Updated to add stats v1

This commit is contained in:
2024-02-10 22:59:53 -05:00
parent 07fde21fe6
commit 207f7027f1
5 changed files with 730 additions and 292 deletions

View File

@@ -1,6 +1,13 @@
import { BotData } from './botmgr.server';
import { Equipment } from './botmgr.server';
type ItemInHand = {
entry: number | undefined,
link: string | undefined,
bot: number | undefined,
slot: number | undefined
}
/**
* This is the UI bot data manager class to make it easier
* to managed bot data in the UI.
@@ -9,6 +16,8 @@ export class BotStorage {
private storage: Map<number, BotData> = new Map();
private active: number = null;
private pickedUp: boolean = false;
private itemInHand: ItemInHand = { entry: undefined, link: undefined, bot: undefined, slot: undefined };
public GetBotData(entry: number): BotData | undefined {
return this.storage.get(entry);
@@ -22,14 +31,16 @@ export class BotStorage {
}
SetBotData(entry: number, data: BotData): void {
this.storage.set(entry, data);
}
SetBotItem(botId: number, slot: BotEquipmentSlotNum, item: Equipment): void {
const bot = this.GetBotData(botId);
if(bot) {
bot.equipment[slot] = item;
const botData = this.GetBotData(botId);
if(botData) {
botData.equipment[slot] = item;
}
this.SetBotData(botId, botData);
}
UpdateBotData(entry: number, data: BotData): void {
@@ -48,4 +59,44 @@ export class BotStorage {
this.active = null;
}
IsPickedUp(): boolean {
return this.pickedUp;
}
BotItemPickedUp(botId: number, entry: number, link: string): void {
const bot = this.GetBotData(botId);
if(bot) {
this.itemInHand.entry = entry;
this.itemInHand.link = link;
this.itemInHand.bot = botId;
this.itemInHand.slot = this.GetSlotByItemId(entry);
}
this.pickedUp = true;
}
GetItemInHand(): ItemInHand {
return this.itemInHand;
}
BotItemCursorClear(): void {
this.itemInHand.entry = undefined;
this.itemInHand.link = undefined;
this.itemInHand.bot = undefined;
this.itemInHand.slot = undefined;
this.pickedUp = false;
}
GetSlotByItemId(entry: number): number | undefined {
const botData = this.GetBotData(this.GetActive());
const allItems = Object.entries(botData.equipment)
for(const [slot, item] of allItems) {
if(item.entry === entry) {
return parseInt(slot);
}
}
return;
}
}

View File

@@ -1,5 +1,5 @@
import * as Common from '../../constants/idmaps';
import { Equipment, EquipmentList } from './botmgr.server';
import { BotData, Equipment, EquipmentList } from './botmgr.server';
type CharInfo = {
name: string,
@@ -10,19 +10,32 @@ type CharInfo = {
raceId: keyof typeof Common.RacesMapping
}
type CharStats = Record<keyof typeof Common.BotStat, number>;
type CharTalentSpec = typeof Common.BotTalentSpecs[keyof typeof Common.BotTalentSpecs];
type CharRoles = typeof Common.BotRoles[keyof typeof Common.BotRoles];
type CharStats = Partial<Record<keyof typeof Common.BotStat, number>>;
function humanizeTalentName(input: string): string {
if (input.length === 0) {
return input; // Return unchanged if the input is an empty string
}
const parts = input.split("_");
parts[0] = parts[0].toLowerCase();
parts[0] = parts[0].charAt(0).toUpperCase() + parts[0].slice(1);
parts[1] = parts[1].toLowerCase();
parts[1] = parts[1].charAt(0).toUpperCase() + parts[1].slice(1);
return `${parts[1]} ${parts[0]}`;
}
export class BotUnit {
protected myself: Creature;
protected myOwner: Player;
protected charinfo: CharInfo;
protected equipment: EquipmentList;
protected stats: CharStats;
protected talentSpecId: CharTalentSpec;
protected roles: CharRoles;
protected statsLeft: Record<string, string>[];
protected statsRight: Record<string, string>[];
protected talentSpecId: number;
protected roles: number;
protected allStats: Record<string, string> = {};
constructor(creature: Creature) {
if(!creature.IsNPCBot()) {
@@ -30,7 +43,7 @@ export class BotUnit {
}
this.myself = creature;
this.myOwner = <Player>creature.GetOwner();
this.myOwner = creature.GetBotOwner();
this.charinfo = {
name: creature.GetName(),
level: creature.GetLevel(),
@@ -40,20 +53,188 @@ export class BotUnit {
raceId: creature.GetRace()
};
this.equipment = this._lookupEquipment();
this.talentSpecId = creature.GetTalentSpec();
this.parseStats(creature.GetBotDump());
this.statsLeft = this._lookupStats('left');
this.statsRight = this._lookupStats('right');
this.roles = creature.GetBotRoles();
}
// public isMeleeDps(): boolean {
// const meleeClassMap = [
// Common.Characte
public toBotData(): BotData {
return {
name: this.charinfo.name,
entry: this.myself.GetEntry(),
owner: this.myOwner.GetName(),
level: this.charinfo.level,
class: this.charinfo.className,
classId: this.charinfo.classId,
race: this.charinfo.raceName,
raceId: this.charinfo.raceId,
talentSpec: this.talentSpecId,
talentSpecName: humanizeTalentName(this.talentSpecName()),
roles: this.roles,
equipment: this.equipment,
leftStats: this.statsLeft,
rightStats: this.statsRight,
allStats: this.allStats
}
}
// ]
public isHealer(): boolean {
if(this.talentSpecId == Common.TalentSpecs.SHAMAN_RESTORATION ||
this.talentSpecId == Common.TalentSpecs.PRIEST_DISCIPLINE ||
this.talentSpecId == Common.TalentSpecs.PRIEST_HOLY ||
this.talentSpecId == Common.TalentSpecs.PALADIN_HOLY ||
this.talentSpecId == Common.TalentSpecs.DRUID_RESTORATION) {
return true;
}
return false;
}
// if(this.charinfo.classId)
public isDualWield(): boolean {
if(this.talentSpecId == Common.TalentSpecs.ROGUE_COMBAT ||
this.talentSpecId == Common.TalentSpecs.ROGUE_SUBTLETY ||
this.talentSpecId == Common.TalentSpecs.ROGUE_ASSASSINATION ||
this.talentSpecId == Common.TalentSpecs.SHAMAN_ENHANCEMENT ||
this.talentSpecId == Common.TalentSpecs.WARRIOR_FURY) {
if(this.equipment[Common.BotEquipSlot.MAINHAND] &&
this.equipment[Common.BotEquipSlot.OFFHAND]) {
return true;
}
// // return this.roles === Common.BotRoles.MeleeDps;
// }
}
}
public GetMeleeStats (): Record<string, Common.BotStatName[]>{
const botStatValues = Object.values(Common.BotStatLabel);
type BotStatValues = typeof botStatValues[number];
return {
left: [
"Strength",
"Agility",
"Dmg Main",
"Power",
"Hit Rating",
"Crit %",
"Expertise",
"Armor Pen"
],
right: [
"Haste Rating",
"Armor",
"Stamina",
"Defense",
"Dodge",
"Parry",
"Block",
"Physical Resist"
]
}
}
public GetRangedStats (): Record<string, Common.BotStatName[]>{
return {
left: [
"Strength",
"Agility",
"Dmg Range",
"Speed",
"Power",
"Hit Rating",
"Crit %",
"Armor Pen"
],
right: [
"Expertise",
"Haste Rating",
"Armor",
"Stamina",
"Defense",
"Dodge",
"Parry",
"Block",
]
}
}
public GetCasterStats (): Record<string, Common.BotStatName[]> {
return {
left: [
"Intellect",
"Spirit",
"Stamina",
"Bonus Dmg",
"Crit %",
"Hit Rating",
"Spell Pen"
],
right: [
"Haste Rating",
"Spell Resist",
"MP5",
"Dodge",
"Armor",
"Parry",
]
}
}
public GetStatMappings() {
switch(this.talentSpecId) {
case Common.TalentSpecs.WARRIOR_ARMS:
case Common.TalentSpecs.WARRIOR_FURY:
case Common.TalentSpecs.WARRIOR_PROTECTION:
case Common.TalentSpecs.PALADIN_PROTECTION:
case Common.TalentSpecs.PALADIN_RETRIBUTION:
case Common.TalentSpecs.DK_BLOOD:
case Common.TalentSpecs.DK_FROST:
case Common.TalentSpecs.DK_UNHOLY:
case Common.TalentSpecs.ROGUE_ASSASSINATION:
case Common.TalentSpecs.ROGUE_COMBAT:
case Common.TalentSpecs.ROGUE_SUBTLETY:
case Common.TalentSpecs.SHAMAN_ENHANCEMENT:
case Common.TalentSpecs.DRUID_FERAL:
return this.GetMeleeStats();
case Common.TalentSpecs.HUNTER_SURVIVAL:
case Common.TalentSpecs.HUNTER_MARKSMANSHIP:
case Common.TalentSpecs.HUNTER_BEASTMASTERY:
return this.GetRangedStats();
case Common.TalentSpecs.MAGE_ARCANE:
case Common.TalentSpecs.MAGE_FIRE:
case Common.TalentSpecs.MAGE_FROST:
case Common.TalentSpecs.WARLOCK_AFFLICTION:
case Common.TalentSpecs.WARLOCK_DEMONOLOGY:
case Common.TalentSpecs.WARLOCK_DESTRUCTION:
case Common.TalentSpecs.PRIEST_DISCIPLINE:
case Common.TalentSpecs.PRIEST_HOLY:
case Common.TalentSpecs.PRIEST_SHADOW:
case Common.TalentSpecs.SHAMAN_ELEMENTAL:
case Common.TalentSpecs.SHAMAN_RESTORATION:
case Common.TalentSpecs.DRUID_BALANCE:
case Common.TalentSpecs.DRUID_RESTORATION:
return this.GetCasterStats();
default:
print(`Unknown Talent Spec: ${this.talentSpecId}`);
}
}
public talentSpecName() {
// print(`Talent Spec: ${this.talentSpecId}`);
const keys = Object.keys(Common.TalentSpecs);
for(let i=0; i < keys.length; i++) {
if(Common.TalentSpecs[keys[i]] === this.talentSpecId) {
return keys[i];
}
}
}
private _lookupEquipment(): EquipmentList {
const myEquipment = {} as EquipmentList;
@@ -75,4 +256,92 @@ export class BotUnit {
return myEquipment;
}
private _lookupStats(panel: 'left' | 'right'): Record<string, string>[] {
const statMappings = this.GetStatMappings();
const classStats: Record<string, string>[] = []
for(let stat = 0; stat < statMappings[panel].length; stat++) {
const statName = statMappings[panel][stat];
let statValue = this.allStats[statName];
const statRecord= {};
// handle some special cases for stats
if(statName === 'Dmg Main' || statName === 'Dmg Range' || statName == 'Dmg Off') {
statValue = statValue.replace(" min: ", "").replace(", max: ", "-");
statRecord[statName] = statValue;
classStats.push(statRecord);
// Go ahead and add dual wield damage also
if(this.isDualWield()) {
const offhand = this.allStats['Damage Range (Offhand)'];
statRecord['Damage Range (Offhand)'] = offhand.replace(" min: ", "").replace(", max: ", "-");
classStats.push(statRecord);
}
continue;
}
if(this.isHealer() && statName === 'Bonus Dmg') {
statRecord['Bonus Heals'] = statValue;
classStats.push(statRecord);
print(`Stat: Bonus Heals = ${statValue}`);
continue;
}
if(statName && statValue) {
statRecord[statName] = statValue;
classStats.push(statRecord);
print(`Stat: ${statName} = ${statValue}`);
} else {
print("failed to get stat: " + statName);
}
}
return classStats;
}
private parseStats(botdump: string) {
const stats = botdump.split('\n');
for(let i=0; i<stats.length; i++) {
const parts = stats[i].split(':');
if(parts[0] == "Resistance") {
parts[0] = parts[0] + ":" + parts[1];
this.allStats[parts[0]] = parts[2];
continue;
}
if(!Common.BotStatLabel[parts[0]]) {
continue;
}
parts[1] = parts[1].replace("(-0.00 pct)", "");
parts[1] = parts[1].replace("pct", "%");
parts[1] = parts[1].replace("+", "");
const statName = Common.BotStatLabel[parts[0]];
if(statName == "Dmg Main" || statName == "Dmg Off" || statName == "Dmg Range") {
parts[1] = parts[2].split(",")[0].trim() + "-" + parts[3].trim();
}
if(statName == "Physical Resist" || statName == "Spell Resist") {
parts[1] = 1 - parseInt(parts[1]) + "%";
}
if(statName == "Dodge" || statName == "Parry" || statName == "Block" ||
statName == "Crit Chance" ) {
parts[1] = parts[1] + " %";
}
if(statName == "Strength" || statName == "Agility" || statName == "Intellect" ||
statName == "Spirit" || statName == "Stamina") {
parts[1] = "" + Math.round(parseInt(parts[1]));
}
this.allStats[statName] = parts[1].trim();
print("Parsed Stat: " + statName + " = " + parts[1]);
}
}
}

View File

@@ -3,7 +3,6 @@
/** @ts-expect-error */
let aio: AIO = {};
/**
* @todo Add all equipment slots for the bot onload - done
* @todo Create frames for bot status
@@ -19,14 +18,19 @@ let aio: AIO = {};
*/
import { UIInvSlot, BotEquipSlot, BotSlotName, BotStat } from "../../constants/idmaps";
import { UIInvSlot, BotEquipSlot, BotSlotName, BotStat, BotStatLabel } from "../../constants/idmaps";
import { BotData, Equipment } from "./botmgr.server";
import { BotStorage } from "./bot";
import { colors } from "../../classes/ui-utils";
// Helper functions to create unique ids for frames and components
const id = (name: string, entry: number = null) => `BotMgr${name}` + (entry ? entry : '');
const compId = (botId: number, name: string) => `${botId}:BotMgr${name}`;
// includes of global polyfills in main file for submodules
let incObjectEntries = { 1: 'inlude'}; Object.entries(incObjectEntries);
let incParseInt = parseInt('1');
function ucase(input: string): string {
if (input.length === 0) {
return input; // Return unchanged if the input is an empty string
@@ -41,29 +45,38 @@ function ucase(input: string): string {
return firstLetter + restOfTheString;
}
function humanizeName(input: string): string {
if (input.length === 0) {
return input; // Return unchanged if the input is an empty string
}
const parts = input.split("_");
parts[0] = parts[0].toLowerCase();
parts[0] = parts[0].charAt(0).toUpperCase() + parts[0].slice(1);
parts[1] = parts[1].toLowerCase();
parts[1] = parts[1].charAt(0).toUpperCase() + parts[1].slice(1);
return `${parts[1]} ${parts[0]}`;
}
// If we are a client file. aio.AddAddon() will return false and this file will be serialized and sent to client.
if(!aio.AddAddon()) {
const botMgrHandlers = aio.AddHandlers('BotMgr', {});
const InfoFramePool: Map<number, WoWAPI.Frame> = new Map();
const ComponentsPool: Map<string, unknown> = new Map(); // key botId + ":" + componentid
const ItemClickFuncs: Map<string, any> = new Map(); // containerid (1-13):itemslotId (1-36) => click function
const botStorage: BotStorage = new BotStorage();
let BotItemTooltip: WoWAPI.GameTooltip;
/**
* All Resists for the bot
* Is a SubFrame as well as children.
* @param parent
* @param resists
*/
function AddResistFrame(parent: WoWAPI.Frame, resists: any = {}) {
function AddResistFrame(parent: WoWAPI.Frame, botData: BotData) {
const resistFrame = CreateFrame("Frame", id("ResistsFrame"), parent);
resistFrame.SetSize(32, 160);
resistFrame.SetPoint("TOPRIGHT", parent, "TOPLEFT", 297, -77);
const magicRes1 = CreateFrame("Frame", id("MagicResFrame1"), resistFrame, "MagicResistanceFrameTemplate", 6);
magicRes1.SetPoint("TOP", resistFrame, "TOP", 0, 0);
const magicRes1 = CreateFrame("Frame", id("MagicResFrame1"), resistFrame, "MagicResistanceFrameTemplate", 1);
magicRes1.SetPoint("TOP", 0, 0);
magicRes1.SetSize(32, 32);
const magResBack1 = magicRes1.CreateTexture(id("MagicResTexture1"), "BACKGROUND");
@@ -71,15 +84,78 @@ if(!aio.AddAddon()) {
magResBack1.SetTexCoord(0, 1, 0.2265, 0.3398);
magResBack1.SetAllPoints(magicRes1);
const magResFont1 = magicRes1.CreateFontString(id("MagicResFont1"), "BACKGROUND", "GameFontHighlightSmall");
magResFont1.SetPoint("BOTTOM", magicRes1, null, 0, 3);
magResFont1.SetText("X");
const magResFont1 = magicRes1.CreateFontString(id("Resist2"), "BACKGROUND", "GameFontHighlightSmall");
magResFont1.SetPoint("BOTTOM", magResBack1, null, 0, 3);
magResFont1.SetText(`${GREEN_FONT_COLOR_CODE}${botData.allStats["Resistance: arcane"]}`);
ComponentsPool.set(compId(botData.entry, "Resist1"), magResFont1);
// End Arcance Resistance
const magicRes2 = CreateFrame("Frame", id("MagicResFrame2"), resistFrame, "MagicResistanceFrameTemplate", 2);
magicRes2.SetPoint("TOP", magicRes1, "BOTTOM", 0, 0);
magicRes2.SetSize(32, 32);
const magResBack2 = magicRes2.CreateTexture(id("MagicResTexture2"), "BACKGROUND");
magResBack2.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-ResistanceIcons");
magResBack2.SetTexCoord(0, 1, 0, 0.11328125);
magResBack2.SetAllPoints(magicRes2);
const magResFont2 = magicRes1.CreateFontString(id("Resist2"), "BACKGROUND", "GameFontHighlightSmall");
magResFont2.SetPoint("BOTTOM", magicRes2, null, 0, 3);
magResFont2.SetText(`${GREEN_FONT_COLOR_CODE}${botData.allStats["Resistance: fire"]}`);
ComponentsPool.set(compId(botData.entry, "Resist2"), magResFont2);
// end fire resistance
const magicRes3 = CreateFrame("Frame", id("MagicResFrame3"), resistFrame, "MagicResistanceFrameTemplate", 3);
magicRes3.SetPoint("TOP", magicRes2, "BOTTOM", 0, 0);
magicRes3.SetSize(32, 32);
const magResBack3 = magicRes3.CreateTexture(id("MagicResTexture3"), "BACKGROUND");
magResBack3.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-ResistanceIcons");
magResBack3.SetTexCoord(0, 1, 0.11328125, 0.2265625);
magResBack3.SetAllPoints(magicRes3);
3
const magResFont3 = magicRes3.CreateFontString(id("Resist3"), "BACKGROUND", "GameFontHighlightSmall");
magResFont3.SetPoint("BOTTOM", magicRes3, null, 0, 3);
magResFont3.SetText(`${GREEN_FONT_COLOR_CODE}${botData.allStats["Resistance: nature"]}`);
ComponentsPool.set(compId(botData.entry, "Resist3"), magResFont3);
// end nature resistance
const magicRes4 = CreateFrame("Frame", id("MagicResFrame4"), resistFrame, "MagicResistanceFrameTemplate", 4);
magicRes4.SetPoint("TOP", magicRes3, "BOTTOM", 0, 0);
magicRes4.SetSize(32, 32);
const magResBack4 = magicRes4.CreateTexture(id("MagicResTexture4"), "BACKGROUND");
magResBack4.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-ResistanceIcons");
magResBack4.SetTexCoord(0, 1, 0.33984375, 0.453125);
magResBack4.SetAllPoints(magicRes4);
3
const magResFont4 = magicRes4.CreateFontString(id("Resist4"), "BACKGROUND", "GameFontHighlightSmall");
magResFont4.SetPoint("BOTTOM", magicRes4, null, 0, 3);
magResFont4.SetText(`${GREEN_FONT_COLOR_CODE}${botData.allStats["Resistance: frost"]}`);
ComponentsPool.set(compId(botData.entry, "Resist4"), magResFont4);
// end frost resistance
const magicRes5 = CreateFrame("Frame", id("MagicResFrame5"), resistFrame, "MagicResistanceFrameTemplate", 5);
magicRes5.SetPoint("TOP", magicRes4, "BOTTOM", 0, 0);
magicRes5.SetSize(32, 32);
const magResBack5 = magicRes5.CreateTexture(id("MagicResTexture5"), "BACKGROUND");
magResBack5.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-ResistanceIcons");
magResBack5.SetTexCoord(0, 1, 0.453125, 0.56640625);
magResBack5.SetAllPoints(magicRes5);
3
const magResFont5 = magicRes5.CreateFontString(id("Resist5"), "BACKGROUND", "GameFontHighlightSmall");
magResFont5.SetPoint("BOTTOM", magicRes5, null, 0, 3);
magResFont5.SetText(`${GREEN_FONT_COLOR_CODE}${botData.allStats["Resistance: shadow"]}`);
ComponentsPool.set(compId(botData.entry, "Resist5"), magResFont5);
// end shadow resistance
}
/**
* This is for the Characters left picture and class,race, name details.
* Only created once per bot panel.
*/
function AddPortrait(parent: WoWAPI.Frame, botData: BotData) {
const portrait = parent.CreateTexture(id("Portrait", botData.entry), "ARTWORK");
portrait.SetPoint("TOPLEFT", 10, -7);
@@ -114,6 +190,11 @@ if(!aio.AddAddon()) {
infoTextFont.SetText(`${YELLOW_FONT_COLOR_CODE} Level ${UnitLevel("target")} ${botData.race} ${botData.class}`);
}
const spec = infoTextFrame.CreateFontString(id("SpecFont", botData.entry), "BACKGROUND", "GameFontHighlightSmall");
spec.SetText(`${botData.talentSpecName}`);
spec.SetPoint("TOP", infoTextFont, "BOTTOM", 0, -2);
ComponentsPool.set(compId(botData.entry, "SpecFont"), spec);
infoTextFont.SetSize(300,12);
infoTextFont.SetPoint("CENTER",0,0);
@@ -223,35 +304,60 @@ if(!aio.AddAddon()) {
equipFrame = CreateFrame("Frame", id("RightEquipment"), parent, null, 2);
equipFrame.SetPoint("TOPRIGHT", -40, -73);
equipFrame.SetSize(40, 330);
ComponentsPool.set(compId(botData.entry, "RightEquipment"), equipFrame);
UpdateEquipFrame('right', equipFrame, botData);
ComponentsPool.set(compId(botData.entry, "RightEquipment"), equipFrame);
}
if(!frames.weapons) {
equipFrame = CreateFrame("Frame", id("WeaponEquipment"), parent, null, 3);
equipFrame.SetPoint("CENTER", -10, -147);
equipFrame.SetSize(129, 40);
ComponentsPool.set(compId(botData.entry, "WeaponsEquipment"), equipFrame);
UpdateEquipFrame('weapons', equipFrame, botData);
// const placeholder = equipFrame.CreateTexture(id("RightEquipmentPlaceholder"), "OVERLAY");
// placeholder.SetAllPoints(equipFrame);
// placeholder.SetTexture(0,0,0,0.8);
ComponentsPool.set(compId(botData.entry, "WeaponsEquipment"), equipFrame);
}
}
function CreateStats(parent: WoWAPI.Frame, botData: BotData) {
const reverseObject = (obj: { [key: string]: any }): { [key: string]: string } =>
Object.fromEntries(Object.entries(obj).map(([k, v]) => [v, k]));
const lookup = reverseObject(BotStat);
function AddStats(parent: WoWAPI.Frame, botData: BotData) {
const leftStats = botData.leftStats;
const rightStats = botData.rightStats;
for(let i =0; i < leftStats.length; i++) {
const statName = Object.keys(leftStats[i])[0];
const statLabel = parent.CreateFontString(id(`StatName-${statName}`), "ARTWORK", "GameFontNormalSmall");
statLabel.SetPoint("TOPLEFT", parent, "TOPLEFT", 5, -7 - (i * 14));
statLabel.SetText(`${statName}:`);
statLabel.SetJustifyH("LEFT");
const statValue = parent.CreateFontString(id(`StatValue-${statName}`), "ARTWORK", "GameFontNormalSmall");
statValue.SetPoint("TOPRIGHT", parent, "TOP", -4, -5 - (i * 14));
statValue.SetSize(50, 14);
statValue.SetText(`${colors('white')}${leftStats[i][statName]}`);
statValue.SetJustifyH("RIGHT");
}
for(let i =0; i < rightStats.length; i++) {
const statName = Object.keys(rightStats[i])[0];
const statLabel = parent.CreateFontString(id(`StatName-${statName}`), "ARTWORK", "GameFontNormalSmall");
statLabel.SetPoint("TOPLEFT", parent, "TOPLEFT", 118, -7 - (i * 14));
statLabel.SetText(`${statName}:`);
statLabel.SetJustifyH("LEFT");
const statValue = parent.CreateFontString(id(`StatValue-${statName}`), "ARTWORK", "GameFontNormalSmall");
statValue.SetPoint("TOPRIGHT", parent, "TOPRIGHT", -4, -5 - (i * 14));
statValue.SetSize(50, 14);
statValue.SetText(`${colors('white')}${rightStats[i][statName]}`);
statValue.SetJustifyH("RIGHT");
}
}
function CreateStats(parent: WoWAPI.Frame, botData: BotData) {
const statsFrame = CreateFrame("Frame", id("CharacterAttr"), parent, null, 1);
statsFrame.SetSize(230,78);
statsFrame.SetPoint("TOPLEFT", 67, -231);
statsFrame.SetPoint("TOPLEFT", 67, -251);
statsFrame.SetFrameStrata("HIGH");
statsFrame.SetAlpha(1.0);
statsFrame.SetBackdropColor(0,0,0,1.0);
@@ -264,7 +370,7 @@ if(!aio.AddAddon()) {
const leftmiddle = statsFrame.CreateTexture(id("StatLeftMiddle"), "BACKGROUND");
leftmiddle.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-StatBackground");
leftmiddle.SetSize(115,113);
leftmiddle.SetSize(115,95);
leftmiddle.SetPoint("TOPLEFT", leftTop, "BOTTOMLEFT", 0, 0);
leftmiddle.SetTexCoord(0, 0.8984375, 0.125, 0.1953125);
@@ -282,7 +388,7 @@ if(!aio.AddAddon()) {
const rightMiddle = statsFrame.CreateTexture(id("StatRightMiddle"), "BACKGROUND");
rightMiddle.SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-StatBackground");
rightMiddle.SetSize(115,113);
rightMiddle.SetSize(115,95);
rightMiddle.SetPoint("TOPLEFT", leftmiddle, "TOPRIGHT", 0, 0);
rightMiddle.SetTexCoord(0, 0.8984375, 0.125, 0.1953125);
@@ -292,14 +398,7 @@ if(!aio.AddAddon()) {
rightBottom.SetPoint("TOPLEFT", leftBottom, "TOPRIGHT", 0, 0);
rightBottom.SetTexCoord(0, 0.8984375, 0.484375, 0.609375);
let counter = 0;
// for(const stats in botData.stats.left) {
// const stat = statsFrame.CreateFontString(id(`Stat-${stats}`), "ARTWORK", "GameFontNormalSmall");
// stat.SetPoint("TOPLEFT", statsFrame, "TOPLEFT", 10, -10 - (counter * 14));
// stat.SetText(lookup[stats] + " " + botData.stats[stats]);
// counter++;
// }
AddStats(statsFrame, botData);
}
function SetBackground(parent: WoWAPI.Frame) {
@@ -388,31 +487,65 @@ if(!aio.AddAddon()) {
function ItemSlotOnClick(frame: WoWAPI.Button, button: string) {
const botId = botStorage.GetActive();
print(botId);
const theItem = botStorage.GetBotItem(botId, <BotEquipmentSlotNum>frame.GetID());
const [compItem, compItemId, compItemLink] = GetCursorInfo();
print(`CursorHasItem: ${compItemLink}`);
const [compItem, compItemId, compItemLink] = GetCursorInfo();
if(theItem && !compItem) {
if(button == "LeftButton") {
PickupItem(theItem.link);
print('Set Bot Pickup Item', botId, theItem.entry, theItem.link);
botStorage.BotItemPickedUp(botId, theItem.entry, theItem.link);
return;
}
}
if(compItem) {
const slot = frame.GetID();
aio.Handle("BotMgr", "EquipTheItem", GetUnitName("player", false), botId, slot, compItemId, compItemLink);
// if we have a bot virtual item in hand
if(botStorage.IsPickedUp()) {
const botItemInHand = botStorage.GetItemInHand();
// first unequip item on target bot
aio.Handle("BotMgr", "UnequipTheItem", GetUnitName("player", false), slot, botItemInHand.bot);
aio.Handle("BotMgr", "EquipTheItem", GetUnitName("player", false), botId, slot, compItemId, compItemLink);
} else {
aio.Handle("BotMgr", "EquipTheItem", GetUnitName("player", false), botId, slot, compItemId, compItemLink);
}
// Attempt to equip the item.
PlaySound("INTERFACESOUND_CURSORDROPOBJECT");
ClearCursor();
}
}
botMgrHandlers.OnEquipSuccess = (botId: number, slot: BotEquipmentSlotNum, itemId: number, itemLink: string) => {
botMgrHandlers.OnEquipSuccess = (botId: number, slot: BotEquipmentSlotNum, item: Equipment) => {
const itemTexture = <WoWAPI.Texture>ComponentsPool.get(compId(botId, `ItemSlotTexture-${slot}`));
itemTexture.SetTexture(GetItemIcon(itemId));
itemTexture.SetTexture(GetItemIcon(item.entry));
// Hide Tooltips otherwise it will show old item.
const BotTooltip = <WoWAPI.GameTooltip>ComponentsPool.get(compId(botId, "tooltip"));
botStorage.SetBotItem(botId, slot, item);
BotTooltip.Hide();
GameTooltip.Hide();
}
botMgrHandlers.OnUnEquipSuccess = (slot: BotEquipmentSlotNum, botId: number) => {
const itemTexture = <WoWAPI.Texture>ComponentsPool.get(compId(botId, `ItemSlotTexture-${slot}`));
/** TO DO move to generic function for getting textures right now is copy/paste */
let slotName: string = BotSlotName[slot];
if(slot === BotEquipSlot.FINGER1) slotName = "FINGER0";
if(slot === BotEquipSlot.FINGER2) slotName = "FINGER1";
if(slot === BotEquipSlot.TRINKET1) slotName = "TRINKET0";
if(slot === BotEquipSlot.TRINKET2) slotName = "TRINKET1";
if(slot === BotEquipSlot.OFFHAND) slotName = "SECONDARYHAND";
const [, itemIcon] = GetInventorySlotInfo(UIInvSlot[`${slotName}SLOT`]);
itemTexture.SetTexture(itemIcon);
// Hide Tooltips otherwise it will show old item.
const BotTooltip = <WoWAPI.GameTooltip>ComponentsPool.get(compId(botId, "tooltip"));
@@ -422,10 +555,87 @@ if(!aio.AddAddon()) {
botMgrHandlers.OnEquipFail = (botId: number, slot: BotEquipmentSlotNum, itemId: number, itemLink: string) => {
PlaySound("ITEMGENERICSOUND");
botStorage.BotItemCursorClear();
ClearCursor();
}
botMgrHandlers.OnUnEquipFail = (botId: number, slot: BotEquipmentSlotNum) => {
PlaySound("ITEMGENERICSOUND");
botStorage.BotItemCursorClear();
ClearCursor();
}
function HandleUnequipItem(itemButton: WoWAPI.Button, isBankSlot: boolean = false): void {
const slotNum = itemButton.GetID();
const bagId = itemButton.GetParent().GetID();
print(`Is Item Picked Up: ${botStorage.IsPickedUp()}`);
if(!GetContainerItemLink((isBankSlot) ? -1 : bagId, slotNum)) {
if(botStorage.IsPickedUp()) {
const item = botStorage.GetItemInHand();
aio.Handle("BotMgr", "UnequipTheItem", GetUnitName("player", false), item.slot, item.bot);
}
}
}
/**
* This handles listening on Bot Items being dragged to the bag. Attaches
* to the default handler before run and handles bot items specifically.
*/
function StoreItemSlotHandlers(): void {
// Intercept Bags Item Slots Click Event
for(let container = 1; container <= 13; container++) {
for(let slot = 1; slot <= 36; slot++) {
ItemClickFuncs.set(`${container}:${slot}`, _G[`ContainerFrame${container}Item${slot}`].GetScript("OnClick"));
_G[`ContainerFrame${container}Item${slot}`].SetScript("OnClick", (frame: WoWAPI.Button, ...args) => {
const bagId = frame.GetParent().GetID();
const slotNum = frame.GetID();
HandleUnequipItem(frame);
print(`Unequipped - BagId: ${bagId} Slot: ${slotNum}`);
const callback = ItemClickFuncs.get(`${bagId}:${slotNum}`);
(callback) ? callback(frame, ...args) : print(`No callback for ${bagId}:${slotNum}`);
});
}
}
// Intercept Bank Item Slots Click Event
for(let bankSlot = 1; bankSlot <= _G[`NUM_BANKGENERIC_SLOTS`]; bankSlot++) {
ItemClickFuncs.set(`bank:${bankSlot}`, _G[`BankFrameItem${bankSlot}`].GetScript("OnClick"));
_G[`BankFrameItem${bankSlot}`].SetScript("OnClick", (frame: WoWAPI.Button, ...args) => {
HandleUnequipItem(frame, true);
const callback = ItemClickFuncs.get(`bank:${frame.GetID()}`);
(callback) ? callback(frame, ...args) : print(`No callback for bank:${bankSlot}`)
});
}
}
function UpdateBotFrame(botData: BotData) {
// Set the new Talent Spec
const talentSpec = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, "SpecFont"));
talentSpec.SetText(botData.talentSpecName);
// Update Resist Frames
let resist = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, "Resist1"));
// resist.SetText(botData.allStats['Resistance: arcane']);
resist = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, "Resist2"));
// resist.SetText(botData.allStats['Resistance: fire']);
resist = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, "Resist3"));
// resist.SetText(botData.allStats['Resistance: nature']);
resist = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, "Resist4"));
// resist.SetText(botData.allStats['Resistance: frost']);
resist = <WoWAPI.FontString>ComponentsPool.get(compId(botData.entry, "Resist5"));
// resist.SetText(botData.allStats['Resistance: shadow']);
}
/**
* Shows or Creates a new Bot Equipment Management Frame
* Every NPC Bot that is requested to be managed will get their own unique frame. This
@@ -445,7 +655,7 @@ if(!aio.AddAddon()) {
mainFrame = InfoFramePool.get(botData.entry);
if(mainFrame) { print('main frame already created'); }
// if(mainFrame) { print('main frame already created'); }
// Build the complete frame if we do not already have one in the pool.
if(!mainFrame) {
mainFrame = CreateFrame("Frame", id("MainFrame"+botData.entry), UIParent, null, botData.entry);
@@ -467,22 +677,12 @@ if(!aio.AddAddon()) {
});
mainFrame.RegisterEvent("CURSOR_UPDATE");
mainFrame.RegisterEvent("ITEM_LOCK_CHANGED");
mainFrame.RegisterEvent("ITEM_UNLOCKED");
// mainFrame.RegisterEvent("ITEM_LOCK_CHANGED");
// mainFrame.RegisterEvent("ITEM_UNLOCKED");
mainFrame.SetScript("OnEvent", (frame: WoWAPI.Frame, eventName: WoWAPI.Event, ...args) => {
if(eventName == "ITEM_LOCKED") {
GetCursorInfo()
print(args);
for(const arg of args) {
print(arg);
}
}
mainFrame.SetScript("OnEvent", (frame: WoWAPI.Frame, eventName: WoWAPI.Event, ...args) => {
});
// mainFrame.Hide();
BotItemTooltip = CreateFrame("GameTooltip", id("ItemToolTip"+botData.entry), mainFrame, "GameTooltipTemplate", botData.entry);
BotItemTooltip.SetOwner(mainFrame, "ANCHOR_NONE");
@@ -492,109 +692,31 @@ if(!aio.AddAddon()) {
SetBackground(mainFrame);
AddPortrait(mainFrame, botData);
AddCharacterModel(mainFrame, botData);
AddResistFrame(mainFrame);
AddResistFrame(mainFrame, botData);
AddEquipmentFrames(mainFrame, botData);
CreateStats(mainFrame, botData);
AddSoundEffects(mainFrame);
InfoFramePool.set(botData.entry, mainFrame);
ComponentsPool.set(compId(botData.entry, "tooltip"), <WoWAPI.GameTooltip>BotItemTooltip);
mainFrame.Show();
} else {
mainFrame.Show();
print("updating bot data");
print(botData.talentSpecName);
UpdateBotFrame(botData);
}
// const button2 = CreateFrame("Button", id("CharacterNeckSlot"), mainFrame, "ItemButtonTemplate");
// button2.SetPoint("TOP", button, "BOTTOM", 0, -3);
// button2.SetSize(40,40);
// const [itemId, texture] = GetInventorySlotInfo(UIInvSlot.NECKSLOT);
// const itemTexture2 = button2.CreateTexture(id("ItemTextureNeck"), "OVERLAY");
// itemTexture2.SetTexture(texture);
// itemTexture2.SetPoint("CENTER", 0, 0);
// itemTexture2.SetSize(38,38);
// const leftEquipment = CreateFrame("Frame", id("LeftEquipment"), mainFrame);
// leftEquipment.SetPoint("TOPLEFT", 20, -73);
// leftEquipment.SetSize(40, 330);
// const background = leftEquipment.CreateTexture(id("Background"), "OVERLAY");
// background.SetTexture(0,0,0,0.7);
// background.SetAllPoints(leftEquipment);
// const button = CreateFrame("Button", id("CharacterHeadSlot"), leftEquipment, "ItemButtonTemplate");
// button.SetPoint("TOPLEFT", 0, 0);
// button.SetSize(40,40);
// const itemTexture = button.CreateTexture(id("ItemTextureHead"), "OVERLAY");
// itemTexture.SetTexture(GetItemIcon(botData.equipment[BotEquipSlot.HEAD]));
// itemTexture.SetPoint("CENTER", 0, 0);
// itemTexture.SetSize(36,36);
}
mainFrame.Show();
// aio.Handle("BotMgr", "ParseBotEntry", UnitGUID("target"));
// aio.Handle("BotMgr", "ShowComplexArray", { "one": 1, "two": 2, "three": 3 });
// const headTex = GetItemIcon(botdetails.equipment[BotEquipSlot.HEAD]);
// print(headTex);
// const testTexture = itemFrame.CreateTexture(id("TestTexture"), "OVERLAY");
// testTexture.SetTexture(GetItemIcon(2194));
// // testTexture.SetSize(64,64);
// testTexture.SetAllPoints(button);
// testTexture.SetPoint("TOPLEFT", 0, 0);
// SetItemButtonTexture(button, texture);
// button.SetScript("OnLoad", (frame) => {
// const head = frame.CreateTexture("CharacterHeadSlotTexture", "ARTWORK");
// head.SetAllPoints(button);
// head.SetTexture(1,0,0,1);
// });
//button.SetName("CharacterHeadSlot");
// const frameCore = CreateFrame("Frame", "BotMgrCoreFrame", mainFrame);
// frameCore.SetSize(600, 440);
// frameCore.SetPoint("TOPLEFT", 0, 0);
// const mainTexture = frameCore.CreateTexture("BotMgrMainFrameTexture", "BACKGROUND");
// mainTexture.SetAllPoints(frameCore);
// const titleText = frameCore.CreateFontString("BotMgrTitle", "ARTWORK");
// titleText.SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE");
// titleText.SetPoint("TOP", 0, -5);
// titleText.SetText(GetUnitName("target", false));
// const unitTexture = frameChar.CreateTexture("BotMgrCharTexture", "BACKGROUND");
// unitTexture.SetTexture(0, 0, 0);
// unitTexture.SetAllPoints(frameChar);
}
botMgrHandlers.ShowFrame = (botData: BotData) =>{
botMgrHandlers.ShowFrame = (botData: BotData) => {
botStorage.UpdateBotData(botData.entry, botData);
ShowBotFrame(botData);
}
ShowBotFrame(botData);
}
// Global calls to set things up
StoreItemSlotHandlers();
}

View File

@@ -3,19 +3,16 @@ let aio: AIO = {};
const SCRIPT_NAME = 'BotMgr';
import { Logger } from "../../classes/logger";
import { BotUnit } from "./botUnit";
const log = new Logger(SCRIPT_NAME);
import {
BotStat,
BotEquipSlot,
BotSlotName,
BotEquipLast,
BotStatLast,
BotStat,
BotEquipLast,
ClassesMapping,
CharacterClass,
RacesMapping,
CharacterRace,
ItemQuality,
CharacterRace,
QualityType
} from "../../constants/idmaps";
@@ -35,13 +32,19 @@ export type EquipmentList = Record<BotEquipmentSlotNum, Equipment>;
export type BotData = {
owner: string,
name: string,
level: number,
talentSpec: number,
talentSpecName: string,
roles: number,
entry: number,
class: CharacterClass,
classId: number,
race: CharacterRace,
raceId: number,
equipment?: EquipmentList, // SlotName - ItemId See BotEquipSlot
stats?: Record<number, number>, // StatId - Value
leftStats?: Record<string, string>[],
rightStats?: Record<string, string>[],
allStats?: Record<string, string> // StatId - Value
};
/**
@@ -90,89 +93,17 @@ function TargetIsEligible(player: Player) {
return false;
}
function GetMeleeStats () {
return {
left: [
BotStat.STRENGTH,
BotStat.AGILITY,
BotStat.DAMAGE_MIN,
BotStat.DAMAGE_MAX,
BotStat.ATTACK_POWER,
BotStat.HIT_RATING,
BotStat.CRIT_RATING,
BotStat.EXPERTISE,
BotStat.ARMOR_PENETRATION_RATING,
],
right: [
BotStat.HASTE_RATING,
BotStat.ARMOR,
BotStat.STAMINA,
BotStat.DEFENSE_SKILL_RATING,
BotStat.DODGE_RATING,
BotStat.PARRY_RATING,
BotStat.BLOCK_RATING,
BotStat.BLOCK_VALUE
]
}
}
function GetCasterStats() {
}
/**
* @noSelf
*/
function GetBotDetails(bot: Creature): BotData {
const owner = bot.GetBotOwner();
// We can use bot entrys since they are 1:1 with GUIDs for shorter storage keys
NpcDetailStorage[bot.GetEntry()] = {
owner: owner.GetName(),
name: bot.GetName(),
entry: bot.GetEntry(),
class: ClassesMapping[bot.GetBotClass()],
classId: bot.GetBotClass(),
race: RacesMapping[bot.GetRace()],
raceId: bot.GetRace(),
equipment: {} as EquipmentList,
stats: {},
};
print(bot.GetBotRoles());
// Get all the equipment
for(let slot=0; slot <= BotEquipLast; slot++) {
const equipment = bot.GetBotEquipment(<BotEquipmentSlotNum>slot);
if(equipment) {
NpcDetailStorage[bot.GetEntry()].equipment[slot] = {
entry: equipment.GetEntry(),
link: equipment.GetItemLink(),
quality: <QualityType>equipment.GetQuality(),
itemLevel: equipment.GetItemLevel(),
enchantmentId: equipment.GetEnchantmentId(0),
}
} else {
NpcDetailStorage[bot.GetEntry()].equipment[slot] = undefined;
}
try {
const botUnit = new BotUnit(bot);
NpcDetailStorage[bot.GetEntry()] = botUnit.toBotData();
} catch (e) {
log.error(`Could not get bot details: ${e}`);
}
// get the stats we care about by Class
// This will determine what stats to lookup for the bot.
const lookups = GetMeleeStats();
lookups.left.forEach(stat => {
const result = bot.GetBotStat(stat);
NpcDetailStorage[bot.GetEntry()].stats[stat] = result;
});
lookups.right.forEach(stat => {
const result = bot.GetBotStat(stat);
NpcDetailStorage[bot.GetEntry()].stats[stat] = result;
});
return NpcDetailStorage[bot.GetEntry()];
}
@@ -189,26 +120,52 @@ function EquipTheItem(player: string, botEntry: number, slot: BotEquipmentSlotNu
return;
}
const owner = GetPlayerByName(player);
const creatures = owner.GetCreaturesInRange(60, botEntry) as Creature[];
const bot = creatures[0];
try {
const owner = GetPlayerByName(player);
const creatures = owner.GetCreaturesInRange(300, botEntry) as Creature[];
const bot = creatures[0];
let data;
const isEligible = bot.BotCanEquipItem(item, slot);
if(!isEligible) {
log.error(`Bot cannot equip item: ${item} in slot: ${slot}`);
return;
}
// already equipped
if(bot.BotEquipItem(item, slot)) {
data = GetBotDetails(bot);
// log.log(`Bot successfully equipped item: ${item} in slot: ${slot}`);
aio.Handle(bot.GetBotOwner(), 'BotMgr', 'OnEquipSuccess',botEntry, slot, data.equipment[slot]);
} else {
// log.error(`Bot failed to equip item: ${item} in slot: ${slot}`);
aio.Handle(bot.GetBotOwner(), 'BotMgr', 'OnEquipFail', botEntry, slot, item, link);
}
} catch (error) {
log.error(`Error equipping item: ${error}`);
}
}
const isEligible = bot.BotCanEquipItem(item, slot);
if(!isEligible) {
log.error(`Bot cannot equip item: ${item} in slot: ${slot}`);
return;
}
if(bot.BotEquipItem(item, slot)) {
function UnequipTheItem(player: string, slot: number, botEntry: number): void {
try {
const owner = GetPlayerByName(player);
const creatures = owner.GetCreaturesInRange(60, botEntry) as Creature[];
const bot = creatures[0];
if(bot.BotUnequipBotItem(slot)) {
GetBotDetails(bot);
log.log(`Bot successfully equipped item: ${item} in slot: ${slot}`);
aio.Handle(bot.GetBotOwner(), 'BotMgr', 'OnEquipSuccess',botEntry, slot, item, link);
log.log(`Bot successfully unequipped item at slot: ${slot}`);
aio.Handle(bot.GetBotOwner(), 'BotMgr', 'OnUnEquipSuccess',slot, botEntry, );
} else {
log.error(`Bot failed to equip item: ${item} in slot: ${slot}`);
aio.Handle(bot.GetBotOwner(), 'BotMgr', 'OnEquipFail', botEntry, slot, item, link);
log.error(`Bot failed to equip item in slot: ${slot}`);
aio.Handle(bot.GetBotOwner(), 'BotMgr', 'OnUnEquipFail', slot, botEntry);
}
} catch (error) {
log.error(`Error unequipping item: ${error}`);
}
}
@@ -217,11 +174,6 @@ const ShowBotMgr: player_event_on_command = (event: number,player: Player, comma
if(TargetIsEligible(player)) {
const botdetails = GetBotDetails(GetBotNpc(player));
// loop through bot details and print the key value pair
for (const [key, value] of Object.entries(botdetails.equipment)) {
print(`${key}: ${value}`);
}
aio.Handle(player, 'BotMgr', 'ShowFrame', botdetails);
return false;
@@ -264,7 +216,8 @@ function GetBotPanelInfo(player: Player): void {
const botMgrHandlers = aio.AddHandlers('BotMgr', {
TargetIsEligible,
GetBotPanelInfo,
"EquipTheItem": EquipTheItem
"EquipTheItem": EquipTheItem,
"UnequipTheItem": UnequipTheItem,
});

View File

@@ -41,7 +41,54 @@ export const BotSlotName = {
} as const;
export const BotEquipLast = 17;
export const BotStatLabel = {
"total str": "Strength",
"total agi": "Agility",
"total sta": "Stamina",
"total int": "Intellect",
"total spi": "Spirit",
"Melee AP": "Power",
"Ranged AP": "Power",
"armor": "Armor",
"crit": "Crit %",
"defense": "Defense",
"miss": "Miss",
"dodge": "Dodge",
"parry": "Parry",
"block": "Block",
"block value": "Block Value",
"Damage taken melee": "Physical Resist",
"Damage taken spell": "Spell Resist",
"Damage range mainhand": "Dmg Main",
"Damage range offhand": "Dmg Off",
"Attack time offhand": "Speed Off",
"Damage mult mainhand": "Damage Multiplier (Mainhand)",
"Attack time mainhand": "Speed Main",
"Damage range ranged": "Dmg Range",
"Damage mult ranged": "Damage Multiplier (Ranged)",
"Attack time ranged": "Speed",
"base hp": "Base Health",
"total hp": "Total Health",
"base mana": "Base Mana",
"total mana": "Total Mana",
"spell power": "Bonus Dmg",
"health regen_5 bonus": "Health Regen (5s Bonus)",
"haste": "Haste Rating",
"hit": "Hit Rating",
"expertise": "Expertise",
"mana regen_5 casting": "MP5",
"armor penetration": "Armor Pen",
"spell penetration": "Spell Pen",
"Resistance: holy": "Resist Holy",
"Resistance: fire": "Resist Fire",
"Resistance: nature": "Resist Nature",
"Resistance: frost": "Resist Frost",
"Resistance: shadow": "Resist Shadow",
"Resistance: arcane": "Resist Arcane",
} as const;
export type BotStatName = Partial<typeof BotStatLabel[keyof typeof BotStatLabel]>;
export const BotStat = {
MANA: 0,
HEALTH: 1,
@@ -100,7 +147,7 @@ export const BotStat = {
MAX_BOT_ITEM_MOD: 59,
BOT_STAT_MOD_RESISTANCE_START: 51, // Assuming BOT_STAT_MOD_ARMOR is defined somewhere
} as const;
export const BotStatLast = 58;
export const UIInvSlot = {
@@ -167,7 +214,7 @@ export const RacesMapping: Record<number, string> = {
export type CharacterRace = typeof RacesMapping[keyof typeof RacesMapping];
export const BotTalentSpecs = {
export const TalentSpecs = {
WARRIOR_ARMS : 1,
WARRIOR_FURY : 2,
WARRIOR_PROTECTION : 3,
@@ -203,10 +250,6 @@ export const BotTalentSpecs = {
END : 31
} as const;
export function talentSpecName(id: number) {
return Object.keys(BotTalentSpecs).find(key => BotTalentSpecs[key] === id);
}
export const BotRoles = {
NONE : 0,
TANK : 1,
@@ -226,10 +269,10 @@ export const BotRoles = {
AUTOLOOT_RARE : 16384,
AUTOLOOT_EPIC : 32768,
AUTOLOOT_LEGENDARY : 65536,
MASK_MAIN : (1 | 2 | 4 | 8 | 16),
MASK_GATHERING : (64 | 128 | 256 | 512),
MASK_LOOTING : (2048 | 4096 | 8192 | 16384 | 32768 | 65536),
BOT_MAX_ROLE : 131072,
// MASK_MAIN : (1 | 2 | 4 | 8 | 16),
// MASK_GATHERING : (64 | 128 | 256 | 512),
// MASK_LOOTING : (2048 | 4096 | 8192 | 16384 | 32768 | 65536),
// BOT_MAX_ROLE : 131072,
} as const;