mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-21 15:17:10 -04:00
b0fe236265
*SpellEntry is now SpellInfo *GetSpellProto is now GetSpellInfo *SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].* *sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo() *SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff() *SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class. *GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections *code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
75 lines
2.8 KiB
C++
Executable File
75 lines
2.8 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITYCORE_DYNAMICOBJECT_H
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#define TRINITYCORE_DYNAMICOBJECT_H
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#include "Object.h"
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class Unit;
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class Aura;
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class SpellInfo;
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enum DynamicObjectType
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{
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DYNAMIC_OBJECT_PORTAL = 0x0, // unused
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DYNAMIC_OBJECT_AREA_SPELL = 0x1,
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DYNAMIC_OBJECT_FARSIGHT_FOCUS = 0x2,
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};
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class DynamicObject : public WorldObject, public GridObject<DynamicObject>
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{
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public:
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DynamicObject();
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~DynamicObject();
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void AddToWorld();
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void RemoveFromWorld();
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bool Create(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, bool active, DynamicObjectType type);
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void Update(uint32 p_time);
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void Remove();
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void SetDuration(int32 newDuration);
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int32 GetDuration() const;
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void Delay(int32 delaytime);
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void SetAura(Aura* aura);
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void RemoveAura();
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void SetCasterViewpoint();
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void RemoveCasterViewpoint();
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Unit* GetCaster() const { return _caster; }
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void BindToCaster();
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void UnbindFromCaster();
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uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); }
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uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
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float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); }
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void Say(int32 textId, uint32 language, uint64 targetGuid) { MonsterSay(textId, language, targetGuid); }
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void Yell(int32 textId, uint32 language, uint64 targetGuid) { MonsterYell(textId, language, targetGuid); }
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void TextEmote(int32 textId, uint64 targetGuid) { MonsterTextEmote(textId, targetGuid); }
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void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId, receiver); }
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void YellToZone(int32 textId, uint32 language, uint64 targetGuid) { MonsterYellToZone(textId, language, targetGuid); }
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protected:
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Aura* _aura;
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Aura* _removedAura;
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Unit* _caster;
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int32 _duration; // for non-aura dynobjects
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bool _isViewpoint;
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};
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#endif
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