removed not needed

This commit is contained in:
2025-08-22 00:36:20 -04:00
parent f9509b66c6
commit 01c3048c5e
2 changed files with 0 additions and 230 deletions

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/** @ts-expect-error */
let aio: AIO = {};
const id = (name: string) => `UpgradeUI_${name}`;
import { colors } from "../../classes/ui-utils";
if (!aio.AddAddon()) {
const upgradeUIHandlers = aio.AddHandlers("UpgradeUI", {});
const UpgradeUIFrames: Map<number, WoWAPI.Frame> = new Map();
const itemSlots: Map<number, string> = new Map();
let selectedDice: WoWAPI.Button | null = null;
let rolling: boolean = false;
const mainWidth = 768;
const mainHeight = 512;
const centerOffset = mainWidth / 2;
const usedTextures = {
"bgFrame": "Interface/Modules/MythicPlus/Textures/mythic-adv-frame",
"bgFrameHq": "Interface/Modules/MythicPlus/Textures/mythic-adv-frame-hq",
"bgFrameHq2": "Interface/Modules/MythicPlus/Textures/mythic-upgrade-frame-hq-2",
"darkBg": "Interface/DialogFrame/UI-DialogBox-Background-Dark",
"diceFrame": "Interface/Modules/MythicPlus/Textures/advancement_frame",
}
function GetTexture(name: string): string {
return usedTextures[name] || "";
}
function CreateUpgradeWindow() {
const frame = CreateFrame("Frame", id("main"), UIParent);
frame.SetSize(mainWidth, mainHeight);
frame.SetPoint("CENTER");
frame.SetMovable(true);
frame.EnableMouse(true);
frame.RegisterForDrag("LeftButton");
frame.SetScript("OnDragStart", frame.StartMoving);
frame.SetScript("OnDragStop", frame.StopMovingOrSizing);
const bgTexture = frame.CreateTexture(id("background"), "BACKGROUND");
bgTexture.SetPoint('TOPLEFT');
bgTexture.SetWidth(mainWidth);
bgTexture.SetHeight(mainHeight);
bgTexture.SetTexture(GetTexture("bgFrameHq"));
bgTexture.SetTexCoord(0, 768/1024, 0, 1); // Show 75% of width (768/1024) and full height
frame.Show();
// Add title background
const titleBg = frame.CreateTexture(id("TitleBg"), "ARTWORK");
// titleBg.SetTexture("Interface/DialogFrame/UI-DialogBox-Header");
// titleBg.SetWidth(300);
// titleBg.SetHeight(64);
// titleBg.SetDrawLayer("OVERLAY", 10)
// titleBg.SetPoint("TOP", 0, 14);
// Add title text
const titleBar = frame.CreateFontString(id("TitleBar"), "OVERLAY");
titleBar.SetPoint("TOP", -150, -40);
titleBar.SetTextColor(1, 0.84, 0, 1) // Golden yellow
titleBar.SetFont("Interface/Modules/MythicPlus/Fonts/NOTO.TTF", 16)
titleBar.SetText(`Mythic Upgrades`);
// Remove the template's close button
const templateCloseButton = frame.GetChildren()[0] as WoWAPI.Frame;
if (templateCloseButton) {
templateCloseButton.Hide();
}
// // Add our custom close button
// const closeButton = CreateFrame("Button", id("CloseButton"), frame, "UIPanelCloseButton");
// closeButton.SetPoint("TOPRIGHT", -5, -5);
// closeButton.SetScript("OnClick", () => {
// frame.Hide();
// });
// Header Row: Skill Icons & Ranks
for (let i = 0; i < 3; i++) {
const skillFrame = CreateFrame("Frame", id(`Skill_${i}`), frame);
skillFrame.SetSize(64, 64);
skillFrame.SetPoint("TOP", -125 + i * 125, -55);
const skillIcon = skillFrame.CreateTexture(id(`SkillIcon_${i}`), "ARTWORK");
skillIcon.SetTexture("Interface\\Icons\\INV_Misc_QuestionMark");
skillIcon.SetAllPoints();
const skillName = skillFrame.CreateFontString(id(`SkillName_${i}`), "OVERLAY", "GameFontNormalLarge");
skillName.SetPoint("TOP", skillFrame, "BOTTOM", 0, -5);
skillName.SetText(`Skill ${i + 1}`);
const skillRank = skillFrame.CreateFontString(id(`SkillRank_${i}`), "OVERLAY", "GameFontHighlightLarge");
skillRank.SetPoint("TOP", skillName, "BOTTOM", 0, -2);
skillRank.SetText("0 / 50");
}
// Add a new texture in the middle of the frame that is 512x512 and the middle layer
const centerTexture = frame.CreateTexture(id("DiceTextureBack"), "ARTWORK");
centerTexture.SetDrawLayer("ARTWORK", 3);
centerTexture.SetSize(128, 128);
centerTexture.SetPoint("CENTER", frame, "CENTER", 0, -20);
centerTexture.SetTexture("Interface\\MythicPlus\\adv-dice-light.blp");
const circleTexture = frame.CreateTexture(id("DiceTextureBack"), "BACKGROUND");
circleTexture.SetDrawLayer("ARTWORK", 5);
circleTexture.SetSize(512, 512);
circleTexture.SetAlpha(0.20);
circleTexture.SetPoint("CENTER", frame, "CENTER", 0, -20);
circleTexture.SetTexture("Interface\\MythicPlus\\gold-circle.blp");
// Add a glowing effect behind the dice
const glowTexture = frame.CreateTexture(id("DiceGlow"), "ARTWORK");
glowTexture.SetDrawLayer("ARTWORK", -2);
glowTexture.SetSize(300, 300);
glowTexture.SetPoint("CENTER", centerTexture, "CENTER", 0, 0);
glowTexture.SetTexture("Interface\\GLUES\\MODELS\\UI_MainMenu_Legion\\UI_MainMenu_Legion3");
glowTexture.SetAlpha(0.3);
// Roll Display with better font handling
const rollDisplay = frame.CreateFontString(id("RollDisplay"),"ARTWORK");
rollDisplay.SetFont("Interface\\MythicPlus\\NOTO.TTF", 256, "THICKOUTLINE");
rollDisplay.SetPoint("CENTER", frame, "CENTER", 0, -80);
rollDisplay.SetTextColor(1, 0.84, 0, 1); // More golden yellow color
rollDisplay.SetText("-");
// Dice Multipliers with Selection Logic
const diceMultipliers = ["1x", "2x", "3x"];
for (let k = 0; k < diceMultipliers.length; k++) {
const diceButton = CreateFrame("Button", id(`Dice_${k}`), frame);
diceButton.SetSize(24, 24);
diceButton.SetPoint("TOPLEFT", 150 + (k * 30), -450);
const diceText = diceButton.CreateFontString(id(`DiceText_${k}`), "OVERLAY", "GameFontHighlight");
diceText.SetPoint("CENTER", diceButton, "CENTER", 0, 0);
diceText.SetText(diceMultipliers[k]);
diceButton.SetScript("OnClick", function() {
if (selectedDice) {
selectedDice.SetAlpha(1.0); // Reset previous selection
}
selectedDice = diceButton;
selectedDice.SetAlpha(1.5); // Glow effect
});
}
// Roll Button with animation logic
const rollButton = CreateFrame("Button", id("RollButton"), frame, "UIPanelButtonTemplate");
rollButton.SetSize(100, 30);
rollButton.SetPoint("BOTTOM", frame, "BOTTOM", 0, 50);
rollButton.SetText("Roll");
function rollDice(min: number, max: number, duration: number = 5000) {
if (rolling) return;
rolling = true;
let elapsed = 0;
let lastUpdate = 0;
frame.SetScript("OnUpdate", function(_, deltaTime) {
elapsed = elapsed + deltaTime * 5000;
lastUpdate += deltaTime * 1000;
// Only update every 200ms to slow down the rolling animation
if (lastUpdate >= 100) {
lastUpdate = 0;
rollDisplay.SetText(`${Math.floor(Math.random() * (max - min + 1)) + min}`);
}
if (elapsed >= duration) {
frame.SetScript("OnUpdate", null);
rolling = false;
// Set final roll
rollDisplay.SetText(`${Math.floor(Math.random() * (max - min + 1)) + min}`);
}
});
}
rollButton.SetScript("OnClick", function() {
rollDice(2, 23); // Default to 2-23 range for backward compatibility
});
// Roll History
const historyFrame = CreateFrame("Frame", id("HistoryFrame"), frame);
historyFrame.SetSize(380, 80);
historyFrame.SetPoint("BOTTOM", frame, "BOTTOM", 0, 10);
const historyText = historyFrame.CreateFontString(id("HistoryText"), "OVERLAY", "GameFontHighlight");
historyText.SetPoint("TOPLEFT", historyFrame, "TOPLEFT", 10, -10);
historyText.SetText("Roll History:");
UpgradeUIFrames.set(1, frame);
}
CreateUpgradeWindow();
UpgradeUIFrames.get(1).Show();
upgradeUIHandlers.ShowUpgradeWindow = () => {
if (!UpgradeUIFrames.has(1)) {
CreateUpgradeWindow();
}
UpgradeUIFrames.get(1).Show();
};
}

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/** @ts-expect-error */
let aio: AIO = {};
const SCRIPT_NAME = 'UpgradeUI';
import { Logger } from "../../classes/logger";
const log = new Logger(SCRIPT_NAME);
/**
* Handles the logic for showing the upgrade UI when a player types .advanceme
*/
const ShowUpgradeUI: player_event_on_command = (event: number, player: Player, command: string): boolean => {
if (command === "advanceme") {
log.info(`Showing Upgrade UI for player: ${player.GetName()}`);
aio.Handle(player, 'UpgradeUI', 'ShowUpgradeWindow');
return false;
}
return true;
};
/**
* Register the command event to listen for ".advanceme"
*/
RegisterPlayerEvent(PlayerEvents.PLAYER_EVENT_ON_COMMAND, (...args) => ShowUpgradeUI(...args));