Files
TrinityCore2/src/server/game/AI/SmartScripts/SmartScript.cpp

2593 lines
111 KiB
C++

/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DatabaseEnv.h"
#include "SQLStorage.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "GridDefines.h"
#include "GridNotifiers.h"
#include "SpellMgr.h"
#include "GridNotifiersImpl.h"
#include "Cell.h"
#include "CellImpl.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "GossipDef.h"
#include "ScriptedCreature.h"
#include "SmartScript.h"
#include "SmartAI.h"
#include "Group.h"
SmartScript::SmartScript()
{
go = NULL;
me = NULL;
mEventPhase = 0;
mInvinceabilityHpLevel = 0;
mPathId = 0;
mTargetStorage = new ObjectListMap();
mStoredEvents.clear();
mTextTimer = 0;
mLastTextID = 0;
mTextGUID = 0;
mUseTextTimer = false;
talker = NULL;
mTemplate = SMARTAI_TEMPLATE_BASIC;
meOrigGUID = 0;
goOrigGUID = 0;
mResumeActionList = true;
mLastInvoker = NULL;
}
void SmartScript::OnReset()
{
SetPhase(0);
ResetBaseObject();
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
{
InitTimer((*i));
(*i).runOnce = false;
}
ProcessEventsFor(SMART_EVENT_RESET);
mLastInvoker = NULL;
}
void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellEntry* spell, GameObject* gob)
{
if (e == SMART_EVENT_AGGRO)
{
if (!mResumeActionList)
mTimedActionList.clear();//clear action list if it is not resumable
else
{
for (SmartAIEventList::iterator itr = mTimedActionList.begin(); itr != mTimedActionList.end(); ++itr)
{
if (itr->enableTimed)
{
InitTimer((*itr));//re-init the currently enabled timer, so it restarts the timer when resumed
break;
}
}
}
}
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
{
SMART_EVENT eventType = SMART_EVENT((*i).GetEventType());
if (eventType == SMART_EVENT_LINK)//special handling
continue;
if (eventType == e/* && (!(*i).event.event_phase_mask || IsInPhase((*i).event.event_phase_mask)) && !((*i).event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE && (*i).runOnce)*/)
ProcessEvent(*i, unit, var0, var1, bvar, spell, gob);
}
}
void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellEntry* spell, GameObject* gob)
{
//calc random
if (e.GetEventType() != SMART_EVENT_LINK && e.event.event_chance < 100 && e.event.event_chance)
{
uint32 rnd = urand(0, 100);
if (e.event.event_chance <= rnd)
return;
}
e.runOnce = true;//used for repeat check
if (unit)
mLastInvoker = unit->GetGUID();
if (e.link && e.link != e.event_id)
{
SmartScriptHolder linked = FindLinkedEvent(e.link);
if (linked.GetActionType() && linked.GetEventType() == SMART_EVENT_LINK)
ProcessEvent(linked, unit, var0, var1, bvar, spell, gob);
else
sLog->outErrorDb("SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Link Event %u not found or invalid, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.link);
}
if (Unit* tempInvoker = GetLastInvoker())
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: Invoker: %s (guidlow: %u)", tempInvoker->GetName(), tempInvoker->GetGUIDLow());
switch (e.GetActionType())
{
case SMART_ACTION_TALK:
{
ObjectList* targets = GetTargets(e, unit);
talker = me;
if (targets)
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (IsCreature((*itr)))
{
talker = (*itr)->ToCreature();
break;
}
}
}
mLastTextID = e.action.talk.textGroupID;
mTextTimer = e.action.talk.duration;
mTextGUID = IsPlayer(GetLastInvoker())? GetLastInvoker()->GetGUID() : NULL;//invoker, used for $vars in texts
mUseTextTimer = true;
sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), mTextGUID);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (GuidLow: %u), textGuid: %u",
talker->GetName(), talker->GetGUIDLow(), mTextGUID);
break;
}
case SMART_ACTION_SIMPLE_TALK:
{
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (IsCreature((*itr)))
sCreatureTextMgr->SendChat((*itr)->ToCreature(), uint8(e.action.talk.textGroupID), IsPlayer(GetLastInvoker())? GetLastInvoker()->GetGUID() : NULL);
else if (IsPlayer((*itr)))
{
Unit* templastInvoker = GetLastInvoker();
sCreatureTextMgr->SendChat(me, uint8(e.action.talk.textGroupID),IsPlayer(templastInvoker)? templastInvoker->GetGUID() : NULL,CHAT_TYPE_END,LANG_ADDON,TEXT_RANGE_NORMAL,NULL,TEAM_OTHER,false, (*itr)->ToPlayer());
}
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (GuidLow: %u), textGroupId: %u",
(*itr)->GetName(), (*itr)->GetGUIDLow(), uint8(e.action.talk.textGroupID));
}
}
break;
}
case SMART_ACTION_PLAY_EMOTE:
{
ObjectList* targets = GetTargets(e, unit);
if (targets)
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsUnit((*itr)))
{
(*itr)->ToUnit()->HandleEmoteCommand(e.action.emote.emote);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (GuidLow: %u), emote: %u",
(*itr)->GetName(), (*itr)->GetGUIDLow(), e.action.emote.emote);
}
break;
}
case SMART_ACTION_SOUND:
{
ObjectList* targets = GetTargets(e, unit);
if (targets)
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsCreature((*itr)))
{
sCreatureTextMgr->SendSound((*itr)->ToCreature(), e.action.sound.sound, CHAT_TYPE_SAY, 0, TextRange(e.action.sound.range), Team(NULL), false);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SOUND: source: %s (GuidLow: %u), sound: %u, range: %u",
(*itr)->GetName(), (*itr)->GetGUIDLow(), e.action.sound.sound, e.action.sound.range);
}
break;
}
case SMART_ACTION_SET_FACTION:
{
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (IsCreature((*itr)))
{
if (e.action.faction.factionID)
{
(*itr)->ToCreature()->setFaction(e.action.faction.factionID);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
(*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.faction.factionID);
}
else
{
if (CreatureInfo const* ci = GetCreatureTemplateStore((*itr)->ToCreature()->GetEntry()))
{
if ((*itr)->ToCreature()->getFaction() != ci->faction_A)
{
(*itr)->ToCreature()->setFaction(ci->faction_A);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
(*itr)->GetEntry(), (*itr)->GetGUIDLow(), ci->faction_A);
}
}
}
}
}
}
break;
}
case SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (!IsCreature((*itr)))
continue;
if (e.action.morphOrMount.creature || e.action.morphOrMount.model)
{
//set model based on entry from creature_template
if (e.action.morphOrMount.creature)
{
if (CreatureInfo const* ci = GetCreatureTemplateStore(e.action.morphOrMount.creature))
{
uint32 display_id = sObjectMgr->ChooseDisplayId(0, ci);
(*itr)->ToCreature()->SetDisplayId(display_id);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
(*itr)->GetEntry(), (*itr)->GetGUIDLow(), display_id);
}
}
//if no param1, then use value from param2 (modelId)
else
{
(*itr)->ToCreature()->SetDisplayId(e.action.morphOrMount.model);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
(*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.morphOrMount.model);
}
}
else
{
(*itr)->ToCreature()->DeMorph();
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u demorphs.",
(*itr)->GetEntry(), (*itr)->GetGUIDLow());
}
}
break;
}
case SMART_ACTION_FAIL_QUEST:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (IsPlayer((*itr)))
{
(*itr)->ToPlayer()->FailQuest(e.action.quest.quest);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player guidLow %u fails quest %u",
(*itr)->GetGUIDLow(), e.action.quest.quest);
}
}
break;
}
case SMART_ACTION_ADD_QUEST:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (IsPlayer((*itr)))
if (const Quest* q = sObjectMgr->GetQuestTemplate(e.action.quest.quest))
{
(*itr)->ToPlayer()->AddQuest(q, NULL);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player guidLow %u add quest %u",
(*itr)->GetGUIDLow(), e.action.quest.quest);
}
}
break;
}
case SMART_ACTION_SET_REACT_STATE:
{
if (!me)
return;
me->SetReactState(ReactStates(e.action.react.state));
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_REACT_STATE: Creature guidLow %u set reactstate %u",
me->GetGUIDLow(), e.action.react.state);
break;
}
case SMART_ACTION_RANDOM_EMOTE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
uint32 emotes[SMART_ACTION_PARAM_COUNT];
emotes[0] = e.action.randomEmote.emote1;
emotes[1] = e.action.randomEmote.emote2;
emotes[2] = e.action.randomEmote.emote3;
emotes[3] = e.action.randomEmote.emote4;
emotes[4] = e.action.randomEmote.emote5;
emotes[5] = e.action.randomEmote.emote6;
uint32 temp[SMART_ACTION_PARAM_COUNT];
uint32 count = 0;
for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++)
{
if (emotes[i])
{
temp[count] = emotes[i];
count++;
}
}
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsUnit((*itr)))
{
uint32 emote = temp[urand(0, count)];
(*itr)->ToUnit()->HandleEmoteCommand(emote);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature guidLow %u handle random emote %u",
(*itr)->GetGUIDLow(), emote);
}
break;
}
case SMART_ACTION_THREAT_ALL_PCT:
{
if (!me)
return;
std::list<HostileReference*>& threatList = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
if (Unit* Temp = Unit::GetUnit(*me,(*i)->getUnitGuid()))
{
me->getThreatManager().modifyThreatPercent(Temp, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature guidLow %u modify threat for unit %u, value %i",
me->GetGUIDLow(), Temp->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
}
break;
}
case SMART_ACTION_THREAT_SINGLE_PCT:
{
if (!me)
return;
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsUnit((*itr)))
{
me->getThreatManager().modifyThreatPercent((*itr)->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow %u modify threat for unit %u, value %i",
me->GetGUIDLow(), (*itr)->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
}
break;
}
case SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS:
{
//if (!me) return;
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsPlayer((*itr)))
{
(*itr)->ToPlayer()->AreaExploredOrEventHappens(e.action.quest.quest);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player guidLow %u credited quest %u",
(*itr)->GetGUIDLow(), e.action.quest.quest);
}
break;
}
case SMART_ACTION_SEND_CASTCREATUREORGO:
{
if (!GetBaseObject()) return;
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsPlayer((*itr)))
{
(*itr)->ToPlayer()->CastedCreatureOrGO(e.action.castedCreatureOrGO.creature, GetBaseObject()->GetGUID(), e.action.castedCreatureOrGO.spell);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SEND_CASTCREATUREORGO: Player guidLow %u.org Creature: %u, BaseObject GUID: "UI64FMTD" , Spell: %u",
e.action.castedCreatureOrGO.creature, GetBaseObject()->GetGUID(), e.action.castedCreatureOrGO.spell);
}
break;
}
case SMART_ACTION_CAST:
{
if (!me)
return;
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsUnit((*itr)))
{
if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
me->InterruptNonMeleeSpells(false);
me->CastSpell((*itr)->ToUnit(), e.action.cast.spell,(e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CAST:: Creature %u casts spell %u on target %u with castflags %u",
me->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
}
break;
}
case SMART_ACTION_INVOKER_CAST:
{
Unit* tempLastInvoker = GetLastInvoker();
if (!tempLastInvoker)
return;
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsUnit((*itr)))
{
if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
tempLastInvoker->InterruptNonMeleeSpells(false);
tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell,(e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell % on target %u with castflags %u",
tempLastInvoker->GetGUIDLow(), (*itr)->GetGUIDLow(), e.action.cast.spell, e.action.cast.flags);
}
break;
}
case SMART_ACTION_ADD_AURA:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsUnit((*itr)))
{
(*itr)->ToUnit()->AddAura(e.action.cast.spell, (*itr)->ToUnit());
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %u",
e.action.cast.spell, (*itr)->GetGUIDLow());
}
break;
}
case SMART_ACTION_ACTIVATE_GOBJECT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsGameObject((*itr)))
{
// Activate
(*itr)->ToGameObject()->SetLootState(GO_READY);
(*itr)->ToGameObject()->UseDoorOrButton();
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %u (entry: %u) activated",
(*itr)->GetGUIDLow(), (*itr)->GetEntry());
}
break;
}
case SMART_ACTION_RESET_GOBJECT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsGameObject((*itr)))
{
(*itr)->ToGameObject()->ResetDoorOrButton();
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %u (entry: %u) reset",
(*itr)->GetGUIDLow(), (*itr)->GetEntry());
}
break;
}
case SMART_ACTION_SET_EMOTE_STATE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsUnit((*itr)))
{
(*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_EMOTESTATE, e.action.emote.emote);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %u set emotestate to %u",
(*itr)->GetGUIDLow(), e.action.emote.emote);
}
break;
}
case SMART_ACTION_SET_UNIT_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsUnit((*itr)))
{
(*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS",
(*itr)->GetGUIDLow(), e.action.unitFlag.flag);
}
break;
}
case SMART_ACTION_REMOVE_UNIT_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsUnit((*itr)))
{
(*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS",
(*itr)->GetGUIDLow(), e.action.unitFlag.flag);
}
break;
}
case SMART_ACTION_AUTO_ATTACK:
{
if (!IsSmart())
return;
CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack ? true : false);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u",
me->GetGUIDLow(), e.action.autoAttack.attack);
break;
}
case SMART_ACTION_ALLOW_COMBAT_MOVEMENT:
{
if (!IsSmart())
return;
bool move = e.action.combatMove.move ? true : false;
CAST_AI(SmartAI, me->AI())->SetCombatMove(move);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u",
me->GetGUIDLow(), e.action.combatMove.move);
break;
}
case SMART_ACTION_SET_EVENT_PHASE:
{
SetPhase(e.action.setEventPhase.phase);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %u set event phase %u",
me->GetGUIDLow(), e.action.setEventPhase.phase);
break;
}
case SMART_ACTION_INC_EVENT_PHASE:
{
IncPhase(e.action.incEventPhase.inc);
DecPhase(e.action.incEventPhase.dec);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %u inc event phase by %u, "
"decrease by %u", me->GetGUIDLow(), e.action.incEventPhase.inc, e.action.incEventPhase.dec);
break;
}
case SMART_ACTION_EVADE:
{
if (!me)
return;
me->AI()->EnterEvadeMode();
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_EVADE: Creature %u EnterEvadeMode", me->GetGUIDLow());
return;
}
case SMART_ACTION_FLEE_FOR_ASSIST:
{
if (!me)
return;
me->DoFleeToGetAssistance();
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature %u DoFleeToGetAssistance", me->GetGUIDLow());
break;
}
case SMART_ACTION_CALL_GROUPEVENTHAPPENS:
{
if (IsPlayer(unit) && GetBaseObject())
{
unit->ToPlayer()->GroupEventHappens(e.action.quest.quest, GetBaseObject());
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %u, group credit for quest %u",
unit->GetGUIDLow(), e.action.quest.quest);
}
break;
}
case SMART_ACTION_CALL_CASTEDCREATUREORGO:
{
if (!GetBaseObject())
return;
ObjectList* targets = GetTargets(e, unit);
if (!targets)
return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (IsPlayer((*itr)))
{
(*itr)->ToPlayer()->CastedCreatureOrGO(e.action.castedCreatureOrGO.creature, GetBaseObject()->GetGUID(), e.action.castedCreatureOrGO.spell);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_CASTEDCREATUREORGO: Player %u, target %u, spell %u",
(*itr)->GetGUIDLow(), e.action.castedCreatureOrGO.creature, e.action.castedCreatureOrGO.spell);
}
}
break;
}
case SMART_ACTION_REMOVEAURASFROMSPELL:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (!IsUnit((*itr)))
continue;
(*itr)->ToUnit()->RemoveAurasDueToSpell(e.action.removeAura.spell);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %u, spell %u",
(*itr)->GetGUIDLow(), e.action.removeAura.spell);
}
break;
}
case SMART_ACTION_FOLLOW:
{
if (!IsSmart())
return;
ObjectList* targets = GetTargets(e, unit);
if (!targets)
return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (IsUnit((*itr)))
{
CAST_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), (float)e.action.follow.dist, (float)e.action.follow.angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u",
me->GetGUIDLow(), (*itr)->GetGUIDLow());
return;
}
}
break;
}
case SMART_ACTION_RANDOM_PHASE:
{
uint32 phases[SMART_ACTION_PARAM_COUNT];
phases[0] = e.action.randomPhase.phase1;
phases[1] = e.action.randomPhase.phase2;
phases[2] = e.action.randomPhase.phase3;
phases[3] = e.action.randomPhase.phase4;
phases[4] = e.action.randomPhase.phase5;
phases[5] = e.action.randomPhase.phase6;
uint32 temp[SMART_ACTION_PARAM_COUNT];
uint32 count = 0;
for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++)
{
if (phases[i] > 0)
{
temp[count] = phases[i];
count++;
}
}
uint32 phase = temp[urand(0, count)];
SetPhase(phase);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %u sets event phase to %u",
me->GetGUIDLow(), phase);
break;
}
case SMART_ACTION_RANDOM_PHASE_RANGE:
{
uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax);
SetPhase(phase);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %u sets event phase to %u",
me->GetGUIDLow(), phase);
break;
}
case SMART_ACTION_CALL_KILLEDMONSTER:
{
Player* pPlayer = NULL;
if (me)
pPlayer = me->GetLootRecipient();
if (me && pPlayer)
pPlayer->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, pPlayer);
else if (GetBaseObject())
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (!IsPlayer((*itr)))
continue;
(*itr)->ToPlayer()->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, (*itr)->ToPlayer());
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u",
(*itr)->GetGUIDLow(), e.action.killedMonster.creature);
}
}
else if (trigger && IsPlayer(unit))
{
unit->ToPlayer()->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, unit);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: (trigger == true) Player %u, Killcredit: %u",
unit->GetGUIDLow(), e.action.killedMonster.creature);
}
break;
}
case SMART_ACTION_SET_INST_DATA:
{
WorldObject* obj = GetBaseObject();
if (!obj)
obj = unit;
if (!obj)
return;
InstanceScript* pInst = (InstanceScript*)obj->GetInstanceScript();
if (!pInst)
{
sLog->outErrorDb("SmartScript: Event %u attempt to set instance data without instance script. EntryOrGuid %d", e.GetEventType(), e.entryOrGuid);
return;
}
pInst->SetData(e.action.setInstanceData.field, e.action.setInstanceData.data);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA: Field: %u, data: %u",
e.action.setInstanceData.field, e.action.setInstanceData.data);
break;
}
case SMART_ACTION_SET_INST_DATA64:
{
WorldObject* obj = GetBaseObject();
if (!obj)
obj = unit;
if (!obj)
return;
InstanceScript* pInst = (InstanceScript*)obj->GetInstanceScript();
if (!pInst)
{
sLog->outErrorDb("SmartScript: Event %u attempt to set instance data without instance script. EntryOrGuid %d", e.GetEventType(), e.entryOrGuid);
return;
}
ObjectList* targets = GetTargets(e, unit);
if (!targets)
return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
pInst->SetData64(e.action.setInstanceData64.field, (*itr)->GetGUID());
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA64: Field: %u, data: "UI64FMTD,
e.action.setInstanceData64.field, (*itr)->GetGUID());
return;
}
break;
}
case SMART_ACTION_UPDATE_TEMPLATE:
{
if (!me || me->GetEntry() == e.action.updateTemplate.creature)
return;
me->UpdateEntry(e.action.updateTemplate.creature, e.action.updateTemplate.team ? HORDE : ALLIANCE);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_UPDATE_TEMPLATE: Creature %u, Template: %u, Team: %u",
me->GetGUIDLow(), e.action.updateTemplate.team ? HORDE : ALLIANCE);
break;
}
case SMART_ACTION_DIE:
{
if (me && !me->isDead())
{
me->Kill(me);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature %u", me->GetGUIDLow());
}
break;
}
case SMART_ACTION_SET_IN_COMBAT_WITH_ZONE:
{
if (me)
{
me->SetInCombatWithZone();
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature %u", me->GetGUIDLow());
}
break;
}
case SMART_ACTION_CALL_FOR_HELP:
{
if (me)
{
me->CallForHelp((float)e.action.callHelp.range);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature %u", me->GetGUIDLow());
}
break;
}
case SMART_ACTION_SET_SHEATH:
{
if (me)
{
me->SetSheath(SheathState(e.action.setSheath.sheath));
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %u, State: %u",
me->GetGUIDLow(), e.action.setSheath.sheath);
}
break;
}
case SMART_ACTION_FORCE_DESPAWN:
{
if (!IsSmart()) return;
CAST_AI(SmartAI, me->AI())->SetDespawnTime(e.action.forceDespawn.delay + 1);//next tick
CAST_AI(SmartAI, me->AI())->StartDespawn();
break;
}
case SMART_ACTION_SET_INGAME_PHASE_MASK:
{
if (GetBaseObject())
GetBaseObject()->SetPhaseMask(e.action.ingamePhaseMask.mask, true);
break;
}
case SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if(!IsUnit((*itr))) continue;
if (e.action.morphOrMount.creature || e.action.morphOrMount.model)
{
if (e.action.morphOrMount.creature > 0)
{
if (CreatureInfo const* cInfo = GetCreatureTemplateStore(e.action.morphOrMount.creature))
{
uint32 display_id = sObjectMgr->ChooseDisplayId(0, cInfo);
(*itr)->ToUnit()->Mount(display_id);
}
}
else
(*itr)->ToUnit()->Mount(e.action.morphOrMount.model);
}
else
(*itr)->ToUnit()->Unmount();
}
break;
}
case SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL:
{
if (!GetBaseObject()) return;
if (e.action.invincHP.minHP)
mInvinceabilityHpLevel = me->CountPctFromMaxHealth(e.action.invincHP.minHP);
else
mInvinceabilityHpLevel = e.action.invincHP.minHP;
break;
}
case SMART_ACTION_SET_DATA:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (IsCreature((*itr)))
(*itr)->ToCreature()->AI()->SetData(e.action.setData.field, e.action.setData.data);
if (IsGameObject((*itr)))
(*itr)->ToGameObject()->AI()->SetData(e.action.setData.field, e.action.setData.data);
return;
}
break;
}
case SMART_ACTION_MOVE_FORWARD:
{
if (!me) return;
float x,y,z;
me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, (float)e.action.moveRandom.distance);
me->GetMotionMaster()->MovePoint(SMART_RANDOM_POINT,x,y,z);
break;
}
case SMART_ACTION_SET_VISIBILITY:
{
if (me)
me->SetVisible(e.action.visibility.state ? true : false);
break;
}
case SMART_ACTION_SET_ACTIVE:
{
if (GetBaseObject())
GetBaseObject()->setActive(true);
break;
}
case SMART_ACTION_ATTACK_START:
{
if (!me) return;
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (IsUnit((*itr)))
me->AI()->AttackStart((*itr)->ToUnit());
return;
}
break;
}
case SMART_ACTION_SUMMON_CREATURE:
{
WorldObject* obj = GetBaseObject();
if (!obj)
obj = unit;
float x,y,z,o;;
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if(!IsUnit((*itr))) continue;
(*itr)->GetPosition(x,y,z,o);
if (Creature* summon = GetBaseObject()->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration))
{
if (unit && e.action.summonCreature.attackInvoker)
{
summon->AI()->AttackStart((*itr)->ToUnit());
}
}
}
}
if (e.GetTargetType() != SMART_TARGET_POSITION)
return;
if (Creature* summon = GetBaseObject()->SummonCreature(e.action.summonCreature.creature, e.target.x, e.target.y, e.target.z, e.target.o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration))
{
if (unit && e.action.summonCreature.attackInvoker)
summon->AI()->AttackStart(unit);
}
break;
}
case SMART_ACTION_SUMMON_GO:
{
if (!GetBaseObject()) return;
float x,y,z,o;
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if(!IsUnit((*itr))) continue;
(*itr)->GetPosition(x,y,z,o);
GetBaseObject()->SummonGameObject(e.action.summonGO.entry, x, y, z, o, 0, 0, 0, 0, e.action.summonGO.despawnTime);
}
}
if (e.GetTargetType() != SMART_TARGET_POSITION)
return;
GetBaseObject()->SummonGameObject(e.action.summonGO.entry, e.target.x, e.target.y, e.target.z, e.target.o, 0, 0, 0, 0, e.action.summonGO.despawnTime);
break;
}
case SMART_ACTION_KILL_UNIT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if(!IsUnit((*itr))) continue;
(*itr)->ToUnit()->Kill((*itr)->ToUnit());
}
break;
}
case SMART_ACTION_INSTALL_AI_TEMPLATE:
{
InstallTemplate(e);
break;
}
case SMART_ACTION_ADD_ITEM:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if(!IsPlayer((*itr))) continue;
(*itr)->ToPlayer()->AddItem(e.action.item.entry, e.action.item.count);
}
break;
}
case SMART_ACTION_REMOVE_ITEM:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if(!IsPlayer((*itr))) continue;
(*itr)->ToPlayer()->DestroyItemCount(e.action.item.entry, e.action.item.count, true);
}
break;
}
case SMART_ACTION_STORE_VARIABLE_DECIMAL:
{
if(mStoredDecimals.find(e.action.storeVar.id) != mStoredDecimals.end())
mStoredDecimals.erase(e.action.storeVar.id);
mStoredDecimals[e.action.storeVar.id] = e.action.storeVar.number;
break;
}
case SMART_ACTION_STORE_TARGET_LIST:
{
ObjectList* targets = GetTargets(e, unit);
StoreTargetList(targets, e.action.storeTargets.id);
break;
}
case SMART_ACTION_TELEPORT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if(!IsPlayer((*itr))) continue;
(*itr)->ToPlayer()->TeleportTo(e.action.teleport.mapID, e.target.x, e.target.y, e.target.z, e.target.o);
}
break;
}
case SMART_ACTION_SET_FLY:
{
if (!IsSmart()) return;
CAST_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly ? true : false);
break;
}
case SMART_ACTION_SET_RUN:
{
if (!IsSmart()) return;
CAST_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run ? true : false);
break;
}
case SMART_ACTION_SET_SWIMM:
{
if (!IsSmart()) return;
CAST_AI(SmartAI, me->AI())->SetSwimm(e.action.setSwimm.swimm ? true : false);
break;
}
case SMART_ACTION_WP_START:
{
if (!IsSmart()) return;
bool run = e.action.wpStart.run ? true : false;
uint32 entry = e.action.wpStart.pathID;
bool repeat = e.action.wpStart.repeat ? true : false;
ObjectList* targets = GetTargets(e, unit);
StoreTargetList(targets, SMART_ESCORT_TARGETS);
me->SetReactState((ReactStates)e.action.wpStart.reactState);
CAST_AI(SmartAI, me->AI())->StartPath(run, entry, repeat, unit);
uint32 quest = e.action.wpStart.quest;
uint32 DespawnTime = e.action.wpStart.despawnTime;
CAST_AI(SmartAI, me->AI())->mEscortQuestID = quest;
CAST_AI(SmartAI, me->AI())->SetDespawnTime(DespawnTime);
break;
}
case SMART_ACTION_WP_PAUSE:
{
if (!IsSmart()) return;
uint32 delay = e.action.wpPause.delay;
CAST_AI(SmartAI, me->AI())->PausePath(delay, e.GetEventType() == SMART_EVENT_WAYPOINT_REACHED ? false : true);
break;
}
case SMART_ACTION_WP_STOP:
{
if (!IsSmart()) return;
uint32 DespawnTime = e.action.wpStop.despawnTime;
uint32 quest = e.action.wpStop.quest;
bool fail = e.action.wpStop.fail ? true : false;
CAST_AI(SmartAI, me->AI())->StopPath(DespawnTime, quest, fail);
break;
}
case SMART_ACTION_WP_RESUME:
{
if (!IsSmart()) return;
CAST_AI(SmartAI, me->AI())->ResumePath();
break;
}
case SMART_ACTION_SET_ORIENTATION:
{
if (!me) return;
ObjectList* targets = GetTargets(e, unit);
if (e.GetTargetType() == SMART_TARGET_SELF)
me->SetFacing(me->GetCreatureData()->orientation, NULL);
else if (e.GetTargetType() == SMART_TARGET_POSITION)
me->SetFacing(e.target.o, NULL);
else if (targets && !targets->empty())
me->SetFacing(0, (*targets->begin()));
break;
}
case SMART_ACTION_PLAYMOVIE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if(!IsPlayer((*itr))) continue;
(*itr)->ToPlayer()->SendMovieStart(e.action.movie.entry);
}
break;
}
case SMART_ACTION_MOVE_TO_POS:
{
if (!IsSmart()) return;
bool run = e.action.setRun.run ? true : false;
CAST_AI(SmartAI, me->AI())->SetRun(run);
me->GetMotionMaster()->MovePoint(0, e.target.x, e.target.y , e.target.z);
break;
}
case SMART_ACTION_RESPAWN_TARGET:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if(IsCreature((*itr)))
(*itr)->ToCreature()->Respawn();
if(IsGameObject((*itr)))
(*itr)->ToGameObject()->Respawn();
}
break;
}
case SMART_ACTION_CLOSE_GOSSIP:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if(IsPlayer((*itr)))
(*itr)->ToPlayer()->PlayerTalkClass->CloseGossip();
}
break;
}
case SMART_ACTION_EQUIP:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if(Creature* npc = (*itr)->ToCreature())
{
uint32 slot[3];
if (e.action.equip.entry)
{
EquipmentInfo const *einfo = sObjectMgr->GetEquipmentInfo(e.action.equip.entry);
if (!einfo)
{
sLog->outErrorDb("SmartScript: SMART_ACTION_EQUIP uses non-existent equipment info entry %u", e.action.equip.entry);
return;
}
npc->SetCurrentEquipmentId(e.action.equip.entry);
slot[0] = einfo->equipentry[0];
slot[1] = einfo->equipentry[1];
slot[2] = einfo->equipentry[2];
}
else
{
slot[0] = e.action.equip.slot1;
slot[1] = e.action.equip.slot2;
slot[2] = e.action.equip.slot3;
}
if (!e.action.equip.mask || e.action.equip.mask & 1)
npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, slot[0]);
if (!e.action.equip.mask || e.action.equip.mask & 2)
npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, slot[1]);
if (!e.action.equip.mask || e.action.equip.mask & 4)
npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, slot[2]);
}
}
break;
}
case SMART_ACTION_CREATE_TIMED_EVENT:
{
SmartEvent ne;
ne.type = (SMART_EVENT)SMART_EVENT_UPDATE;
ne.event_chance = e.action.timeEvent.chance;
if (!ne.event_chance) ne.event_chance = 100;
ne.minMaxRepeat.min = e.action.timeEvent.min;
ne.minMaxRepeat.max = e.action.timeEvent.max;
ne.minMaxRepeat.repeatMin = e.action.timeEvent.repeatMin;
ne.minMaxRepeat.repeatMax = e.action.timeEvent.repeatMax;
if (!ne.minMaxRepeat.repeatMin && !ne.minMaxRepeat.repeatMax)
ne.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE;
SmartAction ac;
ac.type = (SMART_ACTION)SMART_ACTION_TRIGGER_TIMED_EVENT;
ac.timeEvent.id = e.action.timeEvent.id;
SmartScriptHolder ev;
ev.event = ne;
ev.event_id = e.action.timeEvent.id;
ev.target = e.target;
ev.action = ac;
InitTimer(ev);
mStoredEvents.push_back(ev);
break;
}
case SMART_ACTION_TRIGGER_TIMED_EVENT:
{
ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, e.action.timeEvent.id);
break;
}
case SMART_ACTION_REMOVE_TIMED_EVENT:
{
mRemIDs.push_back(e.action.timeEvent.id);
break;
}
case SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (IsCreature(*itr))
{
if (!meOrigGUID)
meOrigGUID = me?me->GetGUID():0;
if (!goOrigGUID)
goOrigGUID = go?go->GetGUID():0;
go = NULL;
me = (*itr)->ToCreature();
return;
}else if (IsGameObject((*itr)))
{
if (!meOrigGUID)
meOrigGUID = me?me->GetGUID():0;
if (!goOrigGUID)
goOrigGUID = go?go->GetGUID():0;
go = (*itr)->ToGameObject();
me = NULL;
return;
}
}
break;
}
case SMART_ACTION_RESET_SCRIPT_BASE_OBJECT:
ResetBaseObject();
break;
case SMART_ACTION_CALL_SCRIPT_RESET:
OnReset();
break;
case SMART_ACTION_ENTER_VEHICLE:
{
if (!me) return;
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (IsUnit(*itr) && (*itr)->ToUnit()->GetVehicleKit())
{
me->EnterVehicle((*itr)->ToUnit()->GetVehicleKit(), e.action.enterVehicle.seat);
return;
}
}
break;
}
case SMART_ACTION_CALL_TIMED_ACTIONLIST:
{
if (e.GetTargetType() == SMART_TARGET_NONE)
{
sLog->outErrorDb("SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
return;
}
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (Creature* target = (*itr)->ToCreature())
{
if (IsSmart(target))
CAST_AI(SmartAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
} else if (GameObject* target = (*itr)->ToGameObject())
{
if (IsSmartGO(target))
CAST_AI(SmartGameObjectAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
}
}
}
break;
}
case SMART_ACTION_SET_NPC_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsUnit((*itr)))
(*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_FLAGS, e.action.unitFlag.flag);
break;
}
case SMART_ACTION_ADD_NPC_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsUnit((*itr)))
(*itr)->ToUnit()->SetFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag);
break;
}
case SMART_ACTION_REMOVE_NPC_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsUnit((*itr)))
(*itr)->ToUnit()->RemoveFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag);
break;
}
case SMART_ACTION_CROSS_CAST:
{
ObjectList* casters = GetTargets(CreateEvent(SMART_EVENT_UPDATE_IC,0,0,0,0,0,SMART_ACTION_NONE,0,0,0,0,0,0,(SMARTAI_TARGETS)e.action.cast.targetType,e.action.cast.targetParam1,e.action.cast.targetParam2,e.action.cast.targetParam3,0), unit);
ObjectList* targets = GetTargets(e, unit);
if (!targets || !casters) return;
for (ObjectList::const_iterator itr = casters->begin(); itr != casters->end(); itr++)
{
if (IsUnit((*itr)))
{
if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
(*itr)->ToUnit()->InterruptNonMeleeSpells(false);
for (ObjectList::const_iterator it = targets->begin(); it != targets->end(); it++)
{
if (IsUnit((*it)))
{
(*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell,(e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false);
}
}
}
}
break;
}
case SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST:
{
uint32 actions[SMART_ACTION_PARAM_COUNT];
actions[0] = e.action.randTimedActionList.entry1;
actions[1] = e.action.randTimedActionList.entry2;
actions[2] = e.action.randTimedActionList.entry3;
actions[3] = e.action.randTimedActionList.entry4;
actions[4] = e.action.randTimedActionList.entry5;
actions[5] = e.action.randTimedActionList.entry6;
uint32 temp[SMART_ACTION_PARAM_COUNT];
uint32 count = 0;
for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++)
{
if (actions[i] > 0)
{
temp[count] = actions[i];
count++;
}
}
uint32 id = temp[urand(0, count)];
if (e.GetTargetType() == SMART_TARGET_NONE)
{
sLog->outErrorDb("SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
return;
}
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (Creature* target = (*itr)->ToCreature())
{
if (IsSmart(target))
CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
} else if (GameObject* target = (*itr)->ToGameObject())
{
if (IsSmartGO(target))
CAST_AI(SmartGameObjectAI, target->AI())->SetScript9(e, id, GetLastInvoker());
}
}
}
break;
}
case SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST:
{
uint32 id = urand(e.action.randTimedActionList.entry1, e.action.randTimedActionList.entry2);
if (e.GetTargetType() == SMART_TARGET_NONE)
{
sLog->outErrorDb("SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
return;
}
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (Creature* target = (*itr)->ToCreature())
{
if (IsSmart(target))
CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
} else if (GameObject* target = (*itr)->ToGameObject())
{
if (IsSmartGO(target))
CAST_AI(SmartGameObjectAI, target->AI())->SetScript9(e, id, GetLastInvoker());
}
}
}
break;
}
case SMART_ACTION_ACTIVATE_TAXI:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsPlayer((*itr)))
(*itr)->ToPlayer()->ActivateTaxiPathTo(e.action.taxi.id);
break;
}
case SMART_ACTION_RANDOM_MOVE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsCreature((*itr)))
{
if (e.action.moveRandom.distance)
(*itr)->ToCreature()->GetMotionMaster()->MoveRandom((float)e.action.moveRandom.distance);
else
(*itr)->ToCreature()->GetMotionMaster()->MoveIdle();
}
break;
}
case SMART_ACTION_SET_UNIT_FIELD_BYTES_1:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsUnit((*itr)))
(*itr)->ToUnit()->SetByteFlag(UNIT_FIELD_BYTES_1, 0, e.action.setunitByte.byte1);
break;
}
case SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsUnit((*itr)))
(*itr)->ToUnit()->RemoveByteFlag(UNIT_FIELD_BYTES_1, 0, e.action.delunitByte.byte1);
break;
}
case SMART_ACTION_INTERRUPT_SPELL:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if (IsUnit((*itr)))
(*itr)->ToUnit()->InterruptNonMeleeSpells(e.action.interruptSpellCasting.withDelayed,e.action.interruptSpellCasting.spell_id,e.action.interruptSpellCasting.withInstant);
}
break;
}
case SMART_ACTION_SEND_GO_CUSTOM_ANIM:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
if (IsGameObject((*itr)))
(*itr)->ToGameObject()->SendCustomAnim(e.action.sendGoCustomAnim.anim);
break;
}
default:
sLog->outErrorDb("SmartScript::ProcessAction: Unhandled Action type %u", e.GetActionType());
break;
}
}
void SmartScript::InstallTemplate(SmartScriptHolder e)
{
if (!GetBaseObject())
return;
if (mTemplate)
{
sLog->outErrorDb("SmartScript::InstallTemplate: Entry %d SourceType %u AI Template can not be set more then once, skipped.", e.entryOrGuid, e.GetScriptType());
return;
}
mTemplate = (SMARTAI_TEMPLATE)e.action.installTtemplate.id;
switch ((SMARTAI_TEMPLATE)e.action.installTtemplate.id)
{
case SMARTAI_TEMPLATE_CASTER:
{
AddEvent(SMART_EVENT_UPDATE_IC,0, 0,0,e.action.installTtemplate.param2,e.action.installTtemplate.param3,SMART_ACTION_CAST,e.action.installTtemplate.param1,e.target.raw.param1,0,0,0,0,SMART_TARGET_VICTIM,0,0,0,1);
AddEvent(SMART_EVENT_RANGE,0, e.action.installTtemplate.param4,300,0,0,SMART_ACTION_ALLOW_COMBAT_MOVEMENT,1,0,0,0,0,0,SMART_TARGET_NONE,0,0,0,1);
AddEvent(SMART_EVENT_RANGE,0, 0,e.action.installTtemplate.param4>10?e.action.installTtemplate.param4-10:0,0,0,SMART_ACTION_ALLOW_COMBAT_MOVEMENT,0,0,0,0,0,0,SMART_TARGET_NONE,0,0,0,1);
AddEvent(SMART_EVENT_MANA_PCT,0,e.action.installTtemplate.param5-15>100?100:e.action.installTtemplate.param5+15,100,1000,1000,SMART_ACTION_SET_EVENT_PHASE,1,0,0,0,0,0,SMART_TARGET_NONE,0,0,0,0);
AddEvent(SMART_EVENT_MANA_PCT,0,0,e.action.installTtemplate.param5,1000,1000,SMART_ACTION_SET_EVENT_PHASE,0,0,0,0,0,0,SMART_TARGET_NONE,0,0,0,0);
AddEvent(SMART_EVENT_MANA_PCT,0,0,e.action.installTtemplate.param5,1000,1000,SMART_ACTION_ALLOW_COMBAT_MOVEMENT,1,0,0,0,0,0,SMART_TARGET_NONE,0,0,0,0);
break;
}
case SMARTAI_TEMPLATE_TURRET:
{
AddEvent(SMART_EVENT_UPDATE_IC,0, 0,0,e.action.installTtemplate.param2,e.action.installTtemplate.param3,SMART_ACTION_CAST,e.action.installTtemplate.param1,e.target.raw.param1,0,0,0,0,SMART_TARGET_VICTIM,0,0,0,0);
AddEvent(SMART_EVENT_JUST_CREATED,0, 0,0,0,0,SMART_ACTION_ALLOW_COMBAT_MOVEMENT,0,0,0,0,0,0,SMART_TARGET_NONE,0,0,0,0);
break;
}
case SMARTAI_TEMPLATE_CAGED_NPC_PART:
{
if (!me) return;
//store cage as id1
AddEvent(SMART_EVENT_DATA_SET,0,0,0,0,0,SMART_ACTION_STORE_TARGET_LIST,1,0,0,0,0,0,SMART_TARGET_CLOSEST_GAMEOBJECT,e.action.installTtemplate.param1,10,0,0);
//reset(close) cage on hostage(me) respawn
AddEvent(SMART_EVENT_UPDATE,SMART_EVENT_FLAG_NOT_REPEATABLE,0,0,0,0,SMART_ACTION_RESET_GOBJECT,0,0,0,0,0,0,SMART_TARGET_GAMEOBJECT_DISTANCE,e.action.installTtemplate.param1,5,0,0);
AddEvent(SMART_EVENT_DATA_SET,0,0,0,0,0,SMART_ACTION_SET_RUN,e.action.installTtemplate.param3,0,0,0,0,0,SMART_TARGET_NONE,0,0,0,0);
AddEvent(SMART_EVENT_DATA_SET,0,0,0,0,0,SMART_ACTION_SET_EVENT_PHASE,1,0,0,0,0,0,SMART_TARGET_NONE,0,0,0,0);
AddEvent(SMART_EVENT_UPDATE,SMART_EVENT_FLAG_NOT_REPEATABLE,1000,1000,0,0,SMART_ACTION_MOVE_FORWARD,e.action.installTtemplate.param4,0,0,0,0,0,SMART_TARGET_NONE,0,0,0,1);
//phase 1: give quest credit on movepoint reached
AddEvent(SMART_EVENT_MOVEMENTINFORM,0, POINT_MOTION_TYPE,SMART_RANDOM_POINT,0,0,SMART_ACTION_SET_DATA,0,0,0,0,0,0,SMART_TARGET_STORED,1,0,0,1);
//phase 1: despawn after time on movepoint reached
AddEvent(SMART_EVENT_MOVEMENTINFORM,0, POINT_MOTION_TYPE,SMART_RANDOM_POINT,0,0,SMART_ACTION_FORCE_DESPAWN,e.action.installTtemplate.param2,0,0,0,0,0,SMART_TARGET_NONE,0,0,0,1);
if (sCreatureTextMgr->TextExist(me->GetEntry(), (uint8)e.action.installTtemplate.param5))
AddEvent(SMART_EVENT_MOVEMENTINFORM,0, POINT_MOTION_TYPE,SMART_RANDOM_POINT,0,0,SMART_ACTION_TALK,e.action.installTtemplate.param5,0,0,0,0,0,SMART_TARGET_NONE,0,0,0,1);
break;
}
case SMARTAI_TEMPLATE_CAGED_GO_PART:
{
if (!go) return;
//store hostage as id1
AddEvent(SMART_EVENT_GOSSIP_HELLO,0,0,0,0,0,SMART_ACTION_STORE_TARGET_LIST,1,0,0,0,0,0,SMART_TARGET_CLOSEST_CREATURE,e.action.installTtemplate.param1,10,0,0);
//store invoker as id2
AddEvent(SMART_EVENT_GOSSIP_HELLO,0,0,0,0,0,SMART_ACTION_STORE_TARGET_LIST,2,0,0,0,0,0,SMART_TARGET_NONE,0,0,0,0);
//signal hostage
AddEvent(SMART_EVENT_GOSSIP_HELLO,0,0,0,0,0,SMART_ACTION_SET_DATA,0,0,0,0,0,0,SMART_TARGET_STORED,1,0,0,0);
//when hostage raeched end point, give credit to invoker
if (e.action.installTtemplate.param2)
AddEvent(SMART_EVENT_DATA_SET,0,0,0,0,0,SMART_ACTION_CALL_KILLEDMONSTER,e.action.installTtemplate.param1,0,0,0,0,0,SMART_TARGET_STORED,2,0,0,0);
else
AddEvent(SMART_EVENT_GOSSIP_HELLO,0,0,0,0,0,SMART_ACTION_CALL_KILLEDMONSTER,e.action.installTtemplate.param1,0,0,0,0,0,SMART_TARGET_STORED,2,0,0,0);
break;
}
case SMARTAI_TEMPLATE_BASIC:
default:
return;
}
}
void SmartScript::AddEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 phaseMask)
{
mInstallEvents.push_back(CreateEvent(e, event_flags, event_param1, event_param2, event_param3, event_param4, action, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, t, target_param1, target_param2, target_param3, phaseMask));
}
SmartScriptHolder SmartScript::CreateEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 phaseMask)
{
SmartScriptHolder script;
script.event.type = e;
script.event.raw.param1 = event_param1;
script.event.raw.param2 = event_param2;
script.event.raw.param3 = event_param3;
script.event.raw.param4 = event_param4;
script.event.event_phase_mask = phaseMask;
script.event.event_flags = event_flags;
script.action.type = action;
script.action.raw.param1 = action_param1;
script.action.raw.param2 = action_param2;
script.action.raw.param3 = action_param3;
script.action.raw.param4 = action_param4;
script.action.raw.param5 = action_param5;
script.action.raw.param6 = action_param6;
script.target.type = t;
script.target.raw.param1 = target_param1;
script.target.raw.param2 = target_param2;
script.target.raw.param3 = target_param3;
script.source_type = SMART_SCRIPT_TYPE_CREATURE;
InitTimer(script);
return script;
}
ObjectList* SmartScript::GetTargets(SmartScriptHolder e, Unit* invoker)
{
Unit* trigger = NULL;
if (invoker)
trigger = invoker;
else if (Unit* tempLastInvoker = GetLastInvoker())
trigger = tempLastInvoker;
ObjectList* l = new ObjectList();
switch (e.GetTargetType())
{
case SMART_TARGET_SELF:
if (GetBaseObject())
l->push_back(GetBaseObject());
break;
case SMART_TARGET_VICTIM:
if (me && me->getVictim())
l->push_back(me->getVictim());
break;
case SMART_TARGET_HOSTILE_SECOND_AGGRO:
if (!me) return NULL;
if(Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
l->push_back(u);
break;
case SMART_TARGET_HOSTILE_LAST_AGGRO:
if (!me) return NULL;
if(Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0))
l->push_back(u);
break;
case SMART_TARGET_HOSTILE_RANDOM:
if (!me) return NULL;
if(Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0))
l->push_back(u);
break;
case SMART_TARGET_HOSTILE_RANDOM_NOT_TOP:
if (!me) return NULL;
if(Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1))
l->push_back(u);
break;
case SMART_TARGET_NONE:
case SMART_TARGET_ACTION_INVOKER:
if (trigger)
l->push_back(trigger);
break;
case SMART_TARGET_ACTION_INVOKER_VEHICLE:
if (trigger && trigger->GetVehicle() && trigger->GetVehicle()->GetBase())
{
l->push_back(trigger->GetVehicle()->GetBase());
}
break;
case SMART_TARGET_INVOKER_PARTY:
if (trigger)
{
l->push_back(trigger);
if (Player* plr = trigger->ToPlayer())
{
if (Group *pGroup = plr->GetGroup())
{
for (GroupReference *gr = pGroup->GetFirstMember(); gr != NULL; gr = gr->next())
{
if (Player *pGroupGuy = gr->getSource())
l->push_back(pGroupGuy);
}
}
}
}
break;
case SMART_TARGET_CREATURE_RANGE:
{
ObjectList* units = GetWorldObjectsInDist((float)e.target.unitRange.maxDist);
if (!units) return NULL;
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); itr++)
{
if(!IsCreature((*itr)))
continue;
if (me && me == (*itr))
continue;
if (((e.target.unitRange.creature && (*itr)->ToCreature()->GetEntry() == e.target.unitRange.creature) || !e.target.unitRange.creature) && GetBaseObject()->IsInRange((*itr), (float)e.target.unitRange.minDist, (float)e.target.unitRange.maxDist))
l->push_back((*itr));
}
break;
}
case SMART_TARGET_CREATURE_DISTANCE:
{
ObjectList* units = GetWorldObjectsInDist((float)e.target.unitDistance.dist);
if (!units) return NULL;
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); itr++)
{
if(!IsCreature((*itr)))
continue;
if (me && me == (*itr))
continue;
if ((e.target.unitDistance.creature && (*itr)->ToCreature()->GetEntry() == e.target.unitDistance.creature) || !e.target.unitDistance.creature)
{
l->push_back((*itr));
}
}
break;
}
case SMART_TARGET_GAMEOBJECT_DISTANCE:
{
ObjectList* units = GetWorldObjectsInDist((float)e.target.goDistance.dist);
if (!units) return NULL;
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); itr++)
{
if(!IsGameObject((*itr)))
continue;
if (go && go == (*itr))
continue;
if ((e.target.goDistance.entry && (*itr)->ToGameObject()->GetEntry() == e.target.goDistance.entry) || !e.target.goDistance.entry)
l->push_back((*itr));
}
break;
}
case SMART_TARGET_GAMEOBJECT_RANGE:
{
ObjectList* units = GetWorldObjectsInDist((float)e.target.goRange.maxDist);
if (!units) return NULL;
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); itr++)
{
if(!IsGameObject((*itr)))
continue;
if (go && go == (*itr))
continue;
if (((e.target.goRange.entry && IsGameObject((*itr)) && (*itr)->ToGameObject()->GetEntry() == e.target.goRange.entry) || !e.target.goRange.entry) && GetBaseObject()->IsInRange((*itr), (float)e.target.goRange.minDist, (float)e.target.goRange.maxDist))
l->push_back((*itr));
}
break;
}
case SMART_TARGET_CREATURE_GUID:
{
Creature* target = NULL;
if (e.target.unitGUID.entry)
{
uint64 guid = MAKE_NEW_GUID(e.target.unitGUID.guid, e.target.unitGUID.entry, HIGHGUID_UNIT);
target = HashMapHolder<Creature>::Find(guid);
} else
{
if (!trigger && !GetBaseObject())
{
sLog->outErrorDb("SMART_TARGET_CREATURE_GUID can not be used without invoker and without entry");
return NULL;
}
target = FindCreatureNear(trigger?trigger:GetBaseObject(), e.target.unitGUID.guid);
}
if (target)
{
l->push_back(target);
}
break;
}
case SMART_TARGET_GAMEOBJECT_GUID:
{
GameObject* target = NULL;
if (e.target.unitGUID.entry)
{
uint64 guid = MAKE_NEW_GUID(e.target.goGUID.guid, e.target.goGUID.entry, HIGHGUID_GAMEOBJECT);
target = HashMapHolder<GameObject>::Find(guid);
} else
{
if (!trigger && !GetBaseObject())
{
sLog->outErrorDb("SMART_TARGET_GAMEOBJECT_GUID can not be used without invoker and without entry");
return NULL;
}
target = FindGameObjectNear(trigger?trigger:GetBaseObject(), e.target.goGUID.guid);
}
if (target)
{
l->push_back(target);
}
break;
}
case SMART_TARGET_PLAYER_RANGE:
{
ObjectList* units = GetWorldObjectsInDist((float)e.target.playerRange.maxDist);
if (!units || !GetBaseObject()) return NULL;
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); itr++)
{
if(IsPlayer((*itr)) && GetBaseObject()->IsInRange((*itr), (float)e.target.playerRange.minDist, (float)e.target.playerRange.maxDist))
l->push_back((*itr));
}
break;
}
case SMART_TARGET_PLAYER_DISTANCE:
{
ObjectList* units = GetWorldObjectsInDist((float)e.target.playerDistance.dist);
if (!units) return NULL;
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); itr++)
{
if(IsPlayer((*itr)))
l->push_back((*itr));
}
break;
}
case SMART_TARGET_STORED:
{
ObjectListMap::iterator itr = mTargetStorage->find(e.target.stored.id);
if (itr != mTargetStorage->end())
return itr->second;
return l;
}
case SMART_TARGET_CLOSEST_CREATURE:
{
Creature* target = GetClosestCreatureWithEntry(GetBaseObject(),e.target.closest.entry, (float)(e.target.closest.dist ? e.target.closest.dist : 100), e.target.closest.dead ? false : true);
if (target)
l->push_back(target);
break;
}
case SMART_TARGET_CLOSEST_GAMEOBJECT:
{
GameObject* target = GetClosestGameObjectWithEntry(GetBaseObject(),e.target.closest.entry, (float)(e.target.closest.dist ? e.target.closest.dist : 100));
if (target)
l->push_back(target);
break;
}
case SMART_TARGET_OWNER_OR_SUMMONER:
{
if (!me) return NULL;
uint64 guid = me->GetCharmerOrOwnerGUID();
if (Unit* owner = ObjectAccessor::GetUnit(*me, guid))
l->push_back(owner);
break;
}
case SMART_TARGET_THREAT_LIST:
{
if (!me) return NULL;
std::list<HostileReference*>& threatList = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
if (Unit* Temp = Unit::GetUnit(*me,(*i)->getUnitGuid()))
l->push_back(Temp);
break;
}
case SMART_TARGET_POSITION:
default:
return NULL;
}
return l;
}
ObjectList* SmartScript::GetWorldObjectsInDist(float dist)
{
ObjectList* targets = new ObjectList();
WorldObject* obj = GetBaseObject();
if (obj)
{
Trinity::AllWorldObjectsInRange u_check(obj, dist);
Trinity::WorldObjectListSearcher<Trinity::AllWorldObjectsInRange> searcher(obj, *targets, u_check);
obj->VisitNearbyObject(dist, searcher);
}
return targets;
}
void SmartScript::ProcessEvent(SmartScriptHolder &e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellEntry* spell, GameObject* gob)
{
if (!e.active && e.GetEventType() != SMART_EVENT_LINK)
return;
if ((e.event.event_phase_mask && !IsInPhase(e.event.event_phase_mask)) || ((e.event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE) && e.runOnce))
return;
switch (e.GetEventType())
{
case SMART_EVENT_LINK://special handling
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
break;
//called from Update tick
case SMART_EVENT_UPDATE:
RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
ProcessAction(e);
break;
case SMART_EVENT_UPDATE_OOC:
if(me && me->isInCombat())
return;
RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
ProcessAction(e);
break;
case SMART_EVENT_UPDATE_IC:
if(!me || !me->isInCombat())
return;
RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
ProcessAction(e);
break;
case SMART_EVENT_HEALT_PCT:
{
if (!me || !me->isInCombat() || !me->GetMaxHealth())
return;
uint32 perc = (uint32)me->GetHealthPct();
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
return;
RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
ProcessAction(e);
break;
}
case SMART_EVENT_TARGET_HEALTH_PCT:
{
if (!me || !me->isInCombat() || !me->getVictim() || !me->getVictim()->GetMaxHealth())
return;
uint32 perc = (uint32)me->getVictim()->GetHealthPct();
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
return;
RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
ProcessAction(e, me->getVictim());
break;
}
case SMART_EVENT_MANA_PCT:
{
if (!me || !me->isInCombat() || !me->GetMaxPower(POWER_MANA))
return;
uint32 perc = uint32(100.0f * me->GetPower(POWER_MANA) / me->GetMaxPower(POWER_MANA));
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
return;
RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
ProcessAction(e);
break;
}
case SMART_EVENT_TARGET_MANA_PCT:
{
if (!me || !me->isInCombat() || !me->getVictim() || !me->getVictim()->GetMaxPower(POWER_MANA))
return;
uint32 perc = uint32(100.0f * me->getVictim()->GetPower(POWER_MANA) / me->getVictim()->GetMaxPower(POWER_MANA));
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
return;
RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
ProcessAction(e, me->getVictim());
break;
}
case SMART_EVENT_RANGE:
{
if (!me || !me->isInCombat() || !me->getVictim())
return;
if (me->IsInRange(me->getVictim(),(float)e.event.minMaxRepeat.min,(float)e.event.minMaxRepeat.max))
{
ProcessAction(e, me->getVictim());
RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
}
break;
}
case SMART_EVENT_TARGET_CASTING:
{
if (!me || !me->isInCombat() || !me->getVictim() || !me->getVictim()->IsNonMeleeSpellCasted(false, false, true))
return;
ProcessAction(e, me->getVictim());
RecalcTimer(e, e.event.minMax.repeatMin, e.event.minMax.repeatMax);
}
case SMART_EVENT_FRIENDLY_HEALTH:
{
if (!me || !me->isInCombat())
return;
Unit* pUnit = DoSelectLowestHpFriendly((float)e.event.friendlyHealt.radius, e.event.friendlyHealt.hpDeficit);
if (!pUnit)
return;
ProcessAction(e, pUnit);
RecalcTimer(e, e.event.friendlyHealt.repeatMin, e.event.friendlyHealt.repeatMax);
break;
}
case SMART_EVENT_FRIENDLY_IS_CC:
{
if (!me || !me->isInCombat())
return;
std::list<Creature*> pList;
DoFindFriendlyCC(pList, (float)e.event.friendlyCC.radius);
if (pList.empty())
return;
ProcessAction(e, *(pList.begin()));
RecalcTimer(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax);
break;
}
case SMART_EVENT_FRIENDLY_MISSING_BUFF:
{
std::list<Creature*> pList;
DoFindFriendlyMissingBuff(pList, (float)e.event.missingBuff.radius, e.event.missingBuff.spell);
if (pList.empty())
return;
ProcessAction(e, *(pList.begin()));
RecalcTimer(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax);
break;
}
case SMART_EVENT_HAS_AURA:
{
if (!me) return;
uint32 count = me->GetAuraCount(e.event.aura.spell);
if ((!e.event.aura.count && !count) || (e.event.aura.count && count >= e.event.aura.count))
{
ProcessAction(e);
RecalcTimer(e, e.event.aura.repeatMin, e.event.aura.repeatMax);
}
break;
}
case SMART_EVENT_TARGET_BUFFED:
{
if (!me || !me->getVictim()) return;
if (!me) return;
uint32 count = me->getVictim()->GetAuraCount(e.event.aura.spell);
if (count < e.event.aura.count)
return;
ProcessAction(e);
RecalcTimer(e, e.event.aura.repeatMin, e.event.aura.repeatMax);
break;
}
//no params
case SMART_EVENT_AGGRO:
case SMART_EVENT_DEATH:
case SMART_EVENT_EVADE:
case SMART_EVENT_REACHED_HOME:
case SMART_EVENT_CHARMED:
case SMART_EVENT_CHARMED_TARGET:
case SMART_EVENT_CORPSE_REMOVED:
case SMART_EVENT_AI_INIT:
case SMART_EVENT_TRANSPORT_ADDPLAYER:
case SMART_EVENT_TRANSPORT_REMOVE_PLAYER:
case SMART_EVENT_QUEST_ACCEPTED:
case SMART_EVENT_QUEST_OBJ_COPLETETION:
case SMART_EVENT_QUEST_COMPLETION:
case SMART_EVENT_QUEST_REWARDED:
case SMART_EVENT_QUEST_FAIL:
case SMART_EVENT_JUST_SUMMONED:
case SMART_EVENT_RESET:
case SMART_EVENT_JUST_CREATED:
case SMART_EVENT_GOSSIP_HELLO:
case SMART_EVENT_FOLLOW_COMPLETED:
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
break;
case SMART_EVENT_RECEIVE_EMOTE:
if (e.event.emote.emote == var0)
{
ProcessAction(e, unit);
RecalcTimer(e, e.event.emote.cooldownMin, e.event.emote.cooldownMax);
}
break;
case SMART_EVENT_KILL:
{
if (!me || !unit) return;
if (e.event.kill.playerOnly && unit->GetTypeId() != TYPEID_PLAYER)
return;
if (e.event.kill.creature && unit->GetEntry() != e.event.kill.creature)
return;
ProcessAction(e, unit);
RecalcTimer(e, e.event.kill.cooldownMin, e.event.kill.cooldownMax);
break;
}
case SMART_EVENT_SPELLHIT_TARGET:
case SMART_EVENT_SPELLHIT:
{
if (!spell) return;
if (!e.event.spellHit.spell || spell->Id == e.event.spellHit.spell)
if (!e.event.spellHit.school || (spell->SchoolMask & e.event.spellHit.school))
{
ProcessAction(e, unit, 0, 0, bvar, spell);
RecalcTimer(e, e.event.spellHit.cooldownMin, e.event.spellHit.cooldownMax);
}
break;
}
case SMART_EVENT_OOC_LOS:
{
if (!me || me->isInCombat()) return;
//can trigger if closer than fMaxAllowedRange
float range = (float)e.event.los.maxDist;
//if range is ok and we are actually in LOS
if (me->IsWithinDistInMap(unit, range) && me->IsWithinLOSInMap(unit))
{
//if friendly event&&who is not hostile OR hostile event&&who is hostile
if ((e.event.los.noHostile && !me->IsHostileTo(unit)) ||
(!e.event.los.noHostile && me->IsHostileTo(unit)))
{
ProcessAction(e, unit);
RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax);
}
}
break;
}
case SMART_EVENT_IC_LOS:
{
if (!me || !me->isInCombat()) return;
//can trigger if closer than fMaxAllowedRange
float range = (float)e.event.los.maxDist;
//if range is ok and we are actually in LOS
if (me->IsWithinDistInMap(unit, range) && me->IsWithinLOSInMap(unit))
{
//if friendly event&&who is not hostile OR hostile event&&who is hostile
if ((e.event.los.noHostile && !me->IsHostileTo(unit)) ||
(!e.event.los.noHostile && me->IsHostileTo(unit)))
{
ProcessAction(e, unit);
RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax);
}
}
break;
}
case SMART_EVENT_RESPAWN:
{
if (!GetBaseObject()) return;
if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_MAP && GetBaseObject()->GetMapId() != e.event.respawn.map)
return;
if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_AREA && GetBaseObject()->GetZoneId() != e.event.respawn.area)
return;
ProcessAction(e);
break;
}
case SMART_EVENT_SUMMONED_UNIT:
{
if (!IsCreature(unit)) return;
if (e.event.summoned.creature && unit->GetEntry() != e.event.summoned.creature)
return;
ProcessAction(e, unit);
RecalcTimer(e, e.event.summoned.cooldownMin, e.event.summoned.cooldownMax);
break;
}
case SMART_EVENT_RECEIVE_HEAL:
case SMART_EVENT_DAMAGED:
case SMART_EVENT_DAMAGED_TARGET:
{
if (var0 > e.event.minMaxRepeat.max || var0 < e.event.minMaxRepeat.min)
return;
ProcessAction(e, unit);
RecalcTimer(e, e.event.minMaxRepeat.repeatMin,e.event.minMaxRepeat.repeatMax);
break;
}
case SMART_EVENT_MOVEMENTINFORM:
{
if ((e.event.movementInform.type && var0 != e.event.movementInform.type) || (e.event.movementInform.id && var1 != e.event.movementInform.id))
return;
ProcessAction(e, unit, var0, var1);
break;
}
case SMART_EVENT_TRANSPORT_RELOCATE:
case SMART_EVENT_WAYPOINT_START:
{
if (e.event.waypoint.pathID && var0 != e.event.waypoint.pathID)
return;
ProcessAction(e, unit, var0);
break;
}
case SMART_EVENT_WAYPOINT_REACHED:
case SMART_EVENT_WAYPOINT_RESUMED:
case SMART_EVENT_WAYPOINT_PAUSED:
case SMART_EVENT_WAYPOINT_STOPPED:
case SMART_EVENT_WAYPOINT_ENDED:
{
if (!me || (e.event.waypoint.pointID && var0 != e.event.waypoint.pointID) || (e.event.waypoint.pathID && GetPathId() != e.event.waypoint.pathID))
return;
ProcessAction(e, unit);
break;
}
case SMART_EVENT_SUMMON_DESPAWNED:
case SMART_EVENT_INSTANCE_PLAYER_ENTER:
{
if (e.event.instancePlayerEnter.team && var0 != e.event.instancePlayerEnter.team)
return;
ProcessAction(e, unit, var0);
RecalcTimer(e, e.event.instancePlayerEnter.cooldownMin, e.event.instancePlayerEnter.cooldownMax);
break;
}
case SMART_EVENT_ACCEPTED_QUEST:
case SMART_EVENT_REWARD_QUEST:
{
if (e.event.quest.quest && var0 != e.event.quest.quest)
return;
ProcessAction(e, unit, var0);
break;
}
case SMART_EVENT_TRANSPORT_ADDCREATURE:
{
if (e.event.transportAddCreature.creature && var0 != e.event.transportAddCreature.creature)
return;
ProcessAction(e, unit, var0);
break;
}
case SMART_EVENT_AREATRIGGER_ONTRIGGER:
{
if (e.event.areatrigger.id && var0 != e.event.areatrigger.id)
return;
ProcessAction(e, unit, var0);
break;
}
case SMART_EVENT_TEXT_OVER:
{
if (var0 != e.event.textOver.textGroupID || (e.event.textOver.creatureEntry && e.event.textOver.creatureEntry != var1))
return;
ProcessAction(e, unit, var0);
break;
}
case SMART_EVENT_DATA_SET:
{
if (e.event.dataSet.id != var0 || e.event.dataSet.value != var1)
return;
ProcessAction(e, unit, var0, var1);
RecalcTimer(e, e.event.dataSet.cooldownMin, e.event.dataSet.cooldownMax);
break;
}
case SMART_EVENT_PASSENGER_REMOVED:
case SMART_EVENT_PASSENGER_BOARDED:
{
if (!unit) return;
ProcessAction(e, unit);
RecalcTimer(e, e.event.minMax.repeatMin, e.event.minMax.repeatMax);
break;
}
case SMART_EVENT_TIMED_EVENT_TRIGGERED:
{
if (e.event.timedEvent.id == var0)
ProcessAction(e,unit);
break;
}
case SMART_EVENT_GOSSIP_SELECT:
{
sLog->outString("SmartScript: Gossip Select: menu %u action %u", var0, var1);//little help for scripters
if (e.event.gossip.sender != var0 || e.event.gossip.action != var1)
return;
ProcessAction(e, unit, var0, var1);
break;
}
case SMART_EVENT_DUMMY_EFFECT:
{
if (e.event.dummy.spell != var0 || e.event.dummy.effIndex != var1)
return;
ProcessAction(e, unit, var0, var1);
break;
}
default:
sLog->outErrorDb("SmartScript::ProcessEvent: Unhandled Event type %u", e.GetEventType());
break;
}
}
void SmartScript::InitTimer(SmartScriptHolder &e)
{
switch (e.GetEventType())
{//set only events which have initial timers
case SMART_EVENT_UPDATE:
case SMART_EVENT_UPDATE_IC:
case SMART_EVENT_UPDATE_OOC:
case SMART_EVENT_OOC_LOS:
case SMART_EVENT_IC_LOS:
RecalcTimer(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max);
break;
default:
e.active = true;
break;
}
}
void SmartScript::RecalcTimer(SmartScriptHolder &e, uint32 min, uint32 max)
{
// min/max was checked at loading!
e.timer = urand(uint32(min), uint32(max));
e.active = e.timer ? false : true;
}
void SmartScript::UpdateTimer(SmartScriptHolder &e, const uint32 diff)
{
if (e.GetEventType() == SMART_EVENT_LINK)
return;
if (e.event.event_phase_mask && !IsInPhase(e.event.event_phase_mask))
return;
if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->isInCombat()))
return;
if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->isInCombat()))//can be used with me=NULL (go script)
return;
if (e.timer < diff)
{
e.active = true;//activate events with cooldown
switch (e.GetEventType())//process ONLY timed events
{
case SMART_EVENT_UPDATE:
case SMART_EVENT_UPDATE_OOC:
case SMART_EVENT_UPDATE_IC:
case SMART_EVENT_HEALT_PCT:
case SMART_EVENT_TARGET_HEALTH_PCT:
case SMART_EVENT_MANA_PCT:
case SMART_EVENT_TARGET_MANA_PCT:
case SMART_EVENT_RANGE:
case SMART_EVENT_TARGET_CASTING:
case SMART_EVENT_FRIENDLY_HEALTH:
case SMART_EVENT_FRIENDLY_IS_CC:
case SMART_EVENT_FRIENDLY_MISSING_BUFF:
case SMART_EVENT_HAS_AURA:
case SMART_EVENT_TARGET_BUFFED:
{
ProcessEvent(e);
if (e.GetScriptType() == SMART_SCRIPT_TYPE_TIMED_ACTIONLIST)
{
e.enableTimed = false;//disable event if it is in an ActionList and was processed once
for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i)
{
//find the first event which is not the current one and enable it
if (i->event_id > e.event_id)
{
i->enableTimed = true;
break;
}
}
}
break;
}
}
} else e.timer -= diff;
}
bool SmartScript::CheckTimer(SmartScriptHolder &e)
{
return e.active;
}
void SmartScript::InstallEvents()
{
if (!mInstallEvents.empty())
{
for (SmartAIEventList::iterator i = mInstallEvents.begin(); i != mInstallEvents.end(); ++i)
{
mEvents.push_back((*i));//must be before UpdateTimers
}
mInstallEvents.clear();
}
}
void SmartScript::OnUpdate(const uint32 diff)
{
if ((mScriptType == SMART_SCRIPT_TYPE_CREATURE || mScriptType == SMART_SCRIPT_TYPE_GAMEOBJECT) && !GetBaseObject())
return;
InstallEvents();//before UpdateTimers
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
UpdateTimer((*i), diff);
if (!mStoredEvents.empty())
{
for (SmartAIEventList::iterator i = mStoredEvents.begin(); i != mStoredEvents.end(); ++i)
{
UpdateTimer((*i), diff);
}
}
bool needCleanup = true;
if (!mTimedActionList.empty())
{
for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i)
{
if ((*i).enableTimed)
{
UpdateTimer((*i), diff);
needCleanup = false;
}
}
}
if (needCleanup)
mTimedActionList.clear();
if (!mRemIDs.empty())
{
for (std::list<uint32>::iterator i = mRemIDs.begin(); i != mRemIDs.end(); ++i)
{
RemoveStoredEvent((*i));
}
}
if (mUseTextTimer && me)
{
if (mTextTimer < diff)
{
uint32 temp = mLastTextID;
mLastTextID = 0;
mTextTimer = 0;
mUseTextTimer = false;
uint32 tempEntry = talker?talker->GetEntry():0;
talker = NULL;
ProcessEventsFor(SMART_EVENT_TEXT_OVER, NULL, temp, tempEntry);
} else mTextTimer -= diff;
}
}
void SmartScript::FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEntry const* at)
{
if (e.empty())
{
if (obj)
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for Entry %u is empty but is using SmartScript.", obj->GetEntry());
if (at)
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for AreaTrigger %u is empty but is using SmartScript.", at->id);
return;
}
for (SmartAIEventList::iterator i = e.begin(); i != e.end(); ++i)
{
#ifndef TRINITY_DEBUG
if ((*i).event.event_flags & SMART_EVENT_FLAG_DEBUG_ONLY)
continue;
#endif
if ((*i).event.event_flags & SMART_EVENT_FLAG_DIFFICULTY_ALL)//if has instance flag add only if in it
{
if (obj && obj->GetMap()->IsDungeon())
{
if ((1 << (obj->GetMap()->GetSpawnMode()+1)) & (*i).event.event_flags)
{
mEvents.push_back((*i));
}
}
continue;
}
mEvents.push_back((*i));//NOTE: 'world(0)' events still get processed in ANY instance mode
}
if (mEvents.empty() && obj)
sLog->outErrorDb("SmartScript: Entry %u has events but no events added to list because of instance flags.", obj->GetEntry());
if (mEvents.empty() && at)
sLog->outErrorDb("SmartScript: AreaTrigger %u has events but no events added to list because of instance flags. NOTE: triggers can not handle any instance flags.", at->id);
}
void SmartScript::GetScript()
{
SmartAIEventList e;
if (me)
{
e = sSmartScriptMgr->GetScript(-((int32)me->GetDBTableGUIDLow()), mScriptType);
if (e.empty())
e = sSmartScriptMgr->GetScript((int32)me->GetEntry(), mScriptType);
FillScript(e, me, NULL);
}
else if (go)
{
e = sSmartScriptMgr->GetScript(-((int32)go->GetDBTableGUIDLow()), mScriptType);
if (e.empty())
e = sSmartScriptMgr->GetScript((int32)go->GetEntry(), mScriptType);
FillScript(e, go, NULL);
}
else if (trigger)
{
e = sSmartScriptMgr->GetScript((int32)trigger->id, mScriptType);
FillScript(e, NULL, trigger);
}
}
void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at)
{
if (obj)//handle object based scripts
{
switch (obj->GetTypeId())
{
case TYPEID_UNIT:
mScriptType = SMART_SCRIPT_TYPE_CREATURE;
me = obj->ToCreature();
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is Creature %u", me->GetEntry());
break;
case TYPEID_GAMEOBJECT:
mScriptType = SMART_SCRIPT_TYPE_GAMEOBJECT;
go = obj->ToGameObject();
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is GameObject %u", go->GetEntry());
break;
default:
sLog->outError("SmartScript::OnInitialize: Unhandled TypeID !WARNING!");
return;
}
} else if (at)
{
mScriptType = SMART_SCRIPT_TYPE_AREATRIGGER;
trigger = at;
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is AreaTrigger %u", trigger->id);
}
else
{
sLog->outError("SmartScript::OnInitialize: !WARNING! Initialized objects are NULL.");
return;
}
GetScript();//load copy of script
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
InitTimer((*i));//calculate timers for first time use
ProcessEventsFor(SMART_EVENT_AI_INIT);
InstallEvents();
ProcessEventsFor(SMART_EVENT_JUST_CREATED);
}
void SmartScript::OnMoveInLineOfSight(Unit* who)
{
ProcessEventsFor(SMART_EVENT_OOC_LOS, who);
if(!me) return;
if (me->getVictim())
return;
ProcessEventsFor(SMART_EVENT_IC_LOS, who);
}
/*
void SmartScript::UpdateAIWhileCharmed(const uint32 diff)
{
}
void SmartScript::DoAction(const int32 param)
{
}
uint32 SmartScript::GetData(uint32 id)
{
return 0;
}
void SmartScript::SetData(uint32 id, uint32 value)
{
}
void SmartScript::SetGUID(const uint64& guid, int32 id)
{
}
uint64 SmartScript::GetGUID(int32 id)
{
return 0;
}
void SmartScript::MovepointStart(uint32 id)
{
}
void SmartScript::SetRun(bool run)
{
}
void SmartScript::SetMovePathEndAction(SMART_ACTION action)
{
}
uint32 SmartScript::DoChat(int8 id, uint64 whisperGuid)
{
return 0;
}*/
// SmartScript end
Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
{
if (!me) return NULL;
CellPair p(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
Unit* pUnit = NULL;
Trinity::MostHPMissingInRange u_check(me, range, MinHPDiff);
Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, pUnit, u_check);
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
cell.Visit(p, grid_unit_searcher, *me->GetMap(), *me, range);
return pUnit;
}
void SmartScript::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
{
if (!me) return;
CellPair p(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
Trinity::FriendlyCCedInRange u_check(me, range);
Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, _list, u_check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
cell.Visit(p, grid_creature_searcher, *me->GetMap());
}
void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid)
{
if (!me) return;
CellPair p(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
Trinity::FriendlyMissingBuffInRange u_check(me, range, spellid);
Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, _list, u_check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
cell.Visit(p, grid_creature_searcher, *me->GetMap());
}
void SmartScript::SetScript9(SmartScriptHolder &e, uint32 entry)
{
mTimedActionList.clear();
mTimedActionList = sSmartScriptMgr->GetScript(entry, SMART_SCRIPT_TYPE_TIMED_ACTIONLIST);
if (mTimedActionList.empty())
return;
for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i)
{
if (i == mTimedActionList.begin())
{
i->enableTimed = true;//enable processing only for the first action
}
else i->enableTimed = false;
if (e.action.timedActionList.timerType == 1)
i->event.type = SMART_EVENT_UPDATE_IC;
else if (e.action.timedActionList.timerType > 1)
i->event.type = SMART_EVENT_UPDATE;
mResumeActionList = e.action.timedActionList.dontResume ? false : true;
InitTimer((*i));
}
}Unit* SmartScript::GetLastInvoker()
{
return ObjectAccessor::FindUnit(mLastInvoker);
}