mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-13 11:34:07 -04:00
731 lines
25 KiB
C++
731 lines
25 KiB
C++
/*
|
|
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/* ScriptData
|
|
SDName: Moonglade
|
|
SD%Complete: 100
|
|
SDComment: Quest support: 30, 272, 5929, 5930, 10965. Special Flight Paths for Druid class.
|
|
SDCategory: Moonglade
|
|
EndScriptData */
|
|
|
|
/* ContentData
|
|
npc_bunthen_plainswind
|
|
npc_great_bear_spirit
|
|
npc_silva_filnaveth
|
|
npc_clintar_spirit
|
|
npc_clintar_dreamwalker
|
|
EndContentData */
|
|
|
|
#include "ScriptPCH.h"
|
|
#include "ScriptedEscortAI.h"
|
|
|
|
/*######
|
|
## npc_bunthen_plainswind
|
|
######*/
|
|
|
|
enum eBunthen
|
|
{
|
|
QUEST_SEA_LION_HORDE = 30,
|
|
QUEST_SEA_LION_ALLY = 272,
|
|
TAXI_PATH_ID_ALLY = 315,
|
|
TAXI_PATH_ID_HORDE = 316
|
|
};
|
|
|
|
#define GOSSIP_ITEM_THUNDER "I'd like to fly to Thunder Bluff."
|
|
#define GOSSIP_ITEM_AQ_END "Do you know where I can find Half Pendant of Aquatic Endurance?"
|
|
|
|
class npc_bunthen_plainswind : public CreatureScript
|
|
{
|
|
public:
|
|
npc_bunthen_plainswind() : CreatureScript("npc_bunthen_plainswind") { }
|
|
|
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
|
{
|
|
player->PlayerTalkClass->ClearMenus();
|
|
switch (action)
|
|
{
|
|
case GOSSIP_ACTION_INFO_DEF + 1:
|
|
player->CLOSE_GOSSIP_MENU();
|
|
if (player->getClass() == CLASS_DRUID && player->GetTeam() == HORDE)
|
|
player->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE);
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 2:
|
|
player->SEND_GOSSIP_MENU(5373, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 3:
|
|
player->SEND_GOSSIP_MENU(5376, creature->GetGUID());
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipHello(Player* player, Creature* creature)
|
|
{
|
|
if (player->getClass() != CLASS_DRUID)
|
|
player->SEND_GOSSIP_MENU(4916, creature->GetGUID());
|
|
else if (player->GetTeam() != HORDE)
|
|
{
|
|
if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
|
|
|
player->SEND_GOSSIP_MENU(4917, creature->GetGUID());
|
|
}
|
|
else if (player->getClass() == CLASS_DRUID && player->GetTeam() == HORDE)
|
|
{
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THUNDER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
|
|
|
if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
|
|
|
player->SEND_GOSSIP_MENU(4918, creature->GetGUID());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
};
|
|
|
|
/*######
|
|
## npc_great_bear_spirit
|
|
######*/
|
|
|
|
#define GOSSIP_BEAR1 "What do you represent, spirit?"
|
|
#define GOSSIP_BEAR2 "I seek to understand the importance of strength of the body."
|
|
#define GOSSIP_BEAR3 "I seek to understand the importance of strength of the heart."
|
|
#define GOSSIP_BEAR4 "I have heard your words, Great Bear Spirit, and I understand. I now seek your blessings to fully learn the way of the Claw."
|
|
|
|
class npc_great_bear_spirit : public CreatureScript
|
|
{
|
|
public:
|
|
npc_great_bear_spirit() : CreatureScript("npc_great_bear_spirit") { }
|
|
|
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
|
{
|
|
player->PlayerTalkClass->ClearMenus();
|
|
switch (action)
|
|
{
|
|
case GOSSIP_ACTION_INFO_DEF:
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
|
player->SEND_GOSSIP_MENU(4721, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 1:
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
|
player->SEND_GOSSIP_MENU(4733, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 2:
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
|
player->SEND_GOSSIP_MENU(4734, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 3:
|
|
player->SEND_GOSSIP_MENU(4735, creature->GetGUID());
|
|
if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE)
|
|
player->AreaExploredOrEventHappens(5929);
|
|
if (player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
|
|
player->AreaExploredOrEventHappens(5930);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipHello(Player* player, Creature* creature)
|
|
{
|
|
//ally or horde quest
|
|
if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
|
player->SEND_GOSSIP_MENU(4719, creature->GetGUID());
|
|
}
|
|
else
|
|
player->SEND_GOSSIP_MENU(4718, creature->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
|
|
};
|
|
|
|
/*######
|
|
## npc_silva_filnaveth
|
|
######*/
|
|
|
|
#define GOSSIP_ITEM_RUTHERAN "I'd like to fly to Rut'theran Village."
|
|
#define GOSSIP_ITEM_AQ_AGI "Do you know where I can find Half Pendant of Aquatic Agility?"
|
|
|
|
class npc_silva_filnaveth : public CreatureScript
|
|
{
|
|
public:
|
|
npc_silva_filnaveth() : CreatureScript("npc_silva_filnaveth") { }
|
|
|
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
|
{
|
|
player->PlayerTalkClass->ClearMenus();
|
|
switch (action)
|
|
{
|
|
case GOSSIP_ACTION_INFO_DEF + 1:
|
|
player->CLOSE_GOSSIP_MENU();
|
|
if (player->getClass() == CLASS_DRUID && player->GetTeam() == ALLIANCE)
|
|
player->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY);
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 2:
|
|
player->SEND_GOSSIP_MENU(5374, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 3:
|
|
player->SEND_GOSSIP_MENU(5375, creature->GetGUID());
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipHello(Player* player, Creature* creature)
|
|
{
|
|
if (player->getClass() != CLASS_DRUID)
|
|
player->SEND_GOSSIP_MENU(4913, creature->GetGUID());
|
|
else if (player->GetTeam() != ALLIANCE)
|
|
{
|
|
if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
|
|
|
player->SEND_GOSSIP_MENU(4915, creature->GetGUID());
|
|
}
|
|
else if (player->getClass() == CLASS_DRUID && player->GetTeam() == ALLIANCE)
|
|
{
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTHERAN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
|
|
|
if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
|
|
|
player->SEND_GOSSIP_MENU(4914, creature->GetGUID());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
};
|
|
|
|
/*######
|
|
## npc_clintar_spirit
|
|
######*/
|
|
|
|
float Clintar_spirit_WP[41][5] =
|
|
{
|
|
//pos_x pos_y pos_z orien waitTime
|
|
{7465.28f, -3115.46f, 439.327f, 0.83f, 4000},
|
|
{7476.49f, -3101, 443.457f, 0.89f, 0},
|
|
{7486.57f, -3085.59f, 439.478f, 1.07f, 0},
|
|
{7472.19f, -3085.06f, 443.142f, 3.07f, 0},
|
|
{7456.92f, -3085.91f, 438.862f, 3.24f, 0},
|
|
{7446.68f, -3083.43f, 438.245f, 2.40f, 0},
|
|
{7446.17f, -3080.21f, 439.826f, 1.10f, 6000},
|
|
{7452.41f, -3085.8f, 438.984f, 5.78f, 0},
|
|
{7469.11f, -3084.94f, 443.048f, 6.25f, 0},
|
|
{7483.79f, -3085.44f, 439.607f, 6.25f, 0},
|
|
{7491.14f, -3090.96f, 439.983f, 5.44f, 0},
|
|
{7497.62f, -3098.22f, 436.854f, 5.44f, 0},
|
|
{7498.72f, -3113.41f, 434.596f, 4.84f, 0},
|
|
{7500.06f, -3122.51f, 434.749f, 5.17f, 0},
|
|
{7504.96f, -3131.53f, 434.475f, 4.74f, 0},
|
|
{7504.31f, -3133.53f, 435.693f, 3.84f, 6000},
|
|
{7504.55f, -3133.27f, 435.476f, 0.68f, 15000},
|
|
{7501.99f, -3126.01f, 434.93f, 1.83f, 0},
|
|
{7490.76f, -3114.97f, 434.431f, 2.51f, 0},
|
|
{7479.64f, -3105.51f, 431.123f, 1.83f, 0},
|
|
{7474.63f, -3086.59f, 428.994f, 1.83f, 2000},
|
|
{7472.96f, -3074.18f, 427.566f, 1.57f, 0},
|
|
{7472.25f, -3063, 428.268f, 1.55f, 0},
|
|
{7473.46f, -3054.22f, 427.588f, 0.36f, 0},
|
|
{7475.08f, -3053.6f, 428.653f, 0.36f, 6000},
|
|
{7474.66f, -3053.56f, 428.433f, 3.19f, 4000},
|
|
{7471.81f, -3058.84f, 427.073f, 4.29f, 0},
|
|
{7472.16f, -3064.91f, 427.772f, 4.95f, 0},
|
|
{7471.56f, -3085.36f, 428.924f, 4.72f, 0},
|
|
{7473.56f, -3093.48f, 429.294f, 5.04f, 0},
|
|
{7478.94f, -3104.29f, 430.638f, 5.23f, 0},
|
|
{7484.46f, -3109.61f, 432.769f, 5.79f, 0},
|
|
{7490.23f, -3111.08f, 434.431f, 0.02f, 0},
|
|
{7496.29f, -3108, 434.783f, 1.15f, 0},
|
|
{7497.46f, -3100.66f, 436.191f, 1.50f, 0},
|
|
{7495.64f, -3093.39f, 438.349f, 2.10f, 0},
|
|
{7492.44f, -3086.01f, 440.267f, 1.38f, 0},
|
|
{7498.26f, -3076.44f, 440.808f, 0.71f, 0},
|
|
{7506.4f, -3067.35f, 443.64f, 0.77f, 0},
|
|
{7518.37f, -3057.42f, 445.584f, 0.74f, 0},
|
|
{7517.51f, -3056.3f, 444.568f, 2.49f, 4500}
|
|
};
|
|
|
|
#define ASPECT_RAVEN 22915
|
|
|
|
#define ASPECT_RAVEN_SUMMON_X 7472.96f
|
|
#define ASPECT_RAVEN_SUMMON_Y -3074.18f
|
|
#define ASPECT_RAVEN_SUMMON_Z 427.566f
|
|
#define CLINTAR_SPIRIT_SUMMON_X 7459.2275f
|
|
#define CLINTAR_SPIRIT_SUMMON_Y -3122.5632f
|
|
#define CLINTAR_SPIRIT_SUMMON_Z 438.9842f
|
|
#define CLINTAR_SPIRIT_SUMMON_O 0.8594f
|
|
|
|
//from -1000292 to -1000287 are signed for 7806. but all this texts ids wrong.
|
|
#define CLINTAR_SPIRIT_SAY_START -1000286
|
|
#define CLINTAR_SPIRIT_SAY_UNDER_ATTACK_1 -1000287
|
|
#define CLINTAR_SPIRIT_SAY_UNDER_ATTACK_2 -1000288
|
|
#define CLINTAR_SPIRIT_SAY_GET_ONE -1000289
|
|
#define CLINTAR_SPIRIT_SAY_GET_TWO -1000290
|
|
#define CLINTAR_SPIRIT_SAY_GET_THREE -1000291
|
|
#define CLINTAR_SPIRIT_SAY_GET_FINAL -1000292
|
|
|
|
class npc_clintar_spirit : public CreatureScript
|
|
{
|
|
public:
|
|
npc_clintar_spirit() : CreatureScript("npc_clintar_spirit") { }
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_clintar_spiritAI (creature);
|
|
}
|
|
|
|
struct npc_clintar_spiritAI : public npc_escortAI
|
|
{
|
|
public:
|
|
npc_clintar_spiritAI(Creature* c) : npc_escortAI(c) {}
|
|
|
|
uint32 Step;
|
|
uint32 CurrWP;
|
|
uint32 Event_Timer;
|
|
uint32 checkPlayer_Timer;
|
|
|
|
uint64 PlayerGUID;
|
|
|
|
bool Event_onWait;
|
|
|
|
void Reset()
|
|
{
|
|
if (!PlayerGUID)
|
|
{
|
|
Step = 0;
|
|
CurrWP = 0;
|
|
Event_Timer = 0;
|
|
PlayerGUID = 0;
|
|
checkPlayer_Timer = 1000;
|
|
Event_onWait = false;
|
|
}
|
|
}
|
|
|
|
void JustDied(Unit* /*killer*/)
|
|
{
|
|
if (!PlayerGUID)
|
|
return;
|
|
|
|
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
|
if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
player->FailQuest(10965);
|
|
PlayerGUID = 0;
|
|
Reset();
|
|
}
|
|
}
|
|
|
|
void EnterEvadeMode()
|
|
{
|
|
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
|
if (player && player->isInCombat() && player->getAttackerForHelper())
|
|
{
|
|
AttackStart(player->getAttackerForHelper());
|
|
return;
|
|
}
|
|
npc_escortAI::EnterEvadeMode();
|
|
}
|
|
|
|
void EnterCombat(Unit* who)
|
|
{
|
|
uint32 rnd = rand()%2;
|
|
switch (rnd)
|
|
{
|
|
case 0: DoScriptText(CLINTAR_SPIRIT_SAY_UNDER_ATTACK_1, me, who); break;
|
|
case 1: DoScriptText(CLINTAR_SPIRIT_SAY_UNDER_ATTACK_2, me, who); break;
|
|
}
|
|
}
|
|
|
|
void StartEvent(Player* player)
|
|
{
|
|
if (!player)
|
|
return;
|
|
if (player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
for (uint8 i = 0; i < 41; ++i)
|
|
{
|
|
AddWaypoint(i, Clintar_spirit_WP[i][0], Clintar_spirit_WP[i][1], Clintar_spirit_WP[i][2], (uint32)Clintar_spirit_WP[i][4]);
|
|
}
|
|
PlayerGUID = player->GetGUID();
|
|
Start(true, false, PlayerGUID);
|
|
}
|
|
return;
|
|
}
|
|
|
|
void UpdateAI(const uint32 diff)
|
|
{
|
|
npc_escortAI::UpdateAI(diff);
|
|
|
|
if (!PlayerGUID)
|
|
{
|
|
me->setDeathState(JUST_DIED);
|
|
return;
|
|
}
|
|
|
|
if (!me->isInCombat() && !Event_onWait)
|
|
{
|
|
if (checkPlayer_Timer <= diff)
|
|
{
|
|
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
|
if (player && player->isInCombat() && player->getAttackerForHelper())
|
|
AttackStart(player->getAttackerForHelper());
|
|
checkPlayer_Timer = 1000;
|
|
} else checkPlayer_Timer -= diff;
|
|
}
|
|
|
|
if (Event_onWait && Event_Timer <= diff)
|
|
{
|
|
|
|
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
|
if (!player || (player && player->GetQuestStatus(10965) == QUEST_STATUS_NONE))
|
|
{
|
|
me->setDeathState(JUST_DIED);
|
|
return;
|
|
}
|
|
|
|
switch (CurrWP)
|
|
{
|
|
case 0:
|
|
switch (Step)
|
|
{
|
|
case 0:
|
|
me->Say(CLINTAR_SPIRIT_SAY_START, 0, PlayerGUID);
|
|
Event_Timer = 8000;
|
|
Step = 1;
|
|
break;
|
|
case 1:
|
|
Event_onWait = false;
|
|
break;
|
|
}
|
|
break;
|
|
case 6:
|
|
switch (Step)
|
|
{
|
|
case 0:
|
|
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
|
|
Event_Timer = 5000;
|
|
Step = 1;
|
|
break;
|
|
case 1:
|
|
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
|
|
DoScriptText(CLINTAR_SPIRIT_SAY_GET_ONE, me, player);
|
|
Event_onWait = false;
|
|
break;
|
|
}
|
|
break;
|
|
case 15:
|
|
switch (Step)
|
|
{
|
|
case 0:
|
|
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
|
|
Event_Timer = 5000;
|
|
Step = 1;
|
|
break;
|
|
case 1:
|
|
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
|
|
Event_onWait = false;
|
|
break;
|
|
}
|
|
break;
|
|
case 16:
|
|
switch (Step)
|
|
{
|
|
case 0:
|
|
DoScriptText(CLINTAR_SPIRIT_SAY_GET_TWO, me, player);
|
|
Event_Timer = 15000;
|
|
Step = 1;
|
|
break;
|
|
case 1:
|
|
Event_onWait = false;
|
|
break;
|
|
}
|
|
break;
|
|
case 20:
|
|
switch (Step)
|
|
{
|
|
case 0:
|
|
{
|
|
Creature* mob = me->SummonCreature(ASPECT_RAVEN, ASPECT_RAVEN_SUMMON_X, ASPECT_RAVEN_SUMMON_Y, ASPECT_RAVEN_SUMMON_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);
|
|
if (mob)
|
|
{
|
|
mob->AddThreat(me, 10000.0f);
|
|
mob->AI()->AttackStart(me);
|
|
}
|
|
Event_Timer = 2000;
|
|
Step = 1;
|
|
break;
|
|
}
|
|
case 1:
|
|
Event_onWait = false;
|
|
break;
|
|
}
|
|
break;
|
|
case 24:
|
|
switch (Step)
|
|
{
|
|
case 0:
|
|
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
|
|
Event_Timer = 5000;
|
|
Step = 1;
|
|
break;
|
|
case 1:
|
|
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
|
|
Event_onWait = false;
|
|
break;
|
|
}
|
|
break;
|
|
case 25:
|
|
switch (Step)
|
|
{
|
|
case 0:
|
|
DoScriptText(CLINTAR_SPIRIT_SAY_GET_THREE, me, player);
|
|
Event_Timer = 4000;
|
|
Step = 1;
|
|
break;
|
|
case 1:
|
|
Event_onWait = false;
|
|
break;
|
|
}
|
|
break;
|
|
case 40:
|
|
switch (Step)
|
|
{
|
|
case 0:
|
|
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 2);
|
|
DoScriptText(CLINTAR_SPIRIT_SAY_GET_FINAL, me, player);
|
|
player->CompleteQuest(10965);
|
|
Event_Timer = 1500;
|
|
Step = 1;
|
|
break;
|
|
case 1:
|
|
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
|
|
Event_Timer = 3000;
|
|
Step = 2;
|
|
break;
|
|
case 2:
|
|
player->TalkedToCreature(me->GetEntry(), me->GetGUID());
|
|
PlayerGUID = 0;
|
|
Reset();
|
|
me->setDeathState(JUST_DIED);
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
Event_onWait = false;
|
|
break;
|
|
}
|
|
|
|
} else if (Event_onWait) Event_Timer -= diff;
|
|
}
|
|
|
|
void WaypointReached(uint32 id)
|
|
{
|
|
CurrWP = id;
|
|
Event_Timer = 0;
|
|
Step = 0;
|
|
Event_onWait = true;
|
|
}
|
|
};
|
|
|
|
};
|
|
|
|
/*####
|
|
# npc_clintar_dreamwalker
|
|
####*/
|
|
|
|
#define CLINTAR_SPIRIT 22916
|
|
|
|
class npc_clintar_dreamwalker : public CreatureScript
|
|
{
|
|
public:
|
|
npc_clintar_dreamwalker() : CreatureScript("npc_clintar_dreamwalker") { }
|
|
|
|
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
|
{
|
|
if (quest->GetQuestId() == 10965)
|
|
{
|
|
Creature* clintar_spirit = creature->SummonCreature(CLINTAR_SPIRIT, CLINTAR_SPIRIT_SUMMON_X, CLINTAR_SPIRIT_SUMMON_Y, CLINTAR_SPIRIT_SUMMON_Z, CLINTAR_SPIRIT_SUMMON_O, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000);
|
|
if (clintar_spirit)
|
|
CAST_AI(npc_clintar_spirit::npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(player);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
};
|
|
|
|
/*####
|
|
# npc_omen
|
|
####*/
|
|
|
|
enum Omen
|
|
{
|
|
NPC_OMEN = 15467,
|
|
|
|
SPELL_OMEN_CLEAVE = 15284,
|
|
SPELL_OMEN_STARFALL = 26540,
|
|
SPELL_OMEN_SUMMON_SPOTLIGHT = 26392,
|
|
SPELL_ELUNE_CANDLE = 26374,
|
|
|
|
GO_ELUNE_TRAP_1 = 180876,
|
|
GO_ELUNE_TRAP_2 = 180877,
|
|
|
|
EVENT_CAST_CLEAVE = 1,
|
|
EVENT_CAST_STARFALL = 2,
|
|
EVENT_DESPAWN = 3,
|
|
};
|
|
|
|
class npc_omen : public CreatureScript
|
|
{
|
|
public:
|
|
npc_omen() : CreatureScript("npc_omen") { }
|
|
|
|
struct npc_omenAI : public ScriptedAI
|
|
{
|
|
npc_omenAI(Creature* creature) : ScriptedAI(creature)
|
|
{
|
|
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
|
me->GetMotionMaster()->MovePoint(1, 7549.977f, -2855.137f, 456.9678f);
|
|
}
|
|
|
|
EventMap events;
|
|
|
|
void MovementInform(uint32 type, uint32 pointId)
|
|
{
|
|
if (type != POINT_MOTION_TYPE)
|
|
return;
|
|
|
|
if (pointId == 1)
|
|
{
|
|
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
|
|
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
|
if (Player* player = me->SelectNearestPlayer(40.0f))
|
|
AttackStart(player);
|
|
}
|
|
}
|
|
|
|
void EnterCombat(Unit* /*attacker*/)
|
|
{
|
|
events.Reset();
|
|
events.ScheduleEvent(EVENT_CAST_CLEAVE, urand(3000, 5000));
|
|
events.ScheduleEvent(EVENT_CAST_STARFALL, urand(8000, 10000));
|
|
}
|
|
|
|
void JustDied(Unit* /*killer*/)
|
|
{
|
|
DoCast(SPELL_OMEN_SUMMON_SPOTLIGHT);
|
|
}
|
|
|
|
void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
|
|
{
|
|
if (spell->Id == SPELL_ELUNE_CANDLE)
|
|
{
|
|
if (me->HasAura(SPELL_OMEN_STARFALL))
|
|
me->RemoveAurasDueToSpell(SPELL_OMEN_STARFALL);
|
|
|
|
events.RescheduleEvent(EVENT_CAST_STARFALL, urand(14000, 16000));
|
|
}
|
|
}
|
|
|
|
void UpdateAI(const uint32 diff)
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
events.Update(diff);
|
|
|
|
switch (events.ExecuteEvent())
|
|
{
|
|
case EVENT_CAST_CLEAVE:
|
|
DoCastVictim(SPELL_OMEN_CLEAVE);
|
|
events.ScheduleEvent(EVENT_CAST_CLEAVE, urand(8000, 10000));
|
|
break;
|
|
case EVENT_CAST_STARFALL:
|
|
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
|
DoCast(target, SPELL_OMEN_STARFALL);
|
|
events.ScheduleEvent(EVENT_CAST_STARFALL, urand(14000, 16000));
|
|
break;
|
|
}
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_omenAI(creature);
|
|
}
|
|
};
|
|
|
|
class npc_giant_spotlight : public CreatureScript
|
|
{
|
|
public:
|
|
npc_giant_spotlight() : CreatureScript("npc_giant_spotlight") { }
|
|
|
|
struct npc_giant_spotlightAI : public ScriptedAI
|
|
{
|
|
npc_giant_spotlightAI(Creature* creature) : ScriptedAI(creature) {}
|
|
|
|
EventMap events;
|
|
|
|
void Reset()
|
|
{
|
|
events.Reset();
|
|
events.ScheduleEvent(EVENT_DESPAWN, 5*MINUTE*IN_MILLISECONDS);
|
|
}
|
|
|
|
void UpdateAI(const uint32 diff)
|
|
{
|
|
events.Update(diff);
|
|
|
|
if (events.ExecuteEvent() == EVENT_DESPAWN)
|
|
{
|
|
if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_1, 5.0f))
|
|
trap->RemoveFromWorld();
|
|
|
|
if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_2, 5.0f))
|
|
trap->RemoveFromWorld();
|
|
|
|
if (Creature* omen = me->FindNearestCreature(NPC_OMEN, 5.0f, false))
|
|
omen->DespawnOrUnsummon();
|
|
|
|
me->DespawnOrUnsummon();
|
|
}
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_giant_spotlightAI(creature);
|
|
}
|
|
};
|
|
|
|
void AddSC_moonglade()
|
|
{
|
|
new npc_bunthen_plainswind();
|
|
new npc_great_bear_spirit();
|
|
new npc_silva_filnaveth();
|
|
new npc_clintar_dreamwalker();
|
|
new npc_clintar_spirit();
|
|
new npc_omen();
|
|
new npc_giant_spotlight();
|
|
}
|