COLUMN uint$key ID uint$foreign_key$AnimKit$ID kit precastKit, castKit, impactKit, stateKit, etc uint classification 2 for SpellVisualKitModelAttach, 4 for SoundEntries, 5 for SpellVisualAnim, 11 for EdgeGlowEffect uint kitClassiciationID ID in respective Classification Table BUILD 7.1.0.22996 ID<32> kit<32> classification<32> kitClassificationID<32>