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synced 2026-06-13 02:22:19 -04:00
33 lines
1.3 KiB
Lua
33 lines
1.3 KiB
Lua
local function DailyGloryFlush(event, player)
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local Stime2 = tostring(GetGameTime())
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-- readies for next timer
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WorldDBQuery("DELETE FROM timestamps WHERE state = 1")
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WorldDBQuery("INSERT INTO timestamps VALUES ( 1, " ..Stime2.. ");")
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player:UnbindInstance(409)
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end
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local function ResetCheck(event, player)
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-- the time, in seconds
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-- use integers that divide evenly into the "save players interval" value in world.conf for best results
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local Stime = GetGameTime()
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local timerdaily = 86400
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local GUpdate1 = WorldDBQuery("SELECT * FROM timestamps WHERE state = 1")
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if (player == nil) then
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print("[Eluna]: Error pushing timestamps on reset. No players are online. See: DailyEvents.lua.")
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return false
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elseif (GUpdate1 == nil) then
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if (player:IsGM() == true) then
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-- sends an error message to GMs and server if there is no flush time in the DB
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player:SendBroadcastMessage("The daily timer system has broken! Contact an administrator ASAP!")
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print("[Eluna]: Error loading LUA script: DailyEvents.lua - There is a nil value in the database `timestamps`. Check entries!")
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return false
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end
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return false
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elseif (Stime >= GUpdate1:GetInt32(1) + timerdaily) then
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DailyGloryFlush(event, player)
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else
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return false
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end
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end
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RegisterPlayerEvent(25, ResetCheck) |