Files
TrinityCore2/src/server/scripts/Spells/spell_shaman.cpp
QAston 07a3a1254b *Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
*Rename SpellHandlerScript to SpellScriptLoader, EffectHandlerFn to SpellEffectFn, HitHandlerFn to SpellHitFn, SpellScript::EffectHandlers to SpellScript::OnEffect, these changes were neccesary to prevent namespace collisions, happily you can solve these by simple find and replace
*Make spells 66244 and 5581 example scripts.

--HG--
branch : trunk
2010-08-24 00:10:49 +02:00

137 lines
4.7 KiB
C++

/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_SHAMAN and SPELLFAMILY_GENERIC spells used by shaman players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_sha_".
*/
#include "ScriptPCH.h"
#include "SpellAuraEffects.h"
enum ShamanSpells
{
SHAMAN_SPELL_GLYPH_OF_MANA_TIDE = 55441,
SHAMAN_SPELL_MANA_TIDE_TOTEM = 39609,
SHAMAN_SPELL_FIRE_NOVA_R1 = 1535,
SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1 = 8349
};
// 1535 Fire Nova
class spell_sha_fire_nova : public SpellScriptLoader
{
public:
spell_sha_fire_nova() : SpellScriptLoader("spell_sha_fire_nova") { }
class spell_sha_fire_nova_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(SHAMAN_SPELL_FIRE_NOVA_R1))
return false;
if (sSpellMgr.GetFirstSpellInChain(SHAMAN_SPELL_FIRE_NOVA_R1) != sSpellMgr.GetFirstSpellInChain(spellEntry->Id))
return false;
uint8 rank = sSpellMgr.GetSpellRank(spellEntry->Id);
if (!sSpellMgr.GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank, true))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
{
uint8 rank = sSpellMgr.GetSpellRank(GetSpellInfo()->Id);
uint32 spellId = sSpellMgr.GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank);
// fire slot
if (spellId && caster->m_SummonSlot[1])
{
Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]);
if (totem && totem->isTotem())
totem->CastSpell(totem, spellId, true);
}
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_sha_fire_nova_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_fire_nova_SpellScript();
}
};
// 39610 Mana Tide Totem
class spell_sha_mana_tide_totem : public SpellScriptLoader
{
public:
spell_sha_mana_tide_totem() : SpellScriptLoader("spell_sha_mana_tide_totem") { }
class spell_sha_mana_tide_totem_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE))
return false;
if (!sSpellStore.LookupEntry(SHAMAN_SPELL_MANA_TIDE_TOTEM))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
if (unitTarget->getPowerType() == POWER_MANA)
{
int32 effValue = GetEffectValue();
// Glyph of Mana Tide
if (Unit *owner = caster->GetOwner())
if (AuraEffect *dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0))
effValue += dummy->GetAmount();
// Regenerate 6% of Total Mana Every 3 secs
int32 effBasePoints0 = unitTarget->GetMaxPower(POWER_MANA) * effValue / 100;
caster->CastCustomSpell(unitTarget, SHAMAN_SPELL_MANA_TIDE_TOTEM, &effBasePoints0, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID());
}
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_sha_mana_tide_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_mana_tide_totem_SpellScript();
}
};
void AddSC_shaman_spell_scripts()
{
new spell_sha_fire_nova();
new spell_sha_mana_tide_totem();
}