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WoWDBDefs/definitions/SheatheSoundLookups.dbd
Martin Benjamins 267de3559b Sort definitions
2020-09-04 22:55:09 +02:00

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COLUMNS
int ID
int<ItemSubClass::ClassID> ClassID
int<ItemSubClass::SubClassID> SubclassID
int<Material::ID> Material // always if 1 then PARRYMATERIAL_METAL else PARRYMATERIAL_WOOD
int CheckMaterial // If set, the explicit class/subclass/material combinations are used and missing materials are not assigned a sound. If not set, entries are created for all DB/Material with the same class, subclass and sounds as the record. Used in <code>InitializeSheatheSounds()</code>.
int SheatheSound
int UnsheatheSound
BUILD 3.3.5.12340
BUILD 1.12.1.5875
BUILD 0.5.3.3368
BUILD 3.0.1.8303-3.3.5.12340
BUILD 2.0.0.5610-2.4.3.8606
BUILD 1.0.0.3980-1.12.3.6141
BUILD 0.5.3.3368-0.12.0.3988
$id$ID<32>
ClassID<32>
SubclassID<32>
Material<32>
CheckMaterial<32>
SheatheSound<32>
UnsheatheSound<32>