Files
TrinityCore2/dep/acelite/ace/WFMO_Reactor.cpp
click e5b00f9b10 Buildsystem: Use "industry standard" foldernames on dpendencies + move/rename ace-folder (for future upgrades/changes).
This does not break anything, it has been tested with compile etc.

--HG--
branch : trunk
rename : externals/CMakeLists.txt => dep/CMakeLists.txt
rename : externals/PackageList.txt => dep/PackageList.txt
rename : externals/SFMT/SFMT-alti.h => dep/SFMT/SFMT-alti.h
rename : externals/SFMT/SFMT-params.h => dep/SFMT/SFMT-params.h
rename : externals/SFMT/SFMT-sse2.h => dep/SFMT/SFMT-sse2.h
rename : externals/SFMT/SFMT.c => dep/SFMT/SFMT.c
rename : externals/SFMT/SFMT.h => dep/SFMT/SFMT.h
rename : externals/ace/ACE.cpp => dep/acelite/ace/ACE.cpp
rename : externals/ace/ACE.h => dep/acelite/ace/ACE.h
rename : externals/ace/ACE.inl => dep/acelite/ace/ACE.inl
rename : externals/ace/ACE.pc.in => dep/acelite/ace/ACE.pc.in
rename : externals/ace/ACE_crc32.cpp => dep/acelite/ace/ACE_crc32.cpp
rename : externals/ace/ACE_crc_ccitt.cpp => dep/acelite/ace/ACE_crc_ccitt.cpp
rename : externals/ace/ACE_export.h => dep/acelite/ace/ACE_export.h
rename : externals/ace/ARGV.cpp => dep/acelite/ace/ARGV.cpp
rename : externals/ace/ARGV.h => dep/acelite/ace/ARGV.h
rename : externals/ace/ARGV.inl => dep/acelite/ace/ARGV.inl
rename : externals/ace/ATM_Acceptor.cpp => dep/acelite/ace/ATM_Acceptor.cpp
rename : externals/ace/ATM_Acceptor.h => dep/acelite/ace/ATM_Acceptor.h
rename : externals/ace/ATM_Acceptor.inl => dep/acelite/ace/ATM_Acceptor.inl
rename : externals/ace/ATM_Addr.cpp => dep/acelite/ace/ATM_Addr.cpp
rename : externals/ace/ATM_Addr.h => dep/acelite/ace/ATM_Addr.h
rename : externals/ace/ATM_Addr.inl => dep/acelite/ace/ATM_Addr.inl
rename : externals/ace/ATM_Connector.cpp => dep/acelite/ace/ATM_Connector.cpp
rename : externals/ace/ATM_Connector.h => dep/acelite/ace/ATM_Connector.h
rename : externals/ace/ATM_Connector.inl => dep/acelite/ace/ATM_Connector.inl
rename : externals/ace/ATM_Params.cpp => dep/acelite/ace/ATM_Params.cpp
rename : externals/ace/ATM_Params.h => dep/acelite/ace/ATM_Params.h
rename : externals/ace/ATM_Params.inl => dep/acelite/ace/ATM_Params.inl
rename : externals/ace/ATM_QoS.cpp => dep/acelite/ace/ATM_QoS.cpp
rename : externals/ace/ATM_QoS.h => dep/acelite/ace/ATM_QoS.h
rename : externals/ace/ATM_QoS.inl => dep/acelite/ace/ATM_QoS.inl
rename : externals/ace/ATM_Stream.cpp => dep/acelite/ace/ATM_Stream.cpp
rename : externals/ace/ATM_Stream.h => dep/acelite/ace/ATM_Stream.h
rename : externals/ace/ATM_Stream.inl => dep/acelite/ace/ATM_Stream.inl
rename : externals/ace/Acceptor.cpp => dep/acelite/ace/Acceptor.cpp
rename : externals/ace/Acceptor.h => dep/acelite/ace/Acceptor.h
rename : externals/ace/Activation_Queue.cpp => dep/acelite/ace/Activation_Queue.cpp
rename : externals/ace/Activation_Queue.h => dep/acelite/ace/Activation_Queue.h
rename : externals/ace/Activation_Queue.inl => dep/acelite/ace/Activation_Queue.inl
rename : externals/ace/Active_Map_Manager.cpp => dep/acelite/ace/Active_Map_Manager.cpp
rename : externals/ace/Active_Map_Manager.h => dep/acelite/ace/Active_Map_Manager.h
rename : externals/ace/Active_Map_Manager.inl => dep/acelite/ace/Active_Map_Manager.inl
rename : externals/ace/Active_Map_Manager_T.cpp => dep/acelite/ace/Active_Map_Manager_T.cpp
rename : externals/ace/Active_Map_Manager_T.h => dep/acelite/ace/Active_Map_Manager_T.h
rename : externals/ace/Active_Map_Manager_T.inl => dep/acelite/ace/Active_Map_Manager_T.inl
rename : externals/ace/Addr.cpp => dep/acelite/ace/Addr.cpp
rename : externals/ace/Addr.h => dep/acelite/ace/Addr.h
rename : externals/ace/Addr.inl => dep/acelite/ace/Addr.inl
rename : externals/ace/Arg_Shifter.cpp => dep/acelite/ace/Arg_Shifter.cpp
rename : externals/ace/Arg_Shifter.h => dep/acelite/ace/Arg_Shifter.h
rename : externals/ace/Argv_Type_Converter.cpp => dep/acelite/ace/Argv_Type_Converter.cpp
rename : externals/ace/Argv_Type_Converter.h => dep/acelite/ace/Argv_Type_Converter.h
rename : externals/ace/Argv_Type_Converter.inl => dep/acelite/ace/Argv_Type_Converter.inl
rename : externals/ace/Array.h => dep/acelite/ace/Array.h
rename : externals/ace/Array_Base.cpp => dep/acelite/ace/Array_Base.cpp
rename : externals/ace/Array_Base.h => dep/acelite/ace/Array_Base.h
rename : externals/ace/Array_Base.inl => dep/acelite/ace/Array_Base.inl
rename : externals/ace/Array_Map.cpp => dep/acelite/ace/Array_Map.cpp
rename : externals/ace/Array_Map.h => dep/acelite/ace/Array_Map.h
rename : externals/ace/Array_Map.inl => dep/acelite/ace/Array_Map.inl
rename : externals/ace/Assert.cpp => dep/acelite/ace/Assert.cpp
rename : externals/ace/Assert.h => dep/acelite/ace/Assert.h
rename : externals/ace/Asynch_Acceptor.cpp => dep/acelite/ace/Asynch_Acceptor.cpp
rename : externals/ace/Asynch_Acceptor.h => dep/acelite/ace/Asynch_Acceptor.h
rename : externals/ace/Asynch_Connector.cpp => dep/acelite/ace/Asynch_Connector.cpp
rename : externals/ace/Asynch_Connector.h => dep/acelite/ace/Asynch_Connector.h
rename : externals/ace/Asynch_IO.cpp => dep/acelite/ace/Asynch_IO.cpp
rename : externals/ace/Asynch_IO.h => dep/acelite/ace/Asynch_IO.h
rename : externals/ace/Asynch_IO_Impl.cpp => dep/acelite/ace/Asynch_IO_Impl.cpp
rename : externals/ace/Asynch_IO_Impl.h => dep/acelite/ace/Asynch_IO_Impl.h
rename : externals/ace/Asynch_IO_Impl.inl => dep/acelite/ace/Asynch_IO_Impl.inl
rename : externals/ace/Asynch_Pseudo_Task.cpp => dep/acelite/ace/Asynch_Pseudo_Task.cpp
rename : externals/ace/Asynch_Pseudo_Task.h => dep/acelite/ace/Asynch_Pseudo_Task.h
rename : externals/ace/Atomic_Op.cpp => dep/acelite/ace/Atomic_Op.cpp
rename : externals/ace/Atomic_Op.h => dep/acelite/ace/Atomic_Op.h
rename : externals/ace/Atomic_Op.inl => dep/acelite/ace/Atomic_Op.inl
rename : externals/ace/Atomic_Op_GCC_T.cpp => dep/acelite/ace/Atomic_Op_GCC_T.cpp
rename : externals/ace/Atomic_Op_GCC_T.h => dep/acelite/ace/Atomic_Op_GCC_T.h
rename : externals/ace/Atomic_Op_GCC_T.inl => dep/acelite/ace/Atomic_Op_GCC_T.inl
rename : externals/ace/Atomic_Op_Sparc.c => dep/acelite/ace/Atomic_Op_Sparc.c
rename : externals/ace/Atomic_Op_Sparc.h => dep/acelite/ace/Atomic_Op_Sparc.h
rename : externals/ace/Atomic_Op_T.cpp => dep/acelite/ace/Atomic_Op_T.cpp
rename : externals/ace/Atomic_Op_T.h => dep/acelite/ace/Atomic_Op_T.h
rename : externals/ace/Atomic_Op_T.inl => dep/acelite/ace/Atomic_Op_T.inl
rename : externals/ace/Auto_Event.cpp => dep/acelite/ace/Auto_Event.cpp
rename : externals/ace/Auto_Event.h => dep/acelite/ace/Auto_Event.h
rename : externals/ace/Auto_Event.inl => dep/acelite/ace/Auto_Event.inl
rename : externals/ace/Auto_Functor.cpp => dep/acelite/ace/Auto_Functor.cpp
rename : externals/ace/Auto_Functor.h => dep/acelite/ace/Auto_Functor.h
rename : externals/ace/Auto_Functor.inl => dep/acelite/ace/Auto_Functor.inl
rename : externals/ace/Auto_IncDec_T.cpp => dep/acelite/ace/Auto_IncDec_T.cpp
rename : externals/ace/Auto_IncDec_T.h => dep/acelite/ace/Auto_IncDec_T.h
rename : externals/ace/Auto_IncDec_T.inl => dep/acelite/ace/Auto_IncDec_T.inl
rename : externals/ace/Auto_Ptr.cpp => dep/acelite/ace/Auto_Ptr.cpp
rename : externals/ace/Auto_Ptr.h => dep/acelite/ace/Auto_Ptr.h
rename : externals/ace/Auto_Ptr.inl => dep/acelite/ace/Auto_Ptr.inl
rename : externals/ace/Barrier.cpp => dep/acelite/ace/Barrier.cpp
rename : externals/ace/Barrier.h => dep/acelite/ace/Barrier.h
rename : externals/ace/Barrier.inl => dep/acelite/ace/Barrier.inl
rename : externals/ace/Base_Thread_Adapter.cpp => dep/acelite/ace/Base_Thread_Adapter.cpp
rename : externals/ace/Base_Thread_Adapter.h => dep/acelite/ace/Base_Thread_Adapter.h
rename : externals/ace/Base_Thread_Adapter.inl => dep/acelite/ace/Base_Thread_Adapter.inl
rename : externals/ace/Based_Pointer_Repository.cpp => dep/acelite/ace/Based_Pointer_Repository.cpp
rename : externals/ace/Based_Pointer_Repository.h => dep/acelite/ace/Based_Pointer_Repository.h
rename : externals/ace/Based_Pointer_T.cpp => dep/acelite/ace/Based_Pointer_T.cpp
rename : externals/ace/Based_Pointer_T.h => dep/acelite/ace/Based_Pointer_T.h
rename : externals/ace/Based_Pointer_T.inl => dep/acelite/ace/Based_Pointer_T.inl
rename : externals/ace/Basic_Stats.cpp => dep/acelite/ace/Basic_Stats.cpp
rename : externals/ace/Basic_Stats.h => dep/acelite/ace/Basic_Stats.h
rename : externals/ace/Basic_Stats.inl => dep/acelite/ace/Basic_Stats.inl
rename : externals/ace/Basic_Types.cpp => dep/acelite/ace/Basic_Types.cpp
rename : externals/ace/Basic_Types.h => dep/acelite/ace/Basic_Types.h
rename : externals/ace/Basic_Types.inl => dep/acelite/ace/Basic_Types.inl
rename : externals/ace/Bound_Ptr.h => dep/acelite/ace/Bound_Ptr.h
rename : externals/ace/Bound_Ptr.inl => dep/acelite/ace/Bound_Ptr.inl
rename : externals/ace/CDR_Base.cpp => dep/acelite/ace/CDR_Base.cpp
rename : externals/ace/CDR_Base.h => dep/acelite/ace/CDR_Base.h
rename : externals/ace/CDR_Base.inl => dep/acelite/ace/CDR_Base.inl
rename : externals/ace/CDR_Size.cpp => dep/acelite/ace/CDR_Size.cpp
rename : externals/ace/CDR_Size.h => dep/acelite/ace/CDR_Size.h
rename : externals/ace/CDR_Size.inl => dep/acelite/ace/CDR_Size.inl
rename : externals/ace/CDR_Stream.cpp => dep/acelite/ace/CDR_Stream.cpp
rename : externals/ace/CDR_Stream.h => dep/acelite/ace/CDR_Stream.h
rename : externals/ace/CDR_Stream.inl => dep/acelite/ace/CDR_Stream.inl
rename : externals/ace/CE_Screen_Output.cpp => dep/acelite/ace/CE_Screen_Output.cpp
rename : externals/ace/CE_Screen_Output.h => dep/acelite/ace/CE_Screen_Output.h
rename : externals/ace/CMakeLists.txt => dep/acelite/ace/CMakeLists.txt
rename : externals/ace/CORBA_macros.h => dep/acelite/ace/CORBA_macros.h
rename : externals/ace/Cache_Map_Manager_T.cpp => dep/acelite/ace/Cache_Map_Manager_T.cpp
rename : externals/ace/Cache_Map_Manager_T.h => dep/acelite/ace/Cache_Map_Manager_T.h
rename : externals/ace/Cache_Map_Manager_T.inl => dep/acelite/ace/Cache_Map_Manager_T.inl
rename : externals/ace/Cached_Connect_Strategy_T.cpp => dep/acelite/ace/Cached_Connect_Strategy_T.cpp
rename : externals/ace/Cached_Connect_Strategy_T.h => dep/acelite/ace/Cached_Connect_Strategy_T.h
rename : externals/ace/Caching_Strategies_T.cpp => dep/acelite/ace/Caching_Strategies_T.cpp
rename : externals/ace/Caching_Strategies_T.h => dep/acelite/ace/Caching_Strategies_T.h
rename : externals/ace/Caching_Strategies_T.inl => dep/acelite/ace/Caching_Strategies_T.inl
rename : externals/ace/Caching_Utility_T.cpp => dep/acelite/ace/Caching_Utility_T.cpp
rename : externals/ace/Caching_Utility_T.h => dep/acelite/ace/Caching_Utility_T.h
rename : externals/ace/Capabilities.cpp => dep/acelite/ace/Capabilities.cpp
rename : externals/ace/Capabilities.h => dep/acelite/ace/Capabilities.h
rename : externals/ace/Capabilities.inl => dep/acelite/ace/Capabilities.inl
rename : externals/ace/Cleanup.cpp => dep/acelite/ace/Cleanup.cpp
rename : externals/ace/Cleanup.h => dep/acelite/ace/Cleanup.h
rename : externals/ace/Cleanup.inl => dep/acelite/ace/Cleanup.inl
rename : externals/ace/Cleanup_Strategies_T.cpp => dep/acelite/ace/Cleanup_Strategies_T.cpp
rename : externals/ace/Cleanup_Strategies_T.h => dep/acelite/ace/Cleanup_Strategies_T.h
rename : externals/ace/Codecs.cpp => dep/acelite/ace/Codecs.cpp
rename : externals/ace/Codecs.h => dep/acelite/ace/Codecs.h
rename : externals/ace/Codeset_IBM1047.cpp => dep/acelite/ace/Codeset_IBM1047.cpp
rename : externals/ace/Codeset_IBM1047.h => dep/acelite/ace/Codeset_IBM1047.h
rename : externals/ace/Codeset_Registry.cpp => dep/acelite/ace/Codeset_Registry.cpp
rename : externals/ace/Codeset_Registry.h => dep/acelite/ace/Codeset_Registry.h
rename : externals/ace/Codeset_Registry.inl => dep/acelite/ace/Codeset_Registry.inl
rename : externals/ace/Codeset_Registry_db.cpp => dep/acelite/ace/Codeset_Registry_db.cpp
rename : externals/ace/Codeset_Symbols.h => dep/acelite/ace/Codeset_Symbols.h
rename : externals/ace/Condition_Recursive_Thread_Mutex.cpp => dep/acelite/ace/Condition_Recursive_Thread_Mutex.cpp
rename : externals/ace/Condition_Recursive_Thread_Mutex.h => dep/acelite/ace/Condition_Recursive_Thread_Mutex.h
rename : externals/ace/Condition_T.cpp => dep/acelite/ace/Condition_T.cpp
rename : externals/ace/Condition_T.h => dep/acelite/ace/Condition_T.h
rename : externals/ace/Condition_T.inl => dep/acelite/ace/Condition_T.inl
rename : externals/ace/Condition_Thread_Mutex.cpp => dep/acelite/ace/Condition_Thread_Mutex.cpp
rename : externals/ace/Condition_Thread_Mutex.h => dep/acelite/ace/Condition_Thread_Mutex.h
rename : externals/ace/Condition_Thread_Mutex.inl => dep/acelite/ace/Condition_Thread_Mutex.inl
rename : externals/ace/Configuration.cpp => dep/acelite/ace/Configuration.cpp
rename : externals/ace/Configuration.h => dep/acelite/ace/Configuration.h
rename : externals/ace/Configuration.inl => dep/acelite/ace/Configuration.inl
rename : externals/ace/Configuration_Import_Export.cpp => dep/acelite/ace/Configuration_Import_Export.cpp
rename : externals/ace/Configuration_Import_Export.h => dep/acelite/ace/Configuration_Import_Export.h
rename : externals/ace/Connection_Recycling_Strategy.cpp => dep/acelite/ace/Connection_Recycling_Strategy.cpp
rename : externals/ace/Connection_Recycling_Strategy.h => dep/acelite/ace/Connection_Recycling_Strategy.h
rename : externals/ace/Connector.cpp => dep/acelite/ace/Connector.cpp
rename : externals/ace/Connector.h => dep/acelite/ace/Connector.h
rename : externals/ace/Containers.cpp => dep/acelite/ace/Containers.cpp
rename : externals/ace/Containers.h => dep/acelite/ace/Containers.h
rename : externals/ace/Containers.inl => dep/acelite/ace/Containers.inl
rename : externals/ace/Containers_T.cpp => dep/acelite/ace/Containers_T.cpp
rename : externals/ace/Containers_T.h => dep/acelite/ace/Containers_T.h
rename : externals/ace/Containers_T.inl => dep/acelite/ace/Containers_T.inl
rename : externals/ace/Copy_Disabled.cpp => dep/acelite/ace/Copy_Disabled.cpp
rename : externals/ace/Copy_Disabled.h => dep/acelite/ace/Copy_Disabled.h
rename : externals/ace/Countdown_Time.cpp => dep/acelite/ace/Countdown_Time.cpp
rename : externals/ace/Countdown_Time.h => dep/acelite/ace/Countdown_Time.h
rename : externals/ace/Countdown_Time.inl => dep/acelite/ace/Countdown_Time.inl
rename : externals/ace/DEV.cpp => dep/acelite/ace/DEV.cpp
rename : externals/ace/DEV.h => dep/acelite/ace/DEV.h
rename : externals/ace/DEV.inl => dep/acelite/ace/DEV.inl
rename : externals/ace/DEV_Addr.cpp => dep/acelite/ace/DEV_Addr.cpp
rename : externals/ace/DEV_Addr.h => dep/acelite/ace/DEV_Addr.h
rename : externals/ace/DEV_Addr.inl => dep/acelite/ace/DEV_Addr.inl
rename : externals/ace/DEV_Connector.cpp => dep/acelite/ace/DEV_Connector.cpp
rename : externals/ace/DEV_Connector.h => dep/acelite/ace/DEV_Connector.h
rename : externals/ace/DEV_Connector.inl => dep/acelite/ace/DEV_Connector.inl
rename : externals/ace/DEV_IO.cpp => dep/acelite/ace/DEV_IO.cpp
rename : externals/ace/DEV_IO.h => dep/acelite/ace/DEV_IO.h
rename : externals/ace/DEV_IO.inl => dep/acelite/ace/DEV_IO.inl
rename : externals/ace/DLL.cpp => dep/acelite/ace/DLL.cpp
rename : externals/ace/DLL.h => dep/acelite/ace/DLL.h
rename : externals/ace/DLL_Manager.cpp => dep/acelite/ace/DLL_Manager.cpp
rename : externals/ace/DLL_Manager.h => dep/acelite/ace/DLL_Manager.h
rename : externals/ace/Date_Time.cpp => dep/acelite/ace/Date_Time.cpp
rename : externals/ace/Date_Time.h => dep/acelite/ace/Date_Time.h
rename : externals/ace/Date_Time.inl => dep/acelite/ace/Date_Time.inl
rename : externals/ace/Default_Constants.h => dep/acelite/ace/Default_Constants.h
rename : externals/ace/Dev_Poll_Reactor.cpp => dep/acelite/ace/Dev_Poll_Reactor.cpp
rename : externals/ace/Dev_Poll_Reactor.h => dep/acelite/ace/Dev_Poll_Reactor.h
rename : externals/ace/Dev_Poll_Reactor.inl => dep/acelite/ace/Dev_Poll_Reactor.inl
rename : externals/ace/Dirent.cpp => dep/acelite/ace/Dirent.cpp
rename : externals/ace/Dirent.h => dep/acelite/ace/Dirent.h
rename : externals/ace/Dirent.inl => dep/acelite/ace/Dirent.inl
rename : externals/ace/Dirent_Selector.cpp => dep/acelite/ace/Dirent_Selector.cpp
rename : externals/ace/Dirent_Selector.h => dep/acelite/ace/Dirent_Selector.h
rename : externals/ace/Dirent_Selector.inl => dep/acelite/ace/Dirent_Selector.inl
rename : externals/ace/Dump.cpp => dep/acelite/ace/Dump.cpp
rename : externals/ace/Dump.h => dep/acelite/ace/Dump.h
rename : externals/ace/Dump_T.cpp => dep/acelite/ace/Dump_T.cpp
rename : externals/ace/Dump_T.h => dep/acelite/ace/Dump_T.h
rename : externals/ace/Dynamic.cpp => dep/acelite/ace/Dynamic.cpp
rename : externals/ace/Dynamic.h => dep/acelite/ace/Dynamic.h
rename : externals/ace/Dynamic.inl => dep/acelite/ace/Dynamic.inl
rename : externals/ace/Dynamic_Message_Strategy.cpp => dep/acelite/ace/Dynamic_Message_Strategy.cpp
rename : externals/ace/Dynamic_Message_Strategy.h => dep/acelite/ace/Dynamic_Message_Strategy.h
rename : externals/ace/Dynamic_Message_Strategy.inl => dep/acelite/ace/Dynamic_Message_Strategy.inl
rename : externals/ace/Dynamic_Service.cpp => dep/acelite/ace/Dynamic_Service.cpp
rename : externals/ace/Dynamic_Service.h => dep/acelite/ace/Dynamic_Service.h
rename : externals/ace/Dynamic_Service.inl => dep/acelite/ace/Dynamic_Service.inl
rename : externals/ace/Dynamic_Service_Base.cpp => dep/acelite/ace/Dynamic_Service_Base.cpp
rename : externals/ace/Dynamic_Service_Base.h => dep/acelite/ace/Dynamic_Service_Base.h
rename : externals/ace/Dynamic_Service_Dependency.cpp => dep/acelite/ace/Dynamic_Service_Dependency.cpp
rename : externals/ace/Dynamic_Service_Dependency.h => dep/acelite/ace/Dynamic_Service_Dependency.h
rename : externals/ace/Encoding_Converter.cpp => dep/acelite/ace/Encoding_Converter.cpp
rename : externals/ace/Encoding_Converter.h => dep/acelite/ace/Encoding_Converter.h
rename : externals/ace/Encoding_Converter_Factory.cpp => dep/acelite/ace/Encoding_Converter_Factory.cpp
rename : externals/ace/Encoding_Converter_Factory.h => dep/acelite/ace/Encoding_Converter_Factory.h
rename : externals/ace/Env_Value_T.cpp => dep/acelite/ace/Env_Value_T.cpp
rename : externals/ace/Env_Value_T.h => dep/acelite/ace/Env_Value_T.h
rename : externals/ace/Env_Value_T.inl => dep/acelite/ace/Env_Value_T.inl
rename : externals/ace/Event.cpp => dep/acelite/ace/Event.cpp
rename : externals/ace/Event.h => dep/acelite/ace/Event.h
rename : externals/ace/Event.inl => dep/acelite/ace/Event.inl
rename : externals/ace/Event_Handler.cpp => dep/acelite/ace/Event_Handler.cpp
rename : externals/ace/Event_Handler.h => dep/acelite/ace/Event_Handler.h
rename : externals/ace/Event_Handler.inl => dep/acelite/ace/Event_Handler.inl
rename : externals/ace/Event_Handler_T.cpp => dep/acelite/ace/Event_Handler_T.cpp
rename : externals/ace/Event_Handler_T.h => dep/acelite/ace/Event_Handler_T.h
rename : externals/ace/Event_Handler_T.inl => dep/acelite/ace/Event_Handler_T.inl
rename : externals/ace/Exception_Macros.h => dep/acelite/ace/Exception_Macros.h
rename : externals/ace/FIFO.cpp => dep/acelite/ace/FIFO.cpp
rename : externals/ace/FIFO.h => dep/acelite/ace/FIFO.h
rename : externals/ace/FIFO.inl => dep/acelite/ace/FIFO.inl
rename : externals/ace/FIFO_Recv.cpp => dep/acelite/ace/FIFO_Recv.cpp
rename : externals/ace/FIFO_Recv.h => dep/acelite/ace/FIFO_Recv.h
rename : externals/ace/FIFO_Recv.inl => dep/acelite/ace/FIFO_Recv.inl
rename : externals/ace/FIFO_Recv_Msg.cpp => dep/acelite/ace/FIFO_Recv_Msg.cpp
rename : externals/ace/FIFO_Recv_Msg.h => dep/acelite/ace/FIFO_Recv_Msg.h
rename : externals/ace/FIFO_Recv_Msg.inl => dep/acelite/ace/FIFO_Recv_Msg.inl
rename : externals/ace/FIFO_Send.cpp => dep/acelite/ace/FIFO_Send.cpp
rename : externals/ace/FIFO_Send.h => dep/acelite/ace/FIFO_Send.h
rename : externals/ace/FIFO_Send.inl => dep/acelite/ace/FIFO_Send.inl
rename : externals/ace/FIFO_Send_Msg.cpp => dep/acelite/ace/FIFO_Send_Msg.cpp
rename : externals/ace/FIFO_Send_Msg.h => dep/acelite/ace/FIFO_Send_Msg.h
rename : externals/ace/FIFO_Send_Msg.inl => dep/acelite/ace/FIFO_Send_Msg.inl
rename : externals/ace/FILE.cpp => dep/acelite/ace/FILE.cpp
rename : externals/ace/FILE.h => dep/acelite/ace/FILE.h
rename : externals/ace/FILE.inl => dep/acelite/ace/FILE.inl
rename : externals/ace/FILE_Addr.cpp => dep/acelite/ace/FILE_Addr.cpp
rename : externals/ace/FILE_Addr.h => dep/acelite/ace/FILE_Addr.h
rename : externals/ace/FILE_Addr.inl => dep/acelite/ace/FILE_Addr.inl
rename : externals/ace/FILE_Connector.cpp => dep/acelite/ace/FILE_Connector.cpp
rename : externals/ace/FILE_Connector.h => dep/acelite/ace/FILE_Connector.h
rename : externals/ace/FILE_Connector.inl => dep/acelite/ace/FILE_Connector.inl
rename : externals/ace/FILE_IO.cpp => dep/acelite/ace/FILE_IO.cpp
rename : externals/ace/FILE_IO.h => dep/acelite/ace/FILE_IO.h
rename : externals/ace/FILE_IO.inl => dep/acelite/ace/FILE_IO.inl
rename : externals/ace/File_Lock.cpp => dep/acelite/ace/File_Lock.cpp
rename : externals/ace/File_Lock.h => dep/acelite/ace/File_Lock.h
rename : externals/ace/File_Lock.inl => dep/acelite/ace/File_Lock.inl
rename : externals/ace/Filecache.cpp => dep/acelite/ace/Filecache.cpp
rename : externals/ace/Filecache.h => dep/acelite/ace/Filecache.h
rename : externals/ace/Flag_Manip.cpp => dep/acelite/ace/Flag_Manip.cpp
rename : externals/ace/Flag_Manip.h => dep/acelite/ace/Flag_Manip.h
rename : externals/ace/Flag_Manip.inl => dep/acelite/ace/Flag_Manip.inl
rename : externals/ace/Framework_Component.cpp => dep/acelite/ace/Framework_Component.cpp
rename : externals/ace/Framework_Component.h => dep/acelite/ace/Framework_Component.h
rename : externals/ace/Framework_Component.inl => dep/acelite/ace/Framework_Component.inl
rename : externals/ace/Framework_Component_T.cpp => dep/acelite/ace/Framework_Component_T.cpp
rename : externals/ace/Framework_Component_T.h => dep/acelite/ace/Framework_Component_T.h
rename : externals/ace/Free_List.cpp => dep/acelite/ace/Free_List.cpp
rename : externals/ace/Free_List.h => dep/acelite/ace/Free_List.h
rename : externals/ace/Functor.cpp => dep/acelite/ace/Functor.cpp
rename : externals/ace/Functor.h => dep/acelite/ace/Functor.h
rename : externals/ace/Functor.inl => dep/acelite/ace/Functor.inl
rename : externals/ace/Functor_String.cpp => dep/acelite/ace/Functor_String.cpp
rename : externals/ace/Functor_String.h => dep/acelite/ace/Functor_String.h
rename : externals/ace/Functor_String.inl => dep/acelite/ace/Functor_String.inl
rename : externals/ace/Functor_T.cpp => dep/acelite/ace/Functor_T.cpp
rename : externals/ace/Functor_T.h => dep/acelite/ace/Functor_T.h
rename : externals/ace/Functor_T.inl => dep/acelite/ace/Functor_T.inl
rename : externals/ace/Future.cpp => dep/acelite/ace/Future.cpp
rename : externals/ace/Future.h => dep/acelite/ace/Future.h
rename : externals/ace/Future_Set.cpp => dep/acelite/ace/Future_Set.cpp
rename : externals/ace/Future_Set.h => dep/acelite/ace/Future_Set.h
rename : externals/ace/Get_Opt.cpp => dep/acelite/ace/Get_Opt.cpp
rename : externals/ace/Get_Opt.h => dep/acelite/ace/Get_Opt.h
rename : externals/ace/Get_Opt.inl => dep/acelite/ace/Get_Opt.inl
rename : externals/ace/Global_Macros.h => dep/acelite/ace/Global_Macros.h
rename : externals/ace/Guard_T.cpp => dep/acelite/ace/Guard_T.cpp
rename : externals/ace/Guard_T.h => dep/acelite/ace/Guard_T.h
rename : externals/ace/Guard_T.inl => dep/acelite/ace/Guard_T.inl
rename : externals/ace/Handle_Gobbler.h => dep/acelite/ace/Handle_Gobbler.h
rename : externals/ace/Handle_Gobbler.inl => dep/acelite/ace/Handle_Gobbler.inl
rename : externals/ace/Handle_Ops.cpp => dep/acelite/ace/Handle_Ops.cpp
rename : externals/ace/Handle_Ops.h => dep/acelite/ace/Handle_Ops.h
rename : externals/ace/Handle_Set.cpp => dep/acelite/ace/Handle_Set.cpp
rename : externals/ace/Handle_Set.h => dep/acelite/ace/Handle_Set.h
rename : externals/ace/Handle_Set.inl => dep/acelite/ace/Handle_Set.inl
rename : externals/ace/Hash_Cache_Map_Manager_T.cpp => dep/acelite/ace/Hash_Cache_Map_Manager_T.cpp
rename : externals/ace/Hash_Cache_Map_Manager_T.h => dep/acelite/ace/Hash_Cache_Map_Manager_T.h
rename : externals/ace/Hash_Cache_Map_Manager_T.inl => dep/acelite/ace/Hash_Cache_Map_Manager_T.inl
rename : externals/ace/Hash_Map_Manager.h => dep/acelite/ace/Hash_Map_Manager.h
rename : externals/ace/Hash_Map_Manager_T.cpp => dep/acelite/ace/Hash_Map_Manager_T.cpp
rename : externals/ace/Hash_Map_Manager_T.h => dep/acelite/ace/Hash_Map_Manager_T.h
rename : externals/ace/Hash_Map_Manager_T.inl => dep/acelite/ace/Hash_Map_Manager_T.inl
rename : externals/ace/Hash_Map_With_Allocator_T.cpp => dep/acelite/ace/Hash_Map_With_Allocator_T.cpp
rename : externals/ace/Hash_Map_With_Allocator_T.h => dep/acelite/ace/Hash_Map_With_Allocator_T.h
rename : externals/ace/Hash_Map_With_Allocator_T.inl => dep/acelite/ace/Hash_Map_With_Allocator_T.inl
rename : externals/ace/Hash_Multi_Map_Manager_T.cpp => dep/acelite/ace/Hash_Multi_Map_Manager_T.cpp
rename : externals/ace/Hash_Multi_Map_Manager_T.h => dep/acelite/ace/Hash_Multi_Map_Manager_T.h
rename : externals/ace/Hash_Multi_Map_Manager_T.inl => dep/acelite/ace/Hash_Multi_Map_Manager_T.inl
rename : externals/ace/Hashable.cpp => dep/acelite/ace/Hashable.cpp
rename : externals/ace/Hashable.h => dep/acelite/ace/Hashable.h
rename : externals/ace/Hashable.inl => dep/acelite/ace/Hashable.inl
rename : externals/ace/High_Res_Timer.cpp => dep/acelite/ace/High_Res_Timer.cpp
rename : externals/ace/High_Res_Timer.h => dep/acelite/ace/High_Res_Timer.h
rename : externals/ace/High_Res_Timer.inl => dep/acelite/ace/High_Res_Timer.inl
rename : externals/ace/ICMP_Socket.cpp => dep/acelite/ace/ICMP_Socket.cpp
rename : externals/ace/ICMP_Socket.h => dep/acelite/ace/ICMP_Socket.h
rename : externals/ace/INET_Addr.cpp => dep/acelite/ace/INET_Addr.cpp
rename : externals/ace/INET_Addr.h => dep/acelite/ace/INET_Addr.h
rename : externals/ace/INET_Addr.inl => dep/acelite/ace/INET_Addr.inl
rename : externals/ace/IOStream.cpp => dep/acelite/ace/IOStream.cpp
rename : externals/ace/IOStream.h => dep/acelite/ace/IOStream.h
rename : externals/ace/IOStream_T.cpp => dep/acelite/ace/IOStream_T.cpp
rename : externals/ace/IOStream_T.h => dep/acelite/ace/IOStream_T.h
rename : externals/ace/IOStream_T.inl => dep/acelite/ace/IOStream_T.inl
rename : externals/ace/IO_Cntl_Msg.cpp => dep/acelite/ace/IO_Cntl_Msg.cpp
rename : externals/ace/IO_Cntl_Msg.h => dep/acelite/ace/IO_Cntl_Msg.h
rename : externals/ace/IO_Cntl_Msg.inl => dep/acelite/ace/IO_Cntl_Msg.inl
rename : externals/ace/IO_SAP.cpp => dep/acelite/ace/IO_SAP.cpp
rename : externals/ace/IO_SAP.h => dep/acelite/ace/IO_SAP.h
rename : externals/ace/IO_SAP.inl => dep/acelite/ace/IO_SAP.inl
rename : externals/ace/IPC_SAP.cpp => dep/acelite/ace/IPC_SAP.cpp
rename : externals/ace/IPC_SAP.h => dep/acelite/ace/IPC_SAP.h
rename : externals/ace/IPC_SAP.inl => dep/acelite/ace/IPC_SAP.inl
rename : externals/ace/If_Then_Else.h => dep/acelite/ace/If_Then_Else.h
rename : externals/ace/Init_ACE.cpp => dep/acelite/ace/Init_ACE.cpp
rename : externals/ace/Init_ACE.h => dep/acelite/ace/Init_ACE.h
rename : externals/ace/Intrusive_Auto_Ptr.cpp => dep/acelite/ace/Intrusive_Auto_Ptr.cpp
rename : externals/ace/Intrusive_Auto_Ptr.h => dep/acelite/ace/Intrusive_Auto_Ptr.h
rename : externals/ace/Intrusive_Auto_Ptr.inl => dep/acelite/ace/Intrusive_Auto_Ptr.inl
rename : externals/ace/Intrusive_List.cpp => dep/acelite/ace/Intrusive_List.cpp
rename : externals/ace/Intrusive_List.h => dep/acelite/ace/Intrusive_List.h
rename : externals/ace/Intrusive_List.inl => dep/acelite/ace/Intrusive_List.inl
rename : externals/ace/Intrusive_List_Node.cpp => dep/acelite/ace/Intrusive_List_Node.cpp
rename : externals/ace/Intrusive_List_Node.h => dep/acelite/ace/Intrusive_List_Node.h
rename : externals/ace/Intrusive_List_Node.inl => dep/acelite/ace/Intrusive_List_Node.inl
rename : externals/ace/LOCK_SOCK_Acceptor.cpp => dep/acelite/ace/LOCK_SOCK_Acceptor.cpp
rename : externals/ace/LOCK_SOCK_Acceptor.h => dep/acelite/ace/LOCK_SOCK_Acceptor.h
rename : externals/ace/LSOCK.cpp => dep/acelite/ace/LSOCK.cpp
rename : externals/ace/LSOCK.h => dep/acelite/ace/LSOCK.h
rename : externals/ace/LSOCK.inl => dep/acelite/ace/LSOCK.inl
rename : externals/ace/LSOCK_Acceptor.cpp => dep/acelite/ace/LSOCK_Acceptor.cpp
rename : externals/ace/LSOCK_Acceptor.h => dep/acelite/ace/LSOCK_Acceptor.h
rename : externals/ace/LSOCK_CODgram.cpp => dep/acelite/ace/LSOCK_CODgram.cpp
rename : externals/ace/LSOCK_CODgram.h => dep/acelite/ace/LSOCK_CODgram.h
rename : externals/ace/LSOCK_CODgram.inl => dep/acelite/ace/LSOCK_CODgram.inl
rename : externals/ace/LSOCK_Connector.cpp => dep/acelite/ace/LSOCK_Connector.cpp
rename : externals/ace/LSOCK_Connector.h => dep/acelite/ace/LSOCK_Connector.h
rename : externals/ace/LSOCK_Connector.inl => dep/acelite/ace/LSOCK_Connector.inl
rename : externals/ace/LSOCK_Dgram.cpp => dep/acelite/ace/LSOCK_Dgram.cpp
rename : externals/ace/LSOCK_Dgram.h => dep/acelite/ace/LSOCK_Dgram.h
rename : externals/ace/LSOCK_Dgram.inl => dep/acelite/ace/LSOCK_Dgram.inl
rename : externals/ace/LSOCK_Stream.cpp => dep/acelite/ace/LSOCK_Stream.cpp
rename : externals/ace/LSOCK_Stream.h => dep/acelite/ace/LSOCK_Stream.h
rename : externals/ace/LSOCK_Stream.inl => dep/acelite/ace/LSOCK_Stream.inl
rename : externals/ace/Lib_Find.cpp => dep/acelite/ace/Lib_Find.cpp
rename : externals/ace/Lib_Find.h => dep/acelite/ace/Lib_Find.h
rename : externals/ace/Local_Memory_Pool.cpp => dep/acelite/ace/Local_Memory_Pool.cpp
rename : externals/ace/Local_Memory_Pool.h => dep/acelite/ace/Local_Memory_Pool.h
rename : externals/ace/Local_Name_Space.cpp => dep/acelite/ace/Local_Name_Space.cpp
rename : externals/ace/Local_Name_Space.h => dep/acelite/ace/Local_Name_Space.h
rename : externals/ace/Local_Name_Space_T.cpp => dep/acelite/ace/Local_Name_Space_T.cpp
rename : externals/ace/Local_Name_Space_T.h => dep/acelite/ace/Local_Name_Space_T.h
rename : externals/ace/Local_Tokens.cpp => dep/acelite/ace/Local_Tokens.cpp
rename : externals/ace/Local_Tokens.h => dep/acelite/ace/Local_Tokens.h
rename : externals/ace/Local_Tokens.inl => dep/acelite/ace/Local_Tokens.inl
rename : externals/ace/Lock.cpp => dep/acelite/ace/Lock.cpp
rename : externals/ace/Lock.h => dep/acelite/ace/Lock.h
rename : externals/ace/Lock.inl => dep/acelite/ace/Lock.inl
rename : externals/ace/Lock_Adapter_T.cpp => dep/acelite/ace/Lock_Adapter_T.cpp
rename : externals/ace/Lock_Adapter_T.h => dep/acelite/ace/Lock_Adapter_T.h
rename : externals/ace/Lock_Adapter_T.inl => dep/acelite/ace/Lock_Adapter_T.inl
rename : externals/ace/Log_Msg.cpp => dep/acelite/ace/Log_Msg.cpp
rename : externals/ace/Log_Msg.h => dep/acelite/ace/Log_Msg.h
rename : externals/ace/Log_Msg.inl => dep/acelite/ace/Log_Msg.inl
rename : externals/ace/Log_Msg_Backend.cpp => dep/acelite/ace/Log_Msg_Backend.cpp
rename : externals/ace/Log_Msg_Backend.h => dep/acelite/ace/Log_Msg_Backend.h
rename : externals/ace/Log_Msg_Callback.cpp => dep/acelite/ace/Log_Msg_Callback.cpp
rename : externals/ace/Log_Msg_Callback.h => dep/acelite/ace/Log_Msg_Callback.h
rename : externals/ace/Log_Msg_IPC.cpp => dep/acelite/ace/Log_Msg_IPC.cpp
rename : externals/ace/Log_Msg_IPC.h => dep/acelite/ace/Log_Msg_IPC.h
rename : externals/ace/Log_Msg_NT_Event_Log.cpp => dep/acelite/ace/Log_Msg_NT_Event_Log.cpp
rename : externals/ace/Log_Msg_NT_Event_Log.h => dep/acelite/ace/Log_Msg_NT_Event_Log.h
rename : externals/ace/Log_Msg_UNIX_Syslog.cpp => dep/acelite/ace/Log_Msg_UNIX_Syslog.cpp
rename : externals/ace/Log_Msg_UNIX_Syslog.h => dep/acelite/ace/Log_Msg_UNIX_Syslog.h
rename : externals/ace/Log_Priority.h => dep/acelite/ace/Log_Priority.h
rename : externals/ace/Log_Record.cpp => dep/acelite/ace/Log_Record.cpp
rename : externals/ace/Log_Record.h => dep/acelite/ace/Log_Record.h
rename : externals/ace/Log_Record.inl => dep/acelite/ace/Log_Record.inl
rename : externals/ace/Logging_Strategy.cpp => dep/acelite/ace/Logging_Strategy.cpp
rename : externals/ace/Logging_Strategy.h => dep/acelite/ace/Logging_Strategy.h
rename : externals/ace/MEM_Acceptor.cpp => dep/acelite/ace/MEM_Acceptor.cpp
rename : externals/ace/MEM_Acceptor.h => dep/acelite/ace/MEM_Acceptor.h
rename : externals/ace/MEM_Acceptor.inl => dep/acelite/ace/MEM_Acceptor.inl
rename : externals/ace/MEM_Addr.cpp => dep/acelite/ace/MEM_Addr.cpp
rename : externals/ace/MEM_Addr.h => dep/acelite/ace/MEM_Addr.h
rename : externals/ace/MEM_Addr.inl => dep/acelite/ace/MEM_Addr.inl
rename : externals/ace/MEM_Connector.cpp => dep/acelite/ace/MEM_Connector.cpp
rename : externals/ace/MEM_Connector.h => dep/acelite/ace/MEM_Connector.h
rename : externals/ace/MEM_Connector.inl => dep/acelite/ace/MEM_Connector.inl
rename : externals/ace/MEM_IO.cpp => dep/acelite/ace/MEM_IO.cpp
rename : externals/ace/MEM_IO.h => dep/acelite/ace/MEM_IO.h
rename : externals/ace/MEM_IO.inl => dep/acelite/ace/MEM_IO.inl
rename : externals/ace/MEM_SAP.cpp => dep/acelite/ace/MEM_SAP.cpp
rename : externals/ace/MEM_SAP.h => dep/acelite/ace/MEM_SAP.h
rename : externals/ace/MEM_SAP.inl => dep/acelite/ace/MEM_SAP.inl
rename : externals/ace/MEM_Stream.cpp => dep/acelite/ace/MEM_Stream.cpp
rename : externals/ace/MEM_Stream.h => dep/acelite/ace/MEM_Stream.h
rename : externals/ace/MEM_Stream.inl => dep/acelite/ace/MEM_Stream.inl
rename : externals/ace/MMAP_Memory_Pool.cpp => dep/acelite/ace/MMAP_Memory_Pool.cpp
rename : externals/ace/MMAP_Memory_Pool.h => dep/acelite/ace/MMAP_Memory_Pool.h
rename : externals/ace/MMAP_Memory_Pool.inl => dep/acelite/ace/MMAP_Memory_Pool.inl
rename : externals/ace/Makefile.in => dep/acelite/ace/Makefile.in
rename : externals/ace/Malloc.cpp => dep/acelite/ace/Malloc.cpp
rename : externals/ace/Malloc.h => dep/acelite/ace/Malloc.h
rename : externals/ace/Malloc.inl => dep/acelite/ace/Malloc.inl
rename : externals/ace/Malloc_Allocator.cpp => dep/acelite/ace/Malloc_Allocator.cpp
rename : externals/ace/Malloc_Allocator.h => dep/acelite/ace/Malloc_Allocator.h
rename : externals/ace/Malloc_Allocator.inl => dep/acelite/ace/Malloc_Allocator.inl
rename : externals/ace/Malloc_Base.h => dep/acelite/ace/Malloc_Base.h
rename : externals/ace/Malloc_T.cpp => dep/acelite/ace/Malloc_T.cpp
rename : externals/ace/Malloc_T.h => dep/acelite/ace/Malloc_T.h
rename : externals/ace/Malloc_T.inl => dep/acelite/ace/Malloc_T.inl
rename : externals/ace/Managed_Object.cpp => dep/acelite/ace/Managed_Object.cpp
rename : externals/ace/Managed_Object.h => dep/acelite/ace/Managed_Object.h
rename : externals/ace/Managed_Object.inl => dep/acelite/ace/Managed_Object.inl
rename : externals/ace/Manual_Event.cpp => dep/acelite/ace/Manual_Event.cpp
rename : externals/ace/Manual_Event.h => dep/acelite/ace/Manual_Event.h
rename : externals/ace/Manual_Event.inl => dep/acelite/ace/Manual_Event.inl
rename : externals/ace/Map.h => dep/acelite/ace/Map.h
rename : externals/ace/Map_Manager.cpp => dep/acelite/ace/Map_Manager.cpp
rename : externals/ace/Map_Manager.h => dep/acelite/ace/Map_Manager.h
rename : externals/ace/Map_Manager.inl => dep/acelite/ace/Map_Manager.inl
rename : externals/ace/Map_T.cpp => dep/acelite/ace/Map_T.cpp
rename : externals/ace/Map_T.h => dep/acelite/ace/Map_T.h
rename : externals/ace/Map_T.inl => dep/acelite/ace/Map_T.inl
rename : externals/ace/Mem_Map.cpp => dep/acelite/ace/Mem_Map.cpp
rename : externals/ace/Mem_Map.h => dep/acelite/ace/Mem_Map.h
rename : externals/ace/Mem_Map.inl => dep/acelite/ace/Mem_Map.inl
rename : externals/ace/Memory_Pool.h => dep/acelite/ace/Memory_Pool.h
rename : externals/ace/Message_Block.cpp => dep/acelite/ace/Message_Block.cpp
rename : externals/ace/Message_Block.h => dep/acelite/ace/Message_Block.h
rename : externals/ace/Message_Block.inl => dep/acelite/ace/Message_Block.inl
rename : externals/ace/Message_Block_T.cpp => dep/acelite/ace/Message_Block_T.cpp
rename : externals/ace/Message_Block_T.h => dep/acelite/ace/Message_Block_T.h
rename : externals/ace/Message_Block_T.inl => dep/acelite/ace/Message_Block_T.inl
rename : externals/ace/Message_Queue.cpp => dep/acelite/ace/Message_Queue.cpp
rename : externals/ace/Message_Queue.h => dep/acelite/ace/Message_Queue.h
rename : externals/ace/Message_Queue.inl => dep/acelite/ace/Message_Queue.inl
rename : externals/ace/Message_Queue_NT.cpp => dep/acelite/ace/Message_Queue_NT.cpp
rename : externals/ace/Message_Queue_NT.h => dep/acelite/ace/Message_Queue_NT.h
rename : externals/ace/Message_Queue_NT.inl => dep/acelite/ace/Message_Queue_NT.inl
rename : externals/ace/Message_Queue_T.cpp => dep/acelite/ace/Message_Queue_T.cpp
rename : externals/ace/Message_Queue_T.h => dep/acelite/ace/Message_Queue_T.h
rename : externals/ace/Message_Queue_Vx.cpp => dep/acelite/ace/Message_Queue_Vx.cpp
rename : externals/ace/Message_Queue_Vx.h => dep/acelite/ace/Message_Queue_Vx.h
rename : externals/ace/Message_Queue_Vx.inl => dep/acelite/ace/Message_Queue_Vx.inl
rename : externals/ace/Method_Object.h => dep/acelite/ace/Method_Object.h
rename : externals/ace/Method_Request.cpp => dep/acelite/ace/Method_Request.cpp
rename : externals/ace/Method_Request.h => dep/acelite/ace/Method_Request.h
rename : externals/ace/Metrics_Cache.h => dep/acelite/ace/Metrics_Cache.h
rename : externals/ace/Metrics_Cache_T.cpp => dep/acelite/ace/Metrics_Cache_T.cpp
rename : externals/ace/Metrics_Cache_T.h => dep/acelite/ace/Metrics_Cache_T.h
rename : externals/ace/Metrics_Cache_T.inl => dep/acelite/ace/Metrics_Cache_T.inl
rename : externals/ace/Min_Max.h => dep/acelite/ace/Min_Max.h
rename : externals/ace/Module.cpp => dep/acelite/ace/Module.cpp
rename : externals/ace/Module.h => dep/acelite/ace/Module.h
rename : externals/ace/Module.inl => dep/acelite/ace/Module.inl
rename : externals/ace/Monitor_Admin.cpp => dep/acelite/ace/Monitor_Admin.cpp
rename : externals/ace/Monitor_Admin.h => dep/acelite/ace/Monitor_Admin.h
rename : externals/ace/Monitor_Admin_Manager.cpp => dep/acelite/ace/Monitor_Admin_Manager.cpp
rename : externals/ace/Monitor_Admin_Manager.h => dep/acelite/ace/Monitor_Admin_Manager.h
rename : externals/ace/Monitor_Base.cpp => dep/acelite/ace/Monitor_Base.cpp
rename : externals/ace/Monitor_Base.h => dep/acelite/ace/Monitor_Base.h
rename : externals/ace/Monitor_Base.inl => dep/acelite/ace/Monitor_Base.inl
rename : externals/ace/Monitor_Control_Action.cpp => dep/acelite/ace/Monitor_Control_Action.cpp
rename : externals/ace/Monitor_Control_Action.h => dep/acelite/ace/Monitor_Control_Action.h
rename : externals/ace/Monitor_Control_Types.cpp => dep/acelite/ace/Monitor_Control_Types.cpp
rename : externals/ace/Monitor_Control_Types.h => dep/acelite/ace/Monitor_Control_Types.h
rename : externals/ace/Monitor_Point_Registry.cpp => dep/acelite/ace/Monitor_Point_Registry.cpp
rename : externals/ace/Monitor_Point_Registry.h => dep/acelite/ace/Monitor_Point_Registry.h
rename : externals/ace/Monitor_Size.cpp => dep/acelite/ace/Monitor_Size.cpp
rename : externals/ace/Monitor_Size.h => dep/acelite/ace/Monitor_Size.h
rename : externals/ace/Msg_WFMO_Reactor.cpp => dep/acelite/ace/Msg_WFMO_Reactor.cpp
rename : externals/ace/Msg_WFMO_Reactor.h => dep/acelite/ace/Msg_WFMO_Reactor.h
rename : externals/ace/Msg_WFMO_Reactor.inl => dep/acelite/ace/Msg_WFMO_Reactor.inl
rename : externals/ace/Multihomed_INET_Addr.cpp => dep/acelite/ace/Multihomed_INET_Addr.cpp
rename : externals/ace/Multihomed_INET_Addr.h => dep/acelite/ace/Multihomed_INET_Addr.h
rename : externals/ace/Multihomed_INET_Addr.inl => dep/acelite/ace/Multihomed_INET_Addr.inl
rename : externals/ace/Mutex.cpp => dep/acelite/ace/Mutex.cpp
rename : externals/ace/Mutex.h => dep/acelite/ace/Mutex.h
rename : externals/ace/Mutex.inl => dep/acelite/ace/Mutex.inl
rename : externals/ace/NT_Service.cpp => dep/acelite/ace/NT_Service.cpp
rename : externals/ace/NT_Service.h => dep/acelite/ace/NT_Service.h
rename : externals/ace/NT_Service.inl => dep/acelite/ace/NT_Service.inl
rename : externals/ace/Name_Proxy.cpp => dep/acelite/ace/Name_Proxy.cpp
rename : externals/ace/Name_Proxy.h => dep/acelite/ace/Name_Proxy.h
rename : externals/ace/Name_Request_Reply.cpp => dep/acelite/ace/Name_Request_Reply.cpp
rename : externals/ace/Name_Request_Reply.h => dep/acelite/ace/Name_Request_Reply.h
rename : externals/ace/Name_Space.cpp => dep/acelite/ace/Name_Space.cpp
rename : externals/ace/Name_Space.h => dep/acelite/ace/Name_Space.h
rename : externals/ace/Naming_Context.cpp => dep/acelite/ace/Naming_Context.cpp
rename : externals/ace/Naming_Context.h => dep/acelite/ace/Naming_Context.h
rename : externals/ace/Naming_Context.inl => dep/acelite/ace/Naming_Context.inl
rename : externals/ace/Netlink_Addr.cpp => dep/acelite/ace/Netlink_Addr.cpp
rename : externals/ace/Netlink_Addr.h => dep/acelite/ace/Netlink_Addr.h
rename : externals/ace/Netlink_Addr.inl => dep/acelite/ace/Netlink_Addr.inl
rename : externals/ace/Node.cpp => dep/acelite/ace/Node.cpp
rename : externals/ace/Node.h => dep/acelite/ace/Node.h
rename : externals/ace/Notification_Queue.cpp => dep/acelite/ace/Notification_Queue.cpp
rename : externals/ace/Notification_Queue.h => dep/acelite/ace/Notification_Queue.h
rename : externals/ace/Notification_Queue.inl => dep/acelite/ace/Notification_Queue.inl
rename : externals/ace/Notification_Strategy.cpp => dep/acelite/ace/Notification_Strategy.cpp
rename : externals/ace/Notification_Strategy.h => dep/acelite/ace/Notification_Strategy.h
rename : externals/ace/Notification_Strategy.inl => dep/acelite/ace/Notification_Strategy.inl
rename : externals/ace/Null_Barrier.h => dep/acelite/ace/Null_Barrier.h
rename : externals/ace/Null_Condition.h => dep/acelite/ace/Null_Condition.h
rename : externals/ace/Null_Mutex.h => dep/acelite/ace/Null_Mutex.h
rename : externals/ace/Null_Semaphore.h => dep/acelite/ace/Null_Semaphore.h
rename : externals/ace/Numeric_Limits.h => dep/acelite/ace/Numeric_Limits.h
rename : externals/ace/OS.cpp => dep/acelite/ace/OS.cpp
rename : externals/ace/OS.h => dep/acelite/ace/OS.h
rename : externals/ace/OS.inl => dep/acelite/ace/OS.inl
rename : externals/ace/OS_Dirent.h => dep/acelite/ace/OS_Dirent.h
rename : externals/ace/OS_Errno.cpp => dep/acelite/ace/OS_Errno.cpp
rename : externals/ace/OS_Errno.h => dep/acelite/ace/OS_Errno.h
rename : externals/ace/OS_Errno.inl => dep/acelite/ace/OS_Errno.inl
rename : externals/ace/OS_Log_Msg_Attributes.cpp => dep/acelite/ace/OS_Log_Msg_Attributes.cpp
rename : externals/ace/OS_Log_Msg_Attributes.h => dep/acelite/ace/OS_Log_Msg_Attributes.h
rename : externals/ace/OS_Log_Msg_Attributes.inl => dep/acelite/ace/OS_Log_Msg_Attributes.inl
rename : externals/ace/OS_Memory.h => dep/acelite/ace/OS_Memory.h
rename : externals/ace/OS_NS_Thread.cpp => dep/acelite/ace/OS_NS_Thread.cpp
rename : externals/ace/OS_NS_Thread.h => dep/acelite/ace/OS_NS_Thread.h
rename : externals/ace/OS_NS_Thread.inl => dep/acelite/ace/OS_NS_Thread.inl
rename : externals/ace/OS_NS_arpa_inet.cpp => dep/acelite/ace/OS_NS_arpa_inet.cpp
rename : externals/ace/OS_NS_arpa_inet.h => dep/acelite/ace/OS_NS_arpa_inet.h
rename : externals/ace/OS_NS_arpa_inet.inl => dep/acelite/ace/OS_NS_arpa_inet.inl
rename : externals/ace/OS_NS_ctype.cpp => dep/acelite/ace/OS_NS_ctype.cpp
rename : externals/ace/OS_NS_ctype.h => dep/acelite/ace/OS_NS_ctype.h
rename : externals/ace/OS_NS_ctype.inl => dep/acelite/ace/OS_NS_ctype.inl
rename : externals/ace/OS_NS_dirent.cpp => dep/acelite/ace/OS_NS_dirent.cpp
rename : externals/ace/OS_NS_dirent.h => dep/acelite/ace/OS_NS_dirent.h
rename : externals/ace/OS_NS_dirent.inl => dep/acelite/ace/OS_NS_dirent.inl
rename : externals/ace/OS_NS_dlfcn.cpp => dep/acelite/ace/OS_NS_dlfcn.cpp
rename : externals/ace/OS_NS_dlfcn.h => dep/acelite/ace/OS_NS_dlfcn.h
rename : externals/ace/OS_NS_dlfcn.inl => dep/acelite/ace/OS_NS_dlfcn.inl
rename : externals/ace/OS_NS_errno.cpp => dep/acelite/ace/OS_NS_errno.cpp
rename : externals/ace/OS_NS_errno.h => dep/acelite/ace/OS_NS_errno.h
rename : externals/ace/OS_NS_errno.inl => dep/acelite/ace/OS_NS_errno.inl
rename : externals/ace/OS_NS_fcntl.cpp => dep/acelite/ace/OS_NS_fcntl.cpp
rename : externals/ace/OS_NS_fcntl.h => dep/acelite/ace/OS_NS_fcntl.h
rename : externals/ace/OS_NS_fcntl.inl => dep/acelite/ace/OS_NS_fcntl.inl
rename : externals/ace/OS_NS_macros.h => dep/acelite/ace/OS_NS_macros.h
rename : externals/ace/OS_NS_math.cpp => dep/acelite/ace/OS_NS_math.cpp
rename : externals/ace/OS_NS_math.h => dep/acelite/ace/OS_NS_math.h
rename : externals/ace/OS_NS_math.inl => dep/acelite/ace/OS_NS_math.inl
rename : externals/ace/OS_NS_netdb.cpp => dep/acelite/ace/OS_NS_netdb.cpp
rename : externals/ace/OS_NS_netdb.h => dep/acelite/ace/OS_NS_netdb.h
rename : externals/ace/OS_NS_netdb.inl => dep/acelite/ace/OS_NS_netdb.inl
rename : externals/ace/OS_NS_poll.cpp => dep/acelite/ace/OS_NS_poll.cpp
rename : externals/ace/OS_NS_poll.h => dep/acelite/ace/OS_NS_poll.h
rename : externals/ace/OS_NS_poll.inl => dep/acelite/ace/OS_NS_poll.inl
rename : externals/ace/OS_NS_pwd.cpp => dep/acelite/ace/OS_NS_pwd.cpp
rename : externals/ace/OS_NS_pwd.h => dep/acelite/ace/OS_NS_pwd.h
rename : externals/ace/OS_NS_pwd.inl => dep/acelite/ace/OS_NS_pwd.inl
rename : externals/ace/OS_NS_regex.cpp => dep/acelite/ace/OS_NS_regex.cpp
rename : externals/ace/OS_NS_regex.h => dep/acelite/ace/OS_NS_regex.h
rename : externals/ace/OS_NS_regex.inl => dep/acelite/ace/OS_NS_regex.inl
rename : externals/ace/OS_NS_signal.cpp => dep/acelite/ace/OS_NS_signal.cpp
rename : externals/ace/OS_NS_signal.h => dep/acelite/ace/OS_NS_signal.h
rename : externals/ace/OS_NS_signal.inl => dep/acelite/ace/OS_NS_signal.inl
rename : externals/ace/OS_NS_stdio.cpp => dep/acelite/ace/OS_NS_stdio.cpp
rename : externals/ace/OS_NS_stdio.h => dep/acelite/ace/OS_NS_stdio.h
rename : externals/ace/OS_NS_stdio.inl => dep/acelite/ace/OS_NS_stdio.inl
rename : externals/ace/OS_NS_stdlib.cpp => dep/acelite/ace/OS_NS_stdlib.cpp
rename : externals/ace/OS_NS_stdlib.h => dep/acelite/ace/OS_NS_stdlib.h
rename : externals/ace/OS_NS_stdlib.inl => dep/acelite/ace/OS_NS_stdlib.inl
rename : externals/ace/OS_NS_string.cpp => dep/acelite/ace/OS_NS_string.cpp
rename : externals/ace/OS_NS_string.h => dep/acelite/ace/OS_NS_string.h
rename : externals/ace/OS_NS_string.inl => dep/acelite/ace/OS_NS_string.inl
rename : externals/ace/OS_NS_strings.cpp => dep/acelite/ace/OS_NS_strings.cpp
rename : externals/ace/OS_NS_strings.h => dep/acelite/ace/OS_NS_strings.h
rename : externals/ace/OS_NS_strings.inl => dep/acelite/ace/OS_NS_strings.inl
rename : externals/ace/OS_NS_stropts.cpp => dep/acelite/ace/OS_NS_stropts.cpp
rename : externals/ace/OS_NS_stropts.h => dep/acelite/ace/OS_NS_stropts.h
rename : externals/ace/OS_NS_stropts.inl => dep/acelite/ace/OS_NS_stropts.inl
rename : externals/ace/OS_NS_sys_mman.cpp => dep/acelite/ace/OS_NS_sys_mman.cpp
rename : externals/ace/OS_NS_sys_mman.h => dep/acelite/ace/OS_NS_sys_mman.h
rename : externals/ace/OS_NS_sys_mman.inl => dep/acelite/ace/OS_NS_sys_mman.inl
rename : externals/ace/OS_NS_sys_msg.cpp => dep/acelite/ace/OS_NS_sys_msg.cpp
rename : externals/ace/OS_NS_sys_msg.h => dep/acelite/ace/OS_NS_sys_msg.h
rename : externals/ace/OS_NS_sys_msg.inl => dep/acelite/ace/OS_NS_sys_msg.inl
rename : externals/ace/OS_NS_sys_resource.cpp => dep/acelite/ace/OS_NS_sys_resource.cpp
rename : externals/ace/OS_NS_sys_resource.h => dep/acelite/ace/OS_NS_sys_resource.h
rename : externals/ace/OS_NS_sys_resource.inl => dep/acelite/ace/OS_NS_sys_resource.inl
rename : externals/ace/OS_NS_sys_select.cpp => dep/acelite/ace/OS_NS_sys_select.cpp
rename : externals/ace/OS_NS_sys_select.h => dep/acelite/ace/OS_NS_sys_select.h
rename : externals/ace/OS_NS_sys_select.inl => dep/acelite/ace/OS_NS_sys_select.inl
rename : externals/ace/OS_NS_sys_sendfile.cpp => dep/acelite/ace/OS_NS_sys_sendfile.cpp
rename : externals/ace/OS_NS_sys_sendfile.h => dep/acelite/ace/OS_NS_sys_sendfile.h
rename : externals/ace/OS_NS_sys_sendfile.inl => dep/acelite/ace/OS_NS_sys_sendfile.inl
rename : externals/ace/OS_NS_sys_shm.cpp => dep/acelite/ace/OS_NS_sys_shm.cpp
rename : externals/ace/OS_NS_sys_shm.h => dep/acelite/ace/OS_NS_sys_shm.h
rename : externals/ace/OS_NS_sys_shm.inl => dep/acelite/ace/OS_NS_sys_shm.inl
rename : externals/ace/OS_NS_sys_socket.cpp => dep/acelite/ace/OS_NS_sys_socket.cpp
rename : externals/ace/OS_NS_sys_socket.h => dep/acelite/ace/OS_NS_sys_socket.h
rename : externals/ace/OS_NS_sys_socket.inl => dep/acelite/ace/OS_NS_sys_socket.inl
rename : externals/ace/OS_NS_sys_stat.cpp => dep/acelite/ace/OS_NS_sys_stat.cpp
rename : externals/ace/OS_NS_sys_stat.h => dep/acelite/ace/OS_NS_sys_stat.h
rename : externals/ace/OS_NS_sys_stat.inl => dep/acelite/ace/OS_NS_sys_stat.inl
rename : externals/ace/OS_NS_sys_time.cpp => dep/acelite/ace/OS_NS_sys_time.cpp
rename : externals/ace/OS_NS_sys_time.h => dep/acelite/ace/OS_NS_sys_time.h
rename : externals/ace/OS_NS_sys_time.inl => dep/acelite/ace/OS_NS_sys_time.inl
rename : externals/ace/OS_NS_sys_uio.cpp => dep/acelite/ace/OS_NS_sys_uio.cpp
rename : externals/ace/OS_NS_sys_uio.h => dep/acelite/ace/OS_NS_sys_uio.h
rename : externals/ace/OS_NS_sys_uio.inl => dep/acelite/ace/OS_NS_sys_uio.inl
rename : externals/ace/OS_NS_sys_utsname.cpp => dep/acelite/ace/OS_NS_sys_utsname.cpp
rename : externals/ace/OS_NS_sys_utsname.h => dep/acelite/ace/OS_NS_sys_utsname.h
rename : externals/ace/OS_NS_sys_wait.cpp => dep/acelite/ace/OS_NS_sys_wait.cpp
rename : externals/ace/OS_NS_sys_wait.h => dep/acelite/ace/OS_NS_sys_wait.h
rename : externals/ace/OS_NS_sys_wait.inl => dep/acelite/ace/OS_NS_sys_wait.inl
rename : externals/ace/OS_NS_time.cpp => dep/acelite/ace/OS_NS_time.cpp
rename : externals/ace/OS_NS_time.h => dep/acelite/ace/OS_NS_time.h
rename : externals/ace/OS_NS_time.inl => dep/acelite/ace/OS_NS_time.inl
rename : externals/ace/OS_NS_unistd.cpp => dep/acelite/ace/OS_NS_unistd.cpp
rename : externals/ace/OS_NS_unistd.h => dep/acelite/ace/OS_NS_unistd.h
rename : externals/ace/OS_NS_unistd.inl => dep/acelite/ace/OS_NS_unistd.inl
rename : externals/ace/OS_NS_wchar.cpp => dep/acelite/ace/OS_NS_wchar.cpp
rename : externals/ace/OS_NS_wchar.h => dep/acelite/ace/OS_NS_wchar.h
rename : externals/ace/OS_NS_wchar.inl => dep/acelite/ace/OS_NS_wchar.inl
rename : externals/ace/OS_NS_wctype.cpp => dep/acelite/ace/OS_NS_wctype.cpp
rename : externals/ace/OS_NS_wctype.h => dep/acelite/ace/OS_NS_wctype.h
rename : externals/ace/OS_NS_wctype.inl => dep/acelite/ace/OS_NS_wctype.inl
rename : externals/ace/OS_QoS.cpp => dep/acelite/ace/OS_QoS.cpp
rename : externals/ace/OS_QoS.h => dep/acelite/ace/OS_QoS.h
rename : externals/ace/OS_String.h => dep/acelite/ace/OS_String.h
rename : externals/ace/OS_TLI.cpp => dep/acelite/ace/OS_TLI.cpp
rename : externals/ace/OS_TLI.h => dep/acelite/ace/OS_TLI.h
rename : externals/ace/OS_TLI.inl => dep/acelite/ace/OS_TLI.inl
rename : externals/ace/OS_Thread_Adapter.cpp => dep/acelite/ace/OS_Thread_Adapter.cpp
rename : externals/ace/OS_Thread_Adapter.h => dep/acelite/ace/OS_Thread_Adapter.h
rename : externals/ace/OS_main.cpp => dep/acelite/ace/OS_main.cpp
rename : externals/ace/OS_main.h => dep/acelite/ace/OS_main.h
rename : externals/ace/Obchunk.cpp => dep/acelite/ace/Obchunk.cpp
rename : externals/ace/Obchunk.h => dep/acelite/ace/Obchunk.h
rename : externals/ace/Obchunk.inl => dep/acelite/ace/Obchunk.inl
rename : externals/ace/Object_Manager.cpp => dep/acelite/ace/Object_Manager.cpp
rename : externals/ace/Object_Manager.h => dep/acelite/ace/Object_Manager.h
rename : externals/ace/Object_Manager.inl => dep/acelite/ace/Object_Manager.inl
rename : externals/ace/Object_Manager_Base.cpp => dep/acelite/ace/Object_Manager_Base.cpp
rename : externals/ace/Object_Manager_Base.h => dep/acelite/ace/Object_Manager_Base.h
rename : externals/ace/Obstack.h => dep/acelite/ace/Obstack.h
rename : externals/ace/Obstack_T.cpp => dep/acelite/ace/Obstack_T.cpp
rename : externals/ace/Obstack_T.h => dep/acelite/ace/Obstack_T.h
rename : externals/ace/Obstack_T.inl => dep/acelite/ace/Obstack_T.inl
rename : externals/ace/PI_Malloc.cpp => dep/acelite/ace/PI_Malloc.cpp
rename : externals/ace/PI_Malloc.h => dep/acelite/ace/PI_Malloc.h
rename : externals/ace/PI_Malloc.inl => dep/acelite/ace/PI_Malloc.inl
rename : externals/ace/POSIX_Asynch_IO.cpp => dep/acelite/ace/POSIX_Asynch_IO.cpp
rename : externals/ace/POSIX_Asynch_IO.h => dep/acelite/ace/POSIX_Asynch_IO.h
rename : externals/ace/POSIX_CB_Proactor.cpp => dep/acelite/ace/POSIX_CB_Proactor.cpp
rename : externals/ace/POSIX_CB_Proactor.h => dep/acelite/ace/POSIX_CB_Proactor.h
rename : externals/ace/POSIX_Proactor.cpp => dep/acelite/ace/POSIX_Proactor.cpp
rename : externals/ace/POSIX_Proactor.h => dep/acelite/ace/POSIX_Proactor.h
rename : externals/ace/POSIX_Proactor.inl => dep/acelite/ace/POSIX_Proactor.inl
rename : externals/ace/Pagefile_Memory_Pool.cpp => dep/acelite/ace/Pagefile_Memory_Pool.cpp
rename : externals/ace/Pagefile_Memory_Pool.h => dep/acelite/ace/Pagefile_Memory_Pool.h
rename : externals/ace/Pagefile_Memory_Pool.inl => dep/acelite/ace/Pagefile_Memory_Pool.inl
rename : externals/ace/Pair.h => dep/acelite/ace/Pair.h
rename : externals/ace/Pair_T.cpp => dep/acelite/ace/Pair_T.cpp
rename : externals/ace/Pair_T.h => dep/acelite/ace/Pair_T.h
rename : externals/ace/Pair_T.inl => dep/acelite/ace/Pair_T.inl
rename : externals/ace/Parse_Node.cpp => dep/acelite/ace/Parse_Node.cpp
rename : externals/ace/Parse_Node.h => dep/acelite/ace/Parse_Node.h
rename : externals/ace/Ping_Socket.cpp => dep/acelite/ace/Ping_Socket.cpp
rename : externals/ace/Ping_Socket.h => dep/acelite/ace/Ping_Socket.h
rename : externals/ace/Ping_Socket.inl => dep/acelite/ace/Ping_Socket.inl
rename : externals/ace/Pipe.cpp => dep/acelite/ace/Pipe.cpp
rename : externals/ace/Pipe.h => dep/acelite/ace/Pipe.h
rename : externals/ace/Pipe.inl => dep/acelite/ace/Pipe.inl
rename : externals/ace/PrecompiledHeaders/WinAcePCH.cpp => dep/acelite/ace/PrecompiledHeaders/WinAcePCH.cpp
rename : externals/ace/PrecompiledHeaders/WinAcePCH.h => dep/acelite/ace/PrecompiledHeaders/WinAcePCH.h
rename : externals/ace/Priority_Reactor.cpp => dep/acelite/ace/Priority_Reactor.cpp
rename : externals/ace/Priority_Reactor.h => dep/acelite/ace/Priority_Reactor.h
rename : externals/ace/Proactor.cpp => dep/acelite/ace/Proactor.cpp
rename : externals/ace/Proactor.h => dep/acelite/ace/Proactor.h
rename : externals/ace/Proactor.inl => dep/acelite/ace/Proactor.inl
rename : externals/ace/Proactor_Impl.cpp => dep/acelite/ace/Proactor_Impl.cpp
rename : externals/ace/Proactor_Impl.h => dep/acelite/ace/Proactor_Impl.h
rename : externals/ace/Process.cpp => dep/acelite/ace/Process.cpp
rename : externals/ace/Process.h => dep/acelite/ace/Process.h
rename : externals/ace/Process.inl => dep/acelite/ace/Process.inl
rename : externals/ace/Process_Manager.cpp => dep/acelite/ace/Process_Manager.cpp
rename : externals/ace/Process_Manager.h => dep/acelite/ace/Process_Manager.h
rename : externals/ace/Process_Manager.inl => dep/acelite/ace/Process_Manager.inl
rename : externals/ace/Process_Mutex.cpp => dep/acelite/ace/Process_Mutex.cpp
rename : externals/ace/Process_Mutex.h => dep/acelite/ace/Process_Mutex.h
rename : externals/ace/Process_Mutex.inl => dep/acelite/ace/Process_Mutex.inl
rename : externals/ace/Process_Semaphore.cpp => dep/acelite/ace/Process_Semaphore.cpp
rename : externals/ace/Process_Semaphore.h => dep/acelite/ace/Process_Semaphore.h
rename : externals/ace/Process_Semaphore.inl => dep/acelite/ace/Process_Semaphore.inl
rename : externals/ace/Profile_Timer.cpp => dep/acelite/ace/Profile_Timer.cpp
rename : externals/ace/Profile_Timer.h => dep/acelite/ace/Profile_Timer.h
rename : externals/ace/Profile_Timer.inl => dep/acelite/ace/Profile_Timer.inl
rename : externals/ace/QoS/ACE_QoS_Export.h => dep/acelite/ace/QoS/ACE_QoS_Export.h
rename : externals/ace/QoS/QoS_Decorator.cpp => dep/acelite/ace/QoS/QoS_Decorator.cpp
rename : externals/ace/QoS/QoS_Decorator.h => dep/acelite/ace/QoS/QoS_Decorator.h
rename : externals/ace/QoS/QoS_Manager.cpp => dep/acelite/ace/QoS/QoS_Manager.cpp
rename : externals/ace/QoS/QoS_Manager.h => dep/acelite/ace/QoS/QoS_Manager.h
rename : externals/ace/QoS/QoS_Session.h => dep/acelite/ace/QoS/QoS_Session.h
rename : externals/ace/QoS/QoS_Session_Factory.cpp => dep/acelite/ace/QoS/QoS_Session_Factory.cpp
rename : externals/ace/QoS/QoS_Session_Factory.h => dep/acelite/ace/QoS/QoS_Session_Factory.h
rename : externals/ace/QoS/QoS_Session_Impl.cpp => dep/acelite/ace/QoS/QoS_Session_Impl.cpp
rename : externals/ace/QoS/QoS_Session_Impl.h => dep/acelite/ace/QoS/QoS_Session_Impl.h
rename : externals/ace/QoS/QoS_Session_Impl.inl => dep/acelite/ace/QoS/QoS_Session_Impl.inl
rename : externals/ace/QoS/README => dep/acelite/ace/QoS/README
rename : externals/ace/QoS/SOCK_Dgram_Mcast_QoS.cpp => dep/acelite/ace/QoS/SOCK_Dgram_Mcast_QoS.cpp
rename : externals/ace/QoS/SOCK_Dgram_Mcast_QoS.h => dep/acelite/ace/QoS/SOCK_Dgram_Mcast_QoS.h
rename : externals/ace/QoS/SOCK_Dgram_Mcast_QoS.inl => dep/acelite/ace/QoS/SOCK_Dgram_Mcast_QoS.inl
rename : externals/ace/RB_Tree.cpp => dep/acelite/ace/RB_Tree.cpp
rename : externals/ace/RB_Tree.h => dep/acelite/ace/RB_Tree.h
rename : externals/ace/RB_Tree.inl => dep/acelite/ace/RB_Tree.inl
rename : externals/ace/README => dep/acelite/ace/README
rename : externals/ace/RW_Mutex.cpp => dep/acelite/ace/RW_Mutex.cpp
rename : externals/ace/RW_Mutex.h => dep/acelite/ace/RW_Mutex.h
rename : externals/ace/RW_Mutex.inl => dep/acelite/ace/RW_Mutex.inl
rename : externals/ace/RW_Process_Mutex.cpp => dep/acelite/ace/RW_Process_Mutex.cpp
rename : externals/ace/RW_Process_Mutex.h => dep/acelite/ace/RW_Process_Mutex.h
rename : externals/ace/RW_Process_Mutex.inl => dep/acelite/ace/RW_Process_Mutex.inl
rename : externals/ace/RW_Thread_Mutex.cpp => dep/acelite/ace/RW_Thread_Mutex.cpp
rename : externals/ace/RW_Thread_Mutex.h => dep/acelite/ace/RW_Thread_Mutex.h
rename : externals/ace/RW_Thread_Mutex.inl => dep/acelite/ace/RW_Thread_Mutex.inl
rename : externals/ace/Reactor.cpp => dep/acelite/ace/Reactor.cpp
rename : externals/ace/Reactor.h => dep/acelite/ace/Reactor.h
rename : externals/ace/Reactor.inl => dep/acelite/ace/Reactor.inl
rename : externals/ace/Reactor_Impl.cpp => dep/acelite/ace/Reactor_Impl.cpp
rename : externals/ace/Reactor_Impl.h => dep/acelite/ace/Reactor_Impl.h
rename : externals/ace/Reactor_Notification_Strategy.cpp => dep/acelite/ace/Reactor_Notification_Strategy.cpp
rename : externals/ace/Reactor_Notification_Strategy.h => dep/acelite/ace/Reactor_Notification_Strategy.h
rename : externals/ace/Reactor_Notification_Strategy.inl => dep/acelite/ace/Reactor_Notification_Strategy.inl
rename : externals/ace/Reactor_Timer_Interface.cpp => dep/acelite/ace/Reactor_Timer_Interface.cpp
rename : externals/ace/Reactor_Timer_Interface.h => dep/acelite/ace/Reactor_Timer_Interface.h
rename : externals/ace/Reactor_Token_T.cpp => dep/acelite/ace/Reactor_Token_T.cpp
rename : externals/ace/Reactor_Token_T.h => dep/acelite/ace/Reactor_Token_T.h
rename : externals/ace/Read_Buffer.cpp => dep/acelite/ace/Read_Buffer.cpp
rename : externals/ace/Read_Buffer.h => dep/acelite/ace/Read_Buffer.h
rename : externals/ace/Read_Buffer.inl => dep/acelite/ace/Read_Buffer.inl
rename : externals/ace/Recursive_Thread_Mutex.cpp => dep/acelite/ace/Recursive_Thread_Mutex.cpp
rename : externals/ace/Recursive_Thread_Mutex.h => dep/acelite/ace/Recursive_Thread_Mutex.h
rename : externals/ace/Recursive_Thread_Mutex.inl => dep/acelite/ace/Recursive_Thread_Mutex.inl
rename : externals/ace/Recyclable.cpp => dep/acelite/ace/Recyclable.cpp
rename : externals/ace/Recyclable.h => dep/acelite/ace/Recyclable.h
rename : externals/ace/Recyclable.inl => dep/acelite/ace/Recyclable.inl
rename : externals/ace/Refcountable.h => dep/acelite/ace/Refcountable.h
rename : externals/ace/Refcountable_T.cpp => dep/acelite/ace/Refcountable_T.cpp
rename : externals/ace/Refcountable_T.h => dep/acelite/ace/Refcountable_T.h
rename : externals/ace/Refcountable_T.inl => dep/acelite/ace/Refcountable_T.inl
rename : externals/ace/Refcounted_Auto_Ptr.cpp => dep/acelite/ace/Refcounted_Auto_Ptr.cpp
rename : externals/ace/Refcounted_Auto_Ptr.h => dep/acelite/ace/Refcounted_Auto_Ptr.h
rename : externals/ace/Refcounted_Auto_Ptr.inl => dep/acelite/ace/Refcounted_Auto_Ptr.inl
rename : externals/ace/Registry.cpp => dep/acelite/ace/Registry.cpp
rename : externals/ace/Registry.h => dep/acelite/ace/Registry.h
rename : externals/ace/Registry_Name_Space.cpp => dep/acelite/ace/Registry_Name_Space.cpp
rename : externals/ace/Registry_Name_Space.h => dep/acelite/ace/Registry_Name_Space.h
rename : externals/ace/Remote_Name_Space.cpp => dep/acelite/ace/Remote_Name_Space.cpp
rename : externals/ace/Remote_Name_Space.h => dep/acelite/ace/Remote_Name_Space.h
rename : externals/ace/Remote_Tokens.cpp => dep/acelite/ace/Remote_Tokens.cpp
rename : externals/ace/Remote_Tokens.h => dep/acelite/ace/Remote_Tokens.h
rename : externals/ace/Remote_Tokens.inl => dep/acelite/ace/Remote_Tokens.inl
rename : externals/ace/Reverse_Lock_T.cpp => dep/acelite/ace/Reverse_Lock_T.cpp
rename : externals/ace/Reverse_Lock_T.h => dep/acelite/ace/Reverse_Lock_T.h
rename : externals/ace/Reverse_Lock_T.inl => dep/acelite/ace/Reverse_Lock_T.inl
rename : externals/ace/Rtems_init.c => dep/acelite/ace/Rtems_init.c
rename : externals/ace/SOCK.cpp => dep/acelite/ace/SOCK.cpp
rename : externals/ace/SOCK.h => dep/acelite/ace/SOCK.h
rename : externals/ace/SOCK.inl => dep/acelite/ace/SOCK.inl
rename : externals/ace/SOCK_Acceptor.cpp => dep/acelite/ace/SOCK_Acceptor.cpp
rename : externals/ace/SOCK_Acceptor.h => dep/acelite/ace/SOCK_Acceptor.h
rename : externals/ace/SOCK_Acceptor.inl => dep/acelite/ace/SOCK_Acceptor.inl
rename : externals/ace/SOCK_CODgram.cpp => dep/acelite/ace/SOCK_CODgram.cpp
rename : externals/ace/SOCK_CODgram.h => dep/acelite/ace/SOCK_CODgram.h
rename : externals/ace/SOCK_CODgram.inl => dep/acelite/ace/SOCK_CODgram.inl
rename : externals/ace/SOCK_Connector.cpp => dep/acelite/ace/SOCK_Connector.cpp
rename : externals/ace/SOCK_Connector.h => dep/acelite/ace/SOCK_Connector.h
rename : externals/ace/SOCK_Connector.inl => dep/acelite/ace/SOCK_Connector.inl
rename : externals/ace/SOCK_Dgram.cpp => dep/acelite/ace/SOCK_Dgram.cpp
rename : externals/ace/SOCK_Dgram.h => dep/acelite/ace/SOCK_Dgram.h
rename : externals/ace/SOCK_Dgram.inl => dep/acelite/ace/SOCK_Dgram.inl
rename : externals/ace/SOCK_Dgram_Bcast.cpp => dep/acelite/ace/SOCK_Dgram_Bcast.cpp
rename : externals/ace/SOCK_Dgram_Bcast.h => dep/acelite/ace/SOCK_Dgram_Bcast.h
rename : externals/ace/SOCK_Dgram_Bcast.inl => dep/acelite/ace/SOCK_Dgram_Bcast.inl
rename : externals/ace/SOCK_Dgram_Mcast.cpp => dep/acelite/ace/SOCK_Dgram_Mcast.cpp
rename : externals/ace/SOCK_Dgram_Mcast.h => dep/acelite/ace/SOCK_Dgram_Mcast.h
rename : externals/ace/SOCK_Dgram_Mcast.inl => dep/acelite/ace/SOCK_Dgram_Mcast.inl
rename : externals/ace/SOCK_IO.cpp => dep/acelite/ace/SOCK_IO.cpp
rename : externals/ace/SOCK_IO.h => dep/acelite/ace/SOCK_IO.h
rename : externals/ace/SOCK_IO.inl => dep/acelite/ace/SOCK_IO.inl
rename : externals/ace/SOCK_Netlink.cpp => dep/acelite/ace/SOCK_Netlink.cpp
rename : externals/ace/SOCK_Netlink.h => dep/acelite/ace/SOCK_Netlink.h
rename : externals/ace/SOCK_Netlink.inl => dep/acelite/ace/SOCK_Netlink.inl
rename : externals/ace/SOCK_SEQPACK_Acceptor.cpp => dep/acelite/ace/SOCK_SEQPACK_Acceptor.cpp
rename : externals/ace/SOCK_SEQPACK_Acceptor.h => dep/acelite/ace/SOCK_SEQPACK_Acceptor.h
rename : externals/ace/SOCK_SEQPACK_Acceptor.inl => dep/acelite/ace/SOCK_SEQPACK_Acceptor.inl
rename : externals/ace/SOCK_SEQPACK_Association.cpp => dep/acelite/ace/SOCK_SEQPACK_Association.cpp
rename : externals/ace/SOCK_SEQPACK_Association.h => dep/acelite/ace/SOCK_SEQPACK_Association.h
rename : externals/ace/SOCK_SEQPACK_Association.inl => dep/acelite/ace/SOCK_SEQPACK_Association.inl
rename : externals/ace/SOCK_SEQPACK_Connector.cpp => dep/acelite/ace/SOCK_SEQPACK_Connector.cpp
rename : externals/ace/SOCK_SEQPACK_Connector.h => dep/acelite/ace/SOCK_SEQPACK_Connector.h
rename : externals/ace/SOCK_SEQPACK_Connector.inl => dep/acelite/ace/SOCK_SEQPACK_Connector.inl
rename : externals/ace/SOCK_Stream.cpp => dep/acelite/ace/SOCK_Stream.cpp
rename : externals/ace/SOCK_Stream.h => dep/acelite/ace/SOCK_Stream.h
rename : externals/ace/SOCK_Stream.inl => dep/acelite/ace/SOCK_Stream.inl
rename : externals/ace/SPIPE.cpp => dep/acelite/ace/SPIPE.cpp
rename : externals/ace/SPIPE.h => dep/acelite/ace/SPIPE.h
rename : externals/ace/SPIPE.inl => dep/acelite/ace/SPIPE.inl
rename : externals/ace/SPIPE_Acceptor.cpp => dep/acelite/ace/SPIPE_Acceptor.cpp
rename : externals/ace/SPIPE_Acceptor.h => dep/acelite/ace/SPIPE_Acceptor.h
rename : externals/ace/SPIPE_Addr.cpp => dep/acelite/ace/SPIPE_Addr.cpp
rename : externals/ace/SPIPE_Addr.h => dep/acelite/ace/SPIPE_Addr.h
rename : externals/ace/SPIPE_Addr.inl => dep/acelite/ace/SPIPE_Addr.inl
rename : externals/ace/SPIPE_Connector.cpp => dep/acelite/ace/SPIPE_Connector.cpp
rename : externals/ace/SPIPE_Connector.h => dep/acelite/ace/SPIPE_Connector.h
rename : externals/ace/SPIPE_Connector.inl => dep/acelite/ace/SPIPE_Connector.inl
rename : externals/ace/SPIPE_Stream.cpp => dep/acelite/ace/SPIPE_Stream.cpp
rename : externals/ace/SPIPE_Stream.h => dep/acelite/ace/SPIPE_Stream.h
rename : externals/ace/SPIPE_Stream.inl => dep/acelite/ace/SPIPE_Stream.inl
rename : externals/ace/SSL/SSL_Asynch_BIO.cpp => dep/acelite/ace/SSL/SSL_Asynch_BIO.cpp
rename : externals/ace/SSL/SSL_Asynch_BIO.h => dep/acelite/ace/SSL/SSL_Asynch_BIO.h
rename : externals/ace/SSL/SSL_Asynch_Stream.cpp => dep/acelite/ace/SSL/SSL_Asynch_Stream.cpp
rename : externals/ace/SSL/SSL_Asynch_Stream.h => dep/acelite/ace/SSL/SSL_Asynch_Stream.h
rename : externals/ace/SSL/SSL_Asynch_Stream.inl => dep/acelite/ace/SSL/SSL_Asynch_Stream.inl
rename : externals/ace/SSL/SSL_Context.cpp => dep/acelite/ace/SSL/SSL_Context.cpp
rename : externals/ace/SSL/SSL_Context.h => dep/acelite/ace/SSL/SSL_Context.h
rename : externals/ace/SSL/SSL_Context.inl => dep/acelite/ace/SSL/SSL_Context.inl
rename : externals/ace/SSL/SSL_Export.h => dep/acelite/ace/SSL/SSL_Export.h
rename : externals/ace/SSL/SSL_SOCK.cpp => dep/acelite/ace/SSL/SSL_SOCK.cpp
rename : externals/ace/SSL/SSL_SOCK.h => dep/acelite/ace/SSL/SSL_SOCK.h
rename : externals/ace/SSL/SSL_SOCK.inl => dep/acelite/ace/SSL/SSL_SOCK.inl
rename : externals/ace/SSL/SSL_SOCK_Acceptor.cpp => dep/acelite/ace/SSL/SSL_SOCK_Acceptor.cpp
rename : externals/ace/SSL/SSL_SOCK_Acceptor.h => dep/acelite/ace/SSL/SSL_SOCK_Acceptor.h
rename : externals/ace/SSL/SSL_SOCK_Acceptor.inl => dep/acelite/ace/SSL/SSL_SOCK_Acceptor.inl
rename : externals/ace/SSL/SSL_SOCK_Connector.cpp => dep/acelite/ace/SSL/SSL_SOCK_Connector.cpp
rename : externals/ace/SSL/SSL_SOCK_Connector.h => dep/acelite/ace/SSL/SSL_SOCK_Connector.h
rename : externals/ace/SSL/SSL_SOCK_Connector.inl => dep/acelite/ace/SSL/SSL_SOCK_Connector.inl
rename : externals/ace/SSL/SSL_SOCK_Stream.cpp => dep/acelite/ace/SSL/SSL_SOCK_Stream.cpp
rename : externals/ace/SSL/SSL_SOCK_Stream.h => dep/acelite/ace/SSL/SSL_SOCK_Stream.h
rename : externals/ace/SSL/SSL_SOCK_Stream.inl => dep/acelite/ace/SSL/SSL_SOCK_Stream.inl
rename : externals/ace/SSL/sslconf.h => dep/acelite/ace/SSL/sslconf.h
rename : externals/ace/SString.cpp => dep/acelite/ace/SString.cpp
rename : externals/ace/SString.h => dep/acelite/ace/SString.h
rename : externals/ace/SString.inl => dep/acelite/ace/SString.inl
rename : externals/ace/SStringfwd.h => dep/acelite/ace/SStringfwd.h
rename : externals/ace/SUN_Proactor.cpp => dep/acelite/ace/SUN_Proactor.cpp
rename : externals/ace/SUN_Proactor.h => dep/acelite/ace/SUN_Proactor.h
rename : externals/ace/SV_Message.cpp => dep/acelite/ace/SV_Message.cpp
rename : externals/ace/SV_Message.h => dep/acelite/ace/SV_Message.h
rename : externals/ace/SV_Message.inl => dep/acelite/ace/SV_Message.inl
rename : externals/ace/SV_Message_Queue.cpp => dep/acelite/ace/SV_Message_Queue.cpp
rename : externals/ace/SV_Message_Queue.h => dep/acelite/ace/SV_Message_Queue.h
rename : externals/ace/SV_Message_Queue.inl => dep/acelite/ace/SV_Message_Queue.inl
rename : externals/ace/SV_Semaphore_Complex.cpp => dep/acelite/ace/SV_Semaphore_Complex.cpp
rename : externals/ace/SV_Semaphore_Complex.h => dep/acelite/ace/SV_Semaphore_Complex.h
rename : externals/ace/SV_Semaphore_Complex.inl => dep/acelite/ace/SV_Semaphore_Complex.inl
rename : externals/ace/SV_Semaphore_Simple.cpp => dep/acelite/ace/SV_Semaphore_Simple.cpp
rename : externals/ace/SV_Semaphore_Simple.h => dep/acelite/ace/SV_Semaphore_Simple.h
rename : externals/ace/SV_Semaphore_Simple.inl => dep/acelite/ace/SV_Semaphore_Simple.inl
rename : externals/ace/SV_Shared_Memory.cpp => dep/acelite/ace/SV_Shared_Memory.cpp
rename : externals/ace/SV_Shared_Memory.h => dep/acelite/ace/SV_Shared_Memory.h
rename : externals/ace/SV_Shared_Memory.inl => dep/acelite/ace/SV_Shared_Memory.inl
rename : externals/ace/Sample_History.cpp => dep/acelite/ace/Sample_History.cpp
rename : externals/ace/Sample_History.h => dep/acelite/ace/Sample_History.h
rename : externals/ace/Sample_History.inl => dep/acelite/ace/Sample_History.inl
rename : externals/ace/Sbrk_Memory_Pool.cpp => dep/acelite/ace/Sbrk_Memory_Pool.cpp
rename : externals/ace/Sbrk_Memory_Pool.h => dep/acelite/ace/Sbrk_Memory_Pool.h
rename : externals/ace/Sched_Params.cpp => dep/acelite/ace/Sched_Params.cpp
rename : externals/ace/Sched_Params.h => dep/acelite/ace/Sched_Params.h
rename : externals/ace/Sched_Params.inl => dep/acelite/ace/Sched_Params.inl
rename : externals/ace/Select_Reactor.h => dep/acelite/ace/Select_Reactor.h
rename : externals/ace/Select_Reactor_Base.cpp => dep/acelite/ace/Select_Reactor_Base.cpp
rename : externals/ace/Select_Reactor_Base.h => dep/acelite/ace/Select_Reactor_Base.h
rename : externals/ace/Select_Reactor_Base.inl => dep/acelite/ace/Select_Reactor_Base.inl
rename : externals/ace/Select_Reactor_T.cpp => dep/acelite/ace/Select_Reactor_T.cpp
rename : externals/ace/Select_Reactor_T.h => dep/acelite/ace/Select_Reactor_T.h
rename : externals/ace/Select_Reactor_T.inl => dep/acelite/ace/Select_Reactor_T.inl
rename : externals/ace/Semaphore.cpp => dep/acelite/ace/Semaphore.cpp
rename : externals/ace/Semaphore.h => dep/acelite/ace/Semaphore.h
rename : externals/ace/Semaphore.inl => dep/acelite/ace/Semaphore.inl
rename : externals/ace/Service_Config.cpp => dep/acelite/ace/Service_Config.cpp
rename : externals/ace/Service_Config.h => dep/acelite/ace/Service_Config.h
rename : externals/ace/Service_Config.inl => dep/acelite/ace/Service_Config.inl
rename : externals/ace/Service_Gestalt.cpp => dep/acelite/ace/Service_Gestalt.cpp
rename : externals/ace/Service_Gestalt.h => dep/acelite/ace/Service_Gestalt.h
rename : externals/ace/Service_Gestalt.inl => dep/acelite/ace/Service_Gestalt.inl
rename : externals/ace/Service_Manager.cpp => dep/acelite/ace/Service_Manager.cpp
rename : externals/ace/Service_Manager.h => dep/acelite/ace/Service_Manager.h
rename : externals/ace/Service_Object.cpp => dep/acelite/ace/Service_Object.cpp
rename : externals/ace/Service_Object.h => dep/acelite/ace/Service_Object.h
rename : externals/ace/Service_Object.inl => dep/acelite/ace/Service_Object.inl
rename : externals/ace/Service_Repository.cpp => dep/acelite/ace/Service_Repository.cpp
rename : externals/ace/Service_Repository.h => dep/acelite/ace/Service_Repository.h
rename : externals/ace/Service_Repository.inl => dep/acelite/ace/Service_Repository.inl
rename : externals/ace/Service_Templates.h => dep/acelite/ace/Service_Templates.h
rename : externals/ace/Service_Types.cpp => dep/acelite/ace/Service_Types.cpp
rename : externals/ace/Service_Types.h => dep/acelite/ace/Service_Types.h
rename : externals/ace/Service_Types.inl => dep/acelite/ace/Service_Types.inl
rename : externals/ace/Shared_Memory.cpp => dep/acelite/ace/Shared_Memory.cpp
rename : externals/ace/Shared_Memory.h => dep/acelite/ace/Shared_Memory.h
rename : externals/ace/Shared_Memory_MM.cpp => dep/acelite/ace/Shared_Memory_MM.cpp
rename : externals/ace/Shared_Memory_MM.h => dep/acelite/ace/Shared_Memory_MM.h
rename : externals/ace/Shared_Memory_MM.inl => dep/acelite/ace/Shared_Memory_MM.inl
rename : externals/ace/Shared_Memory_Pool.cpp => dep/acelite/ace/Shared_Memory_Pool.cpp
rename : externals/ace/Shared_Memory_Pool.h => dep/acelite/ace/Shared_Memory_Pool.h
rename : externals/ace/Shared_Memory_SV.cpp => dep/acelite/ace/Shared_Memory_SV.cpp
rename : externals/ace/Shared_Memory_SV.h => dep/acelite/ace/Shared_Memory_SV.h
rename : externals/ace/Shared_Memory_SV.inl => dep/acelite/ace/Shared_Memory_SV.inl
rename : externals/ace/Shared_Object.cpp => dep/acelite/ace/Shared_Object.cpp
rename : externals/ace/Shared_Object.h => dep/acelite/ace/Shared_Object.h
rename : externals/ace/Shared_Object.inl => dep/acelite/ace/Shared_Object.inl
rename : externals/ace/Sig_Adapter.cpp => dep/acelite/ace/Sig_Adapter.cpp
rename : externals/ace/Sig_Adapter.h => dep/acelite/ace/Sig_Adapter.h
rename : externals/ace/Sig_Handler.cpp => dep/acelite/ace/Sig_Handler.cpp
rename : externals/ace/Sig_Handler.h => dep/acelite/ace/Sig_Handler.h
rename : externals/ace/Sig_Handler.inl => dep/acelite/ace/Sig_Handler.inl
rename : externals/ace/Signal.cpp => dep/acelite/ace/Signal.cpp
rename : externals/ace/Signal.h => dep/acelite/ace/Signal.h
rename : externals/ace/Signal.inl => dep/acelite/ace/Signal.inl
rename : externals/ace/Singleton.cpp => dep/acelite/ace/Singleton.cpp
rename : externals/ace/Singleton.h => dep/acelite/ace/Singleton.h
rename : externals/ace/Singleton.inl => dep/acelite/ace/Singleton.inl
rename : externals/ace/Sock_Connect.cpp => dep/acelite/ace/Sock_Connect.cpp
rename : externals/ace/Sock_Connect.h => dep/acelite/ace/Sock_Connect.h
rename : externals/ace/Stack_Trace.cpp => dep/acelite/ace/Stack_Trace.cpp
rename : externals/ace/Stack_Trace.h => dep/acelite/ace/Stack_Trace.h
rename : externals/ace/Static_Object_Lock.h => dep/acelite/ace/Static_Object_Lock.h
rename : externals/ace/Stats.cpp => dep/acelite/ace/Stats.cpp
rename : externals/ace/Stats.h => dep/acelite/ace/Stats.h
rename : externals/ace/Stats.inl => dep/acelite/ace/Stats.inl
rename : externals/ace/Strategies.h => dep/acelite/ace/Strategies.h
rename : externals/ace/Strategies_T.cpp => dep/acelite/ace/Strategies_T.cpp
rename : externals/ace/Strategies_T.h => dep/acelite/ace/Strategies_T.h
rename : externals/ace/Strategies_T.inl => dep/acelite/ace/Strategies_T.inl
rename : externals/ace/Stream.cpp => dep/acelite/ace/Stream.cpp
rename : externals/ace/Stream.h => dep/acelite/ace/Stream.h
rename : externals/ace/Stream.inl => dep/acelite/ace/Stream.inl
rename : externals/ace/Stream_Modules.cpp => dep/acelite/ace/Stream_Modules.cpp
rename : externals/ace/Stream_Modules.h => dep/acelite/ace/Stream_Modules.h
rename : externals/ace/String_Base.cpp => dep/acelite/ace/String_Base.cpp
rename : externals/ace/String_Base.h => dep/acelite/ace/String_Base.h
rename : externals/ace/String_Base.inl => dep/acelite/ace/String_Base.inl
rename : externals/ace/String_Base_Const.cpp => dep/acelite/ace/String_Base_Const.cpp
rename : externals/ace/String_Base_Const.h => dep/acelite/ace/String_Base_Const.h
rename : externals/ace/Svc_Conf.h => dep/acelite/ace/Svc_Conf.h
rename : externals/ace/Svc_Conf.y => dep/acelite/ace/Svc_Conf.y
rename : externals/ace/Svc_Conf_Lexer.cpp => dep/acelite/ace/Svc_Conf_Lexer.cpp
rename : externals/ace/Svc_Conf_Lexer.h => dep/acelite/ace/Svc_Conf_Lexer.h
rename : externals/ace/Svc_Conf_Param.h => dep/acelite/ace/Svc_Conf_Param.h
rename : externals/ace/Svc_Conf_Token_Table.h => dep/acelite/ace/Svc_Conf_Token_Table.h
rename : externals/ace/Svc_Conf_Tokens.h => dep/acelite/ace/Svc_Conf_Tokens.h
rename : externals/ace/Svc_Conf_y.cpp => dep/acelite/ace/Svc_Conf_y.cpp
rename : externals/ace/Svc_Handler.cpp => dep/acelite/ace/Svc_Handler.cpp
rename : externals/ace/Svc_Handler.h => dep/acelite/ace/Svc_Handler.h
rename : externals/ace/Synch.h => dep/acelite/ace/Synch.h
rename : externals/ace/Synch_Options.cpp => dep/acelite/ace/Synch_Options.cpp
rename : externals/ace/Synch_Options.h => dep/acelite/ace/Synch_Options.h
rename : externals/ace/Synch_T.cpp => dep/acelite/ace/Synch_T.cpp
rename : externals/ace/Synch_T.h => dep/acelite/ace/Synch_T.h
rename : externals/ace/Synch_Traits.h => dep/acelite/ace/Synch_Traits.h
rename : externals/ace/System_Time.cpp => dep/acelite/ace/System_Time.cpp
rename : externals/ace/System_Time.h => dep/acelite/ace/System_Time.h
rename : externals/ace/TLI.cpp => dep/acelite/ace/TLI.cpp
rename : externals/ace/TLI.h => dep/acelite/ace/TLI.h
rename : externals/ace/TLI.inl => dep/acelite/ace/TLI.inl
rename : externals/ace/TLI_Acceptor.cpp => dep/acelite/ace/TLI_Acceptor.cpp
rename : externals/ace/TLI_Acceptor.h => dep/acelite/ace/TLI_Acceptor.h
rename : externals/ace/TLI_Connector.cpp => dep/acelite/ace/TLI_Connector.cpp
rename : externals/ace/TLI_Connector.h => dep/acelite/ace/TLI_Connector.h
rename : externals/ace/TLI_Connector.inl => dep/acelite/ace/TLI_Connector.inl
rename : externals/ace/TLI_Stream.cpp => dep/acelite/ace/TLI_Stream.cpp
rename : externals/ace/TLI_Stream.h => dep/acelite/ace/TLI_Stream.h
rename : externals/ace/TLI_Stream.inl => dep/acelite/ace/TLI_Stream.inl
rename : externals/ace/TP_Reactor.cpp => dep/acelite/ace/TP_Reactor.cpp
rename : externals/ace/TP_Reactor.h => dep/acelite/ace/TP_Reactor.h
rename : externals/ace/TP_Reactor.inl => dep/acelite/ace/TP_Reactor.inl
rename : externals/ace/TSS_Adapter.cpp => dep/acelite/ace/TSS_Adapter.cpp
rename : externals/ace/TSS_Adapter.h => dep/acelite/ace/TSS_Adapter.h
rename : externals/ace/TSS_T.cpp => dep/acelite/ace/TSS_T.cpp
rename : externals/ace/TSS_T.h => dep/acelite/ace/TSS_T.h
rename : externals/ace/TSS_T.inl => dep/acelite/ace/TSS_T.inl
rename : externals/ace/TTY_IO.cpp => dep/acelite/ace/TTY_IO.cpp
rename : externals/ace/TTY_IO.h => dep/acelite/ace/TTY_IO.h
rename : externals/ace/Task.cpp => dep/acelite/ace/Task.cpp
rename : externals/ace/Task.h => dep/acelite/ace/Task.h
rename : externals/ace/Task.inl => dep/acelite/ace/Task.inl
rename : externals/ace/Task_Ex_T.cpp => dep/acelite/ace/Task_Ex_T.cpp
rename : externals/ace/Task_Ex_T.h => dep/acelite/ace/Task_Ex_T.h
rename : externals/ace/Task_Ex_T.inl => dep/acelite/ace/Task_Ex_T.inl
rename : externals/ace/Task_T.cpp => dep/acelite/ace/Task_T.cpp
rename : externals/ace/Task_T.h => dep/acelite/ace/Task_T.h
rename : externals/ace/Task_T.inl => dep/acelite/ace/Task_T.inl
rename : externals/ace/Test_and_Set.cpp => dep/acelite/ace/Test_and_Set.cpp
rename : externals/ace/Test_and_Set.h => dep/acelite/ace/Test_and_Set.h
rename : externals/ace/Thread.cpp => dep/acelite/ace/Thread.cpp
rename : externals/ace/Thread.h => dep/acelite/ace/Thread.h
rename : externals/ace/Thread.inl => dep/acelite/ace/Thread.inl
rename : externals/ace/Thread_Adapter.cpp => dep/acelite/ace/Thread_Adapter.cpp
rename : externals/ace/Thread_Adapter.h => dep/acelite/ace/Thread_Adapter.h
rename : externals/ace/Thread_Adapter.inl => dep/acelite/ace/Thread_Adapter.inl
rename : externals/ace/Thread_Control.cpp => dep/acelite/ace/Thread_Control.cpp
rename : externals/ace/Thread_Control.h => dep/acelite/ace/Thread_Control.h
rename : externals/ace/Thread_Control.inl => dep/acelite/ace/Thread_Control.inl
rename : externals/ace/Thread_Exit.cpp => dep/acelite/ace/Thread_Exit.cpp
rename : externals/ace/Thread_Exit.h => dep/acelite/ace/Thread_Exit.h
rename : externals/ace/Thread_Hook.cpp => dep/acelite/ace/Thread_Hook.cpp
rename : externals/ace/Thread_Hook.h => dep/acelite/ace/Thread_Hook.h
rename : externals/ace/Thread_Manager.cpp => dep/acelite/ace/Thread_Manager.cpp
rename : externals/ace/Thread_Manager.h => dep/acelite/ace/Thread_Manager.h
rename : externals/ace/Thread_Manager.inl => dep/acelite/ace/Thread_Manager.inl
rename : externals/ace/Thread_Mutex.cpp => dep/acelite/ace/Thread_Mutex.cpp
rename : externals/ace/Thread_Mutex.h => dep/acelite/ace/Thread_Mutex.h
rename : externals/ace/Thread_Mutex.inl => dep/acelite/ace/Thread_Mutex.inl
rename : externals/ace/Thread_Semaphore.cpp => dep/acelite/ace/Thread_Semaphore.cpp
rename : externals/ace/Thread_Semaphore.h => dep/acelite/ace/Thread_Semaphore.h
rename : externals/ace/Thread_Semaphore.inl => dep/acelite/ace/Thread_Semaphore.inl
rename : externals/ace/Throughput_Stats.cpp => dep/acelite/ace/Throughput_Stats.cpp
rename : externals/ace/Throughput_Stats.h => dep/acelite/ace/Throughput_Stats.h
rename : externals/ace/Time_Value.cpp => dep/acelite/ace/Time_Value.cpp
rename : externals/ace/Time_Value.h => dep/acelite/ace/Time_Value.h
rename : externals/ace/Time_Value.inl => dep/acelite/ace/Time_Value.inl
rename : externals/ace/Timeprobe.cpp => dep/acelite/ace/Timeprobe.cpp
rename : externals/ace/Timeprobe.h => dep/acelite/ace/Timeprobe.h
rename : externals/ace/Timeprobe.inl => dep/acelite/ace/Timeprobe.inl
rename : externals/ace/Timeprobe_T.cpp => dep/acelite/ace/Timeprobe_T.cpp
rename : externals/ace/Timeprobe_T.h => dep/acelite/ace/Timeprobe_T.h
rename : externals/ace/Timer_Hash.h => dep/acelite/ace/Timer_Hash.h
rename : externals/ace/Timer_Hash_T.cpp => dep/acelite/ace/Timer_Hash_T.cpp
rename : externals/ace/Timer_Hash_T.h => dep/acelite/ace/Timer_Hash_T.h
rename : externals/ace/Timer_Heap.h => dep/acelite/ace/Timer_Heap.h
rename : externals/ace/Timer_Heap_T.cpp => dep/acelite/ace/Timer_Heap_T.cpp
rename : externals/ace/Timer_Heap_T.h => dep/acelite/ace/Timer_Heap_T.h
rename : externals/ace/Timer_List.h => dep/acelite/ace/Timer_List.h
rename : externals/ace/Timer_List_T.cpp => dep/acelite/ace/Timer_List_T.cpp
rename : externals/ace/Timer_List_T.h => dep/acelite/ace/Timer_List_T.h
rename : externals/ace/Timer_Queue.h => dep/acelite/ace/Timer_Queue.h
rename : externals/ace/Timer_Queue_Adapters.cpp => dep/acelite/ace/Timer_Queue_Adapters.cpp
rename : externals/ace/Timer_Queue_Adapters.h => dep/acelite/ace/Timer_Queue_Adapters.h
rename : externals/ace/Timer_Queue_Adapters.inl => dep/acelite/ace/Timer_Queue_Adapters.inl
rename : externals/ace/Timer_Queue_T.cpp => dep/acelite/ace/Timer_Queue_T.cpp
rename : externals/ace/Timer_Queue_T.h => dep/acelite/ace/Timer_Queue_T.h
rename : externals/ace/Timer_Queue_T.inl => dep/acelite/ace/Timer_Queue_T.inl
rename : externals/ace/Timer_Queuefwd.h => dep/acelite/ace/Timer_Queuefwd.h
rename : externals/ace/Timer_Wheel.h => dep/acelite/ace/Timer_Wheel.h
rename : externals/ace/Timer_Wheel_T.cpp => dep/acelite/ace/Timer_Wheel_T.cpp
rename : externals/ace/Timer_Wheel_T.h => dep/acelite/ace/Timer_Wheel_T.h
rename : externals/ace/Token.cpp => dep/acelite/ace/Token.cpp
rename : externals/ace/Token.h => dep/acelite/ace/Token.h
rename : externals/ace/Token.inl => dep/acelite/ace/Token.inl
rename : externals/ace/Token_Collection.cpp => dep/acelite/ace/Token_Collection.cpp
rename : externals/ace/Token_Collection.h => dep/acelite/ace/Token_Collection.h
rename : externals/ace/Token_Collection.inl => dep/acelite/ace/Token_Collection.inl
rename : externals/ace/Token_Invariants.cpp => dep/acelite/ace/Token_Invariants.cpp
rename : externals/ace/Token_Invariants.h => dep/acelite/ace/Token_Invariants.h
rename : externals/ace/Token_Manager.cpp => dep/acelite/ace/Token_Manager.cpp
rename : externals/ace/Token_Manager.h => dep/acelite/ace/Token_Manager.h
rename : externals/ace/Token_Manager.inl => dep/acelite/ace/Token_Manager.inl
rename : externals/ace/Token_Request_Reply.cpp => dep/acelite/ace/Token_Request_Reply.cpp
rename : externals/ace/Token_Request_Reply.h => dep/acelite/ace/Token_Request_Reply.h
rename : externals/ace/Token_Request_Reply.inl => dep/acelite/ace/Token_Request_Reply.inl
rename : externals/ace/Tokenizer_T.cpp => dep/acelite/ace/Tokenizer_T.cpp
rename : externals/ace/Tokenizer_T.h => dep/acelite/ace/Tokenizer_T.h
rename : externals/ace/Trace.cpp => dep/acelite/ace/Trace.cpp
rename : externals/ace/Trace.h => dep/acelite/ace/Trace.h
rename : externals/ace/Truncate.h => dep/acelite/ace/Truncate.h
rename : externals/ace/Typed_SV_Message.cpp => dep/acelite/ace/Typed_SV_Message.cpp
rename : externals/ace/Typed_SV_Message.h => dep/acelite/ace/Typed_SV_Message.h
rename : externals/ace/Typed_SV_Message.inl => dep/acelite/ace/Typed_SV_Message.inl
rename : externals/ace/Typed_SV_Message_Queue.cpp => dep/acelite/ace/Typed_SV_Message_Queue.cpp
rename : externals/ace/Typed_SV_Message_Queue.h => dep/acelite/ace/Typed_SV_Message_Queue.h
rename : externals/ace/Typed_SV_Message_Queue.inl => dep/acelite/ace/Typed_SV_Message_Queue.inl
rename : externals/ace/UNIX_Addr.cpp => dep/acelite/ace/UNIX_Addr.cpp
rename : externals/ace/UNIX_Addr.h => dep/acelite/ace/UNIX_Addr.h
rename : externals/ace/UNIX_Addr.inl => dep/acelite/ace/UNIX_Addr.inl
rename : externals/ace/UPIPE_Acceptor.cpp => dep/acelite/ace/UPIPE_Acceptor.cpp
rename : externals/ace/UPIPE_Acceptor.h => dep/acelite/ace/UPIPE_Acceptor.h
rename : externals/ace/UPIPE_Acceptor.inl => dep/acelite/ace/UPIPE_Acceptor.inl
rename : externals/ace/UPIPE_Addr.h => dep/acelite/ace/UPIPE_Addr.h
rename : externals/ace/UPIPE_Connector.cpp => dep/acelite/ace/UPIPE_Connector.cpp
rename : externals/ace/UPIPE_Connector.h => dep/acelite/ace/UPIPE_Connector.h
rename : externals/ace/UPIPE_Connector.inl => dep/acelite/ace/UPIPE_Connector.inl
rename : externals/ace/UPIPE_Stream.cpp => dep/acelite/ace/UPIPE_Stream.cpp
rename : externals/ace/UPIPE_Stream.h => dep/acelite/ace/UPIPE_Stream.h
rename : externals/ace/UPIPE_Stream.inl => dep/acelite/ace/UPIPE_Stream.inl
rename : externals/ace/UTF16_Encoding_Converter.cpp => dep/acelite/ace/UTF16_Encoding_Converter.cpp
rename : externals/ace/UTF16_Encoding_Converter.h => dep/acelite/ace/UTF16_Encoding_Converter.h
rename : externals/ace/UTF16_Encoding_Converter.inl => dep/acelite/ace/UTF16_Encoding_Converter.inl
rename : externals/ace/UTF32_Encoding_Converter.cpp => dep/acelite/ace/UTF32_Encoding_Converter.cpp
rename : externals/ace/UTF32_Encoding_Converter.h => dep/acelite/ace/UTF32_Encoding_Converter.h
rename : externals/ace/UTF8_Encoding_Converter.cpp => dep/acelite/ace/UTF8_Encoding_Converter.cpp
rename : externals/ace/UTF8_Encoding_Converter.h => dep/acelite/ace/UTF8_Encoding_Converter.h
rename : externals/ace/UUID.cpp => dep/acelite/ace/UUID.cpp
rename : externals/ace/UUID.h => dep/acelite/ace/UUID.h
rename : externals/ace/UUID.inl => dep/acelite/ace/UUID.inl
rename : externals/ace/Unbounded_Queue.cpp => dep/acelite/ace/Unbounded_Queue.cpp
rename : externals/ace/Unbounded_Queue.h => dep/acelite/ace/Unbounded_Queue.h
rename : externals/ace/Unbounded_Queue.inl => dep/acelite/ace/Unbounded_Queue.inl
rename : externals/ace/Unbounded_Set.cpp => dep/acelite/ace/Unbounded_Set.cpp
rename : externals/ace/Unbounded_Set.h => dep/acelite/ace/Unbounded_Set.h
rename : externals/ace/Unbounded_Set.inl => dep/acelite/ace/Unbounded_Set.inl
rename : externals/ace/Unbounded_Set_Ex.cpp => dep/acelite/ace/Unbounded_Set_Ex.cpp
rename : externals/ace/Unbounded_Set_Ex.h => dep/acelite/ace/Unbounded_Set_Ex.h
rename : externals/ace/Unbounded_Set_Ex.inl => dep/acelite/ace/Unbounded_Set_Ex.inl
rename : externals/ace/Value_Ptr.h => dep/acelite/ace/Value_Ptr.h
rename : externals/ace/Vector_T.cpp => dep/acelite/ace/Vector_T.cpp
rename : externals/ace/Vector_T.h => dep/acelite/ace/Vector_T.h
rename : externals/ace/Vector_T.inl => dep/acelite/ace/Vector_T.inl
rename : externals/ace/Version.h => dep/acelite/ace/Version.h
rename : externals/ace/Versioned_Namespace.h => dep/acelite/ace/Versioned_Namespace.h
rename : externals/ace/WFMO_Reactor.cpp => dep/acelite/ace/WFMO_Reactor.cpp
rename : externals/ace/WFMO_Reactor.h => dep/acelite/ace/WFMO_Reactor.h
rename : externals/ace/WFMO_Reactor.inl => dep/acelite/ace/WFMO_Reactor.inl
rename : externals/ace/WIN32_Asynch_IO.cpp => dep/acelite/ace/WIN32_Asynch_IO.cpp
rename : externals/ace/WIN32_Asynch_IO.h => dep/acelite/ace/WIN32_Asynch_IO.h
rename : externals/ace/WIN32_Proactor.cpp => dep/acelite/ace/WIN32_Proactor.cpp
rename : externals/ace/WIN32_Proactor.h => dep/acelite/ace/WIN32_Proactor.h
rename : externals/ace/XML_Svc_Conf.cpp => dep/acelite/ace/XML_Svc_Conf.cpp
rename : externals/ace/XML_Svc_Conf.h => dep/acelite/ace/XML_Svc_Conf.h
rename : externals/ace/XTI_ATM_Mcast.cpp => dep/acelite/ace/XTI_ATM_Mcast.cpp
rename : externals/ace/XTI_ATM_Mcast.h => dep/acelite/ace/XTI_ATM_Mcast.h
rename : externals/ace/XTI_ATM_Mcast.inl => dep/acelite/ace/XTI_ATM_Mcast.inl
rename : externals/ace/ace.rc => dep/acelite/ace/ace.rc
rename : externals/ace/ace_message_table.bin => dep/acelite/ace/ace_message_table.bin
rename : externals/ace/ace_wchar.cpp => dep/acelite/ace/ace_wchar.cpp
rename : externals/ace/ace_wchar.h => dep/acelite/ace/ace_wchar.h
rename : externals/ace/ace_wchar.inl => dep/acelite/ace/ace_wchar.inl
rename : externals/ace/checked_iterator.h => dep/acelite/ace/checked_iterator.h
rename : externals/ace/config-WinCE.h => dep/acelite/ace/config-WinCE.h
rename : externals/ace/config-aix-5.x.h => dep/acelite/ace/config-aix-5.x.h
rename : externals/ace/config-all.h => dep/acelite/ace/config-all.h
rename : externals/ace/config-cray.h => dep/acelite/ace/config-cray.h
rename : externals/ace/config-cxx-common.h => dep/acelite/ace/config-cxx-common.h
rename : externals/ace/config-cygwin32.h => dep/acelite/ace/config-cygwin32.h
rename : externals/ace/config-doxygen.h => dep/acelite/ace/config-doxygen.h
rename : externals/ace/config-freebsd.h => dep/acelite/ace/config-freebsd.h
rename : externals/ace/config-g++-common.h => dep/acelite/ace/config-g++-common.h
rename : externals/ace/config-ghs-common.h => dep/acelite/ace/config-ghs-common.h
rename : externals/ace/config-hpux-11.00.h => dep/acelite/ace/config-hpux-11.00.h
rename : externals/ace/config-icc-common.h => dep/acelite/ace/config-icc-common.h
rename : externals/ace/config-integritySCA.h => dep/acelite/ace/config-integritySCA.h
rename : externals/ace/config-irix6.5.x-sgic++.h => dep/acelite/ace/config-irix6.5.x-sgic++.h
rename : externals/ace/config-irix6.x-common.h => dep/acelite/ace/config-irix6.x-common.h
rename : externals/ace/config-irix6.x-g++.h => dep/acelite/ace/config-irix6.x-g++.h
rename : externals/ace/config-irix6.x-sgic++.h => dep/acelite/ace/config-irix6.x-sgic++.h
rename : externals/ace/config-linux-common.h => dep/acelite/ace/config-linux-common.h
rename : externals/ace/config-linux.h => dep/acelite/ace/config-linux.h
rename : externals/ace/config-lite.h => dep/acelite/ace/config-lite.h
rename : externals/ace/config-lynxos.h => dep/acelite/ace/config-lynxos.h
rename : externals/ace/config-macosx-iphone-hardware.h => dep/acelite/ace/config-macosx-iphone-hardware.h
rename : externals/ace/config-macosx-iphone-simulator.h => dep/acelite/ace/config-macosx-iphone-simulator.h
rename : externals/ace/config-macosx-leopard.h => dep/acelite/ace/config-macosx-leopard.h
rename : externals/ace/config-macosx-panther.h => dep/acelite/ace/config-macosx-panther.h
rename : externals/ace/config-macosx-snowleopard.h => dep/acelite/ace/config-macosx-snowleopard.h
rename : externals/ace/config-macosx-tiger.h => dep/acelite/ace/config-macosx-tiger.h
rename : externals/ace/config-macosx.h => dep/acelite/ace/config-macosx.h
rename : externals/ace/config-macros.h => dep/acelite/ace/config-macros.h
rename : externals/ace/config-minimal.h => dep/acelite/ace/config-minimal.h
rename : externals/ace/config-mvs.h => dep/acelite/ace/config-mvs.h
rename : externals/ace/config-netbsd.h => dep/acelite/ace/config-netbsd.h
rename : externals/ace/config-openbsd.h => dep/acelite/ace/config-openbsd.h
rename : externals/ace/config-openvms.h => dep/acelite/ace/config-openvms.h
rename : externals/ace/config-pharlap.h => dep/acelite/ace/config-pharlap.h
rename : externals/ace/config-posix-nonetworking.h => dep/acelite/ace/config-posix-nonetworking.h
rename : externals/ace/config-posix.h => dep/acelite/ace/config-posix.h
rename : externals/ace/config-qnx-neutrino.h => dep/acelite/ace/config-qnx-neutrino.h
rename : externals/ace/config-qnx-rtp-62x.h => dep/acelite/ace/config-qnx-rtp-62x.h
rename : externals/ace/config-qnx-rtp-common.h => dep/acelite/ace/config-qnx-rtp-common.h
rename : externals/ace/config-qnx-rtp-pre62x.h => dep/acelite/ace/config-qnx-rtp-pre62x.h
rename : externals/ace/config-qnx-rtp.h => dep/acelite/ace/config-qnx-rtp.h
rename : externals/ace/config-rtems.h => dep/acelite/ace/config-rtems.h
rename : externals/ace/config-sco-5.0.0-nothread.h => dep/acelite/ace/config-sco-5.0.0-nothread.h
rename : externals/ace/config-sco-5.0.0.h => dep/acelite/ace/config-sco-5.0.0.h
rename : externals/ace/config-suncc-common.h => dep/acelite/ace/config-suncc-common.h
rename : externals/ace/config-sunos5.10.h => dep/acelite/ace/config-sunos5.10.h
rename : externals/ace/config-sunos5.11.h => dep/acelite/ace/config-sunos5.11.h
rename : externals/ace/config-sunos5.4-g++.h => dep/acelite/ace/config-sunos5.4-g++.h
rename : externals/ace/config-sunos5.4-sunc++-4.x.h => dep/acelite/ace/config-sunos5.4-sunc++-4.x.h
rename : externals/ace/config-sunos5.5.h => dep/acelite/ace/config-sunos5.5.h
rename : externals/ace/config-sunos5.6.h => dep/acelite/ace/config-sunos5.6.h
rename : externals/ace/config-sunos5.7.h => dep/acelite/ace/config-sunos5.7.h
rename : externals/ace/config-sunos5.8.h => dep/acelite/ace/config-sunos5.8.h
rename : externals/ace/config-sunos5.9.h => dep/acelite/ace/config-sunos5.9.h
rename : externals/ace/config-tandem-nsk-mips-v2.h => dep/acelite/ace/config-tandem-nsk-mips-v2.h
rename : externals/ace/config-tandem-nsk-mips-v3.h => dep/acelite/ace/config-tandem-nsk-mips-v3.h
rename : externals/ace/config-tandem.h => dep/acelite/ace/config-tandem.h
rename : externals/ace/config-tru64.h => dep/acelite/ace/config-tru64.h
rename : externals/ace/config-unixware-7.1.0.h => dep/acelite/ace/config-unixware-7.1.0.h
rename : externals/ace/config-unixware-7.1.0.udk.h => dep/acelite/ace/config-unixware-7.1.0.udk.h
rename : externals/ace/config-visualage.h => dep/acelite/ace/config-visualage.h
rename : externals/ace/config-vxworks.h => dep/acelite/ace/config-vxworks.h
rename : externals/ace/config-vxworks6.4.h => dep/acelite/ace/config-vxworks6.4.h
rename : externals/ace/config-vxworks6.5.h => dep/acelite/ace/config-vxworks6.5.h
rename : externals/ace/config-vxworks6.6.h => dep/acelite/ace/config-vxworks6.6.h
rename : externals/ace/config-vxworks6.7.h => dep/acelite/ace/config-vxworks6.7.h
rename : externals/ace/config-vxworks6.8.h => dep/acelite/ace/config-vxworks6.8.h
rename : externals/ace/config-win32-borland.h => dep/acelite/ace/config-win32-borland.h
rename : externals/ace/config-win32-cegcc.h => dep/acelite/ace/config-win32-cegcc.h
rename : externals/ace/config-win32-common.h => dep/acelite/ace/config-win32-common.h
rename : externals/ace/config-win32-dmc.h => dep/acelite/ace/config-win32-dmc.h
rename : externals/ace/config-win32-ghs.h => dep/acelite/ace/config-win32-ghs.h
rename : externals/ace/config-win32-interix.h => dep/acelite/ace/config-win32-interix.h
rename : externals/ace/config-win32-mingw.h => dep/acelite/ace/config-win32-mingw.h
rename : externals/ace/config-win32-msvc-10.h => dep/acelite/ace/config-win32-msvc-10.h
rename : externals/ace/config-win32-msvc-7.h => dep/acelite/ace/config-win32-msvc-7.h
rename : externals/ace/config-win32-msvc-8.h => dep/acelite/ace/config-win32-msvc-8.h
rename : externals/ace/config-win32-msvc-9.h => dep/acelite/ace/config-win32-msvc-9.h
rename : externals/ace/config-win32-msvc.h => dep/acelite/ace/config-win32-msvc.h
rename : externals/ace/config-win32.h => dep/acelite/ace/config-win32.h
rename : externals/ace/config.h.in => dep/acelite/ace/config.h.in
rename : externals/ace/gethrtime.cpp => dep/acelite/ace/gethrtime.cpp
rename : externals/ace/iosfwd.h => dep/acelite/ace/iosfwd.h
rename : externals/ace/os_include/arpa/os_inet.h => dep/acelite/ace/os_include/arpa/os_inet.h
rename : externals/ace/os_include/net/os_if.h => dep/acelite/ace/os_include/net/os_if.h
rename : externals/ace/os_include/netinet/os_in.h => dep/acelite/ace/os_include/netinet/os_in.h
rename : externals/ace/os_include/netinet/os_tcp.h => dep/acelite/ace/os_include/netinet/os_tcp.h
rename : externals/ace/os_include/os_aio.h => dep/acelite/ace/os_include/os_aio.h
rename : externals/ace/os_include/os_assert.h => dep/acelite/ace/os_include/os_assert.h
rename : externals/ace/os_include/os_byteswap.h => dep/acelite/ace/os_include/os_byteswap.h
rename : externals/ace/os_include/os_complex.h => dep/acelite/ace/os_include/os_complex.h
rename : externals/ace/os_include/os_cpio.h => dep/acelite/ace/os_include/os_cpio.h
rename : externals/ace/os_include/os_ctype.h => dep/acelite/ace/os_include/os_ctype.h
rename : externals/ace/os_include/os_dirent.h => dep/acelite/ace/os_include/os_dirent.h
rename : externals/ace/os_include/os_dlfcn.h => dep/acelite/ace/os_include/os_dlfcn.h
rename : externals/ace/os_include/os_errno.h => dep/acelite/ace/os_include/os_errno.h
rename : externals/ace/os_include/os_fcntl.h => dep/acelite/ace/os_include/os_fcntl.h
rename : externals/ace/os_include/os_fenv.h => dep/acelite/ace/os_include/os_fenv.h
rename : externals/ace/os_include/os_float.h => dep/acelite/ace/os_include/os_float.h
rename : externals/ace/os_include/os_fmtmsg.h => dep/acelite/ace/os_include/os_fmtmsg.h
rename : externals/ace/os_include/os_fnmatch.h => dep/acelite/ace/os_include/os_fnmatch.h
rename : externals/ace/os_include/os_ftw.h => dep/acelite/ace/os_include/os_ftw.h
rename : externals/ace/os_include/os_glob.h => dep/acelite/ace/os_include/os_glob.h
rename : externals/ace/os_include/os_grp.h => dep/acelite/ace/os_include/os_grp.h
rename : externals/ace/os_include/os_iconv.h => dep/acelite/ace/os_include/os_iconv.h
rename : externals/ace/os_include/os_intrin.h => dep/acelite/ace/os_include/os_intrin.h
rename : externals/ace/os_include/os_inttypes.h => dep/acelite/ace/os_include/os_inttypes.h
rename : externals/ace/os_include/os_iso646.h => dep/acelite/ace/os_include/os_iso646.h
rename : externals/ace/os_include/os_kstat.h => dep/acelite/ace/os_include/os_kstat.h
rename : externals/ace/os_include/os_langinfo.h => dep/acelite/ace/os_include/os_langinfo.h
rename : externals/ace/os_include/os_libgen.h => dep/acelite/ace/os_include/os_libgen.h
rename : externals/ace/os_include/os_limits.h => dep/acelite/ace/os_include/os_limits.h
rename : externals/ace/os_include/os_local.h => dep/acelite/ace/os_include/os_local.h
rename : externals/ace/os_include/os_math.h => dep/acelite/ace/os_include/os_math.h
rename : externals/ace/os_include/os_monetary.h => dep/acelite/ace/os_include/os_monetary.h
rename : externals/ace/os_include/os_mqueue.h => dep/acelite/ace/os_include/os_mqueue.h
rename : externals/ace/os_include/os_ndbm.h => dep/acelite/ace/os_include/os_ndbm.h
rename : externals/ace/os_include/os_netdb.h => dep/acelite/ace/os_include/os_netdb.h
rename : externals/ace/os_include/os_nl_types.h => dep/acelite/ace/os_include/os_nl_types.h
rename : externals/ace/os_include/os_pdh.h => dep/acelite/ace/os_include/os_pdh.h
rename : externals/ace/os_include/os_pdhmsg.h => dep/acelite/ace/os_include/os_pdhmsg.h
rename : externals/ace/os_include/os_poll.h => dep/acelite/ace/os_include/os_poll.h
rename : externals/ace/os_include/os_pthread.h => dep/acelite/ace/os_include/os_pthread.h
rename : externals/ace/os_include/os_pwd.h => dep/acelite/ace/os_include/os_pwd.h
rename : externals/ace/os_include/os_regex.h => dep/acelite/ace/os_include/os_regex.h
rename : externals/ace/os_include/os_sched.h => dep/acelite/ace/os_include/os_sched.h
rename : externals/ace/os_include/os_search.h => dep/acelite/ace/os_include/os_search.h
rename : externals/ace/os_include/os_semaphore.h => dep/acelite/ace/os_include/os_semaphore.h
rename : externals/ace/os_include/os_setjmp.h => dep/acelite/ace/os_include/os_setjmp.h
rename : externals/ace/os_include/os_signal.h => dep/acelite/ace/os_include/os_signal.h
rename : externals/ace/os_include/os_spawn.h => dep/acelite/ace/os_include/os_spawn.h
rename : externals/ace/os_include/os_stdarg.h => dep/acelite/ace/os_include/os_stdarg.h
rename : externals/ace/os_include/os_stdbool.h => dep/acelite/ace/os_include/os_stdbool.h
rename : externals/ace/os_include/os_stddef.h => dep/acelite/ace/os_include/os_stddef.h
rename : externals/ace/os_include/os_stdint.h => dep/acelite/ace/os_include/os_stdint.h
rename : externals/ace/os_include/os_stdio.h => dep/acelite/ace/os_include/os_stdio.h
rename : externals/ace/os_include/os_stdlib.h => dep/acelite/ace/os_include/os_stdlib.h
rename : externals/ace/os_include/os_string.h => dep/acelite/ace/os_include/os_string.h
rename : externals/ace/os_include/os_strings.h => dep/acelite/ace/os_include/os_strings.h
rename : externals/ace/os_include/os_stropts.h => dep/acelite/ace/os_include/os_stropts.h
rename : externals/ace/os_include/os_syslog.h => dep/acelite/ace/os_include/os_syslog.h
rename : externals/ace/os_include/os_tar.h => dep/acelite/ace/os_include/os_tar.h
rename : externals/ace/os_include/os_termios.h => dep/acelite/ace/os_include/os_termios.h
rename : externals/ace/os_include/os_tgmath.h => dep/acelite/ace/os_include/os_tgmath.h
rename : externals/ace/os_include/os_time.h => dep/acelite/ace/os_include/os_time.h
rename : externals/ace/os_include/os_trace.h => dep/acelite/ace/os_include/os_trace.h
rename : externals/ace/os_include/os_typeinfo.h => dep/acelite/ace/os_include/os_typeinfo.h
rename : externals/ace/os_include/os_ucontext.h => dep/acelite/ace/os_include/os_ucontext.h
rename : externals/ace/os_include/os_ulimit.h => dep/acelite/ace/os_include/os_ulimit.h
rename : externals/ace/os_include/os_unistd.h => dep/acelite/ace/os_include/os_unistd.h
rename : externals/ace/os_include/os_utime.h => dep/acelite/ace/os_include/os_utime.h
rename : externals/ace/os_include/os_utmpx.h => dep/acelite/ace/os_include/os_utmpx.h
rename : externals/ace/os_include/os_wchar.h => dep/acelite/ace/os_include/os_wchar.h
rename : externals/ace/os_include/os_wctype.h => dep/acelite/ace/os_include/os_wctype.h
rename : externals/ace/os_include/os_wordexp.h => dep/acelite/ace/os_include/os_wordexp.h
rename : externals/ace/os_include/sys/os_ipc.h => dep/acelite/ace/os_include/sys/os_ipc.h
rename : externals/ace/os_include/sys/os_loadavg.h => dep/acelite/ace/os_include/sys/os_loadavg.h
rename : externals/ace/os_include/sys/os_mman.h => dep/acelite/ace/os_include/sys/os_mman.h
rename : externals/ace/os_include/sys/os_msg.h => dep/acelite/ace/os_include/sys/os_msg.h
rename : externals/ace/os_include/sys/os_pstat.h => dep/acelite/ace/os_include/sys/os_pstat.h
rename : externals/ace/os_include/sys/os_resource.h => dep/acelite/ace/os_include/sys/os_resource.h
rename : externals/ace/os_include/sys/os_select.h => dep/acelite/ace/os_include/sys/os_select.h
rename : externals/ace/os_include/sys/os_sem.h => dep/acelite/ace/os_include/sys/os_sem.h
rename : externals/ace/os_include/sys/os_shm.h => dep/acelite/ace/os_include/sys/os_shm.h
rename : externals/ace/os_include/sys/os_socket.h => dep/acelite/ace/os_include/sys/os_socket.h
rename : externals/ace/os_include/sys/os_stat.h => dep/acelite/ace/os_include/sys/os_stat.h
rename : externals/ace/os_include/sys/os_statvfs.h => dep/acelite/ace/os_include/sys/os_statvfs.h
rename : externals/ace/os_include/sys/os_sysctl.h => dep/acelite/ace/os_include/sys/os_sysctl.h
rename : externals/ace/os_include/sys/os_sysinfo.h => dep/acelite/ace/os_include/sys/os_sysinfo.h
rename : externals/ace/os_include/sys/os_time.h => dep/acelite/ace/os_include/sys/os_time.h
rename : externals/ace/os_include/sys/os_timeb.h => dep/acelite/ace/os_include/sys/os_timeb.h
rename : externals/ace/os_include/sys/os_times.h => dep/acelite/ace/os_include/sys/os_times.h
rename : externals/ace/os_include/sys/os_types.h => dep/acelite/ace/os_include/sys/os_types.h
rename : externals/ace/os_include/sys/os_uio.h => dep/acelite/ace/os_include/sys/os_uio.h
rename : externals/ace/os_include/sys/os_un.h => dep/acelite/ace/os_include/sys/os_un.h
rename : externals/ace/os_include/sys/os_utsname.h => dep/acelite/ace/os_include/sys/os_utsname.h
rename : externals/ace/os_include/sys/os_wait.h => dep/acelite/ace/os_include/sys/os_wait.h
rename : externals/ace/post.h => dep/acelite/ace/post.h
rename : externals/ace/pre.h => dep/acelite/ace/pre.h
rename : externals/ace/streams.h => dep/acelite/ace/streams.h
rename : externals/ace/svc_export.h => dep/acelite/ace/svc_export.h
rename : externals/bzip2/CMakeLists.txt => dep/bzip2/CMakeLists.txt
rename : externals/bzip2/blocksort.c => dep/bzip2/blocksort.c
rename : externals/bzip2/bzlib.c => dep/bzip2/bzlib.c
rename : externals/bzip2/bzlib.h => dep/bzip2/bzlib.h
rename : externals/bzip2/bzlib_private.h => dep/bzip2/bzlib_private.h
rename : externals/bzip2/compress.c => dep/bzip2/compress.c
rename : externals/bzip2/crctable.c => dep/bzip2/crctable.c
rename : externals/bzip2/decompress.c => dep/bzip2/decompress.c
rename : externals/bzip2/huffman.c => dep/bzip2/huffman.c
rename : externals/bzip2/randtable.c => dep/bzip2/randtable.c
rename : externals/g3dlite/AABox.cpp => dep/g3dlite/AABox.cpp
rename : externals/g3dlite/Any.cpp => dep/g3dlite/Any.cpp
rename : externals/g3dlite/BinaryFormat.cpp => dep/g3dlite/BinaryFormat.cpp
rename : externals/g3dlite/BinaryInput.cpp => dep/g3dlite/BinaryInput.cpp
rename : externals/g3dlite/BinaryOutput.cpp => dep/g3dlite/BinaryOutput.cpp
rename : externals/g3dlite/Box.cpp => dep/g3dlite/Box.cpp
rename : externals/g3dlite/CMakeLists.txt => dep/g3dlite/CMakeLists.txt
rename : externals/g3dlite/Capsule.cpp => dep/g3dlite/Capsule.cpp
rename : externals/g3dlite/CollisionDetection.cpp => dep/g3dlite/CollisionDetection.cpp
rename : externals/g3dlite/CoordinateFrame.cpp => dep/g3dlite/CoordinateFrame.cpp
rename : externals/g3dlite/Crypto.cpp => dep/g3dlite/Crypto.cpp
rename : externals/g3dlite/Cylinder.cpp => dep/g3dlite/Cylinder.cpp
rename : externals/g3dlite/G3D/AABox.h => dep/g3dlite/G3D/AABox.h
rename : externals/g3dlite/G3D/Any.h => dep/g3dlite/G3D/Any.h
rename : externals/g3dlite/G3D/AnyVal.h => dep/g3dlite/G3D/AnyVal.h
rename : externals/g3dlite/G3D/AreaMemoryManager.h => dep/g3dlite/G3D/AreaMemoryManager.h
rename : externals/g3dlite/G3D/Array.h => dep/g3dlite/G3D/Array.h
rename : externals/g3dlite/G3D/AtomicInt32.h => dep/g3dlite/G3D/AtomicInt32.h
rename : externals/g3dlite/G3D/BinaryFormat.h => dep/g3dlite/G3D/BinaryFormat.h
rename : externals/g3dlite/G3D/BinaryInput.h => dep/g3dlite/G3D/BinaryInput.h
rename : externals/g3dlite/G3D/BinaryOutput.h => dep/g3dlite/G3D/BinaryOutput.h
rename : externals/g3dlite/G3D/BoundsTrait.h => dep/g3dlite/G3D/BoundsTrait.h
rename : externals/g3dlite/G3D/Box.h => dep/g3dlite/G3D/Box.h
rename : externals/g3dlite/G3D/Box2D.h => dep/g3dlite/G3D/Box2D.h
rename : externals/g3dlite/G3D/BumpMapPreprocess.h => dep/g3dlite/G3D/BumpMapPreprocess.h
rename : externals/g3dlite/G3D/Capsule.h => dep/g3dlite/G3D/Capsule.h
rename : externals/g3dlite/G3D/CollisionDetection.h => dep/g3dlite/G3D/CollisionDetection.h
rename : externals/g3dlite/G3D/Color1.h => dep/g3dlite/G3D/Color1.h
rename : externals/g3dlite/G3D/Color1uint8.h => dep/g3dlite/G3D/Color1uint8.h
rename : externals/g3dlite/G3D/Color3.h => dep/g3dlite/G3D/Color3.h
rename : externals/g3dlite/G3D/Color3uint8.h => dep/g3dlite/G3D/Color3uint8.h
rename : externals/g3dlite/G3D/Color4.h => dep/g3dlite/G3D/Color4.h
rename : externals/g3dlite/G3D/Color4uint8.h => dep/g3dlite/G3D/Color4uint8.h
rename : externals/g3dlite/G3D/Cone.h => dep/g3dlite/G3D/Cone.h
rename : externals/g3dlite/G3D/ConvexPolyhedron.h => dep/g3dlite/G3D/ConvexPolyhedron.h
rename : externals/g3dlite/G3D/CoordinateFrame.h => dep/g3dlite/G3D/CoordinateFrame.h
rename : externals/g3dlite/G3D/Crypto.h => dep/g3dlite/G3D/Crypto.h
rename : externals/g3dlite/G3D/Cylinder.h => dep/g3dlite/G3D/Cylinder.h
rename : externals/g3dlite/G3D/EqualsTrait.h => dep/g3dlite/G3D/EqualsTrait.h
rename : externals/g3dlite/G3D/G3D.h => dep/g3dlite/G3D/G3D.h
rename : externals/g3dlite/G3D/G3DAll.h => dep/g3dlite/G3D/G3DAll.h
rename : externals/g3dlite/G3D/G3DGameUnits.h => dep/g3dlite/G3D/G3DGameUnits.h
rename : externals/g3dlite/G3D/GCamera.h => dep/g3dlite/G3D/GCamera.h
rename : externals/g3dlite/G3D/GImage.h => dep/g3dlite/G3D/GImage.h
rename : externals/g3dlite/G3D/GLight.h => dep/g3dlite/G3D/GLight.h
rename : externals/g3dlite/G3D/GMutex.h => dep/g3dlite/G3D/GMutex.h
rename : externals/g3dlite/G3D/GThread.h => dep/g3dlite/G3D/GThread.h
rename : externals/g3dlite/G3D/GUniqueID.h => dep/g3dlite/G3D/GUniqueID.h
rename : externals/g3dlite/G3D/HashTrait.h => dep/g3dlite/G3D/HashTrait.h
rename : externals/g3dlite/G3D/Image1.h => dep/g3dlite/G3D/Image1.h
rename : externals/g3dlite/G3D/Image1uint8.h => dep/g3dlite/G3D/Image1uint8.h
rename : externals/g3dlite/G3D/Image3.h => dep/g3dlite/G3D/Image3.h
rename : externals/g3dlite/G3D/Image3uint8.h => dep/g3dlite/G3D/Image3uint8.h
rename : externals/g3dlite/G3D/Image4.h => dep/g3dlite/G3D/Image4.h
rename : externals/g3dlite/G3D/Image4uint8.h => dep/g3dlite/G3D/Image4uint8.h
rename : externals/g3dlite/G3D/ImageFormat.h => dep/g3dlite/G3D/ImageFormat.h
rename : externals/g3dlite/G3D/Intersect.h => dep/g3dlite/G3D/Intersect.h
rename : externals/g3dlite/G3D/KDTree.h => dep/g3dlite/G3D/KDTree.h
rename : externals/g3dlite/G3D/Line.h => dep/g3dlite/G3D/Line.h
rename : externals/g3dlite/G3D/LineSegment.h => dep/g3dlite/G3D/LineSegment.h
rename : externals/g3dlite/G3D/Log.h => dep/g3dlite/G3D/Log.h
rename : externals/g3dlite/G3D/Map2D.h => dep/g3dlite/G3D/Map2D.h
rename : externals/g3dlite/G3D/Matrix.h => dep/g3dlite/G3D/Matrix.h
rename : externals/g3dlite/G3D/Matrix2.h => dep/g3dlite/G3D/Matrix2.h
rename : externals/g3dlite/G3D/Matrix3.h => dep/g3dlite/G3D/Matrix3.h
rename : externals/g3dlite/G3D/Matrix4.h => dep/g3dlite/G3D/Matrix4.h
rename : externals/g3dlite/G3D/MemoryManager.h => dep/g3dlite/G3D/MemoryManager.h
rename : externals/g3dlite/G3D/MeshAlg.h => dep/g3dlite/G3D/MeshAlg.h
rename : externals/g3dlite/G3D/MeshBuilder.h => dep/g3dlite/G3D/MeshBuilder.h
rename : externals/g3dlite/G3D/NetAddress.h => dep/g3dlite/G3D/NetAddress.h
rename : externals/g3dlite/G3D/NetworkDevice.h => dep/g3dlite/G3D/NetworkDevice.h
rename : externals/g3dlite/G3D/ParseError.h => dep/g3dlite/G3D/ParseError.h
rename : externals/g3dlite/G3D/PhysicsFrame.h => dep/g3dlite/G3D/PhysicsFrame.h
rename : externals/g3dlite/G3D/Plane.h => dep/g3dlite/G3D/Plane.h
rename : externals/g3dlite/G3D/PointHashGrid.h => dep/g3dlite/G3D/PointHashGrid.h
rename : externals/g3dlite/G3D/PointKDTree.h => dep/g3dlite/G3D/PointKDTree.h
rename : externals/g3dlite/G3D/Pointer.h => dep/g3dlite/G3D/Pointer.h
rename : externals/g3dlite/G3D/PositionTrait.h => dep/g3dlite/G3D/PositionTrait.h
rename : externals/g3dlite/G3D/PrecomputedRandom.h => dep/g3dlite/G3D/PrecomputedRandom.h
rename : externals/g3dlite/G3D/Quat.h => dep/g3dlite/G3D/Quat.h
rename : externals/g3dlite/G3D/Quat.inl => dep/g3dlite/G3D/Quat.inl
rename : externals/g3dlite/G3D/Queue.h => dep/g3dlite/G3D/Queue.h
rename : externals/g3dlite/G3D/Random.h => dep/g3dlite/G3D/Random.h
rename : externals/g3dlite/G3D/Ray.h => dep/g3dlite/G3D/Ray.h
rename : externals/g3dlite/G3D/Rect2D.h => dep/g3dlite/G3D/Rect2D.h
rename : externals/g3dlite/G3D/ReferenceCount.h => dep/g3dlite/G3D/ReferenceCount.h
rename : externals/g3dlite/G3D/RegistryUtil.h => dep/g3dlite/G3D/RegistryUtil.h
rename : externals/g3dlite/G3D/Set.h => dep/g3dlite/G3D/Set.h
rename : externals/g3dlite/G3D/SmallArray.h => dep/g3dlite/G3D/SmallArray.h
rename : externals/g3dlite/G3D/Sphere.h => dep/g3dlite/G3D/Sphere.h
rename : externals/g3dlite/G3D/Spline.h => dep/g3dlite/G3D/Spline.h
rename : externals/g3dlite/G3D/Stopwatch.h => dep/g3dlite/G3D/Stopwatch.h
rename : externals/g3dlite/G3D/System.h => dep/g3dlite/G3D/System.h
rename : externals/g3dlite/G3D/Table.h => dep/g3dlite/G3D/Table.h
rename : externals/g3dlite/G3D/TextInput.h => dep/g3dlite/G3D/TextInput.h
rename : externals/g3dlite/G3D/TextOutput.h => dep/g3dlite/G3D/TextOutput.h
rename : externals/g3dlite/G3D/ThreadSet.h => dep/g3dlite/G3D/ThreadSet.h
rename : externals/g3dlite/G3D/Triangle.h => dep/g3dlite/G3D/Triangle.h
rename : externals/g3dlite/G3D/UprightFrame.h => dep/g3dlite/G3D/UprightFrame.h
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rename : externals/jemalloc/jemalloc/jemalloc.h => dep/jemalloc/jemalloc/jemalloc.h
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rename : externals/libmpq/AUTHORS => dep/libmpq/AUTHORS
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2010-08-17 02:14:20 +02:00

2749 lines
90 KiB
C++

// $Id: WFMO_Reactor.cpp 85125 2009-04-20 16:47:38Z johnnyw $
#include "ace/WFMO_Reactor.h"
#if defined (ACE_WIN32)
#include "ace/Handle_Set.h"
#include "ace/Timer_Heap.h"
#include "ace/Thread.h"
#include "ace/OS_NS_errno.h"
#include "ace/Null_Condition.h"
#if !defined (__ACE_INLINE__)
#include "ace/WFMO_Reactor.inl"
#endif /* __ACE_INLINE__ */
ACE_RCSID(ace, WFMO_Reactor, "$Id: WFMO_Reactor.cpp 85125 2009-04-20 16:47:38Z johnnyw $")
#include "ace/Auto_Ptr.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_WFMO_Reactor_Handler_Repository::ACE_WFMO_Reactor_Handler_Repository (ACE_WFMO_Reactor &wfmo_reactor)
: wfmo_reactor_ (wfmo_reactor)
{
}
int
ACE_WFMO_Reactor_Handler_Repository::open (size_t size)
{
if (size > MAXIMUM_WAIT_OBJECTS)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%d exceeds MAXIMUM_WAIT_OBJECTS (%d)\n"),
size,
MAXIMUM_WAIT_OBJECTS),
-1);
// Dynamic allocation
ACE_NEW_RETURN (this->current_handles_,
ACE_HANDLE[size],
-1);
ACE_NEW_RETURN (this->current_info_,
Current_Info[size],
-1);
ACE_NEW_RETURN (this->current_suspended_info_,
Suspended_Info[size],
-1);
ACE_NEW_RETURN (this->to_be_added_info_,
To_Be_Added_Info[size],
-1);
// Initialization
this->max_size_ = size;
this->max_handlep1_ = 0;
this->suspended_handles_ = 0;
this->handles_to_be_added_ = 0;
this->handles_to_be_deleted_ = 0;
this->handles_to_be_suspended_ = 0;
this->handles_to_be_resumed_ = 0;
for (size_t i = 0; i < size; ++i)
this->current_handles_[i] = ACE_INVALID_HANDLE;
return 0;
}
ACE_WFMO_Reactor_Handler_Repository::~ACE_WFMO_Reactor_Handler_Repository (void)
{
// Free up dynamically allocated space
delete [] this->current_handles_;
delete [] this->current_info_;
delete [] this->current_suspended_info_;
delete [] this->to_be_added_info_;
}
ACE_Reactor_Mask
ACE_WFMO_Reactor_Handler_Repository::bit_ops (long &existing_masks,
ACE_Reactor_Mask change_masks,
int operation)
{
// Find the old reactor masks. This automatically does the work of
// the GET_MASK operation.
ACE_Reactor_Mask old_masks = ACE_Event_Handler::NULL_MASK;
if (ACE_BIT_ENABLED (existing_masks, FD_READ)
|| ACE_BIT_ENABLED (existing_masks, FD_CLOSE))
ACE_SET_BITS (old_masks, ACE_Event_Handler::READ_MASK);
if (ACE_BIT_ENABLED (existing_masks, FD_WRITE))
ACE_SET_BITS (old_masks, ACE_Event_Handler::WRITE_MASK);
if (ACE_BIT_ENABLED (existing_masks, FD_OOB))
ACE_SET_BITS (old_masks, ACE_Event_Handler::EXCEPT_MASK);
if (ACE_BIT_ENABLED (existing_masks, FD_ACCEPT))
ACE_SET_BITS (old_masks, ACE_Event_Handler::ACCEPT_MASK);
if (ACE_BIT_ENABLED (existing_masks, FD_CONNECT))
ACE_SET_BITS (old_masks, ACE_Event_Handler::CONNECT_MASK);
if (ACE_BIT_ENABLED (existing_masks, FD_QOS))
ACE_SET_BITS (old_masks, ACE_Event_Handler::QOS_MASK);
if (ACE_BIT_ENABLED (existing_masks, FD_GROUP_QOS))
ACE_SET_BITS (old_masks, ACE_Event_Handler::GROUP_QOS_MASK);
switch (operation)
{
case ACE_Reactor::CLR_MASK:
// For the CLR_MASK operation, clear only the specific masks.
if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::READ_MASK))
{
ACE_CLR_BITS (existing_masks, FD_READ);
ACE_CLR_BITS (existing_masks, FD_CLOSE);
}
if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::WRITE_MASK))
ACE_CLR_BITS (existing_masks, FD_WRITE);
if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::EXCEPT_MASK))
ACE_CLR_BITS (existing_masks, FD_OOB);
if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::ACCEPT_MASK))
ACE_CLR_BITS (existing_masks, FD_ACCEPT);
if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::CONNECT_MASK))
ACE_CLR_BITS (existing_masks, FD_CONNECT);
if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::QOS_MASK))
ACE_CLR_BITS (existing_masks, FD_QOS);
if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::GROUP_QOS_MASK))
ACE_CLR_BITS (existing_masks, FD_GROUP_QOS);
break;
case ACE_Reactor::SET_MASK:
// If the operation is a set, first reset any existing masks
existing_masks = 0;
/* FALLTHRU */
case ACE_Reactor::ADD_MASK:
// For the ADD_MASK and the SET_MASK operation, add only the
// specific masks.
if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::READ_MASK))
{
ACE_SET_BITS (existing_masks, FD_READ);
ACE_SET_BITS (existing_masks, FD_CLOSE);
}
if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::WRITE_MASK))
ACE_SET_BITS (existing_masks, FD_WRITE);
if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::EXCEPT_MASK))
ACE_SET_BITS (existing_masks, FD_OOB);
if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::ACCEPT_MASK))
ACE_SET_BITS (existing_masks, FD_ACCEPT);
if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::CONNECT_MASK))
ACE_SET_BITS (existing_masks, FD_CONNECT);
if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::QOS_MASK))
ACE_SET_BITS (existing_masks, FD_QOS);
if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::GROUP_QOS_MASK))
ACE_SET_BITS (existing_masks, FD_GROUP_QOS);
break;
case ACE_Reactor::GET_MASK:
// The work for this operation is done in all cases at the
// begining of the function.
ACE_UNUSED_ARG (change_masks);
break;
}
return old_masks;
}
int
ACE_WFMO_Reactor_Handler_Repository::unbind_i (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
bool &changes_required)
{
int error = 0;
// Remember this value; only if it changes do we need to wakeup
// the other threads
size_t const original_handle_count = this->handles_to_be_deleted_;
size_t i;
// Go through all the handles looking for <handle>. Even if we find
// it, we continue through the rest of the list since <handle> could
// appear multiple times. All handles are checked.
// First check the current entries
for (i = 0; i < this->max_handlep1_ && error == 0; ++i)
// Since the handle can either be the event or the I/O handle,
// we have to check both
if ((this->current_handles_[i] == handle
|| this->current_info_[i].io_handle_ == handle)
&& // Make sure that it is not already marked for deleted
!this->current_info_[i].delete_entry_)
{
if (this->remove_handler_i (i, mask) == -1)
error = 1;
}
// Then check the suspended entries
for (i = 0; i < this->suspended_handles_ && error == 0; ++i)
// Since the handle can either be the event or the I/O handle, we
// have to check both
if ((this->current_suspended_info_[i].io_handle_ == handle
|| this->current_suspended_info_[i].event_handle_ == handle)
&&
// Make sure that it is not already marked for deleted
!this->current_suspended_info_[i].delete_entry_)
{
if (this->remove_suspended_handler_i (i, mask) == -1)
error = 1;
}
// Then check the to_be_added entries
for (i = 0; i < this->handles_to_be_added_ && error == 0; ++i)
// Since the handle can either be the event or the I/O handle,
// we have to check both
if ((this->to_be_added_info_[i].io_handle_ == handle
|| this->to_be_added_info_[i].event_handle_ == handle)
&&
// Make sure that it is not already marked for deleted
!this->to_be_added_info_[i].delete_entry_)
{
if (this->remove_to_be_added_handler_i (i, mask) == -1)
error = 1;
}
// Only if the number of handlers to be deleted changes do we need
// to wakeup the other threads
if (original_handle_count < this->handles_to_be_deleted_)
changes_required = true;
return error ? -1 : 0;
}
int
ACE_WFMO_Reactor_Handler_Repository::remove_handler_i (size_t slot,
ACE_Reactor_Mask to_be_removed_masks)
{
// I/O entries
if (this->current_info_[slot].io_entry_)
{
// See if there are other events that the <Event_Handler> is
// interested in
this->bit_ops (this->current_info_[slot].network_events_,
to_be_removed_masks,
ACE_Reactor::CLR_MASK);
// Disassociate/Reassociate the event from/with the I/O handle.
// This will depend on the value of remaining set of network
// events that the <event_handler> is interested in. I don't
// think we can do anything about errors here, so I will not
// check this.
::WSAEventSelect ((SOCKET) this->current_info_[slot].io_handle_,
this->current_handles_[slot],
this->current_info_[slot].network_events_);
}
// Normal event entries.
else if (ACE_BIT_ENABLED (to_be_removed_masks, ACE_Event_Handler::DONT_CALL))
// Preserve DONT_CALL
to_be_removed_masks = ACE_Event_Handler::DONT_CALL;
else
// Make sure that the <to_be_removed_masks> is the NULL_MASK
to_be_removed_masks = ACE_Event_Handler::NULL_MASK;
// If this event was marked for suspension, undo the suspension flag
// and reduce the to be suspended count.
if (this->current_info_[slot].suspend_entry_)
{
// Undo suspension
this->current_info_[slot].suspend_entry_ = false;
// Decrement the handle count
--this->handles_to_be_suspended_;
}
// If there are no more events that the <Event_Handler> is
// interested in, or this is a non-I/O entry, schedule the
// <Event_Handler> for removal
if (this->current_info_[slot].network_events_ == 0)
{
// Mark to be deleted
this->current_info_[slot].delete_entry_ = true;
// Remember the mask
this->current_info_[slot].close_masks_ = to_be_removed_masks;
// Increment the handle count
++this->handles_to_be_deleted_;
}
// Since it is not a complete removal, we'll call handle_close
// for all the masks that were removed. This does not change
// the internal state of the reactor.
//
// Note: this condition only applies to I/O entries
else if (ACE_BIT_ENABLED (to_be_removed_masks, ACE_Event_Handler::DONT_CALL) == 0)
{
ACE_HANDLE handle = this->current_info_[slot].io_handle_;
this->current_info_[slot].event_handler_->handle_close (handle,
to_be_removed_masks);
}
return 0;
}
int
ACE_WFMO_Reactor_Handler_Repository::remove_suspended_handler_i (size_t slot,
ACE_Reactor_Mask to_be_removed_masks)
{
// I/O entries
if (this->current_suspended_info_[slot].io_entry_)
{
// See if there are other events that the <Event_Handler> is
// interested in
this->bit_ops (this->current_suspended_info_[slot].network_events_,
to_be_removed_masks,
ACE_Reactor::CLR_MASK);
// Disassociate/Reassociate the event from/with the I/O handle.
// This will depend on the value of remaining set of network
// events that the <event_handler> is interested in. I don't
// think we can do anything about errors here, so I will not
// check this.
::WSAEventSelect ((SOCKET) this->current_suspended_info_[slot].io_handle_,
this->current_suspended_info_[slot].event_handle_,
this->current_suspended_info_[slot].network_events_);
}
// Normal event entries.
else if (ACE_BIT_ENABLED (to_be_removed_masks, ACE_Event_Handler::DONT_CALL))
// Preserve DONT_CALL
to_be_removed_masks = ACE_Event_Handler::DONT_CALL;
else
// Make sure that the <to_be_removed_masks> is the NULL_MASK
to_be_removed_masks = ACE_Event_Handler::NULL_MASK;
// If this event was marked for resumption, undo the resumption flag
// and reduce the to be resumed count.
if (this->current_suspended_info_[slot].resume_entry_)
{
// Undo resumption
this->current_suspended_info_[slot].resume_entry_ = false;
// Decrement the handle count
--this->handles_to_be_resumed_;
}
// If there are no more events that the <Event_Handler> is
// interested in, or this is a non-I/O entry, schedule the
// <Event_Handler> for removal
if (this->current_suspended_info_[slot].network_events_ == 0)
{
// Mark to be deleted
this->current_suspended_info_[slot].delete_entry_ = true;
// Remember the mask
this->current_suspended_info_[slot].close_masks_ = to_be_removed_masks;
// Increment the handle count
++this->handles_to_be_deleted_;
}
// Since it is not a complete removal, we'll call handle_close for
// all the masks that were removed. This does not change the
// internal state of the reactor.
//
// Note: this condition only applies to I/O entries
else if (ACE_BIT_ENABLED (to_be_removed_masks, ACE_Event_Handler::DONT_CALL) == 0)
{
ACE_HANDLE handle = this->current_suspended_info_[slot].io_handle_;
this->current_suspended_info_[slot].event_handler_->handle_close (handle,
to_be_removed_masks);
}
return 0;
}
int
ACE_WFMO_Reactor_Handler_Repository::remove_to_be_added_handler_i (size_t slot,
ACE_Reactor_Mask to_be_removed_masks)
{
// I/O entries
if (this->to_be_added_info_[slot].io_entry_)
{
// See if there are other events that the <Event_Handler> is
// interested in
this->bit_ops (this->to_be_added_info_[slot].network_events_,
to_be_removed_masks,
ACE_Reactor::CLR_MASK);
// Disassociate/Reassociate the event from/with the I/O handle.
// This will depend on the value of remaining set of network
// events that the <event_handler> is interested in. I don't
// think we can do anything about errors here, so I will not
// check this.
::WSAEventSelect ((SOCKET) this->to_be_added_info_[slot].io_handle_,
this->to_be_added_info_[slot].event_handle_,
this->to_be_added_info_[slot].network_events_);
}
// Normal event entries.
else if (ACE_BIT_ENABLED (to_be_removed_masks, ACE_Event_Handler::DONT_CALL))
// Preserve DONT_CALL
to_be_removed_masks = ACE_Event_Handler::DONT_CALL;
else
// Make sure that the <to_be_removed_masks> is the NULL_MASK
to_be_removed_masks = ACE_Event_Handler::NULL_MASK;
// If this event was marked for suspension, undo the suspension flag
// and reduce the to be suspended count.
if (this->to_be_added_info_[slot].suspend_entry_)
{
// Undo suspension
this->to_be_added_info_[slot].suspend_entry_ = false;
// Decrement the handle count
--this->handles_to_be_suspended_;
}
// If there are no more events that the <Event_Handler> is
// interested in, or this is a non-I/O entry, schedule the
// <Event_Handler> for removal
if (this->to_be_added_info_[slot].network_events_ == 0)
{
// Mark to be deleted
this->to_be_added_info_[slot].delete_entry_ = true;
// Remember the mask
this->to_be_added_info_[slot].close_masks_ = to_be_removed_masks;
// Increment the handle count
++this->handles_to_be_deleted_;
}
// Since it is not a complete removal, we'll call handle_close
// for all the masks that were removed. This does not change
// the internal state of the reactor.
//
// Note: this condition only applies to I/O entries
else if (ACE_BIT_ENABLED (to_be_removed_masks, ACE_Event_Handler::DONT_CALL) == 0)
{
ACE_HANDLE handle = this->to_be_added_info_[slot].io_handle_;
this->to_be_added_info_[slot].event_handler_->handle_close (handle,
to_be_removed_masks);
}
return 0;
}
int
ACE_WFMO_Reactor_Handler_Repository::suspend_handler_i (ACE_HANDLE handle,
bool &changes_required)
{
size_t i = 0;
// Go through all the handles looking for <handle>. Even if we find
// it, we continue through the rest of the list since <handle> could
// appear multiple times. All handles are checked.
// Check the current entries first.
for (i = 0; i < this->max_handlep1_; ++i)
// Since the handle can either be the event or the I/O handle,
// we have to check both
if ((this->current_handles_[i] == handle ||
this->current_info_[i].io_handle_ == handle) &&
// Make sure that it is not already marked for suspension
!this->current_info_[i].suspend_entry_)
{
// Mark to be suspended
this->current_info_[i].suspend_entry_ = true;
// Increment the handle count
++this->handles_to_be_suspended_;
// Changes will be required
changes_required = true;
}
// Then check the suspended entries.
for (i = 0; i < this->suspended_handles_; ++i)
// Since the handle can either be the event or the I/O handle,
// we have to check both
if ((this->current_suspended_info_[i].event_handle_ == handle ||
this->current_suspended_info_[i].io_handle_ == handle) &&
// Make sure that the resumption is not already undone
this->current_suspended_info_[i].resume_entry_)
{
// Undo resumption
this->current_suspended_info_[i].resume_entry_ = false;
// Decrement the handle count
--this->handles_to_be_resumed_;
// Changes will be required
changes_required = true;
}
// Then check the to_be_added entries.
for (i = 0; i < this->handles_to_be_added_; ++i)
// Since the handle can either be the event or the I/O handle,
// we have to check both
if ((this->to_be_added_info_[i].io_handle_ == handle ||
this->to_be_added_info_[i].event_handle_ == handle) &&
// Make sure that it is not already marked for suspension
!this->to_be_added_info_[i].suspend_entry_)
{
// Mark to be suspended
this->to_be_added_info_[i].suspend_entry_ = true;
// Increment the handle count
++this->handles_to_be_suspended_;
// Changes will be required
changes_required = true;
}
return 0;
}
int
ACE_WFMO_Reactor_Handler_Repository::resume_handler_i (ACE_HANDLE handle,
bool &changes_required)
{
size_t i = 0;
// Go through all the handles looking for <handle>. Even if we find
// it, we continue through the rest of the list since <handle> could
// appear multiple times. All handles are checked.
// Check the current entries first.
for (i = 0; i < this->max_handlep1_; ++i)
// Since the handle can either be the event or the I/O handle,
// we have to check both
if ((this->current_handles_[i] == handle ||
this->current_info_[i].io_handle_ == handle) &&
// Make sure that the suspension is not already undone
this->current_info_[i].suspend_entry_)
{
// Undo suspension
this->current_info_[i].suspend_entry_ = false;
// Decrement the handle count
--this->handles_to_be_suspended_;
// Changes will be required
changes_required = true;
}
// Then check the suspended entries.
for (i = 0; i < this->suspended_handles_; ++i)
// Since the handle can either be the event or the I/O handle,
// we have to check both
if ((this->current_suspended_info_[i].event_handle_ == handle ||
this->current_suspended_info_[i].io_handle_ == handle) &&
// Make sure that it is not already marked for resumption
!this->current_suspended_info_[i].resume_entry_)
{
// Mark to be resumed
this->current_suspended_info_[i].resume_entry_ = true;
// Increment the handle count
++this->handles_to_be_resumed_;
// Changes will be required
changes_required = true;
}
// Then check the to_be_added entries.
for (i = 0; i < this->handles_to_be_added_; ++i)
// Since the handle can either be the event or the I/O handle,
// we have to check both
if ((this->to_be_added_info_[i].io_handle_ == handle ||
this->to_be_added_info_[i].event_handle_ == handle) &&
// Make sure that the suspension is not already undone
this->to_be_added_info_[i].suspend_entry_)
{
// Undo suspension
this->to_be_added_info_[i].suspend_entry_ = false;
// Decrement the handle count
--this->handles_to_be_suspended_;
// Changes will be required
changes_required = true;
}
return 0;
}
void
ACE_WFMO_Reactor_Handler_Repository::unbind_all (void)
{
{
ACE_GUARD (ACE_Process_Mutex, ace_mon, this->wfmo_reactor_.lock_);
bool dummy;
size_t i;
// Remove all the current handlers
for (i = 0; i < this->max_handlep1_; ++i)
this->unbind_i (this->current_handles_[i],
ACE_Event_Handler::ALL_EVENTS_MASK,
dummy);
// Remove all the suspended handlers
for (i = 0; i < this->suspended_handles_; ++i)
this->unbind_i (this->current_suspended_info_[i].event_handle_,
ACE_Event_Handler::ALL_EVENTS_MASK,
dummy);
// Remove all the to_be_added handlers
for (i = 0; i < this->handles_to_be_added_; ++i)
this->unbind_i (this->to_be_added_info_[i].event_handle_,
ACE_Event_Handler::ALL_EVENTS_MASK,
dummy);
}
// The guard is released here
// Wake up all threads in WaitForMultipleObjects so that they can
// reconsult the handle set
this->wfmo_reactor_.wakeup_all_threads ();
}
int
ACE_WFMO_Reactor_Handler_Repository::bind_i (bool io_entry,
ACE_Event_Handler *event_handler,
long network_events,
ACE_HANDLE io_handle,
ACE_HANDLE event_handle,
bool delete_event)
{
if (event_handler == 0)
return -1;
// Make sure that the <handle> is valid
if (event_handle == ACE_INVALID_HANDLE)
event_handle = event_handler->get_handle ();
if (this->invalid_handle (event_handle))
return -1;
size_t current_size = this->max_handlep1_ +
this->handles_to_be_added_ -
this->handles_to_be_deleted_ +
this->suspended_handles_;
// Make sure that there's room in the table and that total pending
// additions should not exceed what the <to_be_added_info_> array
// can hold.
if (current_size < this->max_size_ &&
this->handles_to_be_added_ < this->max_size_)
{
// Cache this set into the <to_be_added_info_>, till we come
// around to actually adding this to the <current_info_>
this->to_be_added_info_[this->handles_to_be_added_].set (event_handle,
io_entry,
event_handler,
io_handle,
network_events,
delete_event);
++this->handles_to_be_added_;
event_handler->add_reference ();
// Wake up all threads in WaitForMultipleObjects so that they can
// reconsult the handle set
this->wfmo_reactor_.wakeup_all_threads ();
}
else
{
errno = EMFILE; // File descriptor table is full (better than nothing)
return -1;
}
return 0;
}
int
ACE_WFMO_Reactor_Handler_Repository::make_changes_in_current_infos (void)
{
// Go through the entire valid array and check for all handles that
// have been schedule for deletion
if (this->handles_to_be_deleted_ > 0 || this->handles_to_be_suspended_ > 0)
{
size_t i = 0;
while (i < this->max_handlep1_)
{
// This stuff is necessary here, since we should not make
// the upcall until all the internal data structures have
// been updated. This is to protect against upcalls that
// try to deregister again.
ACE_HANDLE handle = ACE_INVALID_HANDLE;
ACE_Reactor_Mask masks = ACE_Event_Handler::NULL_MASK;
ACE_Event_Handler *event_handler = 0;
// See if this entry is scheduled for deletion
if (this->current_info_[i].delete_entry_)
{
// Calling the <handle_close> method here will ensure that we
// will only call it once per deregistering <Event_Handler>.
// This is essential in the case when the <Event_Handler> will
// do something like delete itself and we have multiple
// threads in WFMO_Reactor.
//
// Make sure that the DONT_CALL mask is not set
masks = this->current_info_[i].close_masks_;
if (ACE_BIT_ENABLED (masks, ACE_Event_Handler::DONT_CALL) == 0)
{
// Grab the correct handle depending on the type entry
if (this->current_info_[i].io_entry_)
handle = this->current_info_[i].io_handle_;
else
handle = this->current_handles_[i];
// Event handler
event_handler = this->current_info_[i].event_handler_;
}
// If <WFMO_Reactor> created the event, we need to clean it up
if (this->current_info_[i].delete_event_)
ACE_OS::event_destroy (&this->current_handles_[i]);
// Reduce count by one
--this->handles_to_be_deleted_;
}
// See if this entry is scheduled for suspension
else if (this->current_info_[i].suspend_entry_)
{
this->current_suspended_info_ [this->suspended_handles_].set (this->current_handles_[i],
this->current_info_[i]);
// Increase number of suspended handles
++this->suspended_handles_;
// Reduce count by one
--this->handles_to_be_suspended_;
}
// See if this entry is scheduled for deletion or suspension
// If so we need to clean up
if (this->current_info_[i].delete_entry_ ||
this->current_info_[i].suspend_entry_ )
{
size_t last_valid_slot = this->max_handlep1_ - 1;
// If this is the last handle in the set, no need to swap
// places. Simply remove it.
if (i < last_valid_slot)
// Swap this handle with the last valid handle
{
// Struct copy
this->current_info_[i] =
this->current_info_[last_valid_slot];
this->current_handles_[i] =
this->current_handles_[last_valid_slot];
}
// Reset the info in this slot
this->current_info_[last_valid_slot].reset ();
this->current_handles_[last_valid_slot] = ACE_INVALID_HANDLE;
--this->max_handlep1_;
}
else
{
// This current entry is not up for deletion or
// suspension. Proceed to the next entry in the current
// handles.
++i;
}
// Now that all internal structures have been updated, make
// the upcall.
if (event_handler != 0)
{
bool const requires_reference_counting =
event_handler->reference_counting_policy ().value () ==
ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
event_handler->handle_close (handle, masks);
if (requires_reference_counting)
{
event_handler->remove_reference ();
}
}
}
}
return 0;
}
int
ACE_WFMO_Reactor_Handler_Repository::make_changes_in_suspension_infos (void)
{
// Go through the <suspended_handle> array
if (this->handles_to_be_deleted_ > 0 || this->handles_to_be_resumed_ > 0)
{
size_t i = 0;
while (i < this->suspended_handles_)
{
// This stuff is necessary here, since we should not make
// the upcall until all the internal data structures have
// been updated. This is to protect against upcalls that
// try to deregister again.
ACE_HANDLE handle = ACE_INVALID_HANDLE;
ACE_Reactor_Mask masks = ACE_Event_Handler::NULL_MASK;
ACE_Event_Handler *event_handler = 0;
// See if this entry is scheduled for deletion
if (this->current_suspended_info_[i].delete_entry_)
{
// Calling the <handle_close> method here will ensure that we
// will only call it once per deregistering <Event_Handler>.
// This is essential in the case when the <Event_Handler> will
// do something like delete itself and we have multiple
// threads in WFMO_Reactor.
//
// Make sure that the DONT_CALL mask is not set
masks = this->current_suspended_info_[i].close_masks_;
if (ACE_BIT_ENABLED (masks, ACE_Event_Handler::DONT_CALL) == 0)
{
// Grab the correct handle depending on the type entry
if (this->current_suspended_info_[i].io_entry_)
handle = this->current_suspended_info_[i].io_handle_;
else
handle = this->current_suspended_info_[i].event_handle_;
// Upcall
event_handler = this->current_suspended_info_[i].event_handler_;
}
// If <WFMO_Reactor> created the event, we need to clean it up
if (this->current_suspended_info_[i].delete_event_)
ACE_OS::event_destroy (&this->current_suspended_info_[i].event_handle_);
// Reduce count by one
--this->handles_to_be_deleted_;
}
else if (this->current_suspended_info_[i].resume_entry_)
{
// Add to the end of the current handles set
this->current_handles_[this->max_handlep1_] = this->current_suspended_info_[i].event_handle_;
// Struct copy
this->current_info_[this->max_handlep1_].set (this->current_suspended_info_[i]);
++this->max_handlep1_;
// Reduce count by one
--this->handles_to_be_resumed_;
}
// If an entry needs to be removed, either because it
// was deleted or resumed, remove it now before doing
// the upcall.
if (this->current_suspended_info_[i].resume_entry_ ||
this->current_suspended_info_[i].delete_entry_)
{
size_t last_valid_slot = this->suspended_handles_ - 1;
// Net effect is that we're removing an entry and
// compressing the list from the end. So, if removing
// an entry from the middle, copy the last valid one to the
// removed slot. Reset the end and decrement the number
// of suspended handles.
if (i < last_valid_slot)
// Struct copy
this->current_suspended_info_[i] =
this->current_suspended_info_[last_valid_slot];
this->current_suspended_info_[last_valid_slot].reset ();
--this->suspended_handles_;
}
else
{
// This current entry is not up for deletion or
// resumption. Proceed to the next entry in the
// suspended handles.
++i;
}
// Now that all internal structures have been updated, make
// the upcall.
if (event_handler != 0)
{
int requires_reference_counting =
event_handler->reference_counting_policy ().value () ==
ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
event_handler->handle_close (handle, masks);
if (requires_reference_counting)
{
event_handler->remove_reference ();
}
}
}
}
return 0;
}
int
ACE_WFMO_Reactor_Handler_Repository::make_changes_in_to_be_added_infos (void)
{
// Go through the <to_be_added_*> arrays
for (size_t i = 0; i < this->handles_to_be_added_; ++i)
{
// This stuff is necessary here, since we should not make
// the upcall until all the internal data structures have
// been updated. This is to protect against upcalls that
// try to deregister again.
ACE_HANDLE handle = ACE_INVALID_HANDLE;
ACE_Reactor_Mask masks = ACE_Event_Handler::NULL_MASK;
ACE_Event_Handler *event_handler = 0;
// See if this entry is scheduled for deletion
if (this->to_be_added_info_[i].delete_entry_)
{
// Calling the <handle_close> method here will ensure that we
// will only call it once per deregistering <Event_Handler>.
// This is essential in the case when the <Event_Handler> will
// do something like delete itself and we have multiple
// threads in WFMO_Reactor.
//
// Make sure that the DONT_CALL mask is not set
masks = this->to_be_added_info_[i].close_masks_;
if (ACE_BIT_ENABLED (masks, ACE_Event_Handler::DONT_CALL) == 0)
{
// Grab the correct handle depending on the type entry
if (this->to_be_added_info_[i].io_entry_)
handle = this->to_be_added_info_[i].io_handle_;
else
handle = this->to_be_added_info_[i].event_handle_;
// Upcall
event_handler = this->to_be_added_info_[i].event_handler_;
}
// If <WFMO_Reactor> created the event, we need to clean it up
if (this->to_be_added_info_[i].delete_event_)
ACE_OS::event_destroy (&this->to_be_added_info_[i].event_handle_);
// Reduce count by one
--this->handles_to_be_deleted_;
}
// See if this entry is scheduled for suspension
else if (this->to_be_added_info_[i].suspend_entry_)
{
this->current_suspended_info_ [this->suspended_handles_].set (this->to_be_added_info_[i].event_handle_,
this->to_be_added_info_[i]);
// Increase number of suspended handles
++this->suspended_handles_;
// Reduce count by one
--this->handles_to_be_suspended_;
}
// If neither of the two flags are on, add to current
else
{
// Add to the end of the current handles set
this->current_handles_[this->max_handlep1_] = this->to_be_added_info_[i].event_handle_;
// Struct copy
this->current_info_[this->max_handlep1_].set (this->to_be_added_info_[i]);
++this->max_handlep1_;
}
// Reset the <to_be_added_info_>
this->to_be_added_info_[i].reset ();
// Now that all internal structures have been updated, make the
// upcall.
if (event_handler != 0)
{
int requires_reference_counting =
event_handler->reference_counting_policy ().value () ==
ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
event_handler->handle_close (handle, masks);
if (requires_reference_counting)
{
event_handler->remove_reference ();
}
}
}
// Since all to be added handles have been taken care of, reset the
// counter
this->handles_to_be_added_ = 0;
return 0;
}
void
ACE_WFMO_Reactor_Handler_Repository::dump (void) const
{
#if defined (ACE_HAS_DUMP)
size_t i = 0;
ACE_TRACE ("ACE_WFMO_Reactor_Handler_Repository::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("Max size = %d\n"),
this->max_size_));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("Current info table\n\n")));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("\tSize = %d\n"),
this->max_handlep1_));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("\tHandles to be suspended = %d\n"),
this->handles_to_be_suspended_));
for (i = 0; i < this->max_handlep1_; ++i)
this->current_info_[i].dump (this->current_handles_[i]);
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("\n")));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("To-be-added info table\n\n")));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("\tSize = %d\n"),
this->handles_to_be_added_));
for (i = 0; i < this->handles_to_be_added_; ++i)
this->to_be_added_info_[i].dump ();
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("\n")));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("Suspended info table\n\n")));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("\tSize = %d\n"),
this->suspended_handles_));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("\tHandles to be resumed = %d\n"),
this->handles_to_be_resumed_));
for (i = 0; i < this->suspended_handles_; ++i)
this->current_suspended_info_[i].dump ();
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("\n")));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("Total handles to be deleted = %d\n"),
this->handles_to_be_deleted_));
ACE_DEBUG ((LM_DEBUG,
ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
/************************************************************/
int
ACE_WFMO_Reactor::work_pending (const ACE_Time_Value &)
{
ACE_NOTSUP_RETURN (-1);
}
#if defined (ACE_WIN32_VC8)
# pragma warning (push)
# pragma warning (disable:4355) /* Use of 'this' in initializer list */
# endif
ACE_WFMO_Reactor::ACE_WFMO_Reactor (ACE_Sig_Handler *sh,
ACE_Timer_Queue *tq,
ACE_Reactor_Notify *notify)
: signal_handler_ (0),
delete_signal_handler_ (false),
timer_queue_ (0),
delete_timer_queue_ (false),
delete_handler_rep_ (false),
notify_handler_ (0),
delete_notify_handler_ (false),
lock_adapter_ (lock_),
handler_rep_ (*this),
// this event is initially signaled
ok_to_wait_ (1),
// this event is initially unsignaled
wakeup_all_threads_ (0),
// this event is initially unsignaled
waiting_to_change_state_ (0),
active_threads_ (0),
owner_ (ACE_Thread::self ()),
new_owner_ (0),
change_state_thread_ (0),
open_for_business_ (false),
deactivated_ (0)
{
if (this->open (ACE_WFMO_Reactor::DEFAULT_SIZE, 0, sh, tq, 0, notify) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("WFMO_Reactor")));
}
ACE_WFMO_Reactor::ACE_WFMO_Reactor (size_t size,
int unused,
ACE_Sig_Handler *sh,
ACE_Timer_Queue *tq,
ACE_Reactor_Notify *notify)
: signal_handler_ (0),
delete_signal_handler_ (false),
timer_queue_ (0),
delete_timer_queue_ (false),
delete_handler_rep_ (false),
notify_handler_ (0),
delete_notify_handler_ (false),
lock_adapter_ (lock_),
handler_rep_ (*this),
// this event is initially signaled
ok_to_wait_ (1),
// this event is initially unsignaled
wakeup_all_threads_ (0),
// this event is initially unsignaled
waiting_to_change_state_ (0),
active_threads_ (0),
owner_ (ACE_Thread::self ()),
new_owner_ (0),
change_state_thread_ (0),
open_for_business_ (false),
deactivated_ (0)
{
ACE_UNUSED_ARG (unused);
if (this->open (size, 0, sh, tq, 0, notify) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("WFMO_Reactor")));
}
#if defined (ACE_WIN32_VC8)
# pragma warning (pop)
#endif
int
ACE_WFMO_Reactor::current_info (ACE_HANDLE, size_t &)
{
return -1;
}
int
ACE_WFMO_Reactor::open (size_t size,
bool,
ACE_Sig_Handler *sh,
ACE_Timer_Queue *tq,
int,
ACE_Reactor_Notify *notify)
{
// This GUARD is necessary since we are updating shared state.
ACE_GUARD_RETURN (ACE_Process_Mutex, ace_mon, this->lock_, -1);
// If we are already open, return -1
if (this->open_for_business_)
return -1;
// Timer Queue
if (this->delete_timer_queue_)
delete this->timer_queue_;
if (tq == 0)
{
ACE_NEW_RETURN (this->timer_queue_,
ACE_Timer_Heap,
-1);
this->delete_timer_queue_ = true;
}
else
{
this->timer_queue_ = tq;
this->delete_timer_queue_ = false;
}
// Signal Handler
if (this->delete_signal_handler_)
delete this->signal_handler_;
if (sh == 0)
{
ACE_NEW_RETURN (this->signal_handler_,
ACE_Sig_Handler,
-1);
this->delete_signal_handler_ = true;
}
else
{
this->signal_handler_ = sh;
this->delete_signal_handler_ = false;
}
// Setup the atomic wait array (used later in <handle_events>)
this->atomic_wait_array_[0] = this->lock_.lock ().proc_mutex_;
this->atomic_wait_array_[1] = this->ok_to_wait_.handle ();
// Prevent memory leaks when the ACE_WFMO_Reactor is reopened.
if (this->delete_handler_rep_)
{
if (this->handler_rep_.changes_required ())
{
// Make necessary changes to the handler repository
this->handler_rep_.make_changes ();
// Turn off <wakeup_all_threads_> since all necessary changes
// have completed
this->wakeup_all_threads_.reset ();
}
this->handler_rep_.~ACE_WFMO_Reactor_Handler_Repository ();
}
// Open the handle repository. Two additional handles for internal
// purposes
if (this->handler_rep_.open (size + 2) == -1)
ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"),
ACE_TEXT ("opening handler repository")),
-1);
else
this->delete_handler_rep_ = true;
if (this->notify_handler_ != 0 && this->delete_notify_handler_)
delete this->notify_handler_;
this->notify_handler_ = notify;
if (this->notify_handler_ == 0)
{
ACE_NEW_RETURN (this->notify_handler_,
ACE_WFMO_Reactor_Notify,
-1);
if (this->notify_handler_ == 0)
return -1;
else
this->delete_notify_handler_ = true;
}
/* NOTE */
// The order of the following two registrations is very important
// Open the notification handler
if (this->notify_handler_->open (this, this->timer_queue_) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("opening notify handler ")),
-1);
// Register for <wakeup_all_threads> event
if (this->register_handler (&this->wakeup_all_threads_handler_,
this->wakeup_all_threads_.handle ()) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("registering thread wakeup handler")),
-1);
// Since we have added two handles into the handler repository,
// update the <handler_repository_>
if (this->handler_rep_.changes_required ())
{
// Make necessary changes to the handler repository
this->handler_rep_.make_changes ();
// Turn off <wakeup_all_threads_> since all necessary changes
// have completed
this->wakeup_all_threads_.reset ();
}
// We are open for business
this->open_for_business_ = true;
return 0;
}
int
ACE_WFMO_Reactor::set_sig_handler (ACE_Sig_Handler *signal_handler)
{
if (this->signal_handler_ != 0 && this->delete_signal_handler_)
delete this->signal_handler_;
this->signal_handler_ = signal_handler;
this->delete_signal_handler_ = false;
return 0;
}
ACE_Timer_Queue *
ACE_WFMO_Reactor::timer_queue (void) const
{
return this->timer_queue_;
}
int
ACE_WFMO_Reactor::timer_queue (ACE_Timer_Queue *tq)
{
if (this->timer_queue_ != 0 && this->delete_timer_queue_)
delete this->timer_queue_;
this->timer_queue_ = tq;
this->delete_timer_queue_ = false;
return 0;
}
int
ACE_WFMO_Reactor::close (void)
{
// This GUARD is necessary since we are updating shared state.
ACE_GUARD_RETURN (ACE_Process_Mutex, ace_mon, this->lock_, -1);
// If we are already closed, return error
if (!this->open_for_business_)
return -1;
// We are now closed
this->open_for_business_ = false;
// This will unregister all handles
this->handler_rep_.close ();
return 0;
}
ACE_WFMO_Reactor::~ACE_WFMO_Reactor (void)
{
// Assumption: No threads are left in the Reactor when this method
// is called (i.e., active_threads_ == 0)
// Close down
this->close ();
// Make necessary changes to the handler repository that we caused
// by <close>.
this->handler_rep_.make_changes ();
if (this->delete_timer_queue_)
{
delete this->timer_queue_;
this->timer_queue_ = 0;
this->delete_timer_queue_ = false;
}
if (this->delete_signal_handler_)
{
delete this->signal_handler_;
this->signal_handler_ = 0;
this->delete_signal_handler_ = false;
}
if (this->delete_notify_handler_)
{
delete this->notify_handler_;
this->notify_handler_ = 0;
this->delete_notify_handler_ = false;
}
}
int
ACE_WFMO_Reactor::register_handler_i (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask new_masks)
{
// If this is a Winsock 1 system, the underlying event assignment will
// not work, so don't try. Winsock 1 must use ACE_Select_Reactor for
// reacting to socket activity.
#if !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0)
ACE_UNUSED_ARG (event_handle);
ACE_UNUSED_ARG (io_handle);
ACE_UNUSED_ARG (event_handler);
ACE_UNUSED_ARG (new_masks);
ACE_NOTSUP_RETURN (-1);
#else
// Make sure that the <handle> is valid
if (io_handle == ACE_INVALID_HANDLE)
io_handle = event_handler->get_handle ();
if (this->handler_rep_.invalid_handle (io_handle))
{
errno = ERROR_INVALID_HANDLE;
return -1;
}
long new_network_events = 0;
bool delete_event = false;
auto_ptr <ACE_Auto_Event> event;
// Look up the repository to see if the <event_handler> is already
// there.
ACE_Reactor_Mask old_masks;
int found = this->handler_rep_.modify_network_events_i (io_handle,
new_masks,
old_masks,
new_network_events,
event_handle,
delete_event,
ACE_Reactor::ADD_MASK);
// Check to see if the user passed us a valid event; If not then we
// need to create one
if (event_handle == ACE_INVALID_HANDLE)
{
// Note: don't change this since some C++ compilers have
// <auto_ptr>s that don't work properly...
auto_ptr<ACE_Auto_Event> tmp (new ACE_Auto_Event);
event = tmp;
event_handle = event->handle ();
delete_event = true;
}
int result = ::WSAEventSelect ((SOCKET) io_handle,
event_handle,
new_network_events);
// If we had found the <Event_Handler> there is nothing more to do
if (found)
return result;
else if (result != SOCKET_ERROR &&
this->handler_rep_.bind_i (1,
event_handler,
new_network_events,
io_handle,
event_handle,
delete_event) != -1)
{
// The <event_handler> was not found in the repository, add to
// the repository.
if (delete_event)
{
// Clear out the handle in the ACE_Auto_Event so that when
// it is destroyed, the handle isn't closed out from under
// the reactor. After setting it, running down the event
// (via auto_ptr<> event, above) at function return will
// cause an error because it'll try to close an invalid handle.
// To avoid that smashing the errno value, save the errno
// here, explicitly remove the event so the dtor won't do it
// again, then restore errno.
ACE_Errno_Guard guard (errno);
event->handle (ACE_INVALID_HANDLE);
event->remove ();
}
return 0;
}
else
return -1;
#endif /* ACE_HAS_WINSOCK2 || ACE_HAS_WINSOCK2 == 0 */
}
int
ACE_WFMO_Reactor::mask_ops_i (ACE_HANDLE io_handle,
ACE_Reactor_Mask new_masks,
int operation)
{
// Make sure that the <handle> is valid
if (this->handler_rep_.invalid_handle (io_handle))
return -1;
long new_network_events = 0;
bool delete_event = false;
ACE_HANDLE event_handle = ACE_INVALID_HANDLE;
// Look up the repository to see if the <Event_Handler> is already
// there.
ACE_Reactor_Mask old_masks;
int found = this->handler_rep_.modify_network_events_i (io_handle,
new_masks,
old_masks,
new_network_events,
event_handle,
delete_event,
operation);
if (found)
{
int result = ::WSAEventSelect ((SOCKET) io_handle,
event_handle,
new_network_events);
if (result == 0)
return old_masks;
else
return result;
}
else
return -1;
}
int
ACE_WFMO_Reactor_Handler_Repository::modify_network_events_i (ACE_HANDLE io_handle,
ACE_Reactor_Mask new_masks,
ACE_Reactor_Mask &old_masks,
long &new_network_events,
ACE_HANDLE &event_handle,
bool &delete_event,
int operation)
{
long *modified_network_events = &new_network_events;
int found = 0;
size_t i;
// First go through the current entries
//
// Look for all entries in the current handles for matching handle
// (except those that have been scheduled for deletion)
for (i = 0; i < this->max_handlep1_ && !found; ++i)
if (io_handle == this->current_info_[i].io_handle_ &&
!this->current_info_[i].delete_entry_)
{
found = 1;
modified_network_events = &this->current_info_[i].network_events_;
delete_event = this->current_info_[i].delete_event_;
event_handle = this->current_handles_[i];
}
// Then pass through the suspended handles
//
// Look for all entries in the suspended handles for matching handle
// (except those that have been scheduled for deletion)
for (i = 0; i < this->suspended_handles_ && !found; ++i)
if (io_handle == this->current_suspended_info_[i].io_handle_ &&
!this->current_suspended_info_[i].delete_entry_)
{
found = 1;
modified_network_events = &this->current_suspended_info_[i].network_events_;
delete_event = this->current_suspended_info_[i].delete_event_;
event_handle = this->current_suspended_info_[i].event_handle_;
}
// Then check the to_be_added handles
//
// Look for all entries in the to_be_added handles for matching
// handle (except those that have been scheduled for deletion)
for (i = 0; i < this->handles_to_be_added_ && !found; ++i)
if (io_handle == this->to_be_added_info_[i].io_handle_ &&
!this->to_be_added_info_[i].delete_entry_)
{
found = 1;
modified_network_events = &this->to_be_added_info_[i].network_events_;
delete_event = this->to_be_added_info_[i].delete_event_;
event_handle = this->to_be_added_info_[i].event_handle_;
}
old_masks = this->bit_ops (*modified_network_events,
new_masks,
operation);
new_network_events = *modified_network_events;
return found;
}
ACE_Event_Handler *
ACE_WFMO_Reactor_Handler_Repository::find_handler (ACE_HANDLE handle)
{
long existing_masks_ignored = 0;
return this->handler (handle, existing_masks_ignored);
}
ACE_Event_Handler *
ACE_WFMO_Reactor_Handler_Repository::handler (ACE_HANDLE handle,
long &existing_masks)
{
int found = 0;
size_t i = 0;
ACE_Event_Handler *event_handler = 0;
existing_masks = 0;
// Look for the handle first
// First go through the current entries
//
// Look for all entries in the current handles for matching handle
// (except those that have been scheduled for deletion)
for (i = 0; i < this->max_handlep1_ && !found; ++i)
if ((handle == this->current_info_[i].io_handle_ ||
handle == this->current_handles_[i]) &&
!this->current_info_[i].delete_entry_)
{
found = 1;
event_handler = this->current_info_[i].event_handler_;
existing_masks = this->current_info_[i].network_events_;
}
// Then pass through the suspended handles
//
// Look for all entries in the suspended handles for matching handle
// (except those that have been scheduled for deletion)
for (i = 0; i < this->suspended_handles_ && !found; ++i)
if ((handle == this->current_suspended_info_[i].io_handle_ ||
handle == this->current_suspended_info_[i].event_handle_) &&
!this->current_suspended_info_[i].delete_entry_)
{
found = 1;
event_handler = this->current_suspended_info_[i].event_handler_;
existing_masks = this->current_suspended_info_[i].network_events_;
}
// Then check the to_be_added handles
//
// Look for all entries in the to_be_added handles for matching
// handle (except those that have been scheduled for deletion)
for (i = 0; i < this->handles_to_be_added_ && !found; ++i)
if ((handle == this->to_be_added_info_[i].io_handle_ ||
handle == this->to_be_added_info_[i].event_handle_) &&
!this->to_be_added_info_[i].delete_entry_)
{
found = 1;
event_handler = this->to_be_added_info_[i].event_handler_;
existing_masks = this->to_be_added_info_[i].network_events_;
}
if (event_handler)
event_handler->add_reference ();
return event_handler;
}
int
ACE_WFMO_Reactor_Handler_Repository::handler (ACE_HANDLE handle,
ACE_Reactor_Mask user_masks,
ACE_Event_Handler **user_event_handler)
{
long existing_masks = 0;
int found = 0;
ACE_Event_Handler_var safe_event_handler =
this->handler (handle,
existing_masks);
if (safe_event_handler.handler ())
found = 1;
if (!found)
return -1;
// Otherwise, make sure that the masks that the user is looking for
// are on.
if (found &&
ACE_BIT_ENABLED (user_masks, ACE_Event_Handler::READ_MASK))
if (!ACE_BIT_ENABLED (existing_masks, FD_READ) &&
!ACE_BIT_ENABLED (existing_masks, FD_CLOSE))
found = 0;
if (found &&
ACE_BIT_ENABLED (user_masks, ACE_Event_Handler::WRITE_MASK))
if (!ACE_BIT_ENABLED (existing_masks, FD_WRITE))
found = 0;
if (found &&
ACE_BIT_ENABLED (user_masks, ACE_Event_Handler::EXCEPT_MASK))
if (!ACE_BIT_ENABLED (existing_masks, FD_OOB))
found = 0;
if (found &&
ACE_BIT_ENABLED (user_masks, ACE_Event_Handler::ACCEPT_MASK))
if (!ACE_BIT_ENABLED (existing_masks, FD_ACCEPT))
found = 0;
if (found &&
ACE_BIT_ENABLED (user_masks, ACE_Event_Handler::CONNECT_MASK))
if (!ACE_BIT_ENABLED (existing_masks, FD_CONNECT))
found = 0;
if (found &&
ACE_BIT_ENABLED (user_masks, ACE_Event_Handler::QOS_MASK))
if (!ACE_BIT_ENABLED (existing_masks, FD_QOS))
found = 0;
if (found &&
ACE_BIT_ENABLED (user_masks, ACE_Event_Handler::GROUP_QOS_MASK))
if (!ACE_BIT_ENABLED (existing_masks, FD_GROUP_QOS))
found = 0;
if (found &&
user_event_handler)
*user_event_handler = safe_event_handler.release ();
if (found)
return 0;
else
return -1;
}
// Waits for and dispatches all events. Returns -1 on error, 0 if
// max_wait_time expired, or the number of events that were dispatched.
int
ACE_WFMO_Reactor::event_handling (ACE_Time_Value *max_wait_time,
int alertable)
{
ACE_TRACE ("ACE_WFMO_Reactor::event_handling");
// Make sure we are not closed
if (!this->open_for_business_ || this->deactivated_)
return -1;
// Stash the current time -- the destructor of this object will
// automatically compute how much time elapsed since this method was
// called.
ACE_Countdown_Time countdown (max_wait_time);
int result;
do
{
// Check to see if it is ok to enter ::WaitForMultipleObjects
// This will acquire <this->lock_> on success On failure, the
// lock will not be acquired
result = this->ok_to_wait (max_wait_time, alertable);
if (result != 1)
return result;
// Increment the number of active threads
++this->active_threads_;
// Release the <lock_>
this->lock_.release ();
// Update the countdown to reflect time waiting to play with the
// mut and event.
countdown.update ();
// Calculate timeout
int timeout = this->calculate_timeout (max_wait_time);
// Wait for event to happen
DWORD wait_status = this->wait_for_multiple_events (timeout,
alertable);
// Upcall
result = this->safe_dispatch (wait_status);
if (0 == result)
{
// wait_for_multiple_events timed out without dispatching
// anything. Because of rounding and conversion errors and
// such, it could be that the wait loop timed out, but
// the timer queue said it wasn't quite ready to expire a
// timer. In this case, max_wait_time won't have quite been
// reduced to 0, and we need to go around again. If max_wait_time
// is all the way to 0, just return, as the entire time the
// caller wanted to wait has been used up.
countdown.update (); // Reflect time waiting for events
if (0 == max_wait_time || max_wait_time->usec () == 0)
break;
}
}
while (result == 0);
return result;
}
int
ACE_WFMO_Reactor::ok_to_wait (ACE_Time_Value *max_wait_time,
int alertable)
{
// Calculate the max time we should spend here
//
// Note: There is really no need to involve the <timer_queue_> here
// because even if a timeout in the <timer_queue_> does expire we
// will not be able to dispatch it
// We need to wait for both the <lock_> and <ok_to_wait_> event.
// If not on WinCE, use WaitForMultipleObjects() to wait for both atomically.
// On WinCE, the waitAll arg to WFMO must be false, so wait for the
// ok_to_wait_ event first (since that's likely to take the longest) then
// grab the lock and recheck the ok_to_wait_ event. When we can get them
// both, or there's an error/timeout, return.
#if defined (ACE_HAS_WINCE)
ACE_UNUSED_ARG (alertable);
ACE_Time_Value timeout;
if (max_wait_time != 0)
{
timeout = ACE_OS::gettimeofday ();
timeout += *max_wait_time;
}
while (1)
{
int status;
if (max_wait_time == 0)
status = this->ok_to_wait_.wait ();
else
status = this->ok_to_wait_.wait (&timeout);
if (status == -1)
return -1;
// The event is signaled, so it's ok to wait; grab the lock and
// recheck the event. If something has changed, restart the wait.
if (max_wait_time == 0)
status = this->lock_.acquire ();
else
{
status = this->lock_.acquire (timeout);
}
if (status == -1)
return -1;
// Have the lock_, now re-check the event. If it's not signaled,
// another thread changed something so go back and wait again.
if (this->ok_to_wait_.wait (&ACE_Time_Value::zero, 0) == 0)
break;
this->lock_.release ();
}
return 1;
#else
int timeout = max_wait_time == 0 ? INFINITE : max_wait_time->msec ();
DWORD result = 0;
while (1)
{
# if defined (ACE_HAS_PHARLAP)
// PharLap doesn't implement WaitForMultipleObjectsEx, and doesn't
// do async I/O, so it's not needed in this case anyway.
result = ::WaitForMultipleObjects (sizeof this->atomic_wait_array_ / sizeof (ACE_HANDLE),
this->atomic_wait_array_,
TRUE,
timeout);
if (result != WAIT_IO_COMPLETION)
break;
# else
result = ::WaitForMultipleObjectsEx (sizeof this->atomic_wait_array_ / sizeof (ACE_HANDLE),
this->atomic_wait_array_,
TRUE,
timeout,
alertable);
if (result != WAIT_IO_COMPLETION)
break;
# endif /* ACE_HAS_PHARLAP */
}
switch (result)
{
case WAIT_TIMEOUT:
errno = ETIME;
return 0;
case WAIT_FAILED:
case WAIT_ABANDONED_0:
ACE_OS::set_errno_to_last_error ();
return -1;
default:
break;
}
// It is ok to enter ::WaitForMultipleObjects
return 1;
#endif /* ACE_HAS_WINCE */
}
DWORD
ACE_WFMO_Reactor::wait_for_multiple_events (int timeout,
int alertable)
{
// Wait for any of handles_ to be active, or until timeout expires.
// If <alertable> is enabled allow asynchronous completion of
// ReadFile and WriteFile operations.
#if defined (ACE_HAS_PHARLAP) || defined (ACE_HAS_WINCE)
// PharLap doesn't do async I/O and doesn't implement
// WaitForMultipleObjectsEx, so use WaitForMultipleObjects.
ACE_UNUSED_ARG (alertable);
return ::WaitForMultipleObjects (this->handler_rep_.max_handlep1 (),
this->handler_rep_.handles (),
FALSE,
timeout);
#else
return ::WaitForMultipleObjectsEx (this->handler_rep_.max_handlep1 (),
this->handler_rep_.handles (),
FALSE,
timeout,
alertable);
#endif /* ACE_HAS_PHARLAP */
}
DWORD
ACE_WFMO_Reactor::poll_remaining_handles (DWORD slot)
{
return ::WaitForMultipleObjects (this->handler_rep_.max_handlep1 () - slot,
this->handler_rep_.handles () + slot,
FALSE,
0);
}
int
ACE_WFMO_Reactor::calculate_timeout (ACE_Time_Value *max_wait_time)
{
ACE_Time_Value *time = 0;
if (this->owner_ == ACE_Thread::self ())
time = this->timer_queue_->calculate_timeout (max_wait_time);
else
time = max_wait_time;
if (time == 0)
return INFINITE;
else
return time->msec ();
}
int
ACE_WFMO_Reactor::expire_timers (void)
{
// If "owner" thread
if (ACE_Thread::self () == this->owner_)
// expire all pending timers.
return this->timer_queue_->expire ();
else
// Nothing to expire
return 0;
}
int
ACE_WFMO_Reactor::dispatch (DWORD wait_status)
{
// Expire timers
int handlers_dispatched = this->expire_timers ();
switch (wait_status)
{
case WAIT_FAILED: // Failure.
ACE_OS::set_errno_to_last_error ();
return -1;
case WAIT_TIMEOUT: // Timeout.
errno = ETIME;
return handlers_dispatched;
#ifndef ACE_HAS_WINCE
case WAIT_IO_COMPLETION: // APC.
return handlers_dispatched;
#endif // ACE_HAS_WINCE
default: // Dispatch.
// We'll let dispatch worry about abandoned mutes.
handlers_dispatched += this->dispatch_handles (wait_status);
return handlers_dispatched;
}
}
// Dispatches any active handles from <handles_[slot]> to
// <handles_[max_handlep1_]>, polling through our handle set looking
// for active handles.
int
ACE_WFMO_Reactor::dispatch_handles (DWORD wait_status)
{
// dispatch_slot is the absolute slot. Only += is used to
// increment it.
DWORD dispatch_slot = 0;
// Cache this value, this is the absolute value.
DWORD const max_handlep1 = this->handler_rep_.max_handlep1 ();
// nCount starts off at <max_handlep1>, this is a transient count of
// handles last waited on.
DWORD nCount = max_handlep1;
for (int number_of_handlers_dispatched = 1;
;
++number_of_handlers_dispatched)
{
const bool ok = (
#if ! defined(__BORLANDC__) \
&& !defined (ghs) \
&& !defined (__MINGW32__) \
&& !defined (_MSC_VER)
// wait_status is unsigned in Borland, Green Hills,
// mingw32 and MSVC++
// This >= is always true, with a warning.
wait_status >= WAIT_OBJECT_0 &&
#endif
wait_status <= (WAIT_OBJECT_0 + nCount));
if (ok)
dispatch_slot += wait_status - WAIT_OBJECT_0;
else
// Otherwise, a handle was abandoned.
dispatch_slot += wait_status - WAIT_ABANDONED_0;
// Dispatch handler
if (this->dispatch_handler (dispatch_slot, max_handlep1) == -1)
return -1;
// Increment slot
++dispatch_slot;
// We're done.
if (dispatch_slot >= max_handlep1)
return number_of_handlers_dispatched;
// Readjust nCount
nCount = max_handlep1 - dispatch_slot;
// Check the remaining handles
wait_status = this->poll_remaining_handles (dispatch_slot);
switch (wait_status)
{
case WAIT_FAILED: // Failure.
ACE_OS::set_errno_to_last_error ();
/* FALLTHRU */
case WAIT_TIMEOUT:
// There are no more handles ready, we can return.
return number_of_handlers_dispatched;
}
}
}
int
ACE_WFMO_Reactor::dispatch_handler (DWORD slot,
DWORD max_handlep1)
{
// Check if there are window messages that need to be dispatched
if (slot == max_handlep1)
return this->dispatch_window_messages ();
// Dispatch the handler if it has not been scheduled for deletion.
// Note that this is a very week test if there are multiple threads
// dispatching this slot as no locks are held here. Generally, you
// do not want to do something like deleting the this pointer in
// handle_close() if you have registered multiple times and there is
// more than one thread in WFMO_Reactor->handle_events().
else if (!this->handler_rep_.scheduled_for_deletion (slot))
{
ACE_HANDLE event_handle = *(this->handler_rep_.handles () + slot);
if (this->handler_rep_.current_info ()[slot].io_entry_)
return this->complex_dispatch_handler (slot,
event_handle);
else
return this->simple_dispatch_handler (slot,
event_handle);
}
else
// The handle was scheduled for deletion, so we will skip it.
return 0;
}
int
ACE_WFMO_Reactor::simple_dispatch_handler (DWORD slot,
ACE_HANDLE event_handle)
{
// This dispatch is used for non-I/O entires
// Assign the ``signaled'' HANDLE so that callers can get it.
// siginfo_t is an ACE - specific fabrication. Constructor exists.
siginfo_t sig (event_handle);
ACE_Event_Handler *event_handler =
this->handler_rep_.current_info ()[slot].event_handler_;
int requires_reference_counting =
event_handler->reference_counting_policy ().value () ==
ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
if (requires_reference_counting)
{
event_handler->add_reference ();
}
// Upcall
if (event_handler->handle_signal (0, &sig) == -1)
this->handler_rep_.unbind (event_handle,
ACE_Event_Handler::NULL_MASK);
// Call remove_reference() if needed.
if (requires_reference_counting)
{
event_handler->remove_reference ();
}
return 0;
}
int
ACE_WFMO_Reactor::complex_dispatch_handler (DWORD slot,
ACE_HANDLE event_handle)
{
// This dispatch is used for I/O entires.
ACE_WFMO_Reactor_Handler_Repository::Current_Info &current_info =
this->handler_rep_.current_info ()[slot];
WSANETWORKEVENTS events;
ACE_Reactor_Mask problems = ACE_Event_Handler::NULL_MASK;
if (::WSAEnumNetworkEvents ((SOCKET) current_info.io_handle_,
event_handle,
&events) == SOCKET_ERROR)
problems = ACE_Event_Handler::ALL_EVENTS_MASK;
else
{
// Prepare for upcalls. Clear the bits from <events> representing
// events the handler is not interested in. If there are any left,
// do the upcall(s). upcall will replace events.lNetworkEvents
// with bits representing any functions that requested a repeat
// callback before checking handles again. In this case, continue
// to call back unless the handler is unregistered as a result of
// one of the upcalls. The way this is written, the upcalls will
// keep being done even if one or more upcalls reported problems.
// In practice this may turn out not so good, but let's see. If any
// problems, please notify Steve Huston <shuston@riverace.com>
// before or after you change this code.
events.lNetworkEvents &= current_info.network_events_;
while (events.lNetworkEvents != 0)
{
ACE_Event_Handler *event_handler =
current_info.event_handler_;
int reference_counting_required =
event_handler->reference_counting_policy ().value () ==
ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
// Call add_reference() if needed.
if (reference_counting_required)
{
event_handler->add_reference ();
}
// Upcall
problems |= this->upcall (current_info.event_handler_,
current_info.io_handle_,
events);
// Call remove_reference() if needed.
if (reference_counting_required)
{
event_handler->remove_reference ();
}
if (this->handler_rep_.scheduled_for_deletion (slot))
break;
}
}
if (problems != ACE_Event_Handler::NULL_MASK
&& !this->handler_rep_.scheduled_for_deletion (slot) )
this->handler_rep_.unbind (event_handle, problems);
return 0;
}
ACE_Reactor_Mask
ACE_WFMO_Reactor::upcall (ACE_Event_Handler *event_handler,
ACE_HANDLE io_handle,
WSANETWORKEVENTS &events)
{
// This method figures out what exactly has happened to the socket
// and then calls appropriate methods.
ACE_Reactor_Mask problems = ACE_Event_Handler::NULL_MASK;
// Go through the events and do the indicated upcalls. If the handler
// doesn't want to be called back, clear the bit for that event.
// At the end, set the bits back to <events> to request a repeat call.
long actual_events = events.lNetworkEvents;
int action;
if (ACE_BIT_ENABLED (actual_events, FD_WRITE))
{
action = event_handler->handle_output (io_handle);
if (action <= 0)
{
ACE_CLR_BITS (actual_events, FD_WRITE);
if (action == -1)
ACE_SET_BITS (problems, ACE_Event_Handler::WRITE_MASK);
}
}
if (ACE_BIT_ENABLED (actual_events, FD_CONNECT))
{
if (events.iErrorCode[FD_CONNECT_BIT] == 0)
{
// Successful connect
action = event_handler->handle_output (io_handle);
if (action <= 0)
{
ACE_CLR_BITS (actual_events, FD_CONNECT);
if (action == -1)
ACE_SET_BITS (problems,
ACE_Event_Handler::CONNECT_MASK);
}
}
// Unsuccessful connect
else
{
action = event_handler->handle_input (io_handle);
if (action <= 0)
{
ACE_CLR_BITS (actual_events, FD_CONNECT);
if (action == -1)
ACE_SET_BITS (problems,
ACE_Event_Handler::CONNECT_MASK);
}
}
}
if (ACE_BIT_ENABLED (actual_events, FD_OOB))
{
action = event_handler->handle_exception (io_handle);
if (action <= 0)
{
ACE_CLR_BITS (actual_events, FD_OOB);
if (action == -1)
ACE_SET_BITS (problems, ACE_Event_Handler::EXCEPT_MASK);
}
}
if (ACE_BIT_ENABLED (actual_events, FD_READ))
{
action = event_handler->handle_input (io_handle);
if (action <= 0)
{
ACE_CLR_BITS (actual_events, FD_READ);
if (action == -1)
ACE_SET_BITS (problems, ACE_Event_Handler::READ_MASK);
}
}
if (ACE_BIT_ENABLED (actual_events, FD_CLOSE)
&& ACE_BIT_DISABLED (problems, ACE_Event_Handler::READ_MASK))
{
action = event_handler->handle_input (io_handle);
if (action <= 0)
{
ACE_CLR_BITS (actual_events, FD_CLOSE);
if (action == -1)
ACE_SET_BITS (problems, ACE_Event_Handler::READ_MASK);
}
}
if (ACE_BIT_ENABLED (actual_events, FD_ACCEPT))
{
action = event_handler->handle_input (io_handle);
if (action <= 0)
{
ACE_CLR_BITS (actual_events, FD_ACCEPT);
if (action == -1)
ACE_SET_BITS (problems, ACE_Event_Handler::ACCEPT_MASK);
}
}
if (ACE_BIT_ENABLED (actual_events, FD_QOS))
{
action = event_handler->handle_qos (io_handle);
if (action <= 0)
{
ACE_CLR_BITS (actual_events, FD_QOS);
if (action == -1)
ACE_SET_BITS (problems, ACE_Event_Handler::QOS_MASK);
}
}
if (ACE_BIT_ENABLED (actual_events, FD_GROUP_QOS))
{
action = event_handler->handle_group_qos (io_handle);
if (action <= 0)
{
ACE_CLR_BITS (actual_events, FD_GROUP_QOS);
if (action == -1)
ACE_SET_BITS (problems, ACE_Event_Handler::GROUP_QOS_MASK);
}
}
events.lNetworkEvents = actual_events;
return problems;
}
int
ACE_WFMO_Reactor::update_state (void)
{
// This GUARD is necessary since we are updating shared state.
ACE_GUARD_RETURN (ACE_Process_Mutex, monitor, this->lock_, -1);
// Decrement active threads
--this->active_threads_;
// Check if the state of the handler repository has changed or new
// owner has to be set
if (this->handler_rep_.changes_required () || this->new_owner ())
{
if (this->change_state_thread_ == 0)
// Try to become the thread which will be responsible for the
// changes
{
this->change_state_thread_ = ACE_Thread::self ();
// Make sure no new threads are allowed to enter
this->ok_to_wait_.reset ();
if (this->active_threads_ > 0)
// Check for other active threads
{
// Wake up all other threads
this->wakeup_all_threads_.signal ();
// Release <lock_>
monitor.release ();
// Go to sleep waiting for all other threads to get done
this->waiting_to_change_state_.wait ();
// Re-acquire <lock_> again
monitor.acquire ();
}
// Note that make_changes() calls into user code which can
// request other changes. So keep looping until all
// requested changes are completed.
while (this->handler_rep_.changes_required ())
// Make necessary changes to the handler repository
this->handler_rep_.make_changes ();
if (this->new_owner ())
// Update the owner
this->change_owner ();
// Turn off <wakeup_all_threads_>
this->wakeup_all_threads_.reset ();
// Let everyone know that it is ok to go ahead
this->ok_to_wait_.signal ();
// Reset this flag
this->change_state_thread_ = 0;
}
else if (this->active_threads_ == 0)
// This thread did not get a chance to become the change
// thread. If it is the last one out, it will wakeup the
// change thread
this->waiting_to_change_state_.signal ();
}
// This is if we were woken up explicitily by the user and there are
// no state changes required.
else if (this->active_threads_ == 0)
// Turn off <wakeup_all_threads_>
this->wakeup_all_threads_.reset ();
return 0;
}
void
ACE_WFMO_Reactor::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_WFMO_Reactor::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("Count of currently active threads = %d\n"),
this->active_threads_));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("ID of owner thread = %d\n"),
this->owner_));
this->handler_rep_.dump ();
this->signal_handler_->dump ();
this->timer_queue_->dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
int
ACE_WFMO_Reactor_Notify::dispatch_notifications (int & /*number_of_active_handles*/,
ACE_Handle_Set & /*rd_mask*/)
{
return -1;
}
int
ACE_WFMO_Reactor_Notify::is_dispatchable (ACE_Notification_Buffer & /*buffer*/)
{
return 0;
}
ACE_HANDLE
ACE_WFMO_Reactor_Notify::notify_handle (void)
{
return ACE_INVALID_HANDLE;
}
int
ACE_WFMO_Reactor_Notify::read_notify_pipe (ACE_HANDLE ,
ACE_Notification_Buffer &)
{
return 0;
}
int
ACE_WFMO_Reactor_Notify::dispatch_notify (ACE_Notification_Buffer &)
{
return 0;
}
int
ACE_WFMO_Reactor_Notify::close (void)
{
return -1;
}
ACE_WFMO_Reactor_Notify::ACE_WFMO_Reactor_Notify (size_t max_notifies)
: timer_queue_ (0),
message_queue_ (max_notifies * sizeof (ACE_Notification_Buffer),
max_notifies * sizeof (ACE_Notification_Buffer)),
max_notify_iterations_ (-1)
{
}
int
ACE_WFMO_Reactor_Notify::open (ACE_Reactor_Impl *wfmo_reactor,
ACE_Timer_Queue *timer_queue,
int ignore_notify)
{
ACE_UNUSED_ARG (ignore_notify);
timer_queue_ = timer_queue;
return wfmo_reactor->register_handler (this);
}
ACE_HANDLE
ACE_WFMO_Reactor_Notify::get_handle (void) const
{
return this->wakeup_one_thread_.handle ();
}
// Handle all pending notifications.
int
ACE_WFMO_Reactor_Notify::handle_signal (int signum,
siginfo_t *siginfo,
ucontext_t *)
{
ACE_UNUSED_ARG (signum);
// Just check for sanity...
if (siginfo->si_handle_ != this->wakeup_one_thread_.handle ())
return -1;
// This will get called when <WFMO_Reactor->wakeup_one_thread_> event
// is signaled.
// ACE_DEBUG ((LM_DEBUG,
// ACE_TEXT ("(%t) waking up to handle internal notifications\n")));
for (int i = 1; ; ++i)
{
ACE_Message_Block *mb = 0;
// Copy ACE_Time_Value::zero since dequeue_head will modify it.
ACE_Time_Value zero_timeout (ACE_Time_Value::zero);
if (this->message_queue_.dequeue_head (mb, &zero_timeout) == -1)
{
if (errno == EWOULDBLOCK)
// We've reached the end of the processing, return
// normally.
return 0;
else
return -1; // Something weird happened...
}
else
{
ACE_Notification_Buffer *buffer =
reinterpret_cast <ACE_Notification_Buffer *> (mb->base ());
// If eh == 0 then we've got major problems! Otherwise, we
// need to dispatch the appropriate handle_* method on the
// ACE_Event_Handler pointer we've been passed.
if (buffer->eh_ != 0)
{
ACE_Event_Handler *event_handler =
buffer->eh_;
bool const requires_reference_counting =
event_handler->reference_counting_policy ().value () ==
ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
int result = 0;
switch (buffer->mask_)
{
case ACE_Event_Handler::READ_MASK:
case ACE_Event_Handler::ACCEPT_MASK:
result = event_handler->handle_input (ACE_INVALID_HANDLE);
break;
case ACE_Event_Handler::WRITE_MASK:
result = event_handler->handle_output (ACE_INVALID_HANDLE);
break;
case ACE_Event_Handler::EXCEPT_MASK:
result = event_handler->handle_exception (ACE_INVALID_HANDLE);
break;
case ACE_Event_Handler::QOS_MASK:
result = event_handler->handle_qos (ACE_INVALID_HANDLE);
break;
case ACE_Event_Handler::GROUP_QOS_MASK:
result = event_handler->handle_group_qos (ACE_INVALID_HANDLE);
break;
default:
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("invalid mask = %d\n"),
buffer->mask_));
break;
}
if (result == -1)
event_handler->handle_close (ACE_INVALID_HANDLE,
ACE_Event_Handler::EXCEPT_MASK);
if (requires_reference_counting)
{
event_handler->remove_reference ();
}
}
// Make sure to delete the memory regardless of success or
// failure!
mb->release ();
// Bail out if we've reached the <max_notify_iterations_>.
// Note that by default <max_notify_iterations_> is -1, so
// we'll loop until we're done.
if (i == this->max_notify_iterations_)
{
// If there are still notification in the queue, we need
// to wake up again
if (!this->message_queue_.is_empty ())
this->wakeup_one_thread_.signal ();
// Break the loop as we have reached max_notify_iterations_
return 0;
}
}
}
}
// Notify the WFMO_Reactor, potentially enqueueing the
// <ACE_Event_Handler> for subsequent processing in the WFMO_Reactor
// thread of control.
int
ACE_WFMO_Reactor_Notify::notify (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
ACE_Time_Value *timeout)
{
if (event_handler != 0)
{
ACE_Message_Block *mb = 0;
ACE_NEW_RETURN (mb,
ACE_Message_Block (sizeof (ACE_Notification_Buffer)),
-1);
ACE_Notification_Buffer *buffer =
(ACE_Notification_Buffer *) mb->base ();
buffer->eh_ = event_handler;
buffer->mask_ = mask;
// Convert from relative time to absolute time by adding the
// current time of day. This is what <ACE_Message_Queue>
// expects.
if (timeout != 0)
*timeout += timer_queue_->gettimeofday ();
if (this->message_queue_.enqueue_tail
(mb, timeout) == -1)
{
mb->release ();
return -1;
}
event_handler->add_reference ();
}
return this->wakeup_one_thread_.signal ();
}
void
ACE_WFMO_Reactor_Notify::max_notify_iterations (int iterations)
{
ACE_TRACE ("ACE_WFMO_Reactor_Notify::max_notify_iterations");
// Must always be > 0 or < 0 to optimize the loop exit condition.
if (iterations == 0)
iterations = 1;
this->max_notify_iterations_ = iterations;
}
int
ACE_WFMO_Reactor_Notify::max_notify_iterations (void)
{
ACE_TRACE ("ACE_WFMO_Reactor_Notify::max_notify_iterations");
return this->max_notify_iterations_;
}
int
ACE_WFMO_Reactor_Notify::purge_pending_notifications (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_WFMO_Reactor_Notify::purge_pending_notifications");
// Go over message queue and take out all the matching event
// handlers. If eh == 0, purge all. Note that reactor notifies (no
// handler specified) are never purged, as this may lose a needed
// notify the reactor queued for itself.
if (this->message_queue_.is_empty ())
return 0;
// Guard against new and/or delivered notifications while purging.
// WARNING!!! The use of the notification queue's lock object for
// this guard makes use of the knowledge that on Win32, the mutex
// protecting the queue is really a CriticalSection, which is
// recursive. This is how we can get away with locking it down here
// and still calling member functions on the queue object.
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, monitor, this->message_queue_.lock(), -1);
// first, copy all to our own local queue. Since we've locked everyone out
// of here, there's no need to use any synchronization on this queue.
ACE_Message_Queue<ACE_NULL_SYNCH> local_queue;
size_t queue_size = this->message_queue_.message_count ();
int number_purged = 0;
size_t index;
for (index = 0; index < queue_size; ++index)
{
ACE_Message_Block *mb = 0;
if (-1 == this->message_queue_.dequeue_head (mb))
return -1; // This shouldn't happen...
ACE_Notification_Buffer *buffer =
reinterpret_cast<ACE_Notification_Buffer *> (mb->base ());
// If this is not a Reactor notify (it is for a particular handler),
// and it matches the specified handler (or purging all),
// and applying the mask would totally eliminate the notification, then
// release it and count the number purged.
if ((0 != buffer->eh_) &&
(0 == eh || eh == buffer->eh_) &&
ACE_BIT_DISABLED (buffer->mask_, ~mask)) // the existing notification mask
// is left with nothing when
// applying the mask
{
ACE_Event_Handler *event_handler = buffer->eh_;
event_handler->remove_reference ();
mb->release ();
++number_purged;
}
else
{
// To preserve it, move it to the local_queue. But first, if
// this is not a Reactor notify (it is for a
// particularhandler), and it matches the specified handler
// (or purging all), then apply the mask
if ((0 != buffer->eh_) &&
(0 == eh || eh == buffer->eh_))
ACE_CLR_BITS(buffer->mask_, mask);
if (-1 == local_queue.enqueue_head (mb))
return -1;
}
}
if (this->message_queue_.message_count ())
{ // Should be empty!
ACE_ASSERT (0);
return -1;
}
// Now copy back from the local queue to the class queue, taking
// care to preserve the original order...
queue_size = local_queue.message_count ();
for (index = 0; index < queue_size; ++index)
{
ACE_Message_Block *mb = 0;
if (-1 == local_queue.dequeue_head (mb))
{
ACE_ASSERT (0);
return -1;
}
if (-1 == this->message_queue_.enqueue_head (mb))
{
ACE_ASSERT (0);
return -1;
}
}
return number_purged;
}
void
ACE_WFMO_Reactor_Notify::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_WFMO_Reactor_Notify::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
this->timer_queue_->dump ();
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("Max. iteration: %d\n"),
this->max_notify_iterations_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
void
ACE_WFMO_Reactor::max_notify_iterations (int iterations)
{
ACE_TRACE ("ACE_WFMO_Reactor::max_notify_iterations");
ACE_GUARD (ACE_Process_Mutex, monitor, this->lock_);
// Must always be > 0 or < 0 to optimize the loop exit condition.
this->notify_handler_->max_notify_iterations (iterations);
}
int
ACE_WFMO_Reactor::max_notify_iterations (void)
{
ACE_TRACE ("ACE_WFMO_Reactor::max_notify_iterations");
ACE_GUARD_RETURN (ACE_Process_Mutex, monitor, this->lock_, -1);
return this->notify_handler_->max_notify_iterations ();
}
int
ACE_WFMO_Reactor::purge_pending_notifications (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_WFMO_Reactor::purge_pending_notifications");
if (this->notify_handler_ == 0)
return 0;
else
return this->notify_handler_->purge_pending_notifications (eh, mask);
}
int
ACE_WFMO_Reactor::resumable_handler (void)
{
ACE_TRACE ("ACE_WFMO_Reactor::resumable_handler");
return 0;
}
// No-op WinSOCK2 methods to help WFMO_Reactor compile
#if !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0)
int
WSAEventSelect (SOCKET /* s */,
WSAEVENT /* hEventObject */,
long /* lNetworkEvents */)
{
return -1;
}
int
WSAEnumNetworkEvents (SOCKET /* s */,
WSAEVENT /* hEventObject */,
LPWSANETWORKEVENTS /* lpNetworkEvents */)
{
return -1;
}
#endif /* !defined ACE_HAS_WINSOCK2 */
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_WIN32 */