From a6ce22b55efdbb0e9d460aeaa4e1010e513dff63 Mon Sep 17 00:00:00 2001 From: Ben Carter Date: Thu, 7 Mar 2024 23:22:59 -0500 Subject: [PATCH] updating sample method --- docs/sample.method.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/docs/sample.method.md b/docs/sample.method.md index 52ad593..c9c1404 100644 --- a/docs/sample.method.md +++ b/docs/sample.method.md @@ -1,15 +1,16 @@ # Player +All methods that are available to be used can be used on a player object. ## AddComboPoints If the player is a rogue or druid, this method will add combo points to the player based on the target and the count of combo points to add. **Parameters:** -* *enemy:* [Unit](./unit.md) - Unit to apply combo points to -* *count:* number - The number of combo points to apply +* **enemy:** [Unit](./unit.md) - Unit to apply combo points to +* **count:** number - The number of combo points to apply **Example:** -__Simple script to start a rogue/druid with an advantage.__ +_Simple script to start a rogue/druid with an advantage._ ```typescript const onPlayerEnter: player_event_on_enter_combat = (event: number, player: Player, enemy: Unit): void => {