mirror of
https://github.com/araxiaonline/TrinityCore2.git
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* 41337 Aura of Anger * 46394 Burn (Brutallus) * 53302 Sniper Training * 45472 Parachute * 66118 Leeching Swarm * 51685 Prey on the Weak * 20911 Blessing of Sanctuary * 25899 Greater Blessing of Sanctuary Scripts/Spells: remove several spells implementations from core to table (requires DB data) * 31231 Cheat Death * 51662 Hunger for Blood --HG-- branch : trunk
184 lines
6.7 KiB
C++
184 lines
6.7 KiB
C++
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Scripts for spells with SPELLFAMILY_ROGUE and SPELLFAMILY_GENERIC spells used by rogue players.
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "spell_rog_".
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*/
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#include "ScriptPCH.h"
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enum RogueSpells
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{
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ROGUE_SPELL_SHIV_TRIGGERED = 5940,
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ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819,
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ROGUE_SPELL_PREY_ON_THE_WEAK = 58670,
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};
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class spell_rog_preparation : public SpellScriptLoader
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{
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public:
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spell_rog_preparation() : SpellScriptLoader("spell_rog_preparation") { }
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class spell_rog_preparation_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(ROGUE_SPELL_GLYPH_OF_PREPARATION))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit *caster = GetCaster();
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if (caster->GetTypeId() != TYPEID_PLAYER)
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return;
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//immediately finishes the cooldown on certain Rogue abilities
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const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
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if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
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{
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if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
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spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
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caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
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else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION))
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{
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if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
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spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
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(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
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spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
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caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
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else
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++itr;
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}
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else
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++itr;
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}
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else
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++itr;
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}
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}
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void Register()
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{
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// add dummy effect spell handler to Preparation
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OnEffect += SpellEffectFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript *GetSpellScript() const
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{
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return new spell_rog_preparation_SpellScript();
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}
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};
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// 51685-51689 Prey on the Weak
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class spell_rog_prey_on_the_weak : public SpellScriptLoader
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{
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public:
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spell_rog_prey_on_the_weak() : SpellScriptLoader("spell_rog_prey_on_the_weak") { }
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class spell_rog_prey_on_the_weak_AuraScript : public AuraScript
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{
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(ROGUE_SPELL_PREY_ON_THE_WEAK))
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return false;
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return true;
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}
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void HandleEffectPeriodic(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp)
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{
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if (Unit* pTarget = aurApp->GetTarget())
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{
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Unit* pVictim = pTarget->getVictim();
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if (pVictim && (pTarget->GetHealthPct() > pVictim->GetHealthPct()))
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{
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if (!pTarget->HasAura(ROGUE_SPELL_PREY_ON_THE_WEAK))
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{
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int32 bp = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), 0);
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pTarget->CastCustomSpell(pTarget, ROGUE_SPELL_PREY_ON_THE_WEAK, &bp, 0, 0, true);
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}
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}
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else
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pTarget->RemoveAurasDueToSpell(ROGUE_SPELL_PREY_ON_THE_WEAK);
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}
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}
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void Register()
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_rog_prey_on_the_weak_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
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}
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};
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AuraScript *GetAuraScript() const
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{
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return new spell_rog_prey_on_the_weak_AuraScript();
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}
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};
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class spell_rog_shiv : public SpellScriptLoader
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{
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public:
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spell_rog_shiv() : SpellScriptLoader("spell_rog_shiv") { }
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class spell_rog_shiv_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(ROGUE_SPELL_SHIV_TRIGGERED))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit *caster = GetCaster();
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if (caster->GetTypeId() != TYPEID_PLAYER)
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return;
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if (Unit *unitTarget = GetHitUnit())
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caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true);
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}
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void Register()
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{
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// add dummy effect spell handler to Shiv
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OnEffect += SpellEffectFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript *GetSpellScript() const
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{
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return new spell_rog_shiv_SpellScript();
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}
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};
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void AddSC_rogue_spell_scripts()
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{
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new spell_rog_preparation();
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new spell_rog_prey_on_the_weak();
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new spell_rog_shiv();
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}
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