COLUMMS uint ID string name bitfield$WeaponFlags weapon_flags uint body_flag bitfield$F flags uint$foreign_key$AnimationData$ID fallback uint$foreign_key$AnimationData$ID previous uint behaviour enum$BehaviourTier behaviourTier ENUM 0 untouched 4 sheathe after animation 16 sheate after aniation 32 pull ENUM 0 normal 3 fly ENUM 1 2 4 8 16 32 64 128 246 512 1024 retain_sheath 2048 foce_weapon_withdraw 4096 foce_weapon_draw BUILD 1.12.1.5875 ID<32> name weapon_flags<32> body_flag<32> flags<32> fallback<32> previous<32> BUILD 3.3.5.12340 ID<32> name weapon_flags<32> body_flag<32> flags<32> fallback<32> behaviour<32> behaviourTier<32> BUILD 6.0.1.18179, 6.2.4.21742, 7.0.1.21737 ID<32> name flags<32> fallback<32> behaviour<32> behaviourTier<32>