Files
TrinityCore2/src/server/scripts/Spells/spell_rogue.cpp
azazel 5eb0fd80ac Scripts/Spells: move implementation of some spells into scripts.
* 41337 Aura of Anger
* 46394 Burn (Brutallus)
* 53302 Sniper Training
* 45472 Parachute
* 66118 Leeching Swarm
* 51685 Prey on the Weak
* 20911 Blessing of Sanctuary
* 25899 Greater Blessing of Sanctuary
Scripts/Spells: remove several spells implementations from core to table (requires DB data)
* 31231 Cheat Death
* 51662 Hunger for Blood

--HG--
branch : trunk
2010-09-21 23:59:45 +06:00

184 lines
6.7 KiB
C++

/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_ROGUE and SPELLFAMILY_GENERIC spells used by rogue players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_rog_".
*/
#include "ScriptPCH.h"
enum RogueSpells
{
ROGUE_SPELL_SHIV_TRIGGERED = 5940,
ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819,
ROGUE_SPELL_PREY_ON_THE_WEAK = 58670,
};
class spell_rog_preparation : public SpellScriptLoader
{
public:
spell_rog_preparation() : SpellScriptLoader("spell_rog_preparation") { }
class spell_rog_preparation_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_GLYPH_OF_PREPARATION))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit *caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
//immediately finishes the cooldown on certain Rogue abilities
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION))
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
else
++itr;
}
else
++itr;
}
else
++itr;
}
}
void Register()
{
// add dummy effect spell handler to Preparation
OnEffect += SpellEffectFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript() const
{
return new spell_rog_preparation_SpellScript();
}
};
// 51685-51689 Prey on the Weak
class spell_rog_prey_on_the_weak : public SpellScriptLoader
{
public:
spell_rog_prey_on_the_weak() : SpellScriptLoader("spell_rog_prey_on_the_weak") { }
class spell_rog_prey_on_the_weak_AuraScript : public AuraScript
{
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_PREY_ON_THE_WEAK))
return false;
return true;
}
void HandleEffectPeriodic(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp)
{
if (Unit* pTarget = aurApp->GetTarget())
{
Unit* pVictim = pTarget->getVictim();
if (pVictim && (pTarget->GetHealthPct() > pVictim->GetHealthPct()))
{
if (!pTarget->HasAura(ROGUE_SPELL_PREY_ON_THE_WEAK))
{
int32 bp = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), 0);
pTarget->CastCustomSpell(pTarget, ROGUE_SPELL_PREY_ON_THE_WEAK, &bp, 0, 0, true);
}
}
else
pTarget->RemoveAurasDueToSpell(ROGUE_SPELL_PREY_ON_THE_WEAK);
}
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_rog_prey_on_the_weak_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript *GetAuraScript() const
{
return new spell_rog_prey_on_the_weak_AuraScript();
}
};
class spell_rog_shiv : public SpellScriptLoader
{
public:
spell_rog_shiv() : SpellScriptLoader("spell_rog_shiv") { }
class spell_rog_shiv_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_SHIV_TRIGGERED))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit *caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
if (Unit *unitTarget = GetHitUnit())
caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true);
}
void Register()
{
// add dummy effect spell handler to Shiv
OnEffect += SpellEffectFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript() const
{
return new spell_rog_shiv_SpellScript();
}
};
void AddSC_rogue_spell_scripts()
{
new spell_rog_preparation();
new spell_rog_prey_on_the_weak();
new spell_rog_shiv();
}