COLUMN
uint ID
bitfield$F flags
string modelName
uint sizeClass multiplier for blood splat size and death thud sound. valid range is 0 to 4, invalid values prevent both from sounding/displaying. 4 got mostly big models (ragnaros, nef.) but again, not all big models got 4 ...
float modelScale CMD.Scale * CDI.Scale is used in CUnit.
uint$foreign_key$UnitBloodLevels$ID bloodID
uint$foreign_key$FootprintTextures$ID footprintTextureID Defines the footpritns you leave in snow.
float footprintTextureLength most time 18.0
float footprintTextureWidth mostly 12, others are 0.0 - 20.0
float footprintParticleScale mostly 1.0, others are 0.0 - 5.0
uint foleyMaterialID
uint footstepShakeSize
uint deathThudShakeSize
uint$foreign_key$CreatureSoundData$ID soundID
float collisionWidth Size of collision for the model. Has to be bigger than 0.41670012920929, else "collision width is too small.".
float collisionHeight ZEROSCALEUNIT when 0-CollisionHeight < 0
17  mountHeight Float other collision data?
float mountHeight
float geobox actually a caabox
float worldEffectScale mostly 1.0, others are 0.03 - 0.9
float attachedEffectScale mostly 1.0, others are 0.5 - 2.9

ENUM<F>
1 hide_footprints
2 hide_breath_particles
4 ignore_creature_texture_variations
4 has death corpse
8 known to be cheked
0x40 known
0x80 cancurrentformmount
010000 has wheels

BUILD 0.5.3.3368
ID<32>
flags<32>
modelName
sizeClass<32>
modelScale
bloodID<32>
footprintTextureID<32>
footprintTextureLength
footprintTextureWidth
footprintParticleScale
foleyMaterialID<32>
footstepShakeSize<32>
deathThudShakeSize<32>
soundID<32>

BUILD 1.12.1.5875
ID<32>
flags<32>
ModelName
sizeClass<32>
modelScale
bloodID<32>
footprintTextureID<32>
footprintTextureLength
footprintTextureWidth
footprintParticleScale
foleyMaterialID<32>
footstepShakeSize<32>
deathThudShakeSize<32>
collisionWidth
collisionHeight
mountHeight

BUILD 3.5.5.12340
ID<32>
flags<32>
ModelName
sizeClass<32>
modelScale
bloodID<32>
footprintTextureID<32>
footprintTextureLength
footprintTextureWidth
footprintParticleScale
foleyMaterialID<32>
footstepShakeSize<32>
deathThudShakeSize<32>
14  SoundData iRefID  # todo
collisionWidth
collisionHeight
geobox[6]
worldEffectScale
attachedEffectScale

BUILD really pls kill me