.16297', '0', '0', '-0.882656', '-0.47002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904659', '182943', '530', '1', '1', '12353.4', '-6517.38', '1.73013', '0.645576', '0', '0', '-0.317212', '-0.948355', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904660', '182943', '530', '1', '1', '12351.8', '-6515.2', '2.36941', '1.9462', '0', '0', '-0.826633', '-0.562741', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904661', '182943', '530', '1', '1', '12350', '-6512.54', '3.43659', '1.83938', '0', '0', '-0.795414', '-0.606066', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904662', '182943', '530', '1', '1', '12349.3', '-6509.93', '4.4785', '2.21245', '0', '0', '-0.894013', '-0.448041', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904663', '182943', '530', '1', '1', '12348.9', '-6508.75', '5.5875', '1.84488', '0', '0', '-0.797077', '-0.603877', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904664', '182943', '530', '1', '1', '12348.5', '-6506.18', '5.5875', '0.708408', '0', '0', '-0.346844', '-0.937923', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904665', '182943', '530', '1', '1', '12347.5', '-6504.94', '6.34005', '0.708408', '0', '0', '-0.346844', '-0.937923', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904666', '182943', '530', '1', '1', '12345.7', '-6502.93', '7.18005', '0.708408', '0', '0', '-0.346844', '-0.937923', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904667', '182943', '530', '1', '1', '12345.2', '-6501.41', '7.18005', '0.720975', '0', '0', '-0.35273', '-0.935725', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904668', '182943', '530', '1', '1', '12343.4', '-6499.26', '7.97887', '0.720975', '0', '0', '-0.35273', '-0.935725', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904669', '182943', '530', '1', '1', '12341.8', '-6497.52', '8.97007', '0.720975', '0', '0', '-0.35273', '-0.935725', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904670', '182943', '530', '1', '1', '12340.7', '-6496.26', '9.80781', '0.720975', '0', '0', '-0.35273', '-0.935725', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904672', '182943', '530', '1', '1', '12340.4', '-6494.28', '10.6562', '1.0854', '0', '0', '-0.51645', '-0.856318', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904677', '182943', '530', '1', '1', '12340.5', '-6492.47', '11.4833', '0.508131', '0', '0', '-0.251341', '-0.967899', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904678', '182943', '530', '1', '1', '12340.4', '-6491.43', '12.2832', '0.193972', '0', '0', '-0.096834', '-0.995301', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904679', '182943', '530', '1', '1', '12338', '-6489.81', '13.9212', '6.28002', '0', '0', '-0.00158308', '0.999999', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904680', '182943', '530', '1', '1', '12338', '-6486.96', '14.3502', '6.28002', '0', '0', '-0.00158308', '0.999999', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904681', '182943', '530', '1', '1', '12338', '-6484.15', '14.3502', '6.28002', '0', '0', '-0.00158308', '0.999999', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904682', '182943', '530', '1', '1', '12338', '-6482.48', '15.1902', '6.28002', '0', '0', '-0.00158308', '0.999999', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904683', '182943', '530', '1', '1', '12338', '-6481.32', '15.927', '6.28002', '0', '0', '-0.00158308', '0.999999', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904684', '182943', '530', '1', '1', '12338', '-6479.72', '16.6021', '6.28002', '0', '0', '-0.00158308', '0.999999', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904685', '182943', '530', '1', '1', '12338.1', '-6478.44', '17.7193', '0.628298', '0', '0', '-0.309007', '-0.95106', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904686', '182943', '530', '1', '1', '12338', '-6477.54', '18.7702', '0.478286', '0', '0', '-0.23687', '-0.971541', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904687', '182943', '530', '1', '1', '12337', '-6475.72', '19.6018', '0.478286', '0', '0', '-0.23687', '-0.971541', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904688', '182943', '530', '1', '1', '12336.7', '-6475', '20.5426', '0.478286', '0', '0', '-0.23687', '-0.971541', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904689', '182943', '530', '1', '1', '12336.7', '-6475', '21.3826', '1.35401', '0', '0', '-0.62646', '-0.779454', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904690', '182943', '530', '1', '1', '12337.1', '-6474.79', '22.0882', '1.35401', '0', '0', '-0.62646', '-0.779454', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904692', '182943', '530', '1', '1', '12364.9', '-6533.17', '2.59033', '3.59318', '0', '0', '-0.974617', '0.223878', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904693', '182943', '530', '1', '1', '12368.8', '-6538.14', '1.75006', '3.80052', '0', '0', '-0.946216', '0.323536', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904694', '182943', '530', '1', '1', '12370.7', '-6541.9', '1.70714', '3.80052', '0', '0', '-0.946216', '0.323536', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904695', '182943', '530', '1', '1', '12370.5', '-6541.08', '2.61725', '3.80052', '0', '0', '-0.946216', '0.323536', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904696', '182943', '530', '1', '1', '12376.6', '-6551.02', '2.61946', '3.80052', '0', '0', '-0.946216', '0.323536', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904697', '182943', '530', '1', '1', '12367.9', '-6538.38', '2.14627', '2.8604', '0', '0', '-0.990133', '-0.140134', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904699', '182943', '530', '1', '1', '12358.3', '-6525.5', '2.00212', '3.53349', '0', '0', '-0.980864', '0.194695', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904700', '182943', '530', '1', '1', '12356.8', '-6521.83', '1.33423', '3.53349', '0', '0', '-0.980864', '0.194695', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904701', '182943', '530', '1', '1', '12354.9', '-6519', '2.12625', '4.04714', '0', '0', '-0.899238', '0.43746', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904703', '182943', '530', '1', '1', '12352.1', '-6514.61', '2.76615', '3.27509', '0', '0', '-0.997773', '0.0666991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904704', '182943', '530', '1', '1', '12350.3', '-6511.58', '4.04469', '3.52328', '0', '0', '-0.981845', '0.189685', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6904705', '182943', '530', '1', '1', '12340.1', '-6491.09', '12.6788', '1.43176', '0', '0', '-0.656282', '-0.754516', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6905491', '179724', '530', '1', '1', '12347.9', '-6496.35', '9.98789', '0.656864', '0', '0', '-0.322559', '-0.946549', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6905493', '179724', '530', '1', '1', '12344.4', '-6489', '12.4398', '0.328571', '0', '0', '-0.163548', '-0.986535', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6906587', '182943', '530', '1', '1', '12439.4', '-6430.32', '84.4466', '5.55436', '0', '0', '-0.3564', '0.934334', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6906941', '191148', '1', '1', '1', '-11407.2', '-4843.22', '7.49109', '6.10567', '0', '0', '-0.0886412', '0.996064', '300', '255', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6912867', '186745', '1', '1', '1', '-5377.73', '-1935.47', '87.1175', '0.524145', '0', '0', '-0.259083', '-0.965855', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6912870', '24545', '1', '1', '1', '-5379.29', '-1932.73', '87.3768', '5.21296', '0', '0', '-0.509936', '0.860212', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6912894', '24545', '1', '1', '1', '-5380.87', '-1936.38', '87.1598', '0.217828', '0', '0', '-0.108699', '-0.994075', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6912896', '24545', '1', '1', '1', '-5377.8', '-1938.88', '87.1758', '1.60013', '0', '0', '-0.717401', '-0.69666', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6912900', '24545', '1', '1', '1', '-5374.74', '-1936.58', '87.1184', '2.81357', '0', '0', '-0.98658', '-0.163277', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6912903', '24545', '1', '1', '1', '-5375.67', '-1933.16', '87.2728', '4.08199', '0', '0', '-0.891479', '0.453063', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6924306', '19286', '0', '1', '1', '-5002.04', '1401.21', '480.626', '0.760262', '0', '0', '-0.371042', '-0.928616', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6944478', '185598', '0', '1', '1', '-2284.65', '-1908.55', '0.0479198', '0.873346', '0', '0', '-0.422927', '-0.906164', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6947769', '21680', '0', '1', '1', '-4844.18', '1410.96', '480.626', '2.83001', '0', '0', '-0.987889', '-0.155162', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6947931', '181509', '0', '1', '1', '-4834.67', '1385.74', '480.626', '1.77286', '0', '0', '-0.774821', '-0.632181', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950062', '191476', '0', '1', '1', '-4563.56', '1414.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950063', '191476', '0', '1', '1', '-4560.56', '1414.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950064', '191476', '0', '1', '1', '-4557.56', '1414.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950122', '191476', '0', '1', '1', '-4554.56', '1414.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950210', '191476', '0', '1', '1', '-4551.56', '1414.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950267', '191476', '0', '1', '1', '-4548.56', '1414.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950268', '191476', '0', '1', '1', '-4548.56', '1404.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950269', '191476', '0', '1', '1', '-4551.56', '1404.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950270', '191476', '0', '1', '1', '-4554.56', '1404.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950271', '191476', '0', '1', '1', '-4557.56', '1404.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950272', '191476', '0', '1', '1', '-4560.56', '1404.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950273', '191476', '0', '1', '1', '-4563.56', '1404.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950276', '191476', '0', '1', '1', '-4563.56', '1400.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950277', '191476', '0', '1', '1', '-4560.56', '1400.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950278', '191476', '0', '1', '1', '-4557.56', '1400.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950279', '191476', '0', '1', '1', '-4554.56', '1400.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950280', '191476', '0', '1', '1', '-4551.56', '1400.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950283', '191476', '0', '1', '1', '-4548.56', '1418.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950284', '191476', '0', '1', '1', '-4551.56', '1418.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950285', '191476', '0', '1', '1', '-4554.56', '1418.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950286', '191476', '0', '1', '1', '-4557.56', '1418.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950287', '191476', '0', '1', '1', '-4560.56', '1418.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950288', '191476', '0', '1', '1', '-4563.56', '1418.76', '484.855', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950427', '186682', '0', '1', '1', '-4579.83', '1348.13', '484.856', '1.37052', '0', '0', '-0.632873', '-0.774255', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950431', '183319', '0', '1', '1', '-4579.79', '1348.33', '484.856', '1.37052', '0', '0', '-0.632873', '-0.774255', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950458', '193910', '0', '1', '1', '-4579.93', '1352.76', '484.855', '4.50818', '0', '0', '-0.775497', '0.631351', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950459', '193910', '0', '1', '1', '-4582.2', '1353.2', '484.856', '5.24645', '0', '0', '-0.495461', '0.86863', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950460', '193910', '0', '1', '1', '-4577.4', '1352.2', '484.856', '4.37074', '0', '0', '-0.81702', '0.57661', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950461', '193910', '0', '1', '1', '-4574.98', '1351.79', '484.856', '4.02124', '0', '0', '-0.904828', '0.425778', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950469', '184657', '0', '1', '1', '-4581.14', '1357.59', '484.856', '5.33677', '0', '0', '-0.455743', '0.890112', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950470', '184657', '0', '1', '1', '-4575', '1355.96', '484.856', '4.23722', '0', '0', '-0.853665', '0.520822', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950473', '184657', '0', '1', '1', '-4577.07', '1360.4', '484.856', '3.96233', '0', '0', '-0.916974', '0.398948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950474', '2489', '0', '1', '1', '-4581.86', '1358.69', '484.855', '5.47029', '0', '0', '-0.395349', '0.918531', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950475', '2489', '0', '1', '1', '-4579.35', '1357.94', '484.855', '3.56178', '0', '0', '-0.978012', '0.208549', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950476', '2489', '0', '1', '1', '-4582.18', '1356.76', '484.855', '0.730412', '0', '0', '-0.357142', '-0.93405', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950477', '2489', '0', '1', '1', '-4578.68', '1360.95', '484.855', '5.9376', '0', '0', '-0.171933', '0.985109', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950478', '2489', '0', '1', '1', '-4575.49', '1360.79', '484.855', '3.61282', '0', '0', '-0.972371', '0.233442', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950479', '2489', '0', '1', '1', '-4575.99', '1357.36', '484.855', '5.37211', '0', '0', '-0.439946', '0.898024', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950480', '2489', '0', '1', '1', '-4573.83', '1357.42', '484.855', '4.22543', '0', '0', '-0.856722', '0.515779', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950528', '183318', '0', '1', '1', '-4582.58', '1358.27', '484.927', '4.54429', '0', '0', '-0.763972', '0.64525', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950539', '183318', '0', '1', '1', '-4572.92', '1356.74', '484.855', '4.5011', '0', '0', '-0.777729', '0.6286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950552', '2694', '0', '1', '1', '-4577.39', '1361.06', '485.727', '5.40823', '0', '0', '-0.423656', '0.905823', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950554', '2694', '0', '1', '1', '-4576.96', '1360.51', '485.727', '5.36896', '0', '0', '-0.441359', '0.897331', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950555', '2694', '0', '1', '1', '-4581.58', '1357.78', '485.728', '5.78208', '0', '0', '-0.247941', '0.968775', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950556', '2694', '0', '1', '1', '-4581.13', '1357.2', '485.728', '4.549', '0', '0', '-0.76245', '0.647047', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950559', '2694', '0', '1', '1', '-4580.54', '1357.77', '485.728', '4.24663', '0', '0', '-0.851206', '0.524831', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950656', '2694', '0', '1', '1', '-4574.92', '1355.89', '485.728', '3.64972', '0', '0', '-0.967899', '0.25134', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950913', '184517', '0', '1', '1', '-4570.38', '1456.67', '486.155', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950952', '185301', '0', '1', '1', '-4570.18', '1460.67', '483.556', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950955', '185301', '0', '1', '1', '-4570.18', '1469.77', '483.556', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950963', '185301', '0', '1', '1', '-4570.18', '1478.87', '483.556', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6950995', '21653', '0', '1', '1', '-4564.68', '1460.67', '483.556', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951003', '21653', '0', '1', '1', '-4564.68', '1460.67', '496.456', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951011', '21653', '0', '1', '1', '-4575.68', '1460.67', '496.456', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951013', '21653', '0', '1', '1', '-4575.68', '1460.67', '483.556', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951023', '21653', '0', '1', '1', '-4575.68', '1475.57', '483.556', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951025', '21653', '0', '1', '1', '-4575.68', '1475.57', '496.456', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951028', '21653', '0', '1', '1', '-4564.68', '1475.57', '496.456', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951031', '21653', '0', '1', '1', '-4564.68', '1475.57', '483.556', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951040', '21653', '0', '1', '1', '-4570.18', '1482.57', '483.556', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951044', '21653', '0', '1', '1', '-4570.18', '1482.57', '496.456', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951055', '185301', '0', '1', '1', '-4570.18', '1478.57', '501.456', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951058', '185301', '0', '1', '1', '-4570.18', '1469.47', '501.456', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951059', '185301', '0', '1', '1', '-4570.18', '1460.37', '501.456', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951062', '185301', '0', '1', '1', '-4570.18', '1451.27', '501.456', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951126', '187292', '0', '1', '1', '-4570.31', '1477', '484.855', '3.43219', '0', '0', '-0.989463', '0.144788', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951155', '58601', '0', '1', '1', '-4575.71', '1449.73', '487.493', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6951157', '58601', '0', '1', '1', '-4564.71', '1449.73', '487.493', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954151', '195063', '0', '1', '1', '-4581.19', '1357.68', '485.728', '4.69038', '0', '0', '-0.714845', '0.699282', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954152', '195063', '0', '1', '1', '-4577.55', '1359.8', '485.728', '6.05304', '0', '0', '-0.114818', '0.993387', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954153', '195063', '0', '1', '1', '-4575.29', '1355.94', '485.728', '6.07267', '0', '0', '-0.105062', '0.994466', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954155', '180660', '0', '1', '1', '-4572.74', '1470.71', '484.855', '4.34401', '0', '0', '-0.824652', '0.56564', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954156', '180660', '0', '1', '1', '-4573.11', '1469.52', '484.855', '3.65129', '0', '0', '-0.967702', '0.252098', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954157', '180660', '0', '1', '1', '-4567.22', '1474.63', '484.855', '1.13801', '0', '0', '-0.538796', '-0.842437', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954158', '180660', '0', '1', '1', '-4568.48', '1473.82', '484.856', '1.13801', '0', '0', '-0.538796', '-0.842437', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954159', '180660', '0', '1', '1', '-4567.32', '1467.87', '484.856', '1.31473', '0', '0', '-0.611032', '-0.791606', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954160', '180660', '0', '1', '1', '-4568.07', '1468.92', '484.856', '0.326697', '0', '0', '-0.162623', '-0.986688', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954161', '180660', '0', '1', '1', '-4568.47', '1466.53', '484.855', '0.377748', '0', '0', '-0.187753', '-0.982216', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954162', '180660', '0', '1', '1', '-4568.28', '1467.63', '484.855', '0.40131', '0', '0', '-0.199311', '-0.979936', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954163', '192946', '0', '1', '1', '-4572.83', '1468.04', '484.855', '1.52836', '0', '0', '-0.691944', '-0.721951', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954164', '192946', '0', '1', '1', '-4572.48', '1468.75', '484.855', '1.11367', '0', '0', '-0.5285', '-0.848933', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954165', '192946', '0', '1', '1', '-4566.99', '1468.97', '484.855', '4.83253', '0', '0', '-0.663381', '0.748282', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954166', '192946', '0', '1', '1', '-4567.05', '1469.44', '484.855', '4.83253', '0', '0', '-0.663381', '0.748282', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954183', '190190', '0', '1', '1', '-4585.65', '1443.37', '484.455', '4.12252', '0', '0', '-0.882115', '0.471035', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954184', '190190', '0', '1', '1', '-4587.88', '1440.04', '484.455', '4.12252', '0', '0', '-0.882115', '0.471035', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954187', '190190', '0', '1', '1', '-4585.55', '1438.48', '484.455', '4.12252', '0', '0', '-0.882115', '0.471035', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954188', '190190', '0', '1', '1', '-4583.33', '1441.81', '484.455', '4.12252', '0', '0', '-0.882115', '0.471035', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954190', '2413', '0', '1', '1', '-4581.65', '1443.59', '484.855', '4.12252', '0', '0', '-0.882115', '0.471035', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954192', '2413', '0', '1', '1', '-4584.48', '1445.48', '484.855', '4.12252', '0', '0', '-0.882115', '0.471035', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954193', '2413', '0', '1', '1', '-4583.06', '1444.54', '484.855', '4.12252', '0', '0', '-0.882115', '0.471035', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954194', '2413', '0', '1', '1', '-4587.85', '1437.39', '484.855', '7.26411', '0', '0', '-0.471034', '-0.882115', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954195', '2413', '0', '1', '1', '-4589.26', '1438.34', '484.855', '7.26411', '0', '0', '-0.471034', '-0.882115', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954196', '2413', '0', '1', '1', '-4586.44', '1436.44', '484.855', '7.26411', '0', '0', '-0.471034', '-0.882115', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954292', '2413', '0', '1', '1', '-4584.33', '1437.08', '484.855', '8.83491', '0', '0', '-0.956821', '-0.290678', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954293', '2413', '0', '1', '1', '-4583.21', '1438.74', '484.855', '8.83491', '0', '0', '-0.956821', '-0.290678', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954294', '2413', '0', '1', '1', '-4582.1', '1440.4', '484.855', '8.83491', '0', '0', '-0.956821', '-0.290678', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954295', '2413', '0', '1', '1', '-4580.99', '1442.06', '484.855', '8.83491', '0', '0', '-0.956821', '-0.290678', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954297', '2413', '0', '1', '1', '-4586.14', '1445.51', '484.855', '11.9765', '0', '0', '-0.290678', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954298', '2413', '0', '1', '1', '-4587.25', '1443.85', '484.855', '11.9765', '0', '0', '-0.290678', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954299', '2413', '0', '1', '1', '-4588.37', '1442.19', '484.855', '11.9765', '0', '0', '-0.290678', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954300', '2413', '0', '1', '1', '-4589.48', '1440.53', '484.855', '11.9765', '0', '0', '-0.290678', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954308', '181143', '0', '1', '1', '-4588.77', '1440.05', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954311', '181143', '0', '1', '1', '-4587.66', '1441.72', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954312', '181143', '0', '1', '1', '-4586.55', '1443.38', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954313', '181143', '0', '1', '1', '-4585.43', '1445.04', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954314', '181143', '0', '1', '1', '-4581.61', '1442.48', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954315', '181143', '0', '1', '1', '-4582.72', '1440.82', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954316', '181143', '0', '1', '1', '-4583.84', '1439.16', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954318', '181143', '0', '1', '1', '-4584.95', '1437.49', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954320', '192946', '0', '1', '1', '-4585.23', '1438.16', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954321', '192946', '0', '1', '1', '-4584.11', '1439.82', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954322', '192946', '0', '1', '1', '-4583', '1441.48', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954323', '192946', '0', '1', '1', '-4581.89', '1443.15', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954326', '192946', '0', '1', '1', '-4584.99', '1444.26', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954327', '192946', '0', '1', '1', '-4586.1', '1442.6', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954328', '192946', '0', '1', '1', '-4587.22', '1440.94', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954329', '192946', '0', '1', '1', '-4588.33', '1439.28', '485.818', '11.9765', '0', '0', '-0.290677', '0.956821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954336', '181145', '0', '1', '1', '-4583.48', '1442.51', '485.818', '0.301235', '0', '0', '-0.150048', '-0.988679', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954337', '181145', '0', '1', '1', '-4584.12', '1442.48', '485.818', '1.43221', '0', '0', '-0.65645', '-0.75437', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954338', '181145', '0', '1', '1', '-4584.08', '1443.12', '485.818', '3.23391', '0', '0', '-0.998935', '0.0461423', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954339', '181145', '0', '1', '1', '-4586.63', '1439.82', '485.818', '4.76151', '0', '0', '-0.689529', '0.724258', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954340', '181145', '0', '1', '1', '-4585.67', '1440.44', '485.818', '3.70829', '0', '0', '-0.960125', '0.279572', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954341', '181145', '0', '1', '1', '-4585.37', '1439.36', '485.818', '3.53393', '0', '0', '-0.980821', '0.194913', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954342', '2694', '0', '1', '1', '-4586.16', '1439.06', '485.818', '1.0183', '0', '0', '-0.487436', '-0.873159', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954343', '2694', '0', '1', '1', '-4587.51', '1438.85', '485.818', '0.124518', '0', '0', '-0.062219', '-0.998063', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954344', '2694', '0', '1', '1', '-4585.94', '1441.43', '485.818', '1.26413', '0', '0', '-0.590813', '-0.806809', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954345', '2694', '0', '1', '1', '-4584.67', '1441.36', '485.818', '6.16502', '0', '0', '-0.0590506', '0.998255', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954346', '2694', '0', '1', '1', '-4583.34', '1443.12', '485.818', '1.29241', '0', '0', '-0.602159', '-0.798376', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954349', '185598', '0', '1', '1', '-4569.27', '1349.5', '484.855', '2.0428', '0', '0', '-0.852841', '-0.522171', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954350', '185598', '0', '1', '1', '-4566.15', '1353.09', '484.855', '2.92481', '0', '0', '-0.994131', '-0.10818', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954351', '185598', '0', '1', '1', '-4588.3', '1353.96', '484.856', '0.493993', '0', '0', '-0.244493', '-0.969651', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954597', '179700', '0', '1', '1', '-4598.58', '1440.97', '484.855', '5.25115', '0', '0', '-0.493419', '0.869792', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954598', '179700', '0', '1', '1', '-4600.84', '1440.08', '484.854', '5.89518', '0', '0', '-0.19279', '0.98124', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954635', '176453', '0', '1', '1', '-4601.2', '1436.86', '484.854', '1.02963', '0', '0', '-0.492375', '-0.870383', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954636', '176453', '0', '1', '1', '-4598.29', '1443.7', '484.854', '3.90026', '0', '0', '-0.928911', '0.370304', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954637', '186806', '0', '1', '1', '-4598.97', '1436.4', '484.854', '1.63046', '0', '0', '-0.727885', '-0.6857', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954638', '186806', '0', '1', '1', '-4599.02', '1437.45', '484.856', '2.4512', '0', '0', '-0.94101', '-0.338379', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954639', '186806', '0', '1', '1', '-4597.73', '1436.74', '484.856', '5.10193', '0', '0', '-0.556884', '0.83059', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6954640', '195031', '0', '1', '1', '-4595.91', '1441.27', '484.856', '3.6725', '0', '0', '-0.964974', '0.262347', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6955027', '48403', '0', '1', '1', '-4599.26', '1439.24', '484.855', '2.54939', '0', '0', '-0.956481', '-0.291795', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6955028', '48403', '0', '1', '1', '-4595.98', '1443.12', '484.855', '4.72097', '0', '0', '-0.704068', '0.710133', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6955031', '2907', '0', '1', '1', '-4594.59', '1439.39', '484.855', '2.9224', '0', '0', '-0.994001', '-0.109375', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6955032', '2907', '0', '1', '1', '-4595.37', '1439.45', '484.855', '2.8635', '0', '0', '-0.990349', '-0.138599', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6955033', '2907', '0', '1', '1', '-4599.27', '1434.93', '484.855', '1.79457', '0', '0', '-0.781637', '-0.623733', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6955034', '2907', '0', '1', '1', '-4600.18', '1438.76', '484.856', '2.9389', '0', '0', '-0.994869', '-0.101174', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6967368', '191762', '0', '1', '1', '-4615.88', '1376.09', '484.855', '0.558336', '0', '0', '-0.275556', '-0.961285', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6967991', '191747', '0', '1', '1', '-4513.35', '1434.08', '484.855', '3.19341', '0', '0', '-0.999664', '0.0259048', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6968088', '2726', '0', '1', '1', '-4517.65', '1429.64', '484.855', '1.02964', '0', '0', '-0.492376', '-0.870383', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6968090', '2726', '0', '1', '1', '-4520.09', '1429.85', '484.855', '2.22344', '0', '0', '-0.896462', '-0.44312', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6968091', '1685', '0', '1', '1', '-4519.47', '1434.89', '484.855', '5.18047', '0', '0', '-0.523846', '0.851813', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6968092', '193584', '0', '1', '1', '-4521.58', '1433.22', '484.855', '5.85983', '0', '0', '-0.210099', '0.97768', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6968093', '193584', '0', '1', '1', '-4521.54', '1429.42', '484.855', '0.542686', '0', '0', '-0.268025', '-0.963412', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6968094', '193584', '0', '1', '1', '-4515.23', '1431.2', '484.856', '0.130352', '0', '0', '-0.0651298', '-0.997877', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6970794', '191476', '0', '1', '1', '-4548.56', '1400.76', '484.855', '-6.20066e-17', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6970940', '180771', '0', '1', '1', '-4874.14', '1384.68', '480.626', '2.19517', '0', '0', '-0.89011', '-0.455746', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6970941', '180771', '0', '1', '1', '-4876.04', '1383.7', '480.626', '1.77891', '0', '0', '-0.776729', '-0.629835', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6970947', '180771', '0', '1', '1', '-4877.94', '1385.12', '480.626', '0.510494', '0', '0', '-0.252484', '-0.967601', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6970948', '181886', '0', '1', '1', '-4875.97', '1383.8', '480.626', '1.73964', '0', '0', '-0.764214', '-0.644963', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6970949', '181886', '0', '1', '1', '-4877.87', '1385.16', '480.626', '0.235606', '0', '0', '-0.117531', '-0.993069', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6970950', '181886', '0', '1', '1', '-4874.16', '1384.72', '480.626', '2.23052', '0', '0', '-0.898025', '-0.439945', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6971005', '181236', '0', '1', '1', '-4548.82', '1396.81', '484.855', '1.61553', '0', '0', '-0.722744', '-0.691116', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6971006', '181236', '0', '1', '1', '-4611.1', '1415.96', '484.855', '3.14784', '0', '0', '-0.999995', '0.00312344', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6971010', '181236', '0', '1', '1', '-4793.21', '1405.17', '482.234', '3.06144', '0', '0', '-0.999197', '-0.040066', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6979000', '4171', '530', '1', '1', '12389.3', '-6538.54', '-0.390161', '0.728989', '0', '0', '-0.356477', '-0.934304', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6984502', '192820', '0', '1', '1', '-4011.34', '-1500', '168.665', '0.891037', '0', '0', '-0.430926', '-0.902387', '300', '255', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992242', '177415', '0', '1', '1', '-7522.2', '1062.63', '131.407', '4.73708', '0', '0', '-0.698322', '0.715784', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992365', '178557', '0', '1', '1', '-7534.87', '1027.36', '131.407', '4.81408', '0', '0', '-0.670256', '0.74213', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992371', '178557', '0', '1', '1', '-7552.33', '1006.28', '131.407', '4.80386', '0', '0', '-0.674037', '0.738697', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992374', '178557', '0', '1', '1', '-7554.72', '974.673', '131.407', '4.657', '0', '0', '-0.726417', '0.687254', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992376', '178557', '0', '1', '1', '-7527.91', '1001.42', '131.408', '5.04498', '0', '0', '-0.580303', '0.814401', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992379', '178557', '0', '1', '1', '-7533.07', '945.342', '131.408', '4.52269', '0', '0', '-0.770895', '0.636962', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992380', '178557', '0', '1', '1', '-7550.07', '930.646', '131.408', '1.62379', '0', '0', '-0.725593', '-0.688124', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992385', '178557', '0', '1', '1', '-7507.98', '927.26', '131.407', '6.23565', '0', '0', '-0.0237665', '0.999718', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992387', '178557', '0', '1', '1', '-7476.82', '913.312', '131.407', '0.453548', '0', '0', '-0.224836', '-0.974397', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992388', '178557', '0', '1', '1', '-7470.79', '922.842', '131.407', '6.20188', '0', '0', '-0.0406426', '0.999174', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992390', '178557', '0', '1', '1', '-7419.23', '880.278', '131.407', '5.97882', '0', '0', '-0.151594', '0.988443', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992391', '178557', '0', '1', '1', '-7439.77', '902.545', '131.407', '4.58003', '0', '0', '-0.752321', '0.658797', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992393', '178557', '0', '1', '1', '-7436.63', '956.888', '131.405', '2.01963', '0', '0', '-0.846734', '-0.532017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992394', '178557', '0', '1', '1', '-7433.07', '924.718', '131.409', '1.84134', '0', '0', '-0.796009', '-0.605285', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992395', '178557', '0', '1', '1', '-7408.19', '917.332', '131.407', '3.53859', '0', '0', '-0.980364', '0.197197', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992396', '178557', '0', '1', '1', '-7437.69', '885.282', '131.407', '3.53859', '0', '0', '-0.980364', '0.197197', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992399', '178557', '0', '1', '1', '-7594.52', '931.256', '131.407', '2.93069', '0', '0', '-0.994445', '-0.105256', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992400', '178557', '0', '1', '1', '-7635.92', '924.996', '131.407', '2.01413', '0', '0', '-0.845267', '-0.534344', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992401', '178557', '0', '1', '1', '-7610.92', '954.236', '131.407', '3.79227', '0', '0', '-0.947543', '0.319629', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992402', '178557', '0', '1', '1', '-7638.17', '946.502', '131.408', '5.75498', '0', '0', '-0.261043', '0.965327', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992404', '178557', '0', '1', '1', '-7647.31', '882.348', '131.408', '3.93914', '0', '0', '-0.921538', '0.388288', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992405', '178557', '0', '1', '1', '-7632', '879.57', '131.406', '4.6727', '0', '0', '-0.720999', '0.692937', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992406', '178557', '0', '1', '1', '-7654.06', '915.387', '131.406', '5.33794', '0', '0', '-0.455225', '0.890377', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992407', '178557', '0', '1', '1', '-7610.59', '912.365', '131.406', '6.17831', '0', '0', '-0.052412', '0.998626', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992408', '178557', '0', '1', '1', '-7529.45', '907.423', '131.406', '4.05931', '0', '0', '-0.89656', '0.442923', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992409', '178557', '0', '1', '1', '-7561.44', '890.339', '131.406', '4.05931', '0', '0', '-0.89656', '0.442923', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992410', '178557', '0', '1', '1', '-7596.42', '861.59', '131.406', '4.05931', '0', '0', '-0.89656', '0.442923', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992411', '178557', '0', '1', '1', '-7592.45', '835.154', '131.406', '4.05931', '0', '0', '-0.89656', '0.442923', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992412', '178557', '0', '1', '1', '-7597.38', '809.711', '131.406', '4.94681', '0', '0', '-0.619566', '0.784945', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992413', '178557', '0', '1', '1', '-7577.17', '852.583', '131.406', '6.23486', '0', '0', '-0.0241605', '0.999708', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992414', '178557', '0', '1', '1', '-7533.12', '859.076', '131.406', '6.23486', '0', '0', '-0.0241605', '0.999708', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992415', '178557', '0', '1', '1', '-7495.94', '881.191', '131.406', '6.23486', '0', '0', '-0.0241605', '0.999708', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992416', '178557', '0', '1', '1', '-7483.44', '858.469', '131.406', '6.23486', '0', '0', '-0.0241605', '0.999708', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992417', '178557', '0', '1', '1', '-7446.7', '840.628', '131.406', '6.23486', '0', '0', '-0.0241605', '0.999708', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992418', '178557', '0', '1', '1', '-7471.07', '805.906', '131.406', '2.83487', '0', '0', '-0.988263', '-0.152762', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992419', '178557', '0', '1', '1', '-7461.55', '835.936', '131.406', '2.83487', '0', '0', '-0.988263', '-0.152762', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992420', '178557', '0', '1', '1', '-7464.88', '825.425', '131.406', '2.83487', '0', '0', '-0.988263', '-0.152762', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992421', '178557', '0', '1', '1', '-7480.24', '846.963', '131.406', '2.83487', '0', '0', '-0.988263', '-0.152762', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992422', '178557', '0', '1', '1', '-7495.85', '809.472', '131.406', '4.82429', '0', '0', '-0.66646', '0.745541', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992423', '178557', '0', '1', '1', '-7533.62', '798.489', '131.406', '4.0381', '0', '0', '-0.901205', '0.433393', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992424', '178557', '0', '1', '1', '-7580.87', '809.354', '131.406', '4.0381', '0', '0', '-0.901205', '0.433393', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992425', '178557', '0', '1', '1', '-7560.04', '817.027', '131.407', '0.311386', '0', '0', '-0.155065', '-0.987904', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992430', '178557', '0', '1', '1', '-7559.65', '1037.3', '131.407', '2.99431', '0', '0', '-0.99729', '-0.0735763', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992431', '178557', '0', '1', '1', '-7595.96', '1041.42', '131.407', '3.36187', '0', '0', '-0.993941', '0.109918', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992432', '178557', '0', '1', '1', '-7599.99', '997.906', '131.407', '3.36187', '0', '0', '-0.993941', '0.109918', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992433', '178557', '0', '1', '1', '-7640.86', '993.076', '131.406', '0.492027', '0', '0', '-0.24354', '-0.969891', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992434', '178557', '0', '1', '1', '-7605.85', '1015.71', '131.406', '2.34949', '0', '0', '-0.922592', '-0.385776', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992438', '178557', '0', '1', '1', '-7620.72', '951.912', '147.804', '2.0047', '0', '0', '-0.842738', '-0.538324', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992439', '178557', '0', '1', '1', '-7605.51', '961.001', '147.803', '1.50047', '0', '0', '-0.681812', '-0.731528', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992440', '178557', '0', '1', '1', '-7610.36', '985.177', '147.804', '2.16492', '0', '0', '-0.883115', '-0.469158', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992441', '178557', '0', '1', '1', '-7606.19', '1005.96', '147.803', '0.282319', '0', '0', '-0.140691', '-0.990054', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992442', '178557', '0', '1', '1', '-7583.54', '1011.25', '147.804', '5.96939', '0', '0', '-0.156256', '0.987717', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992443', '178557', '0', '1', '1', '-7552.61', '1007.41', '147.804', '0.0843991', '0', '0', '-0.0421868', '-0.99911', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992444', '178557', '0', '1', '1', '-7537.37', '989.854', '147.803', '3.34694', '0', '0', '-0.994734', '0.102494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992445', '178557', '0', '1', '1', '-7531.58', '976.749', '147.804', '4.23758', '0', '0', '-0.853571', '0.520977', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992446', '178557', '0', '1', '1', '-7513.11', '982.58', '147.803', '5.66073', '0', '0', '-0.30623', '0.951958', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992447', '178557', '0', '1', '1', '-7492.89', '977.025', '147.804', '5.22719', '0', '0', '-0.503807', '0.863816', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992448', '178557', '0', '1', '1', '-7480.58', '975.081', '147.804', '6.00944', '0', '0', '-0.136445', '0.990648', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992449', '178557', '0', '1', '1', '-7479.27', '995.163', '147.803', '0.972684', '0', '0', '-0.467395', '-0.884048', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992450', '178557', '0', '1', '1', '-7465.57', '1012.26', '147.804', '0.181003', '0', '0', '-0.090378', '-0.995908', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992452', '178557', '0', '1', '1', '-7502.04', '1005.31', '147.803', '3.85117', '0', '0', '-0.93772', '0.347391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992454', '178557', '0', '1', '1', '-7523.34', '953.424', '147.804', '4.52033', '0', '0', '-0.771649', '0.636049', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992455', '178557', '0', '1', '1', '-7540.92', '941.838', '147.803', '4.55567', '0', '0', '-0.760289', '0.649585', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992456', '178557', '0', '1', '1', '-7530.66', '924.205', '147.803', '6.07542', '0', '0', '-0.103697', '0.994609', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992457', '178557', '0', '1', '1', '-7505.08', '922.599', '147.803', '0.155086', '0', '0', '-0.0774651', '-0.996995', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992458', '178557', '0', '1', '1', '-7486.37', '923.858', '147.803', '5.73377', '0', '0', '-0.271266', '0.962504', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992459', '178557', '0', '1', '1', '-7455.44', '931.449', '147.804', '1.06929', '0', '0', '-0.509535', '-0.86045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992460', '178557', '0', '1', '1', '-7438.59', '943.14', '147.803', '0.00193276', '0', '0', '-0.000956011', '-1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992461', '178557', '0', '1', '1', '-7421.85', '938.213', '149.044', '5.97174', '0', '0', '-0.155092', '0.9879', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992463', '178557', '0', '1', '1', '-7428.31', '918.589', '147.804', '5.12116', '0', '0', '-0.548872', '0.835907', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992464', '178557', '0', '1', '1', '-7436.36', '901.423', '147.804', '4.53918', '0', '0', '-0.76562', '0.643294', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992465', '178557', '0', '1', '1', '-7453.55', '889.355', '147.803', '4.53918', '0', '0', '-0.76562', '0.643294', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992466', '178557', '0', '1', '1', '-7451.76', '872.722', '147.804', '4.53918', '0', '0', '-0.76562', '0.643294', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992467', '178557', '0', '1', '1', '-7430.48', '865.371', '147.803', '5.05047', '0', '0', '-0.578066', '0.81599', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992469', '178557', '0', '1', '1', '-7430.2', '845.842', '147.804', '4.57923', '0', '0', '-0.752583', '0.658497', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992470', '178557', '0', '1', '1', '-7447.35', '836.04', '147.804', '3.36108', '0', '0', '-0.993984', '0.109523', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992471', '178557', '0', '1', '1', '-7442.19', '816.26', '147.803', '4.02788', '0', '0', '-0.903408', '0.428783', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992472', '178557', '0', '1', '1', '-7465.46', '816.12', '147.803', '1.20516', '0', '0', '-0.56677', '-0.823876', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992473', '178557', '0', '1', '1', '-7477.25', '826.754', '147.803', '1.20516', '0', '0', '-0.56677', '-0.823876', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992475', '178557', '0', '1', '1', '-7499.56', '836.803', '147.803', '0.807749', '0', '0', '-0.392984', '-0.919545', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992476', '178557', '0', '1', '1', '-7513.61', '836.466', '147.803', '2.01648', '0', '0', '-0.845894', '-0.533351', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992477', '178557', '0', '1', '1', '-7530.5', '830.612', '147.804', '3.15452', '0', '0', '-0.999979', '0.00646353', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992478', '178557', '0', '1', '1', '-7539.58', '813.53', '147.804', '3.15452', '0', '0', '-0.999979', '0.00646353', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992479', '178557', '0', '1', '1', '-7559.61', '826.146', '147.804', '3.15452', '0', '0', '-0.999979', '0.00646353', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992480', '178557', '0', '1', '1', '-7577.11', '811.718', '147.804', '3.15452', '0', '0', '-0.999979', '0.00646353', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992481', '178557', '0', '1', '1', '-7591.8', '836.262', '147.803', '2.52777', '0', '0', '-0.953272', '-0.302115', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992482', '178557', '0', '1', '1', '-7609.41', '826.927', '147.804', '2.52777', '0', '0', '-0.953272', '-0.302115', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992483', '178557', '0', '1', '1', '-7627.5', '829.711', '147.803', '2.32985', '0', '0', '-0.918759', '-0.394819', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992484', '178557', '0', '1', '1', '-7645.28', '850.881', '147.803', '1.20595', '0', '0', '-0.567094', '-0.823653', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992485', '178557', '0', '1', '1', '-7639.71', '876.271', '147.804', '0.383634', '0', '0', '-0.190643', '-0.98166', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992486', '178557', '0', '1', '1', '-7617.77', '871.002', '147.803', '4.82192', '0', '0', '-0.667342', '0.744752', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992487', '178557', '0', '1', '1', '-7606.61', '878.041', '147.804', '6.033', '0', '0', '-0.124765', '0.992186', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992488', '178557', '0', '1', '1', '-7595.06', '893.244', '147.804', '6.033', '0', '0', '-0.124765', '0.992186', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992489', '178557', '0', '1', '1', '-7577.15', '895.213', '147.803', '5.76204', '0', '0', '-0.257634', '0.966243', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992490', '178557', '0', '1', '1', '-7566.86', '888.805', '147.804', '5.44867', '0', '0', '-0.405257', '0.914203', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992491', '178557', '0', '1', '1', '-7546.47', '866.481', '147.804', '4.66405', '0', '0', '-0.723988', '0.689813', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992492', '178557', '0', '1', '1', '-7532.43', '861.987', '147.803', '4.92559', '0', '0', '-0.627857', '0.778328', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992493', '178557', '0', '1', '1', '-7522.94', '872.867', '147.804', '0.181001', '0', '0', '-0.0903768', '-0.995908', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992494', '178557', '0', '1', '1', '-7520.58', '887.621', '147.571', '0.181001', '0', '0', '-0.0903768', '-0.995908', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992495', '178557', '0', '1', '1', '-7495.6', '899.65', '147.803', '0.181001', '0', '0', '-0.0903768', '-0.995908', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992496', '178557', '0', '1', '1', '-7464.86', '906.942', '147.803', '5.43688', '0', '0', '-0.410635', '0.9118', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992497', '178557', '0', '1', '1', '-7491.29', '913.821', '147.803', '3.23463', '0', '0', '-0.998918', '0.0465005', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992498', '178557', '0', '1', '1', '-7522.66', '910.895', '147.804', '3.23463', '0', '0', '-0.998918', '0.0465005', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992499', '178557', '0', '1', '1', '-7545.02', '907.452', '147.804', '3.79069', '0', '0', '-0.947795', '0.318881', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992500', '178557', '0', '1', '1', '-7567.89', '912.152', '147.803', '3.0155', '0', '0', '-0.998013', '-0.0630039', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992501', '178557', '0', '1', '1', '-7595.65', '915.338', '147.714', '3.28882', '0', '0', '-0.997292', '0.0735472', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992502', '178557', '0', '1', '1', '-7621.04', '919.079', '147.804', '3.28882', '0', '0', '-0.997292', '0.0735472', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992503', '178557', '0', '1', '1', '-7636.79', '905.5', '147.803', '3.28882', '0', '0', '-0.997292', '0.0735472', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992504', '178557', '0', '1', '1', '-7624.59', '893.411', '147.804', '5.24289', '0', '0', '-0.497009', '0.867746', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992507', '178557', '0', '1', '1', '-7592.4', '929.597', '153.244', '1.42114', '0', '0', '-0.652267', '-0.757989', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992509', '178558', '0', '1', '1', '-7578.74', '930.045', '153.243', '1.82955', '0', '0', '-0.792425', '-0.609969', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992510', '178558', '0', '1', '1', '-7563.71', '937.796', '153.244', '2.08637', '0', '0', '-0.864013', '-0.503469', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992511', '178558', '0', '1', '1', '-7562.88', '951.72', '153.244', '2.62359', '0', '0', '-0.966646', '-0.256116', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992512', '178558', '0', '1', '1', '-7564.73', '967.851', '153.243', '2.62359', '0', '0', '-0.966646', '-0.256116', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992513', '178558', '0', '1', '1', '-7581.15', '982.947', '153.244', '3.46946', '0', '0', '-0.986593', '0.163201', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992515', '178558', '0', '1', '1', '-7511.92', '967.102', '153.244', '0.0537633', '0', '0', '-0.026878', '-0.999639', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992518', '178558', '0', '1', '1', '-7506.29', '949.906', '153.244', '6.22621', '0', '0', '-0.0284852', '0.999594', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992519', '178558', '0', '1', '1', '-7500.61', '940.392', '153.243', '6.22621', '0', '0', '-0.0284852', '0.999594', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992520', '178558', '0', '1', '1', '-7480.39', '937.287', '153.243', '0.965611', '0', '0', '-0.464266', '-0.885696', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992521', '178558', '0', '1', '1', '-7470.33', '948.155', '153.244', '0.965611', '0', '0', '-0.464266', '-0.885696', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992522', '178558', '0', '1', '1', '-7460.16', '959.061', '153.244', '6.26626', '0', '0', '-0.00846056', '0.999964', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992523', '178558', '0', '1', '1', '-7438.6', '963.979', '153.243', '5.36384', '0', '0', '-0.443655', '0.896198', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992527', '178425', '0', '1', '1', '-7481.03', '862.893', '202.204', '4.77871', '0', '0', '-0.683274', '0.730162', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992528', '178425', '0', '1', '1', '-7470.42', '853.001', '202.202', '3.3595', '0', '0', '-0.994071', '0.108736', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992673', '178557', '0', '1', '1', '-7489.16', '978.391', '185.884', '2.68876', '0', '0', '-0.974478', '-0.224485', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992674', '178557', '0', '1', '1', '-7482.76', '961.267', '185.883', '4.08363', '0', '0', '-0.891106', '0.453795', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992675', '178557', '0', '1', '1', '-7485.22', '945.035', '185.883', '4.08363', '0', '0', '-0.891106', '0.453795', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992676', '178557', '0', '1', '1', '-7468.87', '942.96', '185.884', '4.93422', '0', '0', '-0.624495', '0.781029', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992678', '178557', '0', '1', '1', '-7469.79', '922.427', '185.883', '4.93422', '0', '0', '-0.624495', '0.781029', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992783', '178425', '0', '1', '1', '-7527.45', '944.078', '278.363', '3.86146', '0', '0', '-0.93592', '0.352212', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992784', '178425', '0', '1', '1', '-7530.55', '952.661', '278.364', '3.76407', '0', '0', '-0.951955', '0.306238', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992785', '178425', '0', '1', '1', '-7544.83', '951.869', '278.364', '4.75996', '0', '0', '-0.690091', '0.723723', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992786', '178425', '0', '1', '1', '-7550.43', '944.59', '278.391', '4.75996', '0', '0', '-0.690091', '0.723723', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992791', '180865', '0', '1', '1', '-7528.42', '1012.6', '280.435', '5.71186', '0', '0', '-0.281794', '0.959475', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992818', '191790', '0', '1', '1', '-7529.52', '955.673', '278.228', '4.55025', '0', '0', '-0.762047', '0.647521', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992819', '191790', '0', '1', '1', '-7532.28', '956.124', '278.363', '4.55025', '0', '0', '-0.762047', '0.647521', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992820', '191790', '0', '1', '1', '-7532.28', '956.124', '278.363', '4.55025', '0', '0', '-0.762047', '0.647521', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992821', '191790', '0', '1', '1', '-7531.92', '958.344', '278.363', '4.55025', '0', '0', '-0.762047', '0.647521', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992822', '191790', '0', '1', '1', '-7529.58', '959.972', '278.363', '4.55025', '0', '0', '-0.762047', '0.647521', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992823', '191790', '0', '1', '1', '-7530.17', '956.387', '278.363', '4.55025', '0', '0', '-0.762047', '0.647521', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992824', '191790', '0', '1', '1', '-7531.75', '958.421', '278.363', '3.76485', '0', '0', '-0.951836', '0.306609', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992825', '191790', '0', '1', '1', '-7531.3', '960.539', '278.363', '4.5903', '0', '0', '-0.748927', '0.662653', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992826', '191790', '0', '1', '1', '-7532.87', '961.344', '278.363', '4.5903', '0', '0', '-0.748927', '0.662653', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992827', '191790', '0', '1', '1', '-7528.83', '960.848', '278.363', '4.5903', '0', '0', '-0.748927', '0.662653', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992923', '191790', '0', '1', '1', '-7546.55', '955.456', '278.354', '4.61779', '0', '0', '-0.739749', '0.672883', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992924', '191790', '0', '1', '1', '-7543.54', '955.596', '278.354', '5.14244', '0', '0', '-0.539947', '0.841699', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992925', '191790', '0', '1', '1', '-7545.47', '955.478', '278.354', '3.1004', '0', '0', '-0.999788', '-0.0205941', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992926', '191790', '0', '1', '1', '-7544.53', '955.741', '278.354', '2.68257', '0', '0', '-0.973778', '-0.227502', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992927', '191790', '0', '1', '1', '-7544.53', '955.741', '278.354', '2.68257', '0', '0', '-0.973778', '-0.227502', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992928', '191790', '0', '1', '1', '-7543.14', '955.741', '278.354', '2.68257', '0', '0', '-0.973778', '-0.227502', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992929', '191790', '0', '1', '1', '-7544.58', '959.445', '278.364', '5.6176', '0', '0', '-0.326682', '0.945134', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992930', '191790', '0', '1', '1', '-7546.04', '957.286', '278.364', '4.65628', '0', '0', '-0.726665', '0.686992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992931', '191790', '0', '1', '1', '-7546', '957.96', '278.364', '4.65628', '0', '0', '-0.726665', '0.686992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992932', '191790', '0', '1', '1', '-7545.81', '961.374', '278.364', '4.65628', '0', '0', '-0.726665', '0.686992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992933', '191790', '0', '1', '1', '-7540.45', '960.31', '277.028', '4.65628', '0', '0', '-0.726665', '0.686992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6992934', '191790', '0', '1', '1', '-7542.58', '956.962', '278.363', '4.65628', '0', '0', '-0.726665', '0.686992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993182', '186858', '0', '1', '1', '-7524.38', '1159.24', '131.408', '4.73708', '0', '0', '-0.698324', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993183', '186858', '0', '1', '1', '-7526.71', '1159.19', '131.408', '4.73708', '0', '0', '-0.698324', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993184', '186858', '0', '1', '1', '-7526.71', '1159.19', '131.408', '4.73708', '0', '0', '-0.698324', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993185', '186858', '0', '1', '1', '-7530.21', '1159.1', '131.408', '4.73708', '0', '0', '-0.698324', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993186', '186858', '0', '1', '1', '-7530.21', '1159.1', '131.408', '4.73708', '0', '0', '-0.698324', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993187', '186858', '0', '1', '1', '-7533.71', '1159.01', '131.408', '4.73708', '0', '0', '-0.698324', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993188', '186858', '0', '1', '1', '-7533.71', '1159.01', '131.408', '4.73708', '0', '0', '-0.698324', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993189', '186858', '0', '1', '1', '-7533.71', '1159.01', '131.408', '4.73708', '0', '0', '-0.698324', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993191', '186858', '0', '1', '1', '-7540.58', '1158.84', '131.408', '4.73708', '0', '0', '-0.698324', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993192', '186858', '0', '1', '1', '-7541.27', '1158.83', '131.408', '4.73708', '0', '0', '-0.698324', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993193', '186858', '0', '1', '1', '-7550.83', '1158.59', '131.408', '4.73708', '0', '0', '-0.698324', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993194', '186858', '0', '1', '1', '-7554.1', '1158.51', '131.408', '4.73708', '0', '0', '-0.698324', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993195', '186858', '0', '1', '1', '-7554.1', '1158.51', '131.408', '4.73708', '0', '0', '-0.698324', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993196', '186858', '0', '1', '1', '-7557.6', '1158.42', '131.408', '4.73708', '0', '0', '-0.698324', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993197', '186858', '0', '1', '1', '-7561.1', '1158.34', '131.408', '4.73708', '0', '0', '-0.698324', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993200', '186858', '0', '1', '1', '-7566.68', '1143.41', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993201', '186858', '0', '1', '1', '-7566.59', '1145.59', '132.238', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993202', '186858', '0', '1', '1', '-7566.76', '1140.47', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993203', '186858', '0', '1', '1', '-7566.9', '1136.27', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993205', '186858', '0', '1', '1', '-7567.19', '1127.65', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993206', '186858', '0', '1', '1', '-7567.24', '1126.01', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993207', '186858', '0', '1', '1', '-7567.36', '1122.51', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993208', '186858', '0', '1', '1', '-7567.59', '1115.52', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993209', '186858', '0', '1', '1', '-7567.71', '1112.02', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993210', '186858', '0', '1', '1', '-7567.83', '1108.52', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993211', '186858', '0', '1', '1', '-7567.94', '1105.02', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993212', '186858', '0', '1', '1', '-7568.06', '1101.52', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993213', '186858', '0', '1', '1', '-7568.3', '1094.53', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993214', '186858', '0', '1', '1', '-7568.41', '1091.03', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993216', '186858', '0', '1', '1', '-7568.65', '1083.87', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993217', '186858', '0', '1', '1', '-7568.77', '1080.38', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993218', '186858', '0', '1', '1', '-7568.88', '1076.98', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993219', '186858', '0', '1', '1', '-7569', '1073.48', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993220', '186858', '0', '1', '1', '-7569.05', '1071.97', '131.408', '6.24976', '0', '0', '-0.0167146', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993301', '186858', '0', '1', '1', '-7515.51', '1069.66', '131.407', '3.11994', '0', '0', '-0.999941', '-0.0108265', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993302', '186858', '0', '1', '1', '-7515.44', '1073.04', '131.407', '3.11994', '0', '0', '-0.999941', '-0.0108265', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993303', '186858', '0', '1', '1', '-7515.35', '1079.56', '131.407', '3.3155', '0', '0', '-0.996222', '0.0868459', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993304', '186858', '0', '1', '1', '-7516.01', '1084.88', '131.407', '3.10816', '0', '0', '-0.99986', '-0.0167164', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993305', '186858', '0', '1', '1', '-7515.9', '1088.38', '131.407', '3.10816', '0', '0', '-0.99986', '-0.0167164', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993306', '186858', '0', '1', '1', '-7515.78', '1091.88', '131.407', '3.10816', '0', '0', '-0.99986', '-0.0167164', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993307', '186858', '0', '1', '1', '-7515.55', '1098.88', '131.407', '3.10816', '0', '0', '-0.99986', '-0.0167164', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993308', '186858', '0', '1', '1', '-7515.36', '1103.54', '131.407', '2.95501', '0', '0', '-0.995651', '-0.0931582', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993309', '186858', '0', '1', '1', '-7514.88', '1106.42', '131.407', '3.15764', '0', '0', '-0.999968', '0.00802286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993310', '186858', '0', '1', '1', '-7514.99', '1113.41', '131.407', '3.15764', '0', '0', '-0.999968', '0.00802286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993311', '186858', '0', '1', '1', '-7515.17', '1124.93', '131.407', '3.15764', '0', '0', '-0.999968', '0.00802286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993312', '186858', '0', '1', '1', '-7515.17', '1124.58', '131.407', '3.15764', '0', '0', '-0.999968', '0.00802286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993313', '186858', '0', '1', '1', '-7515.28', '1131.58', '131.407', '3.15764', '0', '0', '-0.999968', '0.00802286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993314', '186858', '0', '1', '1', '-7515.39', '1138.39', '131.407', '3.15764', '0', '0', '-0.999968', '0.00802286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993408', '181618', '0', '1', '1', '-7526.54', '1057.88', '131.408', '4.78341', '0', '0', '-0.681555', '0.731767', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993409', '181618', '0', '1', '1', '-7529.23', '1054.18', '131.408', '4.88394', '0', '0', '-0.643927', '0.765087', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993410', '181618', '0', '1', '1', '-7530.76', '1052.38', '131.408', '4.76456', '0', '0', '-0.688422', '0.725311', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993411', '181618', '0', '1', '1', '-7533.17', '1052.36', '131.408', '4.76456', '0', '0', '-0.688422', '0.725311', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993412', '181618', '0', '1', '1', '-7536.77', '1052.34', '131.408', '4.76456', '0', '0', '-0.688422', '0.725311', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993413', '181618', '0', '1', '1', '-7539.62', '1052.33', '131.408', '4.76456', '0', '0', '-0.688422', '0.725311', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993414', '181618', '0', '1', '1', '-7540.71', '1052.4', '131.408', '4.76456', '0', '0', '-0.688422', '0.725311', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993415', '181618', '0', '1', '1', '-7534.31', '1052.73', '131.408', '4.76456', '0', '0', '-0.688422', '0.725311', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993416', '181618', '0', '1', '1', '-7527.91', '1053.26', '131.408', '5.02532', '0', '0', '-0.588284', '0.808655', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993418', '181618', '0', '1', '1', '-7528.52', '1055.93', '131.408', '5.76045', '0', '0', '-0.258402', '0.966037', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993419', '181618', '0', '1', '1', '-7524.66', '1057.76', '131.408', '5.44943', '0', '0', '-0.404907', '0.914358', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993420', '181618', '0', '1', '1', '-7528.25', '1057.59', '131.408', '5.71647', '0', '0', '-0.279582', '0.960122', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993422', '181619', '0', '1', '1', '-7543.17', '1052.31', '131.408', '4.68917', '0', '0', '-0.715269', '0.698849', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993423', '181619', '0', '1', '1', '-7545.69', '1052.36', '131.408', '4.68917', '0', '0', '-0.715269', '0.698849', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993424', '181619', '0', '1', '1', '-7547.44', '1052.41', '131.408', '4.68917', '0', '0', '-0.715269', '0.698849', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993425', '181619', '0', '1', '1', '-7547.44', '1052.41', '131.408', '4.68917', '0', '0', '-0.715269', '0.698849', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993426', '181619', '0', '1', '1', '-7552.06', '1052.51', '131.408', '4.68917', '0', '0', '-0.715269', '0.698849', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993427', '181619', '0', '1', '1', '-7552.06', '1052.51', '131.408', '4.68917', '0', '0', '-0.715269', '0.698849', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993428', '181619', '0', '1', '1', '-7548.56', '1052.43', '131.408', '4.68917', '0', '0', '-0.715269', '0.698849', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993429', '181619', '0', '1', '1', '-7553.25', '1052.54', '131.408', '4.68917', '0', '0', '-0.715269', '0.698849', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993430', '181619', '0', '1', '1', '-7545.09', '1052.35', '131.408', '4.68917', '0', '0', '-0.715269', '0.698849', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993431', '181619', '0', '1', '1', '-7554.64', '1052.45', '131.408', '3.8001', '0', '0', '-0.946285', '0.323335', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993432', '181619', '0', '1', '1', '-7554.64', '1055.66', '131.408', '3.8001', '0', '0', '-0.946285', '0.323335', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993433', '181619', '0', '1', '1', '-7554.64', '1055.66', '131.408', '3.8001', '0', '0', '-0.946285', '0.323335', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993434', '181619', '0', '1', '1', '-7554.64', '1057.93', '131.408', '3.8001', '0', '0', '-0.946285', '0.323335', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993435', '181619', '0', '1', '1', '-7558', '1057.76', '131.408', '3.8001', '0', '0', '-0.946285', '0.323335', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993436', '181619', '0', '1', '1', '-7560.12', '1057.76', '131.408', '4.16452', '0', '0', '-0.872029', '0.489454', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993437', '181619', '0', '1', '1', '-7560.83', '1057.76', '131.408', '4.47711', '0', '0', '-0.785212', '0.619227', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993438', '181619', '0', '1', '1', '-7557.57', '1057.76', '131.408', '4.47711', '0', '0', '-0.785212', '0.619227', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993439', '181619', '0', '1', '1', '-7562.26', '1057.9', '131.408', '5.15569', '0', '0', '-0.534356', '0.845259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993441', '181619', '0', '1', '1', '-7543.32', '1052.3', '131.408', '4.70173', '0', '0', '-0.710864', '0.703329', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993492', '178558', '0', '1', '1', '-7522.84', '939.805', '283.803', '4.58707', '0', '0', '-0.749998', '0.66144', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993493', '178558', '0', '1', '1', '-7537.12', '935.9', '289.244', '5.45965', '0', '0', '-0.400232', '0.916414', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993494', '178558', '0', '1', '1', '-7528.53', '931.091', '289.241', '5.45965', '0', '0', '-0.400232', '0.916414', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993495', '178558', '0', '1', '1', '-7522.43', '930.313', '289.26', '5.10465', '0', '0', '-0.555754', '0.831347', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993496', '178558', '0', '1', '1', '-7537.85', '931.437', '289.243', '3.35242', '0', '0', '-0.994449', '0.105219', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993497', '178558', '0', '1', '1', '-7550.74', '931.207', '289.244', '4.36951', '0', '0', '-0.817373', '0.576109', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993498', '178558', '0', '1', '1', '-7559.83', '931.442', '289.244', '4.36951', '0', '0', '-0.817373', '0.576109', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993499', '178558', '0', '1', '1', '-7553.23', '935.569', '283.803', '4.88788', '0', '0', '-0.642422', '0.766351', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993500', '178558', '0', '1', '1', '-7542.8', '931.639', '289.244', '4.55644', '0', '0', '-0.76004', '0.649877', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993503', '178425', '0', '1', '1', '-7522.31', '943.795', '278.363', '4.66482', '0', '0', '-0.723724', '0.69009', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993504', '178558', '0', '1', '1', '-7515.89', '937.512', '282.595', '4.26034', '0', '0', '-0.847588', '0.530656', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993505', '178425', '0', '1', '1', '-7508.95', '930.359', '282.595', '3.62103', '0', '0', '-0.971405', '0.237427', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993506', '178558', '0', '1', '1', '-7509.13', '924.35', '283.803', '3.6438', '0', '0', '-0.968639', '0.248474', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993507', '178558', '0', '1', '1', '-7524', '949.527', '272.923', '4.29961', '0', '0', '-0.837006', '0.547194', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993508', '178558', '0', '1', '1', '-7517.35', '943.715', '272.924', '3.77811', '0', '0', '-0.949783', '0.312911', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993509', '178425', '0', '1', '1', '-7511.73', '935.357', '272.923', '3.77811', '0', '0', '-0.949783', '0.312911', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993511', '178558', '0', '1', '1', '-7503.23', '931.846', '272.924', '3.77811', '0', '0', '-0.949783', '0.312911', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993512', '178425', '0', '1', '1', '-7504.5', '924.737', '278.364', '3.77811', '0', '0', '-0.949783', '0.312911', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993513', '178558', '0', '1', '1', '-7495.76', '927.445', '272.924', '3.6925', '0', '0', '-0.962302', '0.271982', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993517', '178558', '0', '1', '1', '-7551.56', '952.521', '272.924', '4.92871', '0', '0', '-0.626641', '0.779308', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993518', '178558', '0', '1', '1', '-7558.18', '944.571', '272.925', '4.92871', '0', '0', '-0.626641', '0.779308', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993519', '178558', '0', '1', '1', '-7566.09', '936.012', '272.923', '4.92871', '0', '0', '-0.626641', '0.779308', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993520', '178558', '0', '1', '1', '-7572', '930.483', '272.923', '5.50363', '0', '0', '-0.379985', '0.924993', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993521', '178558', '0', '1', '1', '-7580.14', '926.243', '272.924', '5.50363', '0', '0', '-0.379985', '0.924993', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993522', '178425', '0', '1', '1', '-7571.46', '922.66', '278.363', '0.291724', '0', '0', '-0.145345', '-0.989381', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993524', '178425', '0', '1', '1', '-7564.26', '926.281', '283.804', '5.97879', '0', '0', '-0.15161', '0.98844', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993528', '178425', '0', '1', '1', '-7530.12', '936.497', '283.803', '4.68131', '0', '0', '-0.718008', '0.696035', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993529', '178425', '0', '1', '1', '-7543.72', '937.419', '283.804', '4.68131', '0', '0', '-0.718008', '0.696035', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993531', '178425', '0', '1', '1', '-7555.11', '946.865', '272.923', '5.3756', '0', '0', '-0.438375', '0.898792', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993532', '178425', '0', '1', '1', '-7558.99', '937.801', '278.363', '5.3756', '0', '0', '-0.438375', '0.898792', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993536', '181618', '0', '1', '1', '-7531.69', '951.594', '278.364', '4.65697', '0', '0', '-0.726428', '0.687243', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993537', '181618', '0', '1', '1', '-7531.16', '956.572', '278.364', '4.70409', '0', '0', '-0.710035', '0.704166', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993538', '181619', '0', '1', '1', '-7544.96', '957.461', '278.364', '4.62869', '0', '0', '-0.736071', '0.676905', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993541', '181619', '0', '1', '1', '-7544.66', '947.291', '278.364', '3.44981', '0', '0', '-0.988149', '0.153498', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993635', '181619', '0', '1', '1', '-7546', '954.611', '278.363', '4.73786', '0', '0', '-0.698044', '0.716055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993637', '181618', '0', '1', '1', '-7523.71', '945.075', '279.039', '4.42056', '0', '0', '-0.802404', '0.596781', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993638', '181618', '0', '1', '1', '-7518.13', '943.407', '279.126', '4.42056', '0', '0', '-0.802404', '0.596781', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993639', '181618', '0', '1', '1', '-7509.94', '936.134', '283.363', '4.00822', '0', '0', '-0.907578', '0.419883', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993640', '181618', '0', '1', '1', '-7496.61', '924.804', '283.363', '4.00822', '0', '0', '-0.907578', '0.419883', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993641', '181618', '0', '1', '1', '-7513.84', '926.739', '287.546', '3.93675', '0', '0', '-0.922001', '0.387189', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993642', '181618', '0', '1', '1', '-7531.4', '938.616', '287.662', '3.93675', '0', '0', '-0.922001', '0.387189', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993643', '181619', '0', '1', '1', '-7553.02', '948.025', '282.902', '5.35047', '0', '0', '-0.449636', '0.893212', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993644', '181619', '0', '1', '1', '-7553.02', '948.025', '282.902', '5.35047', '0', '0', '-0.449636', '0.893212', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993645', '181619', '0', '1', '1', '-7564.4', '935.819', '282.902', '5.35047', '0', '0', '-0.449636', '0.893212', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993646', '181619', '0', '1', '1', '-7568.49', '924.887', '287.491', '5.35047', '0', '0', '-0.449636', '0.893212', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993647', '181619', '0', '1', '1', '-7558.46', '932.623', '295.191', '6.18613', '0', '0', '-0.0485062', '0.998823', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993648', '181619', '0', '1', '1', '-7557.67', '940.74', '295.191', '6.18613', '0', '0', '-0.0485062', '0.998823', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993649', '181619', '0', '1', '1', '-7554.36', '954.03', '275.484', '5.51069', '0', '0', '-0.376714', '0.92633', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993650', '181619', '0', '1', '1', '-7564.01', '944.129', '275.484', '5.51069', '0', '0', '-0.376714', '0.92633', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993651', '181619', '0', '1', '1', '-7564.01', '944.129', '275.484', '5.51069', '0', '0', '-0.376714', '0.92633', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993652', '181619', '0', '1', '1', '-7573.78', '934.102', '275.484', '5.51069', '0', '0', '-0.376714', '0.92633', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993654', '181619', '0', '1', '1', '-7548.57', '956.183', '279.666', '4.66796', '0', '0', '-0.722639', '0.691225', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993656', '181618', '0', '1', '1', '-7510.82', '941.636', '277.321', '4.00194', '0', '0', '-0.908893', '0.417029', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993658', '191790', '0', '1', '1', '-7534.71', '959.295', '272.924', '4.76535', '0', '0', '-0.688137', '0.725581', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993659', '191790', '0', '1', '1', '-7534.71', '959.295', '272.924', '4.76535', '0', '0', '-0.688137', '0.725581', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993660', '191790', '0', '1', '1', '-7534.71', '959.295', '272.924', '4.76535', '0', '0', '-0.688137', '0.725581', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993661', '191790', '0', '1', '1', '-7534.71', '941.819', '272.924', '4.76535', '0', '0', '-0.688137', '0.725581', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993662', '191790', '0', '1', '1', '-7534.71', '941.819', '272.924', '4.76535', '0', '0', '-0.688137', '0.725581', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993663', '191790', '0', '1', '1', '-7540.18', '942.352', '272.924', '1.62062', '0', '0', '-0.7245', '-0.689275', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993664', '191790', '0', '1', '1', '-7540.18', '942.352', '272.924', '1.62062', '0', '0', '-0.7245', '-0.689275', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993665', '191790', '0', '1', '1', '-7540.18', '942.352', '272.924', '1.62062', '0', '0', '-0.7245', '-0.689275', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993666', '191790', '0', '1', '1', '-7541.04', '959.802', '272.924', '1.62062', '0', '0', '-0.7245', '-0.689275', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993667', '191790', '0', '1', '1', '-7541.04', '959.802', '272.924', '1.62062', '0', '0', '-0.7245', '-0.689275', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993668', '191790', '0', '1', '1', '-7540.69', '951.485', '272.924', '4.67739', '0', '0', '-0.719373', '0.694624', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993669', '191790', '0', '1', '1', '-7534.71', '950.971', '272.924', '4.67739', '0', '0', '-0.719373', '0.694624', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993670', '191790', '0', '1', '1', '-7534.87', '946.423', '272.924', '4.67739', '0', '0', '-0.719373', '0.694624', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993671', '191790', '0', '1', '1', '-7541.04', '946.731', '272.924', '4.67739', '0', '0', '-0.719373', '0.694624', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993672', '191790', '0', '1', '1', '-7534.91', '940.784', '272.924', '4.67739', '0', '0', '-0.719373', '0.694624', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993673', '191790', '0', '1', '1', '-7542.47', '941.049', '272.924', '4.67739', '0', '0', '-0.719373', '0.694624', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993674', '191790', '0', '1', '1', '-7547.84', '941.839', '272.924', '1.37479', '0', '0', '-0.634524', '-0.772903', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993675', '191790', '0', '1', '1', '-7544.82', '941.239', '272.924', '1.37479', '0', '0', '-0.634524', '-0.772903', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993676', '191790', '0', '1', '1', '-7542.34', '940.749', '272.924', '1.37479', '0', '0', '-0.634524', '-0.772903', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993677', '191790', '0', '1', '1', '-7542.34', '940.749', '272.924', '1.37479', '0', '0', '-0.634524', '-0.772903', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993678', '191790', '0', '1', '1', '-7532.63', '941.837', '272.924', '1.37479', '0', '0', '-0.634524', '-0.772903', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993679', '191790', '0', '1', '1', '-7528.99', '941.115', '272.924', '1.37479', '0', '0', '-0.634524', '-0.772903', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993680', '191790', '0', '1', '1', '-7528.99', '941.115', '272.924', '1.37479', '0', '0', '-0.634524', '-0.772903', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993681', '191790', '0', '1', '1', '-7530.83', '941.838', '272.924', '1.37479', '0', '0', '-0.634524', '-0.772903', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993682', '191790', '0', '1', '1', '-7533.75', '941.84', '272.924', '1.37479', '0', '0', '-0.634524', '-0.772903', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993683', '191790', '0', '1', '1', '-7542.21', '940.025', '272.924', '1.50045', '0', '0', '-0.681803', '-0.731536', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993684', '191790', '0', '1', '1', '-7546.85', '940.352', '272.924', '1.50045', '0', '0', '-0.681803', '-0.731536', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993685', '191790', '0', '1', '1', '-7546.85', '940.352', '272.924', '1.50045', '0', '0', '-0.681803', '-0.731536', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993686', '191790', '0', '1', '1', '-7529.93', '939.376', '272.924', '1.50045', '0', '0', '-0.681803', '-0.731536', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993687', '191790', '0', '1', '1', '-7534.21', '941.29', '272.924', '1.50045', '0', '0', '-0.681803', '-0.731536', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993735', '191708', '0', '1', '1', '-7530.79', '958.892', '278.363', '4.72608', '0', '0', '-0.70225', '0.71193', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993736', '191708', '0', '1', '1', '-7538.4', '961.443', '272.923', '4.72608', '0', '0', '-0.70225', '0.71193', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993737', '191708', '0', '1', '1', '-7535.76', '965.415', '272.923', '4.72608', '0', '0', '-0.70225', '0.71193', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993738', '191708', '0', '1', '1', '-7539.51', '966.358', '272.923', '4.72608', '0', '0', '-0.70225', '0.71193', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993739', '191708', '0', '1', '1', '-7538.49', '957.055', '272.924', '4.72608', '0', '0', '-0.70225', '0.71193', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993740', '191708', '0', '1', '1', '-7534.71', '957.147', '272.923', '4.72608', '0', '0', '-0.70225', '0.71193', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993741', '191708', '0', '1', '1', '-7537.61', '954.871', '273.859', '4.72608', '0', '0', '-0.70225', '0.71193', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993742', '191708', '0', '1', '1', '-7539.36', '951.872', '273.859', '4.72608', '0', '0', '-0.70225', '0.71193', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993743', '191708', '0', '1', '1', '-7544.93', '958.05', '278.363', '4.78184', '0', '0', '-0.68213', '0.731231', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993744', '191708', '0', '1', '1', '-7547.83', '957.848', '278.363', '4.78184', '0', '0', '-0.68213', '0.731231', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993745', '191708', '0', '1', '1', '-7547.37', '951.214', '278.363', '4.78184', '0', '0', '-0.68213', '0.731231', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993746', '191708', '0', '1', '1', '-7547.34', '951.216', '278.363', '4.78184', '0', '0', '-0.68213', '0.731231', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993747', '191708', '0', '1', '1', '-7531.54', '952.112', '278.59', '4.78184', '0', '0', '-0.68213', '0.731231', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993748', '191708', '0', '1', '1', '-7530.86', '954.99', '278.363', '4.99626', '0', '0', '-0.599971', '0.800022', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993749', '191708', '0', '1', '1', '-7533.12', '960.769', '278.364', '4.10483', '0', '0', '-0.886247', '0.463214', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993750', '191708', '0', '1', '1', '-7543.08', '961.915', '278.363', '5.50598', '0', '0', '-0.378896', '0.925439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993751', '191708', '0', '1', '1', '-7525.75', '953.062', '272.923', '4.22421', '0', '0', '-0.857035', '0.515258', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993752', '191708', '0', '1', '1', '-7520.44', '950.239', '271.564', '4.22421', '0', '0', '-0.857035', '0.515258', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993753', '191708', '0', '1', '1', '-7514.9', '948.957', '271.564', '4.22421', '0', '0', '-0.857035', '0.515258', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993754', '191708', '0', '1', '1', '-7511.52', '945.351', '271.564', '4.22421', '0', '0', '-0.857035', '0.515258', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993755', '191708', '0', '1', '1', '-7516.57', '944.623', '272.924', '4.53523', '0', '0', '-0.766889', '0.64178', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993756', '191708', '0', '1', '1', '-7520.64', '945.363', '272.924', '4.53523', '0', '0', '-0.766889', '0.64178', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993757', '191708', '0', '1', '1', '-7510.3', '938.685', '272.923', '3.7247', '0', '0', '-0.957799', '0.287439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993758', '191708', '0', '1', '1', '-7511.19', '940.029', '272.923', '3.7247', '0', '0', '-0.957799', '0.287439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993759', '191708', '0', '1', '1', '-7506', '931.204', '272.923', '3.7247', '0', '0', '-0.957799', '0.287439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993760', '191708', '0', '1', '1', '-7503.86', '932.603', '272.923', '3.7247', '0', '0', '-0.957799', '0.287439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993761', '191708', '0', '1', '1', '-7497.2', '924.361', '272.923', '3.7247', '0', '0', '-0.957799', '0.287439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993762', '191708', '0', '1', '1', '-7498.05', '927.951', '272.923', '3.7247', '0', '0', '-0.957799', '0.287439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993763', '191708', '0', '1', '1', '-7552.99', '954.406', '272.924', '4.80619', '0', '0', '-0.673178', '0.739481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993764', '191708', '0', '1', '1', '-7550.71', '951.663', '272.924', '5.37717', '0', '0', '-0.43767', '0.899136', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993765', '191708', '0', '1', '1', '-7560.58', '944.543', '272.924', '4.94992', '0', '0', '-0.618344', '0.785907', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993766', '191708', '0', '1', '1', '-7556.77', '945.804', '272.923', '4.94992', '0', '0', '-0.618344', '0.785907', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993767', '191708', '0', '1', '1', '-7563.06', '938.643', '272.925', '4.94992', '0', '0', '-0.618344', '0.785907', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993768', '191708', '0', '1', '1', '-7568.4', '937.917', '272.925', '4.94992', '0', '0', '-0.618344', '0.785907', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993769', '191708', '0', '1', '1', '-7565.53', '938.612', '272.923', '4.94992', '0', '0', '-0.618344', '0.785907', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993770', '191708', '0', '1', '1', '-7571.48', '931.878', '272.925', '4.94992', '0', '0', '-0.618344', '0.785907', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993771', '191708', '0', '1', '1', '-7574.88', '931.054', '272.925', '4.94992', '0', '0', '-0.618344', '0.785907', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993772', '191708', '0', '1', '1', '-7579.75', '925.207', '272.924', '4.94992', '0', '0', '-0.618344', '0.785907', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993773', '191708', '0', '1', '1', '-7577.09', '927.049', '272.923', '4.94992', '0', '0', '-0.618344', '0.785907', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993774', '191708', '0', '1', '1', '-7527.64', '1142.89', '131.407', '5.47379', '0', '0', '-0.393741', '0.919222', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993775', '191708', '0', '1', '1', '-7527.64', '1142.89', '131.407', '5.47379', '0', '0', '-0.393741', '0.919222', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993776', '191708', '0', '1', '1', '-7523.9', '1129.34', '131.407', '4.4889', '0', '0', '-0.781547', '0.623846', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993777', '191708', '0', '1', '1', '-7523.9', '1129.34', '131.407', '4.4889', '0', '0', '-0.781547', '0.623846', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993778', '191708', '0', '1', '1', '-7530.01', '1117.22', '131.407', '4.4889', '0', '0', '-0.781547', '0.623846', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993785', '191708', '0', '1', '1', '-7529.86', '1081.43', '131.408', '4.4889', '0', '0', '-0.781547', '0.623846', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993786', '191708', '0', '1', '1', '-7531.14', '1075.77', '131.408', '4.4889', '0', '0', '-0.781547', '0.623846', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993787', '191708', '0', '1', '1', '-7531.14', '1075.77', '131.408', '4.4889', '0', '0', '-0.781547', '0.623846', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993792', '191708', '0', '1', '1', '-7550.52', '1073.35', '131.408', '4.27842', '0', '0', '-0.842757', '0.538294', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993796', '191708', '0', '1', '1', '-7531.19', '1069.04', '131.408', '6.05499', '0', '0', '-0.113851', '0.993498', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993797', '191708', '0', '1', '1', '-7531.19', '1069.04', '131.408', '0.293307', '0', '0', '-0.146128', '-0.989266', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993799', '191708', '0', '1', '1', '-7557.87', '1080.92', '131.408', '1.4714', '0', '0', '-0.671108', '-0.74136', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993800', '191708', '0', '1', '1', '-7560.09', '1083.63', '131.408', '1.4714', '0', '0', '-0.671108', '-0.74136', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993801', '191708', '0', '1', '1', '-7559.59', '1088.64', '131.408', '1.4714', '0', '0', '-0.671108', '-0.74136', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993802', '191708', '0', '1', '1', '-7555.77', '1091.77', '131.408', '1.4714', '0', '0', '-0.671108', '-0.74136', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993803', '191708', '0', '1', '1', '-7554.48', '1104.72', '131.408', '1.4714', '0', '0', '-0.671108', '-0.74136', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993804', '191708', '0', '1', '1', '-7555.13', '1110.8', '131.408', '1.88609', '0', '0', '-0.809352', '-0.587324', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993805', '191708', '0', '1', '1', '-7555.13', '1110.8', '131.408', '1.88609', '0', '0', '-0.809352', '-0.587324', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993806', '191708', '0', '1', '1', '-7548.54', '1123.78', '131.408', '1.88609', '0', '0', '-0.809352', '-0.587324', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993807', '191708', '0', '1', '1', '-7548.54', '1123.78', '131.408', '1.88609', '0', '0', '-0.809352', '-0.587324', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993808', '191708', '0', '1', '1', '-7548.54', '1123.78', '131.408', '1.88609', '0', '0', '-0.809352', '-0.587324', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993811', '191708', '0', '1', '1', '-7531.26', '1137.63', '131.408', '1.88609', '0', '0', '-0.809352', '-0.587324', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993814', '191708', '0', '1', '1', '-7549.73', '1143.38', '131.408', '1.80598', '0', '0', '-0.785183', '-0.619263', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993815', '191708', '0', '1', '1', '-7554.35', '1143.02', '131.408', '0.603539', '0', '0', '-0.29721', '-0.954812', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993817', '191708', '0', '1', '1', '-7534.06', '1139.72', '131.408', '5.35755', '0', '0', '-0.44647', '0.894799', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993818', '191708', '0', '1', '1', '-7534.06', '1139.72', '131.408', '4.91773', '0', '0', '-0.630912', '0.775855', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993826', '191708', '0', '1', '1', '-7523.11', '1093.98', '131.408', '0.0953833', '0', '0', '-0.0476739', '-0.998863', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993827', '191708', '0', '1', '1', '-7523.11', '1093.98', '131.408', '0.0953833', '0', '0', '-0.0476739', '-0.998863', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993828', '191708', '0', '1', '1', '-7523.11', '1093.98', '131.408', '0.0953833', '0', '0', '-0.0476739', '-0.998863', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993829', '191708', '0', '1', '1', '-7524.77', '1111.4', '131.408', '0.0953833', '0', '0', '-0.0476739', '-0.998863', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993830', '191708', '0', '1', '1', '-7524.77', '1111.4', '131.408', '0.0953833', '0', '0', '-0.0476739', '-0.998863', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993831', '191708', '0', '1', '1', '-7524.77', '1111.4', '131.408', '0.0953833', '0', '0', '-0.0476739', '-0.998863', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993832', '191708', '0', '1', '1', '-7522.93', '1122.37', '131.408', '5.98744', '0', '0', '-0.147334', '0.989087', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993836', '191708', '0', '1', '1', '-7552.38', '1127.97', '131.408', '2.20025', '0', '0', '-0.891264', '-0.453484', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993837', '191708', '0', '1', '1', '-7556.43', '1128.61', '131.408', '2.20025', '0', '0', '-0.891264', '-0.453484', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993838', '191708', '0', '1', '1', '-7563.11', '1123.07', '131.408', '2.47121', '0', '0', '-0.944348', '-0.328948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993839', '191708', '0', '1', '1', '-7563.11', '1123.07', '131.408', '2.47121', '0', '0', '-0.944348', '-0.328948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993840', '191708', '0', '1', '1', '-7563.11', '1123.07', '131.408', '3.36343', '0', '0', '-0.993855', '0.11069', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993841', '191708', '0', '1', '1', '-7556.57', '1113.79', '131.408', '4.14804', '0', '0', '-0.876033', '0.482252', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993842', '191708', '0', '1', '1', '-7555.59', '1109.25', '131.408', '3.30923', '0', '0', '-0.996489', '0.0837226', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993843', '191708', '0', '1', '1', '-7554.45', '1102.56', '131.408', '3.30923', '0', '0', '-0.996489', '0.0837226', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993844', '191708', '0', '1', '1', '-7560.75', '1093.93', '131.408', '3.30923', '0', '0', '-0.996489', '0.0837226', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993845', '191708', '0', '1', '1', '-7560.75', '1093.93', '131.408', '3.30923', '0', '0', '-0.996489', '0.0837226', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993846', '191708', '0', '1', '1', '-7560.75', '1093.93', '131.408', '3.30923', '0', '0', '-0.996489', '0.0837226', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993847', '191708', '0', '1', '1', '-7556.72', '1064.55', '131.408', '2.95345', '0', '0', '-0.995579', '-0.0939334', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993848', '191708', '0', '1', '1', '-7555.11', '1065.58', '131.408', '3.89593', '0', '0', '-0.929712', '0.368288', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993858', '191708', '0', '1', '1', '-7539.94', '1144.54', '131.408', '1.70702', '0', '0', '-0.753594', '-0.657341', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993859', '191708', '0', '1', '1', '-7546.33', '1143.77', '131.408', '1.58921', '0', '0', '-0.713588', '-0.700565', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993860', '191708', '0', '1', '1', '-7546.17', '1148.99', '131.408', '0.873716', '0', '0', '-0.423095', '-0.906086', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993861', '191708', '0', '1', '1', '-7543.52', '1150.41', '131.408', '0.873716', '0', '0', '-0.423095', '-0.906086', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993862', '191708', '0', '1', '1', '-7539.5', '1147.04', '131.408', '0.873716', '0', '0', '-0.423095', '-0.906086', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993863', '191708', '0', '1', '1', '-7539.5', '1147.04', '131.408', '0.873716', '0', '0', '-0.423095', '-0.906086', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993864', '191708', '0', '1', '1', '-7539.5', '1147.04', '131.408', '0.873716', '0', '0', '-0.423095', '-0.906086', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993865', '191708', '0', '1', '1', '-7519.76', '1148.81', '132.071', '0.833661', '0', '0', '-0.404864', '-0.914377', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993866', '191708', '0', '1', '1', '-7519.76', '1148.81', '132.071', '0.833661', '0', '0', '-0.404864', '-0.914377', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993867', '191708', '0', '1', '1', '-7516.48', '1134.12', '131.407', '0.178638', '0', '0', '-0.0892005', '-0.996014', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993868', '191708', '0', '1', '1', '-7516.48', '1134.12', '131.407', '0.178638', '0', '0', '-0.0892005', '-0.996014', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993869', '191708', '0', '1', '1', '-7518.48', '1123.96', '131.407', '5.75261', '0', '0', '-0.262188', '0.965017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993870', '191708', '0', '1', '1', '-7518.48', '1123.96', '131.407', '5.75261', '0', '0', '-0.262188', '0.965017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993871', '191708', '0', '1', '1', '-7518.48', '1123.96', '131.407', '5.75261', '0', '0', '-0.262188', '0.965017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993872', '191708', '0', '1', '1', '-7526.43', '1110.4', '131.407', '5.75261', '0', '0', '-0.262188', '0.965017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993873', '191708', '0', '1', '1', '-7526.43', '1110.4', '131.407', '5.75261', '0', '0', '-0.262188', '0.965017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993874', '191708', '0', '1', '1', '-7526.43', '1110.4', '131.407', '5.75261', '0', '0', '-0.262188', '0.965017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993875', '191708', '0', '1', '1', '-7521.78', '1089.2', '131.407', '5.75261', '0', '0', '-0.262188', '0.965017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993876', '191708', '0', '1', '1', '-7521.78', '1089.2', '131.407', '5.75261', '0', '0', '-0.262188', '0.965017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993878', '191708', '0', '1', '1', '-7524.43', '1074.91', '131.407', '5.75261', '0', '0', '-0.262188', '0.965017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993879', '191708', '0', '1', '1', '-7526.78', '1070.9', '131.407', '5.75261', '0', '0', '-0.262188', '0.965017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993880', '191708', '0', '1', '1', '-7526.78', '1070.9', '131.407', '5.75261', '0', '0', '-0.262188', '0.965017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993881', '191708', '0', '1', '1', '-7526.78', '1070.9', '131.407', '5.75261', '0', '0', '-0.262188', '0.965017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993884', '191708', '0', '1', '1', '-7554.22', '1075.8', '131.407', '3.31866', '0', '0', '-0.996084', '0.0884175', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993885', '191708', '0', '1', '1', '-7554.22', '1075.8', '131.407', '3.31866', '0', '0', '-0.996084', '0.0884175', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993886', '191708', '0', '1', '1', '-7554.22', '1075.8', '131.407', '3.31866', '0', '0', '-0.996084', '0.0884175', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993887', '191708', '0', '1', '1', '-7556.99', '1091.3', '131.407', '3.31866', '0', '0', '-0.996084', '0.0884175', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993888', '191708', '0', '1', '1', '-7556.99', '1091.3', '131.407', '3.31866', '0', '0', '-0.996084', '0.0884175', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993889', '191708', '0', '1', '1', '-7554.86', '1101.96', '131.407', '2.56939', '0', '0', '-0.959351', '-0.282215', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993891', '191708', '0', '1', '1', '-7551.71', '1120.67', '131.407', '3.71136', '0', '0', '-0.959695', '0.281045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993894', '191708', '0', '1', '1', '-7550.14', '1088.55', '131.407', '3.71136', '0', '0', '-0.959695', '0.281045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993895', '191708', '0', '1', '1', '-7550.75', '1082.38', '131.407', '4.63813', '0', '0', '-0.732869', '0.68037', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993901', '191708', '0', '1', '1', '-7528.38', '1104.36', '131.408', '0.916127', '0', '0', '-0.442212', '-0.89691', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993902', '191708', '0', '1', '1', '-7525.22', '1101.93', '131.408', '0.916127', '0', '0', '-0.442212', '-0.89691', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993903', '191708', '0', '1', '1', '-7527.36', '1094.61', '131.408', '5.99922', '0', '0', '-0.141504', '0.989938', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993914', '191708', '0', '1', '1', '-7536.86', '1147.96', '131.407', '6.17044', '0', '0', '-0.0563412', '0.998412', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993915', '191708', '0', '1', '1', '-7531.05', '1147.3', '131.407', '6.17044', '0', '0', '-0.0563412', '0.998412', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993916', '191708', '0', '1', '1', '-7526.7', '1148.94', '131.407', '1.92929', '0', '0', '-0.821848', '-0.569707', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993920', '191708', '0', '1', '1', '-7551.92', '1137.71', '131.407', '1.91908', '0', '0', '-0.818929', '-0.573895', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993921', '191708', '0', '1', '1', '-7551.2', '1132.51', '131.407', '3.27939', '0', '0', '-0.997627', '0.068846', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993923', '191708', '0', '1', '1', '-7528.3', '1130.23', '131.407', '1.24992', '0', '0', '-0.585066', '-0.810985', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993925', '191708', '0', '1', '1', '-7528.73', '1125.38', '131.407', '5.55469', '0', '0', '-0.356246', '0.934392', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993926', '191708', '0', '1', '1', '-7531.06', '1122.77', '131.407', '5.55469', '0', '0', '-0.356246', '0.934392', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993927', '191708', '0', '1', '1', '-7556.36', '1121.02', '131.407', '2.5419', '0', '0', '-0.955382', '-0.295373', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993928', '191708', '0', '1', '1', '-7562.39', '1120.32', '131.407', '2.5419', '0', '0', '-0.955382', '-0.295373', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993929', '191708', '0', '1', '1', '-7562.39', '1116.89', '131.407', '3.25661', '0', '0', '-0.998347', '0.0574792', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993930', '191708', '0', '1', '1', '-7561.66', '1110.6', '131.407', '3.25661', '0', '0', '-0.998347', '0.0574792', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993931', '191708', '0', '1', '1', '-7561.66', '1110.6', '131.407', '4.7206', '0', '0', '-0.704199', '0.710003', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993932', '191708', '0', '1', '1', '-7561.66', '1110.6', '131.407', '4.7206', '0', '0', '-0.704199', '0.710003', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993934', '191708', '0', '1', '1', '-7561.66', '1110.6', '131.407', '4.7206', '0', '0', '-0.704199', '0.710003', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993935', '191708', '0', '1', '1', '-7561.52', '1093.1', '131.407', '4.7206', '0', '0', '-0.704199', '0.710003', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993936', '191708', '0', '1', '1', '-7561.45', '1084.95', '131.407', '4.7206', '0', '0', '-0.704199', '0.710003', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993937', '191708', '0', '1', '1', '-7562.65', '1075.07', '131.407', '5.85628', '0', '0', '-0.211834', '0.977306', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993939', '191708', '0', '1', '1', '-7561.69', '1077.17', '131.407', '5.85628', '0', '0', '-0.211834', '0.977306', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993940', '191708', '0', '1', '1', '-7561.69', '1077.17', '131.407', '5.85628', '0', '0', '-0.211834', '0.977306', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993941', '191708', '0', '1', '1', '-7562.53', '1091.19', '131.407', '0.456672', '0', '0', '-0.226357', '-0.974045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993942', '191708', '0', '1', '1', '-7566.93', '1100.14', '131.407', '0.456672', '0', '0', '-0.226357', '-0.974045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993943', '191708', '0', '1', '1', '-7561.59', '1102.77', '131.407', '0.456672', '0', '0', '-0.226357', '-0.974045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993944', '191708', '0', '1', '1', '-7563.7', '1107.07', '131.407', '0.456672', '0', '0', '-0.226357', '-0.974045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993945', '191708', '0', '1', '1', '-7559.21', '1109.28', '131.407', '0.456672', '0', '0', '-0.226357', '-0.974045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993946', '191708', '0', '1', '1', '-7563.81', '1118.64', '131.407', '0.456672', '0', '0', '-0.226357', '-0.974045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993947', '191708', '0', '1', '1', '-7560.81', '1125.82', '131.407', '0.456672', '0', '0', '-0.226357', '-0.974045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993948', '191708', '0', '1', '1', '-7559.18', '1133.13', '131.407', '0.456672', '0', '0', '-0.226357', '-0.974045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993949', '191708', '0', '1', '1', '-7563.08', '1141.08', '131.407', '0.456672', '0', '0', '-0.226357', '-0.974045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993950', '191708', '0', '1', '1', '-7561.64', '1146.62', '131.407', '0.456672', '0', '0', '-0.226357', '-0.974045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993951', '191708', '0', '1', '1', '-7558.75', '1149.95', '131.407', '0.456672', '0', '0', '-0.226357', '-0.974045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993952', '191708', '0', '1', '1', '-7559.98', '1155.25', '131.407', '0.456672', '0', '0', '-0.226357', '-0.974045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993953', '191708', '0', '1', '1', '-7556.68', '1156.41', '131.407', '6.24348', '0', '0', '-0.0198493', '0.999803', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993954', '191708', '0', '1', '1', '-7550.84', '1156.18', '131.407', '6.24348', '0', '0', '-0.0198493', '0.999803', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993955', '191708', '0', '1', '1', '-7550.84', '1156.18', '131.407', '6.24348', '0', '0', '-0.0198493', '0.999803', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993956', '191708', '0', '1', '1', '-7550.84', '1156.18', '131.407', '6.24348', '0', '0', '-0.0198493', '0.999803', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993957', '191708', '0', '1', '1', '-7535.14', '1155.55', '131.407', '6.24348', '0', '0', '-0.0198493', '0.999803', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993958', '191708', '0', '1', '1', '-7525.83', '1157.5', '131.407', '5.89006', '0', '0', '-0.195301', '0.980743', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993959', '191708', '0', '1', '1', '-7520.33', '1156.94', '131.407', '5.58768', '0', '0', '-0.340787', '0.94014', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993960', '191708', '0', '1', '1', '-7520.33', '1156.94', '131.407', '3.82524', '0', '0', '-0.942145', '0.335207', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993961', '191708', '0', '1', '1', '-7526.75', '1153.9', '131.407', '3.0312', '0', '0', '-0.998477', '-0.0551658', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993962', '191708', '0', '1', '1', '-7542.4', '1155.64', '131.407', '3.0312', '0', '0', '-0.998477', '-0.0551658', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993963', '191708', '0', '1', '1', '-7530.19', '1151.3', '131.407', '4.785', '0', '0', '-0.680975', '0.732307', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993964', '191708', '0', '1', '1', '-7528.06', '1144.61', '131.407', '5.67014', '0', '0', '-0.301743', '0.953389', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993965', '191708', '0', '1', '1', '-7518.06', '1132.41', '131.407', '5.67014', '0', '0', '-0.301743', '0.953389', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993967', '191708', '0', '1', '1', '-7524.87', '1132.2', '131.407', '0.605112', '0', '0', '-0.297961', '-0.954578', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993968', '191708', '0', '1', '1', '-7526.63', '1141.34', '131.407', '0.190421', '0', '0', '-0.0950668', '-0.995471', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993969', '191708', '0', '1', '1', '-7522.15', '1139.57', '131.407', '0.190421', '0', '0', '-0.0950668', '-0.995471', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993979', '194907', '0', '1', '1', '-7528.92', '1121.84', '131.407', '5.02062', '0', '0', '-0.590182', '0.80727', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993980', '194907', '0', '1', '1', '-7526.45', '1114.07', '131.407', '5.02062', '0', '0', '-0.590182', '0.80727', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993982', '194907', '0', '1', '1', '-7526.81', '1101.74', '131.407', '5.02062', '0', '0', '-0.590182', '0.80727', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993985', '194907', '0', '1', '1', '-7529.2', '1083.57', '131.407', '5.02062', '0', '0', '-0.590182', '0.80727', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993986', '194907', '0', '1', '1', '-7529.2', '1083.57', '131.407', '5.02062', '0', '0', '-0.590182', '0.80727', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993989', '194907', '0', '1', '1', '-7556.48', '1091.57', '131.407', '3.48595', '0', '0', '-0.985214', '0.171329', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993991', '194907', '0', '1', '1', '-7552.94', '1070.56', '131.407', '3.99489', '0', '0', '-0.910358', '0.413821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6993999', '194907', '0', '1', '1', '-7553.28', '1096.07', '131.407', '2.26152', '0', '0', '-0.904735', '-0.425974', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6994000', '194907', '0', '1', '1', '-7557.05', '1100.63', '131.407', '2.26152', '0', '0', '-0.904735', '-0.425974', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6994001', '194907', '0', '1', '1', '-7554.74', '1116.09', '131.407', '2.26152', '0', '0', '-0.904735', '-0.425974', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6994004', '194907', '0', '1', '1', '-7550.56', '1135.74', '131.407', '1.6332', '0', '0', '-0.728821', '-0.684704', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6994005', '194907', '0', '1', '1', '-7543.58', '1147.1', '131.407', '1.6332', '0', '0', '-0.728821', '-0.684704', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6994006', '194907', '0', '1', '1', '-7537.4', '1147.48', '131.407', '1.6332', '0', '0', '-0.728821', '-0.684704', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6994007', '194907', '0', '1', '1', '-7530.19', '1144.39', '131.407', '1.1651', '0', '0', '-0.550155', '-0.835063', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6994008', '194907', '0', '1', '1', '-7527.21', '1140.81', '131.407', '0.69386', '0', '0', '-0.340012', '-0.940421', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6994009', '194907', '0', '1', '1', '-7524.89', '1136.86', '131.407', '0.0152756', '0', '0', '-0.00763618', '-0.999971', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6994014', '194907', '0', '1', '1', '-7536.35', '960.124', '272.924', '4.56038', '0', '0', '-0.758758', '0.651372', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6994015', '194907', '0', '1', '1', '-7545.47', '958.67', '278.364', '4.73002', '0', '0', '-0.700845', '0.713313', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6994016', '194907', '0', '1', '1', '-7529.84', '955.834', '278.364', '4.73002', '0', '0', '-0.700845', '0.713313', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6994017', '194907', '0', '1', '1', '-7542.01', '949.554', '279.701', '4.38759', '0', '0', '-0.812133', '0.583472', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('6994018', '194907', '0', '1', '1', '-7522.57', '954.104', '272.923', '4.00745', '0', '0', '-0.90774', '0.419533', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7001247', '192820', '0', '1', '1', '4228.19', '-2723.79', '6.4226', '5.97651', '0', '0', '-0.152737', '0.988267', '300', '255', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014675', '194261', '0', '1', '1', '-7595.76', '1104.71', '131.408', '5.46594', '0', '0', '-0.397348', '0.917668', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014697', '186858', '0', '1', '1', '-7573.1', '1158.04', '131.408', '4.73708', '0', '0', '-0.698323', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014718', '186858', '0', '1', '1', '-7569.18', '1065.87', '131.408', '6.24976', '0', '0', '-0.0167114', '0.99986', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014732', '178558', '0', '1', '1', '-7606.79', '1114.04', '131.408', '0.26344', '0', '0', '-0.13134', '-0.991337', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014738', '178425', '0', '1', '1', '-7610.16', '1120.69', '131.407', '6.25682', '0', '0', '-0.0131831', '0.999913', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014768', '186858', '0', '1', '1', '-7518.38', '1159.39', '131.408', '4.73708', '0', '0', '-0.698323', '0.715782', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014880', '191790', '0', '1', '1', '-7594.61', '1122.86', '131.408', '3.77181', '0', '0', '-0.950762', '0.309921', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014981', '194907', '0', '1', '1', '-7566.34', '1072.61', '131.408', '1.23183', '0', '0', '-0.577704', '-0.816247', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014982', '194907', '0', '1', '1', '-7564.33', '1078.35', '131.408', '2.22928', '0', '0', '-0.897753', '-0.4405', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014984', '194907', '0', '1', '1', '-7565.2', '1085.16', '131.407', '1.25931', '0', '0', '-0.588868', '-0.80823', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014985', '194907', '0', '1', '1', '-7562.55', '1095.76', '131.407', '0.83834', '0', '0', '-0.407003', '-0.913427', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014986', '194907', '0', '1', '1', '-7564.89', '1104.76', '131.407', '1.94968', '0', '0', '-0.827612', '-0.561301', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014987', '194907', '0', '1', '1', '-7564.79', '1113.02', '131.407', '1.66694', '0', '0', '-0.740267', '-0.672313', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014988', '194907', '0', '1', '1', '-7563.65', '1128.46', '131.407', '0.00581837', '0', '0', '-0.00290936', '-0.999996', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014989', '194907', '0', '1', '1', '-7563.14', '1137.29', '131.407', '5.59785', '0', '0', '-0.335999', '0.941862', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014991', '194907', '0', '1', '1', '-7560.19', '1148.86', '131.407', '1.59468', '0', '0', '-0.7155', '-0.698613', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014992', '194907', '0', '1', '1', '-7556.22', '1154.46', '131.407', '6.04396', '0', '0', '-0.119328', '0.992855', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014994', '194907', '0', '1', '1', '-7544.55', '1154.83', '131.407', '0.0474431', '0', '0', '-0.0237194', '-0.999719', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014995', '194907', '0', '1', '1', '-7536.86', '1157.14', '131.407', '0.549312', '0', '0', '-0.271216', '-0.962519', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014996', '194907', '0', '1', '1', '-7530.15', '1156.33', '131.407', '1.44859', '0', '0', '-0.662609', '-0.748966', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014997', '194907', '0', '1', '1', '-7521.81', '1154.48', '131.407', '5.92144', '0', '0', '-0.17989', '0.983687', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014998', '194907', '0', '1', '1', '-7523.46', '1150.1', '131.407', '5.92929', '0', '0', '-0.176026', '0.984386', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7014999', '194907', '0', '1', '1', '-7524.22', '1144.82', '131.407', '1.00092', '0', '0', '-0.479827', '-0.877363', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015001', '194907', '0', '1', '1', '-7518.67', '1137.06', '132.78', '5.42663', '0', '0', '-0.415302', '0.909683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015004', '194907', '0', '1', '1', '-7518.54', '1117.96', '131.407', '4.9122', '0', '0', '-0.633055', '0.774107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015005', '194907', '0', '1', '1', '-7519.64', '1107.3', '131.407', '5.30254', '0', '0', '-0.47091', '0.882181', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015006', '194907', '0', '1', '1', '-7519.44', '1093.14', '131.407', '3.94223', '0', '0', '-0.920937', '0.389713', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015008', '194907', '0', '1', '1', '-7520.21', '1078.66', '131.407', '3.94223', '0', '0', '-0.920937', '0.389713', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015009', '194907', '0', '1', '1', '-7517.01', '1070.38', '131.407', '5.08184', '0', '0', '-0.565196', '0.824957', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015010', '194907', '0', '1', '1', '-7519.73', '1086.62', '131.408', '1.7871', '0', '0', '-0.7793', '-0.626651', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015013', '194907', '0', '1', '1', '-7519.6', '1099.17', '131.408', '0.518679', '0', '0', '-0.256442', '-0.96656', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015014', '194907', '0', '1', '1', '-7551.52', '1149.19', '131.408', '3.89039', '0', '0', '-0.930727', '0.365715', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015015', '194907', '0', '1', '1', '-7559.2', '1143.31', '131.408', '4.93812', '0', '0', '-0.622971', '0.782245', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015016', '194907', '0', '1', '1', '-7555.32', '1133.53', '131.408', '4.74255', '0', '0', '-0.696363', '0.71769', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015017', '194907', '0', '1', '1', '-7559.47', '1119.44', '131.408', '2.89608', '0', '0', '-0.992475', '-0.122448', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015018', '194907', '0', '1', '1', '-7566.8', '1091.55', '131.408', '6.17669', '0', '0', '-0.0532234', '0.998583', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015019', '194907', '0', '1', '1', '-7560.55', '1061.31', '131.407', '4.22968', '0', '0', '-0.855622', '0.517602', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015020', '194907', '0', '1', '1', '-7517.05', '1075.21', '131.407', '0.286983', '0', '0', '-0.143', '-0.989723', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015053', '194907', '0', '1', '1', '-7517.01', '1090.09', '131.407', '1.22789', '0', '0', '-0.576097', '-0.817382', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015054', '194907', '0', '1', '1', '-7520.71', '1113.05', '131.407', '2.02507', '0', '0', '-0.848177', '-0.529713', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015055', '194907', '0', '1', '1', '-7518.45', '1129.73', '131.407', '1.12029', '0', '0', '-0.531309', '-0.847178', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015056', '194907', '0', '1', '1', '-7540.17', '1151.31', '131.407', '5.15331', '0', '0', '-0.535362', '0.844622', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015057', '194907', '0', '1', '1', '-7558.15', '1138.71', '131.407', '5.29076', '0', '0', '-0.4761', '0.879391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015058', '191708', '0', '1', '1', '-7522.25', '1117.4', '131.407', '4.7237', '0', '0', '-0.703095', '0.711096', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015059', '191708', '0', '1', '1', '-7523.23', '1105.12', '131.407', '4.90277', '0', '0', '-0.636696', '0.771115', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015060', '191708', '0', '1', '1', '-7521.87', '1096.92', '131.407', '4.54935', '0', '0', '-0.762339', '0.647178', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015061', '191708', '0', '1', '1', '-7522.07', '1082.74', '131.407', '5.21772', '0', '0', '-0.50789', '0.861422', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015062', '191708', '0', '1', '1', '-7521.77', '1073.57', '131.407', '4.52264', '0', '0', '-0.770912', '0.636942', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015063', '191708', '0', '1', '1', '-7548.88', '1070.84', '131.407', '3.06887', '0', '0', '-0.999339', '-0.0363539', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015064', '191708', '0', '1', '1', '-7563.44', '1073.29', '131.407', '0.662408', '0', '0', '-0.325182', '-0.945652', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015065', '191708', '0', '1', '1', '-7566.3', '1081.83', '131.407', '2.82225', '0', '0', '-0.98728', '-0.158992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015066', '191708', '0', '1', '1', '-7552.1', '1090.54', '131.407', '0.798282', '0', '0', '-0.388627', '-0.921395', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015067', '191708', '0', '1', '1', '-7548.2', '1094.55', '131.407', '1.32293', '0', '0', '-0.614273', '-0.789094', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015068', '191708', '0', '1', '1', '-7559.46', '1103.24', '131.407', '2.07298', '0', '0', '-0.860623', '-0.509243', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015070', '191708', '0', '1', '1', '-7560.09', '1122.61', '131.407', '3.13563', '0', '0', '-0.999996', '-0.00298269', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015073', '191708', '0', '1', '1', '-7554.82', '1136.26', '131.407', '0.72681', '0', '0', '-0.355459', '-0.934692', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015074', '191708', '0', '1', '1', '-7552.26', '1146.5', '131.407', '1.51535', '0', '0', '-0.687234', '-0.726436', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015075', '191708', '0', '1', '1', '-7555.16', '1150.7', '131.407', '5.35045', '0', '0', '-0.449644', '0.893208', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015076', '191708', '0', '1', '1', '-7548.79', '1152.13', '131.407', '0.220231', '0', '0', '-0.109893', '-0.993944', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015077', '191708', '0', '1', '1', '-7533.92', '1146.2', '131.407', '5.14075', '0', '0', '-0.540657', '0.841243', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015078', '191708', '0', '1', '1', '-7533.81', '1135.44', '131.407', '4.72292', '0', '0', '-0.703374', '0.71082', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015079', '191708', '0', '1', '1', '-7521.99', '1126.38', '131.407', '1.21454', '0', '0', '-0.570629', '-0.821208', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015109', '194261', '0', '1', '1', '-7540.32', '1137.39', '131.407', '4.68993', '0', '0', '-0.715001', '0.699123', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015175', '188067', '0', '1', '1', '-7609.85', '1088.32', '131.407', '0.513176', '0', '0', '-0.253782', '-0.967261', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015209', '188148', '0', '1', '1', '-7619.9', '1086.25', '131.407', '0.236719', '0', '0', '-0.118084', '-0.993004', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015220', '188230', '0', '1', '1', '-7603.9', '1078.47', '131.408', '0.236724', '0', '0', '-0.118086', '-0.993003', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015248', '188230', '0', '1', '1', '-7561.11', '1059', '131.407', '4.55564', '0', '0', '-0.760298', '0.649575', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015249', '188230', '0', '1', '1', '-7520.58', '1060.35', '131.407', '5.9026', '0', '0', '-0.189146', '0.981949', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015250', '188230', '0', '1', '1', '-7517.8', '1105.04', '131.407', '1.64967', '0', '0', '-0.734435', '-0.678679', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015251', '188230', '0', '1', '1', '-7523.79', '1157.01', '131.407', '2.21123', '0', '0', '-0.89374', '-0.448586', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015253', '188230', '0', '1', '1', '-7560.48', '1152.65', '131.407', '3.39718', '0', '0', '-0.991846', '0.127446', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015254', '188230', '0', '1', '1', '-7563.68', '1133.43', '131.407', '3.16942', '0', '0', '-0.999903', '0.0139122', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015255', '188230', '0', '1', '1', '-7559.18', '1114.45', '131.407', '2.23479', '0', '0', '-0.898963', '-0.438024', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015264', '178425', '0', '1', '1', '-7563.14', '1095.05', '131.407', '6.22854', '0', '0', '-0.027321', '0.999627', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015265', '178425', '0', '1', '1', '-7562.05', '1115.02', '131.407', '6.22854', '0', '0', '-0.027321', '0.999627', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015267', '178425', '0', '1', '1', '-7559.86', '1154.96', '131.407', '6.22854', '0', '0', '-0.027321', '0.999627', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015334', '178425', '0', '1', '1', '-7521.86', '1077.54', '131.407', '3.20161', '0', '0', '-0.99955', '0.0300036', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015336', '178425', '0', '1', '1', '-7524.26', '1117.47', '131.407', '3.20161', '0', '0', '-0.99955', '0.0300036', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015337', '178425', '0', '1', '1', '-7525.46', '1137.43', '131.407', '3.20161', '0', '0', '-0.99955', '0.0300036', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015338', '178425', '0', '1', '1', '-7526.66', '1157.4', '131.407', '3.20161', '0', '0', '-0.99955', '0.0300036', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015341', '178558', '0', '1', '1', '-7523.06', '1097.51', '131.407', '3.20161', '0', '0', '-0.99955', '0.0300036', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015342', '178558', '0', '1', '1', '-7560.95', '1134.99', '131.407', '6.22854', '0', '0', '-0.027321', '0.999627', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015344', '178558', '0', '1', '1', '-7564.23', '1075.08', '131.407', '6.22854', '0', '0', '-0.027321', '0.999627', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015346', '178558', '0', '1', '1', '-7543.23', '1156.19', '131.407', '1.57898', '0', '0', '-0.709993', '-0.704209', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015350', '178558', '0', '1', '1', '-7569.34', '1141.71', '131.407', '0.377315', '0', '0', '-0.187541', '-0.982257', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015351', '178558', '0', '1', '1', '-7573.31', '1128.91', '131.407', '4.91692', '0', '0', '-0.631224', '0.7756', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015352', '178558', '0', '1', '1', '-7569.14', '1116.7', '131.407', '4.57135', '0', '0', '-0.755172', '0.655526', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015353', '178558', '0', '1', '1', '-7576.05', '1106.97', '131.407', '4.04513', '0', '0', '-0.899675', '0.436559', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015354', '178558', '0', '1', '1', '-7572.56', '1086.8', '131.407', '5.08186', '0', '0', '-0.56519', '0.824961', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015356', '178558', '0', '1', '1', '-7578.79', '1076.91', '131.407', '5.10149', '0', '0', '-0.557063', '0.83047', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015358', '178558', '0', '1', '1', '-7507.51', '1073.99', '131.407', '5.58845', '0', '0', '-0.340426', '0.940271', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015359', '178558', '0', '1', '1', '-7512.96', '1086.87', '131.407', '2.24265', '0', '0', '-0.900677', '-0.43449', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015360', '178558', '0', '1', '1', '-7506.99', '1095.19', '131.407', '0.950669', '0', '0', '-0.457636', '-0.88914', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015361', '178558', '0', '1', '1', '-7512.83', '1111.85', '131.407', '1.61826', '0', '0', '-0.723686', '-0.690129', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015370', '178558', '0', '1', '1', '-7503.43', '1129.41', '131.407', '1.17058', '0', '0', '-0.552442', '-0.833552', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015372', '178558', '0', '1', '1', '-7521.95', '1165.35', '131.41', '3.66029', '0', '0', '-0.966557', '0.256453', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015373', '178558', '0', '1', '1', '-7543.07', '1164.39', '131.407', '3.20083', '0', '0', '-0.999561', '0.0296168', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015374', '178558', '0', '1', '1', '-7557.21', '1174.57', '131.407', '4.24541', '0', '0', '-0.851524', '0.524315', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015376', '178425', '0', '1', '1', '-7573.03', '1095.31', '131.407', '5.69447', '0', '0', '-0.290127', '0.956988', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015377', '178425', '0', '1', '1', '-7572.38', '1076.71', '131.407', '5.65127', '0', '0', '-0.310727', '0.950499', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015378', '178425', '0', '1', '1', '-7575.74', '1100.29', '131.407', '0.475494', '0', '0', '-0.235514', '-0.971871', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015379', '178425', '0', '1', '1', '-7579.24', '1123.27', '131.407', '1.0881', '0', '0', '-0.517607', '-0.855618', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015380', '178425', '0', '1', '1', '-7577.16', '1136.42', '131.407', '0.67577', '0', '0', '-0.331493', '-0.943458', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015381', '178425', '0', '1', '1', '-7570.83', '1109.09', '131.407', '5.15254', '0', '0', '-0.535687', '0.844417', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015383', '178425', '0', '1', '1', '-7584.11', '1085.84', '131.407', '1.05669', '0', '0', '-0.504106', '-0.863642', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015384', '178425', '0', '1', '1', '-7583.37', '1103.62', '131.407', '1.05277', '0', '0', '-0.502409', '-0.86463', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015385', '178425', '0', '1', '1', '-7586.33', '1134.94', '131.407', '0.687555', '0', '0', '-0.337046', '-0.941488', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015386', '178425', '0', '1', '1', '-7555.63', '1166.27', '131.407', '5.69447', '0', '0', '-0.290125', '0.956989', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015387', '178425', '0', '1', '1', '-7540.49', '1169.55', '131.407', '5.73767', '0', '0', '-0.26939', '0.963031', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015388', '178425', '0', '1', '1', '-7528.56', '1166.13', '131.407', '5.05045', '0', '0', '-0.578077', '0.815982', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015389', '178425', '0', '1', '1', '-7537.1', '1162.83', '131.407', '2.70211', '0', '0', '-0.975954', '-0.217979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015390', '178425', '0', '1', '1', '-7533.03', '1179.44', '131.407', '5.15648', '0', '0', '-0.534025', '0.845469', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015391', '178425', '0', '1', '1', '-7521.24', '1168.99', '131.407', '4.93657', '0', '0', '-0.623576', '0.781762', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015394', '178425', '0', '1', '1', '-7507.04', '1135.01', '131.407', '3.13408', '0', '0', '-0.999993', '-0.00375576', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015395', '178425', '0', '1', '1', '-7509.28', '1126.8', '131.407', '4.66561', '0', '0', '-0.723452', '0.690375', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015396', '178425', '0', '1', '1', '-7508.37', '1115.23', '131.407', '5.01903', '0', '0', '-0.590821', '0.806803', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015397', '178425', '0', '1', '1', '-7502.53', '1106.56', '131.408', '4.16295', '0', '0', '-0.872412', '0.488771', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015399', '178425', '0', '1', '1', '-7501.04', '1100.06', '131.408', '2.97308', '0', '0', '-0.996452', '-0.0841589', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015400', '178425', '0', '1', '1', '-7500.08', '1084.09', '131.408', '3.59747', '0', '0', '-0.974135', '0.225969', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015402', '178425', '0', '1', '1', '-7507.87', '1077.24', '131.408', '2.76887', '0', '0', '-0.982685', '-0.185283', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015403', '178425', '0', '1', '1', '-7511.55', '1101.19', '131.406', '4.21793', '0', '0', '-0.858648', '0.512565', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015406', '178425', '0', '1', '1', '-7587.67', '1121.52', '131.407', '1.94891', '0', '0', '-0.827397', '-0.561618', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015407', '178425', '0', '1', '1', '-7592.26', '1136.13', '131.407', '1.65046', '0', '0', '-0.734705', '-0.678387', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015408', '178425', '0', '1', '1', '-7574.03', '1114.29', '131.407', '0.0482461', '0', '0', '-0.0241204', '-0.999709', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015409', '178425', '0', '1', '1', '-7585.95', '1112.59', '131.407', '5.14548', '0', '0', '-0.538664', '0.84252', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015410', '178425', '0', '1', '1', '-7586', '1094.23', '131.408', '5.55782', '0', '0', '-0.354786', '0.934948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015411', '178425', '0', '1', '1', '-7591.26', '1082.82', '131.406', '5.45964', '0', '0', '-0.400235', '0.916413', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015412', '178425', '0', '1', '1', '-7582.43', '1073.24', '131.406', '5.39681', '0', '0', '-0.428822', '0.903389', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015413', '178425', '0', '1', '1', '-7588.85', '1065.42', '131.406', '5.13763', '0', '0', '-0.54197', '0.840398', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015416', '178425', '0', '1', '1', '-7580.43', '1080.79', '131.406', '0.480214', '0', '0', '-0.237807', '-0.971313', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015417', '178425', '0', '1', '1', '-7505.41', '1120.23', '131.407', '2.73667', '0', '0', '-0.979574', '-0.201083', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015418', '178425', '0', '1', '1', '-7495.56', '1113.23', '131.407', '4.16609', '0', '0', '-0.871645', '0.490138', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015419', '178425', '0', '1', '1', '-7489.84', '1099.64', '131.407', '3.85979', '0', '0', '-0.936215', '0.351428', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015420', '178425', '0', '1', '1', '-7510.6', '1082.6', '131.407', '4.16609', '0', '0', '-0.871644', '0.490139', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015421', '178425', '0', '1', '1', '-7492.9', '1073.4', '131.407', '3.2354', '0', '0', '-0.9989', '0.0468844', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015422', '178425', '0', '1', '1', '-7487.89', '1116.68', '131.407', '2.13584', '0', '0', '-0.8762', '-0.481949', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015434', '191708', '0', '1', '1', '-7530.66', '1086.77', '131.407', '5.87902', '0', '0', '-0.200708', '0.979651', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015435', '191708', '0', '1', '1', '-7526.95', '1086.56', '131.407', '0.440139', '0', '0', '-0.218297', '-0.975882', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015436', '191708', '0', '1', '1', '-7524.22', '1090.88', '131.407', '1.7007', '0', '0', '-0.751512', '-0.659719', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015437', '191708', '0', '1', '1', '-7530.12', '1102.05', '131.407', '0.754298', '0', '0', '-0.368272', '-0.929718', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015438', '191708', '0', '1', '1', '-7518.26', '1110.62', '131.407', '0.801422', '0', '0', '-0.390073', '-0.920784', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015439', '191708', '0', '1', '1', '-7519.85', '1125.49', '131.407', '0.978137', '0', '0', '-0.469804', '-0.882771', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015440', '191708', '0', '1', '1', '-7520.13', '1133.83', '131.407', '2.06984', '0', '0', '-0.859822', '-0.510594', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015441', '191708', '0', '1', '1', '-7530.28', '1135.55', '131.407', '2.3251', '0', '0', '-0.917818', '-0.397003', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015442', '191708', '0', '1', '1', '-7531.63', '1128.71', '131.407', '2.96127', '0', '0', '-0.995938', '-0.0900401', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015443', '191708', '0', '1', '1', '-7550.39', '1128.32', '131.407', '2.19943', '0', '0', '-0.891079', '-0.453849', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015445', '191708', '0', '1', '1', '-7558.77', '1145.57', '131.407', '2.90629', '0', '0', '-0.993087', '-0.11738', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015446', '191708', '0', '1', '1', '-7564.15', '1144.26', '131.407', '4.2611', '0', '0', '-0.847386', '0.530978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015447', '191708', '0', '1', '1', '-7565.47', '1124.68', '131.407', '3.56995', '0', '0', '-0.977151', '0.212547', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015448', '191708', '0', '1', '1', '-7566.04', '1096.58', '131.407', '4.96403', '0', '0', '-0.612782', '0.790252', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015449', '191708', '0', '1', '1', '-7560.38', '1064.99', '131.407', '3.88411', '0', '0', '-0.931871', '0.362791', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015450', '191708', '0', '1', '1', '-7557.11', '1059.19', '131.407', '3.6642', '0', '0', '-0.966054', '0.258342', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015451', '191708', '0', '1', '1', '-7525.23', '1060.8', '131.407', '5.83583', '0', '0', '-0.221819', '0.975088', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015452', '191708', '0', '1', '1', '-7523.17', '1068.94', '131.407', '6.05181', '0', '0', '-0.11543', '0.993316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015454', '194907', '0', '1', '1', '-7521.6', '1064.77', '131.407', '5.26249', '0', '0', '-0.488482', '0.872574', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015455', '194907', '0', '1', '1', '-7520.35', '1072.45', '131.407', '1.34728', '0', '0', '-0.623833', '-0.781558', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015456', '194907', '0', '1', '1', '-7518.2', '1081.72', '131.407', '0.726811', '0', '0', '-0.355459', '-0.934692', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015457', '194907', '0', '1', '1', '-7562.07', '1099.52', '131.407', '2.9809', '0', '0', '-0.996774', '-0.0802577', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015458', '194907', '0', '1', '1', '-7557.64', '1104.79', '131.407', '1.63002', '0', '0', '-0.727732', '-0.685862', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015459', '194907', '0', '1', '1', '-7553.99', '1122.72', '131.407', '2.15231', '0', '0', '-0.880139', '-0.474716', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015460', '194907', '0', '1', '1', '-7527.33', '1128.24', '131.407', '0.0788579', '0', '0', '-0.0394187', '-0.999223', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015461', '194907', '0', '1', '1', '-7533.64', '1151.29', '131.408', '1.66929', '0', '0', '-0.741058', '-0.671441', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015462', '194907', '0', '1', '1', '-7551.7', '1152.14', '131.408', '2.49788', '0', '0', '-0.948651', '-0.316326', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015463', '194907', '0', '1', '1', '-7566.7', '1098.39', '131.408', '4.25718', '0', '0', '-0.848426', '0.529314', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015465', '194907', '0', '1', '1', '-7529.33', '1053.93', '131.408', '5.30961', '0', '0', '-0.46779', '0.88384', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015466', '194907', '0', '1', '1', '-7532.76', '1096.2', '131.408', '0.125979', '0', '0', '-0.0629482', '-0.998017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7015467', '194907', '0', '1', '1', '-7549.78', '1111.38', '131.408', '0.361598', '0', '0', '-0.179816', '-0.9837', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016006', '176588', '0', '1', '1', '-7526.57', '1098.2', '131.408', '4.16214', '0', '0', '-0.87261', '0.488417', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016008', '176588', '0', '1', '1', '-7527.76', '1086.2', '131.408', '5.56015', '0', '0', '-0.353696', '0.93536', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016009', '176588', '0', '1', '1', '-7519.73', '1082.19', '131.408', '5.38343', '0', '0', '-0.434855', '0.900501', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016011', '176588', '0', '1', '1', '-7554.27', '1087.04', '131.408', '1.99444', '0', '0', '-0.839967', '-0.542638', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016012', '176588', '0', '1', '1', '-7553.05', '1113.26', '131.408', '1.62138', '0', '0', '-0.724762', '-0.688999', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016013', '176588', '0', '1', '1', '-7553.44', '1144.75', '131.408', '1.57426', '0', '0', '-0.708329', '-0.705883', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016014', '176588', '0', '1', '1', '-7540.02', '1149.3', '131.408', '6.2513', '0', '0', '-0.0159412', '0.999873', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016016', '176588', '0', '1', '1', '-7528.04', '1120.31', '131.407', '0.682828', '0', '0', '-0.33482', '-0.942282', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016019', '180166', '0', '1', '1', '-7524.15', '1125.86', '131.407', '3.7341', '0', '0', '-0.956437', '0.29194', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016021', '180166', '0', '1', '1', '-7525.18', '1103.47', '131.407', '5.19494', '0', '0', '-0.517669', '0.855581', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016022', '180166', '0', '1', '1', '-7523.67', '1066.63', '131.407', '5.05592', '0', '0', '-0.575841', '0.817562', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016023', '180166', '0', '1', '1', '-7561.59', '1072.39', '131.407', '2.23163', '0', '0', '-0.898269', '-0.439446', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016024', '180166', '0', '1', '1', '-7560.71', '1095.61', '131.407', '0.960853', '0', '0', '-0.462158', '-0.886798', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016025', '180166', '0', '1', '1', '-7557.3', '1110.94', '131.407', '1.47215', '0', '0', '-0.671383', '-0.74111', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016026', '180166', '0', '1', '1', '-7553.01', '1153.74', '131.407', '1.09201', '0', '0', '-0.519279', '-0.854605', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016029', '176588', '0', '1', '1', '-7530.08', '1068.48', '131.407', '5.46196', '0', '0', '-0.39917', '0.916877', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016036', '1558', '0', '1', '1', '-7548.49', '1146.86', '131.407', '0.452682', '0', '0', '-0.224413', '-0.974494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016076', '180340', '0', '1', '1', '-7532.74', '1128.29', '131.407', '2.41225', '0', '0', '-0.934241', '-0.356643', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016103', '187194', '0', '1', '1', '-7541.29', '1055.44', '152.683', '1.5279', '0', '0', '-0.691778', '-0.72211', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016105', '187194', '0', '1', '1', '-7551.28', '1055.87', '152.677', '1.5279', '0', '0', '-0.691778', '-0.72211', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016106', '187194', '0', '1', '1', '-7531.3', '1055.01', '152.203', '1.5279', '0', '0', '-0.691778', '-0.72211', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016128', '178431', '0', '1', '1', '-7555.83', '1126.63', '131.407', '0.210789', '0', '0', '-0.105199', '-0.994451', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016129', '178431', '0', '1', '1', '-7557.85', '1130.44', '131.407', '3.26992', '0', '0', '-0.997942', '0.0641173', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016130', '178431', '0', '1', '1', '-7558.28', '1125.67', '131.407', '4.37733', '0', '0', '-0.815116', '0.579297', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016131', '178431', '0', '1', '1', '-7560.5', '1128.64', '131.407', '2.62589', '0', '0', '-0.96694', '-0.255005', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016132', '178431', '0', '1', '1', '-7528.96', '1132.06', '131.408', '0.772346', '0', '0', '-0.376646', '-0.926357', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016134', '178431', '0', '1', '1', '-7523.21', '1132.63', '131.408', '1.25537', '0', '0', '-0.587271', '-0.80939', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016136', '178431', '0', '1', '1', '-7527.47', '1134.77', '131.408', '2.34707', '0', '0', '-0.922124', '-0.386894', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016141', '178432', '0', '1', '1', '-7559.73', '1127.46', '131.408', '5.70072', '0', '0', '-0.287135', '0.95789', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016142', '178432', '0', '1', '1', '-7528.67', '1134.14', '131.407', '0.548503', '0', '0', '-0.270826', '-0.962628', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016143', '178432', '0', '1', '1', '-7525.29', '1130.52', '131.407', '2.86543', '0', '0', '-0.990482', '-0.137644', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016144', '178432', '0', '1', '1', '-7557.23', '1125.41', '131.407', '3.36023', '0', '0', '-0.994031', '0.109101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016147', '178433', '0', '1', '1', '-7554.97', '1126.72', '131.408', '6.12954', '0', '0', '-0.0767466', '0.997051', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016148', '178433', '0', '1', '1', '-7525.06', '1133.97', '131.407', '2.28894', '0', '0', '-0.910492', '-0.413527', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016149', '178433', '0', '1', '1', '-7529.48', '1130.77', '131.407', '2.73662', '0', '0', '-0.97957', '-0.201105', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016151', '187193', '0', '1', '1', '-7557.57', '1127.33', '131.408', '6.2285', '0', '0', '-0.0273407', '0.999626', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016152', '187193', '0', '1', '1', '-7526.31', '1132.16', '131.408', '0.458177', '0', '0', '-0.22709', '-0.973874', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016165', '192195', '0', '1', '1', '-7525.52', '1152.29', '131.407', '3.05783', '0', '0', '-0.999123', '-0.0418681', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016166', '192195', '0', '1', '1', '-7557.04', '1151.33', '131.407', '4.44642', '0', '0', '-0.794622', '0.607105', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016167', '192195', '0', '1', '1', '-7564.79', '1101.17', '131.407', '3.77254', '0', '0', '-0.950649', '0.310269', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016185', '192265', '0', '1', '1', '-7493.88', '1124.38', '131.407', '4.17859', '0', '0', '-0.868564', '0.495578', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016186', '192265', '0', '1', '1', '-7491.46', '1083.3', '131.407', '4.6891', '0', '0', '-0.715292', '0.698826', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016187', '192265', '0', '1', '1', '-7597.22', '1090.82', '131.407', '1.54515', '0', '0', '-0.697982', '-0.716115', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016188', '192265', '0', '1', '1', '-7596.17', '1124.48', '131.408', '1.74072', '0', '0', '-0.76456', '-0.644553', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016248', '182081', '0', '1', '1', '-7553.06', '1108.17', '131.408', '5.77295', '0', '0', '-0.252357', '0.967634', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016249', '182081', '0', '1', '1', '-7527.62', '1060.84', '131.408', '2.80966', '0', '0', '-0.986259', '-0.165207', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016250', '182080', '0', '1', '1', '-7523.04', '1086.66', '131.408', '0.350574', '0', '0', '-0.174391', '-0.984677', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016251', '182079', '0', '1', '1', '-7561.68', '1108.77', '131.406', '2.76567', '0', '0', '-0.982387', '-0.186856', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016298', '180739', '0', '1', '1', '-7614.93', '1193.18', '131.408', '5.62454', '0', '0', '-0.323402', '0.946262', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7016300', '180906', '0', '1', '1', '-7541.03', '1058.43', '154.614', '4.73772', '0', '0', '-0.698093', '0.716007', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017157', '200332', '0', '1', '1', '-7251.41', '1220.69', '131.407', '6.15223', '0', '0', '-0.0654324', '0.997857', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017172', '200332', '0', '1', '1', '-7248.43', '1220.3', '132.407', '6.15223', '0', '0', '-0.0654324', '0.997857', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017173', '200332', '0', '1', '1', '-7245.46', '1219.9', '133.407', '6.15223', '0', '0', '-0.0654324', '0.997857', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017174', '200332', '0', '1', '1', '-7241.82', '1215.13', '134.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017175', '200332', '0', '1', '1', '-7240.01', '1212.74', '135.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017176', '200332', '0', '1', '1', '-7238.19', '1210.35', '136.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017177', '200332', '0', '1', '1', '-7236.37', '1207.97', '137.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017178', '200332', '0', '1', '1', '-7233.99', '1209.78', '138.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017179', '200332', '0', '1', '1', '-7235.8', '1212.17', '139.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017180', '200332', '0', '1', '1', '-7237.62', '1214.56', '140.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017181', '200332', '0', '1', '1', '-7239.44', '1216.95', '142.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017212', '200332', '0', '1', '1', '-7241.82', '1215.13', '143.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017213', '200332', '0', '1', '1', '-7244.21', '1213.31', '144.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017214', '200332', '0', '1', '1', '-7246.6', '1211.5', '145.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017215', '200332', '0', '1', '1', '-7248.98', '1209.68', '146.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017216', '200332', '0', '1', '1', '-7251.37', '1207.86', '148.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017217', '200332', '0', '1', '1', '-7253.76', '1206.04', '149.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017218', '200332', '0', '1', '1', '-7251.94', '1203.66', '151.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017219', '200332', '0', '1', '1', '-7248.31', '1198.88', '151.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017220', '200332', '0', '1', '1', '-7244.67', '1194.11', '151.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017221', '200332', '0', '1', '1', '-7242.86', '1191.72', '152.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017222', '200332', '0', '1', '1', '-7245.25', '1189.9', '154.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017223', '200332', '0', '1', '1', '-7247.06', '1192.29', '155.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017224', '200332', '0', '1', '1', '-7248.88', '1194.68', '157.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017225', '200332', '0', '1', '1', '-7250.7', '1197.07', '158.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017227', '200332', '0', '1', '1', '-7254.33', '1201.84', '158.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017228', '200332', '0', '1', '1', '-7256.15', '1204.23', '160.407', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017230', '200332', '0', '1', '1', '-7253.76', '1206.04', '161.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017231', '200332', '0', '1', '1', '-7248.98', '1209.68', '161.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017232', '200332', '0', '1', '1', '-7242.8', '1214.39', '161.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017234', '200332', '0', '1', '1', '-7235.77', '1219.73', '161.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017247', '200332', '0', '1', '1', '-7233.95', '1217.35', '161.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017248', '200332', '0', '1', '1', '-7232.14', '1214.96', '161.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017249', '200332', '0', '1', '1', '-7230.32', '1212.57', '162.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017250', '200332', '0', '1', '1', '-7224.87', '1205.41', '162.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017251', '200332', '0', '1', '1', '-7223.05', '1203.02', '163.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017253', '200332', '0', '1', '1', '-7221.24', '1200.64', '164.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017255', '200332', '0', '1', '1', '-7217.6', '1195.86', '165.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017256', '200332', '0', '1', '1', '-7215.79', '1193.47', '166.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017257', '200332', '0', '1', '1', '-7218.17', '1191.66', '167.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017258', '200332', '0', '1', '1', '-7220.56', '1189.84', '168.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017259', '200332', '0', '1', '1', '-7222.38', '1192.23', '169.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017260', '200332', '0', '1', '1', '-7224.19', '1194.61', '170.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017312', '200332', '0', '1', '1', '-7221.81', '1196.43', '171.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017313', '200332', '0', '1', '1', '-7223.62', '1198.82', '172.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017314', '200332', '0', '1', '1', '-7227.26', '1203.59', '173.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017315', '200332', '0', '1', '1', '-7230.89', '1208.37', '174.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017316', '200332', '0', '1', '1', '-7234.52', '1213.14', '175.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017317', '200332', '0', '1', '1', '-7241.69', '1207.69', '175.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017318', '200332', '0', '1', '1', '-7248.85', '1202.24', '175.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017319', '200332', '0', '1', '1', '-7243.4', '1195.08', '175.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017320', '200332', '0', '1', '1', '-7241.58', '1192.69', '176.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017321', '200332', '0', '1', '1', '-7239.76', '1190.31', '177.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017322', '200332', '0', '1', '1', '-7237.95', '1187.92', '178.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017323', '200332', '0', '1', '1', '-7236.13', '1185.53', '179.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017324', '200332', '0', '1', '1', '-7232.5', '1180.76', '179.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017325', '200332', '0', '1', '1', '-7228.86', '1175.98', '179.907', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017331', '185301', '0', '1', '1', '-7223.63', '1169.11', '179.638', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017332', '200332', '0', '1', '1', '-7219.35', '1163.48', '172.418', '5.36291', '0', '0', '-0.444073', '0.895991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017333', '200332', '0', '1', '1', '-7216.99', '1160.17', '161.595', '5.32423', '0', '0', '-0.461314', '0.887237', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017334', '200332', '0', '1', '1', '-7215.27', '1157.71', '162.595', '5.32423', '0', '0', '-0.461314', '0.887237', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017335', '200332', '0', '1', '1', '-7211.29', '1152.46', '162.595', '5.32423', '0', '0', '-0.461314', '0.887237', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017338', '200332', '0', '1', '1', '-7204.25', '1147.5', '162.328', '5.99317', '0', '0', '-0.1445', '0.989505', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017339', '200332', '0', '1', '1', '-7197.44', '1148.18', '162.03', '0.388569', '0', '0', '-0.193065', '-0.981186', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017340', '200332', '0', '1', '1', '-7194.02', '1153.67', '161.799', '1.45907', '0', '0', '-0.666522', '-0.745485', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017341', '200332', '0', '1', '1', '-7189.4', '1164.88', '161.479', '0.714509', '0', '0', '-0.349704', '-0.93686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017342', '200332', '0', '1', '1', '-7188.58', '1158', '161.212', '0.714509', '0', '0', '-0.349704', '-0.93686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017343', '200332', '0', '1', '1', '-7180.56', '1164.96', '160.96', '0.714509', '0', '0', '-0.349704', '-0.93686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017344', '200332', '0', '1', '1', '-7180.1', '1172.61', '160.685', '0.714509', '0', '0', '-0.349704', '-0.93686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017345', '200332', '0', '1', '1', '-7171.49', '1172.82', '160.96', '0.714509', '0', '0', '-0.349704', '-0.93686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017347', '200332', '0', '1', '1', '-7169.23', '1174.79', '161.96', '0.714509', '0', '0', '-0.349704', '-0.93686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017354', '200332', '0', '1', '1', '-7171.19', '1177.05', '161.96', '0.714509', '0', '0', '-0.349704', '-0.93686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017375', '200332', '0', '1', '1', '-7167.26', '1172.52', '161.96', '0.714509', '0', '0', '-0.349704', '-0.93686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017378', '200332', '0', '1', '1', '-7164.99', '1174.49', '161.96', '0.714509', '0', '0', '-0.349704', '-0.93686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017379', '200332', '0', '1', '1', '-7168.93', '1179.02', '161.96', '0.714509', '0', '0', '-0.349704', '-0.93686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017382', '200332', '0', '1', '1', '-7166.66', '1180.98', '161.96', '0.714509', '0', '0', '-0.349704', '-0.93686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017383', '200332', '0', '1', '1', '-7164.69', '1178.72', '161.96', '0.714509', '0', '0', '-0.349704', '-0.93686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017386', '200332', '0', '1', '1', '-7166.96', '1176.75', '161.96', '0.714509', '0', '0', '-0.349704', '-0.93686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017387', '200332', '0', '1', '1', '-7162.73', '1176.45', '161.96', '0.714509', '0', '0', '-0.349704', '-0.93686', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017411', '188528', '0', '1', '1', '-7161.05', '1182.09', '157.629', '3.87024', '0', '0', '-0.934365', '0.356318', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017432', '188528', '0', '1', '1', '-7150.84', '1181.29', '154.766', '2.53899', '0', '0', '-0.954951', '-0.296762', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017440', '188528', '0', '1', '1', '-7143.54', '1182.35', '155.824', '1.77716', '0', '0', '-0.776178', '-0.630514', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017449', '188527', '0', '1', '1', '-7134.45', '1187.11', '155.601', '3.90716', '0', '0', '-0.927629', '0.373502', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017453', '188528', '0', '1', '1', '-7137.26', '1193.74', '153.315', '3.61734', '0', '0', '-0.971841', '0.235638', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017456', '188528', '0', '1', '1', '-7141.05', '1202.71', '151.232', '4.28414', '0', '0', '-0.841212', '0.540705', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017460', '188528', '0', '1', '1', '-7145.47', '1209.26', '150.657', '3.91501', '0', '0', '-0.926156', '0.37714', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017465', '188528', '0', '1', '1', '-7153.6', '1212.7', '149.796', '4.66114', '0', '0', '-0.724994', '0.688756', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017496', '195030', '0', '1', '1', '-7159.74', '1212.67', '148.243', '4.53781', '0', '0', '-0.766059', '0.64277', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017499', '195030', '0', '1', '1', '-7165.99', '1211.1', '148.216', '5.00905', '0', '0', '-0.594842', '0.803843', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017501', '195030', '0', '1', '1', '-7171.72', '1209.35', '148.216', '5.00905', '0', '0', '-0.594842', '0.803843', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017505', '185301', '0', '1', '1', '-7178.65', '1208.5', '147.563', '4.87161', '0', '0', '-0.648635', '0.7611', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017515', '200332', '0', '1', '1', '-7187.54', '1207.08', '147.563', '4.87161', '0', '0', '-0.648635', '0.7611', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017516', '200332', '0', '1', '1', '-7196.42', '1205.65', '147.563', '4.87161', '0', '0', '-0.648635', '0.7611', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017609', '200332', '0', '1', '1', '-7198.68', '1214.36', '147.563', '3.39506', '0', '0', '-0.99198', '0.126393', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017611', '200332', '0', '1', '1', '-7195.78', '1215.12', '148.563', '3.39506', '0', '0', '-0.99198', '0.126393', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017773', '200332', '0', '1', '1', '-7195.94', '1202.69', '148.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017774', '200332', '0', '1', '1', '-7195.47', '1199.73', '149.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017775', '200332', '0', '1', '1', '-7192.51', '1200.2', '150.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017776', '200332', '0', '1', '1', '-7192.03', '1197.24', '151.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017779', '200332', '0', '1', '1', '-7189.07', '1197.72', '152.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017780', '200332', '0', '1', '1', '-7186.11', '1198.19', '153.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017781', '200332', '0', '1', '1', '-7183.15', '1198.67', '154.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017782', '200332', '0', '1', '1', '-7180.18', '1199.14', '155.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017783', '200332', '0', '1', '1', '-7177.22', '1199.62', '156.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017784', '200332', '0', '1', '1', '-7178.17', '1205.54', '157.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017785', '200332', '0', '1', '1', '-7179.12', '1211.47', '158.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017786', '200332', '0', '1', '1', '-7179.6', '1214.43', '158.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017787', '200332', '0', '1', '1', '-7180.08', '1217.39', '158.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017788', '200332', '0', '1', '1', '-7173.58', '1218.43', '158.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017789', '200332', '0', '1', '1', '-7167.65', '1219.39', '158.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017790', '200332', '0', '1', '1', '-7161.73', '1220.34', '158.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017791', '200332', '0', '1', '1', '-7156.12', '1221.24', '158.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017793', '200332', '0', '1', '1', '-7152', '1221.9', '158.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017794', '200332', '0', '1', '1', '-7144.01', '1223.18', '158.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017795', '200332', '0', '1', '1', '-7143.53', '1220.22', '159.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017796', '200332', '0', '1', '1', '-7142.58', '1214.3', '160.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017797', '200332', '0', '1', '1', '-7148.5', '1213.35', '161.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017798', '200332', '0', '1', '1', '-7154.43', '1212.39', '162.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017799', '200332', '0', '1', '1', '-7160.27', '1211.46', '163.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017800', '200332', '0', '1', '1', '-7164.49', '1210.78', '164.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017801', '200332', '0', '1', '1', '-7170.42', '1209.83', '165.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017802', '200332', '0', '1', '1', '-7176.34', '1208.88', '166.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017803', '200332', '0', '1', '1', '-7182.26', '1207.92', '167.563', '4.87161', '0', '0', '-0.648633', '0.761101', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017804', '200332', '0', '1', '1', '-7188.39', '1210.04', '168.647', '3.21834', '0', '0', '-0.999264', '0.0383642', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017805', '200332', '0', '1', '1', '-7189.23', '1202.28', '168.601', '1.03886', '0', '0', '-0.496385', '-0.868102', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017806', '200332', '0', '1', '1', '-7197.07', '1205.92', '168.645', '0.0492563', '0', '0', '-0.0246254', '-0.999697', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017807', '200332', '0', '1', '1', '-7199.17', '1199.33', '169.26', '0.375198', '0', '0', '-0.1865', '-0.982455', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017808', '200332', '0', '1', '1', '-7197.55', '1193.87', '170.518', '1.44334', '0', '0', '-0.660638', '-0.750704', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017809', '200332', '0', '1', '1', '-7191.63', '1194.34', '169.751', '2.11093', '0', '0', '-0.870129', '-0.492825', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017810', '200332', '0', '1', '1', '-7185.89', '1190.23', '170.743', '2.27979', '0', '0', '-0.908589', '-0.417691', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017811', '200332', '0', '1', '1', '-7193.69', '1186.51', '171.124', '3.58355', '0', '0', '-0.975683', '0.219185', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017812', '200332', '0', '1', '1', '-7179.38', '1191.08', '171.25', '3.24976', '0', '0', '-0.998538', '0.054055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017813', '200332', '0', '1', '1', '-7188.48', '1182.9', '170.721', '2.95523', '0', '0', '-0.995662', '-0.0930468', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017814', '200332', '0', '1', '1', '-7180.86', '1183.8', '170.351', '2.0638', '0', '0', '-0.858276', '-0.513188', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017816', '188528', '0', '1', '1', '-7172.65', '1189.13', '169.298', '3.26154', '0', '0', '-0.998202', '0.0599357', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017818', '188528', '0', '1', '1', '-7163.39', '1186.36', '169.762', '2.8492', '0', '0', '-0.989333', '-0.145675', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017819', '188528', '0', '1', '1', '-7164.05', '1178.61', '170.519', '2.42509', '0', '0', '-0.936511', '-0.350637', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017820', '188528', '0', '1', '1', '-7166.69', '1171.56', '171.189', '2.69605', '0', '0', '-0.975289', '-0.220933', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017821', '188528', '0', '1', '1', '-7169.03', '1164.14', '170.693', '2.06773', '0', '0', '-0.859283', '-0.511501', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017822', '188528', '0', '1', '1', '-7170.53', '1157.4', '170.317', '2.46829', '0', '0', '-0.943865', '-0.33033', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017824', '190678', '0', '1', '1', '-7171.12', '1150.13', '170.547', '2.92068', '0', '0', '-0.993906', '-0.110232', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017826', '190673', '0', '1', '1', '-7172.32', '1144.78', '166.361', '2.92068', '0', '0', '-0.993906', '-0.110232', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017827', '190673', '0', '1', '1', '-7174.63', '1139.26', '166.881', '1.86825', '0', '0', '-0.804078', '-0.594524', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017828', '190673', '0', '1', '1', '-7181.29', '1140.03', '169.093', '0.913987', '0', '0', '-0.441252', '-0.897383', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017829', '190678', '0', '1', '1', '-7179.62', '1136.28', '172.05', '1.12447', '0', '0', '-0.53308', '-0.846065', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017831', '190678', '0', '1', '1', '-7173.67', '1134.44', '171.131', '2.69527', '0', '0', '-0.975203', '-0.221314', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017832', '190673', '0', '1', '1', '-7179.32', '1144.29', '176.53', '5.93896', '0', '0', '-0.171263', '0.985225', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017836', '190678', '0', '1', '1', '-7183.99', '1143.43', '175.221', '0.29038', '0', '0', '-0.14468', '-0.989478', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017839', '190678', '0', '1', '1', '-7181.09', '1145.02', '173.424', '2.9953', '0', '0', '-0.997326', '-0.0730805', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017840', '190678', '0', '1', '1', '-7183.84', '1147.1', '176.755', '5.34835', '0', '0', '-0.450582', '0.892735', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017841', '190678', '0', '1', '1', '-7180.63', '1146.91', '178.84', '4.19775', '0', '0', '-0.863778', '0.503873', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017844', '200332', '0', '1', '1', '-7175.77', '1142.05', '182.139', '1.26427', '0', '0', '-0.590868', '-0.806768', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017845', '200332', '0', '1', '1', '-7170.31', '1139.66', '181.784', '1.87295', '0', '0', '-0.805475', '-0.59263', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017846', '200332', '0', '1', '1', '-7164.09', '1138.49', '180.766', '2.32848', '0', '0', '-0.918489', '-0.395447', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017847', '185301', '0', '1', '1', '-7155.99', '1136.3', '180.342', '6.01985', '0', '0', '-0.131287', '0.991345', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017849', '191614', '0', '1', '1', '-7160.89', '1133.34', '181.529', '2.51305', '0', '0', '-0.951022', '-0.309124', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017850', '191614', '0', '1', '1', '-7159.01', '1141.46', '181.529', '3.27096', '0', '0', '-0.997909', '0.0646378', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017855', '190586', '0', '1', '1', '-7153.35', '1135.54', '181.528', '2.89711', '0', '0', '-0.992538', '-0.121938', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017857', '184070', '0', '1', '1', '-7253.64', '1220.93', '131.407', '6.10546', '0', '0', '-0.0887481', '0.996054', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017889', '192516', '568', '1', '1', '1535.2', '2611.21', '0.000573099', '3.43984', '0', '0', '-0.988901', '0.148574', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017893', '192729', '0', '1', '1', '-7563.38', '1087.36', '131.407', '2.75942', '0', '0', '-0.981799', '-0.189925', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017894', '192729', '0', '1', '1', '-7571.85', '1134.18', '131.407', '0.9208', '0', '0', '-0.444307', '-0.895875', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017895', '192730', '0', '1', '1', '-7571.38', '1096.22', '131.407', '4.88314', '0', '0', '-0.644236', '0.764827', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017896', '192728', '0', '1', '1', '-7513.23', '1093.12', '131.407', '2.50731', '0', '0', '-0.950131', '-0.311852', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017897', '192722', '0', '1', '1', '-7513.11', '1129.99', '131.408', '4.97346', '0', '0', '-0.609051', '0.793131', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017898', '192722', '0', '1', '1', '-7549.63', '1162.2', '131.407', '4.71427', '0', '0', '-0.706441', '0.707772', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017899', '192724', '0', '1', '1', '-7532.3', '1163.14', '131.407', '4.89491', '0', '0', '-0.639724', '0.768605', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017900', '178558', '0', '1', '1', '-7562.26', '1172.58', '131.407', '5.01271', '0', '0', '-0.593367', '0.804932', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017901', '178558', '0', '1', '1', '-7558.2', '1161.09', '131.407', '5.01271', '0', '0', '-0.593367', '0.804932', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017902', '178558', '0', '1', '1', '-7513.24', '1165.16', '131.407', '4.13307', '0', '0', '-0.879617', '0.475682', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017903', '178425', '0', '1', '1', '-7573.09', '1145.19', '131.407', '6.21043', '0', '0', '-0.0363702', '0.999338', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017904', '178425', '0', '1', '1', '-7588.32', '1151.83', '131.407', '5.77846', '0', '0', '-0.249692', '0.968325', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017905', '178425', '0', '1', '1', '-7592.38', '1144.47', '131.407', '5.77846', '0', '0', '-0.249692', '0.968325', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7017906', '178425', '0', '1', '1', '-7585.23', '1140.91', '131.407', '6.23478', '0', '0', '-0.0242016', '0.999707', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7018794', '191790', '0', '1', '1', '-7579.53', '1092.51', '131.408', '1.02837', '0', '0', '-0.491825', '-0.870694', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7018795', '191790', '0', '1', '1', '-7577.66', '1113.21', '131.408', '1.56794', '0', '0', '-0.706095', '-0.708117', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7018796', '191790', '0', '1', '1', '-7498.47', '1092.66', '131.408', '2.35491', '0', '0', '-0.923633', '-0.383278', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7018797', '191790', '0', '1', '1', '-7509.51', '1125.66', '131.408', '2.06745', '0', '0', '-0.859211', '-0.511621', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7018799', '191790', '0', '1', '1', '-7561.3', '1083.17', '131.407', '4.13933', '0', '0', '-0.878124', '0.478434', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7018800', '191790', '0', '1', '1', '-7524.09', '1089.04', '131.407', '6.05963', '0', '0', '-0.111545', '0.993759', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7018803', '191790', '0', '1', '1', '-7546.23', '1125.92', '131.408', '1.52396', '0', '0', '-0.690354', '-0.723472', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7018804', '191790', '0', '1', '1', '-7534.08', '1126.26', '131.408', '1.59857', '0', '0', '-0.716857', '-0.69722', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7021500', '500010', '0', '1', '1', '-7643.9', '1033.02', '131.408', '3.12384', '0', '0', '-0.999961', '-0.00887604', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7021501', '500010', '0', '1', '1', '-7643.76', '1040.62', '131.408', '3.12384', '0', '0', '-0.999961', '-0.00887604', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7021504', '500010', '0', '1', '1', '-7428.8', '1041.14', '131.408', '6.27957', '0', '0', '-0.00181288', '0.999998', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7021505', '500010', '0', '1', '1', '-7428.82', '1034.14', '131.408', '6.27957', '0', '0', '-0.00181288', '0.999998', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7021506', '500010', '0', '1', '1', '-7430.23', '795.954', '131.407', '6.24187', '0', '0', '-0.020656', '0.999787', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7021864', '500010', '0', '1', '1', '-7654.24', '985.53', '147.804', '1.49413', '0', '0', '-0.679488', '-0.733687', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7021865', '500010', '0', '1', '1', '-7650.66', '985.255', '147.804', '1.49413', '0', '0', '-0.679488', '-0.733687', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7021866', '500010', '0', '1', '1', '-7645.48', '984.857', '147.804', '1.49413', '0', '0', '-0.679488', '-0.733687', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7021873', '500010', '0', '1', '1', '-7538.02', '1011.64', '218.524', '1.60129', '0', '0', '-0.717804', '-0.696246', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7021874', '500010', '0', '1', '1', '-7538.27', '1019.96', '218.524', '1.60129', '0', '0', '-0.717804', '-0.696246', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7021906', '500010', '0', '1', '1', '-7667.35', '797.56', '218.523', '0.0312672', '0', '0', '-0.0156323', '-0.999878', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7022117', '180322', '530', '1', '1', '-2069.93', '6636.85', '13.0533', '3.54494', '0', '0', '-0.979733', '0.200309', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7022156', '180322', '530', '1', '1', '-2091.99', '6648.25', '12.0454', '1.38902', '0', '0', '-0.64001', '-0.768367', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7022157', '180322', '530', '1', '1', '-2077.54', '6645.73', '11.5638', '1.38902', '0', '0', '-0.64001', '-0.768367', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7022159', '180322', '530', '1', '1', '-2070.51', '6627.08', '11.434', '5.46759', '0', '0', '-0.396589', '0.917996', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7022160', '180322', '530', '1', '1', '-2078.52', '6620.84', '11.5334', '5.62859', '0', '0', '-0.321486', '0.946914', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7022165', '186393', '530', '1', '1', '-2084.86', '6637.53', '13.3425', '0.207789', '0', '0', '-0.103708', '-0.994608', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7022166', '186393', '530', '1', '1', '-2082.44', '6628.53', '13.055', '0.418276', '0', '0', '-0.207617', '-0.97821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7023484', '182764', '0', '1', '1', '4254.68', '-2851.9', '12.2218', '0.414252', '0', '0', '-0.205648', '-0.978626', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7023486', '182764', '0', '1', '1', '4263.29', '-2852.84', '12.2218', '-3.77454', '0', '0', '-0.950339', '-0.311216', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7023489', '182764', '0', '1', '1', '4259.8', '-2844.92', '12.2218', '-7.96333', '0', '0', '-0.744691', '0.66741', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7023503', '187117', '0', '1', '1', '4260.96', '-2828.85', '5.89771', '6.23841', '0', '0', '-0.0223871', '0.999749', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7025931', '179700', '0', '1', '1', '4300.18', '-2769.9', '7.46318', '5.43622', '0', '0', '-0.410937', '0.911664', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7025936', '176453', '0', '1', '1', '4296.12', '-2769.64', '7.49143', '3.9636', '0', '0', '-0.91672', '0.39953', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7025938', '176453', '0', '1', '1', '4293.48', '-2766.97', '7.28718', '3.81045', '0', '0', '-0.944598', '0.328228', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7025943', '195031', '0', '1', '1', '4301.52', '-2767.43', '7.24581', '3.05254', '0', '0', '-0.999009', '-0.0445127', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7025947', '48403', '0', '1', '1', '4298.83', '-2767.9', '7.42183', '5.16604', '0', '0', '-0.529975', '0.848013', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7025948', '48403', '0', '1', '1', '4302.13', '-2769.7', '7.32926', '2.56166', '0', '0', '-0.958254', '-0.285918', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7025954', '186806', '0', '1', '1', '4301.7', '-2764.81', '7.11584', '4.85581', '0', '0', '-0.654625', '0.755954', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7025956', '186806', '0', '1', '1', '4303.58', '-2764.53', '6.82624', '0.742684', '0', '0', '-0.362866', '-0.931841', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7025958', '186806', '0', '1', '1', '4302.76', '-2763.42', '6.8669', '2.7266', '0', '0', '-0.97855', '-0.206011', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7025960', '2907', '0', '1', '1', '4301.36', '-2763.08', '7.0883', '3.99659', '0', '0', '-0.910005', '0.414596', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7025961', '2907', '0', '1', '1', '4300.43', '-2762.43', '7.21214', '4.17252', '0', '0', '-0.870064', '0.492938', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7025962', '2907', '0', '1', '1', '4301.58', '-2761.89', '7.02525', '3.41383', '0', '0', '-0.99075', '0.135696', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7026164', '180771', '0', '1', '1', '4234.69', '-2711.2', '45.4704', '3.90469', '0', '0', '-0.928089', '0.372358', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7026166', '180771', '0', '1', '1', '4235.93', '-2712.84', '45.4704', '3.35098', '0', '0', '-0.994524', '0.104504', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7026167', '181886', '0', '1', '1', '4235.93', '-2712.84', '45.4704', '3.35098', '0', '0', '-0.994524', '0.104504', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7026168', '181886', '0', '1', '1', '4234.68', '-2711.12', '45.4716', '3.84186', '0', '0', '-0.939327', '0.343022', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7039317', '193086', '0', '1', '1', '4234.56', '-2734.05', '12.205', '1.97919', '0', '0', '-0.835804', '-0.549028', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7041720', '193461', '1', '1', '1', '4833.68', '-1975.08', '1072.05', '3.22154', '0', '0', '-0.999201', '0.039965', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7041721', '201755', '1', '1', '1', '4833.68', '-1975.08', '1075.67', '3.22154', '0', '0', '-0.999201', '0.039965', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7049509', '191957', '571', '1', '1', '5797.78', '558.402', '650.735', '3.92945', '0', '0', '-0.923408', '0.383819', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053110', '186682', '0', '1', '1', '4223.03', '-2777.35', '6.19527', '0.050358', '0', '0', '-0.0251759', '-0.999683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053112', '185598', '0', '1', '1', '4223.39', '-2765.43', '5.66598', '5.9653', '0', '0', '-0.158275', '0.987395', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053150', '180045', '0', '1', '1', '4298.11', '-2789.54', '6.43064', '2.13412', '0', '0', '-0.875786', '-0.482699', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053163', '183269', '0', '1', '1', '4326.34', '-2829.82', '5.49344', '2.63914', '0', '0', '-0.968609', '-0.248591', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053164', '183269', '0', '1', '1', '4335.97', '-2812.3', '5.43046', '2.63914', '0', '0', '-0.968609', '-0.248591', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053165', '183269', '0', '1', '1', '4329.62', '-2830.94', '5.50092', '2.98821', '0', '0', '-0.997061', '-0.0766173', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053187', '183269', '0', '1', '1', '4336.33', '-2829.61', '5.41701', '3.68634', '0', '0', '-0.963135', '0.269018', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053188', '183269', '0', '1', '1', '4338.95', '-2827.33', '5.46813', '4.03541', '0', '0', '-0.901788', '0.432178', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053189', '183269', '0', '1', '1', '4340.62', '-2824.28', '5.61482', '4.38447', '0', '0', '-0.813041', '0.582206', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053190', '183269', '0', '1', '1', '4341.15', '-2820.85', '5.82223', '4.73354', '0', '0', '-0.69959', '0.714544', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053355', '188701', '0', '1', '1', '4332.37', '-2813.15', '5.65759', '6.1298', '0', '0', '-0.0766174', '0.997061', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053356', '188701', '0', '1', '1', '4332.68', '-2811.18', '5.38173', '6.1298', '0', '0', '-0.0766174', '0.997061', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053358', '188701', '0', '1', '1', '4325.13', '-2826.33', '5.76269', '2.29008', '0', '0', '-0.910726', '-0.413011', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053507', '126052', '0', '1', '1', '4256.99', '-2797.63', '6.18072', '5.82652', '0', '0', '-0.226352', '0.974045', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053508', '126052', '0', '1', '1', '4269.56', '-2803.8', '5.34488', '8.96812', '0', '0', '-0.974046', '-0.226352', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053509', '126052', '0', '1', '1', '4269.9', '-2798.46', '5.44067', '9.75351', '0', '0', '-0.986522', '0.163629', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053514', '126052', '0', '1', '1', '4256.77', '-2802.79', '5.79649', '0.339733', '0', '0', '-0.169051', '-0.985607', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053515', '126052', '0', '1', '1', '4260.35', '-2806.77', '5.34871', '1.12513', '0', '0', '-0.533358', '-0.84589', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053516', '126052', '0', '1', '1', '4266.38', '-2794.14', '5.7901', '4.26672', '0', '0', '-0.84589', '0.533358', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053517', '126052', '0', '1', '1', '4261.03', '-2793.85', '6.23324', '5.05212', '0', '0', '-0.577393', '0.816467', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053518', '126052', '0', '1', '1', '4265.7', '-2807.05', '5.20301', '8.19372', '0', '0', '-0.816467', '-0.577393', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053519', '186745', '0', '1', '1', '4263.37', '-2800.45', '5.62907', '8.19372', '0', '0', '-0.816467', '-0.577393', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053707', '186475', '0', '1', '1', '4245.98', '-2701.02', '6.69659', '1.41023', '0', '0', '-0.648123', '-0.761536', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053708', '193910', '0', '1', '1', '4245.98', '-2701.02', '6.69659', '1.41023', '0', '0', '-0.648123', '-0.761536', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053709', '186475', '0', '1', '1', '4257.24', '-2702.43', '6.66948', '2.3802', '0', '0', '-0.928406', '-0.371567', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053710', '193910', '0', '1', '1', '4257.24', '-2702.43', '6.66948', '2.3802', '0', '0', '-0.928406', '-0.371567', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053713', '193910', '0', '1', '1', '4261.14', '-2694.99', '6.37259', '2.348', '0', '0', '-0.922304', '-0.386466', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053714', '186475', '0', '1', '1', '4261.14', '-2694.99', '6.37259', '2.348', '0', '0', '-0.922304', '-0.386466', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053715', '186475', '0', '1', '1', '4241.23', '-2686.68', '6.27911', '1.32698', '0', '0', '-0.61587', '-0.787848', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053716', '193910', '0', '1', '1', '4241.23', '-2686.68', '6.27911', '1.32698', '0', '0', '-0.61587', '-0.787848', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053720', '186745', '0', '1', '1', '4253.2', '-2690.02', '6.76736', '1.4063', '0', '0', '-0.646625', '-0.762808', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053757', '180771', '0', '1', '1', '4236.49', '-2736.27', '45.4694', '2.46738', '0', '0', '-0.943716', '-0.330758', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053758', '180771', '0', '1', '1', '4233.56', '-2736.83', '45.4698', '1.34033', '0', '0', '-0.621116', '-0.783719', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053759', '181886', '0', '1', '1', '4236.46', '-2736.32', '45.4698', '1.87048', '0', '0', '-0.80474', '-0.593627', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053760', '181886', '0', '1', '1', '4233.67', '-2736.53', '45.4698', '1.67413', '0', '0', '-0.74268', '-0.669647', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053761', '210341', '0', '1', '1', '4277.24', '-2691.62', '34.0494', '3.73973', '0', '0', '-0.955612', '0.294629', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053764', '210341', '0', '1', '1', '4278.03', '-2709.26', '39.7403', '4.06566', '0', '0', '-0.895148', '0.445768', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053765', '210341', '0', '1', '1', '4276.8', '-2711.03', '23.9262', '1.3042', '0', '0', '-0.606856', '-0.794812', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053766', '210341', '0', '1', '1', '4272.37', '-2673.49', '45.073', '2.03069', '0', '0', '-0.849663', '-0.527327', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053767', '210341', '0', '1', '1', '4207.32', '-2780.76', '32.849', '2.46659', '0', '0', '-0.943584', '-0.331133', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053768', '210341', '0', '1', '1', '4197.86', '-2790.39', '54.2179', '5.81945', '0', '0', '-0.229797', '0.973239', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053769', '210341', '0', '1', '1', '4311.81', '-2788.01', '32.2626', '2.12415', '0', '0', '-0.873368', '-0.487062', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7053770', '210341', '0', '1', '1', '4292.25', '-2779.35', '29.9252', '1.30341', '0', '0', '-0.606541', '-0.795052', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7054797', '190897', '1', '1', '1', '4844.13', '-1974.88', '1072.59', '4.69678', '0', '0', '-0.712605', '0.701565', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7065818', '191148', '0', '1', '1', '4347.4', '-2897.55', '5.67014', '3.69735', '0', '0', '-0.961639', '0.274317', '300', '255', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7070952', '183269', '0', '1', '1', '4338.82', '-2815', '5.69546', '2.46367', '0', '0', '-0.9431', '-0.332508', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7081420', '92703', '1', '1', '1', '16226.8', '16264.6', '13.2698', '4.67778', '0', '0', '-0.719238', '0.694764', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7087595', '191030', '1', '1', '1', '16223.8', '16298.2', '20.8534', '6.14648', '0', '0', '-0.0682988', '0.997665', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7104781', '535673', '571', '1', '1', '5922.95', '630.711', '645.563', '2.70578', '0', '0', '-0.976353', '-0.216185', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109491', '188701', '0', '1', '1', '-3987.55', '-1365.05', '149.578', '7.26057', '0', '0', '-0.469471', '-0.882948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109494', '188701', '0', '1', '1', '-4002.09', '-1386.61', '151.639', '7.26057', '0', '0', '-0.469471', '-0.882948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109506', '188701', '0', '1', '1', '-3991.67', '-1363.22', '149.185', '7.60964', '0', '0', '-0.615661', '-0.788011', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109507', '188701', '0', '1', '1', '-3997.96', '-1388.44', '151.971', '7.60964', '0', '0', '-0.615661', '-0.788011', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109513', '188701', '0', '1', '1', '-3996.18', '-1362.9', '148.73', '7.9587', '0', '0', '-0.743145', '-0.669131', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109514', '188701', '0', '1', '1', '-3993.46', '-1388.76', '151.949', '7.9587', '0', '0', '-0.743145', '-0.669131', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109517', '188701', '0', '1', '1', '-4000.52', '-1364.15', '148.834', '8.30777', '0', '0', '-0.848048', '-0.52992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109570', '188701', '0', '1', '1', '-3989.12', '-1387.51', '152.035', '8.30777', '0', '0', '-0.848048', '-0.52992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109573', '188701', '0', '1', '1', '-4004.17', '-1366.8', '149.531', '8.65683', '0', '0', '-0.927184', '-0.374607', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109574', '188701', '0', '1', '1', '-3985.47', '-1384.86', '151.982', '8.65683', '0', '0', '-0.927184', '-0.374607', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109578', '188701', '0', '1', '1', '-4006.69', '-1370.54', '149.669', '9.0059', '0', '0', '-0.978148', '-0.207912', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109615', '188701', '0', '1', '1', '-3982.94', '-1381.12', '151.669', '9.0059', '0', '0', '-0.978148', '-0.207912', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109618', '188701', '0', '1', '1', '-4007.79', '-1374.92', '149.329', '9.35497', '0', '0', '-0.999391', '-0.0348994', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109619', '188701', '0', '1', '1', '-3981.85', '-1376.74', '150.756', '9.35497', '0', '0', '-0.999391', '-0.0348994', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109622', '188701', '0', '1', '1', '-4007.31', '-1379.41', '149.829', '9.70403', '0', '0', '-0.990268', '0.139173', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109623', '188701', '0', '1', '1', '-3982.32', '-1372.25', '149.777', '9.70403', '0', '0', '-0.990268', '0.139173', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109626', '188701', '0', '1', '1', '-4005.33', '-1383.47', '150.793', '10.0531', '0', '0', '-0.951057', '0.309017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109629', '188701', '0', '1', '1', '-3984.3', '-1368.19', '149.441', '10.0531', '0', '0', '-0.951057', '0.309017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109697', '186393', '0', '1', '1', '-3995.98', '-1391.59', '152.607', '1.51111', '0', '0', '-0.685692', '-0.727892', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109709', '186393', '0', '1', '1', '-4002.86', '-1389.48', '152.379', '1.06736', '0', '0', '-0.508704', '-0.860942', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109715', '186393', '0', '1', '1', '-3989.2', '-1390.44', '152.537', '2.00111', '0', '0', '-0.841771', '-0.539835', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109723', '186393', '0', '1', '1', '-3993.94', '-1360.6', '148.785', '4.69895', '0', '0', '-0.711843', '0.702339', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109727', '186393', '0', '1', '1', '-4000.82', '-1361.7', '148.724', '5.13327', '0', '0', '-0.543799', '0.839216', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109753', '186393', '0', '1', '1', '-3986.46', '-1361.84', '149.188', '4.2929', '0', '0', '-0.838837', '0.544383', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109769', '210286', '0', '1', '1', '-3977.72', '-1393.33', '153.275', '2.16211', '0', '0', '-0.882455', '-0.470397', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109858', '178932', '0', '1', '1', '-3983.41', '-1370.2', '149.581', '3.63081', '0', '0', '-0.970233', '0.242175', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109860', '178932', '0', '1', '1', '-4006.57', '-1381.8', '150.31', '0.630588', '0', '0', '-0.310096', '-0.950705', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109867', '178958', '0', '1', '1', '-4005.49', '-1368.66', '149.664', '5.6452', '0', '0', '-0.31361', '0.949552', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109871', '178958', '0', '1', '1', '-3984.19', '-1383', '151.819', '2.66619', '0', '0', '-0.971882', '-0.235469', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7109935', '181571', '0', '1', '1', '-3974.77', '-1397.94', '154.314', '2.18083', '0', '0', '-0.886818', '-0.462119', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7110018', '193461', '0', '1', '1', '-3994.82', '-1375.83', '150.008', '10.0531', '0', '0', '-0.951057', '0.309017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7110041', '21680', '0', '1', '1', '-3994.82', '-1375.83', '153.638', '10.0531', '0', '0', '-0.951057', '0.309017', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7110066', '187117', '0', '1', '1', '-3986.25', '-1380.98', '147.638', '10.4545', '0', '0', '-0.870356', '0.492424', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7110596', '190190', '0', '1', '1', '-4073.78', '-1266.28', '145.858', '0.034178', '0', '0', '-0.017088', '-0.999854', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7110597', '190190', '0', '1', '1', '-4069.78', '-1266.14', '145.858', '0.034178', '0', '0', '-0.017088', '-0.999854', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7110598', '190190', '0', '1', '1', '-4065.78', '-1266', '145.858', '0.034178', '0', '0', '-0.017088', '-0.999854', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7110601', '210286', '0', '1', '1', '-4065.78', '-1266', '146.314', '0.034178', '0', '0', '-0.017088', '-0.999854', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7110602', '210286', '0', '1', '1', '-4073.78', '-1266.28', '146.261', '0.034178', '0', '0', '-0.017088', '-0.999854', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7110741', '190190', '0', '1', '1', '-4061.78', '-1265.87', '145.858', '0.034178', '0', '0', '-0.017088', '-0.999854', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7110750', '190190', '0', '1', '1', '-4057.79', '-1265.73', '145.858', '0.034178', '0', '0', '-0.017088', '-0.999854', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7110752', '210286', '0', '1', '1', '-4057.79', '-1265.73', '146.315', '0.034178', '0', '0', '-0.017088', '-0.999854', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7111131', '24388', '0', '1', '1', '-4056.96', '-1267.39', '146.314', '1.61746', '0', '0', '-0.723409', '-0.690419', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7111578', '24388', '0', '1', '1', '-4059.95', '-1267.53', '146.314', '1.61746', '0', '0', '-0.723409', '-0.690419', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7111627', '24388', '0', '1', '1', '-4062.95', '-1267.67', '146.314', '1.61746', '0', '0', '-0.723409', '-0.690419', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7111628', '24388', '0', '1', '1', '-4065.95', '-1267.81', '146.314', '1.61746', '0', '0', '-0.723409', '-0.690419', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7111629', '24388', '0', '1', '1', '-4068.94', '-1267.95', '146.309', '1.61746', '0', '0', '-0.723409', '-0.690419', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7111630', '24388', '0', '1', '1', '-4071.94', '-1268.09', '146.153', '1.61746', '0', '0', '-0.723409', '-0.690419', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7111631', '24388', '0', '1', '1', '-4074.94', '-1268.23', '146.257', '1.61746', '0', '0', '-0.723409', '-0.690419', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7111764', '24388', '0', '1', '1', '-4075.11', '-1264.64', '146.282', '4.75905', '0', '0', '-0.690419', '0.723409', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7111765', '24388', '0', '1', '1', '-4072.11', '-1264.5', '146.312', '4.75905', '0', '0', '-0.690419', '0.723409', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7111766', '24388', '0', '1', '1', '-4069.11', '-1264.36', '146.314', '4.75905', '0', '0', '-0.690419', '0.723409', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7111767', '24388', '0', '1', '1', '-4066.12', '-1264.22', '146.314', '4.75905', '0', '0', '-0.690419', '0.723409', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7111768', '24388', '0', '1', '1', '-4063.12', '-1264.08', '146.314', '4.75905', '0', '0', '-0.690419', '0.723409', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7111769', '24388', '0', '1', '1', '-4060.12', '-1263.94', '146.314', '4.75905', '0', '0', '-0.690419', '0.723409', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7111770', '24388', '0', '1', '1', '-4057.12', '-1263.8', '146.314', '4.75905', '0', '0', '-0.690419', '0.723409', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118062', '190693', '0', '1', '1', '-4020.88', '-1504.82', '170.282', '1.87632', '0', '0', '-0.806472', '-0.591272', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118063', '190693', '0', '1', '1', '-4021.48', '-1502.92', '170.282', '1.70179', '0', '0', '-0.751871', '-0.65931', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118064', '190693', '0', '1', '1', '-4021.74', '-1500.93', '170.282', '1.52726', '0', '0', '-0.691547', '-0.722331', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118065', '190693', '0', '1', '1', '-4021.66', '-1498.94', '170.282', '1.35272', '0', '0', '-0.62596', '-0.779855', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118066', '190693', '0', '1', '1', '-4021.23', '-1496.98', '170.282', '1.17819', '0', '0', '-0.555609', '-0.831443', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118067', '190693', '0', '1', '1', '-4020.46', '-1495.13', '170.282', '1.00366', '0', '0', '-0.48103', '-0.876704', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118068', '190693', '0', '1', '1', '-4019.39', '-1493.45', '170.282', '0.829125', '0', '0', '-0.40279', '-0.915293', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118069', '190693', '0', '1', '1', '-4018.03', '-1491.97', '170.282', '0.654593', '0', '0', '-0.321484', '-0.946915', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118070', '190693', '0', '1', '1', '-4016.45', '-1490.76', '170.282', '0.48006', '0', '0', '-0.237732', '-0.971331', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118071', '190693', '0', '1', '1', '-4014.67', '-1489.83', '170.282', '0.305527', '0', '0', '-0.15217', '-0.988354', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118073', '190693', '0', '1', '1', '-4012.77', '-1489.23', '170.282', '0.130994', '0', '0', '-0.0654498', '-0.997856', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118074', '190693', '0', '1', '1', '-4010.78', '-1488.97', '170.282', '-0.0435392', '0', '0', '-0.0217674', '0.999763', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118075', '190693', '0', '1', '1', '-4008.79', '-1489.06', '170.282', '-0.218072', '0', '0', '-0.10882', '0.994062', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118076', '190693', '0', '1', '1', '-4008.79', '-1489.06', '172.808', '-0.218072', '0', '0', '-0.10882', '0.994062', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118078', '190693', '0', '1', '1', '-4010.78', '-1488.97', '172.808', '-0.0435391', '0', '0', '-0.0217674', '0.999763', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118079', '190693', '0', '1', '1', '-4012.77', '-1489.23', '172.808', '0.130994', '0', '0', '-0.0654503', '-0.997856', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118080', '190693', '0', '1', '1', '-4014.67', '-1489.83', '172.808', '0.305527', '0', '0', '-0.15217', '-0.988354', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118081', '190693', '0', '1', '1', '-4016.45', '-1490.76', '172.808', '0.48006', '0', '0', '-0.237732', '-0.971331', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118082', '190693', '0', '1', '1', '-4018.03', '-1491.97', '172.808', '0.654593', '0', '0', '-0.321484', '-0.946915', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118083', '190693', '0', '1', '1', '-4019.39', '-1493.45', '172.808', '0.829126', '0', '0', '-0.40279', '-0.915293', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118084', '190693', '0', '1', '1', '-4020.46', '-1495.14', '172.808', '1.00366', '0', '0', '-0.48103', '-0.876704', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118085', '190693', '0', '1', '1', '-4021.23', '-1496.98', '172.808', '1.17819', '0', '0', '-0.555609', '-0.831444', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118086', '190693', '0', '1', '1', '-4021.66', '-1498.94', '172.808', '1.35272', '0', '0', '-0.62596', '-0.779855', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118091', '190693', '0', '1', '1', '-4016.45', '-1490.76', '175.333', '0.48006', '0', '0', '-0.237732', '-0.971331', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118092', '190693', '0', '1', '1', '-4014.67', '-1489.83', '175.333', '0.305527', '0', '0', '-0.15217', '-0.988354', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118093', '190693', '0', '1', '1', '-4012.77', '-1489.23', '175.333', '0.130994', '0', '0', '-0.0654505', '-0.997856', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118094', '190693', '0', '1', '1', '-4010.78', '-1488.97', '175.333', '-0.0435387', '0', '0', '-0.0217677', '0.999763', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118095', '190693', '0', '1', '1', '-4008.79', '-1489.06', '175.333', '-0.218072', '0', '0', '-0.10882', '0.994061', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118117', '186000', '0', '1', '1', '-4012.27', '-1494.81', '170.282', '2.55518', '0', '0', '-0.957322', '-0.289023', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118148', '180631', '0', '1', '1', '-4013.62', '-1500.12', '170.283', '0.553201', '0', '0', '-0.273087', '-0.961989', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118314', '183849', '0', '1', '1', '-4537.24', '1374.22', '484.855', '1.56243', '0', '0', '-0.704144', '-0.710057', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118316', '180631', '0', '1', '1', '-4534.85', '1372.17', '484.855', '6.08319', '0', '0', '-0.0998312', '0.995004', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118462', '183849', '0', '1', '1', '4227.56', '-2749.75', '6.51138', '5.32077', '0', '0', '-0.462852', '0.886436', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118478', '190618', '0', '1', '1', '4227.15', '-2746.93', '6.63759', '6.02762', '0', '0', '-0.127433', '0.991847', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118479', '190618', '0', '1', '1', '-4538.32', '1369.76', '484.855', '0.690059', '0', '0', '-0.338225', '-0.941065', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118482', '183849', '0', '1', '1', '-13043.9', '-2222.91', '19.0796', '4.94092', '0', '0', '-0.621872', '0.783119', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118483', '183849', '1', '1', '1', '-11360.7', '-4759.15', '6.16195', '2.03408', '0', '0', '-0.850555', '-0.525887', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118486', '181236', '0', '1', '1', '-4003.29', '-1479.99', '168.465', '0.990803', '0', '0', '-0.475385', '-0.879778', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118487', '181236', '0', '1', '1', '-4095.45', '-1264.36', '146.436', '2.35975', '0', '0', '-0.924558', '-0.381041', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118489', '183269', '0', '1', '1', '-3970.36', '-1505.82', '169.47', '2.23958', '0', '0', '-0.90001', '-0.435869', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118491', '183269', '0', '1', '1', '-3972.85', '-1503.23', '169.348', '2.81371', '0', '0', '-0.986592', '-0.163208', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118492', '183269', '0', '1', '1', '-3976.55', '-1503.24', '168.932', '3.43182', '0', '0', '-0.98949', '0.144603', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118493', '183269', '0', '1', '1', '-3979.89', '-1505.39', '168.754', '3.874', '0', '0', '-0.933694', '0.358072', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118494', '191131', '0', '1', '1', '-4056.51', '-1265.66', '147.22', '3.18285', '0', '0', '-0.999787', '0.020626', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118495', '191131', '0', '1', '1', '-4063.02', '-1266.4', '147.22', '1.00887', '0', '0', '-0.483311', '-0.875449', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118496', '191131', '0', '1', '1', '-4070.84', '-1266.17', '147.22', '1.73143', '0', '0', '-0.76156', '-0.648095', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118517', '2695', '0', '1', '1', '-4058.52', '-1266.23', '147.22', '5.44245', '0', '0', '-0.408097', '0.912939', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118518', '2695', '0', '1', '1', '-4059.83', '-1265.05', '147.22', '6.27497', '0', '0', '-0.00410583', '0.999992', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118519', '2695', '0', '1', '1', '-4065.38', '-1266.67', '147.22', '3.3847', '0', '0', '-0.992621', '0.121255', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118520', '2695', '0', '1', '1', '-4067.82', '-1265.68', '147.22', '2.61501', '0', '0', '-0.965539', '-0.260259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118521', '2695', '0', '1', '1', '-4073.22', '-1266.51', '147.22', '3.42319', '0', '0', '-0.990105', '0.140332', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7118530', '180852', '0', '1', '1', '-3981.97', '-1400.63', '154.437', '2.27886', '0', '0', '-0.908394', '-0.418115', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7120547', '186682', '0', '1', '1', '-3993.24', '-1295.24', '147.189', '4.14654', '0', '0', '-0.876395', '0.481593', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7120725', '181305', '0', '1', '1', '-4003.55', '-1300.7', '146.667', '5.92625', '0', '0', '-0.177524', '0.984117', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7120726', '181305', '0', '1', '1', '-3994.26', '-1308.7', '147.553', '1.97569', '0', '0', '-0.834842', '-0.55049', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7120730', '181305', '0', '1', '1', '-4002.8', '-1315.34', '146.669', '0.788956', '0', '0', '-0.384326', '-0.923197', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122548', '187741', '0', '1', '1', '-4004.89', '-1315.87', '146.644', '0.802656', '0', '0', '-0.390641', '-0.920543', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122551', '187741', '0', '1', '1', '-4000.94', '-1313.89', '146.779', '3.2963', '0', '0', '-0.99701', '0.0772768', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122552', '187741', '0', '1', '1', '-4004.1', '-1312.67', '146.66', '5.09565', '0', '0', '-0.55949', '0.828837', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122553', '187741', '0', '1', '1', '-3994.1', '-1310.87', '147.567', '1.95798', '0', '0', '-0.829934', '-0.557862', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122554', '187741', '0', '1', '1', '-3995.11', '-1306.79', '147.401', '5.08779', '0', '0', '-0.562741', '0.826634', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122555', '187741', '0', '1', '1', '-4001.73', '-1301.48', '146.7', '2.73709', '0', '0', '-0.979617', '-0.200874', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122556', '187741', '0', '1', '1', '-4005.26', '-1299.72', '146.646', '5.90612', '0', '0', '-0.187418', '0.98228', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122557', '187741', '0', '1', '1', '-4004.45', '-1302.96', '146.651', '1.25263', '0', '0', '-0.586165', '-0.810192', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122657', '187741', '0', '1', '1', '-4002.51', '-1298.23', '146.691', '4.35103', '0', '0', '-0.822662', '0.568531', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122661', '2694', '0', '1', '1', '-4003.7', '-1299.96', '147.658', '5.91397', '0', '0', '-0.183562', '0.983008', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122662', '2694', '0', '1', '1', '-4003.38', '-1301.2', '147.658', '4.96756', '0', '0', '-0.611386', '0.791333', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122664', '2694', '0', '1', '1', '-4002.75', '-1300.64', '147.671', '0.732697', '0', '0', '-0.358209', '-0.933641', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122665', '2694', '0', '1', '1', '-3994.25', '-1307.89', '148.55', '5.5629', '0', '0', '-0.35241', '0.935846', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122666', '2694', '0', '1', '1', '-3994.49', '-1309.22', '148.543', '4.53559', '0', '0', '-0.766771', '0.641921', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122667', '2694', '0', '1', '1', '-4001.7', '-1315.85', '147.659', '2.83992', '0', '0', '-0.988646', '-0.150265', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122670', '2694', '0', '1', '1', '-4003.02', '-1315.43', '147.66', '2.83992', '0', '0', '-0.988646', '-0.150265', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122698', '180771', '0', '1', '1', '-4005.99', '-1485.98', '207.712', '4.10362', '0', '0', '-0.886527', '0.462676', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122699', '180771', '0', '1', '1', '-4003.97', '-1487.73', '207.712', '3.96617', '0', '0', '-0.916206', '0.400708', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122702', '181886', '0', '1', '1', '-4006.05', '-1485.92', '207.712', '2.03409', '0', '0', '-0.850558', '-0.525882', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122703', '181886', '0', '1', '1', '-4003.83', '-1487.82', '207.712', '5.36496', '0', '0', '-0.443152', '0.896447', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122707', '21653', '0', '1', '1', '-4207.27', '-1402.27', '203.731', '0.127131', '0', '0', '-0.0635229', '-0.99798', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122763', '187292', '0', '1', '1', '-4201.19', '-1402.44', '202.306', '6.17548', '0', '0', '-0.0538289', '0.99855', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7122801', '193086', '0', '1', '1', '-4195.45', '-1395.49', '205.923', '4.85208', '0', '0', '-0.656033', '0.754732', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125318', '2726', '0', '1', '1', '-4047.49', '-1460.93', '166.895', '4.07585', '0', '0', '-0.892866', '0.450323', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125319', '2726', '0', '1', '1', '-4044.66', '-1461.87', '167.281', '2.76815', '0', '0', '-0.982619', '-0.185637', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125323', '1685', '0', '1', '1', '-4050.96', '-1457.16', '167.036', '3.55748', '0', '0', '-0.978458', '0.206448', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125325', '193584', '0', '1', '1', '-4044.61', '-1458.76', '166.93', '4.21329', '0', '0', '-0.859836', '0.51057', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125326', '193584', '0', '1', '1', '-4044.35', '-1457.29', '166.831', '3.43025', '0', '0', '-0.989603', '0.143826', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125327', '193584', '0', '1', '1', '-4055.28', '-1460.54', '167.067', '3.43025', '0', '0', '-0.989603', '0.143826', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125331', '195031', '0', '1', '1', '-4110.29', '-1268.12', '148.959', '3.46717', '0', '0', '-0.986779', '0.162069', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125335', '176453', '0', '1', '1', '-4101.25', '-1259.22', '148.959', '1.13139', '0', '0', '-0.536003', '-0.844216', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125339', '179700', '0', '1', '1', '-4103.71', '-1261.85', '148.958', '2.39588', '0', '0', '-0.931291', '-0.364276', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125343', '186806', '0', '1', '1', '-4107.81', '-1268.26', '148.959', '3.99024', '0', '0', '-0.911317', '0.411705', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125344', '186806', '0', '1', '1', '-4105.35', '-1262.4', '148.959', '1.92386', '0', '0', '-0.820296', '-0.571939', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125346', '2907', '0', '1', '1', '-4099.29', '-1261.07', '148.959', '1.04892', '0', '0', '-0.500747', '-0.865594', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125347', '2907', '0', '1', '1', '-4099.05', '-1262.11', '148.959', '0.801523', '0', '0', '-0.39012', '-0.920764', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125348', '2907', '0', '1', '1', '-4099.72', '-1261.71', '148.96', '0.793669', '0', '0', '-0.386501', '-0.922289', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125350', '2907', '0', '1', '1', '-4106.51', '-1263.07', '148.959', '2.32127', '0', '0', '-0.917056', '-0.398758', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125351', '2907', '0', '1', '1', '-4110.52', '-1266.28', '148.958', '3.14123', '0', '0', '-1', '-0.000183658', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125356', '48403', '0', '1', '1', '-4108.69', '-1267.17', '148.959', '4.06014', '0', '0', '-0.896374', '0.443299', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125367', '186659', '0', '1', '1', '-4014.52', '-1328.4', '146.348', '1.64976', '0', '0', '-0.734466', '-0.678646', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125368', '186659', '0', '1', '1', '-4015.5', '-1320.69', '146.239', '1.91836', '0', '0', '-0.818722', '-0.57419', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125369', '186659', '0', '1', '1', '-4016.75', '-1311.12', '146.604', '1.82412', '0', '0', '-0.790765', '-0.61212', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125370', '186659', '0', '1', '1', '-4026.33', '-1291.13', '146.155', '2.63386', '0', '0', '-0.967949', '-0.251147', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125371', '186659', '0', '1', '1', '-4034.25', '-1284.97', '146.567', '2.58438', '0', '0', '-0.96144', '-0.275015', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125372', '186659', '0', '1', '1', '-4045.88', '-1279.44', '145.631', '2.89069', '0', '0', '-0.992141', '-0.125124', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125373', '186659', '0', '1', '1', '-4041.12', '-1268.72', '146.314', '5.92154', '0', '0', '-0.179839', '0.983696', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125374', '186659', '0', '1', '1', '-4027.13', '-1275.88', '146.383', '5.488', '0', '0', '-0.3872', '0.921996', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125376', '186659', '0', '1', '1', '-4012.22', '-1289.53', '146.745', '4.93665', '0', '0', '-0.623544', '0.781788', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125377', '186659', '0', '1', '1', '-4000.88', '-1290.71', '147.471', '4.8267', '0', '0', '-0.66556', '0.746345', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125378', '186659', '0', '1', '1', '-3981.43', '-1359.86', '148.816', '2.58203', '0', '0', '-0.961116', '-0.276145', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125379', '186659', '0', '1', '1', '-3989', '-1356.21', '148.847', '3.186', '0', '0', '-0.999753', '0.0222026', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125380', '186659', '0', '1', '1', '-3999.51', '-1356.83', '148.587', '3.36978', '0', '0', '-0.993498', '0.113849', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125382', '186659', '0', '1', '1', '-4007.27', '-1360.57', '149.319', '5.44245', '0', '0', '-0.408095', '0.91294', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125386', '186659', '0', '1', '1', '-4007.26', '-1391.78', '152.8', '5.93725', '0', '0', '-0.172106', '0.985078', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125389', '186659', '0', '1', '1', '-4001.36', '-1394.65', '153.541', '2.18697', '0', '0', '-0.888234', '-0.459391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125391', '186659', '0', '1', '1', '-3994.68', '-1395.88', '153.542', '0.869075', '0', '0', '-0.420991', '-0.907065', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125392', '186659', '0', '1', '1', '-3985.73', '-1393.49', '153.353', '1.0827', '0', '0', '-0.515295', '-0.857013', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125400', '186659', '0', '1', '1', '-3975.18', '-1386.38', '152.927', '2.58517', '0', '0', '-0.961549', '-0.274634', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125401', '186659', '0', '1', '1', '-4041.5', '-1462.91', '167.9', '4.28163', '0', '0', '-0.84189', '0.53965', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125405', '186659', '0', '1', '1', '-4049.79', '-1451.14', '167.429', '4.65156', '0', '0', '-0.728283', '0.685277', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125410', '186659', '0', '1', '1', '-3945.45', '-1521.9', '176.295', '6.15717', '0', '0', '-0.0629648', '0.998016', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125411', '186659', '0', '1', '1', '-3939.59', '-1520.14', '176.753', '2.68414', '0', '0', '-0.973956', '-0.226736', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125412', '186659', '0', '1', '1', '-3939.72', '-1515.55', '176.599', '0.724576', '0', '0', '-0.354415', '-0.935088', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125413', '186659', '0', '1', '1', '-3944.92', '-1513.94', '176.633', '4.16933', '0', '0', '-0.870848', '0.491552', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125417', '188701', '0', '1', '1', '-3947.11', '-1514.24', '176.403', '4.91939', '0', '0', '-0.630269', '0.776377', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125419', '188701', '0', '1', '1', '-3947.51', '-1519.54', '176.487', '1.605', '0', '0', '-0.719097', '-0.69491', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125422', '188701', '0', '1', '1', '-3979.79', '-1517.5', '168.959', '4.58794', '0', '0', '-0.749708', '0.661769', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125424', '188701', '0', '1', '1', '-3975.31', '-1518.57', '169.008', '2.79331', '0', '0', '-0.984876', '-0.173262', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7125531', '183319', '0', '1', '1', '-3962.34', '-1464.64', '179.793', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133823', '185301', '0', '1', '1', '-9409.71', '-2541.72', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133832', '185301', '0', '1', '1', '-9407.22', '-2550.47', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133837', '185301', '0', '1', '1', '-9398.47', '-2547.99', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133838', '185301', '0', '1', '1', '-9400.96', '-2539.23', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133839', '185301', '0', '1', '1', '-9392.2', '-2536.75', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133840', '185301', '0', '1', '1', '-9389.72', '-2545.5', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133841', '185301', '0', '1', '1', '-9387.23', '-2554.25', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133842', '185301', '0', '1', '1', '-9395.98', '-2556.74', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133843', '185301', '0', '1', '1', '-9404.74', '-2559.23', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133844', '185301', '0', '1', '1', '-9413.49', '-2561.72', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133845', '185301', '0', '1', '1', '-9415.98', '-2552.96', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133846', '185301', '0', '1', '1', '-9418.46', '-2544.21', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133847', '185301', '0', '1', '1', '-9420.95', '-2535.45', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133848', '185301', '0', '1', '1', '-9412.2', '-2532.97', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133849', '185301', '0', '1', '1', '-9403.44', '-2530.48', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133850', '185301', '0', '1', '1', '-9394.69', '-2527.99', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133851', '185301', '0', '1', '1', '-9385.94', '-2525.51', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133852', '185301', '0', '1', '1', '-9383.45', '-2534.26', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133853', '185301', '0', '1', '1', '-9380.96', '-2543.01', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133854', '185301', '0', '1', '1', '-9378.48', '-2551.77', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133855', '185301', '0', '1', '1', '-9384.74', '-2563.01', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133856', '185301', '0', '1', '1', '-9393.5', '-2565.5', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133857', '185301', '0', '1', '1', '-9402.25', '-2567.98', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133858', '185301', '0', '1', '1', '-9411.01', '-2570.47', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133859', '185301', '0', '1', '1', '-9408.52', '-2579.22', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133860', '185301', '0', '1', '1', '-9399.77', '-2576.74', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133861', '185301', '0', '1', '1', '-9391.01', '-2574.25', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133862', '185301', '0', '1', '1', '-9382.26', '-2571.76', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133863', '185301', '0', '1', '1', '-9388.53', '-2583', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133864', '185301', '0', '1', '1', '-9397.28', '-2585.49', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133865', '185301', '0', '1', '1', '-9406.03', '-2587.98', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133866', '185301', '0', '1', '1', '-9403.55', '-2596.73', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133867', '185301', '0', '1', '1', '-9394.79', '-2594.24', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133868', '185301', '0', '1', '1', '-9386.04', '-2591.76', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133869', '185301', '0', '1', '1', '-9377.29', '-2589.27', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133870', '185301', '0', '1', '1', '-9379.77', '-2580.52', '228.58', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133874', '193781', '13', '1', '1', '-136.168', '136.95', '-144.708', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133882', '193663', '13', '1', '1', '-131.55', '136.813', '-144.708', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133884', '193061', '13', '1', '1', '-126.726', '136.769', '-144.708', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133886', '192548', '13', '1', '1', '-121.709', '136.779', '-144.709', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133887', '191785', '13', '1', '1', '-114.046', '136.242', '-144.708', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133888', '190689', '13', '1', '1', '-108.038', '136.063', '-144.708', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133889', '190444', '13', '1', '1', '-104.21', '135.949', '-144.708', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133890', '189289', '13', '1', '1', '-98.5885', '135.782', '-144.708', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133937', '186422', '13', '1', '1', '-94.7601', '135.672', '-144.708', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133938', '187114', '13', '1', '1', '-90.7419', '135.552', '-144.708', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133939', '187903', '13', '1', '1', '-87.2534', '135.449', '-144.709', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133941', '184695', '13', '1', '1', '-82.7254', '135.314', '-144.709', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133942', '183105', '13', '1', '1', '-77.7277', '135.163', '-144.709', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133943', '182093', '13', '1', '1', '-74.5591', '135.069', '-144.709', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133945', '181305', '13', '1', '1', '-70.8808', '134.959', '-144.709', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133946', '182075', '13', '1', '1', '-66.8725', '134.84', '-144.709', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133947', '180324', '13', '1', '1', '-62.3745', '134.706', '-144.709', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7133951', '188686', '13', '1', '1', '-55.2077', '134.493', '-144.709', '1.54105', '0', '0', '-0.696511', '-0.717546', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134062', '97700', '13', '1', '1', '-48.3128', '134.816', '-144.709', '1.53004', '0', '0', '-0.692551', '-0.721369', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134063', '192621', '13', '1', '1', '-42.7189', '135.583', '-144.709', '1.53004', '0', '0', '-0.692551', '-0.721369', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134064', '194005', '13', '1', '1', '-34.2699', '135.239', '-144.709', '1.53004', '0', '0', '-0.692551', '-0.721369', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134068', '202924', '13', '1', '1', '-37.0955', '135.354', '-144.709', '1.53004', '0', '0', '-0.692551', '-0.721369', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134070', '191365', '13', '1', '1', '-31.0246', '135.106', '-144.709', '1.53004', '0', '0', '-0.692551', '-0.721369', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134071', '188701', '13', '1', '1', '-27.1811', '135.497', '-144.709', '1.4947', '0', '0', '-0.679696', '-0.733494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134072', '187989', '13', '1', '1', '-23.0212', '135.179', '-144.709', '1.4947', '0', '0', '-0.679696', '-0.733494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134073', '187708', '13', '1', '1', '-17.912', '134.79', '-144.709', '1.4947', '0', '0', '-0.679696', '-0.733494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134075', '181959', '13', '1', '1', '-13.2216', '134.432', '-144.709', '1.4947', '0', '0', '-0.679696', '-0.733494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134121', '176093', '13', '1', '1', '-10.7926', '134.247', '-144.709', '1.4947', '0', '0', '-0.679696', '-0.733494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134127', '184284', '13', '1', '1', '-4.28753', '133.751', '-144.709', '1.4947', '0', '0', '-0.679696', '-0.733494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134128', '181082', '13', '1', '1', '-7.3594', '134.052', '-144.709', '1.4947', '0', '0', '-0.679696', '-0.733494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134132', '193943', '13', '1', '1', '-0.826435', '133.553', '-144.709', '1.4947', '0', '0', '-0.679696', '-0.733494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134133', '195069', '13', '1', '1', '1.51876', '133.374', '-144.709', '1.4947', '0', '0', '-0.679696', '-0.733494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134135', '191458', '13', '1', '1', '3.86395', '133.195', '-144.709', '1.4947', '0', '0', '-0.679696', '-0.733494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134136', '190692', '13', '1', '1', '7.60509', '132.91', '-144.709', '1.4947', '0', '0', '-0.679696', '-0.733494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134137', '185913', '13', '1', '1', '10.8995', '132.659', '-144.709', '1.4947', '0', '0', '-0.679696', '-0.733494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134138', '185928', '13', '1', '1', '14.6128', '132.376', '-144.709', '1.4947', '0', '0', '-0.679696', '-0.733494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134139', '186328', '13', '1', '1', '18.8047', '132.056', '-144.709', '1.4947', '0', '0', '-0.679696', '-0.733494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134141', '184745', '13', '1', '1', '22.0712', '131.807', '-144.709', '1.4947', '0', '0', '-0.679696', '-0.733494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134218', '193949', '13', '1', '1', '-113.664', '141.569', '-144.708', '4.72046', '0', '0', '-0.704247', '0.709955', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134220', '192205', '13', '1', '1', '-108.036', '141.615', '-144.709', '4.72046', '0', '0', '-0.704247', '0.709955', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134225', '191475', '13', '1', '1', '-103.864', '141.648', '-144.709', '4.72046', '0', '0', '-0.704247', '0.709955', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134226', '191385', '13', '1', '1', '-101.54', '141.667', '-144.709', '4.72046', '0', '0', '-0.704247', '0.709955', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134227', '191817', '13', '1', '1', '-99.1883', '141.686', '-144.709', '4.72046', '0', '0', '-0.704247', '0.709955', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134232', '191244', '13', '1', '1', '-94.0365', '141.728', '-144.709', '4.72046', '0', '0', '-0.704247', '0.709955', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134390', '190972', '13', '1', '1', '-89.3861', '141.45', '-144.709', '4.72046', '0', '0', '-0.704247', '0.709955', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134392', '190945', '13', '1', '1', '-87.5381', '141.465', '-144.709', '4.72046', '0', '0', '-0.704247', '0.709955', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134395', '190681', '13', '1', '1', '-84.3182', '141.491', '-144.709', '4.72046', '0', '0', '-0.704247', '0.709955', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134399', '190362', '13', '1', '1', '-80.5943', '141.521', '-144.709', '4.72046', '0', '0', '-0.704247', '0.709955', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134402', '183752', '13', '1', '1', '-82.1461', '141.508', '-144.709', '4.72046', '0', '0', '-0.704247', '0.709955', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134412', '191813', '13', '1', '1', '-77.9635', '141.54', '-144.708', '4.72046', '0', '0', '-0.704247', '0.709955', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134416', '190226', '13', '1', '1', '-73.0199', '141.542', '-143.309', '4.72046', '0', '0', '-0.704247', '0.709955', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134419', '186770', '13', '1', '1', '-65.1059', '141.071', '-144.709', '3.15271', '0', '0', '-0.999985', '0.00556077', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134420', '186419', '13', '1', '1', '-46.292', '141.612', '-144.709', '1.56621', '0', '0', '-0.705483', '-0.708727', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134421', '186664', '13', '1', '1', '-37.4335', '141.609', '-144.709', '6.24561', '0', '0', '-0.0187852', '0.999824', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134423', '186656', '13', '1', '1', '-40.9266', '141.725', '-144.709', '4.13682', '0', '0', '-0.878725', '0.477329', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134424', '186602', '13', '1', '1', '-33.3944', '140.673', '-144.709', '4.9929', '0', '0', '-0.601312', '0.799015', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134428', '190587', '13', '1', '1', '-34.369', '122.468', '-85.4326', '5.91182', '0', '0', '-0.184617', '0.98281', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134430', '161495', '13', '1', '1', '-26.7365', '142.038', '-144.709', '3.23361', '0', '0', '-0.998942', '0.0459906', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134877', '97700', '0', '1', '1', '-9378.89', '-2570.81', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134878', '97700', '0', '1', '1', '-9378.07', '-2573.69', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134879', '97700', '0', '1', '1', '-9379.71', '-2567.92', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134880', '97700', '0', '1', '1', '-9380.53', '-2565.03', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134881', '97700', '0', '1', '1', '-9381.35', '-2562.15', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134883', '97700', '0', '1', '1', '-9382.17', '-2559.26', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134884', '97700', '0', '1', '1', '-9374.29', '-2553.7', '229.768', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134885', '97700', '0', '1', '1', '-9375.11', '-2550.81', '229.768', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134886', '97700', '0', '1', '1', '-9375.93', '-2547.93', '229.768', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134973', '97700', '0', '1', '1', '-9376.75', '-2545.04', '229.768', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134974', '97700', '0', '1', '1', '-9377.57', '-2542.15', '229.768', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134975', '97700', '0', '1', '1', '-9378.39', '-2539.27', '229.768', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134976', '97700', '0', '1', '1', '-9379.21', '-2536.38', '229.768', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134977', '97700', '0', '1', '1', '-9380.03', '-2533.5', '229.768', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134978', '97700', '0', '1', '1', '-9380.84', '-2530.61', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134979', '97700', '0', '1', '1', '-9381.66', '-2527.73', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134980', '97700', '0', '1', '1', '-9382.48', '-2524.84', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134981', '97700', '0', '1', '1', '-9383.3', '-2521.95', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134990', '97700', '0', '1', '1', '-9411.07', '-2583.06', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134991', '97700', '0', '1', '1', '-9411.89', '-2580.18', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134992', '97700', '0', '1', '1', '-9412.71', '-2577.29', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134993', '97700', '0', '1', '1', '-9413.53', '-2574.41', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134995', '97700', '0', '1', '1', '-9414.34', '-2571.52', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134996', '97700', '0', '1', '1', '-9415.16', '-2568.64', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134997', '97700', '0', '1', '1', '-9415.98', '-2565.75', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134998', '97700', '0', '1', '1', '-9416.8', '-2562.86', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7134999', '97700', '0', '1', '1', '-9417.62', '-2559.98', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135000', '97700', '0', '1', '1', '-9418.44', '-2557.09', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135001', '97700', '0', '1', '1', '-9419.26', '-2554.21', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135002', '97700', '0', '1', '1', '-9420.08', '-2551.32', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135003', '97700', '0', '1', '1', '-9420.9', '-2548.44', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135004', '97700', '0', '1', '1', '-9421.72', '-2545.55', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135005', '97700', '0', '1', '1', '-9422.54', '-2542.66', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135006', '97700', '0', '1', '1', '-9423.36', '-2539.78', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135007', '97700', '0', '1', '1', '-9424.18', '-2536.89', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135008', '97700', '0', '1', '1', '-9425', '-2534.01', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135014', '185301', '0', '1', '1', '-9369.34', '-2565.18', '228.58', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135021', '97700', '0', '1', '1', '-9374.72', '-2554.27', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135022', '97700', '0', '1', '1', '-9377.6', '-2555.1', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135023', '97700', '0', '1', '1', '-9380.48', '-2555.92', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135024', '97700', '0', '1', '1', '-9384.2', '-2521.3', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135025', '97700', '0', '1', '1', '-9387.08', '-2522.13', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135026', '97700', '0', '1', '1', '-9389.96', '-2522.96', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135027', '97700', '0', '1', '1', '-9392.84', '-2523.79', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135028', '97700', '0', '1', '1', '-9395.73', '-2524.62', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135029', '97700', '0', '1', '1', '-9398.61', '-2525.45', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135030', '97700', '0', '1', '1', '-9401.49', '-2526.27', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135031', '97700', '0', '1', '1', '-9404.38', '-2527.1', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135032', '97700', '0', '1', '1', '-9407.26', '-2527.93', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135033', '97700', '0', '1', '1', '-9410.14', '-2528.76', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135034', '97700', '0', '1', '1', '-9413.02', '-2529.59', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135035', '97700', '0', '1', '1', '-9415.91', '-2530.42', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135036', '97700', '0', '1', '1', '-9418.79', '-2531.25', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135037', '97700', '0', '1', '1', '-9421.67', '-2532.08', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135038', '97700', '0', '1', '1', '-9424.55', '-2532.91', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135042', '97700', '0', '1', '1', '-9398.42', '-2580.02', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135043', '97700', '0', '1', '1', '-9395.54', '-2579.19', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135044', '97700', '0', '1', '1', '-9392.65', '-2578.36', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135045', '97700', '0', '1', '1', '-9389.77', '-2577.53', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135048', '97700', '0', '1', '1', '-9378.24', '-2574.22', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135050', '97700', '0', '1', '1', '-9409.95', '-2583.33', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135064', '97700', '0', '1', '1', '-9392.3', '-2557.87', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135065', '97700', '0', '1', '1', '-9389.42', '-2557.04', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135066', '97700', '0', '1', '1', '-9386.54', '-2556.21', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135067', '97700', '0', '1', '1', '-9383.65', '-2555.38', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135068', '97700', '0', '1', '1', '-9406.72', '-2562.01', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135069', '97700', '0', '1', '1', '-9409.6', '-2562.84', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135070', '97700', '0', '1', '1', '-9412.48', '-2563.67', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135071', '97700', '0', '1', '1', '-9415.37', '-2564.5', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135073', '97700', '0', '1', '1', '-9406.7', '-2559.99', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135074', '97700', '0', '1', '1', '-9407.52', '-2557.11', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135075', '97700', '0', '1', '1', '-9408.34', '-2554.22', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135076', '97700', '0', '1', '1', '-9409.16', '-2551.34', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135077', '97700', '0', '1', '1', '-9409.98', '-2548.45', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135078', '97700', '0', '1', '1', '-9410.79', '-2547.84', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135080', '97700', '0', '1', '1', '-9413.68', '-2548.67', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135081', '97700', '0', '1', '1', '-9419.44', '-2550.33', '229.767', '4.99232', '0', '0', '-0.601545', '0.798839', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135087', '97700', '0', '1', '1', '-9393.23', '-2556.17', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135088', '97700', '0', '1', '1', '-9394.05', '-2553.28', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135089', '97700', '0', '1', '1', '-9394.87', '-2550.4', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135091', '97700', '0', '1', '1', '-9395.69', '-2547.51', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135092', '97700', '0', '1', '1', '-9396.51', '-2544.63', '229.767', '0.276787', '0', '0', '-0.137952', '-0.990439', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135093', '170592', '1', '1', '1', '8541.16', '1947.71', '7.76448', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135094', '192517', '1', '1', '1', '8446.21', '2108.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135095', '184080', '1', '1', '1', '8507.19', '2094.47', '76.6656', '4.47294', '0', '0', '-0.786501', '0.617589', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135096', '192517', '1', '1', '1', '8506.61', '2081.99', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135097', '192517', '1', '1', '1', '8506.61', '2134.99', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135098', '192517', '1', '1', '1', '8506.61', '2055.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135099', '192517', '1', '1', '1', '8476.41', '1975.99', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135100', '192517', '1', '1', '1', '8506.61', '1975.99', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135101', '192517', '1', '1', '1', '8476.41', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135102', '192517', '1', '1', '1', '8536.81', '1975.99', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135103', '192517', '1', '1', '1', '8536.81', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135104', '192517', '1', '1', '1', '8536.81', '2028.99', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135105', '192517', '1', '1', '1', '8506.61', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135106', '184845', '1', '1', '1', '8521.71', '1989.24', '39.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135107', '184845', '1', '1', '1', '8491.51', '1989.24', '39.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135108', '192517', '1', '1', '1', '8506.61', '2028.99', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135109', '192517', '1', '1', '1', '8446.21', '2045.74', '26.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135110', '194715', '1', '1', '1', '8506.61', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135112', '192517', '1', '1', '1', '8506.61', '1949.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135113', '192517', '1', '1', '1', '8506.61', '1922.99', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135114', '192517', '1', '1', '1', '8506.61', '1896.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135115', '184830', '1', '1', '1', '8488.96', '1936.12', '41.8277', '0.0314067', '0', '0', '-0.0157033', '-0.999877', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135116', '184830', '1', '1', '1', '8524.13', '1936.03', '41.0857', '3.1361', '0', '0', '-0.999996', '-0.0027488', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135117', '19388', '1', '1', '1', '8507.19', '2094.47', '77.7352', '1.99894', '0', '0', '-0.841184', '-0.540749', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135118', '190397', '1', '1', '1', '8502.04', '2035.71', '8.64348', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '255', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135119', '190358', '1', '1', '1', '8506.61', '2108.49', '38.4563', '0', '0', '0', '0', '1', '300', '255', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135120', '176095', '1', '1', '1', '8507.19', '2094.47', '76.6656', '4.47294', '0', '0', '-0.786501', '0.617589', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135121', '192517', '1', '1', '1', '8506.61', '2108.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135122', '191527', '1', '1', '1', '8506.61', '2108.49', '118.456', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135123', '188118', '1', '1', '1', '8506.68', '1883.6', '83.1829', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135124', '187990', '1', '1', '1', '8497.68', '1883.6', '54.1829', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135125', '187990', '1', '1', '1', '8515.68', '1883.6', '54.1829', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135126', '192517', '1', '1', '1', '8476.41', '2028.99', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135127', '192517', '1', '1', '1', '8506.61', '2161.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135128', '192517', '1', '1', '1', '8506.61', '2187.99', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135129', '192517', '1', '1', '1', '8536.81', '2108.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135130', '192517', '1', '1', '1', '8567.01', '2108.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135131', '192517', '1', '1', '1', '8476.41', '2108.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135132', '180324', '1', '1', '1', '8563.01', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135133', '187116', '1', '1', '1', '8566.86', '2108.54', '38.7769', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135134', '190693', '1', '1', '1', '8566.86', '2118.54', '38.7769', '3.14159', '0', '0', '-1', '-0.0000000754979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135135', '190693', '1', '1', '1', '8568.86', '2118.54', '38.7769', '3.14159', '0', '0', '-1', '-0.0000000754979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135136', '190693', '1', '1', '1', '8570.86', '2118.54', '38.7769', '3.14159', '0', '0', '-1', '-0.0000000754979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135137', '190693', '1', '1', '1', '8572.86', '2118.54', '38.7769', '3.14159', '0', '0', '-1', '-0.0000000754979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135138', '190693', '1', '1', '1', '8574.86', '2118.54', '38.7769', '3.14159', '0', '0', '-1', '-0.0000000754979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135139', '190693', '1', '1', '1', '8564.86', '2118.54', '38.7769', '3.14159', '0', '0', '-1', '-0.0000000754979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135140', '190693', '1', '1', '1', '8562.86', '2118.54', '38.7769', '3.14159', '0', '0', '-1', '-0.0000000754979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135141', '190693', '1', '1', '1', '8560.86', '2118.54', '38.7769', '3.14159', '0', '0', '-1', '-0.0000000754979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135142', '190693', '1', '1', '1', '8558.86', '2118.54', '38.7769', '3.14159', '0', '0', '-1', '-0.0000000754979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135143', '190693', '1', '1', '1', '8576.56', '2117.84', '38.7769', '2.35619', '0', '0', '-0.92388', '-0.382684', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135144', '190693', '1', '1', '1', '8577.98', '2116.42', '38.7769', '2.35619', '0', '0', '-0.92388', '-0.382684', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135145', '190693', '1', '1', '1', '8578.68', '2114.72', '38.7769', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135146', '190693', '1', '1', '1', '8578.68', '2112.72', '38.7769', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135147', '190693', '1', '1', '1', '8578.68', '2110.72', '38.7769', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135148', '190693', '1', '1', '1', '8578.68', '2108.72', '38.7769', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135149', '190693', '1', '1', '1', '8578.68', '2106.72', '38.7769', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135150', '190693', '1', '1', '1', '8578.68', '2104.72', '38.7769', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135151', '190693', '1', '1', '1', '8578.68', '2102.72', '38.7769', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135152', '190693', '1', '1', '1', '8577.98', '2101.01', '38.7769', '0.785398', '0', '0', '-0.382683', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135153', '190693', '1', '1', '1', '8576.56', '2099.59', '38.7769', '0.785398', '0', '0', '-0.382683', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135154', '190693', '1', '1', '1', '8574.86', '2098.89', '38.7769', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135155', '190693', '1', '1', '1', '8572.86', '2098.89', '38.7769', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135156', '190693', '1', '1', '1', '8570.86', '2098.89', '38.7769', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135157', '190693', '1', '1', '1', '8568.86', '2098.89', '38.7769', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135158', '190693', '1', '1', '1', '8566.86', '2098.89', '38.7769', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135159', '190693', '1', '1', '1', '8564.86', '2098.89', '38.7769', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135160', '190693', '1', '1', '1', '8562.86', '2098.89', '38.7769', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135161', '190693', '1', '1', '1', '8560.86', '2098.89', '38.7769', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135162', '190693', '1', '1', '1', '8558.86', '2098.89', '38.7769', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135163', '190693', '1', '1', '1', '8557.15', '2099.59', '38.7769', '5.49779', '0', '0', '-0.382684', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135164', '190693', '1', '1', '1', '8555.73', '2101.01', '38.7769', '5.49779', '0', '0', '-0.382684', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135165', '190693', '1', '1', '1', '8555.03', '2102.72', '38.7769', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135166', '190693', '1', '1', '1', '8555.03', '2104.72', '38.7769', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135167', '190693', '1', '1', '1', '8555.03', '2106.72', '38.7769', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135168', '192685', '1', '1', '1', '8567.88', '2108.42', '41.7779', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135169', '190693', '1', '1', '1', '8555.03', '2110.72', '38.7769', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135170', '190693', '1', '1', '1', '8555.03', '2112.72', '38.7769', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135171', '190693', '1', '1', '1', '8555.03', '2114.72', '38.7769', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135172', '190693', '1', '1', '1', '8555.73', '2116.42', '38.7769', '3.92699', '0', '0', '-0.92388', '0.382683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135173', '190693', '1', '1', '1', '8557.15', '2117.84', '38.7769', '3.92699', '0', '0', '-0.92388', '0.382683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135174', '190693', '1', '1', '1', '8557.15', '2117.84', '41.304', '3.92699', '0', '0', '-0.92388', '0.382684', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135175', '190693', '1', '1', '1', '8555.73', '2116.42', '41.304', '3.92699', '0', '0', '-0.92388', '0.382684', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135176', '190693', '1', '1', '1', '8558.86', '2118.54', '41.304', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135177', '190693', '1', '1', '1', '8560.86', '2118.54', '41.304', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135178', '190693', '1', '1', '1', '8562.86', '2118.54', '41.304', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135179', '190693', '1', '1', '1', '8564.86', '2118.54', '41.304', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135180', '190693', '1', '1', '1', '8566.86', '2118.54', '41.304', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135181', '190693', '1', '1', '1', '8568.86', '2118.54', '41.304', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135182', '190693', '1', '1', '1', '8570.86', '2118.54', '41.304', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135183', '190693', '1', '1', '1', '8572.86', '2118.54', '41.304', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135184', '190693', '1', '1', '1', '8574.86', '2118.54', '41.304', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135185', '190693', '1', '1', '1', '8576.56', '2117.84', '41.304', '2.35619', '0', '0', '-0.92388', '-0.382683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135186', '190693', '1', '1', '1', '8577.98', '2116.42', '41.304', '2.35619', '0', '0', '-0.92388', '-0.382683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135187', '190693', '1', '1', '1', '8578.68', '2114.72', '41.304', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135188', '190693', '1', '1', '1', '8578.68', '2112.72', '41.304', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135189', '190693', '1', '1', '1', '8578.68', '2110.72', '41.304', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135190', '190693', '1', '1', '1', '8578.68', '2108.72', '41.304', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135191', '190693', '1', '1', '1', '8578.68', '2106.72', '41.304', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135192', '190693', '1', '1', '1', '8578.68', '2104.72', '41.304', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135193', '190693', '1', '1', '1', '8578.68', '2102.72', '41.304', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135194', '190693', '1', '1', '1', '8577.98', '2101.01', '41.304', '0.785398', '0', '0', '-0.382684', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135195', '190693', '1', '1', '1', '8576.56', '2099.59', '41.304', '0.785398', '0', '0', '-0.382684', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135196', '190693', '1', '1', '1', '8574.86', '2098.89', '41.304', '0.000000183013', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135197', '190693', '1', '1', '1', '8572.86', '2098.89', '41.304', '0.000000183013', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135198', '190693', '1', '1', '1', '8570.86', '2098.89', '41.304', '0.000000183013', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135199', '190693', '1', '1', '1', '8568.86', '2098.89', '41.304', '0.000000183013', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135200', '190693', '1', '1', '1', '8566.86', '2098.89', '41.304', '0.000000183013', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135201', '190693', '1', '1', '1', '8564.86', '2098.89', '41.304', '0.000000183013', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135202', '190693', '1', '1', '1', '8562.86', '2098.89', '41.304', '0.000000183013', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135203', '190693', '1', '1', '1', '8560.86', '2098.89', '41.304', '0.000000183013', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135204', '190693', '1', '1', '1', '8558.86', '2098.89', '41.304', '0.000000183013', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135205', '190693', '1', '1', '1', '8557.15', '2099.59', '41.304', '-0.785398', '0', '0', '-0.382683', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135206', '190693', '1', '1', '1', '8555.73', '2101.01', '41.304', '-0.785398', '0', '0', '-0.382683', '0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135207', '190693', '1', '1', '1', '8555.03', '2102.72', '41.304', '-1.5708', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135208', '190693', '1', '1', '1', '8555.03', '2104.72', '41.304', '-1.5708', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135209', '190693', '1', '1', '1', '8555.03', '2106.72', '41.304', '-1.5708', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135210', '192685', '1', '1', '1', '8565.88', '2108.42', '41.7779', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135211', '190693', '1', '1', '1', '8555.03', '2110.72', '41.304', '-1.5708', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135212', '190693', '1', '1', '1', '8555.03', '2112.72', '41.304', '-1.5708', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135213', '190693', '1', '1', '1', '8555.03', '2114.72', '41.304', '-1.5708', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135214', '192685', '1', '1', '1', '8566.88', '2109.42', '41.7779', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135215', '192685', '1', '1', '1', '8566.88', '2107.42', '41.7779', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135216', '181106', '1', '1', '1', '8572.66', '2008.15', '38.4563', '0.785398', '0', '0', '-0.382683', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135217', '180324', '1', '1', '1', '8569.01', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135218', '180324', '1', '1', '1', '8577.01', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135219', '180324', '1', '1', '1', '8573.01', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135220', '180324', '1', '1', '1', '8575.01', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135221', '180324', '1', '1', '1', '8571.01', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135222', '180324', '1', '1', '1', '8567.01', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135223', '181106', '1', '1', '1', '8561.35', '1996.83', '38.4563', '0.785398', '0', '0', '-0.382683', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135224', '181106', '1', '1', '1', '8561.35', '2008.15', '38.4563', '2.35619', '0', '0', '-0.92388', '-0.382683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135225', '181106', '1', '1', '1', '8572.66', '1996.83', '38.4563', '2.35619', '0', '0', '-0.92388', '-0.382683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135226', '192517', '1', '1', '1', '8597.21', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135227', '186682', '1', '1', '1', '8603.21', '2002.49', '38.4563', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135228', '191446', '1', '1', '1', '8597.21', '1975.99', '38.7772', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135229', '192517', '1', '1', '1', '8597.21', '2028.99', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135230', '186300', '1', '1', '1', '8602.86', '2034.65', '38.4563', '3.92699', '0', '0', '-0.92388', '0.382683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135231', '185598', '1', '1', '1', '8603.2', '1990.66', '39.1833', '2.97509', '0', '0', '-0.996537', '-0.0831559', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135232', '185598', '1', '1', '1', '8599.99', '1986.91', '39.1829', '2.10722', '0', '0', '-0.869215', '-0.494435', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135233', '185598', '1', '1', '1', '8601.63', '2014.03', '39.1832', '3.71729', '0', '0', '-0.958856', '0.283892', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135234', '192517', '1', '1', '1', '8597.21', '1975.99', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135235', '180324', '1', '1', '1', '8565.01', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135236', '180324', '1', '1', '1', '8561.01', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135237', '180324', '1', '1', '1', '8581.01', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135238', '180324', '1', '1', '1', '8579.01', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135239', '180324', '1', '1', '1', '8559.01', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135240', '180324', '1', '1', '1', '8557.01', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135241', '180324', '1', '1', '1', '8555.01', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135242', '180324', '1', '1', '1', '8553.01', '2002.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135243', '180324', '1', '1', '1', '8553.01', '2006.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135244', '180324', '1', '1', '1', '8561.01', '2006.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135245', '180324', '1', '1', '1', '8555.01', '2006.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135246', '180324', '1', '1', '1', '8557.01', '2006.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135247', '180324', '1', '1', '1', '8559.01', '2006.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135248', '180324', '1', '1', '1', '8563.01', '2006.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135249', '180324', '1', '1', '1', '8565.01', '2006.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135250', '180324', '1', '1', '1', '8567.01', '2006.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135251', '180324', '1', '1', '1', '8569.01', '2006.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135252', '180324', '1', '1', '1', '8571.01', '2006.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135253', '180324', '1', '1', '1', '8573.01', '2006.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135254', '180324', '1', '1', '1', '8575.01', '2006.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135255', '180324', '1', '1', '1', '8577.01', '2006.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135256', '180324', '1', '1', '1', '8579.01', '2006.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135257', '180324', '1', '1', '1', '8581.01', '2006.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135258', '180324', '1', '1', '1', '8581.01', '2010.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135259', '180324', '1', '1', '1', '8577.01', '2010.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135260', '180324', '1', '1', '1', '8573.01', '2010.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135261', '180324', '1', '1', '1', '8579.01', '2010.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135262', '180324', '1', '1', '1', '8575.01', '2010.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135263', '180324', '1', '1', '1', '8571.01', '2010.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135264', '180324', '1', '1', '1', '8569.01', '2010.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135265', '180324', '1', '1', '1', '8567.01', '2010.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135266', '180324', '1', '1', '1', '8565.01', '2010.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135267', '180324', '1', '1', '1', '8563.01', '2010.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135268', '180324', '1', '1', '1', '8561.01', '2010.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135269', '180324', '1', '1', '1', '8559.01', '2010.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135270', '180324', '1', '1', '1', '8557.01', '2010.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135271', '180324', '1', '1', '1', '8555.01', '2010.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135272', '180324', '1', '1', '1', '8553.01', '2010.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135273', '180324', '1', '1', '1', '8553.01', '1998.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135274', '180324', '1', '1', '1', '8555.01', '1998.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135275', '180324', '1', '1', '1', '8557.01', '1998.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135276', '180324', '1', '1', '1', '8559.01', '1998.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135277', '180324', '1', '1', '1', '8561.01', '1998.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135278', '180324', '1', '1', '1', '8563.01', '1998.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135279', '180324', '1', '1', '1', '8565.01', '1998.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135280', '180324', '1', '1', '1', '8567.01', '1998.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135281', '180324', '1', '1', '1', '8569.01', '1998.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135282', '180324', '1', '1', '1', '8571.01', '1998.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135283', '180324', '1', '1', '1', '8573.01', '1998.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135284', '180324', '1', '1', '1', '8575.01', '1998.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135285', '180324', '1', '1', '1', '8577.01', '1998.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135286', '180324', '1', '1', '1', '8579.01', '1998.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135287', '180324', '1', '1', '1', '8581.01', '1998.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135288', '180324', '1', '1', '1', '8581.01', '1994.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135289', '180324', '1', '1', '1', '8579.01', '1994.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135290', '180324', '1', '1', '1', '8577.01', '1994.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135291', '180324', '1', '1', '1', '8575.01', '1994.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135292', '180324', '1', '1', '1', '8573.01', '1994.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135293', '180324', '1', '1', '1', '8571.01', '1994.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135294', '180324', '1', '1', '1', '8569.01', '1994.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135295', '180324', '1', '1', '1', '8567.01', '1994.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135296', '180324', '1', '1', '1', '8565.01', '1994.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135297', '180324', '1', '1', '1', '8563.01', '1994.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135298', '180324', '1', '1', '1', '8561.01', '1994.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135299', '180324', '1', '1', '1', '8559.01', '1994.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135300', '180324', '1', '1', '1', '8557.01', '1994.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135301', '180324', '1', '1', '1', '8555.01', '1994.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135302', '180324', '1', '1', '1', '8553.01', '1994.49', '38.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135303', '186745', '1', '1', '1', '8567.01', '2002.49', '39.3443', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135304', '182764', '1', '1', '1', '8561.01', '2002.49', '39.3443', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135305', '182764', '1', '1', '1', '8573.01', '2002.49', '39.3443', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135306', '182764', '1', '1', '1', '8567.01', '2008.49', '39.3443', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135307', '182764', '1', '1', '1', '8567.01', '1996.49', '39.3443', '7.85398', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135308', '186393', '1', '1', '1', '8589.09', '2022.72', '38.7775', '0.785398', '0', '0', '-0.382683', '-0.92388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135309', '186393', '1', '1', '1', '8586.97', '2028.84', '38.7776', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135310', '186393', '1', '1', '1', '8595.22', '2020.6', '38.7774', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135311', '1937', '1', '1', '1', '8595.42', '1994.36', '38.7772', '1.97056', '0', '0', '-0.833427', '-0.552629', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135312', '1937', '1', '1', '1', '8596.92', '2010.11', '38.7782', '4.45243', '0', '0', '-0.792793', '0.609492', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135313', '19001', '1', '1', '1', '8524.85', '2244.15', '22.0975', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135314', '185301', '1', '1', '1', '8506.61', '2197.99', '37.9535', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135315', '185301', '1', '1', '1', '8506.61', '2199.99', '38.6563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135316', '185301', '1', '1', '1', '8506.61', '2201.99', '39.3563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135317', '185301', '1', '1', '1', '8506.61', '2203.99', '40.0563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135318', '185301', '1', '1', '1', '8506.61', '2205.99', '40.7563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135319', '185301', '1', '1', '1', '8506.61', '2207.99', '41.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135320', '185301', '1', '1', '1', '8506.61', '2209.99', '42.1563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135321', '185301', '1', '1', '1', '8506.61', '2211.99', '42.8563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135322', '185301', '1', '1', '1', '8506.61', '2213.99', '43.5563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135323', '190744', '1', '1', '1', '8461.06', '2117.52', '39.1829', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135324', '190744', '1', '1', '1', '8461.06', '2115.52', '39.1829', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135325', '190744', '1', '1', '1', '8461.06', '2113.52', '39.1829', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135326', '190744', '1', '1', '1', '8461.06', '2111.52', '39.1829', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135327', '190744', '1', '1', '1', '8461.06', '2109.52', '39.1829', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135328', '190744', '1', '1', '1', '8461.06', '2107.52', '39.1829', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135329', '190744', '1', '1', '1', '8461.06', '2105.52', '39.1829', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135330', '190744', '1', '1', '1', '8461.06', '2103.52', '39.1829', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135331', '190744', '1', '1', '1', '8461.06', '2101.52', '39.1829', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135332', '190744', '1', '1', '1', '8461.06', '2099.52', '39.1829', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135333', '190744', '1', '1', '1', '8456.29', '2121.19', '39.1829', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135334', '190744', '1', '1', '1', '8451.29', '2121.19', '39.1829', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135335', '190744', '1', '1', '1', '8446.29', '2121.19', '39.1829', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135336', '190744', '1', '1', '1', '8441.29', '2121.19', '39.1829', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135337', '190744', '1', '1', '1', '8436.29', '2121.19', '39.1829', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135338', '190744', '1', '1', '1', '8456.5', '2095.65', '39.1835', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135339', '190744', '1', '1', '1', '8451.5', '2095.65', '39.1835', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135340', '190744', '1', '1', '1', '8446.5', '2095.65', '39.1835', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135341', '190744', '1', '1', '1', '8441.5', '2095.65', '39.1835', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135342', '192517', '1', '1', '1', '8446.21', '2002.49', '38.4562', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135343', '190744', '1', '1', '1', '8431.79', '2099.82', '39.1831', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135344', '190744', '1', '1', '1', '8431.79', '2104.82', '39.1831', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135345', '190744', '1', '1', '1', '8431.79', '2109.82', '39.1831', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135346', '190744', '1', '1', '1', '8431.79', '2114.82', '39.1831', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135347', '201709', '1', '1', '1', '8471.31', '2045.74', '16.4563', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135348', '185476', '1', '1', '1', '8597.97', '2032.3', '41.7201', '3.4481', '0', '0', '-0.98828', '0.152654', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135349', '186610', '1', '1', '1', '8531.46', '2010.48', '8.58265', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135350', '186610', '1', '1', '1', '8550.52', '2010.7', '8.58175', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135351', '185301', '1', '1', '1', '8507.04', '2045.71', '12.9435', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135352', '185301', '1', '1', '1', '8517.04', '2045.71', '11.9435', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135353', '177484', '1', '1', '1', '8557.17', '2031.45', '51.4409', '3.33503', '0', '0', '-0.995327', '0.0965668', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135354', '201709', '1', '1', '1', '8446.21', '2025.74', '28.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135355', '185301', '1', '1', '1', '8512.04', '2045.71', '12.4435', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135356', '181305', '1', '1', '1', '8578.5', '2002.47', '39.3441', '3.13267', '0', '0', '-0.99999', '-0.00446171', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135357', '112269', '1', '1', '1', '8578.4', '2000.2', '39.3444', '1.57523', '0', '0', '-0.708673', '-0.705538', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135358', '192824', '1', '1', '1', '8578.89', '2001.23', '40.3418', '6.1431', '0', '0', '-0.0699829', '0.997548', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135359', '192824', '1', '1', '1', '8577.62', '2003.55', '40.3378', '0.855805', '0', '0', '-0.414963', '-0.909838', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135360', '192823', '1', '1', '1', '8578.8', '2002.85', '40.3345', '3.41934', '0', '0', '-0.990372', '0.138429', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135361', '192824', '1', '1', '1', '8578.28', '2003.78', '40.3343', '0.331158', '0', '0', '-0.164824', '-0.986323', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135362', '1587', '1', '1', '1', '8577.75', '2003.17', '40.3379', '0.90607', '0', '0', '-0.437696', '-0.899123', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135363', '1587', '1', '1', '1', '8579.26', '2001.6', '40.335', '1.28856', '0', '0', '-0.600623', '-0.799533', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135364', '1587', '1', '1', '1', '8577.75', '2001.27', '40.3549', '2.34728', '0', '0', '-0.922164', '-0.386799', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135365', '2697', '1', '1', '1', '8578.49', '2002.33', '40.3354', '6.04101', '0', '0', '-0.120794', '0.992678', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135366', '184517', '1', '1', '1', '8486.31', '2045.74', '15.9563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135367', '112282', '1', '1', '1', '8578.39', '2004.86', '39.3439', '4.76398', '0', '0', '-0.688633', '0.72511', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135368', '185301', '1', '1', '1', '8493.41', '2045.74', '13.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135369', '112269', '1', '1', '1', '8576.08', '2003.19', '39.3444', '5.96171', '0', '0', '-0.160046', '0.98711', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135370', '112271', '1', '1', '1', '8575.99', '2000.88', '39.3442', '0.48513', '0', '0', '-0.240194', '-0.970725', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135371', '185301', '1', '1', '1', '8484.31', '2045.74', '13.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135372', '185301', '1', '1', '1', '8502.51', '2045.74', '13.4563', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135373', '112271', '1', '1', '1', '8581.16', '2003.73', '39.344', '3.53954', '0', '0', '-0.980269', '0.197666', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135374', '112271', '1', '1', '1', '8581.07', '2000.97', '39.344', '2.70152', '0', '0', '-0.97589', '-0.218263', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135375', '190397', '1', '1', '1', '8502.04', '2055.71', '8.64348', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '255', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135376', '185301', '1', '1', '1', '8532.04', '2045.71', '10.4435', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135377', '185301', '1', '1', '1', '8522.04', '2045.71', '11.4435', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135378', '185301', '1', '1', '1', '8527.04', '2045.71', '10.9435', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135379', '195527', '1', '1', '1', '8541.14', '2000.71', '11.9435', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '255', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135380', '185301', '1', '1', '1', '8541.14', '2045.71', '10.4435', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135381', '185301', '1', '1', '1', '8541.14', '2040.71', '9.94348', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135382', '185301', '1', '1', '1', '8541.14', '2035.71', '9.44348', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135383', '185301', '1', '1', '1', '8541.14', '2030.71', '8.94348', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135384', '185301', '1', '1', '1', '8541.14', '2025.71', '8.44348', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135385', '185301', '1', '1', '1', '8541.14', '2020.71', '7.94347', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135386', '184452', '1', '1', '1', '8517.05', '1902.83', '38.7772', '1.80563', '0', '0', '-0.785075', '-0.619401', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135387', '184452', '1', '1', '1', '8495.19', '1902.55', '38.7785', '1.02949', '0', '0', '-0.492315', '-0.870417', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135388', '202437', '1', '1', '1', '8540.16', '1964.66', '-1.71951', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135389', '186655', '1', '1', '1', '8555.67', '1865.77', '17.4996', '1.69565', '0', '0', '-0.749843', '-0.661616', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135390', '186610', '1', '1', '1', '8551.32', '2025.37', '8.55293', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135391', '170592', '1', '1', '1', '8549.16', '1949.21', '7.76586', '2.0944', '0', '0', '-0.866025', '-0.5', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135392', '186610', '1', '1', '1', '8531.49', '2025.21', '8.55598', '3.14159', '0', '0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135393', '170592', '1', '1', '1', '8555.01', '1955.07', '7.76432', '2.61799', '0', '0', '-0.965926', '-0.258819', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135394', '170592', '1', '1', '1', '8527.3', '1955.07', '7.76538', '0.523599', '0', '0', '-0.258819', '-0.965926', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135395', '170592', '1', '1', '1', '8533.16', '1949.21', '7.76416', '1.0472', '0', '0', '-0.5', '-0.866025', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135396', '2910', '1', '1', '1', '8541.29', '1962.15', '8.48786', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135397', '2910', '1', '1', '1', '8541.16', '1963.07', '7.28049', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135398', '136929', '1', '1', '1', '8541.29', '1963.15', '8.98786', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135399', '2910', '1', '1', '1', '8541.16', '1963.07', '7.67473', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135400', '2910', '1', '1', '1', '8541.16', '1963.07', '8.06882', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135401', '2910', '1', '1', '1', '8541.16', '1963.07', '8.46295', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135402', '2910', '1', '1', '1', '8541.16', '1963.07', '8.85718', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135403', '2910', '1', '1', '1', '8541.29', '1964.15', '8.48786', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135404', '191567', '1', '1', '1', '8575.1', '1965.08', '8.00576', '5.42334', '0', '0', '-0.416803', '0.908997', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135405', '2910', '1', '1', '1', '8542.29', '1963.15', '8.48786', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135406', '2910', '1', '1', '1', '8540.29', '1962.15', '8.18786', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135407', '2910', '1', '1', '1', '8540.29', '1963.15', '8.48786', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135408', '191567', '1', '1', '1', '8576.83', '1961.42', '8.01615', '0.864099', '0', '0', '-0.418733', '-0.908109', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135409', '2910', '1', '1', '1', '8542.29', '1964.15', '8.18785', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135410', '191567', '1', '1', '1', '8576.8', '1964.8', '8.02923', '1.09893', '0', '0', '-0.522232', '-0.852803', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135411', '191567', '1', '1', '1', '8577.12', '1963.31', '7.9856', '5.27489', '0', '0', '-0.483059', '0.875588', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135412', '191567', '1', '1', '1', '8574.81', '1962.75', '7.86413', '4.46515', '0', '0', '-0.788901', '0.61452', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135413', '2910', '1', '1', '1', '8542.29', '1962.15', '8.18785', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135414', '191567', '1', '1', '1', '8575.64', '1959.94', '8.00243', '1.23559', '0', '0', '-0.57924', '-0.815157', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135415', '2910', '1', '1', '1', '8540.29', '1964.15', '8.18786', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135416', '191615', '1', '1', '1', '8576.27', '1955.63', '8.0245', '5.25182', '0', '0', '-0.493128', '0.869957', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135417', '2910', '1', '1', '1', '8541.29', '1961.15', '8.18785', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135418', '191615', '1', '1', '1', '8580.15', '1952.06', '8.08926', '5.5385', '0', '0', '-0.363801', '0.931477', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135419', '191615', '1', '1', '1', '8584.21', '1949.32', '8.58185', '5.66887', '0', '0', '-0.30235', '0.953197', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135420', '191615', '1', '1', '1', '8587.55', '1948.27', '8.58185', '5.97989', '0', '0', '-0.151067', '0.988524', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135421', '191615', '1', '1', '1', '8592.63', '1946.69', '8.57049', '5.97989', '0', '0', '-0.151067', '0.988524', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135422', '191615', '1', '1', '1', '8575.69', '1968.59', '8.05632', '4.36197', '0', '0', '-0.819539', '0.573023', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135423', '191615', '1', '1', '1', '8579.21', '1973.33', '8.09151', '3.95671', '0', '0', '-0.918092', '0.396368', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135424', '2910', '1', '1', '1', '8540.29', '1961.15', '7.88786', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135425', '191615', '1', '1', '1', '8583.76', '1976.08', '8.58228', '3.38258', '0', '0', '-0.992749', '0.120202', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135426', '191615', '1', '1', '1', '8589.08', '1977.39', '8.58227', '3.38258', '0', '0', '-0.992749', '0.120202', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135427', '2910', '1', '1', '1', '8542.29', '1961.15', '7.88786', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135428', '191615', '1', '1', '1', '8593.65', '1978.52', '8.56655', '3.38258', '0', '0', '-0.992749', '0.120202', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135429', '2910', '1', '1', '1', '8541.29', '1960.15', '7.88786', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135430', '191615', '1', '1', '1', '8595.03', '1977.81', '8.2914', '4.85128', '0', '0', '-0.656337', '0.754468', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135431', '2910', '1', '1', '1', '8540.29', '1960.15', '7.58786', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135432', '2910', '1', '1', '1', '8542.29', '1960.15', '7.58786', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135433', '191615', '1', '1', '1', '8595.58', '1973.93', '8.54836', '4.85128', '0', '0', '-0.656337', '0.754468', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135434', '191615', '1', '1', '1', '8596.22', '1969.32', '8.53529', '4.6942', '0', '0', '-0.713509', '0.700646', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135435', '2910', '1', '1', '1', '8541.29', '1959.15', '7.58786', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135436', '191615', '1', '1', '1', '8596.11', '1963.39', '8.57844', '4.6942', '0', '0', '-0.713509', '0.700646', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135437', '191615', '1', '1', '1', '8596.26', '1957.43', '8.53472', '4.53712', '0', '0', '-0.766281', '0.642505', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135438', '191615', '1', '1', '1', '8595.79', '1953', '8.54443', '4.55126', '0', '0', '-0.761721', '0.647905', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135439', '191615', '1', '1', '1', '8594.94', '1947.82', '8.36058', '4.39418', '0', '0', '-0.810207', '0.586144', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135440', '2910', '1', '1', '1', '8540.22', '1964.21', '8.65807', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135441', '2910', '1', '1', '1', '8542.29', '1964.15', '8.78786', '4.71239', '0', '0', '-0.707107', '0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135442', '177673', '1', '1', '1', '8560.57', '1940.17', '7.79037', '2.26893', '0', '0', '-0.906308', '-0.422618', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135443', '177673', '1', '1', '1', '8541.29', '1933.15', '7.76003', '1.5708', '0', '0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135444', '177673', '1', '1', '1', '8522.01', '1940.17', '7.79226', '0.872665', '0', '0', '-0.422618', '-0.906308', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135445', '181964', '1', '1', '1', '8527.61', '1925.57', '8.07137', '1.22173', '0', '0', '-0.573576', '-0.819152', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135446', '181964', '1', '1', '1', '8554.97', '1925.57', '8.07372', '1.91986', '0', '0', '-0.819152', '-0.573576', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135447', '1937', '1', '1', '1', '8543.89', '1963.56', '7.2804', '4.82348', '0', '0', '-0.66676', '0.745273', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135448', '1937', '1', '1', '1', '8538.98', '1963.67', '7.28049', '4.65069', '0', '0', '-0.728579', '0.684961', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7135449', '188075', '1', '1', '1', '8512.54', '1949.3', '18.4017', '3.8982', '0', '0', '-0.929293', '0.369343', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147148', '192654', '1', '1', '1', '8506.61', '1961.49', '39.1835', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147587', '191790', '13', '1', '1', '-138.841', '111.344', '-144.708', '0.147088', '0', '0', '-0.0734779', '-0.997297', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147588', '191790', '13', '1', '1', '-138.26', '111.336', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147589', '191790', '13', '1', '1', '-138.26', '111.336', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147590', '191790', '13', '1', '1', '-138.26', '111.336', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147591', '191790', '13', '1', '1', '-134.76', '111.29', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147592', '191790', '13', '1', '1', '-134.76', '111.29', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147593', '191790', '13', '1', '1', '-134.76', '111.29', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147594', '191790', '13', '1', '1', '-134.76', '111.29', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147595', '191790', '13', '1', '1', '-130.561', '111.235', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147596', '191790', '13', '1', '1', '-130.561', '111.235', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147597', '191790', '13', '1', '1', '-129.28', '111.218', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147598', '191790', '13', '1', '1', '-129.28', '111.218', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147599', '191790', '13', '1', '1', '-129.28', '111.218', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147600', '191790', '13', '1', '1', '-125.78', '111.172', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147601', '191790', '13', '1', '1', '-125.78', '111.172', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147602', '191790', '13', '1', '1', '-125.78', '111.172', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147603', '191790', '13', '1', '1', '-122.28', '111.126', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147604', '191790', '13', '1', '1', '-122.28', '111.126', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147605', '191790', '13', '1', '1', '-122.28', '111.126', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147606', '191790', '13', '1', '1', '-118.781', '111.08', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147607', '191790', '13', '1', '1', '-118.781', '111.08', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147608', '191790', '13', '1', '1', '-118.781', '111.08', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147609', '191790', '13', '1', '1', '-115.281', '111.034', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147610', '191790', '13', '1', '1', '-115.281', '111.034', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147611', '191790', '13', '1', '1', '-115.281', '111.034', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147612', '191790', '13', '1', '1', '-111.781', '110.988', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147613', '191790', '13', '1', '1', '-111.781', '110.988', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147614', '191790', '13', '1', '1', '-111.781', '110.988', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147615', '191790', '13', '1', '1', '-108.282', '110.942', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147616', '191790', '13', '1', '1', '-108.282', '110.942', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147617', '191790', '13', '1', '1', '-108.282', '110.942', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147618', '191790', '13', '1', '1', '-108.282', '110.942', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147619', '191790', '13', '1', '1', '-104.782', '110.897', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147620', '191790', '13', '1', '1', '-104.782', '110.897', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147621', '191790', '13', '1', '1', '-104.782', '110.897', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147622', '191790', '13', '1', '1', '-101.282', '110.851', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147623', '191790', '13', '1', '1', '-101.282', '110.851', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147624', '191790', '13', '1', '1', '-101.282', '110.851', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147625', '191790', '13', '1', '1', '-97.7826', '110.805', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147626', '191790', '13', '1', '1', '-97.7826', '110.805', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147627', '191790', '13', '1', '1', '-97.7826', '110.805', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147628', '191790', '13', '1', '1', '-94.2829', '110.759', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147629', '191790', '13', '1', '1', '-94.2829', '110.759', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147630', '191790', '13', '1', '1', '-94.2829', '110.759', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147631', '191790', '13', '1', '1', '-90.7832', '110.713', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147632', '191790', '13', '1', '1', '-90.7832', '110.713', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147633', '191790', '13', '1', '1', '-90.7832', '110.713', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147634', '191790', '13', '1', '1', '-87.2835', '110.667', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147635', '191790', '13', '1', '1', '-87.2835', '110.667', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147636', '191790', '13', '1', '1', '-84.8617', '110.635', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147637', '191790', '13', '1', '1', '-84.8617', '110.635', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147638', '191790', '13', '1', '1', '-81.362', '110.589', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147639', '191790', '13', '1', '1', '-81.362', '110.589', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147640', '191790', '13', '1', '1', '-81.362', '110.589', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147641', '191790', '13', '1', '1', '-77.8623', '110.543', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147642', '191790', '13', '1', '1', '-77.8623', '110.543', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147643', '191790', '13', '1', '1', '-77.8623', '110.543', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147644', '191790', '13', '1', '1', '-77.8623', '110.543', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147645', '191790', '13', '1', '1', '-74.3626', '110.497', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147646', '191790', '13', '1', '1', '-74.3626', '110.497', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147647', '191790', '13', '1', '1', '-74.3626', '110.497', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147648', '191790', '13', '1', '1', '-70.8629', '110.451', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147649', '191790', '13', '1', '1', '-70.8629', '110.451', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147650', '191790', '13', '1', '1', '-70.8629', '110.451', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147651', '191790', '13', '1', '1', '-70.8629', '110.451', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147652', '191790', '13', '1', '1', '-67.3632', '110.405', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147653', '191790', '13', '1', '1', '-67.3632', '110.405', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147654', '191790', '13', '1', '1', '-63.8635', '110.359', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147655', '191790', '13', '1', '1', '-63.8635', '110.359', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147656', '191790', '13', '1', '1', '-63.8635', '110.359', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147657', '191790', '13', '1', '1', '-60.3638', '110.313', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147658', '191790', '13', '1', '1', '-60.3638', '110.313', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147659', '191790', '13', '1', '1', '-60.3638', '110.313', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147660', '191790', '13', '1', '1', '-56.8641', '110.267', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147661', '191790', '13', '1', '1', '-56.8641', '110.267', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147662', '191790', '13', '1', '1', '-56.8641', '110.267', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147663', '191790', '13', '1', '1', '-53.3644', '110.221', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147664', '191790', '13', '1', '1', '-53.3644', '110.221', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147665', '191790', '13', '1', '1', '-53.3644', '110.221', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147666', '191790', '13', '1', '1', '-49.8647', '110.175', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147667', '191790', '13', '1', '1', '-49.8647', '110.175', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147668', '191790', '13', '1', '1', '-49.8647', '110.175', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147669', '191790', '13', '1', '1', '-46.365', '110.129', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147670', '191790', '13', '1', '1', '-46.365', '110.129', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147671', '191790', '13', '1', '1', '-46.365', '110.129', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147672', '191790', '13', '1', '1', '-42.8653', '110.083', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147673', '191790', '13', '1', '1', '-42.8653', '110.083', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147674', '191790', '13', '1', '1', '-39.3656', '110.037', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147675', '191790', '13', '1', '1', '-39.3656', '110.037', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147676', '191790', '13', '1', '1', '-35.8659', '109.991', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147677', '191790', '13', '1', '1', '-35.8659', '109.991', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147678', '191790', '13', '1', '1', '-35.8659', '109.991', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147679', '191790', '13', '1', '1', '-32.3662', '109.945', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147680', '191790', '13', '1', '1', '-32.3662', '109.945', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147681', '191790', '13', '1', '1', '-30.4204', '109.92', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147682', '191790', '13', '1', '1', '-30.4204', '109.92', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147683', '191790', '13', '1', '1', '-30.4204', '109.92', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147684', '191790', '13', '1', '1', '-26.9207', '109.874', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147685', '191790', '13', '1', '1', '-26.9207', '109.874', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147686', '191790', '13', '1', '1', '-26.9207', '109.874', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147687', '191790', '13', '1', '1', '-23.421', '109.828', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147688', '191790', '13', '1', '1', '-23.421', '109.828', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147689', '191790', '13', '1', '1', '-19.9213', '109.782', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147690', '191790', '13', '1', '1', '-19.9213', '109.782', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147691', '191790', '13', '1', '1', '-16.0786', '109.731', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147692', '191790', '13', '1', '1', '-16.0786', '109.731', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147693', '191790', '13', '1', '1', '-13.8598', '109.702', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147694', '191790', '13', '1', '1', '-11.529', '109.672', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147695', '191790', '13', '1', '1', '-11.529', '109.672', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147696', '191790', '13', '1', '1', '-7.67936', '109.621', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147697', '191790', '13', '1', '1', '-7.67936', '109.621', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147698', '191790', '13', '1', '1', '-7.67936', '109.621', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147699', '191790', '13', '1', '1', '-4.99859', '109.586', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147700', '191790', '13', '1', '1', '-4.99859', '109.586', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147701', '191790', '13', '1', '1', '-3.48672', '109.566', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147702', '191790', '13', '1', '1', '-2.32482', '109.551', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147703', '191790', '13', '1', '1', '-2.32482', '109.551', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147705', '191790', '13', '1', '1', '-1.16292', '109.536', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147706', '191790', '13', '1', '1', '-0.343987', '109.525', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147707', '191790', '13', '1', '1', '-0.343987', '109.525', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147708', '191790', '13', '1', '1', '0.936902', '109.508', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147709', '191790', '13', '1', '1', '2.0988', '109.493', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147710', '191790', '13', '1', '1', '3.02972', '109.481', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147711', '191790', '13', '1', '1', '3.84165', '109.47', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147712', '191790', '13', '1', '1', '3.84165', '109.47', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147713', '191790', '13', '1', '1', '4.65358', '109.459', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147714', '191790', '13', '1', '1', '5.47251', '109.448', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147715', '191790', '13', '1', '1', '6.29144', '109.438', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147716', '191790', '13', '1', '1', '7.22236', '109.425', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147717', '191790', '13', '1', '1', '8.03429', '109.415', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147718', '191790', '13', '1', '1', '9.0842', '109.401', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147719', '191790', '13', '1', '1', '9.0842', '109.401', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147720', '191790', '13', '1', '1', '9.0842', '109.401', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147721', '191790', '13', '1', '1', '11.877', '109.364', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147722', '191790', '13', '1', '1', '13.0389', '109.349', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147723', '191790', '13', '1', '1', '13.8508', '109.338', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147724', '191790', '13', '1', '1', '14.6697', '109.328', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147725', '191790', '13', '1', '1', '15.3697', '109.318', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147726', '191790', '13', '1', '1', '15.3697', '109.318', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147727', '191790', '13', '1', '1', '16.1886', '109.308', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147728', '191790', '13', '1', '1', '17.0005', '109.297', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147729', '191790', '13', '1', '1', '17.8194', '109.286', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147730', '191790', '13', '1', '1', '18.6314', '109.276', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147731', '191790', '13', '1', '1', '19.3313', '109.266', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147732', '191790', '13', '1', '1', '20.1432', '109.256', '-144.708', '6.27005', '0', '0', '-0.00656714', '0.999978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147738', '191790', '13', '1', '1', '-137.442', '111.284', '-144.709', '0.0709016', '0', '0', '-0.0354432', '-0.999372', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147739', '191790', '13', '1', '1', '-132.208', '111.244', '-144.709', '6.11847', '0', '0', '-0.082266', '0.99661', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147740', '191790', '13', '1', '1', '-132.208', '111.244', '-144.709', '6.11847', '0', '0', '-0.082266', '0.99661', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147741', '191790', '13', '1', '1', '-132.208', '111.244', '-144.709', '6.11847', '0', '0', '-0.082266', '0.99661', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147742', '191790', '13', '1', '1', '-114.945', '108.374', '-144.709', '6.11847', '0', '0', '-0.082266', '0.99661', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147743', '191790', '13', '1', '1', '-108.033', '107.785', '-144.709', '0.108601', '0', '0', '-0.0542738', '-0.998526', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147744', '191790', '13', '1', '1', '-108.033', '107.785', '-144.709', '0.108601', '0', '0', '-0.0542738', '-0.998526', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147745', '191790', '13', '1', '1', '-108.033', '107.785', '-144.709', '0.108601', '0', '0', '-0.0542738', '-0.998526', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147746', '191790', '13', '1', '1', '-90.6364', '109.681', '-144.709', '0.108601', '0', '0', '-0.0542738', '-0.998526', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147747', '191790', '13', '1', '1', '-90.6364', '109.681', '-144.709', '0.108601', '0', '0', '-0.0542738', '-0.998526', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147748', '191790', '13', '1', '1', '-78.4811', '110.722', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147749', '191790', '13', '1', '1', '-78.4811', '110.722', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147750', '191790', '13', '1', '1', '-78.4811', '110.722', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147751', '191790', '13', '1', '1', '-63.3485', '109.402', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147752', '191790', '13', '1', '1', '-60.2391', '112.013', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147753', '191790', '13', '1', '1', '-60.2391', '112.013', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147754', '191790', '13', '1', '1', '-46.1105', '112.048', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147755', '191790', '13', '1', '1', '-46.1105', '112.048', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147756', '191790', '13', '1', '1', '-46.1105', '112.048', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147757', '191790', '13', '1', '1', '-28.6766', '110.528', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147758', '191790', '13', '1', '1', '-19.87', '107.699', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147759', '191790', '13', '1', '1', '-19.87', '107.699', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147760', '191790', '13', '1', '1', '-7.87982', '109.138', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147761', '191790', '13', '1', '1', '-7.87982', '109.138', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147762', '191790', '13', '1', '1', '-7.87982', '109.138', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147763', '191790', '13', '1', '1', '9.55405', '107.618', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147764', '191790', '13', '1', '1', '9.55405', '107.618', '-144.709', '6.19622', '0', '0', '-0.043468', '0.999055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147765', '191790', '13', '1', '1', '19.9795', '106.709', '-144.709', '3.36565', '0', '0', '-0.993731', '0.111794', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147766', '191790', '13', '1', '1', '19.3506', '106.745', '-144.709', '3.06248', '0', '0', '-0.999218', '-0.0395438', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147767', '191790', '13', '1', '1', '19.3506', '106.745', '-144.709', '3.06248', '0', '0', '-0.999218', '-0.0395438', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147768', '191790', '13', '1', '1', '10.6629', '107.434', '-144.709', '3.06248', '0', '0', '-0.999218', '-0.0395438', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147769', '191790', '13', '1', '1', '4.8918', '106.939', '-144.709', '3.2981', '0', '0', '-0.99694', '0.0781759', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147770', '191790', '13', '1', '1', '4.8918', '106.939', '-144.709', '3.03421', '0', '0', '-0.998559', '-0.0536654', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147771', '191790', '13', '1', '1', '4.8918', '106.939', '-144.709', '3.03421', '0', '0', '-0.998559', '-0.0536654', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147772', '191790', '13', '1', '1', '4.8918', '106.939', '-144.709', '3.03421', '0', '0', '-0.998559', '-0.0536654', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147773', '191790', '13', '1', '1', '4.8918', '106.939', '-144.709', '3.03421', '0', '0', '-0.998559', '-0.0536654', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147774', '191790', '13', '1', '1', '-12.5074', '108.814', '-144.709', '3.03421', '0', '0', '-0.998559', '-0.0536654', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147775', '191790', '13', '1', '1', '-12.5074', '108.814', '-144.709', '3.03421', '0', '0', '-0.998559', '-0.0536654', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147776', '191790', '13', '1', '1', '-23.5385', '110.003', '-144.709', '3.03421', '0', '0', '-0.998559', '-0.0536654', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147777', '191790', '13', '1', '1', '-27.0302', '109.967', '-144.709', '3.26983', '0', '0', '-0.997945', '0.0640746', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147778', '191790', '13', '1', '1', '-35.6737', '108.852', '-144.709', '3.26983', '0', '0', '-0.997945', '0.0640746', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147779', '191790', '13', '1', '1', '-39.1654', '108.816', '-144.709', '3.03421', '0', '0', '-0.998559', '-0.0536654', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147780', '191790', '13', '1', '1', '-39.1654', '108.816', '-144.709', '3.03421', '0', '0', '-0.998559', '-0.0536654', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147781', '191790', '13', '1', '1', '-39.1654', '108.816', '-144.709', '3.03421', '0', '0', '-0.998559', '-0.0536654', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147782', '191790', '13', '1', '1', '-56.5646', '110.692', '-144.709', '3.03421', '0', '0', '-0.998559', '-0.0536654', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147783', '191790', '13', '1', '1', '-56.5646', '110.692', '-144.709', '3.03421', '0', '0', '-0.998559', '-0.0536654', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147784', '191790', '13', '1', '1', '-70.0379', '108.833', '-144.709', '3.03421', '0', '0', '-0.998559', '-0.0536654', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147785', '191790', '13', '1', '1', '-72.9961', '106.978', '-144.709', '2.79859', '0', '0', '-0.98533', '-0.170662', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147786', '191790', '13', '1', '1', '-79.1325', '109.951', '-144.709', '2.32735', '0', '0', '-0.918265', '-0.395967', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147787', '191790', '13', '1', '1', '-79.1325', '109.951', '-144.709', '2.32735', '0', '0', '-0.918265', '-0.395967', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147788', '191790', '13', '1', '1', '-92.5595', '110.445', '-144.709', '2.20719', '0', '0', '-0.892831', '-0.450391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147789', '191790', '13', '1', '1', '-92.5595', '110.445', '-144.709', '2.20719', '0', '0', '-0.892831', '-0.450391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147790', '191790', '13', '1', '1', '-92.5595', '110.445', '-144.709', '2.20719', '0', '0', '-0.892831', '-0.450391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147791', '191790', '13', '1', '1', '-109.866', '113.043', '-144.709', '2.20719', '0', '0', '-0.892831', '-0.450391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147792', '191790', '13', '1', '1', '-109.866', '113.043', '-144.709', '2.20719', '0', '0', '-0.892831', '-0.450391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147793', '191790', '13', '1', '1', '-120.768', '114.68', '-144.709', '2.20719', '0', '0', '-0.892831', '-0.450391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147794', '191790', '13', '1', '1', '-125.469', '111.206', '-144.709', '2.20719', '0', '0', '-0.892831', '-0.450391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7147795', '191790', '13', '1', '1', '-125.469', '111.206', '-144.709', '2.20719', '0', '0', '-0.892831', '-0.450391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7161913', '191949', '1', '1', '1', '4759.92', '-1961.54', '1075.83', '2.16814', '0', '0', '-0.883869', '-0.467735', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7169494', '92703', '1', '1', '1', '16230.7', '16259.4', '13.6218', '3.07439', '0', '0', '-0.999436', '-0.0335946', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7174791', '191758', '0', '1', '1', '4304.74', '-2758.78', '16.6699', '3.70285', '0', '0', '-0.960882', '0.27696', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7174793', '2726', '0', '1', '1', '4298.34', '-2758.91', '16.7778', '4.49375', '0', '0', '-0.780033', '0.625738', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7174794', '2726', '0', '1', '1', '4296.38', '-2759.5', '16.5419', '5.12599', '0', '0', '-0.54685', '0.837231', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7174795', '1685', '0', '1', '1', '4301.5', '-2764.29', '16.773', '2.40851', '0', '0', '-0.933573', '-0.358388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7174797', '193584', '0', '1', '1', '4300.09', '-2766.17', '16.5308', '1.85481', '0', '0', '-0.800065', '-0.599914', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7174798', '193584', '0', '1', '1', '4295.27', '-2760.41', '16.3704', '6.07239', '0', '0', '-0.105201', '0.994451', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175360', '190693', '0', '1', '1', '4218.43', '-2719.31', '8.04038', '1.05099', '0', '0', '-0.501642', '-0.865076', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175361', '190693', '0', '1', '1', '4219.47', '-2717.49', '8.04038', '0.859005', '0', '0', '-0.416418', '-0.909173', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175362', '190693', '0', '1', '1', '4220.84', '-2715.9', '8.04038', '0.667019', '0', '0', '-0.327361', '-0.944899', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175363', '190693', '0', '1', '1', '4222.49', '-2714.6', '8.04038', '0.475032', '0', '0', '-0.235289', '-0.971925', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175364', '190693', '0', '1', '1', '4224.36', '-2713.64', '8.04038', '0.283046', '0', '0', '-0.141051', '-0.990002', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175365', '190693', '0', '1', '1', '4226.38', '-2713.05', '8.04038', '0.09106', '0', '0', '-0.0455145', '-0.998964', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175366', '190693', '0', '1', '1', '4228.47', '-2712.86', '8.04037', '-0.100926', '0', '0', '-0.0504419', '0.998727', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175368', '190693', '0', '1', '1', '4230.56', '-2713.07', '8.04038', '-0.292912', '0', '0', '-0.145933', '0.989294', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175369', '190693', '0', '1', '1', '4232.57', '-2713.68', '8.04038', '-0.484899', '0', '0', '-0.240081', '0.970753', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175370', '190693', '0', '1', '1', '4234.43', '-2714.66', '8.04038', '-0.676885', '0', '0', '-0.332018', '0.943273', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175371', '190693', '0', '1', '1', '4236.06', '-2715.97', '8.04038', '-0.868871', '0', '0', '-0.420898', '0.907108', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175768', '190693', '0', '1', '1', '4237.42', '-2717.58', '8.04038', '-1.06086', '0', '0', '-0.505903', '0.86259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175791', '190693', '0', '1', '1', '4238.45', '-2719.41', '8.04038', '-1.25284', '0', '0', '-0.58625', '0.810131', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175792', '190693', '0', '1', '1', '4239.1', '-2721.4', '8.04038', '-1.44483', '0', '0', '-0.661198', '0.750211', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175793', '190693', '0', '1', '1', '4239.1', '-2721.4', '10.6663', '-1.44483', '0', '0', '-0.661198', '0.750211', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175794', '190693', '0', '1', '1', '4238.45', '-2719.41', '10.6663', '-1.25284', '0', '0', '-0.58625', '0.81013', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175795', '190693', '0', '1', '1', '4237.42', '-2717.58', '10.6663', '-1.06086', '0', '0', '-0.505903', '0.86259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175796', '190693', '0', '1', '1', '4236.06', '-2715.97', '10.6663', '-0.868871', '0', '0', '-0.420898', '0.907108', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175797', '190693', '0', '1', '1', '4234.43', '-2714.66', '10.6663', '-0.676885', '0', '0', '-0.332018', '0.943273', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175798', '190693', '0', '1', '1', '4232.57', '-2713.68', '10.6663', '-0.484899', '0', '0', '-0.240081', '0.970753', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175799', '190693', '0', '1', '1', '4230.56', '-2713.07', '10.6663', '-0.292913', '0', '0', '-0.145933', '0.989294', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175800', '190693', '0', '1', '1', '4228.47', '-2712.86', '10.6663', '-0.100926', '0', '0', '-0.0504419', '0.998727', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175801', '190693', '0', '1', '1', '4226.38', '-2713.05', '10.6663', '0.0910597', '0', '0', '-0.045514', '-0.998964', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7175825', '190693', '0', '1', '1', '4239.1', '-2721.4', '13.2922', '-1.44483', '0', '0', '-0.661198', '0.750211', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7176134', '190693', '0', '1', '1', '4238.45', '-2719.41', '13.2922', '-1.25284', '0', '0', '-0.58625', '0.81013', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7176135', '190693', '0', '1', '1', '4237.42', '-2717.58', '13.2922', '-1.06086', '0', '0', '-0.505903', '0.86259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7176136', '190693', '0', '1', '1', '4236.06', '-2715.97', '13.2922', '-0.868871', '0', '0', '-0.420898', '0.907108', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7176562', '179682', '0', '1', '1', '4222.78', '-2720.32', '8.04036', '3.3844', '0', '0', '-0.992639', '0.121108', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7176564', '179682', '0', '1', '1', '4229.27', '-2716.03', '8.03995', '3.01291', '0', '0', '-0.997931', '-0.064295', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7176592', '179682', '0', '1', '1', '4235.78', '-2720.55', '8.03995', '1.9487', '0', '0', '-0.827337', '-0.561706', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7176821', '19405', '0', '1', '1', '4230.45', '-2722.64', '8.04007', '5.42958', '0', '0', '-0.413963', '0.910294', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7176872', '179106', '0', '1', '1', '4226.19', '-2718.42', '8.04016', '5.30784', '0', '0', '-0.468572', '0.883426', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7177237', '179106', '0', '1', '1', '4232.63', '-2718.64', '8.04006', '4.05906', '0', '0', '-0.896615', '0.442812', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7178518', '187345', '0', '1', '1', '4259.22', '-2850.08', '12.2218', '1.54023', '0', '0', '-0.696218', '-0.71783', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7194662', '20920', '47', '1', '1', '2037.26', '1876.37', '57.2993', '0.480099', '0', '0', '-0.23775', '-0.971326', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7194693', '20919', '47', '1', '1', '2080.89', '1703.36', '56.6447', '0.553757', '0', '0', '-0.273354', '-0.961913', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198471', '10205', '1', '1', '1', '4819.58', '-1947.95', '1070.49', '1.33391', '0', '0', '-0.618598', '-0.785708', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198472', '10204', '1', '1', '1', '4817.2', '-1947.37', '1070.17', '1.33391', '0', '0', '-0.618598', '-0.785708', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198473', '10207', '1', '1', '1', '4818.11', '-1942.82', '1070.38', '4.52577', '0', '0', '-0.769914', '0.638147', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198474', '10207', '1', '1', '1', '4820.27', '-1942.72', '1070.71', '4.60431', '0', '0', '-0.744267', '0.667882', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198475', '10207', '1', '1', '1', '4826.19', '-1946.38', '1071.01', '5.23263', '0', '0', '-0.501453', '0.865185', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198476', '10207', '1', '1', '1', '4824.47', '-1947.38', '1070.89', '5.23263', '0', '0', '-0.501453', '0.865185', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198477', '10207', '1', '1', '1', '4828.63', '-1950.38', '1071.4', '2.13188', '0', '0', '-0.875243', '-0.483683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198478', '10207', '1', '1', '1', '4827.11', '-1951.21', '1071.33', '2.13188', '0', '0', '-0.875243', '-0.483683', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198479', '10207', '1', '1', '1', '4819.96', '-1956.57', '1070.21', '0.13775', '0', '0', '-0.0688206', '-0.997629', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198480', '10207', '1', '1', '1', '4824.11', '-1955.75', '1070.75', '3.27777', '0', '0', '-0.997683', '0.0680379', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198481', '10207', '1', '1', '1', '4824.39', '-1957.75', '1070.67', '3.27777', '0', '0', '-0.997683', '0.0680379', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198482', '10207', '1', '1', '1', '4820.01', '-1958.44', '1070.12', '0.191942', '0', '0', '-0.0958238', '-0.995398', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198483', '10207', '1', '1', '1', '4831.06', '-1939.23', '1071.35', '0.805337', '0', '0', '-0.391875', '-0.920019', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198484', '10207', '1', '1', '1', '4833.28', '-1941.16', '1071.46', '0.981266', '0', '0', '-0.471185', '-0.882035', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198485', '10207', '1', '1', '1', '4829.02', '-1938.37', '1071.31', '0.626266', '0', '0', '-0.308041', '-0.951373', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7198486', '10207', '1', '1', '1', '4834.9', '-1942.33', '1071.56', '1.39596', '0', '0', '-0.64267', '-0.766143', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7204192', '191758', '0', '1', '1', '-4056.48', '-1464.81', '167.312', '0.90284', '0', '0', '-0.436244', '-0.899829', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7204293', '181236', '0', '1', '1', '-4193.15', '-1407.46', '201.825', '1.70944', '0', '0', '-0.754389', '-0.656428', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7204418', '186745', '0', '1', '1', '-3938.35', '-1380.55', '171.507', '1.35209', '0', '0', '-0.625712', '-0.780054', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7204429', '186745', '0', '1', '1', '-3959.95', '-1282.77', '173.558', '2.5027', '0', '0', '-0.949409', '-0.314043', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7204437', '186745', '0', '1', '1', '-3955.78', '-1204.41', '181.096', '5.29086', '0', '0', '-0.476055', '0.879415', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7204482', '186745', '0', '1', '1', '-3962.74', '-1343.12', '152.877', '0.20933', '0', '0', '-0.104474', '-0.994528', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7205576', '192178', '0', '1', '1', '-4020.05', '-1406.81', '160.173', '1.46334', '0', '0', '-0.668113', '-0.74406', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7205606', '181618', '0', '1', '1', '-4020.05', '-1406.81', '156.173', '1.46334', '0', '0', '-0.668113', '-0.74406', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7206926', '185598', '0', '1', '1', '-4003.77', '-1290.31', '147.407', '4.67197', '0', '0', '-0.721251', '0.692674', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7207101', '211062', '0', '1', '1', '-3959.62', '-1467.03', '178.74', '4.34295', '0', '0', '-0.824953', '0.565201', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7207156', '211062', '0', '1', '1', '-3958.23', '-1463.08', '178.963', '5.27364', '0', '0', '-0.483607', '0.875285', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7207162', '211062', '0', '1', '1', '-3960.42', '-1459.62', '178.464', '4.93592', '0', '0', '-0.62383', '0.78156', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7207308', '178932', '0', '1', '1', '-3961.12', '-1455.58', '178.937', '4.67438', '0', '0', '-0.720415', '0.693543', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7207453', '181252', '0', '1', '1', '-4100.49', '-1295.49', '139.766', '5.10502', '0', '0', '-0.555597', '0.831451', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7208128', '11899', '13', '1', '1', '-11.9702', '35.4484', '-144.709', '0.115895', '0', '0', '-0.0579155', '-0.998322', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7208129', '11899', '13', '1', '1', '-6.94568', '36.194', '-15.8891', '0.147311', '0', '0', '-0.0735891', '-0.997289', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7208130', '11899', '13', '1', '1', '-1.34719', '35.6676', '112.815', '0.376647', '0', '0', '-0.187212', '-0.98232', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7221610', '191949', '1', '1', '1', '4756.32', '-1975.67', '1076.08', '3.60478', '0', '0', '-0.973302', '0.229529', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7233033', '185589', '13', '1', '1', '-6.49932', '35.3972', '-16.0755', '6.22944', '0', '0', '-0.026871', '0.999639', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7235893', '192517', '1', '1', '1', '8490.58', '1396.2', '12.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7235910', '192517', '1', '1', '1', '8490.58', '1316.2', '12.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7235921', '192517', '1', '1', '1', '8448.58', '1396.2', '12.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7235925', '192517', '1', '1', '1', '8448.58', '1356.2', '12.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7235926', '192517', '1', '1', '1', '8448.58', '1316.2', '12.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7235944', '192517', '1', '1', '1', '8524.58', '1325.2', '20.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7235959', '192517', '1', '1', '1', '8524.58', '1387.2', '23.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7235963', '192517', '1', '1', '1', '8524.58', '1356.2', '26.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7236988', '180850', '1', '1', '1', '8437.41', '1405.84', '13.3287', '2.94205', '0', '0', '-0.995027', '-0.0996053', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7236993', '180850', '1', '1', '1', '8436.99', '1386.61', '13.3287', '4.67307', '0', '0', '-0.720871', '0.693069', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7236995', '180850', '1', '1', '1', '8437.23', '1365.9', '13.3287', '1.79458', '0', '0', '-0.781641', '-0.623729', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7236997', '180850', '1', '1', '1', '8437.21', '1346.63', '13.3287', '5.18436', '0', '0', '-0.522184', '0.852833', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237001', '180850', '1', '1', '1', '8437.14', '1325.63', '13.3287', '1.66971', '0', '0', '-0.741198', '-0.671287', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237002', '180850', '1', '1', '1', '8437.08', '1306.66', '13.3287', '5.08226', '0', '0', '-0.565025', '0.825074', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237005', '180850', '1', '1', '1', '8479.44', '1306.27', '13.3287', '3.39679', '0', '0', '-0.99187', '0.127254', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237006', '180850', '1', '1', '1', '8501.71', '1306.43', '13.3287', '0.534802', '0', '0', '-0.264226', '-0.964461', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237011', '180850', '1', '1', '1', '8502.22', '1365.89', '13.3287', '1.38618', '0', '0', '-0.638915', '-0.769277', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237013', '180850', '1', '1', '1', '8502.29', '1346.54', '13.3285', '3.57115', '0', '0', '-0.977023', '0.213132', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237017', '180850', '1', '1', '1', '8501.87', '1405.58', '13.3289', '1.84956', '0', '0', '-0.798488', '-0.602011', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237020', '180850', '1', '1', '1', '8479.18', '1405.73', '13.3287', '3.6167', '0', '0', '-0.971917', '0.235325', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237025', '180850', '1', '1', '1', '8524.44', '1387.54', '23.9231', '5.31787', '0', '0', '-0.464135', '0.885765', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237026', '180850', '1', '1', '1', '8523.46', '1387.19', '23.9231', '3.41563', '0', '0', '-0.990627', '0.136593', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237029', '180850', '1', '1', '1', '8523.46', '1388.2', '23.9231', '5.96975', '0', '0', '-0.156078', '0.987745', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237037', '180850', '1', '1', '1', '8524.28', '1386.81', '23.9231', '2.29644', '0', '0', '-0.912035', '-0.410112', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237040', '180850', '1', '1', '1', '8525.18', '1387.91', '23.9231', '3.07555', '0', '0', '-0.999455', '-0.0330135', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237041', '180850', '1', '1', '1', '8525.32', '1386.89', '23.9231', '4.87569', '0', '0', '-0.647081', '0.762422', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237042', '180850', '1', '1', '1', '8524.63', '1356.33', '26.9229', '1.27464', '0', '0', '-0.595042', '-0.803695', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237043', '180850', '1', '1', '1', '8524.25', '1355.1', '26.9229', '1.27464', '0', '0', '-0.595042', '-0.803695', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237044', '180850', '1', '1', '1', '8525.24', '1355.48', '26.9229', '4.66677', '0', '0', '-0.723051', '0.690795', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237046', '180850', '1', '1', '1', '8523.52', '1356.18', '26.9229', '2.62002', '0', '0', '-0.966188', '-0.25784', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237048', '180850', '1', '1', '1', '8523.28', '1355.22', '26.9229', '5.52913', '0', '0', '-0.368157', '0.929764', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237049', '180850', '1', '1', '1', '8523.85', '1357.1', '26.9229', '5.39562', '0', '0', '-0.429361', '0.903133', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237052', '180850', '1', '1', '1', '8524.11', '1324.82', '20.9234', '1.07043', '0', '0', '-0.510025', '-0.860159', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237053', '180850', '1', '1', '1', '8525', '1324.69', '20.9234', '6.14174', '0', '0', '-0.0706618', '0.9975', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237054', '180850', '1', '1', '1', '8524.74', '1324.08', '20.9234', '4.30077', '0', '0', '-0.836688', '0.54768', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237055', '180850', '1', '1', '1', '8523.76', '1323.98', '20.9234', '3.16194', '0', '0', '-0.999948', '0.0101745', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237056', '180850', '1', '1', '1', '8524.09', '1325.91', '20.9234', '1.23693', '0', '0', '-0.579785', '-0.814769', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237061', '180850', '1', '1', '1', '8522.86', '1324.72', '20.9234', '0.303877', '0', '0', '-0.151354', '-0.98848', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237079', '180706', '1', '1', '1', '8533.11', '1347.63', '45.2038', '1.59114', '0', '0', '-0.714264', '-0.699876', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237080', '180706', '1', '1', '1', '8531.51', '1357.04', '47.2324', '2.06945', '0', '0', '-0.859722', '-0.510762', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237084', '180706', '1', '1', '1', '8534.88', '1361.15', '46.7762', '4.44921', '0', '0', '-0.793774', '0.608213', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237085', '180706', '1', '1', '1', '8534.9', '1355.19', '50.4376', '4.87097', '0', '0', '-0.648878', '0.760893', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237086', '180706', '1', '1', '1', '8532.21', '1354.1', '49.4664', '2.82108', '0', '0', '-0.987186', '-0.159572', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237087', '180706', '1', '1', '1', '8529.92', '1353.28', '47.1055', '3.74392', '0', '0', '-0.954992', '0.296632', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237089', '180706', '1', '1', '1', '8537.24', '1353.2', '46.0221', '0.975394', '0', '0', '-0.468593', '-0.883414', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237090', '180706', '1', '1', '1', '8539.07', '1359.05', '42.0966', '1.55973', '0', '0', '-0.703184', '-0.711008', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237091', '180706', '1', '1', '1', '8535.95', '1360.5', '47.9242', '3.25541', '0', '0', '-0.998381', '0.056876', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237092', '180706', '1', '1', '1', '8531.8', '1355.04', '41.2794', '4.07222', '0', '0', '-0.893681', '0.448703', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237093', '180706', '1', '1', '1', '8531.92', '1358.34', '42.1951', '6.19515', '0', '0', '-0.0440026', '0.999031', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237095', '180706', '1', '1', '1', '8535.92', '1356.6', '43.9558', '6.07577', '0', '0', '-0.103521', '0.994627', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237122', '186750', '1', '1', '1', '8537.7', '1392.85', '24.3288', '5.00841', '0', '0', '-0.595098', '0.803653', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237124', '186750', '1', '1', '1', '8538.1', '1390.44', '24.3288', '4.6699', '0', '0', '-0.721967', '0.691928', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237125', '186750', '1', '1', '1', '8538.13', '1386.97', '24.3288', '4.91102', '0', '0', '-0.633511', '0.773734', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237126', '186750', '1', '1', '1', '8536.45', '1383.74', '24.0569', '4.41308', '0', '0', '-0.804631', '0.593775', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237129', '186750', '1', '1', '1', '8535.04', '1394.6', '23.9231', '4.89217', '0', '0', '-0.640773', '0.76773', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237130', '186750', '1', '1', '1', '8531.91', '1363.32', '26.923', '0.0698285', '0', '0', '-0.0349068', '-0.999391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237132', '186750', '1', '1', '1', '8533.92', '1362.01', '26.923', '5.29115', '0', '0', '-0.475925', '0.879486', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237133', '186750', '1', '1', '1', '8534.52', '1359.43', '26.923', '5.06103', '0', '0', '-0.573749', '0.819031', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237134', '186750', '1', '1', '1', '8537.29', '1321.49', '21.3292', '3.78084', '0', '0', '-0.949355', '0.314207', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237135', '186750', '1', '1', '1', '8535.72', '1320.29', '20.9236', '0.700503', '0', '0', '-0.343134', '-0.939287', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237136', '186750', '1', '1', '1', '8534.29', '1319.11', '20.923', '0.692649', '0', '0', '-0.339443', '-0.940627', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237186', '191790', '1', '1', '1', '8501.64', '1306.53', '13.3289', '6.26269', '0', '0', '-0.0102483', '0.999948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237188', '191790', '1', '1', '1', '8479.24', '1306.3', '13.3289', '2.87762', '0', '0', '-0.991303', '-0.131603', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237191', '191790', '1', '1', '1', '8437.33', '1307', '13.3287', '0.991095', '0', '0', '-0.475513', '-0.879708', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237192', '191790', '1', '1', '1', '8437.06', '1325.85', '13.3287', '1.30604', '0', '0', '-0.607588', '-0.794253', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237194', '191790', '1', '1', '1', '8437.01', '1346.74', '13.3287', '3.1046', '0', '0', '-0.999829', '-0.0184945', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237196', '191790', '1', '1', '1', '8437.17', '1365.82', '13.3287', '1.82362', '0', '0', '-0.790612', '-0.612317', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237283', '191790', '1', '1', '1', '8436.8', '1386.51', '13.3287', '3.69679', '0', '0', '-0.961716', '0.274048', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237284', '191790', '1', '1', '1', '8437.51', '1406', '13.3287', '1.03979', '0', '0', '-0.496789', '-0.867871', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237289', '191790', '1', '1', '1', '8479.27', '1405.97', '13.3287', '0.116948', '0', '0', '-0.0584404', '-0.998291', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237290', '191790', '1', '1', '1', '8501.77', '1405.65', '13.3287', '0.359635', '0', '0', '-0.17885', '-0.983876', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237293', '191790', '1', '1', '1', '8502.33', '1365.84', '13.3287', '4.21201', '0', '0', '-0.860162', '0.510022', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237294', '191790', '1', '1', '1', '8502.2', '1346.73', '13.3287', '1.03272', '0', '0', '-0.493718', '-0.869622', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237295', '191790', '1', '1', '1', '8524.64', '1356.18', '26.9228', '3.90335', '0', '0', '-0.928338', '0.371736', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237296', '191790', '1', '1', '1', '8524.02', '1355.5', '26.9228', '4.10598', '0', '0', '-0.885979', '0.463725', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237297', '191790', '1', '1', '1', '8524.02', '1355.5', '26.9228', '4.10598', '0', '0', '-0.885979', '0.463725', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237298', '191790', '1', '1', '1', '8524.02', '1355.5', '26.9228', '4.63691', '0', '0', '-0.733282', '0.679924', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237299', '191790', '1', '1', '1', '8523.97', '1354.92', '26.9228', '4.63691', '0', '0', '-0.733282', '0.679924', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237300', '191790', '1', '1', '1', '8524.03', '1355.71', '26.9228', '4.63691', '0', '0', '-0.733282', '0.679924', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237301', '191790', '1', '1', '1', '8524.09', '1356.45', '26.9228', '4.63691', '0', '0', '-0.733282', '0.679924', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237302', '191790', '1', '1', '1', '8523.83', '1356.76', '26.9228', '5.4066', '0', '0', '-0.424393', '0.905478', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237303', '191790', '1', '1', '1', '8524.42', '1356.06', '26.9228', '5.4066', '0', '0', '-0.424393', '0.905478', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237304', '191790', '1', '1', '1', '8524.84', '1355.55', '26.9228', '5.4066', '0', '0', '-0.424393', '0.905478', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237305', '191790', '1', '1', '1', '8524.18', '1355.58', '26.9228', '6.24855', '0', '0', '-0.0173165', '0.99985', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237308', '191790', '1', '1', '1', '8523.04', '1355.61', '26.9228', '0.134225', '0', '0', '-0.0670621', '-0.997749', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237309', '191790', '1', '1', '1', '8523.3', '1356.25', '26.9228', '1.20786', '0', '0', '-0.567884', '-0.823109', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237310', '191790', '1', '1', '1', '8525.31', '1386.74', '23.9243', '5.64064', '0', '0', '-0.315776', '0.948834', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237311', '191790', '1', '1', '1', '8524.79', '1387.13', '23.9243', '5.64064', '0', '0', '-0.315776', '0.948834', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237312', '191790', '1', '1', '1', '8524.79', '1387.13', '23.9243', '5.64064', '0', '0', '-0.315776', '0.948834', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237313', '191790', '1', '1', '1', '8524.48', '1387.36', '23.9243', '5.64064', '0', '0', '-0.315776', '0.948834', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237314', '191790', '1', '1', '1', '8524.13', '1387.62', '23.9243', '5.64064', '0', '0', '-0.315776', '0.948834', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237315', '191790', '1', '1', '1', '8523.65', '1387.99', '23.9243', '5.64064', '0', '0', '-0.315776', '0.948834', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237318', '191790', '1', '1', '1', '8523.31', '1388.24', '23.9243', '5.64064', '0', '0', '-0.315776', '0.948834', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237319', '191790', '1', '1', '1', '8523.6', '1387.62', '23.9243', '5.15369', '0', '0', '-0.535203', '0.844724', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237320', '191790', '1', '1', '1', '8523.6', '1387.62', '23.9243', '5.15369', '0', '0', '-0.535203', '0.844724', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237321', '191790', '1', '1', '1', '8524.8', '1387.51', '23.9243', '0.511987', '0', '0', '-0.253207', '-0.967412', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237322', '191790', '1', '1', '1', '8525.02', '1387.78', '23.9243', '0.925892', '0', '0', '-0.446586', '-0.894741', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237359', '191790', '1', '1', '1', '8524.44', '1324.79', '20.9229', '3.68892', '0', '0', '-0.962787', '0.270262', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237360', '191790', '1', '1', '1', '8523.49', '1324.55', '20.9229', '3.22789', '0', '0', '-0.999069', '0.0431373', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237361', '191790', '1', '1', '1', '8523.49', '1324.55', '20.9229', '3.08652', '0', '0', '-0.999621', '-0.0275317', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237362', '191790', '1', '1', '1', '8523.07', '1324.99', '20.9229', '2.33882', '0', '0', '-0.920521', '-0.390693', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237363', '191790', '1', '1', '1', '8523.07', '1324.99', '20.9229', '2.33882', '0', '0', '-0.920521', '-0.390693', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237364', '191790', '1', '1', '1', '8523.7', '1324.34', '20.9229', '2.33882', '0', '0', '-0.920521', '-0.390693', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237365', '191790', '1', '1', '1', '8524.21', '1323.79', '20.9229', '2.22101', '0', '0', '-0.895924', '-0.444208', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237366', '191790', '1', '1', '1', '8524.55', '1324.45', '20.9229', '1.05784', '0', '0', '-0.5046', '-0.863353', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237367', '191790', '1', '1', '1', '8524.55', '1324.45', '20.9229', '1.05784', '0', '0', '-0.5046', '-0.863353', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237368', '191790', '1', '1', '1', '8524.55', '1324.45', '20.9229', '1.90293', '0', '0', '-0.814266', '-0.580492', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237369', '191790', '1', '1', '1', '8524.14', '1325.64', '20.9229', '1.90293', '0', '0', '-0.814266', '-0.580492', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237400', '189548', '1', '1', '1', '8509.08', '1356.2', '18.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237407', '189548', '1', '1', '1', '8509.08', '1350.2', '18.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237409', '189548', '1', '1', '1', '8509.08', '1362.2', '18.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237418', '189545', '1', '1', '1', '8509.08', '1325.2', '12.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237419', '189545', '1', '1', '1', '8509.08', '1319.2', '12.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237420', '189545', '1', '1', '1', '8509.08', '1331.2', '12.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237504', '189556', '1', '1', '1', '8509.08', '1387.2', '15.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237508', '189556', '1', '1', '1', '8509.08', '1381.2', '15.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237509', '189556', '1', '1', '1', '8509.08', '1393.2', '15.6021', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237639', '183992', '1', '1', '1', '8538.62', '1356.05', '27.3295', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237640', '183992', '1', '1', '1', '8538.62', '1356.05', '28.5729', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237641', '183992', '1', '1', '1', '8538.62', '1356.05', '29.816', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237642', '183992', '1', '1', '1', '8538.62', '1356.05', '31.0594', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237643', '183992', '1', '1', '1', '8538.62', '1356.05', '32.3027', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237645', '183992', '1', '1', '1', '8538.62', '1356.05', '33.546', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237664', '183992', '1', '1', '1', '8538.62', '1356.05', '34.7892', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237665', '183992', '1', '1', '1', '8538.62', '1356.05', '36.0325', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237686', '183992', '1', '1', '1', '8538.62', '1356.05', '37.2757', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237687', '183992', '1', '1', '1', '8538.62', '1356.05', '38.5189', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237688', '183992', '1', '1', '1', '8538.62', '1356.05', '39.7621', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237689', '183992', '1', '1', '1', '8538.62', '1356.05', '41.0053', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237690', '183992', '1', '1', '1', '8538.62', '1356.05', '42.2485', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237691', '183992', '1', '1', '1', '8538.62', '1356.05', '43.4918', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237692', '183992', '1', '1', '1', '8538.62', '1356.05', '44.7353', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237693', '183992', '1', '1', '1', '8538.62', '1356.05', '45.9786', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237801', '183992', '1', '1', '1', '8538.86', '1389.49', '24.3287', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237802', '183992', '1', '1', '1', '8538.86', '1389.49', '25.5718', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237803', '183992', '1', '1', '1', '8538.86', '1389.49', '26.8147', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237804', '183992', '1', '1', '1', '8538.86', '1389.49', '28.0581', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237805', '183992', '1', '1', '1', '8538.86', '1389.49', '29.3014', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237806', '183992', '1', '1', '1', '8538.86', '1389.49', '30.5445', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237807', '183992', '1', '1', '1', '8538.86', '1389.49', '31.7877', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237808', '183992', '1', '1', '1', '8538.86', '1389.49', '33.0311', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237812', '183992', '1', '1', '1', '8538.86', '1389.49', '34.2743', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237851', '183992', '1', '1', '1', '8538.86', '1389.49', '35.5174', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237852', '183992', '1', '1', '1', '8538.86', '1389.49', '36.7604', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237853', '183992', '1', '1', '1', '8538.86', '1389.49', '38.0034', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237855', '183992', '1', '1', '1', '8538.86', '1389.49', '39.2469', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237857', '183992', '1', '1', '1', '8538.86', '1389.49', '40.4898', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237858', '183992', '1', '1', '1', '8538.86', '1389.49', '41.7333', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237859', '183992', '1', '1', '1', '8538.86', '1389.49', '42.9762', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237863', '183992', '1', '1', '1', '8538.82', '1385.54', '24.3287', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237864', '183992', '1', '1', '1', '8538.82', '1385.54', '25.573', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237865', '183992', '1', '1', '1', '8538.82', '1385.54', '26.8174', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237867', '183992', '1', '1', '1', '8538.82', '1385.54', '28.0616', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237868', '183992', '1', '1', '1', '8538.82', '1385.54', '29.3059', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237870', '183992', '1', '1', '1', '8538.82', '1385.54', '30.5502', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237871', '183992', '1', '1', '1', '8538.82', '1385.54', '31.7944', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237873', '183992', '1', '1', '1', '8538.82', '1385.54', '33.0387', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237874', '183992', '1', '1', '1', '8538.82', '1385.54', '34.283', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237875', '183992', '1', '1', '1', '8538.82', '1385.54', '35.5272', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237876', '183992', '1', '1', '1', '8538.82', '1385.54', '36.7716', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237877', '183992', '1', '1', '1', '8538.82', '1385.54', '38.0158', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237878', '183992', '1', '1', '1', '8538.82', '1385.54', '39.2602', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237879', '183992', '1', '1', '1', '8538.82', '1385.54', '40.5046', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237880', '183992', '1', '1', '1', '8538.82', '1385.54', '41.749', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237881', '183992', '1', '1', '1', '8538.82', '1385.54', '42.9932', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237888', '183992', '1', '1', '1', '8538.84', '1324.93', '21.3287', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237890', '183992', '1', '1', '1', '8538.84', '1324.93', '22.572', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237891', '183992', '1', '1', '1', '8538.84', '1324.93', '23.8154', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237895', '183992', '1', '1', '1', '8538.84', '1324.93', '25.0586', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237897', '183992', '1', '1', '1', '8538.84', '1324.93', '26.3018', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237899', '183992', '1', '1', '1', '8538.84', '1324.93', '27.5452', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237900', '183992', '1', '1', '1', '8538.84', '1324.93', '28.7884', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237901', '183992', '1', '1', '1', '8538.84', '1324.93', '30.0318', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237902', '183992', '1', '1', '1', '8538.84', '1324.93', '31.2752', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237903', '183992', '1', '1', '1', '8538.84', '1324.93', '32.5185', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237904', '183992', '1', '1', '1', '8538.84', '1324.93', '33.7619', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237906', '183992', '1', '1', '1', '8538.84', '1324.93', '35.005', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237907', '183992', '1', '1', '1', '8538.84', '1324.93', '36.2482', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237908', '183992', '1', '1', '1', '8538.84', '1324.93', '37.4916', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237909', '183992', '1', '1', '1', '8538.84', '1324.93', '38.735', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237911', '183992', '1', '1', '1', '8538.84', '1324.93', '39.9784', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237918', '183992', '1', '1', '1', '8538.84', '1320.93', '21.329', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237923', '183992', '1', '1', '1', '8538.84', '1320.93', '22.5726', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237925', '183992', '1', '1', '1', '8538.84', '1320.93', '23.8161', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237926', '183992', '1', '1', '1', '8538.84', '1320.93', '25.0598', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237927', '183992', '1', '1', '1', '8538.84', '1320.93', '26.3034', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237928', '183992', '1', '1', '1', '8538.84', '1320.93', '27.547', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237932', '183992', '1', '1', '1', '8538.84', '1320.93', '28.7908', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237933', '183992', '1', '1', '1', '8538.84', '1320.93', '30.0345', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237934', '183992', '1', '1', '1', '8538.84', '1320.93', '31.2783', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237935', '183992', '1', '1', '1', '8538.84', '1320.93', '32.522', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237936', '183992', '1', '1', '1', '8538.84', '1320.93', '33.7657', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237937', '183992', '1', '1', '1', '8538.84', '1320.93', '35.0092', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237938', '183992', '1', '1', '1', '8538.84', '1320.93', '36.2529', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237939', '183992', '1', '1', '1', '8538.84', '1320.93', '37.4966', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237940', '183992', '1', '1', '1', '8538.84', '1320.93', '38.7402', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237941', '183992', '1', '1', '1', '8538.84', '1320.93', '39.9838', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237943', '183992', '1', '1', '1', '8538.84', '1328.93', '21.3291', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237944', '183992', '1', '1', '1', '8538.84', '1328.93', '22.5722', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237945', '183992', '1', '1', '1', '8538.84', '1328.93', '23.8152', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237946', '183992', '1', '1', '1', '8538.84', '1328.93', '25.0585', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237947', '183992', '1', '1', '1', '8538.84', '1328.93', '26.3019', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237948', '183992', '1', '1', '1', '8538.84', '1328.93', '27.5453', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237949', '183992', '1', '1', '1', '8538.84', '1328.93', '28.7887', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237951', '183992', '1', '1', '1', '8538.84', '1328.93', '30.032', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237952', '183992', '1', '1', '1', '8538.84', '1328.93', '31.2751', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237953', '183992', '1', '1', '1', '8538.84', '1328.93', '32.5183', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237954', '183992', '1', '1', '1', '8538.84', '1328.93', '33.7613', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237955', '183992', '1', '1', '1', '8538.84', '1328.93', '35.0047', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237956', '183992', '1', '1', '1', '8538.84', '1328.93', '36.2479', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237957', '183992', '1', '1', '1', '8538.84', '1328.93', '37.491', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237958', '183992', '1', '1', '1', '8538.84', '1328.93', '38.7345', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237959', '183992', '1', '1', '1', '8538.84', '1328.93', '39.9777', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237970', '192917', '1', '1', '1', '8538.9', '1324.98', '41.2219', '1.61792', '0', '0', '-0.723568', '-0.690253', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237974', '192917', '1', '1', '1', '8538.82', '1320.88', '41.2281', '0.188491', '0', '0', '-0.094106', '-0.995562', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237976', '192917', '1', '1', '1', '8538.87', '1328.97', '41.221', '0.0117764', '0', '0', '-0.00588638', '-0.999983', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237977', '192917', '1', '1', '1', '8538.6', '1356.13', '47.2232', '0.0117769', '0', '0', '-0.00588614', '-0.999983', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237984', '192917', '1', '1', '1', '8538.83', '1385.57', '44.2367', '3.71493', '0', '0', '-0.959191', '0.282758', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7237985', '192917', '1', '1', '1', '8538.95', '1389.4', '44.2196', '5.08545', '0', '0', '-0.563707', '0.825975', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244406', '193461', '1', '1', '1', '8489.08', '1356.2', '-1.67769', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244411', '193461', '1', '1', '1', '8489.08', '1356.2', '6.02231', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244468', '193461', '1', '1', '1', '8489.08', '1356.2', '13.6223', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244471', '181165', '1', '1', '1', '8459.59', '1365.89', '13.3286', '5.26683', '0', '0', '-0.486585', '0.873633', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244472', '181165', '1', '1', '1', '8459.96', '1346.8', '13.3287', '4.96053', '0', '0', '-0.614167', '0.789176', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244473', '181165', '1', '1', '1', '8459.8', '1325.61', '13.3287', '5.92264', '0', '0', '-0.179298', '0.983795', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244474', '181165', '1', '1', '1', '8479.27', '1325.77', '13.3289', '1.57546', '0', '0', '-0.708753', '-0.705457', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244475', '181165', '1', '1', '1', '8502.22', '1325.65', '13.3292', '5.8009', '0', '0', '-0.238812', '0.971066', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244476', '181165', '1', '1', '1', '8502.03', '1386.61', '13.3286', '2.26268', '0', '0', '-0.904983', '-0.425447', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244477', '181165', '1', '1', '1', '8479.2', '1386.45', '13.3288', '2.52186', '0', '0', '-0.952375', '-0.30493', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244478', '181165', '1', '1', '1', '8459.83', '1386.62', '13.3298', '4.2733', '0', '0', '-0.844132', '0.536136', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244480', '185565', '1', '1', '1', '8488.79', '1356.29', '19.4908', '3.30725', '0', '0', '-0.996572', '0.0827359', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244486', '185598', '1', '1', '1', '8436.89', '1355.99', '12.9506', '6.23365', '0', '0', '-0.024767', '0.999693', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244487', '185598', '1', '1', '1', '8441.09', '1401.86', '12.923', '5.66424', '0', '0', '-0.304559', '0.952494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244488', '185598', '1', '1', '1', '8499.53', '1402.14', '12.9232', '4.08559', '0', '0', '-0.890662', '0.454666', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244489', '185598', '1', '1', '1', '8440.07', '1309.97', '12.9229', '0.810476', '0', '0', '-0.394238', '-0.919009', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244490', '185598', '1', '1', '1', '8498.23', '1309.89', '12.9231', '2.42447', '0', '0', '-0.936402', '-0.350928', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244491', '185598', '1', '1', '1', '8531.78', '1349.27', '26.9231', '2.45196', '0', '0', '-0.941137', '-0.338024', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244492', '185598', '1', '1', '1', '8530.87', '1393.83', '23.9236', '3.93636', '0', '0', '-0.922076', '0.387008', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244493', '185598', '1', '1', '1', '8533.07', '1331.15', '20.9241', '4.03847', '0', '0', '-0.901126', '0.433557', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244503', '181927', '1', '1', '1', '8535.18', '1365.61', '27.3287', '4.18376', '0', '0', '-0.86728', '0.497821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244504', '181927', '1', '1', '1', '8514.09', '1346.87', '27.3287', '0.771204', '0', '0', '-0.376117', '-0.926572', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244506', '181927', '1', '1', '1', '8513.13', '1365.11', '27.3287', '5.37364', '0', '0', '-0.43926', '0.89836', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244854', '181927', '1', '1', '1', '8514.09', '1315.64', '21.3287', '0.814396', '0', '0', '-0.396038', '-0.918234', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244855', '181927', '1', '1', '1', '8514.35', '1334.31', '21.3291', '5.29902', '0', '0', '-0.472462', '0.881351', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244856', '181927', '1', '1', '1', '8513.84', '1377.84', '24.3287', '0.849739', '0', '0', '-0.412202', '-0.911093', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7244857', '181927', '1', '1', '1', '8514.01', '1395.84', '24.3287', '2.10166', '0', '0', '-0.867837', '-0.496849', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7251047', '195589', '571', '1', '1', '7324.43', '9195.22', '558339000', '1.62419', '-0', '-0', '-0.725731', '-0.687978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7251063', '195589', '571', '1', '1', '4496.14', '-7009.89', '558339000', '4.14611', '-0', '-0', '-0.876497', '0.481408', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7251574', '196871', '0', '1', '1', '4291.15', '-2788.66', '6.37885', '4.44501', '-0', '-0', '-0.795047', '0.606548', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7251575', '196871', '0', '1', '1', '4288.49', '-2788.39', '6.26037', '4.73325', '-0', '-0', '-0.699693', '0.714443', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7251577', '196872', '0', '1', '1', '4296.95', '-2800.04', '5.30617', '3.46876', '-0', '-0', '-0.98665', '0.162853', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7251578', '196872', '0', '1', '1', '4298.23', '-2797.49', '5.3258', '3.41379', '-0', '-0', '-0.990753', '0.135679', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7251611', '181504', '0', '1', '1', '4286.13', '-2861.19', '5.07031', '1.25079', '-0', '-0', '-0.585416', '-0.810733', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7251615', '194607', '0', '1', '1', '4320.58', '-2838.04', '4.74817', '2.32363', '-0', '-0', '-0.917527', '-0.397674', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7251621', '180432', '0', '1', '1', '4221.93', '-2788.12', '5.44803', '0.243085', '-0', '-0', '-0.121244', '-0.992623', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7251633', '181509', '0', '1', '1', '4234.5', '-2740.8', '6.69827', '5.54133', '-0', '-0', '-0.362482', '0.931991', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7251639', '181503', '0', '1', '1', '4211.01', '-2753.92', '14.4517', '6.01256', '-0', '-0', '-0.134899', '0.990859', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252007', '181506', '0', '1', '1', '4285.03', '-2733.49', '10.0684', '4.16701', '-0', '-0', '-0.87142', '0.490538', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252160', '191952', '0', '1', '1', '4251.43', '-2728.1', '6.21386', '6.01759', '-0', '-0', '-0.132409', '0.991195', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252468', '190190', '0', '1', '1', '4241.63', '-2776.29', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252469', '190190', '0', '1', '1', '4241.63', '-2773.69', '5.59789', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252470', '190190', '0', '1', '1', '4241.63', '-2771.09', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252471', '190190', '0', '1', '1', '4241.63', '-2768.49', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252477', '190190', '0', '1', '1', '4241.63', '-2778.89', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252478', '190190', '0', '1', '1', '4241.63', '-2781.49', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252479', '190190', '0', '1', '1', '4241.63', '-2784.09', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252495', '190190', '0', '1', '1', '4245.63', '-2784.09', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252497', '190190', '0', '1', '1', '4245.63', '-2781.49', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252498', '190190', '0', '1', '1', '4245.63', '-2778.89', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252499', '190190', '0', '1', '1', '4245.63', '-2776.29', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252505', '190190', '0', '1', '1', '4245.63', '-2773.69', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252506', '190190', '0', '1', '1', '4245.63', '-2771.09', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252507', '190190', '0', '1', '1', '4245.63', '-2768.49', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252510', '190190', '0', '1', '1', '4237.63', '-2768.49', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252511', '190190', '0', '1', '1', '4237.63', '-2771.09', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252512', '190190', '0', '1', '1', '4237.63', '-2773.69', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252513', '190190', '0', '1', '1', '4237.63', '-2776.29', '5.59789', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252514', '190190', '0', '1', '1', '4237.63', '-2778.89', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252515', '190190', '0', '1', '1', '4237.63', '-2781.49', '5.59789', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252516', '190190', '0', '1', '1', '4237.63', '-2784.09', '5.5979', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252517', '190190', '0', '1', '1', '4237.63', '-2786.69', '5.59364', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252519', '190190', '0', '1', '1', '4245.63', '-2786.69', '5.59789', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252520', '190190', '0', '1', '1', '4241.63', '-2786.69', '5.59789', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252528', '180324', '0', '1', '1', '4242.63', '-2782.69', '6.9602', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252530', '180324', '0', '1', '1', '4242.63', '-2778.69', '6.9602', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252531', '180324', '0', '1', '1', '4242.63', '-2774.69', '6.9602', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252533', '180324', '0', '1', '1', '4240.63', '-2770.69', '6.9602', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252534', '180324', '0', '1', '1', '4240.63', '-2774.69', '6.9602', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252535', '180324', '0', '1', '1', '4240.63', '-2778.69', '6.9602', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252536', '180324', '0', '1', '1', '4240.63', '-2782.69', '6.9602', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252601', '22698', '0', '1', '1', '4239.33', '-2782.69', '6.96019', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252603', '22698', '0', '1', '1', '4239.33', '-2780.19', '6.9602', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252604', '22698', '0', '1', '1', '4239.33', '-2777.69', '6.9602', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252605', '22698', '0', '1', '1', '4239.33', '-2775.19', '6.9602', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252606', '22698', '0', '1', '1', '4239.33', '-2772.69', '6.9602', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252607', '22698', '0', '1', '1', '4239.33', '-2770.19', '6.9602', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252629', '22698', '0', '1', '1', '4243.83', '-2770.19', '6.96019', '3.14159', '-0', '-0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252631', '22698', '0', '1', '1', '4243.83', '-2772.69', '6.9602', '3.14159', '-0', '-0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252633', '22698', '0', '1', '1', '4243.83', '-2775.19', '6.9602', '3.14159', '-0', '-0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252634', '22698', '0', '1', '1', '4243.83', '-2777.69', '6.9602', '3.14159', '-0', '-0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252635', '22698', '0', '1', '1', '4243.83', '-2780.19', '6.9602', '3.14159', '-0', '-0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252636', '22698', '0', '1', '1', '4243.83', '-2782.69', '6.96016', '3.14159', '-0', '-0', '-1', '0.0000000437114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252687', '112068', '0', '1', '1', '4241.53', '-2785.22', '6.96059', '1.5708', '-0', '-0', '-0.707107', '-0.707107', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252751', '185533', '0', '1', '1', '4247.69', '-2788.28', '6.73555', '2.45022', '-0', '-0', '-0.940843', '-0.338843', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252752', '185533', '0', '1', '1', '4235.08', '-2788.28', '6.4792', '3.92755', '-0', '-0', '-0.923772', '0.382943', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252753', '185533', '0', '1', '1', '4235.2', '-2766.67', '6.44341', '0.80167', '-0', '-0', '-0.390187', '-0.920736', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252754', '185533', '0', '1', '1', '4247.94', '-2767.05', '6.92819', '0.613173', '-0', '-0', '-0.301806', '-0.953369', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252895', '2555', '0', '1', '1', '4240.79', '-2779.48', '7.8487', '0.469369', '-0', '-0', '-0.232536', '-0.972588', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252898', '2555', '0', '1', '1', '4241.11', '-2780.06', '7.84821', '6.07161', '-0', '-0', '-0.105589', '0.99441', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252899', '2555', '0', '1', '1', '4242.49', '-2777.41', '7.84821', '2.65906', '-0', '-0', '-0.971036', '-0.238932', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252900', '2555', '0', '1', '1', '4243.11', '-2778.16', '7.84821', '1.80847', '-0', '-0', '-0.785954', '-0.618286', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252901', '2555', '0', '1', '1', '4240.42', '-2776.15', '7.84821', '3.93219', '-0', '-0', '-0.922881', '0.385085', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252903', '2555', '0', '1', '1', '4240.65', '-2770.18', '7.84795', '1.68831', '-0', '-0', '-0.747409', '-0.664364', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252904', '2555', '0', '1', '1', '4240.97', '-2770.4', '7.84795', '1.41342', '-0', '-0', '-0.649335', '-0.760503', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252905', '2555', '0', '1', '1', '4241.56', '-2770.1', '7.84795', '4.55108', '-0', '-0', '-0.761777', '0.64784', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252921', '180324', '0', '1', '1', '4242.63', '-2770.69', '6.9602', '0', '0', '0', '0', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252923', '191131', '0', '1', '1', '4241.5', '-2774.18', '7.84912', '3.98197', '-0', '-0', '-0.913012', '0.407932', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252924', '2695', '0', '1', '1', '4241.12', '-2778.03', '7.84819', '4.19009', '-0', '-0', '-0.8657', '0.500564', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252925', '2695', '0', '1', '1', '4241.83', '-2778.47', '7.84819', '2.58003', '-0', '-0', '-0.960839', '-0.277108', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252926', '2695', '0', '1', '1', '4242.47', '-2770.88', '7.84796', '0.95818', '-0', '-0', '-0.460972', '-0.887415', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7252927', '2695', '0', '1', '1', '4241.04', '-2771.73', '7.84792', '0.31651', '-0', '-0', '-0.157595', '-0.987504', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7253012', '191131', '0', '1', '1', '4241.5', '-2783.65', '7.94235', '4.75008', '-0', '-0', '-0.693655', '0.720307', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7253016', '2694', '0', '1', '1', '4242.96', '-2782.96', '7.84805', '4.97157', '-0', '-0', '-0.609801', '0.792554', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7253017', '2694', '0', '1', '1', '4240.73', '-2782.28', '7.84841', '4.28277', '-0', '-0', '-0.841584', '0.540126', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7253018', '2694', '0', '1', '1', '4241.04', '-2781.61', '7.84841', '4.28277', '-0', '-0', '-0.841584', '0.540126', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7253019', '2694', '0', '1', '1', '4241.22', '-2778.74', '7.84841', '0.749259', '-0', '-0', '-0.365928', '-0.930643', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7253020', '2694', '0', '1', '1', '4242.28', '-2775.21', '7.84808', '2.37582', '-0', '-0', '-0.92759', '-0.373599', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7253021', '2694', '0', '1', '1', '4242.59', '-2772.87', '7.84808', '1.74593', '-0', '-0', '-0.766238', '-0.642557', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7253022', '2694', '0', '1', '1', '4242.69', '-2770.12', '7.84794', '3.02377', '-0', '-0', '-0.998265', '-0.0588752', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7253023', '2694', '0', '1', '1', '4241.51', '-2771.15', '7.84794', '4.57258', '-0', '-0', '-0.75477', '0.65599', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7253096', '190686', '0', '1', '1', '4241.59', '-2776.67', '12.8483', '4.4477', '-0', '-0', '-0.794231', '0.607616', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7253108', '1720', '0', '1', '1', '4282.55', '-2740.41', '9.7552', '3.84058', '-0', '-0', '-0.939546', '0.342422', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7262909', '181597', '0', '1', '1', '-11215', '-1798.33', '4.25187', '5.61351', '-0', '-0', '-0.328614', '0.944464', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7263053', '92703', '1', '1', '1', '16221.8', '16260.5', '13.2413', '6.1697', '-0', '-0', '-0.056713', '0.998391', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7265051', '170592', '13', '1', '1', '77.8578', '-107.631', '-144.709', '5.1456', '-0', '-0', '-0.538615', '0.842552', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7308133', '5000002', '13', '1', '1', '15.2003', '-3.23583', '-144.709', '3.18017', '-0', '-0', '-0.999814', '0.0192866', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7308134', '5000001', '13', '1', '1', '15.3774', '-7.82441', '-144.709', '2.89742', '-0', '-0', '-0.992557', '-0.121781', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7308135', '5000000', '13', '1', '1', '13.9627', '-13.5028', '-144.709', '2.89742', '-0', '-0', '-0.992557', '-0.121781', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7308136', '5000003', '13', '1', '1', '14.965', '1.50439', '-144.709', '3.26656', '-0', '-0', '-0.998049', '0.0624428', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7311763', '201755', '1', '1', '1', '9046.55', '1377.43', '932.748', '3.12078', '-0', '-0', '-0.999946', '-0.0104075', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7311767', '201755', '1', '1', '1', '9006.56', '1378.26', '932.748', '3.12078', '-0', '-0', '-0.999946', '-0.0104077', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7311769', '201755', '1', '1', '1', '8966.57', '1379.1', '932.748', '3.12078', '-0', '-0', '-0.999946', '-0.0104077', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7311770', '201755', '1', '1', '1', '8926.58', '1379.93', '932.748', '3.12078', '-0', '-0', '-0.999946', '-0.0104077', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312691', '180324', '1', '1', '1', '8926.33', '1371.78', '932.507', '6.10771', '-0', '-0', '-0.0876246', '0.996154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312692', '180324', '1', '1', '1', '8925.64', '1367.84', '932.507', '6.10771', '-0', '-0', '-0.0876247', '0.996154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312693', '180324', '1', '1', '1', '8924.94', '1363.9', '932.507', '6.10771', '-0', '-0', '-0.0876247', '0.996154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312694', '180324', '1', '1', '1', '8924.24', '1359.96', '932.507', '6.10771', '-0', '-0', '-0.0876247', '0.996154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312695', '180324', '1', '1', '1', '8923.54', '1356.02', '932.507', '6.10771', '-0', '-0', '-0.0876247', '0.996154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312696', '180324', '1', '1', '1', '8922.84', '1352.08', '932.507', '6.10771', '-0', '-0', '-0.0876247', '0.996154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312701', '180324', '1', '1', '1', '8919.35', '1332.39', '932.507', '6.10771', '-0', '-0', '-0.0876247', '0.996154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312702', '180324', '1', '1', '1', '8918.65', '1328.45', '932.507', '6.10771', '-0', '-0', '-0.0876247', '0.996154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312703', '180324', '1', '1', '1', '8917.96', '1324.51', '932.507', '6.10771', '-0', '-0', '-0.0876247', '0.996154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312704', '180324', '1', '1', '1', '8917.26', '1320.58', '932.507', '6.10771', '-0', '-0', '-0.0876247', '0.996154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312705', '180324', '1', '1', '1', '8916.56', '1316.64', '932.507', '6.10771', '-0', '-0', '-0.0876247', '0.996154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312706', '180324', '1', '1', '1', '8915.86', '1312.7', '932.507', '6.10771', '-0', '-0', '-0.0876247', '0.996154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312927', '180324', '1', '1', '1', '8997.53', '1378.36', '932.2', '1.539', '-0', '-0', '-0.695776', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312928', '180324', '1', '1', '1', '8993.53', '1378.49', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312929', '180324', '1', '1', '1', '8989.54', '1378.61', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312930', '180324', '1', '1', '1', '8985.54', '1378.74', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312931', '180324', '1', '1', '1', '8981.54', '1378.87', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312932', '180324', '1', '1', '1', '8977.54', '1379', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7312933', '180324', '1', '1', '1', '8974.54', '1379.09', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313065', '180324', '1', '1', '1', '8956.55', '1379.66', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313099', '180324', '1', '1', '1', '8952.55', '1379.79', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313100', '180324', '1', '1', '1', '8948.56', '1379.92', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313101', '180324', '1', '1', '1', '8948.56', '1379.92', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313102', '180324', '1', '1', '1', '8944.56', '1380.05', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313103', '180324', '1', '1', '1', '8940.56', '1380.17', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313104', '180324', '1', '1', '1', '8936.56', '1380.3', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313106', '180324', '1', '1', '1', '9036.51', '1377.12', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313107', '180324', '1', '1', '1', '9032.51', '1377.25', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313109', '180324', '1', '1', '1', '9028.52', '1377.37', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313111', '180324', '1', '1', '1', '9024.52', '1377.5', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313112', '180324', '1', '1', '1', '9020.52', '1377.63', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313113', '180324', '1', '1', '1', '9016.52', '1377.76', '932.2', '1.539', '-0', '-0', '-0.695775', '-0.718259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313372', '201755', '1', '1', '1', '8914.91', '1303.66', '933.099', '3.03758', '-0', '-0', '-0.998648', '-0.0519847', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313373', '201755', '1', '1', '1', '8954.87', '1301.88', '933.099', '3.09727', '-0', '-0', '-0.999754', '-0.0221611', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313374', '201755', '1', '1', '1', '8994.83', '1300.11', '933.099', '3.09727', '-0', '-0', '-0.999754', '-0.0221611', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313377', '201755', '1', '1', '1', '9034.79', '1298.34', '933.099', '3.09727', '-0', '-0', '-0.999754', '-0.0221611', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313389', '180324', '1', '1', '1', '9026.1', '1298.55', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313390', '180324', '1', '1', '1', '9022.1', '1298.75', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313391', '180324', '1', '1', '1', '9018.11', '1298.95', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313392', '180324', '1', '1', '1', '9014.11', '1299.15', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313394', '180324', '1', '1', '1', '9010.12', '1299.35', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313401', '180324', '1', '1', '1', '9006.12', '1299.55', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313402', '180324', '1', '1', '1', '9003.13', '1299.7', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313412', '180324', '1', '1', '1', '8986.15', '1300.55', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313413', '180324', '1', '1', '1', '8982.15', '1300.76', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313414', '180324', '1', '1', '1', '8978.16', '1300.96', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313415', '180324', '1', '1', '1', '8974.16', '1301.16', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313416', '180324', '1', '1', '1', '8970.17', '1301.36', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313417', '180324', '1', '1', '1', '8966.17', '1301.56', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313418', '180324', '1', '1', '1', '8963.18', '1301.71', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313419', '180324', '1', '1', '1', '8945.2', '1302.61', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313461', '180324', '1', '1', '1', '8941.21', '1302.81', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313462', '180324', '1', '1', '1', '8937.21', '1303.02', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313463', '180324', '1', '1', '1', '8933.21', '1303.22', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313464', '180324', '1', '1', '1', '8929.22', '1303.42', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313465', '180324', '1', '1', '1', '8925.23', '1303.62', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313483', '180324', '1', '1', '1', '8922.23', '1303.77', '932.751', '1.52056', '-0', '-0', '-0.689123', '-0.724645', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313535', '201755', '1', '1', '1', '8921.2', '1342.21', '933.246', '2.99946', '-0', '-0', '-0.997476', '-0.0710065', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313539', '180324', '1', '1', '1', '8924.48', '1372.25', '932.867', '5.40787', '-0', '-0', '-0.423817', '0.905748', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313540', '180324', '1', '1', '1', '8921.41', '1369.68', '932.867', '5.40787', '-0', '-0', '-0.423817', '0.905748', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313541', '180324', '1', '1', '1', '8918.34', '1367.12', '932.867', '5.40787', '-0', '-0', '-0.423817', '0.905748', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313641', '180324', '1', '1', '1', '8915.27', '1364.56', '932.867', '5.40787', '-0', '-0', '-0.423817', '0.905748', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313646', '180324', '1', '1', '1', '8913.17', '1361.77', '932.99', '6.13908', '-0', '-0', '-0.0719887', '0.997405', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313772', '180324', '1', '1', '1', '8913.49', '1359.01', '933.015', '0.420516', '-0', '-0', '-0.208712', '-0.977977', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313777', '180324', '1', '1', '1', '8915.12', '1355.36', '933.015', '0.420516', '-0', '-0', '-0.208712', '-0.977977', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313778', '180324', '1', '1', '1', '8916.76', '1351.71', '933.015', '0.420516', '-0', '-0', '-0.208712', '-0.977977', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313849', '180324', '1', '1', '1', '8917.17', '1350.8', '933.015', '0.420516', '-0', '-0', '-0.208712', '-0.977977', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313914', '180324', '1', '1', '1', '8928.68', '1371.97', '932.841', '3.71919', '-0', '-0', '-0.958587', '0.284802', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313920', '180324', '1', '1', '1', '8930.86', '1368.62', '932.841', '3.71919', '-0', '-0', '-0.958587', '0.284802', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313921', '180324', '1', '1', '1', '8933.04', '1365.27', '932.841', '3.71919', '-0', '-0', '-0.958587', '0.284802', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313925', '180324', '1', '1', '1', '8935.23', '1361.92', '932.841', '3.71919', '-0', '-0', '-0.958587', '0.284802', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313937', '180324', '1', '1', '1', '8935.91', '1358.61', '932.841', '2.93379', '-0', '-0', '-0.994607', '-0.103713', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313972', '180324', '1', '1', '1', '8934.63', '1355.76', '932.711', '2.41936', '-0', '-0', '-0.935503', '-0.353319', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313981', '180324', '1', '1', '1', '8931.99', '1352.76', '932.711', '2.41936', '-0', '-0', '-0.935503', '-0.353319', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7313984', '180324', '1', '1', '1', '8929.35', '1349.75', '932.711', '2.41936', '-0', '-0', '-0.935503', '-0.353319', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7314004', '180324', '1', '1', '1', '8927.36', '1347.5', '932.711', '2.41936', '-0', '-0', '-0.935503', '-0.353319', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7314168', '180324', '1', '1', '1', '8906.73', '1324.87', '932.759', '6.00484', '-0', '-0', '-0.138726', '0.990331', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7314222', '180324', '1', '1', '1', '8908.28', '1327.5', '932.857', '5.47626', '-0', '-0', '-0.392603', '0.919708', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7314233', '180324', '1', '1', '1', '8911.17', '1330.27', '932.857', '5.47626', '-0', '-0', '-0.392603', '0.919708', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7314237', '180324', '1', '1', '1', '8914.06', '1333.03', '932.857', '5.47626', '-0', '-0', '-0.392603', '0.919708', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7314255', '180324', '1', '1', '1', '8916.95', '1335.8', '932.857', '5.47626', '-0', '-0', '-0.392603', '0.919708', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7314373', '180324', '1', '1', '1', '8923.4', '1333.93', '932.682', '3.48843', '-0', '-0', '-0.985001', '0.17255', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7314383', '180324', '1', '1', '1', '8924.76', '1330.17', '932.682', '3.48843', '-0', '-0', '-0.985001', '0.17255', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7314386', '180324', '1', '1', '1', '8926.12', '1326.4', '932.682', '3.48843', '-0', '-0', '-0.985001', '0.17255', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7314448', '180324', '1', '1', '1', '8927.48', '1322.64', '932.682', '3.48843', '-0', '-0', '-0.985001', '0.17255', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7314505', '180324', '1', '1', '1', '8927.82', '1319.13', '932.636', '2.74701', '-0', '-0', '-0.980601', '-0.196013', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7314551', '180324', '1', '1', '1', '8925.68', '1316.43', '932.636', '2.37631', '-0', '-0', '-0.927681', '-0.373374', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7314553', '180324', '1', '1', '1', '8922.91', '1313.54', '932.636', '2.37631', '-0', '-0', '-0.927681', '-0.373374', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7314555', '180324', '1', '1', '1', '8920.14', '1310.66', '932.636', '2.37631', '-0', '-0', '-0.927681', '-0.373374', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7315666', '185301', '1', '1', '1', '8913.71', '1292.14', '932.777', '4.58768', '-0', '-0', '-0.749795', '0.66167', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7315750', '180324', '1', '1', '1', '8906.72', '1321.72', '932.948', '0.299375', '-0', '-0', '-0.149129', '-0.988818', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7315755', '180324', '1', '1', '1', '8907.9', '1317.9', '932.948', '0.299375', '-0', '-0', '-0.149129', '-0.988818', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7315759', '180324', '1', '1', '1', '8909.08', '1314.08', '932.948', '0.299375', '-0', '-0', '-0.149129', '-0.988818', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7315760', '180324', '1', '1', '1', '8910.26', '1310.26', '932.948', '0.299375', '-0', '-0', '-0.149129', '-0.988818', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7315780', '185301', '1', '1', '1', '8910.51', '1343.99', '932.402', '2.97496', '-0', '-0', '-0.996531', '-0.0832224', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7315786', '185301', '1', '1', '1', '8932.08', '1340.47', '932.584', '6.13362', '-0', '-0', '-0.0747114', '0.997205', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7315856', '192289', '1', '1', '1', '8906.78', '1344.59', '933.589', '2.88871', '-0', '-0', '-0.992017', '-0.126106', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7315874', '192288', '1', '1', '1', '8936.38', '1340.06', '933.77', '6.21532', '-0', '-0', '-0.0339255', '0.999424', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7315903', '192288', '1', '1', '1', '8909.12', '1288.47', '933.964', '3.83793', '-0', '-0', '-0.94', '0.341175', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7315936', '192289', '1', '1', '1', '8917.45', '1287.51', '933.964', '5.06001', '-0', '-0', '-0.57417', '0.818736', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7316251', '185301', '1', '1', '1', '8927.42', '1392.09', '931.802', '1.50357', '-0', '-0', '-0.682945', '-0.73047', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7316257', '192289', '1', '1', '1', '8923.79', '1396.41', '932.988', '2.47903', '-0', '-0', '-0.945627', '-0.325254', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7316396', '192288', '1', '1', '1', '8931.73', '1395.96', '932.988', '0.701291', '-0', '-0', '-0.343504', '-0.939151', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7318032', '180379', '1', '1', '1', '8936.19', '1359.15', '933.729', '4.31025', '-0', '-0', '-0.834083', '0.551639', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7318033', '180379', '1', '1', '1', '8906.68', '1324.5', '933.647', '4.57728', '-0', '-0', '-0.753225', '0.657763', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7318034', '180378', '1', '1', '1', '8912.8', '1361.8', '933.878', '1.28647', '-0', '-0', '-0.599785', '-0.800161', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7318181', '180378', '1', '1', '1', '8928.17', '1319.42', '933.523', '4.09969', '-0', '-0', '-0.887434', '0.460935', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7318182', '180377', '1', '1', '1', '8917.52', '1322.42', '933.395', '4.2175', '-0', '-0', '-0.858759', '0.51238', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7318183', '180377', '1', '1', '1', '8924.46', '1361.95', '933.395', '1.14423', '-0', '-0', '-0.541411', '-0.840758', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325567', '185301', '1', '1', '1', '9034.98', '1280.3', '943.082', '1.56765', '-0', '-0', '-0.705995', '-0.708217', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325571', '185301', '1', '1', '1', '9034.2', '1288.45', '940.893', '1.58553', '-0', '-0', '-0.712296', '-0.70188', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325613', '181853', '1', '1', '1', '8906.97', '1348.8', '933.588', '6.13008', '-0', '-0', '-0.0764768', '0.997071', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325657', '181853', '1', '1', '1', '8906.63', '1347.43', '933.588', '6.05468', '-0', '-0', '-0.114002', '0.993481', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325673', '181853', '1', '1', '1', '8906.34', '1346.13', '933.588', '6.11123', '-0', '-0', '-0.0858704', '0.996306', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325674', '181853', '1', '1', '1', '8906.27', '1345.36', '933.588', '5.76252', '-0', '-0', '-0.257404', '0.966304', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325677', '181853', '1', '1', '1', '8906.21', '1343.92', '933.588', '5.86933', '-0', '-0', '-0.205454', '0.978667', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325678', '181853', '1', '1', '1', '8905.83', '1342.71', '933.588', '0.00397682', '-0', '-0', '-0.00199341', '-0.999998', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325681', '181853', '1', '1', '1', '8905.71', '1341.81', '933.588', '6.07353', '-0', '-0', '-0.104634', '0.994511', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325682', '181853', '1', '1', '1', '8905.36', '1340.63', '933.588', '6.01384', '-0', '-0', '-0.134264', '0.990946', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325689', '181852', '1', '1', '1', '8936.98', '1343.81', '933.77', '3.04739', '-0', '-0', '-0.998891', '-0.0470821', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325690', '181852', '1', '1', '1', '8936.8', '1342.99', '933.771', '2.99713', '-0', '-0', '-0.997392', '-0.0721694', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325692', '181852', '1', '1', '1', '8936.9', '1342.17', '933.771', '2.90602', '-0', '-0', '-0.993071', '-0.117513', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325694', '181852', '1', '1', '1', '8936.93', '1340.9', '933.555', '2.73323', '-0', '-0', '-0.979228', '-0.202764', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325698', '181852', '1', '1', '1', '8936.54', '1339.2', '933.763', '2.62564', '-0', '-0', '-0.966908', '-0.255127', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325699', '181852', '1', '1', '1', '8936.52', '1338.1', '933.53', '2.9555', '-0', '-0', '-0.995675', '-0.0929106', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325702', '181852', '1', '1', '1', '8936.3', '1337.19', '933.667', '2.60679', '-0', '-0', '-0.96446', '-0.264228', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325703', '181852', '1', '1', '1', '8936.08', '1336.19', '933.771', '3.13143', '-0', '-0', '-0.999987', '-0.00508028', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7325704', '181852', '1', '1', '1', '8935.86', '1335.53', '933.771', '4.38807', '-0', '-0', '-0.811993', '0.583668', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326142', '190000', '1', '1', '1', '9041.92', '1408.56', '943.887', '4.81535', '-0', '-0', '-0.669782', '0.742558', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326143', '190000', '1', '1', '1', '9044.79', '1405.57', '943.335', '3.00894', '-0', '-0', '-0.997801', '-0.0662787', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326145', '190000', '1', '1', '1', '9038.49', '1405.62', '944.15', '0.0754764', '-0', '-0', '-0.0377296', '-0.999288', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326150', '190000', '1', '1', '1', '9034.43', '1276.14', '944.27', '1.6001', '-0', '-0', '-0.717392', '-0.69667', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326152', '190000', '1', '1', '1', '9030.89', '1280.61', '944.27', '6.25358', '-0', '-0', '-0.0148001', '0.999891', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326156', '190000', '1', '1', '1', '9038.99', '1280.51', '944.27', '3.09628', '-0', '-0', '-0.999743', '-0.0226531', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326277', '186858', '1', '1', '1', '9029.92', '1407.04', '945.354', '3.11013', '-0', '-0', '-0.999876', '-0.0157328', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326281', '186858', '1', '1', '1', '9030.45', '1415.41', '945.008', '3.11327', '-0', '-0', '-0.9999', '-0.0141613', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326284', '186858', '1', '1', '1', '9030.18', '1422.39', '944.315', '3.21144', '-0', '-0', '-0.99939', '0.0349185', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326286', '186858', '1', '1', '1', '9029.32', '1396.46', '944.917', '3.27035', '-0', '-0', '-0.997929', '0.064334', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326289', '186858', '1', '1', '1', '9030.82', '1426.71', '940.514', '3.19967', '-0', '-0', '-0.999578', '0.0290326', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326291', '186858', '1', '1', '1', '9029.3', '1430.89', '936.392', '4.03297', '-0', '-0', '-0.902314', '0.43108', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326292', '186858', '1', '1', '1', '9027.24', '1390.01', '939.037', '2.93734', '-0', '-0', '-0.99479', '-0.101947', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326351', '186300', '1', '1', '1', '8878.87', '1348.28', '953.212', '6.15355', '-0', '-0', '-0.0647731', '0.9979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326369', '181853', '1', '1', '1', '8886.68', '1338.88', '957.869', '5.72236', '-0', '-0', '-0.276751', '0.960942', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7326375', '181852', '1', '1', '1', '8888.79', '1355.08', '957.876', '5.89829', '-0', '-0', '-0.191262', '0.981539', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7329229', '192003', '1', '1', '1', '8937.82', '1340.15', '945.797', '3.01299', '-0', '-0', '-0.997933', '-0.0642594', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7329230', '192003', '1', '1', '1', '8907.3', '1344.99', '943.028', '6.13887', '-0', '-0', '-0.072096', '0.997398', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330757', '186858', '1', '1', '1', '1576.11', '2002.79', '131.407', '4.63695', '-0', '-0', '-0.733269', '0.679939', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330765', '186858', '1', '1', '1', '1587.38', '2003.53', '131.407', '4.60868', '-0', '-0', '-0.742807', '0.669506', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330766', '186858', '1', '1', '1', '1592.34', '2007.61', '131.407', '0.02038', '-0', '-0', '-0.0101897', '-0.999948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330767', '186858', '1', '1', '1', '1592.09', '2019.61', '131.407', '0.02038', '-0', '-0', '-0.0101897', '-0.999948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330768', '186858', '1', '1', '1', '1591.85', '2031.61', '131.407', '0.02038', '-0', '-0', '-0.0101897', '-0.999948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330769', '186858', '1', '1', '1', '1591.6', '2043.61', '131.407', '0.02038', '-0', '-0', '-0.0101897', '-0.999948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330770', '186858', '1', '1', '1', '1591.36', '2055.6', '131.407', '0.02038', '-0', '-0', '-0.0101897', '-0.999948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330771', '186858', '1', '1', '1', '1591.11', '2067.6', '131.407', '0.02038', '-0', '-0', '-0.0101897', '-0.999948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330772', '186858', '1', '1', '1', '1590.87', '2079.6', '131.407', '0.02038', '-0', '-0', '-0.0101897', '-0.999948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330773', '186858', '1', '1', '1', '1590.62', '2091.6', '131.407', '0.02038', '-0', '-0', '-0.0101897', '-0.999948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330774', '186858', '1', '1', '1', '1590.38', '2103.59', '131.407', '0.02038', '-0', '-0', '-0.0101897', '-0.999948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330775', '186858', '1', '1', '1', '1475.61', '2107.81', '131.477', '1.20471', '-0', '-0', '-0.566584', '-0.824004', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330814', '186858', '1', '1', '1', '1333.61', '2016.09', '131.407', '0.12714', '-0', '-0', '-0.0635273', '-0.99798', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330815', '186858', '1', '1', '1', '1332.08', '2027.99', '131.407', '0.12714', '-0', '-0', '-0.0635273', '-0.99798', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330816', '186858', '1', '1', '1', '1330.56', '2039.9', '131.407', '0.12714', '-0', '-0', '-0.0635273', '-0.99798', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330817', '186858', '1', '1', '1', '1329.04', '2051.8', '131.407', '0.12714', '-0', '-0', '-0.0635273', '-0.99798', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330818', '186858', '1', '1', '1', '1327.52', '2063.7', '131.407', '0.12714', '-0', '-0', '-0.0635273', '-0.99798', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330819', '186858', '1', '1', '1', '1326', '2075.61', '131.407', '0.12714', '-0', '-0', '-0.0635273', '-0.99798', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330822', '180899', '1', '1', '1', '1575.57', '2011.61', '131.407', '4.63847', '-0', '-0', '-0.732754', '0.680494', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330823', '180899', '1', '1', '1', '1586.33', '2010.16', '131.407', '4.74842', '-0', '-0', '-0.694253', '0.719731', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330824', '180899', '1', '1', '1', '1586.25', '2012.41', '131.407', '4.74842', '-0', '-0', '-0.694253', '0.719731', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330825', '180899', '1', '1', '1', '1582.42', '2016.9', '131.407', '4.59056', '-0', '-0', '-0.748843', '0.662747', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330826', '180899', '1', '1', '1', '1581.27', '2013.31', '131.407', '0.110646', '-0', '-0', '-0.0552948', '-0.99847', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330827', '180899', '1', '1', '1', '1586.85', '2013.1', '131.407', '5.19374', '-0', '-0', '-0.51818', '0.855272', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330828', '180899', '1', '1', '1', '1585.22', '2016.23', '131.407', '5.19374', '-0', '-0', '-0.51818', '0.855272', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330829', '180899', '1', '1', '1', '1580.58', '2027.61', '131.407', '0.0101171', '-0', '-0', '-0.00506082', '-0.999987', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330831', '180899', '1', '1', '1', '1580.49', '2037.61', '131.407', '0.009329', '-0', '-0', '-0.00466412', '-0.999989', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330832', '180899', '1', '1', '1', '1580.39', '2047.61', '131.407', '0.009329', '-0', '-0', '-0.00466412', '-0.999989', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330835', '180899', '1', '1', '1', '1580.11', '2077.61', '131.407', '0.009329', '-0', '-0', '-0.00466412', '-0.999989', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330836', '180899', '1', '1', '1', '1580.02', '2087.61', '131.407', '0.009329', '-0', '-0', '-0.00466412', '-0.999989', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330837', '180899', '1', '1', '1', '1579.93', '2097.61', '131.407', '0.009329', '-0', '-0', '-0.00466412', '-0.999989', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330838', '180899', '1', '1', '1', '1579.83', '2107.61', '131.407', '0.009329', '-0', '-0', '-0.00466412', '-0.999989', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330839', '180899', '1', '1', '1', '1577.19', '2099.31', '131.407', '0.40988', '-0', '-0', '-0.203508', '-0.979073', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330841', '180899', '1', '1', '1', '1580.45', '2093.98', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330842', '180899', '1', '1', '1', '1570.46', '2093.28', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330843', '180899', '1', '1', '1', '1560.46', '2093.19', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330844', '180899', '1', '1', '1', '1550.46', '2093.1', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330845', '180899', '1', '1', '1', '1540.46', '2093', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330851', '180899', '1', '1', '1', '1490.46', '2092.54', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330852', '180899', '1', '1', '1', '1480.46', '2092.44', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330853', '180899', '1', '1', '1', '1470.46', '2092.35', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330854', '180899', '1', '1', '1', '1460.46', '2092.26', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330855', '180899', '1', '1', '1', '1450.46', '2092.16', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330856', '180899', '1', '1', '1', '1440.46', '2092.07', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330858', '180899', '1', '1', '1', '1430.46', '2091.98', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330859', '180899', '1', '1', '1', '1420.46', '2091.88', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330860', '180899', '1', '1', '1', '1410.46', '2091.79', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330861', '180899', '1', '1', '1', '1400.46', '2091.7', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330862', '180899', '1', '1', '1', '1390.46', '2091.6', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330863', '180899', '1', '1', '1', '1380.47', '2091.51', '131.407', '1.58012', '-0', '-0', '-0.710397', '-0.703801', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330874', '186858', '1', '1', '1', '1327.3', '2083.41', '131.407', '3.0818', '-0', '-0', '-0.999553', '-0.0298938', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330877', '180899', '1', '1', '1', '1337.63', '2082.04', '131.407', '3.11714', '-0', '-0', '-0.999925', '-0.0122259', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330879', '180899', '1', '1', '1', '1337.36', '2072.05', '131.407', '3.21767', '-0', '-0', '-0.999277', '0.0380302', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330880', '180899', '1', '1', '1', '1338.71', '2061.91', '131.407', '3.3182', '-0', '-0', '-0.996104', '0.0881906', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330881', '180899', '1', '1', '1', '1340.47', '2052.06', '131.407', '3.3182', '-0', '-0', '-0.996104', '0.0881904', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330882', '180899', '1', '1', '1', '1342.22', '2042.22', '131.407', '3.3182', '-0', '-0', '-0.996104', '0.0881904', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330883', '180899', '1', '1', '1', '1343.98', '2032.37', '131.407', '3.3182', '-0', '-0', '-0.996104', '0.0881904', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330884', '180899', '1', '1', '1', '1345.74', '2022.53', '131.407', '3.3182', '-0', '-0', '-0.996104', '0.0881904', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330885', '180899', '1', '1', '1', '1347.49', '2012.69', '131.407', '3.3182', '-0', '-0', '-0.996104', '0.0881904', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330886', '180899', '1', '1', '1', '1347.49', '2012.69', '131.407', '3.3182', '-0', '-0', '-0.996104', '0.0881904', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330887', '180899', '1', '1', '1', '1353.96', '2012.71', '131.407', '4.47117', '-0', '-0', '-0.787048', '0.616892', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330888', '180899', '1', '1', '1', '1364.76', '2008.5', '131.407', '4.36671', '-0', '-0', '-0.818179', '0.574963', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330889', '180899', '1', '1', '1', '1366.83', '2011.83', '131.407', '4.71935', '-0', '-0', '-0.70464', '0.709565', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330890', '180899', '1', '1', '1', '1351.46', '2009.63', '131.407', '3.46664', '-0', '-0', '-0.986822', '0.161811', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330893', '180899', '1', '1', '1', '1380.02', '2013.85', '131.407', '4.65024', '-0', '-0', '-0.728736', '0.684795', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330894', '180899', '1', '1', '1', '1390', '2013.23', '131.407', '4.65024', '-0', '-0', '-0.728736', '0.684795', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330895', '180899', '1', '1', '1', '1399.98', '2012.61', '131.407', '4.65024', '-0', '-0', '-0.728736', '0.684795', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330896', '180899', '1', '1', '1', '1409.96', '2011.99', '131.407', '4.65024', '-0', '-0', '-0.728736', '0.684795', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330897', '180899', '1', '1', '1', '1429.92', '2010.75', '131.407', '4.65024', '-0', '-0', '-0.728736', '0.684795', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330900', '180899', '1', '1', '1', '1439.91', '2010.13', '131.407', '4.65024', '-0', '-0', '-0.728736', '0.684795', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330901', '180899', '1', '1', '1', '1449.89', '2009.51', '131.407', '4.65024', '-0', '-0', '-0.728736', '0.684795', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330902', '180899', '1', '1', '1', '1459.87', '2008.89', '131.407', '4.65024', '-0', '-0', '-0.728736', '0.684795', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330903', '180899', '1', '1', '1', '1469.85', '2008.26', '131.407', '4.65024', '-0', '-0', '-0.728736', '0.684795', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330904', '180899', '1', '1', '1', '1422.81', '2011.93', '131.407', '4.32822', '-0', '-0', '-0.829092', '0.559113', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330909', '203034', '1', '1', '1', '1582.24', '2016.14', '131.407', '5.28484', '-0', '-0', '-0.478701', '0.877978', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330911', '203034', '1', '1', '1', '1431.73', '2092.59', '131.406', '2.31997', '-0', '-0', '-0.916796', '-0.399355', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330912', '203034', '1', '1', '1', '1357.19', '2010.98', '131.407', '3.30093', '-0', '-0', '-0.996828', '0.0795826', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330913', '203034', '1', '1', '1', '1578.98', '2091.83', '131.407', '0.862174', '-0', '-0', '-0.417858', '-0.908512', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330925', '190336', '1', '1', '1', '1554.98', '2024.69', '131.407', '5.64131', '-0', '-0', '-0.315457', '0.94894', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330927', '190336', '1', '1', '1', '1501.08', '2014.92', '131.407', '3.42884', '-0', '-0', '-0.989704', '0.143129', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330928', '190336', '1', '1', '1', '1463.9', '2012.68', '131.407', '4.27471', '-0', '-0', '-0.843753', '0.536732', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330929', '190336', '1', '1', '1', '1438.96', '2002.92', '131.407', '2.93404', '-0', '-0', '-0.99462', '-0.103592', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330930', '190336', '1', '1', '1', '1393.14', '2009.75', '131.407', '2.85628', '-0', '-0', '-0.989842', '-0.142172', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330931', '190336', '1', '1', '1', '1459.23', '2091.55', '131.407', '1.12683', '-0', '-0', '-0.534078', '-0.845435', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330932', '190336', '1', '1', '1', '1502.8', '2091.14', '131.407', '6.27905', '-0', '-0', '-0.00207358', '0.999998', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330933', '190336', '1', '1', '1', '1518.61', '2098.08', '131.407', '0.0759712', '-0', '-0', '-0.0379768', '-0.999279', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330934', '190336', '1', '1', '1', '1552.98', '2096.26', '131.407', '0.153726', '-0', '-0', '-0.0767872', '-0.997048', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330939', '190337', '1', '1', '1', '1547.67', '2027.96', '131.407', '4.56059', '-0', '-0', '-0.758688', '0.651454', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330941', '190337', '1', '1', '1', '1517.45', '2019.72', '131.407', '2.63558', '-0', '-0', '-0.968164', '-0.250316', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330942', '190337', '1', '1', '1', '1470.2', '2012.05', '131.407', '4.12705', '-0', '-0', '-0.881045', '0.473032', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330943', '190337', '1', '1', '1', '1429.04', '2007.19', '131.407', '3.194', '-0', '-0', '-0.999657', '0.0261997', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330944', '190337', '1', '1', '1', '1382.35', '2020.03', '131.407', '3.47753', '-0', '-0', '-0.985927', '0.167178', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330946', '190337', '1', '1', '1', '1483.14', '2090.69', '131.407', '0.875502', '-0', '-0', '-0.423903', '-0.905707', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330947', '190337', '1', '1', '1', '1504.72', '2096.27', '131.407', '0.156862', '-0', '-0', '-0.0783508', '-0.996926', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330948', '190337', '1', '1', '1', '1533.7', '2094.36', '131.407', '0.430181', '-0', '-0', '-0.213436', '-0.976957', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330949', '190338', '1', '1', '1', '1562.27', '2021.78', '131.407', '5.18577', '-0', '-0', '-0.521586', '0.853198', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330950', '190338', '1', '1', '1', '1538.12', '2018.78', '131.407', '4.23465', '-0', '-0', '-0.854334', '0.519724', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330951', '190338', '1', '1', '1', '1487.64', '2017.94', '131.407', '3.2529', '-0', '-0', '-0.998452', '0.0556252', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330952', '190338', '1', '1', '1', '1454.3', '2007.86', '131.405', '2.42352', '-0', '-0', '-0.936236', '-0.351372', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330953', '190338', '1', '1', '1', '1421.21', '2009.29', '131.405', '3.24819', '-0', '-0', '-0.99858', '0.0532727', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330954', '190338', '1', '1', '1', '1374.61', '2028.14', '131.405', '1.90987', '-0', '-0', '-0.816276', '-0.577662', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330955', '190338', '1', '1', '1', '1339.57', '2084.11', '131.407', '2.75339', '-0', '-0', '-0.981221', '-0.192886', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330956', '190338', '1', '1', '1', '1350.49', '2090.75', '131.407', '5.36798', '-0', '-0', '-0.4418', '0.897114', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330957', '190338', '1', '1', '1', '1386.05', '2097.78', '131.407', '5.14885', '-0', '-0', '-0.537245', '0.843426', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330958', '190338', '1', '1', '1', '1470.39', '2095.33', '131.407', '4.36188', '-0', '-0', '-0.819566', '0.572984', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330959', '190338', '1', '1', '1', '1520.66', '2094.39', '131.407', '3.88279', '-0', '-0', '-0.932112', '0.362171', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7330961', '190338', '1', '1', '1', '1529.69', '2100', '131.407', '4.58415', '-0', '-0', '-0.750963', '0.660344', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7333771', '190339', '1', '1', '1', '1543.6', '2095.56', '131.407', '1.92401', '-0', '-0', '-0.820339', '-0.571878', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7333773', '190339', '1', '1', '1', '1522.79', '2096.39', '131.407', '1.83211', '-0', '-0', '-0.793207', '-0.608953', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7333774', '190339', '1', '1', '1', '1513.31', '2092.73', '131.407', '2.8924', '-0', '-0', '-0.992248', '-0.124275', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7333775', '190339', '1', '1', '1', '1502.35', '2095.25', '131.407', '3.28353', '-0', '-0', '-0.997483', '0.070908', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7333776', '190339', '1', '1', '1', '1493.78', '2093.81', '131.407', '3.63696', '-0', '-0', '-0.969483', '0.245158', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7333778', '190339', '1', '1', '1', '1489.62', '2092.92', '131.407', '2.77223', '-0', '-0', '-0.982995', '-0.183632', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7333779', '190339', '1', '1', '1', '1478.96', '2094.03', '131.407', '3.49323', '-0', '-0', '-0.984584', '0.174914', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7333780', '190339', '1', '1', '1', '1474.53', '2092.58', '131.407', '3.1775', '-0', '-0', '-0.999839', '0.0179524', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7333781', '190339', '1', '1', '1', '1466.56', '2094.32', '131.407', '2.46357', '-0', '-0', '-0.943084', '-0.332554', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7333782', '190339', '1', '1', '1', '1458.17', '2097.22', '131.407', '3.09032', '-0', '-0', '-0.999671', '-0.0256335', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7333784', '190339', '1', '1', '1', '1450.49', '2095.5', '131.407', '4.26842', '-0', '-0', '-0.845438', '0.534074', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7333785', '190339', '1', '1', '1', '1451.42', '2081.44', '131.407', '3.41547', '-0', '-0', '-0.990638', '0.136514', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7333786', '190339', '1', '1', '1', '1419.9', '2098.82', '131.407', '2.89947', '-0', '-0', '-0.992681', '-0.120767', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7333787', '190339', '1', '1', '1', '1413.46', '2100.13', '131.407', '3.30002', '-0', '-0', '-0.996864', '0.0791314', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7333788', '190339', '1', '1', '1', '1403.15', '2098.57', '131.407', '3.0644', '-0', '-0', '-0.999255', '-0.0385859', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334236', '190336', '1', '1', '1', '1529.55', '2020.37', '131.407', '1.46298', '-0', '-0', '-0.667977', '-0.744182', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334237', '190336', '1', '1', '1', '1372.54', '2006.45', '131.407', '0.0296228', '-0', '-0', '-0.0148118', '-0.99989', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334241', '190337', '1', '1', '1', '1405.31', '2008.74', '131.407', '1.37658', '-0', '-0', '-0.635217', '-0.772333', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334242', '190337', '1', '1', '1', '1382.25', '2007.58', '131.407', '1.45748', '-0', '-0', '-0.665929', '-0.746015', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334243', '190337', '1', '1', '1', '1359.78', '2025.91', '131.407', '0.273885', '-0', '-0', '-0.136515', '-0.990638', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334244', '190337', '1', '1', '1', '1333.63', '2084.5', '131.407', '6.20836', '-0', '-0', '-0.0374045', '0.9993', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334245', '190337', '1', '1', '1', '1343.85', '2090.25', '131.407', '5.49208', '-0', '-0', '-0.38532', '0.922783', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334246', '190337', '1', '1', '1', '1359.49', '2091.05', '131.407', '4.20245', '-0', '-0', '-0.86259', '0.505904', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334247', '190337', '1', '1', '1', '1381.41', '2099.36', '131.407', '5.29023', '-0', '-0', '-0.476331', '0.879266', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334248', '190337', '1', '1', '1', '1377.16', '2095.39', '131.407', '5.62324', '-0', '-0', '-0.324017', '0.946051', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334249', '190337', '1', '1', '1', '1396.6', '2100.07', '131.407', '2.38662', '-0', '-0', '-0.929593', '-0.368587', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334250', '190337', '1', '1', '1', '1408.9', '2098.12', '131.407', '4.55903', '-0', '-0', '-0.759197', '0.650861', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334251', '190337', '1', '1', '1', '1426.55', '2100.24', '131.407', '0.121529', '-0', '-0', '-0.0607273', '-0.998154', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334252', '190337', '1', '1', '1', '1453.63', '2094.39', '131.407', '2.95917', '-0', '-0', '-0.995843', '-0.091083', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334253', '190337', '1', '1', '1', '1464.97', '2098.13', '131.407', '6.10312', '-0', '-0', '-0.0899087', '0.99595', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334254', '190337', '1', '1', '1', '1491.76', '2091.03', '131.407', '1.39623', '-0', '-0', '-0.642776', '-0.766054', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334255', '190337', '1', '1', '1', '1546.09', '2100.17', '131.407', '6.10627', '-0', '-0', '-0.0883444', '0.99609', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334256', '190337', '1', '1', '1', '1561', '2100.36', '131.407', '0.661886', '-0', '-0', '-0.324935', '-0.945736', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334257', '190337', '1', '1', '1', '1574.95', '2100.37', '131.407', '6.01045', '-0', '-0', '-0.135947', '0.990716', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334327', '203037', '1', '1', '1', '1327.7', '2006.63', '131.406', '5.99473', '-0', '-0', '-0.143726', '0.989618', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334328', '203037', '1', '1', '1', '1328.2', '2027.21', '131.406', '1.11663', '-0', '-0', '-0.529756', '-0.84815', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334329', '203037', '1', '1', '1', '1326.94', '2045.81', '131.406', '1.63813', '-0', '-0', '-0.730508', '-0.682904', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334330', '203037', '1', '1', '1', '1323.14', '2060.93', '131.406', '1.23129', '-0', '-0', '-0.577487', '-0.8164', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334331', '203037', '1', '1', '1', '1320.35', '2079.33', '131.406', '0.730996', '-0', '-0', '-0.357414', '-0.933946', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334360', '203037', '1', '1', '1', '1339.1', '2092.27', '131.408', '2.07806', '-0', '-0', '-0.861914', '-0.507055', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334370', '203037', '1', '1', '1', '1423.92', '1996.11', '131.407', '4.07169', '-0', '-0', '-0.893799', '0.448468', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334375', '203037', '1', '1', '1', '1593.65', '2106.63', '131.407', '1.63461', '-0', '-0', '-0.729303', '-0.684191', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334377', '203037', '1', '1', '1', '1596.03', '2092.83', '131.407', '4.88301', '-0', '-0', '-0.644283', '0.764787', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334378', '203037', '1', '1', '1', '1600.4', '2060.17', '131.407', '4.4212', '-0', '-0', '-0.802213', '0.597038', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334379', '203037', '1', '1', '1', '1595.96', '2028.17', '131.407', '4.73693', '-0', '-0', '-0.698377', '0.71573', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334380', '203037', '1', '1', '1', '1597.16', '2016.19', '131.407', '5.13041', '-0', '-0', '-0.544997', '0.838438', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334385', '180899', '1', '1', '1', '1518.18', '2093.37', '159.179', '1.6189', '-0', '-0', '-0.723908', '-0.689897', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334388', '180899', '1', '1', '1', '1532.97', '2091.76', '154.783', '1.51523', '-0', '-0', '-0.68719', '-0.726478', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334389', '180899', '1', '1', '1', '1546.97', '2098.93', '154.783', '1.32595', '-0', '-0', '-0.615463', '-0.788166', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334461', '185491', '1', '1', '1', '1330.48', '2072.7', '131.407', '3.02161', '-0', '-0', '-0.998201', '-0.0599549', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334464', '185491', '1', '1', '1', '1341.93', '2021.66', '131.407', '4.08033', '-0', '-0', '-0.891855', '0.452322', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334471', '185491', '1', '1', '1', '1392.16', '2117.8', '153.786', '6.00063', '-0', '-0', '-0.14081', '0.990037', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334476', '185491', '1', '1', '1', '1396.23', '2117.56', '150.557', '0.041026', '-0', '-0', '-0.0205114', '-0.99979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334477', '185491', '1', '1', '1', '1396.23', '2117.56', '150.557', '0.041026', '-0', '-0', '-0.0205114', '-0.99979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334478', '185491', '1', '1', '1', '1410.22', '2118.14', '151.228', '0.041026', '-0', '-0', '-0.0205114', '-0.99979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334479', '185491', '1', '1', '1', '1410.22', '2118.14', '151.228', '0.041026', '-0', '-0', '-0.0205114', '-0.99979', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334482', '185491', '1', '1', '1', '1420.73', '2115.71', '153.22', '0.915957', '-0', '-0', '-0.442136', '-0.896948', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334505', '185491', '1', '1', '1', '1423.89', '2116.2', '153.012', '0.0300283', '-0', '-0', '-0.0150127', '-0.999887', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334506', '185491', '1', '1', '1', '1423.89', '2116.2', '153.012', '0.0300283', '-0', '-0', '-0.0150127', '-0.999887', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334507', '185491', '1', '1', '1', '1431.75', '2116.44', '150.148', '0.0300283', '-0', '-0', '-0.0150127', '-0.999887', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334508', '185491', '1', '1', '1', '1431.75', '2116.44', '150.148', '0.0300283', '-0', '-0', '-0.0150127', '-0.999887', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334509', '185491', '1', '1', '1', '1444.61', '2118.42', '152.61', '0.0300283', '-0', '-0', '-0.0150127', '-0.999887', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334510', '185491', '1', '1', '1', '1444.61', '2118.42', '152.61', '0.0300283', '-0', '-0', '-0.0150127', '-0.999887', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334511', '185491', '1', '1', '1', '1444.61', '2118.42', '152.61', '0.0300283', '-0', '-0', '-0.0150127', '-0.999887', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334513', '185491', '1', '1', '1', '1454.21', '2116.13', '153.887', '5.74851', '-0', '-0', '-0.264163', '0.964478', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334514', '185491', '1', '1', '1', '1457.29', '2114.1', '153.912', '5.74851', '-0', '-0', '-0.264163', '0.964478', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334515', '185491', '1', '1', '1', '1457.29', '2114.1', '153.912', '5.74851', '-0', '-0', '-0.264163', '0.964478', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334521', '185491', '1', '1', '1', '1488.76', '2099.63', '160.441', '6.28023', '-0', '-0', '-0.00147329', '0.999999', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334522', '185491', '1', '1', '1', '1488.76', '2099.63', '160.441', '6.28023', '-0', '-0', '-0.00147329', '0.999999', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334523', '185491', '1', '1', '1', '1488.76', '2099.63', '160.441', '6.28023', '-0', '-0', '-0.00147329', '0.999999', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334524', '185491', '1', '1', '1', '1501.78', '2098.8', '157.918', '6.28023', '-0', '-0', '-0.00147329', '0.999999', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334525', '185491', '1', '1', '1', '1501.78', '2098.8', '157.918', '6.28023', '-0', '-0', '-0.00147329', '0.999999', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334528', '185491', '1', '1', '1', '1521.21', '2095.33', '131.801', '2.65641', '-0', '-0', '-0.970718', '-0.240221', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334529', '185491', '1', '1', '1', '1516.2', '2097.97', '131.407', '3.17712', '-0', '-0', '-0.999842', '0.0177652', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334530', '185491', '1', '1', '1', '1486.98', '2094.13', '131.407', '0.857058', '-0', '-0', '-0.415533', '-0.909578', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334538', '203037', '1', '1', '1', '1479.04', '2125.65', '137.435', '4.37328', '-0', '-0', '-0.816287', '0.577647', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334541', '203037', '1', '1', '1', '1531.46', '2110.76', '145.191', '4.64188', '-0', '-0', '-0.73159', '0.681745', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334573', '203037', '1', '1', '1', '1600.1', '2047.07', '131.407', '3.0032', '-0', '-0', '-0.997607', '-0.0691412', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334575', '203037', '1', '1', '1', '1604.6', '2080.12', '131.408', '2.97964', '-0', '-0', '-0.996723', '-0.0808886', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334579', '203037', '1', '1', '1', '1579.17', '1993.88', '131.407', '1.89579', '-0', '-0', '-0.812189', '-0.583394', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334580', '203037', '1', '1', '1', '1602.47', '1998.46', '131.407', '3.09431', '-0', '-0', '-0.999721', '-0.0236398', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334595', '203037', '1', '1', '1', '1468.81', '2110.08', '131.407', '1.37821', '-0', '-0', '-0.635848', '-0.771815', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334615', '180899', '1', '1', '1', '1463.11', '2017.61', '154.749', '4.79547', '-0', '-0', '-0.677132', '0.735862', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334617', '180899', '1', '1', '1', '1442.96', '2012.68', '153.258', '5.09392', '-0', '-0', '-0.560204', '0.828355', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334619', '180899', '1', '1', '1', '1403.62', '2011.71', '150.624', '4.82453', '-0', '-0', '-0.666369', '0.745622', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334620', '180899', '1', '1', '1', '1386.96', '2011.49', '156.105', '4.38942', '-0', '-0', '-0.811599', '0.584215', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334622', '180899', '1', '1', '1', '1371.18', '2078.02', '157.654', '1.81488', '-0', '-0', '-0.787931', '-0.615764', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334624', '180899', '1', '1', '1', '1553.65', '2039.55', '154.225', '4.32815', '-0', '-0', '-0.829111', '0.559084', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334626', '180899', '1', '1', '1', '1533.14', '2039.98', '155.45', '4.63603', '-0', '-0', '-0.733583', '0.6796', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7334627', '180899', '1', '1', '1', '1508.73', '2026.59', '156.671', '4.53392', '-0', '-0', '-0.767307', '0.641281', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7335355', '195665', '1', '1', '1', '1234.79', '1974.21', '131.407', '1.94862', '-0', '-0', '-0.827313', '-0.561741', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7336434', '180899', '1', '1', '1', '1562.13', '2025.04', '137.65', '4.54446', '-0', '-0', '-0.763919', '0.645313', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7336436', '180899', '1', '1', '1', '1545.65', '2026.77', '139.989', '4.81542', '-0', '-0', '-0.669758', '0.74258', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7336437', '180899', '1', '1', '1', '1530.98', '2027.54', '142.121', '4.62614', '-0', '-0', '-0.736934', '0.675965', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7336439', '180899', '1', '1', '1', '1517.29', '2026.45', '144.109', '4.59237', '-0', '-0', '-0.748243', '0.663425', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7336440', '180899', '1', '1', '1', '1547.64', '2099.02', '155.438', '1.32197', '-0', '-0', '-0.613894', '-0.789388', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7336445', '180899', '1', '1', '1', '1549.62', '2091.55', '149.545', '1.66048', '-0', '-0', '-0.738092', '-0.6747', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7336448', '180899', '1', '1', '1', '1564.04', '2090.33', '152.16', '1.18217', '-0', '-0', '-0.557261', '-0.830337', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7336503', '190338', '1', '1', '1', '1367.38', '2089.37', '131.407', '4.10003', '-0', '-0', '-0.887355', '0.461087', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7338743', '203034', '1', '1', '1', '1496.05', '2020.82', '131.407', '2.33103', '-0', '-0', '-0.918991', '-0.394278', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7338745', '203034', '1', '1', '1', '1495.78', '2083.08', '131.407', '1.55741', '-0', '-0', '-0.702358', '-0.711823', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7354836', '203005', '724', '1', '1', '3153.27', '380.47', '86.3611', '2.04628', '-0', '-0', '-0.853747', '-0.520688', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7360641', '186858', '37', '1', '4294967294', '-77.8755', '-53.889', '270.935', '3.13015', '-0', '-0', '-0.999984', '-0.00572185', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7360642', '186858', '37', '1', '4294967294', '-76.7874', '-45.0546', '270.31', '3.14585', '-0', '-0', '-0.999998', '0.00213079', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7360643', '186858', '37', '1', '4294967294', '-76.0432', '-38.1642', '270.896', '2.82541', '-0', '-0', '-0.98753', '-0.157433', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7360645', '186858', '37', '1', '4294967294', '-73.1371', '-33.7741', '271.848', '3.02726', '-0', '-0', '-0.998366', '-0.0571368', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7367074', '92703', '1', '1', '1', '16226', '16255.4', '13.0801', '1.42346', '-0', '-0', '-0.653147', '-0.757232', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7367097', '184049', '1', '1', '1', '16232.4', '16299.1', '45.4487', '4.68691', '-0', '-0', '-0.716058', '0.698041', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7367107', '180766', '1', '1', '1', '16234.5', '16302.3', '45.7926', '0.0344698', '-0', '-0', '-0.0172339', '-0.999852', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7367108', '180766', '1', '1', '1', '16230.4', '16302.6', '45.4499', '3.18344', '-0', '-0', '-0.999781', '0.0209238', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7367109', '180766', '1', '1', '1', '16234', '16298.2', '45.4498', '3.426', '-0', '-0', '-0.989906', '0.141724', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7367110', '180766', '1', '1', '1', '16230.6', '16298.7', '45.4496', '5.4429', '-0', '-0', '-0.40789', '0.913031', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7367200', '203034', '1', '1', '1', '16234.8', '16313', '43.8601', '4.53763', '-0', '-0', '-0.766116', '0.642702', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7367203', '2563', '1', '1', '1', '16232.6', '16301.4', '45.4492', '4.68926', '-0', '-0', '-0.715235', '0.698884', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7367209', '190000', '1', '1', '1', '16235.2', '16301.3', '45.4488', '6.16739', '-0', '-0', '-0.0578669', '0.998324', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7367210', '190000', '1', '1', '1', '16229.9', '16301.6', '45.4482', '3.05407', '-0', '-0', '-0.999043', '-0.043749', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('7367215', '1720', '1', '1', '1', '16239.6', '16302.6', '43.9282', '4.59345', '-0', '-0', '-0.747884', '0.66383', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847617', '500010', '0', '1', '1', '-7401.79', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847618', '500010', '0', '1', '1', '-7408.59', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847619', '500010', '0', '1', '1', '-7415.39', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847620', '500010', '0', '1', '1', '-7422.19', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847621', '500010', '0', '1', '1', '-7428.99', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847622', '500010', '0', '1', '1', '-7435.79', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847623', '500010', '0', '1', '1', '-7442.59', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847624', '500010', '0', '1', '1', '-7449.39', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847625', '500010', '0', '1', '1', '-7456.19', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847626', '500010', '0', '1', '1', '-7462.99', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847627', '500010', '0', '1', '1', '-7469.79', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847628', '500010', '0', '1', '1', '-7476.59', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847629', '500010', '0', '1', '1', '-7483.39', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847630', '500010', '0', '1', '1', '-7490.19', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847631', '500010', '0', '1', '1', '-7496.99', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847632', '500010', '0', '1', '1', '-7503.79', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847633', '500010', '0', '1', '1', '-7510.59', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847634', '500010', '0', '1', '1', '-7517.39', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847635', '500010', '0', '1', '1', '-7524.19', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847636', '500010', '0', '1', '1', '-7530.99', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847637', '500010', '0', '1', '1', '-7537.79', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847638', '500010', '0', '1', '1', '-7544.59', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847639', '500010', '0', '1', '1', '-7551.39', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847640', '500010', '0', '1', '1', '-7558.19', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847641', '500010', '0', '1', '1', '-7564.99', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847642', '500010', '0', '1', '1', '-7571.79', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847643', '500010', '0', '1', '1', '-7578.59', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847644', '500010', '0', '1', '1', '-7585.39', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847645', '500010', '0', '1', '1', '-7592.19', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847646', '500010', '0', '1', '1', '-7598.99', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847647', '500010', '0', '1', '1', '-7605.79', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847648', '500010', '0', '1', '1', '-7612.59', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847649', '500010', '0', '1', '1', '-7619.39', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847650', '500010', '0', '1', '1', '-7626.19', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847651', '500010', '0', '1', '1', '-7632.99', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847652', '500010', '0', '1', '1', '-7639.79', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847653', '500010', '0', '1', '1', '-7646.59', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847654', '500010', '0', '1', '1', '-7653.39', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847655', '500010', '0', '1', '1', '-7660.19', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847656', '500010', '0', '1', '1', '-7666.99', '789.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847657', '500010', '0', '1', '1', '-7401.79', '795.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847658', '500010', '0', '1', '1', '-7408.59', '795.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847659', '500010', '0', '1', '1', '-7490.19', '795.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847660', '500010', '0', '1', '1', '-7585.39', '795.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847661', '500010', '0', '1', '1', '-7660.19', '795.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847662', '500010', '0', '1', '1', '-7666.99', '795.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847663', '500010', '0', '1', '1', '-7401.79', '802.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847664', '500010', '0', '1', '1', '-7408.59', '802.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847665', '500010', '0', '1', '1', '-7428.99', '802.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847666', '500010', '0', '1', '1', '-7490.19', '802.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847667', '500010', '0', '1', '1', '-7585.39', '802.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847668', '500010', '0', '1', '1', '-7632.99', '802.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847669', '500010', '0', '1', '1', '-7660.19', '802.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847670', '500010', '0', '1', '1', '-7666.99', '802.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847671', '500010', '0', '1', '1', '-7401.79', '809.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847672', '500011', '0', '1', '1', '-7409.44', '810.26', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847673', '500011', '0', '1', '1', '-7408.59', '810.26', '134.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847674', '500011', '0', '1', '1', '-7407.74', '810.26', '134.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847675', '500011', '0', '1', '1', '-7406.04', '810.26', '133.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847676', '500011', '0', '1', '1', '-7406.04', '808.56', '132.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847677', '500011', '0', '1', '1', '-7406.04', '806.86', '132.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847678', '500011', '0', '1', '1', '-7407.74', '806.86', '131.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847679', '500011', '0', '1', '1', '-7409.44', '806.86', '130.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847680', '500011', '0', '1', '1', '-7406.04', '808.56', '132.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847681', '500011', '0', '1', '1', '-7406.04', '806.86', '132.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847682', '500011', '0', '1', '1', '-7407.74', '806.86', '131.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847683', '500011', '0', '1', '1', '-7409.44', '806.86', '130.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847684', '500011', '0', '1', '1', '-7407.74', '808.56', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847685', '500011', '0', '1', '1', '-7407.74', '808.56', '134.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847686', '500011', '0', '1', '1', '-7407.74', '808.56', '132.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847687', '500011', '0', '1', '1', '-7409.44', '808.56', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847688', '500011', '0', '1', '1', '-7406.04', '811.96', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847689', '500011', '0', '1', '1', '-7407.74', '811.96', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847690', '500011', '0', '1', '1', '-7409.44', '811.96', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847691', '500011', '0', '1', '1', '-7411.14', '811.96', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847692', '500011', '0', '1', '1', '-7411.14', '810.26', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847693', '500011', '0', '1', '1', '-7411.14', '808.56', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847694', '500011', '0', '1', '1', '-7411.14', '806.86', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847695', '500011', '0', '1', '1', '-7407.74', '808.56', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847696', '500010', '0', '1', '1', '-7428.99', '809.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847697', '500010', '0', '1', '1', '-7490.19', '809.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847698', '500010', '0', '1', '1', '-7585.39', '809.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847699', '500010', '0', '1', '1', '-7632.99', '809.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847700', '500011', '0', '1', '1', '-7661.04', '810.26', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847701', '500011', '0', '1', '1', '-7660.19', '810.26', '134.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847702', '500011', '0', '1', '1', '-7659.34', '810.26', '134.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847703', '500011', '0', '1', '1', '-7657.64', '810.26', '133.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847704', '500011', '0', '1', '1', '-7657.64', '808.56', '132.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847705', '500011', '0', '1', '1', '-7657.64', '806.86', '132.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847706', '500011', '0', '1', '1', '-7659.34', '806.86', '131.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847707', '500011', '0', '1', '1', '-7661.04', '806.86', '130.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847708', '500011', '0', '1', '1', '-7657.64', '808.56', '132.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847709', '500011', '0', '1', '1', '-7657.64', '806.86', '132.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847710', '500011', '0', '1', '1', '-7659.34', '806.86', '131.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847711', '500011', '0', '1', '1', '-7661.04', '806.86', '130.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847712', '500011', '0', '1', '1', '-7659.34', '808.56', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847713', '500011', '0', '1', '1', '-7659.34', '808.56', '134.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847714', '500011', '0', '1', '1', '-7659.34', '808.56', '132.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847715', '500011', '0', '1', '1', '-7661.04', '808.56', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847716', '500011', '0', '1', '1', '-7657.64', '811.96', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847717', '500011', '0', '1', '1', '-7659.34', '811.96', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847718', '500011', '0', '1', '1', '-7661.04', '811.96', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847719', '500011', '0', '1', '1', '-7662.74', '811.96', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847720', '500011', '0', '1', '1', '-7662.74', '810.26', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847721', '500011', '0', '1', '1', '-7662.74', '808.56', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847722', '500011', '0', '1', '1', '-7662.74', '806.86', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847723', '500011', '0', '1', '1', '-7659.34', '808.56', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847724', '500010', '0', '1', '1', '-7666.99', '809.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847725', '500010', '0', '1', '1', '-7401.79', '816.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847726', '500010', '0', '1', '1', '-7408.59', '816.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847727', '500010', '0', '1', '1', '-7415.39', '816.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847728', '500010', '0', '1', '1', '-7422.19', '816.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847729', '500010', '0', '1', '1', '-7428.99', '816.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847730', '500010', '0', '1', '1', '-7490.19', '816.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847731', '500010', '0', '1', '1', '-7585.39', '816.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847732', '500010', '0', '1', '1', '-7632.99', '816.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847733', '500010', '0', '1', '1', '-7639.79', '816.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847734', '500010', '0', '1', '1', '-7646.59', '816.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847735', '500010', '0', '1', '1', '-7653.39', '816.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847736', '500010', '0', '1', '1', '-7660.19', '816.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847737', '500010', '0', '1', '1', '-7666.99', '816.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847738', '500010', '0', '1', '1', '-7401.79', '823.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847739', '500010', '0', '1', '1', '-7490.19', '823.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847740', '500010', '0', '1', '1', '-7585.39', '823.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847741', '500010', '0', '1', '1', '-7666.99', '823.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847742', '500010', '0', '1', '1', '-7401.79', '829.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847743', '500010', '0', '1', '1', '-7490.19', '829.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847744', '500010', '0', '1', '1', '-7496.99', '829.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847745', '500010', '0', '1', '1', '-7503.79', '829.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847746', '500010', '0', '1', '1', '-7510.59', '829.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847747', '500010', '0', '1', '1', '-7517.39', '829.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847748', '500010', '0', '1', '1', '-7524.19', '829.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847749', '500010', '0', '1', '1', '-7558.19', '829.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847750', '500010', '0', '1', '1', '-7564.99', '829.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847751', '500010', '0', '1', '1', '-7571.79', '829.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847752', '500010', '0', '1', '1', '-7578.59', '829.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847753', '500010', '0', '1', '1', '-7585.39', '829.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847754', '500010', '0', '1', '1', '-7666.99', '829.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847755', '500010', '0', '1', '1', '-7401.79', '836.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847756', '500010', '0', '1', '1', '-7490.19', '836.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847757', '500010', '0', '1', '1', '-7496.99', '836.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847758', '500010', '0', '1', '1', '-7503.79', '836.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847759', '500010', '0', '1', '1', '-7510.59', '836.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847760', '500010', '0', '1', '1', '-7517.39', '836.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847761', '500010', '0', '1', '1', '-7524.19', '836.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847762', '500010', '0', '1', '1', '-7558.19', '836.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847763', '500010', '0', '1', '1', '-7564.99', '836.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847764', '500010', '0', '1', '1', '-7571.79', '836.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847765', '500010', '0', '1', '1', '-7578.59', '836.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847766', '500010', '0', '1', '1', '-7585.39', '836.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847767', '500010', '0', '1', '1', '-7666.99', '836.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847768', '500010', '0', '1', '1', '-7401.79', '843.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847769', '500010', '0', '1', '1', '-7666.99', '843.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847770', '500010', '0', '1', '1', '-7401.79', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847771', '500010', '0', '1', '1', '-7408.59', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847772', '500010', '0', '1', '1', '-7415.39', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847773', '500010', '0', '1', '1', '-7422.19', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847774', '500010', '0', '1', '1', '-7428.99', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847775', '500010', '0', '1', '1', '-7435.79', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847776', '500010', '0', '1', '1', '-7442.59', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847777', '500010', '0', '1', '1', '-7449.39', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847778', '500010', '0', '1', '1', '-7456.19', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847779', '500010', '0', '1', '1', '-7462.99', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847780', '500010', '0', '1', '1', '-7612.59', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847781', '500010', '0', '1', '1', '-7619.39', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847782', '500010', '0', '1', '1', '-7626.19', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847783', '500010', '0', '1', '1', '-7632.99', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847784', '500010', '0', '1', '1', '-7639.79', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847785', '500010', '0', '1', '1', '-7646.59', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847786', '500010', '0', '1', '1', '-7653.39', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847787', '500010', '0', '1', '1', '-7660.19', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847788', '500010', '0', '1', '1', '-7666.99', '850.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847789', '500010', '0', '1', '1', '-7401.79', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847790', '500010', '0', '1', '1', '-7408.59', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847791', '500010', '0', '1', '1', '-7415.39', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847792', '500010', '0', '1', '1', '-7422.19', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847793', '500010', '0', '1', '1', '-7428.99', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847794', '500010', '0', '1', '1', '-7435.79', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847795', '500010', '0', '1', '1', '-7442.59', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847796', '500010', '0', '1', '1', '-7449.39', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847797', '500010', '0', '1', '1', '-7456.19', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847798', '500010', '0', '1', '1', '-7462.99', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847799', '500010', '0', '1', '1', '-7612.59', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847800', '500010', '0', '1', '1', '-7619.39', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847801', '500010', '0', '1', '1', '-7626.19', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847802', '500010', '0', '1', '1', '-7632.99', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847803', '500010', '0', '1', '1', '-7639.79', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847804', '500010', '0', '1', '1', '-7646.59', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847805', '500010', '0', '1', '1', '-7653.39', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847806', '500010', '0', '1', '1', '-7660.19', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847807', '500010', '0', '1', '1', '-7666.99', '857.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847808', '500010', '0', '1', '1', '-7401.79', '863.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847809', '500010', '0', '1', '1', '-7456.19', '863.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847810', '500010', '0', '1', '1', '-7462.99', '863.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847811', '500010', '0', '1', '1', '-7612.59', '863.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847812', '500010', '0', '1', '1', '-7619.39', '863.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847813', '500010', '0', '1', '1', '-7666.99', '863.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847814', '500010', '0', '1', '1', '-7401.79', '870.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847815', '500010', '0', '1', '1', '-7456.19', '870.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847816', '500010', '0', '1', '1', '-7462.99', '870.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847817', '500010', '0', '1', '1', '-7612.59', '870.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847818', '500010', '0', '1', '1', '-7619.39', '870.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847819', '500010', '0', '1', '1', '-7666.99', '870.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847820', '500010', '0', '1', '1', '-7401.79', '877.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847821', '500010', '0', '1', '1', '-7456.19', '877.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847822', '500010', '0', '1', '1', '-7462.99', '877.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847823', '500010', '0', '1', '1', '-7612.59', '877.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847824', '500010', '0', '1', '1', '-7619.39', '877.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847825', '500010', '0', '1', '1', '-7666.99', '877.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847826', '500010', '0', '1', '1', '-7401.79', '884.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847827', '500010', '0', '1', '1', '-7456.19', '884.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847828', '500010', '0', '1', '1', '-7462.99', '884.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847829', '500010', '0', '1', '1', '-7612.59', '884.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847830', '500010', '0', '1', '1', '-7619.39', '884.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847831', '500010', '0', '1', '1', '-7666.99', '884.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847832', '500010', '0', '1', '1', '-7401.79', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847833', '500010', '0', '1', '1', '-7456.19', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847834', '500010', '0', '1', '1', '-7462.99', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847835', '500010', '0', '1', '1', '-7469.79', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847836', '500010', '0', '1', '1', '-7476.59', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847837', '500010', '0', '1', '1', '-7483.39', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847838', '500010', '0', '1', '1', '-7490.19', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847839', '500010', '0', '1', '1', '-7496.99', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847840', '500010', '0', '1', '1', '-7503.79', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847841', '500010', '0', '1', '1', '-7510.59', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847842', '500010', '0', '1', '1', '-7517.39', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847843', '500010', '0', '1', '1', '-7524.19', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847844', '500010', '0', '1', '1', '-7564.99', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847845', '500010', '0', '1', '1', '-7571.79', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847846', '500010', '0', '1', '1', '-7578.59', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847847', '500010', '0', '1', '1', '-7585.39', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847848', '500010', '0', '1', '1', '-7592.19', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847849', '500010', '0', '1', '1', '-7598.99', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847850', '500010', '0', '1', '1', '-7605.79', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847851', '500010', '0', '1', '1', '-7612.59', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847852', '500010', '0', '1', '1', '-7619.39', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847853', '500010', '0', '1', '1', '-7666.99', '891.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847854', '500010', '0', '1', '1', '-7401.79', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847855', '500010', '0', '1', '1', '-7462.99', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847856', '500010', '0', '1', '1', '-7469.79', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847857', '500010', '0', '1', '1', '-7476.59', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847858', '500010', '0', '1', '1', '-7483.39', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847859', '500010', '0', '1', '1', '-7490.19', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847860', '500010', '0', '1', '1', '-7496.99', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847861', '500010', '0', '1', '1', '-7503.79', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847862', '500010', '0', '1', '1', '-7510.59', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847863', '500010', '0', '1', '1', '-7517.39', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847864', '500010', '0', '1', '1', '-7524.19', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847865', '500010', '0', '1', '1', '-7564.99', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847866', '500010', '0', '1', '1', '-7571.79', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847867', '500010', '0', '1', '1', '-7578.59', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847868', '500010', '0', '1', '1', '-7585.39', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847869', '500010', '0', '1', '1', '-7592.19', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847870', '500010', '0', '1', '1', '-7598.99', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847871', '500010', '0', '1', '1', '-7605.79', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847872', '500010', '0', '1', '1', '-7612.59', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847873', '500010', '0', '1', '1', '-7619.39', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847874', '500010', '0', '1', '1', '-7666.99', '897.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847875', '500010', '0', '1', '1', '-7401.79', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847876', '500010', '0', '1', '1', '-7462.99', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847877', '500010', '0', '1', '1', '-7469.79', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847878', '500010', '0', '1', '1', '-7476.59', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847879', '500010', '0', '1', '1', '-7483.39', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847880', '500010', '0', '1', '1', '-7490.19', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847881', '500010', '0', '1', '1', '-7496.99', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847882', '500010', '0', '1', '1', '-7503.79', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847883', '500010', '0', '1', '1', '-7510.59', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847884', '500010', '0', '1', '1', '-7517.39', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847885', '500010', '0', '1', '1', '-7524.19', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847886', '500010', '0', '1', '1', '-7564.99', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847887', '500010', '0', '1', '1', '-7571.79', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847888', '500010', '0', '1', '1', '-7578.59', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847889', '500010', '0', '1', '1', '-7585.39', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847890', '500010', '0', '1', '1', '-7592.19', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847891', '500010', '0', '1', '1', '-7598.99', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847892', '500010', '0', '1', '1', '-7605.79', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847893', '500010', '0', '1', '1', '-7612.59', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847894', '500010', '0', '1', '1', '-7666.99', '904.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847895', '500010', '0', '1', '1', '-7401.79', '911.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847896', '500010', '0', '1', '1', '-7524.19', '911.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847897', '500010', '0', '1', '1', '-7564.99', '911.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847898', '500010', '0', '1', '1', '-7666.99', '911.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847899', '500010', '0', '1', '1', '-7401.79', '918.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847900', '500010', '0', '1', '1', '-7666.99', '918.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847901', '500010', '0', '1', '1', '-7401.79', '925.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847902', '500010', '0', '1', '1', '-7666.99', '925.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847903', '500010', '0', '1', '1', '-7401.79', '931.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847904', '500010', '0', '1', '1', '-7524.19', '931.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847905', '500010', '0', '1', '1', '-7564.99', '931.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847906', '500010', '0', '1', '1', '-7666.99', '931.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847907', '500010', '0', '1', '1', '-7401.79', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847908', '500010', '0', '1', '1', '-7462.99', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847909', '500010', '0', '1', '1', '-7469.79', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847910', '500010', '0', '1', '1', '-7476.59', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847911', '500010', '0', '1', '1', '-7483.39', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847912', '500010', '0', '1', '1', '-7490.19', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847913', '500010', '0', '1', '1', '-7496.99', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847914', '500010', '0', '1', '1', '-7503.79', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847915', '500010', '0', '1', '1', '-7510.59', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847916', '500010', '0', '1', '1', '-7517.39', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847917', '500010', '0', '1', '1', '-7524.19', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847918', '500010', '0', '1', '1', '-7564.99', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847919', '500010', '0', '1', '1', '-7571.79', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847920', '500010', '0', '1', '1', '-7578.59', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847921', '500010', '0', '1', '1', '-7585.39', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847922', '500010', '0', '1', '1', '-7592.19', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847923', '500010', '0', '1', '1', '-7598.99', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847924', '500010', '0', '1', '1', '-7605.79', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847925', '500010', '0', '1', '1', '-7666.99', '938.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847926', '500010', '0', '1', '1', '-7401.79', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847927', '500010', '0', '1', '1', '-7462.99', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847928', '500010', '0', '1', '1', '-7469.79', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847929', '500010', '0', '1', '1', '-7476.59', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847930', '500010', '0', '1', '1', '-7483.39', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847931', '500010', '0', '1', '1', '-7490.19', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847932', '500010', '0', '1', '1', '-7496.99', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847933', '500010', '0', '1', '1', '-7503.79', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847934', '500010', '0', '1', '1', '-7510.59', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847935', '500010', '0', '1', '1', '-7517.39', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847936', '500010', '0', '1', '1', '-7524.19', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847937', '500010', '0', '1', '1', '-7564.99', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847938', '500010', '0', '1', '1', '-7571.79', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847939', '500010', '0', '1', '1', '-7578.59', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847940', '500010', '0', '1', '1', '-7585.39', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847941', '500010', '0', '1', '1', '-7592.19', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847942', '500010', '0', '1', '1', '-7598.99', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847943', '500010', '0', '1', '1', '-7605.79', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847944', '500010', '0', '1', '1', '-7666.99', '945.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847945', '500010', '0', '1', '1', '-7401.79', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847946', '500010', '0', '1', '1', '-7462.99', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847947', '500010', '0', '1', '1', '-7469.79', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847948', '500010', '0', '1', '1', '-7476.59', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847949', '500010', '0', '1', '1', '-7483.39', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847950', '500010', '0', '1', '1', '-7490.19', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847951', '500010', '0', '1', '1', '-7496.99', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847952', '500010', '0', '1', '1', '-7503.79', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847953', '500010', '0', '1', '1', '-7510.59', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847954', '500010', '0', '1', '1', '-7517.39', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847955', '500010', '0', '1', '1', '-7524.19', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847956', '500010', '0', '1', '1', '-7564.99', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847957', '500010', '0', '1', '1', '-7571.79', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847958', '500010', '0', '1', '1', '-7578.59', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847959', '500010', '0', '1', '1', '-7585.39', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847960', '500010', '0', '1', '1', '-7592.19', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847961', '500010', '0', '1', '1', '-7598.99', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847962', '500010', '0', '1', '1', '-7605.79', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847963', '500010', '0', '1', '1', '-7666.99', '952.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847964', '500010', '0', '1', '1', '-7401.79', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847965', '500010', '0', '1', '1', '-7462.99', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847966', '500010', '0', '1', '1', '-7469.79', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847967', '500010', '0', '1', '1', '-7476.59', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847968', '500010', '0', '1', '1', '-7483.39', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847969', '500010', '0', '1', '1', '-7490.19', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847970', '500010', '0', '1', '1', '-7496.99', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847971', '500010', '0', '1', '1', '-7503.79', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847972', '500010', '0', '1', '1', '-7510.59', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847973', '500010', '0', '1', '1', '-7517.39', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847974', '500010', '0', '1', '1', '-7524.19', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847975', '500010', '0', '1', '1', '-7564.99', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847976', '500010', '0', '1', '1', '-7571.79', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847977', '500010', '0', '1', '1', '-7578.59', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847978', '500010', '0', '1', '1', '-7585.39', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847979', '500010', '0', '1', '1', '-7592.19', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847980', '500010', '0', '1', '1', '-7598.99', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847981', '500010', '0', '1', '1', '-7605.79', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847982', '500010', '0', '1', '1', '-7666.99', '959.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847983', '500010', '0', '1', '1', '-7401.79', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847984', '500010', '0', '1', '1', '-7408.59', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847985', '500010', '0', '1', '1', '-7415.39', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847986', '500010', '0', '1', '1', '-7422.19', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847987', '500010', '0', '1', '1', '-7428.99', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847988', '500010', '0', '1', '1', '-7435.79', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847989', '500010', '0', '1', '1', '-7442.59', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847990', '500010', '0', '1', '1', '-7449.39', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847991', '500010', '0', '1', '1', '-7456.19', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847992', '500010', '0', '1', '1', '-7462.99', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847993', '500010', '0', '1', '1', '-7469.79', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847994', '500010', '0', '1', '1', '-7476.59', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847995', '500010', '0', '1', '1', '-7483.39', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847996', '500010', '0', '1', '1', '-7490.19', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847997', '500010', '0', '1', '1', '-7496.99', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847998', '500010', '0', '1', '1', '-7503.79', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('847999', '500010', '0', '1', '1', '-7510.59', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848000', '500010', '0', '1', '1', '-7517.39', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848001', '500010', '0', '1', '1', '-7524.19', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848002', '500010', '0', '1', '1', '-7564.99', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848003', '500010', '0', '1', '1', '-7571.79', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848004', '500010', '0', '1', '1', '-7578.59', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848005', '500010', '0', '1', '1', '-7585.39', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848006', '500010', '0', '1', '1', '-7592.19', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848007', '500010', '0', '1', '1', '-7598.99', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848008', '500010', '0', '1', '1', '-7605.79', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848009', '500010', '0', '1', '1', '-7612.59', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848010', '500010', '0', '1', '1', '-7619.39', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848011', '500010', '0', '1', '1', '-7626.19', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848012', '500010', '0', '1', '1', '-7632.99', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848013', '500010', '0', '1', '1', '-7639.79', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848014', '500010', '0', '1', '1', '-7646.59', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848015', '500010', '0', '1', '1', '-7653.39', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848016', '500010', '0', '1', '1', '-7660.19', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848017', '500010', '0', '1', '1', '-7666.99', '965.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848018', '500010', '0', '1', '1', '-7401.79', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848019', '500010', '0', '1', '1', '-7408.59', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848020', '500010', '0', '1', '1', '-7415.39', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848021', '500010', '0', '1', '1', '-7422.19', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848022', '500010', '0', '1', '1', '-7428.99', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848023', '500010', '0', '1', '1', '-7435.79', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848024', '500010', '0', '1', '1', '-7442.59', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848025', '500010', '0', '1', '1', '-7449.39', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848026', '500010', '0', '1', '1', '-7456.19', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848027', '500010', '0', '1', '1', '-7462.99', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848028', '500010', '0', '1', '1', '-7469.79', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848029', '500010', '0', '1', '1', '-7476.59', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848030', '500010', '0', '1', '1', '-7483.39', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848031', '500010', '0', '1', '1', '-7490.19', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848032', '500010', '0', '1', '1', '-7496.99', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848033', '500010', '0', '1', '1', '-7503.79', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848034', '500010', '0', '1', '1', '-7510.59', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848035', '500010', '0', '1', '1', '-7517.39', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848036', '500010', '0', '1', '1', '-7524.19', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848037', '500010', '0', '1', '1', '-7564.99', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848038', '500010', '0', '1', '1', '-7571.79', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848039', '500010', '0', '1', '1', '-7578.59', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848040', '500010', '0', '1', '1', '-7585.39', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848041', '500010', '0', '1', '1', '-7592.19', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848042', '500010', '0', '1', '1', '-7598.99', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848043', '500010', '0', '1', '1', '-7605.79', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848044', '500010', '0', '1', '1', '-7612.59', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848045', '500010', '0', '1', '1', '-7619.39', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848046', '500010', '0', '1', '1', '-7626.19', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848047', '500010', '0', '1', '1', '-7632.99', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848048', '500010', '0', '1', '1', '-7639.79', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848049', '500010', '0', '1', '1', '-7646.59', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848050', '500010', '0', '1', '1', '-7653.39', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848051', '500010', '0', '1', '1', '-7660.19', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848052', '500010', '0', '1', '1', '-7666.99', '972.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848053', '500010', '0', '1', '1', '-7401.79', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848054', '500010', '0', '1', '1', '-7408.59', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848055', '500010', '0', '1', '1', '-7415.39', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848056', '500010', '0', '1', '1', '-7422.19', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848057', '500010', '0', '1', '1', '-7428.99', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848058', '500010', '0', '1', '1', '-7435.79', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848059', '500010', '0', '1', '1', '-7442.59', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848060', '500010', '0', '1', '1', '-7449.39', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848061', '500010', '0', '1', '1', '-7456.19', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848062', '500010', '0', '1', '1', '-7462.99', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848063', '500010', '0', '1', '1', '-7469.79', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848064', '500010', '0', '1', '1', '-7476.59', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848065', '500010', '0', '1', '1', '-7483.39', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848066', '500010', '0', '1', '1', '-7490.19', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848067', '500010', '0', '1', '1', '-7496.99', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848068', '500010', '0', '1', '1', '-7503.79', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848069', '500010', '0', '1', '1', '-7510.59', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848070', '500010', '0', '1', '1', '-7517.39', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848071', '500010', '0', '1', '1', '-7524.19', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848072', '500010', '0', '1', '1', '-7564.99', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848073', '500010', '0', '1', '1', '-7571.79', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848074', '500010', '0', '1', '1', '-7578.59', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848075', '500010', '0', '1', '1', '-7585.39', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848076', '500010', '0', '1', '1', '-7592.19', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848077', '500010', '0', '1', '1', '-7598.99', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848078', '500010', '0', '1', '1', '-7605.79', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848079', '500010', '0', '1', '1', '-7612.59', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848080', '500010', '0', '1', '1', '-7619.39', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848081', '500010', '0', '1', '1', '-7626.19', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848082', '500010', '0', '1', '1', '-7632.99', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848083', '500010', '0', '1', '1', '-7639.79', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848084', '500010', '0', '1', '1', '-7646.59', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848085', '500010', '0', '1', '1', '-7653.39', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848086', '500010', '0', '1', '1', '-7660.19', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848087', '500010', '0', '1', '1', '-7666.99', '979.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848088', '500010', '0', '1', '1', '-7401.79', '986.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848089', '500010', '0', '1', '1', '-7408.59', '986.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848090', '500010', '0', '1', '1', '-7415.39', '986.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848091', '500010', '0', '1', '1', '-7510.59', '986.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848092', '500010', '0', '1', '1', '-7517.39', '986.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848093', '500010', '0', '1', '1', '-7524.19', '986.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848094', '500010', '0', '1', '1', '-7564.99', '986.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848095', '500010', '0', '1', '1', '-7571.79', '986.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848096', '500010', '0', '1', '1', '-7578.59', '986.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848097', '500010', '0', '1', '1', '-7653.39', '986.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848098', '500010', '0', '1', '1', '-7660.19', '986.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848099', '500010', '0', '1', '1', '-7666.99', '986.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848100', '500010', '0', '1', '1', '-7401.79', '993.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848101', '500010', '0', '1', '1', '-7408.59', '993.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848102', '500010', '0', '1', '1', '-7415.39', '993.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848103', '500010', '0', '1', '1', '-7510.59', '993.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848104', '500010', '0', '1', '1', '-7517.39', '993.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848105', '500010', '0', '1', '1', '-7524.19', '993.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848106', '500010', '0', '1', '1', '-7564.99', '993.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848107', '500010', '0', '1', '1', '-7571.79', '993.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848108', '500010', '0', '1', '1', '-7578.59', '993.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848109', '500010', '0', '1', '1', '-7653.39', '993.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848110', '500010', '0', '1', '1', '-7660.19', '993.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848111', '500010', '0', '1', '1', '-7666.99', '993.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848112', '500010', '0', '1', '1', '-7401.79', '999.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848113', '500010', '0', '1', '1', '-7408.59', '999.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848114', '500010', '0', '1', '1', '-7415.39', '999.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848115', '500010', '0', '1', '1', '-7510.59', '999.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848116', '500010', '0', '1', '1', '-7517.39', '999.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848117', '500010', '0', '1', '1', '-7524.19', '999.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848118', '500010', '0', '1', '1', '-7564.99', '999.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848119', '500010', '0', '1', '1', '-7571.79', '999.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848120', '500010', '0', '1', '1', '-7578.59', '999.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848121', '500010', '0', '1', '1', '-7653.39', '999.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848122', '500010', '0', '1', '1', '-7660.19', '999.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848123', '500010', '0', '1', '1', '-7666.99', '999.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848124', '500010', '0', '1', '1', '-7401.79', '1006.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848125', '500010', '0', '1', '1', '-7408.59', '1006.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848126', '500010', '0', '1', '1', '-7415.39', '1006.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848127', '500010', '0', '1', '1', '-7510.59', '1006.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848128', '500010', '0', '1', '1', '-7517.39', '1006.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848129', '500010', '0', '1', '1', '-7524.19', '1006.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848130', '500010', '0', '1', '1', '-7564.99', '1006.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848131', '500010', '0', '1', '1', '-7571.79', '1006.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848132', '500010', '0', '1', '1', '-7578.59', '1006.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848133', '500010', '0', '1', '1', '-7653.39', '1006.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848134', '500010', '0', '1', '1', '-7660.19', '1006.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848135', '500010', '0', '1', '1', '-7666.99', '1006.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848136', '500010', '0', '1', '1', '-7401.79', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848137', '500010', '0', '1', '1', '-7408.59', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848138', '500010', '0', '1', '1', '-7415.39', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848139', '500010', '0', '1', '1', '-7422.19', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848140', '500010', '0', '1', '1', '-7503.79', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848141', '500010', '0', '1', '1', '-7510.59', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848142', '500010', '0', '1', '1', '-7517.39', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848143', '500010', '0', '1', '1', '-7524.19', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848144', '500010', '0', '1', '1', '-7564.99', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848145', '500010', '0', '1', '1', '-7571.79', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848146', '500010', '0', '1', '1', '-7578.59', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848147', '500010', '0', '1', '1', '-7585.39', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848148', '500010', '0', '1', '1', '-7646.59', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848149', '500010', '0', '1', '1', '-7653.39', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848150', '500010', '0', '1', '1', '-7660.19', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848151', '500010', '0', '1', '1', '-7666.99', '1013.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848152', '500010', '0', '1', '1', '-7401.79', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848153', '500010', '0', '1', '1', '-7408.59', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848154', '500010', '0', '1', '1', '-7415.39', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848155', '500010', '0', '1', '1', '-7422.19', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848156', '500010', '0', '1', '1', '-7428.99', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848157', '500010', '0', '1', '1', '-7503.79', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848158', '500010', '0', '1', '1', '-7510.59', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848159', '500010', '0', '1', '1', '-7517.39', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848160', '500010', '0', '1', '1', '-7524.19', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848161', '500010', '0', '1', '1', '-7564.99', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848162', '500010', '0', '1', '1', '-7571.79', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848163', '500010', '0', '1', '1', '-7578.59', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848164', '500010', '0', '1', '1', '-7585.39', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848165', '500010', '0', '1', '1', '-7646.59', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848166', '500010', '0', '1', '1', '-7653.39', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848167', '500010', '0', '1', '1', '-7660.19', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848168', '500010', '0', '1', '1', '-7666.99', '1020.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848169', '500010', '0', '1', '1', '-7401.79', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848170', '500010', '0', '1', '1', '-7408.59', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848171', '500010', '0', '1', '1', '-7415.39', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848172', '500010', '0', '1', '1', '-7422.19', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848173', '500010', '0', '1', '1', '-7428.99', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848174', '500010', '0', '1', '1', '-7503.79', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848175', '500010', '0', '1', '1', '-7510.59', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848176', '500010', '0', '1', '1', '-7517.39', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848177', '500010', '0', '1', '1', '-7524.19', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848178', '500010', '0', '1', '1', '-7564.99', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848179', '500010', '0', '1', '1', '-7571.79', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848180', '500010', '0', '1', '1', '-7578.59', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848181', '500010', '0', '1', '1', '-7585.39', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848182', '500010', '0', '1', '1', '-7646.59', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848183', '500010', '0', '1', '1', '-7653.39', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848184', '500010', '0', '1', '1', '-7660.19', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848185', '500010', '0', '1', '1', '-7666.99', '1027.01', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848186', '500010', '0', '1', '1', '-7401.79', '1033.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848187', '500010', '0', '1', '1', '-7408.59', '1033.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848188', '500011', '0', '1', '1', '-7416.24', '1034.66', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848189', '500011', '0', '1', '1', '-7415.39', '1034.66', '134.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848190', '500011', '0', '1', '1', '-7414.54', '1034.66', '134.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848191', '500011', '0', '1', '1', '-7412.84', '1034.66', '133.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848192', '500011', '0', '1', '1', '-7412.84', '1032.96', '132.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848193', '500011', '0', '1', '1', '-7412.84', '1031.26', '132.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848194', '500011', '0', '1', '1', '-7414.54', '1031.26', '131.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848195', '500011', '0', '1', '1', '-7416.24', '1031.26', '130.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848196', '500011', '0', '1', '1', '-7412.84', '1032.96', '132.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848197', '500011', '0', '1', '1', '-7412.84', '1031.26', '132.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848198', '500011', '0', '1', '1', '-7414.54', '1031.26', '131.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848199', '500011', '0', '1', '1', '-7416.24', '1031.26', '130.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848200', '500011', '0', '1', '1', '-7414.54', '1032.96', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848201', '500011', '0', '1', '1', '-7414.54', '1032.96', '134.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848202', '500011', '0', '1', '1', '-7414.54', '1032.96', '132.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848203', '500011', '0', '1', '1', '-7416.24', '1032.96', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848204', '500011', '0', '1', '1', '-7412.84', '1036.36', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848205', '500011', '0', '1', '1', '-7414.54', '1036.36', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848206', '500011', '0', '1', '1', '-7416.24', '1036.36', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848207', '500011', '0', '1', '1', '-7417.94', '1036.36', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848208', '500011', '0', '1', '1', '-7417.94', '1034.66', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848209', '500011', '0', '1', '1', '-7417.94', '1032.96', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848210', '500011', '0', '1', '1', '-7417.94', '1031.26', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848211', '500011', '0', '1', '1', '-7414.54', '1032.96', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848212', '500011', '0', '1', '1', '-7654.24', '1034.66', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848213', '500011', '0', '1', '1', '-7653.39', '1034.66', '134.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848214', '500011', '0', '1', '1', '-7652.54', '1034.66', '134.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848215', '500011', '0', '1', '1', '-7650.84', '1034.66', '133.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848216', '500011', '0', '1', '1', '-7650.84', '1032.96', '132.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848217', '500011', '0', '1', '1', '-7650.84', '1031.26', '132.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848218', '500011', '0', '1', '1', '-7652.54', '1031.26', '131.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848219', '500011', '0', '1', '1', '-7654.24', '1031.26', '130.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848220', '500011', '0', '1', '1', '-7650.84', '1032.96', '132.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848221', '500011', '0', '1', '1', '-7650.84', '1031.26', '132.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848222', '500011', '0', '1', '1', '-7652.54', '1031.26', '131.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848223', '500011', '0', '1', '1', '-7654.24', '1031.26', '130.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848224', '500011', '0', '1', '1', '-7652.54', '1032.96', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848225', '500011', '0', '1', '1', '-7652.54', '1032.96', '134.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848226', '500011', '0', '1', '1', '-7652.54', '1032.96', '132.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848227', '500011', '0', '1', '1', '-7654.24', '1032.96', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848228', '500011', '0', '1', '1', '-7650.84', '1036.36', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848229', '500011', '0', '1', '1', '-7652.54', '1036.36', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848230', '500011', '0', '1', '1', '-7654.24', '1036.36', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848231', '500011', '0', '1', '1', '-7655.94', '1036.36', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848232', '500011', '0', '1', '1', '-7655.94', '1034.66', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848233', '500011', '0', '1', '1', '-7655.94', '1032.96', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848234', '500011', '0', '1', '1', '-7655.94', '1031.26', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848235', '500011', '0', '1', '1', '-7652.54', '1032.96', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848236', '500010', '0', '1', '1', '-7660.19', '1033.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848237', '500010', '0', '1', '1', '-7666.99', '1033.81', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848238', '500010', '0', '1', '1', '-7401.79', '1040.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848239', '500010', '0', '1', '1', '-7408.59', '1040.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848240', '500011', '0', '1', '1', '-7416.24', '1041.46', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848241', '500011', '0', '1', '1', '-7415.39', '1041.46', '134.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848242', '500011', '0', '1', '1', '-7414.54', '1041.46', '134.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848243', '500011', '0', '1', '1', '-7412.84', '1041.46', '133.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848244', '500011', '0', '1', '1', '-7412.84', '1039.76', '132.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848245', '500011', '0', '1', '1', '-7412.84', '1038.06', '132.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848246', '500011', '0', '1', '1', '-7414.54', '1038.06', '131.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848247', '500011', '0', '1', '1', '-7416.24', '1038.06', '130.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848248', '500011', '0', '1', '1', '-7412.84', '1039.76', '132.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848249', '500011', '0', '1', '1', '-7412.84', '1038.06', '132.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848250', '500011', '0', '1', '1', '-7414.54', '1038.06', '131.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848251', '500011', '0', '1', '1', '-7416.24', '1038.06', '130.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848252', '500011', '0', '1', '1', '-7414.54', '1039.76', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848253', '500011', '0', '1', '1', '-7414.54', '1039.76', '134.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848254', '500011', '0', '1', '1', '-7414.54', '1039.76', '132.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848255', '500011', '0', '1', '1', '-7416.24', '1039.76', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848256', '500011', '0', '1', '1', '-7412.84', '1043.16', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848257', '500011', '0', '1', '1', '-7414.54', '1043.16', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848258', '500011', '0', '1', '1', '-7416.24', '1043.16', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848259', '500011', '0', '1', '1', '-7417.94', '1043.16', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848260', '500011', '0', '1', '1', '-7417.94', '1041.46', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848261', '500011', '0', '1', '1', '-7417.94', '1039.76', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848262', '500011', '0', '1', '1', '-7417.94', '1038.06', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848263', '500011', '0', '1', '1', '-7414.54', '1039.76', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848264', '500011', '0', '1', '1', '-7654.24', '1041.46', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848265', '500011', '0', '1', '1', '-7653.39', '1041.46', '134.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848266', '500011', '0', '1', '1', '-7652.54', '1041.46', '134.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848267', '500011', '0', '1', '1', '-7650.84', '1041.46', '133.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848268', '500011', '0', '1', '1', '-7650.84', '1039.76', '132.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848269', '500011', '0', '1', '1', '-7650.84', '1038.06', '132.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848270', '500011', '0', '1', '1', '-7652.54', '1038.06', '131.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848271', '500011', '0', '1', '1', '-7654.24', '1038.06', '130.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848272', '500011', '0', '1', '1', '-7650.84', '1039.76', '132.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848273', '500011', '0', '1', '1', '-7650.84', '1038.06', '132.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848274', '500011', '0', '1', '1', '-7652.54', '1038.06', '131.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848275', '500011', '0', '1', '1', '-7654.24', '1038.06', '130.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848276', '500011', '0', '1', '1', '-7652.54', '1039.76', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848277', '500011', '0', '1', '1', '-7652.54', '1039.76', '134.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848278', '500011', '0', '1', '1', '-7652.54', '1039.76', '132.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848279', '500011', '0', '1', '1', '-7654.24', '1039.76', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848280', '500011', '0', '1', '1', '-7650.84', '1043.16', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848281', '500011', '0', '1', '1', '-7652.54', '1043.16', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848282', '500011', '0', '1', '1', '-7654.24', '1043.16', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848283', '500011', '0', '1', '1', '-7655.94', '1043.16', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848284', '500011', '0', '1', '1', '-7655.94', '1041.46', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848285', '500011', '0', '1', '1', '-7655.94', '1039.76', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848286', '500011', '0', '1', '1', '-7655.94', '1038.06', '135.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848287', '500011', '0', '1', '1', '-7652.54', '1039.76', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848288', '500010', '0', '1', '1', '-7660.19', '1040.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848289', '500010', '0', '1', '1', '-7666.99', '1040.61', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848290', '500010', '0', '1', '1', '-7401.79', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848291', '500010', '0', '1', '1', '-7408.59', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848292', '500010', '0', '1', '1', '-7415.39', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848293', '500010', '0', '1', '1', '-7422.19', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848294', '500010', '0', '1', '1', '-7428.99', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848295', '500010', '0', '1', '1', '-7435.79', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848296', '500010', '0', '1', '1', '-7442.59', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848297', '500010', '0', '1', '1', '-7449.39', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848298', '500010', '0', '1', '1', '-7456.19', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848299', '500010', '0', '1', '1', '-7462.99', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848300', '500010', '0', '1', '1', '-7469.79', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848301', '500010', '0', '1', '1', '-7476.59', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848302', '500010', '0', '1', '1', '-7483.39', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848303', '500010', '0', '1', '1', '-7490.19', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848304', '500010', '0', '1', '1', '-7496.99', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848305', '500010', '0', '1', '1', '-7503.79', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848306', '500010', '0', '1', '1', '-7510.59', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848307', '500010', '0', '1', '1', '-7517.39', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848308', '500010', '0', '1', '1', '-7524.19', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848309', '500010', '0', '1', '1', '-7558.19', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848310', '500010', '0', '1', '1', '-7564.99', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848311', '500010', '0', '1', '1', '-7571.79', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848312', '500010', '0', '1', '1', '-7578.59', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848313', '500010', '0', '1', '1', '-7585.39', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848314', '500010', '0', '1', '1', '-7592.19', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848315', '500010', '0', '1', '1', '-7598.99', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848316', '500010', '0', '1', '1', '-7605.79', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848317', '500010', '0', '1', '1', '-7612.59', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848318', '500010', '0', '1', '1', '-7619.39', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848319', '500010', '0', '1', '1', '-7626.19', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848320', '500010', '0', '1', '1', '-7632.99', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848321', '500010', '0', '1', '1', '-7639.79', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848322', '500010', '0', '1', '1', '-7646.59', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848323', '500010', '0', '1', '1', '-7653.39', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848324', '500010', '0', '1', '1', '-7660.19', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848325', '500010', '0', '1', '1', '-7666.99', '1047.41', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848326', '500010', '0', '1', '1', '-7524.19', '1054.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848327', '500010', '0', '1', '1', '-7558.19', '1054.21', '131.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848328', '500010', '0', '1', '1', '-7401.79', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848329', '500010', '0', '1', '1', '-7408.59', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848330', '500010', '0', '1', '1', '-7415.39', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848331', '500010', '0', '1', '1', '-7422.19', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848332', '500010', '0', '1', '1', '-7428.99', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848333', '500010', '0', '1', '1', '-7435.79', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848334', '500010', '0', '1', '1', '-7442.59', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848335', '500010', '0', '1', '1', '-7449.39', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848336', '500010', '0', '1', '1', '-7456.19', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848337', '500010', '0', '1', '1', '-7462.99', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848338', '500010', '0', '1', '1', '-7469.79', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848339', '500010', '0', '1', '1', '-7476.59', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848340', '500010', '0', '1', '1', '-7483.39', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848341', '500010', '0', '1', '1', '-7490.19', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848342', '500010', '0', '1', '1', '-7496.99', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848343', '500010', '0', '1', '1', '-7503.79', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848344', '500010', '0', '1', '1', '-7510.59', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848345', '500010', '0', '1', '1', '-7517.39', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848346', '500010', '0', '1', '1', '-7524.19', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848347', '500010', '0', '1', '1', '-7530.99', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848348', '500010', '0', '1', '1', '-7537.79', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848349', '500010', '0', '1', '1', '-7544.59', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848350', '500010', '0', '1', '1', '-7551.39', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848351', '500010', '0', '1', '1', '-7558.19', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848352', '500010', '0', '1', '1', '-7564.99', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848353', '500010', '0', '1', '1', '-7571.79', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848354', '500010', '0', '1', '1', '-7578.59', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848355', '500010', '0', '1', '1', '-7585.39', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848356', '500010', '0', '1', '1', '-7592.19', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848357', '500010', '0', '1', '1', '-7598.99', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848358', '500010', '0', '1', '1', '-7605.79', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848359', '500010', '0', '1', '1', '-7612.59', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848360', '500010', '0', '1', '1', '-7619.39', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848361', '500010', '0', '1', '1', '-7626.19', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848362', '500010', '0', '1', '1', '-7632.99', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848363', '500010', '0', '1', '1', '-7639.79', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848364', '500010', '0', '1', '1', '-7646.59', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848365', '500010', '0', '1', '1', '-7653.39', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848366', '500010', '0', '1', '1', '-7660.19', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848367', '500010', '0', '1', '1', '-7666.99', '789.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848368', '500010', '0', '1', '1', '-7401.79', '795.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848369', '500011', '0', '1', '1', '-7409.44', '796.66', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848370', '500011', '0', '1', '1', '-7408.59', '796.66', '140.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848371', '500011', '0', '1', '1', '-7407.74', '796.66', '139.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848372', '500011', '0', '1', '1', '-7406.04', '796.66', '138.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848373', '500011', '0', '1', '1', '-7406.04', '794.96', '138.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848374', '500011', '0', '1', '1', '-7406.04', '793.26', '137.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848375', '500011', '0', '1', '1', '-7407.74', '793.26', '136.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848376', '500011', '0', '1', '1', '-7409.44', '793.26', '136.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848377', '500011', '0', '1', '1', '-7406.04', '794.96', '138.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848378', '500011', '0', '1', '1', '-7406.04', '793.26', '137.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848379', '500011', '0', '1', '1', '-7407.74', '793.26', '136.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848380', '500011', '0', '1', '1', '-7409.44', '793.26', '136.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848381', '500011', '0', '1', '1', '-7407.74', '794.96', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848382', '500011', '0', '1', '1', '-7407.74', '794.96', '139.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848383', '500011', '0', '1', '1', '-7407.74', '794.96', '138.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848384', '500011', '0', '1', '1', '-7409.44', '794.96', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848385', '500011', '0', '1', '1', '-7406.04', '798.36', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848386', '500011', '0', '1', '1', '-7407.74', '798.36', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848387', '500011', '0', '1', '1', '-7409.44', '798.36', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848388', '500011', '0', '1', '1', '-7411.14', '798.36', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848389', '500011', '0', '1', '1', '-7411.14', '796.66', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848390', '500011', '0', '1', '1', '-7411.14', '794.96', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848391', '500011', '0', '1', '1', '-7411.14', '793.26', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848392', '500011', '0', '1', '1', '-7407.74', '794.96', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848393', '500010', '0', '1', '1', '-7415.39', '795.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848394', '500010', '0', '1', '1', '-7422.19', '795.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848395', '500010', '0', '1', '1', '-7428.99', '795.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848396', '500010', '0', '1', '1', '-7496.99', '795.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848397', '500010', '0', '1', '1', '-7578.59', '795.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848398', '500010', '0', '1', '1', '-7632.99', '795.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848399', '500010', '0', '1', '1', '-7639.79', '795.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848400', '500010', '0', '1', '1', '-7646.59', '795.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848401', '500010', '0', '1', '1', '-7653.39', '795.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848402', '500011', '0', '1', '1', '-7661.04', '796.66', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848403', '500011', '0', '1', '1', '-7660.19', '796.66', '140.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848404', '500011', '0', '1', '1', '-7659.34', '796.66', '139.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848405', '500011', '0', '1', '1', '-7657.64', '796.66', '138.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848406', '500011', '0', '1', '1', '-7657.64', '794.96', '138.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848407', '500011', '0', '1', '1', '-7657.64', '793.26', '137.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848408', '500011', '0', '1', '1', '-7659.34', '793.26', '136.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848409', '500011', '0', '1', '1', '-7661.04', '793.26', '136.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848410', '500011', '0', '1', '1', '-7657.64', '794.96', '138.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848411', '500011', '0', '1', '1', '-7657.64', '793.26', '137.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848412', '500011', '0', '1', '1', '-7659.34', '793.26', '136.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848413', '500011', '0', '1', '1', '-7661.04', '793.26', '136.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848414', '500011', '0', '1', '1', '-7659.34', '794.96', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848415', '500011', '0', '1', '1', '-7659.34', '794.96', '139.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848416', '500011', '0', '1', '1', '-7659.34', '794.96', '138.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848417', '500011', '0', '1', '1', '-7661.04', '794.96', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848418', '500011', '0', '1', '1', '-7657.64', '798.36', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848419', '500011', '0', '1', '1', '-7659.34', '798.36', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848420', '500011', '0', '1', '1', '-7661.04', '798.36', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848421', '500011', '0', '1', '1', '-7662.74', '798.36', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848422', '500011', '0', '1', '1', '-7662.74', '796.66', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848423', '500011', '0', '1', '1', '-7662.74', '794.96', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848424', '500011', '0', '1', '1', '-7662.74', '793.26', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848425', '500011', '0', '1', '1', '-7659.34', '794.96', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848426', '500010', '0', '1', '1', '-7666.99', '795.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848427', '500010', '0', '1', '1', '-7401.79', '802.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848428', '500010', '0', '1', '1', '-7415.39', '802.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848429', '500010', '0', '1', '1', '-7422.19', '802.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848430', '500010', '0', '1', '1', '-7428.99', '802.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848431', '500010', '0', '1', '1', '-7496.99', '802.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848432', '500010', '0', '1', '1', '-7578.59', '802.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848433', '500010', '0', '1', '1', '-7632.99', '802.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848434', '500010', '0', '1', '1', '-7639.79', '802.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848435', '500010', '0', '1', '1', '-7646.59', '802.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848436', '500010', '0', '1', '1', '-7653.39', '802.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848437', '500010', '0', '1', '1', '-7666.99', '802.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848438', '500010', '0', '1', '1', '-7401.79', '809.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848439', '500010', '0', '1', '1', '-7428.99', '809.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848440', '500010', '0', '1', '1', '-7496.99', '809.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848441', '500010', '0', '1', '1', '-7578.59', '809.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848442', '500010', '0', '1', '1', '-7632.99', '809.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848443', '500010', '0', '1', '1', '-7666.99', '809.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848444', '500010', '0', '1', '1', '-7401.79', '816.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848445', '500010', '0', '1', '1', '-7408.59', '816.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848446', '500010', '0', '1', '1', '-7415.39', '816.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848447', '500010', '0', '1', '1', '-7422.19', '816.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848448', '500010', '0', '1', '1', '-7428.99', '816.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848449', '500010', '0', '1', '1', '-7496.99', '816.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848450', '500010', '0', '1', '1', '-7578.59', '816.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848451', '500010', '0', '1', '1', '-7632.99', '816.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848452', '500010', '0', '1', '1', '-7639.79', '816.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848453', '500010', '0', '1', '1', '-7646.59', '816.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848454', '500010', '0', '1', '1', '-7653.39', '816.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848455', '500010', '0', '1', '1', '-7660.19', '816.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848456', '500010', '0', '1', '1', '-7666.99', '816.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848457', '500010', '0', '1', '1', '-7401.79', '823.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848458', '500010', '0', '1', '1', '-7496.99', '823.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848459', '500010', '0', '1', '1', '-7503.79', '823.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848460', '500010', '0', '1', '1', '-7510.59', '823.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848461', '500010', '0', '1', '1', '-7517.39', '823.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848462', '500010', '0', '1', '1', '-7558.19', '823.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848463', '500010', '0', '1', '1', '-7564.99', '823.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848464', '500010', '0', '1', '1', '-7571.79', '823.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848465', '500010', '0', '1', '1', '-7578.59', '823.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848466', '500010', '0', '1', '1', '-7666.99', '823.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848467', '500010', '0', '1', '1', '-7401.79', '829.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848468', '500010', '0', '1', '1', '-7510.59', '829.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848469', '500010', '0', '1', '1', '-7517.39', '829.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848470', '500010', '0', '1', '1', '-7524.19', '829.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848471', '500010', '0', '1', '1', '-7530.99', '829.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848472', '500010', '0', '1', '1', '-7544.59', '829.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848473', '500010', '0', '1', '1', '-7551.39', '829.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848474', '500010', '0', '1', '1', '-7558.19', '829.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848475', '500010', '0', '1', '1', '-7564.99', '829.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848476', '500010', '0', '1', '1', '-7666.99', '829.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848477', '500010', '0', '1', '1', '-7401.79', '836.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848478', '500010', '0', '1', '1', '-7517.39', '836.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848479', '500010', '0', '1', '1', '-7524.19', '836.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848480', '500010', '0', '1', '1', '-7530.99', '836.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848481', '500010', '0', '1', '1', '-7537.79', '836.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848482', '500010', '0', '1', '1', '-7544.59', '836.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848483', '500010', '0', '1', '1', '-7551.39', '836.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848484', '500010', '0', '1', '1', '-7558.19', '836.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848485', '500010', '0', '1', '1', '-7666.99', '836.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848486', '500010', '0', '1', '1', '-7401.79', '843.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848487', '500010', '0', '1', '1', '-7666.99', '843.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848488', '500010', '0', '1', '1', '-7401.79', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848489', '500010', '0', '1', '1', '-7408.59', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848490', '500010', '0', '1', '1', '-7415.39', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848491', '500010', '0', '1', '1', '-7422.19', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848492', '500010', '0', '1', '1', '-7428.99', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848493', '500010', '0', '1', '1', '-7435.79', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848494', '500010', '0', '1', '1', '-7442.59', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848495', '500010', '0', '1', '1', '-7449.39', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848496', '500010', '0', '1', '1', '-7456.19', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848497', '500010', '0', '1', '1', '-7462.99', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848498', '500010', '0', '1', '1', '-7612.59', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848499', '500010', '0', '1', '1', '-7619.39', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848500', '500010', '0', '1', '1', '-7626.19', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848501', '500010', '0', '1', '1', '-7632.99', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848502', '500010', '0', '1', '1', '-7639.79', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848503', '500010', '0', '1', '1', '-7646.59', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848504', '500010', '0', '1', '1', '-7653.39', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848505', '500010', '0', '1', '1', '-7660.19', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848506', '500010', '0', '1', '1', '-7666.99', '850.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848507', '500010', '0', '1', '1', '-7401.79', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848508', '500010', '0', '1', '1', '-7408.59', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848509', '500010', '0', '1', '1', '-7415.39', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848510', '500010', '0', '1', '1', '-7422.19', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848511', '500010', '0', '1', '1', '-7428.99', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848512', '500010', '0', '1', '1', '-7435.79', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848513', '500010', '0', '1', '1', '-7442.59', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848514', '500010', '0', '1', '1', '-7449.39', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848515', '500010', '0', '1', '1', '-7456.19', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848516', '500010', '0', '1', '1', '-7462.99', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848517', '500010', '0', '1', '1', '-7612.59', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848518', '500010', '0', '1', '1', '-7619.39', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848519', '500010', '0', '1', '1', '-7626.19', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848520', '500010', '0', '1', '1', '-7632.99', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848521', '500010', '0', '1', '1', '-7639.79', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848522', '500010', '0', '1', '1', '-7646.59', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848523', '500010', '0', '1', '1', '-7653.39', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848524', '500010', '0', '1', '1', '-7660.19', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848525', '500010', '0', '1', '1', '-7666.99', '857.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848526', '500010', '0', '1', '1', '-7401.79', '863.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848527', '500010', '0', '1', '1', '-7442.59', '863.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848528', '500010', '0', '1', '1', '-7449.39', '863.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848529', '500010', '0', '1', '1', '-7456.19', '863.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848530', '500010', '0', '1', '1', '-7462.99', '863.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848531', '500010', '0', '1', '1', '-7612.59', '863.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848532', '500010', '0', '1', '1', '-7619.39', '863.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848533', '500010', '0', '1', '1', '-7626.19', '863.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848534', '500010', '0', '1', '1', '-7666.99', '863.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848535', '500010', '0', '1', '1', '-7401.79', '870.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848536', '500010', '0', '1', '1', '-7442.59', '870.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848537', '500010', '0', '1', '1', '-7449.39', '870.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848538', '500010', '0', '1', '1', '-7456.19', '870.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848539', '500010', '0', '1', '1', '-7462.99', '870.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848540', '500010', '0', '1', '1', '-7612.59', '870.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848541', '500010', '0', '1', '1', '-7619.39', '870.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848542', '500010', '0', '1', '1', '-7626.19', '870.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848543', '500010', '0', '1', '1', '-7666.99', '870.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848544', '500010', '0', '1', '1', '-7401.79', '877.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848545', '500010', '0', '1', '1', '-7456.19', '877.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848546', '500010', '0', '1', '1', '-7462.99', '877.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848547', '500010', '0', '1', '1', '-7612.59', '877.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848548', '500010', '0', '1', '1', '-7619.39', '877.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848549', '500010', '0', '1', '1', '-7626.19', '877.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848550', '500010', '0', '1', '1', '-7666.99', '877.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848551', '500010', '0', '1', '1', '-7401.79', '884.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848552', '500010', '0', '1', '1', '-7456.19', '884.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848553', '500010', '0', '1', '1', '-7462.99', '884.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848554', '500010', '0', '1', '1', '-7469.79', '884.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848555', '500010', '0', '1', '1', '-7612.59', '884.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848556', '500010', '0', '1', '1', '-7619.39', '884.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848557', '500010', '0', '1', '1', '-7626.19', '884.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848558', '500010', '0', '1', '1', '-7666.99', '884.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848559', '500010', '0', '1', '1', '-7401.79', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848560', '500010', '0', '1', '1', '-7462.99', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848561', '500010', '0', '1', '1', '-7469.79', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848562', '500010', '0', '1', '1', '-7476.59', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848563', '500010', '0', '1', '1', '-7483.39', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848564', '500010', '0', '1', '1', '-7490.19', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848565', '500010', '0', '1', '1', '-7496.99', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848566', '500010', '0', '1', '1', '-7503.79', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848567', '500010', '0', '1', '1', '-7510.59', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848568', '500010', '0', '1', '1', '-7517.39', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848569', '500010', '0', '1', '1', '-7571.79', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848570', '500010', '0', '1', '1', '-7578.59', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848571', '500010', '0', '1', '1', '-7585.39', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848572', '500010', '0', '1', '1', '-7592.19', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848573', '500010', '0', '1', '1', '-7598.99', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848574', '500010', '0', '1', '1', '-7605.79', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848575', '500010', '0', '1', '1', '-7612.59', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848576', '500010', '0', '1', '1', '-7619.39', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848577', '500010', '0', '1', '1', '-7666.99', '891.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848578', '500010', '0', '1', '1', '-7401.79', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848579', '500010', '0', '1', '1', '-7469.79', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848580', '500010', '0', '1', '1', '-7476.59', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848581', '500010', '0', '1', '1', '-7483.39', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848582', '500010', '0', '1', '1', '-7490.19', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848583', '500010', '0', '1', '1', '-7496.99', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848584', '500010', '0', '1', '1', '-7503.79', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848585', '500010', '0', '1', '1', '-7510.59', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848586', '500010', '0', '1', '1', '-7517.39', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848587', '500010', '0', '1', '1', '-7524.19', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848588', '500010', '0', '1', '1', '-7564.99', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848589', '500010', '0', '1', '1', '-7571.79', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848590', '500010', '0', '1', '1', '-7578.59', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848591', '500010', '0', '1', '1', '-7585.39', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848592', '500010', '0', '1', '1', '-7592.19', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848593', '500010', '0', '1', '1', '-7598.99', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848594', '500010', '0', '1', '1', '-7605.79', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848595', '500010', '0', '1', '1', '-7612.59', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848596', '500010', '0', '1', '1', '-7666.99', '897.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848597', '500010', '0', '1', '1', '-7401.79', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848598', '500010', '0', '1', '1', '-7469.79', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848599', '500010', '0', '1', '1', '-7476.59', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848600', '500010', '0', '1', '1', '-7483.39', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848601', '500010', '0', '1', '1', '-7490.19', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848602', '500010', '0', '1', '1', '-7496.99', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848603', '500010', '0', '1', '1', '-7503.79', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848604', '500010', '0', '1', '1', '-7510.59', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848605', '500010', '0', '1', '1', '-7517.39', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848606', '500010', '0', '1', '1', '-7524.19', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848607', '500010', '0', '1', '1', '-7564.99', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848608', '500010', '0', '1', '1', '-7571.79', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848609', '500010', '0', '1', '1', '-7578.59', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848610', '500010', '0', '1', '1', '-7585.39', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848611', '500010', '0', '1', '1', '-7592.19', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848612', '500010', '0', '1', '1', '-7598.99', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848613', '500010', '0', '1', '1', '-7605.79', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848614', '500010', '0', '1', '1', '-7666.99', '904.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848615', '500010', '0', '1', '1', '-7401.79', '911.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848616', '500010', '0', '1', '1', '-7666.99', '911.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848617', '500010', '0', '1', '1', '-7401.79', '918.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848618', '500010', '0', '1', '1', '-7666.99', '918.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848619', '500010', '0', '1', '1', '-7401.79', '925.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848620', '500010', '0', '1', '1', '-7666.99', '925.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848621', '500010', '0', '1', '1', '-7401.79', '931.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848622', '500010', '0', '1', '1', '-7666.99', '931.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848623', '500010', '0', '1', '1', '-7401.79', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848624', '500010', '0', '1', '1', '-7469.79', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848625', '500010', '0', '1', '1', '-7476.59', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848626', '500010', '0', '1', '1', '-7483.39', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848627', '500010', '0', '1', '1', '-7490.19', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848628', '500010', '0', '1', '1', '-7496.99', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848629', '500010', '0', '1', '1', '-7503.79', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848630', '500010', '0', '1', '1', '-7510.59', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848631', '500010', '0', '1', '1', '-7517.39', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848632', '500010', '0', '1', '1', '-7571.79', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848633', '500010', '0', '1', '1', '-7578.59', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848634', '500010', '0', '1', '1', '-7585.39', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848635', '500010', '0', '1', '1', '-7592.19', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848636', '500010', '0', '1', '1', '-7598.99', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848637', '500010', '0', '1', '1', '-7605.79', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848638', '500010', '0', '1', '1', '-7666.99', '938.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848639', '500010', '0', '1', '1', '-7401.79', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848640', '500010', '0', '1', '1', '-7469.79', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848641', '500010', '0', '1', '1', '-7476.59', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848642', '500010', '0', '1', '1', '-7483.39', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848643', '500010', '0', '1', '1', '-7490.19', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848644', '500010', '0', '1', '1', '-7496.99', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848645', '500010', '0', '1', '1', '-7503.79', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848646', '500010', '0', '1', '1', '-7510.59', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848647', '500010', '0', '1', '1', '-7517.39', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848648', '500010', '0', '1', '1', '-7571.79', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848649', '500010', '0', '1', '1', '-7578.59', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848650', '500010', '0', '1', '1', '-7585.39', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848651', '500010', '0', '1', '1', '-7592.19', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848652', '500010', '0', '1', '1', '-7598.99', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848653', '500010', '0', '1', '1', '-7605.79', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848654', '500010', '0', '1', '1', '-7666.99', '945.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848655', '500010', '0', '1', '1', '-7401.79', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848656', '500010', '0', '1', '1', '-7469.79', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848657', '500010', '0', '1', '1', '-7476.59', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848658', '500010', '0', '1', '1', '-7483.39', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848659', '500010', '0', '1', '1', '-7490.19', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848660', '500010', '0', '1', '1', '-7496.99', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848661', '500010', '0', '1', '1', '-7503.79', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848662', '500010', '0', '1', '1', '-7510.59', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848663', '500010', '0', '1', '1', '-7517.39', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848664', '500010', '0', '1', '1', '-7571.79', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848665', '500010', '0', '1', '1', '-7578.59', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848666', '500010', '0', '1', '1', '-7585.39', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848667', '500010', '0', '1', '1', '-7592.19', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848668', '500010', '0', '1', '1', '-7598.99', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848669', '500010', '0', '1', '1', '-7605.79', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848670', '500010', '0', '1', '1', '-7666.99', '952.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848671', '500010', '0', '1', '1', '-7401.79', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848672', '500010', '0', '1', '1', '-7408.59', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848673', '500010', '0', '1', '1', '-7415.39', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848674', '500010', '0', '1', '1', '-7422.19', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848675', '500010', '0', '1', '1', '-7428.99', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848676', '500010', '0', '1', '1', '-7435.79', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848677', '500010', '0', '1', '1', '-7442.59', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848678', '500010', '0', '1', '1', '-7449.39', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848679', '500010', '0', '1', '1', '-7456.19', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848680', '500010', '0', '1', '1', '-7462.99', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848681', '500010', '0', '1', '1', '-7469.79', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848682', '500010', '0', '1', '1', '-7476.59', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848683', '500010', '0', '1', '1', '-7483.39', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848684', '500010', '0', '1', '1', '-7490.19', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848685', '500010', '0', '1', '1', '-7496.99', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848686', '500010', '0', '1', '1', '-7503.79', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848687', '500010', '0', '1', '1', '-7510.59', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848688', '500010', '0', '1', '1', '-7517.39', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848689', '500010', '0', '1', '1', '-7571.79', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848690', '500010', '0', '1', '1', '-7578.59', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848691', '500010', '0', '1', '1', '-7585.39', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848692', '500010', '0', '1', '1', '-7592.19', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848693', '500010', '0', '1', '1', '-7598.99', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848694', '500010', '0', '1', '1', '-7605.79', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848695', '500010', '0', '1', '1', '-7666.99', '959.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848696', '500010', '0', '1', '1', '-7401.79', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848697', '500011', '0', '1', '1', '-7443.44', '966.66', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848698', '500011', '0', '1', '1', '-7442.59', '966.66', '140.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848699', '500011', '0', '1', '1', '-7441.74', '966.66', '139.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848700', '500011', '0', '1', '1', '-7440.04', '966.66', '138.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848701', '500011', '0', '1', '1', '-7440.04', '964.96', '138.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848702', '500011', '0', '1', '1', '-7440.04', '963.26', '137.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848703', '500011', '0', '1', '1', '-7441.74', '963.26', '136.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848704', '500011', '0', '1', '1', '-7443.44', '963.26', '136.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848705', '500011', '0', '1', '1', '-7440.04', '964.96', '138.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848706', '500011', '0', '1', '1', '-7440.04', '963.26', '137.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848707', '500011', '0', '1', '1', '-7441.74', '963.26', '136.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848708', '500011', '0', '1', '1', '-7443.44', '963.26', '136.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848709', '500011', '0', '1', '1', '-7441.74', '964.96', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848710', '500011', '0', '1', '1', '-7441.74', '964.96', '139.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848711', '500011', '0', '1', '1', '-7441.74', '964.96', '138.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848712', '500011', '0', '1', '1', '-7443.44', '964.96', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848713', '500011', '0', '1', '1', '-7440.04', '968.36', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848714', '500011', '0', '1', '1', '-7441.74', '968.36', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848715', '500011', '0', '1', '1', '-7443.44', '968.36', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848716', '500011', '0', '1', '1', '-7445.14', '968.36', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848717', '500011', '0', '1', '1', '-7445.14', '966.66', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848718', '500011', '0', '1', '1', '-7445.14', '964.96', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848719', '500011', '0', '1', '1', '-7445.14', '963.26', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848720', '500011', '0', '1', '1', '-7441.74', '964.96', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848721', '500010', '0', '1', '1', '-7462.99', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848722', '500010', '0', '1', '1', '-7469.79', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848723', '500010', '0', '1', '1', '-7476.59', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848724', '500010', '0', '1', '1', '-7483.39', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848725', '500010', '0', '1', '1', '-7490.19', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848726', '500010', '0', '1', '1', '-7496.99', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848727', '500010', '0', '1', '1', '-7503.79', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848728', '500010', '0', '1', '1', '-7510.59', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848729', '500010', '0', '1', '1', '-7517.39', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848730', '500010', '0', '1', '1', '-7571.79', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848731', '500010', '0', '1', '1', '-7578.59', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848732', '500010', '0', '1', '1', '-7585.39', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848733', '500010', '0', '1', '1', '-7592.19', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848734', '500010', '0', '1', '1', '-7598.99', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848735', '500010', '0', '1', '1', '-7605.79', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848736', '500010', '0', '1', '1', '-7666.99', '965.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848737', '500010', '0', '1', '1', '-7401.79', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848738', '500010', '0', '1', '1', '-7415.39', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848739', '500010', '0', '1', '1', '-7422.19', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848740', '500010', '0', '1', '1', '-7428.99', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848741', '500010', '0', '1', '1', '-7435.79', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848742', '500010', '0', '1', '1', '-7442.59', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848743', '500010', '0', '1', '1', '-7449.39', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848744', '500010', '0', '1', '1', '-7456.19', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848745', '500010', '0', '1', '1', '-7462.99', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848746', '500010', '0', '1', '1', '-7469.79', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848747', '500010', '0', '1', '1', '-7476.59', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848748', '500010', '0', '1', '1', '-7483.39', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848749', '500010', '0', '1', '1', '-7490.19', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848750', '500010', '0', '1', '1', '-7496.99', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848751', '500010', '0', '1', '1', '-7503.79', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848752', '500010', '0', '1', '1', '-7510.59', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848753', '500010', '0', '1', '1', '-7517.39', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848754', '500010', '0', '1', '1', '-7571.79', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848755', '500010', '0', '1', '1', '-7578.59', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848756', '500010', '0', '1', '1', '-7585.39', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848757', '500010', '0', '1', '1', '-7592.19', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848758', '500010', '0', '1', '1', '-7598.99', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848759', '500010', '0', '1', '1', '-7605.79', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848760', '500010', '0', '1', '1', '-7612.59', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848761', '500010', '0', '1', '1', '-7619.39', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848762', '500010', '0', '1', '1', '-7626.19', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848763', '500010', '0', '1', '1', '-7632.99', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848764', '500010', '0', '1', '1', '-7639.79', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848765', '500010', '0', '1', '1', '-7646.59', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848766', '500010', '0', '1', '1', '-7653.39', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848767', '500010', '0', '1', '1', '-7660.19', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848768', '500010', '0', '1', '1', '-7666.99', '972.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848769', '500010', '0', '1', '1', '-7401.79', '979.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848770', '500010', '0', '1', '1', '-7415.39', '979.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848771', '500010', '0', '1', '1', '-7422.19', '979.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848772', '500010', '0', '1', '1', '-7510.59', '979.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848773', '500010', '0', '1', '1', '-7517.39', '979.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848774', '500010', '0', '1', '1', '-7571.79', '979.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848775', '500010', '0', '1', '1', '-7578.59', '979.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848776', '500011', '0', '1', '1', '-7586.24', '980.26', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848777', '500011', '0', '1', '1', '-7585.39', '980.26', '140.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848778', '500011', '0', '1', '1', '-7584.54', '980.26', '139.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848779', '500011', '0', '1', '1', '-7582.84', '980.26', '138.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848780', '500011', '0', '1', '1', '-7582.84', '978.56', '138.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848781', '500011', '0', '1', '1', '-7582.84', '976.86', '137.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848782', '500011', '0', '1', '1', '-7584.54', '976.86', '136.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848783', '500011', '0', '1', '1', '-7586.24', '976.86', '136.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848784', '500011', '0', '1', '1', '-7582.84', '978.56', '138.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848785', '500011', '0', '1', '1', '-7582.84', '976.86', '137.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848786', '500011', '0', '1', '1', '-7584.54', '976.86', '136.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848787', '500011', '0', '1', '1', '-7586.24', '976.86', '136.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848788', '500011', '0', '1', '1', '-7584.54', '978.56', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848789', '500011', '0', '1', '1', '-7584.54', '978.56', '139.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848790', '500011', '0', '1', '1', '-7584.54', '978.56', '138.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848791', '500011', '0', '1', '1', '-7586.24', '978.56', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848792', '500011', '0', '1', '1', '-7582.84', '981.96', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848793', '500011', '0', '1', '1', '-7584.54', '981.96', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848794', '500011', '0', '1', '1', '-7586.24', '981.96', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848795', '500011', '0', '1', '1', '-7587.94', '981.96', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848796', '500011', '0', '1', '1', '-7587.94', '980.26', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848797', '500011', '0', '1', '1', '-7587.94', '978.56', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848798', '500011', '0', '1', '1', '-7587.94', '976.86', '140.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848799', '500011', '0', '1', '1', '-7584.54', '978.56', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848800', '500010', '0', '1', '1', '-7666.99', '979.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848801', '500010', '0', '1', '1', '-7401.79', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848802', '500010', '0', '1', '1', '-7415.39', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848803', '500010', '0', '1', '1', '-7422.19', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848804', '500010', '0', '1', '1', '-7510.59', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848805', '500010', '0', '1', '1', '-7517.39', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848806', '500010', '0', '1', '1', '-7571.79', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848807', '500010', '0', '1', '1', '-7578.59', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848808', '500010', '0', '1', '1', '-7585.39', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848809', '500010', '0', '1', '1', '-7592.19', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848810', '500010', '0', '1', '1', '-7598.99', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848811', '500010', '0', '1', '1', '-7605.79', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848812', '500010', '0', '1', '1', '-7612.59', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848813', '500010', '0', '1', '1', '-7619.39', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848814', '500010', '0', '1', '1', '-7626.19', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848815', '500010', '0', '1', '1', '-7632.99', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848816', '500010', '0', '1', '1', '-7639.79', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848817', '500010', '0', '1', '1', '-7646.59', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848818', '500010', '0', '1', '1', '-7666.99', '986.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848819', '500010', '0', '1', '1', '-7401.79', '993.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848820', '500010', '0', '1', '1', '-7415.39', '993.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848821', '500010', '0', '1', '1', '-7422.19', '993.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848822', '500010', '0', '1', '1', '-7510.59', '993.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848823', '500010', '0', '1', '1', '-7517.39', '993.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848824', '500010', '0', '1', '1', '-7571.79', '993.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848825', '500010', '0', '1', '1', '-7578.59', '993.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848826', '500010', '0', '1', '1', '-7639.79', '993.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848827', '500010', '0', '1', '1', '-7646.59', '993.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848828', '500010', '0', '1', '1', '-7666.99', '993.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848829', '500010', '0', '1', '1', '-7401.79', '999.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848830', '500010', '0', '1', '1', '-7415.39', '999.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848831', '500010', '0', '1', '1', '-7422.19', '999.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848832', '500010', '0', '1', '1', '-7510.59', '999.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848833', '500010', '0', '1', '1', '-7517.39', '999.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848834', '500010', '0', '1', '1', '-7571.79', '999.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848835', '500010', '0', '1', '1', '-7578.59', '999.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848836', '500010', '0', '1', '1', '-7639.79', '999.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848837', '500010', '0', '1', '1', '-7646.59', '999.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848838', '500010', '0', '1', '1', '-7666.99', '999.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848839', '500010', '0', '1', '1', '-7401.79', '1006.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848840', '500010', '0', '1', '1', '-7415.39', '1006.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848841', '500010', '0', '1', '1', '-7422.19', '1006.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848842', '500010', '0', '1', '1', '-7510.59', '1006.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848843', '500010', '0', '1', '1', '-7517.39', '1006.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848844', '500010', '0', '1', '1', '-7571.79', '1006.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848845', '500010', '0', '1', '1', '-7578.59', '1006.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848846', '500010', '0', '1', '1', '-7639.79', '1006.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848847', '500010', '0', '1', '1', '-7646.59', '1006.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848848', '500010', '0', '1', '1', '-7666.99', '1006.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848849', '500010', '0', '1', '1', '-7401.79', '1013.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848850', '500010', '0', '1', '1', '-7415.39', '1013.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848851', '500010', '0', '1', '1', '-7422.19', '1013.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848852', '500010', '0', '1', '1', '-7428.99', '1013.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848853', '500010', '0', '1', '1', '-7510.59', '1013.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848854', '500010', '0', '1', '1', '-7517.39', '1013.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848855', '500010', '0', '1', '1', '-7571.79', '1013.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848856', '500010', '0', '1', '1', '-7578.59', '1013.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848857', '500010', '0', '1', '1', '-7639.79', '1013.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848858', '500010', '0', '1', '1', '-7646.59', '1013.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848859', '500010', '0', '1', '1', '-7666.99', '1013.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848860', '500010', '0', '1', '1', '-7401.79', '1020.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848861', '500010', '0', '1', '1', '-7510.59', '1020.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848862', '500010', '0', '1', '1', '-7517.39', '1020.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848863', '500010', '0', '1', '1', '-7571.79', '1020.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848864', '500010', '0', '1', '1', '-7578.59', '1020.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848865', '500010', '0', '1', '1', '-7666.99', '1020.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848866', '500010', '0', '1', '1', '-7401.79', '1027.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848867', '500010', '0', '1', '1', '-7666.99', '1027.01', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848868', '500010', '0', '1', '1', '-7401.79', '1033.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848869', '500010', '0', '1', '1', '-7422.19', '1033.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848870', '500010', '0', '1', '1', '-7428.99', '1033.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848871', '500010', '0', '1', '1', '-7639.79', '1033.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848872', '500010', '0', '1', '1', '-7646.59', '1033.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848873', '500010', '0', '1', '1', '-7666.99', '1033.81', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848874', '500010', '0', '1', '1', '-7401.79', '1040.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848875', '500010', '0', '1', '1', '-7422.19', '1040.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848876', '500010', '0', '1', '1', '-7646.59', '1040.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848877', '500010', '0', '1', '1', '-7666.99', '1040.61', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848878', '500010', '0', '1', '1', '-7401.79', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848879', '500010', '0', '1', '1', '-7408.59', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848880', '500010', '0', '1', '1', '-7415.39', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848881', '500010', '0', '1', '1', '-7422.19', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848882', '500010', '0', '1', '1', '-7428.99', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848883', '500010', '0', '1', '1', '-7435.79', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848884', '500010', '0', '1', '1', '-7442.59', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848885', '500010', '0', '1', '1', '-7449.39', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848886', '500010', '0', '1', '1', '-7456.19', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848887', '500010', '0', '1', '1', '-7462.99', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848888', '500010', '0', '1', '1', '-7469.79', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848889', '500010', '0', '1', '1', '-7476.59', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848890', '500010', '0', '1', '1', '-7483.39', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848891', '500010', '0', '1', '1', '-7490.19', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848892', '500010', '0', '1', '1', '-7496.99', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848893', '500010', '0', '1', '1', '-7503.79', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848894', '500010', '0', '1', '1', '-7510.59', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848895', '500010', '0', '1', '1', '-7517.39', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848896', '500010', '0', '1', '1', '-7524.19', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848897', '500010', '0', '1', '1', '-7558.19', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848898', '500010', '0', '1', '1', '-7564.99', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848899', '500010', '0', '1', '1', '-7571.79', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848900', '500010', '0', '1', '1', '-7578.59', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848901', '500010', '0', '1', '1', '-7585.39', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848902', '500010', '0', '1', '1', '-7592.19', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848903', '500010', '0', '1', '1', '-7598.99', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848904', '500010', '0', '1', '1', '-7605.79', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848905', '500010', '0', '1', '1', '-7612.59', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848906', '500010', '0', '1', '1', '-7619.39', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848907', '500010', '0', '1', '1', '-7626.19', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848908', '500010', '0', '1', '1', '-7632.99', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848909', '500010', '0', '1', '1', '-7639.79', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848910', '500010', '0', '1', '1', '-7646.59', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848911', '500010', '0', '1', '1', '-7653.39', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848912', '500010', '0', '1', '1', '-7660.19', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848913', '500010', '0', '1', '1', '-7666.99', '1047.41', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848914', '500010', '0', '1', '1', '-7524.19', '1054.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848915', '500010', '0', '1', '1', '-7558.19', '1054.21', '136.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848916', '500010', '0', '1', '1', '-7401.79', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848917', '500010', '0', '1', '1', '-7408.59', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848918', '500010', '0', '1', '1', '-7415.39', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848919', '500010', '0', '1', '1', '-7422.19', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848920', '500010', '0', '1', '1', '-7428.99', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848921', '500010', '0', '1', '1', '-7435.79', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848922', '500010', '0', '1', '1', '-7442.59', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848923', '500010', '0', '1', '1', '-7449.39', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848924', '500010', '0', '1', '1', '-7456.19', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848925', '500010', '0', '1', '1', '-7462.99', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848926', '500010', '0', '1', '1', '-7469.79', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848927', '500010', '0', '1', '1', '-7476.59', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848928', '500010', '0', '1', '1', '-7483.39', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848929', '500010', '0', '1', '1', '-7490.19', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848930', '500010', '0', '1', '1', '-7496.99', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848931', '500010', '0', '1', '1', '-7503.79', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848932', '500010', '0', '1', '1', '-7510.59', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848933', '500010', '0', '1', '1', '-7517.39', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848934', '500010', '0', '1', '1', '-7524.19', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848935', '500010', '0', '1', '1', '-7530.99', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848936', '500010', '0', '1', '1', '-7537.79', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848937', '500010', '0', '1', '1', '-7544.59', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848938', '500010', '0', '1', '1', '-7551.39', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848939', '500010', '0', '1', '1', '-7558.19', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848940', '500010', '0', '1', '1', '-7564.99', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848941', '500010', '0', '1', '1', '-7571.79', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848942', '500010', '0', '1', '1', '-7578.59', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848943', '500010', '0', '1', '1', '-7585.39', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848944', '500010', '0', '1', '1', '-7592.19', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848945', '500010', '0', '1', '1', '-7598.99', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848946', '500010', '0', '1', '1', '-7605.79', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848947', '500010', '0', '1', '1', '-7612.59', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848948', '500010', '0', '1', '1', '-7619.39', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848949', '500010', '0', '1', '1', '-7626.19', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848950', '500010', '0', '1', '1', '-7632.99', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848951', '500010', '0', '1', '1', '-7639.79', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848952', '500010', '0', '1', '1', '-7646.59', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848953', '500010', '0', '1', '1', '-7653.39', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848954', '500010', '0', '1', '1', '-7660.19', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848955', '500010', '0', '1', '1', '-7666.99', '789.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848956', '500010', '0', '1', '1', '-7401.79', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848957', '500011', '0', '1', '1', '-7416.24', '796.66', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848958', '500011', '0', '1', '1', '-7415.39', '796.66', '145.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848959', '500011', '0', '1', '1', '-7414.54', '796.66', '145.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848960', '500011', '0', '1', '1', '-7412.84', '796.66', '144.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848961', '500011', '0', '1', '1', '-7412.84', '794.96', '143.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848962', '500011', '0', '1', '1', '-7412.84', '793.26', '143.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848963', '500011', '0', '1', '1', '-7414.54', '793.26', '142.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848964', '500011', '0', '1', '1', '-7416.24', '793.26', '141.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848965', '500011', '0', '1', '1', '-7412.84', '794.96', '143.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848966', '500011', '0', '1', '1', '-7412.84', '793.26', '143.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848967', '500011', '0', '1', '1', '-7414.54', '793.26', '142.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848968', '500011', '0', '1', '1', '-7416.24', '793.26', '141.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848969', '500011', '0', '1', '1', '-7414.54', '794.96', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848970', '500011', '0', '1', '1', '-7414.54', '794.96', '145.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848971', '500011', '0', '1', '1', '-7414.54', '794.96', '143.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848972', '500011', '0', '1', '1', '-7416.24', '794.96', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848973', '500011', '0', '1', '1', '-7412.84', '798.36', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848974', '500011', '0', '1', '1', '-7414.54', '798.36', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848975', '500011', '0', '1', '1', '-7416.24', '798.36', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848976', '500011', '0', '1', '1', '-7417.94', '798.36', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848977', '500011', '0', '1', '1', '-7417.94', '796.66', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848978', '500011', '0', '1', '1', '-7417.94', '794.96', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848979', '500011', '0', '1', '1', '-7417.94', '793.26', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848980', '500011', '0', '1', '1', '-7414.54', '794.96', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848981', '500010', '0', '1', '1', '-7422.19', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848982', '500010', '0', '1', '1', '-7428.99', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848983', '500010', '0', '1', '1', '-7435.79', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848984', '500010', '0', '1', '1', '-7442.59', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848985', '500010', '0', '1', '1', '-7449.39', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848986', '500010', '0', '1', '1', '-7456.19', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848987', '500010', '0', '1', '1', '-7462.99', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848988', '500010', '0', '1', '1', '-7469.79', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848989', '500010', '0', '1', '1', '-7476.59', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848990', '500010', '0', '1', '1', '-7483.39', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848991', '500010', '0', '1', '1', '-7490.19', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848992', '500010', '0', '1', '1', '-7496.99', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848993', '500010', '0', '1', '1', '-7503.79', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848994', '500010', '0', '1', '1', '-7510.59', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848995', '500010', '0', '1', '1', '-7517.39', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848996', '500010', '0', '1', '1', '-7524.19', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848997', '500010', '0', '1', '1', '-7530.99', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848998', '500010', '0', '1', '1', '-7537.79', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('848999', '500010', '0', '1', '1', '-7544.59', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849000', '500010', '0', '1', '1', '-7551.39', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849001', '500010', '0', '1', '1', '-7558.19', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849002', '500010', '0', '1', '1', '-7564.99', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849003', '500010', '0', '1', '1', '-7571.79', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849004', '500010', '0', '1', '1', '-7578.59', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849005', '500010', '0', '1', '1', '-7585.39', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849006', '500010', '0', '1', '1', '-7592.19', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849007', '500010', '0', '1', '1', '-7598.99', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849008', '500010', '0', '1', '1', '-7605.79', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849009', '500010', '0', '1', '1', '-7612.59', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849010', '500010', '0', '1', '1', '-7619.39', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849011', '500010', '0', '1', '1', '-7626.19', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849012', '500010', '0', '1', '1', '-7632.99', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849013', '500010', '0', '1', '1', '-7639.79', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849014', '500010', '0', '1', '1', '-7646.59', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849015', '500011', '0', '1', '1', '-7654.24', '796.66', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849016', '500011', '0', '1', '1', '-7653.39', '796.66', '145.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849017', '500011', '0', '1', '1', '-7652.54', '796.66', '145.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849018', '500011', '0', '1', '1', '-7650.84', '796.66', '144.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849019', '500011', '0', '1', '1', '-7650.84', '794.96', '143.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849020', '500011', '0', '1', '1', '-7650.84', '793.26', '143.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849021', '500011', '0', '1', '1', '-7652.54', '793.26', '142.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849022', '500011', '0', '1', '1', '-7654.24', '793.26', '141.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849023', '500011', '0', '1', '1', '-7650.84', '794.96', '143.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849024', '500011', '0', '1', '1', '-7650.84', '793.26', '143.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849025', '500011', '0', '1', '1', '-7652.54', '793.26', '142.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849026', '500011', '0', '1', '1', '-7654.24', '793.26', '141.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849027', '500011', '0', '1', '1', '-7652.54', '794.96', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849028', '500011', '0', '1', '1', '-7652.54', '794.96', '145.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849029', '500011', '0', '1', '1', '-7652.54', '794.96', '143.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849030', '500011', '0', '1', '1', '-7654.24', '794.96', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849031', '500011', '0', '1', '1', '-7650.84', '798.36', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849032', '500011', '0', '1', '1', '-7652.54', '798.36', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849033', '500011', '0', '1', '1', '-7654.24', '798.36', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849034', '500011', '0', '1', '1', '-7655.94', '798.36', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849035', '500011', '0', '1', '1', '-7655.94', '796.66', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849036', '500011', '0', '1', '1', '-7655.94', '794.96', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849037', '500011', '0', '1', '1', '-7655.94', '793.26', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849038', '500011', '0', '1', '1', '-7652.54', '794.96', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849039', '500010', '0', '1', '1', '-7666.99', '795.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849040', '500010', '0', '1', '1', '-7401.79', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849041', '500010', '0', '1', '1', '-7422.19', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849042', '500010', '0', '1', '1', '-7428.99', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849043', '500010', '0', '1', '1', '-7435.79', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849044', '500010', '0', '1', '1', '-7442.59', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849045', '500010', '0', '1', '1', '-7449.39', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849046', '500010', '0', '1', '1', '-7456.19', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849047', '500010', '0', '1', '1', '-7462.99', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849048', '500010', '0', '1', '1', '-7469.79', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849049', '500010', '0', '1', '1', '-7476.59', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849050', '500010', '0', '1', '1', '-7483.39', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849051', '500010', '0', '1', '1', '-7490.19', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849052', '500010', '0', '1', '1', '-7496.99', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849053', '500010', '0', '1', '1', '-7503.79', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849054', '500010', '0', '1', '1', '-7510.59', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849055', '500010', '0', '1', '1', '-7517.39', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849056', '500010', '0', '1', '1', '-7524.19', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849057', '500010', '0', '1', '1', '-7530.99', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849058', '500010', '0', '1', '1', '-7537.79', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849059', '500010', '0', '1', '1', '-7544.59', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849060', '500010', '0', '1', '1', '-7551.39', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849061', '500010', '0', '1', '1', '-7558.19', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849062', '500010', '0', '1', '1', '-7564.99', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849063', '500010', '0', '1', '1', '-7571.79', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849064', '500010', '0', '1', '1', '-7578.59', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849065', '500010', '0', '1', '1', '-7585.39', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849066', '500010', '0', '1', '1', '-7592.19', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849067', '500010', '0', '1', '1', '-7598.99', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849068', '500010', '0', '1', '1', '-7605.79', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849069', '500010', '0', '1', '1', '-7612.59', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849070', '500010', '0', '1', '1', '-7619.39', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849071', '500010', '0', '1', '1', '-7626.19', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849072', '500010', '0', '1', '1', '-7632.99', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849073', '500010', '0', '1', '1', '-7639.79', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849074', '500010', '0', '1', '1', '-7646.59', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849075', '500010', '0', '1', '1', '-7666.99', '802.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849076', '500010', '0', '1', '1', '-7401.79', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849077', '500010', '0', '1', '1', '-7428.99', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849078', '500010', '0', '1', '1', '-7435.79', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849079', '500010', '0', '1', '1', '-7442.59', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849080', '500010', '0', '1', '1', '-7449.39', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849081', '500010', '0', '1', '1', '-7456.19', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849082', '500010', '0', '1', '1', '-7462.99', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849083', '500010', '0', '1', '1', '-7469.79', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849084', '500010', '0', '1', '1', '-7476.59', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849085', '500010', '0', '1', '1', '-7483.39', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849086', '500010', '0', '1', '1', '-7490.19', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849087', '500010', '0', '1', '1', '-7496.99', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849088', '500010', '0', '1', '1', '-7503.79', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849089', '500010', '0', '1', '1', '-7510.59', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849090', '500010', '0', '1', '1', '-7517.39', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849091', '500010', '0', '1', '1', '-7524.19', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849092', '500010', '0', '1', '1', '-7530.99', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849093', '500010', '0', '1', '1', '-7537.79', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849094', '500010', '0', '1', '1', '-7544.59', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849095', '500010', '0', '1', '1', '-7551.39', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849096', '500010', '0', '1', '1', '-7558.19', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849097', '500010', '0', '1', '1', '-7564.99', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849098', '500010', '0', '1', '1', '-7571.79', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849099', '500010', '0', '1', '1', '-7578.59', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849100', '500010', '0', '1', '1', '-7585.39', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849101', '500010', '0', '1', '1', '-7592.19', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849102', '500010', '0', '1', '1', '-7598.99', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849103', '500010', '0', '1', '1', '-7605.79', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849104', '500010', '0', '1', '1', '-7612.59', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849105', '500010', '0', '1', '1', '-7619.39', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849106', '500010', '0', '1', '1', '-7626.19', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849107', '500010', '0', '1', '1', '-7632.99', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849108', '500010', '0', '1', '1', '-7666.99', '809.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849109', '500010', '0', '1', '1', '-7401.79', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849110', '500010', '0', '1', '1', '-7408.59', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849111', '500010', '0', '1', '1', '-7415.39', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849112', '500010', '0', '1', '1', '-7422.19', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849113', '500010', '0', '1', '1', '-7428.99', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849114', '500010', '0', '1', '1', '-7435.79', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849115', '500010', '0', '1', '1', '-7442.59', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849116', '500010', '0', '1', '1', '-7449.39', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849117', '500010', '0', '1', '1', '-7456.19', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849118', '500010', '0', '1', '1', '-7462.99', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849119', '500010', '0', '1', '1', '-7469.79', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849120', '500010', '0', '1', '1', '-7476.59', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849121', '500010', '0', '1', '1', '-7483.39', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849122', '500010', '0', '1', '1', '-7490.19', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849123', '500010', '0', '1', '1', '-7496.99', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849124', '500010', '0', '1', '1', '-7503.79', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849125', '500010', '0', '1', '1', '-7510.59', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849126', '500010', '0', '1', '1', '-7517.39', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849127', '500010', '0', '1', '1', '-7524.19', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849128', '500010', '0', '1', '1', '-7530.99', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849129', '500010', '0', '1', '1', '-7537.79', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849130', '500010', '0', '1', '1', '-7544.59', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849131', '500010', '0', '1', '1', '-7551.39', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849132', '500010', '0', '1', '1', '-7558.19', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849133', '500010', '0', '1', '1', '-7564.99', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849134', '500010', '0', '1', '1', '-7571.79', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849135', '500010', '0', '1', '1', '-7578.59', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849136', '500010', '0', '1', '1', '-7585.39', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849137', '500010', '0', '1', '1', '-7592.19', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849138', '500010', '0', '1', '1', '-7598.99', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849139', '500010', '0', '1', '1', '-7605.79', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849140', '500010', '0', '1', '1', '-7612.59', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849141', '500010', '0', '1', '1', '-7619.39', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849142', '500010', '0', '1', '1', '-7626.19', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849143', '500010', '0', '1', '1', '-7632.99', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849144', '500010', '0', '1', '1', '-7639.79', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849145', '500010', '0', '1', '1', '-7646.59', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849146', '500010', '0', '1', '1', '-7653.39', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849147', '500010', '0', '1', '1', '-7660.19', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849148', '500010', '0', '1', '1', '-7666.99', '816.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849149', '500010', '0', '1', '1', '-7401.79', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849150', '500010', '0', '1', '1', '-7408.59', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849151', '500010', '0', '1', '1', '-7415.39', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849152', '500010', '0', '1', '1', '-7422.19', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849153', '500010', '0', '1', '1', '-7428.99', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849154', '500010', '0', '1', '1', '-7435.79', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849155', '500010', '0', '1', '1', '-7442.59', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849156', '500010', '0', '1', '1', '-7449.39', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849157', '500010', '0', '1', '1', '-7456.19', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849158', '500010', '0', '1', '1', '-7462.99', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849159', '500010', '0', '1', '1', '-7469.79', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849160', '500010', '0', '1', '1', '-7476.59', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849161', '500010', '0', '1', '1', '-7483.39', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849162', '500010', '0', '1', '1', '-7490.19', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849163', '500010', '0', '1', '1', '-7496.99', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849164', '500010', '0', '1', '1', '-7503.79', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849165', '500010', '0', '1', '1', '-7510.59', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849166', '500010', '0', '1', '1', '-7517.39', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849167', '500010', '0', '1', '1', '-7524.19', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849168', '500010', '0', '1', '1', '-7530.99', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849169', '500010', '0', '1', '1', '-7537.79', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849170', '500010', '0', '1', '1', '-7544.59', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849171', '500010', '0', '1', '1', '-7551.39', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849172', '500010', '0', '1', '1', '-7558.19', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849173', '500010', '0', '1', '1', '-7564.99', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849174', '500010', '0', '1', '1', '-7571.79', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849175', '500010', '0', '1', '1', '-7578.59', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849176', '500010', '0', '1', '1', '-7585.39', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849177', '500010', '0', '1', '1', '-7592.19', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849178', '500010', '0', '1', '1', '-7598.99', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849179', '500010', '0', '1', '1', '-7605.79', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849180', '500010', '0', '1', '1', '-7612.59', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849181', '500010', '0', '1', '1', '-7619.39', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849182', '500010', '0', '1', '1', '-7626.19', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849183', '500010', '0', '1', '1', '-7632.99', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849184', '500010', '0', '1', '1', '-7639.79', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849185', '500010', '0', '1', '1', '-7646.59', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849186', '500010', '0', '1', '1', '-7653.39', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849187', '500010', '0', '1', '1', '-7660.19', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849188', '500010', '0', '1', '1', '-7666.99', '823.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849189', '500010', '0', '1', '1', '-7401.79', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849190', '500010', '0', '1', '1', '-7408.59', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849191', '500010', '0', '1', '1', '-7415.39', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849192', '500010', '0', '1', '1', '-7422.19', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849193', '500010', '0', '1', '1', '-7428.99', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849194', '500010', '0', '1', '1', '-7435.79', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849195', '500010', '0', '1', '1', '-7442.59', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849196', '500010', '0', '1', '1', '-7449.39', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849197', '500010', '0', '1', '1', '-7456.19', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849198', '500010', '0', '1', '1', '-7462.99', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849199', '500010', '0', '1', '1', '-7469.79', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849200', '500010', '0', '1', '1', '-7476.59', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849201', '500010', '0', '1', '1', '-7483.39', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849202', '500010', '0', '1', '1', '-7490.19', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849203', '500010', '0', '1', '1', '-7496.99', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849204', '500010', '0', '1', '1', '-7503.79', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849205', '500010', '0', '1', '1', '-7510.59', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849206', '500010', '0', '1', '1', '-7517.39', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849207', '500010', '0', '1', '1', '-7524.19', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849208', '500010', '0', '1', '1', '-7530.99', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849209', '500010', '0', '1', '1', '-7537.79', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849210', '500010', '0', '1', '1', '-7544.59', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849211', '500010', '0', '1', '1', '-7551.39', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849212', '500010', '0', '1', '1', '-7558.19', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849213', '500010', '0', '1', '1', '-7564.99', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849214', '500010', '0', '1', '1', '-7571.79', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849215', '500010', '0', '1', '1', '-7578.59', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849216', '500010', '0', '1', '1', '-7585.39', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849217', '500010', '0', '1', '1', '-7592.19', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849218', '500010', '0', '1', '1', '-7598.99', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849219', '500010', '0', '1', '1', '-7605.79', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849220', '500010', '0', '1', '1', '-7612.59', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849221', '500010', '0', '1', '1', '-7619.39', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849222', '500010', '0', '1', '1', '-7626.19', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849223', '500010', '0', '1', '1', '-7632.99', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849224', '500010', '0', '1', '1', '-7639.79', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849225', '500010', '0', '1', '1', '-7646.59', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849226', '500010', '0', '1', '1', '-7653.39', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849227', '500010', '0', '1', '1', '-7660.19', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849228', '500010', '0', '1', '1', '-7666.99', '829.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849229', '500010', '0', '1', '1', '-7401.79', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849230', '500010', '0', '1', '1', '-7408.59', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849231', '500010', '0', '1', '1', '-7415.39', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849232', '500010', '0', '1', '1', '-7422.19', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849233', '500010', '0', '1', '1', '-7428.99', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849234', '500010', '0', '1', '1', '-7435.79', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849235', '500010', '0', '1', '1', '-7442.59', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849236', '500010', '0', '1', '1', '-7449.39', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849237', '500010', '0', '1', '1', '-7456.19', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849238', '500010', '0', '1', '1', '-7462.99', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849239', '500010', '0', '1', '1', '-7469.79', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849240', '500010', '0', '1', '1', '-7476.59', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849241', '500010', '0', '1', '1', '-7483.39', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849242', '500010', '0', '1', '1', '-7490.19', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849243', '500010', '0', '1', '1', '-7496.99', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849244', '500010', '0', '1', '1', '-7503.79', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849245', '500010', '0', '1', '1', '-7510.59', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849246', '500010', '0', '1', '1', '-7517.39', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849247', '500010', '0', '1', '1', '-7524.19', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849248', '500010', '0', '1', '1', '-7530.99', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849249', '500010', '0', '1', '1', '-7537.79', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849250', '500010', '0', '1', '1', '-7544.59', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849251', '500010', '0', '1', '1', '-7551.39', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849252', '500010', '0', '1', '1', '-7558.19', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849253', '500010', '0', '1', '1', '-7564.99', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849254', '500010', '0', '1', '1', '-7571.79', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849255', '500010', '0', '1', '1', '-7578.59', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849256', '500010', '0', '1', '1', '-7585.39', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849257', '500010', '0', '1', '1', '-7592.19', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849258', '500010', '0', '1', '1', '-7598.99', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849259', '500010', '0', '1', '1', '-7605.79', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849260', '500010', '0', '1', '1', '-7612.59', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849261', '500010', '0', '1', '1', '-7619.39', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849262', '500010', '0', '1', '1', '-7626.19', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849263', '500010', '0', '1', '1', '-7632.99', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849264', '500010', '0', '1', '1', '-7639.79', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849265', '500010', '0', '1', '1', '-7646.59', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849266', '500010', '0', '1', '1', '-7653.39', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849267', '500010', '0', '1', '1', '-7660.19', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849268', '500010', '0', '1', '1', '-7666.99', '836.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849269', '500010', '0', '1', '1', '-7401.79', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849270', '500010', '0', '1', '1', '-7408.59', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849271', '500010', '0', '1', '1', '-7415.39', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849272', '500010', '0', '1', '1', '-7422.19', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849273', '500010', '0', '1', '1', '-7428.99', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849274', '500010', '0', '1', '1', '-7435.79', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849275', '500010', '0', '1', '1', '-7442.59', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849276', '500010', '0', '1', '1', '-7449.39', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849277', '500010', '0', '1', '1', '-7456.19', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849278', '500010', '0', '1', '1', '-7462.99', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849279', '500010', '0', '1', '1', '-7469.79', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849280', '500010', '0', '1', '1', '-7476.59', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849281', '500010', '0', '1', '1', '-7483.39', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849282', '500010', '0', '1', '1', '-7490.19', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849283', '500010', '0', '1', '1', '-7496.99', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849284', '500010', '0', '1', '1', '-7503.79', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849285', '500010', '0', '1', '1', '-7510.59', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849286', '500010', '0', '1', '1', '-7517.39', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849287', '500010', '0', '1', '1', '-7524.19', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849288', '500010', '0', '1', '1', '-7530.99', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849289', '500010', '0', '1', '1', '-7537.79', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849290', '500010', '0', '1', '1', '-7544.59', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849291', '500010', '0', '1', '1', '-7551.39', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849292', '500010', '0', '1', '1', '-7558.19', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849293', '500010', '0', '1', '1', '-7564.99', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849294', '500010', '0', '1', '1', '-7571.79', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849295', '500010', '0', '1', '1', '-7578.59', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849296', '500010', '0', '1', '1', '-7585.39', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849297', '500010', '0', '1', '1', '-7592.19', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849298', '500010', '0', '1', '1', '-7598.99', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849299', '500010', '0', '1', '1', '-7605.79', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849300', '500010', '0', '1', '1', '-7612.59', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849301', '500010', '0', '1', '1', '-7619.39', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849302', '500010', '0', '1', '1', '-7626.19', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849303', '500010', '0', '1', '1', '-7632.99', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849304', '500010', '0', '1', '1', '-7639.79', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849305', '500010', '0', '1', '1', '-7646.59', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849306', '500010', '0', '1', '1', '-7653.39', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849307', '500010', '0', '1', '1', '-7660.19', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849308', '500010', '0', '1', '1', '-7666.99', '843.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849309', '500010', '0', '1', '1', '-7401.79', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849310', '500010', '0', '1', '1', '-7408.59', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849311', '500010', '0', '1', '1', '-7415.39', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849312', '500010', '0', '1', '1', '-7422.19', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849313', '500010', '0', '1', '1', '-7428.99', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849314', '500010', '0', '1', '1', '-7435.79', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849315', '500010', '0', '1', '1', '-7442.59', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849316', '500010', '0', '1', '1', '-7449.39', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849317', '500010', '0', '1', '1', '-7456.19', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849318', '500010', '0', '1', '1', '-7462.99', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849319', '500010', '0', '1', '1', '-7469.79', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849320', '500010', '0', '1', '1', '-7476.59', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849321', '500010', '0', '1', '1', '-7483.39', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849322', '500010', '0', '1', '1', '-7490.19', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849323', '500010', '0', '1', '1', '-7496.99', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849324', '500010', '0', '1', '1', '-7503.79', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849325', '500010', '0', '1', '1', '-7510.59', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849326', '500010', '0', '1', '1', '-7517.39', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849327', '500010', '0', '1', '1', '-7524.19', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849328', '500010', '0', '1', '1', '-7530.99', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849329', '500010', '0', '1', '1', '-7537.79', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849330', '500010', '0', '1', '1', '-7544.59', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849331', '500010', '0', '1', '1', '-7551.39', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849332', '500010', '0', '1', '1', '-7558.19', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849333', '500010', '0', '1', '1', '-7564.99', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849334', '500010', '0', '1', '1', '-7571.79', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849335', '500010', '0', '1', '1', '-7578.59', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849336', '500010', '0', '1', '1', '-7585.39', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849337', '500010', '0', '1', '1', '-7592.19', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849338', '500010', '0', '1', '1', '-7598.99', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849339', '500010', '0', '1', '1', '-7605.79', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849340', '500010', '0', '1', '1', '-7612.59', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849341', '500010', '0', '1', '1', '-7619.39', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849342', '500010', '0', '1', '1', '-7626.19', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849343', '500010', '0', '1', '1', '-7632.99', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849344', '500010', '0', '1', '1', '-7639.79', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849345', '500010', '0', '1', '1', '-7646.59', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849346', '500010', '0', '1', '1', '-7653.39', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849347', '500010', '0', '1', '1', '-7660.19', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849348', '500010', '0', '1', '1', '-7666.99', '850.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849349', '500010', '0', '1', '1', '-7401.79', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849350', '500010', '0', '1', '1', '-7408.59', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849351', '500010', '0', '1', '1', '-7415.39', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849352', '500010', '0', '1', '1', '-7422.19', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849353', '500010', '0', '1', '1', '-7428.99', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849354', '500010', '0', '1', '1', '-7435.79', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849355', '500010', '0', '1', '1', '-7442.59', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849356', '500010', '0', '1', '1', '-7449.39', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849357', '500010', '0', '1', '1', '-7456.19', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849358', '500010', '0', '1', '1', '-7462.99', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849359', '500010', '0', '1', '1', '-7469.79', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849360', '500010', '0', '1', '1', '-7476.59', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849361', '500010', '0', '1', '1', '-7483.39', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849362', '500010', '0', '1', '1', '-7490.19', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849363', '500010', '0', '1', '1', '-7496.99', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849364', '500010', '0', '1', '1', '-7503.79', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849365', '500010', '0', '1', '1', '-7510.59', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849366', '500010', '0', '1', '1', '-7517.39', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849367', '500010', '0', '1', '1', '-7524.19', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849368', '500010', '0', '1', '1', '-7530.99', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849369', '500010', '0', '1', '1', '-7537.79', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849370', '500010', '0', '1', '1', '-7544.59', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849371', '500010', '0', '1', '1', '-7551.39', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849372', '500010', '0', '1', '1', '-7558.19', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849373', '500010', '0', '1', '1', '-7564.99', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849374', '500010', '0', '1', '1', '-7571.79', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849375', '500010', '0', '1', '1', '-7578.59', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849376', '500010', '0', '1', '1', '-7585.39', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849377', '500010', '0', '1', '1', '-7592.19', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849378', '500010', '0', '1', '1', '-7598.99', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849379', '500010', '0', '1', '1', '-7605.79', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849380', '500010', '0', '1', '1', '-7612.59', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849381', '500010', '0', '1', '1', '-7619.39', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849382', '500010', '0', '1', '1', '-7626.19', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849383', '500010', '0', '1', '1', '-7632.99', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849384', '500010', '0', '1', '1', '-7639.79', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849385', '500010', '0', '1', '1', '-7646.59', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849386', '500010', '0', '1', '1', '-7653.39', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849387', '500010', '0', '1', '1', '-7660.19', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849388', '500010', '0', '1', '1', '-7666.99', '857.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849389', '500010', '0', '1', '1', '-7401.79', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849390', '500010', '0', '1', '1', '-7408.59', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849391', '500010', '0', '1', '1', '-7415.39', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849392', '500010', '0', '1', '1', '-7422.19', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849393', '500010', '0', '1', '1', '-7428.99', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849394', '500010', '0', '1', '1', '-7435.79', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849395', '500010', '0', '1', '1', '-7442.59', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849396', '500010', '0', '1', '1', '-7449.39', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849397', '500010', '0', '1', '1', '-7456.19', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849398', '500010', '0', '1', '1', '-7462.99', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849399', '500010', '0', '1', '1', '-7469.79', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849400', '500010', '0', '1', '1', '-7476.59', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849401', '500010', '0', '1', '1', '-7483.39', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849402', '500010', '0', '1', '1', '-7490.19', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849403', '500010', '0', '1', '1', '-7496.99', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849404', '500010', '0', '1', '1', '-7503.79', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849405', '500010', '0', '1', '1', '-7510.59', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849406', '500010', '0', '1', '1', '-7517.39', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849407', '500010', '0', '1', '1', '-7524.19', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849408', '500010', '0', '1', '1', '-7530.99', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849409', '500010', '0', '1', '1', '-7537.79', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849410', '500010', '0', '1', '1', '-7544.59', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849411', '500010', '0', '1', '1', '-7551.39', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849412', '500010', '0', '1', '1', '-7558.19', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849413', '500010', '0', '1', '1', '-7564.99', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849414', '500010', '0', '1', '1', '-7571.79', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849415', '500010', '0', '1', '1', '-7578.59', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849416', '500010', '0', '1', '1', '-7585.39', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849417', '500010', '0', '1', '1', '-7592.19', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849418', '500010', '0', '1', '1', '-7598.99', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849419', '500010', '0', '1', '1', '-7605.79', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849420', '500010', '0', '1', '1', '-7612.59', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849421', '500010', '0', '1', '1', '-7619.39', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849422', '500010', '0', '1', '1', '-7626.19', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849423', '500010', '0', '1', '1', '-7632.99', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849424', '500010', '0', '1', '1', '-7639.79', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849425', '500010', '0', '1', '1', '-7646.59', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849426', '500010', '0', '1', '1', '-7653.39', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849427', '500010', '0', '1', '1', '-7660.19', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849428', '500010', '0', '1', '1', '-7666.99', '863.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849429', '500010', '0', '1', '1', '-7401.79', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849430', '500010', '0', '1', '1', '-7408.59', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849431', '500010', '0', '1', '1', '-7415.39', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849432', '500010', '0', '1', '1', '-7422.19', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849433', '500010', '0', '1', '1', '-7428.99', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849434', '500010', '0', '1', '1', '-7435.79', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849435', '500010', '0', '1', '1', '-7442.59', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849436', '500010', '0', '1', '1', '-7449.39', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849437', '500010', '0', '1', '1', '-7456.19', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849438', '500010', '0', '1', '1', '-7462.99', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849439', '500010', '0', '1', '1', '-7469.79', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849440', '500010', '0', '1', '1', '-7476.59', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849441', '500010', '0', '1', '1', '-7483.39', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849442', '500010', '0', '1', '1', '-7490.19', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849443', '500010', '0', '1', '1', '-7496.99', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849444', '500010', '0', '1', '1', '-7503.79', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849445', '500010', '0', '1', '1', '-7510.59', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849446', '500010', '0', '1', '1', '-7517.39', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849447', '500010', '0', '1', '1', '-7524.19', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849448', '500010', '0', '1', '1', '-7530.99', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849449', '500010', '0', '1', '1', '-7537.79', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849450', '500010', '0', '1', '1', '-7544.59', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849451', '500010', '0', '1', '1', '-7551.39', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849452', '500010', '0', '1', '1', '-7558.19', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849453', '500010', '0', '1', '1', '-7564.99', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849454', '500010', '0', '1', '1', '-7571.79', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849455', '500010', '0', '1', '1', '-7578.59', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849456', '500010', '0', '1', '1', '-7585.39', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849457', '500010', '0', '1', '1', '-7592.19', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849458', '500010', '0', '1', '1', '-7598.99', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849459', '500010', '0', '1', '1', '-7605.79', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849460', '500010', '0', '1', '1', '-7612.59', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849461', '500010', '0', '1', '1', '-7619.39', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849462', '500010', '0', '1', '1', '-7626.19', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849463', '500010', '0', '1', '1', '-7632.99', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849464', '500010', '0', '1', '1', '-7639.79', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849465', '500010', '0', '1', '1', '-7646.59', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849466', '500010', '0', '1', '1', '-7653.39', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849467', '500010', '0', '1', '1', '-7660.19', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849468', '500010', '0', '1', '1', '-7666.99', '870.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849469', '500010', '0', '1', '1', '-7401.79', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849470', '500010', '0', '1', '1', '-7408.59', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849471', '500010', '0', '1', '1', '-7415.39', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849472', '500010', '0', '1', '1', '-7422.19', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849473', '500010', '0', '1', '1', '-7428.99', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849474', '500010', '0', '1', '1', '-7435.79', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849475', '500010', '0', '1', '1', '-7442.59', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849476', '500010', '0', '1', '1', '-7449.39', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849477', '500010', '0', '1', '1', '-7456.19', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849478', '500010', '0', '1', '1', '-7462.99', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849479', '500010', '0', '1', '1', '-7469.79', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849480', '500010', '0', '1', '1', '-7476.59', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849481', '500010', '0', '1', '1', '-7483.39', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849482', '500010', '0', '1', '1', '-7490.19', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849483', '500010', '0', '1', '1', '-7496.99', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849484', '500010', '0', '1', '1', '-7503.79', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849485', '500010', '0', '1', '1', '-7510.59', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849486', '500010', '0', '1', '1', '-7517.39', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849487', '500010', '0', '1', '1', '-7524.19', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849488', '500010', '0', '1', '1', '-7530.99', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849489', '500010', '0', '1', '1', '-7537.79', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849490', '500010', '0', '1', '1', '-7544.59', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849491', '500010', '0', '1', '1', '-7551.39', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849492', '500010', '0', '1', '1', '-7558.19', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849493', '500010', '0', '1', '1', '-7564.99', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849494', '500010', '0', '1', '1', '-7571.79', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849495', '500010', '0', '1', '1', '-7578.59', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849496', '500010', '0', '1', '1', '-7585.39', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849497', '500010', '0', '1', '1', '-7592.19', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849498', '500010', '0', '1', '1', '-7598.99', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849499', '500010', '0', '1', '1', '-7605.79', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849500', '500010', '0', '1', '1', '-7612.59', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849501', '500010', '0', '1', '1', '-7619.39', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849502', '500010', '0', '1', '1', '-7626.19', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849503', '500010', '0', '1', '1', '-7632.99', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849504', '500010', '0', '1', '1', '-7639.79', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849505', '500010', '0', '1', '1', '-7646.59', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849506', '500010', '0', '1', '1', '-7653.39', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849507', '500010', '0', '1', '1', '-7660.19', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849508', '500010', '0', '1', '1', '-7666.99', '877.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849509', '500010', '0', '1', '1', '-7401.79', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849510', '500010', '0', '1', '1', '-7408.59', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849511', '500010', '0', '1', '1', '-7415.39', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849512', '500010', '0', '1', '1', '-7422.19', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849513', '500010', '0', '1', '1', '-7428.99', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849514', '500010', '0', '1', '1', '-7435.79', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849515', '500010', '0', '1', '1', '-7442.59', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849516', '500010', '0', '1', '1', '-7449.39', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849517', '500010', '0', '1', '1', '-7456.19', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849518', '500010', '0', '1', '1', '-7462.99', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849519', '500010', '0', '1', '1', '-7469.79', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849520', '500010', '0', '1', '1', '-7476.59', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849521', '500010', '0', '1', '1', '-7483.39', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849522', '500010', '0', '1', '1', '-7490.19', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849523', '500010', '0', '1', '1', '-7496.99', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849524', '500010', '0', '1', '1', '-7503.79', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849525', '500010', '0', '1', '1', '-7510.59', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849526', '500010', '0', '1', '1', '-7517.39', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849527', '500010', '0', '1', '1', '-7524.19', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849528', '500010', '0', '1', '1', '-7530.99', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849529', '500010', '0', '1', '1', '-7537.79', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849530', '500010', '0', '1', '1', '-7544.59', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849531', '500010', '0', '1', '1', '-7551.39', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849532', '500010', '0', '1', '1', '-7558.19', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849533', '500010', '0', '1', '1', '-7564.99', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849534', '500010', '0', '1', '1', '-7571.79', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849535', '500010', '0', '1', '1', '-7578.59', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849536', '500010', '0', '1', '1', '-7585.39', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849537', '500010', '0', '1', '1', '-7592.19', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849538', '500010', '0', '1', '1', '-7598.99', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849539', '500010', '0', '1', '1', '-7605.79', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849540', '500010', '0', '1', '1', '-7612.59', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849541', '500010', '0', '1', '1', '-7619.39', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849542', '500010', '0', '1', '1', '-7626.19', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849543', '500010', '0', '1', '1', '-7632.99', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849544', '500010', '0', '1', '1', '-7639.79', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849545', '500010', '0', '1', '1', '-7646.59', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849546', '500010', '0', '1', '1', '-7653.39', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849547', '500010', '0', '1', '1', '-7660.19', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849548', '500010', '0', '1', '1', '-7666.99', '884.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849549', '500010', '0', '1', '1', '-7401.79', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849550', '500010', '0', '1', '1', '-7408.59', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849551', '500010', '0', '1', '1', '-7415.39', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849552', '500010', '0', '1', '1', '-7422.19', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849553', '500010', '0', '1', '1', '-7428.99', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849554', '500010', '0', '1', '1', '-7435.79', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849555', '500010', '0', '1', '1', '-7442.59', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849556', '500010', '0', '1', '1', '-7449.39', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849557', '500010', '0', '1', '1', '-7456.19', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849558', '500010', '0', '1', '1', '-7462.99', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849559', '500010', '0', '1', '1', '-7469.79', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849560', '500010', '0', '1', '1', '-7476.59', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849561', '500010', '0', '1', '1', '-7483.39', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849562', '500010', '0', '1', '1', '-7490.19', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849563', '500010', '0', '1', '1', '-7496.99', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849564', '500010', '0', '1', '1', '-7503.79', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849565', '500010', '0', '1', '1', '-7510.59', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849566', '500010', '0', '1', '1', '-7517.39', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849567', '500010', '0', '1', '1', '-7524.19', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849568', '500010', '0', '1', '1', '-7530.99', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849569', '500010', '0', '1', '1', '-7537.79', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849570', '500010', '0', '1', '1', '-7544.59', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849571', '500010', '0', '1', '1', '-7551.39', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849572', '500010', '0', '1', '1', '-7558.19', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849573', '500010', '0', '1', '1', '-7564.99', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849574', '500010', '0', '1', '1', '-7571.79', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849575', '500010', '0', '1', '1', '-7578.59', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849576', '500010', '0', '1', '1', '-7585.39', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849577', '500010', '0', '1', '1', '-7592.19', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849578', '500010', '0', '1', '1', '-7598.99', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849579', '500010', '0', '1', '1', '-7605.79', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849580', '500010', '0', '1', '1', '-7612.59', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849581', '500010', '0', '1', '1', '-7619.39', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849582', '500010', '0', '1', '1', '-7626.19', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849583', '500010', '0', '1', '1', '-7632.99', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849584', '500010', '0', '1', '1', '-7639.79', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849585', '500010', '0', '1', '1', '-7646.59', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849586', '500010', '0', '1', '1', '-7653.39', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849587', '500010', '0', '1', '1', '-7660.19', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849588', '500010', '0', '1', '1', '-7666.99', '891.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849589', '500010', '0', '1', '1', '-7401.79', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849590', '500010', '0', '1', '1', '-7408.59', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849591', '500010', '0', '1', '1', '-7415.39', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849592', '500010', '0', '1', '1', '-7422.19', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849593', '500010', '0', '1', '1', '-7428.99', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849594', '500010', '0', '1', '1', '-7435.79', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849595', '500010', '0', '1', '1', '-7442.59', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849596', '500010', '0', '1', '1', '-7449.39', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849597', '500010', '0', '1', '1', '-7456.19', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849598', '500010', '0', '1', '1', '-7462.99', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849599', '500010', '0', '1', '1', '-7469.79', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849600', '500010', '0', '1', '1', '-7476.59', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849601', '500010', '0', '1', '1', '-7483.39', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849602', '500010', '0', '1', '1', '-7490.19', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849603', '500010', '0', '1', '1', '-7496.99', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849604', '500010', '0', '1', '1', '-7503.79', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849605', '500010', '0', '1', '1', '-7510.59', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849606', '500010', '0', '1', '1', '-7517.39', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849607', '500010', '0', '1', '1', '-7524.19', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849608', '500010', '0', '1', '1', '-7530.99', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849609', '500010', '0', '1', '1', '-7537.79', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849610', '500010', '0', '1', '1', '-7544.59', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849611', '500010', '0', '1', '1', '-7551.39', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849612', '500010', '0', '1', '1', '-7558.19', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849613', '500010', '0', '1', '1', '-7564.99', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849614', '500010', '0', '1', '1', '-7571.79', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849615', '500010', '0', '1', '1', '-7578.59', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849616', '500010', '0', '1', '1', '-7585.39', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849617', '500010', '0', '1', '1', '-7592.19', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849618', '500010', '0', '1', '1', '-7598.99', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849619', '500010', '0', '1', '1', '-7605.79', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849620', '500010', '0', '1', '1', '-7612.59', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849621', '500010', '0', '1', '1', '-7619.39', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849622', '500010', '0', '1', '1', '-7626.19', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849623', '500010', '0', '1', '1', '-7632.99', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849624', '500010', '0', '1', '1', '-7639.79', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849625', '500010', '0', '1', '1', '-7646.59', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849626', '500010', '0', '1', '1', '-7653.39', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849627', '500010', '0', '1', '1', '-7660.19', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849628', '500010', '0', '1', '1', '-7666.99', '897.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849629', '500010', '0', '1', '1', '-7401.79', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849630', '500010', '0', '1', '1', '-7408.59', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849631', '500010', '0', '1', '1', '-7415.39', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849632', '500010', '0', '1', '1', '-7422.19', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849633', '500010', '0', '1', '1', '-7428.99', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849634', '500010', '0', '1', '1', '-7435.79', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849635', '500010', '0', '1', '1', '-7442.59', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849636', '500010', '0', '1', '1', '-7449.39', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849637', '500010', '0', '1', '1', '-7456.19', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849638', '500010', '0', '1', '1', '-7462.99', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849639', '500010', '0', '1', '1', '-7469.79', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849640', '500010', '0', '1', '1', '-7476.59', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849641', '500010', '0', '1', '1', '-7483.39', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849642', '500010', '0', '1', '1', '-7490.19', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849643', '500010', '0', '1', '1', '-7496.99', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849644', '500010', '0', '1', '1', '-7503.79', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849645', '500010', '0', '1', '1', '-7510.59', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849646', '500010', '0', '1', '1', '-7517.39', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849647', '500010', '0', '1', '1', '-7524.19', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849648', '500010', '0', '1', '1', '-7530.99', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849649', '500010', '0', '1', '1', '-7537.79', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849650', '500010', '0', '1', '1', '-7544.59', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849651', '500010', '0', '1', '1', '-7551.39', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849652', '500010', '0', '1', '1', '-7558.19', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849653', '500010', '0', '1', '1', '-7564.99', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849654', '500010', '0', '1', '1', '-7571.79', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849655', '500010', '0', '1', '1', '-7578.59', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849656', '500010', '0', '1', '1', '-7585.39', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849657', '500010', '0', '1', '1', '-7592.19', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849658', '500010', '0', '1', '1', '-7598.99', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849659', '500010', '0', '1', '1', '-7605.79', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849660', '500010', '0', '1', '1', '-7612.59', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849661', '500010', '0', '1', '1', '-7619.39', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849662', '500010', '0', '1', '1', '-7626.19', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849663', '500010', '0', '1', '1', '-7632.99', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849664', '500010', '0', '1', '1', '-7639.79', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849665', '500010', '0', '1', '1', '-7646.59', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849666', '500010', '0', '1', '1', '-7653.39', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849667', '500010', '0', '1', '1', '-7660.19', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849668', '500010', '0', '1', '1', '-7666.99', '904.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849669', '500010', '0', '1', '1', '-7401.79', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849670', '500010', '0', '1', '1', '-7408.59', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849671', '500010', '0', '1', '1', '-7415.39', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849672', '500010', '0', '1', '1', '-7422.19', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849673', '500010', '0', '1', '1', '-7428.99', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849674', '500010', '0', '1', '1', '-7435.79', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849675', '500010', '0', '1', '1', '-7442.59', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849676', '500010', '0', '1', '1', '-7449.39', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849677', '500010', '0', '1', '1', '-7456.19', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849678', '500010', '0', '1', '1', '-7462.99', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849679', '500010', '0', '1', '1', '-7469.79', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849680', '500010', '0', '1', '1', '-7476.59', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849681', '500010', '0', '1', '1', '-7483.39', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849682', '500010', '0', '1', '1', '-7490.19', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849683', '500010', '0', '1', '1', '-7496.99', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849684', '500010', '0', '1', '1', '-7503.79', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849685', '500010', '0', '1', '1', '-7510.59', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849686', '500010', '0', '1', '1', '-7517.39', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849687', '500010', '0', '1', '1', '-7524.19', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849688', '500010', '0', '1', '1', '-7530.99', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849689', '500010', '0', '1', '1', '-7537.79', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849690', '500010', '0', '1', '1', '-7544.59', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849691', '500010', '0', '1', '1', '-7551.39', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849692', '500010', '0', '1', '1', '-7558.19', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849693', '500010', '0', '1', '1', '-7564.99', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849694', '500010', '0', '1', '1', '-7571.79', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849695', '500010', '0', '1', '1', '-7578.59', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849696', '500010', '0', '1', '1', '-7585.39', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849697', '500010', '0', '1', '1', '-7592.19', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849698', '500010', '0', '1', '1', '-7598.99', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849699', '500010', '0', '1', '1', '-7605.79', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849700', '500010', '0', '1', '1', '-7612.59', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849701', '500010', '0', '1', '1', '-7619.39', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849702', '500010', '0', '1', '1', '-7626.19', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849703', '500010', '0', '1', '1', '-7632.99', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849704', '500010', '0', '1', '1', '-7639.79', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849705', '500010', '0', '1', '1', '-7646.59', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849706', '500010', '0', '1', '1', '-7653.39', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849707', '500010', '0', '1', '1', '-7660.19', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849708', '500010', '0', '1', '1', '-7666.99', '911.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849709', '500010', '0', '1', '1', '-7401.79', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849710', '500010', '0', '1', '1', '-7408.59', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849711', '500010', '0', '1', '1', '-7415.39', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849712', '500010', '0', '1', '1', '-7422.19', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849713', '500010', '0', '1', '1', '-7428.99', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849714', '500010', '0', '1', '1', '-7435.79', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849715', '500010', '0', '1', '1', '-7442.59', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849716', '500010', '0', '1', '1', '-7449.39', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849717', '500010', '0', '1', '1', '-7456.19', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849718', '500010', '0', '1', '1', '-7462.99', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849719', '500010', '0', '1', '1', '-7469.79', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849720', '500010', '0', '1', '1', '-7476.59', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849721', '500010', '0', '1', '1', '-7483.39', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849722', '500010', '0', '1', '1', '-7490.19', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849723', '500010', '0', '1', '1', '-7496.99', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849724', '500010', '0', '1', '1', '-7503.79', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849725', '500010', '0', '1', '1', '-7510.59', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849726', '500010', '0', '1', '1', '-7517.39', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849727', '500010', '0', '1', '1', '-7524.19', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849728', '500010', '0', '1', '1', '-7530.99', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849729', '500010', '0', '1', '1', '-7537.79', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849730', '500010', '0', '1', '1', '-7544.59', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849731', '500010', '0', '1', '1', '-7551.39', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849732', '500010', '0', '1', '1', '-7558.19', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849733', '500010', '0', '1', '1', '-7564.99', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849734', '500010', '0', '1', '1', '-7571.79', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849735', '500010', '0', '1', '1', '-7578.59', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849736', '500010', '0', '1', '1', '-7585.39', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849737', '500010', '0', '1', '1', '-7592.19', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849738', '500010', '0', '1', '1', '-7598.99', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849739', '500010', '0', '1', '1', '-7605.79', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849740', '500010', '0', '1', '1', '-7612.59', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849741', '500010', '0', '1', '1', '-7619.39', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849742', '500010', '0', '1', '1', '-7626.19', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849743', '500010', '0', '1', '1', '-7632.99', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849744', '500010', '0', '1', '1', '-7639.79', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849745', '500010', '0', '1', '1', '-7646.59', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849746', '500010', '0', '1', '1', '-7653.39', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849747', '500010', '0', '1', '1', '-7660.19', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849748', '500010', '0', '1', '1', '-7666.99', '918.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849749', '500010', '0', '1', '1', '-7401.79', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849750', '500010', '0', '1', '1', '-7408.59', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849751', '500010', '0', '1', '1', '-7415.39', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849752', '500010', '0', '1', '1', '-7422.19', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849753', '500010', '0', '1', '1', '-7428.99', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849754', '500010', '0', '1', '1', '-7435.79', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849755', '500010', '0', '1', '1', '-7442.59', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849756', '500010', '0', '1', '1', '-7449.39', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849757', '500010', '0', '1', '1', '-7456.19', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849758', '500010', '0', '1', '1', '-7462.99', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849759', '500010', '0', '1', '1', '-7469.79', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849760', '500010', '0', '1', '1', '-7476.59', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849761', '500010', '0', '1', '1', '-7483.39', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849762', '500010', '0', '1', '1', '-7490.19', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849763', '500010', '0', '1', '1', '-7496.99', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849764', '500010', '0', '1', '1', '-7503.79', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849765', '500010', '0', '1', '1', '-7510.59', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849766', '500010', '0', '1', '1', '-7517.39', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849767', '500010', '0', '1', '1', '-7524.19', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849768', '500010', '0', '1', '1', '-7530.99', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849769', '500010', '0', '1', '1', '-7537.79', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849770', '500010', '0', '1', '1', '-7544.59', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849771', '500010', '0', '1', '1', '-7551.39', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849772', '500010', '0', '1', '1', '-7558.19', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849773', '500010', '0', '1', '1', '-7564.99', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849774', '500010', '0', '1', '1', '-7571.79', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849775', '500010', '0', '1', '1', '-7578.59', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849776', '500010', '0', '1', '1', '-7585.39', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849777', '500010', '0', '1', '1', '-7592.19', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849778', '500010', '0', '1', '1', '-7598.99', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849779', '500010', '0', '1', '1', '-7605.79', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849780', '500010', '0', '1', '1', '-7612.59', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849781', '500010', '0', '1', '1', '-7619.39', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849782', '500010', '0', '1', '1', '-7626.19', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849783', '500010', '0', '1', '1', '-7632.99', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849784', '500010', '0', '1', '1', '-7639.79', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849785', '500010', '0', '1', '1', '-7646.59', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849786', '500010', '0', '1', '1', '-7653.39', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849787', '500010', '0', '1', '1', '-7660.19', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849788', '500010', '0', '1', '1', '-7666.99', '925.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849789', '500010', '0', '1', '1', '-7401.79', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849790', '500010', '0', '1', '1', '-7408.59', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849791', '500010', '0', '1', '1', '-7415.39', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849792', '500010', '0', '1', '1', '-7422.19', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849793', '500010', '0', '1', '1', '-7428.99', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849794', '500010', '0', '1', '1', '-7435.79', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849795', '500010', '0', '1', '1', '-7442.59', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849796', '500010', '0', '1', '1', '-7449.39', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849797', '500010', '0', '1', '1', '-7456.19', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849798', '500010', '0', '1', '1', '-7462.99', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849799', '500010', '0', '1', '1', '-7469.79', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849800', '500010', '0', '1', '1', '-7476.59', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849801', '500010', '0', '1', '1', '-7483.39', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849802', '500010', '0', '1', '1', '-7490.19', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849803', '500010', '0', '1', '1', '-7496.99', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849804', '500010', '0', '1', '1', '-7503.79', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849805', '500010', '0', '1', '1', '-7510.59', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849806', '500010', '0', '1', '1', '-7517.39', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849807', '500010', '0', '1', '1', '-7524.19', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849808', '500010', '0', '1', '1', '-7530.99', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849809', '500010', '0', '1', '1', '-7537.79', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849810', '500010', '0', '1', '1', '-7544.59', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849811', '500010', '0', '1', '1', '-7551.39', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849812', '500010', '0', '1', '1', '-7558.19', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849813', '500010', '0', '1', '1', '-7564.99', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849814', '500010', '0', '1', '1', '-7571.79', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849815', '500010', '0', '1', '1', '-7578.59', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849816', '500010', '0', '1', '1', '-7585.39', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849817', '500010', '0', '1', '1', '-7592.19', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849818', '500010', '0', '1', '1', '-7598.99', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849819', '500010', '0', '1', '1', '-7605.79', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849820', '500010', '0', '1', '1', '-7612.59', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849821', '500010', '0', '1', '1', '-7619.39', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849822', '500010', '0', '1', '1', '-7626.19', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849823', '500010', '0', '1', '1', '-7632.99', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849824', '500010', '0', '1', '1', '-7639.79', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849825', '500010', '0', '1', '1', '-7646.59', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849826', '500010', '0', '1', '1', '-7653.39', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849827', '500010', '0', '1', '1', '-7660.19', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849828', '500010', '0', '1', '1', '-7666.99', '931.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849829', '500010', '0', '1', '1', '-7401.79', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849830', '500010', '0', '1', '1', '-7408.59', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849831', '500010', '0', '1', '1', '-7415.39', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849832', '500010', '0', '1', '1', '-7422.19', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849833', '500010', '0', '1', '1', '-7428.99', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849834', '500010', '0', '1', '1', '-7435.79', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849835', '500010', '0', '1', '1', '-7442.59', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849836', '500010', '0', '1', '1', '-7449.39', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849837', '500010', '0', '1', '1', '-7456.19', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849838', '500010', '0', '1', '1', '-7462.99', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849839', '500010', '0', '1', '1', '-7517.39', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849840', '500010', '0', '1', '1', '-7524.19', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849841', '500010', '0', '1', '1', '-7530.99', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849842', '500010', '0', '1', '1', '-7537.79', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849843', '500010', '0', '1', '1', '-7544.59', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849844', '500010', '0', '1', '1', '-7551.39', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849845', '500010', '0', '1', '1', '-7558.19', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849846', '500010', '0', '1', '1', '-7564.99', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849847', '500011', '0', '1', '1', '-7606.64', '939.46', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849848', '500011', '0', '1', '1', '-7605.79', '939.46', '145.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849849', '500011', '0', '1', '1', '-7604.94', '939.46', '145.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849850', '500011', '0', '1', '1', '-7603.24', '939.46', '144.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849851', '500011', '0', '1', '1', '-7603.24', '937.76', '143.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849852', '500011', '0', '1', '1', '-7603.24', '936.06', '143.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849853', '500011', '0', '1', '1', '-7604.94', '936.06', '142.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849854', '500011', '0', '1', '1', '-7606.64', '936.06', '141.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849855', '500011', '0', '1', '1', '-7603.24', '937.76', '143.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849856', '500011', '0', '1', '1', '-7603.24', '936.06', '143.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849857', '500011', '0', '1', '1', '-7604.94', '936.06', '142.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849858', '500011', '0', '1', '1', '-7606.64', '936.06', '141.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849859', '500011', '0', '1', '1', '-7604.94', '937.76', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849860', '500011', '0', '1', '1', '-7604.94', '937.76', '145.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849861', '500011', '0', '1', '1', '-7604.94', '937.76', '143.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849862', '500011', '0', '1', '1', '-7606.64', '937.76', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849863', '500011', '0', '1', '1', '-7603.24', '941.16', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849864', '500011', '0', '1', '1', '-7604.94', '941.16', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849865', '500011', '0', '1', '1', '-7606.64', '941.16', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849866', '500011', '0', '1', '1', '-7608.34', '941.16', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849867', '500011', '0', '1', '1', '-7608.34', '939.46', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849868', '500011', '0', '1', '1', '-7608.34', '937.76', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849869', '500011', '0', '1', '1', '-7608.34', '936.06', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849870', '500011', '0', '1', '1', '-7604.94', '937.76', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849871', '500010', '0', '1', '1', '-7612.59', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849872', '500010', '0', '1', '1', '-7619.39', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849873', '500010', '0', '1', '1', '-7626.19', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849874', '500010', '0', '1', '1', '-7632.99', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849875', '500010', '0', '1', '1', '-7639.79', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849876', '500010', '0', '1', '1', '-7646.59', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849877', '500010', '0', '1', '1', '-7653.39', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849878', '500010', '0', '1', '1', '-7660.19', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849879', '500010', '0', '1', '1', '-7666.99', '938.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849880', '500010', '0', '1', '1', '-7401.79', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849881', '500010', '0', '1', '1', '-7408.59', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849882', '500010', '0', '1', '1', '-7415.39', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849883', '500010', '0', '1', '1', '-7422.19', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849884', '500010', '0', '1', '1', '-7428.99', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849885', '500010', '0', '1', '1', '-7435.79', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849886', '500010', '0', '1', '1', '-7442.59', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849887', '500010', '0', '1', '1', '-7449.39', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849888', '500010', '0', '1', '1', '-7456.19', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849889', '500010', '0', '1', '1', '-7462.99', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849890', '500010', '0', '1', '1', '-7476.59', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849891', '500010', '0', '1', '1', '-7483.39', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849892', '500010', '0', '1', '1', '-7490.19', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849893', '500010', '0', '1', '1', '-7496.99', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849894', '500010', '0', '1', '1', '-7517.39', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849895', '500010', '0', '1', '1', '-7524.19', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849896', '500010', '0', '1', '1', '-7530.99', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849897', '500010', '0', '1', '1', '-7537.79', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849898', '500010', '0', '1', '1', '-7544.59', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849899', '500010', '0', '1', '1', '-7551.39', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849900', '500010', '0', '1', '1', '-7558.19', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849901', '500010', '0', '1', '1', '-7564.99', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849902', '500010', '0', '1', '1', '-7578.59', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849903', '500010', '0', '1', '1', '-7585.39', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849904', '500010', '0', '1', '1', '-7592.19', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849905', '500010', '0', '1', '1', '-7598.99', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849906', '500010', '0', '1', '1', '-7605.79', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849907', '500010', '0', '1', '1', '-7612.59', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849908', '500010', '0', '1', '1', '-7619.39', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849909', '500010', '0', '1', '1', '-7626.19', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849910', '500010', '0', '1', '1', '-7632.99', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849911', '500010', '0', '1', '1', '-7639.79', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849912', '500010', '0', '1', '1', '-7646.59', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849913', '500010', '0', '1', '1', '-7653.39', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849914', '500010', '0', '1', '1', '-7660.19', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849915', '500010', '0', '1', '1', '-7666.99', '945.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849916', '500010', '0', '1', '1', '-7401.79', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849917', '500010', '0', '1', '1', '-7408.59', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849918', '500010', '0', '1', '1', '-7415.39', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849919', '500010', '0', '1', '1', '-7422.19', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849920', '500010', '0', '1', '1', '-7428.99', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849921', '500010', '0', '1', '1', '-7435.79', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849922', '500010', '0', '1', '1', '-7442.59', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849923', '500010', '0', '1', '1', '-7449.39', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849924', '500010', '0', '1', '1', '-7456.19', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849925', '500010', '0', '1', '1', '-7462.99', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849926', '500010', '0', '1', '1', '-7476.59', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849927', '500010', '0', '1', '1', '-7483.39', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849928', '500010', '0', '1', '1', '-7490.19', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849929', '500010', '0', '1', '1', '-7496.99', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849930', '500010', '0', '1', '1', '-7517.39', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849931', '500010', '0', '1', '1', '-7524.19', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849932', '500010', '0', '1', '1', '-7530.99', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849933', '500010', '0', '1', '1', '-7537.79', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849934', '500010', '0', '1', '1', '-7544.59', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849935', '500010', '0', '1', '1', '-7551.39', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849936', '500010', '0', '1', '1', '-7558.19', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849937', '500010', '0', '1', '1', '-7564.99', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849938', '500010', '0', '1', '1', '-7578.59', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849939', '500010', '0', '1', '1', '-7585.39', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849940', '500010', '0', '1', '1', '-7592.19', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849941', '500010', '0', '1', '1', '-7598.99', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849942', '500010', '0', '1', '1', '-7605.79', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849943', '500010', '0', '1', '1', '-7612.59', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849944', '500010', '0', '1', '1', '-7619.39', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849945', '500010', '0', '1', '1', '-7626.19', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849946', '500010', '0', '1', '1', '-7632.99', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849947', '500010', '0', '1', '1', '-7639.79', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849948', '500010', '0', '1', '1', '-7646.59', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849949', '500010', '0', '1', '1', '-7653.39', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849950', '500010', '0', '1', '1', '-7660.19', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849951', '500010', '0', '1', '1', '-7666.99', '952.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849952', '500010', '0', '1', '1', '-7401.79', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849953', '500010', '0', '1', '1', '-7408.59', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849954', '500010', '0', '1', '1', '-7415.39', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849955', '500010', '0', '1', '1', '-7422.19', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849956', '500010', '0', '1', '1', '-7428.99', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849957', '500010', '0', '1', '1', '-7476.59', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849958', '500010', '0', '1', '1', '-7483.39', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849959', '500010', '0', '1', '1', '-7490.19', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849960', '500010', '0', '1', '1', '-7496.99', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849961', '500010', '0', '1', '1', '-7517.39', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849962', '500010', '0', '1', '1', '-7524.19', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849963', '500010', '0', '1', '1', '-7530.99', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849964', '500010', '0', '1', '1', '-7537.79', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849965', '500010', '0', '1', '1', '-7544.59', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849966', '500010', '0', '1', '1', '-7551.39', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849967', '500010', '0', '1', '1', '-7558.19', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849968', '500010', '0', '1', '1', '-7564.99', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849969', '500010', '0', '1', '1', '-7578.59', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849970', '500010', '0', '1', '1', '-7585.39', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849971', '500010', '0', '1', '1', '-7592.19', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849972', '500010', '0', '1', '1', '-7598.99', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849973', '500010', '0', '1', '1', '-7605.79', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849974', '500010', '0', '1', '1', '-7612.59', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849975', '500010', '0', '1', '1', '-7619.39', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849976', '500010', '0', '1', '1', '-7626.19', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849977', '500010', '0', '1', '1', '-7632.99', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849978', '500010', '0', '1', '1', '-7639.79', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849979', '500010', '0', '1', '1', '-7646.59', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849980', '500010', '0', '1', '1', '-7653.39', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849981', '500010', '0', '1', '1', '-7660.19', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849982', '500010', '0', '1', '1', '-7666.99', '959.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849983', '500010', '0', '1', '1', '-7401.79', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849984', '500010', '0', '1', '1', '-7408.59', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849985', '500010', '0', '1', '1', '-7415.39', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849986', '500010', '0', '1', '1', '-7422.19', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849987', '500010', '0', '1', '1', '-7428.99', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849988', '500010', '0', '1', '1', '-7435.79', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849989', '500010', '0', '1', '1', '-7449.39', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849990', '500010', '0', '1', '1', '-7456.19', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849991', '500010', '0', '1', '1', '-7462.99', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849992', '500010', '0', '1', '1', '-7469.79', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849993', '500010', '0', '1', '1', '-7476.59', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849994', '500010', '0', '1', '1', '-7483.39', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849995', '500010', '0', '1', '1', '-7490.19', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849996', '500010', '0', '1', '1', '-7496.99', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849997', '500011', '0', '1', '1', '-7504.64', '966.66', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849998', '500011', '0', '1', '1', '-7503.79', '966.66', '145.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('849999', '500011', '0', '1', '1', '-7502.94', '966.66', '145.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850000', '500011', '0', '1', '1', '-7501.24', '966.66', '144.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850001', '500011', '0', '1', '1', '-7501.24', '964.96', '143.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850002', '500011', '0', '1', '1', '-7501.24', '963.26', '143.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850003', '500011', '0', '1', '1', '-7502.94', '963.26', '142.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850004', '500011', '0', '1', '1', '-7504.64', '963.26', '141.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850005', '500011', '0', '1', '1', '-7501.24', '964.96', '143.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850006', '500011', '0', '1', '1', '-7501.24', '963.26', '143.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850007', '500011', '0', '1', '1', '-7502.94', '963.26', '142.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850008', '500011', '0', '1', '1', '-7504.64', '963.26', '141.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850009', '500011', '0', '1', '1', '-7502.94', '964.96', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850010', '500011', '0', '1', '1', '-7502.94', '964.96', '145.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850011', '500011', '0', '1', '1', '-7502.94', '964.96', '143.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850012', '500011', '0', '1', '1', '-7504.64', '964.96', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850013', '500011', '0', '1', '1', '-7501.24', '968.36', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850014', '500011', '0', '1', '1', '-7502.94', '968.36', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850015', '500011', '0', '1', '1', '-7504.64', '968.36', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850016', '500011', '0', '1', '1', '-7506.34', '968.36', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850017', '500011', '0', '1', '1', '-7506.34', '966.66', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850018', '500011', '0', '1', '1', '-7506.34', '964.96', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850019', '500011', '0', '1', '1', '-7506.34', '963.26', '146.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850020', '500011', '0', '1', '1', '-7502.94', '964.96', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850021', '500010', '0', '1', '1', '-7517.39', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850022', '500010', '0', '1', '1', '-7524.19', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850023', '500010', '0', '1', '1', '-7530.99', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850024', '500010', '0', '1', '1', '-7537.79', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850025', '500010', '0', '1', '1', '-7544.59', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850026', '500010', '0', '1', '1', '-7551.39', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850027', '500010', '0', '1', '1', '-7558.19', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850028', '500010', '0', '1', '1', '-7564.99', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850029', '500010', '0', '1', '1', '-7578.59', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850030', '500010', '0', '1', '1', '-7585.39', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850031', '500010', '0', '1', '1', '-7592.19', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850032', '500010', '0', '1', '1', '-7598.99', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850033', '500010', '0', '1', '1', '-7605.79', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850034', '500010', '0', '1', '1', '-7612.59', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850035', '500010', '0', '1', '1', '-7619.39', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850036', '500010', '0', '1', '1', '-7626.19', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850037', '500010', '0', '1', '1', '-7632.99', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850038', '500010', '0', '1', '1', '-7639.79', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850039', '500010', '0', '1', '1', '-7646.59', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850040', '500010', '0', '1', '1', '-7653.39', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850041', '500010', '0', '1', '1', '-7660.19', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850042', '500010', '0', '1', '1', '-7666.99', '965.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850043', '500010', '0', '1', '1', '-7401.79', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850044', '500010', '0', '1', '1', '-7408.59', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850045', '500010', '0', '1', '1', '-7415.39', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850046', '500010', '0', '1', '1', '-7422.19', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850047', '500010', '0', '1', '1', '-7428.99', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850048', '500010', '0', '1', '1', '-7435.79', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850049', '500010', '0', '1', '1', '-7442.59', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850050', '500010', '0', '1', '1', '-7449.39', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850051', '500010', '0', '1', '1', '-7456.19', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850052', '500010', '0', '1', '1', '-7462.99', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850053', '500010', '0', '1', '1', '-7469.79', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850054', '500010', '0', '1', '1', '-7476.59', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850055', '500010', '0', '1', '1', '-7483.39', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850056', '500010', '0', '1', '1', '-7490.19', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850057', '500010', '0', '1', '1', '-7496.99', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850058', '500010', '0', '1', '1', '-7517.39', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850059', '500010', '0', '1', '1', '-7524.19', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850060', '500010', '0', '1', '1', '-7530.99', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850061', '500010', '0', '1', '1', '-7537.79', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850062', '500010', '0', '1', '1', '-7544.59', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850063', '500010', '0', '1', '1', '-7551.39', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850064', '500010', '0', '1', '1', '-7558.19', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850065', '500010', '0', '1', '1', '-7564.99', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850066', '500010', '0', '1', '1', '-7578.59', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850067', '500010', '0', '1', '1', '-7585.39', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850068', '500010', '0', '1', '1', '-7592.19', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850069', '500010', '0', '1', '1', '-7598.99', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850070', '500010', '0', '1', '1', '-7605.79', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850071', '500010', '0', '1', '1', '-7612.59', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850072', '500010', '0', '1', '1', '-7619.39', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850073', '500010', '0', '1', '1', '-7626.19', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850074', '500010', '0', '1', '1', '-7632.99', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850075', '500010', '0', '1', '1', '-7639.79', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850076', '500010', '0', '1', '1', '-7646.59', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850077', '500010', '0', '1', '1', '-7653.39', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850078', '500010', '0', '1', '1', '-7660.19', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850079', '500010', '0', '1', '1', '-7666.99', '972.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850080', '500010', '0', '1', '1', '-7401.79', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850081', '500010', '0', '1', '1', '-7408.59', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850082', '500010', '0', '1', '1', '-7415.39', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850083', '500010', '0', '1', '1', '-7422.19', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850084', '500010', '0', '1', '1', '-7428.99', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850085', '500010', '0', '1', '1', '-7435.79', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850086', '500010', '0', '1', '1', '-7442.59', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850087', '500010', '0', '1', '1', '-7449.39', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850088', '500010', '0', '1', '1', '-7456.19', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850089', '500010', '0', '1', '1', '-7462.99', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850090', '500010', '0', '1', '1', '-7469.79', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850091', '500010', '0', '1', '1', '-7476.59', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850092', '500010', '0', '1', '1', '-7483.39', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850093', '500010', '0', '1', '1', '-7490.19', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850094', '500010', '0', '1', '1', '-7496.99', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850095', '500010', '0', '1', '1', '-7503.79', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850096', '500010', '0', '1', '1', '-7510.59', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850097', '500010', '0', '1', '1', '-7517.39', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850098', '500010', '0', '1', '1', '-7524.19', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850099', '500010', '0', '1', '1', '-7530.99', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850100', '500010', '0', '1', '1', '-7537.79', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850101', '500010', '0', '1', '1', '-7544.59', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850102', '500010', '0', '1', '1', '-7551.39', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850103', '500010', '0', '1', '1', '-7558.19', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850104', '500010', '0', '1', '1', '-7564.99', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850105', '500010', '0', '1', '1', '-7592.19', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850106', '500010', '0', '1', '1', '-7598.99', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850107', '500010', '0', '1', '1', '-7605.79', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850108', '500010', '0', '1', '1', '-7612.59', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850109', '500010', '0', '1', '1', '-7619.39', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850110', '500010', '0', '1', '1', '-7626.19', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850111', '500010', '0', '1', '1', '-7632.99', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850112', '500010', '0', '1', '1', '-7639.79', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850113', '500010', '0', '1', '1', '-7646.59', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850114', '500010', '0', '1', '1', '-7653.39', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850115', '500010', '0', '1', '1', '-7660.19', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850116', '500010', '0', '1', '1', '-7666.99', '979.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850117', '500010', '0', '1', '1', '-7401.79', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850118', '500010', '0', '1', '1', '-7408.59', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850119', '500010', '0', '1', '1', '-7415.39', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850120', '500010', '0', '1', '1', '-7422.19', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850121', '500010', '0', '1', '1', '-7428.99', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850122', '500010', '0', '1', '1', '-7435.79', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850123', '500010', '0', '1', '1', '-7442.59', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850124', '500010', '0', '1', '1', '-7449.39', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850125', '500010', '0', '1', '1', '-7456.19', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850126', '500010', '0', '1', '1', '-7462.99', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850127', '500010', '0', '1', '1', '-7469.79', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850128', '500010', '0', '1', '1', '-7476.59', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850129', '500010', '0', '1', '1', '-7483.39', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850130', '500010', '0', '1', '1', '-7490.19', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850131', '500010', '0', '1', '1', '-7496.99', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850132', '500010', '0', '1', '1', '-7503.79', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850133', '500010', '0', '1', '1', '-7510.59', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850134', '500010', '0', '1', '1', '-7517.39', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850135', '500010', '0', '1', '1', '-7524.19', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850136', '500010', '0', '1', '1', '-7530.99', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850137', '500010', '0', '1', '1', '-7537.79', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850138', '500010', '0', '1', '1', '-7544.59', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850139', '500010', '0', '1', '1', '-7551.39', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850140', '500010', '0', '1', '1', '-7558.19', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850141', '500010', '0', '1', '1', '-7564.99', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850142', '500010', '0', '1', '1', '-7571.79', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850143', '500010', '0', '1', '1', '-7592.19', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850144', '500010', '0', '1', '1', '-7598.99', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850145', '500010', '0', '1', '1', '-7605.79', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850146', '500010', '0', '1', '1', '-7612.59', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850147', '500010', '0', '1', '1', '-7619.39', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850148', '500010', '0', '1', '1', '-7626.19', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850149', '500010', '0', '1', '1', '-7632.99', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850150', '500010', '0', '1', '1', '-7639.79', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850151', '500010', '0', '1', '1', '-7646.59', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850152', '500010', '0', '1', '1', '-7653.39', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850153', '500010', '0', '1', '1', '-7660.19', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850154', '500010', '0', '1', '1', '-7666.99', '986.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850155', '500010', '0', '1', '1', '-7401.79', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850156', '500010', '0', '1', '1', '-7408.59', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850157', '500010', '0', '1', '1', '-7415.39', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850158', '500010', '0', '1', '1', '-7422.19', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850159', '500010', '0', '1', '1', '-7428.99', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850160', '500010', '0', '1', '1', '-7435.79', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850161', '500010', '0', '1', '1', '-7442.59', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850162', '500010', '0', '1', '1', '-7449.39', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850163', '500010', '0', '1', '1', '-7456.19', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850164', '500010', '0', '1', '1', '-7462.99', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850165', '500010', '0', '1', '1', '-7469.79', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850166', '500010', '0', '1', '1', '-7476.59', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850167', '500010', '0', '1', '1', '-7483.39', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850168', '500010', '0', '1', '1', '-7490.19', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850169', '500010', '0', '1', '1', '-7496.99', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850170', '500010', '0', '1', '1', '-7503.79', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850171', '500010', '0', '1', '1', '-7510.59', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850172', '500010', '0', '1', '1', '-7517.39', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850173', '500010', '0', '1', '1', '-7524.19', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850174', '500010', '0', '1', '1', '-7530.99', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850175', '500010', '0', '1', '1', '-7537.79', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850176', '500010', '0', '1', '1', '-7544.59', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850177', '500010', '0', '1', '1', '-7551.39', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850178', '500010', '0', '1', '1', '-7558.19', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850179', '500010', '0', '1', '1', '-7564.99', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850180', '500010', '0', '1', '1', '-7571.79', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850181', '500010', '0', '1', '1', '-7578.59', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850182', '500010', '0', '1', '1', '-7585.39', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850183', '500010', '0', '1', '1', '-7592.19', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850184', '500010', '0', '1', '1', '-7598.99', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850185', '500010', '0', '1', '1', '-7605.79', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850186', '500010', '0', '1', '1', '-7612.59', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850187', '500010', '0', '1', '1', '-7619.39', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850188', '500010', '0', '1', '1', '-7626.19', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850189', '500010', '0', '1', '1', '-7632.99', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850190', '500010', '0', '1', '1', '-7639.79', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850191', '500010', '0', '1', '1', '-7646.59', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850192', '500010', '0', '1', '1', '-7653.39', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850193', '500010', '0', '1', '1', '-7660.19', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850194', '500010', '0', '1', '1', '-7666.99', '993.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850195', '500010', '0', '1', '1', '-7401.79', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850196', '500010', '0', '1', '1', '-7408.59', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850197', '500010', '0', '1', '1', '-7415.39', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850198', '500010', '0', '1', '1', '-7422.19', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850199', '500010', '0', '1', '1', '-7428.99', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850200', '500010', '0', '1', '1', '-7435.79', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850201', '500010', '0', '1', '1', '-7442.59', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850202', '500010', '0', '1', '1', '-7449.39', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850203', '500010', '0', '1', '1', '-7456.19', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850204', '500010', '0', '1', '1', '-7462.99', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850205', '500010', '0', '1', '1', '-7469.79', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850206', '500010', '0', '1', '1', '-7476.59', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850207', '500010', '0', '1', '1', '-7483.39', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850208', '500010', '0', '1', '1', '-7490.19', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850209', '500010', '0', '1', '1', '-7496.99', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850210', '500010', '0', '1', '1', '-7503.79', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850211', '500010', '0', '1', '1', '-7510.59', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850212', '500010', '0', '1', '1', '-7517.39', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850213', '500010', '0', '1', '1', '-7524.19', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850214', '500010', '0', '1', '1', '-7530.99', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850215', '500010', '0', '1', '1', '-7537.79', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850216', '500010', '0', '1', '1', '-7544.59', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850217', '500010', '0', '1', '1', '-7551.39', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850218', '500010', '0', '1', '1', '-7558.19', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850219', '500010', '0', '1', '1', '-7564.99', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850220', '500010', '0', '1', '1', '-7571.79', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850221', '500010', '0', '1', '1', '-7578.59', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850222', '500010', '0', '1', '1', '-7585.39', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850223', '500010', '0', '1', '1', '-7592.19', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850224', '500010', '0', '1', '1', '-7598.99', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850225', '500010', '0', '1', '1', '-7605.79', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850226', '500010', '0', '1', '1', '-7612.59', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850227', '500010', '0', '1', '1', '-7619.39', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850228', '500010', '0', '1', '1', '-7626.19', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850229', '500010', '0', '1', '1', '-7632.99', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850230', '500010', '0', '1', '1', '-7639.79', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850231', '500010', '0', '1', '1', '-7646.59', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850232', '500010', '0', '1', '1', '-7653.39', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850233', '500010', '0', '1', '1', '-7660.19', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850234', '500010', '0', '1', '1', '-7666.99', '999.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850235', '500010', '0', '1', '1', '-7401.79', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850236', '500010', '0', '1', '1', '-7408.59', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850237', '500010', '0', '1', '1', '-7415.39', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850238', '500010', '0', '1', '1', '-7422.19', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850239', '500010', '0', '1', '1', '-7428.99', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850240', '500010', '0', '1', '1', '-7435.79', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850241', '500010', '0', '1', '1', '-7442.59', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850242', '500010', '0', '1', '1', '-7449.39', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850243', '500010', '0', '1', '1', '-7456.19', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850244', '500010', '0', '1', '1', '-7462.99', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850245', '500010', '0', '1', '1', '-7469.79', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850246', '500010', '0', '1', '1', '-7476.59', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850247', '500010', '0', '1', '1', '-7483.39', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850248', '500010', '0', '1', '1', '-7490.19', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850249', '500010', '0', '1', '1', '-7496.99', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850250', '500010', '0', '1', '1', '-7503.79', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850251', '500010', '0', '1', '1', '-7510.59', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850252', '500010', '0', '1', '1', '-7517.39', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850253', '500010', '0', '1', '1', '-7524.19', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850254', '500010', '0', '1', '1', '-7530.99', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850255', '500010', '0', '1', '1', '-7537.79', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850256', '500010', '0', '1', '1', '-7544.59', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850257', '500010', '0', '1', '1', '-7551.39', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850258', '500010', '0', '1', '1', '-7558.19', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850259', '500010', '0', '1', '1', '-7564.99', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850260', '500010', '0', '1', '1', '-7571.79', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850261', '500010', '0', '1', '1', '-7578.59', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850262', '500010', '0', '1', '1', '-7585.39', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850263', '500010', '0', '1', '1', '-7592.19', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850264', '500010', '0', '1', '1', '-7598.99', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850265', '500010', '0', '1', '1', '-7605.79', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850266', '500010', '0', '1', '1', '-7612.59', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850267', '500010', '0', '1', '1', '-7619.39', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850268', '500010', '0', '1', '1', '-7626.19', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850269', '500010', '0', '1', '1', '-7632.99', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850270', '500010', '0', '1', '1', '-7639.79', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850271', '500010', '0', '1', '1', '-7646.59', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850272', '500010', '0', '1', '1', '-7653.39', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850273', '500010', '0', '1', '1', '-7660.19', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850274', '500010', '0', '1', '1', '-7666.99', '1006.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850275', '500010', '0', '1', '1', '-7401.79', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850276', '500010', '0', '1', '1', '-7408.59', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850277', '500010', '0', '1', '1', '-7415.39', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850278', '500010', '0', '1', '1', '-7422.19', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850279', '500010', '0', '1', '1', '-7428.99', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850280', '500010', '0', '1', '1', '-7435.79', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850281', '500010', '0', '1', '1', '-7442.59', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850282', '500010', '0', '1', '1', '-7449.39', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850283', '500010', '0', '1', '1', '-7456.19', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850284', '500010', '0', '1', '1', '-7462.99', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850285', '500010', '0', '1', '1', '-7469.79', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850286', '500010', '0', '1', '1', '-7476.59', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850287', '500010', '0', '1', '1', '-7483.39', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850288', '500010', '0', '1', '1', '-7490.19', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850289', '500010', '0', '1', '1', '-7496.99', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850290', '500010', '0', '1', '1', '-7503.79', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850291', '500010', '0', '1', '1', '-7510.59', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850292', '500010', '0', '1', '1', '-7517.39', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850293', '500010', '0', '1', '1', '-7524.19', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850294', '500010', '0', '1', '1', '-7530.99', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850295', '500010', '0', '1', '1', '-7537.79', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850296', '500010', '0', '1', '1', '-7544.59', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850297', '500010', '0', '1', '1', '-7551.39', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850298', '500010', '0', '1', '1', '-7558.19', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850299', '500010', '0', '1', '1', '-7564.99', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850300', '500010', '0', '1', '1', '-7571.79', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850301', '500010', '0', '1', '1', '-7578.59', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850302', '500010', '0', '1', '1', '-7585.39', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850303', '500010', '0', '1', '1', '-7592.19', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850304', '500010', '0', '1', '1', '-7598.99', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850305', '500010', '0', '1', '1', '-7605.79', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850306', '500010', '0', '1', '1', '-7612.59', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850307', '500010', '0', '1', '1', '-7619.39', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850308', '500010', '0', '1', '1', '-7626.19', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850309', '500010', '0', '1', '1', '-7632.99', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850310', '500010', '0', '1', '1', '-7639.79', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850311', '500010', '0', '1', '1', '-7646.59', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850312', '500010', '0', '1', '1', '-7653.39', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850313', '500010', '0', '1', '1', '-7660.19', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850314', '500010', '0', '1', '1', '-7666.99', '1013.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850315', '500010', '0', '1', '1', '-7401.79', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850316', '500010', '0', '1', '1', '-7408.59', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850317', '500010', '0', '1', '1', '-7415.39', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850318', '500010', '0', '1', '1', '-7422.19', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850319', '500010', '0', '1', '1', '-7428.99', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850320', '500010', '0', '1', '1', '-7435.79', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850321', '500010', '0', '1', '1', '-7442.59', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850322', '500010', '0', '1', '1', '-7449.39', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850323', '500010', '0', '1', '1', '-7456.19', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850324', '500010', '0', '1', '1', '-7462.99', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850325', '500010', '0', '1', '1', '-7469.79', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850326', '500010', '0', '1', '1', '-7476.59', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850327', '500010', '0', '1', '1', '-7483.39', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850328', '500010', '0', '1', '1', '-7490.19', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850329', '500010', '0', '1', '1', '-7496.99', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850330', '500010', '0', '1', '1', '-7503.79', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850331', '500010', '0', '1', '1', '-7510.59', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850332', '500010', '0', '1', '1', '-7517.39', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850333', '500010', '0', '1', '1', '-7524.19', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850334', '500010', '0', '1', '1', '-7530.99', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850335', '500010', '0', '1', '1', '-7537.79', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850336', '500010', '0', '1', '1', '-7544.59', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850337', '500010', '0', '1', '1', '-7551.39', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850338', '500010', '0', '1', '1', '-7558.19', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850339', '500010', '0', '1', '1', '-7564.99', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850340', '500010', '0', '1', '1', '-7571.79', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850341', '500010', '0', '1', '1', '-7578.59', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850342', '500010', '0', '1', '1', '-7585.39', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850343', '500010', '0', '1', '1', '-7592.19', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850344', '500010', '0', '1', '1', '-7598.99', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850345', '500010', '0', '1', '1', '-7605.79', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850346', '500010', '0', '1', '1', '-7612.59', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850347', '500010', '0', '1', '1', '-7619.39', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850348', '500010', '0', '1', '1', '-7626.19', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850349', '500010', '0', '1', '1', '-7632.99', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850350', '500010', '0', '1', '1', '-7639.79', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850351', '500010', '0', '1', '1', '-7646.59', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850352', '500010', '0', '1', '1', '-7653.39', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850353', '500010', '0', '1', '1', '-7660.19', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850354', '500010', '0', '1', '1', '-7666.99', '1020.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850355', '500010', '0', '1', '1', '-7401.79', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850356', '500010', '0', '1', '1', '-7408.59', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850357', '500010', '0', '1', '1', '-7415.39', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850358', '500010', '0', '1', '1', '-7422.19', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850359', '500010', '0', '1', '1', '-7428.99', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850360', '500010', '0', '1', '1', '-7435.79', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850361', '500010', '0', '1', '1', '-7442.59', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850362', '500010', '0', '1', '1', '-7449.39', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850363', '500010', '0', '1', '1', '-7456.19', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850364', '500010', '0', '1', '1', '-7462.99', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850365', '500010', '0', '1', '1', '-7469.79', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850366', '500010', '0', '1', '1', '-7476.59', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850367', '500010', '0', '1', '1', '-7483.39', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850368', '500010', '0', '1', '1', '-7490.19', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850369', '500010', '0', '1', '1', '-7496.99', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850370', '500010', '0', '1', '1', '-7503.79', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850371', '500010', '0', '1', '1', '-7510.59', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850372', '500010', '0', '1', '1', '-7517.39', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850373', '500010', '0', '1', '1', '-7524.19', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850374', '500010', '0', '1', '1', '-7530.99', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850375', '500010', '0', '1', '1', '-7537.79', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850376', '500010', '0', '1', '1', '-7544.59', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850377', '500010', '0', '1', '1', '-7551.39', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850378', '500010', '0', '1', '1', '-7558.19', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850379', '500010', '0', '1', '1', '-7564.99', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850380', '500010', '0', '1', '1', '-7571.79', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850381', '500010', '0', '1', '1', '-7578.59', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850382', '500010', '0', '1', '1', '-7585.39', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850383', '500010', '0', '1', '1', '-7592.19', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850384', '500010', '0', '1', '1', '-7598.99', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850385', '500010', '0', '1', '1', '-7605.79', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850386', '500010', '0', '1', '1', '-7612.59', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850387', '500010', '0', '1', '1', '-7619.39', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850388', '500010', '0', '1', '1', '-7626.19', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850389', '500010', '0', '1', '1', '-7632.99', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850390', '500010', '0', '1', '1', '-7639.79', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850391', '500010', '0', '1', '1', '-7646.59', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850392', '500010', '0', '1', '1', '-7653.39', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850393', '500010', '0', '1', '1', '-7660.19', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850394', '500010', '0', '1', '1', '-7666.99', '1027.01', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850395', '500010', '0', '1', '1', '-7401.79', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850396', '500010', '0', '1', '1', '-7408.59', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850397', '500010', '0', '1', '1', '-7415.39', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850398', '500010', '0', '1', '1', '-7422.19', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850399', '500010', '0', '1', '1', '-7428.99', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850400', '500010', '0', '1', '1', '-7435.79', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850401', '500010', '0', '1', '1', '-7442.59', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850402', '500010', '0', '1', '1', '-7449.39', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850403', '500010', '0', '1', '1', '-7456.19', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850404', '500010', '0', '1', '1', '-7462.99', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850405', '500010', '0', '1', '1', '-7469.79', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850406', '500010', '0', '1', '1', '-7476.59', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850407', '500010', '0', '1', '1', '-7483.39', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850408', '500010', '0', '1', '1', '-7490.19', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850409', '500010', '0', '1', '1', '-7496.99', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850410', '500010', '0', '1', '1', '-7503.79', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850411', '500010', '0', '1', '1', '-7510.59', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850412', '500010', '0', '1', '1', '-7517.39', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850413', '500010', '0', '1', '1', '-7524.19', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850414', '500010', '0', '1', '1', '-7530.99', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850415', '500010', '0', '1', '1', '-7537.79', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850416', '500010', '0', '1', '1', '-7544.59', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850417', '500010', '0', '1', '1', '-7551.39', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850418', '500010', '0', '1', '1', '-7558.19', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850419', '500010', '0', '1', '1', '-7564.99', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850420', '500010', '0', '1', '1', '-7571.79', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850421', '500010', '0', '1', '1', '-7578.59', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850422', '500010', '0', '1', '1', '-7585.39', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850423', '500010', '0', '1', '1', '-7592.19', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850424', '500010', '0', '1', '1', '-7598.99', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850425', '500010', '0', '1', '1', '-7605.79', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850426', '500010', '0', '1', '1', '-7612.59', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850427', '500010', '0', '1', '1', '-7619.39', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850428', '500010', '0', '1', '1', '-7626.19', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850429', '500010', '0', '1', '1', '-7632.99', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850430', '500010', '0', '1', '1', '-7639.79', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850431', '500010', '0', '1', '1', '-7646.59', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850432', '500010', '0', '1', '1', '-7653.39', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850433', '500010', '0', '1', '1', '-7660.19', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850434', '500010', '0', '1', '1', '-7666.99', '1033.81', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850435', '500010', '0', '1', '1', '-7401.79', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850436', '500010', '0', '1', '1', '-7408.59', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850437', '500010', '0', '1', '1', '-7415.39', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850438', '500010', '0', '1', '1', '-7422.19', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850439', '500010', '0', '1', '1', '-7428.99', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850440', '500010', '0', '1', '1', '-7435.79', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850441', '500010', '0', '1', '1', '-7442.59', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850442', '500010', '0', '1', '1', '-7449.39', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850443', '500010', '0', '1', '1', '-7456.19', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850444', '500010', '0', '1', '1', '-7462.99', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850445', '500010', '0', '1', '1', '-7469.79', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850446', '500010', '0', '1', '1', '-7476.59', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850447', '500010', '0', '1', '1', '-7483.39', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850448', '500010', '0', '1', '1', '-7490.19', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850449', '500010', '0', '1', '1', '-7496.99', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850450', '500010', '0', '1', '1', '-7503.79', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850451', '500010', '0', '1', '1', '-7510.59', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850452', '500010', '0', '1', '1', '-7517.39', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850453', '500010', '0', '1', '1', '-7524.19', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850454', '500010', '0', '1', '1', '-7530.99', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850455', '500010', '0', '1', '1', '-7537.79', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850456', '500010', '0', '1', '1', '-7544.59', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850457', '500010', '0', '1', '1', '-7551.39', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850458', '500010', '0', '1', '1', '-7558.19', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850459', '500010', '0', '1', '1', '-7564.99', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850460', '500010', '0', '1', '1', '-7571.79', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850461', '500010', '0', '1', '1', '-7578.59', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850462', '500010', '0', '1', '1', '-7585.39', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850463', '500010', '0', '1', '1', '-7592.19', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850464', '500010', '0', '1', '1', '-7598.99', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850465', '500010', '0', '1', '1', '-7605.79', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850466', '500010', '0', '1', '1', '-7612.59', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850467', '500010', '0', '1', '1', '-7619.39', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850468', '500010', '0', '1', '1', '-7626.19', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850469', '500010', '0', '1', '1', '-7632.99', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850470', '500010', '0', '1', '1', '-7639.79', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850471', '500010', '0', '1', '1', '-7646.59', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850472', '500010', '0', '1', '1', '-7653.39', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850473', '500010', '0', '1', '1', '-7660.19', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850474', '500010', '0', '1', '1', '-7666.99', '1040.61', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850475', '500010', '0', '1', '1', '-7401.79', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850476', '500010', '0', '1', '1', '-7408.59', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850477', '500010', '0', '1', '1', '-7415.39', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850478', '500010', '0', '1', '1', '-7422.19', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850479', '500010', '0', '1', '1', '-7428.99', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850480', '500010', '0', '1', '1', '-7435.79', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850481', '500010', '0', '1', '1', '-7442.59', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850482', '500010', '0', '1', '1', '-7449.39', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850483', '500010', '0', '1', '1', '-7456.19', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850484', '500010', '0', '1', '1', '-7462.99', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850485', '500010', '0', '1', '1', '-7469.79', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850486', '500010', '0', '1', '1', '-7476.59', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850487', '500010', '0', '1', '1', '-7483.39', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850488', '500010', '0', '1', '1', '-7490.19', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850489', '500010', '0', '1', '1', '-7496.99', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850490', '500010', '0', '1', '1', '-7503.79', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850491', '500010', '0', '1', '1', '-7510.59', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850492', '500010', '0', '1', '1', '-7517.39', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850493', '500010', '0', '1', '1', '-7524.19', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850494', '500010', '0', '1', '1', '-7558.19', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850495', '500010', '0', '1', '1', '-7564.99', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850496', '500010', '0', '1', '1', '-7571.79', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850497', '500010', '0', '1', '1', '-7578.59', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850498', '500010', '0', '1', '1', '-7585.39', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850499', '500010', '0', '1', '1', '-7592.19', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850500', '500010', '0', '1', '1', '-7598.99', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850501', '500010', '0', '1', '1', '-7605.79', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850502', '500010', '0', '1', '1', '-7612.59', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850503', '500010', '0', '1', '1', '-7619.39', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850504', '500010', '0', '1', '1', '-7626.19', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850505', '500010', '0', '1', '1', '-7632.99', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850506', '500010', '0', '1', '1', '-7639.79', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850507', '500010', '0', '1', '1', '-7646.59', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850508', '500010', '0', '1', '1', '-7653.39', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850509', '500010', '0', '1', '1', '-7660.19', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850510', '500010', '0', '1', '1', '-7666.99', '1047.41', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850511', '500010', '0', '1', '1', '-7524.19', '1054.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850512', '500010', '0', '1', '1', '-7558.19', '1054.21', '142.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850513', '500010', '0', '1', '1', '-7401.79', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850514', '500010', '0', '1', '1', '-7408.59', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850515', '500010', '0', '1', '1', '-7415.39', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850516', '500010', '0', '1', '1', '-7422.19', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850517', '500010', '0', '1', '1', '-7428.99', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850518', '500010', '0', '1', '1', '-7435.79', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850519', '500010', '0', '1', '1', '-7442.59', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850520', '500010', '0', '1', '1', '-7449.39', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850521', '500010', '0', '1', '1', '-7456.19', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850522', '500010', '0', '1', '1', '-7462.99', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850523', '500010', '0', '1', '1', '-7469.79', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850524', '500010', '0', '1', '1', '-7476.59', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850525', '500010', '0', '1', '1', '-7483.39', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850526', '500010', '0', '1', '1', '-7490.19', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850527', '500010', '0', '1', '1', '-7496.99', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850528', '500010', '0', '1', '1', '-7503.79', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850529', '500010', '0', '1', '1', '-7510.59', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850530', '500010', '0', '1', '1', '-7517.39', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850531', '500010', '0', '1', '1', '-7524.19', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850532', '500010', '0', '1', '1', '-7530.99', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850533', '500010', '0', '1', '1', '-7537.79', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850534', '500010', '0', '1', '1', '-7544.59', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850535', '500010', '0', '1', '1', '-7551.39', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850536', '500010', '0', '1', '1', '-7558.19', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850537', '500010', '0', '1', '1', '-7564.99', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850538', '500010', '0', '1', '1', '-7571.79', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850539', '500010', '0', '1', '1', '-7578.59', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850540', '500010', '0', '1', '1', '-7585.39', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850541', '500010', '0', '1', '1', '-7592.19', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850542', '500010', '0', '1', '1', '-7598.99', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850543', '500010', '0', '1', '1', '-7605.79', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850544', '500010', '0', '1', '1', '-7612.59', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850545', '500010', '0', '1', '1', '-7619.39', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850546', '500010', '0', '1', '1', '-7626.19', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850547', '500010', '0', '1', '1', '-7632.99', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850548', '500010', '0', '1', '1', '-7639.79', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850549', '500010', '0', '1', '1', '-7646.59', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850550', '500010', '0', '1', '1', '-7653.39', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850551', '500010', '0', '1', '1', '-7660.19', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850552', '500010', '0', '1', '1', '-7666.99', '789.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850553', '500010', '0', '1', '1', '-7401.79', '795.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850554', '500010', '0', '1', '1', '-7666.99', '795.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850555', '500010', '0', '1', '1', '-7401.79', '802.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850556', '500010', '0', '1', '1', '-7666.99', '802.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850557', '500010', '0', '1', '1', '-7401.79', '809.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850558', '500010', '0', '1', '1', '-7428.99', '809.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850559', '500010', '0', '1', '1', '-7632.99', '809.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850560', '500010', '0', '1', '1', '-7639.79', '809.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850561', '500010', '0', '1', '1', '-7646.59', '809.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850562', '500010', '0', '1', '1', '-7666.99', '809.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850563', '500010', '0', '1', '1', '-7401.79', '816.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850564', '500010', '0', '1', '1', '-7408.59', '816.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850565', '500010', '0', '1', '1', '-7415.39', '816.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850566', '500010', '0', '1', '1', '-7422.19', '816.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850567', '500010', '0', '1', '1', '-7428.99', '816.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850568', '500010', '0', '1', '1', '-7632.99', '816.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850569', '500010', '0', '1', '1', '-7639.79', '816.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850570', '500010', '0', '1', '1', '-7646.59', '816.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850571', '500010', '0', '1', '1', '-7653.39', '816.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850572', '500010', '0', '1', '1', '-7660.19', '816.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850573', '500010', '0', '1', '1', '-7666.99', '816.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850574', '500010', '0', '1', '1', '-7401.79', '823.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850575', '500010', '0', '1', '1', '-7666.99', '823.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850576', '500010', '0', '1', '1', '-7401.79', '829.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850577', '500010', '0', '1', '1', '-7666.99', '829.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850578', '500010', '0', '1', '1', '-7401.79', '836.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850579', '500010', '0', '1', '1', '-7666.99', '836.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850580', '500010', '0', '1', '1', '-7401.79', '843.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850581', '500010', '0', '1', '1', '-7666.99', '843.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850582', '500010', '0', '1', '1', '-7401.79', '850.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850583', '500010', '0', '1', '1', '-7469.79', '850.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850584', '500010', '0', '1', '1', '-7476.59', '850.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850585', '500010', '0', '1', '1', '-7483.39', '850.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850586', '500010', '0', '1', '1', '-7490.19', '850.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850587', '500010', '0', '1', '1', '-7496.99', '850.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850588', '500010', '0', '1', '1', '-7503.79', '850.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850589', '500010', '0', '1', '1', '-7571.79', '850.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850590', '500010', '0', '1', '1', '-7578.59', '850.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850591', '500010', '0', '1', '1', '-7585.39', '850.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850592', '500010', '0', '1', '1', '-7592.19', '850.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850593', '500010', '0', '1', '1', '-7598.99', '850.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850594', '500010', '0', '1', '1', '-7666.99', '850.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850595', '500010', '0', '1', '1', '-7401.79', '857.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850596', '500010', '0', '1', '1', '-7469.79', '857.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850597', '500010', '0', '1', '1', '-7476.59', '857.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850598', '500010', '0', '1', '1', '-7483.39', '857.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850599', '500010', '0', '1', '1', '-7490.19', '857.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850600', '500010', '0', '1', '1', '-7496.99', '857.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850601', '500010', '0', '1', '1', '-7503.79', '857.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850602', '500010', '0', '1', '1', '-7571.79', '857.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850603', '500010', '0', '1', '1', '-7578.59', '857.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850604', '500010', '0', '1', '1', '-7585.39', '857.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850605', '500010', '0', '1', '1', '-7592.19', '857.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850606', '500010', '0', '1', '1', '-7598.99', '857.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850607', '500010', '0', '1', '1', '-7666.99', '857.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850608', '500010', '0', '1', '1', '-7401.79', '863.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850609', '500010', '0', '1', '1', '-7469.79', '863.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850610', '500010', '0', '1', '1', '-7476.59', '863.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850611', '500010', '0', '1', '1', '-7483.39', '863.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850612', '500010', '0', '1', '1', '-7490.19', '863.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850613', '500010', '0', '1', '1', '-7496.99', '863.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850614', '500010', '0', '1', '1', '-7503.79', '863.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850615', '500011', '0', '1', '1', '-7511.44', '864.66', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850616', '500011', '0', '1', '1', '-7510.59', '864.66', '151.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850617', '500011', '0', '1', '1', '-7509.74', '864.66', '150.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850618', '500011', '0', '1', '1', '-7508.04', '864.66', '149.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850619', '500011', '0', '1', '1', '-7508.04', '862.96', '149.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850620', '500011', '0', '1', '1', '-7508.04', '861.26', '148.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850621', '500011', '0', '1', '1', '-7509.74', '861.26', '147.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850622', '500011', '0', '1', '1', '-7511.44', '861.26', '147.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850623', '500011', '0', '1', '1', '-7508.04', '862.96', '149.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850624', '500011', '0', '1', '1', '-7508.04', '861.26', '148.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850625', '500011', '0', '1', '1', '-7509.74', '861.26', '147.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850626', '500011', '0', '1', '1', '-7511.44', '861.26', '147.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850627', '500011', '0', '1', '1', '-7509.74', '862.96', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850628', '500011', '0', '1', '1', '-7509.74', '862.96', '150.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850629', '500011', '0', '1', '1', '-7509.74', '862.96', '149.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850630', '500011', '0', '1', '1', '-7511.44', '862.96', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850631', '500011', '0', '1', '1', '-7508.04', '866.36', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850632', '500011', '0', '1', '1', '-7509.74', '866.36', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850633', '500011', '0', '1', '1', '-7511.44', '866.36', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850634', '500011', '0', '1', '1', '-7513.14', '866.36', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850635', '500011', '0', '1', '1', '-7513.14', '864.66', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850636', '500011', '0', '1', '1', '-7513.14', '862.96', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850637', '500011', '0', '1', '1', '-7513.14', '861.26', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850638', '500011', '0', '1', '1', '-7509.74', '862.96', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850639', '500011', '0', '1', '1', '-7565.84', '864.66', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850640', '500011', '0', '1', '1', '-7564.99', '864.66', '151.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850641', '500011', '0', '1', '1', '-7564.14', '864.66', '150.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850642', '500011', '0', '1', '1', '-7562.44', '864.66', '149.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850643', '500011', '0', '1', '1', '-7562.44', '862.96', '149.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850644', '500011', '0', '1', '1', '-7562.44', '861.26', '148.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850645', '500011', '0', '1', '1', '-7564.14', '861.26', '147.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850646', '500011', '0', '1', '1', '-7565.84', '861.26', '147.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850647', '500011', '0', '1', '1', '-7562.44', '862.96', '149.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850648', '500011', '0', '1', '1', '-7562.44', '861.26', '148.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850649', '500011', '0', '1', '1', '-7564.14', '861.26', '147.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850650', '500011', '0', '1', '1', '-7565.84', '861.26', '147.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850651', '500011', '0', '1', '1', '-7564.14', '862.96', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850652', '500011', '0', '1', '1', '-7564.14', '862.96', '150.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850653', '500011', '0', '1', '1', '-7564.14', '862.96', '149.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850654', '500011', '0', '1', '1', '-7565.84', '862.96', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850655', '500011', '0', '1', '1', '-7562.44', '866.36', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850656', '500011', '0', '1', '1', '-7564.14', '866.36', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850657', '500011', '0', '1', '1', '-7565.84', '866.36', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850658', '500011', '0', '1', '1', '-7567.54', '866.36', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850659', '500011', '0', '1', '1', '-7567.54', '864.66', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850660', '500011', '0', '1', '1', '-7567.54', '862.96', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850661', '500011', '0', '1', '1', '-7567.54', '861.26', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850662', '500011', '0', '1', '1', '-7564.14', '862.96', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850663', '500010', '0', '1', '1', '-7571.79', '863.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850664', '500010', '0', '1', '1', '-7578.59', '863.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850665', '500010', '0', '1', '1', '-7585.39', '863.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850666', '500010', '0', '1', '1', '-7592.19', '863.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850667', '500010', '0', '1', '1', '-7598.99', '863.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850668', '500010', '0', '1', '1', '-7666.99', '863.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850669', '500010', '0', '1', '1', '-7401.79', '870.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850670', '500010', '0', '1', '1', '-7469.79', '870.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850671', '500010', '0', '1', '1', '-7476.59', '870.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850672', '500010', '0', '1', '1', '-7483.39', '870.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850673', '500010', '0', '1', '1', '-7490.19', '870.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850674', '500010', '0', '1', '1', '-7496.99', '870.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850675', '500010', '0', '1', '1', '-7503.79', '870.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850676', '500010', '0', '1', '1', '-7571.79', '870.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850677', '500010', '0', '1', '1', '-7578.59', '870.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850678', '500010', '0', '1', '1', '-7585.39', '870.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850679', '500010', '0', '1', '1', '-7592.19', '870.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850680', '500010', '0', '1', '1', '-7598.99', '870.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850681', '500010', '0', '1', '1', '-7666.99', '870.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850682', '500010', '0', '1', '1', '-7401.79', '877.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850683', '500010', '0', '1', '1', '-7469.79', '877.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850684', '500010', '0', '1', '1', '-7476.59', '877.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850685', '500010', '0', '1', '1', '-7483.39', '877.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850686', '500010', '0', '1', '1', '-7490.19', '877.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850687', '500010', '0', '1', '1', '-7496.99', '877.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850688', '500010', '0', '1', '1', '-7503.79', '877.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850689', '500010', '0', '1', '1', '-7571.79', '877.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850690', '500010', '0', '1', '1', '-7578.59', '877.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850691', '500010', '0', '1', '1', '-7585.39', '877.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850692', '500010', '0', '1', '1', '-7592.19', '877.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850693', '500010', '0', '1', '1', '-7598.99', '877.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850694', '500010', '0', '1', '1', '-7666.99', '877.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850695', '500010', '0', '1', '1', '-7401.79', '884.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850696', '500010', '0', '1', '1', '-7666.99', '884.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850697', '500010', '0', '1', '1', '-7401.79', '891.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850698', '500010', '0', '1', '1', '-7666.99', '891.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850699', '500010', '0', '1', '1', '-7401.79', '897.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850700', '500010', '0', '1', '1', '-7666.99', '897.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850701', '500010', '0', '1', '1', '-7401.79', '904.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850702', '500010', '0', '1', '1', '-7666.99', '904.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850703', '500010', '0', '1', '1', '-7401.79', '911.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850704', '500010', '0', '1', '1', '-7666.99', '911.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850705', '500010', '0', '1', '1', '-7401.79', '918.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850706', '500010', '0', '1', '1', '-7666.99', '918.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850707', '500010', '0', '1', '1', '-7401.79', '925.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850708', '500010', '0', '1', '1', '-7558.19', '925.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850709', '500010', '0', '1', '1', '-7564.99', '925.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850710', '500010', '0', '1', '1', '-7571.79', '925.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850711', '500010', '0', '1', '1', '-7578.59', '925.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850712', '500010', '0', '1', '1', '-7585.39', '925.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850713', '500010', '0', '1', '1', '-7592.19', '925.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850714', '500010', '0', '1', '1', '-7598.99', '925.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850715', '500010', '0', '1', '1', '-7605.79', '925.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850716', '500010', '0', '1', '1', '-7666.99', '925.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850717', '500010', '0', '1', '1', '-7401.79', '931.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850718', '500010', '0', '1', '1', '-7558.19', '931.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850719', '500010', '0', '1', '1', '-7564.99', '931.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850720', '500010', '0', '1', '1', '-7571.79', '931.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850721', '500010', '0', '1', '1', '-7578.59', '931.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850722', '500010', '0', '1', '1', '-7585.39', '931.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850723', '500010', '0', '1', '1', '-7592.19', '931.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850724', '500010', '0', '1', '1', '-7598.99', '931.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850725', '500010', '0', '1', '1', '-7605.79', '931.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850726', '500010', '0', '1', '1', '-7612.59', '931.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850727', '500010', '0', '1', '1', '-7666.99', '931.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850728', '500010', '0', '1', '1', '-7401.79', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850729', '500010', '0', '1', '1', '-7469.79', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850730', '500010', '0', '1', '1', '-7476.59', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850731', '500010', '0', '1', '1', '-7483.39', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850732', '500010', '0', '1', '1', '-7490.19', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850733', '500010', '0', '1', '1', '-7496.99', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850734', '500010', '0', '1', '1', '-7503.79', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850735', '500010', '0', '1', '1', '-7510.59', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850736', '500010', '0', '1', '1', '-7558.19', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850737', '500010', '0', '1', '1', '-7564.99', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850738', '500010', '0', '1', '1', '-7571.79', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850739', '500010', '0', '1', '1', '-7578.59', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850740', '500010', '0', '1', '1', '-7585.39', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850741', '500010', '0', '1', '1', '-7592.19', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850742', '500010', '0', '1', '1', '-7598.99', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850743', '500010', '0', '1', '1', '-7666.99', '938.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850744', '500010', '0', '1', '1', '-7401.79', '945.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850745', '500010', '0', '1', '1', '-7469.79', '945.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850746', '500010', '0', '1', '1', '-7503.79', '945.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850747', '500010', '0', '1', '1', '-7510.59', '945.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850748', '500010', '0', '1', '1', '-7558.19', '945.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850749', '500010', '0', '1', '1', '-7564.99', '945.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850750', '500010', '0', '1', '1', '-7571.79', '945.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850751', '500010', '0', '1', '1', '-7666.99', '945.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850752', '500010', '0', '1', '1', '-7401.79', '952.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850753', '500010', '0', '1', '1', '-7469.79', '952.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850754', '500010', '0', '1', '1', '-7503.79', '952.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850755', '500010', '0', '1', '1', '-7510.59', '952.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850756', '500010', '0', '1', '1', '-7558.19', '952.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850757', '500010', '0', '1', '1', '-7564.99', '952.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850758', '500010', '0', '1', '1', '-7571.79', '952.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850759', '500010', '0', '1', '1', '-7666.99', '952.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850760', '500010', '0', '1', '1', '-7401.79', '959.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850761', '500010', '0', '1', '1', '-7435.79', '959.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850762', '500010', '0', '1', '1', '-7442.59', '959.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850763', '500010', '0', '1', '1', '-7449.39', '959.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850764', '500010', '0', '1', '1', '-7456.19', '959.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850765', '500010', '0', '1', '1', '-7462.99', '959.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850766', '500010', '0', '1', '1', '-7469.79', '959.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850767', '500010', '0', '1', '1', '-7503.79', '959.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850768', '500010', '0', '1', '1', '-7510.59', '959.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850769', '500010', '0', '1', '1', '-7558.19', '959.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850770', '500010', '0', '1', '1', '-7564.99', '959.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850771', '500010', '0', '1', '1', '-7571.79', '959.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850772', '500010', '0', '1', '1', '-7666.99', '959.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850773', '500010', '0', '1', '1', '-7401.79', '965.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850774', '500010', '0', '1', '1', '-7408.59', '965.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850775', '500010', '0', '1', '1', '-7415.39', '965.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850776', '500010', '0', '1', '1', '-7422.19', '965.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850777', '500010', '0', '1', '1', '-7435.79', '965.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850778', '500010', '0', '1', '1', '-7442.59', '965.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850779', '500010', '0', '1', '1', '-7510.59', '965.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850780', '500010', '0', '1', '1', '-7558.19', '965.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850781', '500010', '0', '1', '1', '-7564.99', '965.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850782', '500010', '0', '1', '1', '-7571.79', '965.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850783', '500010', '0', '1', '1', '-7639.79', '965.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850784', '500010', '0', '1', '1', '-7646.59', '965.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850785', '500010', '0', '1', '1', '-7653.39', '965.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850786', '500010', '0', '1', '1', '-7660.19', '965.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850787', '500010', '0', '1', '1', '-7666.99', '965.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850788', '500010', '0', '1', '1', '-7401.79', '972.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850789', '500010', '0', '1', '1', '-7408.59', '972.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850790', '500010', '0', '1', '1', '-7510.59', '972.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850791', '500010', '0', '1', '1', '-7558.19', '972.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850792', '500010', '0', '1', '1', '-7564.99', '972.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850793', '500010', '0', '1', '1', '-7571.79', '972.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850794', '500010', '0', '1', '1', '-7660.19', '972.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850795', '500010', '0', '1', '1', '-7666.99', '972.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850796', '500010', '0', '1', '1', '-7401.79', '979.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850797', '500010', '0', '1', '1', '-7408.59', '979.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850798', '500010', '0', '1', '1', '-7428.99', '979.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850799', '500010', '0', '1', '1', '-7564.99', '979.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850800', '500010', '0', '1', '1', '-7571.79', '979.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850801', '500010', '0', '1', '1', '-7578.59', '979.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850802', '500010', '0', '1', '1', '-7585.39', '979.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850803', '500010', '0', '1', '1', '-7639.79', '979.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850804', '500010', '0', '1', '1', '-7660.19', '979.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850805', '500010', '0', '1', '1', '-7666.99', '979.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850806', '500010', '0', '1', '1', '-7401.79', '986.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850807', '500010', '0', '1', '1', '-7408.59', '986.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850808', '500010', '0', '1', '1', '-7428.99', '986.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850809', '500010', '0', '1', '1', '-7578.59', '986.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850810', '500010', '0', '1', '1', '-7585.39', '986.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850811', '500010', '0', '1', '1', '-7639.79', '986.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850812', '500010', '0', '1', '1', '-7660.19', '986.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850813', '500010', '0', '1', '1', '-7666.99', '986.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850814', '500010', '0', '1', '1', '-7401.79', '993.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850815', '500010', '0', '1', '1', '-7408.59', '993.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850816', '500010', '0', '1', '1', '-7428.99', '993.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850817', '500010', '0', '1', '1', '-7639.79', '993.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850818', '500010', '0', '1', '1', '-7660.19', '993.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850819', '500010', '0', '1', '1', '-7666.99', '993.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850820', '500010', '0', '1', '1', '-7401.79', '999.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850821', '500010', '0', '1', '1', '-7408.59', '999.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850822', '500010', '0', '1', '1', '-7428.99', '999.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850823', '500010', '0', '1', '1', '-7639.79', '999.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850824', '500010', '0', '1', '1', '-7660.19', '999.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850825', '500010', '0', '1', '1', '-7666.99', '999.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850826', '500010', '0', '1', '1', '-7401.79', '1006.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850827', '500010', '0', '1', '1', '-7408.59', '1006.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850828', '500011', '0', '1', '1', '-7416.24', '1007.46', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850829', '500011', '0', '1', '1', '-7415.39', '1007.46', '151.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850830', '500011', '0', '1', '1', '-7414.54', '1007.46', '150.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850831', '500011', '0', '1', '1', '-7412.84', '1007.46', '149.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850832', '500011', '0', '1', '1', '-7412.84', '1005.76', '149.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850833', '500011', '0', '1', '1', '-7412.84', '1004.06', '148.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850834', '500011', '0', '1', '1', '-7414.54', '1004.06', '147.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850835', '500011', '0', '1', '1', '-7416.24', '1004.06', '147.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850836', '500011', '0', '1', '1', '-7412.84', '1005.76', '149.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850837', '500011', '0', '1', '1', '-7412.84', '1004.06', '148.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850838', '500011', '0', '1', '1', '-7414.54', '1004.06', '147.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850839', '500011', '0', '1', '1', '-7416.24', '1004.06', '147.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850840', '500011', '0', '1', '1', '-7414.54', '1005.76', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850841', '500011', '0', '1', '1', '-7414.54', '1005.76', '150.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850842', '500011', '0', '1', '1', '-7414.54', '1005.76', '149.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850843', '500011', '0', '1', '1', '-7416.24', '1005.76', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850844', '500011', '0', '1', '1', '-7412.84', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850845', '500011', '0', '1', '1', '-7414.54', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850846', '500011', '0', '1', '1', '-7416.24', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850847', '500011', '0', '1', '1', '-7417.94', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850848', '500011', '0', '1', '1', '-7417.94', '1007.46', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850849', '500011', '0', '1', '1', '-7417.94', '1005.76', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850850', '500011', '0', '1', '1', '-7417.94', '1004.06', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850851', '500011', '0', '1', '1', '-7414.54', '1005.76', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850852', '500011', '0', '1', '1', '-7423.04', '1007.46', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850853', '500011', '0', '1', '1', '-7422.19', '1007.46', '151.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850854', '500011', '0', '1', '1', '-7421.34', '1007.46', '150.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850855', '500011', '0', '1', '1', '-7419.64', '1007.46', '149.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850856', '500011', '0', '1', '1', '-7419.64', '1005.76', '149.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850857', '500011', '0', '1', '1', '-7419.64', '1004.06', '148.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850858', '500011', '0', '1', '1', '-7421.34', '1004.06', '147.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850859', '500011', '0', '1', '1', '-7423.04', '1004.06', '147.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850860', '500011', '0', '1', '1', '-7419.64', '1005.76', '149.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850861', '500011', '0', '1', '1', '-7419.64', '1004.06', '148.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850862', '500011', '0', '1', '1', '-7421.34', '1004.06', '147.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850863', '500011', '0', '1', '1', '-7423.04', '1004.06', '147.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850864', '500011', '0', '1', '1', '-7421.34', '1005.76', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850865', '500011', '0', '1', '1', '-7421.34', '1005.76', '150.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850866', '500011', '0', '1', '1', '-7421.34', '1005.76', '149.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850867', '500011', '0', '1', '1', '-7423.04', '1005.76', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850868', '500011', '0', '1', '1', '-7419.64', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850869', '500011', '0', '1', '1', '-7421.34', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850870', '500011', '0', '1', '1', '-7423.04', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850871', '500011', '0', '1', '1', '-7424.74', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850872', '500011', '0', '1', '1', '-7424.74', '1007.46', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850873', '500011', '0', '1', '1', '-7424.74', '1005.76', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850874', '500011', '0', '1', '1', '-7424.74', '1004.06', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850875', '500011', '0', '1', '1', '-7421.34', '1005.76', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850876', '500010', '0', '1', '1', '-7428.99', '1006.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850877', '500010', '0', '1', '1', '-7639.79', '1006.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850878', '500011', '0', '1', '1', '-7647.44', '1007.46', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850879', '500011', '0', '1', '1', '-7646.59', '1007.46', '151.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850880', '500011', '0', '1', '1', '-7645.74', '1007.46', '150.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850881', '500011', '0', '1', '1', '-7644.04', '1007.46', '149.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850882', '500011', '0', '1', '1', '-7644.04', '1005.76', '149.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850883', '500011', '0', '1', '1', '-7644.04', '1004.06', '148.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850884', '500011', '0', '1', '1', '-7645.74', '1004.06', '147.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850885', '500011', '0', '1', '1', '-7647.44', '1004.06', '147.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850886', '500011', '0', '1', '1', '-7644.04', '1005.76', '149.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850887', '500011', '0', '1', '1', '-7644.04', '1004.06', '148.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850888', '500011', '0', '1', '1', '-7645.74', '1004.06', '147.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850889', '500011', '0', '1', '1', '-7647.44', '1004.06', '147.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850890', '500011', '0', '1', '1', '-7645.74', '1005.76', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850891', '500011', '0', '1', '1', '-7645.74', '1005.76', '150.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850892', '500011', '0', '1', '1', '-7645.74', '1005.76', '149.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850893', '500011', '0', '1', '1', '-7647.44', '1005.76', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850894', '500011', '0', '1', '1', '-7644.04', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850895', '500011', '0', '1', '1', '-7645.74', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850896', '500011', '0', '1', '1', '-7647.44', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850897', '500011', '0', '1', '1', '-7649.14', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850898', '500011', '0', '1', '1', '-7649.14', '1007.46', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850899', '500011', '0', '1', '1', '-7649.14', '1005.76', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850900', '500011', '0', '1', '1', '-7649.14', '1004.06', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850901', '500011', '0', '1', '1', '-7645.74', '1005.76', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850902', '500011', '0', '1', '1', '-7654.24', '1007.46', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850903', '500011', '0', '1', '1', '-7653.39', '1007.46', '151.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850904', '500011', '0', '1', '1', '-7652.54', '1007.46', '150.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850905', '500011', '0', '1', '1', '-7650.84', '1007.46', '149.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850906', '500011', '0', '1', '1', '-7650.84', '1005.76', '149.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850907', '500011', '0', '1', '1', '-7650.84', '1004.06', '148.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850908', '500011', '0', '1', '1', '-7652.54', '1004.06', '147.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850909', '500011', '0', '1', '1', '-7654.24', '1004.06', '147.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850910', '500011', '0', '1', '1', '-7650.84', '1005.76', '149.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850911', '500011', '0', '1', '1', '-7650.84', '1004.06', '148.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850912', '500011', '0', '1', '1', '-7652.54', '1004.06', '147.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850913', '500011', '0', '1', '1', '-7654.24', '1004.06', '147.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850914', '500011', '0', '1', '1', '-7652.54', '1005.76', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850915', '500011', '0', '1', '1', '-7652.54', '1005.76', '150.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850916', '500011', '0', '1', '1', '-7652.54', '1005.76', '149.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850917', '500011', '0', '1', '1', '-7654.24', '1005.76', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850918', '500011', '0', '1', '1', '-7650.84', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850919', '500011', '0', '1', '1', '-7652.54', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850920', '500011', '0', '1', '1', '-7654.24', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850921', '500011', '0', '1', '1', '-7655.94', '1009.16', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850922', '500011', '0', '1', '1', '-7655.94', '1007.46', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850923', '500011', '0', '1', '1', '-7655.94', '1005.76', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850924', '500011', '0', '1', '1', '-7655.94', '1004.06', '151.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850925', '500011', '0', '1', '1', '-7652.54', '1005.76', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850926', '500010', '0', '1', '1', '-7660.19', '1006.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850927', '500010', '0', '1', '1', '-7666.99', '1006.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850928', '500010', '0', '1', '1', '-7401.79', '1013.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850929', '500010', '0', '1', '1', '-7408.59', '1013.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850930', '500010', '0', '1', '1', '-7415.39', '1013.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850931', '500010', '0', '1', '1', '-7422.19', '1013.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850932', '500010', '0', '1', '1', '-7428.99', '1013.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850933', '500010', '0', '1', '1', '-7639.79', '1013.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850934', '500010', '0', '1', '1', '-7646.59', '1013.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850935', '500010', '0', '1', '1', '-7653.39', '1013.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850936', '500010', '0', '1', '1', '-7660.19', '1013.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850937', '500010', '0', '1', '1', '-7666.99', '1013.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850938', '500010', '0', '1', '1', '-7401.79', '1020.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850939', '500010', '0', '1', '1', '-7666.99', '1020.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850940', '500010', '0', '1', '1', '-7401.79', '1027.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850941', '500010', '0', '1', '1', '-7666.99', '1027.01', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850942', '500010', '0', '1', '1', '-7401.79', '1033.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850943', '500010', '0', '1', '1', '-7666.99', '1033.81', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850944', '500010', '0', '1', '1', '-7401.79', '1040.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850945', '500010', '0', '1', '1', '-7408.59', '1040.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850946', '500010', '0', '1', '1', '-7660.19', '1040.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850947', '500010', '0', '1', '1', '-7666.99', '1040.61', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850948', '500010', '0', '1', '1', '-7401.79', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850949', '500010', '0', '1', '1', '-7408.59', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850950', '500010', '0', '1', '1', '-7415.39', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850951', '500010', '0', '1', '1', '-7422.19', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850952', '500010', '0', '1', '1', '-7428.99', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850953', '500010', '0', '1', '1', '-7435.79', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850954', '500010', '0', '1', '1', '-7442.59', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850955', '500010', '0', '1', '1', '-7449.39', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850956', '500010', '0', '1', '1', '-7456.19', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850957', '500010', '0', '1', '1', '-7462.99', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850958', '500010', '0', '1', '1', '-7469.79', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850959', '500010', '0', '1', '1', '-7476.59', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850960', '500010', '0', '1', '1', '-7483.39', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850961', '500010', '0', '1', '1', '-7490.19', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850962', '500010', '0', '1', '1', '-7496.99', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850963', '500010', '0', '1', '1', '-7503.79', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850964', '500010', '0', '1', '1', '-7510.59', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850965', '500010', '0', '1', '1', '-7517.39', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850966', '500010', '0', '1', '1', '-7524.19', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850967', '500010', '0', '1', '1', '-7558.19', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850968', '500010', '0', '1', '1', '-7564.99', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850969', '500010', '0', '1', '1', '-7571.79', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850970', '500010', '0', '1', '1', '-7578.59', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850971', '500010', '0', '1', '1', '-7585.39', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850972', '500010', '0', '1', '1', '-7592.19', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850973', '500010', '0', '1', '1', '-7598.99', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850974', '500010', '0', '1', '1', '-7605.79', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850975', '500010', '0', '1', '1', '-7612.59', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850976', '500010', '0', '1', '1', '-7619.39', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850977', '500010', '0', '1', '1', '-7626.19', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850978', '500010', '0', '1', '1', '-7632.99', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850979', '500010', '0', '1', '1', '-7639.79', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850980', '500010', '0', '1', '1', '-7646.59', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850981', '500010', '0', '1', '1', '-7653.39', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850982', '500010', '0', '1', '1', '-7660.19', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850983', '500010', '0', '1', '1', '-7666.99', '1047.41', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850984', '500010', '0', '1', '1', '-7524.19', '1054.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850985', '500010', '0', '1', '1', '-7558.19', '1054.21', '147.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850986', '500010', '0', '1', '1', '-7408.59', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850987', '500010', '0', '1', '1', '-7415.39', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850988', '500010', '0', '1', '1', '-7422.19', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850989', '500010', '0', '1', '1', '-7428.99', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850990', '500010', '0', '1', '1', '-7435.79', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850991', '500010', '0', '1', '1', '-7442.59', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850992', '500010', '0', '1', '1', '-7449.39', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850993', '500010', '0', '1', '1', '-7456.19', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850994', '500010', '0', '1', '1', '-7462.99', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850995', '500010', '0', '1', '1', '-7469.79', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850996', '500010', '0', '1', '1', '-7476.59', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850997', '500010', '0', '1', '1', '-7483.39', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850998', '500010', '0', '1', '1', '-7490.19', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('850999', '500010', '0', '1', '1', '-7496.99', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851000', '500010', '0', '1', '1', '-7503.79', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851001', '500010', '0', '1', '1', '-7510.59', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851002', '500010', '0', '1', '1', '-7517.39', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851003', '500010', '0', '1', '1', '-7524.19', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851004', '500010', '0', '1', '1', '-7530.99', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851005', '500010', '0', '1', '1', '-7537.79', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851006', '500010', '0', '1', '1', '-7544.59', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851007', '500010', '0', '1', '1', '-7551.39', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851008', '500010', '0', '1', '1', '-7558.19', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851009', '500010', '0', '1', '1', '-7564.99', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851010', '500010', '0', '1', '1', '-7571.79', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851011', '500010', '0', '1', '1', '-7578.59', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851012', '500010', '0', '1', '1', '-7585.39', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851013', '500010', '0', '1', '1', '-7592.19', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851014', '500010', '0', '1', '1', '-7598.99', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851015', '500010', '0', '1', '1', '-7605.79', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851016', '500010', '0', '1', '1', '-7612.59', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851017', '500010', '0', '1', '1', '-7619.39', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851018', '500010', '0', '1', '1', '-7626.19', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851019', '500010', '0', '1', '1', '-7632.99', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851020', '500010', '0', '1', '1', '-7639.79', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851021', '500010', '0', '1', '1', '-7646.59', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851022', '500010', '0', '1', '1', '-7653.39', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851023', '500010', '0', '1', '1', '-7660.19', '795.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851024', '500010', '0', '1', '1', '-7408.59', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851025', '500010', '0', '1', '1', '-7415.39', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851026', '500010', '0', '1', '1', '-7422.19', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851027', '500010', '0', '1', '1', '-7428.99', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851028', '500010', '0', '1', '1', '-7435.79', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851029', '500010', '0', '1', '1', '-7442.59', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851030', '500010', '0', '1', '1', '-7449.39', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851031', '500010', '0', '1', '1', '-7456.19', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851032', '500010', '0', '1', '1', '-7462.99', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851033', '500010', '0', '1', '1', '-7469.79', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851034', '500010', '0', '1', '1', '-7476.59', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851035', '500010', '0', '1', '1', '-7483.39', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851036', '500010', '0', '1', '1', '-7490.19', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851037', '500010', '0', '1', '1', '-7496.99', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851038', '500010', '0', '1', '1', '-7503.79', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851039', '500010', '0', '1', '1', '-7510.59', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851040', '500010', '0', '1', '1', '-7517.39', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851041', '500010', '0', '1', '1', '-7524.19', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851042', '500010', '0', '1', '1', '-7530.99', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851043', '500010', '0', '1', '1', '-7537.79', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851044', '500010', '0', '1', '1', '-7544.59', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851045', '500010', '0', '1', '1', '-7551.39', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851046', '500010', '0', '1', '1', '-7558.19', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851047', '500010', '0', '1', '1', '-7564.99', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851048', '500010', '0', '1', '1', '-7571.79', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851049', '500010', '0', '1', '1', '-7578.59', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851050', '500010', '0', '1', '1', '-7585.39', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851051', '500010', '0', '1', '1', '-7592.19', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851052', '500010', '0', '1', '1', '-7598.99', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851053', '500010', '0', '1', '1', '-7605.79', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851054', '500010', '0', '1', '1', '-7612.59', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851055', '500010', '0', '1', '1', '-7619.39', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851056', '500010', '0', '1', '1', '-7626.19', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851057', '500010', '0', '1', '1', '-7632.99', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851058', '500010', '0', '1', '1', '-7639.79', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851059', '500010', '0', '1', '1', '-7646.59', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851060', '500010', '0', '1', '1', '-7653.39', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851061', '500010', '0', '1', '1', '-7660.19', '802.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851062', '500010', '0', '1', '1', '-7408.59', '809.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851063', '500010', '0', '1', '1', '-7415.39', '809.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851064', '500010', '0', '1', '1', '-7653.39', '809.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851065', '500010', '0', '1', '1', '-7660.19', '809.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851066', '500010', '0', '1', '1', '-7408.59', '816.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851067', '500010', '0', '1', '1', '-7415.39', '816.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851068', '500010', '0', '1', '1', '-7653.39', '816.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851069', '500010', '0', '1', '1', '-7660.19', '816.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851070', '500010', '0', '1', '1', '-7408.59', '823.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851071', '500010', '0', '1', '1', '-7415.39', '823.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851072', '500010', '0', '1', '1', '-7653.39', '823.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851073', '500010', '0', '1', '1', '-7660.19', '823.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851074', '500010', '0', '1', '1', '-7408.59', '829.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851075', '500010', '0', '1', '1', '-7415.39', '829.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851076', '500010', '0', '1', '1', '-7653.39', '829.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851077', '500010', '0', '1', '1', '-7660.19', '829.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851078', '500010', '0', '1', '1', '-7408.59', '836.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851079', '500010', '0', '1', '1', '-7415.39', '836.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851080', '500010', '0', '1', '1', '-7653.39', '836.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851081', '500010', '0', '1', '1', '-7660.19', '836.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851082', '500010', '0', '1', '1', '-7408.59', '843.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851083', '500010', '0', '1', '1', '-7415.39', '843.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851084', '500010', '0', '1', '1', '-7653.39', '843.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851085', '500010', '0', '1', '1', '-7660.19', '843.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851086', '500010', '0', '1', '1', '-7408.59', '850.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851087', '500010', '0', '1', '1', '-7415.39', '850.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851088', '500010', '0', '1', '1', '-7653.39', '850.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851089', '500010', '0', '1', '1', '-7660.19', '850.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851090', '500010', '0', '1', '1', '-7408.59', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851091', '500010', '0', '1', '1', '-7415.39', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851092', '500010', '0', '1', '1', '-7483.39', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851093', '500010', '0', '1', '1', '-7490.19', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851094', '500010', '0', '1', '1', '-7496.99', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851095', '500010', '0', '1', '1', '-7503.79', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851096', '500010', '0', '1', '1', '-7510.59', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851097', '500010', '0', '1', '1', '-7517.39', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851098', '500010', '0', '1', '1', '-7558.19', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851099', '500010', '0', '1', '1', '-7564.99', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851100', '500010', '0', '1', '1', '-7571.79', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851101', '500010', '0', '1', '1', '-7578.59', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851102', '500010', '0', '1', '1', '-7585.39', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851103', '500010', '0', '1', '1', '-7592.19', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851104', '500010', '0', '1', '1', '-7653.39', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851105', '500010', '0', '1', '1', '-7660.19', '857.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851106', '500010', '0', '1', '1', '-7408.59', '863.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851107', '500010', '0', '1', '1', '-7415.39', '863.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851108', '500010', '0', '1', '1', '-7483.39', '863.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851109', '500010', '0', '1', '1', '-7490.19', '863.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851110', '500011', '0', '1', '1', '-7497.84', '864.66', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851111', '500011', '0', '1', '1', '-7496.99', '864.66', '156.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851112', '500011', '0', '1', '1', '-7496.14', '864.66', '155.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851113', '500011', '0', '1', '1', '-7494.44', '864.66', '155.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851114', '500011', '0', '1', '1', '-7494.44', '862.96', '154.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851115', '500011', '0', '1', '1', '-7494.44', '861.26', '153.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851116', '500011', '0', '1', '1', '-7496.14', '861.26', '153.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851117', '500011', '0', '1', '1', '-7497.84', '861.26', '152.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851118', '500011', '0', '1', '1', '-7494.44', '862.96', '154.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851119', '500011', '0', '1', '1', '-7494.44', '861.26', '153.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851120', '500011', '0', '1', '1', '-7496.14', '861.26', '153.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851121', '500011', '0', '1', '1', '-7497.84', '861.26', '152.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851122', '500011', '0', '1', '1', '-7496.14', '862.96', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851123', '500011', '0', '1', '1', '-7496.14', '862.96', '155.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851124', '500011', '0', '1', '1', '-7496.14', '862.96', '154.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851125', '500011', '0', '1', '1', '-7497.84', '862.96', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851126', '500011', '0', '1', '1', '-7494.44', '866.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851127', '500011', '0', '1', '1', '-7496.14', '866.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851128', '500011', '0', '1', '1', '-7497.84', '866.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851129', '500011', '0', '1', '1', '-7499.54', '866.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851130', '500011', '0', '1', '1', '-7499.54', '864.66', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851131', '500011', '0', '1', '1', '-7499.54', '862.96', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851132', '500011', '0', '1', '1', '-7499.54', '861.26', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851133', '500011', '0', '1', '1', '-7496.14', '862.96', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851134', '500010', '0', '1', '1', '-7517.39', '863.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851135', '500010', '0', '1', '1', '-7558.19', '863.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851136', '500011', '0', '1', '1', '-7579.44', '864.66', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851137', '500011', '0', '1', '1', '-7578.59', '864.66', '156.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851138', '500011', '0', '1', '1', '-7577.74', '864.66', '155.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851139', '500011', '0', '1', '1', '-7576.04', '864.66', '155.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851140', '500011', '0', '1', '1', '-7576.04', '862.96', '154.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851141', '500011', '0', '1', '1', '-7576.04', '861.26', '153.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851142', '500011', '0', '1', '1', '-7577.74', '861.26', '153.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851143', '500011', '0', '1', '1', '-7579.44', '861.26', '152.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851144', '500011', '0', '1', '1', '-7576.04', '862.96', '154.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851145', '500011', '0', '1', '1', '-7576.04', '861.26', '153.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851146', '500011', '0', '1', '1', '-7577.74', '861.26', '153.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851147', '500011', '0', '1', '1', '-7579.44', '861.26', '152.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851148', '500011', '0', '1', '1', '-7577.74', '862.96', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851149', '500011', '0', '1', '1', '-7577.74', '862.96', '155.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851150', '500011', '0', '1', '1', '-7577.74', '862.96', '154.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851151', '500011', '0', '1', '1', '-7579.44', '862.96', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851152', '500011', '0', '1', '1', '-7576.04', '866.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851153', '500011', '0', '1', '1', '-7577.74', '866.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851154', '500011', '0', '1', '1', '-7579.44', '866.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851155', '500011', '0', '1', '1', '-7581.14', '866.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851156', '500011', '0', '1', '1', '-7581.14', '864.66', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851157', '500011', '0', '1', '1', '-7581.14', '862.96', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851158', '500011', '0', '1', '1', '-7581.14', '861.26', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851159', '500011', '0', '1', '1', '-7577.74', '862.96', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851160', '500010', '0', '1', '1', '-7585.39', '863.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851161', '500010', '0', '1', '1', '-7592.19', '863.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851162', '500010', '0', '1', '1', '-7653.39', '863.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851163', '500010', '0', '1', '1', '-7660.19', '863.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851164', '500010', '0', '1', '1', '-7408.59', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851165', '500010', '0', '1', '1', '-7415.39', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851166', '500010', '0', '1', '1', '-7483.39', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851167', '500010', '0', '1', '1', '-7490.19', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851168', '500010', '0', '1', '1', '-7496.99', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851169', '500010', '0', '1', '1', '-7503.79', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851170', '500010', '0', '1', '1', '-7510.59', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851171', '500010', '0', '1', '1', '-7517.39', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851172', '500010', '0', '1', '1', '-7558.19', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851173', '500010', '0', '1', '1', '-7564.99', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851174', '500010', '0', '1', '1', '-7571.79', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851175', '500010', '0', '1', '1', '-7578.59', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851176', '500010', '0', '1', '1', '-7585.39', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851177', '500010', '0', '1', '1', '-7592.19', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851178', '500010', '0', '1', '1', '-7653.39', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851179', '500010', '0', '1', '1', '-7660.19', '870.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851180', '500010', '0', '1', '1', '-7408.59', '877.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851181', '500010', '0', '1', '1', '-7415.39', '877.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851182', '500010', '0', '1', '1', '-7653.39', '877.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851183', '500010', '0', '1', '1', '-7660.19', '877.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851184', '500010', '0', '1', '1', '-7408.59', '884.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851185', '500010', '0', '1', '1', '-7415.39', '884.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851186', '500010', '0', '1', '1', '-7653.39', '884.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851187', '500010', '0', '1', '1', '-7660.19', '884.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851188', '500010', '0', '1', '1', '-7408.59', '891.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851189', '500010', '0', '1', '1', '-7415.39', '891.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851190', '500010', '0', '1', '1', '-7653.39', '891.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851191', '500010', '0', '1', '1', '-7660.19', '891.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851192', '500010', '0', '1', '1', '-7408.59', '897.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851193', '500010', '0', '1', '1', '-7415.39', '897.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851194', '500010', '0', '1', '1', '-7653.39', '897.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851195', '500010', '0', '1', '1', '-7660.19', '897.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851196', '500010', '0', '1', '1', '-7408.59', '904.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851197', '500010', '0', '1', '1', '-7415.39', '904.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851198', '500010', '0', '1', '1', '-7653.39', '904.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851199', '500010', '0', '1', '1', '-7660.19', '904.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851200', '500010', '0', '1', '1', '-7408.59', '911.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851201', '500010', '0', '1', '1', '-7415.39', '911.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851202', '500010', '0', '1', '1', '-7653.39', '911.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851203', '500010', '0', '1', '1', '-7660.19', '911.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851204', '500010', '0', '1', '1', '-7408.59', '918.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851205', '500010', '0', '1', '1', '-7415.39', '918.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851206', '500010', '0', '1', '1', '-7653.39', '918.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851207', '500010', '0', '1', '1', '-7660.19', '918.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851208', '500010', '0', '1', '1', '-7408.59', '925.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851209', '500010', '0', '1', '1', '-7415.39', '925.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851210', '500010', '0', '1', '1', '-7653.39', '925.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851211', '500010', '0', '1', '1', '-7660.19', '925.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851212', '500010', '0', '1', '1', '-7408.59', '931.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851213', '500010', '0', '1', '1', '-7415.39', '931.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851214', '500010', '0', '1', '1', '-7653.39', '931.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851215', '500010', '0', '1', '1', '-7660.19', '931.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851216', '500010', '0', '1', '1', '-7408.59', '938.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851217', '500010', '0', '1', '1', '-7415.39', '938.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851218', '500010', '0', '1', '1', '-7653.39', '938.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851219', '500010', '0', '1', '1', '-7660.19', '938.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851220', '500010', '0', '1', '1', '-7408.59', '945.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851221', '500010', '0', '1', '1', '-7415.39', '945.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851222', '500010', '0', '1', '1', '-7653.39', '945.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851223', '500010', '0', '1', '1', '-7660.19', '945.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851224', '500010', '0', '1', '1', '-7408.59', '952.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851225', '500010', '0', '1', '1', '-7415.39', '952.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851226', '500010', '0', '1', '1', '-7653.39', '952.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851227', '500010', '0', '1', '1', '-7660.19', '952.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851228', '500010', '0', '1', '1', '-7408.59', '959.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851229', '500010', '0', '1', '1', '-7415.39', '959.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851230', '500010', '0', '1', '1', '-7653.39', '959.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851231', '500010', '0', '1', '1', '-7660.19', '959.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851232', '500010', '0', '1', '1', '-7408.59', '965.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851233', '500010', '0', '1', '1', '-7415.39', '965.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851234', '500010', '0', '1', '1', '-7653.39', '965.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851235', '500010', '0', '1', '1', '-7660.19', '965.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851236', '500010', '0', '1', '1', '-7408.59', '972.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851237', '500010', '0', '1', '1', '-7415.39', '972.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851238', '500010', '0', '1', '1', '-7653.39', '972.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851239', '500010', '0', '1', '1', '-7660.19', '972.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851240', '500010', '0', '1', '1', '-7408.59', '979.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851241', '500010', '0', '1', '1', '-7415.39', '979.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851242', '500010', '0', '1', '1', '-7422.19', '979.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851243', '500010', '0', '1', '1', '-7428.99', '979.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851244', '500010', '0', '1', '1', '-7435.79', '979.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851245', '500010', '0', '1', '1', '-7442.59', '979.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851246', '500010', '0', '1', '1', '-7653.39', '979.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851247', '500010', '0', '1', '1', '-7660.19', '979.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851248', '500010', '0', '1', '1', '-7408.59', '986.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851249', '500010', '0', '1', '1', '-7415.39', '986.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851250', '500010', '0', '1', '1', '-7422.19', '986.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851251', '500010', '0', '1', '1', '-7428.99', '986.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851252', '500010', '0', '1', '1', '-7435.79', '986.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851253', '500010', '0', '1', '1', '-7442.59', '986.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851254', '500010', '0', '1', '1', '-7626.19', '986.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851255', '500010', '0', '1', '1', '-7632.99', '986.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851256', '500010', '0', '1', '1', '-7639.79', '986.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851257', '500010', '0', '1', '1', '-7646.59', '986.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851258', '500010', '0', '1', '1', '-7653.39', '986.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851259', '500010', '0', '1', '1', '-7660.19', '986.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851260', '500010', '0', '1', '1', '-7408.59', '993.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851261', '500010', '0', '1', '1', '-7428.99', '993.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851262', '500010', '0', '1', '1', '-7435.79', '993.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851263', '500010', '0', '1', '1', '-7442.59', '993.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851264', '500010', '0', '1', '1', '-7626.19', '993.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851265', '500010', '0', '1', '1', '-7632.99', '993.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851266', '500010', '0', '1', '1', '-7639.79', '993.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851267', '500010', '0', '1', '1', '-7660.19', '993.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851268', '500010', '0', '1', '1', '-7408.59', '999.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851269', '500011', '0', '1', '1', '-7429.84', '1000.66', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851270', '500011', '0', '1', '1', '-7428.99', '1000.66', '156.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851271', '500011', '0', '1', '1', '-7428.14', '1000.66', '155.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851272', '500011', '0', '1', '1', '-7426.44', '1000.66', '155.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851273', '500011', '0', '1', '1', '-7426.44', '998.96', '154.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851274', '500011', '0', '1', '1', '-7426.44', '997.26', '153.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851275', '500011', '0', '1', '1', '-7428.14', '997.26', '153.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851276', '500011', '0', '1', '1', '-7429.84', '997.26', '152.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851277', '500011', '0', '1', '1', '-7426.44', '998.96', '154.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851278', '500011', '0', '1', '1', '-7426.44', '997.26', '153.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851279', '500011', '0', '1', '1', '-7428.14', '997.26', '153.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851280', '500011', '0', '1', '1', '-7429.84', '997.26', '152.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851281', '500011', '0', '1', '1', '-7428.14', '998.96', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851282', '500011', '0', '1', '1', '-7428.14', '998.96', '155.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851283', '500011', '0', '1', '1', '-7428.14', '998.96', '154.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851284', '500011', '0', '1', '1', '-7429.84', '998.96', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851285', '500011', '0', '1', '1', '-7426.44', '1002.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851286', '500011', '0', '1', '1', '-7428.14', '1002.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851287', '500011', '0', '1', '1', '-7429.84', '1002.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851288', '500011', '0', '1', '1', '-7431.54', '1002.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851289', '500011', '0', '1', '1', '-7431.54', '1000.66', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851290', '500011', '0', '1', '1', '-7431.54', '998.96', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851291', '500011', '0', '1', '1', '-7431.54', '997.26', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851292', '500011', '0', '1', '1', '-7428.14', '998.96', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851293', '500010', '0', '1', '1', '-7435.79', '999.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851294', '500010', '0', '1', '1', '-7442.59', '999.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851295', '500010', '0', '1', '1', '-7626.19', '999.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851296', '500010', '0', '1', '1', '-7632.99', '999.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851297', '500011', '0', '1', '1', '-7640.64', '1000.66', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851298', '500011', '0', '1', '1', '-7639.79', '1000.66', '156.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851299', '500011', '0', '1', '1', '-7638.94', '1000.66', '155.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851300', '500011', '0', '1', '1', '-7637.24', '1000.66', '155.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851301', '500011', '0', '1', '1', '-7637.24', '998.96', '154.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851302', '500011', '0', '1', '1', '-7637.24', '997.26', '153.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851303', '500011', '0', '1', '1', '-7638.94', '997.26', '153.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851304', '500011', '0', '1', '1', '-7640.64', '997.26', '152.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851305', '500011', '0', '1', '1', '-7637.24', '998.96', '154.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851306', '500011', '0', '1', '1', '-7637.24', '997.26', '153.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851307', '500011', '0', '1', '1', '-7638.94', '997.26', '153.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851308', '500011', '0', '1', '1', '-7640.64', '997.26', '152.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851309', '500011', '0', '1', '1', '-7638.94', '998.96', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851310', '500011', '0', '1', '1', '-7638.94', '998.96', '155.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851311', '500011', '0', '1', '1', '-7638.94', '998.96', '154.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851312', '500011', '0', '1', '1', '-7640.64', '998.96', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851313', '500011', '0', '1', '1', '-7637.24', '1002.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851314', '500011', '0', '1', '1', '-7638.94', '1002.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851315', '500011', '0', '1', '1', '-7640.64', '1002.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851316', '500011', '0', '1', '1', '-7642.34', '1002.36', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851317', '500011', '0', '1', '1', '-7642.34', '1000.66', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851318', '500011', '0', '1', '1', '-7642.34', '998.96', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851319', '500011', '0', '1', '1', '-7642.34', '997.26', '157.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851320', '500011', '0', '1', '1', '-7638.94', '998.96', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851321', '500010', '0', '1', '1', '-7660.19', '999.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851322', '500010', '0', '1', '1', '-7408.59', '1006.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851323', '500010', '0', '1', '1', '-7435.79', '1006.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851324', '500010', '0', '1', '1', '-7442.59', '1006.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851325', '500010', '0', '1', '1', '-7626.19', '1006.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851326', '500010', '0', '1', '1', '-7632.99', '1006.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851327', '500010', '0', '1', '1', '-7660.19', '1006.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851328', '500010', '0', '1', '1', '-7408.59', '1013.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851329', '500010', '0', '1', '1', '-7415.39', '1013.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851330', '500010', '0', '1', '1', '-7422.19', '1013.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851331', '500010', '0', '1', '1', '-7428.99', '1013.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851332', '500010', '0', '1', '1', '-7435.79', '1013.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851333', '500010', '0', '1', '1', '-7442.59', '1013.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851334', '500010', '0', '1', '1', '-7626.19', '1013.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851335', '500010', '0', '1', '1', '-7632.99', '1013.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851336', '500010', '0', '1', '1', '-7660.19', '1013.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851337', '500010', '0', '1', '1', '-7408.59', '1020.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851338', '500010', '0', '1', '1', '-7415.39', '1020.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851339', '500010', '0', '1', '1', '-7422.19', '1020.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851340', '500010', '0', '1', '1', '-7428.99', '1020.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851341', '500010', '0', '1', '1', '-7435.79', '1020.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851342', '500010', '0', '1', '1', '-7442.59', '1020.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851343', '500010', '0', '1', '1', '-7626.19', '1020.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851344', '500010', '0', '1', '1', '-7632.99', '1020.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851345', '500010', '0', '1', '1', '-7639.79', '1020.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851346', '500010', '0', '1', '1', '-7646.59', '1020.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851347', '500010', '0', '1', '1', '-7653.39', '1020.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851348', '500010', '0', '1', '1', '-7660.19', '1020.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851349', '500010', '0', '1', '1', '-7408.59', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851350', '500010', '0', '1', '1', '-7415.39', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851351', '500010', '0', '1', '1', '-7422.19', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851352', '500010', '0', '1', '1', '-7428.99', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851353', '500010', '0', '1', '1', '-7435.79', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851354', '500010', '0', '1', '1', '-7442.59', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851355', '500010', '0', '1', '1', '-7449.39', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851356', '500010', '0', '1', '1', '-7456.19', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851357', '500010', '0', '1', '1', '-7462.99', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851358', '500010', '0', '1', '1', '-7469.79', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851359', '500010', '0', '1', '1', '-7476.59', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851360', '500010', '0', '1', '1', '-7483.39', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851361', '500010', '0', '1', '1', '-7490.19', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851362', '500010', '0', '1', '1', '-7496.99', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851363', '500010', '0', '1', '1', '-7503.79', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851364', '500010', '0', '1', '1', '-7510.59', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851365', '500010', '0', '1', '1', '-7517.39', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851366', '500010', '0', '1', '1', '-7524.19', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851367', '500010', '0', '1', '1', '-7530.99', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851368', '500010', '0', '1', '1', '-7537.79', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851369', '500010', '0', '1', '1', '-7544.59', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851370', '500010', '0', '1', '1', '-7551.39', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851371', '500010', '0', '1', '1', '-7558.19', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851372', '500010', '0', '1', '1', '-7564.99', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851373', '500010', '0', '1', '1', '-7571.79', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851374', '500010', '0', '1', '1', '-7578.59', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851375', '500010', '0', '1', '1', '-7585.39', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851376', '500010', '0', '1', '1', '-7592.19', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851377', '500010', '0', '1', '1', '-7598.99', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851378', '500010', '0', '1', '1', '-7605.79', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851379', '500010', '0', '1', '1', '-7612.59', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851380', '500010', '0', '1', '1', '-7619.39', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851381', '500010', '0', '1', '1', '-7626.19', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851382', '500010', '0', '1', '1', '-7632.99', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851383', '500010', '0', '1', '1', '-7639.79', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851384', '500010', '0', '1', '1', '-7646.59', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851385', '500010', '0', '1', '1', '-7653.39', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851386', '500010', '0', '1', '1', '-7660.19', '1027.01', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851387', '500010', '0', '1', '1', '-7408.59', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851388', '500010', '0', '1', '1', '-7415.39', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851389', '500010', '0', '1', '1', '-7422.19', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851390', '500010', '0', '1', '1', '-7428.99', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851391', '500010', '0', '1', '1', '-7435.79', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851392', '500010', '0', '1', '1', '-7442.59', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851393', '500010', '0', '1', '1', '-7449.39', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851394', '500010', '0', '1', '1', '-7456.19', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851395', '500010', '0', '1', '1', '-7462.99', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851396', '500010', '0', '1', '1', '-7469.79', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851397', '500010', '0', '1', '1', '-7476.59', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851398', '500010', '0', '1', '1', '-7483.39', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851399', '500010', '0', '1', '1', '-7490.19', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851400', '500010', '0', '1', '1', '-7496.99', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851401', '500010', '0', '1', '1', '-7503.79', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851402', '500010', '0', '1', '1', '-7510.59', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851403', '500010', '0', '1', '1', '-7517.39', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851404', '500010', '0', '1', '1', '-7524.19', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851405', '500010', '0', '1', '1', '-7530.99', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851406', '500010', '0', '1', '1', '-7537.79', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851407', '500010', '0', '1', '1', '-7544.59', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851408', '500010', '0', '1', '1', '-7551.39', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851409', '500010', '0', '1', '1', '-7558.19', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851410', '500010', '0', '1', '1', '-7564.99', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851411', '500010', '0', '1', '1', '-7571.79', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851412', '500010', '0', '1', '1', '-7578.59', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851413', '500010', '0', '1', '1', '-7585.39', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851414', '500010', '0', '1', '1', '-7592.19', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851415', '500010', '0', '1', '1', '-7598.99', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851416', '500010', '0', '1', '1', '-7605.79', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851417', '500010', '0', '1', '1', '-7612.59', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851418', '500010', '0', '1', '1', '-7619.39', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851419', '500010', '0', '1', '1', '-7626.19', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851420', '500010', '0', '1', '1', '-7632.99', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851421', '500010', '0', '1', '1', '-7639.79', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851422', '500010', '0', '1', '1', '-7646.59', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851423', '500010', '0', '1', '1', '-7653.39', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851424', '500010', '0', '1', '1', '-7660.19', '1033.81', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851425', '500010', '0', '1', '1', '-7415.39', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851426', '500010', '0', '1', '1', '-7422.19', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851427', '500010', '0', '1', '1', '-7428.99', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851428', '500010', '0', '1', '1', '-7435.79', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851429', '500010', '0', '1', '1', '-7442.59', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851430', '500010', '0', '1', '1', '-7449.39', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851431', '500010', '0', '1', '1', '-7456.19', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851432', '500010', '0', '1', '1', '-7462.99', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851433', '500010', '0', '1', '1', '-7469.79', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851434', '500010', '0', '1', '1', '-7476.59', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851435', '500010', '0', '1', '1', '-7483.39', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851436', '500010', '0', '1', '1', '-7490.19', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851437', '500010', '0', '1', '1', '-7496.99', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851438', '500010', '0', '1', '1', '-7503.79', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851439', '500010', '0', '1', '1', '-7510.59', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851440', '500010', '0', '1', '1', '-7517.39', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851441', '500010', '0', '1', '1', '-7524.19', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851442', '500010', '0', '1', '1', '-7530.99', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851443', '500010', '0', '1', '1', '-7537.79', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851444', '500010', '0', '1', '1', '-7544.59', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851445', '500010', '0', '1', '1', '-7551.39', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851446', '500010', '0', '1', '1', '-7558.19', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851447', '500010', '0', '1', '1', '-7564.99', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851448', '500010', '0', '1', '1', '-7571.79', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851449', '500010', '0', '1', '1', '-7578.59', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851450', '500010', '0', '1', '1', '-7585.39', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851451', '500010', '0', '1', '1', '-7592.19', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851452', '500010', '0', '1', '1', '-7598.99', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851453', '500010', '0', '1', '1', '-7605.79', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851454', '500010', '0', '1', '1', '-7612.59', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851455', '500010', '0', '1', '1', '-7619.39', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851456', '500010', '0', '1', '1', '-7626.19', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851457', '500010', '0', '1', '1', '-7632.99', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851458', '500010', '0', '1', '1', '-7639.79', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851459', '500010', '0', '1', '1', '-7646.59', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851460', '500010', '0', '1', '1', '-7653.39', '1040.61', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851461', '500010', '0', '1', '1', '-7530.99', '1047.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851462', '500010', '0', '1', '1', '-7537.79', '1047.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851463', '500010', '0', '1', '1', '-7544.59', '1047.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851464', '500010', '0', '1', '1', '-7551.39', '1047.41', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851465', '500010', '0', '1', '1', '-7530.99', '1054.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851466', '500010', '0', '1', '1', '-7537.79', '1054.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851467', '500010', '0', '1', '1', '-7544.59', '1054.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851468', '500010', '0', '1', '1', '-7551.39', '1054.21', '153.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851469', '500010', '0', '1', '1', '-7422.19', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851470', '500010', '0', '1', '1', '-7428.99', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851471', '500010', '0', '1', '1', '-7435.79', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851472', '500010', '0', '1', '1', '-7442.59', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851473', '500010', '0', '1', '1', '-7449.39', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851474', '500010', '0', '1', '1', '-7456.19', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851475', '500010', '0', '1', '1', '-7462.99', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851476', '500010', '0', '1', '1', '-7469.79', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851477', '500010', '0', '1', '1', '-7476.59', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851478', '500010', '0', '1', '1', '-7483.39', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851479', '500010', '0', '1', '1', '-7490.19', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851480', '500010', '0', '1', '1', '-7496.99', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851481', '500010', '0', '1', '1', '-7503.79', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851482', '500010', '0', '1', '1', '-7510.59', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851483', '500010', '0', '1', '1', '-7517.39', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851484', '500010', '0', '1', '1', '-7524.19', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851485', '500010', '0', '1', '1', '-7530.99', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851486', '500010', '0', '1', '1', '-7537.79', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851487', '500010', '0', '1', '1', '-7544.59', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851488', '500010', '0', '1', '1', '-7551.39', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851489', '500010', '0', '1', '1', '-7558.19', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851490', '500010', '0', '1', '1', '-7564.99', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851491', '500010', '0', '1', '1', '-7571.79', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851492', '500010', '0', '1', '1', '-7578.59', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851493', '500010', '0', '1', '1', '-7585.39', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851494', '500010', '0', '1', '1', '-7592.19', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851495', '500010', '0', '1', '1', '-7598.99', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851496', '500010', '0', '1', '1', '-7605.79', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851497', '500010', '0', '1', '1', '-7612.59', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851498', '500010', '0', '1', '1', '-7619.39', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851499', '500010', '0', '1', '1', '-7626.19', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851500', '500010', '0', '1', '1', '-7632.99', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851501', '500010', '0', '1', '1', '-7639.79', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851502', '500010', '0', '1', '1', '-7646.59', '809.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851503', '500010', '0', '1', '1', '-7422.19', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851504', '500010', '0', '1', '1', '-7428.99', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851505', '500010', '0', '1', '1', '-7435.79', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851506', '500010', '0', '1', '1', '-7442.59', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851507', '500010', '0', '1', '1', '-7449.39', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851508', '500010', '0', '1', '1', '-7456.19', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851509', '500010', '0', '1', '1', '-7462.99', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851510', '500010', '0', '1', '1', '-7469.79', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851511', '500010', '0', '1', '1', '-7476.59', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851512', '500010', '0', '1', '1', '-7483.39', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851513', '500010', '0', '1', '1', '-7490.19', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851514', '500010', '0', '1', '1', '-7496.99', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851515', '500010', '0', '1', '1', '-7503.79', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851516', '500010', '0', '1', '1', '-7510.59', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851517', '500010', '0', '1', '1', '-7517.39', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851518', '500010', '0', '1', '1', '-7524.19', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851519', '500010', '0', '1', '1', '-7530.99', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851520', '500010', '0', '1', '1', '-7537.79', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851521', '500010', '0', '1', '1', '-7544.59', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851522', '500010', '0', '1', '1', '-7551.39', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851523', '500010', '0', '1', '1', '-7558.19', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851524', '500010', '0', '1', '1', '-7564.99', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851525', '500010', '0', '1', '1', '-7571.79', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851526', '500010', '0', '1', '1', '-7578.59', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851527', '500010', '0', '1', '1', '-7585.39', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851528', '500010', '0', '1', '1', '-7592.19', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851529', '500010', '0', '1', '1', '-7598.99', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851530', '500010', '0', '1', '1', '-7605.79', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851531', '500010', '0', '1', '1', '-7612.59', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851532', '500010', '0', '1', '1', '-7619.39', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851533', '500010', '0', '1', '1', '-7626.19', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851534', '500010', '0', '1', '1', '-7632.99', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851535', '500010', '0', '1', '1', '-7639.79', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851536', '500010', '0', '1', '1', '-7646.59', '816.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851537', '500010', '0', '1', '1', '-7422.19', '823.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851538', '500010', '0', '1', '1', '-7428.99', '823.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851539', '500010', '0', '1', '1', '-7639.79', '823.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851540', '500010', '0', '1', '1', '-7646.59', '823.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851541', '500010', '0', '1', '1', '-7422.19', '829.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851542', '500010', '0', '1', '1', '-7428.99', '829.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851543', '500010', '0', '1', '1', '-7639.79', '829.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851544', '500010', '0', '1', '1', '-7646.59', '829.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851545', '500010', '0', '1', '1', '-7422.19', '836.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851546', '500010', '0', '1', '1', '-7428.99', '836.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851547', '500010', '0', '1', '1', '-7639.79', '836.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851548', '500010', '0', '1', '1', '-7646.59', '836.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851549', '500010', '0', '1', '1', '-7422.19', '843.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851550', '500010', '0', '1', '1', '-7428.99', '843.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851551', '500010', '0', '1', '1', '-7639.79', '843.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851552', '500010', '0', '1', '1', '-7646.59', '843.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851553', '500010', '0', '1', '1', '-7422.19', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851554', '500010', '0', '1', '1', '-7428.99', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851555', '500010', '0', '1', '1', '-7476.59', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851556', '500010', '0', '1', '1', '-7483.39', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851557', '500010', '0', '1', '1', '-7490.19', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851558', '500010', '0', '1', '1', '-7496.99', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851559', '500010', '0', '1', '1', '-7503.79', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851560', '500010', '0', '1', '1', '-7510.59', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851561', '500010', '0', '1', '1', '-7564.99', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851562', '500010', '0', '1', '1', '-7571.79', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851563', '500010', '0', '1', '1', '-7578.59', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851564', '500010', '0', '1', '1', '-7585.39', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851565', '500010', '0', '1', '1', '-7592.19', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851566', '500010', '0', '1', '1', '-7598.99', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851567', '500010', '0', '1', '1', '-7639.79', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851568', '500010', '0', '1', '1', '-7646.59', '850.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851569', '500010', '0', '1', '1', '-7422.19', '857.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851570', '500010', '0', '1', '1', '-7428.99', '857.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851571', '500010', '0', '1', '1', '-7476.59', '857.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851572', '500010', '0', '1', '1', '-7510.59', '857.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851573', '500010', '0', '1', '1', '-7564.99', '857.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851574', '500010', '0', '1', '1', '-7598.99', '857.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851575', '500010', '0', '1', '1', '-7639.79', '857.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851576', '500010', '0', '1', '1', '-7646.59', '857.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851577', '500010', '0', '1', '1', '-7422.19', '863.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851578', '500010', '0', '1', '1', '-7428.99', '863.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851579', '500010', '0', '1', '1', '-7469.79', '863.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851580', '500010', '0', '1', '1', '-7476.59', '863.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851581', '500011', '0', '1', '1', '-7484.24', '864.66', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851582', '500011', '0', '1', '1', '-7483.39', '864.66', '162.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851583', '500011', '0', '1', '1', '-7482.54', '864.66', '161.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851584', '500011', '0', '1', '1', '-7480.84', '864.66', '160.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851585', '500011', '0', '1', '1', '-7480.84', '862.96', '160.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851586', '500011', '0', '1', '1', '-7480.84', '861.26', '159.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851587', '500011', '0', '1', '1', '-7482.54', '861.26', '158.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851588', '500011', '0', '1', '1', '-7484.24', '861.26', '158.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851589', '500011', '0', '1', '1', '-7480.84', '862.96', '160.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851590', '500011', '0', '1', '1', '-7480.84', '861.26', '159.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851591', '500011', '0', '1', '1', '-7482.54', '861.26', '158.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851592', '500011', '0', '1', '1', '-7484.24', '861.26', '158.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851593', '500011', '0', '1', '1', '-7482.54', '862.96', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851594', '500011', '0', '1', '1', '-7482.54', '862.96', '161.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851595', '500011', '0', '1', '1', '-7482.54', '862.96', '159.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851596', '500011', '0', '1', '1', '-7484.24', '862.96', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851597', '500011', '0', '1', '1', '-7480.84', '866.36', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851598', '500011', '0', '1', '1', '-7482.54', '866.36', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851599', '500011', '0', '1', '1', '-7484.24', '866.36', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851600', '500011', '0', '1', '1', '-7485.94', '866.36', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851601', '500011', '0', '1', '1', '-7485.94', '864.66', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851602', '500011', '0', '1', '1', '-7485.94', '862.96', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851603', '500011', '0', '1', '1', '-7485.94', '861.26', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851604', '500011', '0', '1', '1', '-7482.54', '862.96', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851605', '500010', '0', '1', '1', '-7510.59', '863.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851606', '500010', '0', '1', '1', '-7564.99', '863.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851607', '500011', '0', '1', '1', '-7593.04', '864.66', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851608', '500011', '0', '1', '1', '-7592.19', '864.66', '162.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851609', '500011', '0', '1', '1', '-7591.34', '864.66', '161.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851610', '500011', '0', '1', '1', '-7589.64', '864.66', '160.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851611', '500011', '0', '1', '1', '-7589.64', '862.96', '160.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851612', '500011', '0', '1', '1', '-7589.64', '861.26', '159.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851613', '500011', '0', '1', '1', '-7591.34', '861.26', '158.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851614', '500011', '0', '1', '1', '-7593.04', '861.26', '158.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851615', '500011', '0', '1', '1', '-7589.64', '862.96', '160.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851616', '500011', '0', '1', '1', '-7589.64', '861.26', '159.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851617', '500011', '0', '1', '1', '-7591.34', '861.26', '158.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851618', '500011', '0', '1', '1', '-7593.04', '861.26', '158.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851619', '500011', '0', '1', '1', '-7591.34', '862.96', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851620', '500011', '0', '1', '1', '-7591.34', '862.96', '161.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851621', '500011', '0', '1', '1', '-7591.34', '862.96', '159.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851622', '500011', '0', '1', '1', '-7593.04', '862.96', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851623', '500011', '0', '1', '1', '-7589.64', '866.36', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851624', '500011', '0', '1', '1', '-7591.34', '866.36', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851625', '500011', '0', '1', '1', '-7593.04', '866.36', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851626', '500011', '0', '1', '1', '-7594.74', '866.36', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851627', '500011', '0', '1', '1', '-7594.74', '864.66', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851628', '500011', '0', '1', '1', '-7594.74', '862.96', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851629', '500011', '0', '1', '1', '-7594.74', '861.26', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851630', '500011', '0', '1', '1', '-7591.34', '862.96', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851631', '500010', '0', '1', '1', '-7598.99', '863.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851632', '500010', '0', '1', '1', '-7605.79', '863.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851633', '500010', '0', '1', '1', '-7639.79', '863.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851634', '500010', '0', '1', '1', '-7646.59', '863.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851635', '500010', '0', '1', '1', '-7422.19', '870.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851636', '500010', '0', '1', '1', '-7428.99', '870.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851637', '500010', '0', '1', '1', '-7476.59', '870.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851638', '500010', '0', '1', '1', '-7510.59', '870.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851639', '500010', '0', '1', '1', '-7564.99', '870.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851640', '500010', '0', '1', '1', '-7598.99', '870.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851641', '500010', '0', '1', '1', '-7639.79', '870.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851642', '500010', '0', '1', '1', '-7646.59', '870.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851643', '500010', '0', '1', '1', '-7422.19', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851644', '500010', '0', '1', '1', '-7428.99', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851645', '500010', '0', '1', '1', '-7476.59', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851646', '500010', '0', '1', '1', '-7483.39', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851647', '500010', '0', '1', '1', '-7490.19', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851648', '500010', '0', '1', '1', '-7496.99', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851649', '500010', '0', '1', '1', '-7503.79', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851650', '500010', '0', '1', '1', '-7510.59', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851651', '500010', '0', '1', '1', '-7564.99', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851652', '500010', '0', '1', '1', '-7571.79', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851653', '500010', '0', '1', '1', '-7578.59', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851654', '500010', '0', '1', '1', '-7585.39', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851655', '500010', '0', '1', '1', '-7592.19', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851656', '500010', '0', '1', '1', '-7598.99', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851657', '500010', '0', '1', '1', '-7639.79', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851658', '500010', '0', '1', '1', '-7646.59', '877.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851659', '500010', '0', '1', '1', '-7422.19', '884.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851660', '500010', '0', '1', '1', '-7428.99', '884.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851661', '500010', '0', '1', '1', '-7639.79', '884.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851662', '500010', '0', '1', '1', '-7646.59', '884.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851663', '500010', '0', '1', '1', '-7422.19', '891.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851664', '500010', '0', '1', '1', '-7428.99', '891.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851665', '500010', '0', '1', '1', '-7639.79', '891.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851666', '500010', '0', '1', '1', '-7646.59', '891.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851667', '500010', '0', '1', '1', '-7422.19', '897.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851668', '500010', '0', '1', '1', '-7428.99', '897.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851669', '500010', '0', '1', '1', '-7639.79', '897.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851670', '500010', '0', '1', '1', '-7646.59', '897.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851671', '500010', '0', '1', '1', '-7422.19', '904.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851672', '500010', '0', '1', '1', '-7428.99', '904.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851673', '500010', '0', '1', '1', '-7639.79', '904.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851674', '500010', '0', '1', '1', '-7646.59', '904.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851675', '500010', '0', '1', '1', '-7422.19', '911.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851676', '500010', '0', '1', '1', '-7428.99', '911.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851677', '500010', '0', '1', '1', '-7639.79', '911.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851678', '500010', '0', '1', '1', '-7646.59', '911.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851679', '500010', '0', '1', '1', '-7422.19', '918.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851680', '500010', '0', '1', '1', '-7428.99', '918.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851681', '500010', '0', '1', '1', '-7639.79', '918.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851682', '500010', '0', '1', '1', '-7646.59', '918.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851683', '500010', '0', '1', '1', '-7422.19', '925.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851684', '500010', '0', '1', '1', '-7428.99', '925.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851685', '500010', '0', '1', '1', '-7639.79', '925.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851686', '500010', '0', '1', '1', '-7646.59', '925.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851687', '500010', '0', '1', '1', '-7422.19', '931.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851688', '500010', '0', '1', '1', '-7428.99', '931.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851689', '500010', '0', '1', '1', '-7639.79', '931.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851690', '500010', '0', '1', '1', '-7646.59', '931.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851691', '500010', '0', '1', '1', '-7422.19', '938.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851692', '500010', '0', '1', '1', '-7428.99', '938.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851693', '500010', '0', '1', '1', '-7639.79', '938.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851694', '500010', '0', '1', '1', '-7646.59', '938.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851695', '500010', '0', '1', '1', '-7422.19', '945.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851696', '500010', '0', '1', '1', '-7428.99', '945.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851697', '500010', '0', '1', '1', '-7639.79', '945.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851698', '500010', '0', '1', '1', '-7646.59', '945.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851699', '500010', '0', '1', '1', '-7422.19', '952.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851700', '500010', '0', '1', '1', '-7428.99', '952.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851701', '500010', '0', '1', '1', '-7639.79', '952.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851702', '500010', '0', '1', '1', '-7646.59', '952.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851703', '500010', '0', '1', '1', '-7422.19', '959.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851704', '500010', '0', '1', '1', '-7428.99', '959.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851705', '500010', '0', '1', '1', '-7639.79', '959.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851706', '500010', '0', '1', '1', '-7646.59', '959.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851707', '500010', '0', '1', '1', '-7422.19', '965.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851708', '500010', '0', '1', '1', '-7428.99', '965.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851709', '500010', '0', '1', '1', '-7639.79', '965.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851710', '500010', '0', '1', '1', '-7646.59', '965.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851711', '500010', '0', '1', '1', '-7422.19', '972.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851712', '500010', '0', '1', '1', '-7428.99', '972.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851713', '500010', '0', '1', '1', '-7435.79', '972.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851714', '500010', '0', '1', '1', '-7442.59', '972.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851715', '500010', '0', '1', '1', '-7449.39', '972.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851716', '500010', '0', '1', '1', '-7639.79', '972.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851717', '500010', '0', '1', '1', '-7646.59', '972.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851718', '500010', '0', '1', '1', '-7449.39', '979.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851719', '500010', '0', '1', '1', '-7619.39', '979.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851720', '500010', '0', '1', '1', '-7626.19', '979.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851721', '500010', '0', '1', '1', '-7632.99', '979.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851722', '500010', '0', '1', '1', '-7639.79', '979.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851723', '500010', '0', '1', '1', '-7646.59', '979.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851724', '500010', '0', '1', '1', '-7408.59', '986.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851725', '500010', '0', '1', '1', '-7415.39', '986.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851726', '500010', '0', '1', '1', '-7422.19', '986.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851727', '500010', '0', '1', '1', '-7428.99', '986.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851728', '500010', '0', '1', '1', '-7435.79', '986.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851729', '500010', '0', '1', '1', '-7442.59', '986.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851730', '500010', '0', '1', '1', '-7449.39', '986.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851731', '500010', '0', '1', '1', '-7619.39', '986.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851732', '500010', '0', '1', '1', '-7626.19', '986.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851733', '500010', '0', '1', '1', '-7632.99', '986.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851734', '500010', '0', '1', '1', '-7639.79', '986.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851735', '500010', '0', '1', '1', '-7646.59', '986.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851736', '500010', '0', '1', '1', '-7653.39', '986.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851737', '500010', '0', '1', '1', '-7660.19', '986.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851738', '500010', '0', '1', '1', '-7408.59', '993.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851739', '500010', '0', '1', '1', '-7442.59', '993.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851740', '500010', '0', '1', '1', '-7449.39', '993.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851741', '500010', '0', '1', '1', '-7619.39', '993.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851742', '500010', '0', '1', '1', '-7626.19', '993.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851743', '500011', '0', '1', '1', '-7640.64', '993.86', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851744', '500011', '0', '1', '1', '-7639.79', '993.86', '162.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851745', '500011', '0', '1', '1', '-7638.94', '993.86', '161.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851746', '500011', '0', '1', '1', '-7637.24', '993.86', '160.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851747', '500011', '0', '1', '1', '-7637.24', '992.16', '160.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851748', '500011', '0', '1', '1', '-7637.24', '990.46', '159.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851749', '500011', '0', '1', '1', '-7638.94', '990.46', '158.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851750', '500011', '0', '1', '1', '-7640.64', '990.46', '158.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851751', '500011', '0', '1', '1', '-7637.24', '992.16', '160.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851752', '500011', '0', '1', '1', '-7637.24', '990.46', '159.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851753', '500011', '0', '1', '1', '-7638.94', '990.46', '158.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851754', '500011', '0', '1', '1', '-7640.64', '990.46', '158.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851755', '500011', '0', '1', '1', '-7638.94', '992.16', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851756', '500011', '0', '1', '1', '-7638.94', '992.16', '161.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851757', '500011', '0', '1', '1', '-7638.94', '992.16', '159.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851758', '500011', '0', '1', '1', '-7640.64', '992.16', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851759', '500011', '0', '1', '1', '-7637.24', '995.56', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851760', '500011', '0', '1', '1', '-7638.94', '995.56', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851761', '500011', '0', '1', '1', '-7640.64', '995.56', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851762', '500011', '0', '1', '1', '-7642.34', '995.56', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851763', '500011', '0', '1', '1', '-7642.34', '993.86', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851764', '500011', '0', '1', '1', '-7642.34', '992.16', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851765', '500011', '0', '1', '1', '-7642.34', '990.46', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851766', '500011', '0', '1', '1', '-7638.94', '992.16', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851767', '500010', '0', '1', '1', '-7646.59', '993.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851768', '500010', '0', '1', '1', '-7660.19', '993.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851769', '500010', '0', '1', '1', '-7408.59', '999.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851770', '500010', '0', '1', '1', '-7442.59', '999.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851771', '500010', '0', '1', '1', '-7449.39', '999.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851772', '500010', '0', '1', '1', '-7619.39', '999.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851773', '500010', '0', '1', '1', '-7626.19', '999.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851774', '500010', '0', '1', '1', '-7660.19', '999.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851775', '500010', '0', '1', '1', '-7408.59', '1006.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851776', '500010', '0', '1', '1', '-7442.59', '1006.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851777', '500010', '0', '1', '1', '-7449.39', '1006.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851778', '500010', '0', '1', '1', '-7619.39', '1006.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851779', '500010', '0', '1', '1', '-7626.19', '1006.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851780', '500010', '0', '1', '1', '-7660.19', '1006.61', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851781', '500010', '0', '1', '1', '-7408.59', '1013.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851782', '500011', '0', '1', '1', '-7416.24', '1014.26', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851783', '500011', '0', '1', '1', '-7415.39', '1014.26', '162.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851784', '500011', '0', '1', '1', '-7414.54', '1014.26', '161.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851785', '500011', '0', '1', '1', '-7412.84', '1014.26', '160.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851786', '500011', '0', '1', '1', '-7412.84', '1012.56', '160.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851787', '500011', '0', '1', '1', '-7412.84', '1010.86', '159.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851788', '500011', '0', '1', '1', '-7414.54', '1010.86', '158.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851789', '500011', '0', '1', '1', '-7416.24', '1010.86', '158.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851790', '500011', '0', '1', '1', '-7412.84', '1012.56', '160.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851791', '500011', '0', '1', '1', '-7412.84', '1010.86', '159.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851792', '500011', '0', '1', '1', '-7414.54', '1010.86', '158.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851793', '500011', '0', '1', '1', '-7416.24', '1010.86', '158.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851794', '500011', '0', '1', '1', '-7414.54', '1012.56', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851795', '500011', '0', '1', '1', '-7414.54', '1012.56', '161.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851796', '500011', '0', '1', '1', '-7414.54', '1012.56', '159.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851797', '500011', '0', '1', '1', '-7416.24', '1012.56', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851798', '500011', '0', '1', '1', '-7412.84', '1015.96', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851799', '500011', '0', '1', '1', '-7414.54', '1015.96', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851800', '500011', '0', '1', '1', '-7416.24', '1015.96', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851801', '500011', '0', '1', '1', '-7417.94', '1015.96', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851802', '500011', '0', '1', '1', '-7417.94', '1014.26', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851803', '500011', '0', '1', '1', '-7417.94', '1012.56', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851804', '500011', '0', '1', '1', '-7417.94', '1010.86', '162.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851805', '500011', '0', '1', '1', '-7414.54', '1012.56', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851806', '500010', '0', '1', '1', '-7442.59', '1013.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851807', '500010', '0', '1', '1', '-7449.39', '1013.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851808', '500010', '0', '1', '1', '-7619.39', '1013.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851809', '500010', '0', '1', '1', '-7626.19', '1013.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851810', '500010', '0', '1', '1', '-7660.19', '1013.41', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851811', '500010', '0', '1', '1', '-7408.59', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851812', '500010', '0', '1', '1', '-7415.39', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851813', '500010', '0', '1', '1', '-7422.19', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851814', '500010', '0', '1', '1', '-7428.99', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851815', '500010', '0', '1', '1', '-7435.79', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851816', '500010', '0', '1', '1', '-7442.59', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851817', '500010', '0', '1', '1', '-7449.39', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851818', '500010', '0', '1', '1', '-7456.19', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851819', '500010', '0', '1', '1', '-7462.99', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851820', '500010', '0', '1', '1', '-7469.79', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851821', '500010', '0', '1', '1', '-7476.59', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851822', '500010', '0', '1', '1', '-7483.39', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851823', '500010', '0', '1', '1', '-7490.19', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851824', '500010', '0', '1', '1', '-7496.99', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851825', '500010', '0', '1', '1', '-7503.79', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851826', '500010', '0', '1', '1', '-7510.59', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851827', '500010', '0', '1', '1', '-7517.39', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851828', '500010', '0', '1', '1', '-7524.19', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851829', '500010', '0', '1', '1', '-7530.99', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851830', '500010', '0', '1', '1', '-7537.79', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851831', '500010', '0', '1', '1', '-7544.59', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851832', '500010', '0', '1', '1', '-7551.39', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851833', '500010', '0', '1', '1', '-7558.19', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851834', '500010', '0', '1', '1', '-7564.99', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851835', '500010', '0', '1', '1', '-7571.79', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851836', '500010', '0', '1', '1', '-7578.59', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851837', '500010', '0', '1', '1', '-7585.39', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851838', '500010', '0', '1', '1', '-7592.19', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851839', '500010', '0', '1', '1', '-7598.99', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851840', '500010', '0', '1', '1', '-7605.79', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851841', '500010', '0', '1', '1', '-7612.59', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851842', '500010', '0', '1', '1', '-7619.39', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851843', '500010', '0', '1', '1', '-7626.19', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851844', '500010', '0', '1', '1', '-7632.99', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851845', '500010', '0', '1', '1', '-7639.79', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851846', '500010', '0', '1', '1', '-7646.59', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851847', '500010', '0', '1', '1', '-7653.39', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851848', '500010', '0', '1', '1', '-7660.19', '1020.21', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851849', '500010', '0', '1', '1', '-7422.19', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851850', '500010', '0', '1', '1', '-7428.99', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851851', '500010', '0', '1', '1', '-7435.79', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851852', '500010', '0', '1', '1', '-7442.59', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851853', '500010', '0', '1', '1', '-7449.39', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851854', '500010', '0', '1', '1', '-7456.19', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851855', '500010', '0', '1', '1', '-7462.99', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851856', '500010', '0', '1', '1', '-7469.79', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851857', '500010', '0', '1', '1', '-7476.59', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851858', '500010', '0', '1', '1', '-7483.39', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851859', '500010', '0', '1', '1', '-7490.19', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851860', '500010', '0', '1', '1', '-7496.99', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851861', '500010', '0', '1', '1', '-7503.79', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851862', '500010', '0', '1', '1', '-7510.59', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851863', '500010', '0', '1', '1', '-7517.39', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851864', '500010', '0', '1', '1', '-7524.19', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851865', '500010', '0', '1', '1', '-7530.99', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851866', '500010', '0', '1', '1', '-7537.79', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851867', '500010', '0', '1', '1', '-7544.59', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851868', '500010', '0', '1', '1', '-7551.39', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851869', '500010', '0', '1', '1', '-7558.19', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851870', '500010', '0', '1', '1', '-7564.99', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851871', '500010', '0', '1', '1', '-7571.79', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851872', '500010', '0', '1', '1', '-7578.59', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851873', '500010', '0', '1', '1', '-7585.39', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851874', '500010', '0', '1', '1', '-7592.19', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851875', '500010', '0', '1', '1', '-7598.99', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851876', '500010', '0', '1', '1', '-7605.79', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851877', '500010', '0', '1', '1', '-7612.59', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851878', '500010', '0', '1', '1', '-7619.39', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851879', '500010', '0', '1', '1', '-7626.19', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851880', '500010', '0', '1', '1', '-7632.99', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851881', '500010', '0', '1', '1', '-7639.79', '1027.01', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851882', '500010', '0', '1', '1', '-7422.19', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851883', '500010', '0', '1', '1', '-7428.99', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851884', '500010', '0', '1', '1', '-7435.79', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851885', '500010', '0', '1', '1', '-7442.59', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851886', '500010', '0', '1', '1', '-7449.39', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851887', '500010', '0', '1', '1', '-7456.19', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851888', '500010', '0', '1', '1', '-7462.99', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851889', '500010', '0', '1', '1', '-7469.79', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851890', '500010', '0', '1', '1', '-7476.59', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851891', '500010', '0', '1', '1', '-7483.39', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851892', '500010', '0', '1', '1', '-7490.19', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851893', '500010', '0', '1', '1', '-7496.99', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851894', '500010', '0', '1', '1', '-7503.79', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851895', '500010', '0', '1', '1', '-7510.59', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851896', '500010', '0', '1', '1', '-7517.39', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851897', '500010', '0', '1', '1', '-7524.19', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851898', '500010', '0', '1', '1', '-7530.99', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851899', '500010', '0', '1', '1', '-7537.79', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851900', '500010', '0', '1', '1', '-7544.59', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851901', '500010', '0', '1', '1', '-7551.39', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851902', '500010', '0', '1', '1', '-7558.19', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851903', '500010', '0', '1', '1', '-7564.99', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851904', '500010', '0', '1', '1', '-7571.79', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851905', '500010', '0', '1', '1', '-7578.59', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851906', '500010', '0', '1', '1', '-7585.39', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851907', '500010', '0', '1', '1', '-7592.19', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851908', '500010', '0', '1', '1', '-7598.99', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851909', '500010', '0', '1', '1', '-7605.79', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851910', '500010', '0', '1', '1', '-7612.59', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851911', '500010', '0', '1', '1', '-7619.39', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851912', '500010', '0', '1', '1', '-7626.19', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851913', '500010', '0', '1', '1', '-7632.99', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851914', '500010', '0', '1', '1', '-7639.79', '1033.81', '158.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851915', '500010', '0', '1', '1', '-7435.79', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851916', '500010', '0', '1', '1', '-7442.59', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851917', '500010', '0', '1', '1', '-7449.39', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851918', '500010', '0', '1', '1', '-7456.19', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851919', '500010', '0', '1', '1', '-7462.99', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851920', '500010', '0', '1', '1', '-7469.79', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851921', '500010', '0', '1', '1', '-7476.59', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851922', '500010', '0', '1', '1', '-7483.39', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851923', '500010', '0', '1', '1', '-7490.19', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851924', '500010', '0', '1', '1', '-7496.99', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851925', '500010', '0', '1', '1', '-7503.79', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851926', '500010', '0', '1', '1', '-7510.59', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851927', '500010', '0', '1', '1', '-7517.39', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851928', '500010', '0', '1', '1', '-7524.19', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851929', '500010', '0', '1', '1', '-7530.99', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851930', '500010', '0', '1', '1', '-7537.79', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851931', '500010', '0', '1', '1', '-7544.59', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851932', '500010', '0', '1', '1', '-7551.39', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851933', '500010', '0', '1', '1', '-7558.19', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851934', '500010', '0', '1', '1', '-7564.99', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851935', '500010', '0', '1', '1', '-7571.79', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851936', '500010', '0', '1', '1', '-7578.59', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851937', '500010', '0', '1', '1', '-7585.39', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851938', '500010', '0', '1', '1', '-7592.19', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851939', '500010', '0', '1', '1', '-7598.99', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851940', '500010', '0', '1', '1', '-7605.79', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851941', '500010', '0', '1', '1', '-7612.59', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851942', '500010', '0', '1', '1', '-7619.39', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851943', '500010', '0', '1', '1', '-7626.19', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851944', '500010', '0', '1', '1', '-7632.99', '823.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851945', '500010', '0', '1', '1', '-7435.79', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851946', '500010', '0', '1', '1', '-7442.59', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851947', '500010', '0', '1', '1', '-7449.39', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851948', '500010', '0', '1', '1', '-7456.19', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851949', '500010', '0', '1', '1', '-7462.99', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851950', '500010', '0', '1', '1', '-7469.79', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851951', '500010', '0', '1', '1', '-7476.59', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851952', '500010', '0', '1', '1', '-7483.39', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851953', '500010', '0', '1', '1', '-7490.19', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851954', '500010', '0', '1', '1', '-7496.99', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851955', '500010', '0', '1', '1', '-7503.79', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851956', '500010', '0', '1', '1', '-7510.59', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851957', '500010', '0', '1', '1', '-7517.39', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851958', '500010', '0', '1', '1', '-7524.19', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851959', '500010', '0', '1', '1', '-7530.99', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851960', '500010', '0', '1', '1', '-7537.79', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851961', '500010', '0', '1', '1', '-7544.59', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851962', '500010', '0', '1', '1', '-7551.39', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851963', '500010', '0', '1', '1', '-7558.19', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851964', '500010', '0', '1', '1', '-7564.99', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851965', '500010', '0', '1', '1', '-7571.79', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851966', '500010', '0', '1', '1', '-7578.59', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851967', '500010', '0', '1', '1', '-7585.39', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851968', '500010', '0', '1', '1', '-7592.19', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851969', '500010', '0', '1', '1', '-7598.99', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851970', '500010', '0', '1', '1', '-7605.79', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851971', '500010', '0', '1', '1', '-7612.59', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851972', '500010', '0', '1', '1', '-7619.39', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851973', '500010', '0', '1', '1', '-7626.19', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851974', '500010', '0', '1', '1', '-7632.99', '829.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851975', '500010', '0', '1', '1', '-7435.79', '836.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851976', '500010', '0', '1', '1', '-7442.59', '836.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851977', '500010', '0', '1', '1', '-7626.19', '836.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851978', '500010', '0', '1', '1', '-7632.99', '836.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851979', '500010', '0', '1', '1', '-7435.79', '843.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851980', '500010', '0', '1', '1', '-7442.59', '843.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851981', '500010', '0', '1', '1', '-7626.19', '843.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851982', '500010', '0', '1', '1', '-7632.99', '843.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851983', '500010', '0', '1', '1', '-7435.79', '850.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851984', '500010', '0', '1', '1', '-7442.59', '850.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851985', '500010', '0', '1', '1', '-7462.99', '850.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851986', '500010', '0', '1', '1', '-7469.79', '850.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851987', '500010', '0', '1', '1', '-7476.59', '850.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851988', '500010', '0', '1', '1', '-7483.39', '850.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851989', '500010', '0', '1', '1', '-7490.19', '850.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851990', '500010', '0', '1', '1', '-7496.99', '850.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851991', '500010', '0', '1', '1', '-7578.59', '850.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851992', '500010', '0', '1', '1', '-7585.39', '850.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851993', '500010', '0', '1', '1', '-7592.19', '850.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851994', '500010', '0', '1', '1', '-7598.99', '850.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851995', '500010', '0', '1', '1', '-7605.79', '850.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851996', '500010', '0', '1', '1', '-7626.19', '850.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851997', '500010', '0', '1', '1', '-7632.99', '850.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851998', '500010', '0', '1', '1', '-7435.79', '857.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('851999', '500010', '0', '1', '1', '-7442.59', '857.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852000', '500010', '0', '1', '1', '-7462.99', '857.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852001', '500010', '0', '1', '1', '-7469.79', '857.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852002', '500010', '0', '1', '1', '-7496.99', '857.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852003', '500010', '0', '1', '1', '-7578.59', '857.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852004', '500010', '0', '1', '1', '-7605.79', '857.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852005', '500010', '0', '1', '1', '-7612.59', '857.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852006', '500010', '0', '1', '1', '-7626.19', '857.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852007', '500010', '0', '1', '1', '-7632.99', '857.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852008', '500010', '0', '1', '1', '-7435.79', '863.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852009', '500010', '0', '1', '1', '-7442.59', '863.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852010', '500010', '0', '1', '1', '-7462.99', '863.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852011', '500011', '0', '1', '1', '-7470.64', '864.66', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852012', '500011', '0', '1', '1', '-7469.79', '864.66', '167.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852013', '500011', '0', '1', '1', '-7468.94', '864.66', '166.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852014', '500011', '0', '1', '1', '-7467.24', '864.66', '166.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852015', '500011', '0', '1', '1', '-7467.24', '862.96', '165.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852016', '500011', '0', '1', '1', '-7467.24', '861.26', '164.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852017', '500011', '0', '1', '1', '-7468.94', '861.26', '164.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852018', '500011', '0', '1', '1', '-7470.64', '861.26', '163.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852019', '500011', '0', '1', '1', '-7467.24', '862.96', '165.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852020', '500011', '0', '1', '1', '-7467.24', '861.26', '164.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852021', '500011', '0', '1', '1', '-7468.94', '861.26', '164.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852022', '500011', '0', '1', '1', '-7470.64', '861.26', '163.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852023', '500011', '0', '1', '1', '-7468.94', '862.96', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852024', '500011', '0', '1', '1', '-7468.94', '862.96', '166.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852025', '500011', '0', '1', '1', '-7468.94', '862.96', '165.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852026', '500011', '0', '1', '1', '-7470.64', '862.96', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852027', '500011', '0', '1', '1', '-7467.24', '866.36', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852028', '500011', '0', '1', '1', '-7468.94', '866.36', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852029', '500011', '0', '1', '1', '-7470.64', '866.36', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852030', '500011', '0', '1', '1', '-7472.34', '866.36', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852031', '500011', '0', '1', '1', '-7472.34', '864.66', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852032', '500011', '0', '1', '1', '-7472.34', '862.96', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852033', '500011', '0', '1', '1', '-7472.34', '861.26', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852034', '500011', '0', '1', '1', '-7468.94', '862.96', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852035', '500010', '0', '1', '1', '-7496.99', '863.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852036', '500010', '0', '1', '1', '-7578.59', '863.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852037', '500011', '0', '1', '1', '-7606.64', '864.66', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852038', '500011', '0', '1', '1', '-7605.79', '864.66', '167.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852039', '500011', '0', '1', '1', '-7604.94', '864.66', '166.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852040', '500011', '0', '1', '1', '-7603.24', '864.66', '166.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852041', '500011', '0', '1', '1', '-7603.24', '862.96', '165.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852042', '500011', '0', '1', '1', '-7603.24', '861.26', '164.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852043', '500011', '0', '1', '1', '-7604.94', '861.26', '164.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852044', '500011', '0', '1', '1', '-7606.64', '861.26', '163.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852045', '500011', '0', '1', '1', '-7603.24', '862.96', '165.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852046', '500011', '0', '1', '1', '-7603.24', '861.26', '164.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852047', '500011', '0', '1', '1', '-7604.94', '861.26', '164.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852048', '500011', '0', '1', '1', '-7606.64', '861.26', '163.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852049', '500011', '0', '1', '1', '-7604.94', '862.96', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852050', '500011', '0', '1', '1', '-7604.94', '862.96', '166.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852051', '500011', '0', '1', '1', '-7604.94', '862.96', '165.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852052', '500011', '0', '1', '1', '-7606.64', '862.96', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852053', '500011', '0', '1', '1', '-7603.24', '866.36', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852054', '500011', '0', '1', '1', '-7604.94', '866.36', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852055', '500011', '0', '1', '1', '-7606.64', '866.36', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852056', '500011', '0', '1', '1', '-7608.34', '866.36', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852057', '500011', '0', '1', '1', '-7608.34', '864.66', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852058', '500011', '0', '1', '1', '-7608.34', '862.96', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852059', '500011', '0', '1', '1', '-7608.34', '861.26', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852060', '500011', '0', '1', '1', '-7604.94', '862.96', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852061', '500010', '0', '1', '1', '-7612.59', '863.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852062', '500010', '0', '1', '1', '-7626.19', '863.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852063', '500010', '0', '1', '1', '-7632.99', '863.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852064', '500010', '0', '1', '1', '-7435.79', '870.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852065', '500010', '0', '1', '1', '-7442.59', '870.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852066', '500010', '0', '1', '1', '-7462.99', '870.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852067', '500010', '0', '1', '1', '-7469.79', '870.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852068', '500010', '0', '1', '1', '-7496.99', '870.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852069', '500010', '0', '1', '1', '-7578.59', '870.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852070', '500010', '0', '1', '1', '-7598.99', '870.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852071', '500010', '0', '1', '1', '-7605.79', '870.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852072', '500010', '0', '1', '1', '-7612.59', '870.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852073', '500010', '0', '1', '1', '-7626.19', '870.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852074', '500010', '0', '1', '1', '-7632.99', '870.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852075', '500010', '0', '1', '1', '-7435.79', '877.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852076', '500010', '0', '1', '1', '-7442.59', '877.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852077', '500010', '0', '1', '1', '-7462.99', '877.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852078', '500010', '0', '1', '1', '-7469.79', '877.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852079', '500010', '0', '1', '1', '-7476.59', '877.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852080', '500010', '0', '1', '1', '-7483.39', '877.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852081', '500010', '0', '1', '1', '-7490.19', '877.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852082', '500010', '0', '1', '1', '-7496.99', '877.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852083', '500010', '0', '1', '1', '-7578.59', '877.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852084', '500010', '0', '1', '1', '-7585.39', '877.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852085', '500010', '0', '1', '1', '-7592.19', '877.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852086', '500010', '0', '1', '1', '-7598.99', '877.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852087', '500010', '0', '1', '1', '-7605.79', '877.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852088', '500010', '0', '1', '1', '-7626.19', '877.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852089', '500010', '0', '1', '1', '-7632.99', '877.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852090', '500010', '0', '1', '1', '-7435.79', '884.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852091', '500010', '0', '1', '1', '-7442.59', '884.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852092', '500010', '0', '1', '1', '-7626.19', '884.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852093', '500010', '0', '1', '1', '-7632.99', '884.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852094', '500010', '0', '1', '1', '-7435.79', '891.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852095', '500010', '0', '1', '1', '-7442.59', '891.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852096', '500010', '0', '1', '1', '-7626.19', '891.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852097', '500010', '0', '1', '1', '-7632.99', '891.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852098', '500010', '0', '1', '1', '-7435.79', '897.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852099', '500010', '0', '1', '1', '-7442.59', '897.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852100', '500010', '0', '1', '1', '-7626.19', '897.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852101', '500010', '0', '1', '1', '-7632.99', '897.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852102', '500010', '0', '1', '1', '-7435.79', '904.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852103', '500010', '0', '1', '1', '-7442.59', '904.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852104', '500010', '0', '1', '1', '-7626.19', '904.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852105', '500010', '0', '1', '1', '-7632.99', '904.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852106', '500010', '0', '1', '1', '-7435.79', '911.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852107', '500010', '0', '1', '1', '-7442.59', '911.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852108', '500010', '0', '1', '1', '-7626.19', '911.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852109', '500010', '0', '1', '1', '-7632.99', '911.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852110', '500010', '0', '1', '1', '-7435.79', '918.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852111', '500010', '0', '1', '1', '-7442.59', '918.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852112', '500010', '0', '1', '1', '-7626.19', '918.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852113', '500010', '0', '1', '1', '-7632.99', '918.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852114', '500010', '0', '1', '1', '-7435.79', '925.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852115', '500010', '0', '1', '1', '-7442.59', '925.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852116', '500010', '0', '1', '1', '-7626.19', '925.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852117', '500010', '0', '1', '1', '-7632.99', '925.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852118', '500010', '0', '1', '1', '-7435.79', '931.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852119', '500010', '0', '1', '1', '-7442.59', '931.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852120', '500010', '0', '1', '1', '-7626.19', '931.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852121', '500010', '0', '1', '1', '-7632.99', '931.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852122', '500010', '0', '1', '1', '-7435.79', '938.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852123', '500010', '0', '1', '1', '-7442.59', '938.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852124', '500010', '0', '1', '1', '-7626.19', '938.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852125', '500010', '0', '1', '1', '-7632.99', '938.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852126', '500010', '0', '1', '1', '-7435.79', '945.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852127', '500010', '0', '1', '1', '-7442.59', '945.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852128', '500010', '0', '1', '1', '-7626.19', '945.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852129', '500010', '0', '1', '1', '-7632.99', '945.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852130', '500010', '0', '1', '1', '-7435.79', '952.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852131', '500010', '0', '1', '1', '-7442.59', '952.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852132', '500010', '0', '1', '1', '-7626.19', '952.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852133', '500010', '0', '1', '1', '-7632.99', '952.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852134', '500010', '0', '1', '1', '-7435.79', '959.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852135', '500010', '0', '1', '1', '-7442.59', '959.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852136', '500010', '0', '1', '1', '-7626.19', '959.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852137', '500010', '0', '1', '1', '-7632.99', '959.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852138', '500010', '0', '1', '1', '-7435.79', '965.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852139', '500010', '0', '1', '1', '-7442.59', '965.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852140', '500010', '0', '1', '1', '-7449.39', '965.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852141', '500010', '0', '1', '1', '-7456.19', '965.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852142', '500010', '0', '1', '1', '-7462.99', '965.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852143', '500010', '0', '1', '1', '-7626.19', '965.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852144', '500010', '0', '1', '1', '-7632.99', '965.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852145', '500010', '0', '1', '1', '-7456.19', '972.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852146', '500010', '0', '1', '1', '-7462.99', '972.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852147', '500010', '0', '1', '1', '-7612.59', '972.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852148', '500010', '0', '1', '1', '-7619.39', '972.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852149', '500010', '0', '1', '1', '-7626.19', '972.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852150', '500010', '0', '1', '1', '-7632.99', '972.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852151', '500010', '0', '1', '1', '-7408.59', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852152', '500010', '0', '1', '1', '-7415.39', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852153', '500010', '0', '1', '1', '-7422.19', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852154', '500010', '0', '1', '1', '-7428.99', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852155', '500010', '0', '1', '1', '-7435.79', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852156', '500010', '0', '1', '1', '-7442.59', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852157', '500010', '0', '1', '1', '-7449.39', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852158', '500010', '0', '1', '1', '-7456.19', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852159', '500010', '0', '1', '1', '-7462.99', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852160', '500010', '0', '1', '1', '-7612.59', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852161', '500010', '0', '1', '1', '-7619.39', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852162', '500010', '0', '1', '1', '-7626.19', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852163', '500010', '0', '1', '1', '-7632.99', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852164', '500010', '0', '1', '1', '-7639.79', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852165', '500010', '0', '1', '1', '-7646.59', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852166', '500010', '0', '1', '1', '-7653.39', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852167', '500010', '0', '1', '1', '-7660.19', '979.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852168', '500010', '0', '1', '1', '-7408.59', '986.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852169', '500010', '0', '1', '1', '-7415.39', '986.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852170', '500010', '0', '1', '1', '-7422.19', '986.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852171', '500010', '0', '1', '1', '-7428.99', '986.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852172', '500011', '0', '1', '1', '-7436.64', '987.06', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852173', '500011', '0', '1', '1', '-7435.79', '987.06', '167.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852174', '500011', '0', '1', '1', '-7434.94', '987.06', '166.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852175', '500011', '0', '1', '1', '-7433.24', '987.06', '166.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852176', '500011', '0', '1', '1', '-7433.24', '985.36', '165.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852177', '500011', '0', '1', '1', '-7433.24', '983.66', '164.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852178', '500011', '0', '1', '1', '-7434.94', '983.66', '164.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852179', '500011', '0', '1', '1', '-7436.64', '983.66', '163.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852180', '500011', '0', '1', '1', '-7433.24', '985.36', '165.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852181', '500011', '0', '1', '1', '-7433.24', '983.66', '164.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852182', '500011', '0', '1', '1', '-7434.94', '983.66', '164.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852183', '500011', '0', '1', '1', '-7436.64', '983.66', '163.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852184', '500011', '0', '1', '1', '-7434.94', '985.36', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852185', '500011', '0', '1', '1', '-7434.94', '985.36', '166.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852186', '500011', '0', '1', '1', '-7434.94', '985.36', '165.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852187', '500011', '0', '1', '1', '-7436.64', '985.36', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852188', '500011', '0', '1', '1', '-7433.24', '988.76', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852189', '500011', '0', '1', '1', '-7434.94', '988.76', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852190', '500011', '0', '1', '1', '-7436.64', '988.76', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852191', '500011', '0', '1', '1', '-7438.34', '988.76', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852192', '500011', '0', '1', '1', '-7438.34', '987.06', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852193', '500011', '0', '1', '1', '-7438.34', '985.36', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852194', '500011', '0', '1', '1', '-7438.34', '983.66', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852195', '500011', '0', '1', '1', '-7434.94', '985.36', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852196', '500010', '0', '1', '1', '-7449.39', '986.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852197', '500010', '0', '1', '1', '-7456.19', '986.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852198', '500010', '0', '1', '1', '-7462.99', '986.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852199', '500010', '0', '1', '1', '-7612.59', '986.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852200', '500010', '0', '1', '1', '-7619.39', '986.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852201', '500010', '0', '1', '1', '-7660.19', '986.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852202', '500010', '0', '1', '1', '-7408.59', '993.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852203', '500010', '0', '1', '1', '-7449.39', '993.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852204', '500010', '0', '1', '1', '-7456.19', '993.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852205', '500010', '0', '1', '1', '-7462.99', '993.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852206', '500010', '0', '1', '1', '-7612.59', '993.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852207', '500010', '0', '1', '1', '-7619.39', '993.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852208', '500011', '0', '1', '1', '-7647.44', '993.86', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852209', '500011', '0', '1', '1', '-7646.59', '993.86', '167.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852210', '500011', '0', '1', '1', '-7645.74', '993.86', '166.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852211', '500011', '0', '1', '1', '-7644.04', '993.86', '166.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852212', '500011', '0', '1', '1', '-7644.04', '992.16', '165.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852213', '500011', '0', '1', '1', '-7644.04', '990.46', '164.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852214', '500011', '0', '1', '1', '-7645.74', '990.46', '164.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852215', '500011', '0', '1', '1', '-7647.44', '990.46', '163.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852216', '500011', '0', '1', '1', '-7644.04', '992.16', '165.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852217', '500011', '0', '1', '1', '-7644.04', '990.46', '164.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852218', '500011', '0', '1', '1', '-7645.74', '990.46', '164.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852219', '500011', '0', '1', '1', '-7647.44', '990.46', '163.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852220', '500011', '0', '1', '1', '-7645.74', '992.16', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852221', '500011', '0', '1', '1', '-7645.74', '992.16', '166.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852222', '500011', '0', '1', '1', '-7645.74', '992.16', '165.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852223', '500011', '0', '1', '1', '-7647.44', '992.16', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852224', '500011', '0', '1', '1', '-7644.04', '995.56', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852225', '500011', '0', '1', '1', '-7645.74', '995.56', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852226', '500011', '0', '1', '1', '-7647.44', '995.56', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852227', '500011', '0', '1', '1', '-7649.14', '995.56', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852228', '500011', '0', '1', '1', '-7649.14', '993.86', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852229', '500011', '0', '1', '1', '-7649.14', '992.16', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852230', '500011', '0', '1', '1', '-7649.14', '990.46', '168.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852231', '500011', '0', '1', '1', '-7645.74', '992.16', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852232', '500010', '0', '1', '1', '-7653.39', '993.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852233', '500010', '0', '1', '1', '-7660.19', '993.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852234', '500010', '0', '1', '1', '-7408.59', '999.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852235', '500010', '0', '1', '1', '-7449.39', '999.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852236', '500010', '0', '1', '1', '-7456.19', '999.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852237', '500010', '0', '1', '1', '-7462.99', '999.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852238', '500010', '0', '1', '1', '-7612.59', '999.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852239', '500010', '0', '1', '1', '-7619.39', '999.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852240', '500010', '0', '1', '1', '-7660.19', '999.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852241', '500010', '0', '1', '1', '-7408.59', '1006.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852242', '500010', '0', '1', '1', '-7449.39', '1006.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852243', '500010', '0', '1', '1', '-7456.19', '1006.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852244', '500010', '0', '1', '1', '-7462.99', '1006.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852245', '500010', '0', '1', '1', '-7612.59', '1006.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852246', '500010', '0', '1', '1', '-7619.39', '1006.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852247', '500010', '0', '1', '1', '-7660.19', '1006.61', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852248', '500010', '0', '1', '1', '-7408.59', '1013.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852249', '500010', '0', '1', '1', '-7449.39', '1013.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852250', '500010', '0', '1', '1', '-7456.19', '1013.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852251', '500010', '0', '1', '1', '-7462.99', '1013.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852252', '500010', '0', '1', '1', '-7612.59', '1013.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852253', '500010', '0', '1', '1', '-7619.39', '1013.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852254', '500010', '0', '1', '1', '-7660.19', '1013.41', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852255', '500010', '0', '1', '1', '-7408.59', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852256', '500010', '0', '1', '1', '-7449.39', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852257', '500010', '0', '1', '1', '-7456.19', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852258', '500010', '0', '1', '1', '-7462.99', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852259', '500010', '0', '1', '1', '-7469.79', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852260', '500010', '0', '1', '1', '-7476.59', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852261', '500010', '0', '1', '1', '-7483.39', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852262', '500010', '0', '1', '1', '-7490.19', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852263', '500010', '0', '1', '1', '-7496.99', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852264', '500010', '0', '1', '1', '-7503.79', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852265', '500010', '0', '1', '1', '-7510.59', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852266', '500010', '0', '1', '1', '-7517.39', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852267', '500010', '0', '1', '1', '-7524.19', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852268', '500010', '0', '1', '1', '-7530.99', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852269', '500010', '0', '1', '1', '-7537.79', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852270', '500010', '0', '1', '1', '-7544.59', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852271', '500010', '0', '1', '1', '-7551.39', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852272', '500010', '0', '1', '1', '-7558.19', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852273', '500010', '0', '1', '1', '-7564.99', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852274', '500010', '0', '1', '1', '-7571.79', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852275', '500010', '0', '1', '1', '-7578.59', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852276', '500010', '0', '1', '1', '-7585.39', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852277', '500010', '0', '1', '1', '-7592.19', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852278', '500010', '0', '1', '1', '-7598.99', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852279', '500010', '0', '1', '1', '-7605.79', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852280', '500010', '0', '1', '1', '-7612.59', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852281', '500010', '0', '1', '1', '-7619.39', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852282', '500010', '0', '1', '1', '-7660.19', '1020.21', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852283', '500010', '0', '1', '1', '-7408.59', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852284', '500010', '0', '1', '1', '-7415.39', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852285', '500010', '0', '1', '1', '-7422.19', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852286', '500010', '0', '1', '1', '-7428.99', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852287', '500010', '0', '1', '1', '-7435.79', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852288', '500010', '0', '1', '1', '-7442.59', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852289', '500010', '0', '1', '1', '-7449.39', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852290', '500010', '0', '1', '1', '-7456.19', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852291', '500010', '0', '1', '1', '-7462.99', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852292', '500010', '0', '1', '1', '-7469.79', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852293', '500010', '0', '1', '1', '-7476.59', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852294', '500010', '0', '1', '1', '-7483.39', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852295', '500010', '0', '1', '1', '-7490.19', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852296', '500010', '0', '1', '1', '-7496.99', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852297', '500010', '0', '1', '1', '-7503.79', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852298', '500010', '0', '1', '1', '-7510.59', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852299', '500010', '0', '1', '1', '-7517.39', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852300', '500010', '0', '1', '1', '-7524.19', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852301', '500010', '0', '1', '1', '-7530.99', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852302', '500010', '0', '1', '1', '-7537.79', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852303', '500010', '0', '1', '1', '-7544.59', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852304', '500010', '0', '1', '1', '-7551.39', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852305', '500010', '0', '1', '1', '-7558.19', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852306', '500010', '0', '1', '1', '-7564.99', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852307', '500010', '0', '1', '1', '-7571.79', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852308', '500010', '0', '1', '1', '-7578.59', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852309', '500010', '0', '1', '1', '-7585.39', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852310', '500010', '0', '1', '1', '-7592.19', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852311', '500010', '0', '1', '1', '-7598.99', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852312', '500010', '0', '1', '1', '-7605.79', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852313', '500010', '0', '1', '1', '-7612.59', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852314', '500010', '0', '1', '1', '-7619.39', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852315', '500010', '0', '1', '1', '-7626.19', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852316', '500010', '0', '1', '1', '-7632.99', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852317', '500010', '0', '1', '1', '-7639.79', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852318', '500010', '0', '1', '1', '-7646.59', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852319', '500010', '0', '1', '1', '-7653.39', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852320', '500010', '0', '1', '1', '-7660.19', '1027.01', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852321', '500010', '0', '1', '1', '-7422.19', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852322', '500010', '0', '1', '1', '-7428.99', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852323', '500010', '0', '1', '1', '-7435.79', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852324', '500010', '0', '1', '1', '-7442.59', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852325', '500010', '0', '1', '1', '-7449.39', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852326', '500010', '0', '1', '1', '-7456.19', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852327', '500010', '0', '1', '1', '-7462.99', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852328', '500010', '0', '1', '1', '-7469.79', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852329', '500010', '0', '1', '1', '-7476.59', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852330', '500010', '0', '1', '1', '-7483.39', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852331', '500010', '0', '1', '1', '-7490.19', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852332', '500010', '0', '1', '1', '-7496.99', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852333', '500010', '0', '1', '1', '-7503.79', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852334', '500010', '0', '1', '1', '-7510.59', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852335', '500010', '0', '1', '1', '-7517.39', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852336', '500010', '0', '1', '1', '-7524.19', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852337', '500010', '0', '1', '1', '-7530.99', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852338', '500010', '0', '1', '1', '-7537.79', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852339', '500010', '0', '1', '1', '-7544.59', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852340', '500010', '0', '1', '1', '-7551.39', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852341', '500010', '0', '1', '1', '-7558.19', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852342', '500010', '0', '1', '1', '-7564.99', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852343', '500010', '0', '1', '1', '-7571.79', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852344', '500010', '0', '1', '1', '-7578.59', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852345', '500010', '0', '1', '1', '-7585.39', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852346', '500010', '0', '1', '1', '-7592.19', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852347', '500010', '0', '1', '1', '-7598.99', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852348', '500010', '0', '1', '1', '-7605.79', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852349', '500010', '0', '1', '1', '-7612.59', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852350', '500010', '0', '1', '1', '-7619.39', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852351', '500010', '0', '1', '1', '-7626.19', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852352', '500010', '0', '1', '1', '-7632.99', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852353', '500010', '0', '1', '1', '-7639.79', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852354', '500010', '0', '1', '1', '-7646.59', '1033.81', '164.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852355', '500010', '0', '1', '1', '-7449.39', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852356', '500010', '0', '1', '1', '-7456.19', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852357', '500010', '0', '1', '1', '-7462.99', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852358', '500010', '0', '1', '1', '-7469.79', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852359', '500010', '0', '1', '1', '-7476.59', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852360', '500010', '0', '1', '1', '-7483.39', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852361', '500010', '0', '1', '1', '-7490.19', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852362', '500010', '0', '1', '1', '-7496.99', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852363', '500010', '0', '1', '1', '-7503.79', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852364', '500010', '0', '1', '1', '-7510.59', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852365', '500010', '0', '1', '1', '-7517.39', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852366', '500010', '0', '1', '1', '-7524.19', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852367', '500010', '0', '1', '1', '-7530.99', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852368', '500010', '0', '1', '1', '-7537.79', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852369', '500010', '0', '1', '1', '-7544.59', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852370', '500010', '0', '1', '1', '-7551.39', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852371', '500010', '0', '1', '1', '-7558.19', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852372', '500010', '0', '1', '1', '-7564.99', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852373', '500010', '0', '1', '1', '-7571.79', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852374', '500010', '0', '1', '1', '-7578.59', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852375', '500010', '0', '1', '1', '-7585.39', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852376', '500010', '0', '1', '1', '-7592.19', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852377', '500010', '0', '1', '1', '-7598.99', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852378', '500010', '0', '1', '1', '-7605.79', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852379', '500010', '0', '1', '1', '-7612.59', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852380', '500010', '0', '1', '1', '-7619.39', '836.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852381', '500010', '0', '1', '1', '-7449.39', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852382', '500010', '0', '1', '1', '-7456.19', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852383', '500010', '0', '1', '1', '-7462.99', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852384', '500010', '0', '1', '1', '-7469.79', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852385', '500010', '0', '1', '1', '-7476.59', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852386', '500010', '0', '1', '1', '-7483.39', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852387', '500010', '0', '1', '1', '-7490.19', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852388', '500010', '0', '1', '1', '-7496.99', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852389', '500010', '0', '1', '1', '-7503.79', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852390', '500010', '0', '1', '1', '-7510.59', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852391', '500010', '0', '1', '1', '-7517.39', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852392', '500010', '0', '1', '1', '-7524.19', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852393', '500010', '0', '1', '1', '-7530.99', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852394', '500010', '0', '1', '1', '-7537.79', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852395', '500010', '0', '1', '1', '-7544.59', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852396', '500010', '0', '1', '1', '-7551.39', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852397', '500010', '0', '1', '1', '-7558.19', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852398', '500010', '0', '1', '1', '-7564.99', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852399', '500010', '0', '1', '1', '-7571.79', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852400', '500010', '0', '1', '1', '-7578.59', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852401', '500010', '0', '1', '1', '-7585.39', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852402', '500010', '0', '1', '1', '-7592.19', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852403', '500010', '0', '1', '1', '-7598.99', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852404', '500010', '0', '1', '1', '-7605.79', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852405', '500010', '0', '1', '1', '-7612.59', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852406', '500010', '0', '1', '1', '-7619.39', '843.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852407', '500010', '0', '1', '1', '-7449.39', '850.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852408', '500010', '0', '1', '1', '-7456.19', '850.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852409', '500010', '0', '1', '1', '-7462.99', '850.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852410', '500010', '0', '1', '1', '-7483.39', '850.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852411', '500010', '0', '1', '1', '-7490.19', '850.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852412', '500010', '0', '1', '1', '-7585.39', '850.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852413', '500010', '0', '1', '1', '-7592.19', '850.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852414', '500010', '0', '1', '1', '-7598.99', '850.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852415', '500011', '0', '1', '1', '-7606.64', '851.06', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852416', '500011', '0', '1', '1', '-7605.79', '851.06', '172.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852417', '500011', '0', '1', '1', '-7604.94', '851.06', '172.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852418', '500011', '0', '1', '1', '-7603.24', '851.06', '171.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852419', '500011', '0', '1', '1', '-7603.24', '849.36', '170.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852420', '500011', '0', '1', '1', '-7603.24', '847.66', '170.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852421', '500011', '0', '1', '1', '-7604.94', '847.66', '169.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852422', '500011', '0', '1', '1', '-7606.64', '847.66', '168.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852423', '500011', '0', '1', '1', '-7603.24', '849.36', '170.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852424', '500011', '0', '1', '1', '-7603.24', '847.66', '170.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852425', '500011', '0', '1', '1', '-7604.94', '847.66', '169.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852426', '500011', '0', '1', '1', '-7606.64', '847.66', '168.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852427', '500011', '0', '1', '1', '-7604.94', '849.36', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852428', '500011', '0', '1', '1', '-7604.94', '849.36', '172.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852429', '500011', '0', '1', '1', '-7604.94', '849.36', '170.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852430', '500011', '0', '1', '1', '-7606.64', '849.36', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852431', '500011', '0', '1', '1', '-7603.24', '852.76', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852432', '500011', '0', '1', '1', '-7604.94', '852.76', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852433', '500011', '0', '1', '1', '-7606.64', '852.76', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852434', '500011', '0', '1', '1', '-7608.34', '852.76', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852435', '500011', '0', '1', '1', '-7608.34', '851.06', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852436', '500011', '0', '1', '1', '-7608.34', '849.36', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852437', '500011', '0', '1', '1', '-7608.34', '847.66', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852438', '500011', '0', '1', '1', '-7604.94', '849.36', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852439', '500010', '0', '1', '1', '-7619.39', '850.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852440', '500010', '0', '1', '1', '-7449.39', '857.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852441', '500010', '0', '1', '1', '-7456.19', '857.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852442', '500010', '0', '1', '1', '-7462.99', '857.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852443', '500011', '0', '1', '1', '-7477.44', '857.86', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852444', '500011', '0', '1', '1', '-7476.59', '857.86', '172.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852445', '500011', '0', '1', '1', '-7475.74', '857.86', '172.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852446', '500011', '0', '1', '1', '-7474.04', '857.86', '171.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852447', '500011', '0', '1', '1', '-7474.04', '856.16', '170.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852448', '500011', '0', '1', '1', '-7474.04', '854.46', '170.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852449', '500011', '0', '1', '1', '-7475.74', '854.46', '169.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852450', '500011', '0', '1', '1', '-7477.44', '854.46', '168.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852451', '500011', '0', '1', '1', '-7474.04', '856.16', '170.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852452', '500011', '0', '1', '1', '-7474.04', '854.46', '170.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852453', '500011', '0', '1', '1', '-7475.74', '854.46', '169.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852454', '500011', '0', '1', '1', '-7477.44', '854.46', '168.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852455', '500011', '0', '1', '1', '-7475.74', '856.16', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852456', '500011', '0', '1', '1', '-7475.74', '856.16', '172.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852457', '500011', '0', '1', '1', '-7475.74', '856.16', '170.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852458', '500011', '0', '1', '1', '-7477.44', '856.16', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852459', '500011', '0', '1', '1', '-7474.04', '859.56', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852460', '500011', '0', '1', '1', '-7475.74', '859.56', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852461', '500011', '0', '1', '1', '-7477.44', '859.56', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852462', '500011', '0', '1', '1', '-7479.14', '859.56', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852463', '500011', '0', '1', '1', '-7479.14', '857.86', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852464', '500011', '0', '1', '1', '-7479.14', '856.16', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852465', '500011', '0', '1', '1', '-7479.14', '854.46', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852466', '500011', '0', '1', '1', '-7475.74', '856.16', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852467', '500010', '0', '1', '1', '-7483.39', '857.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852468', '500010', '0', '1', '1', '-7490.19', '857.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852469', '500010', '0', '1', '1', '-7585.39', '857.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852470', '500010', '0', '1', '1', '-7619.39', '857.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852471', '500010', '0', '1', '1', '-7449.39', '863.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852472', '500010', '0', '1', '1', '-7456.19', '863.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852473', '500010', '0', '1', '1', '-7462.99', '863.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852474', '500010', '0', '1', '1', '-7483.39', '863.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852475', '500010', '0', '1', '1', '-7490.19', '863.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852476', '500010', '0', '1', '1', '-7524.19', '863.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852477', '500010', '0', '1', '1', '-7530.99', '863.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852478', '500010', '0', '1', '1', '-7537.79', '863.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852479', '500010', '0', '1', '1', '-7544.59', '863.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852480', '500010', '0', '1', '1', '-7551.39', '863.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852481', '500010', '0', '1', '1', '-7585.39', '863.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852482', '500010', '0', '1', '1', '-7619.39', '863.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852483', '500010', '0', '1', '1', '-7449.39', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852484', '500010', '0', '1', '1', '-7456.19', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852485', '500010', '0', '1', '1', '-7462.99', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852486', '500010', '0', '1', '1', '-7469.79', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852487', '500010', '0', '1', '1', '-7476.59', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852488', '500010', '0', '1', '1', '-7483.39', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852489', '500010', '0', '1', '1', '-7490.19', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852490', '500010', '0', '1', '1', '-7524.19', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852491', '500010', '0', '1', '1', '-7530.99', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852492', '500010', '0', '1', '1', '-7537.79', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852493', '500010', '0', '1', '1', '-7544.59', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852494', '500010', '0', '1', '1', '-7551.39', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852495', '500010', '0', '1', '1', '-7585.39', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852496', '500010', '0', '1', '1', '-7592.19', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852497', '500010', '0', '1', '1', '-7598.99', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852498', '500010', '0', '1', '1', '-7605.79', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852499', '500010', '0', '1', '1', '-7612.59', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852500', '500010', '0', '1', '1', '-7619.39', '870.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852501', '500010', '0', '1', '1', '-7449.39', '877.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852502', '500010', '0', '1', '1', '-7456.19', '877.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852503', '500010', '0', '1', '1', '-7524.19', '877.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852504', '500010', '0', '1', '1', '-7530.99', '877.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852505', '500010', '0', '1', '1', '-7537.79', '877.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852506', '500010', '0', '1', '1', '-7544.59', '877.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852507', '500010', '0', '1', '1', '-7551.39', '877.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852508', '500010', '0', '1', '1', '-7612.59', '877.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852509', '500010', '0', '1', '1', '-7619.39', '877.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852510', '500010', '0', '1', '1', '-7449.39', '884.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852511', '500010', '0', '1', '1', '-7456.19', '884.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852512', '500010', '0', '1', '1', '-7524.19', '884.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852513', '500010', '0', '1', '1', '-7530.99', '884.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852514', '500010', '0', '1', '1', '-7537.79', '884.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852515', '500010', '0', '1', '1', '-7544.59', '884.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852516', '500010', '0', '1', '1', '-7551.39', '884.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852517', '500010', '0', '1', '1', '-7612.59', '884.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852518', '500010', '0', '1', '1', '-7619.39', '884.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852519', '500010', '0', '1', '1', '-7449.39', '891.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852520', '500010', '0', '1', '1', '-7456.19', '891.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852521', '500010', '0', '1', '1', '-7503.79', '891.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852522', '500010', '0', '1', '1', '-7510.59', '891.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852523', '500010', '0', '1', '1', '-7517.39', '891.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852524', '500010', '0', '1', '1', '-7524.19', '891.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852525', '500010', '0', '1', '1', '-7530.99', '891.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852526', '500010', '0', '1', '1', '-7537.79', '891.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852527', '500010', '0', '1', '1', '-7544.59', '891.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852528', '500010', '0', '1', '1', '-7551.39', '891.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852529', '500010', '0', '1', '1', '-7558.19', '891.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852530', '500010', '0', '1', '1', '-7564.99', '891.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852531', '500010', '0', '1', '1', '-7571.79', '891.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852532', '500010', '0', '1', '1', '-7612.59', '891.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852533', '500010', '0', '1', '1', '-7619.39', '891.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852534', '500010', '0', '1', '1', '-7449.39', '897.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852535', '500010', '0', '1', '1', '-7456.19', '897.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852536', '500010', '0', '1', '1', '-7503.79', '897.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852537', '500010', '0', '1', '1', '-7510.59', '897.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852538', '500010', '0', '1', '1', '-7517.39', '897.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852539', '500010', '0', '1', '1', '-7524.19', '897.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852540', '500010', '0', '1', '1', '-7530.99', '897.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852541', '500010', '0', '1', '1', '-7537.79', '897.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852542', '500010', '0', '1', '1', '-7544.59', '897.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852543', '500010', '0', '1', '1', '-7551.39', '897.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852544', '500010', '0', '1', '1', '-7558.19', '897.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852545', '500010', '0', '1', '1', '-7564.99', '897.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852546', '500010', '0', '1', '1', '-7571.79', '897.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852547', '500010', '0', '1', '1', '-7612.59', '897.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852548', '500010', '0', '1', '1', '-7619.39', '897.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852549', '500010', '0', '1', '1', '-7449.39', '904.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852550', '500010', '0', '1', '1', '-7456.19', '904.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852551', '500010', '0', '1', '1', '-7503.79', '904.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852552', '500010', '0', '1', '1', '-7510.59', '904.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852553', '500010', '0', '1', '1', '-7517.39', '904.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852554', '500010', '0', '1', '1', '-7524.19', '904.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852555', '500010', '0', '1', '1', '-7530.99', '904.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852556', '500010', '0', '1', '1', '-7537.79', '904.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852557', '500010', '0', '1', '1', '-7544.59', '904.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852558', '500010', '0', '1', '1', '-7551.39', '904.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852559', '500010', '0', '1', '1', '-7558.19', '904.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852560', '500010', '0', '1', '1', '-7564.99', '904.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852561', '500010', '0', '1', '1', '-7571.79', '904.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852562', '500010', '0', '1', '1', '-7612.59', '904.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852563', '500010', '0', '1', '1', '-7619.39', '904.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852564', '500010', '0', '1', '1', '-7449.39', '911.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852565', '500010', '0', '1', '1', '-7456.19', '911.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852566', '500010', '0', '1', '1', '-7503.79', '911.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852567', '500010', '0', '1', '1', '-7510.59', '911.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852568', '500010', '0', '1', '1', '-7517.39', '911.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852569', '500010', '0', '1', '1', '-7524.19', '911.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852570', '500010', '0', '1', '1', '-7530.99', '911.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852571', '500010', '0', '1', '1', '-7537.79', '911.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852572', '500010', '0', '1', '1', '-7544.59', '911.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852573', '500010', '0', '1', '1', '-7551.39', '911.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852574', '500010', '0', '1', '1', '-7558.19', '911.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852575', '500010', '0', '1', '1', '-7564.99', '911.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852576', '500010', '0', '1', '1', '-7571.79', '911.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852577', '500010', '0', '1', '1', '-7612.59', '911.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852578', '500010', '0', '1', '1', '-7619.39', '911.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852579', '500010', '0', '1', '1', '-7449.39', '918.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852580', '500010', '0', '1', '1', '-7456.19', '918.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852581', '500010', '0', '1', '1', '-7503.79', '918.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852582', '500010', '0', '1', '1', '-7510.59', '918.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852583', '500010', '0', '1', '1', '-7517.39', '918.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852584', '500010', '0', '1', '1', '-7524.19', '918.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852585', '500010', '0', '1', '1', '-7530.99', '918.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852586', '500010', '0', '1', '1', '-7537.79', '918.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852587', '500010', '0', '1', '1', '-7544.59', '918.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852588', '500010', '0', '1', '1', '-7551.39', '918.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852589', '500010', '0', '1', '1', '-7558.19', '918.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852590', '500010', '0', '1', '1', '-7564.99', '918.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852591', '500010', '0', '1', '1', '-7571.79', '918.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852592', '500010', '0', '1', '1', '-7612.59', '918.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852593', '500010', '0', '1', '1', '-7619.39', '918.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852594', '500010', '0', '1', '1', '-7449.39', '925.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852595', '500010', '0', '1', '1', '-7456.19', '925.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852596', '500010', '0', '1', '1', '-7503.79', '925.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852597', '500010', '0', '1', '1', '-7510.59', '925.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852598', '500010', '0', '1', '1', '-7517.39', '925.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852599', '500010', '0', '1', '1', '-7524.19', '925.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852600', '500010', '0', '1', '1', '-7530.99', '925.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852601', '500010', '0', '1', '1', '-7537.79', '925.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852602', '500010', '0', '1', '1', '-7544.59', '925.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852603', '500010', '0', '1', '1', '-7551.39', '925.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852604', '500010', '0', '1', '1', '-7558.19', '925.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852605', '500010', '0', '1', '1', '-7564.99', '925.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852606', '500010', '0', '1', '1', '-7571.79', '925.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852607', '500010', '0', '1', '1', '-7612.59', '925.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852608', '500010', '0', '1', '1', '-7619.39', '925.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852609', '500010', '0', '1', '1', '-7449.39', '931.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852610', '500010', '0', '1', '1', '-7456.19', '931.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852611', '500010', '0', '1', '1', '-7503.79', '931.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852612', '500010', '0', '1', '1', '-7510.59', '931.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852613', '500010', '0', '1', '1', '-7517.39', '931.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852614', '500010', '0', '1', '1', '-7524.19', '931.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852615', '500010', '0', '1', '1', '-7530.99', '931.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852616', '500010', '0', '1', '1', '-7537.79', '931.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852617', '500010', '0', '1', '1', '-7544.59', '931.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852618', '500010', '0', '1', '1', '-7551.39', '931.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852619', '500010', '0', '1', '1', '-7558.19', '931.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852620', '500010', '0', '1', '1', '-7564.99', '931.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852621', '500010', '0', '1', '1', '-7571.79', '931.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852622', '500010', '0', '1', '1', '-7612.59', '931.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852623', '500010', '0', '1', '1', '-7619.39', '931.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852624', '500010', '0', '1', '1', '-7449.39', '938.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852625', '500010', '0', '1', '1', '-7456.19', '938.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852626', '500010', '0', '1', '1', '-7503.79', '938.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852627', '500010', '0', '1', '1', '-7510.59', '938.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852628', '500010', '0', '1', '1', '-7517.39', '938.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852629', '500010', '0', '1', '1', '-7524.19', '938.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852630', '500010', '0', '1', '1', '-7530.99', '938.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852631', '500010', '0', '1', '1', '-7537.79', '938.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852632', '500010', '0', '1', '1', '-7544.59', '938.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852633', '500010', '0', '1', '1', '-7551.39', '938.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852634', '500010', '0', '1', '1', '-7558.19', '938.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852635', '500010', '0', '1', '1', '-7564.99', '938.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852636', '500010', '0', '1', '1', '-7571.79', '938.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852637', '500010', '0', '1', '1', '-7612.59', '938.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852638', '500010', '0', '1', '1', '-7619.39', '938.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852639', '500010', '0', '1', '1', '-7449.39', '945.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852640', '500010', '0', '1', '1', '-7456.19', '945.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852641', '500010', '0', '1', '1', '-7503.79', '945.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852642', '500010', '0', '1', '1', '-7510.59', '945.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852643', '500010', '0', '1', '1', '-7517.39', '945.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852644', '500010', '0', '1', '1', '-7524.19', '945.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852645', '500010', '0', '1', '1', '-7530.99', '945.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852646', '500010', '0', '1', '1', '-7537.79', '945.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852647', '500010', '0', '1', '1', '-7544.59', '945.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852648', '500010', '0', '1', '1', '-7551.39', '945.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852649', '500010', '0', '1', '1', '-7558.19', '945.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852650', '500010', '0', '1', '1', '-7564.99', '945.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852651', '500010', '0', '1', '1', '-7571.79', '945.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852652', '500010', '0', '1', '1', '-7612.59', '945.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852653', '500010', '0', '1', '1', '-7619.39', '945.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852654', '500010', '0', '1', '1', '-7449.39', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852655', '500010', '0', '1', '1', '-7456.19', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852656', '500010', '0', '1', '1', '-7462.99', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852657', '500010', '0', '1', '1', '-7469.79', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852658', '500010', '0', '1', '1', '-7476.59', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852659', '500010', '0', '1', '1', '-7503.79', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852660', '500010', '0', '1', '1', '-7510.59', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852661', '500010', '0', '1', '1', '-7517.39', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852662', '500010', '0', '1', '1', '-7524.19', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852663', '500010', '0', '1', '1', '-7530.99', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852664', '500010', '0', '1', '1', '-7537.79', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852665', '500010', '0', '1', '1', '-7544.59', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852666', '500010', '0', '1', '1', '-7551.39', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852667', '500010', '0', '1', '1', '-7558.19', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852668', '500010', '0', '1', '1', '-7564.99', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852669', '500010', '0', '1', '1', '-7571.79', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852670', '500010', '0', '1', '1', '-7612.59', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852671', '500010', '0', '1', '1', '-7619.39', '952.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852672', '500010', '0', '1', '1', '-7449.39', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852673', '500010', '0', '1', '1', '-7456.19', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852674', '500010', '0', '1', '1', '-7462.99', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852675', '500010', '0', '1', '1', '-7469.79', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852676', '500010', '0', '1', '1', '-7476.59', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852677', '500010', '0', '1', '1', '-7503.79', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852678', '500010', '0', '1', '1', '-7510.59', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852679', '500010', '0', '1', '1', '-7517.39', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852680', '500010', '0', '1', '1', '-7524.19', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852681', '500010', '0', '1', '1', '-7530.99', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852682', '500010', '0', '1', '1', '-7537.79', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852683', '500010', '0', '1', '1', '-7544.59', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852684', '500010', '0', '1', '1', '-7551.39', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852685', '500010', '0', '1', '1', '-7558.19', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852686', '500010', '0', '1', '1', '-7564.99', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852687', '500010', '0', '1', '1', '-7571.79', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852688', '500010', '0', '1', '1', '-7598.99', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852689', '500010', '0', '1', '1', '-7605.79', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852690', '500010', '0', '1', '1', '-7612.59', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852691', '500010', '0', '1', '1', '-7619.39', '959.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852692', '500010', '0', '1', '1', '-7469.79', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852693', '500010', '0', '1', '1', '-7476.59', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852694', '500010', '0', '1', '1', '-7503.79', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852695', '500010', '0', '1', '1', '-7510.59', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852696', '500010', '0', '1', '1', '-7517.39', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852697', '500010', '0', '1', '1', '-7524.19', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852698', '500010', '0', '1', '1', '-7530.99', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852699', '500010', '0', '1', '1', '-7537.79', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852700', '500010', '0', '1', '1', '-7544.59', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852701', '500010', '0', '1', '1', '-7551.39', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852702', '500010', '0', '1', '1', '-7558.19', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852703', '500010', '0', '1', '1', '-7564.99', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852704', '500010', '0', '1', '1', '-7571.79', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852705', '500010', '0', '1', '1', '-7598.99', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852706', '500010', '0', '1', '1', '-7605.79', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852707', '500010', '0', '1', '1', '-7612.59', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852708', '500010', '0', '1', '1', '-7619.39', '965.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852709', '500010', '0', '1', '1', '-7469.79', '972.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852710', '500010', '0', '1', '1', '-7476.59', '972.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852711', '500010', '0', '1', '1', '-7503.79', '972.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852712', '500010', '0', '1', '1', '-7510.59', '972.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852713', '500010', '0', '1', '1', '-7517.39', '972.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852714', '500010', '0', '1', '1', '-7524.19', '972.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852715', '500010', '0', '1', '1', '-7530.99', '972.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852716', '500010', '0', '1', '1', '-7537.79', '972.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852717', '500010', '0', '1', '1', '-7544.59', '972.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852718', '500010', '0', '1', '1', '-7551.39', '972.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852719', '500010', '0', '1', '1', '-7558.19', '972.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852720', '500010', '0', '1', '1', '-7564.99', '972.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852721', '500010', '0', '1', '1', '-7571.79', '972.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852722', '500010', '0', '1', '1', '-7598.99', '972.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852723', '500010', '0', '1', '1', '-7605.79', '972.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852724', '500010', '0', '1', '1', '-7401.79', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852725', '500010', '0', '1', '1', '-7408.59', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852726', '500010', '0', '1', '1', '-7415.39', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852727', '500010', '0', '1', '1', '-7422.19', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852728', '500010', '0', '1', '1', '-7428.99', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852729', '500010', '0', '1', '1', '-7435.79', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852730', '500010', '0', '1', '1', '-7442.59', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852731', '500010', '0', '1', '1', '-7449.39', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852732', '500010', '0', '1', '1', '-7469.79', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852733', '500010', '0', '1', '1', '-7476.59', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852734', '500010', '0', '1', '1', '-7503.79', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852735', '500010', '0', '1', '1', '-7510.59', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852736', '500010', '0', '1', '1', '-7517.39', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852737', '500010', '0', '1', '1', '-7524.19', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852738', '500010', '0', '1', '1', '-7530.99', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852739', '500010', '0', '1', '1', '-7537.79', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852740', '500010', '0', '1', '1', '-7544.59', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852741', '500010', '0', '1', '1', '-7551.39', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852742', '500010', '0', '1', '1', '-7558.19', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852743', '500010', '0', '1', '1', '-7564.99', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852744', '500010', '0', '1', '1', '-7571.79', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852745', '500010', '0', '1', '1', '-7598.99', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852746', '500010', '0', '1', '1', '-7605.79', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852747', '500010', '0', '1', '1', '-7619.39', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852748', '500010', '0', '1', '1', '-7626.19', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852749', '500010', '0', '1', '1', '-7632.99', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852750', '500010', '0', '1', '1', '-7639.79', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852751', '500010', '0', '1', '1', '-7646.59', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852752', '500010', '0', '1', '1', '-7653.39', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852753', '500010', '0', '1', '1', '-7660.19', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852754', '500010', '0', '1', '1', '-7666.99', '979.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852755', '500010', '0', '1', '1', '-7401.79', '986.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852756', '500010', '0', '1', '1', '-7408.59', '986.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852757', '500010', '0', '1', '1', '-7415.39', '986.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852758', '500010', '0', '1', '1', '-7422.19', '986.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852759', '500011', '0', '1', '1', '-7429.84', '987.06', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852760', '500011', '0', '1', '1', '-7428.99', '987.06', '172.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852761', '500011', '0', '1', '1', '-7428.14', '987.06', '172.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852762', '500011', '0', '1', '1', '-7426.44', '987.06', '171.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852763', '500011', '0', '1', '1', '-7426.44', '985.36', '170.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852764', '500011', '0', '1', '1', '-7426.44', '983.66', '170.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852765', '500011', '0', '1', '1', '-7428.14', '983.66', '169.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852766', '500011', '0', '1', '1', '-7429.84', '983.66', '168.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852767', '500011', '0', '1', '1', '-7426.44', '985.36', '170.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852768', '500011', '0', '1', '1', '-7426.44', '983.66', '170.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852769', '500011', '0', '1', '1', '-7428.14', '983.66', '169.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852770', '500011', '0', '1', '1', '-7429.84', '983.66', '168.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852771', '500011', '0', '1', '1', '-7428.14', '985.36', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852772', '500011', '0', '1', '1', '-7428.14', '985.36', '172.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852773', '500011', '0', '1', '1', '-7428.14', '985.36', '170.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852774', '500011', '0', '1', '1', '-7429.84', '985.36', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852775', '500011', '0', '1', '1', '-7426.44', '988.76', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852776', '500011', '0', '1', '1', '-7428.14', '988.76', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852777', '500011', '0', '1', '1', '-7429.84', '988.76', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852778', '500011', '0', '1', '1', '-7431.54', '988.76', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852779', '500011', '0', '1', '1', '-7431.54', '987.06', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852780', '500011', '0', '1', '1', '-7431.54', '985.36', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852781', '500011', '0', '1', '1', '-7431.54', '983.66', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852782', '500011', '0', '1', '1', '-7428.14', '985.36', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852783', '500010', '0', '1', '1', '-7449.39', '986.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852784', '500010', '0', '1', '1', '-7469.79', '986.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852785', '500010', '0', '1', '1', '-7476.59', '986.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852786', '500010', '0', '1', '1', '-7598.99', '986.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852787', '500010', '0', '1', '1', '-7605.79', '986.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852788', '500010', '0', '1', '1', '-7619.39', '986.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852789', '500010', '0', '1', '1', '-7666.99', '986.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852790', '500010', '0', '1', '1', '-7401.79', '993.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852791', '500010', '0', '1', '1', '-7408.59', '993.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852792', '500010', '0', '1', '1', '-7449.39', '993.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852793', '500010', '0', '1', '1', '-7469.79', '993.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852794', '500010', '0', '1', '1', '-7476.59', '993.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852795', '500010', '0', '1', '1', '-7598.99', '993.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852796', '500010', '0', '1', '1', '-7605.79', '993.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852797', '500010', '0', '1', '1', '-7619.39', '993.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852798', '500010', '0', '1', '1', '-7666.99', '993.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852799', '500010', '0', '1', '1', '-7401.79', '999.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852800', '500010', '0', '1', '1', '-7408.59', '999.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852801', '500010', '0', '1', '1', '-7449.39', '999.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852802', '500010', '0', '1', '1', '-7469.79', '999.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852803', '500010', '0', '1', '1', '-7476.59', '999.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852804', '500010', '0', '1', '1', '-7598.99', '999.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852805', '500010', '0', '1', '1', '-7605.79', '999.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852806', '500010', '0', '1', '1', '-7619.39', '999.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852807', '500011', '0', '1', '1', '-7661.04', '1000.66', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852808', '500011', '0', '1', '1', '-7660.19', '1000.66', '172.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852809', '500011', '0', '1', '1', '-7659.34', '1000.66', '172.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852810', '500011', '0', '1', '1', '-7657.64', '1000.66', '171.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852811', '500011', '0', '1', '1', '-7657.64', '998.96', '170.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852812', '500011', '0', '1', '1', '-7657.64', '997.26', '170.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852813', '500011', '0', '1', '1', '-7659.34', '997.26', '169.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852814', '500011', '0', '1', '1', '-7661.04', '997.26', '168.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852815', '500011', '0', '1', '1', '-7657.64', '998.96', '170.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852816', '500011', '0', '1', '1', '-7657.64', '997.26', '170.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852817', '500011', '0', '1', '1', '-7659.34', '997.26', '169.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852818', '500011', '0', '1', '1', '-7661.04', '997.26', '168.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852819', '500011', '0', '1', '1', '-7659.34', '998.96', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852820', '500011', '0', '1', '1', '-7659.34', '998.96', '172.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852821', '500011', '0', '1', '1', '-7659.34', '998.96', '170.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852822', '500011', '0', '1', '1', '-7661.04', '998.96', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852823', '500011', '0', '1', '1', '-7657.64', '1002.36', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852824', '500011', '0', '1', '1', '-7659.34', '1002.36', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852825', '500011', '0', '1', '1', '-7661.04', '1002.36', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852826', '500011', '0', '1', '1', '-7662.74', '1002.36', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852827', '500011', '0', '1', '1', '-7662.74', '1000.66', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852828', '500011', '0', '1', '1', '-7662.74', '998.96', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852829', '500011', '0', '1', '1', '-7662.74', '997.26', '173.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852830', '500011', '0', '1', '1', '-7659.34', '998.96', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852831', '500010', '0', '1', '1', '-7666.99', '999.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852832', '500010', '0', '1', '1', '-7401.79', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852833', '500010', '0', '1', '1', '-7449.39', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852834', '500010', '0', '1', '1', '-7469.79', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852835', '500010', '0', '1', '1', '-7476.59', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852836', '500010', '0', '1', '1', '-7483.39', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852837', '500010', '0', '1', '1', '-7490.19', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852838', '500010', '0', '1', '1', '-7496.99', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852839', '500010', '0', '1', '1', '-7503.79', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852840', '500010', '0', '1', '1', '-7510.59', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852841', '500010', '0', '1', '1', '-7517.39', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852842', '500010', '0', '1', '1', '-7524.19', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852843', '500010', '0', '1', '1', '-7530.99', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852844', '500010', '0', '1', '1', '-7551.39', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852845', '500010', '0', '1', '1', '-7558.19', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852846', '500010', '0', '1', '1', '-7564.99', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852847', '500010', '0', '1', '1', '-7571.79', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852848', '500010', '0', '1', '1', '-7578.59', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852849', '500010', '0', '1', '1', '-7585.39', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852850', '500010', '0', '1', '1', '-7592.19', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852851', '500010', '0', '1', '1', '-7598.99', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852852', '500010', '0', '1', '1', '-7605.79', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852853', '500010', '0', '1', '1', '-7619.39', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852854', '500010', '0', '1', '1', '-7646.59', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852855', '500010', '0', '1', '1', '-7653.39', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852856', '500010', '0', '1', '1', '-7660.19', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852857', '500010', '0', '1', '1', '-7666.99', '1006.61', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852858', '500010', '0', '1', '1', '-7401.79', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852859', '500010', '0', '1', '1', '-7449.39', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852860', '500010', '0', '1', '1', '-7469.79', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852861', '500010', '0', '1', '1', '-7476.59', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852862', '500010', '0', '1', '1', '-7483.39', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852863', '500010', '0', '1', '1', '-7490.19', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852864', '500010', '0', '1', '1', '-7496.99', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852865', '500010', '0', '1', '1', '-7503.79', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852866', '500010', '0', '1', '1', '-7510.59', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852867', '500010', '0', '1', '1', '-7517.39', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852868', '500010', '0', '1', '1', '-7524.19', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852869', '500010', '0', '1', '1', '-7530.99', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852870', '500010', '0', '1', '1', '-7551.39', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852871', '500010', '0', '1', '1', '-7558.19', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852872', '500010', '0', '1', '1', '-7564.99', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852873', '500010', '0', '1', '1', '-7571.79', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852874', '500010', '0', '1', '1', '-7578.59', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852875', '500010', '0', '1', '1', '-7585.39', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852876', '500010', '0', '1', '1', '-7592.19', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852877', '500010', '0', '1', '1', '-7598.99', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852878', '500010', '0', '1', '1', '-7605.79', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852879', '500010', '0', '1', '1', '-7619.39', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852880', '500010', '0', '1', '1', '-7666.99', '1013.41', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852881', '500010', '0', '1', '1', '-7401.79', '1020.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852882', '500010', '0', '1', '1', '-7449.39', '1020.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852883', '500010', '0', '1', '1', '-7619.39', '1020.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852884', '500010', '0', '1', '1', '-7666.99', '1020.21', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852885', '500010', '0', '1', '1', '-7401.79', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852886', '500010', '0', '1', '1', '-7408.59', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852887', '500010', '0', '1', '1', '-7415.39', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852888', '500010', '0', '1', '1', '-7422.19', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852889', '500010', '0', '1', '1', '-7428.99', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852890', '500010', '0', '1', '1', '-7435.79', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852891', '500010', '0', '1', '1', '-7442.59', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852892', '500010', '0', '1', '1', '-7449.39', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852893', '500010', '0', '1', '1', '-7456.19', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852894', '500010', '0', '1', '1', '-7462.99', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852895', '500010', '0', '1', '1', '-7469.79', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852896', '500010', '0', '1', '1', '-7476.59', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852897', '500010', '0', '1', '1', '-7483.39', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852898', '500010', '0', '1', '1', '-7490.19', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852899', '500010', '0', '1', '1', '-7496.99', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852900', '500010', '0', '1', '1', '-7503.79', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852901', '500010', '0', '1', '1', '-7510.59', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852902', '500010', '0', '1', '1', '-7517.39', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852903', '500010', '0', '1', '1', '-7524.19', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852904', '500010', '0', '1', '1', '-7530.99', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852905', '500010', '0', '1', '1', '-7551.39', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852906', '500010', '0', '1', '1', '-7558.19', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852907', '500010', '0', '1', '1', '-7564.99', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852908', '500010', '0', '1', '1', '-7571.79', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852909', '500010', '0', '1', '1', '-7578.59', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852910', '500010', '0', '1', '1', '-7585.39', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852911', '500010', '0', '1', '1', '-7592.19', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852912', '500010', '0', '1', '1', '-7598.99', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852913', '500010', '0', '1', '1', '-7605.79', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852914', '500010', '0', '1', '1', '-7612.59', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852915', '500010', '0', '1', '1', '-7619.39', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852916', '500010', '0', '1', '1', '-7626.19', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852917', '500010', '0', '1', '1', '-7632.99', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852918', '500010', '0', '1', '1', '-7639.79', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852919', '500010', '0', '1', '1', '-7646.59', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852920', '500010', '0', '1', '1', '-7653.39', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852921', '500010', '0', '1', '1', '-7660.19', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852922', '500010', '0', '1', '1', '-7666.99', '1027.01', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852923', '500010', '0', '1', '1', '-7422.19', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852924', '500010', '0', '1', '1', '-7428.99', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852925', '500010', '0', '1', '1', '-7435.79', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852926', '500010', '0', '1', '1', '-7442.59', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852927', '500010', '0', '1', '1', '-7449.39', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852928', '500010', '0', '1', '1', '-7456.19', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852929', '500010', '0', '1', '1', '-7462.99', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852930', '500010', '0', '1', '1', '-7469.79', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852931', '500010', '0', '1', '1', '-7476.59', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852932', '500010', '0', '1', '1', '-7483.39', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852933', '500010', '0', '1', '1', '-7490.19', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852934', '500010', '0', '1', '1', '-7496.99', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852935', '500010', '0', '1', '1', '-7503.79', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852936', '500010', '0', '1', '1', '-7510.59', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852937', '500010', '0', '1', '1', '-7517.39', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852938', '500010', '0', '1', '1', '-7524.19', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852939', '500010', '0', '1', '1', '-7530.99', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852940', '500010', '0', '1', '1', '-7551.39', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852941', '500010', '0', '1', '1', '-7558.19', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852942', '500010', '0', '1', '1', '-7564.99', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852943', '500010', '0', '1', '1', '-7571.79', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852944', '500010', '0', '1', '1', '-7578.59', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852945', '500010', '0', '1', '1', '-7585.39', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852946', '500010', '0', '1', '1', '-7592.19', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852947', '500010', '0', '1', '1', '-7598.99', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852948', '500010', '0', '1', '1', '-7605.79', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852949', '500010', '0', '1', '1', '-7612.59', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852950', '500010', '0', '1', '1', '-7619.39', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852951', '500010', '0', '1', '1', '-7626.19', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852952', '500010', '0', '1', '1', '-7632.99', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852953', '500010', '0', '1', '1', '-7639.79', '1033.81', '169.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852954', '500010', '0', '1', '1', '-7456.19', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852955', '500010', '0', '1', '1', '-7462.99', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852956', '500010', '0', '1', '1', '-7469.79', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852957', '500010', '0', '1', '1', '-7476.59', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852958', '500010', '0', '1', '1', '-7483.39', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852959', '500010', '0', '1', '1', '-7490.19', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852960', '500010', '0', '1', '1', '-7496.99', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852961', '500010', '0', '1', '1', '-7503.79', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852962', '500010', '0', '1', '1', '-7510.59', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852963', '500010', '0', '1', '1', '-7517.39', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852964', '500010', '0', '1', '1', '-7524.19', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852965', '500010', '0', '1', '1', '-7530.99', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852966', '500010', '0', '1', '1', '-7537.79', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852967', '500010', '0', '1', '1', '-7544.59', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852968', '500010', '0', '1', '1', '-7551.39', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852969', '500010', '0', '1', '1', '-7558.19', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852970', '500010', '0', '1', '1', '-7564.99', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852971', '500010', '0', '1', '1', '-7571.79', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852972', '500010', '0', '1', '1', '-7578.59', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852973', '500010', '0', '1', '1', '-7585.39', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852974', '500010', '0', '1', '1', '-7592.19', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852975', '500010', '0', '1', '1', '-7598.99', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852976', '500010', '0', '1', '1', '-7605.79', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852977', '500010', '0', '1', '1', '-7612.59', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852978', '500010', '0', '1', '1', '-7619.39', '836.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852979', '500010', '0', '1', '1', '-7456.19', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852980', '500010', '0', '1', '1', '-7462.99', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852981', '500010', '0', '1', '1', '-7469.79', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852982', '500010', '0', '1', '1', '-7476.59', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852983', '500010', '0', '1', '1', '-7483.39', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852984', '500010', '0', '1', '1', '-7490.19', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852985', '500010', '0', '1', '1', '-7496.99', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852986', '500010', '0', '1', '1', '-7503.79', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852987', '500010', '0', '1', '1', '-7510.59', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852988', '500010', '0', '1', '1', '-7517.39', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852989', '500010', '0', '1', '1', '-7524.19', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852990', '500010', '0', '1', '1', '-7530.99', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852991', '500010', '0', '1', '1', '-7537.79', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852992', '500010', '0', '1', '1', '-7544.59', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852993', '500010', '0', '1', '1', '-7551.39', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852994', '500010', '0', '1', '1', '-7558.19', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852995', '500010', '0', '1', '1', '-7564.99', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852996', '500010', '0', '1', '1', '-7571.79', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852997', '500010', '0', '1', '1', '-7578.59', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852998', '500010', '0', '1', '1', '-7585.39', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('852999', '500010', '0', '1', '1', '-7592.19', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853000', '500010', '0', '1', '1', '-7598.99', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853001', '500010', '0', '1', '1', '-7605.79', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853002', '500010', '0', '1', '1', '-7612.59', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853003', '500010', '0', '1', '1', '-7619.39', '843.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853004', '500010', '0', '1', '1', '-7456.19', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853005', '500010', '0', '1', '1', '-7462.99', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853006', '500010', '0', '1', '1', '-7469.79', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853007', '500010', '0', '1', '1', '-7490.19', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853008', '500010', '0', '1', '1', '-7496.99', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853009', '500010', '0', '1', '1', '-7503.79', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853010', '500010', '0', '1', '1', '-7510.59', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853011', '500010', '0', '1', '1', '-7517.39', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853012', '500010', '0', '1', '1', '-7524.19', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853013', '500010', '0', '1', '1', '-7530.99', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853014', '500010', '0', '1', '1', '-7537.79', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853015', '500010', '0', '1', '1', '-7544.59', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853016', '500010', '0', '1', '1', '-7551.39', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853017', '500010', '0', '1', '1', '-7558.19', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853018', '500010', '0', '1', '1', '-7564.99', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853019', '500010', '0', '1', '1', '-7571.79', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853020', '500010', '0', '1', '1', '-7578.59', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853021', '500010', '0', '1', '1', '-7585.39', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853022', '500010', '0', '1', '1', '-7619.39', '850.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853023', '500010', '0', '1', '1', '-7456.19', '857.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853024', '500010', '0', '1', '1', '-7462.99', '857.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853025', '500010', '0', '1', '1', '-7469.79', '857.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853026', '500010', '0', '1', '1', '-7490.19', '857.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853027', '500010', '0', '1', '1', '-7585.39', '857.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853028', '500011', '0', '1', '1', '-7593.04', '857.86', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853029', '500011', '0', '1', '1', '-7592.19', '857.86', '178.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853030', '500011', '0', '1', '1', '-7591.34', '857.86', '177.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853031', '500011', '0', '1', '1', '-7589.64', '857.86', '177.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853032', '500011', '0', '1', '1', '-7589.64', '856.16', '176.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853033', '500011', '0', '1', '1', '-7589.64', '854.46', '175.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853034', '500011', '0', '1', '1', '-7591.34', '854.46', '175.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853035', '500011', '0', '1', '1', '-7593.04', '854.46', '174.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853036', '500011', '0', '1', '1', '-7589.64', '856.16', '176.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853037', '500011', '0', '1', '1', '-7589.64', '854.46', '175.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853038', '500011', '0', '1', '1', '-7591.34', '854.46', '175.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853039', '500011', '0', '1', '1', '-7593.04', '854.46', '174.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853040', '500011', '0', '1', '1', '-7591.34', '856.16', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853041', '500011', '0', '1', '1', '-7591.34', '856.16', '177.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853042', '500011', '0', '1', '1', '-7591.34', '856.16', '176.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853043', '500011', '0', '1', '1', '-7593.04', '856.16', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853044', '500011', '0', '1', '1', '-7589.64', '859.56', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853045', '500011', '0', '1', '1', '-7591.34', '859.56', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853046', '500011', '0', '1', '1', '-7593.04', '859.56', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853047', '500011', '0', '1', '1', '-7594.74', '859.56', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853048', '500011', '0', '1', '1', '-7594.74', '857.86', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853049', '500011', '0', '1', '1', '-7594.74', '856.16', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853050', '500011', '0', '1', '1', '-7594.74', '854.46', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853051', '500011', '0', '1', '1', '-7591.34', '856.16', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853052', '500010', '0', '1', '1', '-7619.39', '857.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853053', '500010', '0', '1', '1', '-7456.19', '863.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853054', '500010', '0', '1', '1', '-7462.99', '863.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853055', '500010', '0', '1', '1', '-7469.79', '863.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853056', '500011', '0', '1', '1', '-7484.24', '864.66', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853057', '500011', '0', '1', '1', '-7483.39', '864.66', '178.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853058', '500011', '0', '1', '1', '-7482.54', '864.66', '177.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853059', '500011', '0', '1', '1', '-7480.84', '864.66', '177.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853060', '500011', '0', '1', '1', '-7480.84', '862.96', '176.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853061', '500011', '0', '1', '1', '-7480.84', '861.26', '175.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853062', '500011', '0', '1', '1', '-7482.54', '861.26', '175.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853063', '500011', '0', '1', '1', '-7484.24', '861.26', '174.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853064', '500011', '0', '1', '1', '-7480.84', '862.96', '176.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853065', '500011', '0', '1', '1', '-7480.84', '861.26', '175.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853066', '500011', '0', '1', '1', '-7482.54', '861.26', '175.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853067', '500011', '0', '1', '1', '-7484.24', '861.26', '174.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853068', '500011', '0', '1', '1', '-7482.54', '862.96', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853069', '500011', '0', '1', '1', '-7482.54', '862.96', '177.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853070', '500011', '0', '1', '1', '-7482.54', '862.96', '176.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853071', '500011', '0', '1', '1', '-7484.24', '862.96', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853072', '500011', '0', '1', '1', '-7480.84', '866.36', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853073', '500011', '0', '1', '1', '-7482.54', '866.36', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853074', '500011', '0', '1', '1', '-7484.24', '866.36', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853075', '500011', '0', '1', '1', '-7485.94', '866.36', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853076', '500011', '0', '1', '1', '-7485.94', '864.66', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853077', '500011', '0', '1', '1', '-7485.94', '862.96', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853078', '500011', '0', '1', '1', '-7485.94', '861.26', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853079', '500011', '0', '1', '1', '-7482.54', '862.96', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853080', '500010', '0', '1', '1', '-7490.19', '863.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853081', '500010', '0', '1', '1', '-7524.19', '863.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853082', '500010', '0', '1', '1', '-7530.99', '863.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853083', '500010', '0', '1', '1', '-7537.79', '863.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853084', '500010', '0', '1', '1', '-7544.59', '863.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853085', '500010', '0', '1', '1', '-7551.39', '863.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853086', '500010', '0', '1', '1', '-7585.39', '863.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853087', '500010', '0', '1', '1', '-7592.19', '863.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853088', '500010', '0', '1', '1', '-7598.99', '863.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853089', '500010', '0', '1', '1', '-7605.79', '863.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853090', '500010', '0', '1', '1', '-7612.59', '863.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853091', '500010', '0', '1', '1', '-7619.39', '863.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853092', '500010', '0', '1', '1', '-7456.19', '870.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853093', '500010', '0', '1', '1', '-7462.99', '870.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853094', '500010', '0', '1', '1', '-7469.79', '870.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853095', '500010', '0', '1', '1', '-7476.59', '870.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853096', '500010', '0', '1', '1', '-7483.39', '870.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853097', '500010', '0', '1', '1', '-7490.19', '870.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853098', '500010', '0', '1', '1', '-7524.19', '870.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853099', '500010', '0', '1', '1', '-7551.39', '870.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853100', '500010', '0', '1', '1', '-7612.59', '870.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853101', '500010', '0', '1', '1', '-7619.39', '870.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853102', '500010', '0', '1', '1', '-7456.19', '877.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853103', '500010', '0', '1', '1', '-7462.99', '877.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853104', '500010', '0', '1', '1', '-7469.79', '877.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853105', '500010', '0', '1', '1', '-7524.19', '877.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853106', '500010', '0', '1', '1', '-7551.39', '877.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853107', '500010', '0', '1', '1', '-7612.59', '877.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853108', '500010', '0', '1', '1', '-7619.39', '877.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853109', '500010', '0', '1', '1', '-7456.19', '884.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853110', '500010', '0', '1', '1', '-7462.99', '884.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853111', '500010', '0', '1', '1', '-7469.79', '884.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853112', '500010', '0', '1', '1', '-7524.19', '884.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853113', '500010', '0', '1', '1', '-7551.39', '884.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853114', '500010', '0', '1', '1', '-7612.59', '884.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853115', '500010', '0', '1', '1', '-7619.39', '884.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853116', '500010', '0', '1', '1', '-7456.19', '891.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853117', '500010', '0', '1', '1', '-7462.99', '891.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853118', '500010', '0', '1', '1', '-7469.79', '891.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853119', '500010', '0', '1', '1', '-7503.79', '891.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853120', '500010', '0', '1', '1', '-7510.59', '891.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853121', '500010', '0', '1', '1', '-7517.39', '891.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853122', '500010', '0', '1', '1', '-7524.19', '891.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853123', '500010', '0', '1', '1', '-7551.39', '891.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853124', '500010', '0', '1', '1', '-7558.19', '891.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853125', '500010', '0', '1', '1', '-7564.99', '891.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853126', '500010', '0', '1', '1', '-7571.79', '891.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853127', '500010', '0', '1', '1', '-7612.59', '891.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853128', '500010', '0', '1', '1', '-7619.39', '891.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853129', '500010', '0', '1', '1', '-7456.19', '897.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853130', '500010', '0', '1', '1', '-7462.99', '897.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853131', '500010', '0', '1', '1', '-7469.79', '897.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853132', '500010', '0', '1', '1', '-7503.79', '897.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853133', '500010', '0', '1', '1', '-7571.79', '897.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853134', '500010', '0', '1', '1', '-7612.59', '897.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853135', '500010', '0', '1', '1', '-7619.39', '897.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853136', '500010', '0', '1', '1', '-7456.19', '904.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853137', '500010', '0', '1', '1', '-7462.99', '904.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853138', '500010', '0', '1', '1', '-7469.79', '904.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853139', '500010', '0', '1', '1', '-7503.79', '904.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853140', '500010', '0', '1', '1', '-7571.79', '904.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853141', '500010', '0', '1', '1', '-7612.59', '904.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853142', '500010', '0', '1', '1', '-7619.39', '904.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853143', '500010', '0', '1', '1', '-7456.19', '911.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853144', '500010', '0', '1', '1', '-7462.99', '911.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853145', '500010', '0', '1', '1', '-7469.79', '911.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853146', '500010', '0', '1', '1', '-7503.79', '911.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853147', '500010', '0', '1', '1', '-7571.79', '911.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853148', '500010', '0', '1', '1', '-7612.59', '911.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853149', '500010', '0', '1', '1', '-7619.39', '911.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853150', '500010', '0', '1', '1', '-7456.19', '918.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853151', '500010', '0', '1', '1', '-7462.99', '918.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853152', '500010', '0', '1', '1', '-7469.79', '918.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853153', '500010', '0', '1', '1', '-7503.79', '918.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853154', '500010', '0', '1', '1', '-7571.79', '918.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853155', '500010', '0', '1', '1', '-7612.59', '918.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853156', '500010', '0', '1', '1', '-7619.39', '918.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853157', '500010', '0', '1', '1', '-7456.19', '925.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853158', '500010', '0', '1', '1', '-7462.99', '925.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853159', '500010', '0', '1', '1', '-7469.79', '925.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853160', '500010', '0', '1', '1', '-7503.79', '925.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853161', '500010', '0', '1', '1', '-7571.79', '925.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853162', '500010', '0', '1', '1', '-7612.59', '925.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853163', '500010', '0', '1', '1', '-7619.39', '925.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853164', '500010', '0', '1', '1', '-7456.19', '931.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853165', '500010', '0', '1', '1', '-7462.99', '931.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853166', '500010', '0', '1', '1', '-7469.79', '931.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853167', '500010', '0', '1', '1', '-7503.79', '931.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853168', '500010', '0', '1', '1', '-7571.79', '931.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853169', '500010', '0', '1', '1', '-7612.59', '931.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853170', '500010', '0', '1', '1', '-7619.39', '931.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853171', '500010', '0', '1', '1', '-7456.19', '938.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853172', '500010', '0', '1', '1', '-7462.99', '938.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853173', '500010', '0', '1', '1', '-7469.79', '938.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853174', '500010', '0', '1', '1', '-7476.59', '938.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853175', '500010', '0', '1', '1', '-7483.39', '938.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853176', '500010', '0', '1', '1', '-7490.19', '938.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853177', '500010', '0', '1', '1', '-7503.79', '938.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853178', '500010', '0', '1', '1', '-7571.79', '938.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853179', '500010', '0', '1', '1', '-7585.39', '938.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853180', '500010', '0', '1', '1', '-7592.19', '938.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853181', '500010', '0', '1', '1', '-7598.99', '938.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853182', '500010', '0', '1', '1', '-7605.79', '938.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853183', '500010', '0', '1', '1', '-7612.59', '938.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853184', '500010', '0', '1', '1', '-7619.39', '938.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853185', '500010', '0', '1', '1', '-7456.19', '945.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853186', '500010', '0', '1', '1', '-7462.99', '945.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853187', '500010', '0', '1', '1', '-7469.79', '945.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853188', '500010', '0', '1', '1', '-7476.59', '945.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853189', '500010', '0', '1', '1', '-7483.39', '945.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853190', '500010', '0', '1', '1', '-7490.19', '945.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853191', '500010', '0', '1', '1', '-7503.79', '945.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853192', '500010', '0', '1', '1', '-7571.79', '945.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853193', '500010', '0', '1', '1', '-7585.39', '945.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853194', '500010', '0', '1', '1', '-7592.19', '945.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853195', '500010', '0', '1', '1', '-7598.99', '945.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853196', '500010', '0', '1', '1', '-7605.79', '945.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853197', '500010', '0', '1', '1', '-7612.59', '945.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853198', '500010', '0', '1', '1', '-7619.39', '945.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853199', '500010', '0', '1', '1', '-7456.19', '952.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853200', '500010', '0', '1', '1', '-7462.99', '952.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853201', '500010', '0', '1', '1', '-7469.79', '952.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853202', '500010', '0', '1', '1', '-7476.59', '952.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853203', '500010', '0', '1', '1', '-7483.39', '952.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853204', '500010', '0', '1', '1', '-7490.19', '952.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853205', '500010', '0', '1', '1', '-7503.79', '952.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853206', '500010', '0', '1', '1', '-7571.79', '952.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853207', '500010', '0', '1', '1', '-7585.39', '952.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853208', '500010', '0', '1', '1', '-7592.19', '952.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853209', '500010', '0', '1', '1', '-7598.99', '952.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853210', '500010', '0', '1', '1', '-7605.79', '952.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853211', '500010', '0', '1', '1', '-7612.59', '952.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853212', '500010', '0', '1', '1', '-7619.39', '952.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853213', '500010', '0', '1', '1', '-7476.59', '959.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853214', '500010', '0', '1', '1', '-7483.39', '959.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853215', '500010', '0', '1', '1', '-7490.19', '959.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853216', '500010', '0', '1', '1', '-7503.79', '959.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853217', '500010', '0', '1', '1', '-7571.79', '959.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853218', '500010', '0', '1', '1', '-7585.39', '959.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853219', '500010', '0', '1', '1', '-7592.19', '959.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853220', '500010', '0', '1', '1', '-7598.99', '959.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853221', '500010', '0', '1', '1', '-7476.59', '965.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853222', '500010', '0', '1', '1', '-7483.39', '965.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853223', '500010', '0', '1', '1', '-7490.19', '965.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853224', '500010', '0', '1', '1', '-7503.79', '965.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853225', '500010', '0', '1', '1', '-7571.79', '965.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853226', '500010', '0', '1', '1', '-7585.39', '965.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853227', '500010', '0', '1', '1', '-7592.19', '965.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853228', '500010', '0', '1', '1', '-7598.99', '965.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853229', '500010', '0', '1', '1', '-7476.59', '972.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853230', '500010', '0', '1', '1', '-7483.39', '972.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853231', '500010', '0', '1', '1', '-7490.19', '972.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853232', '500010', '0', '1', '1', '-7503.79', '972.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853233', '500010', '0', '1', '1', '-7571.79', '972.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853234', '500010', '0', '1', '1', '-7585.39', '972.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853235', '500010', '0', '1', '1', '-7592.19', '972.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853236', '500010', '0', '1', '1', '-7598.99', '972.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853237', '500010', '0', '1', '1', '-7401.79', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853238', '500010', '0', '1', '1', '-7408.59', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853239', '500010', '0', '1', '1', '-7415.39', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853240', '500010', '0', '1', '1', '-7422.19', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853241', '500010', '0', '1', '1', '-7428.99', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853242', '500010', '0', '1', '1', '-7435.79', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853243', '500010', '0', '1', '1', '-7442.59', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853244', '500010', '0', '1', '1', '-7449.39', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853245', '500010', '0', '1', '1', '-7476.59', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853246', '500010', '0', '1', '1', '-7483.39', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853247', '500010', '0', '1', '1', '-7490.19', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853248', '500010', '0', '1', '1', '-7503.79', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853249', '500010', '0', '1', '1', '-7510.59', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853250', '500010', '0', '1', '1', '-7517.39', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853251', '500010', '0', '1', '1', '-7524.19', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853252', '500010', '0', '1', '1', '-7530.99', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853253', '500010', '0', '1', '1', '-7551.39', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853254', '500010', '0', '1', '1', '-7558.19', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853255', '500010', '0', '1', '1', '-7564.99', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853256', '500010', '0', '1', '1', '-7571.79', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853257', '500010', '0', '1', '1', '-7585.39', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853258', '500010', '0', '1', '1', '-7592.19', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853259', '500010', '0', '1', '1', '-7598.99', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853260', '500010', '0', '1', '1', '-7619.39', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853261', '500010', '0', '1', '1', '-7626.19', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853262', '500010', '0', '1', '1', '-7632.99', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853263', '500010', '0', '1', '1', '-7639.79', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853264', '500010', '0', '1', '1', '-7646.59', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853265', '500010', '0', '1', '1', '-7653.39', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853266', '500010', '0', '1', '1', '-7660.19', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853267', '500010', '0', '1', '1', '-7666.99', '979.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853268', '500010', '0', '1', '1', '-7401.79', '986.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853269', '500010', '0', '1', '1', '-7408.59', '986.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853270', '500010', '0', '1', '1', '-7415.39', '986.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853271', '500011', '0', '1', '1', '-7423.04', '987.06', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853272', '500011', '0', '1', '1', '-7422.19', '987.06', '178.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853273', '500011', '0', '1', '1', '-7421.34', '987.06', '177.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853274', '500011', '0', '1', '1', '-7419.64', '987.06', '177.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853275', '500011', '0', '1', '1', '-7419.64', '985.36', '176.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853276', '500011', '0', '1', '1', '-7419.64', '983.66', '175.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853277', '500011', '0', '1', '1', '-7421.34', '983.66', '175.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853278', '500011', '0', '1', '1', '-7423.04', '983.66', '174.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853279', '500011', '0', '1', '1', '-7419.64', '985.36', '176.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853280', '500011', '0', '1', '1', '-7419.64', '983.66', '175.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853281', '500011', '0', '1', '1', '-7421.34', '983.66', '175.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853282', '500011', '0', '1', '1', '-7423.04', '983.66', '174.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853283', '500011', '0', '1', '1', '-7421.34', '985.36', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853284', '500011', '0', '1', '1', '-7421.34', '985.36', '177.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853285', '500011', '0', '1', '1', '-7421.34', '985.36', '176.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853286', '500011', '0', '1', '1', '-7423.04', '985.36', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853287', '500011', '0', '1', '1', '-7419.64', '988.76', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853288', '500011', '0', '1', '1', '-7421.34', '988.76', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853289', '500011', '0', '1', '1', '-7423.04', '988.76', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853290', '500011', '0', '1', '1', '-7424.74', '988.76', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853291', '500011', '0', '1', '1', '-7424.74', '987.06', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853292', '500011', '0', '1', '1', '-7424.74', '985.36', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853293', '500011', '0', '1', '1', '-7424.74', '983.66', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853294', '500011', '0', '1', '1', '-7421.34', '985.36', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853295', '500010', '0', '1', '1', '-7449.39', '986.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853296', '500010', '0', '1', '1', '-7476.59', '986.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853297', '500010', '0', '1', '1', '-7483.39', '986.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853298', '500010', '0', '1', '1', '-7490.19', '986.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853299', '500010', '0', '1', '1', '-7585.39', '986.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853300', '500010', '0', '1', '1', '-7592.19', '986.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853301', '500010', '0', '1', '1', '-7598.99', '986.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853302', '500010', '0', '1', '1', '-7619.39', '986.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853303', '500010', '0', '1', '1', '-7646.59', '986.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853304', '500010', '0', '1', '1', '-7653.39', '986.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853305', '500010', '0', '1', '1', '-7660.19', '986.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853306', '500010', '0', '1', '1', '-7666.99', '986.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853307', '500010', '0', '1', '1', '-7401.79', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853308', '500010', '0', '1', '1', '-7408.59', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853309', '500010', '0', '1', '1', '-7449.39', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853310', '500010', '0', '1', '1', '-7476.59', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853311', '500010', '0', '1', '1', '-7483.39', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853312', '500010', '0', '1', '1', '-7490.19', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853313', '500010', '0', '1', '1', '-7496.99', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853314', '500010', '0', '1', '1', '-7503.79', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853315', '500010', '0', '1', '1', '-7510.59', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853316', '500010', '0', '1', '1', '-7517.39', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853317', '500010', '0', '1', '1', '-7524.19', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853318', '500010', '0', '1', '1', '-7530.99', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853319', '500010', '0', '1', '1', '-7551.39', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853320', '500010', '0', '1', '1', '-7558.19', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853321', '500010', '0', '1', '1', '-7564.99', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853322', '500010', '0', '1', '1', '-7571.79', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853323', '500010', '0', '1', '1', '-7578.59', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853324', '500010', '0', '1', '1', '-7585.39', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853325', '500010', '0', '1', '1', '-7592.19', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853326', '500010', '0', '1', '1', '-7598.99', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853327', '500010', '0', '1', '1', '-7619.39', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853328', '500010', '0', '1', '1', '-7646.59', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853329', '500010', '0', '1', '1', '-7666.99', '993.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853330', '500010', '0', '1', '1', '-7401.79', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853331', '500010', '0', '1', '1', '-7408.59', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853332', '500010', '0', '1', '1', '-7415.39', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853333', '500010', '0', '1', '1', '-7422.19', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853334', '500010', '0', '1', '1', '-7428.99', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853335', '500010', '0', '1', '1', '-7435.79', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853336', '500010', '0', '1', '1', '-7442.59', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853337', '500010', '0', '1', '1', '-7449.39', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853338', '500010', '0', '1', '1', '-7476.59', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853339', '500010', '0', '1', '1', '-7483.39', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853340', '500010', '0', '1', '1', '-7490.19', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853341', '500010', '0', '1', '1', '-7496.99', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853342', '500010', '0', '1', '1', '-7503.79', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853343', '500010', '0', '1', '1', '-7510.59', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853344', '500010', '0', '1', '1', '-7517.39', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853345', '500010', '0', '1', '1', '-7524.19', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853346', '500010', '0', '1', '1', '-7530.99', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853347', '500010', '0', '1', '1', '-7551.39', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853348', '500010', '0', '1', '1', '-7558.19', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853349', '500010', '0', '1', '1', '-7564.99', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853350', '500010', '0', '1', '1', '-7571.79', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853351', '500010', '0', '1', '1', '-7578.59', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853352', '500010', '0', '1', '1', '-7585.39', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853353', '500010', '0', '1', '1', '-7592.19', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853354', '500010', '0', '1', '1', '-7598.99', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853355', '500010', '0', '1', '1', '-7619.39', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853356', '500010', '0', '1', '1', '-7646.59', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853357', '500010', '0', '1', '1', '-7666.99', '999.81', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853358', '500010', '0', '1', '1', '-7401.79', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853359', '500010', '0', '1', '1', '-7449.39', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853360', '500010', '0', '1', '1', '-7476.59', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853361', '500010', '0', '1', '1', '-7483.39', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853362', '500010', '0', '1', '1', '-7490.19', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853363', '500010', '0', '1', '1', '-7496.99', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853364', '500010', '0', '1', '1', '-7503.79', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853365', '500010', '0', '1', '1', '-7510.59', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853366', '500010', '0', '1', '1', '-7517.39', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853367', '500010', '0', '1', '1', '-7524.19', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853368', '500010', '0', '1', '1', '-7530.99', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853369', '500010', '0', '1', '1', '-7551.39', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853370', '500010', '0', '1', '1', '-7558.19', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853371', '500010', '0', '1', '1', '-7564.99', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853372', '500010', '0', '1', '1', '-7571.79', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853373', '500010', '0', '1', '1', '-7578.59', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853374', '500010', '0', '1', '1', '-7585.39', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853375', '500010', '0', '1', '1', '-7592.19', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853376', '500010', '0', '1', '1', '-7598.99', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853377', '500010', '0', '1', '1', '-7619.39', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853378', '500010', '0', '1', '1', '-7646.59', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853379', '500011', '0', '1', '1', '-7654.24', '1007.46', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853380', '500011', '0', '1', '1', '-7653.39', '1007.46', '178.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853381', '500011', '0', '1', '1', '-7652.54', '1007.46', '177.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853382', '500011', '0', '1', '1', '-7650.84', '1007.46', '177.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853383', '500011', '0', '1', '1', '-7650.84', '1005.76', '176.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853384', '500011', '0', '1', '1', '-7650.84', '1004.06', '175.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853385', '500011', '0', '1', '1', '-7652.54', '1004.06', '175.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853386', '500011', '0', '1', '1', '-7654.24', '1004.06', '174.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853387', '500011', '0', '1', '1', '-7650.84', '1005.76', '176.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853388', '500011', '0', '1', '1', '-7650.84', '1004.06', '175.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853389', '500011', '0', '1', '1', '-7652.54', '1004.06', '175.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853390', '500011', '0', '1', '1', '-7654.24', '1004.06', '174.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853391', '500011', '0', '1', '1', '-7652.54', '1005.76', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853392', '500011', '0', '1', '1', '-7652.54', '1005.76', '177.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853393', '500011', '0', '1', '1', '-7652.54', '1005.76', '176.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853394', '500011', '0', '1', '1', '-7654.24', '1005.76', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853395', '500011', '0', '1', '1', '-7650.84', '1009.16', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853396', '500011', '0', '1', '1', '-7652.54', '1009.16', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853397', '500011', '0', '1', '1', '-7654.24', '1009.16', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853398', '500011', '0', '1', '1', '-7655.94', '1009.16', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853399', '500011', '0', '1', '1', '-7655.94', '1007.46', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853400', '500011', '0', '1', '1', '-7655.94', '1005.76', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853401', '500011', '0', '1', '1', '-7655.94', '1004.06', '179.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853402', '500011', '0', '1', '1', '-7652.54', '1005.76', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853403', '500010', '0', '1', '1', '-7666.99', '1006.61', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853404', '500010', '0', '1', '1', '-7401.79', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853405', '500010', '0', '1', '1', '-7449.39', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853406', '500010', '0', '1', '1', '-7456.19', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853407', '500010', '0', '1', '1', '-7462.99', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853408', '500010', '0', '1', '1', '-7469.79', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853409', '500010', '0', '1', '1', '-7476.59', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853410', '500010', '0', '1', '1', '-7483.39', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853411', '500010', '0', '1', '1', '-7490.19', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853412', '500010', '0', '1', '1', '-7496.99', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853413', '500010', '0', '1', '1', '-7503.79', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853414', '500010', '0', '1', '1', '-7510.59', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853415', '500010', '0', '1', '1', '-7517.39', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853416', '500010', '0', '1', '1', '-7524.19', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853417', '500010', '0', '1', '1', '-7530.99', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853418', '500010', '0', '1', '1', '-7551.39', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853419', '500010', '0', '1', '1', '-7558.19', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853420', '500010', '0', '1', '1', '-7564.99', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853421', '500010', '0', '1', '1', '-7571.79', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853422', '500010', '0', '1', '1', '-7578.59', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853423', '500010', '0', '1', '1', '-7585.39', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853424', '500010', '0', '1', '1', '-7592.19', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853425', '500010', '0', '1', '1', '-7598.99', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853426', '500010', '0', '1', '1', '-7605.79', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853427', '500010', '0', '1', '1', '-7612.59', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853428', '500010', '0', '1', '1', '-7619.39', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853429', '500010', '0', '1', '1', '-7646.59', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853430', '500010', '0', '1', '1', '-7653.39', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853431', '500010', '0', '1', '1', '-7660.19', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853432', '500010', '0', '1', '1', '-7666.99', '1013.41', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853433', '500010', '0', '1', '1', '-7401.79', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853434', '500010', '0', '1', '1', '-7449.39', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853435', '500010', '0', '1', '1', '-7456.19', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853436', '500010', '0', '1', '1', '-7462.99', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853437', '500010', '0', '1', '1', '-7469.79', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853438', '500010', '0', '1', '1', '-7476.59', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853439', '500010', '0', '1', '1', '-7483.39', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853440', '500010', '0', '1', '1', '-7490.19', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853441', '500010', '0', '1', '1', '-7496.99', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853442', '500010', '0', '1', '1', '-7503.79', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853443', '500010', '0', '1', '1', '-7510.59', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853444', '500010', '0', '1', '1', '-7517.39', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853445', '500010', '0', '1', '1', '-7524.19', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853446', '500010', '0', '1', '1', '-7530.99', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853447', '500010', '0', '1', '1', '-7551.39', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853448', '500010', '0', '1', '1', '-7558.19', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853449', '500010', '0', '1', '1', '-7564.99', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853450', '500010', '0', '1', '1', '-7571.79', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853451', '500010', '0', '1', '1', '-7578.59', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853452', '500010', '0', '1', '1', '-7585.39', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853453', '500010', '0', '1', '1', '-7592.19', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853454', '500010', '0', '1', '1', '-7598.99', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853455', '500010', '0', '1', '1', '-7605.79', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853456', '500010', '0', '1', '1', '-7612.59', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853457', '500010', '0', '1', '1', '-7619.39', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853458', '500010', '0', '1', '1', '-7666.99', '1020.21', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853459', '500010', '0', '1', '1', '-7401.79', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853460', '500010', '0', '1', '1', '-7408.59', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853461', '500010', '0', '1', '1', '-7415.39', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853462', '500010', '0', '1', '1', '-7422.19', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853463', '500010', '0', '1', '1', '-7428.99', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853464', '500010', '0', '1', '1', '-7435.79', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853465', '500010', '0', '1', '1', '-7442.59', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853466', '500010', '0', '1', '1', '-7449.39', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853467', '500010', '0', '1', '1', '-7456.19', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853468', '500010', '0', '1', '1', '-7462.99', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853469', '500010', '0', '1', '1', '-7469.79', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853470', '500010', '0', '1', '1', '-7476.59', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853471', '500010', '0', '1', '1', '-7483.39', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853472', '500010', '0', '1', '1', '-7490.19', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853473', '500010', '0', '1', '1', '-7496.99', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853474', '500010', '0', '1', '1', '-7503.79', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853475', '500010', '0', '1', '1', '-7510.59', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853476', '500010', '0', '1', '1', '-7517.39', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853478', '500010', '0', '1', '1', '-7530.99', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853479', '500010', '0', '1', '1', '-7551.39', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853480', '500010', '0', '1', '1', '-7558.19', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853481', '500010', '0', '1', '1', '-7564.99', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853482', '500010', '0', '1', '1', '-7571.79', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853483', '500010', '0', '1', '1', '-7578.59', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853484', '500010', '0', '1', '1', '-7585.39', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853485', '500010', '0', '1', '1', '-7592.19', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853486', '500010', '0', '1', '1', '-7598.99', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853487', '500010', '0', '1', '1', '-7605.79', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853488', '500010', '0', '1', '1', '-7612.59', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853489', '500010', '0', '1', '1', '-7619.39', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853490', '500010', '0', '1', '1', '-7626.19', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853491', '500010', '0', '1', '1', '-7632.99', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853492', '500010', '0', '1', '1', '-7639.79', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853493', '500010', '0', '1', '1', '-7646.59', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853494', '500010', '0', '1', '1', '-7653.39', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853495', '500010', '0', '1', '1', '-7660.19', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853496', '500010', '0', '1', '1', '-7666.99', '1027.01', '174.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853497', '500010', '0', '1', '1', '-7462.99', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853498', '500010', '0', '1', '1', '-7469.79', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853499', '500010', '0', '1', '1', '-7476.59', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853500', '500010', '0', '1', '1', '-7483.39', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853501', '500010', '0', '1', '1', '-7490.19', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853502', '500010', '0', '1', '1', '-7496.99', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853503', '500010', '0', '1', '1', '-7503.79', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853504', '500010', '0', '1', '1', '-7510.59', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853505', '500010', '0', '1', '1', '-7517.39', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853506', '500010', '0', '1', '1', '-7524.19', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853507', '500010', '0', '1', '1', '-7530.99', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853508', '500010', '0', '1', '1', '-7537.79', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853509', '500010', '0', '1', '1', '-7544.59', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853510', '500010', '0', '1', '1', '-7551.39', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853511', '500010', '0', '1', '1', '-7558.19', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853512', '500010', '0', '1', '1', '-7564.99', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853513', '500010', '0', '1', '1', '-7571.79', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853514', '500010', '0', '1', '1', '-7578.59', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853515', '500010', '0', '1', '1', '-7585.39', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853516', '500010', '0', '1', '1', '-7592.19', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853517', '500010', '0', '1', '1', '-7598.99', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853518', '500010', '0', '1', '1', '-7605.79', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853519', '500010', '0', '1', '1', '-7612.59', '843.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853520', '500010', '0', '1', '1', '-7462.99', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853521', '500010', '0', '1', '1', '-7469.79', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853522', '500010', '0', '1', '1', '-7476.59', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853523', '500010', '0', '1', '1', '-7483.39', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853524', '500010', '0', '1', '1', '-7490.19', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853525', '500010', '0', '1', '1', '-7496.99', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853526', '500010', '0', '1', '1', '-7503.79', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853527', '500010', '0', '1', '1', '-7510.59', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853528', '500010', '0', '1', '1', '-7517.39', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853529', '500010', '0', '1', '1', '-7524.19', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853530', '500010', '0', '1', '1', '-7530.99', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853531', '500010', '0', '1', '1', '-7537.79', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853532', '500010', '0', '1', '1', '-7544.59', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853533', '500010', '0', '1', '1', '-7551.39', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853534', '500010', '0', '1', '1', '-7558.19', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853535', '500010', '0', '1', '1', '-7564.99', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853536', '500010', '0', '1', '1', '-7571.79', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853537', '500010', '0', '1', '1', '-7578.59', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853538', '500010', '0', '1', '1', '-7585.39', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853539', '500010', '0', '1', '1', '-7605.79', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853540', '500010', '0', '1', '1', '-7612.59', '850.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853541', '500010', '0', '1', '1', '-7462.99', '857.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853542', '500010', '0', '1', '1', '-7469.79', '857.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853543', '500010', '0', '1', '1', '-7490.19', '857.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853544', '500010', '0', '1', '1', '-7585.39', '857.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853545', '500010', '0', '1', '1', '-7605.79', '857.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853546', '500010', '0', '1', '1', '-7612.59', '857.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853547', '500010', '0', '1', '1', '-7462.99', '863.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853548', '500010', '0', '1', '1', '-7469.79', '863.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853549', '500010', '0', '1', '1', '-7490.19', '863.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853550', '500010', '0', '1', '1', '-7524.19', '863.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853551', '500010', '0', '1', '1', '-7530.99', '863.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853552', '500010', '0', '1', '1', '-7537.79', '863.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853553', '500010', '0', '1', '1', '-7544.59', '863.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853554', '500010', '0', '1', '1', '-7551.39', '863.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853555', '500010', '0', '1', '1', '-7585.39', '863.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853556', '500011', '0', '1', '1', '-7599.84', '864.66', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853557', '500011', '0', '1', '1', '-7598.99', '864.66', '183.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853558', '500011', '0', '1', '1', '-7598.14', '864.66', '183.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853559', '500011', '0', '1', '1', '-7596.44', '864.66', '182.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853560', '500011', '0', '1', '1', '-7596.44', '862.96', '181.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853561', '500011', '0', '1', '1', '-7596.44', '861.26', '181.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853562', '500011', '0', '1', '1', '-7598.14', '861.26', '180.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853563', '500011', '0', '1', '1', '-7599.84', '861.26', '179.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853564', '500011', '0', '1', '1', '-7596.44', '862.96', '181.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853565', '500011', '0', '1', '1', '-7596.44', '861.26', '181.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853566', '500011', '0', '1', '1', '-7598.14', '861.26', '180.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853567', '500011', '0', '1', '1', '-7599.84', '861.26', '179.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853568', '500011', '0', '1', '1', '-7598.14', '862.96', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853569', '500011', '0', '1', '1', '-7598.14', '862.96', '183.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853570', '500011', '0', '1', '1', '-7598.14', '862.96', '181.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853571', '500011', '0', '1', '1', '-7599.84', '862.96', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853572', '500011', '0', '1', '1', '-7596.44', '866.36', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853573', '500011', '0', '1', '1', '-7598.14', '866.36', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853574', '500011', '0', '1', '1', '-7599.84', '866.36', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853575', '500011', '0', '1', '1', '-7601.54', '866.36', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853576', '500011', '0', '1', '1', '-7601.54', '864.66', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853577', '500011', '0', '1', '1', '-7601.54', '862.96', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853578', '500011', '0', '1', '1', '-7601.54', '861.26', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853579', '500011', '0', '1', '1', '-7598.14', '862.96', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853580', '500010', '0', '1', '1', '-7605.79', '863.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853581', '500010', '0', '1', '1', '-7612.59', '863.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853582', '500010', '0', '1', '1', '-7462.99', '870.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853583', '500010', '0', '1', '1', '-7469.79', '870.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853584', '500011', '0', '1', '1', '-7477.44', '871.46', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853585', '500011', '0', '1', '1', '-7476.59', '871.46', '183.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853586', '500011', '0', '1', '1', '-7475.74', '871.46', '183.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853587', '500011', '0', '1', '1', '-7474.04', '871.46', '182.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853588', '500011', '0', '1', '1', '-7474.04', '869.76', '181.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853589', '500011', '0', '1', '1', '-7474.04', '868.06', '181.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853590', '500011', '0', '1', '1', '-7475.74', '868.06', '180.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853591', '500011', '0', '1', '1', '-7477.44', '868.06', '179.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853592', '500011', '0', '1', '1', '-7474.04', '869.76', '181.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853593', '500011', '0', '1', '1', '-7474.04', '868.06', '181.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853594', '500011', '0', '1', '1', '-7475.74', '868.06', '180.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853595', '500011', '0', '1', '1', '-7477.44', '868.06', '179.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853596', '500011', '0', '1', '1', '-7475.74', '869.76', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853597', '500011', '0', '1', '1', '-7475.74', '869.76', '183.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853598', '500011', '0', '1', '1', '-7475.74', '869.76', '181.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853599', '500011', '0', '1', '1', '-7477.44', '869.76', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853600', '500011', '0', '1', '1', '-7474.04', '873.16', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853601', '500011', '0', '1', '1', '-7475.74', '873.16', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853602', '500011', '0', '1', '1', '-7477.44', '873.16', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853603', '500011', '0', '1', '1', '-7479.14', '873.16', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853604', '500011', '0', '1', '1', '-7479.14', '871.46', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853605', '500011', '0', '1', '1', '-7479.14', '869.76', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853606', '500011', '0', '1', '1', '-7479.14', '868.06', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853607', '500011', '0', '1', '1', '-7475.74', '869.76', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853608', '500010', '0', '1', '1', '-7490.19', '870.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853609', '500010', '0', '1', '1', '-7524.19', '870.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853610', '500010', '0', '1', '1', '-7551.39', '870.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853611', '500010', '0', '1', '1', '-7585.39', '870.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853612', '500010', '0', '1', '1', '-7592.19', '870.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853613', '500010', '0', '1', '1', '-7598.99', '870.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853614', '500010', '0', '1', '1', '-7605.79', '870.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853615', '500010', '0', '1', '1', '-7612.59', '870.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853616', '500010', '0', '1', '1', '-7462.99', '877.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853617', '500010', '0', '1', '1', '-7469.79', '877.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853618', '500010', '0', '1', '1', '-7476.59', '877.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853619', '500010', '0', '1', '1', '-7483.39', '877.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853620', '500010', '0', '1', '1', '-7490.19', '877.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853621', '500010', '0', '1', '1', '-7524.19', '877.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853622', '500010', '0', '1', '1', '-7551.39', '877.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853623', '500010', '0', '1', '1', '-7605.79', '877.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853624', '500010', '0', '1', '1', '-7612.59', '877.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853625', '500010', '0', '1', '1', '-7462.99', '884.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853626', '500010', '0', '1', '1', '-7469.79', '884.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853627', '500010', '0', '1', '1', '-7524.19', '884.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853628', '500010', '0', '1', '1', '-7551.39', '884.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853629', '500010', '0', '1', '1', '-7605.79', '884.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853630', '500010', '0', '1', '1', '-7612.59', '884.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853631', '500010', '0', '1', '1', '-7462.99', '891.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853632', '500010', '0', '1', '1', '-7469.79', '891.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853633', '500010', '0', '1', '1', '-7503.79', '891.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853634', '500010', '0', '1', '1', '-7510.59', '891.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853635', '500010', '0', '1', '1', '-7517.39', '891.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853636', '500010', '0', '1', '1', '-7524.19', '891.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853637', '500010', '0', '1', '1', '-7551.39', '891.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853638', '500010', '0', '1', '1', '-7558.19', '891.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853639', '500010', '0', '1', '1', '-7564.99', '891.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853640', '500010', '0', '1', '1', '-7571.79', '891.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853641', '500010', '0', '1', '1', '-7605.79', '891.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853642', '500010', '0', '1', '1', '-7612.59', '891.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853643', '500010', '0', '1', '1', '-7462.99', '897.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853644', '500010', '0', '1', '1', '-7469.79', '897.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853645', '500010', '0', '1', '1', '-7503.79', '897.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853646', '500010', '0', '1', '1', '-7571.79', '897.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853647', '500010', '0', '1', '1', '-7605.79', '897.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853648', '500010', '0', '1', '1', '-7612.59', '897.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853649', '500010', '0', '1', '1', '-7462.99', '904.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853650', '500010', '0', '1', '1', '-7469.79', '904.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853651', '500010', '0', '1', '1', '-7503.79', '904.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853652', '500010', '0', '1', '1', '-7571.79', '904.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853653', '500010', '0', '1', '1', '-7605.79', '904.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853654', '500010', '0', '1', '1', '-7612.59', '904.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853655', '500010', '0', '1', '1', '-7462.99', '911.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853656', '500010', '0', '1', '1', '-7469.79', '911.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853657', '500010', '0', '1', '1', '-7503.79', '911.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853658', '500010', '0', '1', '1', '-7571.79', '911.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853659', '500010', '0', '1', '1', '-7605.79', '911.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853660', '500010', '0', '1', '1', '-7612.59', '911.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853661', '500010', '0', '1', '1', '-7462.99', '918.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853662', '500010', '0', '1', '1', '-7469.79', '918.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853663', '500010', '0', '1', '1', '-7503.79', '918.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853664', '500010', '0', '1', '1', '-7571.79', '918.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853665', '500010', '0', '1', '1', '-7605.79', '918.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853666', '500010', '0', '1', '1', '-7612.59', '918.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853667', '500010', '0', '1', '1', '-7462.99', '925.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853668', '500010', '0', '1', '1', '-7469.79', '925.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853669', '500010', '0', '1', '1', '-7503.79', '925.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853670', '500010', '0', '1', '1', '-7571.79', '925.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853671', '500010', '0', '1', '1', '-7605.79', '925.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853672', '500010', '0', '1', '1', '-7612.59', '925.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853673', '500010', '0', '1', '1', '-7462.99', '931.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853674', '500010', '0', '1', '1', '-7469.79', '931.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853675', '500010', '0', '1', '1', '-7503.79', '931.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853676', '500010', '0', '1', '1', '-7571.79', '931.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853677', '500010', '0', '1', '1', '-7605.79', '931.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853678', '500010', '0', '1', '1', '-7612.59', '931.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853679', '500010', '0', '1', '1', '-7462.99', '938.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853680', '500010', '0', '1', '1', '-7469.79', '938.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853681', '500010', '0', '1', '1', '-7476.59', '938.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853682', '500010', '0', '1', '1', '-7483.39', '938.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853683', '500010', '0', '1', '1', '-7490.19', '938.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853684', '500010', '0', '1', '1', '-7503.79', '938.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853685', '500010', '0', '1', '1', '-7571.79', '938.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853686', '500010', '0', '1', '1', '-7605.79', '938.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853687', '500010', '0', '1', '1', '-7612.59', '938.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853688', '500010', '0', '1', '1', '-7462.99', '945.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853689', '500010', '0', '1', '1', '-7469.79', '945.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853690', '500010', '0', '1', '1', '-7476.59', '945.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853691', '500010', '0', '1', '1', '-7483.39', '945.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853692', '500010', '0', '1', '1', '-7490.19', '945.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853693', '500010', '0', '1', '1', '-7503.79', '945.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853694', '500010', '0', '1', '1', '-7571.79', '945.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853695', '500010', '0', '1', '1', '-7585.39', '945.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853696', '500010', '0', '1', '1', '-7592.19', '945.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853697', '500010', '0', '1', '1', '-7598.99', '945.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853698', '500010', '0', '1', '1', '-7605.79', '945.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853699', '500010', '0', '1', '1', '-7612.59', '945.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853700', '500010', '0', '1', '1', '-7483.39', '952.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853701', '500010', '0', '1', '1', '-7490.19', '952.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853702', '500010', '0', '1', '1', '-7503.79', '952.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853703', '500010', '0', '1', '1', '-7571.79', '952.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853704', '500010', '0', '1', '1', '-7585.39', '952.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853705', '500010', '0', '1', '1', '-7592.19', '952.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853706', '500010', '0', '1', '1', '-7598.99', '952.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853707', '500010', '0', '1', '1', '-7605.79', '952.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853708', '500010', '0', '1', '1', '-7612.59', '952.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853709', '500010', '0', '1', '1', '-7483.39', '959.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853710', '500010', '0', '1', '1', '-7490.19', '959.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853711', '500010', '0', '1', '1', '-7503.79', '959.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853712', '500010', '0', '1', '1', '-7571.79', '959.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853713', '500010', '0', '1', '1', '-7585.39', '959.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853714', '500010', '0', '1', '1', '-7592.19', '959.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853715', '500010', '0', '1', '1', '-7483.39', '965.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853716', '500010', '0', '1', '1', '-7490.19', '965.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853717', '500010', '0', '1', '1', '-7503.79', '965.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853718', '500010', '0', '1', '1', '-7571.79', '965.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853719', '500010', '0', '1', '1', '-7585.39', '965.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853720', '500010', '0', '1', '1', '-7592.19', '965.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853721', '500010', '0', '1', '1', '-7483.39', '972.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853722', '500010', '0', '1', '1', '-7490.19', '972.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853723', '500010', '0', '1', '1', '-7503.79', '972.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853724', '500010', '0', '1', '1', '-7571.79', '972.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853725', '500010', '0', '1', '1', '-7585.39', '972.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853726', '500010', '0', '1', '1', '-7592.19', '972.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853727', '500010', '0', '1', '1', '-7401.79', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853728', '500010', '0', '1', '1', '-7408.59', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853729', '500010', '0', '1', '1', '-7415.39', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853730', '500010', '0', '1', '1', '-7422.19', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853731', '500010', '0', '1', '1', '-7428.99', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853732', '500010', '0', '1', '1', '-7435.79', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853733', '500010', '0', '1', '1', '-7442.59', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853734', '500010', '0', '1', '1', '-7449.39', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853735', '500010', '0', '1', '1', '-7483.39', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853736', '500010', '0', '1', '1', '-7490.19', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853737', '500010', '0', '1', '1', '-7503.79', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853738', '500010', '0', '1', '1', '-7510.59', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853739', '500010', '0', '1', '1', '-7517.39', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853740', '500010', '0', '1', '1', '-7524.19', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853741', '500010', '0', '1', '1', '-7530.99', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853742', '500010', '0', '1', '1', '-7551.39', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853743', '500010', '0', '1', '1', '-7558.19', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853744', '500010', '0', '1', '1', '-7564.99', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853745', '500010', '0', '1', '1', '-7571.79', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853746', '500010', '0', '1', '1', '-7585.39', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853747', '500010', '0', '1', '1', '-7592.19', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853748', '500010', '0', '1', '1', '-7619.39', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853749', '500010', '0', '1', '1', '-7626.19', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853750', '500010', '0', '1', '1', '-7632.99', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853751', '500010', '0', '1', '1', '-7639.79', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853752', '500010', '0', '1', '1', '-7646.59', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853753', '500010', '0', '1', '1', '-7653.39', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853754', '500010', '0', '1', '1', '-7660.19', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853755', '500010', '0', '1', '1', '-7666.99', '979.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853756', '500010', '0', '1', '1', '-7401.79', '986.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853757', '500011', '0', '1', '1', '-7409.44', '987.06', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853758', '500011', '0', '1', '1', '-7408.59', '987.06', '183.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853759', '500011', '0', '1', '1', '-7407.74', '987.06', '183.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853760', '500011', '0', '1', '1', '-7406.04', '987.06', '182.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853761', '500011', '0', '1', '1', '-7406.04', '985.36', '181.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853762', '500011', '0', '1', '1', '-7406.04', '983.66', '181.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853763', '500011', '0', '1', '1', '-7407.74', '983.66', '180.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853764', '500011', '0', '1', '1', '-7409.44', '983.66', '179.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853765', '500011', '0', '1', '1', '-7406.04', '985.36', '181.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853766', '500011', '0', '1', '1', '-7406.04', '983.66', '181.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853767', '500011', '0', '1', '1', '-7407.74', '983.66', '180.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853768', '500011', '0', '1', '1', '-7409.44', '983.66', '179.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853769', '500011', '0', '1', '1', '-7407.74', '985.36', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853770', '500011', '0', '1', '1', '-7407.74', '985.36', '183.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853771', '500011', '0', '1', '1', '-7407.74', '985.36', '181.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853772', '500011', '0', '1', '1', '-7409.44', '985.36', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853773', '500011', '0', '1', '1', '-7406.04', '988.76', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853774', '500011', '0', '1', '1', '-7407.74', '988.76', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853775', '500011', '0', '1', '1', '-7409.44', '988.76', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853776', '500011', '0', '1', '1', '-7411.14', '988.76', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853777', '500011', '0', '1', '1', '-7411.14', '987.06', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853778', '500011', '0', '1', '1', '-7411.14', '985.36', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853779', '500011', '0', '1', '1', '-7411.14', '983.66', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853780', '500011', '0', '1', '1', '-7407.74', '985.36', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853781', '500010', '0', '1', '1', '-7435.79', '986.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853782', '500010', '0', '1', '1', '-7442.59', '986.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853783', '500010', '0', '1', '1', '-7449.39', '986.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853784', '500010', '0', '1', '1', '-7483.39', '986.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853785', '500010', '0', '1', '1', '-7490.19', '986.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853786', '500010', '0', '1', '1', '-7585.39', '986.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853787', '500010', '0', '1', '1', '-7592.19', '986.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853788', '500010', '0', '1', '1', '-7619.39', '986.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853789', '500010', '0', '1', '1', '-7626.19', '986.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853790', '500010', '0', '1', '1', '-7632.99', '986.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853791', '500010', '0', '1', '1', '-7639.79', '986.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853792', '500010', '0', '1', '1', '-7646.59', '986.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853793', '500010', '0', '1', '1', '-7653.39', '986.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853794', '500010', '0', '1', '1', '-7666.99', '986.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853795', '500010', '0', '1', '1', '-7401.79', '993.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853796', '500010', '0', '1', '1', '-7408.59', '993.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853797', '500010', '0', '1', '1', '-7428.99', '993.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853798', '500010', '0', '1', '1', '-7435.79', '993.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853799', '500010', '0', '1', '1', '-7442.59', '993.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853800', '500010', '0', '1', '1', '-7449.39', '993.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853801', '500010', '0', '1', '1', '-7483.39', '993.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853802', '500010', '0', '1', '1', '-7490.19', '993.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853803', '500010', '0', '1', '1', '-7585.39', '993.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853804', '500010', '0', '1', '1', '-7592.19', '993.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853805', '500010', '0', '1', '1', '-7619.39', '993.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853806', '500010', '0', '1', '1', '-7626.19', '993.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853807', '500010', '0', '1', '1', '-7632.99', '993.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853808', '500010', '0', '1', '1', '-7639.79', '993.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853809', '500011', '0', '1', '1', '-7647.44', '993.86', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853810', '500011', '0', '1', '1', '-7646.59', '993.86', '183.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853811', '500011', '0', '1', '1', '-7645.74', '993.86', '183.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853812', '500011', '0', '1', '1', '-7644.04', '993.86', '182.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853813', '500011', '0', '1', '1', '-7644.04', '992.16', '181.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853814', '500011', '0', '1', '1', '-7644.04', '990.46', '181.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853815', '500011', '0', '1', '1', '-7645.74', '990.46', '180.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853816', '500011', '0', '1', '1', '-7647.44', '990.46', '179.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853817', '500011', '0', '1', '1', '-7644.04', '992.16', '181.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853818', '500011', '0', '1', '1', '-7644.04', '990.46', '181.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853819', '500011', '0', '1', '1', '-7645.74', '990.46', '180.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853820', '500011', '0', '1', '1', '-7647.44', '990.46', '179.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853821', '500011', '0', '1', '1', '-7645.74', '992.16', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853822', '500011', '0', '1', '1', '-7645.74', '992.16', '183.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853823', '500011', '0', '1', '1', '-7645.74', '992.16', '181.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853824', '500011', '0', '1', '1', '-7647.44', '992.16', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853825', '500011', '0', '1', '1', '-7644.04', '995.56', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853826', '500011', '0', '1', '1', '-7645.74', '995.56', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853827', '500011', '0', '1', '1', '-7647.44', '995.56', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853828', '500011', '0', '1', '1', '-7649.14', '995.56', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853829', '500011', '0', '1', '1', '-7649.14', '993.86', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853830', '500011', '0', '1', '1', '-7649.14', '992.16', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853831', '500011', '0', '1', '1', '-7649.14', '990.46', '184.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853832', '500011', '0', '1', '1', '-7645.74', '992.16', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853833', '500010', '0', '1', '1', '-7666.99', '993.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853834', '500010', '0', '1', '1', '-7401.79', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853835', '500010', '0', '1', '1', '-7428.99', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853836', '500010', '0', '1', '1', '-7435.79', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853837', '500010', '0', '1', '1', '-7442.59', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853838', '500010', '0', '1', '1', '-7449.39', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853839', '500010', '0', '1', '1', '-7483.39', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853840', '500010', '0', '1', '1', '-7490.19', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853841', '500010', '0', '1', '1', '-7496.99', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853842', '500010', '0', '1', '1', '-7503.79', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853843', '500010', '0', '1', '1', '-7510.59', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853844', '500010', '0', '1', '1', '-7517.39', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853845', '500010', '0', '1', '1', '-7524.19', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853846', '500010', '0', '1', '1', '-7530.99', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853847', '500010', '0', '1', '1', '-7551.39', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853848', '500010', '0', '1', '1', '-7558.19', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853849', '500010', '0', '1', '1', '-7564.99', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853850', '500010', '0', '1', '1', '-7571.79', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853851', '500010', '0', '1', '1', '-7578.59', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853852', '500010', '0', '1', '1', '-7585.39', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853853', '500010', '0', '1', '1', '-7592.19', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853854', '500010', '0', '1', '1', '-7619.39', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853855', '500010', '0', '1', '1', '-7626.19', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853856', '500010', '0', '1', '1', '-7632.99', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853857', '500010', '0', '1', '1', '-7639.79', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853858', '500010', '0', '1', '1', '-7666.99', '999.81', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853859', '500010', '0', '1', '1', '-7401.79', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853860', '500010', '0', '1', '1', '-7428.99', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853861', '500010', '0', '1', '1', '-7435.79', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853862', '500010', '0', '1', '1', '-7442.59', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853863', '500010', '0', '1', '1', '-7449.39', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853864', '500010', '0', '1', '1', '-7456.19', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853865', '500010', '0', '1', '1', '-7462.99', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853866', '500010', '0', '1', '1', '-7469.79', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853867', '500010', '0', '1', '1', '-7476.59', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853868', '500010', '0', '1', '1', '-7483.39', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853869', '500010', '0', '1', '1', '-7490.19', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853870', '500010', '0', '1', '1', '-7496.99', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853871', '500010', '0', '1', '1', '-7503.79', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853872', '500010', '0', '1', '1', '-7510.59', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853873', '500010', '0', '1', '1', '-7517.39', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853874', '500010', '0', '1', '1', '-7524.19', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853875', '500010', '0', '1', '1', '-7530.99', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853876', '500010', '0', '1', '1', '-7551.39', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853877', '500010', '0', '1', '1', '-7558.19', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853878', '500010', '0', '1', '1', '-7564.99', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853879', '500010', '0', '1', '1', '-7571.79', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853880', '500010', '0', '1', '1', '-7578.59', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853881', '500010', '0', '1', '1', '-7585.39', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853882', '500010', '0', '1', '1', '-7592.19', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853883', '500010', '0', '1', '1', '-7598.99', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853884', '500010', '0', '1', '1', '-7605.79', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853885', '500010', '0', '1', '1', '-7612.59', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853886', '500010', '0', '1', '1', '-7619.39', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853887', '500010', '0', '1', '1', '-7626.19', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853888', '500010', '0', '1', '1', '-7632.99', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853889', '500010', '0', '1', '1', '-7639.79', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853890', '500010', '0', '1', '1', '-7666.99', '1006.61', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853891', '500010', '0', '1', '1', '-7401.79', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853892', '500010', '0', '1', '1', '-7428.99', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853893', '500010', '0', '1', '1', '-7435.79', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853894', '500010', '0', '1', '1', '-7442.59', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853895', '500010', '0', '1', '1', '-7449.39', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853896', '500010', '0', '1', '1', '-7456.19', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853897', '500010', '0', '1', '1', '-7462.99', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853898', '500010', '0', '1', '1', '-7469.79', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853899', '500010', '0', '1', '1', '-7476.59', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853900', '500010', '0', '1', '1', '-7483.39', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853901', '500010', '0', '1', '1', '-7490.19', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853902', '500010', '0', '1', '1', '-7496.99', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853903', '500010', '0', '1', '1', '-7503.79', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853904', '500010', '0', '1', '1', '-7510.59', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853905', '500010', '0', '1', '1', '-7517.39', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853906', '500010', '0', '1', '1', '-7524.19', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853907', '500010', '0', '1', '1', '-7530.99', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853908', '500010', '0', '1', '1', '-7551.39', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853909', '500010', '0', '1', '1', '-7558.19', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853910', '500010', '0', '1', '1', '-7564.99', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853911', '500010', '0', '1', '1', '-7571.79', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853912', '500010', '0', '1', '1', '-7578.59', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853913', '500010', '0', '1', '1', '-7585.39', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853914', '500010', '0', '1', '1', '-7592.19', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853915', '500010', '0', '1', '1', '-7598.99', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853916', '500010', '0', '1', '1', '-7605.79', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853917', '500010', '0', '1', '1', '-7612.59', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853918', '500010', '0', '1', '1', '-7619.39', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853919', '500010', '0', '1', '1', '-7626.19', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853920', '500010', '0', '1', '1', '-7632.99', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853921', '500010', '0', '1', '1', '-7639.79', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853922', '500010', '0', '1', '1', '-7666.99', '1013.41', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853923', '500010', '0', '1', '1', '-7401.79', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853924', '500010', '0', '1', '1', '-7428.99', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853925', '500010', '0', '1', '1', '-7435.79', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853926', '500010', '0', '1', '1', '-7442.59', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853927', '500010', '0', '1', '1', '-7449.39', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853928', '500010', '0', '1', '1', '-7456.19', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853929', '500010', '0', '1', '1', '-7462.99', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853930', '500010', '0', '1', '1', '-7469.79', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853931', '500010', '0', '1', '1', '-7476.59', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853932', '500010', '0', '1', '1', '-7483.39', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853933', '500010', '0', '1', '1', '-7490.19', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853934', '500010', '0', '1', '1', '-7496.99', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853935', '500010', '0', '1', '1', '-7503.79', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853936', '500010', '0', '1', '1', '-7510.59', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853937', '500010', '0', '1', '1', '-7517.39', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853938', '500010', '0', '1', '1', '-7524.19', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853939', '500010', '0', '1', '1', '-7530.99', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853940', '500010', '0', '1', '1', '-7551.39', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853941', '500010', '0', '1', '1', '-7558.19', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853942', '500010', '0', '1', '1', '-7564.99', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853943', '500010', '0', '1', '1', '-7571.79', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853944', '500010', '0', '1', '1', '-7578.59', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853945', '500010', '0', '1', '1', '-7585.39', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853946', '500010', '0', '1', '1', '-7592.19', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853947', '500010', '0', '1', '1', '-7598.99', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853948', '500010', '0', '1', '1', '-7605.79', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853949', '500010', '0', '1', '1', '-7612.59', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853950', '500010', '0', '1', '1', '-7619.39', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853951', '500010', '0', '1', '1', '-7626.19', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853952', '500010', '0', '1', '1', '-7632.99', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853953', '500010', '0', '1', '1', '-7639.79', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853954', '500010', '0', '1', '1', '-7646.59', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853955', '500010', '0', '1', '1', '-7653.39', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853956', '500010', '0', '1', '1', '-7660.19', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853957', '500010', '0', '1', '1', '-7666.99', '1020.21', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853958', '500010', '0', '1', '1', '-7401.79', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853959', '500010', '0', '1', '1', '-7408.59', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853960', '500010', '0', '1', '1', '-7415.39', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853961', '500010', '0', '1', '1', '-7422.19', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853962', '500010', '0', '1', '1', '-7428.99', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853963', '500010', '0', '1', '1', '-7435.79', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853964', '500010', '0', '1', '1', '-7442.59', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853965', '500010', '0', '1', '1', '-7449.39', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853966', '500010', '0', '1', '1', '-7619.39', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853967', '500010', '0', '1', '1', '-7626.19', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853968', '500010', '0', '1', '1', '-7632.99', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853969', '500010', '0', '1', '1', '-7639.79', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853970', '500010', '0', '1', '1', '-7646.59', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853971', '500010', '0', '1', '1', '-7653.39', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853972', '500010', '0', '1', '1', '-7660.19', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853973', '500010', '0', '1', '1', '-7666.99', '1027.01', '180.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853974', '500010', '0', '1', '1', '-7456.19', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853975', '500010', '0', '1', '1', '-7462.99', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853976', '500010', '0', '1', '1', '-7469.79', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853977', '500010', '0', '1', '1', '-7476.59', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853978', '500010', '0', '1', '1', '-7483.39', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853979', '500010', '0', '1', '1', '-7490.19', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853980', '500010', '0', '1', '1', '-7496.99', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853981', '500010', '0', '1', '1', '-7503.79', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853982', '500010', '0', '1', '1', '-7510.59', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853983', '500010', '0', '1', '1', '-7517.39', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853984', '500010', '0', '1', '1', '-7524.19', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853985', '500010', '0', '1', '1', '-7530.99', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853986', '500010', '0', '1', '1', '-7537.79', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853987', '500010', '0', '1', '1', '-7544.59', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853988', '500010', '0', '1', '1', '-7551.39', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853989', '500010', '0', '1', '1', '-7558.19', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853990', '500010', '0', '1', '1', '-7564.99', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853991', '500010', '0', '1', '1', '-7571.79', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853992', '500010', '0', '1', '1', '-7578.59', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853993', '500010', '0', '1', '1', '-7585.39', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853994', '500010', '0', '1', '1', '-7592.19', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853995', '500010', '0', '1', '1', '-7598.99', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853996', '500010', '0', '1', '1', '-7605.79', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853997', '500010', '0', '1', '1', '-7612.59', '843.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853998', '500010', '0', '1', '1', '-7456.19', '850.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('853999', '500010', '0', '1', '1', '-7462.99', '850.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854000', '500010', '0', '1', '1', '-7483.39', '850.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854001', '500010', '0', '1', '1', '-7490.19', '850.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854002', '500010', '0', '1', '1', '-7585.39', '850.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854003', '500010', '0', '1', '1', '-7592.19', '850.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854004', '500010', '0', '1', '1', '-7598.99', '850.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854005', '500010', '0', '1', '1', '-7605.79', '850.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854006', '500010', '0', '1', '1', '-7612.59', '850.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854007', '500010', '0', '1', '1', '-7456.19', '857.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854008', '500010', '0', '1', '1', '-7462.99', '857.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854009', '500011', '0', '1', '1', '-7470.64', '857.86', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854010', '500011', '0', '1', '1', '-7469.79', '857.86', '189.228', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854011', '500011', '0', '1', '1', '-7468.94', '857.86', '188.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854012', '500011', '0', '1', '1', '-7467.24', '857.86', '187.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854013', '500011', '0', '1', '1', '-7467.24', '856.16', '187.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854014', '500011', '0', '1', '1', '-7467.24', '854.46', '186.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854015', '500011', '0', '1', '1', '-7468.94', '854.46', '185.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854016', '500011', '0', '1', '1', '-7470.64', '854.46', '185.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854017', '500011', '0', '1', '1', '-7467.24', '856.16', '187.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854018', '500011', '0', '1', '1', '-7467.24', '854.46', '186.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854019', '500011', '0', '1', '1', '-7468.94', '854.46', '185.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854020', '500011', '0', '1', '1', '-7470.64', '854.46', '185.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854021', '500011', '0', '1', '1', '-7468.94', '856.16', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854022', '500011', '0', '1', '1', '-7468.94', '856.16', '188.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854023', '500011', '0', '1', '1', '-7468.94', '856.16', '187.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854024', '500011', '0', '1', '1', '-7470.64', '856.16', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854025', '500011', '0', '1', '1', '-7467.24', '859.56', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854026', '500011', '0', '1', '1', '-7468.94', '859.56', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854027', '500011', '0', '1', '1', '-7470.64', '859.56', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854028', '500011', '0', '1', '1', '-7472.34', '859.56', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854029', '500011', '0', '1', '1', '-7472.34', '857.86', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854030', '500011', '0', '1', '1', '-7472.34', '856.16', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854031', '500011', '0', '1', '1', '-7472.34', '854.46', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854032', '500011', '0', '1', '1', '-7468.94', '856.16', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854033', '500010', '0', '1', '1', '-7483.39', '857.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854034', '500010', '0', '1', '1', '-7490.19', '857.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854035', '500010', '0', '1', '1', '-7585.39', '857.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854036', '500010', '0', '1', '1', '-7605.79', '857.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854037', '500010', '0', '1', '1', '-7612.59', '857.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854038', '500010', '0', '1', '1', '-7456.19', '863.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854039', '500010', '0', '1', '1', '-7462.99', '863.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854040', '500010', '0', '1', '1', '-7490.19', '863.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854041', '500010', '0', '1', '1', '-7524.19', '863.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854042', '500010', '0', '1', '1', '-7530.99', '863.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854043', '500010', '0', '1', '1', '-7537.79', '863.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854044', '500010', '0', '1', '1', '-7544.59', '863.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854045', '500010', '0', '1', '1', '-7551.39', '863.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854046', '500010', '0', '1', '1', '-7585.39', '863.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854047', '500011', '0', '1', '1', '-7606.64', '864.66', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854048', '500011', '0', '1', '1', '-7605.79', '864.66', '189.228', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854049', '500011', '0', '1', '1', '-7604.94', '864.66', '188.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854050', '500011', '0', '1', '1', '-7603.24', '864.66', '187.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854051', '500011', '0', '1', '1', '-7603.24', '862.96', '187.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854052', '500011', '0', '1', '1', '-7603.24', '861.26', '186.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854053', '500011', '0', '1', '1', '-7604.94', '861.26', '185.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854054', '500011', '0', '1', '1', '-7606.64', '861.26', '185.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854055', '500011', '0', '1', '1', '-7603.24', '862.96', '187.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854056', '500011', '0', '1', '1', '-7603.24', '861.26', '186.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854057', '500011', '0', '1', '1', '-7604.94', '861.26', '185.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854058', '500011', '0', '1', '1', '-7606.64', '861.26', '185.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854059', '500011', '0', '1', '1', '-7604.94', '862.96', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854060', '500011', '0', '1', '1', '-7604.94', '862.96', '188.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854061', '500011', '0', '1', '1', '-7604.94', '862.96', '187.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854062', '500011', '0', '1', '1', '-7606.64', '862.96', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854063', '500011', '0', '1', '1', '-7603.24', '866.36', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854064', '500011', '0', '1', '1', '-7604.94', '866.36', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854065', '500011', '0', '1', '1', '-7606.64', '866.36', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854066', '500011', '0', '1', '1', '-7608.34', '866.36', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854067', '500011', '0', '1', '1', '-7608.34', '864.66', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854068', '500011', '0', '1', '1', '-7608.34', '862.96', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854069', '500011', '0', '1', '1', '-7608.34', '861.26', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854070', '500011', '0', '1', '1', '-7604.94', '862.96', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854071', '500010', '0', '1', '1', '-7612.59', '863.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854072', '500010', '0', '1', '1', '-7456.19', '870.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854073', '500010', '0', '1', '1', '-7462.99', '870.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854074', '500010', '0', '1', '1', '-7490.19', '870.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854075', '500010', '0', '1', '1', '-7524.19', '870.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854076', '500010', '0', '1', '1', '-7530.99', '870.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854077', '500010', '0', '1', '1', '-7537.79', '870.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854078', '500010', '0', '1', '1', '-7544.59', '870.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854079', '500010', '0', '1', '1', '-7551.39', '870.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854080', '500010', '0', '1', '1', '-7585.39', '870.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854081', '500010', '0', '1', '1', '-7592.19', '870.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854082', '500010', '0', '1', '1', '-7598.99', '870.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854083', '500010', '0', '1', '1', '-7605.79', '870.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854084', '500010', '0', '1', '1', '-7612.59', '870.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854085', '500010', '0', '1', '1', '-7456.19', '877.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854086', '500010', '0', '1', '1', '-7462.99', '877.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854087', '500010', '0', '1', '1', '-7469.79', '877.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854088', '500010', '0', '1', '1', '-7476.59', '877.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854089', '500010', '0', '1', '1', '-7483.39', '877.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854090', '500010', '0', '1', '1', '-7490.19', '877.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854091', '500010', '0', '1', '1', '-7524.19', '877.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854092', '500010', '0', '1', '1', '-7530.99', '877.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854093', '500010', '0', '1', '1', '-7537.79', '877.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854094', '500010', '0', '1', '1', '-7544.59', '877.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854095', '500010', '0', '1', '1', '-7551.39', '877.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854096', '500010', '0', '1', '1', '-7612.59', '877.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854097', '500010', '0', '1', '1', '-7456.19', '884.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854098', '500010', '0', '1', '1', '-7524.19', '884.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854099', '500010', '0', '1', '1', '-7530.99', '884.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854100', '500010', '0', '1', '1', '-7537.79', '884.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854101', '500010', '0', '1', '1', '-7544.59', '884.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854102', '500010', '0', '1', '1', '-7551.39', '884.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854103', '500010', '0', '1', '1', '-7612.59', '884.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854104', '500010', '0', '1', '1', '-7456.19', '891.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854105', '500010', '0', '1', '1', '-7503.79', '891.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854106', '500010', '0', '1', '1', '-7510.59', '891.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854107', '500010', '0', '1', '1', '-7517.39', '891.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854108', '500010', '0', '1', '1', '-7524.19', '891.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854109', '500010', '0', '1', '1', '-7530.99', '891.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854110', '500010', '0', '1', '1', '-7537.79', '891.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854111', '500010', '0', '1', '1', '-7544.59', '891.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854112', '500010', '0', '1', '1', '-7551.39', '891.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854113', '500010', '0', '1', '1', '-7558.19', '891.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854114', '500010', '0', '1', '1', '-7564.99', '891.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854115', '500010', '0', '1', '1', '-7571.79', '891.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854116', '500010', '0', '1', '1', '-7612.59', '891.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854117', '500010', '0', '1', '1', '-7456.19', '897.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854118', '500010', '0', '1', '1', '-7503.79', '897.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854119', '500010', '0', '1', '1', '-7510.59', '897.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854120', '500010', '0', '1', '1', '-7517.39', '897.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854121', '500010', '0', '1', '1', '-7524.19', '897.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854122', '500010', '0', '1', '1', '-7530.99', '897.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854123', '500010', '0', '1', '1', '-7537.79', '897.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854124', '500010', '0', '1', '1', '-7544.59', '897.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854125', '500010', '0', '1', '1', '-7551.39', '897.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854126', '500010', '0', '1', '1', '-7558.19', '897.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854127', '500010', '0', '1', '1', '-7564.99', '897.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854128', '500010', '0', '1', '1', '-7571.79', '897.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854129', '500010', '0', '1', '1', '-7612.59', '897.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854130', '500010', '0', '1', '1', '-7456.19', '904.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854131', '500010', '0', '1', '1', '-7503.79', '904.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854132', '500010', '0', '1', '1', '-7510.59', '904.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854133', '500010', '0', '1', '1', '-7564.99', '904.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854134', '500010', '0', '1', '1', '-7571.79', '904.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854135', '500010', '0', '1', '1', '-7612.59', '904.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854136', '500010', '0', '1', '1', '-7456.19', '911.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854137', '500010', '0', '1', '1', '-7503.79', '911.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854138', '500010', '0', '1', '1', '-7510.59', '911.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854139', '500010', '0', '1', '1', '-7564.99', '911.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854140', '500010', '0', '1', '1', '-7571.79', '911.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854141', '500010', '0', '1', '1', '-7612.59', '911.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854142', '500010', '0', '1', '1', '-7456.19', '918.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854143', '500010', '0', '1', '1', '-7503.79', '918.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854144', '500010', '0', '1', '1', '-7510.59', '918.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854145', '500010', '0', '1', '1', '-7564.99', '918.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854146', '500010', '0', '1', '1', '-7571.79', '918.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854147', '500010', '0', '1', '1', '-7612.59', '918.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854148', '500010', '0', '1', '1', '-7456.19', '925.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854149', '500010', '0', '1', '1', '-7503.79', '925.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854150', '500010', '0', '1', '1', '-7510.59', '925.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854151', '500010', '0', '1', '1', '-7564.99', '925.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854152', '500010', '0', '1', '1', '-7571.79', '925.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854153', '500010', '0', '1', '1', '-7612.59', '925.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854154', '500010', '0', '1', '1', '-7456.19', '931.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854155', '500010', '0', '1', '1', '-7503.79', '931.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854156', '500010', '0', '1', '1', '-7510.59', '931.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854157', '500010', '0', '1', '1', '-7564.99', '931.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854158', '500010', '0', '1', '1', '-7571.79', '931.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854159', '500010', '0', '1', '1', '-7612.59', '931.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854160', '500010', '0', '1', '1', '-7456.19', '938.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854161', '500010', '0', '1', '1', '-7503.79', '938.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854162', '500010', '0', '1', '1', '-7510.59', '938.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854163', '500010', '0', '1', '1', '-7564.99', '938.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854164', '500010', '0', '1', '1', '-7571.79', '938.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854165', '500010', '0', '1', '1', '-7612.59', '938.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854166', '500010', '0', '1', '1', '-7456.19', '945.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854167', '500010', '0', '1', '1', '-7503.79', '945.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854168', '500010', '0', '1', '1', '-7510.59', '945.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854169', '500010', '0', '1', '1', '-7564.99', '945.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854170', '500010', '0', '1', '1', '-7571.79', '945.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854171', '500010', '0', '1', '1', '-7612.59', '945.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854172', '500010', '0', '1', '1', '-7456.19', '952.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854173', '500010', '0', '1', '1', '-7503.79', '952.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854174', '500010', '0', '1', '1', '-7510.59', '952.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854175', '500010', '0', '1', '1', '-7564.99', '952.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854176', '500010', '0', '1', '1', '-7571.79', '952.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854177', '500010', '0', '1', '1', '-7612.59', '952.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854178', '500010', '0', '1', '1', '-7456.19', '959.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854179', '500010', '0', '1', '1', '-7503.79', '959.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854180', '500010', '0', '1', '1', '-7510.59', '959.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854181', '500010', '0', '1', '1', '-7564.99', '959.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854182', '500010', '0', '1', '1', '-7571.79', '959.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854183', '500010', '0', '1', '1', '-7612.59', '959.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854184', '500010', '0', '1', '1', '-7422.19', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854185', '500010', '0', '1', '1', '-7428.99', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854186', '500010', '0', '1', '1', '-7435.79', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854187', '500010', '0', '1', '1', '-7442.59', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854188', '500010', '0', '1', '1', '-7449.39', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854189', '500010', '0', '1', '1', '-7456.19', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854190', '500010', '0', '1', '1', '-7462.99', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854191', '500010', '0', '1', '1', '-7503.79', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854192', '500010', '0', '1', '1', '-7510.59', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854193', '500010', '0', '1', '1', '-7564.99', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854194', '500010', '0', '1', '1', '-7571.79', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854195', '500010', '0', '1', '1', '-7612.59', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854196', '500010', '0', '1', '1', '-7619.39', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854197', '500010', '0', '1', '1', '-7626.19', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854198', '500010', '0', '1', '1', '-7632.99', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854199', '500010', '0', '1', '1', '-7639.79', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854200', '500010', '0', '1', '1', '-7646.59', '965.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854201', '500010', '0', '1', '1', '-7422.19', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854202', '500010', '0', '1', '1', '-7428.99', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854203', '500010', '0', '1', '1', '-7435.79', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854204', '500010', '0', '1', '1', '-7442.59', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854205', '500010', '0', '1', '1', '-7449.39', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854206', '500010', '0', '1', '1', '-7456.19', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854207', '500010', '0', '1', '1', '-7462.99', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854208', '500010', '0', '1', '1', '-7503.79', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854209', '500010', '0', '1', '1', '-7510.59', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854210', '500010', '0', '1', '1', '-7517.39', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854211', '500010', '0', '1', '1', '-7524.19', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854212', '500010', '0', '1', '1', '-7530.99', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854213', '500010', '0', '1', '1', '-7537.79', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854214', '500010', '0', '1', '1', '-7544.59', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854215', '500010', '0', '1', '1', '-7551.39', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854216', '500010', '0', '1', '1', '-7558.19', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854217', '500010', '0', '1', '1', '-7564.99', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854218', '500010', '0', '1', '1', '-7571.79', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854219', '500010', '0', '1', '1', '-7612.59', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854220', '500010', '0', '1', '1', '-7619.39', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854221', '500010', '0', '1', '1', '-7626.19', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854222', '500010', '0', '1', '1', '-7632.99', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854223', '500010', '0', '1', '1', '-7639.79', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854224', '500010', '0', '1', '1', '-7646.59', '972.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854225', '500010', '0', '1', '1', '-7401.79', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854226', '500010', '0', '1', '1', '-7408.59', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854227', '500010', '0', '1', '1', '-7415.39', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854228', '500010', '0', '1', '1', '-7422.19', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854229', '500010', '0', '1', '1', '-7428.99', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854230', '500010', '0', '1', '1', '-7435.79', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854231', '500010', '0', '1', '1', '-7442.59', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854232', '500010', '0', '1', '1', '-7449.39', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854233', '500010', '0', '1', '1', '-7456.19', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854234', '500010', '0', '1', '1', '-7462.99', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854235', '500010', '0', '1', '1', '-7503.79', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854236', '500010', '0', '1', '1', '-7510.59', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854237', '500010', '0', '1', '1', '-7517.39', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854238', '500010', '0', '1', '1', '-7524.19', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854239', '500010', '0', '1', '1', '-7530.99', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854240', '500010', '0', '1', '1', '-7537.79', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854241', '500010', '0', '1', '1', '-7544.59', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854242', '500010', '0', '1', '1', '-7551.39', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854243', '500010', '0', '1', '1', '-7558.19', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854244', '500010', '0', '1', '1', '-7564.99', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854245', '500010', '0', '1', '1', '-7571.79', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854246', '500010', '0', '1', '1', '-7612.59', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854247', '500010', '0', '1', '1', '-7619.39', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854248', '500010', '0', '1', '1', '-7626.19', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854249', '500010', '0', '1', '1', '-7632.99', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854250', '500010', '0', '1', '1', '-7639.79', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854251', '500010', '0', '1', '1', '-7646.59', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854252', '500010', '0', '1', '1', '-7653.39', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854253', '500010', '0', '1', '1', '-7660.19', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854254', '500010', '0', '1', '1', '-7666.99', '979.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854255', '500010', '0', '1', '1', '-7401.79', '986.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854256', '500010', '0', '1', '1', '-7435.79', '986.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854257', '500010', '0', '1', '1', '-7442.59', '986.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854258', '500010', '0', '1', '1', '-7449.39', '986.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854259', '500010', '0', '1', '1', '-7456.19', '986.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854260', '500010', '0', '1', '1', '-7462.99', '986.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854261', '500010', '0', '1', '1', '-7612.59', '986.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854262', '500010', '0', '1', '1', '-7619.39', '986.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854263', '500010', '0', '1', '1', '-7626.19', '986.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854264', '500010', '0', '1', '1', '-7632.99', '986.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854265', '500011', '0', '1', '1', '-7654.24', '987.06', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854266', '500011', '0', '1', '1', '-7653.39', '987.06', '189.228', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854267', '500011', '0', '1', '1', '-7652.54', '987.06', '188.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854268', '500011', '0', '1', '1', '-7650.84', '987.06', '187.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854269', '500011', '0', '1', '1', '-7650.84', '985.36', '187.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854270', '500011', '0', '1', '1', '-7650.84', '983.66', '186.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854271', '500011', '0', '1', '1', '-7652.54', '983.66', '185.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854272', '500011', '0', '1', '1', '-7654.24', '983.66', '185.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854273', '500011', '0', '1', '1', '-7650.84', '985.36', '187.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854274', '500011', '0', '1', '1', '-7650.84', '983.66', '186.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854275', '500011', '0', '1', '1', '-7652.54', '983.66', '185.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854276', '500011', '0', '1', '1', '-7654.24', '983.66', '185.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854277', '500011', '0', '1', '1', '-7652.54', '985.36', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854278', '500011', '0', '1', '1', '-7652.54', '985.36', '188.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854279', '500011', '0', '1', '1', '-7652.54', '985.36', '187.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854280', '500011', '0', '1', '1', '-7654.24', '985.36', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854281', '500011', '0', '1', '1', '-7650.84', '988.76', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854282', '500011', '0', '1', '1', '-7652.54', '988.76', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854283', '500011', '0', '1', '1', '-7654.24', '988.76', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854284', '500011', '0', '1', '1', '-7655.94', '988.76', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854285', '500011', '0', '1', '1', '-7655.94', '987.06', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854286', '500011', '0', '1', '1', '-7655.94', '985.36', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854287', '500011', '0', '1', '1', '-7655.94', '983.66', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854288', '500011', '0', '1', '1', '-7652.54', '985.36', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854289', '500010', '0', '1', '1', '-7660.19', '986.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854290', '500010', '0', '1', '1', '-7666.99', '986.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854291', '500010', '0', '1', '1', '-7401.79', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854292', '500010', '0', '1', '1', '-7435.79', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854293', '500010', '0', '1', '1', '-7442.59', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854294', '500010', '0', '1', '1', '-7449.39', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854295', '500010', '0', '1', '1', '-7456.19', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854296', '500010', '0', '1', '1', '-7462.99', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854297', '500010', '0', '1', '1', '-7469.79', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854298', '500010', '0', '1', '1', '-7476.59', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854299', '500010', '0', '1', '1', '-7483.39', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854300', '500010', '0', '1', '1', '-7490.19', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854301', '500010', '0', '1', '1', '-7496.99', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854302', '500010', '0', '1', '1', '-7503.79', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854303', '500010', '0', '1', '1', '-7510.59', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854304', '500010', '0', '1', '1', '-7517.39', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854305', '500010', '0', '1', '1', '-7524.19', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854306', '500010', '0', '1', '1', '-7530.99', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854307', '500010', '0', '1', '1', '-7551.39', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854308', '500010', '0', '1', '1', '-7558.19', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854309', '500010', '0', '1', '1', '-7564.99', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854310', '500010', '0', '1', '1', '-7571.79', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854311', '500010', '0', '1', '1', '-7578.59', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854312', '500010', '0', '1', '1', '-7585.39', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854313', '500010', '0', '1', '1', '-7592.19', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854314', '500010', '0', '1', '1', '-7598.99', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854315', '500010', '0', '1', '1', '-7605.79', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854316', '500010', '0', '1', '1', '-7612.59', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854317', '500010', '0', '1', '1', '-7619.39', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854318', '500010', '0', '1', '1', '-7626.19', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854319', '500010', '0', '1', '1', '-7632.99', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854320', '500010', '0', '1', '1', '-7660.19', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854321', '500010', '0', '1', '1', '-7666.99', '993.01', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854322', '500010', '0', '1', '1', '-7401.79', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854323', '500011', '0', '1', '1', '-7409.44', '1000.66', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854324', '500011', '0', '1', '1', '-7408.59', '1000.66', '189.228', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854325', '500011', '0', '1', '1', '-7407.74', '1000.66', '188.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854326', '500011', '0', '1', '1', '-7406.04', '1000.66', '187.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854327', '500011', '0', '1', '1', '-7406.04', '998.96', '187.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854328', '500011', '0', '1', '1', '-7406.04', '997.26', '186.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854329', '500011', '0', '1', '1', '-7407.74', '997.26', '185.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854330', '500011', '0', '1', '1', '-7409.44', '997.26', '185.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854331', '500011', '0', '1', '1', '-7406.04', '998.96', '187.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854332', '500011', '0', '1', '1', '-7406.04', '997.26', '186.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854333', '500011', '0', '1', '1', '-7407.74', '997.26', '185.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854334', '500011', '0', '1', '1', '-7409.44', '997.26', '185.268', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854335', '500011', '0', '1', '1', '-7407.74', '998.96', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854336', '500011', '0', '1', '1', '-7407.74', '998.96', '188.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854337', '500011', '0', '1', '1', '-7407.74', '998.96', '187.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854338', '500011', '0', '1', '1', '-7409.44', '998.96', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854339', '500011', '0', '1', '1', '-7406.04', '1002.36', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854340', '500011', '0', '1', '1', '-7407.74', '1002.36', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854341', '500011', '0', '1', '1', '-7409.44', '1002.36', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854342', '500011', '0', '1', '1', '-7411.14', '1002.36', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854343', '500011', '0', '1', '1', '-7411.14', '1000.66', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854344', '500011', '0', '1', '1', '-7411.14', '998.96', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854345', '500011', '0', '1', '1', '-7411.14', '997.26', '189.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854346', '500011', '0', '1', '1', '-7407.74', '998.96', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854347', '500010', '0', '1', '1', '-7435.79', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854348', '500010', '0', '1', '1', '-7442.59', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854349', '500010', '0', '1', '1', '-7449.39', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854350', '500010', '0', '1', '1', '-7456.19', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854351', '500010', '0', '1', '1', '-7462.99', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854352', '500010', '0', '1', '1', '-7469.79', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854353', '500010', '0', '1', '1', '-7476.59', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854354', '500010', '0', '1', '1', '-7483.39', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854355', '500010', '0', '1', '1', '-7490.19', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854356', '500010', '0', '1', '1', '-7496.99', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854357', '500010', '0', '1', '1', '-7503.79', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854358', '500010', '0', '1', '1', '-7510.59', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854359', '500010', '0', '1', '1', '-7517.39', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854360', '500010', '0', '1', '1', '-7524.19', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854361', '500010', '0', '1', '1', '-7530.99', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854362', '500010', '0', '1', '1', '-7551.39', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854363', '500010', '0', '1', '1', '-7558.19', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854364', '500010', '0', '1', '1', '-7564.99', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854365', '500010', '0', '1', '1', '-7571.79', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854366', '500010', '0', '1', '1', '-7578.59', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854367', '500010', '0', '1', '1', '-7585.39', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854368', '500010', '0', '1', '1', '-7592.19', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854369', '500010', '0', '1', '1', '-7598.99', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854370', '500010', '0', '1', '1', '-7605.79', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854371', '500010', '0', '1', '1', '-7612.59', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854372', '500010', '0', '1', '1', '-7619.39', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854373', '500010', '0', '1', '1', '-7626.19', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854374', '500010', '0', '1', '1', '-7632.99', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854375', '500010', '0', '1', '1', '-7660.19', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854376', '500010', '0', '1', '1', '-7666.99', '999.81', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854377', '500010', '0', '1', '1', '-7401.79', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854378', '500010', '0', '1', '1', '-7408.59', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854379', '500010', '0', '1', '1', '-7435.79', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854380', '500010', '0', '1', '1', '-7442.59', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854381', '500010', '0', '1', '1', '-7449.39', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854382', '500010', '0', '1', '1', '-7456.19', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854383', '500010', '0', '1', '1', '-7462.99', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854384', '500010', '0', '1', '1', '-7469.79', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854385', '500010', '0', '1', '1', '-7476.59', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854386', '500010', '0', '1', '1', '-7483.39', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854387', '500010', '0', '1', '1', '-7490.19', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854388', '500010', '0', '1', '1', '-7496.99', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854389', '500010', '0', '1', '1', '-7503.79', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854390', '500010', '0', '1', '1', '-7510.59', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854391', '500010', '0', '1', '1', '-7517.39', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854392', '500010', '0', '1', '1', '-7524.19', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854393', '500010', '0', '1', '1', '-7530.99', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854394', '500010', '0', '1', '1', '-7551.39', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854395', '500010', '0', '1', '1', '-7558.19', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854396', '500010', '0', '1', '1', '-7564.99', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854397', '500010', '0', '1', '1', '-7571.79', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854398', '500010', '0', '1', '1', '-7578.59', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854399', '500010', '0', '1', '1', '-7585.39', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854400', '500010', '0', '1', '1', '-7592.19', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854401', '500010', '0', '1', '1', '-7598.99', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854402', '500010', '0', '1', '1', '-7605.79', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854403', '500010', '0', '1', '1', '-7612.59', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854404', '500010', '0', '1', '1', '-7619.39', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854405', '500010', '0', '1', '1', '-7626.19', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854406', '500010', '0', '1', '1', '-7632.99', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854407', '500010', '0', '1', '1', '-7660.19', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854408', '500010', '0', '1', '1', '-7666.99', '1006.61', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854409', '500010', '0', '1', '1', '-7401.79', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854410', '500010', '0', '1', '1', '-7435.79', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854411', '500010', '0', '1', '1', '-7442.59', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854412', '500010', '0', '1', '1', '-7449.39', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854413', '500010', '0', '1', '1', '-7456.19', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854414', '500010', '0', '1', '1', '-7462.99', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854415', '500010', '0', '1', '1', '-7469.79', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854416', '500010', '0', '1', '1', '-7476.59', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854417', '500010', '0', '1', '1', '-7483.39', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854418', '500010', '0', '1', '1', '-7490.19', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854419', '500010', '0', '1', '1', '-7496.99', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854420', '500010', '0', '1', '1', '-7503.79', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854421', '500010', '0', '1', '1', '-7510.59', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854422', '500010', '0', '1', '1', '-7517.39', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854423', '500010', '0', '1', '1', '-7524.19', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854424', '500010', '0', '1', '1', '-7530.99', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854425', '500010', '0', '1', '1', '-7551.39', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854426', '500010', '0', '1', '1', '-7558.19', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854427', '500010', '0', '1', '1', '-7564.99', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854428', '500010', '0', '1', '1', '-7571.79', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854429', '500010', '0', '1', '1', '-7578.59', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854430', '500010', '0', '1', '1', '-7585.39', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854431', '500010', '0', '1', '1', '-7592.19', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854432', '500010', '0', '1', '1', '-7598.99', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854433', '500010', '0', '1', '1', '-7605.79', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854434', '500010', '0', '1', '1', '-7612.59', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854435', '500010', '0', '1', '1', '-7619.39', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854436', '500010', '0', '1', '1', '-7626.19', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854437', '500010', '0', '1', '1', '-7632.99', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854438', '500010', '0', '1', '1', '-7639.79', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854439', '500010', '0', '1', '1', '-7646.59', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854440', '500010', '0', '1', '1', '-7653.39', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854441', '500010', '0', '1', '1', '-7660.19', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854442', '500010', '0', '1', '1', '-7666.99', '1013.41', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854443', '500010', '0', '1', '1', '-7401.79', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854444', '500010', '0', '1', '1', '-7408.59', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854445', '500010', '0', '1', '1', '-7415.39', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854446', '500010', '0', '1', '1', '-7422.19', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854447', '500010', '0', '1', '1', '-7428.99', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854448', '500010', '0', '1', '1', '-7435.79', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854449', '500010', '0', '1', '1', '-7442.59', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854450', '500010', '0', '1', '1', '-7449.39', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854451', '500010', '0', '1', '1', '-7612.59', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854452', '500010', '0', '1', '1', '-7619.39', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854453', '500010', '0', '1', '1', '-7626.19', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854454', '500010', '0', '1', '1', '-7632.99', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854455', '500010', '0', '1', '1', '-7639.79', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854456', '500010', '0', '1', '1', '-7646.59', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854457', '500010', '0', '1', '1', '-7653.39', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854458', '500010', '0', '1', '1', '-7660.19', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854459', '500010', '0', '1', '1', '-7666.99', '1020.21', '185.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854460', '500010', '0', '1', '1', '-7415.39', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854461', '500010', '0', '1', '1', '-7422.19', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854462', '500010', '0', '1', '1', '-7428.99', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854463', '500010', '0', '1', '1', '-7435.79', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854464', '500010', '0', '1', '1', '-7442.59', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854465', '500010', '0', '1', '1', '-7449.39', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854466', '500010', '0', '1', '1', '-7456.19', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854467', '500010', '0', '1', '1', '-7462.99', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854468', '500010', '0', '1', '1', '-7469.79', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854469', '500010', '0', '1', '1', '-7476.59', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854470', '500010', '0', '1', '1', '-7483.39', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854471', '500010', '0', '1', '1', '-7490.19', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854472', '500010', '0', '1', '1', '-7496.99', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854473', '500010', '0', '1', '1', '-7503.79', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854474', '500010', '0', '1', '1', '-7510.59', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854475', '500010', '0', '1', '1', '-7517.39', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854476', '500010', '0', '1', '1', '-7524.19', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854477', '500010', '0', '1', '1', '-7530.99', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854478', '500010', '0', '1', '1', '-7537.79', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854479', '500010', '0', '1', '1', '-7544.59', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854480', '500010', '0', '1', '1', '-7551.39', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854481', '500010', '0', '1', '1', '-7558.19', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854482', '500010', '0', '1', '1', '-7564.99', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854483', '500010', '0', '1', '1', '-7571.79', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854484', '500010', '0', '1', '1', '-7578.59', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854485', '500010', '0', '1', '1', '-7585.39', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854486', '500010', '0', '1', '1', '-7592.19', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854487', '500010', '0', '1', '1', '-7598.99', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854488', '500010', '0', '1', '1', '-7605.79', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854489', '500010', '0', '1', '1', '-7612.59', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854490', '500010', '0', '1', '1', '-7619.39', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854491', '500010', '0', '1', '1', '-7626.19', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854492', '500010', '0', '1', '1', '-7632.99', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854493', '500010', '0', '1', '1', '-7639.79', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854494', '500010', '0', '1', '1', '-7646.59', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854495', '500010', '0', '1', '1', '-7653.39', '802.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854496', '500010', '0', '1', '1', '-7415.39', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854497', '500010', '0', '1', '1', '-7422.19', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854498', '500010', '0', '1', '1', '-7428.99', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854499', '500010', '0', '1', '1', '-7435.79', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854500', '500010', '0', '1', '1', '-7442.59', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854501', '500010', '0', '1', '1', '-7449.39', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854502', '500010', '0', '1', '1', '-7456.19', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854503', '500010', '0', '1', '1', '-7462.99', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854504', '500010', '0', '1', '1', '-7469.79', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854505', '500010', '0', '1', '1', '-7476.59', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854506', '500010', '0', '1', '1', '-7483.39', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854507', '500010', '0', '1', '1', '-7490.19', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854508', '500010', '0', '1', '1', '-7496.99', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854509', '500010', '0', '1', '1', '-7503.79', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854510', '500010', '0', '1', '1', '-7510.59', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854511', '500010', '0', '1', '1', '-7517.39', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854512', '500010', '0', '1', '1', '-7524.19', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854513', '500010', '0', '1', '1', '-7530.99', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854514', '500010', '0', '1', '1', '-7537.79', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854515', '500010', '0', '1', '1', '-7544.59', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854516', '500010', '0', '1', '1', '-7551.39', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854517', '500010', '0', '1', '1', '-7558.19', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854518', '500010', '0', '1', '1', '-7564.99', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854519', '500010', '0', '1', '1', '-7571.79', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854520', '500010', '0', '1', '1', '-7578.59', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854521', '500010', '0', '1', '1', '-7585.39', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854522', '500010', '0', '1', '1', '-7592.19', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854523', '500010', '0', '1', '1', '-7598.99', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854524', '500010', '0', '1', '1', '-7605.79', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854525', '500010', '0', '1', '1', '-7612.59', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854526', '500010', '0', '1', '1', '-7619.39', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854527', '500010', '0', '1', '1', '-7626.19', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854528', '500010', '0', '1', '1', '-7632.99', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854529', '500010', '0', '1', '1', '-7639.79', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854530', '500010', '0', '1', '1', '-7646.59', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854531', '500010', '0', '1', '1', '-7653.39', '809.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854532', '500010', '0', '1', '1', '-7415.39', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854533', '500010', '0', '1', '1', '-7422.19', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854534', '500010', '0', '1', '1', '-7428.99', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854535', '500010', '0', '1', '1', '-7435.79', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854536', '500010', '0', '1', '1', '-7442.59', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854537', '500010', '0', '1', '1', '-7449.39', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854538', '500010', '0', '1', '1', '-7456.19', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854539', '500010', '0', '1', '1', '-7462.99', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854540', '500010', '0', '1', '1', '-7469.79', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854541', '500010', '0', '1', '1', '-7476.59', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854542', '500010', '0', '1', '1', '-7483.39', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854543', '500010', '0', '1', '1', '-7490.19', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854544', '500010', '0', '1', '1', '-7496.99', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854545', '500010', '0', '1', '1', '-7503.79', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854546', '500010', '0', '1', '1', '-7510.59', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854547', '500010', '0', '1', '1', '-7517.39', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854548', '500010', '0', '1', '1', '-7524.19', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854549', '500010', '0', '1', '1', '-7530.99', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854550', '500010', '0', '1', '1', '-7537.79', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854551', '500010', '0', '1', '1', '-7544.59', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854552', '500010', '0', '1', '1', '-7551.39', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854553', '500010', '0', '1', '1', '-7558.19', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854554', '500010', '0', '1', '1', '-7564.99', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854555', '500010', '0', '1', '1', '-7571.79', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854556', '500010', '0', '1', '1', '-7578.59', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854557', '500010', '0', '1', '1', '-7585.39', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854558', '500010', '0', '1', '1', '-7592.19', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854559', '500010', '0', '1', '1', '-7598.99', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854560', '500010', '0', '1', '1', '-7605.79', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854561', '500010', '0', '1', '1', '-7612.59', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854562', '500010', '0', '1', '1', '-7619.39', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854563', '500010', '0', '1', '1', '-7626.19', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854564', '500010', '0', '1', '1', '-7632.99', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854565', '500010', '0', '1', '1', '-7639.79', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854566', '500010', '0', '1', '1', '-7646.59', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854567', '500010', '0', '1', '1', '-7653.39', '816.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854568', '500010', '0', '1', '1', '-7415.39', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854569', '500010', '0', '1', '1', '-7422.19', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854570', '500010', '0', '1', '1', '-7428.99', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854571', '500010', '0', '1', '1', '-7435.79', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854572', '500010', '0', '1', '1', '-7442.59', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854573', '500010', '0', '1', '1', '-7449.39', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854574', '500010', '0', '1', '1', '-7456.19', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854575', '500010', '0', '1', '1', '-7462.99', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854576', '500010', '0', '1', '1', '-7469.79', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854577', '500010', '0', '1', '1', '-7476.59', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854578', '500010', '0', '1', '1', '-7483.39', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854579', '500010', '0', '1', '1', '-7490.19', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854580', '500010', '0', '1', '1', '-7496.99', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854581', '500010', '0', '1', '1', '-7503.79', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854582', '500010', '0', '1', '1', '-7510.59', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854583', '500010', '0', '1', '1', '-7517.39', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854584', '500010', '0', '1', '1', '-7524.19', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854585', '500010', '0', '1', '1', '-7530.99', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854586', '500010', '0', '1', '1', '-7537.79', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854587', '500010', '0', '1', '1', '-7544.59', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854588', '500010', '0', '1', '1', '-7551.39', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854589', '500010', '0', '1', '1', '-7558.19', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854590', '500010', '0', '1', '1', '-7564.99', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854591', '500010', '0', '1', '1', '-7571.79', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854592', '500010', '0', '1', '1', '-7578.59', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854593', '500010', '0', '1', '1', '-7585.39', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854594', '500010', '0', '1', '1', '-7592.19', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854595', '500010', '0', '1', '1', '-7598.99', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854596', '500010', '0', '1', '1', '-7605.79', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854597', '500010', '0', '1', '1', '-7612.59', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854598', '500010', '0', '1', '1', '-7619.39', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854599', '500010', '0', '1', '1', '-7626.19', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854600', '500010', '0', '1', '1', '-7632.99', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854601', '500010', '0', '1', '1', '-7639.79', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854602', '500010', '0', '1', '1', '-7646.59', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854603', '500010', '0', '1', '1', '-7653.39', '823.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854604', '500010', '0', '1', '1', '-7415.39', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854605', '500010', '0', '1', '1', '-7422.19', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854606', '500010', '0', '1', '1', '-7428.99', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854607', '500010', '0', '1', '1', '-7435.79', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854608', '500010', '0', '1', '1', '-7442.59', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854609', '500010', '0', '1', '1', '-7449.39', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854610', '500010', '0', '1', '1', '-7456.19', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854611', '500010', '0', '1', '1', '-7462.99', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854612', '500010', '0', '1', '1', '-7469.79', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854613', '500010', '0', '1', '1', '-7476.59', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854614', '500010', '0', '1', '1', '-7483.39', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854615', '500010', '0', '1', '1', '-7490.19', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854616', '500010', '0', '1', '1', '-7496.99', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854617', '500010', '0', '1', '1', '-7503.79', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854618', '500010', '0', '1', '1', '-7510.59', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854619', '500010', '0', '1', '1', '-7517.39', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854620', '500010', '0', '1', '1', '-7524.19', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854621', '500010', '0', '1', '1', '-7530.99', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854622', '500010', '0', '1', '1', '-7537.79', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854623', '500010', '0', '1', '1', '-7544.59', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854624', '500010', '0', '1', '1', '-7551.39', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854625', '500010', '0', '1', '1', '-7558.19', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854626', '500010', '0', '1', '1', '-7564.99', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854627', '500010', '0', '1', '1', '-7571.79', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854628', '500010', '0', '1', '1', '-7578.59', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854629', '500010', '0', '1', '1', '-7585.39', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854630', '500010', '0', '1', '1', '-7592.19', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854631', '500010', '0', '1', '1', '-7598.99', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854632', '500010', '0', '1', '1', '-7605.79', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854633', '500010', '0', '1', '1', '-7612.59', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854634', '500010', '0', '1', '1', '-7619.39', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854635', '500010', '0', '1', '1', '-7626.19', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854636', '500010', '0', '1', '1', '-7632.99', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854637', '500010', '0', '1', '1', '-7639.79', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854638', '500010', '0', '1', '1', '-7646.59', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854639', '500010', '0', '1', '1', '-7653.39', '829.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854640', '500010', '0', '1', '1', '-7415.39', '836.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854641', '500010', '0', '1', '1', '-7503.79', '836.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854642', '500010', '0', '1', '1', '-7510.59', '836.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854643', '500010', '0', '1', '1', '-7517.39', '836.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854644', '500010', '0', '1', '1', '-7524.19', '836.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854645', '500010', '0', '1', '1', '-7530.99', '836.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854646', '500010', '0', '1', '1', '-7537.79', '836.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854647', '500010', '0', '1', '1', '-7544.59', '836.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854648', '500010', '0', '1', '1', '-7551.39', '836.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854649', '500010', '0', '1', '1', '-7558.19', '836.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854650', '500010', '0', '1', '1', '-7564.99', '836.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854651', '500010', '0', '1', '1', '-7571.79', '836.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854652', '500010', '0', '1', '1', '-7653.39', '836.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854653', '500010', '0', '1', '1', '-7415.39', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854654', '500010', '0', '1', '1', '-7462.99', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854655', '500010', '0', '1', '1', '-7469.79', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854656', '500010', '0', '1', '1', '-7476.59', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854657', '500010', '0', '1', '1', '-7483.39', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854658', '500010', '0', '1', '1', '-7490.19', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854659', '500010', '0', '1', '1', '-7503.79', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854660', '500010', '0', '1', '1', '-7510.59', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854661', '500010', '0', '1', '1', '-7517.39', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854662', '500010', '0', '1', '1', '-7524.19', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854663', '500010', '0', '1', '1', '-7530.99', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854664', '500010', '0', '1', '1', '-7537.79', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854665', '500010', '0', '1', '1', '-7544.59', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854666', '500010', '0', '1', '1', '-7551.39', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854667', '500010', '0', '1', '1', '-7558.19', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854668', '500010', '0', '1', '1', '-7564.99', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854669', '500010', '0', '1', '1', '-7571.79', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854670', '500010', '0', '1', '1', '-7653.39', '843.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854671', '500010', '0', '1', '1', '-7415.39', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854672', '500010', '0', '1', '1', '-7462.99', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854673', '500010', '0', '1', '1', '-7490.19', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854674', '500010', '0', '1', '1', '-7503.79', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854675', '500010', '0', '1', '1', '-7510.59', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854676', '500010', '0', '1', '1', '-7517.39', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854677', '500010', '0', '1', '1', '-7524.19', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854678', '500010', '0', '1', '1', '-7530.99', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854679', '500010', '0', '1', '1', '-7537.79', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854680', '500010', '0', '1', '1', '-7544.59', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854681', '500010', '0', '1', '1', '-7551.39', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854682', '500010', '0', '1', '1', '-7558.19', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854683', '500010', '0', '1', '1', '-7564.99', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854684', '500010', '0', '1', '1', '-7571.79', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854685', '500010', '0', '1', '1', '-7578.59', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854686', '500010', '0', '1', '1', '-7585.39', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854687', '500010', '0', '1', '1', '-7592.19', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854688', '500010', '0', '1', '1', '-7598.99', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854689', '500010', '0', '1', '1', '-7605.79', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854690', '500010', '0', '1', '1', '-7612.59', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854691', '500010', '0', '1', '1', '-7619.39', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854692', '500010', '0', '1', '1', '-7653.39', '850.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854693', '500010', '0', '1', '1', '-7415.39', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854694', '500010', '0', '1', '1', '-7462.99', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854695', '500011', '0', '1', '1', '-7477.44', '857.86', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854696', '500011', '0', '1', '1', '-7476.59', '857.86', '194.668', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854697', '500011', '0', '1', '1', '-7475.74', '857.86', '194.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854698', '500011', '0', '1', '1', '-7474.04', '857.86', '193.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854699', '500011', '0', '1', '1', '-7474.04', '856.16', '192.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854700', '500011', '0', '1', '1', '-7474.04', '854.46', '192.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854701', '500011', '0', '1', '1', '-7475.74', '854.46', '191.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854702', '500011', '0', '1', '1', '-7477.44', '854.46', '190.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854703', '500011', '0', '1', '1', '-7474.04', '856.16', '192.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854704', '500011', '0', '1', '1', '-7474.04', '854.46', '192.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854705', '500011', '0', '1', '1', '-7475.74', '854.46', '191.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854706', '500011', '0', '1', '1', '-7477.44', '854.46', '190.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854707', '500011', '0', '1', '1', '-7475.74', '856.16', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854708', '500011', '0', '1', '1', '-7475.74', '856.16', '193.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854709', '500011', '0', '1', '1', '-7475.74', '856.16', '192.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854710', '500011', '0', '1', '1', '-7477.44', '856.16', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854711', '500011', '0', '1', '1', '-7474.04', '859.56', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854712', '500011', '0', '1', '1', '-7475.74', '859.56', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854713', '500011', '0', '1', '1', '-7477.44', '859.56', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854714', '500011', '0', '1', '1', '-7479.14', '859.56', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854715', '500011', '0', '1', '1', '-7479.14', '857.86', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854716', '500011', '0', '1', '1', '-7479.14', '856.16', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854717', '500011', '0', '1', '1', '-7479.14', '854.46', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854718', '500011', '0', '1', '1', '-7475.74', '856.16', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854719', '500010', '0', '1', '1', '-7483.39', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854720', '500010', '0', '1', '1', '-7490.19', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854721', '500010', '0', '1', '1', '-7496.99', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854722', '500010', '0', '1', '1', '-7503.79', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854723', '500010', '0', '1', '1', '-7510.59', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854724', '500010', '0', '1', '1', '-7517.39', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854725', '500010', '0', '1', '1', '-7524.19', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854726', '500010', '0', '1', '1', '-7530.99', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854727', '500010', '0', '1', '1', '-7537.79', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854728', '500010', '0', '1', '1', '-7544.59', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854729', '500010', '0', '1', '1', '-7551.39', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854730', '500010', '0', '1', '1', '-7558.19', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854731', '500010', '0', '1', '1', '-7564.99', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854732', '500010', '0', '1', '1', '-7571.79', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854733', '500010', '0', '1', '1', '-7585.39', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854734', '500011', '0', '1', '1', '-7606.64', '857.86', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854735', '500011', '0', '1', '1', '-7605.79', '857.86', '194.668', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854736', '500011', '0', '1', '1', '-7604.94', '857.86', '194.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854737', '500011', '0', '1', '1', '-7603.24', '857.86', '193.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854738', '500011', '0', '1', '1', '-7603.24', '856.16', '192.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854739', '500011', '0', '1', '1', '-7603.24', '854.46', '192.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854740', '500011', '0', '1', '1', '-7604.94', '854.46', '191.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854741', '500011', '0', '1', '1', '-7606.64', '854.46', '190.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854742', '500011', '0', '1', '1', '-7603.24', '856.16', '192.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854743', '500011', '0', '1', '1', '-7603.24', '854.46', '192.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854744', '500011', '0', '1', '1', '-7604.94', '854.46', '191.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854745', '500011', '0', '1', '1', '-7606.64', '854.46', '190.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854746', '500011', '0', '1', '1', '-7604.94', '856.16', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854747', '500011', '0', '1', '1', '-7604.94', '856.16', '193.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854748', '500011', '0', '1', '1', '-7604.94', '856.16', '192.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854749', '500011', '0', '1', '1', '-7606.64', '856.16', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854750', '500011', '0', '1', '1', '-7603.24', '859.56', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854751', '500011', '0', '1', '1', '-7604.94', '859.56', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854752', '500011', '0', '1', '1', '-7606.64', '859.56', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854753', '500011', '0', '1', '1', '-7608.34', '859.56', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854754', '500011', '0', '1', '1', '-7608.34', '857.86', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854755', '500011', '0', '1', '1', '-7608.34', '856.16', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854756', '500011', '0', '1', '1', '-7608.34', '854.46', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854757', '500011', '0', '1', '1', '-7604.94', '856.16', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854758', '500010', '0', '1', '1', '-7619.39', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854759', '500010', '0', '1', '1', '-7653.39', '857.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854760', '500010', '0', '1', '1', '-7415.39', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854761', '500010', '0', '1', '1', '-7462.99', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854762', '500010', '0', '1', '1', '-7490.19', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854763', '500010', '0', '1', '1', '-7503.79', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854764', '500010', '0', '1', '1', '-7510.59', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854765', '500010', '0', '1', '1', '-7517.39', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854766', '500010', '0', '1', '1', '-7524.19', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854767', '500010', '0', '1', '1', '-7530.99', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854768', '500010', '0', '1', '1', '-7537.79', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854769', '500010', '0', '1', '1', '-7544.59', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854770', '500010', '0', '1', '1', '-7551.39', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854771', '500010', '0', '1', '1', '-7558.19', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854772', '500010', '0', '1', '1', '-7564.99', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854773', '500010', '0', '1', '1', '-7571.79', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854774', '500010', '0', '1', '1', '-7585.39', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854775', '500010', '0', '1', '1', '-7619.39', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854776', '500010', '0', '1', '1', '-7653.39', '863.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854777', '500010', '0', '1', '1', '-7415.39', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854778', '500010', '0', '1', '1', '-7462.99', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854779', '500010', '0', '1', '1', '-7490.19', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854780', '500010', '0', '1', '1', '-7503.79', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854781', '500010', '0', '1', '1', '-7510.59', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854782', '500010', '0', '1', '1', '-7517.39', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854783', '500010', '0', '1', '1', '-7524.19', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854784', '500010', '0', '1', '1', '-7530.99', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854785', '500010', '0', '1', '1', '-7537.79', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854786', '500010', '0', '1', '1', '-7544.59', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854787', '500010', '0', '1', '1', '-7551.39', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854788', '500010', '0', '1', '1', '-7558.19', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854789', '500010', '0', '1', '1', '-7564.99', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854790', '500010', '0', '1', '1', '-7571.79', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854791', '500010', '0', '1', '1', '-7585.39', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854792', '500010', '0', '1', '1', '-7592.19', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854793', '500010', '0', '1', '1', '-7598.99', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854794', '500010', '0', '1', '1', '-7605.79', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854795', '500010', '0', '1', '1', '-7612.59', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854796', '500010', '0', '1', '1', '-7619.39', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854797', '500010', '0', '1', '1', '-7653.39', '870.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854798', '500010', '0', '1', '1', '-7415.39', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854799', '500010', '0', '1', '1', '-7422.19', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854800', '500010', '0', '1', '1', '-7428.99', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854801', '500010', '0', '1', '1', '-7435.79', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854802', '500010', '0', '1', '1', '-7442.59', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854803', '500010', '0', '1', '1', '-7449.39', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854804', '500010', '0', '1', '1', '-7456.19', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854805', '500010', '0', '1', '1', '-7462.99', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854806', '500010', '0', '1', '1', '-7469.79', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854807', '500010', '0', '1', '1', '-7476.59', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854808', '500010', '0', '1', '1', '-7483.39', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854809', '500010', '0', '1', '1', '-7490.19', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854810', '500010', '0', '1', '1', '-7503.79', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854811', '500010', '0', '1', '1', '-7510.59', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854812', '500010', '0', '1', '1', '-7517.39', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854813', '500010', '0', '1', '1', '-7524.19', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854814', '500010', '0', '1', '1', '-7530.99', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854815', '500010', '0', '1', '1', '-7537.79', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854816', '500010', '0', '1', '1', '-7544.59', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854817', '500010', '0', '1', '1', '-7551.39', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854818', '500010', '0', '1', '1', '-7558.19', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854819', '500010', '0', '1', '1', '-7564.99', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854820', '500010', '0', '1', '1', '-7571.79', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854821', '500010', '0', '1', '1', '-7612.59', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854822', '500010', '0', '1', '1', '-7619.39', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854823', '500010', '0', '1', '1', '-7626.19', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854824', '500010', '0', '1', '1', '-7632.99', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854825', '500010', '0', '1', '1', '-7639.79', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854826', '500010', '0', '1', '1', '-7646.59', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854827', '500010', '0', '1', '1', '-7653.39', '877.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854828', '500010', '0', '1', '1', '-7415.39', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854829', '500010', '0', '1', '1', '-7422.19', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854830', '500010', '0', '1', '1', '-7428.99', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854831', '500010', '0', '1', '1', '-7435.79', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854832', '500010', '0', '1', '1', '-7442.59', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854833', '500010', '0', '1', '1', '-7449.39', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854834', '500010', '0', '1', '1', '-7456.19', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854835', '500010', '0', '1', '1', '-7462.99', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854836', '500010', '0', '1', '1', '-7503.79', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854837', '500010', '0', '1', '1', '-7510.59', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854838', '500010', '0', '1', '1', '-7517.39', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854839', '500010', '0', '1', '1', '-7524.19', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854840', '500010', '0', '1', '1', '-7530.99', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854841', '500010', '0', '1', '1', '-7537.79', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854842', '500010', '0', '1', '1', '-7544.59', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854843', '500010', '0', '1', '1', '-7551.39', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854844', '500010', '0', '1', '1', '-7558.19', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854845', '500010', '0', '1', '1', '-7564.99', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854846', '500010', '0', '1', '1', '-7571.79', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854847', '500010', '0', '1', '1', '-7612.59', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854848', '500010', '0', '1', '1', '-7619.39', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854849', '500010', '0', '1', '1', '-7626.19', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854850', '500010', '0', '1', '1', '-7632.99', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854851', '500010', '0', '1', '1', '-7639.79', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854852', '500010', '0', '1', '1', '-7646.59', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854853', '500010', '0', '1', '1', '-7653.39', '884.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854854', '500010', '0', '1', '1', '-7415.39', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854855', '500010', '0', '1', '1', '-7422.19', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854856', '500010', '0', '1', '1', '-7428.99', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854857', '500010', '0', '1', '1', '-7435.79', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854858', '500010', '0', '1', '1', '-7442.59', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854859', '500010', '0', '1', '1', '-7449.39', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854860', '500010', '0', '1', '1', '-7456.19', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854861', '500010', '0', '1', '1', '-7462.99', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854862', '500010', '0', '1', '1', '-7503.79', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854863', '500010', '0', '1', '1', '-7510.59', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854864', '500010', '0', '1', '1', '-7517.39', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854865', '500010', '0', '1', '1', '-7524.19', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854866', '500010', '0', '1', '1', '-7530.99', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854867', '500010', '0', '1', '1', '-7537.79', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854868', '500010', '0', '1', '1', '-7544.59', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854869', '500010', '0', '1', '1', '-7551.39', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854870', '500010', '0', '1', '1', '-7558.19', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854871', '500010', '0', '1', '1', '-7564.99', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854872', '500010', '0', '1', '1', '-7571.79', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854873', '500010', '0', '1', '1', '-7612.59', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854874', '500010', '0', '1', '1', '-7619.39', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854875', '500010', '0', '1', '1', '-7626.19', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854876', '500010', '0', '1', '1', '-7632.99', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854877', '500010', '0', '1', '1', '-7639.79', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854878', '500010', '0', '1', '1', '-7646.59', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854879', '500010', '0', '1', '1', '-7653.39', '891.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854880', '500010', '0', '1', '1', '-7415.39', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854881', '500010', '0', '1', '1', '-7422.19', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854882', '500010', '0', '1', '1', '-7428.99', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854883', '500010', '0', '1', '1', '-7435.79', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854884', '500010', '0', '1', '1', '-7442.59', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854885', '500010', '0', '1', '1', '-7449.39', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854886', '500010', '0', '1', '1', '-7456.19', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854887', '500010', '0', '1', '1', '-7462.99', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854888', '500010', '0', '1', '1', '-7469.79', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854889', '500010', '0', '1', '1', '-7476.59', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854890', '500010', '0', '1', '1', '-7483.39', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854891', '500010', '0', '1', '1', '-7490.19', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854892', '500010', '0', '1', '1', '-7496.99', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854893', '500010', '0', '1', '1', '-7503.79', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854894', '500010', '0', '1', '1', '-7510.59', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854895', '500010', '0', '1', '1', '-7517.39', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854896', '500010', '0', '1', '1', '-7524.19', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854897', '500010', '0', '1', '1', '-7530.99', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854898', '500010', '0', '1', '1', '-7537.79', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854899', '500010', '0', '1', '1', '-7544.59', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854900', '500010', '0', '1', '1', '-7551.39', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854901', '500010', '0', '1', '1', '-7558.19', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854902', '500010', '0', '1', '1', '-7564.99', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854903', '500010', '0', '1', '1', '-7571.79', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854904', '500010', '0', '1', '1', '-7578.59', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854905', '500010', '0', '1', '1', '-7585.39', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854906', '500010', '0', '1', '1', '-7592.19', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854907', '500010', '0', '1', '1', '-7598.99', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854908', '500010', '0', '1', '1', '-7605.79', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854909', '500010', '0', '1', '1', '-7612.59', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854910', '500010', '0', '1', '1', '-7619.39', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854911', '500010', '0', '1', '1', '-7626.19', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854912', '500010', '0', '1', '1', '-7632.99', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854913', '500010', '0', '1', '1', '-7639.79', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854914', '500010', '0', '1', '1', '-7646.59', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854915', '500010', '0', '1', '1', '-7653.39', '897.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854916', '500010', '0', '1', '1', '-7415.39', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854917', '500010', '0', '1', '1', '-7422.19', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854918', '500010', '0', '1', '1', '-7428.99', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854919', '500010', '0', '1', '1', '-7435.79', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854920', '500010', '0', '1', '1', '-7442.59', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854921', '500010', '0', '1', '1', '-7449.39', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854922', '500010', '0', '1', '1', '-7456.19', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854923', '500010', '0', '1', '1', '-7462.99', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854924', '500010', '0', '1', '1', '-7469.79', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854925', '500010', '0', '1', '1', '-7476.59', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854926', '500010', '0', '1', '1', '-7483.39', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854927', '500010', '0', '1', '1', '-7490.19', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854928', '500010', '0', '1', '1', '-7496.99', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854929', '500010', '0', '1', '1', '-7503.79', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854930', '500010', '0', '1', '1', '-7510.59', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854931', '500010', '0', '1', '1', '-7517.39', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854932', '500010', '0', '1', '1', '-7524.19', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854933', '500010', '0', '1', '1', '-7530.99', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854934', '500010', '0', '1', '1', '-7537.79', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854935', '500010', '0', '1', '1', '-7544.59', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854936', '500010', '0', '1', '1', '-7551.39', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854937', '500010', '0', '1', '1', '-7558.19', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854938', '500010', '0', '1', '1', '-7564.99', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854939', '500010', '0', '1', '1', '-7571.79', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854940', '500010', '0', '1', '1', '-7578.59', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854941', '500010', '0', '1', '1', '-7585.39', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854942', '500010', '0', '1', '1', '-7592.19', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854943', '500010', '0', '1', '1', '-7598.99', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854944', '500010', '0', '1', '1', '-7605.79', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854945', '500010', '0', '1', '1', '-7612.59', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854946', '500010', '0', '1', '1', '-7619.39', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854947', '500010', '0', '1', '1', '-7626.19', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854948', '500010', '0', '1', '1', '-7632.99', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854949', '500010', '0', '1', '1', '-7639.79', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854950', '500010', '0', '1', '1', '-7646.59', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854951', '500010', '0', '1', '1', '-7653.39', '904.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854952', '500010', '0', '1', '1', '-7415.39', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854953', '500010', '0', '1', '1', '-7422.19', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854954', '500010', '0', '1', '1', '-7428.99', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854955', '500010', '0', '1', '1', '-7435.79', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854956', '500010', '0', '1', '1', '-7442.59', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854957', '500010', '0', '1', '1', '-7449.39', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854958', '500010', '0', '1', '1', '-7456.19', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854959', '500010', '0', '1', '1', '-7462.99', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854960', '500010', '0', '1', '1', '-7469.79', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854961', '500010', '0', '1', '1', '-7476.59', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854962', '500010', '0', '1', '1', '-7483.39', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854963', '500010', '0', '1', '1', '-7490.19', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854964', '500010', '0', '1', '1', '-7496.99', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854965', '500010', '0', '1', '1', '-7503.79', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854966', '500010', '0', '1', '1', '-7510.59', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854967', '500010', '0', '1', '1', '-7517.39', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854968', '500010', '0', '1', '1', '-7524.19', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854969', '500010', '0', '1', '1', '-7530.99', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854970', '500010', '0', '1', '1', '-7537.79', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854971', '500010', '0', '1', '1', '-7544.59', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854972', '500010', '0', '1', '1', '-7551.39', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854973', '500010', '0', '1', '1', '-7558.19', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854974', '500010', '0', '1', '1', '-7564.99', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854975', '500010', '0', '1', '1', '-7571.79', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854976', '500010', '0', '1', '1', '-7578.59', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854977', '500010', '0', '1', '1', '-7585.39', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854978', '500010', '0', '1', '1', '-7592.19', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854979', '500010', '0', '1', '1', '-7598.99', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854980', '500010', '0', '1', '1', '-7605.79', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854981', '500010', '0', '1', '1', '-7612.59', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854982', '500010', '0', '1', '1', '-7619.39', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854983', '500010', '0', '1', '1', '-7626.19', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854984', '500010', '0', '1', '1', '-7632.99', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854985', '500010', '0', '1', '1', '-7639.79', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854986', '500010', '0', '1', '1', '-7646.59', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854987', '500010', '0', '1', '1', '-7653.39', '911.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854988', '500010', '0', '1', '1', '-7415.39', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854989', '500010', '0', '1', '1', '-7422.19', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854990', '500010', '0', '1', '1', '-7428.99', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854991', '500010', '0', '1', '1', '-7435.79', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854992', '500010', '0', '1', '1', '-7442.59', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854993', '500010', '0', '1', '1', '-7449.39', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854994', '500010', '0', '1', '1', '-7456.19', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854995', '500010', '0', '1', '1', '-7462.99', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854996', '500010', '0', '1', '1', '-7503.79', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854997', '500010', '0', '1', '1', '-7510.59', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854998', '500010', '0', '1', '1', '-7517.39', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('854999', '500010', '0', '1', '1', '-7524.19', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855000', '500010', '0', '1', '1', '-7530.99', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855001', '500010', '0', '1', '1', '-7537.79', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855002', '500010', '0', '1', '1', '-7544.59', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855003', '500010', '0', '1', '1', '-7551.39', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855004', '500010', '0', '1', '1', '-7558.19', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855005', '500010', '0', '1', '1', '-7564.99', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855006', '500010', '0', '1', '1', '-7571.79', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855007', '500010', '0', '1', '1', '-7612.59', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855008', '500010', '0', '1', '1', '-7619.39', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855009', '500010', '0', '1', '1', '-7626.19', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855010', '500010', '0', '1', '1', '-7632.99', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855011', '500010', '0', '1', '1', '-7639.79', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855012', '500010', '0', '1', '1', '-7646.59', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855013', '500010', '0', '1', '1', '-7653.39', '918.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855014', '500010', '0', '1', '1', '-7415.39', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855015', '500010', '0', '1', '1', '-7422.19', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855016', '500010', '0', '1', '1', '-7428.99', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855017', '500010', '0', '1', '1', '-7435.79', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855018', '500010', '0', '1', '1', '-7442.59', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855019', '500010', '0', '1', '1', '-7449.39', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855020', '500010', '0', '1', '1', '-7456.19', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855021', '500010', '0', '1', '1', '-7462.99', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855022', '500010', '0', '1', '1', '-7503.79', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855023', '500010', '0', '1', '1', '-7510.59', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855024', '500010', '0', '1', '1', '-7517.39', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855025', '500010', '0', '1', '1', '-7524.19', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855026', '500010', '0', '1', '1', '-7530.99', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855027', '500010', '0', '1', '1', '-7537.79', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855028', '500010', '0', '1', '1', '-7544.59', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855029', '500010', '0', '1', '1', '-7551.39', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855030', '500010', '0', '1', '1', '-7558.19', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855031', '500010', '0', '1', '1', '-7564.99', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855032', '500010', '0', '1', '1', '-7571.79', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855033', '500010', '0', '1', '1', '-7612.59', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855034', '500010', '0', '1', '1', '-7619.39', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855035', '500010', '0', '1', '1', '-7626.19', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855036', '500010', '0', '1', '1', '-7632.99', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855037', '500010', '0', '1', '1', '-7639.79', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855038', '500010', '0', '1', '1', '-7646.59', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855039', '500010', '0', '1', '1', '-7653.39', '925.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855040', '500010', '0', '1', '1', '-7415.39', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855041', '500010', '0', '1', '1', '-7422.19', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855042', '500010', '0', '1', '1', '-7428.99', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855043', '500010', '0', '1', '1', '-7435.79', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855044', '500010', '0', '1', '1', '-7442.59', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855045', '500010', '0', '1', '1', '-7449.39', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855046', '500010', '0', '1', '1', '-7456.19', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855047', '500010', '0', '1', '1', '-7462.99', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855048', '500010', '0', '1', '1', '-7503.79', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855049', '500010', '0', '1', '1', '-7510.59', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855050', '500010', '0', '1', '1', '-7517.39', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855051', '500010', '0', '1', '1', '-7524.19', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855052', '500010', '0', '1', '1', '-7530.99', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855053', '500010', '0', '1', '1', '-7537.79', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855054', '500010', '0', '1', '1', '-7544.59', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855055', '500010', '0', '1', '1', '-7551.39', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855056', '500010', '0', '1', '1', '-7558.19', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855057', '500010', '0', '1', '1', '-7564.99', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855058', '500010', '0', '1', '1', '-7571.79', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855059', '500010', '0', '1', '1', '-7612.59', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855060', '500010', '0', '1', '1', '-7619.39', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855061', '500010', '0', '1', '1', '-7626.19', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855062', '500010', '0', '1', '1', '-7632.99', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855063', '500010', '0', '1', '1', '-7639.79', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855064', '500010', '0', '1', '1', '-7646.59', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855065', '500010', '0', '1', '1', '-7653.39', '931.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855066', '500010', '0', '1', '1', '-7415.39', '938.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855067', '500010', '0', '1', '1', '-7503.79', '938.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855068', '500010', '0', '1', '1', '-7510.59', '938.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855069', '500010', '0', '1', '1', '-7517.39', '938.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855070', '500010', '0', '1', '1', '-7524.19', '938.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855071', '500010', '0', '1', '1', '-7530.99', '938.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855072', '500010', '0', '1', '1', '-7537.79', '938.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855073', '500010', '0', '1', '1', '-7544.59', '938.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855074', '500010', '0', '1', '1', '-7551.39', '938.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855075', '500010', '0', '1', '1', '-7558.19', '938.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855076', '500010', '0', '1', '1', '-7564.99', '938.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855077', '500010', '0', '1', '1', '-7571.79', '938.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855078', '500010', '0', '1', '1', '-7653.39', '938.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855079', '500010', '0', '1', '1', '-7415.39', '945.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855080', '500010', '0', '1', '1', '-7503.79', '945.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855081', '500010', '0', '1', '1', '-7510.59', '945.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855082', '500010', '0', '1', '1', '-7517.39', '945.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855083', '500010', '0', '1', '1', '-7524.19', '945.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855084', '500010', '0', '1', '1', '-7530.99', '945.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855085', '500010', '0', '1', '1', '-7537.79', '945.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855086', '500010', '0', '1', '1', '-7544.59', '945.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855087', '500010', '0', '1', '1', '-7551.39', '945.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855088', '500010', '0', '1', '1', '-7558.19', '945.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855089', '500010', '0', '1', '1', '-7564.99', '945.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855090', '500010', '0', '1', '1', '-7571.79', '945.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855091', '500010', '0', '1', '1', '-7653.39', '945.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855092', '500010', '0', '1', '1', '-7415.39', '952.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855093', '500010', '0', '1', '1', '-7503.79', '952.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855094', '500010', '0', '1', '1', '-7510.59', '952.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855095', '500010', '0', '1', '1', '-7517.39', '952.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855096', '500010', '0', '1', '1', '-7524.19', '952.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855097', '500010', '0', '1', '1', '-7530.99', '952.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855098', '500010', '0', '1', '1', '-7537.79', '952.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855099', '500010', '0', '1', '1', '-7544.59', '952.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855100', '500010', '0', '1', '1', '-7551.39', '952.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855101', '500010', '0', '1', '1', '-7558.19', '952.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855102', '500010', '0', '1', '1', '-7564.99', '952.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855103', '500010', '0', '1', '1', '-7571.79', '952.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855104', '500010', '0', '1', '1', '-7653.39', '952.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855105', '500010', '0', '1', '1', '-7415.39', '959.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855106', '500010', '0', '1', '1', '-7503.79', '959.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855107', '500010', '0', '1', '1', '-7510.59', '959.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855108', '500010', '0', '1', '1', '-7517.39', '959.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855109', '500010', '0', '1', '1', '-7524.19', '959.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855110', '500010', '0', '1', '1', '-7530.99', '959.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855111', '500010', '0', '1', '1', '-7537.79', '959.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855112', '500010', '0', '1', '1', '-7544.59', '959.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855113', '500010', '0', '1', '1', '-7551.39', '959.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855114', '500010', '0', '1', '1', '-7558.19', '959.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855115', '500010', '0', '1', '1', '-7564.99', '959.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855116', '500010', '0', '1', '1', '-7571.79', '959.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855117', '500010', '0', '1', '1', '-7653.39', '959.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855118', '500010', '0', '1', '1', '-7415.39', '965.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855119', '500010', '0', '1', '1', '-7503.79', '965.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855120', '500010', '0', '1', '1', '-7510.59', '965.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855121', '500010', '0', '1', '1', '-7517.39', '965.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855122', '500010', '0', '1', '1', '-7524.19', '965.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855123', '500010', '0', '1', '1', '-7530.99', '965.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855124', '500010', '0', '1', '1', '-7537.79', '965.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855125', '500010', '0', '1', '1', '-7544.59', '965.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855126', '500010', '0', '1', '1', '-7551.39', '965.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855127', '500010', '0', '1', '1', '-7558.19', '965.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855128', '500010', '0', '1', '1', '-7564.99', '965.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855129', '500010', '0', '1', '1', '-7571.79', '965.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855130', '500010', '0', '1', '1', '-7653.39', '965.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855131', '500010', '0', '1', '1', '-7415.39', '972.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855132', '500010', '0', '1', '1', '-7503.79', '972.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855133', '500010', '0', '1', '1', '-7510.59', '972.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855134', '500010', '0', '1', '1', '-7517.39', '972.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855135', '500010', '0', '1', '1', '-7524.19', '972.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855136', '500010', '0', '1', '1', '-7530.99', '972.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855137', '500010', '0', '1', '1', '-7537.79', '972.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855138', '500010', '0', '1', '1', '-7544.59', '972.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855139', '500010', '0', '1', '1', '-7551.39', '972.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855140', '500010', '0', '1', '1', '-7558.19', '972.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855141', '500010', '0', '1', '1', '-7564.99', '972.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855142', '500010', '0', '1', '1', '-7571.79', '972.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855143', '500010', '0', '1', '1', '-7653.39', '972.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855144', '500010', '0', '1', '1', '-7401.79', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855145', '500010', '0', '1', '1', '-7408.59', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855146', '500010', '0', '1', '1', '-7415.39', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855147', '500010', '0', '1', '1', '-7422.19', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855148', '500010', '0', '1', '1', '-7428.99', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855149', '500010', '0', '1', '1', '-7435.79', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855150', '500010', '0', '1', '1', '-7503.79', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855151', '500010', '0', '1', '1', '-7510.59', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855152', '500010', '0', '1', '1', '-7517.39', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855153', '500010', '0', '1', '1', '-7524.19', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855154', '500010', '0', '1', '1', '-7530.99', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855155', '500010', '0', '1', '1', '-7537.79', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855156', '500010', '0', '1', '1', '-7544.59', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855157', '500010', '0', '1', '1', '-7551.39', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855158', '500010', '0', '1', '1', '-7558.19', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855159', '500010', '0', '1', '1', '-7564.99', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855160', '500010', '0', '1', '1', '-7571.79', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855161', '500010', '0', '1', '1', '-7626.19', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855162', '500010', '0', '1', '1', '-7632.99', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855163', '500010', '0', '1', '1', '-7639.79', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855164', '500010', '0', '1', '1', '-7646.59', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855165', '500010', '0', '1', '1', '-7653.39', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855166', '500010', '0', '1', '1', '-7660.19', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855167', '500010', '0', '1', '1', '-7666.99', '979.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855168', '500010', '0', '1', '1', '-7401.79', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855169', '500010', '0', '1', '1', '-7435.79', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855170', '500010', '0', '1', '1', '-7503.79', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855171', '500010', '0', '1', '1', '-7510.59', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855172', '500010', '0', '1', '1', '-7517.39', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855173', '500010', '0', '1', '1', '-7524.19', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855174', '500010', '0', '1', '1', '-7530.99', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855175', '500010', '0', '1', '1', '-7537.79', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855176', '500010', '0', '1', '1', '-7544.59', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855177', '500010', '0', '1', '1', '-7551.39', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855178', '500010', '0', '1', '1', '-7558.19', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855179', '500010', '0', '1', '1', '-7564.99', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855180', '500010', '0', '1', '1', '-7571.79', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855181', '500010', '0', '1', '1', '-7626.19', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855182', '500010', '0', '1', '1', '-7632.99', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855183', '500010', '0', '1', '1', '-7666.99', '986.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855184', '500010', '0', '1', '1', '-7401.79', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855185', '500010', '0', '1', '1', '-7428.99', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855186', '500010', '0', '1', '1', '-7435.79', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855187', '500010', '0', '1', '1', '-7442.59', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855188', '500010', '0', '1', '1', '-7449.39', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855189', '500010', '0', '1', '1', '-7456.19', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855190', '500010', '0', '1', '1', '-7462.99', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855191', '500010', '0', '1', '1', '-7469.79', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855192', '500010', '0', '1', '1', '-7476.59', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855193', '500010', '0', '1', '1', '-7483.39', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855194', '500010', '0', '1', '1', '-7490.19', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855195', '500010', '0', '1', '1', '-7496.99', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855196', '500010', '0', '1', '1', '-7503.79', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855197', '500010', '0', '1', '1', '-7510.59', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855198', '500010', '0', '1', '1', '-7517.39', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855199', '500010', '0', '1', '1', '-7524.19', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855200', '500010', '0', '1', '1', '-7530.99', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855201', '500010', '0', '1', '1', '-7537.79', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855202', '500010', '0', '1', '1', '-7544.59', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855203', '500010', '0', '1', '1', '-7551.39', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855204', '500010', '0', '1', '1', '-7558.19', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855205', '500010', '0', '1', '1', '-7564.99', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855206', '500010', '0', '1', '1', '-7571.79', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855207', '500010', '0', '1', '1', '-7578.59', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855208', '500010', '0', '1', '1', '-7585.39', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855209', '500010', '0', '1', '1', '-7592.19', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855210', '500010', '0', '1', '1', '-7598.99', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855211', '500010', '0', '1', '1', '-7605.79', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855212', '500010', '0', '1', '1', '-7612.59', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855213', '500010', '0', '1', '1', '-7619.39', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855214', '500010', '0', '1', '1', '-7626.19', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855215', '500010', '0', '1', '1', '-7632.99', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855216', '500010', '0', '1', '1', '-7639.79', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855217', '500010', '0', '1', '1', '-7666.99', '993.01', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855218', '500010', '0', '1', '1', '-7401.79', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855219', '500010', '0', '1', '1', '-7428.99', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855220', '500010', '0', '1', '1', '-7435.79', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855221', '500010', '0', '1', '1', '-7442.59', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855222', '500010', '0', '1', '1', '-7449.39', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855223', '500010', '0', '1', '1', '-7456.19', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855224', '500010', '0', '1', '1', '-7462.99', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855225', '500010', '0', '1', '1', '-7469.79', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855226', '500010', '0', '1', '1', '-7476.59', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855227', '500010', '0', '1', '1', '-7483.39', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855228', '500010', '0', '1', '1', '-7490.19', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855229', '500010', '0', '1', '1', '-7496.99', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855230', '500010', '0', '1', '1', '-7503.79', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855231', '500010', '0', '1', '1', '-7510.59', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855232', '500010', '0', '1', '1', '-7517.39', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855233', '500010', '0', '1', '1', '-7524.19', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855234', '500010', '0', '1', '1', '-7530.99', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855235', '500010', '0', '1', '1', '-7537.79', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855236', '500010', '0', '1', '1', '-7544.59', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855237', '500010', '0', '1', '1', '-7551.39', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855238', '500010', '0', '1', '1', '-7558.19', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855239', '500010', '0', '1', '1', '-7564.99', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855240', '500010', '0', '1', '1', '-7571.79', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855241', '500010', '0', '1', '1', '-7578.59', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855242', '500010', '0', '1', '1', '-7585.39', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855243', '500010', '0', '1', '1', '-7592.19', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855244', '500010', '0', '1', '1', '-7598.99', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855245', '500010', '0', '1', '1', '-7605.79', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855246', '500010', '0', '1', '1', '-7612.59', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855247', '500010', '0', '1', '1', '-7619.39', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855248', '500010', '0', '1', '1', '-7626.19', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855249', '500010', '0', '1', '1', '-7632.99', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855250', '500010', '0', '1', '1', '-7639.79', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855251', '500011', '0', '1', '1', '-7661.04', '1000.66', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855252', '500011', '0', '1', '1', '-7660.19', '1000.66', '194.668', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855253', '500011', '0', '1', '1', '-7659.34', '1000.66', '194.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855254', '500011', '0', '1', '1', '-7657.64', '1000.66', '193.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855255', '500011', '0', '1', '1', '-7657.64', '998.96', '192.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855256', '500011', '0', '1', '1', '-7657.64', '997.26', '192.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855257', '500011', '0', '1', '1', '-7659.34', '997.26', '191.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855258', '500011', '0', '1', '1', '-7661.04', '997.26', '190.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855259', '500011', '0', '1', '1', '-7657.64', '998.96', '192.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855260', '500011', '0', '1', '1', '-7657.64', '997.26', '192.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855261', '500011', '0', '1', '1', '-7659.34', '997.26', '191.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855262', '500011', '0', '1', '1', '-7661.04', '997.26', '190.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855263', '500011', '0', '1', '1', '-7659.34', '998.96', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855264', '500011', '0', '1', '1', '-7659.34', '998.96', '193.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855265', '500011', '0', '1', '1', '-7659.34', '998.96', '192.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855266', '500011', '0', '1', '1', '-7661.04', '998.96', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855267', '500011', '0', '1', '1', '-7657.64', '1002.36', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855268', '500011', '0', '1', '1', '-7659.34', '1002.36', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855269', '500011', '0', '1', '1', '-7661.04', '1002.36', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855270', '500011', '0', '1', '1', '-7662.74', '1002.36', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855271', '500011', '0', '1', '1', '-7662.74', '1000.66', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855272', '500011', '0', '1', '1', '-7662.74', '998.96', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855273', '500011', '0', '1', '1', '-7662.74', '997.26', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855274', '500011', '0', '1', '1', '-7659.34', '998.96', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855275', '500010', '0', '1', '1', '-7666.99', '999.81', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855276', '500010', '0', '1', '1', '-7401.79', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855277', '500011', '0', '1', '1', '-7416.24', '1007.46', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855278', '500011', '0', '1', '1', '-7415.39', '1007.46', '194.668', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855279', '500011', '0', '1', '1', '-7414.54', '1007.46', '194.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855280', '500011', '0', '1', '1', '-7412.84', '1007.46', '193.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855281', '500011', '0', '1', '1', '-7412.84', '1005.76', '192.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855282', '500011', '0', '1', '1', '-7412.84', '1004.06', '192.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855283', '500011', '0', '1', '1', '-7414.54', '1004.06', '191.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855284', '500011', '0', '1', '1', '-7416.24', '1004.06', '190.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855285', '500011', '0', '1', '1', '-7412.84', '1005.76', '192.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855286', '500011', '0', '1', '1', '-7412.84', '1004.06', '192.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855287', '500011', '0', '1', '1', '-7414.54', '1004.06', '191.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855288', '500011', '0', '1', '1', '-7416.24', '1004.06', '190.708', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855289', '500011', '0', '1', '1', '-7414.54', '1005.76', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855290', '500011', '0', '1', '1', '-7414.54', '1005.76', '193.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855291', '500011', '0', '1', '1', '-7414.54', '1005.76', '192.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855292', '500011', '0', '1', '1', '-7416.24', '1005.76', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855293', '500011', '0', '1', '1', '-7412.84', '1009.16', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855294', '500011', '0', '1', '1', '-7414.54', '1009.16', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855295', '500011', '0', '1', '1', '-7416.24', '1009.16', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855296', '500011', '0', '1', '1', '-7417.94', '1009.16', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855297', '500011', '0', '1', '1', '-7417.94', '1007.46', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855298', '500011', '0', '1', '1', '-7417.94', '1005.76', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855299', '500011', '0', '1', '1', '-7417.94', '1004.06', '195.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855300', '500011', '0', '1', '1', '-7414.54', '1005.76', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855301', '500010', '0', '1', '1', '-7422.19', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855302', '500010', '0', '1', '1', '-7428.99', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855303', '500010', '0', '1', '1', '-7435.79', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855304', '500010', '0', '1', '1', '-7442.59', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855305', '500010', '0', '1', '1', '-7449.39', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855306', '500010', '0', '1', '1', '-7456.19', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855307', '500010', '0', '1', '1', '-7462.99', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855308', '500010', '0', '1', '1', '-7469.79', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855309', '500010', '0', '1', '1', '-7476.59', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855310', '500010', '0', '1', '1', '-7483.39', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855311', '500010', '0', '1', '1', '-7490.19', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855312', '500010', '0', '1', '1', '-7496.99', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855313', '500010', '0', '1', '1', '-7503.79', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855314', '500010', '0', '1', '1', '-7510.59', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855315', '500010', '0', '1', '1', '-7517.39', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855316', '500010', '0', '1', '1', '-7524.19', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855317', '500010', '0', '1', '1', '-7530.99', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855318', '500010', '0', '1', '1', '-7537.79', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855319', '500010', '0', '1', '1', '-7544.59', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855320', '500010', '0', '1', '1', '-7551.39', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855321', '500010', '0', '1', '1', '-7558.19', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855322', '500010', '0', '1', '1', '-7564.99', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855323', '500010', '0', '1', '1', '-7571.79', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855324', '500010', '0', '1', '1', '-7578.59', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855325', '500010', '0', '1', '1', '-7585.39', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855326', '500010', '0', '1', '1', '-7592.19', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855327', '500010', '0', '1', '1', '-7598.99', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855328', '500010', '0', '1', '1', '-7605.79', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855329', '500010', '0', '1', '1', '-7612.59', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855330', '500010', '0', '1', '1', '-7619.39', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855331', '500010', '0', '1', '1', '-7626.19', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855332', '500010', '0', '1', '1', '-7632.99', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855333', '500010', '0', '1', '1', '-7639.79', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855334', '500010', '0', '1', '1', '-7646.59', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855335', '500010', '0', '1', '1', '-7653.39', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855336', '500010', '0', '1', '1', '-7660.19', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855337', '500010', '0', '1', '1', '-7666.99', '1006.61', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855338', '500010', '0', '1', '1', '-7401.79', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855339', '500010', '0', '1', '1', '-7408.59', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855340', '500010', '0', '1', '1', '-7415.39', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855341', '500010', '0', '1', '1', '-7422.19', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855342', '500010', '0', '1', '1', '-7428.99', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855343', '500010', '0', '1', '1', '-7435.79', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855344', '500010', '0', '1', '1', '-7442.59', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855345', '500010', '0', '1', '1', '-7449.39', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855346', '500010', '0', '1', '1', '-7456.19', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855347', '500010', '0', '1', '1', '-7462.99', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855348', '500010', '0', '1', '1', '-7469.79', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855349', '500010', '0', '1', '1', '-7476.59', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855350', '500010', '0', '1', '1', '-7483.39', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855351', '500010', '0', '1', '1', '-7490.19', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855352', '500010', '0', '1', '1', '-7496.99', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855353', '500010', '0', '1', '1', '-7503.79', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855354', '500010', '0', '1', '1', '-7510.59', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855355', '500010', '0', '1', '1', '-7517.39', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855356', '500010', '0', '1', '1', '-7524.19', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855357', '500010', '0', '1', '1', '-7530.99', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855358', '500010', '0', '1', '1', '-7537.79', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855359', '500010', '0', '1', '1', '-7544.59', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855360', '500010', '0', '1', '1', '-7551.39', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855361', '500010', '0', '1', '1', '-7558.19', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855362', '500010', '0', '1', '1', '-7564.99', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855363', '500010', '0', '1', '1', '-7571.79', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855364', '500010', '0', '1', '1', '-7578.59', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855365', '500010', '0', '1', '1', '-7585.39', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855366', '500010', '0', '1', '1', '-7592.19', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855367', '500010', '0', '1', '1', '-7598.99', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855368', '500010', '0', '1', '1', '-7605.79', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855369', '500010', '0', '1', '1', '-7612.59', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855370', '500010', '0', '1', '1', '-7619.39', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855371', '500010', '0', '1', '1', '-7626.19', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855372', '500010', '0', '1', '1', '-7632.99', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855373', '500010', '0', '1', '1', '-7639.79', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855374', '500010', '0', '1', '1', '-7646.59', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855375', '500010', '0', '1', '1', '-7653.39', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855376', '500010', '0', '1', '1', '-7660.19', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855377', '500010', '0', '1', '1', '-7666.99', '1013.41', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855378', '500010', '0', '1', '1', '-7401.79', '1020.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855379', '500010', '0', '1', '1', '-7408.59', '1020.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855380', '500010', '0', '1', '1', '-7415.39', '1020.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855381', '500010', '0', '1', '1', '-7422.19', '1020.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855382', '500010', '0', '1', '1', '-7428.99', '1020.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855383', '500010', '0', '1', '1', '-7435.79', '1020.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855384', '500010', '0', '1', '1', '-7632.99', '1020.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855385', '500010', '0', '1', '1', '-7639.79', '1020.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855386', '500010', '0', '1', '1', '-7646.59', '1020.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855387', '500010', '0', '1', '1', '-7653.39', '1020.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855388', '500010', '0', '1', '1', '-7660.19', '1020.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855389', '500010', '0', '1', '1', '-7666.99', '1020.21', '191.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855390', '500010', '0', '1', '1', '-7415.39', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855391', '500010', '0', '1', '1', '-7422.19', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855392', '500010', '0', '1', '1', '-7428.99', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855393', '500010', '0', '1', '1', '-7435.79', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855394', '500010', '0', '1', '1', '-7442.59', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855395', '500010', '0', '1', '1', '-7449.39', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855396', '500010', '0', '1', '1', '-7456.19', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855397', '500010', '0', '1', '1', '-7462.99', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855398', '500010', '0', '1', '1', '-7469.79', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855399', '500010', '0', '1', '1', '-7476.59', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855400', '500010', '0', '1', '1', '-7483.39', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855401', '500010', '0', '1', '1', '-7490.19', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855402', '500010', '0', '1', '1', '-7496.99', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855403', '500010', '0', '1', '1', '-7503.79', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855404', '500010', '0', '1', '1', '-7510.59', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855405', '500010', '0', '1', '1', '-7517.39', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855406', '500010', '0', '1', '1', '-7524.19', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855407', '500010', '0', '1', '1', '-7530.99', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855408', '500010', '0', '1', '1', '-7537.79', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855409', '500010', '0', '1', '1', '-7544.59', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855410', '500010', '0', '1', '1', '-7551.39', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855411', '500010', '0', '1', '1', '-7558.19', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855412', '500010', '0', '1', '1', '-7564.99', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855413', '500010', '0', '1', '1', '-7571.79', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855414', '500010', '0', '1', '1', '-7578.59', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855415', '500010', '0', '1', '1', '-7585.39', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855416', '500010', '0', '1', '1', '-7592.19', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855417', '500010', '0', '1', '1', '-7598.99', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855418', '500010', '0', '1', '1', '-7605.79', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855419', '500010', '0', '1', '1', '-7612.59', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855420', '500010', '0', '1', '1', '-7619.39', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855421', '500010', '0', '1', '1', '-7626.19', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855422', '500010', '0', '1', '1', '-7632.99', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855423', '500010', '0', '1', '1', '-7639.79', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855424', '500010', '0', '1', '1', '-7646.59', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855425', '500010', '0', '1', '1', '-7653.39', '795.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855426', '500010', '0', '1', '1', '-7415.39', '802.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855427', '500010', '0', '1', '1', '-7653.39', '802.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855428', '500010', '0', '1', '1', '-7415.39', '809.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855429', '500010', '0', '1', '1', '-7653.39', '809.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855430', '500010', '0', '1', '1', '-7415.39', '816.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855431', '500010', '0', '1', '1', '-7653.39', '816.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855432', '500010', '0', '1', '1', '-7415.39', '823.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855433', '500010', '0', '1', '1', '-7653.39', '823.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855434', '500010', '0', '1', '1', '-7415.39', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855435', '500010', '0', '1', '1', '-7422.19', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855436', '500010', '0', '1', '1', '-7435.79', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855437', '500010', '0', '1', '1', '-7442.59', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855438', '500010', '0', '1', '1', '-7456.19', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855439', '500010', '0', '1', '1', '-7462.99', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855440', '500010', '0', '1', '1', '-7469.79', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855441', '500010', '0', '1', '1', '-7483.39', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855442', '500010', '0', '1', '1', '-7490.19', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855443', '500010', '0', '1', '1', '-7503.79', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855444', '500010', '0', '1', '1', '-7524.19', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855445', '500010', '0', '1', '1', '-7551.39', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855446', '500010', '0', '1', '1', '-7571.79', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855447', '500010', '0', '1', '1', '-7578.59', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855448', '500010', '0', '1', '1', '-7592.19', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855449', '500010', '0', '1', '1', '-7598.99', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855450', '500010', '0', '1', '1', '-7612.59', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855451', '500010', '0', '1', '1', '-7619.39', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855452', '500010', '0', '1', '1', '-7632.99', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855453', '500010', '0', '1', '1', '-7639.79', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855454', '500010', '0', '1', '1', '-7653.39', '829.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855455', '500010', '0', '1', '1', '-7415.39', '836.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855456', '500010', '0', '1', '1', '-7503.79', '836.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855457', '500010', '0', '1', '1', '-7524.19', '836.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855458', '500010', '0', '1', '1', '-7551.39', '836.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855459', '500010', '0', '1', '1', '-7571.79', '836.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855460', '500010', '0', '1', '1', '-7653.39', '836.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855461', '500010', '0', '1', '1', '-7415.39', '843.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855462', '500010', '0', '1', '1', '-7503.79', '843.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855463', '500010', '0', '1', '1', '-7524.19', '843.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855464', '500010', '0', '1', '1', '-7551.39', '843.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855465', '500010', '0', '1', '1', '-7571.79', '843.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855466', '500010', '0', '1', '1', '-7592.19', '843.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855467', '500010', '0', '1', '1', '-7598.99', '843.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855468', '500010', '0', '1', '1', '-7605.79', '843.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855469', '500010', '0', '1', '1', '-7612.59', '843.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855470', '500010', '0', '1', '1', '-7653.39', '843.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855471', '500010', '0', '1', '1', '-7415.39', '850.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855472', '500010', '0', '1', '1', '-7469.79', '850.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855473', '500010', '0', '1', '1', '-7476.59', '850.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855474', '500010', '0', '1', '1', '-7483.39', '850.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855475', '500010', '0', '1', '1', '-7496.99', '850.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855476', '500010', '0', '1', '1', '-7524.19', '850.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855477', '500010', '0', '1', '1', '-7551.39', '850.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855478', '500010', '0', '1', '1', '-7612.59', '850.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855479', '500010', '0', '1', '1', '-7653.39', '850.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855480', '500010', '0', '1', '1', '-7415.39', '857.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855481', '500010', '0', '1', '1', '-7469.79', '857.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855482', '500010', '0', '1', '1', '-7524.19', '857.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855483', '500010', '0', '1', '1', '-7551.39', '857.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855484', '500010', '0', '1', '1', '-7571.79', '857.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855485', '500010', '0', '1', '1', '-7592.19', '857.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855486', '500010', '0', '1', '1', '-7612.59', '857.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855487', '500010', '0', '1', '1', '-7653.39', '857.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855488', '500010', '0', '1', '1', '-7415.39', '863.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855489', '500010', '0', '1', '1', '-7469.79', '863.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855490', '500010', '0', '1', '1', '-7476.59', '863.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855491', '500010', '0', '1', '1', '-7483.39', '863.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855492', '500010', '0', '1', '1', '-7503.79', '863.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855493', '500010', '0', '1', '1', '-7524.19', '863.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855494', '500010', '0', '1', '1', '-7551.39', '863.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855495', '500010', '0', '1', '1', '-7571.79', '863.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855496', '500010', '0', '1', '1', '-7592.19', '863.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855497', '500010', '0', '1', '1', '-7598.99', '863.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855498', '500010', '0', '1', '1', '-7605.79', '863.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855499', '500010', '0', '1', '1', '-7612.59', '863.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855500', '500010', '0', '1', '1', '-7653.39', '863.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855501', '500010', '0', '1', '1', '-7415.39', '870.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855502', '500010', '0', '1', '1', '-7524.19', '870.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855503', '500010', '0', '1', '1', '-7551.39', '870.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855504', '500010', '0', '1', '1', '-7653.39', '870.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855505', '500010', '0', '1', '1', '-7415.39', '877.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855506', '500010', '0', '1', '1', '-7422.19', '877.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855507', '500010', '0', '1', '1', '-7428.99', '877.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855508', '500010', '0', '1', '1', '-7442.59', '877.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855509', '500010', '0', '1', '1', '-7449.39', '877.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855510', '500010', '0', '1', '1', '-7503.79', '877.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855511', '500010', '0', '1', '1', '-7524.19', '877.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855512', '500010', '0', '1', '1', '-7551.39', '877.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855513', '500010', '0', '1', '1', '-7571.79', '877.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855514', '500010', '0', '1', '1', '-7612.59', '877.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855515', '500010', '0', '1', '1', '-7626.19', '877.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855516', '500010', '0', '1', '1', '-7632.99', '877.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855517', '500010', '0', '1', '1', '-7646.59', '877.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855518', '500010', '0', '1', '1', '-7653.39', '877.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855519', '500010', '0', '1', '1', '-7415.39', '884.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855520', '500010', '0', '1', '1', '-7462.99', '884.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855521', '500010', '0', '1', '1', '-7503.79', '884.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855522', '500010', '0', '1', '1', '-7524.19', '884.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855523', '500010', '0', '1', '1', '-7551.39', '884.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855524', '500010', '0', '1', '1', '-7571.79', '884.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855525', '500010', '0', '1', '1', '-7612.59', '884.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855526', '500010', '0', '1', '1', '-7653.39', '884.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855527', '500010', '0', '1', '1', '-7415.39', '891.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855528', '500010', '0', '1', '1', '-7524.19', '891.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855529', '500010', '0', '1', '1', '-7551.39', '891.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855530', '500010', '0', '1', '1', '-7653.39', '891.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855531', '500010', '0', '1', '1', '-7415.39', '897.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855532', '500010', '0', '1', '1', '-7462.99', '897.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855533', '500010', '0', '1', '1', '-7469.79', '897.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855534', '500010', '0', '1', '1', '-7483.39', '897.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855535', '500010', '0', '1', '1', '-7490.19', '897.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855536', '500010', '0', '1', '1', '-7503.79', '897.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855537', '500010', '0', '1', '1', '-7571.79', '897.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855538', '500010', '0', '1', '1', '-7585.39', '897.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855539', '500010', '0', '1', '1', '-7592.19', '897.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855540', '500010', '0', '1', '1', '-7605.79', '897.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855541', '500010', '0', '1', '1', '-7612.59', '897.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855542', '500010', '0', '1', '1', '-7653.39', '897.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855543', '500010', '0', '1', '1', '-7415.39', '904.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855544', '500010', '0', '1', '1', '-7653.39', '904.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855545', '500010', '0', '1', '1', '-7415.39', '911.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855546', '500010', '0', '1', '1', '-7462.99', '911.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855547', '500010', '0', '1', '1', '-7469.79', '911.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855548', '500010', '0', '1', '1', '-7483.39', '911.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855549', '500010', '0', '1', '1', '-7490.19', '911.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855550', '500010', '0', '1', '1', '-7503.79', '911.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855551', '500010', '0', '1', '1', '-7571.79', '911.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855552', '500010', '0', '1', '1', '-7585.39', '911.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855553', '500010', '0', '1', '1', '-7592.19', '911.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855554', '500010', '0', '1', '1', '-7605.79', '911.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855555', '500010', '0', '1', '1', '-7612.59', '911.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855556', '500010', '0', '1', '1', '-7653.39', '911.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855557', '500010', '0', '1', '1', '-7415.39', '918.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855558', '500010', '0', '1', '1', '-7503.79', '918.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855559', '500010', '0', '1', '1', '-7524.19', '918.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855560', '500010', '0', '1', '1', '-7551.39', '918.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855561', '500010', '0', '1', '1', '-7571.79', '918.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855562', '500010', '0', '1', '1', '-7653.39', '918.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855563', '500010', '0', '1', '1', '-7415.39', '925.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855564', '500010', '0', '1', '1', '-7462.99', '925.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855565', '500010', '0', '1', '1', '-7524.19', '925.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855566', '500010', '0', '1', '1', '-7551.39', '925.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855567', '500010', '0', '1', '1', '-7612.59', '925.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855568', '500010', '0', '1', '1', '-7653.39', '925.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855569', '500010', '0', '1', '1', '-7415.39', '931.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855570', '500010', '0', '1', '1', '-7422.19', '931.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855571', '500010', '0', '1', '1', '-7428.99', '931.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855572', '500010', '0', '1', '1', '-7442.59', '931.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855573', '500010', '0', '1', '1', '-7449.39', '931.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855574', '500010', '0', '1', '1', '-7462.99', '931.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855575', '500010', '0', '1', '1', '-7503.79', '931.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855576', '500010', '0', '1', '1', '-7524.19', '931.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855577', '500010', '0', '1', '1', '-7551.39', '931.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855578', '500010', '0', '1', '1', '-7571.79', '931.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855579', '500010', '0', '1', '1', '-7612.59', '931.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855580', '500010', '0', '1', '1', '-7626.19', '931.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855581', '500010', '0', '1', '1', '-7632.99', '931.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855582', '500010', '0', '1', '1', '-7646.59', '931.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855583', '500010', '0', '1', '1', '-7653.39', '931.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855584', '500010', '0', '1', '1', '-7415.39', '938.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855585', '500010', '0', '1', '1', '-7503.79', '938.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855586', '500010', '0', '1', '1', '-7524.19', '938.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855587', '500010', '0', '1', '1', '-7551.39', '938.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855588', '500010', '0', '1', '1', '-7571.79', '938.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855589', '500010', '0', '1', '1', '-7653.39', '938.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855590', '500010', '0', '1', '1', '-7415.39', '945.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855591', '500010', '0', '1', '1', '-7524.19', '945.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855592', '500010', '0', '1', '1', '-7551.39', '945.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855593', '500010', '0', '1', '1', '-7653.39', '945.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855594', '500010', '0', '1', '1', '-7415.39', '952.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855595', '500010', '0', '1', '1', '-7503.79', '952.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855596', '500010', '0', '1', '1', '-7524.19', '952.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855597', '500010', '0', '1', '1', '-7551.39', '952.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855598', '500010', '0', '1', '1', '-7571.79', '952.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855599', '500010', '0', '1', '1', '-7653.39', '952.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855600', '500010', '0', '1', '1', '-7415.39', '959.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855601', '500010', '0', '1', '1', '-7503.79', '959.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855602', '500010', '0', '1', '1', '-7524.19', '959.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855603', '500010', '0', '1', '1', '-7551.39', '959.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855604', '500010', '0', '1', '1', '-7571.79', '959.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855605', '500010', '0', '1', '1', '-7653.39', '959.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855606', '500010', '0', '1', '1', '-7415.39', '965.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855607', '500010', '0', '1', '1', '-7524.19', '965.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855608', '500010', '0', '1', '1', '-7551.39', '965.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855609', '500010', '0', '1', '1', '-7653.39', '965.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855610', '500010', '0', '1', '1', '-7401.79', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855611', '500010', '0', '1', '1', '-7408.59', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855612', '500010', '0', '1', '1', '-7415.39', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855613', '500010', '0', '1', '1', '-7422.19', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855614', '500010', '0', '1', '1', '-7428.99', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855615', '500010', '0', '1', '1', '-7435.79', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855616', '500010', '0', '1', '1', '-7503.79', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855617', '500010', '0', '1', '1', '-7524.19', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855618', '500010', '0', '1', '1', '-7551.39', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855619', '500010', '0', '1', '1', '-7571.79', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855620', '500010', '0', '1', '1', '-7626.19', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855621', '500010', '0', '1', '1', '-7632.99', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855622', '500010', '0', '1', '1', '-7639.79', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855623', '500010', '0', '1', '1', '-7646.59', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855624', '500010', '0', '1', '1', '-7653.39', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855625', '500010', '0', '1', '1', '-7660.19', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855626', '500010', '0', '1', '1', '-7666.99', '972.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855627', '500010', '0', '1', '1', '-7401.79', '979.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855628', '500010', '0', '1', '1', '-7408.59', '979.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855629', '500011', '0', '1', '1', '-7416.24', '980.26', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855630', '500011', '0', '1', '1', '-7415.39', '980.26', '200.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855631', '500011', '0', '1', '1', '-7414.54', '980.26', '199.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855632', '500011', '0', '1', '1', '-7412.84', '980.26', '198.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855633', '500011', '0', '1', '1', '-7412.84', '978.56', '198.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855634', '500011', '0', '1', '1', '-7412.84', '976.86', '197.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855635', '500011', '0', '1', '1', '-7414.54', '976.86', '196.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855636', '500011', '0', '1', '1', '-7416.24', '976.86', '196.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855637', '500011', '0', '1', '1', '-7412.84', '978.56', '198.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855638', '500011', '0', '1', '1', '-7412.84', '976.86', '197.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855639', '500011', '0', '1', '1', '-7414.54', '976.86', '196.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855640', '500011', '0', '1', '1', '-7416.24', '976.86', '196.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855641', '500011', '0', '1', '1', '-7414.54', '978.56', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855642', '500011', '0', '1', '1', '-7414.54', '978.56', '199.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855643', '500011', '0', '1', '1', '-7414.54', '978.56', '198.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855644', '500011', '0', '1', '1', '-7416.24', '978.56', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855645', '500011', '0', '1', '1', '-7412.84', '981.96', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855646', '500011', '0', '1', '1', '-7414.54', '981.96', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855647', '500011', '0', '1', '1', '-7416.24', '981.96', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855648', '500011', '0', '1', '1', '-7417.94', '981.96', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855649', '500011', '0', '1', '1', '-7417.94', '980.26', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855650', '500011', '0', '1', '1', '-7417.94', '978.56', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855651', '500011', '0', '1', '1', '-7417.94', '976.86', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855652', '500011', '0', '1', '1', '-7414.54', '978.56', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855653', '500010', '0', '1', '1', '-7503.79', '979.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855654', '500010', '0', '1', '1', '-7524.19', '979.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855655', '500010', '0', '1', '1', '-7551.39', '979.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855656', '500010', '0', '1', '1', '-7571.79', '979.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855657', '500011', '0', '1', '1', '-7654.24', '980.26', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855658', '500011', '0', '1', '1', '-7653.39', '980.26', '200.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855659', '500011', '0', '1', '1', '-7652.54', '980.26', '199.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855660', '500011', '0', '1', '1', '-7650.84', '980.26', '198.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855661', '500011', '0', '1', '1', '-7650.84', '978.56', '198.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855662', '500011', '0', '1', '1', '-7650.84', '976.86', '197.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855663', '500011', '0', '1', '1', '-7652.54', '976.86', '196.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855664', '500011', '0', '1', '1', '-7654.24', '976.86', '196.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855665', '500011', '0', '1', '1', '-7650.84', '978.56', '198.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855666', '500011', '0', '1', '1', '-7650.84', '976.86', '197.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855667', '500011', '0', '1', '1', '-7652.54', '976.86', '196.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855668', '500011', '0', '1', '1', '-7654.24', '976.86', '196.148', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855669', '500011', '0', '1', '1', '-7652.54', '978.56', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855670', '500011', '0', '1', '1', '-7652.54', '978.56', '199.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855671', '500011', '0', '1', '1', '-7652.54', '978.56', '198.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855672', '500011', '0', '1', '1', '-7654.24', '978.56', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855673', '500011', '0', '1', '1', '-7650.84', '981.96', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855674', '500011', '0', '1', '1', '-7652.54', '981.96', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855675', '500011', '0', '1', '1', '-7654.24', '981.96', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855676', '500011', '0', '1', '1', '-7655.94', '981.96', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855677', '500011', '0', '1', '1', '-7655.94', '980.26', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855678', '500011', '0', '1', '1', '-7655.94', '978.56', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855679', '500011', '0', '1', '1', '-7655.94', '976.86', '200.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855680', '500011', '0', '1', '1', '-7652.54', '978.56', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855681', '500010', '0', '1', '1', '-7660.19', '979.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855682', '500010', '0', '1', '1', '-7666.99', '979.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855683', '500010', '0', '1', '1', '-7401.79', '986.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855684', '500010', '0', '1', '1', '-7408.59', '986.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855685', '500010', '0', '1', '1', '-7415.39', '986.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855686', '500010', '0', '1', '1', '-7422.19', '986.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855687', '500010', '0', '1', '1', '-7428.99', '986.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855688', '500010', '0', '1', '1', '-7524.19', '986.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855689', '500010', '0', '1', '1', '-7551.39', '986.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855690', '500010', '0', '1', '1', '-7632.99', '986.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855691', '500010', '0', '1', '1', '-7639.79', '986.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855692', '500010', '0', '1', '1', '-7646.59', '986.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855693', '500010', '0', '1', '1', '-7653.39', '986.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855694', '500010', '0', '1', '1', '-7660.19', '986.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855695', '500010', '0', '1', '1', '-7666.99', '986.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855696', '500010', '0', '1', '1', '-7401.79', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855697', '500010', '0', '1', '1', '-7408.59', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855698', '500010', '0', '1', '1', '-7415.39', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855699', '500010', '0', '1', '1', '-7422.19', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855700', '500010', '0', '1', '1', '-7428.99', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855701', '500010', '0', '1', '1', '-7442.59', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855702', '500010', '0', '1', '1', '-7449.39', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855703', '500010', '0', '1', '1', '-7462.99', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855704', '500010', '0', '1', '1', '-7476.59', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855705', '500010', '0', '1', '1', '-7490.19', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855706', '500010', '0', '1', '1', '-7503.79', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855707', '500010', '0', '1', '1', '-7524.19', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855708', '500010', '0', '1', '1', '-7551.39', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855709', '500010', '0', '1', '1', '-7571.79', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855710', '500010', '0', '1', '1', '-7585.39', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855711', '500010', '0', '1', '1', '-7598.99', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855712', '500010', '0', '1', '1', '-7612.59', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855713', '500010', '0', '1', '1', '-7619.39', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855714', '500010', '0', '1', '1', '-7632.99', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855715', '500010', '0', '1', '1', '-7639.79', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855716', '500010', '0', '1', '1', '-7646.59', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855717', '500010', '0', '1', '1', '-7653.39', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855718', '500010', '0', '1', '1', '-7660.19', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855719', '500010', '0', '1', '1', '-7666.99', '993.01', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855720', '500010', '0', '1', '1', '-7401.79', '999.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855721', '500010', '0', '1', '1', '-7408.59', '999.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855722', '500010', '0', '1', '1', '-7646.59', '999.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855723', '500010', '0', '1', '1', '-7666.99', '999.81', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855724', '500010', '0', '1', '1', '-7401.79', '1006.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855725', '500010', '0', '1', '1', '-7408.59', '1006.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855726', '500010', '0', '1', '1', '-7666.99', '1006.61', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855727', '500010', '0', '1', '1', '-7401.79', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855728', '500010', '0', '1', '1', '-7408.59', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855729', '500010', '0', '1', '1', '-7415.39', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855730', '500010', '0', '1', '1', '-7422.19', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855731', '500010', '0', '1', '1', '-7428.99', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855732', '500010', '0', '1', '1', '-7435.79', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855733', '500010', '0', '1', '1', '-7442.59', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855734', '500010', '0', '1', '1', '-7449.39', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855735', '500010', '0', '1', '1', '-7456.19', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855736', '500010', '0', '1', '1', '-7462.99', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855737', '500010', '0', '1', '1', '-7469.79', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855738', '500010', '0', '1', '1', '-7476.59', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855739', '500010', '0', '1', '1', '-7483.39', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855740', '500010', '0', '1', '1', '-7490.19', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855741', '500010', '0', '1', '1', '-7496.99', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855742', '500010', '0', '1', '1', '-7503.79', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855743', '500010', '0', '1', '1', '-7510.59', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855744', '500010', '0', '1', '1', '-7517.39', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855745', '500010', '0', '1', '1', '-7524.19', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855746', '500010', '0', '1', '1', '-7530.99', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855747', '500010', '0', '1', '1', '-7551.39', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855748', '500010', '0', '1', '1', '-7558.19', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855749', '500010', '0', '1', '1', '-7564.99', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855750', '500010', '0', '1', '1', '-7571.79', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855751', '500010', '0', '1', '1', '-7578.59', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855752', '500010', '0', '1', '1', '-7585.39', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855753', '500010', '0', '1', '1', '-7592.19', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855754', '500010', '0', '1', '1', '-7598.99', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855755', '500010', '0', '1', '1', '-7605.79', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855756', '500010', '0', '1', '1', '-7612.59', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855757', '500010', '0', '1', '1', '-7619.39', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855758', '500010', '0', '1', '1', '-7626.19', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855759', '500010', '0', '1', '1', '-7632.99', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855760', '500010', '0', '1', '1', '-7639.79', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855761', '500010', '0', '1', '1', '-7646.59', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855762', '500010', '0', '1', '1', '-7653.39', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855763', '500010', '0', '1', '1', '-7660.19', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855764', '500010', '0', '1', '1', '-7666.99', '1013.41', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855765', '500010', '0', '1', '1', '-7401.79', '1020.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855766', '500010', '0', '1', '1', '-7408.59', '1020.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855767', '500010', '0', '1', '1', '-7415.39', '1020.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855768', '500010', '0', '1', '1', '-7422.19', '1020.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855769', '500010', '0', '1', '1', '-7428.99', '1020.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855770', '500010', '0', '1', '1', '-7435.79', '1020.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855771', '500010', '0', '1', '1', '-7632.99', '1020.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855772', '500010', '0', '1', '1', '-7639.79', '1020.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855773', '500010', '0', '1', '1', '-7646.59', '1020.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855774', '500010', '0', '1', '1', '-7653.39', '1020.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855775', '500010', '0', '1', '1', '-7660.19', '1020.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855776', '500010', '0', '1', '1', '-7666.99', '1020.21', '196.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855777', '500010', '0', '1', '1', '-7415.39', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855778', '500010', '0', '1', '1', '-7422.19', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855779', '500010', '0', '1', '1', '-7428.99', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855780', '500010', '0', '1', '1', '-7435.79', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855781', '500010', '0', '1', '1', '-7442.59', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855782', '500010', '0', '1', '1', '-7449.39', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855783', '500010', '0', '1', '1', '-7456.19', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855784', '500010', '0', '1', '1', '-7462.99', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855785', '500010', '0', '1', '1', '-7469.79', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855786', '500010', '0', '1', '1', '-7476.59', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855787', '500010', '0', '1', '1', '-7483.39', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855788', '500010', '0', '1', '1', '-7490.19', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855789', '500010', '0', '1', '1', '-7496.99', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855790', '500010', '0', '1', '1', '-7503.79', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855791', '500010', '0', '1', '1', '-7510.59', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855792', '500010', '0', '1', '1', '-7517.39', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855793', '500010', '0', '1', '1', '-7524.19', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855794', '500010', '0', '1', '1', '-7530.99', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855795', '500010', '0', '1', '1', '-7537.79', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855796', '500010', '0', '1', '1', '-7544.59', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855797', '500010', '0', '1', '1', '-7551.39', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855798', '500010', '0', '1', '1', '-7558.19', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855799', '500010', '0', '1', '1', '-7564.99', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855800', '500010', '0', '1', '1', '-7571.79', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855801', '500010', '0', '1', '1', '-7578.59', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855802', '500010', '0', '1', '1', '-7585.39', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855803', '500010', '0', '1', '1', '-7592.19', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855804', '500010', '0', '1', '1', '-7598.99', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855805', '500010', '0', '1', '1', '-7605.79', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855806', '500010', '0', '1', '1', '-7612.59', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855807', '500010', '0', '1', '1', '-7619.39', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855808', '500010', '0', '1', '1', '-7626.19', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855809', '500010', '0', '1', '1', '-7632.99', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855810', '500010', '0', '1', '1', '-7639.79', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855811', '500010', '0', '1', '1', '-7646.59', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855812', '500010', '0', '1', '1', '-7653.39', '795.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855813', '500010', '0', '1', '1', '-7415.39', '802.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855814', '500010', '0', '1', '1', '-7653.39', '802.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855815', '500010', '0', '1', '1', '-7415.39', '809.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855816', '500010', '0', '1', '1', '-7653.39', '809.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855817', '500010', '0', '1', '1', '-7415.39', '816.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855818', '500010', '0', '1', '1', '-7653.39', '816.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855819', '500010', '0', '1', '1', '-7415.39', '823.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855820', '500010', '0', '1', '1', '-7653.39', '823.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855821', '500010', '0', '1', '1', '-7415.39', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855822', '500010', '0', '1', '1', '-7422.19', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855823', '500010', '0', '1', '1', '-7428.99', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855824', '500010', '0', '1', '1', '-7435.79', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855825', '500010', '0', '1', '1', '-7442.59', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855826', '500010', '0', '1', '1', '-7449.39', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855827', '500010', '0', '1', '1', '-7456.19', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855828', '500010', '0', '1', '1', '-7462.99', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855829', '500010', '0', '1', '1', '-7469.79', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855830', '500010', '0', '1', '1', '-7476.59', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855831', '500010', '0', '1', '1', '-7483.39', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855832', '500010', '0', '1', '1', '-7490.19', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855833', '500010', '0', '1', '1', '-7496.99', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855834', '500010', '0', '1', '1', '-7503.79', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855835', '500010', '0', '1', '1', '-7530.99', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855836', '500010', '0', '1', '1', '-7544.59', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855837', '500010', '0', '1', '1', '-7571.79', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855838', '500010', '0', '1', '1', '-7578.59', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855839', '500010', '0', '1', '1', '-7585.39', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855840', '500010', '0', '1', '1', '-7592.19', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855841', '500010', '0', '1', '1', '-7598.99', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855842', '500010', '0', '1', '1', '-7605.79', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855843', '500010', '0', '1', '1', '-7612.59', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855844', '500010', '0', '1', '1', '-7619.39', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855845', '500010', '0', '1', '1', '-7626.19', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855846', '500010', '0', '1', '1', '-7632.99', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855847', '500010', '0', '1', '1', '-7639.79', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855848', '500010', '0', '1', '1', '-7646.59', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855849', '500010', '0', '1', '1', '-7653.39', '829.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855850', '500010', '0', '1', '1', '-7415.39', '836.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855851', '500010', '0', '1', '1', '-7503.79', '836.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855852', '500010', '0', '1', '1', '-7530.99', '836.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855853', '500010', '0', '1', '1', '-7544.59', '836.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855854', '500010', '0', '1', '1', '-7571.79', '836.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855855', '500010', '0', '1', '1', '-7653.39', '836.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855856', '500010', '0', '1', '1', '-7415.39', '843.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855857', '500010', '0', '1', '1', '-7503.79', '843.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855858', '500010', '0', '1', '1', '-7530.99', '843.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855859', '500010', '0', '1', '1', '-7544.59', '843.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855860', '500010', '0', '1', '1', '-7571.79', '843.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855861', '500010', '0', '1', '1', '-7653.39', '843.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855862', '500010', '0', '1', '1', '-7415.39', '850.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855863', '500010', '0', '1', '1', '-7503.79', '850.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855864', '500010', '0', '1', '1', '-7530.99', '850.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855865', '500010', '0', '1', '1', '-7544.59', '850.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855866', '500010', '0', '1', '1', '-7571.79', '850.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855867', '500010', '0', '1', '1', '-7653.39', '850.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855868', '500010', '0', '1', '1', '-7415.39', '857.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855869', '500010', '0', '1', '1', '-7503.79', '857.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855870', '500010', '0', '1', '1', '-7530.99', '857.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855871', '500010', '0', '1', '1', '-7544.59', '857.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855872', '500010', '0', '1', '1', '-7571.79', '857.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855873', '500010', '0', '1', '1', '-7653.39', '857.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855874', '500010', '0', '1', '1', '-7415.39', '863.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855875', '500010', '0', '1', '1', '-7503.79', '863.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855876', '500010', '0', '1', '1', '-7530.99', '863.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855877', '500010', '0', '1', '1', '-7544.59', '863.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855878', '500010', '0', '1', '1', '-7571.79', '863.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855879', '500010', '0', '1', '1', '-7653.39', '863.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855880', '500010', '0', '1', '1', '-7415.39', '870.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855881', '500010', '0', '1', '1', '-7503.79', '870.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855882', '500010', '0', '1', '1', '-7530.99', '870.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855883', '500010', '0', '1', '1', '-7544.59', '870.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855884', '500010', '0', '1', '1', '-7571.79', '870.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855885', '500010', '0', '1', '1', '-7653.39', '870.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855886', '500010', '0', '1', '1', '-7415.39', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855887', '500010', '0', '1', '1', '-7422.19', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855888', '500010', '0', '1', '1', '-7428.99', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855889', '500010', '0', '1', '1', '-7435.79', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855890', '500010', '0', '1', '1', '-7442.59', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855891', '500010', '0', '1', '1', '-7449.39', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855892', '500010', '0', '1', '1', '-7456.19', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855893', '500010', '0', '1', '1', '-7462.99', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855894', '500010', '0', '1', '1', '-7503.79', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855895', '500010', '0', '1', '1', '-7530.99', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855896', '500010', '0', '1', '1', '-7544.59', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855897', '500010', '0', '1', '1', '-7571.79', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855898', '500010', '0', '1', '1', '-7612.59', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855899', '500010', '0', '1', '1', '-7619.39', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855900', '500010', '0', '1', '1', '-7626.19', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855901', '500010', '0', '1', '1', '-7632.99', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855902', '500010', '0', '1', '1', '-7639.79', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855903', '500010', '0', '1', '1', '-7646.59', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855904', '500010', '0', '1', '1', '-7653.39', '877.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855905', '500010', '0', '1', '1', '-7415.39', '884.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855906', '500010', '0', '1', '1', '-7462.99', '884.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855907', '500010', '0', '1', '1', '-7503.79', '884.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855908', '500010', '0', '1', '1', '-7530.99', '884.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855909', '500010', '0', '1', '1', '-7544.59', '884.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855910', '500010', '0', '1', '1', '-7571.79', '884.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855911', '500010', '0', '1', '1', '-7612.59', '884.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855912', '500010', '0', '1', '1', '-7653.39', '884.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855913', '500010', '0', '1', '1', '-7415.39', '891.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855914', '500010', '0', '1', '1', '-7462.99', '891.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855915', '500010', '0', '1', '1', '-7503.79', '891.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855916', '500010', '0', '1', '1', '-7530.99', '891.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855917', '500010', '0', '1', '1', '-7544.59', '891.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855918', '500010', '0', '1', '1', '-7571.79', '891.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855919', '500010', '0', '1', '1', '-7612.59', '891.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855920', '500010', '0', '1', '1', '-7653.39', '891.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855921', '500010', '0', '1', '1', '-7415.39', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855922', '500010', '0', '1', '1', '-7462.99', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855923', '500010', '0', '1', '1', '-7469.79', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855924', '500010', '0', '1', '1', '-7476.59', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855925', '500010', '0', '1', '1', '-7483.39', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855926', '500010', '0', '1', '1', '-7490.19', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855927', '500010', '0', '1', '1', '-7496.99', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855928', '500010', '0', '1', '1', '-7503.79', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855929', '500010', '0', '1', '1', '-7530.99', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855930', '500010', '0', '1', '1', '-7544.59', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855931', '500010', '0', '1', '1', '-7571.79', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855932', '500010', '0', '1', '1', '-7578.59', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855933', '500010', '0', '1', '1', '-7585.39', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855934', '500010', '0', '1', '1', '-7592.19', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855935', '500010', '0', '1', '1', '-7598.99', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855936', '500010', '0', '1', '1', '-7605.79', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855937', '500010', '0', '1', '1', '-7612.59', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855938', '500010', '0', '1', '1', '-7653.39', '897.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855939', '500010', '0', '1', '1', '-7415.39', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855940', '500010', '0', '1', '1', '-7462.99', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855941', '500010', '0', '1', '1', '-7469.79', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855942', '500010', '0', '1', '1', '-7476.59', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855943', '500010', '0', '1', '1', '-7483.39', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855944', '500010', '0', '1', '1', '-7490.19', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855945', '500010', '0', '1', '1', '-7496.99', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855946', '500010', '0', '1', '1', '-7503.79', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855947', '500010', '0', '1', '1', '-7530.99', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855948', '500010', '0', '1', '1', '-7544.59', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855949', '500010', '0', '1', '1', '-7571.79', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855950', '500010', '0', '1', '1', '-7578.59', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855951', '500010', '0', '1', '1', '-7585.39', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855952', '500010', '0', '1', '1', '-7592.19', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855953', '500010', '0', '1', '1', '-7598.99', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855954', '500010', '0', '1', '1', '-7605.79', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855955', '500010', '0', '1', '1', '-7612.59', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855956', '500010', '0', '1', '1', '-7653.39', '904.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855957', '500010', '0', '1', '1', '-7415.39', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855958', '500010', '0', '1', '1', '-7462.99', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855959', '500010', '0', '1', '1', '-7469.79', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855960', '500010', '0', '1', '1', '-7476.59', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855961', '500010', '0', '1', '1', '-7483.39', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855962', '500010', '0', '1', '1', '-7490.19', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855963', '500010', '0', '1', '1', '-7496.99', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855964', '500010', '0', '1', '1', '-7503.79', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855965', '500010', '0', '1', '1', '-7530.99', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855966', '500010', '0', '1', '1', '-7544.59', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855967', '500010', '0', '1', '1', '-7571.79', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855968', '500010', '0', '1', '1', '-7578.59', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855969', '500010', '0', '1', '1', '-7585.39', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855970', '500010', '0', '1', '1', '-7592.19', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855971', '500010', '0', '1', '1', '-7598.99', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855972', '500010', '0', '1', '1', '-7605.79', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855973', '500010', '0', '1', '1', '-7612.59', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855974', '500010', '0', '1', '1', '-7653.39', '911.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855975', '500010', '0', '1', '1', '-7415.39', '918.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855976', '500010', '0', '1', '1', '-7462.99', '918.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855977', '500010', '0', '1', '1', '-7503.79', '918.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855978', '500010', '0', '1', '1', '-7530.99', '918.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855979', '500010', '0', '1', '1', '-7544.59', '918.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855980', '500010', '0', '1', '1', '-7571.79', '918.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855981', '500010', '0', '1', '1', '-7612.59', '918.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855982', '500010', '0', '1', '1', '-7653.39', '918.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855983', '500010', '0', '1', '1', '-7415.39', '925.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855984', '500010', '0', '1', '1', '-7462.99', '925.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855985', '500010', '0', '1', '1', '-7503.79', '925.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855986', '500010', '0', '1', '1', '-7530.99', '925.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855987', '500010', '0', '1', '1', '-7544.59', '925.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855988', '500010', '0', '1', '1', '-7571.79', '925.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855989', '500010', '0', '1', '1', '-7612.59', '925.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855990', '500010', '0', '1', '1', '-7653.39', '925.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855991', '500010', '0', '1', '1', '-7415.39', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855992', '500010', '0', '1', '1', '-7422.19', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855993', '500010', '0', '1', '1', '-7428.99', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855994', '500010', '0', '1', '1', '-7435.79', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855995', '500010', '0', '1', '1', '-7442.59', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855996', '500010', '0', '1', '1', '-7449.39', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855997', '500010', '0', '1', '1', '-7456.19', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855998', '500010', '0', '1', '1', '-7462.99', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('855999', '500010', '0', '1', '1', '-7503.79', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856000', '500010', '0', '1', '1', '-7530.99', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856001', '500010', '0', '1', '1', '-7544.59', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856002', '500010', '0', '1', '1', '-7571.79', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856003', '500010', '0', '1', '1', '-7612.59', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856004', '500010', '0', '1', '1', '-7619.39', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856005', '500010', '0', '1', '1', '-7626.19', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856006', '500010', '0', '1', '1', '-7632.99', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856007', '500010', '0', '1', '1', '-7639.79', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856008', '500010', '0', '1', '1', '-7646.59', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856009', '500010', '0', '1', '1', '-7653.39', '931.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856010', '500010', '0', '1', '1', '-7415.39', '938.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856011', '500010', '0', '1', '1', '-7503.79', '938.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856012', '500010', '0', '1', '1', '-7530.99', '938.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856013', '500010', '0', '1', '1', '-7544.59', '938.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856014', '500010', '0', '1', '1', '-7571.79', '938.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856015', '500010', '0', '1', '1', '-7653.39', '938.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856016', '500010', '0', '1', '1', '-7415.39', '945.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856017', '500010', '0', '1', '1', '-7503.79', '945.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856018', '500010', '0', '1', '1', '-7530.99', '945.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856019', '500010', '0', '1', '1', '-7544.59', '945.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856020', '500010', '0', '1', '1', '-7571.79', '945.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856021', '500010', '0', '1', '1', '-7653.39', '945.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856022', '500010', '0', '1', '1', '-7415.39', '952.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856023', '500010', '0', '1', '1', '-7503.79', '952.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856024', '500010', '0', '1', '1', '-7530.99', '952.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856025', '500010', '0', '1', '1', '-7544.59', '952.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856026', '500010', '0', '1', '1', '-7571.79', '952.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856027', '500010', '0', '1', '1', '-7653.39', '952.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856028', '500010', '0', '1', '1', '-7415.39', '959.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856029', '500010', '0', '1', '1', '-7503.79', '959.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856030', '500010', '0', '1', '1', '-7530.99', '959.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856031', '500010', '0', '1', '1', '-7544.59', '959.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856032', '500010', '0', '1', '1', '-7571.79', '959.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856033', '500010', '0', '1', '1', '-7653.39', '959.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856034', '500010', '0', '1', '1', '-7401.79', '965.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856035', '500010', '0', '1', '1', '-7408.59', '965.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856036', '500010', '0', '1', '1', '-7415.39', '965.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856037', '500010', '0', '1', '1', '-7503.79', '965.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856038', '500010', '0', '1', '1', '-7530.99', '965.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856039', '500010', '0', '1', '1', '-7544.59', '965.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856040', '500010', '0', '1', '1', '-7571.79', '965.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856041', '500010', '0', '1', '1', '-7653.39', '965.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856042', '500010', '0', '1', '1', '-7660.19', '965.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856043', '500010', '0', '1', '1', '-7666.99', '965.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856044', '500010', '0', '1', '1', '-7401.79', '972.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856045', '500010', '0', '1', '1', '-7503.79', '972.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856046', '500010', '0', '1', '1', '-7530.99', '972.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856047', '500010', '0', '1', '1', '-7544.59', '972.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856048', '500010', '0', '1', '1', '-7571.79', '972.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856049', '500010', '0', '1', '1', '-7666.99', '972.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856050', '500010', '0', '1', '1', '-7401.79', '979.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856051', '500010', '0', '1', '1', '-7503.79', '979.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856052', '500010', '0', '1', '1', '-7530.99', '979.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856053', '500010', '0', '1', '1', '-7544.59', '979.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856054', '500010', '0', '1', '1', '-7571.79', '979.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856055', '500010', '0', '1', '1', '-7666.99', '979.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856056', '500010', '0', '1', '1', '-7401.79', '986.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856057', '500010', '0', '1', '1', '-7503.79', '986.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856058', '500010', '0', '1', '1', '-7530.99', '986.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856059', '500010', '0', '1', '1', '-7544.59', '986.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856060', '500010', '0', '1', '1', '-7571.79', '986.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856061', '500010', '0', '1', '1', '-7666.99', '986.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856062', '500010', '0', '1', '1', '-7401.79', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856063', '500010', '0', '1', '1', '-7415.39', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856064', '500010', '0', '1', '1', '-7422.19', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856065', '500010', '0', '1', '1', '-7428.99', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856066', '500010', '0', '1', '1', '-7435.79', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856067', '500010', '0', '1', '1', '-7442.59', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856068', '500010', '0', '1', '1', '-7449.39', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856069', '500010', '0', '1', '1', '-7456.19', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856070', '500010', '0', '1', '1', '-7462.99', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856071', '500010', '0', '1', '1', '-7469.79', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856072', '500010', '0', '1', '1', '-7476.59', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856073', '500010', '0', '1', '1', '-7483.39', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856074', '500010', '0', '1', '1', '-7490.19', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856075', '500010', '0', '1', '1', '-7496.99', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856076', '500010', '0', '1', '1', '-7503.79', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856077', '500010', '0', '1', '1', '-7530.99', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856078', '500010', '0', '1', '1', '-7544.59', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856079', '500010', '0', '1', '1', '-7571.79', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856080', '500010', '0', '1', '1', '-7578.59', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856081', '500010', '0', '1', '1', '-7585.39', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856082', '500010', '0', '1', '1', '-7592.19', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856083', '500010', '0', '1', '1', '-7598.99', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856084', '500010', '0', '1', '1', '-7605.79', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856085', '500010', '0', '1', '1', '-7612.59', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856086', '500010', '0', '1', '1', '-7619.39', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856087', '500010', '0', '1', '1', '-7626.19', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856088', '500010', '0', '1', '1', '-7666.99', '993.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856089', '500010', '0', '1', '1', '-7401.79', '999.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856090', '500010', '0', '1', '1', '-7415.39', '999.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856091', '500010', '0', '1', '1', '-7666.99', '999.81', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856092', '500010', '0', '1', '1', '-7401.79', '1006.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856093', '500010', '0', '1', '1', '-7415.39', '1006.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856094', '500010', '0', '1', '1', '-7585.39', '1006.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856095', '500010', '0', '1', '1', '-7592.19', '1006.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856096', '500010', '0', '1', '1', '-7598.99', '1006.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856097', '500010', '0', '1', '1', '-7605.79', '1006.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856098', '500010', '0', '1', '1', '-7612.59', '1006.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856099', '500010', '0', '1', '1', '-7619.39', '1006.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856100', '500010', '0', '1', '1', '-7626.19', '1006.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856101', '500010', '0', '1', '1', '-7632.99', '1006.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856102', '500010', '0', '1', '1', '-7639.79', '1006.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856103', '500010', '0', '1', '1', '-7653.39', '1006.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856104', '500010', '0', '1', '1', '-7660.19', '1006.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856105', '500010', '0', '1', '1', '-7666.99', '1006.61', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856106', '500010', '0', '1', '1', '-7401.79', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856107', '500010', '0', '1', '1', '-7415.39', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856108', '500010', '0', '1', '1', '-7422.19', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856109', '500010', '0', '1', '1', '-7428.99', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856110', '500010', '0', '1', '1', '-7435.79', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856111', '500010', '0', '1', '1', '-7442.59', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856112', '500010', '0', '1', '1', '-7449.39', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856113', '500010', '0', '1', '1', '-7456.19', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856114', '500010', '0', '1', '1', '-7462.99', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856115', '500010', '0', '1', '1', '-7469.79', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856116', '500010', '0', '1', '1', '-7476.59', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856117', '500010', '0', '1', '1', '-7483.39', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856118', '500010', '0', '1', '1', '-7490.19', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856119', '500010', '0', '1', '1', '-7496.99', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856120', '500010', '0', '1', '1', '-7503.79', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856121', '500010', '0', '1', '1', '-7510.59', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856122', '500010', '0', '1', '1', '-7517.39', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856123', '500010', '0', '1', '1', '-7524.19', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856124', '500010', '0', '1', '1', '-7530.99', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856125', '500010', '0', '1', '1', '-7551.39', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856126', '500010', '0', '1', '1', '-7558.19', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856127', '500010', '0', '1', '1', '-7564.99', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856128', '500010', '0', '1', '1', '-7571.79', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856129', '500010', '0', '1', '1', '-7578.59', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856130', '500010', '0', '1', '1', '-7585.39', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856131', '500010', '0', '1', '1', '-7592.19', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856132', '500010', '0', '1', '1', '-7598.99', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856133', '500010', '0', '1', '1', '-7605.79', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856134', '500010', '0', '1', '1', '-7612.59', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856135', '500010', '0', '1', '1', '-7619.39', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856136', '500010', '0', '1', '1', '-7626.19', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856137', '500010', '0', '1', '1', '-7632.99', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856138', '500011', '0', '1', '1', '-7640.64', '1014.26', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856139', '500011', '0', '1', '1', '-7639.79', '1014.26', '205.548', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856140', '500011', '0', '1', '1', '-7638.94', '1014.26', '204.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856141', '500011', '0', '1', '1', '-7637.24', '1014.26', '204.228', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856142', '500011', '0', '1', '1', '-7637.24', '1012.56', '203.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856143', '500011', '0', '1', '1', '-7637.24', '1010.86', '202.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856144', '500011', '0', '1', '1', '-7638.94', '1010.86', '202.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856145', '500011', '0', '1', '1', '-7640.64', '1010.86', '201.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856146', '500011', '0', '1', '1', '-7637.24', '1012.56', '203.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856147', '500011', '0', '1', '1', '-7637.24', '1010.86', '202.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856148', '500011', '0', '1', '1', '-7638.94', '1010.86', '202.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856149', '500011', '0', '1', '1', '-7640.64', '1010.86', '201.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856150', '500011', '0', '1', '1', '-7638.94', '1012.56', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856151', '500011', '0', '1', '1', '-7638.94', '1012.56', '204.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856152', '500011', '0', '1', '1', '-7638.94', '1012.56', '203.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856153', '500011', '0', '1', '1', '-7640.64', '1012.56', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856154', '500011', '0', '1', '1', '-7637.24', '1015.96', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856155', '500011', '0', '1', '1', '-7638.94', '1015.96', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856156', '500011', '0', '1', '1', '-7640.64', '1015.96', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856157', '500011', '0', '1', '1', '-7642.34', '1015.96', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856158', '500011', '0', '1', '1', '-7642.34', '1014.26', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856159', '500011', '0', '1', '1', '-7642.34', '1012.56', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856160', '500011', '0', '1', '1', '-7642.34', '1010.86', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856161', '500011', '0', '1', '1', '-7638.94', '1012.56', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856162', '500010', '0', '1', '1', '-7666.99', '1013.41', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856163', '500010', '0', '1', '1', '-7401.79', '1020.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856164', '500011', '0', '1', '1', '-7436.64', '1021.06', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856165', '500011', '0', '1', '1', '-7435.79', '1021.06', '205.548', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856166', '500011', '0', '1', '1', '-7434.94', '1021.06', '204.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856167', '500011', '0', '1', '1', '-7433.24', '1021.06', '204.228', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856168', '500011', '0', '1', '1', '-7433.24', '1019.36', '203.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856169', '500011', '0', '1', '1', '-7433.24', '1017.66', '202.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856170', '500011', '0', '1', '1', '-7434.94', '1017.66', '202.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856171', '500011', '0', '1', '1', '-7436.64', '1017.66', '201.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856172', '500011', '0', '1', '1', '-7433.24', '1019.36', '203.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856173', '500011', '0', '1', '1', '-7433.24', '1017.66', '202.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856174', '500011', '0', '1', '1', '-7434.94', '1017.66', '202.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856175', '500011', '0', '1', '1', '-7436.64', '1017.66', '201.588', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856176', '500011', '0', '1', '1', '-7434.94', '1019.36', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856177', '500011', '0', '1', '1', '-7434.94', '1019.36', '204.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856178', '500011', '0', '1', '1', '-7434.94', '1019.36', '203.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856179', '500011', '0', '1', '1', '-7436.64', '1019.36', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856180', '500011', '0', '1', '1', '-7433.24', '1022.76', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856181', '500011', '0', '1', '1', '-7434.94', '1022.76', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856182', '500011', '0', '1', '1', '-7436.64', '1022.76', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856183', '500011', '0', '1', '1', '-7438.34', '1022.76', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856184', '500011', '0', '1', '1', '-7438.34', '1021.06', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856185', '500011', '0', '1', '1', '-7438.34', '1019.36', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856186', '500011', '0', '1', '1', '-7438.34', '1017.66', '206.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856187', '500011', '0', '1', '1', '-7434.94', '1019.36', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856188', '500010', '0', '1', '1', '-7442.59', '1020.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856189', '500010', '0', '1', '1', '-7619.39', '1020.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856190', '500010', '0', '1', '1', '-7626.19', '1020.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856191', '500010', '0', '1', '1', '-7632.99', '1020.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856192', '500010', '0', '1', '1', '-7639.79', '1020.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856193', '500010', '0', '1', '1', '-7646.59', '1020.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856194', '500010', '0', '1', '1', '-7653.39', '1020.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856195', '500010', '0', '1', '1', '-7660.19', '1020.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856196', '500010', '0', '1', '1', '-7666.99', '1020.21', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856197', '500010', '0', '1', '1', '-7401.79', '1027.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856198', '500010', '0', '1', '1', '-7408.59', '1027.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856199', '500010', '0', '1', '1', '-7415.39', '1027.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856200', '500010', '0', '1', '1', '-7422.19', '1027.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856201', '500010', '0', '1', '1', '-7428.99', '1027.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856202', '500010', '0', '1', '1', '-7435.79', '1027.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856203', '500010', '0', '1', '1', '-7442.59', '1027.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856204', '500010', '0', '1', '1', '-7619.39', '1027.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856205', '500010', '0', '1', '1', '-7626.19', '1027.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856206', '500010', '0', '1', '1', '-7632.99', '1027.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856207', '500010', '0', '1', '1', '-7639.79', '1027.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856208', '500010', '0', '1', '1', '-7646.59', '1027.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856209', '500010', '0', '1', '1', '-7653.39', '1027.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856210', '500010', '0', '1', '1', '-7660.19', '1027.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856211', '500010', '0', '1', '1', '-7666.99', '1027.01', '202.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856212', '500010', '0', '1', '1', '-7415.39', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856213', '500010', '0', '1', '1', '-7422.19', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856214', '500010', '0', '1', '1', '-7428.99', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856215', '500010', '0', '1', '1', '-7435.79', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856216', '500010', '0', '1', '1', '-7442.59', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856217', '500010', '0', '1', '1', '-7449.39', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856218', '500010', '0', '1', '1', '-7456.19', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856219', '500010', '0', '1', '1', '-7462.99', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856220', '500010', '0', '1', '1', '-7469.79', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856221', '500010', '0', '1', '1', '-7476.59', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856222', '500010', '0', '1', '1', '-7483.39', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856223', '500010', '0', '1', '1', '-7490.19', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856224', '500010', '0', '1', '1', '-7496.99', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856225', '500010', '0', '1', '1', '-7503.79', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856226', '500010', '0', '1', '1', '-7510.59', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856227', '500010', '0', '1', '1', '-7517.39', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856228', '500010', '0', '1', '1', '-7524.19', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856229', '500010', '0', '1', '1', '-7530.99', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856230', '500010', '0', '1', '1', '-7537.79', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856231', '500010', '0', '1', '1', '-7544.59', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856232', '500010', '0', '1', '1', '-7551.39', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856233', '500010', '0', '1', '1', '-7558.19', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856234', '500010', '0', '1', '1', '-7564.99', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856235', '500010', '0', '1', '1', '-7571.79', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856236', '500010', '0', '1', '1', '-7578.59', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856237', '500010', '0', '1', '1', '-7585.39', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856238', '500010', '0', '1', '1', '-7592.19', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856239', '500010', '0', '1', '1', '-7598.99', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856240', '500010', '0', '1', '1', '-7605.79', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856241', '500010', '0', '1', '1', '-7612.59', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856242', '500010', '0', '1', '1', '-7619.39', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856243', '500010', '0', '1', '1', '-7626.19', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856244', '500010', '0', '1', '1', '-7632.99', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856245', '500010', '0', '1', '1', '-7639.79', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856246', '500010', '0', '1', '1', '-7646.59', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856247', '500010', '0', '1', '1', '-7653.39', '802.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856248', '500010', '0', '1', '1', '-7415.39', '809.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856249', '500010', '0', '1', '1', '-7653.39', '809.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856250', '500010', '0', '1', '1', '-7415.39', '816.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856251', '500010', '0', '1', '1', '-7653.39', '816.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856252', '500010', '0', '1', '1', '-7415.39', '823.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856253', '500010', '0', '1', '1', '-7653.39', '823.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856254', '500010', '0', '1', '1', '-7415.39', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856255', '500010', '0', '1', '1', '-7422.19', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856256', '500010', '0', '1', '1', '-7428.99', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856257', '500010', '0', '1', '1', '-7435.79', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856258', '500010', '0', '1', '1', '-7442.59', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856259', '500010', '0', '1', '1', '-7449.39', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856260', '500010', '0', '1', '1', '-7456.19', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856261', '500010', '0', '1', '1', '-7462.99', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856262', '500010', '0', '1', '1', '-7469.79', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856263', '500010', '0', '1', '1', '-7476.59', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856264', '500010', '0', '1', '1', '-7483.39', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856265', '500010', '0', '1', '1', '-7490.19', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856266', '500010', '0', '1', '1', '-7496.99', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856267', '500010', '0', '1', '1', '-7503.79', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856268', '500010', '0', '1', '1', '-7530.99', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856269', '500010', '0', '1', '1', '-7544.59', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856270', '500010', '0', '1', '1', '-7571.79', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856271', '500010', '0', '1', '1', '-7578.59', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856272', '500010', '0', '1', '1', '-7585.39', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856273', '500010', '0', '1', '1', '-7592.19', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856274', '500010', '0', '1', '1', '-7598.99', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856275', '500010', '0', '1', '1', '-7605.79', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856276', '500010', '0', '1', '1', '-7612.59', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856277', '500010', '0', '1', '1', '-7619.39', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856278', '500010', '0', '1', '1', '-7626.19', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856279', '500010', '0', '1', '1', '-7632.99', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856280', '500010', '0', '1', '1', '-7639.79', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856281', '500010', '0', '1', '1', '-7646.59', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856282', '500010', '0', '1', '1', '-7653.39', '829.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856283', '500010', '0', '1', '1', '-7415.39', '836.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856284', '500010', '0', '1', '1', '-7503.79', '836.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856285', '500010', '0', '1', '1', '-7530.99', '836.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856286', '500010', '0', '1', '1', '-7544.59', '836.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856287', '500010', '0', '1', '1', '-7571.79', '836.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856288', '500010', '0', '1', '1', '-7653.39', '836.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856289', '500010', '0', '1', '1', '-7415.39', '843.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856290', '500010', '0', '1', '1', '-7503.79', '843.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856291', '500010', '0', '1', '1', '-7530.99', '843.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856292', '500010', '0', '1', '1', '-7544.59', '843.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856293', '500010', '0', '1', '1', '-7571.79', '843.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856294', '500010', '0', '1', '1', '-7653.39', '843.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856295', '500010', '0', '1', '1', '-7415.39', '850.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856296', '500010', '0', '1', '1', '-7503.79', '850.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856297', '500010', '0', '1', '1', '-7530.99', '850.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856298', '500010', '0', '1', '1', '-7544.59', '850.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856299', '500010', '0', '1', '1', '-7571.79', '850.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856300', '500010', '0', '1', '1', '-7653.39', '850.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856301', '500010', '0', '1', '1', '-7415.39', '857.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856302', '500010', '0', '1', '1', '-7503.79', '857.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856303', '500010', '0', '1', '1', '-7530.99', '857.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856304', '500010', '0', '1', '1', '-7544.59', '857.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856305', '500010', '0', '1', '1', '-7571.79', '857.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856306', '500010', '0', '1', '1', '-7653.39', '857.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856307', '500010', '0', '1', '1', '-7415.39', '863.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856308', '500010', '0', '1', '1', '-7503.79', '863.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856309', '500010', '0', '1', '1', '-7530.99', '863.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856310', '500010', '0', '1', '1', '-7544.59', '863.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856311', '500010', '0', '1', '1', '-7571.79', '863.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856312', '500010', '0', '1', '1', '-7653.39', '863.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856313', '500010', '0', '1', '1', '-7415.39', '870.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856314', '500010', '0', '1', '1', '-7503.79', '870.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856315', '500010', '0', '1', '1', '-7530.99', '870.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856316', '500010', '0', '1', '1', '-7544.59', '870.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856317', '500010', '0', '1', '1', '-7571.79', '870.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856318', '500010', '0', '1', '1', '-7653.39', '870.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856319', '500010', '0', '1', '1', '-7415.39', '877.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856320', '500010', '0', '1', '1', '-7503.79', '877.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856321', '500010', '0', '1', '1', '-7530.99', '877.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856322', '500010', '0', '1', '1', '-7544.59', '877.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856323', '500010', '0', '1', '1', '-7571.79', '877.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856324', '500010', '0', '1', '1', '-7653.39', '877.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856325', '500010', '0', '1', '1', '-7415.39', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856326', '500010', '0', '1', '1', '-7422.19', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856327', '500010', '0', '1', '1', '-7428.99', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856328', '500010', '0', '1', '1', '-7435.79', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856329', '500010', '0', '1', '1', '-7442.59', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856330', '500010', '0', '1', '1', '-7449.39', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856331', '500010', '0', '1', '1', '-7456.19', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856332', '500010', '0', '1', '1', '-7503.79', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856333', '500010', '0', '1', '1', '-7530.99', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856334', '500010', '0', '1', '1', '-7544.59', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856335', '500010', '0', '1', '1', '-7571.79', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856336', '500010', '0', '1', '1', '-7619.39', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856337', '500010', '0', '1', '1', '-7626.19', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856338', '500010', '0', '1', '1', '-7632.99', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856339', '500010', '0', '1', '1', '-7639.79', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856340', '500010', '0', '1', '1', '-7646.59', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856341', '500010', '0', '1', '1', '-7653.39', '884.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856342', '500010', '0', '1', '1', '-7415.39', '891.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856343', '500010', '0', '1', '1', '-7422.19', '891.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856344', '500010', '0', '1', '1', '-7456.19', '891.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856345', '500010', '0', '1', '1', '-7503.79', '891.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856346', '500010', '0', '1', '1', '-7530.99', '891.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856347', '500010', '0', '1', '1', '-7544.59', '891.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856348', '500010', '0', '1', '1', '-7571.79', '891.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856349', '500010', '0', '1', '1', '-7619.39', '891.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856350', '500010', '0', '1', '1', '-7646.59', '891.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856351', '500010', '0', '1', '1', '-7653.39', '891.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856352', '500010', '0', '1', '1', '-7415.39', '897.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856353', '500010', '0', '1', '1', '-7422.19', '897.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856354', '500010', '0', '1', '1', '-7456.19', '897.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856355', '500010', '0', '1', '1', '-7503.79', '897.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856356', '500010', '0', '1', '1', '-7530.99', '897.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856357', '500010', '0', '1', '1', '-7544.59', '897.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856358', '500010', '0', '1', '1', '-7571.79', '897.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856359', '500010', '0', '1', '1', '-7619.39', '897.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856360', '500010', '0', '1', '1', '-7646.59', '897.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856361', '500010', '0', '1', '1', '-7653.39', '897.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856362', '500010', '0', '1', '1', '-7415.39', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856363', '500010', '0', '1', '1', '-7422.19', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856364', '500010', '0', '1', '1', '-7456.19', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856365', '500010', '0', '1', '1', '-7462.99', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856366', '500010', '0', '1', '1', '-7469.79', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856367', '500010', '0', '1', '1', '-7476.59', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856368', '500010', '0', '1', '1', '-7483.39', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856369', '500010', '0', '1', '1', '-7490.19', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856370', '500010', '0', '1', '1', '-7496.99', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856371', '500010', '0', '1', '1', '-7503.79', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856372', '500010', '0', '1', '1', '-7530.99', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856373', '500010', '0', '1', '1', '-7544.59', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856374', '500010', '0', '1', '1', '-7571.79', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856375', '500010', '0', '1', '1', '-7578.59', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856376', '500010', '0', '1', '1', '-7585.39', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856377', '500010', '0', '1', '1', '-7592.19', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856378', '500010', '0', '1', '1', '-7598.99', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856379', '500010', '0', '1', '1', '-7605.79', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856380', '500010', '0', '1', '1', '-7612.59', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856381', '500010', '0', '1', '1', '-7619.39', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856382', '500010', '0', '1', '1', '-7646.59', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856383', '500010', '0', '1', '1', '-7653.39', '904.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856384', '500010', '0', '1', '1', '-7415.39', '911.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856385', '500010', '0', '1', '1', '-7422.19', '911.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856386', '500010', '0', '1', '1', '-7456.19', '911.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856387', '500010', '0', '1', '1', '-7503.79', '911.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856388', '500010', '0', '1', '1', '-7530.99', '911.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856389', '500010', '0', '1', '1', '-7544.59', '911.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856390', '500010', '0', '1', '1', '-7571.79', '911.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856391', '500010', '0', '1', '1', '-7619.39', '911.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856392', '500010', '0', '1', '1', '-7646.59', '911.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856393', '500010', '0', '1', '1', '-7653.39', '911.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856394', '500010', '0', '1', '1', '-7415.39', '918.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856395', '500010', '0', '1', '1', '-7422.19', '918.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856396', '500010', '0', '1', '1', '-7456.19', '918.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856397', '500010', '0', '1', '1', '-7503.79', '918.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856398', '500010', '0', '1', '1', '-7530.99', '918.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856399', '500010', '0', '1', '1', '-7544.59', '918.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856400', '500010', '0', '1', '1', '-7571.79', '918.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856401', '500010', '0', '1', '1', '-7619.39', '918.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856402', '500010', '0', '1', '1', '-7646.59', '918.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856403', '500010', '0', '1', '1', '-7653.39', '918.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856404', '500010', '0', '1', '1', '-7415.39', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856405', '500010', '0', '1', '1', '-7422.19', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856406', '500010', '0', '1', '1', '-7428.99', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856407', '500010', '0', '1', '1', '-7435.79', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856408', '500010', '0', '1', '1', '-7442.59', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856409', '500010', '0', '1', '1', '-7449.39', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856410', '500010', '0', '1', '1', '-7456.19', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856411', '500010', '0', '1', '1', '-7503.79', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856412', '500010', '0', '1', '1', '-7530.99', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856413', '500010', '0', '1', '1', '-7544.59', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856414', '500010', '0', '1', '1', '-7571.79', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856415', '500010', '0', '1', '1', '-7619.39', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856416', '500010', '0', '1', '1', '-7626.19', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856417', '500010', '0', '1', '1', '-7632.99', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856418', '500010', '0', '1', '1', '-7639.79', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856419', '500010', '0', '1', '1', '-7646.59', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856420', '500010', '0', '1', '1', '-7653.39', '925.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856421', '500010', '0', '1', '1', '-7415.39', '931.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856422', '500010', '0', '1', '1', '-7503.79', '931.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856423', '500010', '0', '1', '1', '-7530.99', '931.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856424', '500010', '0', '1', '1', '-7544.59', '931.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856425', '500010', '0', '1', '1', '-7571.79', '931.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856426', '500010', '0', '1', '1', '-7653.39', '931.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856427', '500010', '0', '1', '1', '-7415.39', '938.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856428', '500010', '0', '1', '1', '-7503.79', '938.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856429', '500010', '0', '1', '1', '-7530.99', '938.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856430', '500010', '0', '1', '1', '-7544.59', '938.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856431', '500010', '0', '1', '1', '-7571.79', '938.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856432', '500010', '0', '1', '1', '-7653.39', '938.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856433', '500010', '0', '1', '1', '-7415.39', '945.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856434', '500010', '0', '1', '1', '-7503.79', '945.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856435', '500010', '0', '1', '1', '-7530.99', '945.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856436', '500010', '0', '1', '1', '-7544.59', '945.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856437', '500010', '0', '1', '1', '-7571.79', '945.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856438', '500010', '0', '1', '1', '-7653.39', '945.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856439', '500010', '0', '1', '1', '-7415.39', '952.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856440', '500010', '0', '1', '1', '-7503.79', '952.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856441', '500010', '0', '1', '1', '-7530.99', '952.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856442', '500010', '0', '1', '1', '-7544.59', '952.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856443', '500010', '0', '1', '1', '-7571.79', '952.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856444', '500010', '0', '1', '1', '-7653.39', '952.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856445', '500010', '0', '1', '1', '-7415.39', '959.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856446', '500010', '0', '1', '1', '-7503.79', '959.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856447', '500010', '0', '1', '1', '-7530.99', '959.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856448', '500010', '0', '1', '1', '-7544.59', '959.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856449', '500010', '0', '1', '1', '-7571.79', '959.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856450', '500010', '0', '1', '1', '-7653.39', '959.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856451', '500010', '0', '1', '1', '-7415.39', '965.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856452', '500010', '0', '1', '1', '-7503.79', '965.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856453', '500010', '0', '1', '1', '-7530.99', '965.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856454', '500010', '0', '1', '1', '-7544.59', '965.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856455', '500010', '0', '1', '1', '-7571.79', '965.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856456', '500010', '0', '1', '1', '-7653.39', '965.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856457', '500010', '0', '1', '1', '-7415.39', '972.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856458', '500010', '0', '1', '1', '-7503.79', '972.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856459', '500010', '0', '1', '1', '-7530.99', '972.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856460', '500010', '0', '1', '1', '-7544.59', '972.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856461', '500010', '0', '1', '1', '-7571.79', '972.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856462', '500010', '0', '1', '1', '-7653.39', '972.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856463', '500010', '0', '1', '1', '-7415.39', '979.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856464', '500010', '0', '1', '1', '-7503.79', '979.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856465', '500010', '0', '1', '1', '-7530.99', '979.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856466', '500010', '0', '1', '1', '-7544.59', '979.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856467', '500010', '0', '1', '1', '-7571.79', '979.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856468', '500010', '0', '1', '1', '-7653.39', '979.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856469', '500010', '0', '1', '1', '-7415.39', '986.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856470', '500010', '0', '1', '1', '-7503.79', '986.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856471', '500010', '0', '1', '1', '-7530.99', '986.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856472', '500010', '0', '1', '1', '-7544.59', '986.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856473', '500010', '0', '1', '1', '-7571.79', '986.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856474', '500010', '0', '1', '1', '-7653.39', '986.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856475', '500010', '0', '1', '1', '-7401.79', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856476', '500010', '0', '1', '1', '-7408.59', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856477', '500010', '0', '1', '1', '-7415.39', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856478', '500010', '0', '1', '1', '-7422.19', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856479', '500010', '0', '1', '1', '-7428.99', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856480', '500010', '0', '1', '1', '-7435.79', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856481', '500010', '0', '1', '1', '-7442.59', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856482', '500010', '0', '1', '1', '-7449.39', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856483', '500010', '0', '1', '1', '-7456.19', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856484', '500010', '0', '1', '1', '-7462.99', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856485', '500010', '0', '1', '1', '-7469.79', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856486', '500010', '0', '1', '1', '-7476.59', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856487', '500010', '0', '1', '1', '-7483.39', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856488', '500010', '0', '1', '1', '-7490.19', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856489', '500010', '0', '1', '1', '-7496.99', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856490', '500010', '0', '1', '1', '-7503.79', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856491', '500010', '0', '1', '1', '-7530.99', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856492', '500010', '0', '1', '1', '-7544.59', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856493', '500010', '0', '1', '1', '-7571.79', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856494', '500010', '0', '1', '1', '-7578.59', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856495', '500010', '0', '1', '1', '-7585.39', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856496', '500010', '0', '1', '1', '-7592.19', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856497', '500010', '0', '1', '1', '-7598.99', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856498', '500010', '0', '1', '1', '-7605.79', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856499', '500010', '0', '1', '1', '-7612.59', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856500', '500010', '0', '1', '1', '-7619.39', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856501', '500010', '0', '1', '1', '-7626.19', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856502', '500010', '0', '1', '1', '-7632.99', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856503', '500010', '0', '1', '1', '-7639.79', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856504', '500010', '0', '1', '1', '-7646.59', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856505', '500010', '0', '1', '1', '-7653.39', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856506', '500010', '0', '1', '1', '-7660.19', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856507', '500010', '0', '1', '1', '-7666.99', '993.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856508', '500010', '0', '1', '1', '-7401.79', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856509', '500010', '0', '1', '1', '-7408.59', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856510', '500010', '0', '1', '1', '-7571.79', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856511', '500010', '0', '1', '1', '-7578.59', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856512', '500010', '0', '1', '1', '-7585.39', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856513', '500010', '0', '1', '1', '-7592.19', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856514', '500010', '0', '1', '1', '-7598.99', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856515', '500010', '0', '1', '1', '-7605.79', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856516', '500010', '0', '1', '1', '-7612.59', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856517', '500010', '0', '1', '1', '-7619.39', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856518', '500010', '0', '1', '1', '-7626.19', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856519', '500010', '0', '1', '1', '-7632.99', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856520', '500010', '0', '1', '1', '-7639.79', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856521', '500010', '0', '1', '1', '-7646.59', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856522', '500010', '0', '1', '1', '-7653.39', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856523', '500011', '0', '1', '1', '-7661.04', '1000.66', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856524', '500011', '0', '1', '1', '-7660.19', '1000.66', '210.988', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856525', '500011', '0', '1', '1', '-7659.34', '1000.66', '210.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856526', '500011', '0', '1', '1', '-7657.64', '1000.66', '209.668', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856527', '500011', '0', '1', '1', '-7657.64', '998.96', '209.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856528', '500011', '0', '1', '1', '-7657.64', '997.26', '208.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856529', '500011', '0', '1', '1', '-7659.34', '997.26', '207.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856530', '500011', '0', '1', '1', '-7661.04', '997.26', '207.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856531', '500011', '0', '1', '1', '-7657.64', '998.96', '209.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856532', '500011', '0', '1', '1', '-7657.64', '997.26', '208.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856533', '500011', '0', '1', '1', '-7659.34', '997.26', '207.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856534', '500011', '0', '1', '1', '-7661.04', '997.26', '207.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856535', '500011', '0', '1', '1', '-7659.34', '998.96', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856536', '500011', '0', '1', '1', '-7659.34', '998.96', '210.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856537', '500011', '0', '1', '1', '-7659.34', '998.96', '208.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856538', '500011', '0', '1', '1', '-7661.04', '998.96', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856539', '500011', '0', '1', '1', '-7657.64', '1002.36', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856540', '500011', '0', '1', '1', '-7659.34', '1002.36', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856541', '500011', '0', '1', '1', '-7661.04', '1002.36', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856542', '500011', '0', '1', '1', '-7662.74', '1002.36', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856543', '500011', '0', '1', '1', '-7662.74', '1000.66', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856544', '500011', '0', '1', '1', '-7662.74', '998.96', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856545', '500011', '0', '1', '1', '-7662.74', '997.26', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856546', '500011', '0', '1', '1', '-7659.34', '998.96', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856547', '500010', '0', '1', '1', '-7666.99', '999.81', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856548', '500010', '0', '1', '1', '-7401.79', '1006.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856549', '500010', '0', '1', '1', '-7408.59', '1006.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856550', '500010', '0', '1', '1', '-7666.99', '1006.61', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856551', '500010', '0', '1', '1', '-7401.79', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856552', '500010', '0', '1', '1', '-7408.59', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856553', '500010', '0', '1', '1', '-7415.39', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856554', '500010', '0', '1', '1', '-7422.19', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856555', '500010', '0', '1', '1', '-7428.99', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856556', '500010', '0', '1', '1', '-7435.79', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856557', '500010', '0', '1', '1', '-7442.59', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856558', '500010', '0', '1', '1', '-7449.39', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856559', '500010', '0', '1', '1', '-7456.19', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856560', '500010', '0', '1', '1', '-7462.99', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856561', '500010', '0', '1', '1', '-7469.79', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856562', '500010', '0', '1', '1', '-7476.59', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856563', '500010', '0', '1', '1', '-7483.39', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856564', '500010', '0', '1', '1', '-7490.19', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856565', '500010', '0', '1', '1', '-7496.99', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856566', '500010', '0', '1', '1', '-7503.79', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856567', '500010', '0', '1', '1', '-7510.59', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856568', '500010', '0', '1', '1', '-7517.39', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856569', '500010', '0', '1', '1', '-7524.19', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856570', '500010', '0', '1', '1', '-7530.99', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856571', '500010', '0', '1', '1', '-7551.39', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856572', '500010', '0', '1', '1', '-7558.19', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856573', '500010', '0', '1', '1', '-7564.99', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856574', '500010', '0', '1', '1', '-7571.79', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856575', '500010', '0', '1', '1', '-7578.59', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856576', '500010', '0', '1', '1', '-7585.39', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856577', '500010', '0', '1', '1', '-7592.19', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856578', '500010', '0', '1', '1', '-7598.99', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856579', '500010', '0', '1', '1', '-7605.79', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856580', '500010', '0', '1', '1', '-7612.59', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856581', '500010', '0', '1', '1', '-7619.39', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856582', '500010', '0', '1', '1', '-7626.19', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856583', '500010', '0', '1', '1', '-7646.59', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856584', '500010', '0', '1', '1', '-7653.39', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856585', '500010', '0', '1', '1', '-7660.19', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856586', '500010', '0', '1', '1', '-7666.99', '1013.41', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856587', '500010', '0', '1', '1', '-7401.79', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856588', '500011', '0', '1', '1', '-7443.44', '1021.06', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856589', '500011', '0', '1', '1', '-7442.59', '1021.06', '210.988', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856590', '500011', '0', '1', '1', '-7441.74', '1021.06', '210.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856591', '500011', '0', '1', '1', '-7440.04', '1021.06', '209.668', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856592', '500011', '0', '1', '1', '-7440.04', '1019.36', '209.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856593', '500011', '0', '1', '1', '-7440.04', '1017.66', '208.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856594', '500011', '0', '1', '1', '-7441.74', '1017.66', '207.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856595', '500011', '0', '1', '1', '-7443.44', '1017.66', '207.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856596', '500011', '0', '1', '1', '-7440.04', '1019.36', '209.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856597', '500011', '0', '1', '1', '-7440.04', '1017.66', '208.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856598', '500011', '0', '1', '1', '-7441.74', '1017.66', '207.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856599', '500011', '0', '1', '1', '-7443.44', '1017.66', '207.028', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856600', '500011', '0', '1', '1', '-7441.74', '1019.36', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856601', '500011', '0', '1', '1', '-7441.74', '1019.36', '210.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856602', '500011', '0', '1', '1', '-7441.74', '1019.36', '208.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856603', '500011', '0', '1', '1', '-7443.44', '1019.36', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856604', '500011', '0', '1', '1', '-7440.04', '1022.76', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856605', '500011', '0', '1', '1', '-7441.74', '1022.76', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856606', '500011', '0', '1', '1', '-7443.44', '1022.76', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856607', '500011', '0', '1', '1', '-7445.14', '1022.76', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856608', '500011', '0', '1', '1', '-7445.14', '1021.06', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856609', '500011', '0', '1', '1', '-7445.14', '1019.36', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856610', '500011', '0', '1', '1', '-7445.14', '1017.66', '211.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856611', '500011', '0', '1', '1', '-7441.74', '1019.36', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856612', '500010', '0', '1', '1', '-7449.39', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856613', '500010', '0', '1', '1', '-7456.19', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856614', '500010', '0', '1', '1', '-7462.99', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856615', '500010', '0', '1', '1', '-7469.79', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856616', '500010', '0', '1', '1', '-7476.59', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856617', '500010', '0', '1', '1', '-7483.39', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856618', '500010', '0', '1', '1', '-7490.19', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856619', '500010', '0', '1', '1', '-7496.99', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856620', '500010', '0', '1', '1', '-7503.79', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856621', '500010', '0', '1', '1', '-7510.59', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856622', '500010', '0', '1', '1', '-7517.39', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856623', '500010', '0', '1', '1', '-7524.19', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856624', '500010', '0', '1', '1', '-7530.99', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856625', '500010', '0', '1', '1', '-7551.39', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856626', '500010', '0', '1', '1', '-7558.19', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856627', '500010', '0', '1', '1', '-7564.99', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856628', '500010', '0', '1', '1', '-7571.79', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856629', '500010', '0', '1', '1', '-7578.59', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856630', '500010', '0', '1', '1', '-7585.39', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856631', '500010', '0', '1', '1', '-7592.19', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856632', '500010', '0', '1', '1', '-7598.99', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856633', '500010', '0', '1', '1', '-7605.79', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856634', '500010', '0', '1', '1', '-7612.59', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856635', '500010', '0', '1', '1', '-7619.39', '1020.21', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856636', '500010', '0', '1', '1', '-7401.79', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856637', '500010', '0', '1', '1', '-7408.59', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856638', '500010', '0', '1', '1', '-7415.39', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856639', '500010', '0', '1', '1', '-7422.19', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856640', '500010', '0', '1', '1', '-7428.99', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856641', '500010', '0', '1', '1', '-7435.79', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856642', '500010', '0', '1', '1', '-7442.59', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856643', '500010', '0', '1', '1', '-7449.39', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856644', '500010', '0', '1', '1', '-7456.19', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856645', '500010', '0', '1', '1', '-7462.99', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856646', '500010', '0', '1', '1', '-7469.79', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856647', '500010', '0', '1', '1', '-7476.59', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856648', '500010', '0', '1', '1', '-7483.39', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856649', '500010', '0', '1', '1', '-7490.19', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856650', '500010', '0', '1', '1', '-7496.99', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856651', '500010', '0', '1', '1', '-7503.79', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856652', '500010', '0', '1', '1', '-7510.59', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856653', '500010', '0', '1', '1', '-7517.39', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856654', '500010', '0', '1', '1', '-7524.19', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856655', '500010', '0', '1', '1', '-7530.99', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856656', '500010', '0', '1', '1', '-7551.39', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856657', '500010', '0', '1', '1', '-7558.19', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856658', '500010', '0', '1', '1', '-7564.99', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856659', '500010', '0', '1', '1', '-7571.79', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856660', '500010', '0', '1', '1', '-7578.59', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856661', '500010', '0', '1', '1', '-7585.39', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856662', '500010', '0', '1', '1', '-7592.19', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856663', '500010', '0', '1', '1', '-7598.99', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856664', '500010', '0', '1', '1', '-7605.79', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856665', '500010', '0', '1', '1', '-7612.59', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856666', '500010', '0', '1', '1', '-7619.39', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856667', '500010', '0', '1', '1', '-7626.19', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856668', '500010', '0', '1', '1', '-7632.99', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856669', '500010', '0', '1', '1', '-7639.79', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856670', '500010', '0', '1', '1', '-7646.59', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856671', '500010', '0', '1', '1', '-7653.39', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856672', '500010', '0', '1', '1', '-7660.19', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856673', '500010', '0', '1', '1', '-7666.99', '1027.01', '207.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856674', '500010', '0', '1', '1', '-7401.79', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856675', '500010', '0', '1', '1', '-7408.59', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856676', '500010', '0', '1', '1', '-7415.39', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856677', '500010', '0', '1', '1', '-7422.19', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856678', '500010', '0', '1', '1', '-7428.99', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856679', '500010', '0', '1', '1', '-7435.79', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856680', '500010', '0', '1', '1', '-7442.59', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856681', '500010', '0', '1', '1', '-7449.39', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856682', '500010', '0', '1', '1', '-7456.19', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856683', '500010', '0', '1', '1', '-7462.99', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856684', '500010', '0', '1', '1', '-7469.79', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856685', '500010', '0', '1', '1', '-7476.59', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856686', '500010', '0', '1', '1', '-7483.39', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856687', '500010', '0', '1', '1', '-7490.19', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856688', '500010', '0', '1', '1', '-7496.99', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856689', '500010', '0', '1', '1', '-7503.79', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856690', '500010', '0', '1', '1', '-7510.59', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856691', '500010', '0', '1', '1', '-7517.39', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856692', '500010', '0', '1', '1', '-7524.19', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856693', '500010', '0', '1', '1', '-7530.99', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856694', '500010', '0', '1', '1', '-7537.79', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856695', '500010', '0', '1', '1', '-7544.59', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856696', '500010', '0', '1', '1', '-7551.39', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856697', '500010', '0', '1', '1', '-7558.19', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856698', '500010', '0', '1', '1', '-7564.99', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856699', '500010', '0', '1', '1', '-7571.79', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856700', '500010', '0', '1', '1', '-7578.59', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856701', '500010', '0', '1', '1', '-7585.39', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856702', '500010', '0', '1', '1', '-7592.19', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856703', '500010', '0', '1', '1', '-7598.99', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856704', '500010', '0', '1', '1', '-7605.79', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856705', '500010', '0', '1', '1', '-7612.59', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856706', '500010', '0', '1', '1', '-7619.39', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856707', '500010', '0', '1', '1', '-7626.19', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856708', '500010', '0', '1', '1', '-7632.99', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856709', '500010', '0', '1', '1', '-7639.79', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856710', '500010', '0', '1', '1', '-7646.59', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856711', '500010', '0', '1', '1', '-7653.39', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856712', '500010', '0', '1', '1', '-7660.19', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856713', '500010', '0', '1', '1', '-7666.99', '795.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856714', '500010', '0', '1', '1', '-7401.79', '802.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856715', '500011', '0', '1', '1', '-7525.04', '803.46', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856716', '500011', '0', '1', '1', '-7524.19', '803.46', '216.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856717', '500011', '0', '1', '1', '-7523.34', '803.46', '215.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856718', '500011', '0', '1', '1', '-7521.64', '803.46', '215.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856719', '500011', '0', '1', '1', '-7521.64', '801.76', '214.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856720', '500011', '0', '1', '1', '-7521.64', '800.06', '213.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856721', '500011', '0', '1', '1', '-7523.34', '800.06', '213.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856722', '500011', '0', '1', '1', '-7525.04', '800.06', '212.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856723', '500011', '0', '1', '1', '-7521.64', '801.76', '214.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856724', '500011', '0', '1', '1', '-7521.64', '800.06', '213.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856725', '500011', '0', '1', '1', '-7523.34', '800.06', '213.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856726', '500011', '0', '1', '1', '-7525.04', '800.06', '212.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856727', '500011', '0', '1', '1', '-7523.34', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856728', '500011', '0', '1', '1', '-7523.34', '801.76', '215.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856729', '500011', '0', '1', '1', '-7523.34', '801.76', '214.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856730', '500011', '0', '1', '1', '-7525.04', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856731', '500011', '0', '1', '1', '-7521.64', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856732', '500011', '0', '1', '1', '-7523.34', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856733', '500011', '0', '1', '1', '-7525.04', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856734', '500011', '0', '1', '1', '-7526.74', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856735', '500011', '0', '1', '1', '-7526.74', '803.46', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856736', '500011', '0', '1', '1', '-7526.74', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856737', '500011', '0', '1', '1', '-7526.74', '800.06', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856738', '500011', '0', '1', '1', '-7523.34', '801.76', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856739', '500011', '0', '1', '1', '-7531.84', '803.46', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856740', '500011', '0', '1', '1', '-7530.99', '803.46', '216.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856741', '500011', '0', '1', '1', '-7530.14', '803.46', '215.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856742', '500011', '0', '1', '1', '-7528.44', '803.46', '215.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856743', '500011', '0', '1', '1', '-7528.44', '801.76', '214.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856744', '500011', '0', '1', '1', '-7528.44', '800.06', '213.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856745', '500011', '0', '1', '1', '-7530.14', '800.06', '213.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856746', '500011', '0', '1', '1', '-7531.84', '800.06', '212.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856747', '500011', '0', '1', '1', '-7528.44', '801.76', '214.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856748', '500011', '0', '1', '1', '-7528.44', '800.06', '213.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856749', '500011', '0', '1', '1', '-7530.14', '800.06', '213.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856750', '500011', '0', '1', '1', '-7531.84', '800.06', '212.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856751', '500011', '0', '1', '1', '-7530.14', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856752', '500011', '0', '1', '1', '-7530.14', '801.76', '215.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856753', '500011', '0', '1', '1', '-7530.14', '801.76', '214.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856754', '500011', '0', '1', '1', '-7531.84', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856755', '500011', '0', '1', '1', '-7528.44', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856756', '500011', '0', '1', '1', '-7530.14', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856757', '500011', '0', '1', '1', '-7531.84', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856758', '500011', '0', '1', '1', '-7533.54', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856759', '500011', '0', '1', '1', '-7533.54', '803.46', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856760', '500011', '0', '1', '1', '-7533.54', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856761', '500011', '0', '1', '1', '-7533.54', '800.06', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856762', '500011', '0', '1', '1', '-7530.14', '801.76', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856763', '500011', '0', '1', '1', '-7538.64', '803.46', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856764', '500011', '0', '1', '1', '-7537.79', '803.46', '216.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856765', '500011', '0', '1', '1', '-7536.94', '803.46', '215.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856766', '500011', '0', '1', '1', '-7535.24', '803.46', '215.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856767', '500011', '0', '1', '1', '-7535.24', '801.76', '214.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856768', '500011', '0', '1', '1', '-7535.24', '800.06', '213.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856769', '500011', '0', '1', '1', '-7536.94', '800.06', '213.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856770', '500011', '0', '1', '1', '-7538.64', '800.06', '212.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856771', '500011', '0', '1', '1', '-7535.24', '801.76', '214.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856772', '500011', '0', '1', '1', '-7535.24', '800.06', '213.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856773', '500011', '0', '1', '1', '-7536.94', '800.06', '213.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856774', '500011', '0', '1', '1', '-7538.64', '800.06', '212.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856775', '500011', '0', '1', '1', '-7536.94', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856776', '500011', '0', '1', '1', '-7536.94', '801.76', '215.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856777', '500011', '0', '1', '1', '-7536.94', '801.76', '214.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856778', '500011', '0', '1', '1', '-7538.64', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856779', '500011', '0', '1', '1', '-7535.24', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856780', '500011', '0', '1', '1', '-7536.94', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856781', '500011', '0', '1', '1', '-7538.64', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856782', '500011', '0', '1', '1', '-7540.34', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856783', '500011', '0', '1', '1', '-7540.34', '803.46', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856784', '500011', '0', '1', '1', '-7540.34', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856785', '500011', '0', '1', '1', '-7540.34', '800.06', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856786', '500011', '0', '1', '1', '-7536.94', '801.76', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856787', '500011', '0', '1', '1', '-7545.44', '803.46', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856788', '500011', '0', '1', '1', '-7544.59', '803.46', '216.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856789', '500011', '0', '1', '1', '-7543.74', '803.46', '215.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856790', '500011', '0', '1', '1', '-7542.04', '803.46', '215.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856791', '500011', '0', '1', '1', '-7542.04', '801.76', '214.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856792', '500011', '0', '1', '1', '-7542.04', '800.06', '213.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856793', '500011', '0', '1', '1', '-7543.74', '800.06', '213.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856794', '500011', '0', '1', '1', '-7545.44', '800.06', '212.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856795', '500011', '0', '1', '1', '-7542.04', '801.76', '214.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856796', '500011', '0', '1', '1', '-7542.04', '800.06', '213.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856797', '500011', '0', '1', '1', '-7543.74', '800.06', '213.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856798', '500011', '0', '1', '1', '-7545.44', '800.06', '212.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856799', '500011', '0', '1', '1', '-7543.74', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856800', '500011', '0', '1', '1', '-7543.74', '801.76', '215.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856801', '500011', '0', '1', '1', '-7543.74', '801.76', '214.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856802', '500011', '0', '1', '1', '-7545.44', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856803', '500011', '0', '1', '1', '-7542.04', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856804', '500011', '0', '1', '1', '-7543.74', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856805', '500011', '0', '1', '1', '-7545.44', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856806', '500011', '0', '1', '1', '-7547.14', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856807', '500011', '0', '1', '1', '-7547.14', '803.46', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856808', '500011', '0', '1', '1', '-7547.14', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856809', '500011', '0', '1', '1', '-7547.14', '800.06', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856810', '500011', '0', '1', '1', '-7543.74', '801.76', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856811', '500011', '0', '1', '1', '-7552.24', '803.46', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856812', '500011', '0', '1', '1', '-7551.39', '803.46', '216.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856813', '500011', '0', '1', '1', '-7550.54', '803.46', '215.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856814', '500011', '0', '1', '1', '-7548.84', '803.46', '215.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856815', '500011', '0', '1', '1', '-7548.84', '801.76', '214.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856816', '500011', '0', '1', '1', '-7548.84', '800.06', '213.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856817', '500011', '0', '1', '1', '-7550.54', '800.06', '213.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856818', '500011', '0', '1', '1', '-7552.24', '800.06', '212.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856819', '500011', '0', '1', '1', '-7548.84', '801.76', '214.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856820', '500011', '0', '1', '1', '-7548.84', '800.06', '213.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856821', '500011', '0', '1', '1', '-7550.54', '800.06', '213.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856822', '500011', '0', '1', '1', '-7552.24', '800.06', '212.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856823', '500011', '0', '1', '1', '-7550.54', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856824', '500011', '0', '1', '1', '-7550.54', '801.76', '215.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856825', '500011', '0', '1', '1', '-7550.54', '801.76', '214.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856826', '500011', '0', '1', '1', '-7552.24', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856827', '500011', '0', '1', '1', '-7548.84', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856828', '500011', '0', '1', '1', '-7550.54', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856829', '500011', '0', '1', '1', '-7552.24', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856830', '500011', '0', '1', '1', '-7553.94', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856831', '500011', '0', '1', '1', '-7553.94', '803.46', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856832', '500011', '0', '1', '1', '-7553.94', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856833', '500011', '0', '1', '1', '-7553.94', '800.06', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856834', '500011', '0', '1', '1', '-7550.54', '801.76', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856835', '500011', '0', '1', '1', '-7559.04', '803.46', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856836', '500011', '0', '1', '1', '-7558.19', '803.46', '216.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856837', '500011', '0', '1', '1', '-7557.34', '803.46', '215.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856838', '500011', '0', '1', '1', '-7555.64', '803.46', '215.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856839', '500011', '0', '1', '1', '-7555.64', '801.76', '214.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856840', '500011', '0', '1', '1', '-7555.64', '800.06', '213.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856841', '500011', '0', '1', '1', '-7557.34', '800.06', '213.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856842', '500011', '0', '1', '1', '-7559.04', '800.06', '212.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856843', '500011', '0', '1', '1', '-7555.64', '801.76', '214.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856844', '500011', '0', '1', '1', '-7555.64', '800.06', '213.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856845', '500011', '0', '1', '1', '-7557.34', '800.06', '213.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856846', '500011', '0', '1', '1', '-7559.04', '800.06', '212.468', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856847', '500011', '0', '1', '1', '-7557.34', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856848', '500011', '0', '1', '1', '-7557.34', '801.76', '215.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856849', '500011', '0', '1', '1', '-7557.34', '801.76', '214.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856850', '500011', '0', '1', '1', '-7559.04', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856851', '500011', '0', '1', '1', '-7555.64', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856852', '500011', '0', '1', '1', '-7557.34', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856853', '500011', '0', '1', '1', '-7559.04', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856854', '500011', '0', '1', '1', '-7560.74', '805.16', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856855', '500011', '0', '1', '1', '-7560.74', '803.46', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856856', '500011', '0', '1', '1', '-7560.74', '801.76', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856857', '500011', '0', '1', '1', '-7560.74', '800.06', '217.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856858', '500011', '0', '1', '1', '-7557.34', '801.76', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856859', '500010', '0', '1', '1', '-7666.99', '802.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856860', '500010', '0', '1', '1', '-7401.79', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856861', '500010', '0', '1', '1', '-7422.19', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856862', '500010', '0', '1', '1', '-7428.99', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856863', '500010', '0', '1', '1', '-7435.79', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856864', '500010', '0', '1', '1', '-7442.59', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856865', '500010', '0', '1', '1', '-7449.39', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856866', '500010', '0', '1', '1', '-7456.19', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856867', '500010', '0', '1', '1', '-7462.99', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856868', '500010', '0', '1', '1', '-7469.79', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856869', '500010', '0', '1', '1', '-7476.59', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856870', '500010', '0', '1', '1', '-7483.39', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856871', '500010', '0', '1', '1', '-7490.19', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856872', '500010', '0', '1', '1', '-7496.99', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856873', '500010', '0', '1', '1', '-7503.79', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856874', '500010', '0', '1', '1', '-7510.59', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856875', '500010', '0', '1', '1', '-7517.39', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856876', '500010', '0', '1', '1', '-7524.19', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856877', '500010', '0', '1', '1', '-7530.99', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856878', '500010', '0', '1', '1', '-7537.79', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856879', '500010', '0', '1', '1', '-7544.59', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856880', '500010', '0', '1', '1', '-7551.39', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856881', '500010', '0', '1', '1', '-7558.19', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856882', '500010', '0', '1', '1', '-7564.99', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856883', '500010', '0', '1', '1', '-7571.79', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856884', '500010', '0', '1', '1', '-7578.59', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856885', '500010', '0', '1', '1', '-7585.39', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856886', '500010', '0', '1', '1', '-7592.19', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856887', '500010', '0', '1', '1', '-7598.99', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856888', '500010', '0', '1', '1', '-7605.79', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856889', '500010', '0', '1', '1', '-7612.59', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856890', '500010', '0', '1', '1', '-7619.39', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856891', '500010', '0', '1', '1', '-7626.19', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856892', '500010', '0', '1', '1', '-7632.99', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856893', '500010', '0', '1', '1', '-7639.79', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856894', '500010', '0', '1', '1', '-7646.59', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856895', '500010', '0', '1', '1', '-7666.99', '809.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856896', '500010', '0', '1', '1', '-7401.79', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856897', '500010', '0', '1', '1', '-7422.19', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856898', '500010', '0', '1', '1', '-7428.99', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856899', '500010', '0', '1', '1', '-7435.79', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856900', '500010', '0', '1', '1', '-7442.59', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856901', '500010', '0', '1', '1', '-7449.39', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856902', '500010', '0', '1', '1', '-7456.19', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856903', '500010', '0', '1', '1', '-7462.99', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856904', '500010', '0', '1', '1', '-7469.79', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856905', '500010', '0', '1', '1', '-7476.59', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856906', '500010', '0', '1', '1', '-7483.39', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856907', '500010', '0', '1', '1', '-7490.19', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856908', '500010', '0', '1', '1', '-7496.99', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856909', '500010', '0', '1', '1', '-7503.79', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856910', '500010', '0', '1', '1', '-7510.59', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856911', '500010', '0', '1', '1', '-7517.39', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856912', '500010', '0', '1', '1', '-7524.19', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856913', '500010', '0', '1', '1', '-7530.99', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856914', '500010', '0', '1', '1', '-7537.79', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856915', '500010', '0', '1', '1', '-7544.59', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856916', '500010', '0', '1', '1', '-7551.39', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856917', '500010', '0', '1', '1', '-7558.19', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856918', '500010', '0', '1', '1', '-7564.99', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856919', '500010', '0', '1', '1', '-7571.79', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856920', '500010', '0', '1', '1', '-7578.59', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856921', '500010', '0', '1', '1', '-7585.39', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856922', '500010', '0', '1', '1', '-7592.19', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856923', '500010', '0', '1', '1', '-7598.99', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856924', '500010', '0', '1', '1', '-7605.79', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856925', '500010', '0', '1', '1', '-7612.59', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856926', '500010', '0', '1', '1', '-7619.39', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856927', '500010', '0', '1', '1', '-7626.19', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856928', '500010', '0', '1', '1', '-7632.99', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856929', '500010', '0', '1', '1', '-7639.79', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856930', '500010', '0', '1', '1', '-7646.59', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856931', '500010', '0', '1', '1', '-7666.99', '816.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856932', '500010', '0', '1', '1', '-7401.79', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856933', '500010', '0', '1', '1', '-7422.19', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856934', '500010', '0', '1', '1', '-7428.99', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856935', '500010', '0', '1', '1', '-7435.79', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856936', '500010', '0', '1', '1', '-7442.59', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856937', '500010', '0', '1', '1', '-7449.39', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856938', '500010', '0', '1', '1', '-7456.19', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856939', '500010', '0', '1', '1', '-7462.99', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856940', '500010', '0', '1', '1', '-7469.79', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856941', '500010', '0', '1', '1', '-7476.59', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856942', '500010', '0', '1', '1', '-7483.39', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856943', '500010', '0', '1', '1', '-7490.19', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856944', '500010', '0', '1', '1', '-7496.99', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856945', '500010', '0', '1', '1', '-7503.79', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856946', '500010', '0', '1', '1', '-7510.59', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856947', '500010', '0', '1', '1', '-7517.39', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856948', '500010', '0', '1', '1', '-7524.19', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856949', '500010', '0', '1', '1', '-7530.99', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856950', '500010', '0', '1', '1', '-7537.79', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856951', '500010', '0', '1', '1', '-7544.59', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856952', '500010', '0', '1', '1', '-7551.39', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856953', '500010', '0', '1', '1', '-7558.19', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856954', '500010', '0', '1', '1', '-7564.99', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856955', '500010', '0', '1', '1', '-7571.79', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856956', '500010', '0', '1', '1', '-7578.59', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856957', '500010', '0', '1', '1', '-7585.39', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856958', '500010', '0', '1', '1', '-7592.19', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856959', '500010', '0', '1', '1', '-7598.99', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856960', '500010', '0', '1', '1', '-7605.79', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856961', '500010', '0', '1', '1', '-7612.59', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856962', '500010', '0', '1', '1', '-7619.39', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856963', '500010', '0', '1', '1', '-7626.19', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856964', '500010', '0', '1', '1', '-7632.99', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856965', '500010', '0', '1', '1', '-7639.79', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856966', '500010', '0', '1', '1', '-7646.59', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856967', '500010', '0', '1', '1', '-7666.99', '823.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856968', '500010', '0', '1', '1', '-7401.79', '829.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856969', '500010', '0', '1', '1', '-7510.59', '829.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856970', '500010', '0', '1', '1', '-7517.39', '829.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856971', '500010', '0', '1', '1', '-7524.19', '829.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856972', '500010', '0', '1', '1', '-7530.99', '829.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856973', '500010', '0', '1', '1', '-7537.79', '829.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856974', '500010', '0', '1', '1', '-7544.59', '829.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856975', '500010', '0', '1', '1', '-7551.39', '829.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856976', '500010', '0', '1', '1', '-7558.19', '829.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856977', '500010', '0', '1', '1', '-7564.99', '829.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856978', '500010', '0', '1', '1', '-7666.99', '829.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856979', '500010', '0', '1', '1', '-7401.79', '836.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856980', '500010', '0', '1', '1', '-7510.59', '836.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856981', '500010', '0', '1', '1', '-7517.39', '836.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856982', '500010', '0', '1', '1', '-7524.19', '836.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856983', '500010', '0', '1', '1', '-7530.99', '836.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856984', '500010', '0', '1', '1', '-7537.79', '836.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856985', '500010', '0', '1', '1', '-7544.59', '836.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856986', '500010', '0', '1', '1', '-7551.39', '836.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856987', '500010', '0', '1', '1', '-7558.19', '836.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856988', '500010', '0', '1', '1', '-7564.99', '836.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856989', '500010', '0', '1', '1', '-7666.99', '836.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856990', '500010', '0', '1', '1', '-7401.79', '843.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856991', '500010', '0', '1', '1', '-7510.59', '843.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856992', '500010', '0', '1', '1', '-7517.39', '843.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856993', '500010', '0', '1', '1', '-7524.19', '843.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856994', '500010', '0', '1', '1', '-7530.99', '843.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856995', '500010', '0', '1', '1', '-7537.79', '843.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856996', '500010', '0', '1', '1', '-7544.59', '843.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856997', '500010', '0', '1', '1', '-7551.39', '843.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856998', '500010', '0', '1', '1', '-7558.19', '843.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('856999', '500010', '0', '1', '1', '-7564.99', '843.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857000', '500010', '0', '1', '1', '-7666.99', '843.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857001', '500010', '0', '1', '1', '-7401.79', '850.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857002', '500010', '0', '1', '1', '-7510.59', '850.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857003', '500010', '0', '1', '1', '-7517.39', '850.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857004', '500010', '0', '1', '1', '-7524.19', '850.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857005', '500010', '0', '1', '1', '-7530.99', '850.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857006', '500010', '0', '1', '1', '-7537.79', '850.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857007', '500010', '0', '1', '1', '-7544.59', '850.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857008', '500010', '0', '1', '1', '-7551.39', '850.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857009', '500010', '0', '1', '1', '-7558.19', '850.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857010', '500010', '0', '1', '1', '-7564.99', '850.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857011', '500010', '0', '1', '1', '-7666.99', '850.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857012', '500010', '0', '1', '1', '-7401.79', '857.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857013', '500010', '0', '1', '1', '-7510.59', '857.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857014', '500010', '0', '1', '1', '-7517.39', '857.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857015', '500010', '0', '1', '1', '-7524.19', '857.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857016', '500010', '0', '1', '1', '-7530.99', '857.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857017', '500010', '0', '1', '1', '-7537.79', '857.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857018', '500010', '0', '1', '1', '-7544.59', '857.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857019', '500010', '0', '1', '1', '-7551.39', '857.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857020', '500010', '0', '1', '1', '-7558.19', '857.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857021', '500010', '0', '1', '1', '-7564.99', '857.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857022', '500010', '0', '1', '1', '-7666.99', '857.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857023', '500010', '0', '1', '1', '-7401.79', '863.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857024', '500010', '0', '1', '1', '-7510.59', '863.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857025', '500010', '0', '1', '1', '-7517.39', '863.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857026', '500010', '0', '1', '1', '-7524.19', '863.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857027', '500010', '0', '1', '1', '-7530.99', '863.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857028', '500010', '0', '1', '1', '-7537.79', '863.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857029', '500010', '0', '1', '1', '-7544.59', '863.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857030', '500010', '0', '1', '1', '-7551.39', '863.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857031', '500010', '0', '1', '1', '-7558.19', '863.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857032', '500010', '0', '1', '1', '-7564.99', '863.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857033', '500010', '0', '1', '1', '-7666.99', '863.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857034', '500010', '0', '1', '1', '-7401.79', '870.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857035', '500010', '0', '1', '1', '-7510.59', '870.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857036', '500010', '0', '1', '1', '-7517.39', '870.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857037', '500010', '0', '1', '1', '-7524.19', '870.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857038', '500010', '0', '1', '1', '-7530.99', '870.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857039', '500010', '0', '1', '1', '-7537.79', '870.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857040', '500010', '0', '1', '1', '-7544.59', '870.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857041', '500010', '0', '1', '1', '-7551.39', '870.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857042', '500010', '0', '1', '1', '-7558.19', '870.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857043', '500010', '0', '1', '1', '-7564.99', '870.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857044', '500010', '0', '1', '1', '-7666.99', '870.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857045', '500010', '0', '1', '1', '-7401.79', '877.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857046', '500010', '0', '1', '1', '-7510.59', '877.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857047', '500010', '0', '1', '1', '-7517.39', '877.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857048', '500010', '0', '1', '1', '-7524.19', '877.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857049', '500010', '0', '1', '1', '-7530.99', '877.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857050', '500010', '0', '1', '1', '-7537.79', '877.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857051', '500010', '0', '1', '1', '-7544.59', '877.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857052', '500010', '0', '1', '1', '-7551.39', '877.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857053', '500010', '0', '1', '1', '-7558.19', '877.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857054', '500010', '0', '1', '1', '-7564.99', '877.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857055', '500010', '0', '1', '1', '-7666.99', '877.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857056', '500010', '0', '1', '1', '-7401.79', '884.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857057', '500010', '0', '1', '1', '-7510.59', '884.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857058', '500010', '0', '1', '1', '-7517.39', '884.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857059', '500010', '0', '1', '1', '-7524.19', '884.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857060', '500010', '0', '1', '1', '-7530.99', '884.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857061', '500010', '0', '1', '1', '-7537.79', '884.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857062', '500010', '0', '1', '1', '-7544.59', '884.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857063', '500010', '0', '1', '1', '-7551.39', '884.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857064', '500010', '0', '1', '1', '-7558.19', '884.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857065', '500010', '0', '1', '1', '-7564.99', '884.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857066', '500010', '0', '1', '1', '-7666.99', '884.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857067', '500010', '0', '1', '1', '-7401.79', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857068', '500010', '0', '1', '1', '-7428.99', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857069', '500010', '0', '1', '1', '-7435.79', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857070', '500010', '0', '1', '1', '-7442.59', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857071', '500010', '0', '1', '1', '-7449.39', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857072', '500010', '0', '1', '1', '-7510.59', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857073', '500010', '0', '1', '1', '-7517.39', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857074', '500010', '0', '1', '1', '-7524.19', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857075', '500010', '0', '1', '1', '-7530.99', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857076', '500010', '0', '1', '1', '-7537.79', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857077', '500010', '0', '1', '1', '-7544.59', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857078', '500010', '0', '1', '1', '-7551.39', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857079', '500010', '0', '1', '1', '-7558.19', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857080', '500010', '0', '1', '1', '-7564.99', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857081', '500010', '0', '1', '1', '-7626.19', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857082', '500010', '0', '1', '1', '-7632.99', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857083', '500010', '0', '1', '1', '-7639.79', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857084', '500010', '0', '1', '1', '-7666.99', '891.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857085', '500010', '0', '1', '1', '-7401.79', '897.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857086', '500010', '0', '1', '1', '-7428.99', '897.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857087', '500010', '0', '1', '1', '-7449.39', '897.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857088', '500010', '0', '1', '1', '-7510.59', '897.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857089', '500010', '0', '1', '1', '-7517.39', '897.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857090', '500010', '0', '1', '1', '-7524.19', '897.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857091', '500010', '0', '1', '1', '-7530.99', '897.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857092', '500010', '0', '1', '1', '-7537.79', '897.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857093', '500010', '0', '1', '1', '-7544.59', '897.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857094', '500010', '0', '1', '1', '-7551.39', '897.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857095', '500010', '0', '1', '1', '-7558.19', '897.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857096', '500010', '0', '1', '1', '-7564.99', '897.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857097', '500010', '0', '1', '1', '-7626.19', '897.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857098', '500010', '0', '1', '1', '-7639.79', '897.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857099', '500010', '0', '1', '1', '-7666.99', '897.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857100', '500010', '0', '1', '1', '-7401.79', '904.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857101', '500010', '0', '1', '1', '-7510.59', '904.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857102', '500010', '0', '1', '1', '-7517.39', '904.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857103', '500010', '0', '1', '1', '-7524.19', '904.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857104', '500010', '0', '1', '1', '-7530.99', '904.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857105', '500010', '0', '1', '1', '-7537.79', '904.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857106', '500010', '0', '1', '1', '-7544.59', '904.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857107', '500010', '0', '1', '1', '-7551.39', '904.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857108', '500010', '0', '1', '1', '-7558.19', '904.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857109', '500010', '0', '1', '1', '-7564.99', '904.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857110', '500010', '0', '1', '1', '-7666.99', '904.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857111', '500010', '0', '1', '1', '-7401.79', '911.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857112', '500010', '0', '1', '1', '-7428.99', '911.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857113', '500010', '0', '1', '1', '-7449.39', '911.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857114', '500010', '0', '1', '1', '-7510.59', '911.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857115', '500010', '0', '1', '1', '-7517.39', '911.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857116', '500010', '0', '1', '1', '-7524.19', '911.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857117', '500010', '0', '1', '1', '-7530.99', '911.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857118', '500010', '0', '1', '1', '-7537.79', '911.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857119', '500010', '0', '1', '1', '-7544.59', '911.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857120', '500010', '0', '1', '1', '-7551.39', '911.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857121', '500010', '0', '1', '1', '-7558.19', '911.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857122', '500010', '0', '1', '1', '-7564.99', '911.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857123', '500010', '0', '1', '1', '-7626.19', '911.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857124', '500010', '0', '1', '1', '-7639.79', '911.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857125', '500010', '0', '1', '1', '-7666.99', '911.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857126', '500010', '0', '1', '1', '-7401.79', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857127', '500010', '0', '1', '1', '-7428.99', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857128', '500010', '0', '1', '1', '-7435.79', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857129', '500010', '0', '1', '1', '-7442.59', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857130', '500010', '0', '1', '1', '-7449.39', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857131', '500010', '0', '1', '1', '-7510.59', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857132', '500010', '0', '1', '1', '-7517.39', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857133', '500010', '0', '1', '1', '-7524.19', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857134', '500010', '0', '1', '1', '-7530.99', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857135', '500010', '0', '1', '1', '-7537.79', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857136', '500010', '0', '1', '1', '-7544.59', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857137', '500010', '0', '1', '1', '-7551.39', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857138', '500010', '0', '1', '1', '-7558.19', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857139', '500010', '0', '1', '1', '-7564.99', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857140', '500010', '0', '1', '1', '-7626.19', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857141', '500010', '0', '1', '1', '-7632.99', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857142', '500010', '0', '1', '1', '-7639.79', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857143', '500010', '0', '1', '1', '-7666.99', '918.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857144', '500010', '0', '1', '1', '-7401.79', '925.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857145', '500010', '0', '1', '1', '-7510.59', '925.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857146', '500010', '0', '1', '1', '-7517.39', '925.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857147', '500010', '0', '1', '1', '-7524.19', '925.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857148', '500010', '0', '1', '1', '-7530.99', '925.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857149', '500010', '0', '1', '1', '-7537.79', '925.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857150', '500010', '0', '1', '1', '-7544.59', '925.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857151', '500010', '0', '1', '1', '-7551.39', '925.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857152', '500010', '0', '1', '1', '-7558.19', '925.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857153', '500010', '0', '1', '1', '-7564.99', '925.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857154', '500010', '0', '1', '1', '-7666.99', '925.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857155', '500010', '0', '1', '1', '-7401.79', '931.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857156', '500010', '0', '1', '1', '-7510.59', '931.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857157', '500010', '0', '1', '1', '-7517.39', '931.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857158', '500010', '0', '1', '1', '-7524.19', '931.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857159', '500010', '0', '1', '1', '-7530.99', '931.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857160', '500010', '0', '1', '1', '-7537.79', '931.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857161', '500010', '0', '1', '1', '-7544.59', '931.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857162', '500010', '0', '1', '1', '-7551.39', '931.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857163', '500010', '0', '1', '1', '-7558.19', '931.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857164', '500010', '0', '1', '1', '-7564.99', '931.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857165', '500010', '0', '1', '1', '-7666.99', '931.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857166', '500010', '0', '1', '1', '-7401.79', '938.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857167', '500010', '0', '1', '1', '-7510.59', '938.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857168', '500010', '0', '1', '1', '-7517.39', '938.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857169', '500010', '0', '1', '1', '-7524.19', '938.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857170', '500010', '0', '1', '1', '-7530.99', '938.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857171', '500010', '0', '1', '1', '-7537.79', '938.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857172', '500010', '0', '1', '1', '-7544.59', '938.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857173', '500010', '0', '1', '1', '-7551.39', '938.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857174', '500010', '0', '1', '1', '-7558.19', '938.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857175', '500010', '0', '1', '1', '-7564.99', '938.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857176', '500010', '0', '1', '1', '-7666.99', '938.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857177', '500010', '0', '1', '1', '-7401.79', '945.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857178', '500010', '0', '1', '1', '-7510.59', '945.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857179', '500010', '0', '1', '1', '-7517.39', '945.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857180', '500010', '0', '1', '1', '-7524.19', '945.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857181', '500010', '0', '1', '1', '-7530.99', '945.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857182', '500010', '0', '1', '1', '-7537.79', '945.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857183', '500010', '0', '1', '1', '-7544.59', '945.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857184', '500010', '0', '1', '1', '-7551.39', '945.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857185', '500010', '0', '1', '1', '-7558.19', '945.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857186', '500010', '0', '1', '1', '-7564.99', '945.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857187', '500010', '0', '1', '1', '-7666.99', '945.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857188', '500010', '0', '1', '1', '-7401.79', '952.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857189', '500010', '0', '1', '1', '-7510.59', '952.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857190', '500010', '0', '1', '1', '-7517.39', '952.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857191', '500010', '0', '1', '1', '-7524.19', '952.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857192', '500010', '0', '1', '1', '-7530.99', '952.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857193', '500010', '0', '1', '1', '-7537.79', '952.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857194', '500010', '0', '1', '1', '-7544.59', '952.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857195', '500010', '0', '1', '1', '-7551.39', '952.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857196', '500010', '0', '1', '1', '-7558.19', '952.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857197', '500010', '0', '1', '1', '-7564.99', '952.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857198', '500010', '0', '1', '1', '-7666.99', '952.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857199', '500010', '0', '1', '1', '-7401.79', '959.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857200', '500010', '0', '1', '1', '-7510.59', '959.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857201', '500010', '0', '1', '1', '-7517.39', '959.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857202', '500010', '0', '1', '1', '-7524.19', '959.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857203', '500010', '0', '1', '1', '-7530.99', '959.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857204', '500010', '0', '1', '1', '-7537.79', '959.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857205', '500010', '0', '1', '1', '-7544.59', '959.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857206', '500010', '0', '1', '1', '-7551.39', '959.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857207', '500010', '0', '1', '1', '-7558.19', '959.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857208', '500010', '0', '1', '1', '-7564.99', '959.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857209', '500010', '0', '1', '1', '-7666.99', '959.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857210', '500010', '0', '1', '1', '-7401.79', '965.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857211', '500010', '0', '1', '1', '-7510.59', '965.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857212', '500010', '0', '1', '1', '-7517.39', '965.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857213', '500010', '0', '1', '1', '-7524.19', '965.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857214', '500010', '0', '1', '1', '-7530.99', '965.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857215', '500010', '0', '1', '1', '-7537.79', '965.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857216', '500010', '0', '1', '1', '-7544.59', '965.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857217', '500010', '0', '1', '1', '-7551.39', '965.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857218', '500010', '0', '1', '1', '-7558.19', '965.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857219', '500010', '0', '1', '1', '-7564.99', '965.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857220', '500010', '0', '1', '1', '-7666.99', '965.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857221', '500010', '0', '1', '1', '-7401.79', '972.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857222', '500010', '0', '1', '1', '-7510.59', '972.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857223', '500010', '0', '1', '1', '-7517.39', '972.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857224', '500010', '0', '1', '1', '-7524.19', '972.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857225', '500010', '0', '1', '1', '-7530.99', '972.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857226', '500010', '0', '1', '1', '-7537.79', '972.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857227', '500010', '0', '1', '1', '-7544.59', '972.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857228', '500010', '0', '1', '1', '-7551.39', '972.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857229', '500010', '0', '1', '1', '-7558.19', '972.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857230', '500010', '0', '1', '1', '-7564.99', '972.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857231', '500010', '0', '1', '1', '-7666.99', '972.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857232', '500010', '0', '1', '1', '-7401.79', '979.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857233', '500010', '0', '1', '1', '-7510.59', '979.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857234', '500010', '0', '1', '1', '-7517.39', '979.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857235', '500010', '0', '1', '1', '-7524.19', '979.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857236', '500010', '0', '1', '1', '-7530.99', '979.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857237', '500010', '0', '1', '1', '-7537.79', '979.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857238', '500010', '0', '1', '1', '-7544.59', '979.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857239', '500010', '0', '1', '1', '-7551.39', '979.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857240', '500010', '0', '1', '1', '-7558.19', '979.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857241', '500010', '0', '1', '1', '-7564.99', '979.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857242', '500010', '0', '1', '1', '-7666.99', '979.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857243', '500010', '0', '1', '1', '-7401.79', '986.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857244', '500010', '0', '1', '1', '-7510.59', '986.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857245', '500010', '0', '1', '1', '-7517.39', '986.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857246', '500010', '0', '1', '1', '-7524.19', '986.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857247', '500010', '0', '1', '1', '-7530.99', '986.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857248', '500010', '0', '1', '1', '-7537.79', '986.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857249', '500010', '0', '1', '1', '-7544.59', '986.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857250', '500010', '0', '1', '1', '-7551.39', '986.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857251', '500010', '0', '1', '1', '-7558.19', '986.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857252', '500010', '0', '1', '1', '-7564.99', '986.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857253', '500010', '0', '1', '1', '-7666.99', '986.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857254', '500010', '0', '1', '1', '-7401.79', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857255', '500010', '0', '1', '1', '-7422.19', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857256', '500010', '0', '1', '1', '-7428.99', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857257', '500010', '0', '1', '1', '-7435.79', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857258', '500010', '0', '1', '1', '-7442.59', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857259', '500010', '0', '1', '1', '-7449.39', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857260', '500010', '0', '1', '1', '-7456.19', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857261', '500010', '0', '1', '1', '-7462.99', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857262', '500010', '0', '1', '1', '-7469.79', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857263', '500010', '0', '1', '1', '-7476.59', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857264', '500010', '0', '1', '1', '-7483.39', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857265', '500010', '0', '1', '1', '-7490.19', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857266', '500010', '0', '1', '1', '-7496.99', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857267', '500010', '0', '1', '1', '-7503.79', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857268', '500010', '0', '1', '1', '-7510.59', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857269', '500010', '0', '1', '1', '-7517.39', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857270', '500010', '0', '1', '1', '-7524.19', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857271', '500010', '0', '1', '1', '-7530.99', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857272', '500010', '0', '1', '1', '-7537.79', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857273', '500010', '0', '1', '1', '-7544.59', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857274', '500010', '0', '1', '1', '-7551.39', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857275', '500010', '0', '1', '1', '-7558.19', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857276', '500010', '0', '1', '1', '-7564.99', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857277', '500010', '0', '1', '1', '-7571.79', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857278', '500010', '0', '1', '1', '-7578.59', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857279', '500010', '0', '1', '1', '-7585.39', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857280', '500010', '0', '1', '1', '-7592.19', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857281', '500010', '0', '1', '1', '-7598.99', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857282', '500010', '0', '1', '1', '-7605.79', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857283', '500010', '0', '1', '1', '-7612.59', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857284', '500010', '0', '1', '1', '-7619.39', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857285', '500010', '0', '1', '1', '-7626.19', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857286', '500010', '0', '1', '1', '-7632.99', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857287', '500010', '0', '1', '1', '-7639.79', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857288', '500010', '0', '1', '1', '-7646.59', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857289', '500010', '0', '1', '1', '-7666.99', '993.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857290', '500010', '0', '1', '1', '-7401.79', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857291', '500010', '0', '1', '1', '-7415.39', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857292', '500010', '0', '1', '1', '-7422.19', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857293', '500010', '0', '1', '1', '-7428.99', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857294', '500010', '0', '1', '1', '-7435.79', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857295', '500010', '0', '1', '1', '-7442.59', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857296', '500010', '0', '1', '1', '-7449.39', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857297', '500010', '0', '1', '1', '-7456.19', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857298', '500010', '0', '1', '1', '-7462.99', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857299', '500010', '0', '1', '1', '-7469.79', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857300', '500010', '0', '1', '1', '-7476.59', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857301', '500010', '0', '1', '1', '-7483.39', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857302', '500010', '0', '1', '1', '-7490.19', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857303', '500010', '0', '1', '1', '-7496.99', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857304', '500010', '0', '1', '1', '-7503.79', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857305', '500010', '0', '1', '1', '-7510.59', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857306', '500010', '0', '1', '1', '-7517.39', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857307', '500010', '0', '1', '1', '-7524.19', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857308', '500010', '0', '1', '1', '-7530.99', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857309', '500010', '0', '1', '1', '-7537.79', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857310', '500010', '0', '1', '1', '-7544.59', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857311', '500010', '0', '1', '1', '-7551.39', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857312', '500010', '0', '1', '1', '-7558.19', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857313', '500010', '0', '1', '1', '-7564.99', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857314', '500010', '0', '1', '1', '-7571.79', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857315', '500010', '0', '1', '1', '-7578.59', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857316', '500010', '0', '1', '1', '-7585.39', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857317', '500010', '0', '1', '1', '-7592.19', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857318', '500010', '0', '1', '1', '-7598.99', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857319', '500010', '0', '1', '1', '-7605.79', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857320', '500010', '0', '1', '1', '-7612.59', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857321', '500010', '0', '1', '1', '-7619.39', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857322', '500010', '0', '1', '1', '-7626.19', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857323', '500010', '0', '1', '1', '-7632.99', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857324', '500010', '0', '1', '1', '-7639.79', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857325', '500010', '0', '1', '1', '-7646.59', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857326', '500010', '0', '1', '1', '-7653.39', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857327', '500010', '0', '1', '1', '-7666.99', '999.81', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857328', '500010', '0', '1', '1', '-7401.79', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857329', '500010', '0', '1', '1', '-7415.39', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857330', '500010', '0', '1', '1', '-7422.19', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857331', '500010', '0', '1', '1', '-7428.99', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857332', '500010', '0', '1', '1', '-7435.79', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857333', '500010', '0', '1', '1', '-7442.59', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857334', '500010', '0', '1', '1', '-7449.39', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857335', '500010', '0', '1', '1', '-7456.19', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857336', '500010', '0', '1', '1', '-7462.99', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857337', '500010', '0', '1', '1', '-7469.79', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857338', '500010', '0', '1', '1', '-7476.59', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857339', '500010', '0', '1', '1', '-7483.39', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857340', '500010', '0', '1', '1', '-7490.19', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857341', '500010', '0', '1', '1', '-7496.99', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857342', '500010', '0', '1', '1', '-7503.79', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857343', '500010', '0', '1', '1', '-7510.59', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857344', '500010', '0', '1', '1', '-7517.39', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857345', '500010', '0', '1', '1', '-7524.19', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857346', '500010', '0', '1', '1', '-7530.99', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857347', '500010', '0', '1', '1', '-7537.79', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857348', '500010', '0', '1', '1', '-7544.59', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857349', '500010', '0', '1', '1', '-7551.39', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857350', '500010', '0', '1', '1', '-7558.19', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857351', '500010', '0', '1', '1', '-7564.99', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857352', '500010', '0', '1', '1', '-7571.79', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857353', '500010', '0', '1', '1', '-7578.59', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857354', '500010', '0', '1', '1', '-7585.39', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857355', '500010', '0', '1', '1', '-7592.19', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857356', '500010', '0', '1', '1', '-7598.99', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857357', '500010', '0', '1', '1', '-7605.79', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857358', '500010', '0', '1', '1', '-7612.59', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857359', '500010', '0', '1', '1', '-7619.39', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857360', '500010', '0', '1', '1', '-7626.19', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857361', '500010', '0', '1', '1', '-7632.99', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857362', '500010', '0', '1', '1', '-7639.79', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857363', '500010', '0', '1', '1', '-7646.59', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857364', '500010', '0', '1', '1', '-7653.39', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857365', '500010', '0', '1', '1', '-7660.19', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857366', '500010', '0', '1', '1', '-7666.99', '1006.61', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857367', '500010', '0', '1', '1', '-7401.79', '1013.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857368', '500010', '0', '1', '1', '-7524.19', '1013.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857369', '500010', '0', '1', '1', '-7530.99', '1013.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857370', '500010', '0', '1', '1', '-7537.79', '1013.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857371', '500010', '0', '1', '1', '-7544.59', '1013.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857372', '500010', '0', '1', '1', '-7666.99', '1013.41', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857373', '500010', '0', '1', '1', '-7401.79', '1020.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857374', '500010', '0', '1', '1', '-7524.19', '1020.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857375', '500010', '0', '1', '1', '-7530.99', '1020.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857376', '500010', '0', '1', '1', '-7537.79', '1020.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857377', '500010', '0', '1', '1', '-7544.59', '1020.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857378', '500010', '0', '1', '1', '-7666.99', '1020.21', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857379', '500010', '0', '1', '1', '-7401.79', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857380', '500010', '0', '1', '1', '-7408.59', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857381', '500010', '0', '1', '1', '-7415.39', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857382', '500010', '0', '1', '1', '-7422.19', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857383', '500010', '0', '1', '1', '-7428.99', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857384', '500010', '0', '1', '1', '-7435.79', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857385', '500010', '0', '1', '1', '-7442.59', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857386', '500010', '0', '1', '1', '-7449.39', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857387', '500010', '0', '1', '1', '-7456.19', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857388', '500010', '0', '1', '1', '-7462.99', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857389', '500010', '0', '1', '1', '-7469.79', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857390', '500010', '0', '1', '1', '-7476.59', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857391', '500010', '0', '1', '1', '-7483.39', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857392', '500010', '0', '1', '1', '-7490.19', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857393', '500010', '0', '1', '1', '-7496.99', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857394', '500010', '0', '1', '1', '-7503.79', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857395', '500010', '0', '1', '1', '-7510.59', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857396', '500010', '0', '1', '1', '-7517.39', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857397', '500010', '0', '1', '1', '-7524.19', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857398', '500010', '0', '1', '1', '-7530.99', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857399', '500010', '0', '1', '1', '-7537.79', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857400', '500010', '0', '1', '1', '-7544.59', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857401', '500010', '0', '1', '1', '-7551.39', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857402', '500010', '0', '1', '1', '-7558.19', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857403', '500010', '0', '1', '1', '-7564.99', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857404', '500010', '0', '1', '1', '-7571.79', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857405', '500010', '0', '1', '1', '-7578.59', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857406', '500010', '0', '1', '1', '-7585.39', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857407', '500010', '0', '1', '1', '-7592.19', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857408', '500010', '0', '1', '1', '-7598.99', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857409', '500010', '0', '1', '1', '-7605.79', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857410', '500010', '0', '1', '1', '-7612.59', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857411', '500010', '0', '1', '1', '-7619.39', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857412', '500010', '0', '1', '1', '-7626.19', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857413', '500010', '0', '1', '1', '-7632.99', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857414', '500010', '0', '1', '1', '-7639.79', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857415', '500010', '0', '1', '1', '-7646.59', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857416', '500010', '0', '1', '1', '-7653.39', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857417', '500010', '0', '1', '1', '-7660.19', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857418', '500010', '0', '1', '1', '-7666.99', '1027.01', '213.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857419', '500011', '0', '1', '1', '-7402.64', '796.66', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857420', '500011', '0', '1', '1', '-7401.79', '796.66', '221.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857421', '500011', '0', '1', '1', '-7400.94', '796.66', '221.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857422', '500011', '0', '1', '1', '-7399.24', '796.66', '220.548', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857423', '500011', '0', '1', '1', '-7399.24', '794.96', '219.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857424', '500011', '0', '1', '1', '-7399.24', '793.26', '219.228', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857425', '500011', '0', '1', '1', '-7400.94', '793.26', '218.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857426', '500011', '0', '1', '1', '-7402.64', '793.26', '217.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857427', '500011', '0', '1', '1', '-7399.24', '794.96', '219.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857428', '500011', '0', '1', '1', '-7399.24', '793.26', '219.228', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857429', '500011', '0', '1', '1', '-7400.94', '793.26', '218.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857430', '500011', '0', '1', '1', '-7402.64', '793.26', '217.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857431', '500011', '0', '1', '1', '-7400.94', '794.96', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857432', '500011', '0', '1', '1', '-7400.94', '794.96', '221.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857433', '500011', '0', '1', '1', '-7400.94', '794.96', '219.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857434', '500011', '0', '1', '1', '-7402.64', '794.96', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857435', '500011', '0', '1', '1', '-7399.24', '798.36', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857436', '500011', '0', '1', '1', '-7400.94', '798.36', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857437', '500011', '0', '1', '1', '-7402.64', '798.36', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857438', '500011', '0', '1', '1', '-7404.34', '798.36', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857439', '500011', '0', '1', '1', '-7404.34', '796.66', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857440', '500011', '0', '1', '1', '-7404.34', '794.96', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857441', '500011', '0', '1', '1', '-7404.34', '793.26', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857442', '500011', '0', '1', '1', '-7400.94', '794.96', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857443', '500010', '0', '1', '1', '-7408.59', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857444', '500010', '0', '1', '1', '-7415.39', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857445', '500010', '0', '1', '1', '-7422.19', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857446', '500010', '0', '1', '1', '-7428.99', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857447', '500010', '0', '1', '1', '-7435.79', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857448', '500010', '0', '1', '1', '-7442.59', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857449', '500010', '0', '1', '1', '-7449.39', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857450', '500010', '0', '1', '1', '-7456.19', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857451', '500010', '0', '1', '1', '-7462.99', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857452', '500010', '0', '1', '1', '-7469.79', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857453', '500010', '0', '1', '1', '-7476.59', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857454', '500010', '0', '1', '1', '-7483.39', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857455', '500010', '0', '1', '1', '-7490.19', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857456', '500010', '0', '1', '1', '-7496.99', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857457', '500010', '0', '1', '1', '-7503.79', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857458', '500010', '0', '1', '1', '-7510.59', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857459', '500010', '0', '1', '1', '-7517.39', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857460', '500010', '0', '1', '1', '-7524.19', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857461', '500010', '0', '1', '1', '-7530.99', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857462', '500010', '0', '1', '1', '-7537.79', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857463', '500010', '0', '1', '1', '-7544.59', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857464', '500010', '0', '1', '1', '-7551.39', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857465', '500010', '0', '1', '1', '-7558.19', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857466', '500010', '0', '1', '1', '-7564.99', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857467', '500010', '0', '1', '1', '-7571.79', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857468', '500010', '0', '1', '1', '-7578.59', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857469', '500010', '0', '1', '1', '-7585.39', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857470', '500010', '0', '1', '1', '-7592.19', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857471', '500010', '0', '1', '1', '-7598.99', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857472', '500010', '0', '1', '1', '-7605.79', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857473', '500010', '0', '1', '1', '-7612.59', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857474', '500010', '0', '1', '1', '-7619.39', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857475', '500010', '0', '1', '1', '-7626.19', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857476', '500010', '0', '1', '1', '-7632.99', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857477', '500010', '0', '1', '1', '-7639.79', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857478', '500010', '0', '1', '1', '-7646.59', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857479', '500010', '0', '1', '1', '-7653.39', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857480', '500010', '0', '1', '1', '-7660.19', '795.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857481', '500011', '0', '1', '1', '-7667.84', '796.66', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857482', '500011', '0', '1', '1', '-7666.99', '796.66', '221.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857483', '500011', '0', '1', '1', '-7666.14', '796.66', '221.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857484', '500011', '0', '1', '1', '-7664.44', '796.66', '220.548', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857485', '500011', '0', '1', '1', '-7664.44', '794.96', '219.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857486', '500011', '0', '1', '1', '-7664.44', '793.26', '219.228', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857487', '500011', '0', '1', '1', '-7666.14', '793.26', '218.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857488', '500011', '0', '1', '1', '-7667.84', '793.26', '217.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857489', '500011', '0', '1', '1', '-7664.44', '794.96', '219.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857490', '500011', '0', '1', '1', '-7664.44', '793.26', '219.228', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857491', '500011', '0', '1', '1', '-7666.14', '793.26', '218.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857492', '500011', '0', '1', '1', '-7667.84', '793.26', '217.908', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857493', '500011', '0', '1', '1', '-7666.14', '794.96', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857494', '500011', '0', '1', '1', '-7666.14', '794.96', '221.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857495', '500011', '0', '1', '1', '-7666.14', '794.96', '219.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857496', '500011', '0', '1', '1', '-7667.84', '794.96', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857497', '500011', '0', '1', '1', '-7664.44', '798.36', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857498', '500011', '0', '1', '1', '-7666.14', '798.36', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857499', '500011', '0', '1', '1', '-7667.84', '798.36', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857500', '500011', '0', '1', '1', '-7669.54', '798.36', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857501', '500011', '0', '1', '1', '-7669.54', '796.66', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857502', '500011', '0', '1', '1', '-7669.54', '794.96', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857503', '500011', '0', '1', '1', '-7669.54', '793.26', '222.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857504', '500011', '0', '1', '1', '-7666.14', '794.96', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857505', '500010', '0', '1', '1', '-7408.59', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857506', '500010', '0', '1', '1', '-7415.39', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857507', '500010', '0', '1', '1', '-7422.19', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857508', '500010', '0', '1', '1', '-7428.99', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857509', '500010', '0', '1', '1', '-7435.79', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857510', '500010', '0', '1', '1', '-7442.59', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857511', '500010', '0', '1', '1', '-7449.39', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857512', '500010', '0', '1', '1', '-7456.19', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857513', '500010', '0', '1', '1', '-7462.99', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857514', '500010', '0', '1', '1', '-7469.79', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857515', '500010', '0', '1', '1', '-7476.59', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857516', '500010', '0', '1', '1', '-7483.39', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857517', '500010', '0', '1', '1', '-7490.19', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857518', '500010', '0', '1', '1', '-7496.99', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857519', '500010', '0', '1', '1', '-7503.79', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857520', '500010', '0', '1', '1', '-7510.59', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857521', '500010', '0', '1', '1', '-7517.39', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857522', '500010', '0', '1', '1', '-7564.99', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857523', '500010', '0', '1', '1', '-7571.79', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857524', '500010', '0', '1', '1', '-7578.59', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857525', '500010', '0', '1', '1', '-7585.39', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857526', '500010', '0', '1', '1', '-7592.19', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857527', '500010', '0', '1', '1', '-7598.99', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857528', '500010', '0', '1', '1', '-7605.79', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857529', '500010', '0', '1', '1', '-7612.59', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857530', '500010', '0', '1', '1', '-7619.39', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857531', '500010', '0', '1', '1', '-7626.19', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857532', '500010', '0', '1', '1', '-7632.99', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857533', '500010', '0', '1', '1', '-7639.79', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857534', '500010', '0', '1', '1', '-7646.59', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857535', '500010', '0', '1', '1', '-7653.39', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857536', '500010', '0', '1', '1', '-7660.19', '802.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857537', '500010', '0', '1', '1', '-7408.59', '809.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857538', '500010', '0', '1', '1', '-7415.39', '809.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857539', '500010', '0', '1', '1', '-7653.39', '809.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857540', '500010', '0', '1', '1', '-7660.19', '809.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857541', '500010', '0', '1', '1', '-7408.59', '816.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857542', '500010', '0', '1', '1', '-7415.39', '816.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857543', '500010', '0', '1', '1', '-7653.39', '816.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857544', '500010', '0', '1', '1', '-7660.19', '816.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857545', '500010', '0', '1', '1', '-7408.59', '823.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857546', '500010', '0', '1', '1', '-7415.39', '823.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857547', '500010', '0', '1', '1', '-7653.39', '823.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857548', '500010', '0', '1', '1', '-7660.19', '823.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857549', '500010', '0', '1', '1', '-7408.59', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857550', '500010', '0', '1', '1', '-7415.39', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857551', '500010', '0', '1', '1', '-7422.19', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857552', '500010', '0', '1', '1', '-7428.99', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857553', '500010', '0', '1', '1', '-7435.79', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857554', '500010', '0', '1', '1', '-7449.39', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857555', '500010', '0', '1', '1', '-7456.19', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857556', '500010', '0', '1', '1', '-7462.99', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857557', '500010', '0', '1', '1', '-7469.79', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857558', '500010', '0', '1', '1', '-7476.59', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857559', '500010', '0', '1', '1', '-7490.19', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857560', '500010', '0', '1', '1', '-7496.99', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857561', '500010', '0', '1', '1', '-7503.79', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857562', '500010', '0', '1', '1', '-7571.79', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857563', '500010', '0', '1', '1', '-7578.59', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857564', '500010', '0', '1', '1', '-7585.39', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857565', '500010', '0', '1', '1', '-7592.19', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857566', '500010', '0', '1', '1', '-7605.79', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857567', '500010', '0', '1', '1', '-7612.59', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857568', '500010', '0', '1', '1', '-7619.39', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857569', '500010', '0', '1', '1', '-7626.19', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857570', '500010', '0', '1', '1', '-7632.99', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857571', '500010', '0', '1', '1', '-7646.59', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857572', '500010', '0', '1', '1', '-7653.39', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857573', '500010', '0', '1', '1', '-7660.19', '829.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857574', '500010', '0', '1', '1', '-7408.59', '836.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857575', '500010', '0', '1', '1', '-7503.79', '836.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857576', '500010', '0', '1', '1', '-7571.79', '836.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857577', '500010', '0', '1', '1', '-7660.19', '836.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857578', '500010', '0', '1', '1', '-7408.59', '843.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857579', '500010', '0', '1', '1', '-7503.79', '843.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857580', '500010', '0', '1', '1', '-7571.79', '843.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857581', '500010', '0', '1', '1', '-7660.19', '843.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857582', '500010', '0', '1', '1', '-7408.59', '850.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857583', '500010', '0', '1', '1', '-7503.79', '850.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857584', '500010', '0', '1', '1', '-7571.79', '850.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857585', '500010', '0', '1', '1', '-7660.19', '850.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857586', '500010', '0', '1', '1', '-7408.59', '857.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857587', '500010', '0', '1', '1', '-7660.19', '857.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857588', '500010', '0', '1', '1', '-7408.59', '863.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857589', '500010', '0', '1', '1', '-7503.79', '863.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857590', '500010', '0', '1', '1', '-7571.79', '863.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857591', '500010', '0', '1', '1', '-7660.19', '863.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857592', '500010', '0', '1', '1', '-7408.59', '870.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857593', '500010', '0', '1', '1', '-7503.79', '870.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857594', '500010', '0', '1', '1', '-7571.79', '870.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857595', '500010', '0', '1', '1', '-7660.19', '870.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857596', '500010', '0', '1', '1', '-7408.59', '877.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857597', '500010', '0', '1', '1', '-7503.79', '877.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857598', '500010', '0', '1', '1', '-7571.79', '877.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857599', '500010', '0', '1', '1', '-7660.19', '877.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857600', '500010', '0', '1', '1', '-7408.59', '884.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857601', '500010', '0', '1', '1', '-7503.79', '884.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857602', '500010', '0', '1', '1', '-7571.79', '884.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857603', '500010', '0', '1', '1', '-7660.19', '884.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857604', '500010', '0', '1', '1', '-7408.59', '891.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857605', '500010', '0', '1', '1', '-7503.79', '891.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857606', '500010', '0', '1', '1', '-7571.79', '891.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857607', '500010', '0', '1', '1', '-7660.19', '891.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857608', '500010', '0', '1', '1', '-7408.59', '897.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857609', '500010', '0', '1', '1', '-7435.79', '897.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857610', '500010', '0', '1', '1', '-7442.59', '897.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857611', '500010', '0', '1', '1', '-7632.99', '897.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857612', '500010', '0', '1', '1', '-7660.19', '897.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857613', '500010', '0', '1', '1', '-7408.59', '904.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857614', '500010', '0', '1', '1', '-7435.79', '904.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857615', '500010', '0', '1', '1', '-7442.59', '904.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857616', '500010', '0', '1', '1', '-7503.79', '904.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857617', '500010', '0', '1', '1', '-7571.79', '904.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857618', '500010', '0', '1', '1', '-7632.99', '904.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857619', '500010', '0', '1', '1', '-7660.19', '904.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857620', '500010', '0', '1', '1', '-7408.59', '911.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857621', '500010', '0', '1', '1', '-7435.79', '911.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857622', '500010', '0', '1', '1', '-7442.59', '911.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857623', '500010', '0', '1', '1', '-7503.79', '911.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857624', '500010', '0', '1', '1', '-7571.79', '911.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857625', '500010', '0', '1', '1', '-7632.99', '911.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857626', '500010', '0', '1', '1', '-7660.19', '911.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857627', '500010', '0', '1', '1', '-7408.59', '918.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857628', '500010', '0', '1', '1', '-7503.79', '918.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857629', '500010', '0', '1', '1', '-7571.79', '918.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857630', '500010', '0', '1', '1', '-7660.19', '918.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857631', '500010', '0', '1', '1', '-7408.59', '925.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857632', '500010', '0', '1', '1', '-7503.79', '925.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857633', '500010', '0', '1', '1', '-7571.79', '925.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857634', '500010', '0', '1', '1', '-7660.19', '925.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857635', '500010', '0', '1', '1', '-7408.59', '931.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857636', '500010', '0', '1', '1', '-7503.79', '931.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857637', '500010', '0', '1', '1', '-7571.79', '931.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857638', '500010', '0', '1', '1', '-7660.19', '931.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857639', '500010', '0', '1', '1', '-7408.59', '938.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857640', '500010', '0', '1', '1', '-7660.19', '938.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857641', '500010', '0', '1', '1', '-7408.59', '945.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857642', '500010', '0', '1', '1', '-7503.79', '945.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857643', '500010', '0', '1', '1', '-7571.79', '945.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857644', '500010', '0', '1', '1', '-7660.19', '945.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857645', '500010', '0', '1', '1', '-7408.59', '952.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857646', '500010', '0', '1', '1', '-7503.79', '952.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857647', '500010', '0', '1', '1', '-7571.79', '952.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857648', '500010', '0', '1', '1', '-7660.19', '952.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857649', '500010', '0', '1', '1', '-7408.59', '959.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857650', '500010', '0', '1', '1', '-7503.79', '959.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857651', '500010', '0', '1', '1', '-7571.79', '959.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857652', '500010', '0', '1', '1', '-7660.19', '959.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857653', '500010', '0', '1', '1', '-7408.59', '965.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857654', '500010', '0', '1', '1', '-7503.79', '965.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857655', '500010', '0', '1', '1', '-7571.79', '965.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857656', '500010', '0', '1', '1', '-7660.19', '965.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857657', '500010', '0', '1', '1', '-7408.59', '972.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857658', '500010', '0', '1', '1', '-7660.19', '972.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857659', '500010', '0', '1', '1', '-7408.59', '979.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857660', '500010', '0', '1', '1', '-7503.79', '979.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857661', '500010', '0', '1', '1', '-7571.79', '979.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857662', '500010', '0', '1', '1', '-7660.19', '979.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857663', '500010', '0', '1', '1', '-7408.59', '986.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857664', '500010', '0', '1', '1', '-7503.79', '986.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857665', '500010', '0', '1', '1', '-7571.79', '986.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857666', '500010', '0', '1', '1', '-7660.19', '986.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857667', '500010', '0', '1', '1', '-7408.59', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857668', '500010', '0', '1', '1', '-7415.39', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857669', '500010', '0', '1', '1', '-7422.19', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857670', '500010', '0', '1', '1', '-7428.99', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857671', '500010', '0', '1', '1', '-7442.59', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857672', '500010', '0', '1', '1', '-7449.39', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857673', '500010', '0', '1', '1', '-7456.19', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857674', '500010', '0', '1', '1', '-7462.99', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857675', '500010', '0', '1', '1', '-7476.59', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857676', '500010', '0', '1', '1', '-7483.39', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857677', '500010', '0', '1', '1', '-7490.19', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857678', '500010', '0', '1', '1', '-7496.99', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857679', '500010', '0', '1', '1', '-7503.79', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857680', '500010', '0', '1', '1', '-7571.79', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857681', '500010', '0', '1', '1', '-7578.59', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857682', '500010', '0', '1', '1', '-7585.39', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857683', '500010', '0', '1', '1', '-7592.19', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857684', '500010', '0', '1', '1', '-7598.99', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857685', '500010', '0', '1', '1', '-7612.59', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857686', '500010', '0', '1', '1', '-7619.39', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857687', '500010', '0', '1', '1', '-7626.19', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857688', '500010', '0', '1', '1', '-7632.99', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857689', '500010', '0', '1', '1', '-7639.79', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857690', '500010', '0', '1', '1', '-7653.39', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857691', '500010', '0', '1', '1', '-7660.19', '993.01', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857692', '500010', '0', '1', '1', '-7408.59', '999.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857693', '500010', '0', '1', '1', '-7660.19', '999.81', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857694', '500010', '0', '1', '1', '-7408.59', '1006.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857695', '500010', '0', '1', '1', '-7660.19', '1006.61', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857696', '500010', '0', '1', '1', '-7408.59', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857697', '500010', '0', '1', '1', '-7415.39', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857698', '500010', '0', '1', '1', '-7422.19', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857699', '500010', '0', '1', '1', '-7428.99', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857700', '500010', '0', '1', '1', '-7435.79', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857701', '500010', '0', '1', '1', '-7442.59', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857702', '500010', '0', '1', '1', '-7449.39', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857703', '500010', '0', '1', '1', '-7456.19', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857704', '500010', '0', '1', '1', '-7462.99', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857705', '500010', '0', '1', '1', '-7469.79', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857706', '500010', '0', '1', '1', '-7476.59', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857707', '500010', '0', '1', '1', '-7483.39', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857708', '500010', '0', '1', '1', '-7490.19', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857709', '500010', '0', '1', '1', '-7496.99', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857710', '500010', '0', '1', '1', '-7503.79', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857711', '500010', '0', '1', '1', '-7510.59', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857712', '500010', '0', '1', '1', '-7517.39', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857713', '500010', '0', '1', '1', '-7524.19', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857714', '500010', '0', '1', '1', '-7530.99', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857715', '500010', '0', '1', '1', '-7551.39', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857716', '500010', '0', '1', '1', '-7558.19', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857717', '500010', '0', '1', '1', '-7564.99', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857718', '500010', '0', '1', '1', '-7571.79', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857719', '500010', '0', '1', '1', '-7578.59', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857720', '500010', '0', '1', '1', '-7585.39', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857721', '500010', '0', '1', '1', '-7592.19', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857722', '500010', '0', '1', '1', '-7598.99', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857723', '500010', '0', '1', '1', '-7605.79', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857724', '500010', '0', '1', '1', '-7612.59', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857725', '500010', '0', '1', '1', '-7619.39', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857726', '500010', '0', '1', '1', '-7626.19', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857727', '500010', '0', '1', '1', '-7632.99', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857728', '500010', '0', '1', '1', '-7639.79', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857729', '500010', '0', '1', '1', '-7646.59', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857730', '500010', '0', '1', '1', '-7653.39', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857731', '500010', '0', '1', '1', '-7660.19', '1013.41', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857732', '500010', '0', '1', '1', '-7408.59', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857733', '500010', '0', '1', '1', '-7415.39', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857734', '500010', '0', '1', '1', '-7422.19', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857735', '500010', '0', '1', '1', '-7428.99', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857736', '500010', '0', '1', '1', '-7435.79', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857737', '500010', '0', '1', '1', '-7442.59', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857738', '500010', '0', '1', '1', '-7449.39', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857739', '500010', '0', '1', '1', '-7456.19', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857740', '500010', '0', '1', '1', '-7462.99', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857741', '500010', '0', '1', '1', '-7469.79', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857742', '500010', '0', '1', '1', '-7476.59', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857743', '500010', '0', '1', '1', '-7483.39', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857744', '500010', '0', '1', '1', '-7490.19', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857745', '500010', '0', '1', '1', '-7496.99', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857746', '500010', '0', '1', '1', '-7503.79', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857747', '500010', '0', '1', '1', '-7510.59', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857748', '500010', '0', '1', '1', '-7517.39', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857749', '500010', '0', '1', '1', '-7524.19', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857750', '500010', '0', '1', '1', '-7530.99', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857751', '500010', '0', '1', '1', '-7551.39', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857752', '500010', '0', '1', '1', '-7558.19', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857753', '500010', '0', '1', '1', '-7564.99', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857754', '500010', '0', '1', '1', '-7571.79', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857755', '500010', '0', '1', '1', '-7578.59', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857756', '500010', '0', '1', '1', '-7585.39', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857757', '500010', '0', '1', '1', '-7592.19', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857758', '500010', '0', '1', '1', '-7598.99', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857759', '500010', '0', '1', '1', '-7605.79', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857760', '500010', '0', '1', '1', '-7612.59', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857761', '500010', '0', '1', '1', '-7619.39', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857762', '500010', '0', '1', '1', '-7626.19', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857763', '500010', '0', '1', '1', '-7632.99', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857764', '500010', '0', '1', '1', '-7639.79', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857765', '500010', '0', '1', '1', '-7646.59', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857766', '500010', '0', '1', '1', '-7653.39', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857767', '500010', '0', '1', '1', '-7660.19', '1020.21', '218.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857768', '500010', '0', '1', '1', '-7415.39', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857769', '500010', '0', '1', '1', '-7422.19', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857770', '500010', '0', '1', '1', '-7428.99', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857771', '500010', '0', '1', '1', '-7435.79', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857772', '500010', '0', '1', '1', '-7442.59', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857773', '500010', '0', '1', '1', '-7449.39', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857774', '500010', '0', '1', '1', '-7456.19', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857775', '500010', '0', '1', '1', '-7462.99', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857776', '500010', '0', '1', '1', '-7469.79', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857777', '500010', '0', '1', '1', '-7476.59', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857778', '500010', '0', '1', '1', '-7483.39', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857779', '500010', '0', '1', '1', '-7490.19', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857780', '500010', '0', '1', '1', '-7496.99', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857781', '500010', '0', '1', '1', '-7503.79', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857782', '500010', '0', '1', '1', '-7510.59', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857783', '500010', '0', '1', '1', '-7517.39', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857784', '500010', '0', '1', '1', '-7524.19', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857785', '500010', '0', '1', '1', '-7551.39', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857786', '500010', '0', '1', '1', '-7558.19', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857787', '500010', '0', '1', '1', '-7564.99', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857788', '500010', '0', '1', '1', '-7571.79', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857789', '500010', '0', '1', '1', '-7578.59', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857790', '500010', '0', '1', '1', '-7585.39', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857791', '500010', '0', '1', '1', '-7592.19', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857792', '500010', '0', '1', '1', '-7598.99', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857793', '500010', '0', '1', '1', '-7605.79', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857794', '500010', '0', '1', '1', '-7612.59', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857795', '500010', '0', '1', '1', '-7619.39', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857796', '500010', '0', '1', '1', '-7626.19', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857797', '500010', '0', '1', '1', '-7632.99', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857798', '500010', '0', '1', '1', '-7639.79', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857799', '500010', '0', '1', '1', '-7646.59', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857800', '500010', '0', '1', '1', '-7653.39', '802.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857801', '500010', '0', '1', '1', '-7415.39', '809.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857802', '500010', '0', '1', '1', '-7653.39', '809.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857803', '500010', '0', '1', '1', '-7415.39', '816.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857804', '500010', '0', '1', '1', '-7653.39', '816.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857805', '500010', '0', '1', '1', '-7415.39', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857806', '500010', '0', '1', '1', '-7422.19', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857807', '500010', '0', '1', '1', '-7428.99', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857808', '500010', '0', '1', '1', '-7435.79', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857809', '500010', '0', '1', '1', '-7442.59', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857810', '500010', '0', '1', '1', '-7449.39', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857811', '500010', '0', '1', '1', '-7456.19', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857812', '500010', '0', '1', '1', '-7462.99', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857813', '500010', '0', '1', '1', '-7469.79', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857814', '500010', '0', '1', '1', '-7476.59', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857815', '500010', '0', '1', '1', '-7483.39', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857816', '500010', '0', '1', '1', '-7490.19', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857817', '500010', '0', '1', '1', '-7496.99', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857818', '500010', '0', '1', '1', '-7503.79', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857819', '500010', '0', '1', '1', '-7510.59', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857820', '500010', '0', '1', '1', '-7564.99', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857821', '500010', '0', '1', '1', '-7571.79', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857822', '500010', '0', '1', '1', '-7578.59', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857823', '500010', '0', '1', '1', '-7585.39', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857824', '500010', '0', '1', '1', '-7592.19', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857825', '500010', '0', '1', '1', '-7598.99', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857826', '500010', '0', '1', '1', '-7605.79', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857827', '500010', '0', '1', '1', '-7612.59', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857828', '500010', '0', '1', '1', '-7619.39', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857829', '500010', '0', '1', '1', '-7626.19', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857830', '500010', '0', '1', '1', '-7632.99', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857831', '500010', '0', '1', '1', '-7639.79', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857832', '500010', '0', '1', '1', '-7646.59', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857833', '500010', '0', '1', '1', '-7653.39', '823.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857834', '500010', '0', '1', '1', '-7415.39', '829.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857835', '500010', '0', '1', '1', '-7510.59', '829.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857836', '500010', '0', '1', '1', '-7564.99', '829.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857837', '500010', '0', '1', '1', '-7653.39', '829.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857838', '500010', '0', '1', '1', '-7415.39', '836.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857839', '500010', '0', '1', '1', '-7510.59', '836.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857840', '500010', '0', '1', '1', '-7564.99', '836.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857841', '500010', '0', '1', '1', '-7653.39', '836.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857842', '500010', '0', '1', '1', '-7415.39', '843.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857843', '500010', '0', '1', '1', '-7510.59', '843.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857844', '500010', '0', '1', '1', '-7564.99', '843.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857845', '500010', '0', '1', '1', '-7653.39', '843.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857846', '500010', '0', '1', '1', '-7415.39', '850.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857847', '500010', '0', '1', '1', '-7510.59', '850.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857848', '500010', '0', '1', '1', '-7564.99', '850.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857849', '500010', '0', '1', '1', '-7653.39', '850.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857850', '500010', '0', '1', '1', '-7415.39', '857.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857851', '500010', '0', '1', '1', '-7510.59', '857.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857852', '500010', '0', '1', '1', '-7564.99', '857.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857853', '500010', '0', '1', '1', '-7653.39', '857.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857854', '500010', '0', '1', '1', '-7415.39', '863.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857855', '500010', '0', '1', '1', '-7510.59', '863.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857856', '500010', '0', '1', '1', '-7564.99', '863.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857857', '500010', '0', '1', '1', '-7653.39', '863.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857858', '500010', '0', '1', '1', '-7415.39', '870.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857859', '500010', '0', '1', '1', '-7510.59', '870.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857860', '500010', '0', '1', '1', '-7564.99', '870.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857861', '500010', '0', '1', '1', '-7653.39', '870.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857862', '500010', '0', '1', '1', '-7415.39', '877.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857863', '500010', '0', '1', '1', '-7510.59', '877.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857864', '500010', '0', '1', '1', '-7564.99', '877.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857865', '500010', '0', '1', '1', '-7653.39', '877.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857866', '500010', '0', '1', '1', '-7415.39', '884.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857867', '500010', '0', '1', '1', '-7510.59', '884.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857868', '500010', '0', '1', '1', '-7564.99', '884.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857869', '500010', '0', '1', '1', '-7653.39', '884.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857870', '500010', '0', '1', '1', '-7415.39', '891.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857871', '500010', '0', '1', '1', '-7510.59', '891.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857872', '500010', '0', '1', '1', '-7564.99', '891.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857873', '500010', '0', '1', '1', '-7653.39', '891.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857874', '500010', '0', '1', '1', '-7415.39', '897.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857875', '500010', '0', '1', '1', '-7435.79', '897.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857876', '500010', '0', '1', '1', '-7442.59', '897.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857877', '500010', '0', '1', '1', '-7510.59', '897.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857878', '500010', '0', '1', '1', '-7564.99', '897.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857879', '500010', '0', '1', '1', '-7632.99', '897.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857880', '500010', '0', '1', '1', '-7653.39', '897.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857881', '500010', '0', '1', '1', '-7415.39', '904.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857882', '500010', '0', '1', '1', '-7435.79', '904.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857883', '500010', '0', '1', '1', '-7442.59', '904.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857884', '500010', '0', '1', '1', '-7510.59', '904.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857885', '500010', '0', '1', '1', '-7564.99', '904.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857886', '500010', '0', '1', '1', '-7632.99', '904.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857887', '500010', '0', '1', '1', '-7653.39', '904.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857888', '500010', '0', '1', '1', '-7415.39', '911.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857889', '500010', '0', '1', '1', '-7510.59', '911.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857890', '500010', '0', '1', '1', '-7564.99', '911.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857891', '500010', '0', '1', '1', '-7653.39', '911.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857892', '500010', '0', '1', '1', '-7415.39', '918.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857893', '500010', '0', '1', '1', '-7510.59', '918.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857894', '500010', '0', '1', '1', '-7564.99', '918.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857895', '500010', '0', '1', '1', '-7653.39', '918.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857896', '500010', '0', '1', '1', '-7415.39', '925.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857897', '500010', '0', '1', '1', '-7510.59', '925.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857898', '500010', '0', '1', '1', '-7564.99', '925.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857899', '500010', '0', '1', '1', '-7653.39', '925.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857900', '500010', '0', '1', '1', '-7415.39', '931.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857901', '500010', '0', '1', '1', '-7510.59', '931.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857902', '500010', '0', '1', '1', '-7564.99', '931.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857903', '500010', '0', '1', '1', '-7653.39', '931.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857904', '500010', '0', '1', '1', '-7415.39', '938.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857905', '500010', '0', '1', '1', '-7510.59', '938.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857906', '500010', '0', '1', '1', '-7564.99', '938.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857907', '500010', '0', '1', '1', '-7653.39', '938.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857908', '500010', '0', '1', '1', '-7415.39', '945.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857909', '500010', '0', '1', '1', '-7510.59', '945.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857910', '500010', '0', '1', '1', '-7564.99', '945.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857911', '500010', '0', '1', '1', '-7653.39', '945.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857912', '500010', '0', '1', '1', '-7415.39', '952.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857913', '500010', '0', '1', '1', '-7510.59', '952.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857914', '500010', '0', '1', '1', '-7564.99', '952.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857915', '500010', '0', '1', '1', '-7653.39', '952.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857916', '500010', '0', '1', '1', '-7415.39', '959.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857917', '500010', '0', '1', '1', '-7510.59', '959.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857918', '500010', '0', '1', '1', '-7564.99', '959.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857919', '500010', '0', '1', '1', '-7653.39', '959.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857920', '500010', '0', '1', '1', '-7415.39', '965.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857921', '500010', '0', '1', '1', '-7510.59', '965.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857922', '500010', '0', '1', '1', '-7564.99', '965.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857923', '500010', '0', '1', '1', '-7653.39', '965.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857924', '500010', '0', '1', '1', '-7415.39', '972.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857925', '500010', '0', '1', '1', '-7510.59', '972.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857926', '500010', '0', '1', '1', '-7564.99', '972.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857927', '500010', '0', '1', '1', '-7653.39', '972.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857928', '500010', '0', '1', '1', '-7415.39', '979.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857929', '500010', '0', '1', '1', '-7510.59', '979.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857930', '500010', '0', '1', '1', '-7564.99', '979.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857931', '500010', '0', '1', '1', '-7653.39', '979.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857932', '500010', '0', '1', '1', '-7415.39', '986.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857933', '500010', '0', '1', '1', '-7510.59', '986.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857934', '500010', '0', '1', '1', '-7564.99', '986.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857935', '500010', '0', '1', '1', '-7653.39', '986.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857936', '500010', '0', '1', '1', '-7415.39', '993.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857937', '500010', '0', '1', '1', '-7510.59', '993.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857938', '500010', '0', '1', '1', '-7564.99', '993.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857939', '500010', '0', '1', '1', '-7653.39', '993.01', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857940', '500010', '0', '1', '1', '-7415.39', '999.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857941', '500010', '0', '1', '1', '-7510.59', '999.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857942', '500010', '0', '1', '1', '-7564.99', '999.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857943', '500010', '0', '1', '1', '-7653.39', '999.81', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857944', '500010', '0', '1', '1', '-7415.39', '1006.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857945', '500010', '0', '1', '1', '-7510.59', '1006.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857946', '500010', '0', '1', '1', '-7517.39', '1006.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857947', '500010', '0', '1', '1', '-7524.19', '1006.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857948', '500010', '0', '1', '1', '-7551.39', '1006.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857949', '500010', '0', '1', '1', '-7558.19', '1006.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857950', '500010', '0', '1', '1', '-7564.99', '1006.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857951', '500010', '0', '1', '1', '-7653.39', '1006.61', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857952', '500011', '0', '1', '1', '-7518.24', '1014.26', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857953', '500011', '0', '1', '1', '-7517.39', '1014.26', '227.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857954', '500011', '0', '1', '1', '-7516.54', '1014.26', '226.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857955', '500011', '0', '1', '1', '-7514.84', '1014.26', '225.988', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857956', '500011', '0', '1', '1', '-7514.84', '1012.56', '225.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857957', '500011', '0', '1', '1', '-7514.84', '1010.86', '224.668', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857958', '500011', '0', '1', '1', '-7516.54', '1010.86', '224.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857959', '500011', '0', '1', '1', '-7518.24', '1010.86', '223.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857960', '500011', '0', '1', '1', '-7514.84', '1012.56', '225.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857961', '500011', '0', '1', '1', '-7514.84', '1010.86', '224.668', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857962', '500011', '0', '1', '1', '-7516.54', '1010.86', '224.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857963', '500011', '0', '1', '1', '-7518.24', '1010.86', '223.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857964', '500011', '0', '1', '1', '-7516.54', '1012.56', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857965', '500011', '0', '1', '1', '-7516.54', '1012.56', '226.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857966', '500011', '0', '1', '1', '-7516.54', '1012.56', '225.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857967', '500011', '0', '1', '1', '-7518.24', '1012.56', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857968', '500011', '0', '1', '1', '-7514.84', '1015.96', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857969', '500011', '0', '1', '1', '-7516.54', '1015.96', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857970', '500011', '0', '1', '1', '-7518.24', '1015.96', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857971', '500011', '0', '1', '1', '-7519.94', '1015.96', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857972', '500011', '0', '1', '1', '-7519.94', '1014.26', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857973', '500011', '0', '1', '1', '-7519.94', '1012.56', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857974', '500011', '0', '1', '1', '-7519.94', '1010.86', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857975', '500011', '0', '1', '1', '-7516.54', '1012.56', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857976', '500010', '0', '1', '1', '-7524.19', '1013.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857977', '500010', '0', '1', '1', '-7551.39', '1013.41', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857978', '500011', '0', '1', '1', '-7559.04', '1014.26', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857979', '500011', '0', '1', '1', '-7558.19', '1014.26', '227.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857980', '500011', '0', '1', '1', '-7557.34', '1014.26', '226.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857981', '500011', '0', '1', '1', '-7555.64', '1014.26', '225.988', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857982', '500011', '0', '1', '1', '-7555.64', '1012.56', '225.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857983', '500011', '0', '1', '1', '-7555.64', '1010.86', '224.668', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857984', '500011', '0', '1', '1', '-7557.34', '1010.86', '224.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857985', '500011', '0', '1', '1', '-7559.04', '1010.86', '223.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857986', '500011', '0', '1', '1', '-7555.64', '1012.56', '225.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857987', '500011', '0', '1', '1', '-7555.64', '1010.86', '224.668', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857988', '500011', '0', '1', '1', '-7557.34', '1010.86', '224.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857989', '500011', '0', '1', '1', '-7559.04', '1010.86', '223.348', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857990', '500011', '0', '1', '1', '-7557.34', '1012.56', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857991', '500011', '0', '1', '1', '-7557.34', '1012.56', '226.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857992', '500011', '0', '1', '1', '-7557.34', '1012.56', '225.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857993', '500011', '0', '1', '1', '-7559.04', '1012.56', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857994', '500011', '0', '1', '1', '-7555.64', '1015.96', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857995', '500011', '0', '1', '1', '-7557.34', '1015.96', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857996', '500011', '0', '1', '1', '-7559.04', '1015.96', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857997', '500011', '0', '1', '1', '-7560.74', '1015.96', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857998', '500011', '0', '1', '1', '-7560.74', '1014.26', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('857999', '500011', '0', '1', '1', '-7560.74', '1012.56', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858000', '500011', '0', '1', '1', '-7560.74', '1010.86', '227.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858001', '500011', '0', '1', '1', '-7557.34', '1012.56', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858002', '500010', '0', '1', '1', '-7415.39', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858003', '500010', '0', '1', '1', '-7422.19', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858004', '500010', '0', '1', '1', '-7428.99', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858005', '500010', '0', '1', '1', '-7435.79', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858006', '500010', '0', '1', '1', '-7442.59', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858007', '500010', '0', '1', '1', '-7449.39', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858008', '500010', '0', '1', '1', '-7456.19', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858009', '500010', '0', '1', '1', '-7462.99', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858010', '500010', '0', '1', '1', '-7469.79', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858011', '500010', '0', '1', '1', '-7476.59', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858012', '500010', '0', '1', '1', '-7483.39', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858013', '500010', '0', '1', '1', '-7490.19', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858014', '500010', '0', '1', '1', '-7496.99', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858015', '500010', '0', '1', '1', '-7503.79', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858016', '500010', '0', '1', '1', '-7510.59', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858017', '500010', '0', '1', '1', '-7524.19', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858018', '500010', '0', '1', '1', '-7551.39', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858019', '500010', '0', '1', '1', '-7564.99', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858020', '500010', '0', '1', '1', '-7571.79', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858021', '500010', '0', '1', '1', '-7578.59', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858022', '500010', '0', '1', '1', '-7585.39', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858023', '500010', '0', '1', '1', '-7592.19', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858024', '500010', '0', '1', '1', '-7598.99', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858025', '500010', '0', '1', '1', '-7605.79', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858026', '500010', '0', '1', '1', '-7612.59', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858027', '500010', '0', '1', '1', '-7619.39', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858028', '500010', '0', '1', '1', '-7626.19', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858029', '500010', '0', '1', '1', '-7632.99', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858030', '500010', '0', '1', '1', '-7639.79', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858031', '500010', '0', '1', '1', '-7646.59', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858032', '500010', '0', '1', '1', '-7653.39', '1020.21', '223.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858033', '500010', '0', '1', '1', '-7422.19', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858034', '500010', '0', '1', '1', '-7428.99', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858035', '500010', '0', '1', '1', '-7435.79', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858036', '500010', '0', '1', '1', '-7442.59', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858037', '500010', '0', '1', '1', '-7449.39', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858038', '500010', '0', '1', '1', '-7456.19', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858039', '500010', '0', '1', '1', '-7462.99', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858040', '500010', '0', '1', '1', '-7469.79', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858041', '500010', '0', '1', '1', '-7476.59', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858042', '500010', '0', '1', '1', '-7483.39', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858043', '500010', '0', '1', '1', '-7490.19', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858044', '500010', '0', '1', '1', '-7496.99', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858045', '500010', '0', '1', '1', '-7503.79', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858046', '500010', '0', '1', '1', '-7510.59', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858047', '500010', '0', '1', '1', '-7517.39', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858048', '500010', '0', '1', '1', '-7524.19', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858049', '500010', '0', '1', '1', '-7530.99', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858050', '500010', '0', '1', '1', '-7537.79', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858051', '500010', '0', '1', '1', '-7544.59', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858052', '500010', '0', '1', '1', '-7551.39', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858053', '500010', '0', '1', '1', '-7558.19', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858054', '500010', '0', '1', '1', '-7564.99', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858055', '500010', '0', '1', '1', '-7571.79', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858056', '500010', '0', '1', '1', '-7578.59', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858057', '500010', '0', '1', '1', '-7585.39', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858058', '500010', '0', '1', '1', '-7592.19', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858059', '500010', '0', '1', '1', '-7598.99', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858060', '500010', '0', '1', '1', '-7605.79', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858061', '500010', '0', '1', '1', '-7612.59', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858062', '500010', '0', '1', '1', '-7619.39', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858063', '500010', '0', '1', '1', '-7626.19', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858064', '500010', '0', '1', '1', '-7632.99', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858065', '500010', '0', '1', '1', '-7639.79', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858066', '500010', '0', '1', '1', '-7646.59', '809.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858067', '500010', '0', '1', '1', '-7422.19', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858068', '500010', '0', '1', '1', '-7428.99', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858069', '500010', '0', '1', '1', '-7435.79', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858070', '500010', '0', '1', '1', '-7442.59', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858071', '500010', '0', '1', '1', '-7449.39', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858072', '500010', '0', '1', '1', '-7456.19', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858073', '500010', '0', '1', '1', '-7462.99', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858074', '500010', '0', '1', '1', '-7469.79', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858075', '500010', '0', '1', '1', '-7476.59', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858076', '500010', '0', '1', '1', '-7483.39', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858077', '500010', '0', '1', '1', '-7490.19', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858078', '500010', '0', '1', '1', '-7496.99', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858079', '500010', '0', '1', '1', '-7503.79', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858080', '500010', '0', '1', '1', '-7510.59', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858081', '500010', '0', '1', '1', '-7517.39', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858082', '500010', '0', '1', '1', '-7524.19', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858083', '500010', '0', '1', '1', '-7530.99', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858084', '500010', '0', '1', '1', '-7537.79', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858085', '500010', '0', '1', '1', '-7544.59', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858086', '500010', '0', '1', '1', '-7551.39', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858087', '500010', '0', '1', '1', '-7558.19', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858088', '500010', '0', '1', '1', '-7564.99', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858089', '500010', '0', '1', '1', '-7571.79', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858090', '500010', '0', '1', '1', '-7578.59', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858091', '500010', '0', '1', '1', '-7585.39', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858092', '500010', '0', '1', '1', '-7592.19', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858093', '500010', '0', '1', '1', '-7598.99', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858094', '500010', '0', '1', '1', '-7605.79', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858095', '500010', '0', '1', '1', '-7612.59', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858096', '500010', '0', '1', '1', '-7619.39', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858097', '500010', '0', '1', '1', '-7626.19', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858098', '500010', '0', '1', '1', '-7632.99', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858099', '500010', '0', '1', '1', '-7639.79', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858100', '500010', '0', '1', '1', '-7646.59', '816.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858101', '500010', '0', '1', '1', '-7422.19', '823.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858102', '500011', '0', '1', '1', '-7429.84', '823.86', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858103', '500011', '0', '1', '1', '-7428.99', '823.86', '232.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858104', '500011', '0', '1', '1', '-7428.14', '823.86', '232.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858105', '500011', '0', '1', '1', '-7426.44', '823.86', '231.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858106', '500011', '0', '1', '1', '-7426.44', '822.16', '230.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858107', '500011', '0', '1', '1', '-7426.44', '820.46', '230.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858108', '500011', '0', '1', '1', '-7428.14', '820.46', '229.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858109', '500011', '0', '1', '1', '-7429.84', '820.46', '228.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858110', '500011', '0', '1', '1', '-7426.44', '822.16', '230.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858111', '500011', '0', '1', '1', '-7426.44', '820.46', '230.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858112', '500011', '0', '1', '1', '-7428.14', '820.46', '229.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858113', '500011', '0', '1', '1', '-7429.84', '820.46', '228.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858114', '500011', '0', '1', '1', '-7428.14', '822.16', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858115', '500011', '0', '1', '1', '-7428.14', '822.16', '232.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858116', '500011', '0', '1', '1', '-7428.14', '822.16', '230.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858117', '500011', '0', '1', '1', '-7429.84', '822.16', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858118', '500011', '0', '1', '1', '-7426.44', '825.56', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858119', '500011', '0', '1', '1', '-7428.14', '825.56', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858120', '500011', '0', '1', '1', '-7429.84', '825.56', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858121', '500011', '0', '1', '1', '-7431.54', '825.56', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858122', '500011', '0', '1', '1', '-7431.54', '823.86', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858123', '500011', '0', '1', '1', '-7431.54', '822.16', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858124', '500011', '0', '1', '1', '-7431.54', '820.46', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858125', '500011', '0', '1', '1', '-7428.14', '822.16', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858126', '500010', '0', '1', '1', '-7517.39', '823.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858127', '500010', '0', '1', '1', '-7558.19', '823.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858128', '500011', '0', '1', '1', '-7640.64', '823.86', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858129', '500011', '0', '1', '1', '-7639.79', '823.86', '232.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858130', '500011', '0', '1', '1', '-7638.94', '823.86', '232.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858131', '500011', '0', '1', '1', '-7637.24', '823.86', '231.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858132', '500011', '0', '1', '1', '-7637.24', '822.16', '230.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858133', '500011', '0', '1', '1', '-7637.24', '820.46', '230.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858134', '500011', '0', '1', '1', '-7638.94', '820.46', '229.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858135', '500011', '0', '1', '1', '-7640.64', '820.46', '228.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858136', '500011', '0', '1', '1', '-7637.24', '822.16', '230.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858137', '500011', '0', '1', '1', '-7637.24', '820.46', '230.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858138', '500011', '0', '1', '1', '-7638.94', '820.46', '229.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858139', '500011', '0', '1', '1', '-7640.64', '820.46', '228.788', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858140', '500011', '0', '1', '1', '-7638.94', '822.16', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858141', '500011', '0', '1', '1', '-7638.94', '822.16', '232.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858142', '500011', '0', '1', '1', '-7638.94', '822.16', '230.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858143', '500011', '0', '1', '1', '-7640.64', '822.16', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858144', '500011', '0', '1', '1', '-7637.24', '825.56', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858145', '500011', '0', '1', '1', '-7638.94', '825.56', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858146', '500011', '0', '1', '1', '-7640.64', '825.56', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858147', '500011', '0', '1', '1', '-7642.34', '825.56', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858148', '500011', '0', '1', '1', '-7642.34', '823.86', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858149', '500011', '0', '1', '1', '-7642.34', '822.16', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858150', '500011', '0', '1', '1', '-7642.34', '820.46', '233.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858151', '500011', '0', '1', '1', '-7638.94', '822.16', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858152', '500010', '0', '1', '1', '-7646.59', '823.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858153', '500010', '0', '1', '1', '-7422.19', '829.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858154', '500010', '0', '1', '1', '-7517.39', '829.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858155', '500010', '0', '1', '1', '-7558.19', '829.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858156', '500010', '0', '1', '1', '-7646.59', '829.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858157', '500010', '0', '1', '1', '-7422.19', '836.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858158', '500010', '0', '1', '1', '-7517.39', '836.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858159', '500010', '0', '1', '1', '-7558.19', '836.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858160', '500010', '0', '1', '1', '-7646.59', '836.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858161', '500010', '0', '1', '1', '-7422.19', '843.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858162', '500010', '0', '1', '1', '-7517.39', '843.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858163', '500010', '0', '1', '1', '-7558.19', '843.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858164', '500010', '0', '1', '1', '-7646.59', '843.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858165', '500010', '0', '1', '1', '-7422.19', '850.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858166', '500010', '0', '1', '1', '-7517.39', '850.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858167', '500010', '0', '1', '1', '-7558.19', '850.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858168', '500010', '0', '1', '1', '-7646.59', '850.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858169', '500010', '0', '1', '1', '-7422.19', '857.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858170', '500010', '0', '1', '1', '-7517.39', '857.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858171', '500010', '0', '1', '1', '-7558.19', '857.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858172', '500010', '0', '1', '1', '-7646.59', '857.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858173', '500010', '0', '1', '1', '-7422.19', '863.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858174', '500010', '0', '1', '1', '-7517.39', '863.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858175', '500010', '0', '1', '1', '-7558.19', '863.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858176', '500010', '0', '1', '1', '-7646.59', '863.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858177', '500010', '0', '1', '1', '-7422.19', '870.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858178', '500010', '0', '1', '1', '-7517.39', '870.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858179', '500010', '0', '1', '1', '-7558.19', '870.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858180', '500010', '0', '1', '1', '-7646.59', '870.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858181', '500010', '0', '1', '1', '-7422.19', '877.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858182', '500010', '0', '1', '1', '-7517.39', '877.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858183', '500010', '0', '1', '1', '-7558.19', '877.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858184', '500010', '0', '1', '1', '-7646.59', '877.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858185', '500010', '0', '1', '1', '-7422.19', '884.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858186', '500010', '0', '1', '1', '-7517.39', '884.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858187', '500010', '0', '1', '1', '-7558.19', '884.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858188', '500010', '0', '1', '1', '-7646.59', '884.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858189', '500010', '0', '1', '1', '-7422.19', '891.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858190', '500010', '0', '1', '1', '-7517.39', '891.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858191', '500010', '0', '1', '1', '-7558.19', '891.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858192', '500010', '0', '1', '1', '-7646.59', '891.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858193', '500010', '0', '1', '1', '-7422.19', '897.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858194', '500010', '0', '1', '1', '-7435.79', '897.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858195', '500010', '0', '1', '1', '-7442.59', '897.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858196', '500010', '0', '1', '1', '-7517.39', '897.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858197', '500010', '0', '1', '1', '-7558.19', '897.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858198', '500010', '0', '1', '1', '-7632.99', '897.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858199', '500010', '0', '1', '1', '-7646.59', '897.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858200', '500010', '0', '1', '1', '-7422.19', '904.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858201', '500010', '0', '1', '1', '-7517.39', '904.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858202', '500010', '0', '1', '1', '-7558.19', '904.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858203', '500010', '0', '1', '1', '-7646.59', '904.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858204', '500010', '0', '1', '1', '-7422.19', '911.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858205', '500010', '0', '1', '1', '-7517.39', '911.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858206', '500010', '0', '1', '1', '-7558.19', '911.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858207', '500010', '0', '1', '1', '-7646.59', '911.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858208', '500010', '0', '1', '1', '-7422.19', '918.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858209', '500010', '0', '1', '1', '-7517.39', '918.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858210', '500010', '0', '1', '1', '-7558.19', '918.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858211', '500010', '0', '1', '1', '-7646.59', '918.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858212', '500010', '0', '1', '1', '-7422.19', '925.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858213', '500010', '0', '1', '1', '-7517.39', '925.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858214', '500010', '0', '1', '1', '-7558.19', '925.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858215', '500010', '0', '1', '1', '-7646.59', '925.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858216', '500010', '0', '1', '1', '-7422.19', '931.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858217', '500010', '0', '1', '1', '-7517.39', '931.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858218', '500010', '0', '1', '1', '-7558.19', '931.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858219', '500010', '0', '1', '1', '-7646.59', '931.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858220', '500010', '0', '1', '1', '-7422.19', '938.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858221', '500010', '0', '1', '1', '-7517.39', '938.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858222', '500010', '0', '1', '1', '-7558.19', '938.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858223', '500010', '0', '1', '1', '-7646.59', '938.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858224', '500010', '0', '1', '1', '-7422.19', '945.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858225', '500010', '0', '1', '1', '-7517.39', '945.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858226', '500010', '0', '1', '1', '-7558.19', '945.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858227', '500010', '0', '1', '1', '-7646.59', '945.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858228', '500010', '0', '1', '1', '-7422.19', '952.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858229', '500010', '0', '1', '1', '-7517.39', '952.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858230', '500010', '0', '1', '1', '-7558.19', '952.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858231', '500010', '0', '1', '1', '-7646.59', '952.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858232', '500010', '0', '1', '1', '-7422.19', '959.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858233', '500010', '0', '1', '1', '-7517.39', '959.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858234', '500010', '0', '1', '1', '-7558.19', '959.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858235', '500010', '0', '1', '1', '-7646.59', '959.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858236', '500010', '0', '1', '1', '-7422.19', '965.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858237', '500010', '0', '1', '1', '-7517.39', '965.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858238', '500010', '0', '1', '1', '-7558.19', '965.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858239', '500010', '0', '1', '1', '-7646.59', '965.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858240', '500010', '0', '1', '1', '-7422.19', '972.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858241', '500010', '0', '1', '1', '-7517.39', '972.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858242', '500010', '0', '1', '1', '-7558.19', '972.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858243', '500010', '0', '1', '1', '-7646.59', '972.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858244', '500010', '0', '1', '1', '-7422.19', '979.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858245', '500010', '0', '1', '1', '-7517.39', '979.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858246', '500010', '0', '1', '1', '-7558.19', '979.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858247', '500010', '0', '1', '1', '-7646.59', '979.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858248', '500010', '0', '1', '1', '-7422.19', '986.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858249', '500010', '0', '1', '1', '-7517.39', '986.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858250', '500010', '0', '1', '1', '-7558.19', '986.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858251', '500010', '0', '1', '1', '-7646.59', '986.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858252', '500010', '0', '1', '1', '-7422.19', '993.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858253', '500010', '0', '1', '1', '-7517.39', '993.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858254', '500010', '0', '1', '1', '-7558.19', '993.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858255', '500010', '0', '1', '1', '-7646.59', '993.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858256', '500010', '0', '1', '1', '-7422.19', '999.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858257', '500010', '0', '1', '1', '-7517.39', '999.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858258', '500010', '0', '1', '1', '-7524.19', '999.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858259', '500010', '0', '1', '1', '-7530.99', '999.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858260', '500010', '0', '1', '1', '-7544.59', '999.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858261', '500010', '0', '1', '1', '-7551.39', '999.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858262', '500010', '0', '1', '1', '-7558.19', '999.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858263', '500010', '0', '1', '1', '-7646.59', '999.81', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858264', '500010', '0', '1', '1', '-7422.19', '1006.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858265', '500010', '0', '1', '1', '-7530.99', '1006.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858266', '500010', '0', '1', '1', '-7537.79', '1006.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858267', '500010', '0', '1', '1', '-7544.59', '1006.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858268', '500010', '0', '1', '1', '-7646.59', '1006.61', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858269', '500010', '0', '1', '1', '-7422.19', '1013.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858270', '500010', '0', '1', '1', '-7530.99', '1013.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858271', '500010', '0', '1', '1', '-7537.79', '1013.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858272', '500010', '0', '1', '1', '-7544.59', '1013.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858273', '500010', '0', '1', '1', '-7646.59', '1013.41', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858274', '500010', '0', '1', '1', '-7422.19', '1020.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858275', '500010', '0', '1', '1', '-7646.59', '1020.21', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858276', '500010', '0', '1', '1', '-7422.19', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858277', '500010', '0', '1', '1', '-7428.99', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858278', '500010', '0', '1', '1', '-7435.79', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858279', '500010', '0', '1', '1', '-7442.59', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858280', '500010', '0', '1', '1', '-7449.39', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858281', '500010', '0', '1', '1', '-7456.19', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858282', '500010', '0', '1', '1', '-7462.99', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858283', '500010', '0', '1', '1', '-7469.79', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858284', '500010', '0', '1', '1', '-7476.59', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858285', '500010', '0', '1', '1', '-7483.39', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858286', '500010', '0', '1', '1', '-7490.19', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858287', '500010', '0', '1', '1', '-7496.99', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858288', '500010', '0', '1', '1', '-7578.59', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858289', '500010', '0', '1', '1', '-7585.39', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858290', '500010', '0', '1', '1', '-7592.19', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858291', '500010', '0', '1', '1', '-7598.99', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858292', '500010', '0', '1', '1', '-7605.79', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858293', '500010', '0', '1', '1', '-7612.59', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858294', '500010', '0', '1', '1', '-7619.39', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858295', '500010', '0', '1', '1', '-7626.19', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858296', '500010', '0', '1', '1', '-7632.99', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858297', '500010', '0', '1', '1', '-7639.79', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858298', '500010', '0', '1', '1', '-7646.59', '1027.01', '229.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858299', '500011', '0', '1', '1', '-7538.64', '817.06', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858300', '500011', '0', '1', '1', '-7537.79', '817.06', '238.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858301', '500011', '0', '1', '1', '-7536.94', '817.06', '237.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858302', '500011', '0', '1', '1', '-7535.24', '817.06', '236.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858303', '500011', '0', '1', '1', '-7535.24', '815.36', '236.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858304', '500011', '0', '1', '1', '-7535.24', '813.66', '235.548', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858305', '500011', '0', '1', '1', '-7536.94', '813.66', '234.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858306', '500011', '0', '1', '1', '-7538.64', '813.66', '234.228', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858307', '500011', '0', '1', '1', '-7535.24', '815.36', '236.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858308', '500011', '0', '1', '1', '-7535.24', '813.66', '235.548', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858309', '500011', '0', '1', '1', '-7536.94', '813.66', '234.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858310', '500011', '0', '1', '1', '-7538.64', '813.66', '234.228', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858311', '500011', '0', '1', '1', '-7536.94', '815.36', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858312', '500011', '0', '1', '1', '-7536.94', '815.36', '237.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858313', '500011', '0', '1', '1', '-7536.94', '815.36', '236.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858314', '500011', '0', '1', '1', '-7538.64', '815.36', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858315', '500011', '0', '1', '1', '-7535.24', '818.76', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858316', '500011', '0', '1', '1', '-7536.94', '818.76', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858317', '500011', '0', '1', '1', '-7538.64', '818.76', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858318', '500011', '0', '1', '1', '-7540.34', '818.76', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858319', '500011', '0', '1', '1', '-7540.34', '817.06', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858320', '500011', '0', '1', '1', '-7540.34', '815.36', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858321', '500011', '0', '1', '1', '-7540.34', '813.66', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858322', '500011', '0', '1', '1', '-7536.94', '815.36', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858323', '500010', '0', '1', '1', '-7530.99', '823.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858324', '500010', '0', '1', '1', '-7537.79', '823.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858325', '500010', '0', '1', '1', '-7544.59', '823.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858326', '500010', '0', '1', '1', '-7530.99', '829.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858327', '500010', '0', '1', '1', '-7537.79', '829.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858328', '500010', '0', '1', '1', '-7544.59', '829.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858329', '500010', '0', '1', '1', '-7530.99', '836.61', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858330', '500010', '0', '1', '1', '-7537.79', '836.61', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858331', '500010', '0', '1', '1', '-7544.59', '836.61', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858332', '500010', '0', '1', '1', '-7530.99', '843.41', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858333', '500010', '0', '1', '1', '-7537.79', '843.41', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858334', '500010', '0', '1', '1', '-7544.59', '843.41', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858335', '500010', '0', '1', '1', '-7530.99', '850.21', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858336', '500010', '0', '1', '1', '-7537.79', '850.21', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858337', '500010', '0', '1', '1', '-7544.59', '850.21', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858338', '500010', '0', '1', '1', '-7530.99', '857.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858339', '500010', '0', '1', '1', '-7537.79', '857.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858340', '500010', '0', '1', '1', '-7544.59', '857.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858341', '500010', '0', '1', '1', '-7530.99', '863.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858342', '500010', '0', '1', '1', '-7537.79', '863.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858343', '500010', '0', '1', '1', '-7544.59', '863.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858344', '500010', '0', '1', '1', '-7530.99', '870.61', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858345', '500010', '0', '1', '1', '-7537.79', '870.61', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858346', '500010', '0', '1', '1', '-7544.59', '870.61', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858347', '500010', '0', '1', '1', '-7530.99', '877.41', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858348', '500010', '0', '1', '1', '-7537.79', '877.41', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858349', '500010', '0', '1', '1', '-7544.59', '877.41', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858350', '500010', '0', '1', '1', '-7530.99', '884.21', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858351', '500010', '0', '1', '1', '-7537.79', '884.21', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858352', '500010', '0', '1', '1', '-7544.59', '884.21', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858353', '500010', '0', '1', '1', '-7530.99', '891.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858354', '500010', '0', '1', '1', '-7537.79', '891.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858355', '500010', '0', '1', '1', '-7544.59', '891.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858356', '500010', '0', '1', '1', '-7530.99', '897.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858357', '500010', '0', '1', '1', '-7537.79', '897.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858358', '500010', '0', '1', '1', '-7544.59', '897.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858359', '500010', '0', '1', '1', '-7530.99', '904.61', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858360', '500010', '0', '1', '1', '-7537.79', '904.61', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858361', '500010', '0', '1', '1', '-7544.59', '904.61', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858362', '500010', '0', '1', '1', '-7530.99', '911.41', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858363', '500010', '0', '1', '1', '-7537.79', '911.41', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858364', '500010', '0', '1', '1', '-7544.59', '911.41', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858365', '500010', '0', '1', '1', '-7530.99', '918.21', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858366', '500010', '0', '1', '1', '-7537.79', '918.21', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858367', '500010', '0', '1', '1', '-7544.59', '918.21', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858368', '500010', '0', '1', '1', '-7530.99', '925.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858369', '500010', '0', '1', '1', '-7537.79', '925.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858370', '500010', '0', '1', '1', '-7544.59', '925.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858371', '500010', '0', '1', '1', '-7530.99', '931.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858372', '500010', '0', '1', '1', '-7537.79', '931.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858373', '500010', '0', '1', '1', '-7544.59', '931.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858374', '500010', '0', '1', '1', '-7530.99', '938.61', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858375', '500010', '0', '1', '1', '-7537.79', '938.61', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858376', '500010', '0', '1', '1', '-7544.59', '938.61', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858377', '500010', '0', '1', '1', '-7530.99', '945.41', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858378', '500010', '0', '1', '1', '-7537.79', '945.41', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858379', '500010', '0', '1', '1', '-7544.59', '945.41', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858380', '500010', '0', '1', '1', '-7530.99', '952.21', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858381', '500010', '0', '1', '1', '-7537.79', '952.21', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858382', '500010', '0', '1', '1', '-7544.59', '952.21', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858383', '500010', '0', '1', '1', '-7530.99', '959.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858384', '500010', '0', '1', '1', '-7537.79', '959.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858385', '500010', '0', '1', '1', '-7544.59', '959.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858386', '500010', '0', '1', '1', '-7530.99', '965.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858387', '500010', '0', '1', '1', '-7537.79', '965.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858388', '500010', '0', '1', '1', '-7544.59', '965.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858389', '500010', '0', '1', '1', '-7530.99', '972.61', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858390', '500010', '0', '1', '1', '-7537.79', '972.61', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858391', '500010', '0', '1', '1', '-7544.59', '972.61', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858392', '500010', '0', '1', '1', '-7530.99', '979.41', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858393', '500010', '0', '1', '1', '-7537.79', '979.41', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858394', '500010', '0', '1', '1', '-7544.59', '979.41', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858395', '500010', '0', '1', '1', '-7530.99', '986.21', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858396', '500010', '0', '1', '1', '-7537.79', '986.21', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858397', '500010', '0', '1', '1', '-7544.59', '986.21', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858398', '500010', '0', '1', '1', '-7530.99', '993.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858399', '500010', '0', '1', '1', '-7537.79', '993.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858400', '500010', '0', '1', '1', '-7544.59', '993.01', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858401', '500010', '0', '1', '1', '-7537.79', '999.81', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858402', '500011', '0', '1', '1', '-7538.64', '1007.46', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858403', '500011', '0', '1', '1', '-7537.79', '1007.46', '238.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858404', '500011', '0', '1', '1', '-7536.94', '1007.46', '237.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858405', '500011', '0', '1', '1', '-7535.24', '1007.46', '236.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858406', '500011', '0', '1', '1', '-7535.24', '1005.76', '236.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858407', '500011', '0', '1', '1', '-7535.24', '1004.06', '235.548', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858408', '500011', '0', '1', '1', '-7536.94', '1004.06', '234.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858409', '500011', '0', '1', '1', '-7538.64', '1004.06', '234.228', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858410', '500011', '0', '1', '1', '-7535.24', '1005.76', '236.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858411', '500011', '0', '1', '1', '-7535.24', '1004.06', '235.548', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858412', '500011', '0', '1', '1', '-7536.94', '1004.06', '234.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858413', '500011', '0', '1', '1', '-7538.64', '1004.06', '234.228', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858414', '500011', '0', '1', '1', '-7536.94', '1005.76', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858415', '500011', '0', '1', '1', '-7536.94', '1005.76', '237.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858416', '500011', '0', '1', '1', '-7536.94', '1005.76', '236.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858417', '500011', '0', '1', '1', '-7538.64', '1005.76', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858418', '500011', '0', '1', '1', '-7535.24', '1009.16', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858419', '500011', '0', '1', '1', '-7536.94', '1009.16', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858420', '500011', '0', '1', '1', '-7538.64', '1009.16', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858421', '500011', '0', '1', '1', '-7540.34', '1009.16', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858422', '500011', '0', '1', '1', '-7540.34', '1007.46', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858423', '500011', '0', '1', '1', '-7540.34', '1005.76', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858424', '500011', '0', '1', '1', '-7540.34', '1004.06', '238.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858425', '500011', '0', '1', '1', '-7536.94', '1005.76', '234.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858426', '500010', '0', '1', '1', '-7530.99', '809.41', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858427', '500010', '0', '1', '1', '-7537.79', '809.41', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858428', '500010', '0', '1', '1', '-7544.59', '809.41', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858429', '500011', '0', '1', '1', '-7538.64', '830.66', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858430', '500011', '0', '1', '1', '-7537.79', '830.66', '243.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858431', '500011', '0', '1', '1', '-7536.94', '830.66', '242.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858432', '500011', '0', '1', '1', '-7535.24', '830.66', '242.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858433', '500011', '0', '1', '1', '-7535.24', '828.96', '241.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858434', '500011', '0', '1', '1', '-7535.24', '827.26', '240.988', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858435', '500011', '0', '1', '1', '-7536.94', '827.26', '240.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858436', '500011', '0', '1', '1', '-7538.64', '827.26', '239.668', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858437', '500011', '0', '1', '1', '-7535.24', '828.96', '241.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858438', '500011', '0', '1', '1', '-7535.24', '827.26', '240.988', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858439', '500011', '0', '1', '1', '-7536.94', '827.26', '240.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858440', '500011', '0', '1', '1', '-7538.64', '827.26', '239.668', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858441', '500011', '0', '1', '1', '-7536.94', '828.96', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858442', '500011', '0', '1', '1', '-7536.94', '828.96', '242.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858443', '500011', '0', '1', '1', '-7536.94', '828.96', '241.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858444', '500011', '0', '1', '1', '-7538.64', '828.96', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858445', '500011', '0', '1', '1', '-7535.24', '832.36', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858446', '500011', '0', '1', '1', '-7536.94', '832.36', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858447', '500011', '0', '1', '1', '-7538.64', '832.36', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858448', '500011', '0', '1', '1', '-7540.34', '832.36', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858449', '500011', '0', '1', '1', '-7540.34', '830.66', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858450', '500011', '0', '1', '1', '-7540.34', '828.96', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858451', '500011', '0', '1', '1', '-7540.34', '827.26', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858452', '500011', '0', '1', '1', '-7536.94', '828.96', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858453', '500010', '0', '1', '1', '-7537.79', '836.61', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858454', '500010', '0', '1', '1', '-7537.79', '843.41', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858455', '500010', '0', '1', '1', '-7537.79', '850.21', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858456', '500010', '0', '1', '1', '-7537.79', '857.01', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858457', '500010', '0', '1', '1', '-7537.79', '863.81', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858458', '500010', '0', '1', '1', '-7537.79', '870.61', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858459', '500010', '0', '1', '1', '-7537.79', '877.41', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858460', '500010', '0', '1', '1', '-7537.79', '884.21', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858461', '500010', '0', '1', '1', '-7537.79', '891.01', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858462', '500010', '0', '1', '1', '-7537.79', '897.81', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858463', '500010', '0', '1', '1', '-7537.79', '904.61', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858464', '500010', '0', '1', '1', '-7537.79', '911.41', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858465', '500010', '0', '1', '1', '-7537.79', '918.21', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858466', '500010', '0', '1', '1', '-7537.79', '925.01', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858467', '500010', '0', '1', '1', '-7537.79', '931.81', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858468', '500010', '0', '1', '1', '-7537.79', '938.61', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858469', '500010', '0', '1', '1', '-7537.79', '945.41', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858470', '500010', '0', '1', '1', '-7537.79', '952.21', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858471', '500010', '0', '1', '1', '-7537.79', '959.01', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858472', '500010', '0', '1', '1', '-7537.79', '965.81', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858473', '500010', '0', '1', '1', '-7537.79', '972.61', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858474', '500010', '0', '1', '1', '-7537.79', '979.41', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858475', '500010', '0', '1', '1', '-7537.79', '986.21', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858476', '500011', '0', '1', '1', '-7538.64', '993.86', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858477', '500011', '0', '1', '1', '-7537.79', '993.86', '243.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858478', '500011', '0', '1', '1', '-7536.94', '993.86', '242.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858479', '500011', '0', '1', '1', '-7535.24', '993.86', '242.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858480', '500011', '0', '1', '1', '-7535.24', '992.16', '241.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858481', '500011', '0', '1', '1', '-7535.24', '990.46', '240.988', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858482', '500011', '0', '1', '1', '-7536.94', '990.46', '240.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858483', '500011', '0', '1', '1', '-7538.64', '990.46', '239.668', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858484', '500011', '0', '1', '1', '-7535.24', '992.16', '241.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858485', '500011', '0', '1', '1', '-7535.24', '990.46', '240.988', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858486', '500011', '0', '1', '1', '-7536.94', '990.46', '240.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858487', '500011', '0', '1', '1', '-7538.64', '990.46', '239.668', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858488', '500011', '0', '1', '1', '-7536.94', '992.16', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858489', '500011', '0', '1', '1', '-7536.94', '992.16', '242.928', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858490', '500011', '0', '1', '1', '-7536.94', '992.16', '241.568', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858491', '500011', '0', '1', '1', '-7538.64', '992.16', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858492', '500011', '0', '1', '1', '-7535.24', '995.56', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858493', '500011', '0', '1', '1', '-7536.94', '995.56', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858494', '500011', '0', '1', '1', '-7538.64', '995.56', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858495', '500011', '0', '1', '1', '-7540.34', '995.56', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858496', '500011', '0', '1', '1', '-7540.34', '993.86', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858497', '500011', '0', '1', '1', '-7540.34', '992.16', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858498', '500011', '0', '1', '1', '-7540.34', '990.46', '244.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858499', '500011', '0', '1', '1', '-7536.94', '992.16', '240.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858500', '500010', '0', '1', '1', '-7537.79', '809.41', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858501', '500011', '0', '1', '1', '-7538.64', '857.86', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858502', '500011', '0', '1', '1', '-7537.79', '857.86', '249.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858503', '500011', '0', '1', '1', '-7536.94', '857.86', '248.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858504', '500011', '0', '1', '1', '-7535.24', '857.86', '247.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858505', '500011', '0', '1', '1', '-7535.24', '856.16', '247.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858506', '500011', '0', '1', '1', '-7535.24', '854.46', '246.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858507', '500011', '0', '1', '1', '-7536.94', '854.46', '245.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858508', '500011', '0', '1', '1', '-7538.64', '854.46', '245.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858509', '500011', '0', '1', '1', '-7535.24', '856.16', '247.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858510', '500011', '0', '1', '1', '-7535.24', '854.46', '246.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858511', '500011', '0', '1', '1', '-7536.94', '854.46', '245.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858512', '500011', '0', '1', '1', '-7538.64', '854.46', '245.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858513', '500011', '0', '1', '1', '-7536.94', '856.16', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858514', '500011', '0', '1', '1', '-7536.94', '856.16', '248.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858515', '500011', '0', '1', '1', '-7536.94', '856.16', '247.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858516', '500011', '0', '1', '1', '-7538.64', '856.16', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858517', '500011', '0', '1', '1', '-7535.24', '859.56', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858518', '500011', '0', '1', '1', '-7536.94', '859.56', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858519', '500011', '0', '1', '1', '-7538.64', '859.56', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858520', '500011', '0', '1', '1', '-7540.34', '859.56', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858521', '500011', '0', '1', '1', '-7540.34', '857.86', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858522', '500011', '0', '1', '1', '-7540.34', '856.16', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858523', '500011', '0', '1', '1', '-7540.34', '854.46', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858524', '500011', '0', '1', '1', '-7536.94', '856.16', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858525', '500010', '0', '1', '1', '-7537.79', '863.81', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858526', '500010', '0', '1', '1', '-7537.79', '870.61', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858527', '500010', '0', '1', '1', '-7537.79', '877.41', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858528', '500010', '0', '1', '1', '-7537.79', '884.21', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858529', '500010', '0', '1', '1', '-7537.79', '891.01', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858530', '500010', '0', '1', '1', '-7537.79', '897.81', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858531', '500010', '0', '1', '1', '-7537.79', '904.61', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858532', '500010', '0', '1', '1', '-7537.79', '911.41', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858533', '500010', '0', '1', '1', '-7537.79', '918.21', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858534', '500010', '0', '1', '1', '-7537.79', '925.01', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858535', '500010', '0', '1', '1', '-7537.79', '931.81', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858536', '500010', '0', '1', '1', '-7537.79', '938.61', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858537', '500010', '0', '1', '1', '-7537.79', '945.41', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858538', '500010', '0', '1', '1', '-7537.79', '952.21', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858539', '500010', '0', '1', '1', '-7537.79', '959.01', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858540', '500010', '0', '1', '1', '-7537.79', '965.81', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858541', '500011', '0', '1', '1', '-7538.64', '973.46', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858542', '500011', '0', '1', '1', '-7537.79', '973.46', '249.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858543', '500011', '0', '1', '1', '-7536.94', '973.46', '248.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858544', '500011', '0', '1', '1', '-7535.24', '973.46', '247.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858545', '500011', '0', '1', '1', '-7535.24', '971.76', '247.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858546', '500011', '0', '1', '1', '-7535.24', '970.06', '246.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858547', '500011', '0', '1', '1', '-7536.94', '970.06', '245.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858548', '500011', '0', '1', '1', '-7538.64', '970.06', '245.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858549', '500011', '0', '1', '1', '-7535.24', '971.76', '247.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858550', '500011', '0', '1', '1', '-7535.24', '970.06', '246.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858551', '500011', '0', '1', '1', '-7536.94', '970.06', '245.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858552', '500011', '0', '1', '1', '-7538.64', '970.06', '245.108', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858553', '500011', '0', '1', '1', '-7536.94', '971.76', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858554', '500011', '0', '1', '1', '-7536.94', '971.76', '248.368', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858555', '500011', '0', '1', '1', '-7536.94', '971.76', '247.008', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858556', '500011', '0', '1', '1', '-7538.64', '971.76', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858557', '500011', '0', '1', '1', '-7535.24', '975.16', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858558', '500011', '0', '1', '1', '-7536.94', '975.16', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858559', '500011', '0', '1', '1', '-7538.64', '975.16', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858560', '500011', '0', '1', '1', '-7540.34', '975.16', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858561', '500011', '0', '1', '1', '-7540.34', '973.46', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858562', '500011', '0', '1', '1', '-7540.34', '971.76', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858563', '500011', '0', '1', '1', '-7540.34', '970.06', '249.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858564', '500011', '0', '1', '1', '-7536.94', '971.76', '245.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858565', '500011', '0', '1', '1', '-7538.64', '891.86', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858566', '500011', '0', '1', '1', '-7537.79', '891.86', '254.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858567', '500011', '0', '1', '1', '-7536.94', '891.86', '253.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858568', '500011', '0', '1', '1', '-7535.24', '891.86', '253.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858569', '500011', '0', '1', '1', '-7535.24', '890.16', '252.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858570', '500011', '0', '1', '1', '-7535.24', '888.46', '251.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858571', '500011', '0', '1', '1', '-7536.94', '888.46', '251.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858572', '500011', '0', '1', '1', '-7538.64', '888.46', '250.548', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858573', '500011', '0', '1', '1', '-7535.24', '890.16', '252.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858574', '500011', '0', '1', '1', '-7535.24', '888.46', '251.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858575', '500011', '0', '1', '1', '-7536.94', '888.46', '251.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858576', '500011', '0', '1', '1', '-7538.64', '888.46', '250.548', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858577', '500011', '0', '1', '1', '-7536.94', '890.16', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858578', '500011', '0', '1', '1', '-7536.94', '890.16', '253.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858579', '500011', '0', '1', '1', '-7536.94', '890.16', '252.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858580', '500011', '0', '1', '1', '-7538.64', '890.16', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858581', '500011', '0', '1', '1', '-7535.24', '893.56', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858582', '500011', '0', '1', '1', '-7536.94', '893.56', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858583', '500011', '0', '1', '1', '-7538.64', '893.56', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858584', '500011', '0', '1', '1', '-7540.34', '893.56', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858585', '500011', '0', '1', '1', '-7540.34', '891.86', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858586', '500011', '0', '1', '1', '-7540.34', '890.16', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858587', '500011', '0', '1', '1', '-7540.34', '888.46', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858588', '500011', '0', '1', '1', '-7536.94', '890.16', '251.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858589', '500010', '0', '1', '1', '-7537.79', '897.81', '251.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858590', '500010', '0', '1', '1', '-7537.79', '904.61', '251.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858591', '500010', '0', '1', '1', '-7537.79', '911.41', '251.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858592', '500010', '0', '1', '1', '-7537.79', '918.21', '251.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858593', '500010', '0', '1', '1', '-7537.79', '925.01', '251.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858594', '500010', '0', '1', '1', '-7537.79', '931.81', '251.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858595', '500010', '0', '1', '1', '-7537.79', '938.61', '251.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858596', '500011', '0', '1', '1', '-7538.64', '946.26', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858597', '500011', '0', '1', '1', '-7537.79', '946.26', '254.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858598', '500011', '0', '1', '1', '-7536.94', '946.26', '253.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858599', '500011', '0', '1', '1', '-7535.24', '946.26', '253.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858600', '500011', '0', '1', '1', '-7535.24', '944.56', '252.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858601', '500011', '0', '1', '1', '-7535.24', '942.86', '251.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858602', '500011', '0', '1', '1', '-7536.94', '942.86', '251.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858603', '500011', '0', '1', '1', '-7538.64', '942.86', '250.548', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858604', '500011', '0', '1', '1', '-7535.24', '944.56', '252.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858605', '500011', '0', '1', '1', '-7535.24', '942.86', '251.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858606', '500011', '0', '1', '1', '-7536.94', '942.86', '251.208', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858607', '500011', '0', '1', '1', '-7538.64', '942.86', '250.548', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858608', '500011', '0', '1', '1', '-7536.94', '944.56', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858609', '500011', '0', '1', '1', '-7536.94', '944.56', '253.808', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858610', '500011', '0', '1', '1', '-7536.94', '944.56', '252.448', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858611', '500011', '0', '1', '1', '-7538.64', '944.56', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858612', '500011', '0', '1', '1', '-7535.24', '947.96', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858613', '500011', '0', '1', '1', '-7536.94', '947.96', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858614', '500011', '0', '1', '1', '-7538.64', '947.96', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858615', '500011', '0', '1', '1', '-7540.34', '947.96', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858616', '500011', '0', '1', '1', '-7540.34', '946.26', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858617', '500011', '0', '1', '1', '-7540.34', '944.56', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858618', '500011', '0', '1', '1', '-7540.34', '942.86', '255.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858619', '500011', '0', '1', '1', '-7536.94', '944.56', '251.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858620', '500011', '0', '1', '1', '-7538.64', '905.46', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858621', '500011', '0', '1', '1', '-7537.79', '905.46', '259.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858622', '500011', '0', '1', '1', '-7536.94', '905.46', '259.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858623', '500011', '0', '1', '1', '-7535.24', '905.46', '258.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858624', '500011', '0', '1', '1', '-7535.24', '903.76', '257.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858625', '500011', '0', '1', '1', '-7535.24', '902.06', '257.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858626', '500011', '0', '1', '1', '-7536.94', '902.06', '256.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858627', '500011', '0', '1', '1', '-7538.64', '902.06', '255.988', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858628', '500011', '0', '1', '1', '-7535.24', '903.76', '257.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858629', '500011', '0', '1', '1', '-7535.24', '902.06', '257.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858630', '500011', '0', '1', '1', '-7536.94', '902.06', '256.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858631', '500011', '0', '1', '1', '-7538.64', '902.06', '255.988', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858632', '500011', '0', '1', '1', '-7536.94', '903.76', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858633', '500011', '0', '1', '1', '-7536.94', '903.76', '259.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858634', '500011', '0', '1', '1', '-7536.94', '903.76', '257.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858635', '500011', '0', '1', '1', '-7538.64', '903.76', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858636', '500011', '0', '1', '1', '-7535.24', '907.16', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858637', '500011', '0', '1', '1', '-7536.94', '907.16', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858638', '500011', '0', '1', '1', '-7538.64', '907.16', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858639', '500011', '0', '1', '1', '-7540.34', '907.16', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858640', '500011', '0', '1', '1', '-7540.34', '905.46', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858641', '500011', '0', '1', '1', '-7540.34', '903.76', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858642', '500011', '0', '1', '1', '-7540.34', '902.06', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858643', '500011', '0', '1', '1', '-7536.94', '903.76', '256.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858644', '500010', '0', '1', '1', '-7537.79', '911.41', '256.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858645', '500010', '0', '1', '1', '-7537.79', '918.21', '256.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858646', '500010', '0', '1', '1', '-7537.79', '925.01', '256.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858647', '500011', '0', '1', '1', '-7538.64', '932.66', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858648', '500011', '0', '1', '1', '-7537.79', '932.66', '259.948', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858649', '500011', '0', '1', '1', '-7536.94', '932.66', '259.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858650', '500011', '0', '1', '1', '-7535.24', '932.66', '258.628', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858651', '500011', '0', '1', '1', '-7535.24', '930.96', '257.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858652', '500011', '0', '1', '1', '-7535.24', '929.26', '257.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858653', '500011', '0', '1', '1', '-7536.94', '929.26', '256.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858654', '500011', '0', '1', '1', '-7538.64', '929.26', '255.988', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858655', '500011', '0', '1', '1', '-7535.24', '930.96', '257.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858656', '500011', '0', '1', '1', '-7535.24', '929.26', '257.308', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858657', '500011', '0', '1', '1', '-7536.94', '929.26', '256.648', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858658', '500011', '0', '1', '1', '-7538.64', '929.26', '255.988', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858659', '500011', '0', '1', '1', '-7536.94', '930.96', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858660', '500011', '0', '1', '1', '-7536.94', '930.96', '259.248', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858661', '500011', '0', '1', '1', '-7536.94', '930.96', '257.888', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858662', '500011', '0', '1', '1', '-7538.64', '930.96', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858663', '500011', '0', '1', '1', '-7535.24', '934.36', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858664', '500011', '0', '1', '1', '-7536.94', '934.36', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858665', '500011', '0', '1', '1', '-7538.64', '934.36', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858666', '500011', '0', '1', '1', '-7540.34', '934.36', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858667', '500011', '0', '1', '1', '-7540.34', '932.66', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858668', '500011', '0', '1', '1', '-7540.34', '930.96', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858669', '500011', '0', '1', '1', '-7540.34', '929.26', '260.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858670', '500011', '0', '1', '1', '-7536.94', '930.96', '256.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858671', '500011', '0', '1', '1', '-7538.64', '912.26', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858672', '500011', '0', '1', '1', '-7537.79', '912.26', '265.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858673', '500011', '0', '1', '1', '-7536.94', '912.26', '264.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858674', '500011', '0', '1', '1', '-7535.24', '912.26', '264.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858675', '500011', '0', '1', '1', '-7535.24', '910.56', '263.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858676', '500011', '0', '1', '1', '-7535.24', '908.86', '262.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858677', '500011', '0', '1', '1', '-7536.94', '908.86', '262.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858678', '500011', '0', '1', '1', '-7538.64', '908.86', '261.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858679', '500011', '0', '1', '1', '-7535.24', '910.56', '263.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858680', '500011', '0', '1', '1', '-7535.24', '908.86', '262.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858681', '500011', '0', '1', '1', '-7536.94', '908.86', '262.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858682', '500011', '0', '1', '1', '-7538.64', '908.86', '261.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858683', '500011', '0', '1', '1', '-7536.94', '910.56', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858684', '500011', '0', '1', '1', '-7536.94', '910.56', '264.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858685', '500011', '0', '1', '1', '-7536.94', '910.56', '263.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858686', '500011', '0', '1', '1', '-7538.64', '910.56', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858687', '500011', '0', '1', '1', '-7535.24', '913.96', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858688', '500011', '0', '1', '1', '-7536.94', '913.96', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858689', '500011', '0', '1', '1', '-7538.64', '913.96', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858690', '500011', '0', '1', '1', '-7540.34', '913.96', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858691', '500011', '0', '1', '1', '-7540.34', '912.26', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858692', '500011', '0', '1', '1', '-7540.34', '910.56', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858693', '500011', '0', '1', '1', '-7540.34', '908.86', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858694', '500011', '0', '1', '1', '-7536.94', '910.56', '261.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858695', '500010', '0', '1', '1', '-7537.79', '918.21', '261.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858696', '500011', '0', '1', '1', '-7538.64', '925.86', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858697', '500011', '0', '1', '1', '-7537.79', '925.86', '265.388', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858698', '500011', '0', '1', '1', '-7536.94', '925.86', '264.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858699', '500011', '0', '1', '1', '-7535.24', '925.86', '264.068', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858700', '500011', '0', '1', '1', '-7535.24', '924.16', '263.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858701', '500011', '0', '1', '1', '-7535.24', '922.46', '262.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858702', '500011', '0', '1', '1', '-7536.94', '922.46', '262.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858703', '500011', '0', '1', '1', '-7538.64', '922.46', '261.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858704', '500011', '0', '1', '1', '-7535.24', '924.16', '263.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858705', '500011', '0', '1', '1', '-7535.24', '922.46', '262.748', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858706', '500011', '0', '1', '1', '-7536.94', '922.46', '262.088', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858707', '500011', '0', '1', '1', '-7538.64', '922.46', '261.428', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858708', '500011', '0', '1', '1', '-7536.94', '924.16', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858709', '500011', '0', '1', '1', '-7536.94', '924.16', '264.688', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858710', '500011', '0', '1', '1', '-7536.94', '924.16', '263.328', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858711', '500011', '0', '1', '1', '-7538.64', '924.16', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858712', '500011', '0', '1', '1', '-7535.24', '927.56', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858713', '500011', '0', '1', '1', '-7536.94', '927.56', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858714', '500011', '0', '1', '1', '-7538.64', '927.56', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858715', '500011', '0', '1', '1', '-7540.34', '927.56', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858716', '500011', '0', '1', '1', '-7540.34', '925.86', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858717', '500011', '0', '1', '1', '-7540.34', '924.16', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858718', '500011', '0', '1', '1', '-7540.34', '922.46', '266.048', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858719', '500011', '0', '1', '1', '-7536.94', '924.16', '261.968', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858720', '500010', '0', '1', '1', '-7449.39', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858721', '500010', '0', '1', '1', '-7456.19', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858722', '500010', '0', '1', '1', '-7462.99', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858723', '500010', '0', '1', '1', '-7469.79', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858724', '500010', '0', '1', '1', '-7476.59', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858725', '500010', '0', '1', '1', '-7483.39', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858726', '500010', '0', '1', '1', '-7490.19', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858727', '500010', '0', '1', '1', '-7496.99', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858728', '500010', '0', '1', '1', '-7503.79', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858729', '500010', '0', '1', '1', '-7510.59', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858730', '500010', '0', '1', '1', '-7517.39', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858731', '500010', '0', '1', '1', '-7524.19', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858732', '500010', '0', '1', '1', '-7530.99', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858733', '500010', '0', '1', '1', '-7537.79', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858734', '500010', '0', '1', '1', '-7544.59', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858735', '500010', '0', '1', '1', '-7551.39', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858736', '500010', '0', '1', '1', '-7558.19', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858737', '500010', '0', '1', '1', '-7564.99', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858738', '500010', '0', '1', '1', '-7571.79', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858739', '500010', '0', '1', '1', '-7578.59', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858740', '500010', '0', '1', '1', '-7585.39', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858741', '500010', '0', '1', '1', '-7592.19', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858742', '500010', '0', '1', '1', '-7598.99', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858743', '500010', '0', '1', '1', '-7605.79', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858744', '500010', '0', '1', '1', '-7612.59', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858745', '500010', '0', '1', '1', '-7619.39', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858746', '500010', '0', '1', '1', '-7626.19', '877.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858747', '500010', '0', '1', '1', '-7456.19', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858748', '500010', '0', '1', '1', '-7462.99', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858749', '500010', '0', '1', '1', '-7469.79', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858750', '500010', '0', '1', '1', '-7476.59', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858751', '500010', '0', '1', '1', '-7483.39', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858752', '500010', '0', '1', '1', '-7490.19', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858753', '500010', '0', '1', '1', '-7496.99', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858754', '500010', '0', '1', '1', '-7503.79', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858755', '500010', '0', '1', '1', '-7510.59', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858756', '500010', '0', '1', '1', '-7517.39', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858757', '500010', '0', '1', '1', '-7524.19', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858758', '500010', '0', '1', '1', '-7530.99', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858759', '500010', '0', '1', '1', '-7537.79', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858760', '500010', '0', '1', '1', '-7544.59', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858761', '500010', '0', '1', '1', '-7551.39', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858762', '500010', '0', '1', '1', '-7558.19', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858763', '500010', '0', '1', '1', '-7564.99', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858764', '500010', '0', '1', '1', '-7571.79', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858765', '500010', '0', '1', '1', '-7578.59', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858766', '500010', '0', '1', '1', '-7585.39', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858767', '500010', '0', '1', '1', '-7592.19', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858768', '500010', '0', '1', '1', '-7598.99', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858769', '500010', '0', '1', '1', '-7605.79', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858770', '500010', '0', '1', '1', '-7612.59', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858771', '500010', '0', '1', '1', '-7619.39', '884.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858772', '500010', '0', '1', '1', '-7462.99', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858773', '500010', '0', '1', '1', '-7469.79', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858774', '500010', '0', '1', '1', '-7476.59', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858775', '500010', '0', '1', '1', '-7483.39', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858776', '500010', '0', '1', '1', '-7490.19', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858777', '500010', '0', '1', '1', '-7496.99', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858778', '500010', '0', '1', '1', '-7503.79', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858779', '500010', '0', '1', '1', '-7510.59', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858780', '500010', '0', '1', '1', '-7517.39', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858781', '500010', '0', '1', '1', '-7524.19', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858782', '500010', '0', '1', '1', '-7530.99', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858783', '500010', '0', '1', '1', '-7537.79', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858784', '500010', '0', '1', '1', '-7544.59', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858785', '500010', '0', '1', '1', '-7551.39', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858786', '500010', '0', '1', '1', '-7558.19', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858787', '500010', '0', '1', '1', '-7564.99', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858788', '500010', '0', '1', '1', '-7571.79', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858789', '500010', '0', '1', '1', '-7578.59', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858790', '500010', '0', '1', '1', '-7585.39', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858791', '500010', '0', '1', '1', '-7592.19', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858792', '500010', '0', '1', '1', '-7598.99', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858793', '500010', '0', '1', '1', '-7605.79', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858794', '500010', '0', '1', '1', '-7612.59', '891.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858795', '500010', '0', '1', '1', '-7469.79', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858796', '500010', '0', '1', '1', '-7476.59', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858797', '500010', '0', '1', '1', '-7483.39', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858798', '500010', '0', '1', '1', '-7490.19', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858799', '500010', '0', '1', '1', '-7496.99', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858800', '500010', '0', '1', '1', '-7503.79', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858801', '500010', '0', '1', '1', '-7510.59', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858802', '500010', '0', '1', '1', '-7517.39', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858803', '500010', '0', '1', '1', '-7524.19', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858804', '500010', '0', '1', '1', '-7530.99', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858805', '500010', '0', '1', '1', '-7537.79', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858806', '500010', '0', '1', '1', '-7544.59', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858807', '500010', '0', '1', '1', '-7551.39', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858808', '500010', '0', '1', '1', '-7558.19', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858809', '500010', '0', '1', '1', '-7564.99', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858810', '500010', '0', '1', '1', '-7571.79', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858811', '500010', '0', '1', '1', '-7578.59', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858812', '500010', '0', '1', '1', '-7585.39', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858813', '500010', '0', '1', '1', '-7592.19', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858814', '500010', '0', '1', '1', '-7598.99', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858815', '500010', '0', '1', '1', '-7605.79', '897.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858816', '500010', '0', '1', '1', '-7476.59', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858817', '500010', '0', '1', '1', '-7483.39', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858818', '500010', '0', '1', '1', '-7490.19', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858819', '500010', '0', '1', '1', '-7496.99', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858820', '500010', '0', '1', '1', '-7503.79', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858821', '500010', '0', '1', '1', '-7510.59', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858822', '500010', '0', '1', '1', '-7517.39', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858823', '500010', '0', '1', '1', '-7524.19', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858824', '500010', '0', '1', '1', '-7530.99', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858825', '500010', '0', '1', '1', '-7537.79', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858826', '500010', '0', '1', '1', '-7544.59', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858827', '500010', '0', '1', '1', '-7551.39', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858828', '500010', '0', '1', '1', '-7558.19', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858829', '500010', '0', '1', '1', '-7564.99', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858830', '500010', '0', '1', '1', '-7571.79', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858831', '500010', '0', '1', '1', '-7578.59', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858832', '500010', '0', '1', '1', '-7585.39', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858833', '500010', '0', '1', '1', '-7592.19', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858834', '500010', '0', '1', '1', '-7598.99', '904.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858835', '500010', '0', '1', '1', '-7483.39', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858836', '500010', '0', '1', '1', '-7490.19', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858837', '500010', '0', '1', '1', '-7496.99', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858838', '500010', '0', '1', '1', '-7503.79', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858839', '500010', '0', '1', '1', '-7510.59', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858840', '500010', '0', '1', '1', '-7517.39', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858841', '500010', '0', '1', '1', '-7524.19', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858842', '500010', '0', '1', '1', '-7530.99', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858843', '500010', '0', '1', '1', '-7544.59', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858844', '500010', '0', '1', '1', '-7551.39', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858845', '500010', '0', '1', '1', '-7558.19', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858846', '500010', '0', '1', '1', '-7564.99', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858847', '500010', '0', '1', '1', '-7571.79', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858848', '500010', '0', '1', '1', '-7578.59', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858849', '500010', '0', '1', '1', '-7585.39', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858850', '500010', '0', '1', '1', '-7592.19', '911.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858851', '500010', '0', '1', '1', '-7490.19', '918.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858852', '500010', '0', '1', '1', '-7496.99', '918.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858853', '500010', '0', '1', '1', '-7503.79', '918.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858854', '500010', '0', '1', '1', '-7510.59', '918.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858855', '500010', '0', '1', '1', '-7517.39', '918.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858856', '500010', '0', '1', '1', '-7524.19', '918.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858857', '500010', '0', '1', '1', '-7530.99', '918.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858858', '500011', '0', '1', '1', '-7538.64', '919.06', '271.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858859', '500011', '0', '1', '1', '-7537.79', '919.06', '270.828', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858860', '500011', '0', '1', '1', '-7536.94', '919.06', '270.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858861', '500011', '0', '1', '1', '-7535.24', '919.06', '269.508', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858862', '500011', '0', '1', '1', '-7535.24', '917.36', '268.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858863', '500011', '0', '1', '1', '-7535.24', '915.66', '268.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858864', '500011', '0', '1', '1', '-7536.94', '915.66', '267.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858865', '500011', '0', '1', '1', '-7538.64', '915.66', '266.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858866', '500011', '0', '1', '1', '-7535.24', '917.36', '268.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858867', '500011', '0', '1', '1', '-7535.24', '915.66', '268.188', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858868', '500011', '0', '1', '1', '-7536.94', '915.66', '267.528', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858869', '500011', '0', '1', '1', '-7538.64', '915.66', '266.868', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858870', '500011', '0', '1', '1', '-7536.94', '917.36', '271.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858871', '500011', '0', '1', '1', '-7536.94', '917.36', '270.128', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858872', '500011', '0', '1', '1', '-7536.94', '917.36', '268.768', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858873', '500011', '0', '1', '1', '-7538.64', '917.36', '271.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858874', '500011', '0', '1', '1', '-7535.24', '920.76', '271.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858875', '500011', '0', '1', '1', '-7536.94', '920.76', '271.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858876', '500011', '0', '1', '1', '-7538.64', '920.76', '271.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858877', '500011', '0', '1', '1', '-7540.34', '920.76', '271.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858878', '500011', '0', '1', '1', '-7540.34', '919.06', '271.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858879', '500011', '0', '1', '1', '-7540.34', '917.36', '271.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858880', '500011', '0', '1', '1', '-7540.34', '915.66', '271.488', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858881', '500011', '0', '1', '1', '-7536.94', '917.36', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858882', '500010', '0', '1', '1', '-7544.59', '918.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858883', '500010', '0', '1', '1', '-7551.39', '918.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858884', '500010', '0', '1', '1', '-7558.19', '918.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858885', '500010', '0', '1', '1', '-7564.99', '918.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858886', '500010', '0', '1', '1', '-7571.79', '918.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858887', '500010', '0', '1', '1', '-7578.59', '918.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858888', '500010', '0', '1', '1', '-7585.39', '918.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858889', '500010', '0', '1', '1', '-7496.99', '925.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858890', '500010', '0', '1', '1', '-7503.79', '925.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858891', '500010', '0', '1', '1', '-7510.59', '925.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858892', '500010', '0', '1', '1', '-7517.39', '925.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858893', '500010', '0', '1', '1', '-7524.19', '925.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858894', '500010', '0', '1', '1', '-7530.99', '925.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858895', '500010', '0', '1', '1', '-7544.59', '925.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858896', '500010', '0', '1', '1', '-7551.39', '925.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858897', '500010', '0', '1', '1', '-7558.19', '925.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858898', '500010', '0', '1', '1', '-7564.99', '925.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858899', '500010', '0', '1', '1', '-7571.79', '925.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858900', '500010', '0', '1', '1', '-7578.59', '925.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858901', '500010', '0', '1', '1', '-7503.79', '931.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858902', '500010', '0', '1', '1', '-7510.59', '931.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858903', '500010', '0', '1', '1', '-7517.39', '931.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858904', '500010', '0', '1', '1', '-7524.19', '931.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858905', '500010', '0', '1', '1', '-7530.99', '931.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858906', '500010', '0', '1', '1', '-7537.79', '931.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858907', '500010', '0', '1', '1', '-7544.59', '931.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858908', '500010', '0', '1', '1', '-7551.39', '931.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858909', '500010', '0', '1', '1', '-7558.19', '931.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858910', '500010', '0', '1', '1', '-7564.99', '931.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858911', '500010', '0', '1', '1', '-7571.79', '931.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858912', '500010', '0', '1', '1', '-7510.59', '938.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858913', '500010', '0', '1', '1', '-7517.39', '938.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858914', '500010', '0', '1', '1', '-7524.19', '938.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858915', '500010', '0', '1', '1', '-7530.99', '938.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858916', '500010', '0', '1', '1', '-7537.79', '938.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858917', '500010', '0', '1', '1', '-7544.59', '938.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858918', '500010', '0', '1', '1', '-7551.39', '938.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858919', '500010', '0', '1', '1', '-7558.19', '938.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858920', '500010', '0', '1', '1', '-7564.99', '938.61', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858921', '500010', '0', '1', '1', '-7517.39', '945.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858922', '500010', '0', '1', '1', '-7524.19', '945.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858923', '500010', '0', '1', '1', '-7530.99', '945.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858924', '500010', '0', '1', '1', '-7537.79', '945.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858925', '500010', '0', '1', '1', '-7544.59', '945.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858926', '500010', '0', '1', '1', '-7551.39', '945.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858927', '500010', '0', '1', '1', '-7558.19', '945.41', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858928', '500010', '0', '1', '1', '-7524.19', '952.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858929', '500010', '0', '1', '1', '-7530.99', '952.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858930', '500010', '0', '1', '1', '-7537.79', '952.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858931', '500010', '0', '1', '1', '-7544.59', '952.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858932', '500010', '0', '1', '1', '-7551.39', '952.21', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858933', '500010', '0', '1', '1', '-7530.99', '959.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858934', '500010', '0', '1', '1', '-7537.79', '959.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858935', '500010', '0', '1', '1', '-7544.59', '959.01', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858936', '500010', '0', '1', '1', '-7537.79', '965.81', '267.408', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858937', '500010', '0', '1', '1', '-7462.99', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858938', '500010', '0', '1', '1', '-7469.79', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858939', '500010', '0', '1', '1', '-7476.59', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858940', '500010', '0', '1', '1', '-7483.39', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858941', '500010', '0', '1', '1', '-7490.19', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858942', '500010', '0', '1', '1', '-7496.99', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858943', '500010', '0', '1', '1', '-7503.79', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858944', '500010', '0', '1', '1', '-7510.59', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858945', '500010', '0', '1', '1', '-7517.39', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858946', '500010', '0', '1', '1', '-7524.19', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858947', '500010', '0', '1', '1', '-7530.99', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858948', '500010', '0', '1', '1', '-7537.79', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858949', '500010', '0', '1', '1', '-7544.59', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858950', '500010', '0', '1', '1', '-7551.39', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858951', '500010', '0', '1', '1', '-7558.19', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858952', '500010', '0', '1', '1', '-7564.99', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858953', '500010', '0', '1', '1', '-7571.79', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858954', '500010', '0', '1', '1', '-7578.59', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858955', '500010', '0', '1', '1', '-7585.39', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858956', '500010', '0', '1', '1', '-7592.19', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858957', '500010', '0', '1', '1', '-7598.99', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858958', '500010', '0', '1', '1', '-7605.79', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858959', '500010', '0', '1', '1', '-7612.59', '884.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858960', '500010', '0', '1', '1', '-7469.79', '891.01', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858961', '500010', '0', '1', '1', '-7476.59', '891.01', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858962', '500010', '0', '1', '1', '-7598.99', '891.01', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858963', '500010', '0', '1', '1', '-7605.79', '891.01', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858964', '500010', '0', '1', '1', '-7476.59', '897.81', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858965', '500010', '0', '1', '1', '-7483.39', '897.81', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858966', '500010', '0', '1', '1', '-7592.19', '897.81', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858967', '500010', '0', '1', '1', '-7598.99', '897.81', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858968', '500010', '0', '1', '1', '-7483.39', '904.61', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858969', '500010', '0', '1', '1', '-7490.19', '904.61', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858970', '500010', '0', '1', '1', '-7585.39', '904.61', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858971', '500010', '0', '1', '1', '-7592.19', '904.61', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858972', '500010', '0', '1', '1', '-7490.19', '911.41', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858973', '500010', '0', '1', '1', '-7496.99', '911.41', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858974', '500010', '0', '1', '1', '-7578.59', '911.41', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858975', '500010', '0', '1', '1', '-7585.39', '911.41', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858976', '500010', '0', '1', '1', '-7496.99', '918.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858977', '500010', '0', '1', '1', '-7503.79', '918.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858978', '500010', '0', '1', '1', '-7571.79', '918.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858979', '500010', '0', '1', '1', '-7578.59', '918.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858980', '500010', '0', '1', '1', '-7503.79', '925.01', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858981', '500010', '0', '1', '1', '-7510.59', '925.01', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858982', '500010', '0', '1', '1', '-7564.99', '925.01', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858983', '500010', '0', '1', '1', '-7571.79', '925.01', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858984', '500010', '0', '1', '1', '-7510.59', '931.81', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858985', '500010', '0', '1', '1', '-7517.39', '931.81', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858986', '500010', '0', '1', '1', '-7558.19', '931.81', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858987', '500010', '0', '1', '1', '-7564.99', '931.81', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858988', '500010', '0', '1', '1', '-7517.39', '938.61', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858989', '500010', '0', '1', '1', '-7524.19', '938.61', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858990', '500010', '0', '1', '1', '-7551.39', '938.61', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858991', '500010', '0', '1', '1', '-7558.19', '938.61', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858992', '500010', '0', '1', '1', '-7524.19', '945.41', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858993', '500010', '0', '1', '1', '-7530.99', '945.41', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858994', '500010', '0', '1', '1', '-7544.59', '945.41', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858995', '500010', '0', '1', '1', '-7551.39', '945.41', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858996', '500010', '0', '1', '1', '-7530.99', '952.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858997', '500010', '0', '1', '1', '-7544.59', '952.21', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858998', '500010', '0', '1', '1', '-7530.99', '959.01', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('858999', '500010', '0', '1', '1', '-7544.59', '959.01', '272.848', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859000', '500010', '0', '1', '1', '-7476.59', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859001', '500010', '0', '1', '1', '-7483.39', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859002', '500010', '0', '1', '1', '-7490.19', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859003', '500010', '0', '1', '1', '-7496.99', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859004', '500010', '0', '1', '1', '-7503.79', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859005', '500010', '0', '1', '1', '-7510.59', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859006', '500010', '0', '1', '1', '-7517.39', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859007', '500010', '0', '1', '1', '-7524.19', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859008', '500010', '0', '1', '1', '-7530.99', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859009', '500010', '0', '1', '1', '-7537.79', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859010', '500010', '0', '1', '1', '-7544.59', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859011', '500010', '0', '1', '1', '-7551.39', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859012', '500010', '0', '1', '1', '-7558.19', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859013', '500010', '0', '1', '1', '-7564.99', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859014', '500010', '0', '1', '1', '-7571.79', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859015', '500010', '0', '1', '1', '-7578.59', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859016', '500010', '0', '1', '1', '-7585.39', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859017', '500010', '0', '1', '1', '-7592.19', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859018', '500010', '0', '1', '1', '-7598.99', '891.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859019', '500010', '0', '1', '1', '-7483.39', '897.81', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859020', '500010', '0', '1', '1', '-7490.19', '897.81', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859021', '500010', '0', '1', '1', '-7496.99', '897.81', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859022', '500010', '0', '1', '1', '-7585.39', '897.81', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859023', '500010', '0', '1', '1', '-7592.19', '897.81', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859024', '500010', '0', '1', '1', '-7490.19', '904.61', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859025', '500010', '0', '1', '1', '-7496.99', '904.61', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859026', '500010', '0', '1', '1', '-7578.59', '904.61', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859027', '500010', '0', '1', '1', '-7585.39', '904.61', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859028', '500010', '0', '1', '1', '-7496.99', '911.41', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859029', '500010', '0', '1', '1', '-7503.79', '911.41', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859030', '500010', '0', '1', '1', '-7571.79', '911.41', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859031', '500010', '0', '1', '1', '-7578.59', '911.41', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859032', '500010', '0', '1', '1', '-7503.79', '918.21', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859033', '500010', '0', '1', '1', '-7510.59', '918.21', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859034', '500010', '0', '1', '1', '-7564.99', '918.21', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859035', '500010', '0', '1', '1', '-7571.79', '918.21', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859036', '500010', '0', '1', '1', '-7510.59', '925.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859037', '500010', '0', '1', '1', '-7517.39', '925.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859038', '500010', '0', '1', '1', '-7558.19', '925.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859039', '500010', '0', '1', '1', '-7564.99', '925.01', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859040', '500010', '0', '1', '1', '-7517.39', '931.81', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859041', '500010', '0', '1', '1', '-7524.19', '931.81', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859042', '500010', '0', '1', '1', '-7551.39', '931.81', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859043', '500010', '0', '1', '1', '-7558.19', '931.81', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859044', '500010', '0', '1', '1', '-7524.19', '938.61', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859045', '500010', '0', '1', '1', '-7530.99', '938.61', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859046', '500010', '0', '1', '1', '-7544.59', '938.61', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859047', '500010', '0', '1', '1', '-7551.39', '938.61', '278.288', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859048', '500010', '0', '1', '1', '-7503.79', '897.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859049', '500010', '0', '1', '1', '-7510.59', '897.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859050', '500010', '0', '1', '1', '-7517.39', '897.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859051', '500010', '0', '1', '1', '-7524.19', '897.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859052', '500010', '0', '1', '1', '-7530.99', '897.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859053', '500010', '0', '1', '1', '-7537.79', '897.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859054', '500010', '0', '1', '1', '-7544.59', '897.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859055', '500010', '0', '1', '1', '-7551.39', '897.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859056', '500010', '0', '1', '1', '-7558.19', '897.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859057', '500010', '0', '1', '1', '-7564.99', '897.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859058', '500010', '0', '1', '1', '-7571.79', '897.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859059', '500010', '0', '1', '1', '-7503.79', '904.61', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859060', '500010', '0', '1', '1', '-7510.59', '904.61', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859061', '500010', '0', '1', '1', '-7564.99', '904.61', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859062', '500010', '0', '1', '1', '-7571.79', '904.61', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859063', '500010', '0', '1', '1', '-7510.59', '911.41', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859064', '500010', '0', '1', '1', '-7564.99', '911.41', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859065', '500010', '0', '1', '1', '-7510.59', '918.21', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859066', '500010', '0', '1', '1', '-7517.39', '918.21', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859067', '500010', '0', '1', '1', '-7558.19', '918.21', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859068', '500010', '0', '1', '1', '-7564.99', '918.21', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859069', '500010', '0', '1', '1', '-7517.39', '925.01', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859070', '500010', '0', '1', '1', '-7558.19', '925.01', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859071', '500010', '0', '1', '1', '-7517.39', '931.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859072', '500010', '0', '1', '1', '-7524.19', '931.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859073', '500010', '0', '1', '1', '-7530.99', '931.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859074', '500010', '0', '1', '1', '-7537.79', '931.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859075', '500010', '0', '1', '1', '-7544.59', '931.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859076', '500010', '0', '1', '1', '-7551.39', '931.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859077', '500010', '0', '1', '1', '-7558.19', '931.81', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859078', '500010', '0', '1', '1', '-7537.79', '938.61', '283.728', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859079', '500010', '0', '1', '1', '-7503.79', '897.81', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859080', '500010', '0', '1', '1', '-7510.59', '897.81', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859081', '500010', '0', '1', '1', '-7517.39', '897.81', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859082', '500010', '0', '1', '1', '-7524.19', '897.81', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859083', '500010', '0', '1', '1', '-7530.99', '897.81', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859084', '500010', '0', '1', '1', '-7537.79', '897.81', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859085', '500010', '0', '1', '1', '-7544.59', '897.81', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859086', '500010', '0', '1', '1', '-7551.39', '897.81', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859087', '500010', '0', '1', '1', '-7558.19', '897.81', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859088', '500010', '0', '1', '1', '-7564.99', '897.81', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859089', '500010', '0', '1', '1', '-7571.79', '897.81', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859090', '500010', '0', '1', '1', '-7517.39', '904.61', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859091', '500010', '0', '1', '1', '-7558.19', '904.61', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859092', '500010', '0', '1', '1', '-7517.39', '911.41', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859093', '500010', '0', '1', '1', '-7558.19', '911.41', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859094', '500010', '0', '1', '1', '-7517.39', '918.21', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859095', '500010', '0', '1', '1', '-7558.19', '918.21', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859096', '500010', '0', '1', '1', '-7517.39', '925.01', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859097', '500010', '0', '1', '1', '-7524.19', '925.01', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859098', '500010', '0', '1', '1', '-7530.99', '925.01', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859099', '500010', '0', '1', '1', '-7537.79', '925.01', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859100', '500010', '0', '1', '1', '-7544.59', '925.01', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859101', '500010', '0', '1', '1', '-7551.39', '925.01', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859102', '500010', '0', '1', '1', '-7558.19', '925.01', '289.168', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859103', '500010', '0', '1', '1', '-7517.39', '897.81', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859104', '500010', '0', '1', '1', '-7524.19', '897.81', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859105', '500010', '0', '1', '1', '-7530.99', '897.81', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859106', '500010', '0', '1', '1', '-7537.79', '897.81', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859107', '500010', '0', '1', '1', '-7544.59', '897.81', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859108', '500010', '0', '1', '1', '-7551.39', '897.81', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859109', '500010', '0', '1', '1', '-7558.19', '897.81', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859110', '500010', '0', '1', '1', '-7524.19', '904.61', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859111', '500010', '0', '1', '1', '-7530.99', '904.61', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859112', '500010', '0', '1', '1', '-7537.79', '904.61', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859113', '500010', '0', '1', '1', '-7544.59', '904.61', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859114', '500010', '0', '1', '1', '-7551.39', '904.61', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859115', '500010', '0', '1', '1', '-7524.19', '911.41', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859116', '500010', '0', '1', '1', '-7530.99', '911.41', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859117', '500010', '0', '1', '1', '-7537.79', '911.41', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859118', '500010', '0', '1', '1', '-7544.59', '911.41', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859119', '500010', '0', '1', '1', '-7551.39', '911.41', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859120', '500010', '0', '1', '1', '-7530.99', '918.21', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859121', '500010', '0', '1', '1', '-7537.79', '918.21', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859122', '500010', '0', '1', '1', '-7544.59', '918.21', '294.608', '0', '0', '0', '0', '0', '25', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859153', '192501', '0', '1', '1', '-7524.06', '1058.42', '148.475', '1.54202', '0', '0', '0.696859', '0.717208', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859154', '192488', '0', '1', '1', '-7558.28', '1057.94', '149.403', '1.59148', '0', '0', '0.714383', '0.699755', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859238', '194911', '0', '1', '1', '-7534.62', '1050.49', '131.407', '0.00556016', '0', '0', '0.00278008', '0.999996', '300', '100', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859239', '194911', '0', '1', '1', '-7549.1', '1050.11', '131.407', '0.0134101', '0', '0', '0.00670499', '0.999978', '300', '100', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859243', '31', '0', '1', '1', '-7551.19', '1054.09', '158.684', '0.00162745', '0', '0', '0.000813722', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859244', '31', '0', '1', '1', '-7531.05', '1054.03', '158.684', '6.28089', '0', '0', '0.00114909', '-0.999999', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859249', '192606', '0', '1', '1', '-7524.24', '1054.47', '153.243', '1.54524', '0', '0', '0.698014', '0.716084', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859250', '192606', '0', '1', '1', '-7558.37', '1054.65', '153.243', '1.59629', '0', '0', '0.716064', '0.698035', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859252', '186465', '0', '1', '1', '-7540.13', '1012.78', '203.662', '1.6002', '0', '0', '0.717425', '0.696635', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859275', '177415', '0', '1', '1', '-7558.24', '1068.89', '131.406', '6.2542', '0', '0', '0.0144941', '-0.999895', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859286', '194414', '0', '1', '1', '-7507.71', '1057.39', '131.407', '1.56122', '0', '0', '0.703712', '0.710486', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859290', '194414', '0', '1', '1', '-7574.34', '1057.37', '131.407', '1.562', '0', '0', '0.703989', '0.710211', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859292', '194414', '0', '1', '1', '-7507.96', '1150.67', '131.408', '4.70834', '0', '0', '0.708535', '-0.705675', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859293', '194414', '0', '1', '1', '-7574.33', '1157.36', '131.408', '4.70441', '0', '0', '0.709923', '-0.704279', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859295', '194414', '0', '1', '1', '-7658.46', '1106.98', '131.407', '6.26764', '0', '0', '0.00777371', '-0.99997', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859296', '194414', '0', '1', '1', '-7417.8', '1104.96', '131.407', '3.14199', '0', '0', '1', '-0.000200435', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859321', '500010', '0', '1', '1', '3555', '-3429.43', '136.088', '5.4797', '0', '0', '0.391021', '-0.920382', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859322', '500010', '0', '1', '1', '3550.93', '-3433.71', '136.032', '5.49148', '0', '0', '0.385593', '-0.922669', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859323', '500010', '0', '1', '1', '3598.83', '-3331.38', '126.341', '6.25725', '0', '0', '0.0129686', '-0.999916', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859324', '500010', '0', '1', '1', '3599.07', '-3337.56', '126.198', '0.0251119', '0', '0', '0.0125556', '0.999921', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859325', '500010', '0', '1', '1', '3599.06', '-3331.36', '131.856', '6.24546', '0', '0', '0.0188622', '-0.999822', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859326', '500010', '0', '1', '1', '3598.91', '-3337.77', '131.713', '0.00154114', '0', '0', '0.00077057', '1', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859327', '500010', '0', '1', '1', '3554.95', '-3429.23', '141.604', '5.47733', '0', '0', '0.392113', '-0.919917', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859328', '500010', '0', '1', '1', '3550.25', '-3433.59', '141.547', '5.49697', '0', '0', '0.383063', '-0.923722', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859329', '500010', '0', '1', '1', '3403.29', '-3384.2', '142.616', '3.26329', '0', '0', '0.998149', '-0.0608129', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859330', '500010', '0', '1', '1', '3403.16', '-3373.44', '142.672', '3.14548', '0', '0', '0.999998', '-0.00194554', '300', '0', '1', '0'); INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES('859331', '500010', '0', '1', '1', '3403.16', '-3378.71', '142.62', '3.2201', '0', '0', '0.99923', '-0.0392419', '300', '0', '1', '0');