mirror of
https://github.com/araxiaonline/awakening-lua.git
synced 2026-06-13 02:22:19 -04:00
172 lines
5.2 KiB
Lua
172 lines
5.2 KiB
Lua
local AIO = AIO or require("AIO")
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if AIO.AddAddon() then
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return
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end
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local MicroButtons = {
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AchievementMicroButton,
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QuestLogMicroButton,
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SocialsMicroButton,
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PVPMicroButton
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}
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local MicroButtons2 = {
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LFDMicroButton,
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MainMenuMicroButton,
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HelpMicroButton
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}
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BI_i = CreateFrame("Frame", nil, UIParent)
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BI_i:SetScript("OnUpdate", function()
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if (PlayerTalentFrame) then
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if (PlayerTalentFrame:IsVisible()) then
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PlayerTalentFrameTab2:Hide()
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PlayerTalentFrameTab3:Hide()
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PlayerTalentFrameTab4:Hide()
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end
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end
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if (InspectFrame) then
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if (InspectFrameTab3:IsVisible()) then
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InspectFrameTab3:Hide()
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end
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end
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if (FriendsFrameTab2:IsVisible()) then
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FriendsFrameTab2:Hide()
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end
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--[[if (LFDMicroButton:IsVisible()) then
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LFDMicroButton:Hide()
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CharUpdatesMicroButton:Show()
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end]]
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if (TalentMicroButton:IsVisible()) then
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TalentMicroButton:Hide()
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CharUpdatesMicroButton:Show()
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--moving all buttons to right
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LFDMicroButton:Show()
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for i = 1, #MicroButtons do
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if (i == 1) then
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MicroButtons[i]:SetPoint("BOTTOMLEFT", SpellbookMicroButton, "BOTTOMRIGHT", -3, 0)
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else
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MicroButtons[i]:SetPoint("BOTTOMLEFT", MicroButtons[i-1], "BOTTOMRIGHT", -3, 0)
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end
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end
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--shitty code, lol
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for i = 1, #MicroButtons2 do
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if (i == 1) then
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MicroButtons2[i]:SetPoint("BOTTOMLEFT", CharUpdatesMicroButton, "BOTTOMRIGHT", -3, 0)
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else
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MicroButtons2[i]:SetPoint("BOTTOMLEFT", MicroButtons2[i-1], "BOTTOMRIGHT", -3, 0)
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end
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end
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end
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if (UnitLevel("player") >= 10) then
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if (UnitIsGhost("player")) and not(DeathCapitalTeleportButton:IsVisible()) then
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local zonenamename, zonetype = GetInstanceInfo()
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if not(zonetype == "pvp") then
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DeathCapitalTeleportButton:Show()
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end
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elseif not(UnitIsGhost("player")) and (DeathCapitalTeleportButton:IsVisible()) then
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DeathCapitalTeleportButton:Hide()
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end
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end
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end)
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BI_i:Show()
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--Pet talents tab
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table.insert(UnitPopupMenus["PET"], table.getn(UnitPopupMenus["PET"]), "ASCENSION_PETTALENTS");
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UnitPopupButtons["ASCENSION_PETTALENTS"] = {text = "Pet Talents", dist = 0}
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hooksecurefunc("UnitPopup_OnClick", function (self)
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local name = UIDROPDOWNMENU_INIT_MENU.name
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if (name == MC_PLAYER) then return end
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if (self.value == "ASCENSION_PETTALENTS") then
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ToggleTalentFrame()
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end
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end);
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function IsSpellLearned(entry)
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local spellname = GetSpellInfo(entry)
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local done = false
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local known = false
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local i = 1
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local id = nil
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if not(spellname) then
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return false
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end
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spellname = string.gsub(spellname,"%(Rank %d+%)","");
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while not done do
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local name = GetSpellName(i,BOOKTYPE_SPELL);
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if not name then
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done=true;
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elseif (name==spellname) then
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known = true
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end
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i = i+1;
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end
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return known
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end
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--pet status bar--
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--[[function Asc_PetPaperDollFrame_Update()
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local hasPetUI, canGainXP = HasPetUI();
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if ( not hasPetUI ) then
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return;
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end
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PetModelFrame:SetUnit("pet");
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if ( UnitCreatureFamily("pet") ) then
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PetLevelText:SetFormattedText(UNIT_TYPE_LEVEL_TEMPLATE,UnitLevel("pet"),UnitCreatureFamily("pet"));
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end
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if ( PetPaperDollFramePetFrame:IsShown() ) then
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PetNameText:SetText(UnitName("pet"));
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end
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PetExpBar_Update();
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PetPaperDollFrame_SetResistances();
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PetPaperDollFrame_SetStats();
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PaperDollFrame_SetDamage(PetDamageFrame, "Pet");
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PaperDollFrame_SetArmor(PetArmorFrame, "Pet");
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PaperDollFrame_SetAttackPower(PetAttackPowerFrame, "Pet");
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PetPaperDollFrame_SetSpellBonusDamage();
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if ( GetPetFoodTypes() ) then
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PetPaperDollPetInfo:Show();
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else
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PetPaperDollPetInfo:Hide();
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end
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end
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ActionButton_UpdateUsable = Asc_PetPaperDollFrame_Update]]--
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--[[function Asc_PetFrame_SetHappiness ()
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local happiness, damagePercentage = GetPetHappiness();
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local hasPetUI, isHunterPet = HasPetUI();
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if ( not damagePercentage) then
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PetFrameHappiness:Hide();
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return;
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end
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PetFrameHappiness:Show();
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--custom hapiness indicator
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if (damagePercentage > 100) then
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happiness = 3
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elseif (damagePercentage == 100) then
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happiness = 2
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else
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happiness = 1
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end
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--end
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if ( happiness == 1 ) then
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PetFrameHappinessTexture:SetTexCoord(0.375, 0.5625, 0, 0.359375);
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elseif ( happiness == 2 ) then
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PetFrameHappinessTexture:SetTexCoord(0.1875, 0.375, 0, 0.359375);
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elseif ( happiness == 3 ) then
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PetFrameHappinessTexture:SetTexCoord(0, 0.1875, 0, 0.359375);
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end
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PetFrameHappiness.tooltip = _G["PET_HAPPINESS"..happiness];
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PetFrameHappiness.tooltipDamage = format(PET_DAMAGE_PERCENTAGE, damagePercentage);
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end
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PetFrame_SetHappiness = Asc_PetFrame_SetHappiness]]-- |