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*Rename SpellHandlerScript to SpellScriptLoader, EffectHandlerFn to SpellEffectFn, HitHandlerFn to SpellHitFn, SpellScript::EffectHandlers to SpellScript::OnEffect, these changes were neccesary to prevent namespace collisions, happily you can solve these by simple find and replace *Make spells 66244 and 5581 example scripts. --HG-- branch : trunk
137 lines
4.7 KiB
C++
137 lines
4.7 KiB
C++
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Scripts for spells with SPELLFAMILY_SHAMAN and SPELLFAMILY_GENERIC spells used by shaman players.
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "spell_sha_".
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*/
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#include "ScriptPCH.h"
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#include "SpellAuraEffects.h"
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enum ShamanSpells
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{
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SHAMAN_SPELL_GLYPH_OF_MANA_TIDE = 55441,
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SHAMAN_SPELL_MANA_TIDE_TOTEM = 39609,
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SHAMAN_SPELL_FIRE_NOVA_R1 = 1535,
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SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1 = 8349
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};
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// 1535 Fire Nova
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class spell_sha_fire_nova : public SpellScriptLoader
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{
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public:
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spell_sha_fire_nova() : SpellScriptLoader("spell_sha_fire_nova") { }
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class spell_sha_fire_nova_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * spellEntry)
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{
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if (!sSpellStore.LookupEntry(SHAMAN_SPELL_FIRE_NOVA_R1))
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return false;
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if (sSpellMgr.GetFirstSpellInChain(SHAMAN_SPELL_FIRE_NOVA_R1) != sSpellMgr.GetFirstSpellInChain(spellEntry->Id))
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return false;
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uint8 rank = sSpellMgr.GetSpellRank(spellEntry->Id);
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if (!sSpellMgr.GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank, true))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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if (Unit* caster = GetCaster())
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{
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uint8 rank = sSpellMgr.GetSpellRank(GetSpellInfo()->Id);
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uint32 spellId = sSpellMgr.GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank);
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// fire slot
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if (spellId && caster->m_SummonSlot[1])
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{
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Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]);
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if (totem && totem->isTotem())
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totem->CastSpell(totem, spellId, true);
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}
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}
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}
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void Register()
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{
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OnEffect += SpellEffectFn(spell_sha_fire_nova_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_sha_fire_nova_SpellScript();
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}
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};
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// 39610 Mana Tide Totem
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class spell_sha_mana_tide_totem : public SpellScriptLoader
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{
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public:
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spell_sha_mana_tide_totem() : SpellScriptLoader("spell_sha_mana_tide_totem") { }
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class spell_sha_mana_tide_totem_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE))
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return false;
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if (!sSpellStore.LookupEntry(SHAMAN_SPELL_MANA_TIDE_TOTEM))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit* caster = GetCaster();
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if (Unit* unitTarget = GetHitUnit())
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{
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if (unitTarget->getPowerType() == POWER_MANA)
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{
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int32 effValue = GetEffectValue();
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// Glyph of Mana Tide
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if (Unit *owner = caster->GetOwner())
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if (AuraEffect *dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0))
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effValue += dummy->GetAmount();
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// Regenerate 6% of Total Mana Every 3 secs
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int32 effBasePoints0 = unitTarget->GetMaxPower(POWER_MANA) * effValue / 100;
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caster->CastCustomSpell(unitTarget, SHAMAN_SPELL_MANA_TIDE_TOTEM, &effBasePoints0, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID());
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}
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}
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}
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void Register()
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{
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OnEffect += SpellEffectFn(spell_sha_mana_tide_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_sha_mana_tide_totem_SpellScript();
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}
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};
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void AddSC_shaman_spell_scripts()
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{
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new spell_sha_fire_nova();
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new spell_sha_mana_tide_totem();
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}
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