From 46fd1a314ea2ac29d912d63caa0b05af8cb0c8a8 Mon Sep 17 00:00:00 2001 From: Yehonal Date: Sat, 31 Aug 2019 00:22:22 +0000 Subject: [PATCH] [AZTH-MS] Fixed small logic for OnPlayerSetPhase --- modules/AZTH/src/AZTH_SC.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/modules/AZTH/src/AZTH_SC.cpp b/modules/AZTH/src/AZTH_SC.cpp index 27def93d..c91f3f65 100644 --- a/modules/AZTH/src/AZTH_SC.cpp +++ b/modules/AZTH/src/AZTH_SC.cpp @@ -1,4 +1,3 @@ - /* * Copyright (ะก) since 2019 Andrei Guluaev (Winfidonarleyan/Kargatum) https://github.com/Winfidonarleyan */ @@ -1144,8 +1143,8 @@ public: uint32 auraPhase = aurApp->GetTarget()->GetPhaseByAuras(); - if (newPhase == PHASEMASK_ANYWHERE && !player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER)) - newPhase = newPhase == PHASEMASK_NORMAL ? PHASEMASK_NORMAL : auraPhase; + if (player->IsGameMaster() && newPhase == PHASEMASK_ANYWHERE && !player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER)) + newPhase = !auraPhase ? PHASEMASK_NORMAL : auraPhase; } };