This is the current in-development mods I am building

This commit is contained in:
2024-03-13 23:08:13 -04:00
parent b97ed8f261
commit efb3b611ff
26 changed files with 37 additions and 0 deletions

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development/.DS_Store vendored Normal file

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const onUtPlayerEnter: map_event_on_player_enter = (event: number, map: EMap, player: Player) => {
// Implementation
print(`Player ${player.GetName()} entered map ${map.GetName()}`);
print(map.GetInstanceId());
if(map.GetMapId() == MapIdType.Utgarde_Keep) {
print("Utgarde Keep");
// AddAuraToCreatures(player);
const creatures = player.GetCreaturesInRange(1000);
for(let i=0; i<creatures.length; i++) {
const creature = creatures[i];
creature.AddAura(45078, creature);
creature.AddAura(48162, creature);
// creature.SetMaxHealth(creature.GetMaxHealth() * 3);
creature.SetScale(1);
}
}
};
// Register Map Event on Player Enter
RegisterServerEvent(ServerEvents.MAP_EVENT_ON_PLAYER_ENTER, (...args) => onUtPlayerEnter(...args));

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let aio: AIO = {};
import { AccountInfo } from "../../classes/account";
function GetTransmogItems(player: Player) {
// SELECT * from acore_characters.custom_unlocked_appearances cua
// join acore_world.item_template it ON (cua.item_template_id = it.entry) where account_id = 252
}