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- Make SQL Transactions actual objects used in code. (Thanks to Derex for the idea) * Uncommitted transactions will be automatically rolled back and cleaned up using ACE_Refcounted_Auto_Ptr, so no need to call Rollback() in the code. * Prevents recursive transactions and makes developers aware of transactions going on. * Gets rid of unneccesary overhead iterating over a concurrent map. - Some cleanups in affected code, including better usage of transaction control in AH / mail related code to prevent data loss. *** Experimental, use at own risk, recommended to backup your DBs. *** --HG-- branch : trunk
123 lines
4.6 KiB
C++
123 lines
4.6 KiB
C++
/*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _DATABASEWORKERPOOL_H
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#define _DATABASEWORKERPOOL_H
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#include "Common.h"
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#include <ace/Atomic_Op_T.h>
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#include <ace/Thread_Mutex.h>
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#include "SQLOperation.h"
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#include "QueryResult.h"
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#include "Callback.h"
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#include "MySQLConnection.h"
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#include "Transaction.h"
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enum MySQLThreadBundle
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{
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MYSQL_BUNDLE_NONE = 0x00, //- Each task will run their own MySQL connection
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MYSQL_BUNDLE_CLI = 0x01, //- Commandline interface thread
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MYSQL_BUNDLE_RA = 0x02, //- Remote admin thread
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MYSQL_BUNDLE_RAR = 0x04, //- Reactor runnable thread
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MYSQL_BUNDLE_WORLD = 0x08, //- WorldRunnable
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MYSQL_BUNDLE_ALL = MYSQL_BUNDLE_CLI | MYSQL_BUNDLE_RA | MYSQL_BUNDLE_RAR | MYSQL_BUNDLE_WORLD,
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};
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class DatabaseWorkerPoolEnd : public SQLOperation
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{
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public:
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DatabaseWorkerPoolEnd(ACE_Condition_Thread_Mutex &mtx) : shutdown_Mtx(mtx) {}
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~DatabaseWorkerPoolEnd() { shutdown_Mtx.broadcast(); } //! Tells the Worker Pool to enqueue the next DatabaseWorkerPoolEnd operation.
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int call() { return -1; }
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bool Execute() { return false;} //! Not called - fool the compiler
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ACE_Condition_Thread_Mutex &shutdown_Mtx;
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};
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class DatabaseWorkerPool
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{
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public:
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DatabaseWorkerPool();
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~DatabaseWorkerPool();
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bool Open(const std::string& infoString, uint8 num_threads);
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void Close();
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void Init_MySQL_Connection();
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void End_MySQL_Connection();
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void Execute(const char* sql);
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void PExecute(const char* sql, ...);
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void DirectExecute(const char* sql);
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void DirectPExecute(const char* sql, ...);
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QueryResult_AutoPtr Query(const char* sql);
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QueryResult_AutoPtr PQuery(const char* sql, ...);
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ACE_Future<QueryResult_AutoPtr> AsyncQuery(const char* sql);
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ACE_Future<QueryResult_AutoPtr> AsyncPQuery(const char* sql, ...);
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QueryResultHolderFuture DelayQueryHolder(SQLQueryHolder* holder);
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SQLTransaction BeginTransaction();
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void CommitTransaction(SQLTransaction transaction);
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void escape_string(std::string& str)
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{
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if (str.empty())
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return;
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char* buf = new char[str.size()*2+1];
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escape_string(buf,str.c_str(),str.size());
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str = buf;
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delete[] buf;
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}
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unsigned long escape_string(char *to, const char *from, unsigned long length)
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{
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if (!to || !from || !length)
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return 0;
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return (mysql_real_escape_string(GetConnection()->GetHandle(), to, from, length));
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}
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private:
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void Enqueue(SQLOperation* op)
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{
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m_queue->enqueue(op);
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}
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MySQLConnection* GetConnection();
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private:
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typedef UNORDERED_MAP<ACE_Based::Thread*, MySQLConnection*> ConnectionMap;
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typedef UNORDERED_MAP<ACE_Based::Thread*, TransactionTask*> TransactionQueues;
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typedef ACE_Atomic_Op<ACE_SYNCH_MUTEX, uint32> AtomicUInt;
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private:
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ACE_Activation_Queue* m_queue; //! Queue shared by async worker threads.
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ACE_Thread_Mutex m_queue_mtx; //! For thread safe enqueues of delayed statements.
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std::vector<MySQLConnection*> m_async_connections;
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ConnectionMap m_sync_connections; //! Holds a mysql connection+thread per mapUpdate thread and unbundled runnnables.
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ACE_Thread_Mutex m_connectionMap_mtx; //! For thread safe access to the synchroneous connection map
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MySQLConnection* m_bundle_conn; //! Bundled connection (see Database.ThreadBundleMask config)
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AtomicUInt m_connections; //! Counter of MySQL connections;
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std::string m_infoString; //! Infostring that is passed on to child connections.
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};
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#endif
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