Added first changes of bot equipment manager with working inventory show.

This commit is contained in:
2024-02-05 23:48:05 -05:00
parent 5731f39ca2
commit e7ffbf98b9
5 changed files with 946 additions and 0 deletions

46
modules/UI/botmgr/bot.ts Normal file
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import { BotData } from './botmgr.server';
export class BotStorage {
private storage: Map<number, BotData> = new Map();
private active: number = null;
public GetBotData(entry: number): BotData | undefined {
return this.storage.get(entry);
}
GetBotItem(botId: number, slot: BotEquipmentSlotNum): number | undefined {
const bot = this.GetBotData(botId);
if(bot) {
return bot.equipment[slot];
}
}
SetBotData(entry: number, data: BotData): void {
}
SetBotItem(botId: number, slot: BotEquipmentSlotNum, item: number): void {
const bot = this.GetBotData(botId);
if(bot) {
bot.equipment[slot] = item;
}
}
UpdateBotData(entry: number, data: BotData): void {
this.storage.set(entry, data);
}
SetActive(botId: number): void {
this.active = botId;
}
GetActive(): number {
return this.active;
}
ClearActive(): void {
this.active = null;
}
}

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/** @noSelfInFile **/
/** @ts-expect-error */
let aio: AIO = {};
/**
* @todo Add all equipment slots for the bot onload - done
* @todo Create frames for bot status
* @todo Complete resist information frame.
* @todo Update server message to send class name, bot race - done
* @todo Add hover events to handle equipment change on bot.
* @todo Add compare tooltip for bot equipment - sort of done (shows equipment next to each other)
*
* v2:
* @todo Add slot management for bot equipment
* @todo Add bot spec under bot info
* @todo Add talent spec to bot profile
*/
import { UIInvSlot, BotEquipSlot, BotSlotName } from "../../constants/idmaps";
import { BotData } from "./botmgr.server";
import { BotStorage } from "./bot";
const id = (name: string, entry: number = null) => `BotMgr${name}` + (entry ? entry : '');
const compId = (botId: number, name: string) => `${botId}:BotMgr${name}`;
function ucase(input: string): string {
if (input.length === 0) {
return input; // Return unchanged if the input is an empty string
}
const firstLetter = input.charAt(0).toUpperCase();
let restOfTheString = input.slice(1).toLowerCase();
if(input.slice(-1) == "1" || input.slice(-1) == "2") {
restOfTheString = restOfTheString.slice(0, -1);
}
return firstLetter + restOfTheString;
}
// If we are a client file. aio.AddAddon() will return false and this file will be serialized and sent to client.
if(!aio.AddAddon()) {
const botMgrHandlers = aio.AddHandlers('BotMgr', {});
const InfoFramePool: Map<number, WoWAPI.Frame> = new Map();
const ComponentsPool: Map<string, unknown> = new Map(); // key botId + ":" + componentid
const botStorage: BotStorage = new BotStorage();
let BotItemTooltip: WoWAPI.GameTooltip;
/**
* All Resists for the bot
* Is a SubFrame as well as children.
* @param parent
* @param resists
*/
function AddResistFrame(parent: WoWAPI.Frame, resists: any = {}) {
const resistFrame = CreateFrame("Frame", id("ResistsFrame"), parent);
resistFrame.SetSize(32, 160);
resistFrame.SetPoint("TOPRIGHT", parent, "TOPLEFT", 297, -77);
const magicRes1 = CreateFrame("Frame", id("MagicResFrame1"), resistFrame, "MagicResistanceFrameTemplate", 6);
magicRes1.SetPoint("TOP", resistFrame, "TOP", 0, 0);
magicRes1.SetSize(32, 32);
const magResBack1 = magicRes1.CreateTexture(id("MagicResTexture1"), "BACKGROUND");
magResBack1.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-ResistanceIcons");
magResBack1.SetTexCoord(0, 1, 0.2265, 0.3398);
magResBack1.SetAllPoints(magicRes1);
const magResFont1 = magicRes1.CreateFontString(id("MagicResFont1"), "BACKGROUND", "GameFontHighlightSmall");
magResFont1.SetPoint("BOTTOM", magicRes1, null, 0, 3);
magResFont1.SetText("X");
}
/**
* This is for the Characters left picture and class,race, name details.
* Only created once.
*/
function AddPortrait(parent: WoWAPI.Frame, botData: BotData) {
const portrait = parent.CreateTexture(id("Portrait", botData.entry), "ARTWORK");
portrait.SetPoint("TOPLEFT", 10, -7);
portrait.SetSize(58, 58);
SetPortraitTexture(portrait, "target");
const characterName = CreateFrame("Frame", id("CharacterName", botData.entry), parent);
characterName.SetSize(109,12);
characterName.SetPoint("CENTER",6,232);
characterName.SetScript("OnLoad", (frame) => {
RaiseFrameLevel(frame);
});
const charFont = characterName.CreateFontString(id("CharacterNameFont", botData.entry), "BACKGROUND", "GameFontNormal");
charFont.SetText(GetUnitName("target", false));
charFont.SetSize(300,12);
charFont.SetPoint("CENTER",0,0);
charFont.SetTextColor(1,1,1,1);
const infoTextFrame = CreateFrame("Frame", id("InfoTextFrame", botData.entry), parent);
infoTextFrame.SetSize(200,12);
infoTextFrame.SetPoint("CENTER", characterName, "BOTTOM", 0, -15);
infoTextFrame.SetScript("OnLoad", (frame) => {
RaiseFrameLevel(frame);
});
const infoTextFont = infoTextFrame.CreateFontString(id("InfoTextFont", botData.entry), "BACKGROUND", "GameFontHighlightSmall");
if(botData.classId > 10) {
infoTextFont.SetText(`${YELLOW_FONT_COLOR_CODE} Level ${UnitLevel("target")} ${botData.class}`);
} else {
infoTextFont.SetText(`${YELLOW_FONT_COLOR_CODE} Level ${UnitLevel("target")} ${botData.race} ${botData.class}`);
}
infoTextFont.SetSize(300,12);
infoTextFont.SetPoint("CENTER",0,0);
}
function AddCharacterModel(parent: WoWAPI.Frame, botData: BotData) {
const frameChar = CreateFrame("PlayerModel", id("ModelFrame", botData.entry), parent, null, botData.entry);
frameChar.SetPoint("TOP", -5, -82);
frameChar.SetSize(240, 160);
frameChar.SetUnit("target");
frameChar.SetFacing(0.3);
frameChar.SetFrameStrata("MEDIUM");
}
function UpdateEquipFrame(group: 'left' | 'right' | 'weapons', parent: WoWAPI.Frame, botData: BotData) {
let slotOrder = [];
switch(group) {
case 'left':
slotOrder = [BotEquipSlot.HEAD,BotEquipSlot.NECK,BotEquipSlot.SHOULDERS,BotEquipSlot.BACK,BotEquipSlot.CHEST,-1,-2,BotEquipSlot.WRIST];
break;
case 'right':
slotOrder = [BotEquipSlot.HANDS,BotEquipSlot.WAIST,BotEquipSlot.LEGS,BotEquipSlot.FEET,BotEquipSlot.FINGER1,BotEquipSlot.FINGER2,BotEquipSlot.TRINKET1,BotEquipSlot.TRINKET2];
break;
case 'weapons':
slotOrder = [BotEquipSlot.MAINHAND,BotEquipSlot.OFFHAND,BotEquipSlot.RANGED];
break;
}
// loop through the left equipment and create the buttons and texture.
for(let i = 0; i < slotOrder.length; i++) {
const itemSlotId = slotOrder[i] >= 0 ? slotOrder[i] : 92+slotOrder[i];
const equipSlot = CreateFrame("Button", id(`${group}-EquipmentSlot-${slotOrder[i]}`), parent, "ItemButtonTemplate", itemSlotId);
if(group === 'weapons')
equipSlot.SetPoint("TOPLEFT", i*40+1, 0);
else
equipSlot.SetPoint("TOPLEFT", 0, -i*40-1);
equipSlot.SetSize(40, 40);
equipSlot.SetScript("OnEnter", ItemSlotOnEnter);
equipSlot.SetScript("OnLeave", ItemSlotOnLeave);
equipSlot.SetScript("OnClick", ItemSlotOnClick);
const equippedItemId = botData.equipment[slotOrder[i]];
let itemIcon: WoWAPI.TexturePath;
let itemId: number;
let idsuffix: string | number;
// If it is a shirt or tabard which are not supported just show the background texture.
if(slotOrder[i] < 0) {
const shirtOrTabard = (slotOrder[i] === -1) ? "SHIRT" : "TABARD";
[itemId, itemIcon] = GetInventorySlotInfo(UIInvSlot[`${shirtOrTabard}SLOT`]);
idsuffix = shirtOrTabard
}
// If we have a piece of equipment add the icon template
if(equippedItemId && equippedItemId > 0) {
itemIcon = GetItemIcon(equippedItemId);
idsuffix = slotOrder[i];
}
// If there is not a piece of equipment add the background texture
if(!equippedItemId && slotOrder[i] > 0) {
let slotName = BotSlotName[slotOrder[i]];
if(slotOrder[i] === BotEquipSlot.FINGER1) slotName = "FINGER0";
if(slotOrder[i] === BotEquipSlot.FINGER2) slotName = "FINGER1";
if(slotOrder[i] === BotEquipSlot.TRINKET1) slotName = "TRINKET0";
if(slotOrder[i] === BotEquipSlot.TRINKET2) slotName = "TRINKET1";
if(slotOrder[i] === BotEquipSlot.OFFHAND) slotName = "SECONDARYHAND";
[itemId, itemIcon] = GetInventorySlotInfo(UIInvSlot[`${slotName}SLOT`]);
idsuffix = slotOrder[i];
}
const itemTexture = equipSlot.CreateTexture(id(`ItemTexture-${idsuffix}`), "OVERLAY");
itemTexture.SetTexture(itemIcon);
itemTexture.SetPoint("CENTER", 0, 0);
itemTexture.SetSize(36,36);
}
}
function AddEquipmentFrames(parent: WoWAPI.Frame, botData: BotData) {
// Get all our frames
const frames = {
left: ComponentsPool.get(compId(botData.entry, "LeftEquipment")),
right: ComponentsPool.get(compId(botData.entry, "RightEquipment")),
weapons: ComponentsPool.get(compId(botData.entry, "WeaponsEquipment"))
};
let equipFrame: WoWAPI.Frame;
if(!frames.left) {
equipFrame = CreateFrame("Frame", id("LeftEquipment"), parent, null, 1);
equipFrame.SetPoint("TOPLEFT", 20, -73);
equipFrame.SetSize(40, 330);
UpdateEquipFrame('left', equipFrame, botData);
ComponentsPool.set(compId(botData.entry, "LeftEquipment"), equipFrame);
}
if(!frames.right) {
equipFrame = CreateFrame("Frame", id("RightEquipment"), parent, null, 2);
equipFrame.SetPoint("TOPRIGHT", -40, -73);
equipFrame.SetSize(40, 330);
ComponentsPool.set(compId(botData.entry, "RightEquipment"), equipFrame);
UpdateEquipFrame('right', equipFrame, botData);
}
if(!frames.weapons) {
equipFrame = CreateFrame("Frame", id("WeaponEquipment"), parent, null, 3);
equipFrame.SetPoint("CENTER", -10, -147);
equipFrame.SetSize(129, 40);
ComponentsPool.set(compId(botData.entry, "WeaponsEquipment"), equipFrame);
UpdateEquipFrame('weapons', equipFrame, botData);
// const placeholder = equipFrame.CreateTexture(id("RightEquipmentPlaceholder"), "OVERLAY");
// placeholder.SetAllPoints(equipFrame);
// placeholder.SetTexture(0,0,0,0.8);
}
}
function SetBackground(parent: WoWAPI.Frame) {
// Left corner
const leftUpper = parent.CreateTexture(id("BgUpperLeft"), "BACKGROUND");
leftUpper.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-CharacterTab-L1");
leftUpper.SetSize(256,256);
leftUpper.SetPoint("TOPLEFT");
// Right corner
const rightUpper = parent.CreateTexture(id("BgUpperRight"), "BACKGROUND");
rightUpper.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-CharacterTab-R1");
rightUpper.SetSize(128,256);
rightUpper.SetPoint("TOPRIGHT");
// left bottom
const leftBottom = parent.CreateTexture(id("BgBottomLeft"), "BACKGROUND");
leftBottom.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-CharacterTab-L2");
leftBottom.SetSize(256,256);
leftBottom.SetPoint("BOTTOMLEFT");
// right bottom
const rightBottom = parent.CreateTexture(id("BgBottomRight"), "BACKGROUND");
rightBottom.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-CharacterTab-R2");
rightBottom.SetSize(128,256);
rightBottom.SetPoint("BOTTOMRIGHT");
// Close Button
const closeButton = CreateFrame("Button", id("CloseButton"), parent, "UIPanelCloseButton");
closeButton.SetPoint("CENTER", parent, "TOPRIGHT", -44, -25);
closeButton.SetScript("OnClick", () => {
parent.Hide();
});
}
function AddSoundEffects(frame: WoWAPI.Frame) {
frame.SetScript("OnShow", (frame) => {
PlaySound("igCharacterInfoOpen");
});
frame.SetScript("OnHide", (frame) => {
PlaySound("igCharacterInfoClose");
});
}
function ItemSlotOnEnter(frame: WoWAPI.Button) {
const botId = botStorage.GetActive();
const itemId = botStorage.GetBotItem(botId, <BotEquipmentSlotNum>frame.GetID());
GameTooltip.SetOwner(frame, "ANCHOR_RIGHT");
if(itemId) {
GameTooltip.SetHyperlink(`item:${itemId}:0:0:0:0:0:0:0`);
} else {
if(frame.GetID() == 90) {
GameTooltip.SetText("Tabard");
} else if(frame.GetID() == 91) {
GameTooltip.SetText("Shirt");
} else {
GameTooltip.SetText(
ucase(BotSlotName[frame.GetID()])
);
}
}
if(CursorHasItem()) {
const [compItem, compItemId, compItemLink] = GetCursorInfo();
const BotTooltip = <WoWAPI.GameTooltip>ComponentsPool.get(compId(botId, "tooltip"));
BotTooltip.SetOwner(frame, "ANCHOR_LEFT");
BotTooltip.SetHyperlink(compItemLink);
BotTooltip.Show();
}
GameTooltip.Show();
}
function ItemSlotOnLeave(frame: WoWAPI.Button) {
const botId = botStorage.GetActive();
const BotTooltip = <WoWAPI.GameTooltip>ComponentsPool.get(compId(botId, "tooltip"));
BotTooltip.Hide();
GameTooltip.Hide();
}
function ItemSlotOnClick(frame: WoWAPI.Button, button: string) {
const botId = botStorage.GetActive();
const itemId = botStorage.GetBotItem(botId, <BotEquipmentSlotNum>frame.GetID());
const [compItem, compItemId, compItemLink] = GetCursorInfo();
print(`CursorHasItem: ${compItemLink}`);
if(itemId && !compItem) {
if(button == "LeftButton") {
PickupItem(itemId);
return;
}
//botStorage.EquipBotItem(botId, <BotEquipmentSlotNum>frame.GetID(), itemId);
}
if(compItem) {
PlaySound("INTERFACESOUND_CURSORDROPOBJECT");
ClearCursor();
}
// else {
// if(CursorHasItem()) {
// const [compItem, compItemId, compItemLink] = GetCursorInfo();
// botStorage.EquipBotItem(botId, <BotEquipmentSlotNum>frame.GetID(), compItemId);
// }
// }
}
/**
* Shows or Creates a new Bot Equipment Management Frame
* Every NPC Bot that is requested to be managed will get their own unique frame. This
* reduces what textures and subframes need to be reloaded. For instance 3d models, portraits.
*
* Each Frame will be keyed on a Frame Manager by EntryID. This should not cause performance issues as
* each player is limited to the number of NPC bots they can manage.
*
* @param player
* @param botdetails
* @returns
* @noSelf
*/
function ShowBotFrame(botData: BotData) {
let mainFrame: WoWAPI.Frame = null;
mainFrame = InfoFramePool.get(botData.entry);
if(mainFrame) { print('main frame already created'); }
// Build the complete frame if we do not already have one in the pool.
if(!mainFrame) {
mainFrame = CreateFrame("Frame", id("MainFrame"+botData.entry), UIParent, null, botData.entry);
mainFrame.SetPoint("TOPLEFT", 300, -204);
mainFrame.SetSize(384, 512);
mainFrame.SetFrameLevel(5);
mainFrame.SetMovable(true);
mainFrame.EnableMouse(true);
mainFrame.RegisterForDrag("LeftButton");
mainFrame.SetScript("OnDragStart", mainFrame.StartMoving);
mainFrame.SetScript("OnHide", mainFrame.StopMovingOrSizing);
mainFrame.SetScript("OnDragStop", mainFrame.StopMovingOrSizing);
mainFrame.SetScript("OnEnter", (frame) => {
botStorage.SetActive(frame.GetID());
frame.SetFrameLevel(20);
});
mainFrame.SetScript("OnLeave", (frame) => {
frame.SetFrameLevel(5);
});
// mainFrame.Hide();
BotItemTooltip = CreateFrame("GameTooltip", id("ItemToolTip"+botData.entry), mainFrame, "GameTooltipTemplate", botData.entry);
BotItemTooltip.SetOwner(mainFrame, "ANCHOR_NONE");
BotItemTooltip.Hide();
// Build all elements of the frame on creation.
SetBackground(mainFrame);
AddPortrait(mainFrame, botData);
AddCharacterModel(mainFrame, botData);
AddResistFrame(mainFrame);
AddEquipmentFrames(mainFrame, botData);
AddSoundEffects(mainFrame);
InfoFramePool.set(botData.entry, mainFrame);
ComponentsPool.set(compId(botData.entry, "tooltip"), <WoWAPI.GameTooltip>BotItemTooltip);
// const button2 = CreateFrame("Button", id("CharacterNeckSlot"), mainFrame, "ItemButtonTemplate");
// button2.SetPoint("TOP", button, "BOTTOM", 0, -3);
// button2.SetSize(40,40);
// const [itemId, texture] = GetInventorySlotInfo(UIInvSlot.NECKSLOT);
// const itemTexture2 = button2.CreateTexture(id("ItemTextureNeck"), "OVERLAY");
// itemTexture2.SetTexture(texture);
// itemTexture2.SetPoint("CENTER", 0, 0);
// itemTexture2.SetSize(38,38);
// const leftEquipment = CreateFrame("Frame", id("LeftEquipment"), mainFrame);
// leftEquipment.SetPoint("TOPLEFT", 20, -73);
// leftEquipment.SetSize(40, 330);
// const background = leftEquipment.CreateTexture(id("Background"), "OVERLAY");
// background.SetTexture(0,0,0,0.7);
// background.SetAllPoints(leftEquipment);
// const button = CreateFrame("Button", id("CharacterHeadSlot"), leftEquipment, "ItemButtonTemplate");
// button.SetPoint("TOPLEFT", 0, 0);
// button.SetSize(40,40);
// const itemTexture = button.CreateTexture(id("ItemTextureHead"), "OVERLAY");
// itemTexture.SetTexture(GetItemIcon(botData.equipment[BotEquipSlot.HEAD]));
// itemTexture.SetPoint("CENTER", 0, 0);
// itemTexture.SetSize(36,36);
}
mainFrame.Show();
// aio.Handle("BotMgr", "ParseBotEntry", UnitGUID("target"));
// aio.Handle("BotMgr", "ShowComplexArray", { "one": 1, "two": 2, "three": 3 });
// const headTex = GetItemIcon(botdetails.equipment[BotEquipSlot.HEAD]);
// print(headTex);
// const testTexture = itemFrame.CreateTexture(id("TestTexture"), "OVERLAY");
// testTexture.SetTexture(GetItemIcon(2194));
// // testTexture.SetSize(64,64);
// testTexture.SetAllPoints(button);
// testTexture.SetPoint("TOPLEFT", 0, 0);
// SetItemButtonTexture(button, texture);
// button.SetScript("OnLoad", (frame) => {
// const head = frame.CreateTexture("CharacterHeadSlotTexture", "ARTWORK");
// head.SetAllPoints(button);
// head.SetTexture(1,0,0,1);
// });
//button.SetName("CharacterHeadSlot");
// const frameCore = CreateFrame("Frame", "BotMgrCoreFrame", mainFrame);
// frameCore.SetSize(600, 440);
// frameCore.SetPoint("TOPLEFT", 0, 0);
// const mainTexture = frameCore.CreateTexture("BotMgrMainFrameTexture", "BACKGROUND");
// mainTexture.SetAllPoints(frameCore);
// const titleText = frameCore.CreateFontString("BotMgrTitle", "ARTWORK");
// titleText.SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE");
// titleText.SetPoint("TOP", 0, -5);
// titleText.SetText(GetUnitName("target", false));
// const unitTexture = frameChar.CreateTexture("BotMgrCharTexture", "BACKGROUND");
// unitTexture.SetTexture(0, 0, 0);
// unitTexture.SetAllPoints(frameChar);
}
botMgrHandlers.ShowFrame = (botData: BotData) => {
// Update the botData manager for this Bot on panel show.
botStorage.UpdateBotData(botData.entry, botData);
ShowBotFrame(botData);
}
}

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/** @ts-expect-error */
let aio: AIO = {};
const SCRIPT_NAME = 'BotMgr';
import { Logger } from "../../classes/logger";
const log = new Logger(SCRIPT_NAME);
import {
BotStat,
BotEquipSlot,
BotSlotName,
BotEquipLast,
BotStatLast,
ClassesMapping,
CharacterClass,
RacesMapping,
CharacterRace
} from "../../constants/idmaps";
/**
* Everything we ever wanted to know about the bot info on load
*/
export type BotData = {
owner: string,
name: string,
entry: number,
class: CharacterClass,
classId: number,
race: CharacterRace,
raceId: number,
equipment?: Record<string, number>, // SlotName - ItemId See BotEquipSlot
stats?: Record<number, number>, // StatId - Value
};
/**
* @todo Move to a data mgr class eventually
*/
const NpcDetailStorage = {} as Record<number, BotData>;
// // cheap way to load everything on the server side and force so client as access. (Don't love this at all will need to work back into plugin);
// const loader = BotStat || BotEquipSlot || BotEquipLast || BotStatLast || ClassesMapping || RacesMapping;
/**
* Get the current targetted npc bot or returns undefined if not a bot.
* @param player
* @returns Creature | undefined
* @noSelf
*/
function GetBotNpc(player: Player): Creature | undefined {
try {
const target = player.GetSelection();
const creature = target.ToCreature();
if(!creature.IsNPCBot()) {
return;
}
return creature;
} catch (e) {
log.error(`Could not lookup bot npc: ${e}`);
}
}
/**
* This target is eligible for the player to manage otherwise ship them a friendly error message
* @param player
* @returns boolean
* @noSelf
*/
function TargetIsEligible(player: Player) {
const creature = GetBotNpc(player);
if(creature) {
const botOwner = creature.GetBotOwner();
if(botOwner.GetGUID() == player.GetGUID()) {
log.info(`Target is a NPCBot that can be managed by the player`);
return true;
}
}
return false;
}
/**
* @noSelf
*/
function GetBotDetails(bot: Creature): BotData {
const owner = bot.GetBotOwner();
// We can use bot entrys since they are 1:1 with GUIDs for shorter storage keys
NpcDetailStorage[bot.GetEntry()] = {
owner: owner.GetName(),
name: bot.GetName(),
entry: bot.GetEntry(),
class: ClassesMapping[bot.GetBotClass()],
classId: bot.GetBotClass(),
race: RacesMapping[bot.GetRace()],
raceId: bot.GetRace(),
equipment: {},
// stats: {},
};
for(let slot=0; slot <= BotEquipLast; slot++) {
const equipment = bot.GetBotEquipment(<BotEquipmentSlotNum>slot);
if(equipment) {
NpcDetailStorage[bot.GetEntry()].equipment[slot] = equipment.GetEntry();
print(`Slot: ${BotSlotName[slot]} Item: ${equipment.GetEntry()}`);
} else {
NpcDetailStorage[bot.GetEntry()].equipment[slot] = undefined;
}
}
return NpcDetailStorage[bot.GetEntry()];
}
const ShowBotMgr: player_event_on_command = (event: number,player: Player, command: string): boolean => {
if(command == 'botmgr') {
if(TargetIsEligible(player)) {
const botdetails = GetBotDetails(GetBotNpc(player));
// loop through bot details and print the key value pair
for (const [key, value] of Object.entries(botdetails.equipment)) {
print(`${key}: ${value}`);
}
aio.Handle(player, 'BotMgr', 'ShowFrame', botdetails);
return false;
} else {
player.PlayDirectSound(8959, player); // Play error sound (no money sound
player.SendNotification("That is not a NPCBot that you can manage!");
return false;
}
}
return true;
}
/***
* @noSelf
*/
function GetBotPanelInfo(player: Player): void {
const target = player.GetSelection();
const creature = target.ToCreature();
if(!creature.IsNPCBot()) {
return;
}
try {
const target = player.GetSelection();
PrintInfo(`Server ${target.GetGUID()}`);
const entry = GetGUIDEntry(target.GetGUID());
print(`BotMgr: Parsing Bot Entry: ${entry}`);
} catch (e) {
print(`BotMgr: Error parsing bot entry: ${e}`);
}
}
function ShowComplexArray(items: Record<string,number>) {
try {
for (const [key, value] of Object.entries(items)) {
print(`${key}: ${value}`);
}
} catch (e) {
PrintError(`BotMgr: Error showing complex array: ${e}`);
}
}
const botMgrHandlers = aio.AddHandlers('BotMgr', {
TargetIsEligible,
GetBotPanelInfo
});
RegisterPlayerEvent(
PlayerEvents.PLAYER_EVENT_ON_COMMAND,
(...args) => ShowBotMgr(...args)
);

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modules/classes/logger.ts Normal file
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// Purpose: Logger class to log messages to the console.
export class Logger {
public logname: string;
constructor(name: string) {
this.logname = name;
}
log(message: string) {
const info = debug.getinfo(2, "Sl");
print(`[${this.logname}][Log]: ${message} was printed from ${info.short_src}:${info.currentline}`);
}
info(message: string) {
const info = debug.getinfo(2, "Sl");
PrintInfo(`[${this.logname}][Info]: ${message} was printed from ${info.short_src}:${info.currentline}`);
}
warn(message: string) {
const info = debug.getinfo(2, "Sl");
print(`\\27[33m[${this.logname}][Warn]: ${message} was printed from ${info.short_src}:${info.currentline}\\27[0m`);
}
error(message: string) {
const info = debug.getinfo(2, "Sl");
PrintError(`[${this.logname}][Error]: ${message} was printed from ${info.short_src}:${info.currentline}`);
}
}

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modules/constants/idmaps.ts Normal file
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export const BotEquipSlot = {
MAINHAND: 0,
OFFHAND: 1,
RANGED: 2,
HEAD: 3,
SHOULDERS: 4,
CHEST: 5,
WAIST: 6,
LEGS: 7,
FEET: 8,
WRIST: 9,
HANDS: 10,
BACK: 11,
BODY: 12,
FINGER1: 13,
FINGER2: 14,
TRINKET1: 15,
TRINKET2: 16,
NECK: 17,
} as const;
export const BotSlotName = {
0: "MAINHAND",
1: "OFFHAND",
2: "RANGED",
3: "HEAD",
4: "SHOULDER",
5: "CHEST",
6: "WAIST",
7: "LEGS",
8: "FEET",
9: "WRIST",
10: "HANDS",
11: "BACK",
12: "BODY",
13: "FINGER1",
14: "FINGER2",
15: "TRINKET1",
16: "TRINKET2",
17: "NECK",
} as const;
export const BotEquipLast = 17;
export const BotStat = {
MANA: 0,
HEALTH: 1,
AGILITY: 3,
STRENGTH: 4,
INTELLECT: 5,
SPIRIT: 6,
STAMINA: 7,
DEFENSE_SKILL_RATING: 12,
DODGE_RATING: 13,
PARRY_RATING: 14,
BLOCK_RATING: 15,
HIT_MELEE_RATING: 16,
HIT_RANGED_RATING: 17,
HIT_SPELL_RATING: 18,
CRIT_MELEE_RATING: 19,
CRIT_RANGED_RATING: 20,
CRIT_SPELL_RATING: 21,
HIT_TAKEN_MELEE_RATING: 22,
HIT_TAKEN_RANGED_RATING: 23,
HIT_TAKEN_SPELL_RATING: 24,
CRIT_TAKEN_MELEE_RATING: 25,
CRIT_TAKEN_RANGED_RATING: 26,
CRIT_TAKEN_SPELL_RATING: 27,
HASTE_MELEE_RATING: 28,
HASTE_RANGED_RATING: 29,
HASTE_SPELL_RATING: 30,
HIT_RATING: 31,
CRIT_RATING: 32,
HIT_TAKEN_RATING: 33,
CRIT_TAKEN_RATING: 34,
RESILIENCE_RATING: 35,
HASTE_RATING: 36,
EXPERTISE_RATING: 37,
ATTACK_POWER: 38,
RANGED_ATTACK_POWER: 39,
FERAL_ATTACK_POWER: 40,
SPELL_HEALING_DONE: 41,
SPELL_DAMAGE_DONE: 42,
MANA_REGENERATION: 43,
ARMOR_PENETRATION_RATING: 44,
SPELL_POWER: 45,
HEALTH_REGEN: 46,
SPELL_PENETRATION: 47,
BLOCK_VALUE: 48,
DAMAGE_MIN: 49,
DAMAGE_MAX: 50,
ARMOR: 51,
RESIST_HOLY: 52,
RESIST_FIRE: 53,
RESIST_NATURE: 54,
RESIST_FROST: 55,
RESIST_SHADOW: 56,
RESIST_ARCANE: 57,
EXPERTISE: 58,
MAX_BOT_ITEM_MOD: 59,
BOT_STAT_MOD_RESISTANCE_START: 51, // Assuming BOT_STAT_MOD_ARMOR is defined somewhere
} as const;
export const BotStatLast = 58;
export const UIInvSlot = {
AMMOSLOT: "AMMOSLOT",
HEADSLOT: "HEADSLOT",
NECKSLOT: "NECKSLOT",
SHOULDERSLOT: "SHOULDERSLOT",
SHIRTSLOT: "SHIRTSLOT",
CHESTSLOT: "CHESTSLOT",
WAISTSLOT: "WAISTSLOT",
LEGSSLOT: "LEGSSLOT",
FEETSLOT: "FEETSLOT",
WRISTSLOT: "WRISTSLOT",
HANDSSLOT: "HANDSSLOT",
FINGER0SLOT: "FINGER0SLOT",
FINGER1SLOT: "FINGER1SLOT",
TRINKET0SLOT: "TRINKET0SLOT",
TRINKET1SLOT: "TRINKET1SLOT",
BACKSLOT: "BACKSLOT",
MAINHANDSLOT: "MAINHANDSLOT",
SECONDARYHANDSLOT: "SECONDARYHANDSLOT",
RANGEDSLOT: "RANGEDSLOT",
TABARDSLOT: "TABARDSLOT",
} as const;
export const ClassesMapping: Record<number, string> = {
1: "Warrior",
2: "Paladin",
3: "Hunter",
4: "Rogue",
5: "Priest",
6: "Death Knight",
7: "Shaman",
8: "Mage",
9: "Warlock",
10: "Druid",
11: "Blade Master",
12: "Sphynx",
13: "Archmage",
14: "Dreadlord",
15: "Spellbreaker",
16: "Dark Ranger",
17: "Necromancer",
18: "Sea Witch",
19: "Crypt Lord",
} as const;
export type CharacterClass = typeof ClassesMapping[keyof typeof ClassesMapping];
export const RacesMapping: Record<number, string> = {
1: "Human",
2: "Orc",
3: "Dwarf",
4: "Night Elf",
5: "Undead",
6: "Tauren",
7: "Gnome",
8: "Troll",
9: "Goblin",
10: "Blood Elf",
11: "Draenei",
12: "Worgen",
} as const;
export type CharacterRace = typeof RacesMapping[keyof typeof RacesMapping];