mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-15 12:33:36 -04:00
Core/AuraScript: Fix compile time check for AuraScript functions Remove AuraApplication from hook functions parameter list, use GetTarget() and GetTargetApplication() instead Add OnEffectAbsorb hook Scripts: move handlers of Spell Deflection, Savage Defense, Primal Tenacity, Nerves of Steel, Astral shift from core to scripts. --HG-- branch : trunk
224 lines
8.1 KiB
C++
224 lines
8.1 KiB
C++
/*
|
|
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/*
|
|
* Scripts for spells with SPELLFAMILY_ROGUE and SPELLFAMILY_GENERIC spells used by rogue players.
|
|
* Ordered alphabetically using scriptname.
|
|
* Scriptnames of files in this file should be prefixed with "spell_rog_".
|
|
*/
|
|
|
|
#include "ScriptPCH.h"
|
|
|
|
enum RogueSpells
|
|
{
|
|
ROGUE_SPELL_SHIV_TRIGGERED = 5940,
|
|
ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819,
|
|
ROGUE_SPELL_PREY_ON_THE_WEAK = 58670,
|
|
};
|
|
|
|
// 31130 - Nerves of Steel
|
|
class spell_rog_nerves_of_steel : public SpellScriptLoader
|
|
{
|
|
public:
|
|
spell_rog_nerves_of_steel() : SpellScriptLoader("spell_rog_nerves_of_steel") { }
|
|
|
|
class spell_rog_nerves_of_steel_AuraScript : public AuraScript
|
|
{
|
|
PrepareAuraScript(spell_rog_nerves_of_steel_AuraScript);
|
|
|
|
uint32 absorbPct;
|
|
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
|
|
{
|
|
absorbPct = amount;
|
|
// Set absorbtion amount to unlimited
|
|
amount = -1;
|
|
}
|
|
|
|
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
|
{
|
|
// reduces all damage taken while stun or fear
|
|
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED | UNIT_FLAG_FLEEING))
|
|
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
|
|
}
|
|
|
|
void Register()
|
|
{
|
|
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_nerves_of_steel_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
|
|
OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_nerves_of_steel_AuraScript::Absorb, EFFECT_0);
|
|
}
|
|
};
|
|
|
|
AuraScript *GetAuraScript() const
|
|
{
|
|
return new spell_rog_nerves_of_steel_AuraScript();
|
|
}
|
|
};
|
|
|
|
class spell_rog_preparation : public SpellScriptLoader
|
|
{
|
|
public:
|
|
spell_rog_preparation() : SpellScriptLoader("spell_rog_preparation") { }
|
|
|
|
class spell_rog_preparation_SpellScript : public SpellScript
|
|
{
|
|
PrepareSpellScript(spell_rog_preparation_SpellScript)
|
|
bool Validate(SpellEntry const * /*spellEntry*/)
|
|
{
|
|
if (!sSpellStore.LookupEntry(ROGUE_SPELL_GLYPH_OF_PREPARATION))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void HandleDummy(SpellEffIndex /*effIndex*/)
|
|
{
|
|
Unit *caster = GetCaster();
|
|
if (caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
//immediately finishes the cooldown on certain Rogue abilities
|
|
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
|
|
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
|
|
|
|
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
|
|
{
|
|
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
|
|
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
|
|
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
|
|
else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION))
|
|
{
|
|
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
|
|
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
|
|
(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
|
|
spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
|
|
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
|
|
else
|
|
++itr;
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Register()
|
|
{
|
|
// add dummy effect spell handler to Preparation
|
|
OnEffect += SpellEffectFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
|
}
|
|
};
|
|
|
|
SpellScript *GetSpellScript() const
|
|
{
|
|
return new spell_rog_preparation_SpellScript();
|
|
}
|
|
};
|
|
|
|
// 51685-51689 Prey on the Weak
|
|
class spell_rog_prey_on_the_weak : public SpellScriptLoader
|
|
{
|
|
public:
|
|
spell_rog_prey_on_the_weak() : SpellScriptLoader("spell_rog_prey_on_the_weak") { }
|
|
|
|
class spell_rog_prey_on_the_weak_AuraScript : public AuraScript
|
|
{
|
|
PrepareAuraScript(spell_rog_prey_on_the_weak_AuraScript)
|
|
bool Validate(SpellEntry const * /*spellEntry*/)
|
|
{
|
|
if (!sSpellStore.LookupEntry(ROGUE_SPELL_PREY_ON_THE_WEAK))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void HandleEffectPeriodic(AuraEffect const * /*aurEff*/)
|
|
{
|
|
Unit* pTarget = GetTarget();
|
|
Unit* pVictim = pTarget->getVictim();
|
|
if (pVictim && (pTarget->GetHealthPct() > pVictim->GetHealthPct()))
|
|
{
|
|
if (!pTarget->HasAura(ROGUE_SPELL_PREY_ON_THE_WEAK))
|
|
{
|
|
int32 bp = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), 0);
|
|
pTarget->CastCustomSpell(pTarget, ROGUE_SPELL_PREY_ON_THE_WEAK, &bp, 0, 0, true);
|
|
}
|
|
}
|
|
else
|
|
pTarget->RemoveAurasDueToSpell(ROGUE_SPELL_PREY_ON_THE_WEAK);
|
|
}
|
|
|
|
void Register()
|
|
{
|
|
OnEffectPeriodic += AuraEffectPeriodicFn(spell_rog_prey_on_the_weak_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
|
|
}
|
|
};
|
|
|
|
AuraScript *GetAuraScript() const
|
|
{
|
|
return new spell_rog_prey_on_the_weak_AuraScript();
|
|
}
|
|
};
|
|
|
|
|
|
class spell_rog_shiv : public SpellScriptLoader
|
|
{
|
|
public:
|
|
spell_rog_shiv() : SpellScriptLoader("spell_rog_shiv") { }
|
|
|
|
class spell_rog_shiv_SpellScript : public SpellScript
|
|
{
|
|
PrepareSpellScript(spell_rog_shiv_SpellScript)
|
|
bool Validate(SpellEntry const * /*spellEntry*/)
|
|
{
|
|
if (!sSpellStore.LookupEntry(ROGUE_SPELL_SHIV_TRIGGERED))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void HandleDummy(SpellEffIndex /*effIndex*/)
|
|
{
|
|
Unit *caster = GetCaster();
|
|
if (caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (Unit *unitTarget = GetHitUnit())
|
|
caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true);
|
|
}
|
|
|
|
void Register()
|
|
{
|
|
// add dummy effect spell handler to Shiv
|
|
OnEffect += SpellEffectFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
|
}
|
|
};
|
|
|
|
SpellScript *GetSpellScript() const
|
|
{
|
|
return new spell_rog_shiv_SpellScript();
|
|
}
|
|
};
|
|
|
|
void AddSC_rogue_spell_scripts()
|
|
{
|
|
new spell_rog_nerves_of_steel();
|
|
new spell_rog_preparation();
|
|
new spell_rog_prey_on_the_weak();
|
|
new spell_rog_shiv();
|
|
}
|