diff --git a/README.md b/README.md
index 0da28b8..7eae753 100644
--- a/README.md
+++ b/README.md
@@ -7,7 +7,8 @@ The SQL table's (`black_market_armor_sets` `black_market_current_set`) is create
One table for all the armor sets and one table for the current sets (resets weekly).
-##Step 1: Create the SQL TABLES
+##Step 1: Create black_market_armor_sets Table an dpopulate it
+(A. Create `black_market_armor_sets` first and populate it, you can use the SQL provided in this repo.)
```sql
CREATE TABLE IF NOT EXISTS `black_market_armor_sets` (
@@ -20,38 +21,192 @@ CREATE TABLE IF NOT EXISTS `black_market_armor_sets` (
);
```
-**EXAMPLE OF an Armor Set Insert**
+Step 2: Populate `black_market_armor_sets` Table
+EXAMPLE:
```sql
-INSERT INTO araxia_world.black_market_armor_sets (class, item_id, name, item_set_id, set_name) VALUES
+INSERT INTO `black_market_armor_sets` (`class`, `item_id`, `name`, `item_set_id`, `set_name`) VALUES
(11, 23294, 'Knight-Captain''s Dragonhide Chestpiece', 551, 'Lieutenant Commander''s Refuge'),
(11, 23295, 'Knight-Captain''s Dragonhide Leggings', 551, 'Lieutenant Commander''s Refuge'),
(11, 23280, 'Knight-Lieutenant''s Dragonhide Grips', 551, 'Lieutenant Commander''s Refuge'),
(11, 23281, 'Knight-Lieutenant''s Dragonhide Treads', 551, 'Lieutenant Commander''s Refuge'),
(11, 23308, 'Lieutenant Commander''s Dragonhide Headguard', 551, 'Lieutenant Commander''s Refuge'),
- (11, 23309, 'Lieutenant Commander''s Dragonhide Shoulders', 551, 'Lieutenant Commander''s Refuge');
-```
+ (11, 23309, 'Lieutenant Commander''s Dragonhide Shoulders', 551, 'Lieutenant Commander''s Refuge'),
+ (3, 16425, 'Knight-Captain''s Chain Hauberk', 550, 'Lieutenant Commander''s Pursuance'),
+ (3, 16426, 'Knight-Captain''s Chain Leggings', 550, 'Lieutenant Commander''s Pursuance'),
+ (3, 23279, 'Knight-Lieutenant''s Chain Vices', 550, 'Lieutenant Commander''s Pursuance'),
+ (3, 16401, 'Knight-Lieutenant''s Chain Boots', 550, 'Lieutenant Commander''s Pursuance'),
+ (3, 23306, 'Lieutenant Commander''s Chain Helm', 550, 'Lieutenant Commander''s Pursuance'),
+ (3, 23307, 'Lieutenant Commander''s Chain Shoulders', 550, 'Lieutenant Commander''s Pursuance');
+```
-
-### Explanation of SQL Code
-
-The provided SQL code inserts data into a table named `black_market_armor_sets` in the `acore_world` schema:
+##Step 3: Create `black_market_current_set` Table
+This table will hold the current week's selected armor sets for each class.
```sql
-INSERT INTO acore_world.black_market_armor_sets
-(class, item_id, name, item_set_id, set_name)
-VALUES
-(11, 23294, 'Knight-Captain''s Dragonhide Chestpiece', 551, 'Lieutenant Commander''s Refuge');
-```
+CREATE TABLE IF NOT EXISTS `black_market_current_set` (
+ `class` INT NOT NULL,
+ `item_set_id` INT NOT NULL,
+ `set_name` VARCHAR(255) NOT NULL,
+ PRIMARY KEY (`class`)
+);
+```
-`INSERT INTO acore_world.black_market_armor_sets`: Specifies the table where data will be inserted.
+##Step 4: Create the Stored Procedure
+The stored procedure will update the `black_market_current_set` table with random sets each week.
-`(class, item_id, name, item_set_id, set_name)`: Specifies the columns into which data will be inserted:
+```sql
+CREATE PROCEDURE UpdateBlackMarketSets()
+BEGIN
+ -- Clear the current sets table
+ DELETE FROM black_market_current_set;
-`class:` Class identifier for the armor set. (1 - Warrior, 2 - Paladin, 3 - Hunter, 4 - Rogue, 5 - Priest, 6 - Death Knight, 7 - Shaman, 9 - Mage, 9 - Warlock, 11 - Druid)
-
-`item_id:` Unique identifier for the armor item. (The Items listed in the "Armor Set")
-`name:` Name of the armor item.
-`item_set_id:` Identifier for the armor set. (Each armor set has its own unique number, 551, 250, 689, etc.)
-`set_name:` Name of the armor set.
-`VALUES:` Indicates that the subsequent values correspond to the columns listed above.
+ -- Insert new random sets for each class
+ INSERT INTO black_market_current_set (class, item_set_id, set_name)
+ SELECT class, item_set_id, set_name
+ FROM (
+ SELECT class, item_set_id, set_name,
+ ROW_NUMBER() OVER (PARTITION BY class ORDER BY RAND()) AS rn
+ FROM black_market_armor_sets
+ ) AS temp
+ WHERE temp.rn = 1;
+END;
+```
+
+##Step 5: Create the Event Scheduler
+Set up the event scheduler to call the stored procedure every week.
+
+```sql
+SET GLOBAL event_scheduler = ON;
+
+DROP EVENT IF EXISTS UpdateBlackMarketEvent;
+
+CREATE EVENT IF NOT EXISTS UpdateBlackMarketEvent
+ON SCHEDULE EVERY 1 WEEK
+DO
+ CALL UpdateBlackMarketSets();
+```
+
+
+##Step 6: Test the Stored Procedure Manually
+Manually call the stored procedure to ensure it works as expected.
+
+```sql
+CALL UpdateBlackMarketSets();
+```
+
+
+## Lua Script for the NPC
+Here’s the Lua script that interacts with the above SQL tables. Make sure this script is correctly placed in your server’s Lua scripts directory.
+
+```lua
+local BLACK_MARKET_NPC_ID = 101111 -- Replace with your NPC's ID
+local ARAXIA_TOKEN_ID = 910001 -- ID of Araxia Tokens
+local SET_COST = 100 -- Cost of each armor set in Araxia Tokens
+local UPDATE_INTERVAL = 604800 -- 1 week in seconds
+
+local CLASS_NAMES_AND_ICONS = {
+ [11] = {name = "Druid", icon = "Interface\\icons\\classicon_druid"},
+ [3] = {name = "Hunter", icon = "Interface\\icons\\classicon_hunter"},
+ [8] = {name = "Mage", icon = "Interface\\icons\\classicon_mage"},
+ [2] = {name = "Paladin", icon = "Interface\\icons\\classicon_paladin"},
+ [5] = {name = "Priest", icon = "Interface\\icons\\classicon_priest"},
+ [4] = {name = "Rogue", icon = "Interface\\icons\\classicon_rogue"},
+ [7] = {name = "Shaman", icon = "Interface\\icons\\classicon_shaman"},
+ [9] = {name = "Warlock", icon = "Interface\\icons\\classicon_warlock"},
+ [1] = {name = "Warrior", icon = "Interface\\icons\\classicon_warrior"},
+ [6] = {name = "Death Knight", icon = "Interface\\icons\\spell_deathknight_classicon"}
+}
+
+local selectedSets = {}
+
+local function UpdateBlackMarketSets()
+ selectedSets = {}
+ local query = WorldDBQuery("SELECT class, item_set_id, set_name FROM black_market_current_set")
+ if query then
+ repeat
+ local class = query:GetInt32(0)
+ local item_set_id = query:GetInt32(1)
+ local set_name = query:GetString(2)
+ selectedSets[class] = { item_set_id = item_set_id, set_name = set_name }
+ until not query:NextRow()
+ end
+end
+
+UpdateBlackMarketSets()
+
+local function BlackMarket_OnGossipHello(event, player, creature)
+ player:GossipClearMenu()
+ for classId, classData in pairs(CLASS_NAMES_AND_ICONS) do
+ local icon = "|T" .. classData.icon .. ":25|t"
+ player:GossipMenuAddItem(0, icon .. " View " .. classData.name .. " armor set", 0, classId)
+ end
+ player:GossipSendMenu(1, creature)
+end
+
+local function ShowAvailableSets(player, creature, classId)
+ local selectedSet = selectedSets[classId]
+ if selectedSet then
+ local set_name = selectedSet.set_name
+ local item_set_id = selectedSet.item_set_id
+
+ player:GossipClearMenu()
+ player:GossipMenuAddItem(0, set_name .. " (100 Araxia Tokens)", 0, 1000 + item_set_id)
+ player:GossipMenuAddItem(0, "Back", 0, 999) -- Add an option to go back to the class menu
+ player:GossipSendMenu(1, creature)
+ else
+ player:SendNotification("No set available for this class.")
+ BlackMarket_OnGossipHello(event, player, creature)
+ end
+end
+
+local function BlackMarket_OnGossipSelectOption(event, player, creature, sender, item_set_id, code)
+ local token_count = player:GetItemCount(ARAXIA_TOKEN_ID)
+ if token_count >= SET_COST then
+ local items_query = WorldDBQuery("SELECT item_id FROM black_market_armor_sets WHERE item_set_id = " .. item_set_id)
+ if items_query then
+ repeat
+ local item_id = items_query:GetInt32(0)
+ player:AddItem(item_id, 1)
+ until not items_query:NextRow()
+ end
+ player:RemoveItem(ARAXIA_TOKEN_ID, SET_COST)
+ player:SendNotification("You have purchased the armor set for " .. SET_COST .. " Araxia Tokens.")
+ else
+ player:SendNotification("You do not have enough Araxia Tokens.")
+ end
+ player:GossipComplete()
+end
+
+local function BlackMarket_OnGossipSelect(event, player, creature, sender, intid, code)
+ if intid == 999 then
+ BlackMarket_OnGossipHello(event, player, creature) -- Go back to the class menu
+ elseif intid >= 1000 then
+ BlackMarket_OnGossipSelectOption(event, player, creature, sender, intid - 1000, code) -- Handle item purchase
+ elseif CLASS_NAMES_AND_ICONS[intid] then
+ ShowAvailableSets(player, creature, intid) -- Show armor sets for the selected class
+ end
+end
+
+RegisterCreatureGossipEvent(BLACK_MARKET_NPC_ID, 1, BlackMarket_OnGossipHello) -- GOSSIP_HELLO
+RegisterCreatureGossipEvent(BLACK_MARKET_NPC_ID, 2, BlackMarket_OnGossipSelect) -- GOSSIP_SELECT
+```
+
+
+
+### Summary of Setup
+
+1. **Tables:**
+ - `black_market_armor_sets`: Contains all possible armor sets and items.
+ - `black_market_current_set`: Contains the current week's selected armor sets.
+
+2. **Stored Procedure:**
+ - `UpdateBlackMarketSets`: Updates the current sets table with one random armor set per class each week.
+
+3. **Event Scheduler:**
+ - `UpdateBlackMarketEvent`: Calls the stored procedure weekly to refresh the available sets.
+
+4. **Lua Script:**
+ - Manages the NPC interactions, displays the current sets, and handles purchases.
+
+By following these steps, you ensure that the Black Market NPC is correctly set up to provide players with a weekly rotating selection of armor sets.