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TrinityCore2/src/server/scripts/Kalimdor/winterspring.cpp

178 lines
5.7 KiB
C++

/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Winterspring
SD%Complete: 90
SDComment: Quest support: 5126 (Loraxs' tale missing proper gossip items text). Vendor Rivern Frostwind. Obtain Cache of Mau'ari
SDCategory: Winterspring
EndScriptData */
/* ContentData
npc_lorax
npc_rivern_frostwind
npc_witch_doctor_mauari
EndContentData */
#include "ScriptPCH.h"
/*######
## npc_lorax
######*/
#define GOSSIP_HL "Talk to me"
#define GOSSIP_SL1 "What do you do here?"
#define GOSSIP_SL2 "I can help you"
#define GOSSIP_SL3 "What deal?"
#define GOSSIP_SL4 "Then what happened?"
#define GOSSIP_SL5 "He is not safe, i'll make sure of that."
class npc_lorax : public CreatureScript
{
public:
npc_lorax() : CreatureScript("npc_lorax") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(3759, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(3760, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->SEND_GOSSIP_MENU(3761, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->SEND_GOSSIP_MENU(3762, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
player->SEND_GOSSIP_MENU(3763, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
player->CLOSE_GOSSIP_MENU();
player->AreaExploredOrEventHappens(5126);
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(5126) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
/*######
## npc_rivern_frostwind
######*/
class npc_rivern_frostwind : public CreatureScript
{
public:
npc_rivern_frostwind() : CreatureScript("npc_rivern_frostwind") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (creature->isVendor() && player->GetReputationRank(589) == REP_EXALTED)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
/*######
## npc_witch_doctor_mauari
######*/
#define GOSSIP_HWDM "I'd like you to make me a new Cache of Mau'ari please."
class npc_witch_doctor_mauari : public CreatureScript
{
public:
npc_witch_doctor_mauari() : CreatureScript("npc_witch_doctor_mauari") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
creature->CastSpell(player, 16351, false);
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestRewardStatus(975))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HWDM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(3377, creature->GetGUID());
}else
player->SEND_GOSSIP_MENU(3375, creature->GetGUID());
return true;
}
};
void AddSC_winterspring()
{
new npc_lorax();
new npc_rivern_frostwind();
new npc_witch_doctor_mauari();
}