Files
ets-module-collection/ets.examples.combined.ts

2874 lines
92 KiB
TypeScript

import { BotData } from './botmgr.server';
import { Equipment } from './botmgr.server';
type ItemInHand = {
entry: number | undefined,
link: string | undefined,
bot: number | undefined,
slot: number | undefined
}
/**
* This is the UI bot data manager class to make it easier
* to managed bot data in the UI.
*/
export class BotStorage {
private storage: Map<number, BotData> = new Map();
private active: number = null;
private pickedUp: boolean = false;
private itemInHand: ItemInHand = { entry: undefined, link: undefined, bot: undefined, slot: undefined };
private bankItem: { entry: number, link: string, slot: number } = { entry: 0, link: '', slot: 0 };
public GetBotData(entry: number): BotData | undefined {
return this.storage.get(entry);
}
GetBotItem(botId: number, slot: BotEquipmentSlotNum): Equipment | undefined {
const bot = this.GetBotData(botId);
if(bot) {
return bot.equipment[slot];
}
}
SetBotData(entry: number, data: BotData): void {
this.storage.set(entry, data);
}
SetBotItem(botId: number, slot: BotEquipmentSlotNum, item: Equipment): void {
const botData = this.GetBotData(botId);
if(botData) {
botData.equipment[slot] = item;
}
this.SetBotData(botId, botData);
}
UpdateBotData(entry: number, data: BotData): void {
this.storage.set(entry, data);
}
SetActive(botId: number): void {
this.active = botId;
}
GetActive(): number {
return this.active;
}
ClearActive(): void {
this.active = null;
}
IsPickedUp(): boolean {
return this.pickedUp;
}
BotItemPickedUp(botId: number, entry: number, link: string): void {
const bot = this.GetBotData(botId);
if(bot) {
this.itemInHand.entry = entry;
this.itemInHand.link = link;
this.itemInHand.bot = botId;
this.itemInHand.slot = this.GetSlotByItemId(entry);
}
this.pickedUp = true;
}
GetItemInHand(): ItemInHand {
return this.itemInHand;
}
GetFromBank(): { entry: number, link: string, slot: number } | undefined {
if(!this.bankItem) {
return undefined;
}
return this.bankItem;
}
SetFromBank(item: { entry: number, link: string, slot: number }): void {
this.bankItem = item;
}
ClearFromBank(): void {
this.bankItem = undefined;
}
BotItemCursorClear(): void {
this.itemInHand = undefined;
this.pickedUp = false;
}
GetSlotByItemId(entry: number): number | undefined {
const botData = this.GetBotData(this.GetActive());
const allItems = Object.entries(botData.equipment)
for(const [slot, item] of allItems) {
if(item.entry === entry) {
return parseInt(slot);
}
}
return;
}
}import * as Common from '../../constants/idmaps';
import { BotData, Equipment, EquipmentList } from './botmgr.server';
type CharInfo = {
name: string,
level: number,
className: Common.CharacterClass,
classId: keyof typeof Common.ClassesMapping,
raceName: Common.CharacterRace,
raceId: keyof typeof Common.RacesMapping
}
type CharStats = Partial<Record<keyof typeof Common.BotStat, number>>;
function humanizeTalentName(input: string): string {
if (input.length === 0) {
return input; // Return unchanged if the input is an empty string
}
try {
const parts = input.split("_");
parts[0] = parts[0].toLowerCase();
parts[0] = parts[0].charAt(0).toUpperCase() + parts[0].slice(1);
parts[1] = parts[1].toLowerCase();
parts[1] = parts[1].charAt(0).toUpperCase() + parts[1].slice(1);
return `${parts[1]} ${parts[0]}`;
} catch (e) {
print(`failed to humanize talent name: ${input}` + e);
}
}
export class BotUnit {
protected myself: Creature;
protected myOwner: Player;
protected charinfo: CharInfo;
protected equipment: EquipmentList;
protected statsLeft: Record<string, string>[];
protected statsRight: Record<string, string>[];
protected talentSpecId: number;
protected roles: number;
protected allStats: Record<string, string> = {};
constructor(creature: Creature) {
if(!creature.IsNPCBot()) {
return;
}
this.myself = creature;
this.myOwner = creature.GetBotOwner();
this.charinfo = {
name: creature.GetName(),
level: creature.GetLevel(),
className: Common.ClassesMapping[creature.GetClass()],
classId: creature.GetClass(),
raceName: Common.RacesMapping[creature.GetRace()],
raceId: creature.GetRace()
};
this.equipment = this._lookupEquipment();
this.talentSpecId = creature.GetTalentSpec();
this.parseStats(creature.GetBotDump());
try {
this.statsLeft = this._lookupStats('left');
this.statsRight = this._lookupStats('right');
} catch (e) {
print("failed to get stats for bot:" + e);
}
this.roles = creature.GetBotRoles();
}
public toBotData(): BotData {
return {
name: this.charinfo.name,
entry: this.myself.GetEntry(),
owner: this.myOwner.GetName(),
level: this.charinfo.level,
class: this.charinfo.className,
classId: this.charinfo.classId,
race: this.charinfo.raceName,
raceId: this.charinfo.raceId,
talentSpec: this.talentSpecId,
talentSpecName: humanizeTalentName(this.talentSpecName()),
roles: this.roles,
equipment: this.equipment,
leftStats: this.statsLeft,
rightStats: this.statsRight,
allStats: this.allStats
}
}
public isHealer(): boolean {
if(this.talentSpecId == Common.TalentSpecs.SHAMAN_RESTORATION ||
this.talentSpecId == Common.TalentSpecs.PRIEST_DISCIPLINE ||
this.talentSpecId == Common.TalentSpecs.PRIEST_HOLY ||
this.talentSpecId == Common.TalentSpecs.PALADIN_HOLY ||
this.talentSpecId == Common.TalentSpecs.DRUID_RESTORATION) {
return true;
}
return false;
}
public isDualWield(): boolean {
if(this.talentSpecId == Common.TalentSpecs.ROGUE_COMBAT ||
this.talentSpecId == Common.TalentSpecs.ROGUE_SUBTLETY ||
this.talentSpecId == Common.TalentSpecs.ROGUE_ASSASSINATION ||
this.talentSpecId == Common.TalentSpecs.SHAMAN_ENHANCEMENT ||
this.talentSpecId == Common.TalentSpecs.WARRIOR_FURY) {
if(this.equipment[Common.BotEquipSlot.MAINHAND] &&
this.equipment[Common.BotEquipSlot.OFFHAND]) {
return true;
}
}
}
public GetMeleeStats (): Record<string, Common.BotStatName[]>{
const botStatValues = Object.values(Common.BotStatLabel);
type BotStatValues = typeof botStatValues[number];
return {
left: [
"Strength",
"Agility",
"Damage",
"Power",
"Hit Rating",
"Crit %",
"Expertise",
"Armor Pen"
],
right: [
"Haste Rating",
"Armor",
"Stamina",
"Defense",
"Dodge",
"Parry",
"Block",
"Physical Res."
]
}
}
public GetRangedStats (): Record<string, Common.BotStatName[]>{
return {
left: [
"Strength",
"Agility",
"Damage Rng",
"Speed",
"Power",
"Hit Rating",
"Crit %",
"Armor Pen"
],
right: [
"Expertise",
"Haste Rating",
"Armor",
"Stamina",
"Defense",
"Dodge",
"Parry",
"Block",
]
}
}
public GetCasterStats (): Record<string, Common.BotStatName[]> {
return {
left: [
"Intellect",
"Spirit",
"Stamina",
"Bonus Dmg",
"Crit %",
"Hit Rating",
"Spell Pen"
],
right: [
"Haste Rating",
"MP5",
"Spell Res.",
"Dodge",
"Armor",
"Parry",
]
}
}
public GetStatMappings() {
switch(this.talentSpecId) {
case Common.TalentSpecs.WARRIOR_ARMS:
case Common.TalentSpecs.WARRIOR_FURY:
case Common.TalentSpecs.WARRIOR_PROTECTION:
case Common.TalentSpecs.PALADIN_PROTECTION:
case Common.TalentSpecs.PALADIN_RETRIBUTION:
case Common.TalentSpecs.DK_BLOOD:
case Common.TalentSpecs.DK_FROST:
case Common.TalentSpecs.DK_UNHOLY:
case Common.TalentSpecs.ROGUE_ASSASSINATION:
case Common.TalentSpecs.ROGUE_COMBAT:
case Common.TalentSpecs.ROGUE_SUBTLETY:
case Common.TalentSpecs.SHAMAN_ENHANCEMENT:
case Common.TalentSpecs.DRUID_FERAL:
return this.GetMeleeStats();
case Common.TalentSpecs.HUNTER_SURVIVAL:
case Common.TalentSpecs.HUNTER_MARKSMANSHIP:
case Common.TalentSpecs.HUNTER_BEASTMASTERY:
return this.GetRangedStats();
case Common.TalentSpecs.MAGE_ARCANE:
case Common.TalentSpecs.MAGE_FIRE:
case Common.TalentSpecs.MAGE_FROST:
case Common.TalentSpecs.WARLOCK_AFFLICTION:
case Common.TalentSpecs.WARLOCK_DEMONOLOGY:
case Common.TalentSpecs.WARLOCK_DESTRUCTION:
case Common.TalentSpecs.PRIEST_DISCIPLINE:
case Common.TalentSpecs.PRIEST_HOLY:
case Common.TalentSpecs.PRIEST_SHADOW:
case Common.TalentSpecs.SHAMAN_ELEMENTAL:
case Common.TalentSpecs.SHAMAN_RESTORATION:
case Common.TalentSpecs.DRUID_BALANCE:
case Common.TalentSpecs.DRUID_RESTORATION:
return this.GetCasterStats();
default:
print(`Unknown Talent Spec: ${this.talentSpecId}`);
}
}
public talentSpecName() {
// print(`Talent Spec: ${this.talentSpecId}`);
const keys = Object.keys(Common.TalentSpecs);
for(let i=0; i < keys.length; i++) {
if(Common.TalentSpecs[keys[i]] === this.talentSpecId) {
return keys[i];
}
}
}
private _lookupEquipment(): EquipmentList {
const myEquipment = {} as EquipmentList;
for(let slot=0; slot <= Common.BotEquipLast; slot++) {
const equipment = this.myself.GetBotEquipment(<BotEquipmentSlotNum>slot);
if(equipment) {
myEquipment[slot] = {
entry: equipment.GetEntry(),
link: equipment.GetItemLink(),
quality: <Common.QualityType>equipment.GetQuality(),
itemLevel: equipment.GetItemLevel(),
enchantmentId: equipment.GetEnchantmentId(0), // Only the permenant enchantments
}
} else {
myEquipment[slot] = undefined;
}
}
return myEquipment;
}
private _lookupStats(panel: 'left' | 'right'): Record<string, string>[] {
const statMappings = this.GetStatMappings();
const classStats: Record<string, string>[] = []
for(let stat = 0; stat < statMappings[panel].length; stat++) {
const statName = statMappings[panel][stat];
let statValue = this.allStats[statName];
const statRecord= {};
// skip offhand stats will be handled with main hand
if(statName === 'Dmg Off') {
continue;
}
// handle some special cases for stats
if(statName === 'Damage') {
statRecord[statName] = statValue;
classStats.push(statRecord);
// Go ahead and add dual wield damage also
if(this.isDualWield()) {
//statRecord['Dmg Off'] = statValue;
//classStats.push(statRecord);
}
continue;
}
if(this.isHealer() && statName === 'Bonus Dmg') {
statRecord['Bonus Heals'] = statValue;
classStats.push(statRecord);
// print(`Stat: Bonus Heals = ${statValue}`);
continue;
}
if(statName && statValue) {
statRecord[statName] = statValue;
classStats.push(statRecord);
// print(`Stat: ${statName} = ${statValue}`);
} else {
// print("failed to get stat: " + statName);
}
}
return classStats;
}
private parseStats(botdump: string) {
const stats = botdump.split('\n');
for(let i=0; i<stats.length; i++) {
const parts = stats[i].split(':');
if(parts[0] == "Resistance") {
parts[0] = parts[0] + ":" + parts[1];
this.allStats[parts[0]] = parts[2];
continue;
}
if(!Common.BotStatLabel[parts[0]]) {
continue;
}
parts[1] = parts[1].replace("(-0.00 pct)", "");
parts[1] = parts[1].replace("pct", "%").trim();
parts[1] = parts[1].replace("+", "");
const statName = Common.BotStatLabel[parts[0]];
if(statName == "Damage" || statName == "Dmg Off" || statName == "Damage Rng") {
parts[1] = parts[2].split(",")[0].trim() + "-" + parts[3].trim();
}
if(statName == "Physical Res." || statName == "Spell Res.") {
const value = parseFloat(parts[1]);
if(value === 1) {
parts[1] = "0.00%";
}
parts[1] = ((1 - value) * 100) + ".00%";
}
if(statName == "Expertise") {
parts[1] = parts[1].trim().split(" ")[0];
}
if(statName == "Dodge" || statName == "Parry" || statName == "Block" ||
statName == "Crit %" ) {
parts[1] = parts[1].trim() + "%";
}
if(statName == "Strength" || statName == "Agility" || statName == "Intellect" ||
statName == "Spirit" || statName == "Stamina") {
parts[1] = "" + Math.round(parseInt(parts[1]));
}
this.allStats[statName] = parts[1].trim().replace(" %", "%");
// print("Parsed Stat: " + statName + " = " + parts[1]);
}
}
}
/** @noSelfInFile **/
/** @ts-expect-error */
let aio: AIO = {};
/**
* v2:
* @todo Add slot management for bot equipment
*/
import { UIInvSlot, BotEquipSlot, BotSlotName, BotStat, BotStatLabel } from "../../constants/idmaps";
import { BotData, Equipment } from "./botmgr.server";
import { BotStorage } from "./bot";
import { colors } from "../../classes/ui-utils";
// Helper functions to create unique ids for frames and components
const id = (name: string, entry: number = null) => `BotMgr${name}` + (entry ? entry : '');
const compId = (botId: number, name: string) => `${botId}:BotMgr${name}`;
// includes of global polyfills in main file for submodules
let incObjectEntries = { 1: 'inlude'}; Object.entries(incObjectEntries);
let incParseInt = parseInt('1');
function ucase(input: string): string {
if (input.length === 0) {
return input; // Return unchanged if the input is an empty string
}
const firstLetter = input.charAt(0).toUpperCase();
let restOfTheString = input.slice(1).toLowerCase();
if(input.slice(-1) == "1" || input.slice(-1) == "2") {
restOfTheString = restOfTheString.slice(0, -1);
}
return firstLetter + restOfTheString;
}
function humanizeName(input: string): string {
if (input.length === 0) {
return input; // Return unchanged if the input is an empty string
}
const parts = input.split("_");
parts[0] = parts[0].toLowerCase();
parts[0] = parts[0].charAt(0).toUpperCase() + parts[0].slice(1);
parts[1] = parts[1].toLowerCase();
parts[1] = parts[1].charAt(0).toUpperCase() + parts[1].slice(1);
return `${parts[1]} ${parts[0]}`;
}
// If we are a client file. aio.AddAddon() will return false and this file will be serialized and sent to client.
if(!aio.AddAddon()) {
const botMgrHandlers = aio.AddHandlers('BotMgr', {});
const InfoFramePool: Map<number, WoWAPI.Frame> = new Map();
const ComponentsPool: Map<string, unknown> = new Map(); // key botId + ":" + componentid
const ItemClickFuncs: Map<string, any> = new Map(); // containerid (1-13):itemslotId (1-36) => click function
const botStorage: BotStorage = new BotStorage();
let BotItemTooltip: WoWAPI.GameTooltip;
function AddResistFrame(parent: WoWAPI.Frame, botData: BotData) {
const resistFrame = CreateFrame("Frame", id("ResistsFrame"), parent);
resistFrame.SetSize(32, 160);
resistFrame.SetPoint("TOPRIGHT", parent, "TOPLEFT", 297, -77);
const magicRes1 = CreateFrame("Frame", id("MagicResFrame1"), resistFrame, "MagicResistanceFrameTemplate", 1);
magicRes1.SetPoint("TOP", 0, 0);
magicRes1.SetSize(32, 32);
const magResBack1 = magicRes1.CreateTexture(id("MagicResTexture1"), "BACKGROUND");
magResBack1.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-ResistanceIcons");
magResBack1.SetTexCoord(0, 1, 0.2265, 0.3398);
magResBack1.SetAllPoints(magicRes1);
const magResFont1 = magicRes1.CreateFontString(id("Resist2"), "BACKGROUND", "GameFontHighlightSmall");
magResFont1.SetPoint("BOTTOM", magResBack1, null, 0, 3);
magResFont1.SetText(`${GREEN_FONT_COLOR_CODE}${botData.allStats["Resistance: arcane"]}`);
ComponentsPool.set(compId(botData.entry, "Resist1"), magResFont1);
// End Arcance Resistance
const magicRes2 = CreateFrame("Frame", id("MagicResFrame2"), resistFrame, "MagicResistanceFrameTemplate", 2);
magicRes2.SetPoint("TOP", magicRes1, "BOTTOM", 0, 0);
magicRes2.SetSize(32, 32);
const magResBack2 = magicRes2.CreateTexture(id("MagicResTexture2"), "BACKGROUND");
magResBack2.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-ResistanceIcons");
magResBack2.SetTexCoord(0, 1, 0, 0.11328125);
magResBack2.SetAllPoints(magicRes2);
const magResFont2 = magicRes1.CreateFontString(id("Resist2"), "BACKGROUND", "GameFontHighlightSmall");
magResFont2.SetPoint("BOTTOM", magicRes2, null, 0, 3);
magResFont2.SetText(`${GREEN_FONT_COLOR_CODE}${botData.allStats["Resistance: fire"]}`);
ComponentsPool.set(compId(botData.entry, "Resist2"), magResFont2);
// end fire resistance
const magicRes3 = CreateFrame("Frame", id("MagicResFrame3"), resistFrame, "MagicResistanceFrameTemplate", 3);
magicRes3.SetPoint("TOP", magicRes2, "BOTTOM", 0, 0);
magicRes3.SetSize(32, 32);
const magResBack3 = magicRes3.CreateTexture(id("MagicResTexture3"), "BACKGROUND");
magResBack3.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-ResistanceIcons");
magResBack3.SetTexCoord(0, 1, 0.11328125, 0.2265625);
magResBack3.SetAllPoints(magicRes3);
const magResFont3 = magicRes3.CreateFontString(id("Resist3"), "BACKGROUND", "GameFontHighlightSmall");
magResFont3.SetPoint("BOTTOM", magicRes3, null, 0, 3);
magResFont3.SetText(`${GREEN_FONT_COLOR_CODE}${botData.allStats["Resistance: nature"]}`);
ComponentsPool.set(compId(botData.entry, "Resist3"), magResFont3);
// end nature resistance
const magicRes4 = CreateFrame("Frame", id("MagicResFrame4"), resistFrame, "MagicResistanceFrameTemplate", 4);
magicRes4.SetPoint("TOP", magicRes3, "BOTTOM", 0, 0);
magicRes4.SetSize(32, 32);
const magResBack4 = magicRes4.CreateTexture(id("MagicResTexture4"), "BACKGROUND");
magResBack4.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-ResistanceIcons");
magResBack4.SetTexCoord(0, 1, 0.33984375, 0.453125);
magResBack4.SetAllPoints(magicRes4);
const magResFont4 = magicRes4.CreateFontString(id("Resist4"), "BACKGROUND", "GameFontHighlightSmall");
magResFont4.SetPoint("BOTTOM", magicRes4, null, 0, 3);
magResFont4.SetText(`${GREEN_FONT_COLOR_CODE}${botData.allStats["Resistance: frost"]}`);
ComponentsPool.set(compId(botData.entry, "Resist4"), magResFont4);
// end frost resistance
const magicRes5 = CreateFrame("Frame", id("MagicResFrame5"), resistFrame, "MagicResistanceFrameTemplate", 5);
magicRes5.SetPoint("TOP", magicRes4, "BOTTOM", 0, 0);
magicRes5.SetSize(32, 32);
const magResBack5 = magicRes5.CreateTexture(id("MagicResTexture5"), "BACKGROUND");
magResBack5.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-ResistanceIcons");
magResBack5.SetTexCoord(0, 1, 0.453125, 0.56640625);
magResBack5.SetAllPoints(magicRes5);
const magResFont5 = magicRes5.CreateFontString(id("Resist5"), "BACKGROUND", "GameFontHighlightSmall");
magResFont5.SetPoint("BOTTOM", magicRes5, null, 0, 3);
magResFont5.SetText(`${GREEN_FONT_COLOR_CODE}${botData.allStats["Resistance: shadow"]}`);
ComponentsPool.set(compId(botData.entry, "Resist5"), magResFont5);
// end shadow resistance
}
function AddPortrait(parent: WoWAPI.Frame, botData: BotData) {
const portrait = parent.CreateTexture(id("Portrait", botData.entry), "ARTWORK");
portrait.SetPoint("TOPLEFT", 10, -7);
portrait.SetSize(58, 58);
SetPortraitTexture(portrait, "target");
const characterName = CreateFrame("Frame", id("CharacterName", botData.entry), parent);
characterName.SetSize(109,12);
characterName.SetPoint("CENTER",6,232);
characterName.SetScript("OnLoad", (frame) => {
RaiseFrameLevel(frame);
});
const charFont = characterName.CreateFontString(id("CharacterNameFont", botData.entry), "BACKGROUND", "GameFontNormal");
charFont.SetText(GetUnitName("target", false));
charFont.SetSize(300,12);
charFont.SetPoint("CENTER",0,0);
charFont.SetTextColor(1,1,1,1);
const infoTextFrame = CreateFrame("Frame", id("InfoTextFrame", botData.entry), parent);
infoTextFrame.SetSize(200,12);
infoTextFrame.SetPoint("CENTER", characterName, "BOTTOM", 0, -15);
infoTextFrame.SetScript("OnLoad", (frame) => {
RaiseFrameLevel(frame);
});
const infoTextFont = infoTextFrame.CreateFontString(id("InfoTextFont", botData.entry), "BACKGROUND", "GameFontHighlightSmall");
if(botData.classId > 10) {
infoTextFont.SetText(`${YELLOW_FONT_COLOR_CODE} Level ${UnitLevel("target")} ${botData.class}`);
} else {
infoTextFont.SetText(`${YELLOW_FONT_COLOR_CODE} Level ${UnitLevel("target")} ${botData.race} ${botData.class}`);
}
const spec = infoTextFrame.CreateFontString(id("SpecFont", botData.entry), "BACKGROUND", "GameFontHighlightSmall");
spec.SetText(`${botData.talentSpecName}`);
spec.SetPoint("TOP", infoTextFont, "BOTTOM", 0, -2);
ComponentsPool.set(compId(botData.entry, "SpecFont"), spec);
infoTextFont.SetSize(300,12);
infoTextFont.SetPoint("CENTER",0,0);
}
function AddCharacterModel(parent: WoWAPI.Frame, botData: BotData) {
const frameChar = CreateFrame("PlayerModel", id("ModelFrame", botData.entry), parent, null, botData.entry);
frameChar.SetPoint("TOP", -5, -82);
frameChar.SetSize(240, 175);
frameChar.SetUnit("target");
frameChar.SetFacing(0.3);
frameChar.SetAlpha(0.65);
frameChar.SetGlow(0.9);
frameChar.SetFrameStrata("MEDIUM");
}
function UpdateEquipFrame(group: 'left' | 'right' | 'weapons', parent: WoWAPI.Frame, botData: BotData) {
let slotOrder = [];
switch(group) {
case 'left':
slotOrder = [BotEquipSlot.HEAD,BotEquipSlot.NECK,BotEquipSlot.SHOULDERS,BotEquipSlot.BACK,BotEquipSlot.CHEST,-1,-2,BotEquipSlot.WRIST];
break;
case 'right':
slotOrder = [BotEquipSlot.HANDS,BotEquipSlot.WAIST,BotEquipSlot.LEGS,BotEquipSlot.FEET,BotEquipSlot.FINGER1,BotEquipSlot.FINGER2,BotEquipSlot.TRINKET1,BotEquipSlot.TRINKET2];
break;
case 'weapons':
slotOrder = [BotEquipSlot.MAINHAND,BotEquipSlot.OFFHAND,BotEquipSlot.RANGED];
break;
}
// loop through the left equipment and create the buttons and texture.
for(let i = 0; i < slotOrder.length; i++) {
const itemSlotId = slotOrder[i] >= 0 ? slotOrder[i] : 92+slotOrder[i];
const equipSlot = CreateFrame("Button", id(`${group}-EquipmentSlot-${slotOrder[i]}`), parent, "ItemButtonTemplate", itemSlotId);
if(group === 'weapons')
equipSlot.SetPoint("TOPLEFT", i*40+1, 0);
else
equipSlot.SetPoint("TOPLEFT", 0, -i*40-1);
equipSlot.SetSize(40, 40);
equipSlot.SetScript("OnEnter", ItemSlotOnEnter);
equipSlot.SetScript("OnLeave", ItemSlotOnLeave);
equipSlot.SetScript("OnClick", ItemSlotOnClick);
const equippedItem: Equipment = botData.equipment[slotOrder[i]];
let itemIcon: WoWAPI.TexturePath;
let itemId: number;
let idsuffix: string | number;
// If it is a shirt or tabard which are not supported just show the background texture.
if(slotOrder[i] < 0) {
const shirtOrTabard = (slotOrder[i] === -1) ? "SHIRT" : "TABARD";
[itemId, itemIcon] = GetInventorySlotInfo(UIInvSlot[`${shirtOrTabard}SLOT`]);
idsuffix = shirtOrTabard
}
// If we have a piece of equipment add the icon template
if(equippedItem && equippedItem.entry > 0) {
itemIcon = GetItemIcon(equippedItem.entry);
idsuffix = slotOrder[i];
}
// If there is not a piece of equipment add the background texture
if(!equippedItem && slotOrder[i] > 0) {
let slotName = BotSlotName[slotOrder[i]];
if(slotOrder[i] === BotEquipSlot.FINGER1) slotName = "FINGER0";
if(slotOrder[i] === BotEquipSlot.FINGER2) slotName = "FINGER1";
if(slotOrder[i] === BotEquipSlot.TRINKET1) slotName = "TRINKET0";
if(slotOrder[i] === BotEquipSlot.TRINKET2) slotName = "TRINKET1";
if(slotOrder[i] === BotEquipSlot.OFFHAND) slotName = "SECONDARYHAND";
[itemId, itemIcon] = GetInventorySlotInfo(UIInvSlot[`${slotName}SLOT`]);
idsuffix = slotOrder[i];
}
const itemTexture = equipSlot.CreateTexture(id(`ItemTexture-${idsuffix}`), "OVERLAY");
itemTexture.SetTexture(itemIcon);
itemTexture.SetPoint("CENTER", 0, 0);
itemTexture.SetSize(36,36);
ComponentsPool.set(compId(botData.entry, `ItemSlotTexture-${itemSlotId}`), itemTexture);
}
}
function AddEquipmentFrames(parent: WoWAPI.Frame, botData: BotData) {
// Get all our frames
const frames = {
left: ComponentsPool.get(compId(botData.entry, "LeftEquipment")),
right: ComponentsPool.get(compId(botData.entry, "RightEquipment")),
weapons: ComponentsPool.get(compId(botData.entry, "WeaponsEquipment"))
};
let equipFrame: WoWAPI.Frame;
if(!frames.left) {
equipFrame = CreateFrame("Frame", id("LeftEquipment"), parent, null, 1);
equipFrame.SetPoint("TOPLEFT", 20, -73);
equipFrame.SetSize(40, 330);
UpdateEquipFrame('left', equipFrame, botData);
ComponentsPool.set(compId(botData.entry, "LeftEquipment"), equipFrame);
}
if(!frames.right) {
equipFrame = CreateFrame("Frame", id("RightEquipment"), parent, null, 2);
equipFrame.SetPoint("TOPRIGHT", -40, -73);
equipFrame.SetSize(40, 330);
UpdateEquipFrame('right', equipFrame, botData);
ComponentsPool.set(compId(botData.entry, "RightEquipment"), equipFrame);
}
if(!frames.weapons) {
equipFrame = CreateFrame("Frame", id("WeaponEquipment"), parent, null, 3);
equipFrame.SetPoint("CENTER", -10, -147);
equipFrame.SetSize(129, 40);
UpdateEquipFrame('weapons', equipFrame, botData);
ComponentsPool.set(compId(botData.entry, "WeaponsEquipment"), equipFrame);
}
}
function AddStats(parent: WoWAPI.Frame | undefined, botData: BotData) {
const leftStats = botData.leftStats;
const rightStats = botData.rightStats;
for(let i =0; i < leftStats.length; i++) {
const statName = Object.keys(leftStats[i])[0];
let statLabel = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, `StatName-${statName}`));
if(!statLabel) {
statLabel = parent.CreateFontString(id(`StatName-${statName}`), "ARTWORK", "GameFontNormalSmall");
statLabel.SetPoint("TOPLEFT", parent, "TOPLEFT", 5, -7 - (i * 14));
statLabel.SetJustifyH("LEFT");
statLabel.SetText(`${statName}:`);
ComponentsPool.set(compId(botData.entry, `StatName-${statName}`), statLabel);
}
let statValue = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, `StatValue-${statName}`));
// if there is not an existing component create a new one
if(!statValue) {
statValue = parent.CreateFontString(id(`StatValue-${statName}`), "ARTWORK", "GameFontNormalSmall");
statValue.SetPoint("TOPRIGHT", parent, "TOP", -4, -5 - (i * 14));
if(statName === "Damage") {
statValue.SetSize(90, 14);
} else {
statValue.SetSize(50, 14);
}
statValue.SetJustifyH("RIGHT");
ComponentsPool.set(compId(botData.entry, `StatValue-${statName}`), statValue);
}
statValue.SetText(`${colors('white')}${leftStats[i][statName]}`);
}
for(let i =0; i < rightStats.length; i++) {
const statName = Object.keys(rightStats[i])[0];
let statLabel = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, `StatName-${statName}`));
if(!statLabel) {
statLabel = parent.CreateFontString(id(`StatName-${statName}`), "ARTWORK", "GameFontNormalSmall");
statLabel.SetPoint("TOPLEFT", parent, "TOPLEFT", 118, -7 - (i * 14));
statLabel.SetText(`${statName}:`);
statLabel.SetJustifyH("LEFT");
ComponentsPool.set(compId(botData.entry, `StatName-${statName}`), statLabel);
}
let statValue = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, `StatValue-${statName}`));
if(!statValue) {
statValue = parent.CreateFontString(id(`StatValue-${statName}`), "ARTWORK", "GameFontNormalSmall");
statValue.SetPoint("TOPRIGHT", parent, "TOPRIGHT", -4, -5 - (i * 14));
statValue.SetSize(50, 14);
statValue.SetJustifyH("RIGHT");
ComponentsPool.set(compId(botData.entry, `StatValue-${statName}`), statValue);
}
statValue.SetText(`${colors('white')}${rightStats[i][statName]}`);
}
}
function CreateStats(parent: WoWAPI.Frame, botData: BotData) {
const statsFrame = CreateFrame("Frame", id("CharacterAttr"), parent, null, 1);
statsFrame.SetSize(230,78);
statsFrame.SetPoint("TOPLEFT", 67, -251);
statsFrame.SetFrameLevel(parent.GetFrameLevel() + 1);
// statsFrame.SetFrameStrata("LOW");
statsFrame.SetAlpha(1.0);
statsFrame.SetBackdropColor(0,0,0,1.0);
const leftTop = statsFrame.CreateTexture(id("StatLeftTop"), "BACKGROUND");
leftTop.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-StatBackground");
leftTop.SetSize(115,16);
leftTop.SetPoint("TOPLEFT", 0, 0);
leftTop.SetTexCoord(0, 0.8984375, 0, 0.125);
const leftmiddle = statsFrame.CreateTexture(id("StatLeftMiddle"), "BACKGROUND");
leftmiddle.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-StatBackground");
leftmiddle.SetSize(115,95);
leftmiddle.SetPoint("TOPLEFT", leftTop, "BOTTOMLEFT", 0, 0);
leftmiddle.SetTexCoord(0, 0.8984375, 0.125, 0.1953125);
const leftBottom = statsFrame.CreateTexture(id("StatLeftBottom"), "BACKGROUND");
leftBottom.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-StatBackground");
leftBottom.SetSize(115,16);
leftBottom.SetPoint("TOPLEFT", leftmiddle, "BOTTOMLEFT", 0, 0);
leftBottom.SetTexCoord(0, 0.8984375, 0.484375, 0.609375);
const rightTop = statsFrame.CreateTexture(id("StatRightTop"), "BACKGROUND");
rightTop.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-StatBackground");
rightTop.SetSize(115,16);
rightTop.SetPoint("TOPLEFT", leftTop, "TOPRIGHT",0, 0);
rightTop.SetTexCoord(0, 0.8984375, 0, 0.125);
const rightMiddle = statsFrame.CreateTexture(id("StatRightMiddle"), "BACKGROUND");
rightMiddle.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-StatBackground");
rightMiddle.SetSize(115,95);
rightMiddle.SetPoint("TOPLEFT", leftmiddle, "TOPRIGHT", 0, 0);
rightMiddle.SetTexCoord(0, 0.8984375, 0.125, 0.1953125);
const rightBottom = statsFrame.CreateTexture(id("StatRightBottom"), "BACKGROUND");
rightBottom.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-StatBackground");
rightBottom.SetSize(115,16);
rightBottom.SetPoint("TOPLEFT", leftBottom, "TOPRIGHT", 0, 0);
rightBottom.SetTexCoord(0, 0.8984375, 0.484375, 0.609375);
AddStats(statsFrame, botData);
}
function SetBackground(parent: WoWAPI.Frame) {
// Left corner
const leftUpper = parent.CreateTexture(id("BgUpperLeft"), "BACKGROUND");
leftUpper.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-CharacterTab-L1");
leftUpper.SetSize(256,256);
leftUpper.SetPoint("TOPLEFT");
// Right corner
const rightUpper = parent.CreateTexture(id("BgUpperRight"), "BACKGROUND");
rightUpper.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-CharacterTab-R1");
rightUpper.SetSize(128,256);
rightUpper.SetPoint("TOPRIGHT");
// left bottom
const leftBottom = parent.CreateTexture(id("BgBottomLeft"), "BACKGROUND");
leftBottom.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-CharacterTab-L2");
leftBottom.SetSize(256,256);
leftBottom.SetPoint("BOTTOMLEFT");
// right bottom
const rightBottom = parent.CreateTexture(id("BgBottomRight"), "BACKGROUND");
rightBottom.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-CharacterTab-R2");
rightBottom.SetSize(128,256);
rightBottom.SetPoint("BOTTOMRIGHT");
// Close Button
const closeButton = CreateFrame("Button", id("CloseButton"), parent, "UIPanelCloseButton");
closeButton.SetPoint("CENTER", parent, "TOPRIGHT", -44, -25);
closeButton.SetScript("OnClick", () => {
parent.Hide();
});
}
function AddSoundEffects(frame: WoWAPI.Frame) {
frame.SetScript("OnShow", (frame) => {
PlaySound("igCharacterInfoOpen");
});
frame.SetScript("OnHide", (frame) => {
PlaySound("igCharacterInfoClose");
});
}
/**
* START OF EVENT HANDLERS
*/
function ItemSlotOnEnter(frame: WoWAPI.Button) {
const botId = botStorage.GetActive();
const theItem = botStorage.GetBotItem(botId, <BotEquipmentSlotNum>frame.GetID());
GameTooltip.SetOwner(frame, "ANCHOR_RIGHT");
if(theItem) {
GameTooltip.SetHyperlink(theItem.link);
} else {
if(frame.GetID() == 90) {
GameTooltip.SetText("Tabard");
} else if(frame.GetID() == 91) {
GameTooltip.SetText("Shirt");
} else {
GameTooltip.SetText(
ucase(BotSlotName[frame.GetID()])
);
}
}
if(CursorHasItem()) {
const [compItem, compItemId, compItemLink] = GetCursorInfo();
const BotTooltip = <WoWAPI.GameTooltip>ComponentsPool.get(compId(botId, "tooltip"));
BotTooltip.SetOwner(frame, "ANCHOR_LEFT");
BotTooltip.SetHyperlink(compItemLink);
BotTooltip.Show();
}
GameTooltip.Show();
}
function ItemSlotOnLeave(frame: WoWAPI.Button) {
const botId = botStorage.GetActive();
const BotTooltip = <WoWAPI.GameTooltip>ComponentsPool.get(compId(botId, "tooltip"));
BotTooltip.Hide();
GameTooltip.Hide();
}
function ItemSlotOnClick(frame: WoWAPI.Button, button: string) {
const botId = botStorage.GetActive();
const theItem = botStorage.GetBotItem(botId, <BotEquipmentSlotNum>frame.GetID());
const [compItem, compItemId, compItemLink] = GetCursorInfo();
// IF we have a bank item since it is not our inventory it will crash the server so store it then send equip
const bankItem = botStorage.GetFromBank();
if(bankItem) {
for(let i=0; i <= 4; i++) {
if(GetContainerNumFreeSlots(<WoWAPI.CONTAINER_ID>i)) {
if(i === 0) {
PutItemInBackpack();
} else {
PutItemInBag(i);
}
}
}
}
// Special case to handle unquipping items via modified click
if(IsModifiedClick("AUTOLOOTTOGGLE")) {
if(theItem && !compItem) {
aio.Handle("BotMgr", "UnequipTheItem", GetUnitName("player", false), frame.GetID(), botId);
return;
}
}
if(theItem && !compItem) {
if(button == "LeftButton") {
PickupItem(theItem.link);
// print('Set Bot Pickup Item', botId, theItem.entry, theItem.link);
botStorage.BotItemPickedUp(botId, theItem.entry, theItem.link);
return;
}
}
if(compItem) {
const slot = frame.GetID();
// if we have a bot virtual item in hand
if(botStorage.IsPickedUp()) {
const botItemInHand = botStorage.GetItemInHand();
// first unequip item on target bot
aio.Handle("BotMgr", "UnequipTheItem", GetUnitName("player", false), slot, botItemInHand.bot);
aio.Handle("BotMgr", "EquipTheItem", GetUnitName("player", false), botId, slot, compItemId, compItemLink);
} else {
aio.Handle("BotMgr", "EquipTheItem", GetUnitName("player", false), botId, slot, compItemId, compItemLink);
}
// Attempt to equip the item.
PlaySound("INTERFACESOUND_CURSORDROPOBJECT");
ClearCursor();
}
}
botMgrHandlers.OnEquipSuccess = (botId: number, slot: BotEquipmentSlotNum, item: Equipment) => {
const itemTexture = <WoWAPI.Texture>ComponentsPool.get(compId(botId, `ItemSlotTexture-${slot}`));
itemTexture.SetTexture(GetItemIcon(item.entry));
// Hide Tooltips otherwise it will show old item.
const BotTooltip = <WoWAPI.GameTooltip>ComponentsPool.get(compId(botId, "tooltip"));
botStorage.SetBotItem(botId, slot, item);
BotTooltip.Hide();
GameTooltip.Hide();
}
botMgrHandlers.OnUnEquipSuccess = (botId: number, slot: BotEquipmentSlotNum) => {
const itemTexture = <WoWAPI.Texture>ComponentsPool.get(compId(botId, `ItemSlotTexture-${slot}`));
/** TO DO move to generic function for getting textures right now is copy/paste */
let slotName: string = BotSlotName[slot];
if(slot === BotEquipSlot.FINGER1) slotName = "FINGER0";
if(slot === BotEquipSlot.FINGER2) slotName = "FINGER1";
if(slot === BotEquipSlot.TRINKET1) slotName = "TRINKET0";
if(slot === BotEquipSlot.TRINKET2) slotName = "TRINKET1";
if(slot === BotEquipSlot.OFFHAND) slotName = "SECONDARYHAND";
const [, itemIcon] = GetInventorySlotInfo(UIInvSlot[`${slotName}SLOT`]);
itemTexture.SetTexture(itemIcon);
// Hide Tooltips otherwise it will show old item.
const BotTooltip = <WoWAPI.GameTooltip>ComponentsPool.get(compId(botId, "tooltip"));
BotTooltip.Hide();
GameTooltip.Hide();
}
botMgrHandlers.OnEquipFail = (botId: number, slot: BotEquipmentSlotNum, itemId: number, itemLink: string) => {
PlaySound("ITEMGENERICSOUND");
botStorage.BotItemCursorClear();
ClearCursor();
}
botMgrHandlers.OnUnEquipFail = (botId: number, slot: BotEquipmentSlotNum) => {
PlaySound("ITEMGENERICSOUND");
botStorage.BotItemCursorClear();
ClearCursor();
}
botMgrHandlers.UpdateBotData = (data: BotData) => {
botStorage.SetBotData(data.entry, data);
UpdateBotFrame(data);
}
function HandleUnequipItem(itemButton: WoWAPI.Button, isBankSlot: boolean = false): void {
const slotNum = itemButton.GetID();
const bagId = itemButton.GetParent().GetID();
if(!GetContainerItemLink((isBankSlot) ? -1 : bagId, slotNum)) {
if(botStorage.IsPickedUp()) {
const item = botStorage.GetItemInHand();
aio.Handle("BotMgr", "UnequipTheItem", GetUnitName("player", false), item.slot, item.bot);
}
}
}
/**
* This handles listening on Bot Items being dragged to the bag. Attaches
* to the default handler before run and handles bot items specifically.
*/
function StoreItemSlotHandlers(): void {
// Intercept Bank Item Slots Click Event
for(let bankSlot = 1; bankSlot <= _G[`NUM_BANKGENERIC_SLOTS`]; bankSlot++) {
ItemClickFuncs.set(`bank:${bankSlot}`, _G[`BankFrameItem${bankSlot}`].GetScript("OnClick"));
_G[`BankFrameItem${bankSlot}`].SetScript("OnClick", (frame: WoWAPI.Button, ...args) => {
HandleUnequipItem(frame, true);
const callback = ItemClickFuncs.get(`bank:${frame.GetID()}`);
(callback) ? callback(frame, ...args) : null;
//print(`No callback for bank:${bankSlot}`)
if(CursorHasItem()) {
const [compItem, compItemId, compItemLink] = GetCursorInfo();
botStorage.SetFromBank({
slot: frame.GetID(),
link: compItemLink,
entry: compItemId
});
}
});
}
}
function UpdateBotFrame(botData: BotData) {
// Set the new Talent Spec
const talentSpec = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, "SpecFont"));
talentSpec.SetText(botData.talentSpecName);
// Update Resist Frames
let resist = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, "Resist1"));
resist.SetText(`${GREEN_FONT_COLOR_CODE}${botData.allStats['Resistance: arcane']}`);
resist = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, "Resist2"));
resist.SetText(`${GREEN_FONT_COLOR_CODE}${botData.allStats['Resistance: fire']}`);
resist = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, "Resist3"));
resist.SetText(`${GREEN_FONT_COLOR_CODE}${botData.allStats['Resistance: nature']}`);
resist = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, "Resist4"));
resist.SetText(`${GREEN_FONT_COLOR_CODE}${botData.allStats['Resistance: frost']}`);
resist = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, "Resist5"));
resist.SetText(`${GREEN_FONT_COLOR_CODE}${botData.allStats['Resistance: shadow']}`);
// Update the stats frame
AddStats(undefined, botData);
}
/**
* Shows or Creates a new Bot Equipment Management Frame
* Every NPC Bot that is requested to be managed will get their own unique frame. This
* reduces what textures and subframes need to be reloaded. For instance 3d models, portraits.
*
* Each Frame will be keyed on a Frame Manager by EntryID. This should not cause performance issues as
* each player is limited to the number of NPC bots they can manage.
*
* @param player
* @param botdetails
* @returns
* @noSelf
*/
function ShowBotFrame(botData: BotData) {
let mainFrame: WoWAPI.Frame = null;
mainFrame = InfoFramePool.get(botData.entry);
// Build the complete frame if we do not already have one in the pool.
if(!mainFrame) {
mainFrame = CreateFrame("Frame", id("MainFrame"+botData.entry), UIParent, null, botData.entry);
mainFrame.SetPoint("TOPLEFT", 300, -204);
mainFrame.SetSize(384, 512);
mainFrame.SetFrameLevel(5);
mainFrame.SetMovable(true);
mainFrame.EnableMouse(true);
mainFrame.RegisterForDrag("LeftButton");
mainFrame.SetScript("OnDragStart", mainFrame.StartMoving);
mainFrame.SetScript("OnHide", mainFrame.StopMovingOrSizing);
mainFrame.SetScript("OnDragStop", mainFrame.StopMovingOrSizing);
mainFrame.SetScript("OnEnter", (frame) => {
botStorage.SetActive(frame.GetID());
frame.SetFrameLevel(20);
});
mainFrame.SetScript("OnLeave", (frame) => {
frame.SetFrameLevel(5);
});
BotItemTooltip = CreateFrame("GameTooltip", id("ItemToolTip"+botData.entry), mainFrame, "GameTooltipTemplate", botData.entry);
BotItemTooltip.SetOwner(mainFrame, "ANCHOR_NONE");
BotItemTooltip.Hide();
// Build all elements of the frame on creation.
SetBackground(mainFrame);
AddPortrait(mainFrame, botData);
AddCharacterModel(mainFrame, botData);
AddResistFrame(mainFrame, botData);
AddEquipmentFrames(mainFrame, botData);
CreateStats(mainFrame, botData);
AddSoundEffects(mainFrame);
InfoFramePool.set(botData.entry, mainFrame);
ComponentsPool.set(compId(botData.entry, "tooltip"), <WoWAPI.GameTooltip>BotItemTooltip);
mainFrame.Show();
// mainFrame.RegisterEvent("CURSOR_UPDATE");
// mainFrame.RegisterEvent("ITEM_LOCK_CHANGED");
mainFrame.RegisterEvent("ITEM_UNLOCKED");
mainFrame.SetScript("OnEvent", (frame: WoWAPI.Frame, eventName: WoWAPI.Event, ...args) => {
if(eventName === "ITEM_UNLOCKED") {
botStorage.ClearFromBank();
}
});
} else {
mainFrame.Show();
UpdateBotFrame(botData);
}
}
botMgrHandlers.ShowFrame = (botData: BotData) => {
botStorage.UpdateBotData(botData.entry, botData);
ShowBotFrame(botData);
}
// Global calls to set things up
StoreItemSlotHandlers();
}
/** @ts-expect-error */
let aio: AIO = {};
const SCRIPT_NAME = 'BotMgr';
import { Logger } from "../../classes/logger";
import { BotUnit } from "./botUnit";
const log = new Logger(SCRIPT_NAME);
import {
BotStat,
BotEquipLast,
ClassesMapping,
CharacterClass,
RacesMapping,
CharacterRace,
QualityType
} from "../../constants/idmaps";
export type Equipment = {
entry: number,
link: string,
quality?: QualityType,
itemLevel?: number,
enchantmentId?: number,
}
export type EquipmentList = Record<BotEquipmentSlotNum, Equipment>;
/**
* Everything we ever wanted to know about the bot info on load
*/
export type BotData = {
owner: string,
name: string,
level: number,
talentSpec: number,
talentSpecName: string,
roles: number,
entry: number,
class: CharacterClass,
classId: number,
race: CharacterRace,
raceId: number,
equipment?: EquipmentList, // SlotName - ItemId See BotEquipSlot
leftStats?: Record<string, string>[],
rightStats?: Record<string, string>[],
allStats?: Record<string, string> // StatId - Value
};
/**
* @todo Move to a data mgr class eventually
*/
const NpcDetailStorage = {} as Record<number, BotData>;
/**
* Get the current targetted npc bot or returns undefined if not a bot.
* @param player
* @returns Creature | undefined
* @noSelf
*/
function GetBotNpc(player: Player): Creature | undefined {
try {
const target = player.GetSelection();
const creature = target.ToCreature();
if(!creature.IsNPCBot()) {
return;
}
return creature;
} catch (e) {
log.error(`Could not lookup bot npc: ${e}`);
}
}
/**
* This target is eligible for the player to manage otherwise ship them a friendly error message
* @param player
* @returns boolean
* @noSelf
*/
function TargetIsEligible(player: Player) {
const creature = GetBotNpc(player);
if(creature) {
const botOwner = creature.GetBotOwner();
if(botOwner.GetGUID() == player.GetGUID()) {
log.info(`Target is a NPCBot that can be managed by the player`);
return true;
}
}
return false;
}
/**
* Used to retrieve the bot for the player
* @param player
* @returns Creature
*/
function GetBotForPlayer(player: string, botEntry: number) {
try {
const owner = GetPlayerByName(player);
const creatures = owner.GetCreaturesInRange(300, botEntry) as Creature[];
const bot = creatures[0];
return bot;
} catch (e) {
log.error(`Could not get bot for player ${player}: ${e}`);
}
}
/**
* @noSelf
*/
function GetBotDetails(bot: Creature): BotData {
try {
const botUnit = new BotUnit(bot);
NpcDetailStorage[bot.GetEntry()] = botUnit.toBotData();
} catch (e) {
log.error(`Could not get bot details: ${e}`);
}
return NpcDetailStorage[bot.GetEntry()];
}
/**
* Sends a client message with update bot details typically fired
* after an equipment event.
* @param player
* @param botEntry
*/
function RefreshBotData(bot: Creature): void {
try {
bot.RegisterEvent((delay:number, repeats:number, bot: Creature) => {
const data = GetBotDetails(bot);
log.info(`Sending bot details to player: ${bot.GetBotOwner().GetName()}`);
aio.Handle(bot.GetBotOwner(), 'BotMgr', 'UpdateBotData', data);
}, 650, 1);
} catch (e) {
log.error(`Could not send bot details: ${e}`);
}
}
/**
* Equip an item for the bot and update bot details
* @param event
* @param player
* @param command
* @returns
*/
function EquipTheItem(player: string, botEntry: number, slot: BotEquipmentSlotNum, item: number, link: string ): void {
if(botEntry && typeof botEntry !== 'number') {
return;
}
try {
const bot = GetBotForPlayer(player, botEntry);
let data;
const isEligible = bot.BotCanEquipItem(item, slot);
if(!isEligible) {
log.error(`Bot cannot equip item: ${item} in slot: ${slot}`);
return;
}
// already equipped
if(bot.BotEquipItem(item, slot)) {
data = GetBotDetails(bot);
// log.log(`Bot successfully equipped item: ${item} in slot: ${slot}`);
aio.Handle(bot.GetBotOwner(), 'BotMgr', 'OnEquipSuccess',bot.GetEntry(), slot, data.equipment[slot]);
RefreshBotData(bot);
} else {
// log.error(`Bot failed to equip item: ${item} in slot: ${slot}`);
aio.Handle(bot.GetBotOwner(), 'BotMgr', 'OnEquipFail', bot.GetEntry(), slot, item, link);
}
} catch (error) {
log.error(`Error equipping item: ${error}`);
}
}
function UnequipTheItem(player: string, slot: number, botEntry: number): void {
try {
const bot = GetBotForPlayer(player, botEntry);
if(bot.BotUnequipBotItem(slot)) {
let data = GetBotDetails(bot);
log.log(`Bot successfully unequipped item at slot: ${slot}`);
aio.Handle(bot.GetBotOwner(), 'BotMgr', 'OnUnEquipSuccess',bot.GetEntry(), slot);
RefreshBotData(bot);
} else {
log.error(`Bot failed to equip item in slot: ${slot}`);
aio.Handle(bot.GetBotOwner(), 'BotMgr', 'OnUnEquipFail', bot.GetEntry(), slot);
}
} catch (error) {
log.error(`Error unequipping item: ${error}`);
}
}
const ShowBotMgr: player_event_on_command = (event: number,player: Player, command: string): boolean => {
if(command == 'botmgr') {
if(TargetIsEligible(player)) {
const botdetails = GetBotDetails(GetBotNpc(player));
aio.Handle(player, 'BotMgr', 'ShowFrame', botdetails);
return false;
} else {
player.PlayDirectSound(8959, player); // Play error sound (no money sound
player.SendNotification("That is not a NPCBot that you can manage!");
return false;
}
}
return true;
}
/***
* @noSelf
*/
function GetBotPanelInfo(player: Player): void {
const target = player.GetSelection();
const creature = target.ToCreature();
if(!creature.IsNPCBot()) {
return;
}
try {
const target = player.GetSelection();
PrintInfo(`Server ${target.GetGUID()}`);
const entry = GetGUIDEntry(target.GetGUID());
print(`BotMgr: Parsing Bot Entry: ${entry}`);
} catch (e) {
print(`BotMgr: Error parsing bot entry: ${e}`);
}
}
const botMgrHandlers = aio.AddHandlers('BotMgr', {
TargetIsEligible,
GetBotPanelInfo,
"EquipTheItem": EquipTheItem,
"UnequipTheItem": UnequipTheItem
});
RegisterPlayerEvent(
PlayerEvents.PLAYER_EVENT_ON_COMMAND,
(...args) => ShowBotMgr(...args)
); /** @ts-expect-error */
let aio: AIO = {};
if(!aio.AddAddon()) {
const gamblerHandlers = aio.AddHandlers('GamblerMain', {});
const classImages = [
"Interface/Gambler/druid",
"Interface/Gambler/deathknight",
"Interface/Gambler/hunter",
"Interface/Gambler/mage",
"Interface/Gambler/paladin",
"Interface/Gambler/priest",
"Interface/Gambler/rogue",
"Interface/Gambler/shaman",
"Interface/Gambler/warlock",
"Interface/Gambler/warrior",
];
let slotSpin = [];
let multiplier = 1;
// this function will randomly select a class image from the array above
function getRandomClassImage() {
const spinIndex = Math.floor(Math.random() * classImages.length);
slotSpin.push(spinIndex);
return classImages[spinIndex];
}
// reset the spin
function resetSpin () {
slotSpin = [];
}
function determineWin(): number {
let win = 0;
let gold = 0;
let tokens = 0;
// Jackpot is all 3 slots as deathknight arthas
if(slotSpin[0] == 1 && slotSpin[1] == 1 && slotSpin[2] == 1) {
if(multiplier == 3) {
tokens = 100;
}
gold = multiplier * 2000;
win = 2;
}
if(slotSpin[0] == slotSpin[1] && slotSpin[1] == slotSpin[2]) {
if(multiplier == 3) {
tokens = 50;
}
gold = multiplier * 500;
win = 1;
}
// Deathknights are considered wild cards
if(
(slotSpin[0] == slotSpin[1] && slotSpin[2] === 1) ||
(slotSpin[0] == slotSpin[2] && slotSpin[1] === 1) ||
(slotSpin[1] == slotSpin[2] && slotSpin[0] === 1) ||
(slotSpin[0] == 1 && slotSpin[1] === 1) ||
(slotSpin[0] == 1 && slotSpin[2] === 1) ||
(slotSpin[1] == 1 && slotSpin[2] === 1)
) {
if(multiplier == 3) {
tokens = 3;
}
gold = multiplier * 300;
win = 1;
}
// handle two of the same class in a row
if((slotSpin[0] == slotSpin[1]) && win == 0) {
gold = multiplier * 150;
win = 1;
if(slotSpin[1] == 1) {
if(multiplier == 3) {
tokens = 3;
}
gold = multiplier * 150;
win = 1;
}
}
// Return money on any lich king wild
if((slotSpin[0] == 1 || slotSpin[1] == 1 || slotSpin[2] == 1) && win == 0) {
if(multiplier == 3) {
tokens = 0;
gold = 100;
} else {
tokens = 0;
gold = 20;
}
win = 1;
}
if(win > 0) {
PlaySoundFile("Sound\\Interface\\LootCoinLarge.wav", "Master");
aio.Handle("GamblerMain", "AwardSlotWin", gold, tokens);
}
return win;
}
function SpinSlots(SlotFrame: WoWAPI.Frame, Slot: WoWAPI.Texture[]) {
let timer = 1;
let counter = 1;
PlaySoundFile("Sound\\Doodad\\GnomeMachine02StandLoop.wav", "Master");
SlotFrame.SetScript("OnUpdate", (frame, elapsed) => {
timer = timer + elapsed;
if(timer > 0.20) {
counter = counter + 1;
resetSpin();
timer = 0;
Slot[0].SetTexture(getRandomClassImage());
Slot[1].SetTexture(getRandomClassImage());
Slot[2].SetTexture(getRandomClassImage());
if(counter > 22) {
frame.SetScript("OnUpdate", null);
determineWin();
}
}
});
}
function ShowSlots(player: Player) {
const GamblerMainFrame = CreateFrame("Frame", "GamblerMainFrame", UIParent, "UIPanelDialogTemplate");
GamblerMainFrame.SetSize(512,324);
GamblerMainFrame.SetMovable(false);
GamblerMainFrame.SetPoint("CENTER");
GamblerMainFrame.EnableMouse(true);
GamblerMainFrame.EnableKeyboard(true);
GamblerMainFrame.Hide();
const Title = GamblerMainFrame.CreateFontString("TitleFrame", "OVERLAY", "GameFontHighlight");
Title.SetPoint("TOPLEFT", 15, -10);
Title.SetText("Heros Slots");
Title.SetFont("Fonts\\FRIZQT__.TTF", 10);
// Slots Display Window
const Slots = CreateFrame("Frame", "SlotsFrame", GamblerMainFrame);
Slots.SetSize(420,160);
Slots.SetPoint("CENTER", 0, 25);
Slots.SetFrameLevel(1);
Slots.SetBackdrop({
bgFile: "Interface/DialogFrame/UI-DialogBox-Background",
edgeFile: "Interface/DialogFrame/UI-DialogBox-Border",
tile: true,
tileSize: 32,
edgeSize: 32,
insets: {
left: 11,
right: 12,
top: 12,
bottom: 11
}
});
// Slot Columns 1 - 3
const Slot1 = Slots.CreateTexture("Slot1Texture", null, Slots);
Slot1.SetSize(128,128);
Slot1.SetAlpha(0.85);
Slot1.SetPoint("TOPLEFT", 13, -16);
Slot1.SetTexture(getRandomClassImage());
let [ Slot1Point, Slot1Region, Slot1RelPoint, x1offset, y1offset ] = Slot1.GetPoint();
const Slot2 = Slots.CreateTexture("Slot2Texture", null, Slots);
Slot2.SetSize(128,128);
Slot2.SetAlpha(0.85);
Slot2.SetPoint("TOPLEFT", Slot1Region, Slot1RelPoint, x1offset + 128 + 5, y1offset);
Slot2.SetTexture(getRandomClassImage());
let [ Slot2Point, Slot2Region, Slot2RelPoint, x2offset, y2offset ] = Slot2.GetPoint();
const Slot3 = Slots.CreateTexture("Slot3Texture", null, Slots);
Slot3.SetSize(128,128);
Slot3.SetAlpha(0.85);
Slot3.SetPoint("TOPLEFT", Slot2Region, Slot2RelPoint, x2offset + 128 + 5, y2offset);
Slot3.SetTexture(getRandomClassImage());
// Low bet button.
const SpinButton = CreateFrame("Button", "SpinButtonLow", GamblerMainFrame, "UIPanelButtonTemplate");
SpinButton.SetSize(128,32);
SpinButton.SetPoint("CENTER", -80, -80);
SpinButton.SetText("Bet 20g Spin");
SpinButton.SetFrameLevel(2);
SpinButton.SetScript("OnClick", (frame, mouse, button) => {
resetSpin();
multiplier = 1;
aio.Handle("GamblerMain", "PayForSpin", 20*10000);
});
const SpinButtonHigh = CreateFrame("Button", "SpinButtonHigh", GamblerMainFrame, "UIPanelButtonTemplate");
SpinButtonHigh.SetSize(128,32);
SpinButtonHigh.SetPoint("CENTER", 80, -80);
SpinButtonHigh.SetText("Bet 100g Spin");
SpinButtonHigh.SetFrameLevel(2);
SpinButtonHigh.SetScript("OnClick", (frame, mouse, button) => {
resetSpin();
multiplier = 3;
aio.Handle("GamblerMain", "PayForSpin", 100*10000);
});
gamblerHandlers.StartSpin = (player: Player) => {
SpinSlots(Slots, [Slot1, Slot2, Slot3]);
SendChatMessage("Started a spin", "CHANNEL", null, "7");
}
GamblerMainFrame.Show();
return GamblerMainFrame;
}
gamblerHandlers.ShowFrame = (player: Player) => {
ShowSlots(player);
}
}
/** @ts-expect-error */
let aio: AIO = {};
/**
* Gambler - Slot Machine
* This is the server side code used to add gambling games to the server.
*/
/**
* Game OBject that will start the slot machine up
*/
const SLOT_GAME_OBJECT = 750001;
const ShowGambler: player_event_on_command = (event: number,player: Player, command: string): boolean => {
if(command == 'gamble') {
aio.Handle(player, 'GamblerMain', 'ShowFrame');
return false;
}
return true;
};
/**
* @noSelf
*/
function PayForSpin(this:void, player: Player, cost: number): void {
const money = player.GetCoinage();
if(money >= cost) {
player.ModifyMoney(cost * -1);
aio.Handle(player, 'GamblerMain', 'StartSpin');
} else {
player.SendNotification("You don't have enough money to spin the slots!");
player.PlayDirectSound(8959, player);
}
}
function AwardSlotWin(this:void, player: Player, gold: number, tokens: number): void {
player.ModifyMoney(gold*10000);
if(tokens > 0) {
player.AddItem(910001, tokens);
}
if(tokens > 75) {
player.SendChatMessageToPlayer(ChatMsg.CHAT_MSG_GUILD, 0, `|cff1eff00I HIT THE JACKPOT! I won ${gold} gold and ${tokens} tokens!`, player);
} else {
if(tokens > 0) {
player.SendChatMessageToPlayer(ChatMsg.CHAT_MSG_GUILD, 0, `|cff1eff00I won ${gold} gold and ${tokens} tokens!`, player);
} else {
player.SendChatMessageToPlayer(ChatMsg.CHAT_MSG_GUILD, 0, `|cff1eff00I won ${gold} gold`, player);
}
}
}
const SendSlotStart: gameobject_event_on_use = (event: number, gameobject: GameObject, player: Player): boolean => {
aio.Handle(player, 'GamblerMain', 'ShowFrame');
return true;
}
const gamblerHandlers = aio.AddHandlers('GamblerMain', {
PayForSpin,
AwardSlotWin
});
RegisterPlayerEvent(
PlayerEvents.PLAYER_EVENT_ON_COMMAND,
(...args) => ShowGambler(...args)
);
RegisterGameObjectEvent(SLOT_GAME_OBJECT, GameObjectEvents.GAMEOBJECT_EVENT_ON_USE, (...args) => SendSlotStart(...args));
/**
* Class for find out information about an account
*/
export type BasicCharacter = {
guid: number,
name: string
}
export class AccountInfo {
private accountId: number;
constructor(accountId: number) {
this.accountId = accountId;
}
GetAccountMoney(): number {
const result = CharDBQuery(`SELECT SUM(Money) as AccountMoney from acore_characters.characters WHERE account = ${this.accountId}`);
const row = result.GetRow() as Record<string, number>;
return row.AccountMoney;
}
GetCharacters(): BasicCharacter[] {
const result = CharDBQuery(`SELECT guid, name from characters WHERE account = ${this.accountId}`);
const characters: BasicCharacter[] = [];
for(let i=0; i < result.GetRowCount(); i++) {
const row = result.GetRow();
characters.push({ guid: row.guid as number, name: row.name as string });
result.NextRow();
}
return characters;
}
}
export function GetGroupSize(player: Player): number {
const group = player.GetGroup();
let groupCount = 0;
if(group != undefined) {
const members = group.GetMembers();
for(let member of members) {
member.GetName();
groupCount += 1;
}
}
return groupCount;
}const CLASS_WEAPON = 2;
const CLASS_ARMOR = 4;
const WEAPON_TYPES = {
0: "Axe",
1: "2H Axe",
2: "Bow",
3: "Gun",
4: "Mace",
5: "2H Mace",
6: "Polearm",
7: "Sword",
8: "2H Sword",
10: "Staff",
13: "Fist Weapon",
15: "Dagger",
16: "Thrown",
17: "Spear",
18: "Crossbow",
19: "Wand",
};
const ARMOR_TYPES = {
0: "Misc",
1: "Cloth",
2: "Leather",
3: "Mail",
4: "Plate",
6: "Shield",
};
type ArmorType = "Range" | "Melee" | "Caster" | "Tank" ;
export class ItemDetails {
item: Item;
stats: Record<string, number>;
constructor(item: Item) {
this.item = item;
this.stats = {};
}
IsWeapon(): boolean {
return this.item.GetClass() === CLASS_WEAPON;
}
IsArmor(): boolean {
return this.item.GetClass() === CLASS_ARMOR;
}
GetWeaponType(): string | false {
if (!this.IsWeapon()) {
return false;
}
if(this.HasRangedStats()) {
return "Ranged";
}
if(this.HasCasterStats()) {
return "Caster";
}
if(this.HasMeleeStats()) {
return "Melee";
}
if(this.HasDefensiveStats()) {
return "Tank";
}
const stats = this.GetStats();
if (stats.Description) {
const desc: string = <string>stats.Description;
if (desc.includes("attack power") || desc.includes("critical strike rating") || desc.includes("hit rating") || desc.includes("melee haste rating") || desc.includes("armor penetration rating")) {
return "Melee";
}
if (desc.includes("defense rating") || desc.includes("block") || desc.includes("parry") ) {
return "Tank";
}
if (desc.includes("spell power") || desc.includes("spell critical strike rating") || desc.includes("spell hit rating") || desc.includes("spell haste rating") || desc.includes("spell penetration")) {
return "Caster";
}
if (desc.includes("ranged attack power") || desc.includes("ranged critical strike rating") || desc.includes("ranged hit rating") || desc.includes("ranged haste rating") || desc.includes("ranged weapon penetration")) {
return "Range";
}
}
// still nothing? Then just do the best guess based on what the hell it is.
if(this.IsMeleeWeapon()) {
return "Melee";
}
if(this.IsRangedWeapon()) {
return "Range";
}
if(this.IsCasterWeapon()) {
return "Caster";
}
if(this.IsArmor() && ARMOR_TYPES[this.item.GetSubClass()] === "Plate") {
return "Tank";
}
if(this.IsArmor() && ARMOR_TYPES[this.item.GetSubClass()] === "Mail") {
return "Ranged";
}
if(this.IsArmor() && ARMOR_TYPES[this.item.GetSubClass()] === "Leather") {
return "Melee";
}
if(this.IsArmor() && ARMOR_TYPES[this.item.GetSubClass()] === "Cloth") {
return "Caster";
}
if(this.item.GetSubClass() === 6) {
return "Tank";
}
return false;
}
GetArmorType(): ArmorType | false {
if(!this.IsArmor()) {
return false;
}
if(this.IsRangedArmor()) {
return "Range";
}
if(this.IsCasterArmor()) {
return "Caster";
}
if(this.IsTankArmor()) {
return "Tank";
}
if(this.IsMeleeArmor()) {
return "Melee";
}
return false
}
IsMeleeWeapon(): boolean {
if (!this.IsWeapon()) {
return false;
}
const subClass = this.item.GetSubClass();
switch (WEAPON_TYPES[subClass]) {
case "Axe":
case "2H Axe":
case "Mace":
case "2H Mace":
case "Polearm":
case "Sword":
case "2H Sword":
case "Fist Weapon":
case "Dagger":
case "Spear":
if (this.HasCasterStats()) {
return false;
}
return true;
default:
return false;
}
}
IsCasterWeapon() {
if (!this.IsWeapon()) {
return false;
}
switch (WEAPON_TYPES[this.item.GetSubClass()]) {
case "Mace":
case "2H Mace":
case "Sword":
case "Dagger":
case "Wand":
case "Staff":
if (this.HasCasterStats()) {
return true;
}
return false;
default:
return false;
}
}
IsRangedWeapon() {
if (!this.IsWeapon()) {
return false;
}
switch (WEAPON_TYPES[this.item.GetSubClass()]) {
case "Bow":
case "Gun":
case "Thrown":
case "Crossbow":
return true;
default:
return false;
}
}
Is2HWeapon() {
if (!this.IsWeapon()) {
return false;
}
switch (WEAPON_TYPES[this.item.GetSubClass()]) {
case "2H Axe":
case "2H Mace":
case "Polearm":
case "2H Sword":
case "Staff":
return true;
default:
return false;
}
}
IsCasterArmor(): boolean {
if (!this.IsArmor()) {
return false;
}
const type = ARMOR_TYPES[this.item.GetSubClass()];
if (type === "Cloth") {
return true;
}
if (this.HasCasterStats()) {
return true;
}
return false;
}
IsMeleeArmor(): boolean {
if (!this.IsArmor()) {
return false;
}
const type = ARMOR_TYPES[this.item.GetSubClass()];
if (type === "Cloth") {
return false;
}
if(this.HasMeleeStats()) {
return true;
}
return false;
}
IsRangedArmor(): boolean {
if (!this.IsArmor()) {
return false;
}
const type = ARMOR_TYPES[this.item.GetSubClass()];
if (type === "Cloth" || type === "Plate") {
return false;
}
if(this.HasRangedStats()) {
return true;
}
return false;
}
IsTankArmor(): boolean {
if (!this.IsArmor()) {
return false;
}
const type = ARMOR_TYPES[this.item.GetSubClass()];
if (type === "Cloth" || type === "Mail") {
return false;
}
if(this.HasDefensiveStats()) {
return true;
}
return false;
}
HasCasterStats(): boolean {
const stats = this.GetStats();
if (Object.keys(stats).length === 0) {
return false;
}
const casterStats = [5, 6, 18, 21, 27, 30, 41, 42, 43, 45, 47];
for (let i = 1; i <= 8; i++) {
let statType = stats[`stat_type${i}`] ? <number>stats[`stat_type${i}`] : 0;
if (casterStats.includes(statType)) {
return true;
}
}
return false;
}
HasDefensiveStats(): boolean {
const stats = this.GetStats();
if (Object.keys(stats).length === 0) {
return false;
}
const defStats = [1,12, 13, 14, 15, 22, 23, 24, 25, 26, 27, 48];
for (let i = 1; i <= 8; i++) {
let statType = stats[`stat_type${i}`] ? <number>stats[`stat_type${i}`] : 0;
if (defStats.includes(statType)) {
return true;
}
}
return false;
}
HasMeleeStats(): boolean {
const stats = this.GetStats();
if (Object.keys(stats).length === 0) {
return false;
}
const meleeStats = [3, 16,19,28,31,32,36,37,38,44]
for (let i = 1; i <= 8; i++) {
let statType = stats[`stat_type${i}`] ? <number>stats[`stat_type${i}`] : 0;
if (meleeStats.includes(statType)) {
return true;
}
}
return false;
}
HasRangedStats(): boolean {
const stats = this.GetStats();
if (Object.keys(stats).length === 0) {
return false;
}
const rangedStats = [17,20,29,39];
for (let i = 1; i <= 8; i++) {
let statType = stats[`stat_type${i}`] ? <number>stats[`stat_type${i}`] : 0;
if (rangedStats.includes(statType)) {
return true;
}
}
}
GetStats(): Record<string, unknown> {
// return stats if we have already parsed them.
if (Object.keys(this.stats).length != 0) {
return this.stats;
}
const entry = this.item.GetEntry();
const sql = `SELECT
stat_type1, stat_value1,
stat_type2, stat_value2,
stat_type3, stat_value3,
stat_type4, stat_value4,
stat_type5, stat_value5,
stat_type6, stat_value6,
stat_type7, stat_value7,
stat_type8, stat_value8,
spell_dbc.Description_Lang_enUS as Description
FROM item_template
LEFT JOIN spell_dbc ON item_template.spellid_1 = spell_dbc.ID
WHERE entry = ${entry}`;
const query = WorldDBQuery(sql);
// print(`GetStats: ${sql}`);
if(query) {
return query.GetRow();
} else {
PrintError("ItemDetails/GetStats: Failed to get ITem Stats: ", sql);
return {};
}
}
}
// Purpose: Logger class to log messages to the console.
export class Logger {
public logname: string;
constructor(name: string) {
this.logname = name;
}
log(message: string) {
const info = debug.getinfo(2, "Sl");
print(`[${this.logname}][Log]: ${message} was printed from ${info.short_src}:${info.currentline}`);
}
debug(message: string) {
const info = debug.getinfo(2, "Sl");
PrintDebug(`[${this.logname}][Debug]: ${message} was printed from ${info.short_src}:${info.currentline}`);
}
info(message: string) {
const info = debug.getinfo(2, "Sl");
PrintInfo(`[${this.logname}][Info]: ${message} was printed from ${info.short_src}:${info.currentline}`);
}
warn(message: string) {
const info = debug.getinfo(2, "Sl");
print(`\\27[33m[${this.logname}][Warn]: ${message} was printed from ${info.short_src}:${info.currentline}\\27[0m`);
}
error(message: string) {
const info = debug.getinfo(2, "Sl");
PrintError(`[${this.logname}][Error]: ${message} was printed from ${info.short_src}:${info.currentline}`);
}
}import { AccountInfo } from "./account";
export const GOLD_TO_COPPER = 10000;
/**
* Converts a copper cost to gold
* @param cost <number> Cost of item in copper
* @returns number
*/
export function ToGold(cost: number) : number {
return Math.floor(cost / GOLD_TO_COPPER);
}
/**
* Converts a gold cost to copper
* @param gold <number> Cost of item in gold
* @returns number
*/
export function ToCopper(gold: number) : number {
return gold*GOLD_TO_COPPER;
}
/**
* Gets a scaling tax for players to help with balancing the economy for guild features.
* @param player Player
* @param tax amount of tax against player to levy number (0-100)
* @returns number result in copper
*/
export function GetPlayerTax(player: Player, tax: number) : number {
const account = new AccountInfo(player.GetAccountId());
return (tax/100) * account.GetAccountMoney();
}
// A function that will take a min and a max and return a random number between them
export function rollDice(min: number, max: number): number {
return Math.floor(Math.random() * (max - min + 1) + min);
}declare function GetGameTime(): number;
const PLAYER_TYPE = 'player';
export const StatEvents = {
TOKEN_CREATED: 'token_created',
TICKETS_AWARDED: 'darkmoon_tickets_awarded',
};
export class Stats {
stats = new Map<string, Stat>();
entity: StatEntity;
constructor(entity: StatEntity) {
this.entity = entity;
this.load();
}
static GetStatsByType(type: string, name: string) : Map<number, number> {
const result = CharDBQuery(`SELECT id, name, value, updated FROM ${type}_stats WHERE name = '${name}'`);
const stats = new Map<number, number>();
if(!result) {
return stats;
}
for(let i=0; i < result.GetRowCount(); i++) {
const row = result.GetRow();
stats.set(row.id as number, row.value as number);
result.NextRow();
}
return stats;
};
load() : boolean {
const result = CharDBQuery(`SELECT id, name, value, updated FROM ${this.entity.type}_stats WHERE id = ${this.entity.id}`);
if(!result) {
return false;
}
for(let i=0; i < result.GetRowCount(); i++) {
const row = result.GetRow();
const stat: Stat = {
name: row.name as string,
type: this.entity.type,
value: row.value as number,
updated: row.updated as number,
loaded: true
}
this.stats.set(stat.name, stat);
result.NextRow();
}
return true;
}
save() : void {
for(const stat of this.stats.values()) {
if(!stat.loaded) {
CharDBExecute(`INSERT INTO ${this.entity.type}_stats (id, name, value, updated) VALUES (${this.entity.id}, '${stat.name}', ${stat.value}, ${stat.updated})`);
PrintDebug(`Inserted ${stat.name} for ${this.entity.type} ${this.entity.id} with value ${stat.value}`);
} else {
CharDBExecute(`UPDATE ${this.entity.type}_stats SET value = ${stat.value}, updated = ${stat.updated} WHERE id = ${this.entity.id} AND name = '${stat.name}'`);
PrintDebug(`Updated ${stat.name} for ${this.entity.type} ${this.entity.id} to ${stat.value}`);
}
}
}
getStat(name: string) : Stat | undefined {
return this.stats.get(name);
}
setStat(name: string, value: number) : void {
const stat = this.stats.get(name);
if(stat) {
stat.value = value;
stat.updated = GetGameTime();
} else {
this.stats.set(name, {
name: name,
type: PLAYER_TYPE,
value: value,
updated: GetGameTime(),
loaded: false
});
}
}
increment(name: string, amount: number = 1) : void {
const stat = this.stats.get(name);
if(stat) {
stat.value += amount;
stat.updated = GetGameTime();
} else {
this.stats.set(name, {
name: name,
type: PLAYER_TYPE,
value: 0,
updated: GetGameTime(),
loaded: false
});
}
}
}
/**
* Custom player stats that will be
*/
export class PlayerStats extends Stats {
player: Player;
playerStats: Stat[] = [];
constructor(player: Player) {
super({
id: player.GetGUID(),
type: PLAYER_TYPE
});
this.player = player;
}
}
interface StatEntity {
type: string,
id: number
}
interface Stat {
type: string,
name: string,
value: number,
updated: number,
loaded: boolean
}
/* @noSelfInFile */
type TriggerInput = {
triggerName: string,
characterGuid: number,
isSet: boolean
}
/**
* Sets a player trigger boolean that can be retieved later as needed
* @param charTrigger TriggerInput
*/
export function SetTrigger(charTrigger: TriggerInput) {
let sql = `INSERT INTO player_trigger (triggerName, characterGuid, isSet) `+
`VALUES ("${charTrigger.triggerName}", ${charTrigger.characterGuid}, ${charTrigger.isSet})`+
`ON DUPLICATE KEY UPDATE isSet=${charTrigger.isSet}`;
print(sql);
CharDBExecute(sql);
}
/**
* Will return the value of the trigger if it exists, otherwise it will return false
* @param charGuid number
* @param triggerName string
* @returns boolean
*/
export function GetTrigger(charGuid: number, triggerName: string) {
let sql = `SELECT isSet from player_trigger WHERE triggerName="${triggerName}" and characterGuid=${charGuid}`;
const result = CharDBQuery(sql);
if(result && result.GetRowCount() > 0) {
return result.GetBool(0)
} else {
return false;
}
}
export function colors(name: string) {
const colors = {
GREY: "|cff999999",
RED: "|cffff0000",
WHITE: "|cffFFFFFF",
GREEN: "|cff1eff00",
PURPLE: "|cff9F3FFF",
BLUE: "|cff0070dd",
ORANGE: "|cffFF8400",
YELLOW: "|cffFFFF00",
};
const keyName = name.toUpperCase();
if(colors[keyName]) {
return colors[keyName];
} else {
return colors.WHITE;
}
}export const BotEquipSlot = {
MAINHAND: 0,
OFFHAND: 1,
RANGED: 2,
HEAD: 3,
SHOULDERS: 4,
CHEST: 5,
WAIST: 6,
LEGS: 7,
FEET: 8,
WRIST: 9,
HANDS: 10,
BACK: 11,
BODY: 12,
FINGER1: 13,
FINGER2: 14,
TRINKET1: 15,
TRINKET2: 16,
NECK: 17,
} as const;
export const BotSlotName = {
0: "MAINHAND",
1: "OFFHAND",
2: "RANGED",
3: "HEAD",
4: "SHOULDER",
5: "CHEST",
6: "WAIST",
7: "LEGS",
8: "FEET",
9: "WRIST",
10: "HANDS",
11: "BACK",
12: "BODY",
13: "FINGER1",
14: "FINGER2",
15: "TRINKET1",
16: "TRINKET2",
17: "NECK",
} as const;
export const BotEquipLast = 17;
export const BotStatLabel = {
"total str": "Strength",
"total agi": "Agility",
"total sta": "Stamina",
"total int": "Intellect",
"total spi": "Spirit",
"Melee AP": "Power",
"Ranged AP": "Power",
"armor": "Armor",
"crit": "Crit %",
"defense": "Defense",
"miss": "Miss",
"dodge": "Dodge",
"parry": "Parry",
"block": "Block",
"block value": "Block Value",
"Damage taken melee": "Physical Res.",
"Damage taken spell": "Spell Res.",
"Damage range mainhand": "Damage",
"Damage range offhand": "Dmg Off",
"Attack time offhand": "Speed Off",
"Damage mult mainhand": "Damage Multiplier (Mainhand)",
"Attack time mainhand": "Speed Main",
"Damage range ranged": "Damage Rng",
"Damage mult ranged": "Damage Multiplier (Ranged)",
"Attack time ranged": "Speed",
"base hp": "Base Health",
"total hp": "Total Health",
"base mana": "Base Mana",
"total mana": "Total Mana",
"spell power": "Bonus Dmg",
"health regen_5 bonus": "Health Regen (5s Bonus)",
"haste": "Haste Rating",
"hit": "Hit Rating",
"expertise": "Expertise",
"mana regen_5 casting": "MP5",
"armor penetration": "Armor Pen",
"spell penetration": "Spell Pen",
"Resistance: holy": "Resist Holy",
"Resistance: fire": "Resist Fire",
"Resistance: nature": "Resist Nature",
"Resistance: frost": "Resist Frost",
"Resistance: shadow": "Resist Shadow",
"Resistance: arcane": "Resist Arcane",
} as const;
export type BotStatName = Partial<typeof BotStatLabel[keyof typeof BotStatLabel]>;
export const BotStat = {
MANA: 0,
HEALTH: 1,
AGILITY: 3,
STRENGTH: 4,
INTELLECT: 5,
SPIRIT: 6,
STAMINA: 7,
DEFENSE_SKILL_RATING: 12,
DODGE_RATING: 13,
PARRY_RATING: 14,
BLOCK_RATING: 15,
HIT_MELEE_RATING: 16,
HIT_RANGED_RATING: 17,
HIT_SPELL_RATING: 18,
CRIT_MELEE_RATING: 19,
CRIT_RANGED_RATING: 20,
CRIT_SPELL_RATING: 21,
HIT_TAKEN_MELEE_RATING: 22,
HIT_TAKEN_RANGED_RATING: 23,
HIT_TAKEN_SPELL_RATING: 24,
CRIT_TAKEN_MELEE_RATING: 25,
CRIT_TAKEN_RANGED_RATING: 26,
CRIT_TAKEN_SPELL_RATING: 27,
HASTE_MELEE_RATING: 28,
HASTE_RANGED_RATING: 29,
HASTE_SPELL_RATING: 30,
HIT_RATING: 31,
CRIT_RATING: 32,
HIT_TAKEN_RATING: 33,
CRIT_TAKEN_RATING: 34,
RESILIENCE_RATING: 35,
HASTE_RATING: 36,
EXPERTISE_RATING: 37,
ATTACK_POWER: 38,
RANGED_ATTACK_POWER: 39,
FERAL_ATTACK_POWER: 40,
SPELL_HEALING_DONE: 41,
SPELL_DAMAGE_DONE: 42,
MANA_REGENERATION: 43,
ARMOR_PENETRATION_RATING: 44,
SPELL_POWER: 45,
HEALTH_REGEN: 46,
SPELL_PENETRATION: 47,
BLOCK_VALUE: 48,
DAMAGE_MIN: 49,
DAMAGE_MAX: 50,
ARMOR: 51,
RESIST_HOLY: 52,
RESIST_FIRE: 53,
RESIST_NATURE: 54,
RESIST_FROST: 55,
RESIST_SHADOW: 56,
RESIST_ARCANE: 57,
EXPERTISE: 58,
MAX_BOT_ITEM_MOD: 59,
BOT_STAT_MOD_RESISTANCE_START: 51, // Assuming BOT_STAT_MOD_ARMOR is defined somewhere
} as const;
export const BotStatLast = 58;
export const UIInvSlot = {
AMMOSLOT: "AMMOSLOT",
HEADSLOT: "HEADSLOT",
NECKSLOT: "NECKSLOT",
SHOULDERSLOT: "SHOULDERSLOT",
SHIRTSLOT: "SHIRTSLOT",
CHESTSLOT: "CHESTSLOT",
WAISTSLOT: "WAISTSLOT",
LEGSSLOT: "LEGSSLOT",
FEETSLOT: "FEETSLOT",
WRISTSLOT: "WRISTSLOT",
HANDSSLOT: "HANDSSLOT",
FINGER0SLOT: "FINGER0SLOT",
FINGER1SLOT: "FINGER1SLOT",
TRINKET0SLOT: "TRINKET0SLOT",
TRINKET1SLOT: "TRINKET1SLOT",
BACKSLOT: "BACKSLOT",
MAINHANDSLOT: "MAINHANDSLOT",
SECONDARYHANDSLOT: "SECONDARYHANDSLOT",
RANGEDSLOT: "RANGEDSLOT",
TABARDSLOT: "TABARDSLOT",
} as const;
export const ClassesMapping: Record<number, string> = {
1: "Warrior",
2: "Paladin",
3: "Hunter",
4: "Rogue",
5: "Priest",
6: "Death Knight",
7: "Shaman",
8: "Mage",
9: "Warlock",
10: "Druid",
11: "Blade Master",
12: "Sphynx",
13: "Archmage",
14: "Dreadlord",
15: "Spellbreaker",
16: "Dark Ranger",
17: "Necromancer",
18: "Sea Witch",
19: "Crypt Lord",
} as const;
export type CharacterClass = typeof ClassesMapping[keyof typeof ClassesMapping];
export const RacesMapping: Record<number, string> = {
1: "Human",
2: "Orc",
3: "Dwarf",
4: "Night Elf",
5: "Undead",
6: "Tauren",
7: "Gnome",
8: "Troll",
9: "Goblin",
10: "Blood Elf",
11: "Draenei",
12: "Worgen",
} as const;
export type CharacterRace = typeof RacesMapping[keyof typeof RacesMapping];
export const TalentSpecs = {
WARRIOR_ARMS : 1,
WARRIOR_FURY : 2,
WARRIOR_PROTECTION : 3,
PALADIN_HOLY : 4,
PALADIN_PROTECTION : 5,
PALADIN_RETRIBUTION : 6,
HUNTER_BEASTMASTERY : 7,
HUNTER_MARKSMANSHIP : 8,
HUNTER_SURVIVAL : 9,
ROGUE_ASSASSINATION : 10,
ROGUE_COMBAT : 11,
ROGUE_SUBTLETY : 12,
PRIEST_DISCIPLINE : 13,
PRIEST_HOLY : 14,
PRIEST_SHADOW : 15,
DK_BLOOD : 16,
DK_FROST : 17,
DK_UNHOLY : 18,
SHAMAN_ELEMENTAL : 19,
SHAMAN_ENHANCEMENT : 20,
SHAMAN_RESTORATION : 21,
MAGE_ARCANE : 22,
MAGE_FIRE : 23,
MAGE_FROST : 24,
WARLOCK_AFFLICTION : 25,
WARLOCK_DEMONOLOGY : 26,
WARLOCK_DESTRUCTION : 27,
DRUID_BALANCE : 28,
DRUID_FERAL : 29,
DRUID_RESTORATION : 30,
DEFAULT : 31,
BEGIN : 1,
END : 31
} as const;
export const BotRoles = {
NONE : 0,
TANK : 1,
TANK_OFF : 2,
DPS : 4,
HEAL : 8,
RANGED : 16,
PARTY : 32, // hidden
GATHERING_MINING : 64,
GATHERING_HERBALISM : 128,
GATHERING_SKINNING : 256,
GATHERING_ENGINEERING : 512,
AUTOLOOT : 1024,
AUTOLOOT_POOR : 2048,
AUTOLOOT_COMMON : 4096,
AUTOLOOT_UNCOMMON : 8192,
AUTOLOOT_RARE : 16384,
AUTOLOOT_EPIC : 32768,
AUTOLOOT_LEGENDARY : 65536,
// MASK_MAIN : (1 | 2 | 4 | 8 | 16),
// MASK_GATHERING : (64 | 128 | 256 | 512),
// MASK_LOOTING : (2048 | 4096 | 8192 | 16384 | 32768 | 65536),
// BOT_MAX_ROLE : 131072,
} as const;
/**************** ITEM CONSTANTS *************************/
export const ItemQuality = {
Poor: 0,
Common: 1,
Uncommon: 2,
Rare: 3,
Epic: 4,
Legendary: 5,
Artifact: 6,
Heirlooms: 7,
} as const;
export type QualityType = typeof ItemQuality[keyof typeof ItemQuality];
export const ItemStat = {
MANA: 0,
HEALTH: 1,
AGILITY: 3,
STRENGTH: 4,
INTELLECT: 5,
SPIRIT: 6,
STAMINA: 7,
DEFENSE_SKILL_RATING: 12,
DODGE_RATING: 13,
PARRY_RATING: 14,
BLOCK_RATING: 15,
HIT_MELEE_RATING: 16,
HIT_RANGED_RATING: 17,
HIT_SPELL_RATING: 18,
CRIT_MELEE_RATING: 19,
CRIT_RANGED_RATING: 20,
CRIT_SPELL_RATING: 21,
HIT_TAKEN_MELEE_RATING: 22,
HIT_TAKEN_RANGED_RATING: 23,
HIT_TAKEN_SPELL_RATING: 24,
CRIT_TAKEN_MELEE_RATING: 25,
CRIT_TAKEN_RANGED_RATING: 26,
CRIT_TAKEN_SPELL_RATING: 27,
HASTE_MELEE_RATING: 28,
HASTE_RANGED_RATING: 29,
HASTE_SPELL_RATING: 30,
HIT_RATING: 31,
CRIT_RATING: 32,
HIT_TAKEN_RATING: 33,
CRIT_TAKEN_RATING: 34,
RESILIENCE_RATING: 35,
HASTE_RATING: 36,
EXPERTISE_RATING: 37,
ATTACK_POWER: 38,
RANGED_ATTACK_POWER: 39,
FERAL_ATTACK_POWER: 40, // Note: This is not used as of 3.3
SPELL_HEALING_DONE: 41,
SPELL_DAMAGE_DONE: 42,
MANA_REGENERATION: 43,
ARMOR_PENETRATION_RATING: 44,
SPELL_POWER: 45,
HEALTH_REGEN: 46,
SPELL_PENETRATION: 47,
BLOCK_VALUE: 48,
} as const;
export const DamageType = {
Physical: 0,
Holy: 1,
Fire: 2,
Nature: 3,
Frost: 4,
Shadow: 5,
Arcane: 6,
} as const;
export const SocketColor = {
Meta: 1,
Red: 2,
Yellow: 4,
Blue: 8,
} as const;
export const SocketBonus = {
3312: '+8 Strength',
3313: '+8 Agility',
3305: '+12 Stamina',
3: '+8 Intellect',
2872: '+9 Healing',
3753: '+9 Spell Power',
3877: '+16 Attack Power',
} as const;