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- Set MovementFlagsExtra (2) correctly depending on vehicle 'template' flags. This makes certain vehicles such as demolishers unable to jump/strafe (as intended) - Fix SMSG_MONSTER_MOVE_TRANSPORT stucture, prevents a client crash when entering certain vehicles, as well as *properly* broadcast position relative to the vehicle. - Send SMSG_BREAK_TARGET to player when entering vehicle. - Set MOVEMENTFLAG_ROOT on passenger when entering vehicle - Cleanup in affected code