class Command { onCommand : player_event_on_command = ( event: number, player: Player, command: string ) => { if(command == "doit") { const message = "A Command from the script has been entered" + command; print(message); SendWorldMessage(message); } print("debug: " + command); return true; } } const commandHander = new Command(); RegisterPlayerEvent( PlayerEvents.PLAYER_EVENT_ON_COMMAND, (...args) => commandHander.onCommand(...args) )