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24 lines
784 B
Plaintext
24 lines
784 B
Plaintext
COLUMNS
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int ID
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int<ItemSubClass::ClassID> ClassID
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int<ItemSubClass::SubClassID> SubclassID
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int<Material::ID> Material // always if 1 then PARRYMATERIAL_METAL else PARRYMATERIAL_WOOD
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int CheckMaterial // If set, the explicit class/subclass/material combinations are used and missing materials are not assigned a sound. If not set, entries are created for all DB/Material with the same class, subclass and sounds as the record. Used in <code>InitializeSheatheSounds()</code>.
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int SheatheSound
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int UnsheatheSound
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BUILD 3.3.5.12340
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BUILD 1.12.1.5875
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BUILD 0.5.3.3368
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BUILD 3.0.1.8303-3.3.5.12340
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BUILD 2.0.0.5610-2.4.3.8606
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BUILD 1.0.0.3980-1.12.3.6141
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BUILD 0.5.3.3368-0.12.0.3988
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$id$ID<32>
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ClassID<32>
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SubclassID<32>
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Material<32>
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CheckMaterial<32>
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SheatheSound<32>
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UnsheatheSound<32>
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